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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.283 by root, Wed Apr 30 08:29:31 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
41#include "CoroAPI.h" 58#include "CoroAPI.h"
42#include "perlxsi.c" 59#include "perlxsi.c"
43 60
44extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
45 62
46typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
48 65
49#if IVSIZE >= 8 66typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 67
63static PerlInterpreter *perl; 68static PerlInterpreter *perl;
64 69
65double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
66 74
67global gbl_ev; 75global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
70 81
71static HV 82static HV
72 *stash_cf, 83 *stash_cf,
73 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
83// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
84template<class super> 117template<class super>
85static super * 118static super *
86is_a (attachable *at) 119is_a (attachable *at)
87{ 120{
94 127
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 129
97unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
98 131
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 134 assert (!self);
116#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
117} 169}
118 170
119// check wether the object really is dead 171// check wether the object really is dead
120void 172void
121attachable::do_check () 173attachable::do_check ()
122{ 174{
123 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
124 return; 176 return;
125 177
126 // try to unborrow the refcnt from perl 178 destroy ();
127 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
128 { 187 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
133 } 190 }
134 191
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 192 mortals.push_back (this);
148} 193}
149 194
150void 195void
151attachable::destroy () 196attachable::destroy ()
153 if (destroyed ()) 198 if (destroyed ())
154 return; 199 return;
155 200
156 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
157 do_destroy (); 202 do_destroy ();
203 sever_self ();
158} 204}
159 205
206void
160void attachable::check_mortals () 207attachable::check_mortals ()
161{ 208{
162 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
163 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
164 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
165 238
166 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
167 240 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 241 {
170#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
173#endif 245#endif
174 246
247 if (obj->refcnt)
248 {
175 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
176 }//D 253 }
177 else 254 else
178 { 255 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
181 delete obj; 258 delete obj;
182 } 259 }
183 } 260 }
184} 261}
185 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
186attachable & 275attachable &
187attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
188{ 277{
189 //if (self || cb) 278 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 280
192 attach = src.attach; 281 attach = src.attach;
193 return *this; 282 return *this;
194} 283}
195 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 320
198static SV * 321static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 323{
201 SV *sv; 324 SV *sv;
202 325
203 if (!ptr) 326 if (!ptr)
204 return &PL_sv_undef; 327 return newSV (0);
205 328
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 331}
209 332
210static int 333static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 335{
213 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
215 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
216 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 346 //at->refcnt_chk ();
218 return 0; 347 return 0;
219} 348}
220 349
222 351
223static SV * 352static SV *
224newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
225{ 354{
226 if (!obj) 355 if (!obj)
227 return &PL_sv_undef; 356 return newSV (0);
228 357
229 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
230 { 362 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 364
234 // borrow the refcnt from the object 365 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
238 372
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
240} 378}
241 379
242static void 380static void
243clearSVptr (SV *sv) 381clearSVptr (SV *sv)
244{ 382{
270 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
271 else 409 else
272 return 0; 410 return 0;
273} 411}
274 412
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 444
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 471
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 474
340template<class T> 475template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 477
343template<int N> 478template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 480
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
352inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
353{ 494{
354 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 497}
359 498
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 500
379 break; 518 break;
380 519
381 case DT_STRING: 520 case DT_STRING:
382 { 521 {
383 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 524 }
386 break; 525 break;
387 526
388 case DT_DATA: 527 case DT_DATA:
389 { 528 {
390 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
393 } 532 }
394 break; 533 break;
395 534
396 case DT_OBJECT: 535 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 578 va_end (ap);
440 579
441 return sv; 580 return sv;
442} 581}
443 582
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 584
476SV * 585SV *
477registry (attachable *ext) 586registry (attachable *ext)
478{ 587{
480 ext->cb = newAV (); 589 ext->cb = newAV ();
481 590
482 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
483} 592}
484 593
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
523 595
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 596void
580cfperl_init () 597cfperl_init ()
581{ 598{
599 extern char **environ;
600
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 602 perl = perl_alloc ();
584 perl_construct (perl); 603 perl_construct (perl);
585 604
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 606
588 char *argv[] = { 607 const char *argv[] = {
589 "", 608 settings.argv [0],
590 "-e" 609 "-e"
591 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
594 "require cf;" 613 "require cf;"
595 }; 614 };
596 615
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
598 { 618 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
601 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
602} 630}
603 631
604void cfperl_main () 632void cfperl_main ()
605{ 633{
606 dSP; 634 dSP;
613void 641void
614attachable::instantiate () 642attachable::instantiate ()
615{ 643{
616 if (attach) 644 if (attach)
617 { 645 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 647 attach = 0;
620 } 648 }
621} 649}
622 650
623void 651void
624attachable::reattach () 652attachable::reattach ()
625{ 653{
626 optimise (); 654 optimise ();
627 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
629} 657}
630 658
631static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 661# include "eventinc.h"
676} 704}
677 705
678void 706void
679global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 708{
681 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
682} 710}
683 711
684void 712void
685object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 714{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 716 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 718
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 721 }
694 722
730{ 758{
731 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
733} 761}
734 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
735bool 813bool
736attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
737{ 815{
738 data_type dt; 816 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 817
743 // callback call ordering should be: 818 // callback call ordering should be:
744 // 1. per-object callback 819 // 1. per-object callback
745 // 2. per-class object 820 // 2. per-class object
746 // 3. per-type callback 821 // 3. per-type callback
750 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
751 826
752 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 828 if (!callbacks)
754 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
755 833
756 CALL_BEGIN (3); 834 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 837
794} 872}
795 873
796SV * 874SV *
797cfperl_result (int idx) 875cfperl_result (int idx)
798{ 876{
799 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 878 if (!av)
801 return &PL_sv_undef; 879 return &PL_sv_undef;
802 880
803 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 882 if (!sv)
818{ 896{
819 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
820} 898}
821 899
822///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
823 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
824void 921void
825maptile::emergency_save () 922cfperl_emergency_save ()
826{ 923{
827 CALL_BEGIN (0); 924 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 926 CALL_END;
830} 927}
831 928
832maptile * 929void
833maptile::load_map_sync (const char *path, maptile *origin) 930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
834{ 940{
835 CALL_BEGIN (2); 941 CALL_BEGIN (2);
836 CALL_ARG (path); 942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
837 CALL_ARG (origin); 952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 980 CALL_CALL ("cf::player::find", G_SCALAR);
839 981
840 maptile *retval; 982 player *retval;
841 983
842 if (count) 984 if (count)
843 sv_to (POPs, retval); 985 sv_to (POPs, retval);
844 else 986 else
845 retval = 0; 987 retval = 0;
846 988
847 CALL_END; 989 CALL_END;
848 990
849 return retval; 991 return retval;
992}
993
994maptile *
995maptile::find_sync (const char *path, maptile *origin)
996{
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
850} 1042}
851 1043
852void 1044void
853maptile::change_all_map_light (int change) 1045maptile::change_all_map_light (int change)
854{ 1046{
869 CALL_ARG (exit); 1061 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1063 CALL_END;
872} 1064}
873 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
874///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
875 1112
876struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
878 1115
879static void iw_dispatch (pe_event *ev) 1116void coroapi::do_cede_to_tick ()
880{ 1117{
881 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
882 w->call (*w); 1119 cede ();
883} 1120}
884 1121
885void 1122void
886iw::alloc () 1123coroapi::wait_for_tick ()
887{ 1124{
888 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
889 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
890 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
891 pe->base.ext_data = (void *)this;
892} 1128}
893 1129
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1130void
901iow::alloc () 1131coroapi::wait_for_tick_begin ()
902{ 1132{
903 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
904 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910}
911
912void
913iow::fd (int fd)
914{
915 pe->fd = fd;
916}
917
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1136}
923 1137
924void 1138void
925iow::poll (int events) 1139iow::poll (int events)
926{ 1140{
927 if (pe->poll != events) 1141 if (events != this->events)
928 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1144 if (active) stop ();
930 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1146 if (active) start ();
932 } 1147 }
933} 1148}
934 1149
935void 1150void
936_connect_to_perl () 1151_connect_to_perl ()
937{ 1152{
938 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
939 1154
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1164
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1169
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1178
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
963 1180
964BOOT: 1181BOOT:
965{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
966 _connect_to_perl (); 1186 _connect_to_perl ();
967 1187
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
972 1198
973 static const struct { 1199 static const struct {
974 const char *name; 1200 const char *name;
975 IV iv; 1201 IV iv;
976 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1205 const_iv (logBacktrace)
980 const_iv (llevDebug) 1206
981 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1210
983 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1213
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1220
1097 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1249
1099 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1251
1102 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1254
1106 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1262
1133 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1142 1266
1143 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1273 1329 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1283 1358
1284 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1360
1288 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1363
1297 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1365
1302 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1368
1309 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1371
1315 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1373
1318 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1378
1333 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1381
1339 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1380 1393
1381 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1400
1406 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1402
1409 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1410
1436 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1413
1442 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1416
1447 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1418
1454 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1420
1458 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1422
1463 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1424
1471 // random map generator 1425 // random map generator
1472 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1428
1480 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1432
1490 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1435
1493 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1441 };
1496 1442
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1445
1520 } 1466 }
1521} 1467}
1522 1468
1523void _connect_to_perl () 1469void _connect_to_perl ()
1524 1470
1471void _recalc_want ()
1472
1525void _global_reattach () 1473void _global_reattach ()
1526 CODE: 1474 CODE:
1527{ 1475{
1528 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1477 for_all_clients (ns)
1530 (*i)->reattach (); 1478 ns->reattach ();
1531 1479
1532 for_all_players (pl) 1480 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1481 op->reattach ();
1541} 1482}
1542 1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571}
1572
1543NV floor (NV x) 1573NV floor (NV x)
1544 1574
1545NV ceil (NV x) 1575NV ceil (NV x)
1546 1576
1547void server_tick () 1577NV rndm (...)
1548 CODE: 1578 CODE:
1549 runtime = SvNVx (sv_runtime); 1579 switch (items)
1550 server_tick (); 1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1551 1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1552void 1607void
1553LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1556 1614
1557char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1559 1617
1560char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1562 1620
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1621void
1572sub_generation_inc () 1622sub_generation_inc ()
1573 CODE: 1623 CODE:
1574 PL_sub_generation++; 1624 PL_sub_generation++;
1575 1625
1576char * 1626const_octet_string
1577mapdir () 1627mapdir ()
1578 PROTOTYPE: 1628 PROTOTYPE:
1579 ALIAS: 1629 ALIAS:
1580 mapdir = 0 1630 mapdir = 0
1581 uniquedir = 1 1631 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1645 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1646 case 6: RETVAL = settings.datadir ; break;
1597 } 1647 }
1598 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1599 1649
1650void abort ()
1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656void cleanup (const_octet_string cause, bool make_core = false)
1657
1600void emergency_save () 1658void emergency_save ()
1601 1659
1602void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1603 1661
1662#if _POSIX_MEMLOCK
1663
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1669
1670int munlockall ()
1671
1672#endif
1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1604int find_animation (char *text) 1701int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1702 PROTOTYPE: $
1606 1703
1607int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1608 1705
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1707
1611int 1708int
1612exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1613 CODE: 1710 CODE:
1614{ 1711{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1743 else
1647 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1649 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1650MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1651 1793
1652int 1794int
1653valid (SV *obj) 1795valid (SV *obj)
1654 CODE: 1796 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1798 OUTPUT:
1657 RETVAL 1799 RETVAL
1658 1800
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1801void
1663#destroy (attachable *at) 1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1819
1665MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1666 1821
1667int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1668 CODE: 1823 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1674 1829
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1831
1677INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1833
1679int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1680 CODE: 1835 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1686 1841
1687SV *registry (object *op) 1842SV *registry (object *op)
1688 1843
1689void mortals () 1844int objects_size ()
1690 PPCODE: 1845 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1846 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1848
1849object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1699 1885
1700# missing properties 1886# missing properties
1701 1887
1702object *head (object *op) 1888object *head (object *op)
1703 PROTOTYPE: $ 1889 PROTOTYPE: $
1704 CODE: 1890 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1891 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1713 1893
1714void 1894void
1715inv (object *obj) 1895inv (object *obj)
1716 PROTOTYPE: $ 1896 PROTOTYPE: $
1717 PPCODE: 1897 PPCODE:
1718{ 1898{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1722} 1901}
1723 1902
1724void 1903void
1725set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1726 CODE: 1905 CODE:
1727 SET_ANIMATION (op, idx); 1906 SET_ANIMATION (op, idx);
1728 1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1729object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1730 1934
1731object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1732 1936
1733int need_identify (object *obj); 1937int need_identify (object *obj);
1734 1938
1746 1950
1747void apply_below (object *op) 1951void apply_below (object *op)
1748 CODE: 1952 CODE:
1749 player_apply_below (op); 1953 player_apply_below (op);
1750 1954
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1956
1757#//TODO 1957#//TODO
1758object *clone_ (object *op, int recursive = 0) 1958object *clone_ (object *op, int recursive = 0)
1759 CODE: 1959 CODE:
1760 if (recursive) 1960 if (recursive)
1776 RETVAL = pay_for_amount (amount, op); 1976 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
1778 1978
1779void pay_player (object *op, uint64 amount) 1979void pay_player (object *op, uint64 amount)
1780 1980
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1981val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1982
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1983int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1984
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1985void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1986 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1987 do_learn_spell (op, sp, special_prayer);
1788 1988
1789void forget_spell (object *op, object *sp) 1989void forget_spell (object *op, object *sp)
1790 CODE: 1990 CODE:
1791 do_forget_spell (op, query_name (sp)); 1991 do_forget_spell (op, query_name (sp));
1792 1992
1793object *check_for_spell (object *op, char *spellname) 1993object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1994 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1995 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1996 OUTPUT: RETVAL
1797 1997
1798int query_money (object *op) 1998int query_money (object *op)
1807 2007
1808void drop (object *who, object *op) 2008void drop (object *who, object *op)
1809 2009
1810void pick_up (object *who, object *op) 2010void pick_up (object *who, object *op)
1811 2011
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 2012void update_object (object *op, int action)
1819 2013
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2014void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 2015
1824void player_lvl_adj (object *who, object *skill = 0) 2016void player_lvl_adj (object *who, object *skill = 0)
1825 2017
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2018int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2019
1833 2025
1834void add_button_link (object *button, maptile *map, int connected); 2026void add_button_link (object *button, maptile *map, int connected);
1835 2027
1836void remove_button_link (object *op); 2028void remove_button_link (object *op);
1837 2029
2030void handle_apply_yield (object *op);
2031
1838 2032
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2033MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2034
1843# no clean way to get an object from an archetype - stupid idiotic 2035# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2036# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2037
1846object *new (const char *archetype = 0) 2038object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2039 PROTOTYPE: ;$
1848 CODE: 2040 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2041 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2042 OUTPUT:
1851 RETVAL 2043 RETVAL
1852 2044
2045object *find_object (U32 tag)
2046
2047# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2048object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2049 PROTOTYPE: $$$$$$
1855 CODE: 2050 CODE:
1856{ 2051{
1857 int unused_type; 2052 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2053}
1860 2054
1861# syntatic sugar for easier use in event callbacks. 2055const_utf8_string get_ob_key_value (object *op, utf8_string key)
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2056
1868player *contr (object *op)
1869 CODE:
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872
1873const char *get_ob_key_value (object *op, const char *key)
1874
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2057bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 2058
1877object *get_nearest_player (object *ob) 2059object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2060 ALIAS: nearest_player = 0
1879 PREINIT: 2061 PREINIT:
1880 extern object *get_nearest_player (object *); 2062 extern object *get_nearest_player (object *);
1888 EXTEND (SP, 5); 2070 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2071 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2072 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2073 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2074 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2075 PUSHs (to_sv (rv.part));
1894} 2076}
1895 2077
1896bool on_same_map_as (object *ob, object *other) 2078bool on_same_map_as (object *ob, object *other)
1897 CODE: 2079 CODE:
1898 RETVAL = on_same_map (ob, other); 2080 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1900 2082
1901const char * 2083const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2084base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2085 CODE:
1904 RETVAL = query_base_name (op, plural); 2086 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2087 OUTPUT: RETVAL
1906 2088
1907object *decrease_ob_nr (object *op, unsigned long i) 2089# return the tail of an object, excluding itself
2090void
2091tail (object *op)
2092 PPCODE:
2093 while ((op = op->more))
2094 XPUSHs (sv_2mortal (to_sv (op)));
1908 2095
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2096MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2097
1911player *player (object *op) 2098player *player (object *op)
1912 CODE: 2099 CODE:
1913 RETVAL = op->contr; 2100 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
1915 2102
2103bool move_player (object *op, int dir)
2104
1916void check_score (object *op) 2105void check_score (object *op)
1917 2106
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2107void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2108 CODE:
1920object *cf_player_send_inventory (object *op) 2109 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2110
1935void kill_player (object *op) 2111void kill_player (object *op)
1936 2112
2113void esrv_send_item (object *pl, object *item)
2114
1937void esrv_update_item (object *op, int what, object *item) 2115void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2116 C_ARGS: what, pl, item
1939 2117
1940void clear_los (object *op) 2118void esrv_del_item (object *pl, int tag)
2119 C_ARGS: pl->contr, tag
1941 2120
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2121int command_summon (object *op, utf8_string params)
1945 2122
1946int command_arrest (object *op, char *params) 2123int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2124
1952 2125
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2126MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2127
1955INCLUDE: $PERL genacc player ../include/player.h | 2128INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2129
1957int invoke (player *pl, int event, ...) 2130int invoke (player *pl, int event, ...)
1958 CODE: 2131 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2132 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2133 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2143 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2144 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2145 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2146 pl->orig_stats = pl->ob->stats;
1974 2147
1975player *cf_player_find (char *name) 2148void clear_los (player *pl)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir)
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2149
1987bool 2150bool
1988cell_visible (player *pl, int dx, int dy) 2151cell_visible (player *pl, int dx, int dy)
1989 CODE: 2152 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2153 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1997 CODE: 2160 CODE:
1998{ 2161{
1999 STRLEN len; 2162 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2163 char *buf = SvPVbyte (packet, len);
2001 2164
2165 if (len > MAXSOCKBUF)
2166 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2167 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2168 pl->ns->send_packet (buf, len);
2004} 2169}
2005 2170
2006int 2171int
2007listening (player *pl, int new_value = -1) 2172listening (player *pl, int new_value = -1)
2027 if (y) sv_to (y, pl->bed_y); 2192 if (y) sv_to (y, pl->bed_y);
2028 2193
2029void 2194void
2030list () 2195list ()
2031 PPCODE: 2196 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2197 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2198 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2199
2057 2200
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2201MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2202
2060int invoke (maptile *map, int event, ...) 2203int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2208 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2209 OUTPUT: RETVAL
2067 2210
2068SV *registry (maptile *map) 2211SV *registry (maptile *map)
2069 2212
2213void
2214find_tagged_objects (maptile *map, utf8_string tag = 0)
2215 PPCODE:
2216{
2217 if (!map->spaces)
2218 XSRETURN_EMPTY;
2219
2220 if (tag)
2221 {
2222 shstr_cmp tag_ (tag);
2223
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag == tag_)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229 else
2230 {
2231 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2232 for (object *op = ms->bot; op; op = op->above)
2233 if (op->tag)
2234 XPUSHs (sv_2mortal (to_sv (op)));
2235 }
2236}
2237
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2238INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2239
2072void 2240void
2073maptile::instantiate () 2241maptile::instantiate ()
2074 2242
2075maptile *new () 2243maptile *new ()
2076 PROTOTYPE: 2244 PROTOTYPE:
2077 CODE: 2245 CODE:
2078 RETVAL = new maptile; 2246 RETVAL = new maptile;
2079 OUTPUT: 2247 OUTPUT:
2080 RETVAL 2248 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2249
2085void 2250void
2086maptile::players () 2251maptile::players ()
2087 PPCODE: 2252 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2253 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2258 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2259 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2260 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2261 }
2097 2262
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2263void
2264maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2265 CODE:
2266{
2267 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2268 croak ("maptile::add_underlay: palette must be arrayref");
2269
2270 palette = SvRV (palette);
2271
2272 STRLEN idxlen;
2273 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2274
2275 for (int x = 0; x < THIS->width; ++x)
2276 for (int y = 0; y < THIS->height; ++y)
2277 {
2278 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2279 if (op->flag [FLAG_IS_FLOOR])
2280 goto skip_space;
2281
2282 {
2283 int offs = offset + y * stride + x;
2284 if (IN_RANGE_EXC (offs, 0, idxlen))
2285 {
2286 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2287 {
2288 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2289 ob->flag [FLAG_NO_MAP_SAVE] = true;
2290 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2291
2292 if (ob->randomitems)
2293 {
2294 if (!ob->above)
2295 {
2296 ob->create_treasure (ob->randomitems);
2297
2298 for (object *op = ob->above; op; op = op->above)
2299 op->flag [FLAG_NO_MAP_SAVE] = true;
2300 }
2301
2302 ob->randomitems = 0;
2303 }
2304 }
2305 }
2306 }
2307
2308 skip_space: ;
2309 }
2310}
2311
2312void
2313maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2314 CODE:
2315{
2316 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2317 croak ("maptile::set_regiondata: palette must be arrayref");
2318
2319 palette = SvRV (palette);
2320
2321 STRLEN idxlen;
2322 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2323
2324 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2325 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2326
2327 for (int i = av_len ((AV *)palette) + 1; i--; )
2328 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2329
2330 for (int y = 0; y < THIS->height; ++y)
2331 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2332
2333 sfree (THIS->regions, THIS->size ());
2334 delete [] THIS->regionmap;
2335
2336 THIS->regions = regions;
2337 THIS->regionmap = regionmap;
2338}
2339
2340void
2341maptile::create_region_treasure ()
2342 CODE:
2343{
2344 object *op = object::create ();
2345 op->type = FLOOR;
2346 op->map = THIS;
2347
2348 for (int x = 0; x < THIS->width; ++x)
2349 for (int y = 0; y < THIS->height; ++y)
2350 {
2351 region *rgn = THIS->region (x, y);
2352
2353 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2354 if (rgn->treasure && rndm () < rgn->treasure_density)
2355 {
2356 op->x = x;
2357 op->y = y;
2358 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2359 }
2360 }
2361
2362 op->destroy ();
2363}
2099 2364
2100int out_of_map (maptile *map, int x, int y) 2365int out_of_map (maptile *map, int x, int y)
2101 2366
2102void 2367void
2103trigger (maptile *map, long connection, bool state = true) 2368trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2373get_connection (maptile *map, long connection)
2109 PPCODE: 2374 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2375 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2376 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2377 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2378 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2379
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2380void
2123cf_map_normalise (maptile *map, int x, int y) 2381get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2382 PPCODE:
2125{ 2383{
2126 maptile *nmap = 0; 2384 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2385 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2386 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2130 EXTEND (SP, 4); 2388 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2389 PUSHs (sv_2mortal (newSViv (flags)));
2132 2390
2133 if (GIMME_V == G_ARRAY) 2391 if (GIMME_V == G_ARRAY)
2134 { 2392 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2393 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2394 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2395 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2396 }
2139} 2397}
2140 2398
2149 2407
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2408 get_map_flags (map, &nmap, x, y, &nx, &ny);
2151 2409
2152 if (nmap) 2410 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2411 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2412 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2413}
2156 2414
2157SV * 2415SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2416bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2417 PROTOTYPE: $$$
2168 INIT: 2426 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2427 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2428 CODE:
2171 switch (ix) 2429 switch (ix)
2172 { 2430 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2431 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2432 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2433 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2434 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2435 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2436 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2437 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2438 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2439 }
2182 OUTPUT: 2440 OUTPUT: RETVAL
2183 RETVAL
2184 2441
2185void fix_walls (maptile *map, int x, int y) 2442void fix_walls (maptile *map, int x, int y)
2186 2443
2187void fix_walls_around (maptile *map, int x, int y) 2444void fix_walls_around (maptile *map, int x, int y)
2188 2445
2189# worst xs function of my life 2446# worst xs function of my life
2190maptile * 2447bool
2191_create_random_map (\ 2448_create_random_map (\
2192 char *path,\ 2449 maptile *self,\
2193 char *wallstyle,\ 2450 utf8_string wallstyle,\
2194 char *wall_name,\ 2451 utf8_string wall_name,\
2195 char *floorstyle,\ 2452 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2453 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2454 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2455 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2456 utf8_string doorstyle,\
2200 char *decorstyle,\ 2457 utf8_string decorstyle,\
2201 char *origin_map,\ 2458 utf8_string origin_map,\
2202 char *final_map,\ 2459 utf8_string final_map,\
2203 char *exitstyle,\ 2460 utf8_string exitstyle,\
2204 char *this_map,\ 2461 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2462 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2463 int xsize,\
2207 int Ysize,\ 2464 int ysize,\
2208 int expand2x,\ 2465 int expand2x,\
2209 int layoutoptions1,\ 2466 int layoutoptions1,\
2210 int layoutoptions2,\ 2467 int layoutoptions2,\
2211 int layoutoptions3,\ 2468 int layoutoptions3,\
2212 int symmetry,\ 2469 int symmetry,\
2217 int dungeon_depth,\ 2474 int dungeon_depth,\
2218 int decoroptions,\ 2475 int decoroptions,\
2219 int orientation,\ 2476 int orientation,\
2220 int origin_y,\ 2477 int origin_y,\
2221 int origin_x,\ 2478 int origin_x,\
2222 int random_seed,\ 2479 U32 random_seed,\
2223 val64 total_map_hp,\ 2480 val64 total_map_hp,\
2224 int map_layout_style,\ 2481 int map_layout_style,\
2225 int treasureoptions,\ 2482 int treasureoptions,\
2226 int symmetry_used,\ 2483 int symmetry_used,\
2227 region *region\ 2484 region *region,\
2485 utf8_string custom\
2228) 2486)
2229 CODE: 2487 CODE:
2230{ 2488{
2231 random_map_params rmp; 2489 random_map_params rmp;
2232 2490
2236 assign (rmp.monsterstyle , monsterstyle); 2494 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2495 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2496 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2497 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2498 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2499 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2500 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2501
2502 rmp.origin_map = origin_map;
2503 rmp.final_map = final_map;
2504 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2505 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2506 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2507 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2508 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2509 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2510 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2511 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2517 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2518 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2519 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2520 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2521 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2523 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2524 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2525 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2526 rmp.region = region;
2527 rmp.custom = custom;
2269 2528
2270 RETVAL = generate_random_map (path, &rmp); 2529 RETVAL = self->generate_random_map (&rmp);
2271} 2530}
2272 OUTPUT: 2531 OUTPUT:
2273 RETVAL 2532 RETVAL
2274 2533
2275MODULE = cf PACKAGE = cf::arch 2534MODULE = cf PACKAGE = cf::arch
2276 2535
2277archetype *find (const char *name) 2536int archetypes_size ()
2278 CODE: 2537 CODE:
2279 RETVAL = archetype::find (name); 2538 RETVAL = archetypes.size ();
2280 OUTPUT: 2539 OUTPUT: RETVAL
2281 RETVAL
2282 2540
2283archetype *first() 2541archetype *archetypes (U32 index)
2284 PROTOTYPE: 2542 CODE:
2285 CODE: 2543 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2544 OUTPUT: RETVAL
2545
2546object *instantiate (archetype *arch)
2547 CODE:
2548 RETVAL = arch_to_object (arch);
2549 OUTPUT:
2287 OUTPUT: RETVAL 2550 RETVAL
2288 2551
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2552INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2553
2291MODULE = cf PACKAGE = cf::party 2554MODULE = cf PACKAGE = cf::party
2292 2555
2293partylist *first () 2556partylist *first ()
2294 PROTOTYPE: 2557 PROTOTYPE:
2295 CODE: 2558 CODE:
2296 RETVAL = get_firstparty (); 2559 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2560 OUTPUT: RETVAL
2298 2561
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2562INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2563
2301MODULE = cf PACKAGE = cf::region 2564MODULE = cf PACKAGE = cf::region
2302 2565
2303region *first () 2566void
2567list ()
2568 PPCODE:
2569 for_all_regions (rgn)
2570 XPUSHs (sv_2mortal (to_sv (rgn)));
2571
2572region *find (utf8_string name)
2304 PROTOTYPE: 2573 PROTOTYPE: $
2305 CODE: 2574 CODE:
2306 RETVAL = first_region; 2575 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2308 2577
2578region *find_fuzzy (utf8_string name)
2579 PROTOTYPE: $
2580 CODE:
2581 RETVAL = region::find_fuzzy (name);
2582 OUTPUT: RETVAL
2583
2584int specificity (region *rgn)
2585 CODE:
2586 RETVAL = 0;
2587 while (rgn = rgn->parent)
2588 RETVAL++;
2589 OUTPUT: RETVAL
2590
2309INCLUDE: $PERL genacc region ../include/map.h | 2591INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2592
2311MODULE = cf PACKAGE = cf::living 2593MODULE = cf PACKAGE = cf::living
2312 2594
2313INCLUDE: $PERL genacc living ../include/living.h | 2595INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2596
2315MODULE = cf PACKAGE = cf::settings 2597MODULE = cf PACKAGE = cf::settings
2316 2598
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2599INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2600
2319MODULE = cf PACKAGE = cf::client 2601MODULE = cf PACKAGE = cf::client
2320 2602
2321INCLUDE: $PERL genacc client ../include/client.h | 2603INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2604
2323int invoke (client *ns, int event, ...) 2605int invoke (client *ns, int event, ...)
2324 CODE: 2606 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2607 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2608 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2624 CODE:
2343{ 2625{
2344 STRLEN len; 2626 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2627 char *buf = SvPVbyte (packet, len);
2346 2628
2629 if (len > MAXSOCKBUF)
2630 {
2631 // ugly
2632 if (THIS->pl)
2633 THIS->pl->failmsg ("[packet too long for client]");
2634 }
2635 else
2347 THIS->send_packet (buf, len); 2636 THIS->send_packet (buf, len);
2348} 2637}
2349 2638
2350void 2639faceidx
2351client::destroy () 2640client::need_face (utf8_string name, int pri = 0)
2641 CODE:
2642 RETVAL = face_find (name, 0);
2643 if (RETVAL)
2644 {
2645 THIS->send_face (RETVAL, pri);
2646 THIS->flush_fx ();
2647 }
2648 OUTPUT:
2649 RETVAL
2352 2650
2651int
2652client::fx_want (int idx, int value = -1)
2653 CODE:
2654 if (0 < idx && idx < FT_NUM)
2655 {
2656 RETVAL = THIS->fx_want [idx];
2657 if (items > 2)
2658 THIS->fx_want [idx] = value;
2659 }
2660 else
2661 RETVAL = 0;
2662 OUTPUT:
2663 RETVAL
2664
2665MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2666
2667faceidx sound_find (utf8_string name)
2668
2669void sound_set (utf8_string str, faceidx face)
2670
2671# dire hack
2672void old_sound_index (int idx, faceidx face)
2673 CODE:
2674 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2675 old_sound_index [idx] = face;
2676
2677MODULE = cf PACKAGE = cf::face PREFIX = face_
2678
2679#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2680
2681faceidx face_find (utf8_string name, faceidx defidx = 0)
2682
2683faceidx alloc (utf8_string name)
2684 CODE:
2685{
2686 do
2687 {
2688 RETVAL = faces.size ();
2689 faces.resize (RETVAL + 1);
2690 }
2691 while (!RETVAL); // crude way to leave index 0
2692
2693 faces [RETVAL].name = name;
2694 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2695
2696 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2697 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2698}
2699 OUTPUT: RETVAL
2700
2701void set_type (faceidx idx, int value)
2702 ALIAS:
2703 set_type = 0
2704 set_visibility = 1
2705 set_magicmap = 2
2706 set_smooth = 3
2707 set_smoothlevel = 4
2708 CODE:
2709 faceinfo *f = face_info (idx); assert (f);
2710 switch (ix)
2711 {
2712 case 0: f->type = value; break;
2713 case 1: f->visibility = value; break;
2714 case 2: f->magicmap = value; break;
2715 case 3: f->smooth = value; break;
2716 case 4: f->smoothlevel = value; break;
2717 }
2718
2719void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2720 CODE:
2721{
2722 faceinfo *f = face_info (idx); assert (f);
2723 facedata *d = &(faceset ? f->data64 : f->data32);
2724 sv_to (data, d->data);
2725 STRLEN clen;
2726 char *cdata = SvPVbyte (chksum, clen);
2727 clen = min (CHKSUM_SIZE, clen);
2728
2729 if (memcmp (d->chksum, cdata, clen))
2730 {
2731 memcpy (d->chksum, cdata, clen);
2732
2733 // invalidate existing client face info
2734 for_all_clients (ns)
2735 if (ns->faceset == faceset)
2736 {
2737 ns->faces_sent [idx] = false;
2738 ns->force_newmap = true;
2739 }
2740 }
2741}
2742
2743int get_data_size (faceidx idx, int faceset = 0)
2744 CODE:
2745 facedata *d = face_data (idx, faceset);
2746 if (!d) XSRETURN_UNDEF;
2747 RETVAL = d->data.size ();
2748 OUTPUT:
2749 RETVAL
2750
2751SV *get_chksum (faceidx idx, int faceset = 0)
2752 CODE:
2753 facedata *d = face_data (idx, faceset);
2754 if (!d) XSRETURN_UNDEF;
2755 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2756 OUTPUT:
2757 RETVAL
2758
2759SV *get_data (faceidx idx, int faceset = 0)
2760 CODE:
2761 facedata *d = face_data (idx, faceset);
2762 if (!d) XSRETURN_UNDEF;
2763 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2764 OUTPUT:
2765 RETVAL
2766
2767void invalidate (faceidx idx)
2768 CODE:
2769 for_all_clients (ns)
2770 {
2771 ns->faces_sent [idx] = false;
2772 ns->force_newmap = true;
2773 }
2774
2775void invalidate_all ()
2776 CODE:
2777 for_all_clients (ns)
2778 {
2779 ns->faces_sent.reset ();
2780 ns->force_newmap = true;
2781 }
2782
2783MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2786
2787animidx anim_find (utf8_string name)
2788 CODE:
2789 RETVAL = animation::find (name).number;
2790 OUTPUT: RETVAL
2791
2792animidx set (utf8_string name, SV *frames, int facings = 1)
2793 CODE:
2794{
2795 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2796 croak ("frames must be an arrayref");
2797
2798 AV *av = (AV *)SvRV (frames);
2799
2800 animation *anim = &animation::find (name);
2801 if (anim->number)
2802 {
2803 anim->resize (av_len (av) + 1);
2804 anim->facings = facings;
2805 }
2806 else
2807 anim = &animation::create (name, av_len (av) + 1, facings);
2808
2809 for (int i = 0; i < anim->num_animations; ++i)
2810 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2811}
2812 OUTPUT: RETVAL
2813
2814void invalidate_all ()
2815 CODE:
2816 for_all_clients (ns)
2817 ns->anims_sent.reset ();
2818
2819MODULE = cf PACKAGE = cf::object::freezer
2820
2821INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2822
2823SV *
2824new (char *klass)
2825 CODE:
2826 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2827 OUTPUT: RETVAL
2828
2829void
2830DESTROY (SV *sv)
2831 CODE:
2832 object_freezer *self;
2833 sv_to (sv, self);
2834 delete self;
2835
2836MODULE = cf PACKAGE = cf::object::thawer
2837
2838INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2839
2840SV *
2841new_from_file (char *klass, octet_string path)
2842 CODE:
2843 object_thawer *f = new object_thawer (path);
2844 if (!*f)
2845 {
2846 delete f;
2847 XSRETURN_UNDEF;
2848 }
2849 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2850 OUTPUT: RETVAL
2851
2852void
2853DESTROY (SV *sv)
2854 CODE:
2855 object_thawer *self;
2856 sv_to (sv, self);
2857 delete self;
2858
2859void
2860extract_tags (object_thawer *self)
2861 PPCODE:
2862 while (self->kw != KW_EOF)
2863 {
2864 PUTBACK;
2865 coroapi::cede_to_tick ();
2866 SPAGAIN;
2867
2868 if (self->kw == KW_tag)
2869 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2870
2871 self->skip ();
2872 }
2873

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