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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.292 by root, Tue Jul 29 02:00:55 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
82 91
92static inline SV *
93newSVpv_utf8 (const char *s)
94{
95 if (!s)
96 return newSV (0);
97
98 SV *sv = newSVpv (s, 0);
99 SvUTF8_on (sv);
100 return sv;
101}
102
103static inline SV *
104newSVpvn_utf8 (const char *s, STRLEN l)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpvn (s, l);
110 SvUTF8_on (sv);
111 return sv;
112}
113
83// helper cast function, returns super class * or 0 114// helper cast function, returns super class * or 0
84template<class super> 115template<class super>
85static super * 116static super *
86is_a (attachable *at) 117is_a (attachable *at)
87{ 118{
94 125
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 126//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 127
97unordered_vector<attachable *> attachable::mortals; 128unordered_vector<attachable *> attachable::mortals;
98 129
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 130attachable::~attachable ()
111{ 131{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 132 assert (!self);
116#endif 133 assert (!cb);
134}
135
136int
137attachable::refcnt_cnt () const
138{
139 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
140}
141
142void
143attachable::sever_self ()
144{
145 if (HV *self = this->self)
146 {
147 // keep a refcount because sv_unmagic might call attachable_free,
148 // which might clear self, causing sv_unmagic to crash on a now
149 // invalid object.
150 SvREFCNT_inc (self);
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 SvREFCNT_dec (self);
154
155 // self *must* be null now because thats sv_unmagic's job.
156 assert (!this->self);
157 }
158}
159
160void
161attachable::optimise ()
162{
163 if (self
164 && SvREFCNT (self) == 1
165 && !HvTOTALKEYS (self))
166 sever_self ();
117} 167}
118 168
119// check wether the object really is dead 169// check wether the object really is dead
120void 170void
121attachable::do_check () 171attachable::do_check ()
122{ 172{
123 if (refcnt > 0) 173 if (refcnt_cnt () > 0)
124 return; 174 return;
125 175
126 // try to unborrow the refcnt from perl 176 destroy ();
127 if (flags & F_BORROWED) 177}
178
179void
180attachable::do_destroy ()
181{
182 INVOKE_ATTACHABLE (DESTROY, this);
183
184 if (cb)
128 { 185 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 186 SvREFCNT_dec (cb);
187 cb = 0;
133 } 188 }
134 189
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 190 mortals.push_back (this);
148} 191}
149 192
150void 193void
151attachable::destroy () 194attachable::destroy ()
153 if (destroyed ()) 196 if (destroyed ())
154 return; 197 return;
155 198
156 flags |= F_DESTROYED; 199 flags |= F_DESTROYED;
157 do_destroy (); 200 do_destroy ();
201 sever_self ();
158} 202}
159 203
204void
160void attachable::check_mortals () 205attachable::check_mortals ()
161{ 206{
162 for (int i = 0; i < mortals.size (); ) 207 static int i = 0;
208
209 for (;;)
163 { 210 {
211 if (i >= mortals.size ())
212 {
213 i = 0;
214
215 if (mortals.size () >= 512)
216 {
217 static int last_mortalcount;
218 if (mortals.size () != last_mortalcount)
219 {
220 last_mortalcount = mortals.size ();
221 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
222
223 if (0)
224 {
225 for (int j = 0; j < mortals.size (); ++j)//D
226 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
227 fprintf (stderr, "\n");//D
228 }
229 }
230 }
231
232 break;
233 }
234
164 attachable *obj = mortals [i]; 235 attachable *obj = mortals [i];
165 236
166 obj->refcnt_chk (); // unborrow from perl, if necessary 237#if 0
167 238 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 239 {
170#if 0 240 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 241 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 242 }
173#endif 243#endif
174 244
245 if (obj->refcnt)
246 {
175 ++i; // further delay freeing 247 ++i; // further delay freeing
248
249 if (!(i & 0x3ff))
250 break;
176 }//D 251 }
177 else 252 else
178 { 253 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 254 mortals.erase (i);
255 obj->sever_self ();
181 delete obj; 256 delete obj;
182 } 257 }
183 } 258 }
184} 259}
185 260
261void
262attachable::set_key (const char *key, const char *value, bool is_utf8)
263{
264 if (!self)
265 self = newHV ();
266
267 if (value)
268 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
269 else
270 hv_delete (self, key, strlen (key), G_DISCARD);
271}
272
186attachable & 273attachable &
187attachable::operator =(const attachable &src) 274attachable::operator =(const attachable &src)
188{ 275{
189 //if (self || cb) 276 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 277 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 278
192 attach = src.attach; 279 attach = src.attach;
193 return *this; 280 return *this;
194} 281}
195 282
283template<typename T>
284static bool
285find_backref (void *ptr, T *obj)
286{
287 char *s = (char *)obj;
288 while (s < (char *)obj + sizeof (T))
289 {
290 if (ptr == *(void **)s)
291 return true;
292
293 s += sizeof (void *); // assume natural alignment
294 }
295
296 return false;
297}
298
299// for debugging, find "live" objects containing this ptr
300void
301find_backref (void *ptr)
302{
303 for_all_objects (op)
304 if (find_backref (ptr, op))
305 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
306
307 for_all_players (pl)
308 if (find_backref (ptr, pl))
309 fprintf (stderr, "P %p\n", pl);
310
311 for_all_clients (ns)
312 if (find_backref (ptr, ns))
313 fprintf (stderr, "C %p\n", ns);
314
315}
316
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 318
198static SV * 319static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 320newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 321{
201 SV *sv; 322 SV *sv;
202 323
203 if (!ptr) 324 if (!ptr)
204 return &PL_sv_undef; 325 return newSV (0);
205 326
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 327 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 328 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 329}
209 330
210static int 331static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 332attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 333{
213 attachable *at = (attachable *)mg->mg_ptr; 334 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 335
336 //TODO: check if transaction behaviour is really required here
337 if (SV *self = (SV *)at->self)
338 {
215 at->self = 0; 339 at->self = 0;
340 SvREFCNT_dec (self);
341 }
342
216 // next line makes sense, but most objects still have refcnt 0 by default 343 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 344 //at->refcnt_chk ();
218 return 0; 345 return 0;
219} 346}
220 347
222 349
223static SV * 350static SV *
224newSVattachable (attachable *obj, HV *stash) 351newSVattachable (attachable *obj, HV *stash)
225{ 352{
226 if (!obj) 353 if (!obj)
227 return &PL_sv_undef; 354 return newSV (0);
228 355
229 if (!obj->self) 356 if (!obj->self)
357 obj->self = newHV ();
358
359 if (!SvOBJECT (obj->self))
230 { 360 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 361 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 362
234 // borrow the refcnt from the object 363 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 364 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 365 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 366 }
367 else
368 {
369 SV *sv = newRV_inc ((SV *)obj->self);
238 370
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
372 SvAMAGIC_on (sv);
373
374 return sv;
375 }
240} 376}
241 377
242static void 378static void
243clearSVptr (SV *sv) 379clearSVptr (SV *sv)
244{ 380{
270 return SvPTR (sv, klass); 406 return SvPTR (sv, klass);
271 else 407 else
272 return 0; 408 return 0;
273} 409}
274 410
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 411inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 412inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 413inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 414inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 415inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 416inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 417inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 426inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 427inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 428inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 429inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 430inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
431inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 432inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 433inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 434
299inline SV *to_sv (object & v) { return to_sv (&v); } 435inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 436inline SV *to_sv (living & v) { return to_sv (&v); }
301 437
302//TODO: 438inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 439inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 440
306inline SV *to_sv (UUID v) 441inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 442
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 443inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 444inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 455inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 457inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 458inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 459inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 460inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 461inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 462inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
463inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
464inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 465inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 466inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
467inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
468inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 469
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 470//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 471inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 472
340template<class T> 473template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 474inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 475
343template<int N> 476template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 478
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 479inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 480inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 481inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 482inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 483
484inline void sv_to (SV *sv, std::string &v)
485{
486 STRLEN len;
487 char *data = SvPVbyte (sv, len);
488 v.assign (data, len);
489}
490
352inline void sv_to (SV *sv, UUID &v) 491inline void sv_to (SV *sv, UUID &v)
353{ 492{
354 unsigned int version; 493 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 494 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 495}
359 496
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 497inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 498
379 break; 516 break;
380 517
381 case DT_STRING: 518 case DT_STRING:
382 { 519 {
383 char *str = (char *)va_arg (ap, const char *); 520 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 521 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 522 }
386 break; 523 break;
387 524
388 case DT_DATA: 525 case DT_DATA:
389 { 526 {
390 char *str = (char *)va_arg (ap, const void *); 527 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 528 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 529 sv = str ? newSVpv (str, len) : newSV (0);
393 } 530 }
394 break; 531 break;
395 532
396 case DT_OBJECT: 533 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 534 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 576 va_end (ap);
440 577
441 return sv; 578 return sv;
442} 579}
443 580
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 581//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 582
476SV * 583SV *
477registry (attachable *ext) 584registry (attachable *ext)
478{ 585{
480 ext->cb = newAV (); 587 ext->cb = newAV ();
481 588
482 return newRV_inc ((SV *)ext->cb); 589 return newRV_inc ((SV *)ext->cb);
483} 590}
484 591
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 592/////////////////////////////////////////////////////////////////////////////
523 593
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 594void
580cfperl_init () 595cfperl_init ()
581{ 596{
597 extern char **environ;
598
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 599 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 600 perl = perl_alloc ();
584 perl_construct (perl); 601 perl_construct (perl);
585 602
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 603 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 604
588 char *argv[] = { 605 const char *argv[] = {
589 "", 606 settings.argv [0],
590 "-e" 607 "-e"
591 "use Event; use Coro;" // required for bootstrap 608 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 609 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 610 "unshift @INC, cf::datadir ();"
594 "require cf;" 611 "require cf;"
595 }; 612 };
596 613
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 614 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
615 || perl_run (perl))
598 { 616 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 617 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 618 exit (EXIT_FAILURE);
601 } 619 }
620
621 {
622 dSP;
623
624 PUSHMARK (SP);
625 PUTBACK;
626 call_pv ("cf::init", G_DISCARD | G_VOID);
627 }
602} 628}
603 629
604void cfperl_main () 630void cfperl_main ()
605{ 631{
606 dSP; 632 dSP;
613void 639void
614attachable::instantiate () 640attachable::instantiate ()
615{ 641{
616 if (attach) 642 if (attach)
617 { 643 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 644 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 645 attach = 0;
620 } 646 }
621} 647}
622 648
623void 649void
624attachable::reattach () 650attachable::reattach ()
625{ 651{
626 optimise (); 652 optimise ();
627 //TODO: check for _attachment's, very important for restarts 653 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 654 INVOKE_ATTACHABLE (REATTACH, this);
629} 655}
630 656
631static event_klass klass_of[NUM_EVENT_TYPES] = { 657static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 658# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 659# include "eventinc.h"
676} 702}
677 703
678void 704void
679global::gather_callbacks (AV *&callbacks, event_type event) const 705global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 706{
681 ::gather_callbacks (callbacks, cb_object, event); 707 ::gather_callbacks (callbacks, cb_global, event);
682} 708}
683 709
684void 710void
685object::gather_callbacks (AV *&callbacks, event_type event) const 711object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 712{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 713 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 714 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 715 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 716
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 717 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 718 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 719 }
694 720
730{ 756{
731 attachable::gather_callbacks (callbacks, event); 757 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 758 ::gather_callbacks (callbacks, cb_map, event);
733} 759}
734 760
761void
762_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
763{
764 for (int event = 0; event <= AvFILLp (registry); ++event)
765 {
766 SV *cbs_ = AvARRAY (registry)[event];
767
768 // element must be list of callback entries
769 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
770 {
771 AV *cbs = (AV *)SvRV (cbs_);
772
773 // no callback entries, no callbacks to call
774 if (AvFILLp (cbs) >= 0)
775 set.set (event);
776 }
777 }
778}
779
780// very slow and inefficient way to recalculate the global want bitsets
781void
782_recalc_want ()
783{
784 ev_want_event.reset ();
785
786 _recalc_want (ev_want_event, cb_global);
787 _recalc_want (ev_want_event, cb_attachable);
788 _recalc_want (ev_want_event, cb_object);
789 _recalc_want (ev_want_event, cb_client);
790 _recalc_want (ev_want_event, cb_player);
791 _recalc_want (ev_want_event, cb_map);
792
793 ev_want_type.reset ();
794
795 for (int type = 0; type <= AvFILLp (cb_type); ++type)
796 {
797 SV *cbs_ = AvARRAY (cb_type)[type];
798
799 // element must be list of callback entries
800 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
801 {
802 AV *cbs = (AV *)SvRV (cbs_);
803
804 // no callback entries, no callbacks to call
805 if (AvFILLp (cbs) >= 0)
806 ev_want_type.set (type % NUM_TYPES);
807 }
808 }
809}
810
735bool 811bool
736attachable::invoke (event_type event, ...) 812attachable::invoke (event_type event, ...)
737{ 813{
738 data_type dt; 814 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 815
743 // callback call ordering should be: 816 // callback call ordering should be:
744 // 1. per-object callback 817 // 1. per-object callback
745 // 2. per-class object 818 // 2. per-class object
746 // 3. per-type callback 819 // 3. per-type callback
750 gather_callbacks (callbacks, event); 823 gather_callbacks (callbacks, event);
751 824
752 // short-circuit processing if no callbacks found/defined 825 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 826 if (!callbacks)
754 return 0; 827 return 0;
828
829 va_list ap;
830 va_start (ap, event);
755 831
756 CALL_BEGIN (3); 832 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 833 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 834 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 835
794} 870}
795 871
796SV * 872SV *
797cfperl_result (int idx) 873cfperl_result (int idx)
798{ 874{
799 AV *av = get_av ("cfperl::invoke_results", 0); 875 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 876 if (!av)
801 return &PL_sv_undef; 877 return &PL_sv_undef;
802 878
803 SV **sv = av_fetch (av, idx, 0); 879 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 880 if (!sv)
818{ 894{
819 return SvNV (cfperl_result (idx)); 895 return SvNV (cfperl_result (idx));
820} 896}
821 897
822///////////////////////////////////////////////////////////////////////////// 898/////////////////////////////////////////////////////////////////////////////
899// various c++ => perl glue functions
823 900
901void cfperl_tick ()
902{
903 tick_pending = 1;
904
905 if (tick_inhibit)
906 return;
907
908 tick_pending = 0;
909
910 dSP;
911
912 PUSHMARK (SP);
913 PUTBACK;
914 call_pv ("cf::tick", G_DISCARD | G_VOID);
915
916 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
917}
918
824void 919void
825maptile::emergency_save () 920cfperl_emergency_save ()
826{ 921{
827 CALL_BEGIN (0); 922 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 923 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 924 CALL_END;
830} 925}
831 926
927void
928cfperl_cleanup (int make_core)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (make_core);
932 CALL_CALL ("cf::post_cleanup", G_VOID);
933 CALL_END;
934}
935
936void
937cfperl_make_book (object *book, int level)
938{
939 CALL_BEGIN (2);
940 CALL_ARG (book);
941 CALL_ARG (level);
942 CALL_CALL ("ext::books::make_book", G_VOID);
943 CALL_END;
944}
945
946void
947cfperl_expand_cfpod (player *pl, std::string &msg)
948{
949 CALL_BEGIN (2);
950 CALL_ARG (pl);
951 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
952 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
953
954 if (count)
955 {
956 STRLEN len;
957 char *data = SvPVutf8 (TOPs, len);
958 msg.assign (data, len);
959 }
960
961 CALL_END;
962}
963
964void
965cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
966{
967 CALL_BEGIN (4);
968 CALL_ARG (ns);
969 CALL_ARG (type);
970 CALL_ARG_SV (newSVpv_utf8 (msg));
971 CALL_ARG (color);
972 CALL_CALL ("cf::client::send_msg", G_VOID);
973 CALL_END;
974}
975
976int
977cfperl_can_merge (object *ob1, object *ob2)
978{
979 int can;
980
981 CALL_BEGIN (2);
982 CALL_ARG (ob1);
983 CALL_ARG (ob2);
984 CALL_CALL ("cf::_can_merge", G_SCALAR);
985 can = count && SvTRUE (TOPs);
986 CALL_END;
987
988 return can;
989}
990
991player *
992player::find (const char *name)
993{
994 CALL_BEGIN (1);
995 CALL_ARG (name);
996 CALL_CALL ("cf::player::find", G_SCALAR);
997
998 player *retval = 0;
999 if (count) sv_to (POPs, retval);
1000
1001 CALL_END;
1002
1003 return retval;
1004}
1005
832maptile * 1006maptile *
1007find_style (const char *dirname, const char *stylename, int difficulty)
1008{
1009 CALL_BEGIN (3);
1010 CALL_ARG (dirname);
1011 CALL_ARG (stylename);
1012 CALL_ARG (difficulty);
1013 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1024maptile::find_sync (const char *path, maptile *origin)
834{ 1025{
835 CALL_BEGIN (2); 1026 CALL_BEGIN (2);
836 CALL_ARG (path); 1027 CALL_ARG (path);
837 CALL_ARG (origin); 1028 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1029 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1030
840 maptile *retval; 1031 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1032 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1033
847 CALL_END; 1034 CALL_END;
848 1035
849 return retval; 1036 return retval;
1037}
1038
1039maptile *
1040maptile::find_async (const char *path, maptile *origin, bool load)
1041{
1042 CALL_BEGIN (3);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_ARG (load);
1046 CALL_CALL ("cf::map::find_async", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056void
1057maptile::do_load_sync ()
1058{
1059 CALL_BEGIN (1);
1060 CALL_ARG (this);
1061 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1062 CALL_END;
850} 1063}
851 1064
852void 1065void
853maptile::change_all_map_light (int change) 1066maptile::change_all_map_light (int change)
854{ 1067{
869 CALL_ARG (exit); 1082 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1083 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1084 CALL_END;
872} 1085}
873 1086
1087void
1088object::player_goto (const char *path, int x, int y)
1089{
1090 if (type != PLAYER)
1091 return;
1092
1093 CALL_BEGIN (4);
1094 CALL_ARG (this);
1095 CALL_ARG (path);
1096 CALL_ARG (x);
1097 CALL_ARG (y);
1098 CALL_CALL ("cf::object::player::goto", G_VOID);
1099 CALL_END;
1100}
1101
1102const char *
1103object::ref () const
1104{
1105 if (type == PLAYER)
1106 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1107 else
1108 return 0;
1109}
1110
1111object *
1112object::deref (const char *ref)
1113{
1114 object *retval = 0;
1115
1116 if (ref)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (ref);
1120 CALL_CALL ("cf::object::deref", G_SCALAR);
1121
1122 if (count)
1123 sv_to (POPs, retval);
1124
1125 CALL_END;
1126 }
1127
1128 return retval;
1129}
1130
1131void
1132log_backtrace (const char *msg)
1133{
1134#if HAVE_BACKTRACE
1135 void *addr [20];
1136 int size = backtrace (addr, 20);
1137
1138 CALL_BEGIN (size);
1139 CALL_ARG (msg);
1140 for (int i = 0; i < size; ++i)
1141 CALL_ARG ((IV)addr [i]);
1142 CALL_CALL ("cf::_log_backtrace", G_VOID);
1143 CALL_END;
1144#endif
1145}
1146
874///////////////////////////////////////////////////////////////////////////// 1147/////////////////////////////////////////////////////////////////////////////
875 1148
876struct EventAPI *watcher_base::GEventAPI; 1149struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1150struct CoroAPI *coroapi::GCoroAPI;
878 1151
879static void iw_dispatch (pe_event *ev) 1152void coroapi::do_cede_to_tick ()
880{ 1153{
881 iw *w = (iw *)ev->ext_data; 1154 cede_pending = 0;
882 w->call (*w); 1155 cede ();
883} 1156}
884 1157
885void 1158void
886iw::alloc () 1159coroapi::wait_for_tick ()
887{ 1160{
888 pe = GEventAPI->new_idle (0, 0); 1161 CALL_BEGIN (0);
889 1162 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
890 pe->base.callback = (void *)iw_dispatch; 1163 CALL_END;
891 pe->base.ext_data = (void *)this;
892} 1164}
893 1165
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1166void
901iow::alloc () 1167coroapi::wait_for_tick_begin ()
902{ 1168{
903 pe = GEventAPI->new_io (0, 0); 1169 CALL_BEGIN (0);
904 1170 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1171 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910}
911
912void
913iow::fd (int fd)
914{
915 pe->fd = fd;
916}
917
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1172}
923 1173
924void 1174void
925iow::poll (int events) 1175iow::poll (int events)
926{ 1176{
927 if (pe->poll != events) 1177 if (events != this->events)
928 { 1178 {
1179 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1180 if (active) stop ();
930 pe->poll = events; 1181 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1182 if (active) start ();
932 } 1183 }
933} 1184}
934 1185
935void 1186void
936_connect_to_perl () 1187_connect_to_perl ()
937{ 1188{
938 stash_cf = gv_stashpv ("cf" , 1); 1189 stash_cf = gv_stashpv ("cf", 1);
939 1190
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1191 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1192 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1193 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1194 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1200
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1205
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1214
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
963 1216
964BOOT: 1217BOOT:
965{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
966 _connect_to_perl (); 1222 _connect_to_perl ();
967 1223
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
972 1234
973 static const struct { 1235 static const struct {
974 const char *name; 1236 const char *name;
975 IV iv; 1237 IV iv;
976 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1241 const_iv (logBacktrace)
980 const_iv (llevDebug) 1242
981 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1246
983 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1249
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1256
1097 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1285
1099 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1287
1102 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1290
1106 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1298
1133 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1142 1302
1143 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1273 1365 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1283 1394
1284 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1396
1288 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1399
1297 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1401
1302 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1404
1309 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1407
1315 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1409
1318 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1414
1333 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1417
1339 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1380 1429
1381 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1436
1406 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1438
1409 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1446
1436 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1449
1442 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1452
1447 const_iv (KLASS_ATTACHABLE) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1454
1454 const_iv (CS_QUERY_YESNO) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1456
1458 const_iv (ST_DEAD) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1458
1463 const_iv (ST_CHANGE_CLASS) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1460
1471 // random map generator 1461 // random map generator
1472 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1464
1480 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1468
1490 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1471
1493 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1477 };
1496 1478
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1481
1520 } 1502 }
1521} 1503}
1522 1504
1523void _connect_to_perl () 1505void _connect_to_perl ()
1524 1506
1507void _recalc_want ()
1508
1525void _global_reattach () 1509void _global_reattach ()
1526 CODE: 1510 CODE:
1527{ 1511{
1528 // reattach to all attachable objects in the game. 1512 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1513 for_all_clients (ns)
1530 (*i)->reattach (); 1514 ns->reattach ();
1531 1515
1532 for_all_players (pl) 1516 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1517 op->reattach ();
1541} 1518}
1542 1519
1520# support function for map-world.ext
1521void _quantise (SV *data_sv, SV *plt_sv)
1522 CODE:
1523{
1524 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1525 croak ("_quantise called with invalid agruments");
1526
1527 plt_sv = SvRV (plt_sv);
1528 SV **plt = AvARRAY (plt_sv);
1529 int plt_count = AvFILL (plt_sv) + 1;
1530
1531 STRLEN len;
1532 char *data = SvPVbyte (data_sv, len);
1533 char *dst = data;
1534
1535 while (len >= 3)
1536 {
1537 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1538 {
1539 char *val = SvPVX (*val_sv);
1540
1541 if (val [0] == data [0]
1542 && val [1] == data [1]
1543 && val [2] == data [2])
1544 {
1545 *dst++ = val [3];
1546 goto next;
1547 }
1548 }
1549
1550 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1551 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1552 dst - SvPVX (data_sv), len);
1553
1554 next:
1555 data += 3;
1556 len -= 3;
1557 }
1558
1559 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560}
1561
1562void evthread_start (int aiofd)
1563
1564void cede_to_tick ()
1565 CODE:
1566 coroapi::cede_to_tick ();
1567
1568NV till_tick ()
1569 CODE:
1570 RETVAL = SvNVX (sv_next_tick) - now ();
1571 OUTPUT:
1572 RETVAL
1573
1574int tick_inhibit ()
1575 CODE:
1576 RETVAL = tick_inhibit;
1577 OUTPUT:
1578 RETVAL
1579
1580void tick_inhibit_inc ()
1581 CODE:
1582 ++tick_inhibit;
1583
1584void tick_inhibit_dec ()
1585 CODE:
1586 if (!--tick_inhibit)
1587 if (tick_pending)
1588 {
1589 ev_async_send (EV_DEFAULT, &tick_watcher);
1590 coroapi::cede ();
1591 }
1592
1593void server_tick ()
1594 CODE:
1595{
1596 NOW = ev_now (EV_DEFAULT);
1597 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1598 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1599 runtime = SvNVX (sv_runtime);
1600
1601 server_tick ();
1602
1603 NOW = ev_time ();
1604 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1605 runtime += TICK;
1606 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1607}
1608
1543NV floor (NV x) 1609NV floor (NV x)
1544 1610
1545NV ceil (NV x) 1611NV ceil (NV x)
1546 1612
1547void server_tick () 1613NV rndm (...)
1614 ALIAS:
1615 rmg_rndm = 1
1548 CODE: 1616 CODE:
1549 runtime = SvNVx (sv_runtime); 1617{
1550 server_tick (); 1618 rand_gen &gen = ix ? rmg_rndm : rndm;
1619 switch (items)
1620 {
1621 case 0: RETVAL = gen (); break;
1622 case 1: RETVAL = gen (SvUV (ST (0))); break;
1623 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1624 default: croak ("cf::rndm requires none, one or two parameters."); break;
1625 }
1626}
1627 OUTPUT:
1628 RETVAL
1551 1629
1630NV clamp (NV value, NV min_value, NV max_value)
1631 CODE:
1632 RETVAL = clamp (value, min_value, max_value);
1633 OUTPUT:
1634 RETVAL
1635
1636NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1637 CODE:
1638 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1639 OUTPUT:
1640 RETVAL
1641
1642void weaken (...)
1643 PROTOTYPE: @
1644 CODE:
1645 while (items > 0)
1646 sv_rvweaken (ST (--items));
1647
1552void 1648void
1553LOG (int level, char *msg) 1649log_backtrace (utf8_string msg)
1650
1651void
1652LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1653 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1654 C_ARGS: flags, "%s", msg
1556 1655
1557char *path_combine (char *base, char *path) 1656octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1559 1658
1560char *path_combine_and_normalize (char *base, char *path) 1659octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1660 PROTOTYPE: $$
1562 1661
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1662void
1572sub_generation_inc () 1663sub_generation_inc ()
1573 CODE: 1664 CODE:
1574 PL_sub_generation++; 1665 PL_sub_generation++;
1575 1666
1576char * 1667const_octet_string
1577mapdir () 1668mapdir ()
1578 PROTOTYPE: 1669 PROTOTYPE:
1579 ALIAS: 1670 ALIAS:
1580 mapdir = 0 1671 mapdir = 0
1581 uniquedir = 1 1672 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1686 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1687 case 6: RETVAL = settings.datadir ; break;
1597 } 1688 }
1598 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1599 1690
1691void abort ()
1692
1693void reset_signals ()
1694
1695void fork_abort (const_octet_string cause = "cf::fork_abort")
1696
1697void cleanup (const_octet_string cause, bool make_core = false)
1698
1600void emergency_save () 1699void emergency_save ()
1601 1700
1602void _exit (int status = 0) 1701void _exit (int status = EXIT_SUCCESS)
1603 1702
1703#if _POSIX_MEMLOCK
1704
1705int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1706 INIT:
1707#if __GLIBC__
1708 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1709#endif
1710
1711int munlockall ()
1712
1713#endif
1714
1715int
1716malloc_trim (IV pad = 0)
1717
1718void
1719mallinfo ()
1720 PPCODE:
1721{
1722#if __GLIBC__
1723 struct mallinfo mai = mallinfo ();
1724 EXTEND (SP, 10*2);
1725 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1726 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1727 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1729 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1730 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1732 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1734 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1735#endif
1736 EXTEND (SP, 2*2);
1737 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1739 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1740}
1741
1604int find_animation (char *text) 1742int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1743 PROTOTYPE: $
1606 1744
1607int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1608 1746
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1748
1611int 1749int
1612exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1613 CODE: 1751 CODE:
1614{ 1752{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1784 else
1647 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1649 1787
1788UUID
1789uuid_cur ()
1790 CODE:
1791 RETVAL = UUID::cur;
1792 OUTPUT:
1793 RETVAL
1794
1795UUID
1796uuid_gen ()
1797 CODE:
1798 RETVAL = UUID::gen ();
1799 OUTPUT:
1800 RETVAL
1801
1802val64
1803uuid_seq (UUID uuid)
1804 CODE:
1805 RETVAL = uuid.seq;
1806 OUTPUT:
1807 RETVAL
1808
1809UUID
1810uuid_str (val64 seq)
1811 CODE:
1812 RETVAL.seq = seq;
1813 OUTPUT:
1814 RETVAL
1815
1816void
1817coin_names ()
1818 PPCODE:
1819 EXTEND (SP, NUM_COINS);
1820 for (int i = 0; i < NUM_COINS; ++i)
1821 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1822
1823void
1824coin_archetypes ()
1825 PPCODE:
1826 EXTEND (SP, NUM_COINS);
1827 for (int i = 0; i < NUM_COINS; ++i)
1828 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1829
1830bool
1831load_resource_file_ (octet_string filename)
1832
1833void
1834fix_weight ()
1835
1650MODULE = cf PACKAGE = cf::attachable 1836MODULE = cf PACKAGE = cf::attachable
1651 1837
1652int 1838int
1653valid (SV *obj) 1839valid (SV *obj)
1654 CODE: 1840 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1842 OUTPUT:
1657 RETVAL 1843 RETVAL
1658 1844
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1845void
1663#destroy (attachable *at) 1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1851
1852int mortals_size ()
1853 CODE:
1854 RETVAL = attachable::mortals.size ();
1855 OUTPUT: RETVAL
1856
1857#object *mortals (U32 index)
1858# CODE:
1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1860# OUTPUT: RETVAL
1861
1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1863
1665MODULE = cf PACKAGE = cf::global 1864MODULE = cf PACKAGE = cf::global
1666 1865
1667int invoke (SV *klass, int event, ...) 1866int invoke (SV *klass, int event, ...)
1668 CODE: 1867 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1674 1873
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1875
1677INCLUDE: $PERL genacc object ../include/object.h | 1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1877
1679int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1680 CODE: 1879 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1883 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
1686 1885
1687SV *registry (object *op) 1886SV *registry (object *op)
1688 1887
1689void mortals () 1888int objects_size ()
1690 PPCODE: 1889 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1890 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1892
1893object *objects (U32 index)
1894 CODE:
1895 RETVAL = index < objects.size () ? objects [index] : 0;
1896 OUTPUT: RETVAL
1897
1898int actives_size ()
1899 CODE:
1900 RETVAL = actives.size ();
1901 OUTPUT: RETVAL
1902
1903object *actives (U32 index)
1904 CODE:
1905 RETVAL = index < actives.size () ? actives [index] : 0;
1906 OUTPUT: RETVAL
1907
1908int mortals_size ()
1909 CODE:
1910 RETVAL = attachable::mortals.size ();
1911 OUTPUT: RETVAL
1912
1913const char *slot_use_name (U32 slot)
1914 ALIAS:
1915 slot_nonuse_name = 1
1916 CODE:
1917{
1918 if (slot >= NUM_BODY_LOCATIONS)
1919 croak ("body slot index out of range");
1920
1921 switch (ix)
1922 {
1923 case 0: RETVAL = body_locations[slot].use_name; break;
1924 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1925 }
1926}
1927 OUTPUT:
1928 RETVAL
1699 1929
1700# missing properties 1930# missing properties
1701 1931
1702object *head (object *op) 1932object *head (object *op)
1703 PROTOTYPE: $ 1933 PROTOTYPE: $
1704 CODE: 1934 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1935 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1713 1937
1714void 1938void
1715inv (object *obj) 1939inv (object *obj)
1716 PROTOTYPE: $ 1940 PROTOTYPE: $
1717 PPCODE: 1941 PPCODE:
1718{ 1942{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 1943 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 1944 XPUSHs (sv_2mortal (to_sv (o)));
1722} 1945}
1723 1946
1724void 1947void
1725set_animation (object *op, int idx) 1948set_animation (object *op, int idx)
1726 CODE: 1949 CODE:
1727 SET_ANIMATION (op, idx); 1950 SET_ANIMATION (op, idx);
1728 1951
1952int
1953num_animations (object *op)
1954 CODE:
1955 RETVAL = NUM_ANIMATIONS (op);
1956 OUTPUT: RETVAL
1957
1958int slot_info (object *op, UV slot, int value = 0)
1959 ALIAS:
1960 slot_used = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1967
1968 if (items > 2)
1969 if (ix)
1970 op->slot[slot].used = value;
1971 else
1972 op->slot[slot].info = value;
1973}
1974 OUTPUT:
1975 RETVAL
1976
1729object *find_best_object_match (object *op, const char *match) 1977object *find_best_object_match (object *op, utf8_string match)
1730 1978
1731object *find_marked_object (object *op) 1979object *find_marked_object (object *op)
1732 1980
1733int need_identify (object *obj); 1981int need_identify (object *obj);
1734 1982
1746 1994
1747void apply_below (object *op) 1995void apply_below (object *op)
1748 CODE: 1996 CODE:
1749 player_apply_below (op); 1997 player_apply_below (op);
1750 1998
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756
1757#//TODO
1758object *clone_ (object *op, int recursive = 0)
1759 CODE:
1760 if (recursive)
1761 RETVAL = object_create_clone (op);
1762 else
1763 {
1764 RETVAL = object::create ();
1765 op->copy_to (RETVAL);
1766 }
1767 OUTPUT: RETVAL
1768 2000
1769int pay_item (object *op, object *buyer) 2001int pay_item (object *op, object *buyer)
1770 CODE: 2002 CODE:
1771 RETVAL = pay_for_item (op, buyer); 2003 RETVAL = pay_for_item (op, buyer);
1772 OUTPUT: RETVAL 2004 OUTPUT: RETVAL
1776 RETVAL = pay_for_amount (amount, op); 2008 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1778 2010
1779void pay_player (object *op, uint64 amount) 2011void pay_player (object *op, uint64 amount)
1780 2012
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2013val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 2014
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2015int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 2016
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 2017void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 2018 CODE:
1787 do_learn_spell (op, sp, special_prayer); 2019 do_learn_spell (op, sp, special_prayer);
1788 2020
1789void forget_spell (object *op, object *sp) 2021void forget_spell (object *op, object *sp)
1790 CODE: 2022 CODE:
1791 do_forget_spell (op, query_name (sp)); 2023 do_forget_spell (op, query_name (sp));
1792 2024
1793object *check_for_spell (object *op, char *spellname) 2025object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 2026 CODE:
1795 RETVAL = check_spell_known (op, spellname); 2027 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1797 2029
1798int query_money (object *op) 2030int query_money (object *op)
1807 2039
1808void drop (object *who, object *op) 2040void drop (object *who, object *op)
1809 2041
1810void pick_up (object *who, object *op) 2042void pick_up (object *who, object *op)
1811 2043
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 2044void update_object (object *op, int action)
1819 2045
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2046void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 2047
1824void player_lvl_adj (object *who, object *skill = 0) 2048void player_lvl_adj (object *who, object *skill = 0)
1825 2049
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2050int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2051
1833 2057
1834void add_button_link (object *button, maptile *map, int connected); 2058void add_button_link (object *button, maptile *map, int connected);
1835 2059
1836void remove_button_link (object *op); 2060void remove_button_link (object *op);
1837 2061
2062void handle_apply_yield (object *op);
2063
1838 2064
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2065MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2066
1843# no clean way to get an object from an archetype - stupid idiotic 2067# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2068# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2069
1846object *new (const char *archetype = 0) 2070object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2071 PROTOTYPE: ;$
1848 CODE: 2072 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2073 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2074 OUTPUT:
1851 RETVAL 2075 RETVAL
1852 2076
2077object *find_object (U32 tag)
2078
2079# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2080object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2081 PROTOTYPE: $$$$$$
1855 CODE: 2082 CODE:
1856{ 2083{
1857 int unused_type; 2084 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2085}
1860 2086
1861# syntatic sugar for easier use in event callbacks. 2087shstr
1862const char *options (object *op) 2088object::kv_get (shstr key)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2089
1868player *contr (object *op) 2090void
1869 CODE: 2091object::kv_del (shstr key)
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872 2092
1873const char *get_ob_key_value (object *op, const char *key) 2093void
1874 2094object::kv_set (shstr key, shstr value)
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1876 2095
1877object *get_nearest_player (object *ob) 2096object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2097 ALIAS: nearest_player = 0
1879 PREINIT: 2098 PREINIT:
1880 extern object *get_nearest_player (object *); 2099 extern object *get_nearest_player (object *);
1882void rangevector (object *ob, object *other, int flags = 0) 2101void rangevector (object *ob, object *other, int flags = 0)
1883 PROTOTYPE: $$;$ 2102 PROTOTYPE: $$;$
1884 PPCODE: 2103 PPCODE:
1885{ 2104{
1886 rv_vector rv; 2105 rv_vector rv;
2106
2107 PUTBACK;
1887 get_rangevector (ob, other, &rv, flags); 2108 get_rangevector (ob, other, &rv, flags);
2109 SPAGAIN;
2110
1888 EXTEND (SP, 5); 2111 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2112 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2113 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2114 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2115 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2116 PUSHs (to_sv (rv.part));
1894} 2117}
1895 2118
1896bool on_same_map_as (object *ob, object *other) 2119bool on_same_map_as (object *ob, object *other)
1897 CODE: 2120 CODE:
1898 RETVAL = on_same_map (ob, other); 2121 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1900 2123
1901const char * 2124const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2125base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2126 CODE:
1904 RETVAL = query_base_name (op, plural); 2127 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1906 2129
1907object *decrease_ob_nr (object *op, unsigned long i) 2130# return the tail of an object, excluding itself
2131void
2132tail (object *op)
2133 PPCODE:
2134 while ((op = op->more))
2135 XPUSHs (sv_2mortal (to_sv (op)));
1908 2136
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2137MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2138
1911player *player (object *op) 2139player *player (object *op)
1912 CODE: 2140 CODE:
1913 RETVAL = op->contr; 2141 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1915 2143
2144bool move_player (object *op, int dir)
2145
1916void check_score (object *op) 2146void check_score (object *op)
1917 2147
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2148void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2149 CODE:
1920object *cf_player_send_inventory (object *op) 2150 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2151
1935void kill_player (object *op) 2152void kill_player (object *op)
1936 2153
2154void esrv_send_item (object *pl, object *item)
2155
1937void esrv_update_item (object *op, int what, object *item) 2156void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2157 C_ARGS: what, pl, item
1939 2158
1940void clear_los (object *op) 2159void esrv_del_item (object *pl, int tag)
2160 C_ARGS: pl->contr, tag
1941 2161
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2162int command_summon (object *op, utf8_string params)
1945 2163
1946int command_arrest (object *op, char *params) 2164int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2165
1952 2166
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2167MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2168
1955INCLUDE: $PERL genacc player ../include/player.h | 2169INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2170
1957int invoke (player *pl, int event, ...) 2171int invoke (player *pl, int event, ...)
1958 CODE: 2172 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2173 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2174 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2184 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2185 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2186 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2187 pl->orig_stats = pl->ob->stats;
1974 2188
1975player *cf_player_find (char *name) 2189void clear_los (player *pl)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir)
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2190
1987bool 2191bool
1988cell_visible (player *pl, int dx, int dy) 2192cell_visible (player *pl, int dx, int dy)
1989 CODE: 2193 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2194 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1997 CODE: 2201 CODE:
1998{ 2202{
1999 STRLEN len; 2203 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2204 char *buf = SvPVbyte (packet, len);
2001 2205
2206 if (len > MAXSOCKBUF)
2207 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2208 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2209 pl->ns->send_packet (buf, len);
2004} 2210}
2005 2211
2006int 2212int
2007listening (player *pl, int new_value = -1) 2213listening (player *pl, int new_value = -1)
2027 if (y) sv_to (y, pl->bed_y); 2233 if (y) sv_to (y, pl->bed_y);
2028 2234
2029void 2235void
2030list () 2236list ()
2031 PPCODE: 2237 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2238 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2239 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2240
2057 2241
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2242MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2243
2060int invoke (maptile *map, int event, ...) 2244int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2249 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2067 2251
2068SV *registry (maptile *map) 2252SV *registry (maptile *map)
2069 2253
2254void
2255find_tagged_objects (maptile *map, utf8_string tag = 0)
2256 PPCODE:
2257{
2258 if (!map->spaces)
2259 XSRETURN_EMPTY;
2260
2261 if (tag)
2262 {
2263 shstr_cmp tag_ (tag);
2264
2265 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2266 for (object *op = ms->bot; op; op = op->above)
2267 if (op->tag == tag_)
2268 XPUSHs (sv_2mortal (to_sv (op)));
2269 }
2270 else
2271 {
2272 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2273 for (object *op = ms->bot; op; op = op->above)
2274 if (op->tag)
2275 XPUSHs (sv_2mortal (to_sv (op)));
2276 }
2277}
2278
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2279INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2280
2072void 2281void
2073maptile::instantiate () 2282maptile::instantiate ()
2074 2283
2075maptile *new () 2284maptile *new ()
2076 PROTOTYPE: 2285 PROTOTYPE:
2077 CODE: 2286 CODE:
2078 RETVAL = new maptile; 2287 RETVAL = new maptile;
2079 OUTPUT: 2288 OUTPUT:
2080 RETVAL 2289 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2290
2085void 2291void
2086maptile::players () 2292maptile::players ()
2087 PPCODE: 2293 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2294 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2299 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2300 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2301 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2302 }
2097 2303
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2304void
2305maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2306 CODE:
2307{
2308 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2309 croak ("maptile::add_underlay: palette must be arrayref");
2310
2311 palette = SvRV (palette);
2312
2313 STRLEN idxlen;
2314 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2315
2316 for (int x = 0; x < THIS->width; ++x)
2317 for (int y = 0; y < THIS->height; ++y)
2318 {
2319 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2320 if (op->flag [FLAG_IS_FLOOR])
2321 goto skip_space;
2322
2323 {
2324 int offs = offset + y * stride + x;
2325 if (IN_RANGE_EXC (offs, 0, idxlen))
2326 {
2327 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2328 {
2329 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2330 ob->flag [FLAG_NO_MAP_SAVE] = true;
2331 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2332
2333 if (ob->randomitems)
2334 {
2335 if (!ob->above)
2336 {
2337 ob->create_treasure (ob->randomitems);
2338
2339 for (object *op = ob->above; op; op = op->above)
2340 op->flag [FLAG_NO_MAP_SAVE] = true;
2341 }
2342
2343 ob->randomitems = 0;
2344 }
2345 }
2346 }
2347 }
2348
2349 skip_space: ;
2350 }
2351}
2352
2353void
2354maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2355 CODE:
2356{
2357 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2358 croak ("maptile::set_regiondata: palette must be arrayref");
2359
2360 palette = SvRV (palette);
2361
2362 STRLEN idxlen;
2363 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2364
2365 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2366 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2367
2368 for (int i = av_len ((AV *)palette) + 1; i--; )
2369 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2370
2371 for (int y = 0; y < THIS->height; ++y)
2372 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2373
2374 sfree (THIS->regions, THIS->size ());
2375 delete [] THIS->regionmap;
2376
2377 THIS->regions = regions;
2378 THIS->regionmap = regionmap;
2379}
2380
2381void
2382maptile::create_region_treasure ()
2383 CODE:
2384{
2385 object *op = object::create ();
2386 op->type = FLOOR;
2387 op->map = THIS;
2388
2389 for (int x = 0; x < THIS->width; ++x)
2390 for (int y = 0; y < THIS->height; ++y)
2391 {
2392 region *rgn = THIS->region (x, y);
2393
2394 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2395 if (rgn->treasure && rndm () < rgn->treasure_density)
2396 {
2397 op->x = x;
2398 op->y = y;
2399 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2400 }
2401 }
2402
2403 op->destroy ();
2404}
2099 2405
2100int out_of_map (maptile *map, int x, int y) 2406int out_of_map (maptile *map, int x, int y)
2101 2407
2102void 2408void
2103trigger (maptile *map, long connection, bool state = true) 2409trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2414get_connection (maptile *map, long connection)
2109 PPCODE: 2415 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2416 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2417 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2418 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2419 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2420
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2421void
2123cf_map_normalise (maptile *map, int x, int y) 2422get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2423 PPCODE:
2125{ 2424{
2126 maptile *nmap = 0; 2425 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2426 I16 nx = 0, ny = 0;
2427
2428 PUTBACK;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2430 SPAGAIN;
2129 2431
2130 EXTEND (SP, 4); 2432 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2433 PUSHs (sv_2mortal (newSViv (flags)));
2132 2434
2133 if (GIMME_V == G_ARRAY) 2435 if (GIMME_V == G_ARRAY)
2134 { 2436 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2437 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2438 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2439 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2440 }
2139} 2441}
2140 2442
2141void 2443void
2142at (maptile *map, unsigned int x, unsigned int y) 2444at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$ 2445 PROTOTYPE: $$$
2144 PPCODE: 2446 PPCODE:
2145{ 2447{
2146 object *o;
2147 maptile *nmap = 0; 2448 maptile *nmap = 0;
2148 I16 nx, ny; 2449 I16 nx, ny;
2149 2450
2451 PUTBACK;
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 get_map_flags (map, &nmap, x, y, &nx, &ny);
2453 SPAGAIN;
2151 2454
2152 if (nmap) 2455 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2456 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2457 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2458}
2156 2459
2157SV * 2460SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2461bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2462 PROTOTYPE: $$$
2168 INIT: 2471 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2472 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2473 CODE:
2171 switch (ix) 2474 switch (ix)
2172 { 2475 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2476 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2477 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2478 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2479 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2480 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2481 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2482 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2483 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2484 }
2182 OUTPUT: 2485 OUTPUT: RETVAL
2183 RETVAL
2184 2486
2185void fix_walls (maptile *map, int x, int y) 2487void fix_walls (maptile *map, int x, int y)
2186 2488
2187void fix_walls_around (maptile *map, int x, int y) 2489void fix_walls_around (maptile *map, int x, int y)
2188 2490
2189# worst xs function of my life 2491# worst xs function of my life
2190maptile * 2492bool
2191_create_random_map (\ 2493_create_random_map (\
2192 char *path,\ 2494 maptile *self,\
2193 char *wallstyle,\ 2495 utf8_string wallstyle,\
2194 char *wall_name,\ 2496 utf8_string wall_name,\
2195 char *floorstyle,\ 2497 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2498 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2499 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2500 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2501 utf8_string doorstyle,\
2200 char *decorstyle,\ 2502 utf8_string decorstyle,\
2201 char *origin_map,\ 2503 utf8_string origin_map,\
2202 char *final_map,\ 2504 utf8_string final_map,\
2203 char *exitstyle,\ 2505 utf8_string exitstyle,\
2204 char *this_map,\ 2506 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2507 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2508 int xsize,\
2207 int Ysize,\ 2509 int ysize,\
2208 int expand2x,\ 2510 int expand2x,\
2209 int layoutoptions1,\ 2511 int layoutoptions1,\
2210 int layoutoptions2,\ 2512 int layoutoptions2,\
2211 int layoutoptions3,\ 2513 int layoutoptions3,\
2212 int symmetry,\ 2514 int symmetry,\
2217 int dungeon_depth,\ 2519 int dungeon_depth,\
2218 int decoroptions,\ 2520 int decoroptions,\
2219 int orientation,\ 2521 int orientation,\
2220 int origin_y,\ 2522 int origin_y,\
2221 int origin_x,\ 2523 int origin_x,\
2222 int random_seed,\ 2524 U32 random_seed,\
2223 val64 total_map_hp,\ 2525 val64 total_map_hp,\
2224 int map_layout_style,\ 2526 int map_layout_style,\
2225 int treasureoptions,\ 2527 int treasureoptions,\
2226 int symmetry_used,\ 2528 int symmetry_used,\
2227 region *region\ 2529 region *region,\
2530 utf8_string custom\
2228) 2531)
2229 CODE: 2532 CODE:
2230{ 2533{
2231 random_map_params rmp; 2534 random_map_params rmp;
2232 2535
2236 assign (rmp.monsterstyle , monsterstyle); 2539 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2540 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2541 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2542 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2543 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2544 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2545 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2546
2547 rmp.origin_map = origin_map;
2548 rmp.final_map = final_map;
2549 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2550 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2551 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2552 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2553 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2554 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2555 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2556 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2562 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2563 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2564 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2565 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2566 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2567 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2568 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2569 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2570 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2571 rmp.region = region;
2572 rmp.custom = custom;
2269 2573
2270 RETVAL = generate_random_map (path, &rmp); 2574 RETVAL = self->generate_random_map (&rmp);
2271} 2575}
2272 OUTPUT: 2576 OUTPUT:
2273 RETVAL 2577 RETVAL
2274 2578
2275MODULE = cf PACKAGE = cf::arch 2579MODULE = cf PACKAGE = cf::arch
2276 2580
2277archetype *find (const char *name) 2581int archetypes_size ()
2278 CODE: 2582 CODE:
2279 RETVAL = archetype::find (name); 2583 RETVAL = archetypes.size ();
2280 OUTPUT: 2584 OUTPUT: RETVAL
2281 RETVAL
2282 2585
2283archetype *first() 2586archetype *archetypes (U32 index)
2284 PROTOTYPE: 2587 CODE:
2285 CODE: 2588 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2589 OUTPUT: RETVAL
2590
2591object *instantiate (archetype *arch)
2592 CODE:
2593 RETVAL = arch_to_object (arch);
2594 OUTPUT:
2287 OUTPUT: RETVAL 2595 RETVAL
2288 2596
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2597INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2598
2291MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2292 2600
2293partylist *first () 2601partylist *first ()
2294 PROTOTYPE: 2602 PROTOTYPE:
2295 CODE: 2603 CODE:
2296 RETVAL = get_firstparty (); 2604 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2298 2606
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2607INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2608
2301MODULE = cf PACKAGE = cf::region 2609MODULE = cf PACKAGE = cf::region
2302 2610
2303region *first () 2611void
2612list ()
2613 PPCODE:
2614 for_all_regions (rgn)
2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2616
2617region *find (utf8_string name)
2304 PROTOTYPE: 2618 PROTOTYPE: $
2305 CODE: 2619 CODE:
2306 RETVAL = first_region; 2620 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2308 2622
2623region *find_fuzzy (utf8_string name)
2624 PROTOTYPE: $
2625 CODE:
2626 RETVAL = region::find_fuzzy (name);
2627 OUTPUT: RETVAL
2628
2629int specificity (region *rgn)
2630 CODE:
2631 RETVAL = 0;
2632 while (rgn = rgn->parent)
2633 RETVAL++;
2634 OUTPUT: RETVAL
2635
2309INCLUDE: $PERL genacc region ../include/map.h | 2636INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2637
2311MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2312 2639
2313INCLUDE: $PERL genacc living ../include/living.h | 2640INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2641
2315MODULE = cf PACKAGE = cf::settings 2642MODULE = cf PACKAGE = cf::settings
2316 2643
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2644INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2645
2319MODULE = cf PACKAGE = cf::client 2646MODULE = cf PACKAGE = cf::client
2320 2647
2321INCLUDE: $PERL genacc client ../include/client.h | 2648INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2649
2323int invoke (client *ns, int event, ...) 2650int invoke (client *ns, int event, ...)
2324 CODE: 2651 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2669 CODE:
2343{ 2670{
2344 STRLEN len; 2671 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2672 char *buf = SvPVbyte (packet, len);
2346 2673
2674 if (len > MAXSOCKBUF)
2675 {
2676 // ugly
2677 if (THIS->pl)
2678 THIS->pl->failmsg ("[packet too long for client]");
2679 }
2680 else
2347 THIS->send_packet (buf, len); 2681 THIS->send_packet (buf, len);
2348} 2682}
2349 2683
2350void 2684faceidx
2351client::destroy () 2685client::need_face (utf8_string name, int pri = 0)
2686 CODE:
2687 RETVAL = face_find (name, 0);
2688 if (RETVAL)
2689 {
2690 THIS->send_face (RETVAL, pri);
2691 THIS->flush_fx ();
2692 }
2693 OUTPUT:
2694 RETVAL
2352 2695
2696int
2697client::fx_want (int idx, int value = -1)
2698 CODE:
2699 if (0 < idx && idx < FT_NUM)
2700 {
2701 RETVAL = THIS->fx_want [idx];
2702 if (items > 2)
2703 THIS->fx_want [idx] = value;
2704 }
2705 else
2706 RETVAL = 0;
2707 OUTPUT:
2708 RETVAL
2709
2710MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2711
2712faceidx sound_find (utf8_string name)
2713
2714void sound_set (utf8_string str, faceidx face)
2715
2716# dire hack
2717void old_sound_index (int idx, faceidx face)
2718 CODE:
2719 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2720 old_sound_index [idx] = face;
2721
2722MODULE = cf PACKAGE = cf::face PREFIX = face_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2725
2726faceidx face_find (utf8_string name, faceidx defidx = 0)
2727
2728faceidx alloc (utf8_string name)
2729 CODE:
2730{
2731 do
2732 {
2733 RETVAL = faces.size ();
2734 faces.resize (RETVAL + 1);
2735 }
2736 while (!RETVAL); // crude way to leave index 0
2737
2738 faces [RETVAL].name = name;
2739 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2740
2741 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2742 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2743}
2744 OUTPUT: RETVAL
2745
2746void set_type (faceidx idx, int value)
2747 ALIAS:
2748 set_type = 0
2749 set_visibility = 1
2750 set_magicmap = 2
2751 set_smooth = 3
2752 set_smoothlevel = 4
2753 CODE:
2754 faceinfo *f = face_info (idx); assert (f);
2755 switch (ix)
2756 {
2757 case 0: f->type = value; break;
2758 case 1: f->visibility = value; break;
2759 case 2: f->magicmap = value; break;
2760 case 3: f->smooth = value; break;
2761 case 4: f->smoothlevel = value; break;
2762 }
2763
2764void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2765 CODE:
2766{
2767 faceinfo *f = face_info (idx); assert (f);
2768 facedata *d = &(faceset ? f->data64 : f->data32);
2769 sv_to (data, d->data);
2770 STRLEN clen;
2771 char *cdata = SvPVbyte (chksum, clen);
2772 clen = min (CHKSUM_SIZE, clen);
2773
2774 if (memcmp (d->chksum, cdata, clen))
2775 {
2776 memcpy (d->chksum, cdata, clen);
2777
2778 // invalidate existing client face info
2779 for_all_clients (ns)
2780 if (ns->faceset == faceset)
2781 {
2782 ns->faces_sent [idx] = false;
2783 ns->force_newmap = true;
2784 }
2785 }
2786}
2787
2788int get_data_size (faceidx idx, int faceset = 0)
2789 CODE:
2790 facedata *d = face_data (idx, faceset);
2791 if (!d) XSRETURN_UNDEF;
2792 RETVAL = d->data.size ();
2793 OUTPUT:
2794 RETVAL
2795
2796SV *get_chksum (faceidx idx, int faceset = 0)
2797 CODE:
2798 facedata *d = face_data (idx, faceset);
2799 if (!d) XSRETURN_UNDEF;
2800 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2801 OUTPUT:
2802 RETVAL
2803
2804SV *get_data (faceidx idx, int faceset = 0)
2805 CODE:
2806 facedata *d = face_data (idx, faceset);
2807 if (!d) XSRETURN_UNDEF;
2808 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2809 OUTPUT:
2810 RETVAL
2811
2812void invalidate (faceidx idx)
2813 CODE:
2814 for_all_clients (ns)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819
2820void invalidate_all ()
2821 CODE:
2822 for_all_clients (ns)
2823 {
2824 ns->faces_sent.reset ();
2825 ns->force_newmap = true;
2826 }
2827
2828MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2829
2830#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2831
2832animidx anim_find (utf8_string name)
2833 CODE:
2834 RETVAL = animation::find (name).number;
2835 OUTPUT: RETVAL
2836
2837animidx set (utf8_string name, SV *frames, int facings = 1)
2838 CODE:
2839{
2840 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2841 croak ("frames must be an arrayref");
2842
2843 AV *av = (AV *)SvRV (frames);
2844
2845 animation *anim = &animation::find (name);
2846 if (anim->number)
2847 {
2848 anim->resize (av_len (av) + 1);
2849 anim->facings = facings;
2850 }
2851 else
2852 anim = &animation::create (name, av_len (av) + 1, facings);
2853
2854 for (int i = 0; i < anim->num_animations; ++i)
2855 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2856}
2857 OUTPUT: RETVAL
2858
2859void invalidate_all ()
2860 CODE:
2861 for_all_clients (ns)
2862 ns->anims_sent.reset ();
2863
2864MODULE = cf PACKAGE = cf::object::freezer
2865
2866INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2867
2868SV *
2869new (char *klass)
2870 CODE:
2871 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 OUTPUT: RETVAL
2873
2874void
2875DESTROY (SV *sv)
2876 CODE:
2877 object_freezer *self;
2878 sv_to (sv, self);
2879 delete self;
2880
2881MODULE = cf PACKAGE = cf::object::thawer
2882
2883INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2884
2885SV *
2886new_from_file (char *klass, octet_string path)
2887 CODE:
2888 object_thawer *f = new object_thawer (path);
2889 if (!*f)
2890 {
2891 delete f;
2892 XSRETURN_UNDEF;
2893 }
2894 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2895 OUTPUT: RETVAL
2896
2897void
2898DESTROY (SV *sv)
2899 CODE:
2900 object_thawer *self;
2901 sv_to (sv, self);
2902 delete self;
2903
2904void
2905extract_tags (object_thawer *self)
2906 PPCODE:
2907 while (self->kw != KW_EOF)
2908 {
2909 PUTBACK;
2910 coroapi::cede_to_tick ();
2911 SPAGAIN;
2912
2913 if (self->kw == KW_tag)
2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2915
2916 self->skip ();
2917 }
2918

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