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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.265 by root, Wed Nov 14 08:09:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
41#include "CoroAPI.h" 55#include "CoroAPI.h"
42#include "perlxsi.c" 56#include "perlxsi.c"
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
48 64
49#if IVSIZE >= 8 65#if IVSIZE >= 8
50 typedef IV val64; 66 typedef IV val64;
51# define newSVval64 newSViv 67# define newSVval64 newSViv
52# define SvVAL64 SvIV 68# define SvVAL64 SvIV
54 typedef double val64; 70 typedef double val64;
55# define newSVval64 newSVnv 71# define newSVval64 newSVnv
56# define SvVAL64 SvNV 72# define SvVAL64 SvNV
57#endif 73#endif
58 74
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 75static PerlInterpreter *perl;
64 76
65double runtime; 77tstamp NOW, runtime;
66 78
67global gbl_ev; 79global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
70 85
71static HV 86static HV
72 *stash_cf, 87 *stash_cf,
73 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
82 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
83// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
84template<class super> 121template<class super>
85static super * 122static super *
86is_a (attachable *at) 123is_a (attachable *at)
87{ 124{
94 131
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 133
97unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
98 135
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 136attachable::~attachable ()
111{ 137{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 138 assert (!self);
116#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
117} 173}
118 174
119// check wether the object really is dead 175// check wether the object really is dead
120void 176void
121attachable::do_check () 177attachable::do_check ()
122{ 178{
123 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
124 return; 180 return;
125 181
126 // try to unborrow the refcnt from perl 182 destroy ();
127 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
128 { 191 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
133 } 194 }
134 195
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 196 mortals.push_back (this);
148} 197}
149 198
150void 199void
151attachable::destroy () 200attachable::destroy ()
153 if (destroyed ()) 202 if (destroyed ())
154 return; 203 return;
155 204
156 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
157 do_destroy (); 206 do_destroy ();
207 sever_self ();
158} 208}
159 209
210void
160void attachable::check_mortals () 211attachable::check_mortals ()
161{ 212{
162 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
163 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
164 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
165 242
166 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
167 244 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 245 {
170#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
173#endif 249#endif
174 250
251 if (obj->refcnt)
252 {
175 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
176 }//D 257 }
177 else 258 else
178 { 259 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
181 delete obj; 262 delete obj;
182 } 263 }
183 } 264 }
184} 265}
185 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
186attachable & 279attachable &
187attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
188{ 281{
189 //if (self || cb) 282 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 284
192 attach = src.attach; 285 attach = src.attach;
193 return *this; 286 return *this;
194} 287}
195 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 324
198static SV * 325static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 327{
201 SV *sv; 328 SV *sv;
202 329
203 if (!ptr) 330 if (!ptr)
204 return &PL_sv_undef; 331 return newSV (0);
205 332
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 335}
209 336
210static int 337static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 339{
213 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
215 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
216 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 350 //at->refcnt_chk ();
218 return 0; 351 return 0;
219} 352}
220 353
222 355
223static SV * 356static SV *
224newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
225{ 358{
226 if (!obj) 359 if (!obj)
227 return &PL_sv_undef; 360 return newSV (0);
228 361
229 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
230 { 366 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 368
234 // borrow the refcnt from the object 369 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
238 376
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
240} 382}
241 383
242static void 384static void
243clearSVptr (SV *sv) 385clearSVptr (SV *sv)
244{ 386{
270 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
271 else 413 else
272 return 0; 414 return 0;
273} 415}
274 416
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 440
299inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
301 443
302//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 446
306inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
307{ 448{
308 char buf[128]; 449 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
311} 452}
312 453
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 480
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 483
340template<class T> 484template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 486
343template<int N> 487template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 489
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
352inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
353{ 503{
354 unsigned int version; 504 unsigned int version;
355 505
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 529 break;
380 530
381 case DT_STRING: 531 case DT_STRING:
382 { 532 {
383 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 535 }
386 break; 536 break;
387 537
388 case DT_DATA: 538 case DT_DATA:
389 { 539 {
390 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
393 } 543 }
394 break; 544 break;
395 545
396 case DT_OBJECT: 546 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 589 va_end (ap);
440 590
441 return sv; 591 return sv;
442} 592}
443 593
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 595
476SV * 596SV *
477registry (attachable *ext) 597registry (attachable *ext)
478{ 598{
480 ext->cb = newAV (); 600 ext->cb = newAV ();
481 601
482 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
483} 603}
484 604
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
523
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578 606
579void 607void
580cfperl_init () 608cfperl_init ()
581{ 609{
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583 perl = perl_alloc (); 611 perl = perl_alloc ();
584 perl_construct (perl); 612 perl_construct (perl);
585 613
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 615
588 char *argv[] = { 616 const char *argv[] = {
589 "", 617 settings.argv [0],
590 "-e" 618 "-e"
591 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
594 "require cf;" 622 "require cf;"
595 }; 623 };
596 624
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
598 { 627 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
601 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
602} 639}
603 640
604void cfperl_main () 641void cfperl_main ()
605{ 642{
606 dSP; 643 dSP;
613void 650void
614attachable::instantiate () 651attachable::instantiate ()
615{ 652{
616 if (attach) 653 if (attach)
617 { 654 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 656 attach = 0;
620 } 657 }
621} 658}
622 659
623void 660void
624attachable::reattach () 661attachable::reattach ()
625{ 662{
626 optimise (); 663 optimise ();
627 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
629} 666}
630 667
631static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 670# include "eventinc.h"
676} 713}
677 714
678void 715void
679global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 717{
681 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
682} 719}
683 720
684void 721void
685object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 723{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 725 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 727
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 730 }
694 731
730{ 767{
731 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
733} 770}
734 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
735bool 822bool
736attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
737{ 824{
738 data_type dt; 825 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 826
743 // callback call ordering should be: 827 // callback call ordering should be:
744 // 1. per-object callback 828 // 1. per-object callback
745 // 2. per-class object 829 // 2. per-class object
746 // 3. per-type callback 830 // 3. per-type callback
750 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
751 835
752 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 837 if (!callbacks)
754 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
755 842
756 CALL_BEGIN (3); 843 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 846
794} 881}
795 882
796SV * 883SV *
797cfperl_result (int idx) 884cfperl_result (int idx)
798{ 885{
799 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 887 if (!av)
801 return &PL_sv_undef; 888 return &PL_sv_undef;
802 889
803 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 891 if (!sv)
818{ 905{
819 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
820} 907}
821 908
822///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
823 911
824void 912void
825maptile::emergency_save () 913cfperl_emergency_save ()
826{ 914{
827 CALL_BEGIN (0); 915 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 917 CALL_END;
830} 918}
831 919
832maptile * 920void
833maptile::load_map_sync (const char *path, maptile *origin) 921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
834{ 931{
835 CALL_BEGIN (2); 932 CALL_BEGIN (2);
836 CALL_ARG (path); 933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
837 CALL_ARG (origin); 943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 971 CALL_CALL ("cf::player::find", G_SCALAR);
839 972
840 maptile *retval; 973 player *retval;
841 974
842 if (count) 975 if (count)
843 sv_to (POPs, retval); 976 sv_to (POPs, retval);
844 else 977 else
845 retval = 0; 978 retval = 0;
846 979
847 CALL_END; 980 CALL_END;
848 981
849 return retval; 982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
850} 1033}
851 1034
852void 1035void
853maptile::change_all_map_light (int change) 1036maptile::change_all_map_light (int change)
854{ 1037{
869 CALL_ARG (exit); 1052 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1054 CALL_END;
872} 1055}
873 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
874///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
875 1103
876struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
878 1106
879static void iw_dispatch (pe_event *ev) 1107int coroapi::cede_counter;
880{ 1108tstamp coroapi::next_cede;
881 iw *w = (iw *)ev->ext_data;
882 w->call (*w);
883}
884 1109
885void 1110void coroapi::do_cede_to_tick ()
886iw::alloc ()
887{ 1111{
888 pe = GEventAPI->new_idle (0, 0); 1112 cede_counter = 0;
889 1113
890 pe->base.callback = (void *)iw_dispatch; 1114 cede ();
891 pe->base.ext_data = (void *)this;
892}
893 1115
894static void iow_dispatch (pe_event *ev) 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
895{ 1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
896 iow *w = (iow *)ev->ext_data; 1118 next_cede = SvNV (sv_next_tick);
897 w->call (*w, ((pe_ioevent *)ev)->got);
898} 1119}
899 1120
900void 1121void coroapi::do_cede_every ()
901iow::alloc ()
902{ 1122{
903 pe = GEventAPI->new_io (0, 0); 1123 cede_counter = 0;
904 1124
905 pe->base.callback = (void *)iow_dispatch; 1125 if (coroapi::nready ())
906 pe->base.ext_data = (void *)this; 1126 coroapi::cede ();
907
908 pe->fd = -1;
909 pe->poll = 0;
910} 1127}
911 1128
912void 1129void coroapi::do_cede_to_tick_every ()
913iow::fd (int fd)
914{ 1130{
915 pe->fd = fd; 1131 cede_counter = 0;
916}
917 1132
918int 1133 cede_to_tick ();
919iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
920{ 1138{
921 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
922} 1150}
923 1151
924void 1152void
925iow::poll (int events) 1153iow::poll (int events)
926{ 1154{
927 if (pe->poll != events) 1155 if (events != this->events)
928 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1158 if (active) stop ();
930 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1160 if (active) start ();
932 } 1161 }
933} 1162}
934 1163
935void 1164void
936_connect_to_perl () 1165_connect_to_perl ()
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1178
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1181
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1182 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1183 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1184 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1185 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1190
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1191MODULE = cf PACKAGE = cf PREFIX = cf_
963 1192
964BOOT: 1193BOOT:
965{ 1194{
1195 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1196 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1197
966 _connect_to_perl (); 1198 _connect_to_perl ();
967 1199
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1200 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1201
1202 //{
1203 // require_pv ("Time::HiRes");
1204 //
1205 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1206 // if (!svp) croak ("Time::HiRes is required");
1207 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1208 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1209 //}
972 1210
973 static const struct { 1211 static const struct {
974 const char *name; 1212 const char *name;
975 IV iv; 1213 IV iv;
976 } *civ, const_iv[] = { 1214 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1215# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1216 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1217 const_iv (logBacktrace)
980 const_iv (llevDebug) 1218
981 const_iv (llevMonster) 1219 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1220
1221 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1222
983 const_iv (MAX_TIME) 1223 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1224 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1225
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1226 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1227 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1228 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1229 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1230 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1231 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1232
1097 const_iv (NUM_SUBTYPES) 1233 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1234 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1235 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1236 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1237 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1238 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1239 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1240 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1241 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1242 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1243 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1244 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1245 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1246 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1247 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1248 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1249 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1250 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1251 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1252 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1253 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1254 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1255 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1256 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1257 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1258 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1259 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1260 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1261
1099 const_iv (ST_BD_BUILD) 1262 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1263
1102 const_iv (ST_MAT_FLOOR) 1264 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1265 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1266
1106 const_iv (AT_PHYSICAL) 1267 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1268 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1269 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1270 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1271 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1272 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1273 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1274
1133 const_iv (WEAP_HIT) 1275 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1276 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1277 const_iv (WEAP_BLUD)
1142 1278
1143 const_iv (FLAG_ALIVE) 1279 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1280 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1281 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1282 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1283 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1284 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1285 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1286 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1287 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1288 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1289 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1291 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1292 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1293 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1294 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1295 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1296 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1297 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1298 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1299 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1301 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1302 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1304 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1305
1306 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1307 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1308 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1309 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1311 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1312
1313 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1314 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1315
1316 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1317
1318 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1319 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1320 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1321 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1322 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1323 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1324 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1325 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1326 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1327 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1328 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1329 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1330 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1331 const_iv (SP_MAGIC_MAPPING)
1332 const_iv (SP_MAGIC_WALL)
1333 const_iv (SP_DESTRUCTION)
1334 const_iv (SP_PERCEIVE_SELF)
1335 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1336 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1337 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1338 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1339 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1340 const_iv (SP_EARTH_TO_DUST)
1273 1341 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1342 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1343 const_iv (SP_CURSE)
1344 const_iv (SP_SUMMON_MONSTER)
1345 const_iv (SP_CHARGING)
1346 const_iv (SP_POLYMORPH)
1347 const_iv (SP_ALCHEMY)
1348 const_iv (SP_REMOVE_CURSE)
1349 const_iv (SP_IDENTIFY)
1350 const_iv (SP_DETECTION)
1351 const_iv (SP_MOOD_CHANGE)
1352 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1353 const_iv (SP_SWARM)
1354 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1355 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1356 const_iv (SP_CREATE_MISSILE)
1357 const_iv (SP_CONSECRATE)
1358 const_iv (SP_ANIMATE_WEAPON)
1359 const_iv (SP_LIGHT)
1360 const_iv (SP_CHANGE_MAP_LIGHT)
1361 const_iv (SP_FAERY_FIRE)
1362 const_iv (SP_CAUSE_DISEASE)
1363 const_iv (SP_AURA)
1364 const_iv (SP_TOWN_PORTAL)
1365 const_iv (SP_PARTY_SPELL)
1366
1367 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1368 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1369 const_iv (F_LOCKED)
1283 1370
1284 const_iv (F_BUY) 1371 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1372
1288 const_iv (P_BLOCKSVIEW) 1373 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1374 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1375
1297 const_iv (UP_OBJ_INSERT) 1376 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1377
1302 const_iv (INS_NO_MERGE) 1378 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1379 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1380
1309 const_iv (WILL_APPLY_HANDLE) 1381 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1382 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1383
1315 const_iv (SAVE_MODE) 1384 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1385
1318 const_iv (M_PAPER) 1386 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1387 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1388 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1389 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1390
1333 const_iv (SK_EXP_ADD_SKILL) 1391 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1392 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1393
1339 const_iv (SK_LOCKPICKING) 1394 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1395 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1396 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1397 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1398 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1399 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1400 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1401 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1402 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1403 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1404 const_iv (SK_POISON_NAIL)
1380 1405
1381 const_iv (SOUND_NEW_PLAYER) 1406 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1407 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1408 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1409 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1410 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1411 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1412
1406 const_iv (PREFER_LOW) 1413 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1414
1409 const_iv (ATNR_PHYSICAL) 1415 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1416 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1417 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1418 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1419 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1420 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1421 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1422
1436 const_iv (MAP_FLUSH) 1423 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1424
1442 const_iv (MAP_IN_MEMORY) 1425 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1426 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1427
1447 const_iv (KLASS_ATTACHABLE) 1428 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1429
1454 const_iv (CS_QUERY_YESNO) 1430 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1431
1458 const_iv (ST_DEAD) 1432 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1433
1463 const_iv (ST_CHANGE_CLASS) 1434 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1435
1471 // random map generator 1436 // random map generator
1472 const_iv (LAYOUT_NONE) 1437 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1438 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1439
1480 const_iv (RMOPT_RANDOM) 1440 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1441 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1442 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1443
1490 const_iv (SYMMETRY_RANDOM) 1444 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1445 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1446
1493 const_iv (SYMMETRY_Y) 1447 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1448 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1449 const_iv (GT_MINIMAL)
1450
1451 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1452 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1453 };
1496 1454
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1455 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1456 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1457
1520 } 1478 }
1521} 1479}
1522 1480
1523void _connect_to_perl () 1481void _connect_to_perl ()
1524 1482
1483void _recalc_want ()
1484
1525void _global_reattach () 1485void _global_reattach ()
1526 CODE: 1486 CODE:
1527{ 1487{
1528 // reattach to all attachable objects in the game. 1488 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1489 for_all_clients (ns)
1530 (*i)->reattach (); 1490 ns->reattach ();
1531 1491
1532 for_all_players (pl) 1492 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1493 op->reattach ();
1541} 1494}
1542 1495
1496# support function for map-world.ext
1497void _quantise (SV *data_sv, SV *plt_sv)
1498 CODE:
1499{
1500 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1501 croak ("_quantise called with invalid agruments");
1502
1503 plt_sv = SvRV (plt_sv);
1504 SV **plt = AvARRAY (plt_sv);
1505 int plt_count = AvFILL (plt_sv) + 1;
1506
1507 STRLEN len;
1508 char *data = SvPVbyte (data_sv, len);
1509 char *dst = data;
1510
1511 while (len >= 3)
1512 {
1513 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1514 {
1515 char *val = SvPVX (*val_sv);
1516
1517 if (val [0] == data [0]
1518 && val [1] == data [1]
1519 && val [2] == data [2])
1520 {
1521 *dst++ = val [3];
1522 goto next;
1523 }
1524 }
1525
1526 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1527 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1528 dst - SvPVX (data_sv), len);
1529
1530 next:
1531 data += 3;
1532 len -= 3;
1533 }
1534
1535 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1536}
1537
1538void _post_tick ()
1539 CODE:
1540 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1541
1542NV till_cede ()
1543 CODE:
1544 RETVAL = coroapi::next_cede - now ();
1545 OUTPUT:
1546 RETVAL
1547
1548NV till_tick ()
1549 CODE:
1550 RETVAL = SvNV (sv_next_tick) - now ();
1551 OUTPUT:
1552 RETVAL
1553
1543NV floor (NV x) 1554NV floor (NV x)
1544 1555
1545NV ceil (NV x) 1556NV ceil (NV x)
1546 1557
1558NV rndm (...)
1559 CODE:
1560 switch (items)
1561 {
1562 case 0: RETVAL = rndm (); break;
1563 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1564 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1565 default: croak ("cf::rndm requires none, one or two parameters."); break;
1566 }
1567 OUTPUT:
1568 RETVAL
1569
1570NV clamp (NV value, NV min_value, NV max_value)
1571 CODE:
1572 RETVAL = clamp (value, min_value, max_value);
1573 OUTPUT:
1574 RETVAL
1575
1576NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1577 CODE:
1578 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1579 OUTPUT:
1580 RETVAL
1581
1582void cede_to_tick ()
1583 CODE:
1584 coroapi::cede_to_tick ();
1585
1547void server_tick () 1586void server_tick ()
1548 CODE: 1587 CODE:
1588 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1589 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1590 server_tick ();
1551 1591
1552void 1592void
1553LOG (int level, char *msg) 1593log_backtrace (utf8_string msg)
1594
1595void
1596LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1597 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1598 C_ARGS: flags, "%s", msg
1556 1599
1557char *path_combine (char *base, char *path) 1600octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1559 1602
1560char *path_combine_and_normalize (char *base, char *path) 1603octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1562 1605
1563const char * 1606void
1564get_maps_directory (char *path) 1607mallinfo ()
1565 PROTOTYPE: $ 1608 PPCODE:
1566 ALIAS: maps_directory = 0 1609{
1567 CODE: 1610#if __GLIBC__
1568 RETVAL = create_pathname (path); 1611 struct mallinfo mai = mallinfo ();
1569 OUTPUT: RETVAL 1612 EXTEND (SP, 10*2);
1613 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1614 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1615 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1616 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1618 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1619 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1621 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1623#endif
1624 EXTEND (SP, 2*2);
1625 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1626 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1627}
1570 1628
1571void 1629void
1572sub_generation_inc () 1630sub_generation_inc ()
1573 CODE: 1631 CODE:
1574 PL_sub_generation++; 1632 PL_sub_generation++;
1575 1633
1576char * 1634const_octet_string
1577mapdir () 1635mapdir ()
1578 PROTOTYPE: 1636 PROTOTYPE:
1579 ALIAS: 1637 ALIAS:
1580 mapdir = 0 1638 mapdir = 0
1581 uniquedir = 1 1639 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1653 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1654 case 6: RETVAL = settings.datadir ; break;
1597 } 1655 }
1598 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1599 1657
1658void abort ()
1659
1660void reset_signals ()
1661
1662void fork_abort (octet_string cause = "cf::fork_abort")
1663
1664void cleanup (octet_string cause, bool make_core = false)
1665
1600void emergency_save () 1666void emergency_save ()
1601 1667
1602void _exit (int status = 0) 1668void _exit (int status = EXIT_SUCCESS)
1603 1669
1670#if _POSIX_MEMLOCK
1671
1672int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1673
1674int munlockall ()
1675
1676#endif
1677
1604int find_animation (char *text) 1678int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1679 PROTOTYPE: $
1606 1680
1607int random_roll (int min, int max, object *op, int goodbad); 1681int random_roll (int min, int max, object *op, int goodbad);
1608 1682
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1683const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1684
1611int 1685int
1612exp_to_level (val64 exp) 1686exp_to_level (val64 exp)
1613 CODE: 1687 CODE:
1614{ 1688{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1719 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1720 else
1647 XSRETURN_UNDEF; 1721 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1649 1723
1724bool
1725load_resource_file (octet_string filename)
1726
1650MODULE = cf PACKAGE = cf::attachable 1727MODULE = cf PACKAGE = cf::attachable
1651 1728
1652int 1729int
1653valid (SV *obj) 1730valid (SV *obj)
1654 CODE: 1731 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1732 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1733 OUTPUT:
1657 RETVAL 1734 RETVAL
1658 1735
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1736void
1663#destroy (attachable *at) 1737debug_trace (attachable *obj, bool on = true)
1738 CODE:
1739 obj->flags &= ~attachable::F_DEBUG_TRACE;
1740 if (on)
1741 obj->flags |= attachable::F_DEBUG_TRACE;
1742
1743int mortals_size ()
1744 CODE:
1745 RETVAL = attachable::mortals.size ();
1746 OUTPUT: RETVAL
1747
1748#object *mortals (U32 index)
1749# CODE:
1750# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1751# OUTPUT: RETVAL
1752
1753INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1754
1665MODULE = cf PACKAGE = cf::global 1755MODULE = cf PACKAGE = cf::global
1666 1756
1667int invoke (SV *klass, int event, ...) 1757int invoke (SV *klass, int event, ...)
1668 CODE: 1758 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1762 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1674 1764
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1765MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1766
1677INCLUDE: $PERL genacc object ../include/object.h | 1767INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1768
1679int invoke (object *op, int event, ...) 1769int invoke (object *op, int event, ...)
1680 CODE: 1770 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1771 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1774 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1686 1776
1687SV *registry (object *op) 1777SV *registry (object *op)
1688 1778
1689void mortals () 1779int objects_size ()
1690 PPCODE: 1780 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1781 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1783
1784object *objects (U32 index)
1785 CODE:
1786 RETVAL = index < objects.size () ? objects [index] : 0;
1787 OUTPUT: RETVAL
1788
1789int actives_size ()
1790 CODE:
1791 RETVAL = actives.size ();
1792 OUTPUT: RETVAL
1793
1794object *actives (U32 index)
1795 CODE:
1796 RETVAL = index < actives.size () ? actives [index] : 0;
1797 OUTPUT: RETVAL
1798
1799const char *slot_use_name (U32 slot)
1800 ALIAS:
1801 slot_nonuse_name = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 switch (ix)
1808 {
1809 case 0: RETVAL = body_locations[slot].use_name; break;
1810 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1811 }
1812}
1813 OUTPUT:
1814 RETVAL
1699 1815
1700# missing properties 1816# missing properties
1701 1817
1702object *head (object *op) 1818object *head (object *op)
1703 PROTOTYPE: $ 1819 PROTOTYPE: $
1704 CODE: 1820 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1821 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1713 1823
1714void 1824void
1715inv (object *obj) 1825inv (object *obj)
1716 PROTOTYPE: $ 1826 PROTOTYPE: $
1717 PPCODE: 1827 PPCODE:
1718{ 1828{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 1829 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 1830 XPUSHs (sv_2mortal (to_sv (o)));
1722} 1831}
1723 1832
1724void 1833void
1725set_animation (object *op, int idx) 1834set_animation (object *op, int idx)
1726 CODE: 1835 CODE:
1727 SET_ANIMATION (op, idx); 1836 SET_ANIMATION (op, idx);
1728 1837
1838int
1839num_animations (object *op)
1840 CODE:
1841 RETVAL = NUM_ANIMATIONS (op);
1842 OUTPUT: RETVAL
1843
1844int slot_info (object *op, UV slot, int value = 0)
1845 ALIAS:
1846 slot_used = 1
1847 CODE:
1848{
1849 if (slot >= NUM_BODY_LOCATIONS)
1850 croak ("body slot index out of range");
1851
1852 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1853
1854 if (items > 2)
1855 if (ix)
1856 op->slot[slot].used = value;
1857 else
1858 op->slot[slot].info = value;
1859}
1860 OUTPUT:
1861 RETVAL
1862
1729object *find_best_object_match (object *op, const char *match) 1863object *find_best_object_match (object *op, utf8_string match)
1730 1864
1731object *find_marked_object (object *op) 1865object *find_marked_object (object *op)
1732 1866
1733int need_identify (object *obj); 1867int need_identify (object *obj);
1734 1868
1746 1880
1747void apply_below (object *op) 1881void apply_below (object *op)
1748 CODE: 1882 CODE:
1749 player_apply_below (op); 1883 player_apply_below (op);
1750 1884
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1885int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1886
1757#//TODO 1887#//TODO
1758object *clone_ (object *op, int recursive = 0) 1888object *clone_ (object *op, int recursive = 0)
1759 CODE: 1889 CODE:
1760 if (recursive) 1890 if (recursive)
1776 RETVAL = pay_for_amount (amount, op); 1906 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1778 1908
1779void pay_player (object *op, uint64 amount) 1909void pay_player (object *op, uint64 amount)
1780 1910
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1911val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1912
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1914
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1915void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1916 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1917 do_learn_spell (op, sp, special_prayer);
1788 1918
1789void forget_spell (object *op, object *sp) 1919void forget_spell (object *op, object *sp)
1790 CODE: 1920 CODE:
1791 do_forget_spell (op, query_name (sp)); 1921 do_forget_spell (op, query_name (sp));
1792 1922
1793object *check_for_spell (object *op, char *spellname) 1923object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1924 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1925 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
1797 1927
1798int query_money (object *op) 1928int query_money (object *op)
1807 1937
1808void drop (object *who, object *op) 1938void drop (object *who, object *op)
1809 1939
1810void pick_up (object *who, object *op) 1940void pick_up (object *who, object *op)
1811 1941
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 1942void update_object (object *op, int action)
1819 1943
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1944void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1945
1824void player_lvl_adj (object *who, object *skill = 0) 1946void player_lvl_adj (object *who, object *skill = 0)
1825 1947
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 1949
1833 1955
1834void add_button_link (object *button, maptile *map, int connected); 1956void add_button_link (object *button, maptile *map, int connected);
1835 1957
1836void remove_button_link (object *op); 1958void remove_button_link (object *op);
1837 1959
1960void handle_apply_yield (object *op);
1961
1838 1962
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1963MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 1964
1843# no clean way to get an object from an archetype - stupid idiotic 1965# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 1967
1846object *new (const char *archetype = 0) 1968object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 1969 PROTOTYPE: ;$
1848 CODE: 1970 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1971 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 1972 OUTPUT:
1851 RETVAL 1973 RETVAL
1852 1974
1975object *find_object (U32 tag)
1976
1977# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1978object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 1979 PROTOTYPE: $$$$$$
1855 CODE: 1980 CODE:
1856{ 1981{
1857 int unused_type; 1982 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 1983}
1860 1984
1861# syntatic sugar for easier use in event callbacks. 1985const_utf8_string get_ob_key_value (object *op, utf8_string key)
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 1986
1868player *contr (object *op)
1869 CODE:
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872
1873const char *get_ob_key_value (object *op, const char *key)
1874
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1987bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 1988
1877object *get_nearest_player (object *ob) 1989object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 1990 ALIAS: nearest_player = 0
1879 PREINIT: 1991 PREINIT:
1880 extern object *get_nearest_player (object *); 1992 extern object *get_nearest_player (object *);
1888 EXTEND (SP, 5); 2000 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2001 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2002 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2003 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2004 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2005 PUSHs (to_sv (rv.part));
1894} 2006}
1895 2007
1896bool on_same_map_as (object *ob, object *other) 2008bool on_same_map_as (object *ob, object *other)
1897 CODE: 2009 CODE:
1898 RETVAL = on_same_map (ob, other); 2010 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1900 2012
1901const char * 2013const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2014base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2015 CODE:
1904 RETVAL = query_base_name (op, plural); 2016 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2017 OUTPUT: RETVAL
1906 2018
1907object *decrease_ob_nr (object *op, unsigned long i) 2019object *decrease_ob_nr (object *op, unsigned long i)
1908 2020
2021# return the tail of an object, excluding itself
2022void
2023tail (object *op)
2024 PPCODE:
2025 while ((op = op->more))
2026 XPUSHs (sv_2mortal (to_sv (op)));
2027
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2029
1911player *player (object *op) 2030player *player (object *op)
1912 CODE: 2031 CODE:
1913 RETVAL = op->contr; 2032 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1915 2034
2035bool move_player (object *op, int dir)
2036
1916void check_score (object *op) 2037void check_score (object *op)
1917 2038
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2039void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2040 CODE:
1920object *cf_player_send_inventory (object *op) 2041 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2042
1935void kill_player (object *op) 2043void kill_player (object *op)
1936 2044
2045void esrv_send_item (object *pl, object *item)
2046
1937void esrv_update_item (object *op, int what, object *item) 2047void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2048 C_ARGS: what, pl, item
1939 2049
1940void clear_los (object *op) 2050void esrv_del_item (object *pl, int tag)
2051 C_ARGS: pl->contr, tag
1941 2052
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2053int command_summon (object *op, utf8_string params)
1945 2054
1946int command_arrest (object *op, char *params) 2055int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2056
1952 2057
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2059
1955INCLUDE: $PERL genacc player ../include/player.h | 2060INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2061
1957int invoke (player *pl, int event, ...) 2062int invoke (player *pl, int event, ...)
1958 CODE: 2063 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2064 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2065 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2075 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2076 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2077 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2078 pl->orig_stats = pl->ob->stats;
1974 2079
1975player *cf_player_find (char *name) 2080void clear_los (player *pl)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir)
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2081
1987bool 2082bool
1988cell_visible (player *pl, int dx, int dy) 2083cell_visible (player *pl, int dx, int dy)
1989 CODE: 2084 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1997 CODE: 2092 CODE:
1998{ 2093{
1999 STRLEN len; 2094 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2095 char *buf = SvPVbyte (packet, len);
2001 2096
2097 if (len > MAXSOCKBUF)
2098 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2099 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2100 pl->ns->send_packet (buf, len);
2004} 2101}
2005 2102
2006int 2103int
2007listening (player *pl, int new_value = -1) 2104listening (player *pl, int new_value = -1)
2027 if (y) sv_to (y, pl->bed_y); 2124 if (y) sv_to (y, pl->bed_y);
2028 2125
2029void 2126void
2030list () 2127list ()
2031 PPCODE: 2128 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2129 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2130 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2131
2057 2132
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2133MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2134
2060int invoke (maptile *map, int event, ...) 2135int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2140 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2067 2142
2068SV *registry (maptile *map) 2143SV *registry (maptile *map)
2069 2144
2145void
2146find_tagged_objects (maptile *map, utf8_string tag = 0)
2147 PPCODE:
2148{
2149 if (!map->spaces)
2150 XSRETURN_EMPTY;
2151
2152 if (tag)
2153 {
2154 shstr_cmp tag_ (tag);
2155
2156 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2157 for (object *op = ms->bot; op; op = op->above)
2158 if (op->tag == tag_)
2159 XPUSHs (sv_2mortal (to_sv (op)));
2160 }
2161 else
2162 {
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168}
2169
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2170INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2171
2072void 2172void
2073maptile::instantiate () 2173maptile::instantiate ()
2074 2174
2075maptile *new () 2175maptile *new ()
2076 PROTOTYPE: 2176 PROTOTYPE:
2077 CODE: 2177 CODE:
2078 RETVAL = new maptile; 2178 RETVAL = new maptile;
2079 OUTPUT: 2179 OUTPUT:
2080 RETVAL 2180 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2181
2085void 2182void
2086maptile::players () 2183maptile::players ()
2087 PPCODE: 2184 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2185 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2190 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2191 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2192 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2193 }
2097 2194
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2195void
2196maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2197 CODE:
2198{
2199 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2200 croak ("maptile::add_underlay: palette must be arrayref");
2201
2202 palette = SvRV (palette);
2203
2204 STRLEN idxlen;
2205 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2211 if (op->flag [FLAG_IS_FLOOR])
2212 goto skip_space;
2213
2214 {
2215 int offs = offset + y * stride + x;
2216 if (IN_RANGE_EXC (offs, 0, idxlen))
2217 {
2218 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2219 {
2220 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2221 ob->flag [FLAG_NO_MAP_SAVE] = true;
2222 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2223
2224 if (ob->randomitems)
2225 {
2226 if (!ob->above)
2227 {
2228 ob->create_treasure (ob->randomitems);
2229
2230 for (object *op = ob->above; op; op = op->above)
2231 op->flag [FLAG_NO_MAP_SAVE] = true;
2232 }
2233
2234 ob->randomitems = 0;
2235 }
2236 }
2237 }
2238 }
2239
2240 skip_space: ;
2241 }
2242}
2243
2244void
2245maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2246 CODE:
2247{
2248 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2249 croak ("maptile::set_regiondata: palette must be arrayref");
2250
2251 palette = SvRV (palette);
2252
2253 STRLEN idxlen;
2254 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2255
2256 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2261
2262 for (int y = 0; y < THIS->height; ++y)
2263 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2264
2265 sfree (THIS->regions, THIS->size ());
2266 delete [] THIS->regionmap;
2267
2268 THIS->regions = regions;
2269 THIS->regionmap = regionmap;
2270}
2271
2272void
2273maptile::create_region_treasure ()
2274 CODE:
2275{
2276 object *op = object::create ();
2277 op->type = FLOOR;
2278 op->map = THIS;
2279
2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 region *rgn = THIS->region (x, y);
2284
2285 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2286 if (rgn->treasure && rndm () < rgn->treasure_density)
2287 {
2288 op->x = x;
2289 op->y = y;
2290 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2291 }
2292 }
2293
2294 op->destroy ();
2295}
2099 2296
2100int out_of_map (maptile *map, int x, int y) 2297int out_of_map (maptile *map, int x, int y)
2101 2298
2102void 2299void
2103trigger (maptile *map, long connection, bool state = true) 2300trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2305get_connection (maptile *map, long connection)
2109 PPCODE: 2306 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2307 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2308 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2309 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2310 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2311
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2312void
2123cf_map_normalise (maptile *map, int x, int y) 2313get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2314 PPCODE:
2125{ 2315{
2126 maptile *nmap = 0; 2316 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2317 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2318 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2130 EXTEND (SP, 4); 2320 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2321 PUSHs (sv_2mortal (newSViv (flags)));
2132 2322
2133 if (GIMME_V == G_ARRAY) 2323 if (GIMME_V == G_ARRAY)
2134 { 2324 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2325 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2326 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2327 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2328 }
2139} 2329}
2140 2330
2149 2339
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2340 get_map_flags (map, &nmap, x, y, &nx, &ny);
2151 2341
2152 if (nmap) 2342 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2343 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2344 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2345}
2156 2346
2157SV * 2347SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2348bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2349 PROTOTYPE: $$$
2168 INIT: 2358 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2359 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2360 CODE:
2171 switch (ix) 2361 switch (ix)
2172 { 2362 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2363 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2364 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2365 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2366 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2367 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2368 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2369 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2370 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2371 }
2182 OUTPUT: 2372 OUTPUT: RETVAL
2183 RETVAL
2184 2373
2185void fix_walls (maptile *map, int x, int y) 2374void fix_walls (maptile *map, int x, int y)
2186 2375
2187void fix_walls_around (maptile *map, int x, int y) 2376void fix_walls_around (maptile *map, int x, int y)
2188 2377
2189# worst xs function of my life 2378# worst xs function of my life
2190maptile * 2379bool
2191_create_random_map (\ 2380_create_random_map (\
2192 char *path,\ 2381 maptile *self,\
2193 char *wallstyle,\ 2382 utf8_string wallstyle,\
2194 char *wall_name,\ 2383 utf8_string wall_name,\
2195 char *floorstyle,\ 2384 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2385 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2386 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2387 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2388 utf8_string doorstyle,\
2200 char *decorstyle,\ 2389 utf8_string decorstyle,\
2201 char *origin_map,\ 2390 utf8_string origin_map,\
2202 char *final_map,\ 2391 utf8_string final_map,\
2203 char *exitstyle,\ 2392 utf8_string exitstyle,\
2204 char *this_map,\ 2393 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2394 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2395 int xsize,\
2207 int Ysize,\ 2396 int ysize,\
2208 int expand2x,\ 2397 int expand2x,\
2209 int layoutoptions1,\ 2398 int layoutoptions1,\
2210 int layoutoptions2,\ 2399 int layoutoptions2,\
2211 int layoutoptions3,\ 2400 int layoutoptions3,\
2212 int symmetry,\ 2401 int symmetry,\
2217 int dungeon_depth,\ 2406 int dungeon_depth,\
2218 int decoroptions,\ 2407 int decoroptions,\
2219 int orientation,\ 2408 int orientation,\
2220 int origin_y,\ 2409 int origin_y,\
2221 int origin_x,\ 2410 int origin_x,\
2222 int random_seed,\ 2411 U32 random_seed,\
2223 val64 total_map_hp,\ 2412 val64 total_map_hp,\
2224 int map_layout_style,\ 2413 int map_layout_style,\
2225 int treasureoptions,\ 2414 int treasureoptions,\
2226 int symmetry_used,\ 2415 int symmetry_used,\
2227 region *region\ 2416 region *region,\
2417 utf8_string custom\
2228) 2418)
2229 CODE: 2419 CODE:
2230{ 2420{
2231 random_map_params rmp; 2421 random_map_params rmp;
2232 2422
2236 assign (rmp.monsterstyle , monsterstyle); 2426 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2427 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2428 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2429 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2430 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2431 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2432 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2433
2434 rmp.origin_map = origin_map;
2435 rmp.final_map = final_map;
2436 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2437 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2438 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2439 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2440 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2441 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2442 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2443 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2449 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2450 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2451 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2452 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2453 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2454 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2455 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2456 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2457 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2458 rmp.region = region;
2459 rmp.custom = custom;
2269 2460
2270 RETVAL = generate_random_map (path, &rmp); 2461 RETVAL = self->generate_random_map (&rmp);
2271} 2462}
2272 OUTPUT: 2463 OUTPUT:
2273 RETVAL 2464 RETVAL
2274 2465
2275MODULE = cf PACKAGE = cf::arch 2466MODULE = cf PACKAGE = cf::arch
2276 2467
2277archetype *find (const char *name) 2468int archetypes_size ()
2278 CODE: 2469 CODE:
2279 RETVAL = archetype::find (name); 2470 RETVAL = archetypes.size ();
2280 OUTPUT: 2471 OUTPUT: RETVAL
2281 RETVAL
2282 2472
2283archetype *first() 2473archetype *archetypes (U32 index)
2284 PROTOTYPE: 2474 CODE:
2285 CODE: 2475 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2476 OUTPUT: RETVAL
2477
2478object *instantiate (archetype *arch)
2479 CODE:
2480 RETVAL = arch_to_object (arch);
2481 OUTPUT:
2287 OUTPUT: RETVAL 2482 RETVAL
2288 2483
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2484INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2485
2291MODULE = cf PACKAGE = cf::party 2486MODULE = cf PACKAGE = cf::party
2292 2487
2293partylist *first () 2488partylist *first ()
2294 PROTOTYPE: 2489 PROTOTYPE:
2295 CODE: 2490 CODE:
2296 RETVAL = get_firstparty (); 2491 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2492 OUTPUT: RETVAL
2298 2493
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2494INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2495
2301MODULE = cf PACKAGE = cf::region 2496MODULE = cf PACKAGE = cf::region
2302 2497
2303region *first () 2498void
2499list ()
2500 PPCODE:
2501 for_all_regions (rgn)
2502 XPUSHs (sv_2mortal (to_sv (rgn)));
2503
2504region *find (utf8_string name)
2304 PROTOTYPE: 2505 PROTOTYPE: $
2305 CODE: 2506 CODE:
2306 RETVAL = first_region; 2507 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2308 2509
2510region *find_fuzzy (utf8_string name)
2511 PROTOTYPE: $
2512 CODE:
2513 RETVAL = region::find_fuzzy (name);
2514 OUTPUT: RETVAL
2515
2516int specificity (region *rgn)
2517 CODE:
2518 RETVAL = 0;
2519 while (rgn = rgn->parent)
2520 RETVAL++;
2521 OUTPUT: RETVAL
2522
2309INCLUDE: $PERL genacc region ../include/map.h | 2523INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2524
2311MODULE = cf PACKAGE = cf::living 2525MODULE = cf PACKAGE = cf::living
2312 2526
2313INCLUDE: $PERL genacc living ../include/living.h | 2527INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2528
2315MODULE = cf PACKAGE = cf::settings 2529MODULE = cf PACKAGE = cf::settings
2316 2530
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2531INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2532
2319MODULE = cf PACKAGE = cf::client 2533MODULE = cf PACKAGE = cf::client
2320 2534
2321INCLUDE: $PERL genacc client ../include/client.h | 2535INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2536
2323int invoke (client *ns, int event, ...) 2537int invoke (client *ns, int event, ...)
2324 CODE: 2538 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2539 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2540 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2556 CODE:
2343{ 2557{
2344 STRLEN len; 2558 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2559 char *buf = SvPVbyte (packet, len);
2346 2560
2561 if (len > MAXSOCKBUF)
2562 {
2563 // ugly
2564 if (THIS->pl)
2565 THIS->pl->failmsg ("[packet too long for client]");
2566 }
2567 else
2347 THIS->send_packet (buf, len); 2568 THIS->send_packet (buf, len);
2348} 2569}
2349 2570
2350void 2571faceidx
2351client::destroy () 2572client::need_face (utf8_string name, int pri = 0)
2573 CODE:
2574 RETVAL = face_find (name, 0);
2575 if (RETVAL)
2576 {
2577 THIS->send_face (RETVAL, pri);
2578 THIS->flush_fx ();
2579 }
2580 OUTPUT:
2581 RETVAL
2352 2582
2583int
2584client::fx_want (int idx, int value = -1)
2585 CODE:
2586 if (0 < idx && idx < FT_NUM)
2587 {
2588 RETVAL = THIS->fx_want [idx];
2589 if (items > 2)
2590 THIS->fx_want [idx] = value;
2591 }
2592 else
2593 RETVAL = 0;
2594 OUTPUT:
2595 RETVAL
2596
2597MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2598
2599faceidx sound_find (utf8_string name)
2600
2601void sound_set (utf8_string str, faceidx face)
2602
2603# dire hack
2604void old_sound_index (int idx, faceidx face)
2605 CODE:
2606 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2607 old_sound_index [idx] = face;
2608
2609MODULE = cf PACKAGE = cf::face PREFIX = face_
2610
2611#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2612
2613faceidx face_find (utf8_string name, faceidx defidx = 0)
2614
2615faceidx alloc (utf8_string name)
2616 CODE:
2617{
2618 do
2619 {
2620 RETVAL = faces.size ();
2621 faces.resize (RETVAL + 1);
2622 }
2623 while (!RETVAL); // crude way to leave index 0
2624
2625 faces [RETVAL].name = name;
2626 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2627
2628 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2629 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2630}
2631 OUTPUT: RETVAL
2632
2633void set_type (faceidx idx, int value)
2634 ALIAS:
2635 set_type = 0
2636 set_visibility = 1
2637 set_magicmap = 2
2638 set_smooth = 3
2639 set_smoothlevel = 4
2640 CODE:
2641 faceinfo *f = face_info (idx); assert (f);
2642 switch (ix)
2643 {
2644 case 0: f->type = value; break;
2645 case 1: f->visibility = value; break;
2646 case 2: f->magicmap = value; break;
2647 case 3: f->smooth = value; break;
2648 case 4: f->smoothlevel = value; break;
2649 }
2650
2651void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2652 CODE:
2653{
2654 faceinfo *f = face_info (idx); assert (f);
2655 facedata *d = &(faceset ? f->data64 : f->data32);
2656 sv_to (data, d->data);
2657 STRLEN clen;
2658 char *cdata = SvPVbyte (chksum, clen);
2659 clen = min (CHKSUM_SIZE, clen);
2660
2661 if (memcmp (d->chksum, cdata, clen))
2662 {
2663 memcpy (d->chksum, cdata, clen);
2664
2665 // invalidate existing client face info
2666 for_all_clients (ns)
2667 if (ns->faceset == faceset)
2668 {
2669 ns->faces_sent [idx] = false;
2670 ns->force_newmap = true;
2671 }
2672 }
2673}
2674
2675int get_data_size (faceidx idx, int faceset = 0)
2676 CODE:
2677 facedata *d = face_data (idx, faceset); assert (d);
2678 RETVAL = d->data.size ();
2679 OUTPUT:
2680 RETVAL
2681
2682SV *get_chksum (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset); assert (d);
2685 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2686 OUTPUT:
2687 RETVAL
2688
2689void invalidate (faceidx idx)
2690 CODE:
2691 for_all_clients (ns)
2692 {
2693 ns->faces_sent [idx] = false;
2694 ns->force_newmap = true;
2695 }
2696
2697void invalidate_all ()
2698 CODE:
2699 for_all_clients (ns)
2700 {
2701 ns->faces_sent.reset ();
2702 ns->force_newmap = true;
2703 }
2704
2705MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2708
2709animidx anim_find (utf8_string name)
2710 CODE:
2711 RETVAL = animation::find (name).number;
2712 OUTPUT: RETVAL
2713
2714animidx set (utf8_string name, SV *frames, int facings = 1)
2715 CODE:
2716{
2717 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2718 croak ("frames must be an arrayref");
2719
2720 AV *av = (AV *)SvRV (frames);
2721
2722 animation *anim = &animation::find (name);
2723 if (anim->number)
2724 {
2725 anim->resize (av_len (av) + 1);
2726 anim->facings = facings;
2727 }
2728 else
2729 anim = &animation::create (name, av_len (av) + 1, facings);
2730
2731 for (int i = 0; i < anim->num_animations; ++i)
2732 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2733}
2734 OUTPUT: RETVAL
2735
2736void invalidate_all ()
2737 CODE:
2738 for_all_clients (ns)
2739 ns->anims_sent.reset ();
2740
2741MODULE = cf PACKAGE = cf::object::freezer
2742
2743INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2744
2745SV *
2746new (char *klass)
2747 CODE:
2748 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2749 OUTPUT: RETVAL
2750
2751void
2752DESTROY (SV *sv)
2753 CODE:
2754 object_freezer *self;
2755 sv_to (sv, self);
2756 delete self;
2757
2758MODULE = cf PACKAGE = cf::object::thawer
2759
2760INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2761
2762SV *
2763new_from_file (char *klass, octet_string path)
2764 CODE:
2765 object_thawer *f = new object_thawer (path);
2766 if (!*f)
2767 {
2768 delete f;
2769 XSRETURN_UNDEF;
2770 }
2771 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2772 OUTPUT: RETVAL
2773
2774void
2775DESTROY (SV *sv)
2776 CODE:
2777 object_thawer *self;
2778 sv_to (sv, self);
2779 delete self;
2780
2781void
2782extract_tags (object_thawer *self)
2783 PPCODE:
2784 while (self->kw != KW_EOF)
2785 {
2786 PUTBACK;
2787 coroapi::cede_to_tick_every (5000);
2788 SPAGAIN;
2789
2790 if (self->kw == KW_tag)
2791 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2792
2793 self->skip ();
2794 }
2795

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