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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.257 by root, Sun Sep 30 16:24:31 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
36 46
37#include <EXTERN.h> 47#include <EXTERN.h>
38#include <perl.h> 48#include <perl.h>
39#include <XSUB.h> 49#include <XSUB.h>
40 50
41#include "CoroAPI.h" 51#include "CoroAPI.h"
42#include "perlxsi.c" 52#include "perlxsi.c"
43 53
44extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
45 55
46typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
48 60
49#if IVSIZE >= 8 61#if IVSIZE >= 8
50 typedef IV val64; 62 typedef IV val64;
51# define newSVval64 newSViv 63# define newSVval64 newSViv
52# define SvVAL64 SvIV 64# define SvVAL64 SvIV
54 typedef double val64; 66 typedef double val64;
55# define newSVval64 newSVnv 67# define newSVval64 newSVnv
56# define SvVAL64 SvNV 68# define SvVAL64 SvNV
57#endif 69#endif
58 70
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 71static PerlInterpreter *perl;
64 72
65double runtime; 73tstamp NOW, runtime;
66 74
67global gbl_ev; 75global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
70 81
71static HV 82static HV
72 *stash_cf, 83 *stash_cf,
73 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
83// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
84template<class super> 117template<class super>
85static super * 118static super *
86is_a (attachable *at) 119is_a (attachable *at)
87{ 120{
94 127
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 129
97unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
98 131
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 134 assert (!self);
116#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
117} 169}
118 170
119// check wether the object really is dead 171// check wether the object really is dead
120void 172void
121attachable::do_check () 173attachable::do_check ()
122{ 174{
123 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
124 return; 176 return;
125 177
126 // try to unborrow the refcnt from perl 178 destroy ();
127 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
128 { 187 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
133 } 190 }
134 191
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 192 mortals.push_back (this);
148} 193}
149 194
150void 195void
151attachable::destroy () 196attachable::destroy ()
153 if (destroyed ()) 198 if (destroyed ())
154 return; 199 return;
155 200
156 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
157 do_destroy (); 202 do_destroy ();
203 sever_self ();
158} 204}
159 205
206void
160void attachable::check_mortals () 207attachable::check_mortals ()
161{ 208{
162 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
163 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
164 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
165 238
166 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
167 240 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 241 {
170#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
173#endif 245#endif
174 246
247 if (obj->refcnt)
248 {
175 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
176 }//D 253 }
177 else 254 else
178 { 255 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
181 delete obj; 258 delete obj;
182 } 259 }
183 } 260 }
184} 261}
185 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
186attachable & 275attachable &
187attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
188{ 277{
189 //if (self || cb) 278 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 280
192 attach = src.attach; 281 attach = src.attach;
193 return *this; 282 return *this;
194} 283}
195 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 320
198static SV * 321static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 323{
201 SV *sv; 324 SV *sv;
202 325
203 if (!ptr) 326 if (!ptr)
204 return &PL_sv_undef; 327 return newSV (0);
205 328
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 331}
209 332
210static int 333static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 335{
213 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
215 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
216 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 346 //at->refcnt_chk ();
218 return 0; 347 return 0;
219} 348}
220 349
222 351
223static SV * 352static SV *
224newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
225{ 354{
226 if (!obj) 355 if (!obj)
227 return &PL_sv_undef; 356 return newSV (0);
228 357
229 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
230 { 362 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 364
234 // borrow the refcnt from the object 365 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
238 372
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
240} 378}
241 379
242static void 380static void
243clearSVptr (SV *sv) 381clearSVptr (SV *sv)
244{ 382{
270 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
271 else 409 else
272 return 0; 410 return 0;
273} 411}
274 412
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
307{ 444{
308 char buf[128]; 445 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
311} 448}
312 449
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 476
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 479
340template<class T> 480template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 482
343template<int N> 483template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 485
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
352inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
353{ 499{
354 unsigned int version; 500 unsigned int version;
355 501
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 525 break;
380 526
381 case DT_STRING: 527 case DT_STRING:
382 { 528 {
383 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 531 }
386 break; 532 break;
387 533
388 case DT_DATA: 534 case DT_DATA:
389 { 535 {
390 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
393 } 539 }
394 break; 540 break;
395 541
396 case DT_OBJECT: 542 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 585 va_end (ap);
440 586
441 return sv; 587 return sv;
442} 588}
443 589
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 591
476SV * 592SV *
477registry (attachable *ext) 593registry (attachable *ext)
478{ 594{
480 ext->cb = newAV (); 596 ext->cb = newAV ();
481 597
482 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
483} 599}
484 600
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
523
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578 602
579void 603void
580cfperl_init () 604cfperl_init ()
581{ 605{
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583 perl = perl_alloc (); 607 perl = perl_alloc ();
584 perl_construct (perl); 608 perl_construct (perl);
585 609
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 611
588 char *argv[] = { 612 const char *argv[] = {
589 "", 613 settings.argv [0],
590 "-e" 614 "-e"
591 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
594 "require cf;" 618 "require cf;"
595 }; 619 };
596 620
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
598 { 623 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
601 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
602} 635}
603 636
604void cfperl_main () 637void cfperl_main ()
605{ 638{
606 dSP; 639 dSP;
613void 646void
614attachable::instantiate () 647attachable::instantiate ()
615{ 648{
616 if (attach) 649 if (attach)
617 { 650 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 652 attach = 0;
620 } 653 }
621} 654}
622 655
623void 656void
624attachable::reattach () 657attachable::reattach ()
625{ 658{
626 optimise (); 659 optimise ();
627 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
629} 662}
630 663
631static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 666# include "eventinc.h"
676} 709}
677 710
678void 711void
679global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 713{
681 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
682} 715}
683 716
684void 717void
685object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 719{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 721 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 723
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 726 }
694 727
730{ 763{
731 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
733} 766}
734 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
735bool 818bool
736attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
737{ 820{
738 data_type dt; 821 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 822
743 // callback call ordering should be: 823 // callback call ordering should be:
744 // 1. per-object callback 824 // 1. per-object callback
745 // 2. per-class object 825 // 2. per-class object
746 // 3. per-type callback 826 // 3. per-type callback
750 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
751 831
752 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 833 if (!callbacks)
754 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
755 838
756 CALL_BEGIN (3); 839 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 842
794} 877}
795 878
796SV * 879SV *
797cfperl_result (int idx) 880cfperl_result (int idx)
798{ 881{
799 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 883 if (!av)
801 return &PL_sv_undef; 884 return &PL_sv_undef;
802 885
803 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 887 if (!sv)
818{ 901{
819 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
820} 903}
821 904
822///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
823 907
824void 908void
825maptile::emergency_save () 909cfperl_emergency_save ()
826{ 910{
827 CALL_BEGIN (0); 911 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 913 CALL_END;
830} 914}
831 915
832maptile * 916void
833maptile::load_map_sync (const char *path, maptile *origin) 917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
834{ 927{
835 CALL_BEGIN (2); 928 CALL_BEGIN (2);
836 CALL_ARG (path); 929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
837 CALL_ARG (origin); 939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 967 CALL_CALL ("cf::player::find", G_SCALAR);
839 968
840 maptile *retval; 969 player *retval;
841 970
842 if (count) 971 if (count)
843 sv_to (POPs, retval); 972 sv_to (POPs, retval);
844 else 973 else
845 retval = 0; 974 retval = 0;
846 975
847 CALL_END; 976 CALL_END;
848 977
849 return retval; 978 return retval;
979}
980
981maptile *
982maptile::find_sync (const char *path, maptile *origin)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (path);
986 CALL_ARG (origin);
987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999}
1000
1001maptile *
1002maptile::find_async (const char *path, maptile *origin, bool load)
1003{
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
1009
1010 maptile *retval;
1011
1012 if (count)
1013 sv_to (POPs, retval);
1014 else
1015 retval = 0;
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022void
1023maptile::do_load_sync ()
1024{
1025 CALL_BEGIN (1);
1026 CALL_ARG (this);
1027 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1028 CALL_END;
850} 1029}
851 1030
852void 1031void
853maptile::change_all_map_light (int change) 1032maptile::change_all_map_light (int change)
854{ 1033{
869 CALL_ARG (exit); 1048 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1050 CALL_END;
872} 1051}
873 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
874///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
875 1099
876struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
878 1102
1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
879static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
880{ 1150{
881 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1152 w->call (*w);
883} 1153}
884 1154
885void 1155void
886iw::alloc () 1156iw::alloc ()
887{ 1157{
888 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
889 1159
1160 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
892} 1163}
893 1164
894static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
900void 1171void
901iow::alloc () 1172iow::alloc ()
902{ 1173{
903 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
904 1175
1176 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
907 1179
908 pe->fd = -1; 1180 pe->fd = -1;
909 pe->poll = 0; 1181 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1221
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1224
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1233
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
963 1235
964BOOT: 1236BOOT:
965{ 1237{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1240
1241 _connect_to_perl ();
1242
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
972 1253
973 static const struct { 1254 static const struct {
974 const char *name; 1255 const char *name;
975 IV iv; 1256 IV iv;
976 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1260 const_iv (logBacktrace)
980 const_iv (llevDebug) 1261
981 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1265
983 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1267
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1274
1097 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1303
1099 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1305
1102 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1308
1106 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1316
1133 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1142 1320
1143 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1273 1383 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1283 1412
1284 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1414
1288 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1417
1297 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1419
1302 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1422
1309 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1425
1315 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1427
1318 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1432
1333 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1435
1339 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1380 1447
1381 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1454
1406 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1456
1409 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1464
1436 const_iv (MAP_FLUSH) 1465 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1466
1442 const_iv (MAP_IN_MEMORY) 1467 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1468 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1469
1447 const_iv (KLASS_ATTACHABLE) 1470 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1471
1454 const_iv (CS_QUERY_YESNO) 1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1473
1458 const_iv (ST_DEAD) 1474 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1475
1463 const_iv (ST_CHANGE_CLASS) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1477
1471 // random map generator 1478 // random map generator
1472 const_iv (LAYOUT_NONE) 1479 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1480 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1481
1480 const_iv (RMOPT_RANDOM) 1482 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1483 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1484 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1485
1490 const_iv (SYMMETRY_RANDOM) 1486 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1487 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1488
1493 const_iv (SYMMETRY_Y) 1489 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1490 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1491 const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1495 };
1496 1496
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1499
1520 } 1520 }
1521} 1521}
1522 1522
1523void _connect_to_perl () 1523void _connect_to_perl ()
1524 1524
1525void _recalc_want ()
1526
1525void _global_reattach () 1527void _global_reattach ()
1526 CODE: 1528 CODE:
1527{ 1529{
1528 // reattach to all attachable objects in the game. 1530 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1531 for_all_clients (ns)
1530 (*i)->reattach (); 1532 ns->reattach ();
1531 1533
1532 for_all_players (pl) 1534 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1535 op->reattach ();
1541} 1536}
1542 1537
1538# support function for map-world.ext
1539void _quantise (SV *data_sv, SV *plt_sv)
1540 CODE:
1541{
1542 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1543 croak ("_quantise called with invalid agruments");
1544
1545 plt_sv = SvRV (plt_sv);
1546 SV **plt = AvARRAY (plt_sv);
1547 int plt_count = AvFILL (plt_sv) + 1;
1548
1549 STRLEN len;
1550 char *data = SvPVbyte (data_sv, len);
1551 char *dst = data;
1552
1553 while (len >= 3)
1554 {
1555 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1556 {
1557 char *val = SvPVX (*val_sv);
1558
1559 if (val [0] == data [0]
1560 && val [1] == data [1]
1561 && val [2] == data [2])
1562 {
1563 *dst++ = val [3];
1564 goto next;
1565 }
1566 }
1567
1568 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1569 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1570 dst - SvPVX (data_sv), len);
1571
1572 next:
1573 data += 3;
1574 len -= 3;
1575 }
1576
1577 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1578}
1579
1580void _post_tick ()
1581 CODE:
1582 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1583
1584NV till_cede ()
1585 CODE:
1586 RETVAL = coroapi::next_cede - now ();
1587 OUTPUT:
1588 RETVAL
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNV (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1543NV floor (NV x) 1596NV floor (NV x)
1544 1597
1545NV ceil (NV x) 1598NV ceil (NV x)
1546 1599
1600NV rndm (...)
1601 CODE:
1602 switch (items)
1603 {
1604 case 0: RETVAL = rndm (); break;
1605 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1606 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1607 default: croak ("cf::rndm requires none, one or two parameters."); break;
1608 }
1609 OUTPUT:
1610 RETVAL
1611
1612NV clamp (NV value, NV min_value, NV max_value)
1613 CODE:
1614 RETVAL = clamp (value, min_value, max_value);
1615 OUTPUT:
1616 RETVAL
1617
1618NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1619 CODE:
1620 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1621 OUTPUT:
1622 RETVAL
1623
1624void cede_to_tick ()
1625 CODE:
1626 coroapi::cede_to_tick ();
1627
1547void server_tick () 1628void server_tick ()
1548 CODE: 1629 CODE:
1630 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1631 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1632 server_tick ();
1551 1633
1552void 1634void
1553LOG (int level, char *msg) 1635log_backtrace (utf8_string msg)
1636
1637void
1638LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1639 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1640 C_ARGS: flags, "%s", msg
1556 1641
1557char *path_combine (char *base, char *path) 1642octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1559 1644
1560char *path_combine_and_normalize (char *base, char *path) 1645octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1646 PROTOTYPE: $$
1562 1647
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1648void
1572sub_generation_inc () 1649sub_generation_inc ()
1573 CODE: 1650 CODE:
1574 PL_sub_generation++; 1651 PL_sub_generation++;
1575 1652
1576char * 1653const_octet_string
1577mapdir () 1654mapdir ()
1578 PROTOTYPE: 1655 PROTOTYPE:
1579 ALIAS: 1656 ALIAS:
1580 mapdir = 0 1657 mapdir = 0
1581 uniquedir = 1 1658 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1672 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1673 case 6: RETVAL = settings.datadir ; break;
1597 } 1674 }
1598 OUTPUT: RETVAL 1675 OUTPUT: RETVAL
1599 1676
1677void abort ()
1678
1679void reset_signals ()
1680
1681void fork_abort (octet_string cause = "cf::fork_abort")
1682
1683void cleanup (octet_string cause, bool make_core = false)
1684
1600void emergency_save () 1685void emergency_save ()
1601 1686
1602void _exit (int status = 0) 1687void _exit (int status = EXIT_SUCCESS)
1603 1688
1689UV sv_2watcher (SV *w)
1690 CODE:
1691 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1692 OUTPUT:
1693 RETVAL
1694
1695#if _POSIX_MEMLOCK
1696
1697int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1698
1699int munlockall ()
1700
1701#endif
1702
1604int find_animation (char *text) 1703int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1704 PROTOTYPE: $
1606 1705
1607int random_roll (int min, int max, object *op, int goodbad); 1706int random_roll (int min, int max, object *op, int goodbad);
1608 1707
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1708const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1709
1611int 1710int
1612exp_to_level (val64 exp) 1711exp_to_level (val64 exp)
1613 CODE: 1712 CODE:
1614{ 1713{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1744 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1745 else
1647 XSRETURN_UNDEF; 1746 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1649 1748
1749bool
1750load_resource_file (octet_string filename)
1751
1650MODULE = cf PACKAGE = cf::attachable 1752MODULE = cf PACKAGE = cf::attachable
1651 1753
1652int 1754int
1653valid (SV *obj) 1755valid (SV *obj)
1654 CODE: 1756 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1757 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1758 OUTPUT:
1657 RETVAL 1759 RETVAL
1658 1760
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1761void
1663#destroy (attachable *at) 1762debug_trace (attachable *obj, bool on = true)
1763 CODE:
1764 obj->flags &= ~attachable::F_DEBUG_TRACE;
1765 if (on)
1766 obj->flags |= attachable::F_DEBUG_TRACE;
1767
1768int mortals_size ()
1769 CODE:
1770 RETVAL = attachable::mortals.size ();
1771 OUTPUT: RETVAL
1772
1773#object *mortals (U32 index)
1774# CODE:
1775# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1776# OUTPUT: RETVAL
1777
1778INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1779
1665MODULE = cf PACKAGE = cf::global 1780MODULE = cf PACKAGE = cf::global
1666 1781
1667int invoke (SV *klass, int event, ...) 1782int invoke (SV *klass, int event, ...)
1668 CODE: 1783 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1787 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1674 1789
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1790MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1791
1677INCLUDE: $PERL genacc object ../include/object.h | 1792INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1793
1679int invoke (object *op, int event, ...) 1794int invoke (object *op, int event, ...)
1680 CODE: 1795 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1796 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1797 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1686 1801
1687SV *registry (object *op) 1802SV *registry (object *op)
1688 1803
1689void mortals () 1804int objects_size ()
1690 PPCODE: 1805 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1806 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1807 OUTPUT: RETVAL
1808
1809object *objects (U32 index)
1810 CODE:
1811 RETVAL = index < objects.size () ? objects [index] : 0;
1812 OUTPUT: RETVAL
1813
1814int actives_size ()
1815 CODE:
1816 RETVAL = actives.size ();
1817 OUTPUT: RETVAL
1818
1819object *actives (U32 index)
1820 CODE:
1821 RETVAL = index < actives.size () ? actives [index] : 0;
1822 OUTPUT: RETVAL
1823
1824const char *slot_use_name (U32 slot)
1825 ALIAS:
1826 slot_nonuse_name = 1
1827 CODE:
1828{
1829 if (slot >= NUM_BODY_LOCATIONS)
1830 croak ("body slot index out of range");
1831
1832 switch (ix)
1833 {
1834 case 0: RETVAL = body_locations[slot].use_name; break;
1835 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1836 }
1837}
1838 OUTPUT:
1839 RETVAL
1699 1840
1700# missing properties 1841# missing properties
1701 1842
1702object *head (object *op) 1843object *head (object *op)
1703 PROTOTYPE: $ 1844 PROTOTYPE: $
1704 CODE: 1845 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1846 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1713 1848
1714void 1849void
1715inv (object *obj) 1850inv (object *obj)
1716 PROTOTYPE: $ 1851 PROTOTYPE: $
1717 PPCODE: 1852 PPCODE:
1718{ 1853{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 1854 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 1855 XPUSHs (sv_2mortal (to_sv (o)));
1722} 1856}
1723 1857
1724void 1858void
1725set_animation (object *op, int idx) 1859set_animation (object *op, int idx)
1726 CODE: 1860 CODE:
1727 SET_ANIMATION (op, idx); 1861 SET_ANIMATION (op, idx);
1728 1862
1863int
1864num_animations (object *op)
1865 CODE:
1866 RETVAL = NUM_ANIMATIONS (op);
1867 OUTPUT: RETVAL
1868
1869int slot_info (object *op, UV slot, int value = 0)
1870 ALIAS:
1871 slot_used = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1878
1879 if (items > 2)
1880 if (ix)
1881 op->slot[slot].used = value;
1882 else
1883 op->slot[slot].info = value;
1884}
1885 OUTPUT:
1886 RETVAL
1887
1729object *find_best_object_match (object *op, const char *match) 1888object *find_best_object_match (object *op, utf8_string match)
1730 1889
1731object *find_marked_object (object *op) 1890object *find_marked_object (object *op)
1732 1891
1733int need_identify (object *obj); 1892int need_identify (object *obj);
1734 1893
1746 1905
1747void apply_below (object *op) 1906void apply_below (object *op)
1748 CODE: 1907 CODE:
1749 player_apply_below (op); 1908 player_apply_below (op);
1750 1909
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1910int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1911
1757#//TODO 1912#//TODO
1758object *clone_ (object *op, int recursive = 0) 1913object *clone_ (object *op, int recursive = 0)
1759 CODE: 1914 CODE:
1760 if (recursive) 1915 if (recursive)
1776 RETVAL = pay_for_amount (amount, op); 1931 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1932 OUTPUT: RETVAL
1778 1933
1779void pay_player (object *op, uint64 amount) 1934void pay_player (object *op, uint64 amount)
1780 1935
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1936val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1937
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1938int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1939
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1940void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1941 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1942 do_learn_spell (op, sp, special_prayer);
1788 1943
1789void forget_spell (object *op, object *sp) 1944void forget_spell (object *op, object *sp)
1790 CODE: 1945 CODE:
1791 do_forget_spell (op, query_name (sp)); 1946 do_forget_spell (op, query_name (sp));
1792 1947
1793object *check_for_spell (object *op, char *spellname) 1948object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1949 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1950 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1797 1952
1798int query_money (object *op) 1953int query_money (object *op)
1807 1962
1808void drop (object *who, object *op) 1963void drop (object *who, object *op)
1809 1964
1810void pick_up (object *who, object *op) 1965void pick_up (object *who, object *op)
1811 1966
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 1967void update_object (object *op, int action)
1819 1968
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1969void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1970
1824void player_lvl_adj (object *who, object *skill = 0) 1971void player_lvl_adj (object *who, object *skill = 0)
1825 1972
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1973int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 1974
1833 1980
1834void add_button_link (object *button, maptile *map, int connected); 1981void add_button_link (object *button, maptile *map, int connected);
1835 1982
1836void remove_button_link (object *op); 1983void remove_button_link (object *op);
1837 1984
1985void handle_apply_yield (object *op);
1986
1838 1987
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1988MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 1989
1843# no clean way to get an object from an archetype - stupid idiotic 1990# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1991# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 1992
1846object *new (const char *archetype = 0) 1993object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 1994 PROTOTYPE: ;$
1848 CODE: 1995 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1996 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 1997 OUTPUT:
1851 RETVAL 1998 RETVAL
1852 1999
2000object *find_object (U32 tag)
2001
2002# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2003object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2004 PROTOTYPE: $$$$$$
1855 CODE: 2005 CODE:
1856{ 2006{
1857 int unused_type; 2007 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2008}
1860 2009
1861# syntatic sugar for easier use in event callbacks. 2010const_utf8_string get_ob_key_value (object *op, utf8_string key)
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2011
1868player *contr (object *op)
1869 CODE:
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872
1873const char *get_ob_key_value (object *op, const char *key)
1874
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2012bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 2013
1877object *get_nearest_player (object *ob) 2014object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2015 ALIAS: nearest_player = 0
1879 PREINIT: 2016 PREINIT:
1880 extern object *get_nearest_player (object *); 2017 extern object *get_nearest_player (object *);
1888 EXTEND (SP, 5); 2025 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2026 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2027 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2028 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2029 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2030 PUSHs (to_sv (rv.part));
1894} 2031}
1895 2032
1896bool on_same_map_as (object *ob, object *other) 2033bool on_same_map_as (object *ob, object *other)
1897 CODE: 2034 CODE:
1898 RETVAL = on_same_map (ob, other); 2035 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2036 OUTPUT: RETVAL
1900 2037
1901const char * 2038const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2039base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2040 CODE:
1904 RETVAL = query_base_name (op, plural); 2041 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1906 2043
1907object *decrease_ob_nr (object *op, unsigned long i) 2044object *decrease_ob_nr (object *op, unsigned long i)
1908 2045
2046# return the tail of an object, excluding itself
2047void
2048tail (object *op)
2049 PPCODE:
2050 while ((op = op->more))
2051 XPUSHs (sv_2mortal (to_sv (op)));
2052
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2053MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2054
1911player *player (object *op) 2055player *player (object *op)
1912 CODE: 2056 CODE:
1913 RETVAL = op->contr; 2057 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1915 2059
2060bool move_player (object *op, int dir)
2061
1916void check_score (object *op) 2062void check_score (object *op)
1917 2063
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2064void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2065 CODE:
1920object *cf_player_send_inventory (object *op) 2066 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2067
1935void kill_player (object *op) 2068void kill_player (object *op)
1936 2069
2070void esrv_send_item (object *pl, object *item)
2071
1937void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2073 C_ARGS: what, pl, item
1939 2074
1940void clear_los (object *op) 2075void esrv_del_item (object *pl, int tag)
2076 C_ARGS: pl->contr, tag
1941 2077
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2078int command_summon (object *op, utf8_string params)
1945 2079
1946int command_arrest (object *op, char *params) 2080int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2081
1952 2082
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2084
1955INCLUDE: $PERL genacc player ../include/player.h | 2085INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2086
1957int invoke (player *pl, int event, ...) 2087int invoke (player *pl, int event, ...)
1958 CODE: 2088 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2089 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2100 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2101 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2102 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2103 pl->orig_stats = pl->ob->stats;
1974 2104
1975player *cf_player_find (char *name) 2105void clear_los (player *pl)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir)
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2106
1987bool 2107bool
1988cell_visible (player *pl, int dx, int dy) 2108cell_visible (player *pl, int dx, int dy)
1989 CODE: 2109 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2110 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2027 if (y) sv_to (y, pl->bed_y); 2147 if (y) sv_to (y, pl->bed_y);
2028 2148
2029void 2149void
2030list () 2150list ()
2031 PPCODE: 2151 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2152 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2153 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2154
2057 2155
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2156MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2157
2060int invoke (maptile *map, int event, ...) 2158int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2163 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
2067 2165
2068SV *registry (maptile *map) 2166SV *registry (maptile *map)
2069 2167
2168void
2169find_tagged_objects (maptile *map, utf8_string tag = 0)
2170 PPCODE:
2171{
2172 if (!map->spaces)
2173 XSRETURN_EMPTY;
2174
2175 if (tag)
2176 {
2177 shstr_cmp tag_ (tag);
2178
2179 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2180 for (object *op = ms->bot; op; op = op->above)
2181 if (op->tag == tag_)
2182 XPUSHs (sv_2mortal (to_sv (op)));
2183 }
2184 else
2185 {
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191}
2192
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2193INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2194
2072void 2195void
2073maptile::instantiate () 2196maptile::instantiate ()
2074 2197
2075maptile *new () 2198maptile *new ()
2076 PROTOTYPE: 2199 PROTOTYPE:
2077 CODE: 2200 CODE:
2078 RETVAL = new maptile; 2201 RETVAL = new maptile;
2079 OUTPUT: 2202 OUTPUT:
2080 RETVAL 2203 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2204
2085void 2205void
2086maptile::players () 2206maptile::players ()
2087 PPCODE: 2207 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2208 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2213 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2214 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2215 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2216 }
2097 2217
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2218void
2219maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2220 CODE:
2221{
2222 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2223 croak ("maptile::add_underlay: palette must be arrayref");
2224
2225 palette = SvRV (palette);
2226
2227 STRLEN idxlen;
2228 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2229
2230 for (int x = 0; x < THIS->width; ++x)
2231 for (int y = 0; y < THIS->height; ++y)
2232 {
2233 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2234 if (op->flag [FLAG_IS_FLOOR])
2235 goto skip_space;
2236
2237 {
2238 int offs = offset + y * stride + x;
2239 if (IN_RANGE_EXC (offs, 0, idxlen))
2240 {
2241 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2242 {
2243 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2244 ob->flag [FLAG_NO_MAP_SAVE] = true;
2245 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2246
2247 if (ob->randomitems)
2248 {
2249 if (!ob->above)
2250 {
2251 ob->create_treasure (ob->randomitems);
2252
2253 for (object *op = ob->above; op; op = op->above)
2254 op->flag [FLAG_NO_MAP_SAVE] = true;
2255 }
2256
2257 ob->randomitems = 0;
2258 }
2259 }
2260 }
2261 }
2262
2263 skip_space: ;
2264 }
2265}
2266
2267void
2268maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2269 CODE:
2270{
2271 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2272 croak ("maptile::set_regiondata: palette must be arrayref");
2273
2274 palette = SvRV (palette);
2275
2276 STRLEN idxlen;
2277 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2278
2279 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2280 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2281
2282 for (int i = av_len ((AV *)palette) + 1; i--; )
2283 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2284
2285 for (int y = 0; y < THIS->height; ++y)
2286 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2287
2288 sfree (THIS->regions, THIS->size ());
2289 delete [] THIS->regionmap;
2290
2291 THIS->regions = regions;
2292 THIS->regionmap = regionmap;
2293}
2294
2295void
2296maptile::create_region_treasure ()
2297 CODE:
2298{
2299 object *op = object::create ();
2300 op->type = FLOOR;
2301 op->map = THIS;
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 region *rgn = THIS->region (x, y);
2307
2308 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2309 if (rgn->treasure && rndm () < rgn->treasure_density)
2310 {
2311 op->x = x;
2312 op->y = y;
2313 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2314 }
2315 }
2316
2317 op->destroy ();
2318}
2099 2319
2100int out_of_map (maptile *map, int x, int y) 2320int out_of_map (maptile *map, int x, int y)
2101 2321
2102void 2322void
2103trigger (maptile *map, long connection, bool state = true) 2323trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2328get_connection (maptile *map, long connection)
2109 PPCODE: 2329 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2330 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2331 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2332 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2333 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2334
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2335void
2123cf_map_normalise (maptile *map, int x, int y) 2336get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2337 PPCODE:
2125{ 2338{
2126 maptile *nmap = 0; 2339 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2340 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2130 EXTEND (SP, 4); 2343 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2344 PUSHs (sv_2mortal (newSViv (flags)));
2132 2345
2133 if (GIMME_V == G_ARRAY) 2346 if (GIMME_V == G_ARRAY)
2134 { 2347 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2348 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2349 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2350 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2351 }
2139} 2352}
2140 2353
2149 2362
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2363 get_map_flags (map, &nmap, x, y, &nx, &ny);
2151 2364
2152 if (nmap) 2365 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2366 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2367 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2368}
2156 2369
2157SV * 2370SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2371bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2372 PROTOTYPE: $$$
2168 INIT: 2381 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2382 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2383 CODE:
2171 switch (ix) 2384 switch (ix)
2172 { 2385 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2386 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2387 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2388 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2389 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2390 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2391 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2392 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2393 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2394 }
2182 OUTPUT: 2395 OUTPUT: RETVAL
2183 RETVAL
2184 2396
2185void fix_walls (maptile *map, int x, int y) 2397void fix_walls (maptile *map, int x, int y)
2186 2398
2187void fix_walls_around (maptile *map, int x, int y) 2399void fix_walls_around (maptile *map, int x, int y)
2188 2400
2189# worst xs function of my life 2401# worst xs function of my life
2190maptile * 2402bool
2191_create_random_map (\ 2403_create_random_map (\
2192 char *path,\ 2404 maptile *self,\
2193 char *wallstyle,\ 2405 utf8_string wallstyle,\
2194 char *wall_name,\ 2406 utf8_string wall_name,\
2195 char *floorstyle,\ 2407 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2408 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2409 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2410 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2411 utf8_string doorstyle,\
2200 char *decorstyle,\ 2412 utf8_string decorstyle,\
2201 char *origin_map,\ 2413 utf8_string origin_map,\
2202 char *final_map,\ 2414 utf8_string final_map,\
2203 char *exitstyle,\ 2415 utf8_string exitstyle,\
2204 char *this_map,\ 2416 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2417 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2418 int xsize,\
2207 int Ysize,\ 2419 int ysize,\
2208 int expand2x,\ 2420 int expand2x,\
2209 int layoutoptions1,\ 2421 int layoutoptions1,\
2210 int layoutoptions2,\ 2422 int layoutoptions2,\
2211 int layoutoptions3,\ 2423 int layoutoptions3,\
2212 int symmetry,\ 2424 int symmetry,\
2217 int dungeon_depth,\ 2429 int dungeon_depth,\
2218 int decoroptions,\ 2430 int decoroptions,\
2219 int orientation,\ 2431 int orientation,\
2220 int origin_y,\ 2432 int origin_y,\
2221 int origin_x,\ 2433 int origin_x,\
2222 int random_seed,\ 2434 U32 random_seed,\
2223 val64 total_map_hp,\ 2435 val64 total_map_hp,\
2224 int map_layout_style,\ 2436 int map_layout_style,\
2225 int treasureoptions,\ 2437 int treasureoptions,\
2226 int symmetry_used,\ 2438 int symmetry_used,\
2227 region *region\ 2439 region *region,\
2440 utf8_string custom\
2228) 2441)
2229 CODE: 2442 CODE:
2230{ 2443{
2231 random_map_params rmp; 2444 random_map_params rmp;
2232 2445
2236 assign (rmp.monsterstyle , monsterstyle); 2449 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2450 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2451 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2452 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2453 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2454 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2455 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2456
2457 rmp.origin_map = origin_map;
2458 rmp.final_map = final_map;
2459 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2460 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2461 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2462 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2463 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2464 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2465 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2466 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2472 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2473 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2474 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2475 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2476 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2477 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2478 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2479 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2480 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2481 rmp.region = region;
2482 rmp.custom = custom;
2269 2483
2270 RETVAL = generate_random_map (path, &rmp); 2484 RETVAL = self->generate_random_map (&rmp);
2271} 2485}
2272 OUTPUT: 2486 OUTPUT:
2273 RETVAL 2487 RETVAL
2274 2488
2275MODULE = cf PACKAGE = cf::arch 2489MODULE = cf PACKAGE = cf::arch
2276 2490
2277archetype *find (const char *name) 2491int archetypes_size ()
2278 CODE: 2492 CODE:
2279 RETVAL = archetype::find (name); 2493 RETVAL = archetypes.size ();
2280 OUTPUT: 2494 OUTPUT: RETVAL
2281 RETVAL
2282 2495
2283archetype *first() 2496archetype *archetypes (U32 index)
2284 PROTOTYPE: 2497 CODE:
2285 CODE: 2498 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2499 OUTPUT: RETVAL
2500
2501object *instantiate (archetype *arch)
2502 CODE:
2503 RETVAL = arch_to_object (arch);
2504 OUTPUT:
2287 OUTPUT: RETVAL 2505 RETVAL
2288 2506
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2507INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2508
2291MODULE = cf PACKAGE = cf::party 2509MODULE = cf PACKAGE = cf::party
2292 2510
2293partylist *first () 2511partylist *first ()
2294 PROTOTYPE: 2512 PROTOTYPE:
2295 CODE: 2513 CODE:
2296 RETVAL = get_firstparty (); 2514 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2298 2516
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2517INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2518
2301MODULE = cf PACKAGE = cf::region 2519MODULE = cf PACKAGE = cf::region
2302 2520
2303region *first () 2521void
2522list ()
2523 PPCODE:
2524 for_all_regions (rgn)
2525 XPUSHs (sv_2mortal (to_sv (rgn)));
2526
2527region *find (utf8_string name)
2304 PROTOTYPE: 2528 PROTOTYPE: $
2305 CODE: 2529 CODE:
2306 RETVAL = first_region; 2530 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2531 OUTPUT: RETVAL
2308 2532
2533region *find_fuzzy (utf8_string name)
2534 PROTOTYPE: $
2535 CODE:
2536 RETVAL = region::find_fuzzy (name);
2537 OUTPUT: RETVAL
2538
2539int specificity (region *rgn)
2540 CODE:
2541 RETVAL = 0;
2542 while (rgn = rgn->parent)
2543 RETVAL++;
2544 OUTPUT: RETVAL
2545
2309INCLUDE: $PERL genacc region ../include/map.h | 2546INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2547
2311MODULE = cf PACKAGE = cf::living 2548MODULE = cf PACKAGE = cf::living
2312 2549
2313INCLUDE: $PERL genacc living ../include/living.h | 2550INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2551
2315MODULE = cf PACKAGE = cf::settings 2552MODULE = cf PACKAGE = cf::settings
2316 2553
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2554INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2555
2319MODULE = cf PACKAGE = cf::client 2556MODULE = cf PACKAGE = cf::client
2320 2557
2321INCLUDE: $PERL genacc client ../include/client.h | 2558INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2559
2323int invoke (client *ns, int event, ...) 2560int invoke (client *ns, int event, ...)
2324 CODE: 2561 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2562 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2563 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 char *buf = SvPVbyte (packet, len); 2582 char *buf = SvPVbyte (packet, len);
2346 2583
2347 THIS->send_packet (buf, len); 2584 THIS->send_packet (buf, len);
2348} 2585}
2349 2586
2350void 2587faceidx
2351client::destroy () 2588client::need_face (utf8_string name, int pri = 0)
2589 CODE:
2590 RETVAL = face_find (name, 0);
2591 if (RETVAL)
2592 {
2593 THIS->send_face (RETVAL, pri);
2594 THIS->flush_fx ();
2595 }
2596 OUTPUT:
2597 RETVAL
2352 2598
2599int
2600client::fx_want (int idx, int value = -1)
2601 CODE:
2602 if (0 < idx && idx < FT_NUM)
2603 {
2604 RETVAL = THIS->fx_want [idx];
2605 if (items > 2)
2606 THIS->fx_want [idx] = value;
2607 }
2608 else
2609 RETVAL = 0;
2610 OUTPUT:
2611 RETVAL
2612
2613MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2614
2615faceidx sound_find (utf8_string name)
2616
2617void sound_set (utf8_string str, faceidx face)
2618
2619# dire hack
2620void old_sound_index (int idx, faceidx face)
2621 CODE:
2622 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2623 old_sound_index [idx] = face;
2624
2625MODULE = cf PACKAGE = cf::face PREFIX = face_
2626
2627#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2628
2629faceidx face_find (utf8_string name, faceidx defidx = 0)
2630
2631faceidx alloc (utf8_string name)
2632 CODE:
2633{
2634 do
2635 {
2636 RETVAL = faces.size ();
2637 faces.resize (RETVAL + 1);
2638 }
2639 while (!RETVAL); // crude way to leave index 0
2640
2641 faces [RETVAL].name = name;
2642 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2643
2644 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2645 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2646}
2647 OUTPUT: RETVAL
2648
2649void set_type (faceidx idx, int value)
2650 ALIAS:
2651 set_type = 0
2652 set_visibility = 1
2653 set_magicmap = 2
2654 set_smooth = 3
2655 set_smoothlevel = 4
2656 CODE:
2657 faceinfo *f = face_info (idx); assert (f);
2658 switch (ix)
2659 {
2660 case 0: f->type = value; break;
2661 case 1: f->visibility = value; break;
2662 case 2: f->magicmap = value; break;
2663 case 3: f->smooth = value; break;
2664 case 4: f->smoothlevel = value; break;
2665 }
2666
2667void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2668 CODE:
2669{
2670 faceinfo *f = face_info (idx); assert (f);
2671 facedata *d = &(faceset ? f->data64 : f->data32);
2672 sv_to (data, d->data);
2673 STRLEN clen;
2674 char *cdata = SvPVbyte (chksum, clen);
2675 clen = min (CHKSUM_SIZE, clen);
2676
2677 if (memcmp (d->chksum, cdata, clen))
2678 {
2679 memcpy (d->chksum, cdata, clen);
2680
2681 // invalidate existing client face info
2682 for_all_clients (ns)
2683 if (ns->faceset == faceset)
2684 {
2685 ns->faces_sent [idx] = false;
2686 ns->force_newmap = true;
2687 }
2688 }
2689}
2690
2691int get_data_size (faceidx idx, int faceset = 0)
2692 CODE:
2693 facedata *d = face_data (idx, faceset); assert (d);
2694 RETVAL = d->data.size ();
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_chksum (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset); assert (d);
2701 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2702 OUTPUT:
2703 RETVAL
2704
2705void invalidate (faceidx idx)
2706 CODE:
2707 for_all_clients (ns)
2708 {
2709 ns->faces_sent [idx] = false;
2710 ns->force_newmap = true;
2711 }
2712
2713void invalidate_all ()
2714 CODE:
2715 for_all_clients (ns)
2716 {
2717 ns->faces_sent.reset ();
2718 ns->force_newmap = true;
2719 }
2720
2721MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2724
2725animidx anim_find (utf8_string name)
2726 CODE:
2727 RETVAL = animation::find (name).number;
2728 OUTPUT: RETVAL
2729
2730animidx set (utf8_string name, SV *frames, int facings = 1)
2731 CODE:
2732{
2733 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2734 croak ("frames must be an arrayref");
2735
2736 AV *av = (AV *)SvRV (frames);
2737
2738 animation *anim = &animation::find (name);
2739 if (anim->number)
2740 {
2741 anim->resize (av_len (av) + 1);
2742 anim->facings = facings;
2743 }
2744 else
2745 anim = &animation::create (name, av_len (av) + 1, facings);
2746
2747 for (int i = 0; i < anim->num_animations; ++i)
2748 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2749}
2750 OUTPUT: RETVAL
2751
2752void invalidate_all ()
2753 CODE:
2754 for_all_clients (ns)
2755 ns->anims_sent.reset ();
2756
2757MODULE = cf PACKAGE = cf::object::freezer
2758
2759INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2760
2761SV *
2762new (char *klass)
2763 CODE:
2764 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2765 OUTPUT: RETVAL
2766
2767void
2768DESTROY (SV *sv)
2769 CODE:
2770 object_freezer *self;
2771 sv_to (sv, self);
2772 delete self;
2773
2774MODULE = cf PACKAGE = cf::object::thawer
2775
2776INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2777
2778SV *
2779new_from_file (char *klass, octet_string path)
2780 CODE:
2781 object_thawer *f = new object_thawer (path);
2782 if (!*f)
2783 {
2784 delete f;
2785 XSRETURN_UNDEF;
2786 }
2787 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2788 OUTPUT: RETVAL
2789
2790void
2791DESTROY (SV *sv)
2792 CODE:
2793 object_thawer *self;
2794 sv_to (sv, self);
2795 delete self;
2796
2797void
2798extract_tags (object_thawer *self)
2799 PPCODE:
2800 while (self->kw != KW_EOF)
2801 {
2802 PUTBACK;
2803 coroapi::cede_to_tick_every (5000);
2804 SPAGAIN;
2805
2806 if (self->kw == KW_tag)
2807 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2808
2809 self->skip ();
2810 }
2811

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