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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.263 by root, Tue Oct 16 14:49:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
41#include "CoroAPI.h" 55#include "CoroAPI.h"
42#include "perlxsi.c" 56#include "perlxsi.c"
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
48 64
49#if IVSIZE >= 8 65#if IVSIZE >= 8
50 typedef IV val64; 66 typedef IV val64;
51# define newSVval64 newSViv 67# define newSVval64 newSViv
52# define SvVAL64 SvIV 68# define SvVAL64 SvIV
54 typedef double val64; 70 typedef double val64;
55# define newSVval64 newSVnv 71# define newSVval64 newSVnv
56# define SvVAL64 SvNV 72# define SvVAL64 SvNV
57#endif 73#endif
58 74
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 75static PerlInterpreter *perl;
64 76
65double runtime; 77tstamp NOW, runtime;
66 78
67global gbl_ev; 79global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
70 85
71static HV 86static HV
72 *stash_cf, 87 *stash_cf,
73 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
82 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
83// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
84template<class super> 121template<class super>
85static super * 122static super *
86is_a (attachable *at) 123is_a (attachable *at)
87{ 124{
94 131
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 133
97unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
98 135
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 136attachable::~attachable ()
111{ 137{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 138 assert (!self);
116#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
117} 173}
118 174
119// check wether the object really is dead 175// check wether the object really is dead
120void 176void
121attachable::do_check () 177attachable::do_check ()
122{ 178{
123 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
124 return; 180 return;
125 181
126 // try to unborrow the refcnt from perl 182 destroy ();
127 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
128 { 191 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
133 } 194 }
134 195
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 196 mortals.push_back (this);
148} 197}
149 198
150void 199void
151attachable::destroy () 200attachable::destroy ()
153 if (destroyed ()) 202 if (destroyed ())
154 return; 203 return;
155 204
156 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
157 do_destroy (); 206 do_destroy ();
207 sever_self ();
158} 208}
159 209
210void
160void attachable::check_mortals () 211attachable::check_mortals ()
161{ 212{
162 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
163 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
164 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
165 242
166 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
167 244 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 245 {
170#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
173#endif 249#endif
174 250
251 if (obj->refcnt)
252 {
175 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
176 }//D 257 }
177 else 258 else
178 { 259 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
181 delete obj; 262 delete obj;
182 } 263 }
183 } 264 }
184} 265}
185 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
186attachable & 279attachable &
187attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
188{ 281{
189 //if (self || cb) 282 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 284
192 attach = src.attach; 285 attach = src.attach;
193 return *this; 286 return *this;
194} 287}
195 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 324
198static SV * 325static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 327{
201 SV *sv; 328 SV *sv;
202 329
203 if (!ptr) 330 if (!ptr)
204 return &PL_sv_undef; 331 return newSV (0);
205 332
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 335}
209 336
210static int 337static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 339{
213 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
215 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
216 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 350 //at->refcnt_chk ();
218 return 0; 351 return 0;
219} 352}
220 353
222 355
223static SV * 356static SV *
224newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
225{ 358{
226 if (!obj) 359 if (!obj)
227 return &PL_sv_undef; 360 return newSV (0);
228 361
229 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
230 { 366 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 368
234 // borrow the refcnt from the object 369 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
238 376
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
240} 382}
241 383
242static void 384static void
243clearSVptr (SV *sv) 385clearSVptr (SV *sv)
244{ 386{
270 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
271 else 413 else
272 return 0; 414 return 0;
273} 415}
274 416
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 440
299inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
301 443
302//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 446
306inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
307{ 448{
308 char buf[128]; 449 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
311} 452}
312 453
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 480
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 483
340template<class T> 484template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 486
343template<int N> 487template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 489
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
352inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
353{ 503{
354 unsigned int version; 504 unsigned int version;
355 505
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 529 break;
380 530
381 case DT_STRING: 531 case DT_STRING:
382 { 532 {
383 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 535 }
386 break; 536 break;
387 537
388 case DT_DATA: 538 case DT_DATA:
389 { 539 {
390 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
393 } 543 }
394 break; 544 break;
395 545
396 case DT_OBJECT: 546 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 589 va_end (ap);
440 590
441 return sv; 591 return sv;
442} 592}
443 593
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 595
476SV * 596SV *
477registry (attachable *ext) 597registry (attachable *ext)
478{ 598{
480 ext->cb = newAV (); 600 ext->cb = newAV ();
481 601
482 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
483} 603}
484 604
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
523
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578 606
579void 607void
580cfperl_init () 608cfperl_init ()
581{ 609{
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583 perl = perl_alloc (); 611 perl = perl_alloc ();
584 perl_construct (perl); 612 perl_construct (perl);
585 613
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 615
588 char *argv[] = { 616 const char *argv[] = {
589 "", 617 settings.argv [0],
590 "-e" 618 "-e"
591 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
594 "require cf;" 622 "require cf;"
595 }; 623 };
596 624
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
598 { 627 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
601 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
602} 639}
603 640
604void cfperl_main () 641void cfperl_main ()
605{ 642{
606 dSP; 643 dSP;
613void 650void
614attachable::instantiate () 651attachable::instantiate ()
615{ 652{
616 if (attach) 653 if (attach)
617 { 654 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 656 attach = 0;
620 } 657 }
621} 658}
622 659
623void 660void
624attachable::reattach () 661attachable::reattach ()
625{ 662{
626 optimise (); 663 optimise ();
627 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
629} 666}
630 667
631static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 670# include "eventinc.h"
676} 713}
677 714
678void 715void
679global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 717{
681 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
682} 719}
683 720
684void 721void
685object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 723{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 725 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 727
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 730 }
694 731
730{ 767{
731 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
733} 770}
734 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
735bool 822bool
736attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
737{ 824{
738 data_type dt; 825 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 826
743 // callback call ordering should be: 827 // callback call ordering should be:
744 // 1. per-object callback 828 // 1. per-object callback
745 // 2. per-class object 829 // 2. per-class object
746 // 3. per-type callback 830 // 3. per-type callback
750 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
751 835
752 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 837 if (!callbacks)
754 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
755 842
756 CALL_BEGIN (3); 843 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 846
794} 881}
795 882
796SV * 883SV *
797cfperl_result (int idx) 884cfperl_result (int idx)
798{ 885{
799 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 887 if (!av)
801 return &PL_sv_undef; 888 return &PL_sv_undef;
802 889
803 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 891 if (!sv)
818{ 905{
819 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
820} 907}
821 908
822///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
823 911
824void 912void
825maptile::emergency_save () 913cfperl_emergency_save ()
826{ 914{
827 CALL_BEGIN (0); 915 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 917 CALL_END;
830} 918}
831 919
832maptile * 920void
833maptile::load_map_sync (const char *path, maptile *origin) 921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
834{ 931{
835 CALL_BEGIN (2); 932 CALL_BEGIN (2);
836 CALL_ARG (path); 933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
837 CALL_ARG (origin); 943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 971 CALL_CALL ("cf::player::find", G_SCALAR);
839 972
840 maptile *retval; 973 player *retval;
841 974
842 if (count) 975 if (count)
843 sv_to (POPs, retval); 976 sv_to (POPs, retval);
844 else 977 else
845 retval = 0; 978 retval = 0;
846 979
847 CALL_END; 980 CALL_END;
848 981
849 return retval; 982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
850} 1033}
851 1034
852void 1035void
853maptile::change_all_map_light (int change) 1036maptile::change_all_map_light (int change)
854{ 1037{
869 CALL_ARG (exit); 1052 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1054 CALL_END;
872} 1055}
873 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
874///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
875 1103
876struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
878 1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
879static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
880{ 1154{
881 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1156 w->call (*w);
883} 1157}
884 1158
885void 1159void
886iw::alloc () 1160iw::alloc ()
887{ 1161{
888 pe = GEventAPI->new_idle (0, 0); 1162 pe = GEventAPI->new_idle (0, 0);
889 1163
1164 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1165 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1166 pe->base.ext_data = (void *)this;
892} 1167}
893 1168
894static void iow_dispatch (pe_event *ev) 1169static void iow_dispatch (pe_event *ev)
900void 1175void
901iow::alloc () 1176iow::alloc ()
902{ 1177{
903 pe = GEventAPI->new_io (0, 0); 1178 pe = GEventAPI->new_io (0, 0);
904 1179
1180 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1181 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1182 pe->base.ext_data = (void *)this;
907 1183
908 pe->fd = -1; 1184 pe->fd = -1;
909 pe->poll = 0; 1185 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1225
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1228
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1237
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
963 1239
964BOOT: 1240BOOT:
965{ 1241{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1244
1245 _connect_to_perl ();
1246
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
972 1257
973 static const struct { 1258 static const struct {
974 const char *name; 1259 const char *name;
975 IV iv; 1260 IV iv;
976 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1264 const_iv (logBacktrace)
980 const_iv (llevDebug) 1265
981 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1269
983 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1272
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1279
1097 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1308
1099 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1310
1102 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1313
1106 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1321
1133 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1142 1325
1143 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1273 1388 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1283 1417
1284 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1419
1288 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1422
1297 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1424
1302 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1427
1309 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1430
1315 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1432
1318 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1437
1333 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1440
1339 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1380 1452
1381 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1459
1406 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1461
1409 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1469
1436 const_iv (MAP_FLUSH) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1471
1442 const_iv (MAP_IN_MEMORY) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1474
1447 const_iv (KLASS_ATTACHABLE) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1476
1454 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1478
1458 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1480
1463 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1482
1471 // random map generator 1483 // random map generator
1472 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1486
1480 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1490
1490 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1493
1493 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1500 };
1496 1501
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1504
1520 } 1525 }
1521} 1526}
1522 1527
1523void _connect_to_perl () 1528void _connect_to_perl ()
1524 1529
1530void _recalc_want ()
1531
1525void _global_reattach () 1532void _global_reattach ()
1526 CODE: 1533 CODE:
1527{ 1534{
1528 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1536 for_all_clients (ns)
1530 (*i)->reattach (); 1537 ns->reattach ();
1531 1538
1532 for_all_players (pl) 1539 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1540 op->reattach ();
1541} 1541}
1542 1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1600
1543NV floor (NV x) 1601NV floor (NV x)
1544 1602
1545NV ceil (NV x) 1603NV ceil (NV x)
1546 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1547void server_tick () 1633void server_tick ()
1548 CODE: 1634 CODE:
1635 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1637 server_tick ();
1551 1638
1552void 1639void
1553LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1556 1646
1557char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1559 1649
1560char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1562 1652
1563const char * 1653void
1564get_maps_directory (char *path) 1654mallinfo ()
1565 PROTOTYPE: $ 1655 PPCODE:
1566 ALIAS: maps_directory = 0 1656{
1567 CODE: 1657#if __GLIBC__
1568 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1569 OUTPUT: RETVAL 1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670#endif
1671 EXTEND (SP, 2*2);
1672 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1673 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1674}
1570 1675
1571void 1676void
1572sub_generation_inc () 1677sub_generation_inc ()
1573 CODE: 1678 CODE:
1574 PL_sub_generation++; 1679 PL_sub_generation++;
1575 1680
1576char * 1681const_octet_string
1577mapdir () 1682mapdir ()
1578 PROTOTYPE: 1683 PROTOTYPE:
1579 ALIAS: 1684 ALIAS:
1580 mapdir = 0 1685 mapdir = 0
1581 uniquedir = 1 1686 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1700 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1701 case 6: RETVAL = settings.datadir ; break;
1597 } 1702 }
1598 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1599 1704
1705void abort ()
1706
1707void reset_signals ()
1708
1709void fork_abort (octet_string cause = "cf::fork_abort")
1710
1711void cleanup (octet_string cause, bool make_core = false)
1712
1600void emergency_save () 1713void emergency_save ()
1601 1714
1602void _exit (int status = 0) 1715void _exit (int status = EXIT_SUCCESS)
1603 1716
1717UV sv_2watcher (SV *w)
1718 CODE:
1719 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1720 OUTPUT:
1721 RETVAL
1722
1723#if _POSIX_MEMLOCK
1724
1725int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1726
1727int munlockall ()
1728
1729#endif
1730
1604int find_animation (char *text) 1731int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1732 PROTOTYPE: $
1606 1733
1607int random_roll (int min, int max, object *op, int goodbad); 1734int random_roll (int min, int max, object *op, int goodbad);
1608 1735
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1736const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1737
1611int 1738int
1612exp_to_level (val64 exp) 1739exp_to_level (val64 exp)
1613 CODE: 1740 CODE:
1614{ 1741{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1772 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1773 else
1647 XSRETURN_UNDEF; 1774 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1649 1776
1777bool
1778load_resource_file (octet_string filename)
1779
1650MODULE = cf PACKAGE = cf::attachable 1780MODULE = cf PACKAGE = cf::attachable
1651 1781
1652int 1782int
1653valid (SV *obj) 1783valid (SV *obj)
1654 CODE: 1784 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1785 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1786 OUTPUT:
1657 RETVAL 1787 RETVAL
1658 1788
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1789void
1663#destroy (attachable *at) 1790debug_trace (attachable *obj, bool on = true)
1791 CODE:
1792 obj->flags &= ~attachable::F_DEBUG_TRACE;
1793 if (on)
1794 obj->flags |= attachable::F_DEBUG_TRACE;
1795
1796int mortals_size ()
1797 CODE:
1798 RETVAL = attachable::mortals.size ();
1799 OUTPUT: RETVAL
1800
1801#object *mortals (U32 index)
1802# CODE:
1803# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1804# OUTPUT: RETVAL
1805
1806INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1807
1665MODULE = cf PACKAGE = cf::global 1808MODULE = cf PACKAGE = cf::global
1666 1809
1667int invoke (SV *klass, int event, ...) 1810int invoke (SV *klass, int event, ...)
1668 CODE: 1811 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1815 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1816 OUTPUT: RETVAL
1674 1817
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1818MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1819
1677INCLUDE: $PERL genacc object ../include/object.h | 1820INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1821
1679int invoke (object *op, int event, ...) 1822int invoke (object *op, int event, ...)
1680 CODE: 1823 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1824 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1686 1829
1687SV *registry (object *op) 1830SV *registry (object *op)
1688 1831
1689void mortals () 1832int objects_size ()
1690 PPCODE: 1833 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1834 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
1836
1837object *objects (U32 index)
1838 CODE:
1839 RETVAL = index < objects.size () ? objects [index] : 0;
1840 OUTPUT: RETVAL
1841
1842int actives_size ()
1843 CODE:
1844 RETVAL = actives.size ();
1845 OUTPUT: RETVAL
1846
1847object *actives (U32 index)
1848 CODE:
1849 RETVAL = index < actives.size () ? actives [index] : 0;
1850 OUTPUT: RETVAL
1851
1852const char *slot_use_name (U32 slot)
1853 ALIAS:
1854 slot_nonuse_name = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 switch (ix)
1861 {
1862 case 0: RETVAL = body_locations[slot].use_name; break;
1863 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1864 }
1865}
1866 OUTPUT:
1867 RETVAL
1699 1868
1700# missing properties 1869# missing properties
1701 1870
1702object *head (object *op) 1871object *head (object *op)
1703 PROTOTYPE: $ 1872 PROTOTYPE: $
1704 CODE: 1873 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1874 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1713 1876
1714void 1877void
1715inv (object *obj) 1878inv (object *obj)
1716 PROTOTYPE: $ 1879 PROTOTYPE: $
1717 PPCODE: 1880 PPCODE:
1718{ 1881{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 1882 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 1883 XPUSHs (sv_2mortal (to_sv (o)));
1722} 1884}
1723 1885
1724void 1886void
1725set_animation (object *op, int idx) 1887set_animation (object *op, int idx)
1726 CODE: 1888 CODE:
1727 SET_ANIMATION (op, idx); 1889 SET_ANIMATION (op, idx);
1728 1890
1891int
1892num_animations (object *op)
1893 CODE:
1894 RETVAL = NUM_ANIMATIONS (op);
1895 OUTPUT: RETVAL
1896
1897int slot_info (object *op, UV slot, int value = 0)
1898 ALIAS:
1899 slot_used = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906
1907 if (items > 2)
1908 if (ix)
1909 op->slot[slot].used = value;
1910 else
1911 op->slot[slot].info = value;
1912}
1913 OUTPUT:
1914 RETVAL
1915
1729object *find_best_object_match (object *op, const char *match) 1916object *find_best_object_match (object *op, utf8_string match)
1730 1917
1731object *find_marked_object (object *op) 1918object *find_marked_object (object *op)
1732 1919
1733int need_identify (object *obj); 1920int need_identify (object *obj);
1734 1921
1746 1933
1747void apply_below (object *op) 1934void apply_below (object *op)
1748 CODE: 1935 CODE:
1749 player_apply_below (op); 1936 player_apply_below (op);
1750 1937
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1938int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1939
1757#//TODO 1940#//TODO
1758object *clone_ (object *op, int recursive = 0) 1941object *clone_ (object *op, int recursive = 0)
1759 CODE: 1942 CODE:
1760 if (recursive) 1943 if (recursive)
1776 RETVAL = pay_for_amount (amount, op); 1959 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1778 1961
1779void pay_player (object *op, uint64 amount) 1962void pay_player (object *op, uint64 amount)
1780 1963
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1964val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1965
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1966int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1967
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1968void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1969 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1970 do_learn_spell (op, sp, special_prayer);
1788 1971
1789void forget_spell (object *op, object *sp) 1972void forget_spell (object *op, object *sp)
1790 CODE: 1973 CODE:
1791 do_forget_spell (op, query_name (sp)); 1974 do_forget_spell (op, query_name (sp));
1792 1975
1793object *check_for_spell (object *op, char *spellname) 1976object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1977 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1978 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1797 1980
1798int query_money (object *op) 1981int query_money (object *op)
1807 1990
1808void drop (object *who, object *op) 1991void drop (object *who, object *op)
1809 1992
1810void pick_up (object *who, object *op) 1993void pick_up (object *who, object *op)
1811 1994
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 1995void update_object (object *op, int action)
1819 1996
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1997void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1998
1824void player_lvl_adj (object *who, object *skill = 0) 1999void player_lvl_adj (object *who, object *skill = 0)
1825 2000
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2001int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2002
1833 2008
1834void add_button_link (object *button, maptile *map, int connected); 2009void add_button_link (object *button, maptile *map, int connected);
1835 2010
1836void remove_button_link (object *op); 2011void remove_button_link (object *op);
1837 2012
2013void handle_apply_yield (object *op);
2014
1838 2015
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2016MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2017
1843# no clean way to get an object from an archetype - stupid idiotic 2018# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2019# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2020
1846object *new (const char *archetype = 0) 2021object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2022 PROTOTYPE: ;$
1848 CODE: 2023 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2024 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2025 OUTPUT:
1851 RETVAL 2026 RETVAL
1852 2027
2028object *find_object (U32 tag)
2029
2030# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2031object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2032 PROTOTYPE: $$$$$$
1855 CODE: 2033 CODE:
1856{ 2034{
1857 int unused_type; 2035 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2036}
1860 2037
1861# syntatic sugar for easier use in event callbacks. 2038const_utf8_string get_ob_key_value (object *op, utf8_string key)
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2039
1868player *contr (object *op)
1869 CODE:
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872
1873const char *get_ob_key_value (object *op, const char *key)
1874
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2040bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 2041
1877object *get_nearest_player (object *ob) 2042object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2043 ALIAS: nearest_player = 0
1879 PREINIT: 2044 PREINIT:
1880 extern object *get_nearest_player (object *); 2045 extern object *get_nearest_player (object *);
1888 EXTEND (SP, 5); 2053 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2054 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2055 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2056 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2057 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2058 PUSHs (to_sv (rv.part));
1894} 2059}
1895 2060
1896bool on_same_map_as (object *ob, object *other) 2061bool on_same_map_as (object *ob, object *other)
1897 CODE: 2062 CODE:
1898 RETVAL = on_same_map (ob, other); 2063 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1900 2065
1901const char * 2066const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2067base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2068 CODE:
1904 RETVAL = query_base_name (op, plural); 2069 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1906 2071
1907object *decrease_ob_nr (object *op, unsigned long i) 2072object *decrease_ob_nr (object *op, unsigned long i)
1908 2073
2074# return the tail of an object, excluding itself
2075void
2076tail (object *op)
2077 PPCODE:
2078 while ((op = op->more))
2079 XPUSHs (sv_2mortal (to_sv (op)));
2080
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2081MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2082
1911player *player (object *op) 2083player *player (object *op)
1912 CODE: 2084 CODE:
1913 RETVAL = op->contr; 2085 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1915 2087
2088bool move_player (object *op, int dir)
2089
1916void check_score (object *op) 2090void check_score (object *op)
1917 2091
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2092void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2093 CODE:
1920object *cf_player_send_inventory (object *op) 2094 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2095
1935void kill_player (object *op) 2096void kill_player (object *op)
1936 2097
2098void esrv_send_item (object *pl, object *item)
2099
1937void esrv_update_item (object *op, int what, object *item) 2100void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2101 C_ARGS: what, pl, item
1939 2102
1940void clear_los (object *op) 2103void esrv_del_item (object *pl, int tag)
2104 C_ARGS: pl->contr, tag
1941 2105
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2106int command_summon (object *op, utf8_string params)
1945 2107
1946int command_arrest (object *op, char *params) 2108int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2109
1952 2110
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2111MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2112
1955INCLUDE: $PERL genacc player ../include/player.h | 2113INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2114
1957int invoke (player *pl, int event, ...) 2115int invoke (player *pl, int event, ...)
1958 CODE: 2116 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2117 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2118 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2128 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2129 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2130 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2131 pl->orig_stats = pl->ob->stats;
1974 2132
1975player *cf_player_find (char *name) 2133void clear_los (player *pl)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir)
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2134
1987bool 2135bool
1988cell_visible (player *pl, int dx, int dy) 2136cell_visible (player *pl, int dx, int dy)
1989 CODE: 2137 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2138 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1997 CODE: 2145 CODE:
1998{ 2146{
1999 STRLEN len; 2147 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2148 char *buf = SvPVbyte (packet, len);
2001 2149
2150 if (len > MAXSOCKBUF)
2151 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2152 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2153 pl->ns->send_packet (buf, len);
2004} 2154}
2005 2155
2006int 2156int
2007listening (player *pl, int new_value = -1) 2157listening (player *pl, int new_value = -1)
2027 if (y) sv_to (y, pl->bed_y); 2177 if (y) sv_to (y, pl->bed_y);
2028 2178
2029void 2179void
2030list () 2180list ()
2031 PPCODE: 2181 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2182 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2183 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2184
2057 2185
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2186MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2187
2060int invoke (maptile *map, int event, ...) 2188int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2193 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
2067 2195
2068SV *registry (maptile *map) 2196SV *registry (maptile *map)
2069 2197
2198void
2199find_tagged_objects (maptile *map, utf8_string tag = 0)
2200 PPCODE:
2201{
2202 if (!map->spaces)
2203 XSRETURN_EMPTY;
2204
2205 if (tag)
2206 {
2207 shstr_cmp tag_ (tag);
2208
2209 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2210 for (object *op = ms->bot; op; op = op->above)
2211 if (op->tag == tag_)
2212 XPUSHs (sv_2mortal (to_sv (op)));
2213 }
2214 else
2215 {
2216 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2217 for (object *op = ms->bot; op; op = op->above)
2218 if (op->tag)
2219 XPUSHs (sv_2mortal (to_sv (op)));
2220 }
2221}
2222
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2223INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2224
2072void 2225void
2073maptile::instantiate () 2226maptile::instantiate ()
2074 2227
2075maptile *new () 2228maptile *new ()
2076 PROTOTYPE: 2229 PROTOTYPE:
2077 CODE: 2230 CODE:
2078 RETVAL = new maptile; 2231 RETVAL = new maptile;
2079 OUTPUT: 2232 OUTPUT:
2080 RETVAL 2233 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2234
2085void 2235void
2086maptile::players () 2236maptile::players ()
2087 PPCODE: 2237 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2238 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2243 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2244 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2245 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2246 }
2097 2247
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2248void
2249maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2250 CODE:
2251{
2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2253 croak ("maptile::add_underlay: palette must be arrayref");
2254
2255 palette = SvRV (palette);
2256
2257 STRLEN idxlen;
2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2259
2260 for (int x = 0; x < THIS->width; ++x)
2261 for (int y = 0; y < THIS->height; ++y)
2262 {
2263 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2264 if (op->flag [FLAG_IS_FLOOR])
2265 goto skip_space;
2266
2267 {
2268 int offs = offset + y * stride + x;
2269 if (IN_RANGE_EXC (offs, 0, idxlen))
2270 {
2271 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2272 {
2273 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2274 ob->flag [FLAG_NO_MAP_SAVE] = true;
2275 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2276
2277 if (ob->randomitems)
2278 {
2279 if (!ob->above)
2280 {
2281 ob->create_treasure (ob->randomitems);
2282
2283 for (object *op = ob->above; op; op = op->above)
2284 op->flag [FLAG_NO_MAP_SAVE] = true;
2285 }
2286
2287 ob->randomitems = 0;
2288 }
2289 }
2290 }
2291 }
2292
2293 skip_space: ;
2294 }
2295}
2296
2297void
2298maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2299 CODE:
2300{
2301 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2302 croak ("maptile::set_regiondata: palette must be arrayref");
2303
2304 palette = SvRV (palette);
2305
2306 STRLEN idxlen;
2307 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2308
2309 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2310 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2311
2312 for (int i = av_len ((AV *)palette) + 1; i--; )
2313 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2314
2315 for (int y = 0; y < THIS->height; ++y)
2316 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2317
2318 sfree (THIS->regions, THIS->size ());
2319 delete [] THIS->regionmap;
2320
2321 THIS->regions = regions;
2322 THIS->regionmap = regionmap;
2323}
2324
2325void
2326maptile::create_region_treasure ()
2327 CODE:
2328{
2329 object *op = object::create ();
2330 op->type = FLOOR;
2331 op->map = THIS;
2332
2333 for (int x = 0; x < THIS->width; ++x)
2334 for (int y = 0; y < THIS->height; ++y)
2335 {
2336 region *rgn = THIS->region (x, y);
2337
2338 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2339 if (rgn->treasure && rndm () < rgn->treasure_density)
2340 {
2341 op->x = x;
2342 op->y = y;
2343 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2344 }
2345 }
2346
2347 op->destroy ();
2348}
2099 2349
2100int out_of_map (maptile *map, int x, int y) 2350int out_of_map (maptile *map, int x, int y)
2101 2351
2102void 2352void
2103trigger (maptile *map, long connection, bool state = true) 2353trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2358get_connection (maptile *map, long connection)
2109 PPCODE: 2359 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2360 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2361 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2362 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2363 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2364
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2365void
2123cf_map_normalise (maptile *map, int x, int y) 2366get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2367 PPCODE:
2125{ 2368{
2126 maptile *nmap = 0; 2369 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2370 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2371 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2130 EXTEND (SP, 4); 2373 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2374 PUSHs (sv_2mortal (newSViv (flags)));
2132 2375
2133 if (GIMME_V == G_ARRAY) 2376 if (GIMME_V == G_ARRAY)
2134 { 2377 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2378 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2379 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2380 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2381 }
2139} 2382}
2140 2383
2149 2392
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2393 get_map_flags (map, &nmap, x, y, &nx, &ny);
2151 2394
2152 if (nmap) 2395 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2396 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2397 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2398}
2156 2399
2157SV * 2400SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2401bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2402 PROTOTYPE: $$$
2168 INIT: 2411 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2412 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2413 CODE:
2171 switch (ix) 2414 switch (ix)
2172 { 2415 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2416 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2417 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2418 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2419 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2420 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2421 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2422 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2423 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2424 }
2182 OUTPUT: 2425 OUTPUT: RETVAL
2183 RETVAL
2184 2426
2185void fix_walls (maptile *map, int x, int y) 2427void fix_walls (maptile *map, int x, int y)
2186 2428
2187void fix_walls_around (maptile *map, int x, int y) 2429void fix_walls_around (maptile *map, int x, int y)
2188 2430
2189# worst xs function of my life 2431# worst xs function of my life
2190maptile * 2432bool
2191_create_random_map (\ 2433_create_random_map (\
2192 char *path,\ 2434 maptile *self,\
2193 char *wallstyle,\ 2435 utf8_string wallstyle,\
2194 char *wall_name,\ 2436 utf8_string wall_name,\
2195 char *floorstyle,\ 2437 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2438 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2439 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2440 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2441 utf8_string doorstyle,\
2200 char *decorstyle,\ 2442 utf8_string decorstyle,\
2201 char *origin_map,\ 2443 utf8_string origin_map,\
2202 char *final_map,\ 2444 utf8_string final_map,\
2203 char *exitstyle,\ 2445 utf8_string exitstyle,\
2204 char *this_map,\ 2446 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2447 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2448 int xsize,\
2207 int Ysize,\ 2449 int ysize,\
2208 int expand2x,\ 2450 int expand2x,\
2209 int layoutoptions1,\ 2451 int layoutoptions1,\
2210 int layoutoptions2,\ 2452 int layoutoptions2,\
2211 int layoutoptions3,\ 2453 int layoutoptions3,\
2212 int symmetry,\ 2454 int symmetry,\
2217 int dungeon_depth,\ 2459 int dungeon_depth,\
2218 int decoroptions,\ 2460 int decoroptions,\
2219 int orientation,\ 2461 int orientation,\
2220 int origin_y,\ 2462 int origin_y,\
2221 int origin_x,\ 2463 int origin_x,\
2222 int random_seed,\ 2464 U32 random_seed,\
2223 val64 total_map_hp,\ 2465 val64 total_map_hp,\
2224 int map_layout_style,\ 2466 int map_layout_style,\
2225 int treasureoptions,\ 2467 int treasureoptions,\
2226 int symmetry_used,\ 2468 int symmetry_used,\
2227 region *region\ 2469 region *region,\
2470 utf8_string custom\
2228) 2471)
2229 CODE: 2472 CODE:
2230{ 2473{
2231 random_map_params rmp; 2474 random_map_params rmp;
2232 2475
2236 assign (rmp.monsterstyle , monsterstyle); 2479 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2480 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2481 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2482 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2483 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2484 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2485 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2486
2487 rmp.origin_map = origin_map;
2488 rmp.final_map = final_map;
2489 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2490 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2491 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2492 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2493 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2494 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2495 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2496 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2502 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2503 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2504 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2505 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2506 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2507 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2508 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2509 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2510 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2511 rmp.region = region;
2512 rmp.custom = custom;
2269 2513
2270 RETVAL = generate_random_map (path, &rmp); 2514 RETVAL = self->generate_random_map (&rmp);
2271} 2515}
2272 OUTPUT: 2516 OUTPUT:
2273 RETVAL 2517 RETVAL
2274 2518
2275MODULE = cf PACKAGE = cf::arch 2519MODULE = cf PACKAGE = cf::arch
2276 2520
2277archetype *find (const char *name) 2521int archetypes_size ()
2278 CODE: 2522 CODE:
2279 RETVAL = archetype::find (name); 2523 RETVAL = archetypes.size ();
2280 OUTPUT: 2524 OUTPUT: RETVAL
2281 RETVAL
2282 2525
2283archetype *first() 2526archetype *archetypes (U32 index)
2284 PROTOTYPE: 2527 CODE:
2285 CODE: 2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2287 OUTPUT: RETVAL 2535 RETVAL
2288 2536
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2538
2291MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2292 2540
2293partylist *first () 2541partylist *first ()
2294 PROTOTYPE: 2542 PROTOTYPE:
2295 CODE: 2543 CODE:
2296 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2298 2546
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2548
2301MODULE = cf PACKAGE = cf::region 2549MODULE = cf PACKAGE = cf::region
2302 2550
2303region *first () 2551void
2552list ()
2553 PPCODE:
2554 for_all_regions (rgn)
2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2556
2557region *find (utf8_string name)
2304 PROTOTYPE: 2558 PROTOTYPE: $
2305 CODE: 2559 CODE:
2306 RETVAL = first_region; 2560 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2308 2562
2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2565 CODE:
2566 RETVAL = region::find_fuzzy (name);
2567 OUTPUT: RETVAL
2568
2569int specificity (region *rgn)
2570 CODE:
2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2574 OUTPUT: RETVAL
2575
2309INCLUDE: $PERL genacc region ../include/map.h | 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2577
2311MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2312 2579
2313INCLUDE: $PERL genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2581
2315MODULE = cf PACKAGE = cf::settings 2582MODULE = cf PACKAGE = cf::settings
2316 2583
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2585
2319MODULE = cf PACKAGE = cf::client 2586MODULE = cf PACKAGE = cf::client
2320 2587
2321INCLUDE: $PERL genacc client ../include/client.h | 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2589
2323int invoke (client *ns, int event, ...) 2590int invoke (client *ns, int event, ...)
2324 CODE: 2591 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2609 CODE:
2343{ 2610{
2344 STRLEN len; 2611 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2612 char *buf = SvPVbyte (packet, len);
2346 2613
2614 if (len > MAXSOCKBUF)
2615 {
2616 // ugly
2617 if (THIS->pl)
2618 THIS->pl->failmsg ("[packet too long for client]");
2619 }
2620 else
2347 THIS->send_packet (buf, len); 2621 THIS->send_packet (buf, len);
2348} 2622}
2349 2623
2350void 2624faceidx
2351client::destroy () 2625client::need_face (utf8_string name, int pri = 0)
2626 CODE:
2627 RETVAL = face_find (name, 0);
2628 if (RETVAL)
2629 {
2630 THIS->send_face (RETVAL, pri);
2631 THIS->flush_fx ();
2632 }
2633 OUTPUT:
2634 RETVAL
2352 2635
2636int
2637client::fx_want (int idx, int value = -1)
2638 CODE:
2639 if (0 < idx && idx < FT_NUM)
2640 {
2641 RETVAL = THIS->fx_want [idx];
2642 if (items > 2)
2643 THIS->fx_want [idx] = value;
2644 }
2645 else
2646 RETVAL = 0;
2647 OUTPUT:
2648 RETVAL
2649
2650MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2651
2652faceidx sound_find (utf8_string name)
2653
2654void sound_set (utf8_string str, faceidx face)
2655
2656# dire hack
2657void old_sound_index (int idx, faceidx face)
2658 CODE:
2659 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2660 old_sound_index [idx] = face;
2661
2662MODULE = cf PACKAGE = cf::face PREFIX = face_
2663
2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2665
2666faceidx face_find (utf8_string name, faceidx defidx = 0)
2667
2668faceidx alloc (utf8_string name)
2669 CODE:
2670{
2671 do
2672 {
2673 RETVAL = faces.size ();
2674 faces.resize (RETVAL + 1);
2675 }
2676 while (!RETVAL); // crude way to leave index 0
2677
2678 faces [RETVAL].name = name;
2679 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2680
2681 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2682 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2683}
2684 OUTPUT: RETVAL
2685
2686void set_type (faceidx idx, int value)
2687 ALIAS:
2688 set_type = 0
2689 set_visibility = 1
2690 set_magicmap = 2
2691 set_smooth = 3
2692 set_smoothlevel = 4
2693 CODE:
2694 faceinfo *f = face_info (idx); assert (f);
2695 switch (ix)
2696 {
2697 case 0: f->type = value; break;
2698 case 1: f->visibility = value; break;
2699 case 2: f->magicmap = value; break;
2700 case 3: f->smooth = value; break;
2701 case 4: f->smoothlevel = value; break;
2702 }
2703
2704void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2705 CODE:
2706{
2707 faceinfo *f = face_info (idx); assert (f);
2708 facedata *d = &(faceset ? f->data64 : f->data32);
2709 sv_to (data, d->data);
2710 STRLEN clen;
2711 char *cdata = SvPVbyte (chksum, clen);
2712 clen = min (CHKSUM_SIZE, clen);
2713
2714 if (memcmp (d->chksum, cdata, clen))
2715 {
2716 memcpy (d->chksum, cdata, clen);
2717
2718 // invalidate existing client face info
2719 for_all_clients (ns)
2720 if (ns->faceset == faceset)
2721 {
2722 ns->faces_sent [idx] = false;
2723 ns->force_newmap = true;
2724 }
2725 }
2726}
2727
2728int get_data_size (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = d->data.size ();
2732 OUTPUT:
2733 RETVAL
2734
2735SV *get_chksum (faceidx idx, int faceset = 0)
2736 CODE:
2737 facedata *d = face_data (idx, faceset); assert (d);
2738 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2739 OUTPUT:
2740 RETVAL
2741
2742void invalidate (faceidx idx)
2743 CODE:
2744 for_all_clients (ns)
2745 {
2746 ns->faces_sent [idx] = false;
2747 ns->force_newmap = true;
2748 }
2749
2750void invalidate_all ()
2751 CODE:
2752 for_all_clients (ns)
2753 {
2754 ns->faces_sent.reset ();
2755 ns->force_newmap = true;
2756 }
2757
2758MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2759
2760#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2761
2762animidx anim_find (utf8_string name)
2763 CODE:
2764 RETVAL = animation::find (name).number;
2765 OUTPUT: RETVAL
2766
2767animidx set (utf8_string name, SV *frames, int facings = 1)
2768 CODE:
2769{
2770 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2771 croak ("frames must be an arrayref");
2772
2773 AV *av = (AV *)SvRV (frames);
2774
2775 animation *anim = &animation::find (name);
2776 if (anim->number)
2777 {
2778 anim->resize (av_len (av) + 1);
2779 anim->facings = facings;
2780 }
2781 else
2782 anim = &animation::create (name, av_len (av) + 1, facings);
2783
2784 for (int i = 0; i < anim->num_animations; ++i)
2785 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2786}
2787 OUTPUT: RETVAL
2788
2789void invalidate_all ()
2790 CODE:
2791 for_all_clients (ns)
2792 ns->anims_sent.reset ();
2793
2794MODULE = cf PACKAGE = cf::object::freezer
2795
2796INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2797
2798SV *
2799new (char *klass)
2800 CODE:
2801 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2802 OUTPUT: RETVAL
2803
2804void
2805DESTROY (SV *sv)
2806 CODE:
2807 object_freezer *self;
2808 sv_to (sv, self);
2809 delete self;
2810
2811MODULE = cf PACKAGE = cf::object::thawer
2812
2813INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2814
2815SV *
2816new_from_file (char *klass, octet_string path)
2817 CODE:
2818 object_thawer *f = new object_thawer (path);
2819 if (!*f)
2820 {
2821 delete f;
2822 XSRETURN_UNDEF;
2823 }
2824 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2825 OUTPUT: RETVAL
2826
2827void
2828DESTROY (SV *sv)
2829 CODE:
2830 object_thawer *self;
2831 sv_to (sv, self);
2832 delete self;
2833
2834void
2835extract_tags (object_thawer *self)
2836 PPCODE:
2837 while (self->kw != KW_EOF)
2838 {
2839 PUTBACK;
2840 coroapi::cede_to_tick_every (5000);
2841 SPAGAIN;
2842
2843 if (self->kw == KW_tag)
2844 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2845
2846 self->skip ();
2847 }
2848

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