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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.231 by root, Mon Jul 16 14:26:30 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
55# define newSVval64 newSVnv 74# define newSVval64 newSVnv
56# define SvVAL64 SvNV 75# define SvVAL64 SvNV
57#endif 76#endif
58 77
59static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
62 80
63static PerlInterpreter *perl; 81static PerlInterpreter *perl;
64 82
65double runtime; 83tstamp NOW, runtime;
66 84
67global gbl_ev; 85global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
164 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
165 226
166 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
167 228 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 229 {
170#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
173#endif 233#endif
174 234
235 if (obj->refcnt)
236 {
175 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
176 }//D 241 }
177 else 242 else
178 { 243 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
181 delete obj; 246 delete obj;
182 } 247 }
183 } 248 }
184} 249}
185 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
186attachable & 263attachable &
187attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
188{ 265{
189 //if (self || cb) 266 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 268
192 attach = src.attach; 269 attach = src.attach;
193 return *this; 270 return *this;
194} 271}
195 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 308
198static SV * 309static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 311{
209 320
210static int 321static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 323{
213 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
215 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
216 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 334 //at->refcnt_chk ();
218 return 0; 335 return 0;
219} 336}
220 337
225{ 342{
226 if (!obj) 343 if (!obj)
227 return &PL_sv_undef; 344 return &PL_sv_undef;
228 345
229 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
230 { 350 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 352
234 // borrow the refcnt from the object 353 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
238 360
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
240} 366}
241 367
242static void 368static void
243clearSVptr (SV *sv) 369clearSVptr (SV *sv)
244{ 370{
270 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
271 else 397 else
272 return 0; 398 return 0;
273} 399}
274 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 440
299inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
301 443
302//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 446
306inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
307{ 448{
308 char buf[128]; 449 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
311} 452}
312 453
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 478
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 481
340template<class T> 482template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 484
343template<int N> 485template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 487
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
351 499
352inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
353{ 501{
354 unsigned int version; 502 unsigned int version;
355 503
478{ 626{
479 if (!ext->cb) 627 if (!ext->cb)
480 ext->cb = newAV (); 628 ext->cb = newAV ();
481 629
482 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 631}
521 632
522///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
523 634
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 694 perl = perl_alloc ();
584 perl_construct (perl); 695 perl_construct (perl);
585 696
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 698
588 char *argv[] = { 699 const char *argv[] = {
589 "", 700 settings.argv [0],
590 "-e" 701 "-e"
591 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
594 "require cf;" 705 "require cf;"
595 }; 706 };
596 707
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
598 { 710 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
601 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
602} 722}
603 723
604void cfperl_main () 724void cfperl_main ()
605{ 725{
606 dSP; 726 dSP;
613void 733void
614attachable::instantiate () 734attachable::instantiate ()
615{ 735{
616 if (attach) 736 if (attach)
617 { 737 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 739 attach = 0;
620 } 740 }
621} 741}
622 742
623void 743void
624attachable::reattach () 744attachable::reattach ()
625{ 745{
626 optimise (); 746 optimise ();
627 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
629} 749}
630 750
631static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 753# include "eventinc.h"
676} 796}
677 797
678void 798void
679global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 800{
681 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
682} 802}
683 803
684void 804void
685object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 806{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 808 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 810
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 813 }
694 814
730{ 850{
731 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
733} 853}
734 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
735bool 905bool
736attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
737{ 907{
738 data_type dt; 908 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 909
743 // callback call ordering should be: 910 // callback call ordering should be:
744 // 1. per-object callback 911 // 1. per-object callback
745 // 2. per-class object 912 // 2. per-class object
746 // 3. per-type callback 913 // 3. per-type callback
750 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
751 918
752 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 920 if (!callbacks)
754 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
755 925
756 CALL_BEGIN (3); 926 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 929
820} 990}
821 991
822///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
823 993
824void 994void
825maptile::emergency_save () 995cfperl_emergency_save ()
826{ 996{
827 CALL_BEGIN (0); 997 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 999 CALL_END;
830} 1000}
831 1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (color);
1027 CALL_ARG (type);
1028 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
832maptile * 1033maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
834{ 1035{
835 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
836 CALL_ARG (path); 1037 CALL_ARG (path);
837 CALL_ARG (origin); 1038 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1040
840 maptile *retval; 1041 maptile *retval;
841 1042
842 if (count) 1043 if (count)
843 sv_to (POPs, retval); 1044 sv_to (POPs, retval);
845 retval = 0; 1046 retval = 0;
846 1047
847 CALL_END; 1048 CALL_END;
848 1049
849 return retval; 1050 return retval;
1051}
1052
1053maptile *
1054maptile::find_async (const char *path, maptile *origin)
1055{
1056 CALL_BEGIN (2);
1057 CALL_ARG (path);
1058 CALL_ARG (origin);
1059 CALL_CALL ("cf::map::find_async", G_SCALAR);
1060
1061 maptile *retval;
1062
1063 if (count)
1064 sv_to (POPs, retval);
1065 else
1066 retval = 0;
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
850} 1080}
851 1081
852void 1082void
853maptile::change_all_map_light (int change) 1083maptile::change_all_map_light (int change)
854{ 1084{
869 CALL_ARG (exit); 1099 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1101 CALL_END;
872} 1102}
873 1103
1104void
1105log_backtrace (const char *msg)
1106{
1107#if HAVE_BACKTRACE
1108 void *addr [20];
1109 int size = backtrace (addr, 20);
1110
1111 CALL_BEGIN (size);
1112 CALL_ARG (msg);
1113 for (int i = 0; i < size; ++i)
1114 CALL_ARG ((IV)addr [i]);
1115 CALL_CALL ("cf::_log_backtrace", G_VOID);
1116 CALL_END;
1117#endif
1118}
1119
874///////////////////////////////////////////////////////////////////////////// 1120/////////////////////////////////////////////////////////////////////////////
875 1121
876struct EventAPI *watcher_base::GEventAPI; 1122struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1123struct CoroAPI *coroapi::GCoroAPI;
878 1124
1125int coroapi::cede_counter;
1126tstamp coroapi::next_cede;
1127
1128void coroapi::do_cede_to_tick ()
1129{
1130 cede_counter = 0;
1131
1132 cede ();
1133
1134 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1135 if (next_cede > SvNV (sv_next_tick) - 0.02)
1136 next_cede = SvNV (sv_next_tick);
1137}
1138
1139void coroapi::do_cede_every ()
1140{
1141 cede_counter = 0;
1142
1143 if (coroapi::nready ())
1144 coroapi::cede ();
1145}
1146
1147void coroapi::do_cede_to_tick_every ()
1148{
1149 cede_counter = 0;
1150
1151 cede_to_tick ();
1152}
1153
1154void
1155coroapi::wait_for_tick ()
1156{
1157 CALL_BEGIN (0);
1158 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1159 CALL_END;
1160}
1161
1162void
1163coroapi::wait_for_tick_begin ()
1164{
1165 CALL_BEGIN (0);
1166 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1167 CALL_END;
1168}
1169
1170static void
879static void iw_dispatch (pe_event *ev) 1171iw_dispatch (pe_event *ev)
880{ 1172{
881 iw *w = (iw *)ev->ext_data; 1173 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1174 w->call (*w);
883} 1175}
884 1176
885void 1177void
886iw::alloc () 1178iw::alloc ()
887{ 1179{
888 pe = GEventAPI->new_idle (0, 0); 1180 pe = GEventAPI->new_idle (0, 0);
889 1181
1182 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1183 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1184 pe->base.ext_data = (void *)this;
892} 1185}
893 1186
894static void iow_dispatch (pe_event *ev) 1187static void iow_dispatch (pe_event *ev)
900void 1193void
901iow::alloc () 1194iow::alloc ()
902{ 1195{
903 pe = GEventAPI->new_io (0, 0); 1196 pe = GEventAPI->new_io (0, 0);
904 1197
1198 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1199 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1200 pe->base.ext_data = (void *)this;
907 1201
908 pe->fd = -1; 1202 pe->fd = -1;
909 pe->poll = 0; 1203 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1239 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1240 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1241 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1242 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1243
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1244 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1245 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1246
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1247 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1248 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1249 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1250 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1255
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1256MODULE = cf PACKAGE = cf PREFIX = cf_
963 1257
964BOOT: 1258BOOT:
965{ 1259{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1260 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1261 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1262
1263 _connect_to_perl ();
1264
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1265 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1266
1267 //{
1268 // require_pv ("Time::HiRes");
1269 //
1270 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1271 // if (!svp) croak ("Time::HiRes is required");
1272 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1273 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1274 //}
972 1275
973 static const struct { 1276 static const struct {
974 const char *name; 1277 const char *name;
975 IV iv; 1278 IV iv;
976 } *civ, const_iv[] = { 1279 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1280# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1281 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1282 const_iv (logBacktrace)
980 const_iv (llevDebug) 1283
981 const_iv (llevMonster) 1284 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1285
1286 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1287
983 const_iv (MAX_TIME) 1288 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1289
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1290 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1291 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1292 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1293 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1294 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1295 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1296
1097 const_iv (NUM_SUBTYPES) 1297 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1298 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1299 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1300 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1301 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1302 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1303 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1304 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1305 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1306 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1307 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1308 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1309 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1310 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1311 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1312 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1313 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1314 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1315 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1316 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1317 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1318 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1319 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1320 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1321 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1322 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1323 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1324 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1325
1099 const_iv (ST_BD_BUILD) 1326 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1327
1102 const_iv (ST_MAT_FLOOR) 1328 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1329 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1330
1106 const_iv (AT_PHYSICAL) 1331 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1332 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1333 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1334 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1335 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1336 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1337 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1338
1133 const_iv (WEAP_HIT) 1339 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1340 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1341 const_iv (WEAP_BLUD)
1142 1342
1143 const_iv (FLAG_ALIVE) 1343 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1344 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1345 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1346 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1347 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1348 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1349 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1350 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1351 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1352 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1353 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1354 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1355 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1356 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1357 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1358 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1360 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1361 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1362 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1363 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1364 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1365 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1366 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1367 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1368 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1369
1243 const_iv (NDI_BLACK) 1370 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1371 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1372 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1373 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1374 const_iv (NDI_ALL)
1260 1375
1376 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1377 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1378
1379 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1380
1381 const_iv (SP_RAISE_DEAD)
1382 const_iv (SP_RUNE)
1383 const_iv (SP_MAKE_MARK)
1384 const_iv (SP_BOLT)
1385 const_iv (SP_BULLET)
1261 const_iv (UPD_LOCATION) 1386 const_iv (SP_EXPLOSION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE) 1387 const_iv (SP_CONE)
1388 const_iv (SP_BOMB)
1389 const_iv (SP_WONDER)
1265 const_iv (UPD_NAME) 1390 const_iv (SP_SMITE)
1266 const_iv (UPD_ANIM) 1391 const_iv (SP_MAGIC_MISSILE)
1267 const_iv (UPD_ANIMSPEED) 1392 const_iv (SP_SUMMON_GOLEM)
1268 const_iv (UPD_NROF) 1393 const_iv (SP_DIMENSION_DOOR)
1269 1394 const_iv (SP_MAGIC_MAPPING)
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC) 1395 const_iv (SP_MAGIC_WALL)
1396 const_iv (SP_DESTRUCTION)
1397 const_iv (SP_PERCEIVE_SELF)
1398 const_iv (SP_WORD_OF_RECALL)
1399 const_iv (SP_INVISIBLE)
1400 const_iv (SP_PROBE)
1401 const_iv (SP_HEALING)
1402 const_iv (SP_CREATE_FOOD)
1403 const_iv (SP_EARTH_TO_DUST)
1404 const_iv (SP_CHANGE_ABILITY)
1405 const_iv (SP_BLESS)
1278 const_iv (F_CURSED) 1406 const_iv (SP_CURSE)
1407 const_iv (SP_SUMMON_MONSTER)
1408 const_iv (SP_CHARGING)
1409 const_iv (SP_POLYMORPH)
1410 const_iv (SP_ALCHEMY)
1411 const_iv (SP_REMOVE_CURSE)
1412 const_iv (SP_IDENTIFY)
1413 const_iv (SP_DETECTION)
1414 const_iv (SP_MOOD_CHANGE)
1415 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1416 const_iv (SP_SWARM)
1417 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1418 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1419 const_iv (SP_CREATE_MISSILE)
1420 const_iv (SP_CONSECRATE)
1421 const_iv (SP_ANIMATE_WEAPON)
1422 const_iv (SP_LIGHT)
1423 const_iv (SP_CHANGE_MAP_LIGHT)
1424 const_iv (SP_FAERY_FIRE)
1425 const_iv (SP_CAUSE_DISEASE)
1426 const_iv (SP_AURA)
1427 const_iv (SP_TOWN_PORTAL)
1428 const_iv (SP_PARTY_SPELL)
1429
1430 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1431 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1432 const_iv (F_LOCKED)
1283 1433
1284 const_iv (F_BUY) 1434 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1435
1288 const_iv (P_BLOCKSVIEW) 1436 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1437 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1438
1297 const_iv (UP_OBJ_INSERT) 1439 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1440
1302 const_iv (INS_NO_MERGE) 1441 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1442 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1443
1309 const_iv (WILL_APPLY_HANDLE) 1444 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1445 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1446
1315 const_iv (SAVE_MODE) 1447 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1448
1318 const_iv (M_PAPER) 1449 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1450 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1451 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1452 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1453
1333 const_iv (SK_EXP_ADD_SKILL) 1454 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1455 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1456
1339 const_iv (SK_LOCKPICKING) 1457 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1458 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1459 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1460 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1461 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1462 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1463 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1464 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1465 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1466 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1467 const_iv (SK_POISON_NAIL)
1380 1468
1381 const_iv (SOUND_NEW_PLAYER) 1469 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1470 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1471 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1472 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1473 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1474 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1475
1406 const_iv (PREFER_LOW) 1476 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1477
1409 const_iv (ATNR_PHYSICAL) 1478 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1479 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1480 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1481 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1482 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1483 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1484 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1485
1436 const_iv (MAP_FLUSH) 1486 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1487
1442 const_iv (MAP_IN_MEMORY) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1490
1447 const_iv (KLASS_ATTACHABLE) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1492
1454 const_iv (CS_QUERY_YESNO) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1494
1458 const_iv (ST_DEAD) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1496
1471 // random map generator 1497 // random map generator
1472 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1500
1480 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1504
1490 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1507
1493 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1510 const_iv (GT_MINIMAL)
1495 }; 1511 };
1496 1512
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1515
1520 } 1536 }
1521} 1537}
1522 1538
1523void _connect_to_perl () 1539void _connect_to_perl ()
1524 1540
1541void _recalc_want ()
1542
1525void _global_reattach () 1543void _global_reattach ()
1526 CODE: 1544 CODE:
1527{ 1545{
1528 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1547 for_all_clients (ns)
1530 (*i)->reattach (); 1548 ns->reattach ();
1531 1549
1532 for_all_players (pl) 1550 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1551 op->reattach ();
1541} 1552}
1542 1553
1554void _post_tick ()
1555 CODE:
1556 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1557
1558# support function for map-world.ext
1559void _quantise (SV *data_sv, SV *plt_sv)
1560 CODE:
1561{
1562 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1563 croak ("_quantise called with invalid agruments");
1564
1565 plt_sv = SvRV (plt_sv);
1566 SV **plt = AvARRAY (plt_sv);
1567 int plt_count = AvFILL (plt_sv) + 1;
1568
1569 STRLEN len;
1570 char *data = SvPVbyte (data_sv, len);
1571 char *dst = data;
1572
1573 while (len >= 3)
1574 {
1575 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1576 {
1577 char *val = SvPVX (*val_sv);
1578
1579 if (val [0] == data [0]
1580 && val [1] == data [1]
1581 && val [2] == data [2])
1582 {
1583 *dst++ = val [3];
1584 goto next;
1585 }
1586 }
1587
1588 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1589 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1590 dst - SvPVX (data_sv), len);
1591
1592 next:
1593 data += 3;
1594 len -= 3;
1595 }
1596
1597 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1598}
1599
1543NV floor (NV x) 1600NV floor (NV x)
1544 1601
1545NV ceil (NV x) 1602NV ceil (NV x)
1546 1603
1604NV rndm (...)
1605 CODE:
1606 switch (items)
1607 {
1608 case 0: RETVAL = rndm (); break;
1609 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1610 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1611 default: croak ("cf::rndm requires none, one or two parameters."); break;
1612 }
1613 OUTPUT:
1614 RETVAL
1615
1616NV clamp (NV value, NV min_value, NV max_value)
1617 CODE:
1618 RETVAL = clamp (value, min_value, max_value);
1619 OUTPUT:
1620 RETVAL
1621
1622NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1623 CODE:
1624 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1625 OUTPUT:
1626 RETVAL
1627
1628void cede_to_tick ()
1629 CODE:
1630 coroapi::cede_to_tick ();
1631
1547void server_tick () 1632void server_tick ()
1548 CODE: 1633 CODE:
1634 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1635 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1636 server_tick ();
1551 1637
1552void 1638void
1553LOG (int level, char *msg) 1639log_backtrace (utf8_string msg)
1640
1641void
1642LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1644 C_ARGS: flags, "%s", msg
1556 1645
1557char *path_combine (char *base, char *path) 1646octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1559 1648
1560char *path_combine_and_normalize (char *base, char *path) 1649octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1650 PROTOTYPE: $$
1562 1651
1563const char * 1652const_octet_string
1564get_maps_directory (char *path) 1653get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1654 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1655 ALIAS: maps_directory = 0
1567 CODE: 1656 CODE:
1568 RETVAL = create_pathname (path); 1657 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1571void 1660void
1572sub_generation_inc () 1661sub_generation_inc ()
1573 CODE: 1662 CODE:
1574 PL_sub_generation++; 1663 PL_sub_generation++;
1575 1664
1576char * 1665const_octet_string
1577mapdir () 1666mapdir ()
1578 PROTOTYPE: 1667 PROTOTYPE:
1579 ALIAS: 1668 ALIAS:
1580 mapdir = 0 1669 mapdir = 0
1581 uniquedir = 1 1670 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1684 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1685 case 6: RETVAL = settings.datadir ; break;
1597 } 1686 }
1598 OUTPUT: RETVAL 1687 OUTPUT: RETVAL
1599 1688
1689void abort ()
1690
1691void reset_signals ()
1692
1693void fork_abort (octet_string cause = "cf::fork_abort")
1694
1695void cleanup (octet_string cause, bool make_core = false)
1696
1600void emergency_save () 1697void emergency_save ()
1601 1698
1602void _exit (int status = 0) 1699void _exit (int status = EXIT_SUCCESS)
1603 1700
1701UV sv_2watcher (SV *w)
1702 CODE:
1703 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1704 OUTPUT:
1705 RETVAL
1706
1707#if _POSIX_MEMLOCK
1708
1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710
1711int munlockall ()
1712
1713#endif
1714
1604int find_animation (char *text) 1715int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1716 PROTOTYPE: $
1606 1717
1607int random_roll (int min, int max, object *op, int goodbad); 1718int random_roll (int min, int max, object *op, int goodbad);
1608 1719
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1720const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1721
1611int 1722int
1612exp_to_level (val64 exp) 1723exp_to_level (val64 exp)
1613 CODE: 1724 CODE:
1614{ 1725{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1756 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1757 else
1647 XSRETURN_UNDEF; 1758 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1649 1760
1761bool
1762load_resource_file (octet_string filename)
1763
1650MODULE = cf PACKAGE = cf::attachable 1764MODULE = cf PACKAGE = cf::attachable
1651 1765
1652int 1766int
1653valid (SV *obj) 1767valid (SV *obj)
1654 CODE: 1768 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1769 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1770 OUTPUT:
1657 RETVAL 1771 RETVAL
1658 1772
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1773void
1663#destroy (attachable *at) 1774debug_trace (attachable *obj, bool on = true)
1775 CODE:
1776 obj->flags &= ~attachable::F_DEBUG_TRACE;
1777 if (on)
1778 obj->flags |= attachable::F_DEBUG_TRACE;
1779
1780int mortals_size ()
1781 CODE:
1782 RETVAL = attachable::mortals.size ();
1783 OUTPUT: RETVAL
1784
1785#object *mortals (U32 index)
1786# CODE:
1787# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1788# OUTPUT: RETVAL
1789
1790INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1664 1791
1665MODULE = cf PACKAGE = cf::global 1792MODULE = cf PACKAGE = cf::global
1666 1793
1667int invoke (SV *klass, int event, ...) 1794int invoke (SV *klass, int event, ...)
1668 CODE: 1795 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1674 1801
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1803
1677INCLUDE: $PERL genacc object ../include/object.h | 1804INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1805
1679int invoke (object *op, int event, ...) 1806int invoke (object *op, int event, ...)
1680 CODE: 1807 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1811 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1686 1813
1687SV *registry (object *op) 1814SV *registry (object *op)
1688 1815
1689void mortals () 1816int objects_size ()
1690 PPCODE: 1817 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1818 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1820
1821object *objects (U32 index)
1822 CODE:
1823 RETVAL = index < objects.size () ? objects [index] : 0;
1824 OUTPUT: RETVAL
1825
1826int actives_size ()
1827 CODE:
1828 RETVAL = actives.size ();
1829 OUTPUT: RETVAL
1830
1831object *actives (U32 index)
1832 CODE:
1833 RETVAL = index < actives.size () ? actives [index] : 0;
1834 OUTPUT: RETVAL
1835
1836const char *slot_use_name (U32 slot)
1837 ALIAS:
1838 slot_nonuse_name = 1
1839 CODE:
1840{
1841 if (slot >= NUM_BODY_LOCATIONS)
1842 croak ("body slot index out of range");
1843
1844 switch (ix)
1845 {
1846 case 0: RETVAL = body_locations[slot].use_name; break;
1847 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1848 }
1849}
1850 OUTPUT:
1851 RETVAL
1699 1852
1700# missing properties 1853# missing properties
1701 1854
1702object *head (object *op) 1855object *head (object *op)
1703 PROTOTYPE: $ 1856 PROTOTYPE: $
1704 CODE: 1857 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1858 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1713 1860
1714void 1861void
1715inv (object *obj) 1862inv (object *obj)
1716 PROTOTYPE: $ 1863 PROTOTYPE: $
1724void 1871void
1725set_animation (object *op, int idx) 1872set_animation (object *op, int idx)
1726 CODE: 1873 CODE:
1727 SET_ANIMATION (op, idx); 1874 SET_ANIMATION (op, idx);
1728 1875
1876int
1877num_animations (object *op)
1878 CODE:
1879 RETVAL = NUM_ANIMATIONS (op);
1880 OUTPUT: RETVAL
1881
1882int slot_info (object *op, UV slot, int value = 0)
1883 ALIAS:
1884 slot_used = 1
1885 CODE:
1886{
1887 if (slot >= NUM_BODY_LOCATIONS)
1888 croak ("body slot index out of range");
1889
1890 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1891
1892 if (items > 2)
1893 if (ix)
1894 op->slot[slot].used = value;
1895 else
1896 op->slot[slot].info = value;
1897}
1898 OUTPUT:
1899 RETVAL
1900
1729object *find_best_object_match (object *op, const char *match) 1901object *find_best_object_match (object *op, utf8_string match)
1730 1902
1731object *find_marked_object (object *op) 1903object *find_marked_object (object *op)
1732 1904
1733int need_identify (object *obj); 1905int need_identify (object *obj);
1734 1906
1735int apply_shop_mat (object *shop_mat, object *op); 1907int apply_shop_mat (object *shop_mat, object *op);
1908
1909int move_player (object *op, int dir)
1910 CODE:
1911 RETVAL = move_player (op, dir);
1912 OUTPUT:
1913 RETVAL
1736 1914
1737int move (object *op, int dir, object *originator = op) 1915int move (object *op, int dir, object *originator = op)
1738 CODE: 1916 CODE:
1739 RETVAL = move_ob (op, dir, originator); 1917 RETVAL = move_ob (op, dir, originator);
1740 OUTPUT: 1918 OUTPUT:
1746 1924
1747void apply_below (object *op) 1925void apply_below (object *op)
1748 CODE: 1926 CODE:
1749 player_apply_below (op); 1927 player_apply_below (op);
1750 1928
1929int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1930
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1931object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1752 1932
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1933int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754 1934
1755int cf_object_change_map (object *op, int x, int y, maptile *map) 1935int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1936
1776 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1778 1958
1779void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1780 1960
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1962
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1964
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1966 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1788 1968
1789void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1790 CODE: 1970 CODE:
1791 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1792 1972
1793object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1974 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1797 1977
1798int query_money (object *op) 1978int query_money (object *op)
1807 1987
1808void drop (object *who, object *op) 1988void drop (object *who, object *op)
1809 1989
1810void pick_up (object *who, object *op) 1990void pick_up (object *who, object *op)
1811 1991
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y) 1992int cf_object_teleport (object *op, maptile *map, int x, int y)
1817 1993
1818void update_object (object *op, int action) 1994void update_object (object *op, int action)
1819 1995
1820object *cf_create_object_by_name (const char *name) 1996object *cf_create_object_by_name (utf8_string name)
1821 1997
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1998void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1999
1824void player_lvl_adj (object *who, object *skill = 0) 2000void player_lvl_adj (object *who, object *skill = 0)
1825 2001
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2002int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2003
1841object *cf_insert_ob_in_ob (object *ob, object *where) 2017object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2018
1843# no clean way to get an object from an archetype - stupid idiotic 2019# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2020# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2021
1846object *new (const char *archetype = 0) 2022object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2023 PROTOTYPE: ;$
1848 CODE: 2024 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2025 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2026 OUTPUT:
1851 RETVAL 2027 RETVAL
1852 2028
2029object *find_object (U32 tag)
2030
2031# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2032object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2033 PROTOTYPE: $$$$$$
1855 CODE: 2034 CODE:
1856{ 2035{
1857 int unused_type; 2036 int unused_type;
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2037 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2038}
1860 2039
1861# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2041
1868player *contr (object *op)
1869 CODE:
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872
1873const char *get_ob_key_value (object *op, const char *key)
1874
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 2043
1877object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1879 PREINIT: 2046 PREINIT:
1880 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1896bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1897 CODE: 2064 CODE:
1898 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1900 2067
1901const char * 2068const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2070 CODE:
1904 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1906 2073
1913 RETVAL = op->contr; 2080 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1915 2082
1916void check_score (object *op) 2083void check_score (object *op)
1917 2084
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2085void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2086 CODE:
1920object *cf_player_send_inventory (object *op) 2087 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2088
1935void kill_player (object *op) 2089void kill_player (object *op)
1936 2090
1937void esrv_update_item (object *op, int what, object *item) 2091void esrv_update_item (object *op, int what, object *item)
1938 C_ARGS: what, op, item 2092 C_ARGS: what, op, item
1939 2093
1940void clear_los (object *op)
1941
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2094int command_summon (object *op, utf8_string params)
1945 2095
1946int command_arrest (object *op, char *params) 2096int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2097
1952 2098
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2100
1955INCLUDE: $PERL genacc player ../include/player.h | 2101INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2102
1957int invoke (player *pl, int event, ...) 2103int invoke (player *pl, int event, ...)
1958 CODE: 2104 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2105 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2116 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2117 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2118 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2119 pl->orig_stats = pl->ob->stats;
1974 2120
1975player *cf_player_find (char *name) 2121void clear_los (player *pl)
1976 PROTOTYPE: $
1977 2122
1978void cf_player_move (player *pl, int dir) 2123void cf_player_move (player *pl, int dir)
1979 2124
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2126
1987bool 2127bool
1988cell_visible (player *pl, int dx, int dy) 2128cell_visible (player *pl, int dx, int dy)
1989 CODE: 2129 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2130 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2027 if (y) sv_to (y, pl->bed_y); 2167 if (y) sv_to (y, pl->bed_y);
2028 2168
2029void 2169void
2030list () 2170list ()
2031 PPCODE: 2171 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2172 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2173 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2174
2057 2175
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2176MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2177
2060int invoke (maptile *map, int event, ...) 2178int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2183 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2184 OUTPUT: RETVAL
2067 2185
2068SV *registry (maptile *map) 2186SV *registry (maptile *map)
2069 2187
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2188INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2189
2072void 2190void
2073maptile::instantiate () 2191maptile::instantiate ()
2074 2192
2075maptile *new () 2193maptile *new ()
2076 PROTOTYPE: 2194 PROTOTYPE:
2077 CODE: 2195 CODE:
2078 RETVAL = new maptile; 2196 RETVAL = new maptile;
2079 OUTPUT: 2197 OUTPUT:
2080 RETVAL 2198 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2199
2085void 2200void
2086maptile::players () 2201maptile::players ()
2087 PPCODE: 2202 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2203 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2208 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2209 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2210 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2211 }
2097 2212
2213void
2214maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2215 CODE:
2216{
2217 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2218 croak ("maptile::add_underlay: palette must be arrayref");
2219
2220 palette = SvRV (palette);
2221
2222 STRLEN idxlen;
2223 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2224
2225 for (int x = 0; x < THIS->width; ++x)
2226 for (int y = 0; y < THIS->height; ++y)
2227 {
2228 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2229 if (op->flag [FLAG_IS_FLOOR])
2230 goto skip_space;
2231
2232 {
2233 int offs = offset + y * stride + x;
2234 if (IN_RANGE_EXC (offs, 0, idxlen))
2235 {
2236 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2237 {
2238 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2239 ob->flag [FLAG_NO_MAP_SAVE] = true;
2240 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2241
2242 if (ob->randomitems)
2243 {
2244 if (!ob->above)
2245 {
2246 ob->create_treasure (ob->randomitems);
2247
2248 for (object *op = ob->above; op; op = op->above)
2249 op->flag [FLAG_NO_MAP_SAVE] = true;
2250 }
2251
2252 ob->randomitems = 0;
2253 }
2254 }
2255 }
2256 }
2257
2258 skip_space: ;
2259 }
2260}
2261
2262void
2263maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2264 CODE:
2265{
2266 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2267 croak ("maptile::set_regiondata: palette must be arrayref");
2268
2269 palette = SvRV (palette);
2270
2271 STRLEN idxlen;
2272 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2273
2274 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2275 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2276
2277 for (int i = av_len ((AV *)palette) + 1; i--; )
2278 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2279
2280 for (int y = 0; y < THIS->height; ++y)
2281 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2282
2283 sfree (THIS->regions, THIS->size ());
2284 delete [] THIS->regionmap;
2285
2286 THIS->regions = regions;
2287 THIS->regionmap = regionmap;
2288}
2289
2290void
2291maptile::create_region_treasure ()
2292 CODE:
2293{
2294 object *op = object::create ();
2295 op->type = FLOOR;
2296 op->map = THIS;
2297
2298 for (int x = 0; x < THIS->width; ++x)
2299 for (int y = 0; y < THIS->height; ++y)
2300 {
2301 region *rgn = THIS->region (x, y);
2302
2303 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2304 if (rgn->treasure && rndm () < rgn->treasure_density)
2305 {
2306 op->x = x;
2307 op->y = y;
2308 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2309 }
2310 }
2311
2312 op->destroy ();
2313}
2314
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2315void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 2316
2100int out_of_map (maptile *map, int x, int y) 2317int out_of_map (maptile *map, int x, int y)
2101 2318
2102void 2319void
2118 2335
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2336object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny 2337 C_ARGS: str, map, nx, ny
2121 2338
2122void 2339void
2123cf_map_normalise (maptile *map, int x, int y) 2340get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2341 PPCODE:
2125{ 2342{
2126 maptile *nmap = 0; 2343 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2344 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2345 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2394 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2395 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2396 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2397 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2398 }
2182 OUTPUT: 2399 OUTPUT: RETVAL
2183 RETVAL
2184 2400
2185void fix_walls (maptile *map, int x, int y) 2401void fix_walls (maptile *map, int x, int y)
2186 2402
2187void fix_walls_around (maptile *map, int x, int y) 2403void fix_walls_around (maptile *map, int x, int y)
2188 2404
2189# worst xs function of my life 2405# worst xs function of my life
2190maptile * 2406bool
2191_create_random_map (\ 2407_create_random_map (\
2192 char *path,\ 2408 maptile *self,\
2193 char *wallstyle,\ 2409 utf8_string wallstyle,\
2194 char *wall_name,\ 2410 utf8_string wall_name,\
2195 char *floorstyle,\ 2411 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2412 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2413 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2414 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2415 utf8_string doorstyle,\
2200 char *decorstyle,\ 2416 utf8_string decorstyle,\
2201 char *origin_map,\ 2417 utf8_string origin_map,\
2202 char *final_map,\ 2418 utf8_string final_map,\
2203 char *exitstyle,\ 2419 utf8_string exitstyle,\
2204 char *this_map,\ 2420 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2421 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2422 int xsize,\
2207 int Ysize,\ 2423 int ysize,\
2208 int expand2x,\ 2424 int expand2x,\
2209 int layoutoptions1,\ 2425 int layoutoptions1,\
2210 int layoutoptions2,\ 2426 int layoutoptions2,\
2211 int layoutoptions3,\ 2427 int layoutoptions3,\
2212 int symmetry,\ 2428 int symmetry,\
2217 int dungeon_depth,\ 2433 int dungeon_depth,\
2218 int decoroptions,\ 2434 int decoroptions,\
2219 int orientation,\ 2435 int orientation,\
2220 int origin_y,\ 2436 int origin_y,\
2221 int origin_x,\ 2437 int origin_x,\
2222 int random_seed,\ 2438 U32 random_seed,\
2223 val64 total_map_hp,\ 2439 val64 total_map_hp,\
2224 int map_layout_style,\ 2440 int map_layout_style,\
2225 int treasureoptions,\ 2441 int treasureoptions,\
2226 int symmetry_used,\ 2442 int symmetry_used,\
2227 region *region\ 2443 region *region,\
2444 utf8_string custom\
2228) 2445)
2229 CODE: 2446 CODE:
2230{ 2447{
2231 random_map_params rmp; 2448 random_map_params rmp;
2232 2449
2236 assign (rmp.monsterstyle , monsterstyle); 2453 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2454 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2455 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2456 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2457 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2458 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2459 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2460
2461 rmp.origin_map = origin_map;
2462 rmp.final_map = final_map;
2463 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2464 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2465 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2466 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2467 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2468 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2469 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2470 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2476 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2477 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2478 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2479 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2480 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2481 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2482 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2483 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2484 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2485 rmp.region = region;
2486 rmp.custom = custom;
2269 2487
2270 RETVAL = generate_random_map (path, &rmp); 2488 RETVAL = self->generate_random_map (&rmp);
2271} 2489}
2272 OUTPUT: 2490 OUTPUT:
2273 RETVAL 2491 RETVAL
2274 2492
2275MODULE = cf PACKAGE = cf::arch 2493MODULE = cf PACKAGE = cf::arch
2276 2494
2277archetype *find (const char *name) 2495archetype *find (utf8_string name)
2278 CODE: 2496 CODE:
2279 RETVAL = archetype::find (name); 2497 RETVAL = archetype::find (name);
2280 OUTPUT: 2498 OUTPUT:
2281 RETVAL 2499 RETVAL
2282 2500
2283archetype *first() 2501int archetypes_size ()
2284 PROTOTYPE: 2502 CODE:
2285 CODE:
2286 RETVAL = first_archetype; 2503 RETVAL = archetypes.size ();
2504 OUTPUT: RETVAL
2505
2506archetype *archetypes (U32 index)
2507 CODE:
2508 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2509 OUTPUT: RETVAL
2510
2511object *instantiate (archetype *arch)
2512 CODE:
2513 RETVAL = arch_to_object (arch);
2514 OUTPUT:
2287 OUTPUT: RETVAL 2515 RETVAL
2288 2516
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2517INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2518
2291MODULE = cf PACKAGE = cf::party 2519MODULE = cf PACKAGE = cf::party
2292 2520
2293partylist *first () 2521partylist *first ()
2294 PROTOTYPE: 2522 PROTOTYPE:
2295 CODE: 2523 CODE:
2296 RETVAL = get_firstparty (); 2524 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2525 OUTPUT: RETVAL
2298 2526
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2527INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2528
2301MODULE = cf PACKAGE = cf::region 2529MODULE = cf PACKAGE = cf::region
2302 2530
2303region *first () 2531void
2532list ()
2533 PPCODE:
2534 for_all_regions (rgn)
2535 XPUSHs (sv_2mortal (to_sv (rgn)));
2536
2537region *find (utf8_string name)
2304 PROTOTYPE: 2538 PROTOTYPE: $
2305 CODE: 2539 CODE:
2306 RETVAL = first_region; 2540 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2541 OUTPUT: RETVAL
2308 2542
2543region *find_fuzzy (utf8_string name)
2544 PROTOTYPE: $
2545 CODE:
2546 RETVAL = region::find_fuzzy (name);
2547 OUTPUT: RETVAL
2548
2549int specificity (region *rgn)
2550 CODE:
2551 RETVAL = 0;
2552 while (rgn = rgn->parent)
2553 RETVAL++;
2554 OUTPUT: RETVAL
2555
2309INCLUDE: $PERL genacc region ../include/map.h | 2556INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2557
2311MODULE = cf PACKAGE = cf::living 2558MODULE = cf PACKAGE = cf::living
2312 2559
2313INCLUDE: $PERL genacc living ../include/living.h | 2560INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2561
2315MODULE = cf PACKAGE = cf::settings 2562MODULE = cf PACKAGE = cf::settings
2316 2563
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2564INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2565
2319MODULE = cf PACKAGE = cf::client 2566MODULE = cf PACKAGE = cf::client
2320 2567
2321INCLUDE: $PERL genacc client ../include/client.h | 2568INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2569
2323int invoke (client *ns, int event, ...) 2570int invoke (client *ns, int event, ...)
2324 CODE: 2571 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2572 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2573 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 char *buf = SvPVbyte (packet, len); 2592 char *buf = SvPVbyte (packet, len);
2346 2593
2347 THIS->send_packet (buf, len); 2594 THIS->send_packet (buf, len);
2348} 2595}
2349 2596
2350void 2597MODULE = cf PACKAGE = cf::face PREFIX = face_
2351client::destroy ()
2352 2598
2599#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2600
2601faceidx face_find (utf8_string name, faceidx defidx = 0)
2602
2603faceidx alloc (utf8_string name)
2604 CODE:
2605{
2606 do
2607 {
2608 RETVAL = faces.size ();
2609 faces.resize (RETVAL + 1);
2610 }
2611 while (!RETVAL); // crude way to leave index 0
2612
2613 faces [RETVAL].name = name;
2614 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2615
2616 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2617 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2618}
2619 OUTPUT: RETVAL
2620
2621void set_type (faceidx idx, int value)
2622 ALIAS:
2623 set_type = 0
2624 set_visibility = 1
2625 set_magicmap = 2
2626 set_smooth = 3
2627 set_smoothlevel = 4
2628 CODE:
2629 faceinfo *f = face_info (idx); assert (f);
2630 switch (ix)
2631 {
2632 case 0: f->type = value; break;
2633 case 1: f->visibility = value; break;
2634 case 2: f->magicmap = value; break;
2635 case 3: f->smooth = value; break;
2636 case 4: f->smoothlevel = value; break;
2637 }
2638
2639void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2640 CODE:
2641{
2642 faceinfo *f = face_info (idx); assert (f);
2643 facedata *d = &(faceset ? f->data64 : f->data32);
2644 sv_to (data, d->data);
2645 STRLEN clen;
2646 char *cdata = SvPVbyte (chksum, clen);
2647 clen = min (CHKSUM_SIZE, clen);
2648
2649 if (memcmp (d->chksum, cdata, clen))
2650 {
2651 memcpy (d->chksum, cdata, clen);
2652
2653 // invalidate existing client face info
2654 for_all_clients (ns)
2655 if (ns->faceset == faceset)
2656 {
2657 ns->faces_sent [idx] = false;
2658 ns->force_newmap = true;
2659 }
2660 }
2661}
2662
2663int get_data_size (faceidx idx, int faceset = 0)
2664 CODE:
2665 facedata *d = face_data (idx, faceset); assert (d);
2666 RETVAL = d->data.size ();
2667 OUTPUT:
2668 RETVAL
2669
2670SV *get_chksum (faceidx idx, int faceset = 0)
2671 CODE:
2672 facedata *d = face_data (idx, faceset); assert (d);
2673 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2674 OUTPUT:
2675 RETVAL
2676
2677void invalidate (faceidx idx)
2678 CODE:
2679 for_all_clients (ns)
2680 {
2681 ns->faces_sent [idx] = false;
2682 ns->force_newmap = true;
2683 }
2684
2685void invalidate_all ()
2686 CODE:
2687 for_all_clients (ns)
2688 {
2689 ns->faces_sent.reset ();
2690 ns->force_newmap = true;
2691 }
2692
2693MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2694
2695#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2696
2697animidx anim_find (utf8_string name)
2698 CODE:
2699 RETVAL = animation::find (name).number;
2700 OUTPUT: RETVAL
2701
2702animidx set (utf8_string name, SV *frames, int facings = 1)
2703 CODE:
2704{
2705 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2706 croak ("frames must be an arrayref");
2707
2708 AV *av = (AV *)SvRV (frames);
2709
2710 animation *anim = &animation::find (name);
2711 if (anim->number)
2712 {
2713 anim->resize (av_len (av) + 1);
2714 anim->facings = facings;
2715 }
2716 else
2717 anim = &animation::create (name, av_len (av) + 1, facings);
2718
2719 for (int i = 0; i < anim->num_animations; ++i)
2720 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2721}
2722 OUTPUT: RETVAL
2723
2724void invalidate_all ()
2725 CODE:
2726 for_all_clients (ns)
2727 ns->anims_sent.reset ();
2728

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