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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.300 by root, Sun Sep 21 23:21:49 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
83// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
84template<class super> 116template<class super>
85static super * 117static super *
86is_a (attachable *at) 118is_a (attachable *at)
87{ 119{
94 126
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 128
97unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
98 130
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 133 assert (!self);
116#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
117} 168}
118 169
119// check wether the object really is dead 170// check wether the object really is dead
120void 171void
121attachable::do_check () 172attachable::do_check ()
122{ 173{
123 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
124 return; 175 return;
125 176
126 // try to unborrow the refcnt from perl 177 destroy ();
127 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
128 { 186 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
133 } 189 }
134 190
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 191 mortals.push_back (this);
148} 192}
149 193
150void 194void
151attachable::destroy () 195attachable::destroy ()
153 if (destroyed ()) 197 if (destroyed ())
154 return; 198 return;
155 199
156 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
157 do_destroy (); 201 do_destroy ();
202 sever_self ();
158} 203}
159 204
205void
160void attachable::check_mortals () 206attachable::check_mortals ()
161{ 207{
162 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
163 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
164 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
165 237
166 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
167 239 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 240 {
170#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
173#endif 244#endif
174 245
246 if (obj->refcnt)
247 {
175 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
176 }//D 252 }
177 else 253 else
178 { 254 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
181 delete obj; 257 delete obj;
182 } 258 }
183 } 259 }
184} 260}
185 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
186attachable & 274attachable &
187attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
188{ 276{
189 //if (self || cb) 277 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 279
192 attach = src.attach; 280 attach = src.attach;
193 return *this; 281 return *this;
194} 282}
195 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 319
198static SV * 320static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 322{
201 SV *sv; 323 SV *sv;
202 324
203 if (!ptr) 325 if (!ptr)
204 return &PL_sv_undef; 326 return newSV (0);
205 327
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 330}
209 331
210static int 332static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 334{
213 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
215 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
216 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 345 //at->refcnt_chk ();
218 return 0; 346 return 0;
219} 347}
220 348
222 350
223static SV * 351static SV *
224newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
225{ 353{
226 if (!obj) 354 if (!obj)
227 return &PL_sv_undef; 355 return newSV (0);
228 356
229 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
230 { 361 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 363
234 // borrow the refcnt from the object 364 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
238 371
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
240} 377}
241 378
242static void 379static void
243clearSVptr (SV *sv) 380clearSVptr (SV *sv)
244{ 381{
270 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
271 else 408 else
272 return 0; 409 return 0;
273} 410}
274 411
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
306inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
307{ 446{
308 char buf[128]; 447 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 493
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 496
340template<class T> 497template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 499
343template<int N> 500template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 502
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
352inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
353{ 516{
354 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 519}
359 520
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 522
379 break; 540 break;
380 541
381 case DT_STRING: 542 case DT_STRING:
382 { 543 {
383 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 546 }
386 break; 547 break;
387 548
388 case DT_DATA: 549 case DT_DATA:
389 { 550 {
390 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
393 } 554 }
394 break; 555 break;
395 556
396 case DT_OBJECT: 557 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 600 va_end (ap);
440 601
441 return sv; 602 return sv;
442} 603}
443 604
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 606
476SV * 607SV *
477registry (attachable *ext) 608registry (attachable *ext)
478{ 609{
480 ext->cb = newAV (); 611 ext->cb = newAV ();
481 612
482 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
483} 614}
484 615
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
523 617
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 618void
580cfperl_init () 619cfperl_init ()
581{ 620{
621 extern char **environ;
622
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 624 perl = perl_alloc ();
584 perl_construct (perl); 625 perl_construct (perl);
585 626
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 628
588 char *argv[] = { 629 const char *argv[] = {
589 "", 630 settings.argv [0],
590 "-e" 631 "-e"
591 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
594 "require cf;" 635 "require cf;"
595 }; 636 };
596 637
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
598 { 640 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
601 } 643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
602} 652}
603 653
604void cfperl_main () 654void cfperl_main ()
605{ 655{
606 dSP; 656 dSP;
613void 663void
614attachable::instantiate () 664attachable::instantiate ()
615{ 665{
616 if (attach) 666 if (attach)
617 { 667 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 669 attach = 0;
620 } 670 }
621} 671}
622 672
623void 673void
624attachable::reattach () 674attachable::reattach ()
625{ 675{
626 optimise (); 676 optimise ();
627 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
629} 679}
630 680
631static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 683# include "eventinc.h"
676} 726}
677 727
678void 728void
679global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 730{
681 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
682} 732}
683 733
684void 734void
685object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 736{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 738 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 740
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 743 }
694 744
730{ 780{
731 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
733} 783}
734 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
735bool 835bool
736attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
737{ 837{
738 data_type dt; 838 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 839
743 // callback call ordering should be: 840 // callback call ordering should be:
744 // 1. per-object callback 841 // 1. per-object callback
745 // 2. per-class object 842 // 2. per-class object
746 // 3. per-type callback 843 // 3. per-type callback
750 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
751 848
752 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 850 if (!callbacks)
754 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
755 855
756 CALL_BEGIN (3); 856 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 859
794} 894}
795 895
796SV * 896SV *
797cfperl_result (int idx) 897cfperl_result (int idx)
798{ 898{
799 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 900 if (!av)
801 return &PL_sv_undef; 901 return &PL_sv_undef;
802 902
803 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 904 if (!sv)
818{ 918{
819 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
820} 920}
821 921
822///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
823 924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
942
824void 943void
825maptile::emergency_save () 944cfperl_emergency_save ()
826{ 945{
827 CALL_BEGIN (0); 946 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 948 CALL_END;
830} 949}
831 950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
832maptile * 1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
1027}
1028
1029maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
834{ 1031{
835 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
836 CALL_ARG (path); 1033 CALL_ARG (path);
837 CALL_ARG (origin); 1034 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1036
840 maptile *retval; 1037 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1039
847 CALL_END; 1040 CALL_END;
848 1041
849 return retval; 1042 return retval;
1043}
1044
1045maptile *
1046maptile::find_async (const char *path, maptile *origin, bool load)
1047{
1048 CALL_BEGIN (3);
1049 CALL_ARG (path);
1050 CALL_ARG (origin);
1051 CALL_ARG (load);
1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
1053
1054 maptile *retval = 0;
1055 if (count) sv_to (POPs, retval);
1056
1057 CALL_END;
1058
1059 return retval;
1060}
1061
1062void
1063maptile::do_load_sync ()
1064{
1065 CALL_BEGIN (1);
1066 CALL_ARG (this);
1067 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1068 CALL_END;
850} 1069}
851 1070
852void 1071void
853maptile::change_all_map_light (int change) 1072maptile::change_all_map_light (int change)
854{ 1073{
869 CALL_ARG (exit); 1088 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1090 CALL_END;
872} 1091}
873 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
874///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
875 1154
876struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
878 1157
879static void iw_dispatch (pe_event *ev) 1158void coroapi::do_cede_to_tick ()
880{ 1159{
881 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
882 w->call (*w); 1161 cede ();
883} 1162}
884 1163
885void 1164void
886iw::alloc () 1165coroapi::wait_for_tick ()
887{ 1166{
888 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
889 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
890 pe->base.callback = (void *)iw_dispatch; 1169 CALL_END;
891 pe->base.ext_data = (void *)this;
892} 1170}
893 1171
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1172void
901iow::alloc () 1173coroapi::wait_for_tick_begin ()
902{ 1174{
903 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
904 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1177 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910}
911
912void
913iow::fd (int fd)
914{
915 pe->fd = fd;
916}
917
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1178}
923 1179
924void 1180void
925iow::poll (int events) 1181iow::poll (int events)
926{ 1182{
927 if (pe->poll != events) 1183 if (events != this->events)
928 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1186 if (active) stop ();
930 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1188 if (active) start ();
932 } 1189 }
933} 1190}
934 1191
935void 1192void
936_connect_to_perl () 1193_connect_to_perl ()
937{ 1194{
938 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
939 1196
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1207
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1212
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1221
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
963 1223
964BOOT: 1224BOOT:
965{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
966 _connect_to_perl (); 1229 _connect_to_perl ();
967 1230
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
972 1241
973 static const struct { 1242 static const struct {
974 const char *name; 1243 const char *name;
975 IV iv; 1244 IV iv;
976 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1248 const_iv (logBacktrace)
980 const_iv (llevDebug) 1249
981 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1253
983 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1256
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1263
1097 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1292
1099 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1294
1102 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1297
1106 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1305
1133 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1142 1309
1143 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1273 1372 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1283 1401
1284 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1403
1288 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1406
1297 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1408
1302 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1411
1309 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1414
1315 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1416
1318 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1421
1333 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1424
1339 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1380 1436
1381 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1443
1406 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1445
1409 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1453
1436 const_iv (MAP_FLUSH) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1455 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1456
1442 const_iv (MAP_IN_MEMORY) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1459
1447 const_iv (KLASS_ATTACHABLE) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1461
1454 const_iv (CS_QUERY_YESNO) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1463
1458 const_iv (ST_DEAD) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1465
1463 const_iv (ST_CHANGE_CLASS) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1467
1471 // random map generator 1468 // random map generator
1472 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1471
1480 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1475
1490 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1478
1493 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1484 };
1496 1485
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1488
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1509 }
1521} 1510}
1522 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1523void _connect_to_perl () 1527void _connect_to_perl ()
1524 1528
1529void _recalc_want ()
1530
1525void _global_reattach () 1531void _global_reattach ()
1526 CODE: 1532 CODE:
1527{ 1533{
1528 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1535 for_all_clients (ns)
1530 (*i)->reattach (); 1536 ns->reattach ();
1531 1537
1532 for_all_players (pl) 1538 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1539 op->reattach ();
1541} 1540}
1542 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1543NV floor (NV x) 1631NV floor (NV x)
1544 1632
1545NV ceil (NV x) 1633NV ceil (NV x)
1546 1634
1547void server_tick () 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1548 CODE: 1638 CODE:
1549 runtime = SvNVx (sv_runtime); 1639{
1550 server_tick (); 1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1641 switch (items)
1642 {
1643 case 0: RETVAL = gen (); break;
1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1647 }
1648}
1649 OUTPUT:
1650 RETVAL
1551 1651
1652NV clamp (NV value, NV min_value, NV max_value)
1653 CODE:
1654 RETVAL = clamp (value, min_value, max_value);
1655 OUTPUT:
1656 RETVAL
1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1552void 1670void
1553LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1556 1677
1557char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1559 1680
1560char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1562 1683
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1684void
1572sub_generation_inc () 1685sub_generation_inc ()
1573 CODE: 1686 CODE:
1574 PL_sub_generation++; 1687 PL_sub_generation++;
1575 1688
1576char * 1689const_octet_string
1577mapdir () 1690mapdir ()
1578 PROTOTYPE: 1691 PROTOTYPE:
1579 ALIAS: 1692 ALIAS:
1580 mapdir = 0 1693 mapdir = 0
1581 uniquedir = 1 1694 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1708 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1709 case 6: RETVAL = settings.datadir ; break;
1597 } 1710 }
1598 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1599 1712
1713void abort ()
1714
1715void reset_signals ()
1716
1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1718
1719void cleanup (const_octet_string cause, bool make_core = false)
1720
1600void emergency_save () 1721void emergency_save ()
1601 1722
1602void _exit (int status = 0) 1723void _exit (int status = EXIT_SUCCESS)
1603 1724
1725#if _POSIX_MEMLOCK
1726
1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734#endif
1735
1736int munlockall ()
1737
1738#endif
1739
1740int
1741malloc_trim (IV pad = 0)
1742
1743void
1744mallinfo ()
1745 PPCODE:
1746{
1747#if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760#endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765}
1766
1604int find_animation (char *text) 1767int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1768 PROTOTYPE: $
1606 1769
1607int random_roll (int min, int max, object *op, int goodbad); 1770int random_roll (int min, int max, object *op, int goodbad);
1608 1771
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1772const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1773
1611int 1774int
1612exp_to_level (val64 exp) 1775exp_to_level (val64 exp)
1613 CODE: 1776 CODE:
1614{ 1777{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1809 else
1647 XSRETURN_UNDEF; 1810 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1649 1812
1813UUID
1814uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820UUID
1821uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827val64
1828uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834UUID
1835uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841void
1842coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848void
1849coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1855bool
1856load_resource_file_ (octet_string filename)
1857
1858void
1859fix_weight ()
1860
1650MODULE = cf PACKAGE = cf::attachable 1861MODULE = cf PACKAGE = cf::attachable
1651 1862
1652int 1863int
1653valid (SV *obj) 1864valid (SV *obj)
1654 CODE: 1865 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1866 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1867 OUTPUT:
1657 RETVAL 1868 RETVAL
1658 1869
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1870void
1663#destroy (attachable *at) 1871debug_trace (attachable *obj, bool on = true)
1872 CODE:
1873 obj->flags &= ~attachable::F_DEBUG_TRACE;
1874 if (on)
1875 obj->flags |= attachable::F_DEBUG_TRACE;
1876
1877int mortals_size ()
1878 CODE:
1879 RETVAL = attachable::mortals.size ();
1880 OUTPUT: RETVAL
1881
1882#object *mortals (U32 index)
1883# CODE:
1884# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1885# OUTPUT: RETVAL
1886
1887INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1888
1665MODULE = cf PACKAGE = cf::global 1889MODULE = cf PACKAGE = cf::global
1666 1890
1667int invoke (SV *klass, int event, ...) 1891int invoke (SV *klass, int event, ...)
1668 CODE: 1892 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1896 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1674 1898
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1899MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1900
1677INCLUDE: $PERL genacc object ../include/object.h | 1901INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1902
1679int invoke (object *op, int event, ...) 1903int invoke (object *op, int event, ...)
1680 CODE: 1904 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1905 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1906 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1908 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
1686 1910
1687SV *registry (object *op) 1911SV *registry (object *op)
1688 1912
1689void mortals () 1913int objects_size ()
1690 PPCODE: 1914 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1915 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1917
1918object *objects (U32 index)
1919 CODE:
1920 RETVAL = index < objects.size () ? objects [index] : 0;
1921 OUTPUT: RETVAL
1922
1923int actives_size ()
1924 CODE:
1925 RETVAL = actives.size ();
1926 OUTPUT: RETVAL
1927
1928object *actives (U32 index)
1929 CODE:
1930 RETVAL = index < actives.size () ? actives [index] : 0;
1931 OUTPUT: RETVAL
1932
1933int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942{
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951}
1952 OUTPUT:
1953 RETVAL
1699 1954
1700# missing properties 1955# missing properties
1701 1956
1702object *head (object *op) 1957object *head (object *op)
1703 PROTOTYPE: $ 1958 PROTOTYPE: $
1704 CODE: 1959 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1960 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1713 1962
1714void 1963void
1715inv (object *obj) 1964inv (object *obj)
1716 PROTOTYPE: $ 1965 PROTOTYPE: $
1717 PPCODE: 1966 PPCODE:
1718{ 1967{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 1968 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 1969 XPUSHs (sv_2mortal (to_sv (o)));
1722} 1970}
1723 1971
1724void 1972void
1725set_animation (object *op, int idx) 1973set_animation (object *op, int idx)
1726 CODE: 1974 CODE:
1727 SET_ANIMATION (op, idx); 1975 SET_ANIMATION (op, idx);
1728 1976
1977int
1978num_animations (object *op)
1979 CODE:
1980 RETVAL = NUM_ANIMATIONS (op);
1981 OUTPUT: RETVAL
1982
1983int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987{
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998}
1999 OUTPUT:
2000 RETVAL
2001
1729object *find_best_object_match (object *op, const char *match) 2002object *find_best_object_match (object *op, utf8_string match)
1730 2003
1731object *find_marked_object (object *op) 2004object *find_marked_object (object *op)
1732 2005
1733int need_identify (object *obj); 2006int need_identify (object *obj);
1734 2007
1746 2019
1747void apply_below (object *op) 2020void apply_below (object *op)
1748 CODE: 2021 CODE:
1749 player_apply_below (op); 2022 player_apply_below (op);
1750 2023
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 2024int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756
1757#//TODO
1758object *clone_ (object *op, int recursive = 0)
1759 CODE:
1760 if (recursive)
1761 RETVAL = object_create_clone (op);
1762 else
1763 {
1764 RETVAL = object::create ();
1765 op->copy_to (RETVAL);
1766 }
1767 OUTPUT: RETVAL
1768 2025
1769int pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
1770 CODE: 2027 CODE:
1771 RETVAL = pay_for_item (op, buyer); 2028 RETVAL = pay_for_item (op, buyer);
1772 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1776 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1778 2035
1779void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1780 2037
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 2039
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 2041
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 2043 CODE:
1787 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1788 2045
1789void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1790 CODE: 2047 CODE:
1791 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1792 2049
1793object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 2051 CODE:
1795 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1797 2054
1798int query_money (object *op) 2055int query_money (object *op)
1807 2064
1808void drop (object *who, object *op) 2065void drop (object *who, object *op)
1809 2066
1810void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1811 2068
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 2069void update_object (object *op, int action)
1819 2070
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2071void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 2072
1824void player_lvl_adj (object *who, object *skill = 0) 2073void player_lvl_adj (object *who, object *skill = 0)
1825 2074
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2075int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2076
1833 2082
1834void add_button_link (object *button, maptile *map, int connected); 2083void add_button_link (object *button, maptile *map, int connected);
1835 2084
1836void remove_button_link (object *op); 2085void remove_button_link (object *op);
1837 2086
2087void handle_apply_yield (object *op);
2088
1838 2089
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2090MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2091
1843# no clean way to get an object from an archetype - stupid idiotic 2092# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2093# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2094
1846object *new (const char *archetype = 0) 2095object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2096 PROTOTYPE: ;$
1848 CODE: 2097 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2099 OUTPUT:
1851 RETVAL 2100 RETVAL
1852 2101
2102object *find_object (U32 tag)
2103
2104# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2105object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2106 PROTOTYPE: $$$$$$
1855 CODE: 2107 CODE:
1856{ 2108{
1857 int unused_type; 2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2110}
1860 2111
1861# syntatic sugar for easier use in event callbacks. 2112shstr
1862const char *options (object *op) 2113object::kv_get (shstr key)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2114
1868player *contr (object *op) 2115void
1869 CODE: 2116object::kv_del (shstr key)
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872 2117
1873const char *get_ob_key_value (object *op, const char *key) 2118void
1874 2119object::kv_set (shstr key, shstr value)
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1876 2120
1877object *get_nearest_player (object *ob) 2121object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2122 ALIAS: nearest_player = 0
1879 PREINIT: 2123 PREINIT:
1880 extern object *get_nearest_player (object *); 2124 extern object *get_nearest_player (object *);
1882void rangevector (object *ob, object *other, int flags = 0) 2126void rangevector (object *ob, object *other, int flags = 0)
1883 PROTOTYPE: $$;$ 2127 PROTOTYPE: $$;$
1884 PPCODE: 2128 PPCODE:
1885{ 2129{
1886 rv_vector rv; 2130 rv_vector rv;
2131
2132 PUTBACK;
1887 get_rangevector (ob, other, &rv, flags); 2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
1888 EXTEND (SP, 5); 2136 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2137 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2138 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2139 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2140 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2141 PUSHs (to_sv (rv.part));
1894} 2142}
1895 2143
1896bool on_same_map_as (object *ob, object *other) 2144bool on_same_map_as (object *ob, object *other)
1897 CODE: 2145 CODE:
1898 RETVAL = on_same_map (ob, other); 2146 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
1900 2148
1901const char * 2149const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2150base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2151 CODE:
1904 RETVAL = query_base_name (op, plural); 2152 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1906 2154
1907object *decrease_ob_nr (object *op, unsigned long i) 2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
1908 2161
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2163
1911player *player (object *op) 2164player *player (object *op)
1912 CODE: 2165 CODE:
1913 RETVAL = op->contr; 2166 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1915 2168
2169bool move_player (object *op, int dir)
2170
1916void check_score (object *op) 2171void check_score (object *op)
1917 2172
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2173void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2174 CODE:
1920object *cf_player_send_inventory (object *op) 2175 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2176
1935void kill_player (object *op) 2177void kill_player (object *op)
1936 2178
2179void esrv_send_item (object *pl, object *item)
2180
1937void esrv_update_item (object *op, int what, object *item) 2181void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2182 C_ARGS: what, pl, item
1939 2183
1940void clear_los (object *op) 2184void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
1941 2186
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2187int command_summon (object *op, utf8_string params)
1945 2188
1946int command_arrest (object *op, char *params) 2189int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2190
1952 2191
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2193
1955INCLUDE: $PERL genacc player ../include/player.h | 2194INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2195
1957int invoke (player *pl, int event, ...) 2196int invoke (player *pl, int event, ...)
1958 CODE: 2197 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2198 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2212 pl->orig_stats = pl->ob->stats;
1974 2213
1975player *cf_player_find (char *name) 2214void clear_los (player *pl)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir)
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 2215
1987bool 2216bool
1988cell_visible (player *pl, int dx, int dy) 2217cell_visible (player *pl, int dx, int dy)
1989 CODE: 2218 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1997 CODE: 2226 CODE:
1998{ 2227{
1999 STRLEN len; 2228 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2229 char *buf = SvPVbyte (packet, len);
2001 2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2233 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2234 pl->ns->send_packet (buf, len);
2004} 2235}
2005
2006int
2007listening (player *pl, int new_value = -1)
2008 CODE:
2009 RETVAL = pl->listening;
2010 if (new_value >= 0)
2011 pl->listening = new_value;
2012 OUTPUT:
2013 RETVAL
2014 2236
2015void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2237void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2016 PROTOTYPE: $;$$$ 2238 PROTOTYPE: $;$$$
2017 PPCODE: 2239 PPCODE:
2018 if (GIMME_V != G_VOID) 2240 if (GIMME_V != G_VOID)
2027 if (y) sv_to (y, pl->bed_y); 2249 if (y) sv_to (y, pl->bed_y);
2028 2250
2029void 2251void
2030list () 2252list ()
2031 PPCODE: 2253 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2254 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2255 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2256
2057 2257
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2258MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2259
2060int invoke (maptile *map, int event, ...) 2260int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2067 2267
2068SV *registry (maptile *map) 2268SV *registry (maptile *map)
2069 2269
2270void
2271find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273{
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293}
2294
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2295INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2296
2072void 2297void
2073maptile::instantiate () 2298maptile::instantiate ()
2074 2299
2075maptile *new () 2300maptile *new ()
2076 PROTOTYPE: 2301 PROTOTYPE:
2077 CODE: 2302 CODE:
2078 RETVAL = new maptile; 2303 RETVAL = new maptile;
2079 OUTPUT: 2304 OUTPUT:
2080 RETVAL 2305 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2306
2085void 2307void
2086maptile::players () 2308maptile::players ()
2087 PPCODE: 2309 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2310 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2315 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2316 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2317 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2318 }
2097 2319
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2320void
2321maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2322 CODE:
2323{
2324 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2325 croak ("maptile::add_underlay: palette must be arrayref");
2326
2327 palette = SvRV (palette);
2328
2329 STRLEN idxlen;
2330 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2331
2332 for (int x = 0; x < THIS->width; ++x)
2333 for (int y = 0; y < THIS->height; ++y)
2334 {
2335 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2336 if (op->flag [FLAG_IS_FLOOR])
2337 goto skip_space;
2338
2339 {
2340 int offs = offset + y * stride + x;
2341 if (IN_RANGE_EXC (offs, 0, idxlen))
2342 {
2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2344 {
2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2361 }
2362 }
2363 }
2364
2365 skip_space: ;
2366 }
2367}
2368
2369void
2370maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2371 CODE:
2372{
2373 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2374 croak ("maptile::set_regiondata: palette must be arrayref");
2375
2376 palette = SvRV (palette);
2377
2378 STRLEN idxlen;
2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2380
2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2383
2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2386
2387 for (int y = 0; y < THIS->height; ++y)
2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2389
2390 sfree (THIS->regions, THIS->size ());
2391 delete [] THIS->regionmap;
2392
2393 THIS->regions = regions;
2394 THIS->regionmap = regionmap;
2395}
2396
2397void
2398maptile::create_region_treasure ()
2399 CODE:
2400{
2401 object *op = object::create ();
2402 op->type = FLOOR;
2403 op->map = THIS;
2404
2405 for (int x = 0; x < THIS->width; ++x)
2406 for (int y = 0; y < THIS->height; ++y)
2407 {
2408 region *rgn = THIS->region (x, y);
2409
2410 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2411 if (rgn->treasure && rndm () < rgn->treasure_density)
2412 {
2413 op->x = x;
2414 op->y = y;
2415 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2416 }
2417 }
2418
2419 op->destroy ();
2420}
2099 2421
2100int out_of_map (maptile *map, int x, int y) 2422int out_of_map (maptile *map, int x, int y)
2101 2423
2102void 2424void
2103trigger (maptile *map, long connection, bool state = true) 2425trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2430get_connection (maptile *map, long connection)
2109 PPCODE: 2431 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2432 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2433 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2434 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2435 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2436
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2437void
2123cf_map_normalise (maptile *map, int x, int y) 2438get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2439 PPCODE:
2125{ 2440{
2126 maptile *nmap = 0; 2441 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2442 I16 nx = 0, ny = 0;
2443
2444 PUTBACK;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2445 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2446 SPAGAIN;
2129 2447
2130 EXTEND (SP, 4); 2448 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2449 PUSHs (sv_2mortal (newSViv (flags)));
2132 2450
2133 if (GIMME_V == G_ARRAY) 2451 if (GIMME_V == G_ARRAY)
2134 { 2452 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2453 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2454 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2455 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2456 }
2139} 2457}
2140 2458
2459mapspace *
2460ms (maptile *map, unsigned int x, unsigned int y)
2461 PROTOTYPE: $$$
2462 CODE:
2463{
2464 maptile *nmap = 0;
2465 I16 nx, ny;
2466
2467 PUTBACK;
2468 get_map_flags (map, &nmap, x, y, &nx, &ny);
2469 SPAGAIN;
2470
2471 if (!nmap)
2472 XSRETURN_UNDEF;
2473
2474 RETVAL = &nmap->at (nx, ny);
2475}
2476 OUTPUT:
2477 RETVAL
2478
2141void 2479void
2142at (maptile *map, unsigned int x, unsigned int y) 2480at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$ 2481 PROTOTYPE: $$$
2144 PPCODE: 2482 PPCODE:
2145{ 2483{
2146 object *o;
2147 maptile *nmap = 0; 2484 maptile *nmap = 0;
2148 I16 nx, ny; 2485 I16 nx, ny;
2149 2486
2487 PUTBACK;
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2488 get_map_flags (map, &nmap, x, y, &nx, &ny);
2489 SPAGAIN;
2151 2490
2152 if (nmap) 2491 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2492 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2493 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2494}
2156 2495
2157SV * 2496SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2497bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2498 PROTOTYPE: $$$
2168 INIT: 2507 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2508 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2509 CODE:
2171 switch (ix) 2510 switch (ix)
2172 { 2511 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2512 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2513 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2514 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2515 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2516 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2517 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2518 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2519 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2520 }
2182 OUTPUT: 2521 OUTPUT: RETVAL
2183 RETVAL
2184 2522
2185void fix_walls (maptile *map, int x, int y) 2523void fix_walls (maptile *map, int x, int y)
2186 2524
2187void fix_walls_around (maptile *map, int x, int y) 2525void fix_walls_around (maptile *map, int x, int y)
2188 2526
2189# worst xs function of my life 2527# worst xs function of my life
2190maptile * 2528bool
2191_create_random_map (\ 2529_create_random_map (\
2192 char *path,\ 2530 maptile *self,\
2193 char *wallstyle,\ 2531 utf8_string wallstyle,\
2194 char *wall_name,\ 2532 utf8_string wall_name,\
2195 char *floorstyle,\ 2533 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2534 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2535 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2536 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2537 utf8_string doorstyle,\
2200 char *decorstyle,\ 2538 utf8_string decorstyle,\
2201 char *origin_map,\ 2539 utf8_string origin_map,\
2202 char *final_map,\ 2540 utf8_string final_map,\
2203 char *exitstyle,\ 2541 utf8_string exitstyle,\
2204 char *this_map,\ 2542 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2543 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2544 int xsize,\
2207 int Ysize,\ 2545 int ysize,\
2208 int expand2x,\ 2546 int expand2x,\
2209 int layoutoptions1,\ 2547 int layoutoptions1,\
2210 int layoutoptions2,\ 2548 int layoutoptions2,\
2211 int layoutoptions3,\ 2549 int layoutoptions3,\
2212 int symmetry,\ 2550 int symmetry,\
2217 int dungeon_depth,\ 2555 int dungeon_depth,\
2218 int decoroptions,\ 2556 int decoroptions,\
2219 int orientation,\ 2557 int orientation,\
2220 int origin_y,\ 2558 int origin_y,\
2221 int origin_x,\ 2559 int origin_x,\
2222 int random_seed,\ 2560 U32 random_seed,\
2223 val64 total_map_hp,\ 2561 val64 total_map_hp,\
2224 int map_layout_style,\ 2562 int map_layout_style,\
2225 int treasureoptions,\ 2563 int treasureoptions,\
2226 int symmetry_used,\ 2564 int symmetry_used,\
2227 region *region\ 2565 region *region,\
2566 utf8_string custom\
2228) 2567)
2229 CODE: 2568 CODE:
2230{ 2569{
2231 random_map_params rmp; 2570 random_map_params rmp;
2232 2571
2236 assign (rmp.monsterstyle , monsterstyle); 2575 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2576 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2577 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2578 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2579 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2580 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2581 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2582
2583 rmp.origin_map = origin_map;
2584 rmp.final_map = final_map;
2585 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2586 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2587 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2588 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2589 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2590 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2591 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2592 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2598 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2599 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2600 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2601 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2602 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2603 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2604 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2605 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2606 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2607 rmp.region = region;
2608 rmp.custom = custom;
2269 2609
2270 RETVAL = generate_random_map (path, &rmp); 2610 RETVAL = self->generate_random_map (&rmp);
2271} 2611}
2272 OUTPUT: 2612 OUTPUT:
2273 RETVAL 2613 RETVAL
2274 2614
2615MODULE = cf PACKAGE = cf::mapspace
2616
2617INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2618
2275MODULE = cf PACKAGE = cf::arch 2619MODULE = cf PACKAGE = cf::arch
2276 2620
2277archetype *find (const char *name) 2621int archetypes_size ()
2278 CODE: 2622 CODE:
2279 RETVAL = archetype::find (name); 2623 RETVAL = archetypes.size ();
2280 OUTPUT: 2624 OUTPUT: RETVAL
2281 RETVAL
2282 2625
2283archetype *first() 2626archetype *archetypes (U32 index)
2284 PROTOTYPE: 2627 CODE:
2285 CODE: 2628 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2629 OUTPUT: RETVAL
2630
2631object *instantiate (archetype *arch)
2632 CODE:
2633 RETVAL = arch_to_object (arch);
2634 OUTPUT:
2287 OUTPUT: RETVAL 2635 RETVAL
2288 2636
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2637INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2638
2291MODULE = cf PACKAGE = cf::party 2639MODULE = cf PACKAGE = cf::party
2292 2640
2293partylist *first () 2641partylist *first ()
2294 PROTOTYPE: 2642 PROTOTYPE:
2295 CODE: 2643 CODE:
2296 RETVAL = get_firstparty (); 2644 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2645 OUTPUT: RETVAL
2298 2646
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2647INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2648
2301MODULE = cf PACKAGE = cf::region 2649MODULE = cf PACKAGE = cf::region
2302 2650
2303region *first () 2651void
2652list ()
2653 PPCODE:
2654 for_all_regions (rgn)
2655 XPUSHs (sv_2mortal (to_sv (rgn)));
2656
2657region *find (utf8_string name)
2304 PROTOTYPE: 2658 PROTOTYPE: $
2305 CODE: 2659 CODE:
2306 RETVAL = first_region; 2660 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2661 OUTPUT: RETVAL
2308 2662
2663region *find_fuzzy (utf8_string name)
2664 PROTOTYPE: $
2665 CODE:
2666 RETVAL = region::find_fuzzy (name);
2667 OUTPUT: RETVAL
2668
2669int specificity (region *rgn)
2670 CODE:
2671 RETVAL = 0;
2672 while (rgn = rgn->parent)
2673 RETVAL++;
2674 OUTPUT: RETVAL
2675
2309INCLUDE: $PERL genacc region ../include/map.h | 2676INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2677
2311MODULE = cf PACKAGE = cf::living 2678MODULE = cf PACKAGE = cf::living
2312 2679
2313INCLUDE: $PERL genacc living ../include/living.h | 2680INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2681
2315MODULE = cf PACKAGE = cf::settings 2682MODULE = cf PACKAGE = cf::settings
2316 2683
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2684INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2685
2319MODULE = cf PACKAGE = cf::client 2686MODULE = cf PACKAGE = cf::client
2320 2687
2321INCLUDE: $PERL genacc client ../include/client.h | 2688INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2689
2323int invoke (client *ns, int event, ...) 2690int invoke (client *ns, int event, ...)
2324 CODE: 2691 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2692 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2709 CODE:
2343{ 2710{
2344 STRLEN len; 2711 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2712 char *buf = SvPVbyte (packet, len);
2346 2713
2714 if (len > MAXSOCKBUF)
2715 {
2716 // ugly
2717 if (THIS->pl)
2718 THIS->pl->failmsg ("[packet too long for client]");
2719 }
2720 else
2347 THIS->send_packet (buf, len); 2721 THIS->send_packet (buf, len);
2348} 2722}
2349 2723
2350void 2724faceidx
2351client::destroy () 2725client::need_face (utf8_string name, int pri = 0)
2726 CODE:
2727 RETVAL = face_find (name, 0);
2728 if (RETVAL)
2729 {
2730 THIS->send_face (RETVAL, pri);
2731 THIS->flush_fx ();
2732 }
2733 OUTPUT:
2734 RETVAL
2352 2735
2736int
2737client::fx_want (int idx, int value = -1)
2738 CODE:
2739 if (0 < idx && idx < FT_NUM)
2740 {
2741 RETVAL = THIS->fx_want [idx];
2742 if (items > 2)
2743 THIS->fx_want [idx] = value;
2744 }
2745 else
2746 RETVAL = 0;
2747 OUTPUT:
2748 RETVAL
2749
2750MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2751
2752faceidx sound_find (utf8_string name)
2753
2754void sound_set (utf8_string str, faceidx face)
2755
2756# dire hack
2757void old_sound_index (int idx, faceidx face)
2758 CODE:
2759 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2760 old_sound_index [idx] = face;
2761
2762MODULE = cf PACKAGE = cf::face PREFIX = face_
2763
2764#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2765
2766faceidx face_find (utf8_string name, faceidx defidx = 0)
2767
2768faceidx alloc (utf8_string name)
2769 CODE:
2770{
2771 do
2772 {
2773 RETVAL = faces.size ();
2774 faces.resize (RETVAL + 1);
2775 }
2776 while (!RETVAL); // crude way to leave index 0
2777
2778 faces [RETVAL].name = name;
2779 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2780
2781 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2782 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2783}
2784 OUTPUT: RETVAL
2785
2786void set_type (faceidx idx, int value)
2787 ALIAS:
2788 set_type = 0
2789 set_visibility = 1
2790 set_magicmap = 2
2791 set_smooth = 3
2792 set_smoothlevel = 4
2793 CODE:
2794 faceinfo *f = face_info (idx); assert (f);
2795 switch (ix)
2796 {
2797 case 0: f->type = value; break;
2798 case 1: f->visibility = value; break;
2799 case 2: f->magicmap = value; break;
2800 case 3: f->smooth = value; break;
2801 case 4: f->smoothlevel = value; break;
2802 }
2803
2804void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2805 CODE:
2806{
2807 faceinfo *f = face_info (idx); assert (f);
2808 facedata *d = &(faceset ? f->data64 : f->data32);
2809 sv_to (data, d->data);
2810 STRLEN clen;
2811 char *cdata = SvPVbyte (chksum, clen);
2812 clen = min (CHKSUM_SIZE, clen);
2813
2814 if (memcmp (d->chksum, cdata, clen))
2815 {
2816 memcpy (d->chksum, cdata, clen);
2817
2818 // invalidate existing client face info
2819 for_all_clients (ns)
2820 if (ns->faceset == faceset)
2821 {
2822 ns->faces_sent [idx] = false;
2823 ns->force_newmap = true;
2824 }
2825 }
2826}
2827
2828int get_data_size (faceidx idx, int faceset = 0)
2829 CODE:
2830 facedata *d = face_data (idx, faceset);
2831 if (!d) XSRETURN_UNDEF;
2832 RETVAL = d->data.size ();
2833 OUTPUT:
2834 RETVAL
2835
2836SV *get_chksum (faceidx idx, int faceset = 0)
2837 CODE:
2838 facedata *d = face_data (idx, faceset);
2839 if (!d) XSRETURN_UNDEF;
2840 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2841 OUTPUT:
2842 RETVAL
2843
2844SV *get_data (faceidx idx, int faceset = 0)
2845 CODE:
2846 facedata *d = face_data (idx, faceset);
2847 if (!d) XSRETURN_UNDEF;
2848 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2849 OUTPUT:
2850 RETVAL
2851
2852void invalidate (faceidx idx)
2853 CODE:
2854 for_all_clients (ns)
2855 {
2856 ns->faces_sent [idx] = false;
2857 ns->force_newmap = true;
2858 }
2859
2860void invalidate_all ()
2861 CODE:
2862 for_all_clients (ns)
2863 {
2864 ns->faces_sent.reset ();
2865 ns->force_newmap = true;
2866 }
2867
2868MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2869
2870#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2871
2872animidx anim_find (utf8_string name)
2873 CODE:
2874 RETVAL = animation::find (name).number;
2875 OUTPUT: RETVAL
2876
2877animidx set (utf8_string name, SV *frames, int facings = 1)
2878 CODE:
2879{
2880 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2881 croak ("frames must be an arrayref");
2882
2883 AV *av = (AV *)SvRV (frames);
2884
2885 animation *anim = &animation::find (name);
2886 if (anim->number)
2887 {
2888 anim->resize (av_len (av) + 1);
2889 anim->facings = facings;
2890 }
2891 else
2892 anim = &animation::create (name, av_len (av) + 1, facings);
2893
2894 for (int i = 0; i < anim->num_animations; ++i)
2895 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2896}
2897 OUTPUT: RETVAL
2898
2899void invalidate_all ()
2900 CODE:
2901 for_all_clients (ns)
2902 ns->anims_sent.reset ();
2903
2904MODULE = cf PACKAGE = cf::object::freezer
2905
2906INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2907
2908SV *
2909new (char *klass)
2910 CODE:
2911 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2912 OUTPUT: RETVAL
2913
2914void
2915DESTROY (SV *sv)
2916 CODE:
2917 object_freezer *self;
2918 sv_to (sv, self);
2919 delete self;
2920
2921MODULE = cf PACKAGE = cf::object::thawer
2922
2923INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2924
2925SV *
2926new_from_file (char *klass, octet_string path)
2927 CODE:
2928 object_thawer *f = new object_thawer (path);
2929 if (!*f)
2930 {
2931 delete f;
2932 XSRETURN_UNDEF;
2933 }
2934 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2935 OUTPUT: RETVAL
2936
2937void
2938DESTROY (SV *sv)
2939 CODE:
2940 object_thawer *self;
2941 sv_to (sv, self);
2942 delete self;
2943
2944void
2945extract_tags (object_thawer *self)
2946 PPCODE:
2947 while (self->kw != KW_EOF)
2948 {
2949 PUTBACK;
2950 coroapi::cede_to_tick ();
2951 SPAGAIN;
2952
2953 if (self->kw == KW_tag)
2954 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2955
2956 self->skip ();
2957 }
2958

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