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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.222 by root, Sun Jun 24 04:09:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object object_ornull;
47typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
48 68
49#if IVSIZE >= 8 69#if IVSIZE >= 8
50 typedef IV val64; 70 typedef IV val64;
51# define newSVval64 newSViv 71# define newSVval64 newSViv
52# define SvVAL64 SvIV 72# define SvVAL64 SvIV
55# define newSVval64 newSVnv 75# define newSVval64 newSVnv
56# define SvVAL64 SvNV 76# define SvVAL64 SvNV
57#endif 77#endif
58 78
59static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
62 81
63static PerlInterpreter *perl; 82static PerlInterpreter *perl;
64 83
65double runtime; 84tstamp NOW, runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
164 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
165 227
166 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
167 229 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 230 {
170#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
173#endif 234#endif
174 235
236 if (obj->refcnt)
237 {
175 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
176 }//D 242 }
177 else 243 else
178 { 244 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
181 delete obj; 247 delete obj;
182 } 248 }
183 } 249 }
184} 250}
185 251
191 257
192 attach = src.attach; 258 attach = src.attach;
193 return *this; 259 return *this;
194} 260}
195 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 297
198static SV * 298static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 300{
209 309
210static int 310static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 312{
213 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
215 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
216 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 323 //at->refcnt_chk ();
218 return 0; 324 return 0;
219} 325}
220 326
229 if (!obj->self) 335 if (!obj->self)
230 { 336 {
231 obj->self = newHV (); 337 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 339
234 // borrow the refcnt from the object 340 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
238 346
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
240} 352}
241 353
242static void 354static void
243clearSVptr (SV *sv) 355clearSVptr (SV *sv)
244{ 356{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 410
299inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
301 413
302//TODO: 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 416
306inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
307{ 418{
308 char buf[128]; 419 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
311} 422}
312 423
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 448
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 451
340template<class T> 452template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 454
343template<int N> 455template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 457
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
351 469
352inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
353{ 471{
354 unsigned int version; 472 unsigned int version;
355 473
478{ 596{
479 if (!ext->cb) 597 if (!ext->cb)
480 ext->cb = newAV (); 598 ext->cb = newAV ();
481 599
482 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 601}
521 602
522///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
523 604
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 664 perl = perl_alloc ();
584 perl_construct (perl); 665 perl_construct (perl);
585 666
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 668
588 char *argv[] = { 669 const char *argv[] = {
589 "", 670 settings.argv [0],
590 "-e" 671 "-e"
591 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
594 "require cf;" 675 "require cf;"
595 }; 676 };
596 677
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
598 { 680 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
601 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
602} 692}
603 693
604void cfperl_main () 694void cfperl_main ()
605{ 695{
606 dSP; 696 dSP;
613void 703void
614attachable::instantiate () 704attachable::instantiate ()
615{ 705{
616 if (attach) 706 if (attach)
617 { 707 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 709 attach = 0;
620 } 710 }
621} 711}
622 712
623void 713void
624attachable::reattach () 714attachable::reattach ()
625{ 715{
626 optimise (); 716 optimise ();
627 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
629} 719}
630 720
631static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 723# include "eventinc.h"
676} 766}
677 767
678void 768void
679global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 770{
681 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
682} 772}
683 773
684void 774void
685object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 776{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 778 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 780
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 783 }
694 784
730{ 820{
731 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
733} 823}
734 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
735bool 875bool
736attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
737{ 877{
738 data_type dt; 878 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 879
743 // callback call ordering should be: 880 // callback call ordering should be:
744 // 1. per-object callback 881 // 1. per-object callback
745 // 2. per-class object 882 // 2. per-class object
746 // 3. per-type callback 883 // 3. per-type callback
750 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
751 888
752 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 890 if (!callbacks)
754 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
755 895
756 CALL_BEGIN (3); 896 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 899
820} 960}
821 961
822///////////////////////////////////////////////////////////////////////////// 962/////////////////////////////////////////////////////////////////////////////
823 963
824void 964void
825maptile::emergency_save () 965cfperl_emergency_save ()
826{ 966{
827 CALL_BEGIN (0); 967 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 968 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 969 CALL_END;
830} 970}
831 971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991void
992cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993{
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001}
1002
832maptile * 1003maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1004maptile::find_sync (const char *path, maptile *origin)
834{ 1005{
835 CALL_BEGIN (2); 1006 CALL_BEGIN (2);
836 CALL_ARG (path); 1007 CALL_ARG (path);
837 CALL_ARG (origin); 1008 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1009 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1010
840 maptile *retval; 1011 maptile *retval;
841 1012
842 if (count) 1013 if (count)
843 sv_to (POPs, retval); 1014 sv_to (POPs, retval);
845 retval = 0; 1016 retval = 0;
846 1017
847 CALL_END; 1018 CALL_END;
848 1019
849 return retval; 1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin)
1025{
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_async", G_SCALAR);
1030
1031 maptile *retval;
1032
1033 if (count)
1034 sv_to (POPs, retval);
1035 else
1036 retval = 0;
1037
1038 CALL_END;
1039
1040 return retval;
1041}
1042
1043void
1044maptile::do_load_sync ()
1045{
1046 CALL_BEGIN (1);
1047 CALL_ARG (this);
1048 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1049 CALL_END;
850} 1050}
851 1051
852void 1052void
853maptile::change_all_map_light (int change) 1053maptile::change_all_map_light (int change)
854{ 1054{
869 CALL_ARG (exit); 1069 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1071 CALL_END;
872} 1072}
873 1073
1074void
1075log_backtrace (const char *msg)
1076{
1077#if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087#endif
1088}
1089
874///////////////////////////////////////////////////////////////////////////// 1090/////////////////////////////////////////////////////////////////////////////
875 1091
876struct EventAPI *watcher_base::GEventAPI; 1092struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1093struct CoroAPI *coroapi::GCoroAPI;
878 1094
1095int coroapi::cede_counter;
1096tstamp coroapi::next_cede;
1097
1098void coroapi::do_cede_to_tick ()
1099{
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107}
1108
1109void coroapi::do_cede_every ()
1110{
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115}
1116
1117void coroapi::do_cede_to_tick_every ()
1118{
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122}
1123
1124void
1125coroapi::wait_for_tick ()
1126{
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130}
1131
1132void
1133coroapi::wait_for_tick_begin ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138}
1139
1140static void
879static void iw_dispatch (pe_event *ev) 1141iw_dispatch (pe_event *ev)
880{ 1142{
881 iw *w = (iw *)ev->ext_data; 1143 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1144 w->call (*w);
883} 1145}
884 1146
885void 1147void
886iw::alloc () 1148iw::alloc ()
887{ 1149{
888 pe = GEventAPI->new_idle (0, 0); 1150 pe = GEventAPI->new_idle (0, 0);
889 1151
1152 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1153 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1154 pe->base.ext_data = (void *)this;
892} 1155}
893 1156
894static void iow_dispatch (pe_event *ev) 1157static void iow_dispatch (pe_event *ev)
900void 1163void
901iow::alloc () 1164iow::alloc ()
902{ 1165{
903 pe = GEventAPI->new_io (0, 0); 1166 pe = GEventAPI->new_io (0, 0);
904 1167
1168 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1169 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1170 pe->base.ext_data = (void *)this;
907 1171
908 pe->fd = -1; 1172 pe->fd = -1;
909 pe->poll = 0; 1173 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1213
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1216
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1225
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
963 1227
964BOOT: 1228BOOT:
965{ 1229{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1232
1233 _connect_to_perl ();
1234
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
972 1245
973 static const struct { 1246 static const struct {
974 const char *name; 1247 const char *name;
975 IV iv; 1248 IV iv;
976 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1252 const_iv (logBacktrace)
980 const_iv (llevDebug) 1253
981 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1257
983 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1259
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1260 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1265 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1266
1097 const_iv (NUM_SUBTYPES) 1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1295
1099 const_iv (ST_BD_BUILD) 1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1297
1102 const_iv (ST_MAT_FLOOR) 1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1300
1106 const_iv (AT_PHYSICAL) 1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1308
1133 const_iv (WEAP_HIT) 1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1311 const_iv (WEAP_BLUD)
1142 1312
1143 const_iv (FLAG_ALIVE) 1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1339
1243 const_iv (NDI_BLACK) 1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1344 const_iv (NDI_ALL)
1260 1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1261 const_iv (UPD_LOCATION) 1356 const_iv (SP_EXPLOSION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE) 1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1265 const_iv (UPD_NAME) 1360 const_iv (SP_SMITE)
1266 const_iv (UPD_ANIM) 1361 const_iv (SP_MAGIC_MISSILE)
1267 const_iv (UPD_ANIMSPEED) 1362 const_iv (SP_SUMMON_GOLEM)
1268 const_iv (UPD_NROF) 1363 const_iv (SP_DIMENSION_DOOR)
1269 1364 const_iv (SP_MAGIC_MAPPING)
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1278 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1283 1403
1284 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1405
1288 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1408
1297 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1410
1302 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1413
1309 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1416
1315 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1418
1318 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1423
1333 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1426
1339 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1380 1438
1381 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1445
1406 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1447
1409 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1455
1436 const_iv (MAP_FLUSH) 1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1457
1442 const_iv (MAP_IN_MEMORY) 1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1460
1447 const_iv (KLASS_ATTACHABLE) 1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1462
1454 const_iv (CS_QUERY_YESNO) 1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1464
1458 const_iv (ST_DEAD) 1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1466
1471 // random map generator 1467 // random map generator
1472 const_iv (LAYOUT_NONE) 1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1470
1480 const_iv (RMOPT_RANDOM) 1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1474
1490 const_iv (SYMMETRY_RANDOM) 1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1477
1493 const_iv (SYMMETRY_Y) 1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1480 const_iv (GT_MINIMAL)
1495 }; 1481 };
1496 1482
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1485
1520 } 1506 }
1521} 1507}
1522 1508
1523void _connect_to_perl () 1509void _connect_to_perl ()
1524 1510
1511void _recalc_want ()
1512
1525void _global_reattach () 1513void _global_reattach ()
1526 CODE: 1514 CODE:
1527{ 1515{
1528 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1517 for_all_clients (ns)
1530 (*i)->reattach (); 1518 ns->reattach ();
1531 1519
1532 for_all_players (pl) 1520 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1521 op->reattach ();
1541} 1522}
1542 1523
1524void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528# support function for map-world.ext
1529void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531{
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1544 {
1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1546 {
1547 char *val = SvPVX (*val_sv);
1548
1549 if (val [0] == data [0]
1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1568}
1569
1543NV floor (NV x) 1570NV floor (NV x)
1544 1571
1545NV ceil (NV x) 1572NV ceil (NV x)
1546 1573
1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1547void server_tick () 1602void server_tick ()
1548 CODE: 1603 CODE:
1604 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1605 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1606 server_tick ();
1551 1607
1552void 1608void
1553LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1556 1615
1557char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1559 1618
1560char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1562 1621
1563const char * 1622const_octet_string
1564get_maps_directory (char *path) 1623get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1624 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1625 ALIAS: maps_directory = 0
1567 CODE: 1626 CODE:
1568 RETVAL = create_pathname (path); 1627 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1628 OUTPUT: RETVAL
1571void 1630void
1572sub_generation_inc () 1631sub_generation_inc ()
1573 CODE: 1632 CODE:
1574 PL_sub_generation++; 1633 PL_sub_generation++;
1575 1634
1576char * 1635const_octet_string
1577mapdir () 1636mapdir ()
1578 PROTOTYPE: 1637 PROTOTYPE:
1579 ALIAS: 1638 ALIAS:
1580 mapdir = 0 1639 mapdir = 0
1581 uniquedir = 1 1640 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1654 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1655 case 6: RETVAL = settings.datadir ; break;
1597 } 1656 }
1598 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1599 1658
1659void abort ()
1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1600void emergency_save () 1667void emergency_save ()
1601 1668
1602void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1603 1670
1671UV sv_2watcher (SV *w)
1672 CODE:
1673 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1674 OUTPUT:
1675 RETVAL
1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1604int find_animation (char *text) 1685int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1686 PROTOTYPE: $
1606 1687
1607int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1608 1689
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1691
1611int 1692int
1612exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1613 CODE: 1694 CODE:
1614{ 1695{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1727 else
1647 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1649 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1650MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1651 1735
1652int 1736int
1653valid (SV *obj) 1737valid (SV *obj)
1654 CODE: 1738 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1740 OUTPUT:
1657 RETVAL 1741 RETVAL
1658 1742
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1743void
1663#destroy (attachable *at) 1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1664 1761
1665MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1666 1763
1667int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1668 CODE: 1765 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1674 1771
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1773
1677INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1775
1679int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1680 CODE: 1777 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1686 1783
1687SV *registry (object *op) 1784SV *registry (object *op)
1688 1785
1689void mortals () 1786int objects_size ()
1690 PPCODE: 1787 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1788 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1699 1822
1700# missing properties 1823# missing properties
1701 1824
1702object *head (object *op) 1825object *head (object *op)
1703 PROTOTYPE: $ 1826 PROTOTYPE: $
1704 CODE: 1827 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1828 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1713 1830
1714void 1831void
1715inv (object *obj) 1832inv (object *obj)
1716 PROTOTYPE: $ 1833 PROTOTYPE: $
1724void 1841void
1725set_animation (object *op, int idx) 1842set_animation (object *op, int idx)
1726 CODE: 1843 CODE:
1727 SET_ANIMATION (op, idx); 1844 SET_ANIMATION (op, idx);
1728 1845
1846int
1847num_animations (object *op)
1848 CODE:
1849 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL
1851
1852int slot_info (object *op, UV slot, int value = 0)
1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1861
1862 if (items > 2)
1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867}
1868 OUTPUT:
1869 RETVAL
1870
1729object *find_best_object_match (object *op, const char *match) 1871object *find_best_object_match (object *op, utf8_string match)
1730 1872
1731object *find_marked_object (object *op) 1873object *find_marked_object (object *op)
1732 1874
1733int need_identify (object *obj); 1875int need_identify (object *obj);
1734 1876
1735int apply_shop_mat (object *shop_mat, object *op); 1877int apply_shop_mat (object *shop_mat, object *op);
1878
1879int move_player (object *op, int dir)
1880 CODE:
1881 RETVAL = move_player (op, dir);
1882 OUTPUT:
1883 RETVAL
1736 1884
1737int move (object *op, int dir, object *originator = op) 1885int move (object *op, int dir, object *originator = op)
1738 CODE: 1886 CODE:
1739 RETVAL = move_ob (op, dir, originator); 1887 RETVAL = move_ob (op, dir, originator);
1740 OUTPUT: 1888 OUTPUT:
1746 1894
1747void apply_below (object *op) 1895void apply_below (object *op)
1748 CODE: 1896 CODE:
1749 player_apply_below (op); 1897 player_apply_below (op);
1750 1898
1899int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1900
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1901object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1752 1902
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1903int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754 1904
1755int cf_object_change_map (object *op, int x, int y, maptile *map) 1905int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1906
1776 RETVAL = pay_for_amount (amount, op); 1926 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1778 1928
1779void pay_player (object *op, uint64 amount) 1929void pay_player (object *op, uint64 amount)
1780 1930
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1931val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1932
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1934
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1935void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1936 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1937 do_learn_spell (op, sp, special_prayer);
1788 1938
1789void forget_spell (object *op, object *sp) 1939void forget_spell (object *op, object *sp)
1790 CODE: 1940 CODE:
1791 do_forget_spell (op, query_name (sp)); 1941 do_forget_spell (op, query_name (sp));
1792 1942
1793object *check_for_spell (object *op, char *spellname) 1943object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1944 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1945 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1797 1947
1798int query_money (object *op) 1948int query_money (object *op)
1807 1957
1808void drop (object *who, object *op) 1958void drop (object *who, object *op)
1809 1959
1810void pick_up (object *who, object *op) 1960void pick_up (object *who, object *op)
1811 1961
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y) 1962int cf_object_teleport (object *op, maptile *map, int x, int y)
1817 1963
1818void update_object (object *op, int action) 1964void update_object (object *op, int action)
1819 1965
1820object *cf_create_object_by_name (const char *name) 1966object *cf_create_object_by_name (utf8_string name)
1821 1967
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1968void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1969
1824void player_lvl_adj (object *who, object *skill = 0) 1970void player_lvl_adj (object *who, object *skill = 0)
1825 1971
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1972int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 1973
1841object *cf_insert_ob_in_ob (object *ob, object *where) 1987object *cf_insert_ob_in_ob (object *ob, object *where)
1842 1988
1843# no clean way to get an object from an archetype - stupid idiotic 1989# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1990# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 1991
1846object *new (const char *archetype = 0) 1992object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 1993 PROTOTYPE: ;$
1848 CODE: 1994 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 1996 OUTPUT:
1851 RETVAL 1997 RETVAL
1852 1998
1999# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2001 PROTOTYPE: $$$$$$
1855 CODE: 2002 CODE:
1856{ 2003{
1857 int unused_type; 2004 int unused_type;
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2006}
1860 2007
1861# syntatic sugar for easier use in event callbacks.
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867
1868player *contr (object *op) 2008player *contr (object *op)
1869 CODE: 2009 CODE:
1870 RETVAL = op->contr; 2010 RETVAL = op->contr;
1871 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1872 2012
1873const char *get_ob_key_value (object *op, const char *key) 2013const_utf8_string get_ob_key_value (object *op, utf8_string key)
1874 2014
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2015bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 2016
1877object *get_nearest_player (object *ob) 2017object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2018 ALIAS: nearest_player = 0
1879 PREINIT: 2019 PREINIT:
1880 extern object *get_nearest_player (object *); 2020 extern object *get_nearest_player (object *);
1896bool on_same_map_as (object *ob, object *other) 2036bool on_same_map_as (object *ob, object *other)
1897 CODE: 2037 CODE:
1898 RETVAL = on_same_map (ob, other); 2038 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
1900 2040
1901const char * 2041const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2042base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2043 CODE:
1904 RETVAL = query_base_name (op, plural); 2044 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
1906 2046
1913 RETVAL = op->contr; 2053 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1915 2055
1916void check_score (object *op) 2056void check_score (object *op)
1917 2057
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2058void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2059 CODE:
1920object *cf_player_send_inventory (object *op) 2060 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2061
1935void kill_player (object *op) 2062void kill_player (object *op)
1936 2063
1937void esrv_update_item (object *op, int what, object *item) 2064void esrv_update_item (object *op, int what, object *item)
1938 C_ARGS: what, op, item 2065 C_ARGS: what, op, item
1939 2066
1940void clear_los (object *op)
1941
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2067int command_summon (object *op, utf8_string params)
1945 2068
1946int command_arrest (object *op, char *params) 2069int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2070
1952 2071
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2073
1955INCLUDE: $PERL genacc player ../include/player.h | 2074INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2075
1957int invoke (player *pl, int event, ...) 2076int invoke (player *pl, int event, ...)
1958 CODE: 2077 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2092 pl->orig_stats = pl->ob->stats;
1974 2093
1975player *cf_player_find (char *name) 2094void clear_los (player *pl)
1976 PROTOTYPE: $
1977 2095
1978void cf_player_move (player *pl, int dir) 2096void cf_player_move (player *pl, int dir)
1979 2097
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2099
1987bool 2100bool
1988cell_visible (player *pl, int dx, int dy) 2101cell_visible (player *pl, int dx, int dy)
1989 CODE: 2102 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2103 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2027 if (y) sv_to (y, pl->bed_y); 2140 if (y) sv_to (y, pl->bed_y);
2028 2141
2029void 2142void
2030list () 2143list ()
2031 PPCODE: 2144 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2145 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2146 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2147
2057 2148
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2149MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2150
2060int invoke (maptile *map, int event, ...) 2151int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2156 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
2067 2158
2068SV *registry (maptile *map) 2159SV *registry (maptile *map)
2069 2160
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2161INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2162
2072void 2163void
2073maptile::instantiate () 2164maptile::instantiate ()
2074 2165
2075maptile *new () 2166maptile *new ()
2076 PROTOTYPE: 2167 PROTOTYPE:
2077 CODE: 2168 CODE:
2078 RETVAL = new maptile; 2169 RETVAL = new maptile;
2079 OUTPUT: 2170 OUTPUT:
2080 RETVAL 2171 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2172
2085void 2173void
2086maptile::players () 2174maptile::players ()
2087 PPCODE: 2175 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2176 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2181 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2182 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2183 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2184 }
2097 2185
2186void
2187maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2188 CODE:
2189{
2190 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2191 croak ("maptile::add_underlay: palette must be arrayref");
2192
2193 palette = SvRV (palette);
2194
2195 STRLEN idxlen;
2196 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197
2198 for (int x = 0; x < THIS->width; ++x)
2199 for (int y = 0; y < THIS->height; ++y)
2200 {
2201 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2202 if (op->flag [FLAG_IS_FLOOR])
2203 goto skip_space;
2204
2205 {
2206 int offs = offset + y * stride + x;
2207 if (IN_RANGE_EXC (offs, 0, idxlen))
2208 {
2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2210 {
2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2227 }
2228 }
2229 }
2230
2231 skip_space: ;
2232 }
2233}
2234
2235void
2236maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::set_regiondata: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 region **regionmap = (region **)malloc (
2248 (av_len ((AV *)palette) + 1) * sizeof (region *));
2249 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2250
2251 for (int i = av_len ((AV *)palette) + 1; i--; )
2252 regionmap [i] = region::find (
2253 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2254
2255 for (int y = 0; y < THIS->height; ++y)
2256 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2257
2258 sfree (THIS->regions, THIS->size ());
2259 free (THIS->regionmap);
2260
2261 THIS->regions = regions;
2262 THIS->regionmap = regionmap;
2263}
2264
2265void
2266maptile::create_region_treasure ()
2267 CODE:
2268{
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2288}
2289
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2290void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 2291
2100int out_of_map (maptile *map, int x, int y) 2292int out_of_map (maptile *map, int x, int y)
2101 2293
2102void 2294void
2118 2310
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2311object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny 2312 C_ARGS: str, map, nx, ny
2121 2313
2122void 2314void
2123cf_map_normalise (maptile *map, int x, int y) 2315get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2316 PPCODE:
2125{ 2317{
2126 maptile *nmap = 0; 2318 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2319 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2320 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2369 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2370 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2371 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2372 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2373 }
2182 OUTPUT: 2374 OUTPUT: RETVAL
2183 RETVAL
2184 2375
2185void fix_walls (maptile *map, int x, int y) 2376void fix_walls (maptile *map, int x, int y)
2186 2377
2187void fix_walls_around (maptile *map, int x, int y) 2378void fix_walls_around (maptile *map, int x, int y)
2188 2379
2189# worst xs function of my life 2380# worst xs function of my life
2190maptile * 2381bool
2191_create_random_map (\ 2382_create_random_map (\
2192 char *path,\ 2383 maptile *self,\
2193 char *wallstyle,\ 2384 utf8_string wallstyle,\
2194 char *wall_name,\ 2385 utf8_string wall_name,\
2195 char *floorstyle,\ 2386 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2387 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2388 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2389 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2390 utf8_string doorstyle,\
2200 char *decorstyle,\ 2391 utf8_string decorstyle,\
2201 char *origin_map,\ 2392 utf8_string origin_map,\
2202 char *final_map,\ 2393 utf8_string final_map,\
2203 char *exitstyle,\ 2394 utf8_string exitstyle,\
2204 char *this_map,\ 2395 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2396 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2397 int xsize,\
2207 int Ysize,\ 2398 int ysize,\
2208 int expand2x,\ 2399 int expand2x,\
2209 int layoutoptions1,\ 2400 int layoutoptions1,\
2210 int layoutoptions2,\ 2401 int layoutoptions2,\
2211 int layoutoptions3,\ 2402 int layoutoptions3,\
2212 int symmetry,\ 2403 int symmetry,\
2217 int dungeon_depth,\ 2408 int dungeon_depth,\
2218 int decoroptions,\ 2409 int decoroptions,\
2219 int orientation,\ 2410 int orientation,\
2220 int origin_y,\ 2411 int origin_y,\
2221 int origin_x,\ 2412 int origin_x,\
2222 int random_seed,\ 2413 U32 random_seed,\
2223 val64 total_map_hp,\ 2414 val64 total_map_hp,\
2224 int map_layout_style,\ 2415 int map_layout_style,\
2225 int treasureoptions,\ 2416 int treasureoptions,\
2226 int symmetry_used,\ 2417 int symmetry_used,\
2227 region *region\ 2418 region *region,\
2419 utf8_string custom\
2228) 2420)
2229 CODE: 2421 CODE:
2230{ 2422{
2231 random_map_params rmp; 2423 random_map_params rmp;
2232 2424
2236 assign (rmp.monsterstyle , monsterstyle); 2428 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2429 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2430 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2431 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2432 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2433 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2434 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2435
2436 rmp.origin_map = origin_map;
2437 rmp.final_map = final_map;
2438 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2439 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2440 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2441 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2442 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2443 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2444 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2445 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2451 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2452 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2453 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2454 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2455 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2457 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2458 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2459 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2460 rmp.region = region;
2461 rmp.custom = custom;
2269 2462
2270 RETVAL = generate_random_map (path, &rmp); 2463 RETVAL = self->generate_random_map (&rmp);
2271} 2464}
2272 OUTPUT: 2465 OUTPUT:
2273 RETVAL 2466 RETVAL
2274 2467
2275MODULE = cf PACKAGE = cf::arch 2468MODULE = cf PACKAGE = cf::arch
2276 2469
2277archetype *find (const char *name) 2470archetype *find (utf8_string name)
2278 CODE: 2471 CODE:
2279 RETVAL = archetype::find (name); 2472 RETVAL = archetype::find (name);
2280 OUTPUT: 2473 OUTPUT:
2281 RETVAL 2474 RETVAL
2282 2475
2283archetype *first() 2476int archetypes_size ()
2284 PROTOTYPE: 2477 CODE:
2285 CODE:
2286 RETVAL = first_archetype; 2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2287 OUTPUT: RETVAL 2490 RETVAL
2288 2491
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2492INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2493
2291MODULE = cf PACKAGE = cf::party 2494MODULE = cf PACKAGE = cf::party
2292 2495
2293partylist *first () 2496partylist *first ()
2294 PROTOTYPE: 2497 PROTOTYPE:
2295 CODE: 2498 CODE:
2296 RETVAL = get_firstparty (); 2499 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2298 2501
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2502INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2503
2301MODULE = cf PACKAGE = cf::region 2504MODULE = cf PACKAGE = cf::region
2302 2505
2303region *first () 2506void
2507list ()
2508 PPCODE:
2509 for_all_regions (rgn)
2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2511
2512region *find (utf8_string name)
2304 PROTOTYPE: 2513 PROTOTYPE: $
2305 CODE: 2514 CODE:
2306 RETVAL = first_region; 2515 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2308 2517
2518region *find_fuzzy (utf8_string name)
2519 PROTOTYPE: $
2520 CODE:
2521 RETVAL = region::find_fuzzy (name);
2522 OUTPUT: RETVAL
2523
2524int specificity (region *rgn)
2525 CODE:
2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2529 OUTPUT: RETVAL
2530
2309INCLUDE: $PERL genacc region ../include/map.h | 2531INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2532
2311MODULE = cf PACKAGE = cf::living 2533MODULE = cf PACKAGE = cf::living
2312 2534
2313INCLUDE: $PERL genacc living ../include/living.h | 2535INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2536
2315MODULE = cf PACKAGE = cf::settings 2537MODULE = cf PACKAGE = cf::settings
2316 2538
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2539INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2540
2319MODULE = cf PACKAGE = cf::client 2541MODULE = cf PACKAGE = cf::client
2320 2542
2321INCLUDE: $PERL genacc client ../include/client.h | 2543INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2544
2323int invoke (client *ns, int event, ...) 2545int invoke (client *ns, int event, ...)
2324 CODE: 2546 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2547 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2548 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 char *buf = SvPVbyte (packet, len); 2567 char *buf = SvPVbyte (packet, len);
2346 2568
2347 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2348} 2570}
2349 2571
2350void 2572MODULE = cf PACKAGE = cf::face PREFIX = face_
2351client::destroy ()
2352 2573
2574#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2575
2576faceidx face_find (utf8_string name, faceidx defidx = 0)
2577
2578faceidx alloc (utf8_string name)
2579 CODE:
2580{
2581 do
2582 {
2583 RETVAL = faces.size ();
2584 faces.resize (RETVAL + 1);
2585 }
2586 while (!RETVAL); // crude way to leave index 0
2587
2588 faces [RETVAL].name = name;
2589 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2590
2591 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2592 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2593}
2594 OUTPUT: RETVAL
2595
2596void set (faceidx idx, int visibility, int magicmap)
2597 CODE:
2598 faceinfo *f = face_info (idx);
2599 assert (f);
2600 f->visibility = visibility;
2601 f->magicmap = magicmap;
2602
2603void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2604 CODE:
2605 faceinfo *f = face_info (idx); assert (f);
2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2608
2609void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2610 CODE:
2611{
2612 facedata *d = face_data (idx, faceset);
2613 assert (d);
2614 sv_to (data, d->data);
2615 STRLEN clen;
2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631}
2632
2633void invalidate (faceidx idx)
2634 CODE:
2635 for_all_clients (ns)
2636 {
2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2640
2641void invalidate_all ()
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2648
2649MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2656 OUTPUT: RETVAL
2657
2658animidx set (utf8_string name, SV *frames, int facings = 1)
2659 CODE:
2660{
2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2663
2664 AV *av = (AV *)SvRV (frames);
2665
2666 animation *anim = &animation::find (name);
2667 if (anim->number)
2668 {
2669 anim->resize (av_len (av) + 1);
2670 anim->facings = facings;
2671 }
2672 else
2673 anim = &animation::create (name, av_len (av) + 1, facings);
2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677}
2678 OUTPUT: RETVAL
2679
2680void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684

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