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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.310 by root, Fri Dec 19 22:47:30 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 613
476SV * 614SV *
477registry (attachable *ext) 615registry (attachable *ext)
478{ 616{
480 ext->cb = newAV (); 618 ext->cb = newAV ();
481 619
482 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
483} 621}
484 622
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
523 624
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 625void
580cfperl_init () 626cfperl_init ()
581{ 627{
628 extern char **environ;
629
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 631 perl = perl_alloc ();
584 perl_construct (perl); 632 perl_construct (perl);
585 633
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 635
588 char *argv[] = { 636 const char *argv[] = {
589 "", 637 settings.argv [0],
590 "-e" 638 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 639 };
596 640
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
598 { 643 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
601 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
602} 663}
603 664
604void cfperl_main () 665void cfperl_main ()
605{ 666{
606 dSP; 667 dSP;
613void 674void
614attachable::instantiate () 675attachable::instantiate ()
615{ 676{
616 if (attach) 677 if (attach)
617 { 678 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 680 attach = 0;
620 } 681 }
621} 682}
622 683
623void 684void
624attachable::reattach () 685attachable::reattach ()
625{ 686{
626 optimise (); 687 optimise ();
627 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
629} 690}
630 691
631static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 694# include "eventinc.h"
676} 737}
677 738
678void 739void
679global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 741{
681 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
682} 743}
683 744
684void 745void
685object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 747{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 749 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 751
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 754 }
694 755
730{ 791{
731 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
733} 794}
734 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
735bool 846bool
736attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
737{ 848{
738 data_type dt; 849 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 850
743 // callback call ordering should be: 851 // callback call ordering should be:
744 // 1. per-object callback 852 // 1. per-object callback
745 // 2. per-class object 853 // 2. per-class object
746 // 3. per-type callback 854 // 3. per-type callback
750 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
751 859
752 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 861 if (!callbacks)
754 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
755 866
756 CALL_BEGIN (3); 867 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 870
794} 905}
795 906
796SV * 907SV *
797cfperl_result (int idx) 908cfperl_result (int idx)
798{ 909{
799 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 911 if (!av)
801 return &PL_sv_undef; 912 return &PL_sv_undef;
802 913
803 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 915 if (!sv)
818{ 929{
819 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
820} 931}
821 932
822///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
823 935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
824void 954void
825maptile::emergency_save () 955cfperl_emergency_save ()
826{ 956{
827 CALL_BEGIN (0); 957 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 959 CALL_END;
830} 960}
831 961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
832maptile * 1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
834{ 1042{
835 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
836 CALL_ARG (path); 1044 CALL_ARG (path);
837 CALL_ARG (origin); 1045 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1047
840 maptile *retval; 1048 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1050
847 CALL_END; 1051 CALL_END;
848 1052
849 return retval; 1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
850} 1080}
851 1081
852void 1082void
853maptile::change_all_map_light (int change) 1083maptile::change_all_map_light (int change)
854{ 1084{
869 CALL_ARG (exit); 1099 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1101 CALL_END;
872} 1102}
873 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
874///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
875 1165
876struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
878 1168
879static void iw_dispatch (pe_event *ev) 1169void coroapi::do_cede_to_tick ()
880{ 1170{
881 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
882 w->call (*w); 1172 cede ();
883} 1173}
884 1174
885void 1175void
886iw::alloc () 1176coroapi::wait_for_tick ()
887{ 1177{
888 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
889 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
890 pe->base.callback = (void *)iw_dispatch; 1180 CALL_END;
891 pe->base.ext_data = (void *)this;
892} 1181}
893 1182
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1183void
901iow::alloc () 1184coroapi::wait_for_tick_begin ()
902{ 1185{
903 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
904 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1188 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910}
911
912void
913iow::fd (int fd)
914{
915 pe->fd = fd;
916}
917
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1189}
923 1190
924void 1191void
925iow::poll (int events) 1192iow::poll (int events)
926{ 1193{
927 if (pe->poll != events) 1194 if (events != this->events)
928 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1197 if (active) stop ();
930 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1199 if (active) start ();
932 } 1200 }
933} 1201}
934 1202
935void 1203void
936_connect_to_perl () 1204_connect_to_perl ()
937{ 1205{
938 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
939 1207
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1218
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1223
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1232
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
963 1234
964BOOT: 1235BOOT:
965{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
966 _connect_to_perl (); 1240 _connect_to_perl ();
967 1241
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
972 1252
973 static const struct { 1253 static const struct {
974 const char *name; 1254 const char *name;
975 IV iv; 1255 IV iv;
976 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1259 const_iv (logBacktrace)
980 const_iv (llevDebug) 1260
981 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1264
983 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1267
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1274
1097 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1303
1099 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1305
1102 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1308
1106 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1316
1133 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1142 1320
1143 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1273 1383 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1283 1412
1284 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1414
1288 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1417
1297 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1419
1302 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1422
1309 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1425
1315 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1427
1318 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1432
1333 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1435
1339 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1380 1447
1381 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1454
1406 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1456
1409 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1464
1436 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1467
1442 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1470
1447 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1472
1454 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1474
1458 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1476
1463 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1478
1471 // random map generator 1479 // random map generator
1472 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1482
1480 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1486
1490 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1489
1493 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1495 };
1496 1496
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1499
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1520 }
1521} 1521}
1522 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1523void _connect_to_perl () 1537void _connect_to_perl ()
1524 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1525void _global_reattach () 1542void _global_reattach ()
1526 CODE: 1543 CODE:
1527{ 1544{
1528 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1546 for_all_clients (ns)
1530 (*i)->reattach (); 1547 ns->reattach ();
1531 1548
1532 for_all_players (pl) 1549 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1550 op->reattach ();
1541} 1551}
1542 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void load_settings ()
1606
1607void load_materials ()
1608
1609void init_uuid ()
1610 CODE:
1611 UUID::init ();
1612
1613void init_signals ()
1614
1615void init_commands ()
1616
1617void init_skills ()
1618
1619void init_beforeplay ()
1620
1621void evthread_start (int aiofd)
1622
1623void cede_to_tick ()
1624 CODE:
1625 coroapi::cede_to_tick ();
1626
1627NV till_tick ()
1628 CODE:
1629 RETVAL = SvNVX (sv_next_tick) - now ();
1630 OUTPUT:
1631 RETVAL
1632
1633int tick_inhibit ()
1634 CODE:
1635 RETVAL = tick_inhibit;
1636 OUTPUT:
1637 RETVAL
1638
1639void tick_inhibit_inc ()
1640 CODE:
1641 ++tick_inhibit;
1642
1643void tick_inhibit_dec ()
1644 CODE:
1645 if (!--tick_inhibit)
1646 if (tick_pending)
1647 {
1648 ev_async_send (EV_DEFAULT, &tick_watcher);
1649 coroapi::cede ();
1650 }
1651
1652void server_tick ()
1653 CODE:
1654{
1655 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime);
1659
1660 server_tick ();
1661
1662 NOW = ev_time ();
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1666}
1667
1543NV floor (NV x) 1668NV floor (NV x)
1544 1669
1545NV ceil (NV x) 1670NV ceil (NV x)
1546 1671
1547void server_tick () 1672NV rndm (...)
1673 ALIAS:
1674 rmg_rndm = 1
1548 CODE: 1675 CODE:
1549 runtime = SvNVx (sv_runtime); 1676{
1550 server_tick (); 1677 rand_gen &gen = ix ? rmg_rndm : rndm;
1678 switch (items)
1679 {
1680 case 0: RETVAL = gen (); break;
1681 case 1: RETVAL = gen (SvUV (ST (0))); break;
1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1683 default: croak ("cf::rndm requires none, one or two parameters."); break;
1684 }
1685}
1686 OUTPUT:
1687 RETVAL
1551 1688
1689NV clamp (NV value, NV min_value, NV max_value)
1690 CODE:
1691 RETVAL = clamp (value, min_value, max_value);
1692 OUTPUT:
1693 RETVAL
1694
1695NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT:
1699 RETVAL
1700
1701void weaken (...)
1702 PROTOTYPE: @
1703 CODE:
1704 while (items > 0)
1705 sv_rvweaken (ST (--items));
1706
1552void 1707void
1553LOG (int level, char *msg) 1708log_backtrace (utf8_string msg)
1709
1710void
1711LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1712 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1713 C_ARGS: flags, "%s", msg
1556 1714
1557char *path_combine (char *base, char *path) 1715octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1716 PROTOTYPE: $$
1559 1717
1560char *path_combine_and_normalize (char *base, char *path) 1718octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1719 PROTOTYPE: $$
1562 1720
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1721void
1572sub_generation_inc () 1722sub_generation_inc ()
1573 CODE: 1723 CODE:
1574 PL_sub_generation++; 1724 PL_sub_generation++;
1575 1725
1576char * 1726const_octet_string
1577mapdir () 1727mapdir ()
1578 PROTOTYPE: 1728 PROTOTYPE:
1579 ALIAS: 1729 ALIAS:
1580 mapdir = 0 1730 mapdir = 0
1581 uniquedir = 1 1731 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1745 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1746 case 6: RETVAL = settings.datadir ; break;
1597 } 1747 }
1598 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1599 1749
1750void abort ()
1751
1752void reset_signals ()
1753
1754void fork_abort (const_octet_string cause = "cf::fork_abort")
1755
1756void cleanup (const_octet_string cause, bool make_core = false)
1757
1600void emergency_save () 1758void emergency_save ()
1601 1759
1602void _exit (int status = 0) 1760void _exit (int status = EXIT_SUCCESS)
1603 1761
1762#if _POSIX_MEMLOCK
1763
1764int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1765 INIT:
1766#if __GLIBC__
1767 mallopt (M_TOP_PAD, 1024 * 1024);
1768 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1769 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1770 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1771#endif
1772
1773int munlockall ()
1774
1775#endif
1776
1777int
1778malloc_trim (IV pad = 0)
1779
1780void
1781mallinfo ()
1782 PPCODE:
1783{
1784#if __GLIBC__
1785 struct mallinfo mai = mallinfo ();
1786 EXTEND (SP, 10*2);
1787 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1788 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1789 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1790 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1791 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1792 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1793 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1794 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1796 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1797#endif
1798 EXTEND (SP, 5*2);
1799 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1800 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1801 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1802 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1803 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804}
1805
1604int find_animation (char *text) 1806int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1807 PROTOTYPE: $
1606 1808
1607int random_roll (int min, int max, object *op, int goodbad); 1809int random_roll (int min, int max, object *op, int goodbad);
1608 1810
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1812
1611int 1813int
1612exp_to_level (val64 exp) 1814exp_to_level (val64 exp)
1613 CODE: 1815 CODE:
1614{ 1816{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1848 else
1647 XSRETURN_UNDEF; 1849 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1649 1851
1852UUID
1853uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866val64
1867uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873UUID
1874uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880void
1881coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887void
1888coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894bool
1895load_resource_file_ (octet_string filename)
1896
1897void
1898fix_weight ()
1899
1650MODULE = cf PACKAGE = cf::attachable 1900MODULE = cf PACKAGE = cf::attachable
1651 1901
1652int 1902int
1653valid (SV *obj) 1903valid (SV *obj)
1654 CODE: 1904 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1906 OUTPUT:
1657 RETVAL 1907 RETVAL
1658 1908
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1909void
1663#destroy (attachable *at) 1910debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921#object *mortals (U32 index)
1922# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL
1925
1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 1927
1665MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1666 1929
1667int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1668 CODE: 1931 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1674 1937
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1939
1677INCLUDE: $PERL genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1941
1679int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1680 CODE: 1943 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1686 1949
1687SV *registry (object *op) 1950SV *registry (object *op)
1688 1951
1689void mortals () 1952int objects_size ()
1690 PPCODE: 1953 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1954 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1956
1957object *objects (U32 index)
1958 CODE:
1959 RETVAL = index < objects.size () ? objects [index] : 0;
1960 OUTPUT: RETVAL
1961
1962int actives_size ()
1963 CODE:
1964 RETVAL = actives.size ();
1965 OUTPUT: RETVAL
1966
1967object *actives (U32 index)
1968 CODE:
1969 RETVAL = index < actives.size () ? actives [index] : 0;
1970 OUTPUT: RETVAL
1971
1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990}
1991 OUTPUT:
1992 RETVAL
1699 1993
1700# missing properties 1994# missing properties
1701 1995
1702object *head (object *op) 1996object *head (object *op)
1703 PROTOTYPE: $ 1997 PROTOTYPE: $
1704 CODE: 1998 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 1999 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1713 2001
1714void 2002void
1715inv (object *obj) 2003inv (object *obj)
1716 PROTOTYPE: $ 2004 PROTOTYPE: $
1717 PPCODE: 2005 PPCODE:
1718{ 2006{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 2007 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 2008 XPUSHs (sv_2mortal (to_sv (o)));
1722} 2009}
1723 2010
1724void 2011void
1725set_animation (object *op, int idx) 2012set_animation (object *op, int idx)
1726 CODE: 2013 CODE:
1727 SET_ANIMATION (op, idx); 2014 SET_ANIMATION (op, idx);
1728 2015
2016int
2017num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
2021
2022int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026{
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037}
2038 OUTPUT:
2039 RETVAL
2040
1729object *find_best_object_match (object *op, const char *match) 2041object *find_best_object_match (object *op, utf8_string match)
1730 2042
1731object *find_marked_object (object *op) 2043object *find_marked_object (object *op)
1732 2044
1733int need_identify (object *obj); 2045int need_identify (object *obj);
1734 2046
1746 2058
1747void apply_below (object *op) 2059void apply_below (object *op)
1748 CODE: 2060 CODE:
1749 player_apply_below (op); 2061 player_apply_below (op);
1750 2062
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 2063int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756
1757#//TODO
1758object *clone_ (object *op, int recursive = 0)
1759 CODE:
1760 if (recursive)
1761 RETVAL = object_create_clone (op);
1762 else
1763 {
1764 RETVAL = object::create ();
1765 op->copy_to (RETVAL);
1766 }
1767 OUTPUT: RETVAL
1768 2064
1769int pay_item (object *op, object *buyer) 2065int pay_item (object *op, object *buyer)
1770 CODE: 2066 CODE:
1771 RETVAL = pay_for_item (op, buyer); 2067 RETVAL = pay_for_item (op, buyer);
1772 OUTPUT: RETVAL 2068 OUTPUT: RETVAL
1776 RETVAL = pay_for_amount (amount, op); 2072 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1778 2074
1779void pay_player (object *op, uint64 amount) 2075void pay_player (object *op, uint64 amount)
1780 2076
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2077val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 2078
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2079int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 2080
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 2081void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 2082 CODE:
1787 do_learn_spell (op, sp, special_prayer); 2083 do_learn_spell (op, sp, special_prayer);
1788 2084
1789void forget_spell (object *op, object *sp) 2085void forget_spell (object *op, object *sp)
1790 CODE: 2086 CODE:
1791 do_forget_spell (op, query_name (sp)); 2087 do_forget_spell (op, query_name (sp));
1792 2088
1793object *check_for_spell (object *op, char *spellname) 2089object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 2090 CODE:
1795 RETVAL = check_spell_known (op, spellname); 2091 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1797 2093
1798int query_money (object *op) 2094int query_money (object *op)
1807 2103
1808void drop (object *who, object *op) 2104void drop (object *who, object *op)
1809 2105
1810void pick_up (object *who, object *op) 2106void pick_up (object *who, object *op)
1811 2107
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 2108void update_object (object *op, int action)
1819 2109
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 2111
1824void player_lvl_adj (object *who, object *skill = 0) 2112void player_lvl_adj (object *who, object *skill = 0)
1825 2113
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2115
1833 2121
1834void add_button_link (object *button, maptile *map, int connected); 2122void add_button_link (object *button, maptile *map, int connected);
1835 2123
1836void remove_button_link (object *op); 2124void remove_button_link (object *op);
1837 2125
2126void handle_apply_yield (object *op);
2127
1838 2128
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2129MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2130
1843# no clean way to get an object from an archetype - stupid idiotic 2131# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2133
1846object *new (const char *archetype = 0) 2134object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2135 PROTOTYPE: ;$
1848 CODE: 2136 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2138 OUTPUT:
1851 RETVAL 2139 RETVAL
1852 2140
2141object *find_object (U32 tag)
2142
2143# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2145 PROTOTYPE: $$$$$$
1855 CODE: 2146 CODE:
1856{ 2147{
1857 int unused_type; 2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 2149}
1860 2150
1861# syntatic sugar for easier use in event callbacks. 2151shstr
1862const char *options (object *op) 2152object::kv_get (shstr key)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867 2153
1868player *contr (object *op) 2154void
1869 CODE: 2155object::kv_del (shstr key)
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872 2156
1873const char *get_ob_key_value (object *op, const char *key) 2157void
1874 2158object::kv_set (shstr key, shstr value)
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1876 2159
1877object *get_nearest_player (object *ob) 2160object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2161 ALIAS: nearest_player = 0
1879 PREINIT: 2162 PREINIT:
1880 extern object *get_nearest_player (object *); 2163 extern object *get_nearest_player (object *);
1882void rangevector (object *ob, object *other, int flags = 0) 2165void rangevector (object *ob, object *other, int flags = 0)
1883 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
1884 PPCODE: 2167 PPCODE:
1885{ 2168{
1886 rv_vector rv; 2169 rv_vector rv;
2170
2171 PUTBACK;
1887 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
1888 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2179 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2180 PUSHs (to_sv (rv.part));
1894} 2181}
1895 2182
1896bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
1897 CODE: 2184 CODE:
1898 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
1900 2187
1901const char * 2188const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2189base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2190 CODE:
1904 RETVAL = query_base_name (op, plural); 2191 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1906 2193
1907object *decrease_ob_nr (object *op, unsigned long i) 2194# return the tail of an object, excluding itself
2195void
2196tail (object *op)
2197 PPCODE:
2198 while ((op = op->more))
2199 XPUSHs (sv_2mortal (to_sv (op)));
1908 2200
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2201MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2202
1911player *player (object *op) 2203player *player (object *op)
1912 CODE: 2204 CODE:
1913 RETVAL = op->contr; 2205 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
1915 2207
2208bool move_player (object *op, int dir)
2209
1916void check_score (object *op) 2210void check_score (object *op)
1917 2211
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2213 CODE:
1920object *cf_player_send_inventory (object *op) 2214 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2215
1935void kill_player (object *op) 2216void kill_player (object *op)
1936 2217
2218void esrv_send_item (object *pl, object *item)
2219
1937void esrv_update_item (object *op, int what, object *item) 2220void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2221 C_ARGS: what, pl, item
1939 2222
1940void clear_los (object *op) 2223void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
1941 2225
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2226int command_summon (object *op, utf8_string params)
1945 2227
1946int command_arrest (object *op, char *params) 2228int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2229
1952 2230
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2232
1955INCLUDE: $PERL genacc player ../include/player.h | 2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2234
1957int invoke (player *pl, int event, ...) 2235int invoke (player *pl, int event, ...)
1958 CODE: 2236 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2251 pl->orig_stats = pl->ob->stats;
1974 2252
1975player *cf_player_find (char *name) 2253void clear_los (player *pl)
1976 PROTOTYPE: $
1977 2254
1978void cf_player_move (player *pl, int dir) 2255# should only be temporary
2256void esrv_new_player (player *pl)
1979 2257
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2258#d# TODO: replace by blocked_los accessor, fix code using this
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986
1987bool 2259bool
1988cell_visible (player *pl, int dx, int dy) 2260cell_visible (player *pl, int dx, int dy)
1989 CODE: 2261 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2262 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1991 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1992 OUTPUT: 2263 OUTPUT:
1993 RETVAL 2264 RETVAL
1994 2265
1995void 2266void
1996send (player *pl, SV *packet) 2267send (player *pl, SV *packet)
1997 CODE: 2268 CODE:
1998{ 2269{
1999 STRLEN len; 2270 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2271 char *buf = SvPVbyte (packet, len);
2001 2272
2273 if (len > MAXSOCKBUF)
2274 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2275 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2276 pl->ns->send_packet (buf, len);
2004} 2277}
2005
2006int
2007listening (player *pl, int new_value = -1)
2008 CODE:
2009 RETVAL = pl->listening;
2010 if (new_value >= 0)
2011 pl->listening = new_value;
2012 OUTPUT:
2013 RETVAL
2014 2278
2015void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2279void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2016 PROTOTYPE: $;$$$ 2280 PROTOTYPE: $;$$$
2017 PPCODE: 2281 PPCODE:
2018 if (GIMME_V != G_VOID) 2282 if (GIMME_V != G_VOID)
2027 if (y) sv_to (y, pl->bed_y); 2291 if (y) sv_to (y, pl->bed_y);
2028 2292
2029void 2293void
2030list () 2294list ()
2031 PPCODE: 2295 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2296 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2297 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2298
2057 2299
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2300MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2301
2060int invoke (maptile *map, int event, ...) 2302int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2307 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2308 OUTPUT: RETVAL
2067 2309
2068SV *registry (maptile *map) 2310SV *registry (maptile *map)
2069 2311
2312void
2313find_tagged_objects (maptile *map, utf8_string tag = 0)
2314 PPCODE:
2315{
2316 if (!map->spaces)
2317 XSRETURN_EMPTY;
2318
2319 if (tag)
2320 {
2321 shstr_cmp tag_ (tag);
2322
2323 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2324 for (object *op = ms->bot; op; op = op->above)
2325 if (op->tag == tag_)
2326 XPUSHs (sv_2mortal (to_sv (op)));
2327 }
2328 else
2329 {
2330 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2331 for (object *op = ms->bot; op; op = op->above)
2332 if (op->tag)
2333 XPUSHs (sv_2mortal (to_sv (op)));
2334 }
2335}
2336
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2337INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 2338
2072void 2339void
2073maptile::instantiate () 2340maptile::instantiate ()
2074 2341
2075maptile *new () 2342maptile *new ()
2076 PROTOTYPE: 2343 PROTOTYPE:
2077 CODE: 2344 CODE:
2078 RETVAL = new maptile; 2345 RETVAL = new maptile;
2079 OUTPUT: 2346 OUTPUT:
2080 RETVAL 2347 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2348
2085void 2349void
2086maptile::players () 2350maptile::players ()
2087 PPCODE: 2351 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2352 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2357 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2360 }
2097 2361
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2362void
2363maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2364 CODE:
2365{
2366 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2367 croak ("maptile::add_underlay: palette must be arrayref");
2368
2369 palette = SvRV (palette);
2370
2371 STRLEN idxlen;
2372 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2373
2374 for (int x = 0; x < THIS->width; ++x)
2375 for (int y = 0; y < THIS->height; ++y)
2376 {
2377 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2378 if (op->flag [FLAG_IS_FLOOR])
2379 goto skip_space;
2380
2381 {
2382 int offs = offset + y * stride + x;
2383 if (IN_RANGE_EXC (offs, 0, idxlen))
2384 {
2385 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2386 {
2387 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2388 ob->flag [FLAG_NO_MAP_SAVE] = true;
2389 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2390
2391 if (ob->randomitems)
2392 {
2393 if (!ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems);
2396
2397 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 }
2400
2401 ob->randomitems = 0;
2402 }
2403 }
2404 }
2405 }
2406
2407 skip_space: ;
2408 }
2409}
2410
2411void
2412maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2413 CODE:
2414{
2415 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2416 croak ("maptile::set_regiondata: palette must be arrayref");
2417
2418 palette = SvRV (palette);
2419
2420 STRLEN idxlen;
2421 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2422
2423 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2424 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2425
2426 for (int i = av_len ((AV *)palette) + 1; i--; )
2427 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2428
2429 for (int y = 0; y < THIS->height; ++y)
2430 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2431
2432 sfree (THIS->regions, THIS->size ());
2433 delete [] THIS->regionmap;
2434
2435 THIS->regions = regions;
2436 THIS->regionmap = regionmap;
2437}
2438
2439void
2440maptile::create_region_treasure ()
2441 CODE:
2442 for (int x = 0; x < THIS->width; ++x)
2443 for (int y = 0; y < THIS->height; ++y)
2444 {
2445 region *rgn = THIS->region (x, y);
2446
2447 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2448 if (object *op = THIS->at (x, y).top)
2449 if (rgn->treasure && rndm () < rgn->treasure_density)
2450 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2451 }
2099 2452
2100int out_of_map (maptile *map, int x, int y) 2453int out_of_map (maptile *map, int x, int y)
2101 2454
2102void 2455void
2103trigger (maptile *map, long connection, bool state = true) 2456trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2461get_connection (maptile *map, long connection)
2109 PPCODE: 2462 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2463 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2464 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2465 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2466 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2467
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2468void
2123cf_map_normalise (maptile *map, int x, int y) 2469get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2470 PPCODE:
2125{ 2471{
2126 maptile *nmap = 0; 2472 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2473 I16 nx = 0, ny = 0;
2474
2475 PUTBACK;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2476 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2129 2478
2130 EXTEND (SP, 4); 2479 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2480 PUSHs (sv_2mortal (newSViv (flags)));
2132 2481
2133 if (GIMME_V == G_ARRAY) 2482 if (GIMME_V == G_ARRAY)
2134 { 2483 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2484 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2485 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2486 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2487 }
2139} 2488}
2140 2489
2490mapspace *
2491ms (maptile *map, unsigned int x, unsigned int y)
2492 PROTOTYPE: $$$
2493 CODE:
2494{
2495 maptile *nmap = 0;
2496 I16 nx, ny;
2497
2498 PUTBACK;
2499 get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2501
2502 if (!nmap)
2503 XSRETURN_UNDEF;
2504
2505 RETVAL = &nmap->at (nx, ny);
2506}
2507 OUTPUT:
2508 RETVAL
2509
2141void 2510void
2142at (maptile *map, unsigned int x, unsigned int y) 2511at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$
2144 PPCODE: 2513 PPCODE:
2145{ 2514{
2146 object *o;
2147 maptile *nmap = 0; 2515 maptile *nmap = 0;
2148 I16 nx, ny; 2516 I16 nx, ny;
2149 2517
2518 PUTBACK;
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2519 get_map_flags (map, &nmap, x, y, &nx, &ny);
2520 SPAGAIN;
2151 2521
2152 if (nmap) 2522 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2523 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2524 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2525}
2156 2526
2157SV * 2527SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2528bot_at (maptile *map, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2529 PROTOTYPE: $$$
2160 ALIAS: 2530 ALIAS:
2161 top_at = 1 2531 top_at = 1
2162 flags_at = 2 2532 flags_at = 2
2163 light_at = 3 2533 light_at = 3
2164 move_block_at = 4 2534 move_block_at = 4
2165 move_slow_at = 5 2535 move_slow_at = 5
2166 move_on_at = 6 2536 move_on_at = 6
2167 move_off_at = 7 2537 move_off_at = 7
2168 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2538 CODE:
2539{
2540 sint16 nx = x;
2541 sint16 ny = y;
2542
2543 if (!xy_normalise (map, nx, ny))
2544 XSRETURN_UNDEF;
2545
2546 mapspace &ms = map->at (nx, ny);
2547
2548 ms.update ();
2549
2171 switch (ix) 2550 switch (ix)
2172 { 2551 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2552 case 0: RETVAL = to_sv (ms.bot ); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2553 case 1: RETVAL = to_sv (ms.top ); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2554 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2555 case 3: RETVAL = newSViv (ms.light ); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2556 case 4: RETVAL = newSVuv (ms.move_block); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2557 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2558 case 6: RETVAL = newSVuv (ms.move_on ); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2559 case 7: RETVAL = newSVuv (ms.move_off ); break;
2181 } 2560 }
2561}
2182 OUTPUT: 2562 OUTPUT: RETVAL
2183 RETVAL
2184 2563
2185void fix_walls (maptile *map, int x, int y) 2564void fix_walls (maptile *map, int x, int y)
2186 2565
2187void fix_walls_around (maptile *map, int x, int y) 2566void fix_walls_around (maptile *map, int x, int y)
2188 2567
2189# worst xs function of my life 2568# worst xs function of my life
2190maptile * 2569bool
2191_create_random_map (\ 2570_create_random_map (\
2192 char *path,\ 2571 maptile *self,\
2193 char *wallstyle,\ 2572 utf8_string wallstyle,\
2194 char *wall_name,\ 2573 utf8_string wall_name,\
2195 char *floorstyle,\ 2574 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2575 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2576 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2577 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2578 utf8_string doorstyle,\
2200 char *decorstyle,\ 2579 utf8_string decorstyle,\
2201 char *origin_map,\ 2580 utf8_string origin_map,\
2202 char *final_map,\ 2581 utf8_string final_map,\
2203 char *exitstyle,\ 2582 utf8_string exitstyle,\
2204 char *this_map,\ 2583 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2584 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2585 int xsize,\
2207 int Ysize,\ 2586 int ysize,\
2208 int expand2x,\ 2587 int expand2x,\
2209 int layoutoptions1,\ 2588 int layoutoptions1,\
2210 int layoutoptions2,\ 2589 int layoutoptions2,\
2211 int layoutoptions3,\ 2590 int layoutoptions3,\
2212 int symmetry,\ 2591 int symmetry,\
2217 int dungeon_depth,\ 2596 int dungeon_depth,\
2218 int decoroptions,\ 2597 int decoroptions,\
2219 int orientation,\ 2598 int orientation,\
2220 int origin_y,\ 2599 int origin_y,\
2221 int origin_x,\ 2600 int origin_x,\
2222 int random_seed,\ 2601 U32 random_seed,\
2223 val64 total_map_hp,\ 2602 val64 total_map_hp,\
2224 int map_layout_style,\ 2603 int map_layout_style,\
2225 int treasureoptions,\ 2604 int treasureoptions,\
2226 int symmetry_used,\ 2605 int symmetry_used,\
2227 region *region\ 2606 region *region,\
2607 utf8_string custom\
2228) 2608)
2229 CODE: 2609 CODE:
2230{ 2610{
2231 random_map_params rmp; 2611 random_map_params rmp;
2232 2612
2236 assign (rmp.monsterstyle , monsterstyle); 2616 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2617 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2618 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2619 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2620 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2621 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2622 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2623
2624 rmp.origin_map = origin_map;
2625 rmp.final_map = final_map;
2626 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2627 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2628 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2629 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2630 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2631 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2632 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2633 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2639 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2640 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2641 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2642 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2643 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2644 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2645 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2646 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2647 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2648 rmp.region = region;
2649 rmp.custom = custom;
2269 2650
2270 RETVAL = generate_random_map (path, &rmp); 2651 RETVAL = self->generate_random_map (&rmp);
2271} 2652}
2272 OUTPUT: 2653 OUTPUT:
2273 RETVAL 2654 RETVAL
2274 2655
2656MODULE = cf PACKAGE = cf::mapspace
2657
2658INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2659
2275MODULE = cf PACKAGE = cf::arch 2660MODULE = cf PACKAGE = cf::arch
2276 2661
2277archetype *find (const char *name) 2662int archetypes_size ()
2278 CODE: 2663 CODE:
2279 RETVAL = archetype::find (name); 2664 RETVAL = archetypes.size ();
2280 OUTPUT: 2665 OUTPUT: RETVAL
2281 RETVAL
2282 2666
2283archetype *first() 2667archetype *archetypes (U32 index)
2284 PROTOTYPE: 2668 CODE:
2285 CODE: 2669 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2286 RETVAL = first_archetype; 2670 OUTPUT: RETVAL
2671
2672object *instantiate (archetype *arch)
2673 CODE:
2674 RETVAL = arch_to_object (arch);
2675 OUTPUT:
2287 OUTPUT: RETVAL 2676 RETVAL
2288 2677
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2678INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2679
2291MODULE = cf PACKAGE = cf::party 2680MODULE = cf PACKAGE = cf::party
2292 2681
2293partylist *first () 2682partylist *first ()
2294 PROTOTYPE: 2683 PROTOTYPE:
2295 CODE: 2684 CODE:
2296 RETVAL = get_firstparty (); 2685 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2686 OUTPUT: RETVAL
2298 2687
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2688INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2689
2301MODULE = cf PACKAGE = cf::region 2690MODULE = cf PACKAGE = cf::region
2302 2691
2303region *first () 2692void
2693list ()
2694 PPCODE:
2695 for_all_regions (rgn)
2696 XPUSHs (sv_2mortal (to_sv (rgn)));
2697
2698region *find (utf8_string name)
2304 PROTOTYPE: 2699 PROTOTYPE: $
2305 CODE: 2700 CODE:
2306 RETVAL = first_region; 2701 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2308 2703
2704region *find_fuzzy (utf8_string name)
2705 PROTOTYPE: $
2706 CODE:
2707 RETVAL = region::find_fuzzy (name);
2708 OUTPUT: RETVAL
2709
2710int specificity (region *rgn)
2711 CODE:
2712 RETVAL = 0;
2713 while (rgn = rgn->parent)
2714 RETVAL++;
2715 OUTPUT: RETVAL
2716
2309INCLUDE: $PERL genacc region ../include/map.h | 2717INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2718
2311MODULE = cf PACKAGE = cf::living 2719MODULE = cf PACKAGE = cf::living
2312 2720
2313INCLUDE: $PERL genacc living ../include/living.h | 2721INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2722
2315MODULE = cf PACKAGE = cf::settings 2723MODULE = cf PACKAGE = cf::settings
2316 2724
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2725INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2726
2319MODULE = cf PACKAGE = cf::client 2727MODULE = cf PACKAGE = cf::client
2320 2728
2321INCLUDE: $PERL genacc client ../include/client.h | 2729INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2730
2323int invoke (client *ns, int event, ...) 2731int invoke (client *ns, int event, ...)
2324 CODE: 2732 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2733 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2734 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2750 CODE:
2343{ 2751{
2344 STRLEN len; 2752 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2753 char *buf = SvPVbyte (packet, len);
2346 2754
2755 if (len > MAXSOCKBUF)
2756 {
2757 // ugly
2758 if (THIS->pl)
2759 THIS->pl->failmsg ("[packet too long for client]");
2760 }
2761 else
2347 THIS->send_packet (buf, len); 2762 THIS->send_packet (buf, len);
2348} 2763}
2349 2764
2350void 2765faceidx
2351client::destroy () 2766client::need_face (utf8_string name, int pri = 0)
2767 CODE:
2768 RETVAL = face_find (name, 0);
2769 if (RETVAL)
2770 {
2771 THIS->send_face (RETVAL, pri);
2772 THIS->flush_fx ();
2773 }
2774 OUTPUT:
2775 RETVAL
2352 2776
2777int
2778client::fx_want (int idx, int value = -1)
2779 CODE:
2780 if (0 < idx && idx < FT_NUM)
2781 {
2782 RETVAL = THIS->fx_want [idx];
2783 if (items > 2)
2784 THIS->fx_want [idx] = value;
2785 }
2786 else
2787 RETVAL = 0;
2788 OUTPUT:
2789 RETVAL
2790
2791MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2792
2793faceidx sound_find (utf8_string name)
2794
2795void sound_set (utf8_string str, faceidx face)
2796
2797# dire hack
2798void old_sound_index (int idx, faceidx face)
2799 CODE:
2800 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2801 old_sound_index [idx] = face;
2802
2803MODULE = cf PACKAGE = cf::face PREFIX = face_
2804
2805#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2806
2807faceidx face_find (utf8_string name, faceidx defidx = 0)
2808
2809faceidx alloc (utf8_string name)
2810 CODE:
2811{
2812 do
2813 {
2814 RETVAL = faces.size ();
2815 faces.resize (RETVAL + 1);
2816 }
2817 while (!RETVAL); // crude way to leave index 0
2818
2819 faces [RETVAL].name = name;
2820 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2821
2822 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2823 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2824}
2825 OUTPUT: RETVAL
2826
2827void set_type (faceidx idx, int value)
2828 ALIAS:
2829 set_type = 0
2830 set_visibility = 1
2831 set_magicmap = 2
2832 set_smooth = 3
2833 set_smoothlevel = 4
2834 CODE:
2835 faceinfo *f = face_info (idx); assert (f);
2836 switch (ix)
2837 {
2838 case 0: f->type = value; break;
2839 case 1: f->visibility = value; break;
2840 case 2: f->magicmap = value; break;
2841 case 3: f->smooth = value; break;
2842 case 4: f->smoothlevel = value; break;
2843 }
2844
2845void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2846 CODE:
2847{
2848 faceinfo *f = face_info (idx); assert (f);
2849 facedata *d = &(faceset ? f->data64 : f->data32);
2850 sv_to (data, d->data);
2851 STRLEN clen;
2852 char *cdata = SvPVbyte (chksum, clen);
2853 clen = min (CHKSUM_SIZE, clen);
2854
2855 if (memcmp (d->chksum, cdata, clen))
2856 {
2857 memcpy (d->chksum, cdata, clen);
2858
2859 // invalidate existing client face info
2860 for_all_clients (ns)
2861 if (ns->faceset == faceset)
2862 {
2863 ns->faces_sent [idx] = false;
2864 ns->force_newmap = true;
2865 }
2866 }
2867}
2868
2869int get_data_size (faceidx idx, int faceset = 0)
2870 CODE:
2871 facedata *d = face_data (idx, faceset);
2872 if (!d) XSRETURN_UNDEF;
2873 RETVAL = d->data.size ();
2874 OUTPUT:
2875 RETVAL
2876
2877SV *get_chksum (faceidx idx, int faceset = 0)
2878 CODE:
2879 facedata *d = face_data (idx, faceset);
2880 if (!d) XSRETURN_UNDEF;
2881 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2882 OUTPUT:
2883 RETVAL
2884
2885SV *get_data (faceidx idx, int faceset = 0)
2886 CODE:
2887 facedata *d = face_data (idx, faceset);
2888 if (!d) XSRETURN_UNDEF;
2889 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2890 OUTPUT:
2891 RETVAL
2892
2893void invalidate (faceidx idx)
2894 CODE:
2895 for_all_clients (ns)
2896 {
2897 ns->faces_sent [idx] = false;
2898 ns->force_newmap = true;
2899 }
2900
2901void invalidate_all ()
2902 CODE:
2903 for_all_clients (ns)
2904 {
2905 ns->faces_sent.reset ();
2906 ns->force_newmap = true;
2907 }
2908
2909MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2910
2911#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2912
2913animidx anim_find (utf8_string name)
2914 CODE:
2915 RETVAL = animation::find (name).number;
2916 OUTPUT: RETVAL
2917
2918animidx set (utf8_string name, SV *frames, int facings = 1)
2919 CODE:
2920{
2921 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2922 croak ("frames must be an arrayref");
2923
2924 AV *av = (AV *)SvRV (frames);
2925
2926 animation *anim = &animation::find (name);
2927 if (anim->number)
2928 {
2929 anim->resize (av_len (av) + 1);
2930 anim->facings = facings;
2931 }
2932 else
2933 anim = &animation::create (name, av_len (av) + 1, facings);
2934
2935 for (int i = 0; i < anim->num_animations; ++i)
2936 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2937}
2938 OUTPUT: RETVAL
2939
2940void invalidate_all ()
2941 CODE:
2942 for_all_clients (ns)
2943 ns->anims_sent.reset ();
2944
2945MODULE = cf PACKAGE = cf::object::freezer
2946
2947INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2948
2949SV *
2950new (char *klass)
2951 CODE:
2952 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2953 OUTPUT: RETVAL
2954
2955void
2956DESTROY (SV *sv)
2957 CODE:
2958 object_freezer *self;
2959 sv_to (sv, self);
2960 delete self;
2961
2962MODULE = cf PACKAGE = cf::object::thawer
2963
2964INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2965
2966SV *
2967new_from_file (char *klass, octet_string path)
2968 CODE:
2969 object_thawer *f = new object_thawer (path);
2970 if (!*f)
2971 {
2972 delete f;
2973 XSRETURN_UNDEF;
2974 }
2975 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2976 OUTPUT: RETVAL
2977
2978void
2979DESTROY (SV *sv)
2980 CODE:
2981 object_thawer *self;
2982 sv_to (sv, self);
2983 delete self;
2984
2985void
2986extract_tags (object_thawer *self)
2987 PPCODE:
2988 while (self->kw != KW_EOF)
2989 {
2990 PUTBACK;
2991 coroapi::cede_to_tick ();
2992 SPAGAIN;
2993
2994 if (self->kw == KW_tag)
2995 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2996
2997 self->skip ();
2998 }
2999

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