ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.342 by root, Fri Dec 18 03:49:46 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
70 80
71static HV 81static HV
72 *stash_cf, 82 *stash_cf,
73 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
83// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
84template<class super> 131template<class super>
85static super * 132static super *
86is_a (attachable *at) 133is_a (attachable *at)
87{ 134{
94 141
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 143
97unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
98 145
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 148 assert (!self);
116#endif 149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
117} 183}
118 184
119// check wether the object really is dead 185// check wether the object really is dead
120void 186void
121attachable::do_check () 187attachable::do_check ()
122{ 188{
123 if (refcnt > 0) 189 if (refcnt_cnt () > 0)
124 return; 190 return;
125 191
126 // try to unborrow the refcnt from perl 192 destroy ();
127 if (flags & F_BORROWED) 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
128 { 201 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
203 cb = 0;
133 } 204 }
134 205
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 206 mortals.push_back (this);
148} 207}
149 208
150void 209void
151attachable::destroy () 210attachable::destroy ()
152{ 211{
153 if (destroyed ()) 212 if (destroyed ())
154 return; 213 return;
155 214
156 flags |= F_DESTROYED; 215 attachable_flags |= F_DESTROYED;
157 do_destroy (); 216 do_destroy ();
217 sever_self ();
158} 218}
159 219
220void
160void attachable::check_mortals () 221attachable::check_mortals ()
161{ 222{
162 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
163 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
164 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
165 252
166 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
167 254 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 255 {
170#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
173#endif 259#endif
174 260
261 if (obj->refcnt)
262 {
175 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
176 }//D 267 }
177 else 268 else
178 { 269 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
181 delete obj; 272 delete obj;
182 } 273 }
183 } 274 }
184} 275}
185 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
186attachable & 289attachable &
187attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
188{ 291{
189 //if (self || cb) 292 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 294
192 attach = src.attach; 295 attach = src.attach;
193 return *this; 296 return *this;
194} 297}
195 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 335
198static SV * 336static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 338{
201 SV *sv; 339 SV *sv;
202 340
203 if (!ptr) 341 if (!ptr)
204 return &PL_sv_undef; 342 return newSV (0);
205 343
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 346}
209 347
210static int 348static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 350{
213 attachable *at = (attachable *)mg->mg_ptr; 351 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
215 at->self = 0; 356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
216 // next line makes sense, but most objects still have refcnt 0 by default 360 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 361 //at->refcnt_chk ();
218 return 0; 362 return 0;
219} 363}
220 364
222 366
223static SV * 367static SV *
224newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
225{ 369{
226 if (!obj) 370 if (!obj)
227 return &PL_sv_undef; 371 return newSV (0);
228 372
229 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
230 { 377 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 379
234 // borrow the refcnt from the object 380 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
238 387
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 389 SvAMAGIC_on (sv);
241 390
391 return sv;
392 }
393}
394
395#if 0 // unused
242static void 396static void
243clearSVptr (SV *sv) 397clearSVptr (SV *sv)
244{ 398{
245 if (SvROK (sv)) 399 if (SvROK (sv))
246 sv = SvRV (sv); 400 sv = SvRV (sv);
247 401
248 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
250} 404}
405#endif
406
407static long
408SvPTR_nc (SV *sv)
409{
410 sv = SvRV (sv);
411
412 // very important shortcut
413 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
414 return (long)SvMAGIC (sv)->mg_ptr;
415
416 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
417 return (long)mg->mg_ptr;
418
419 croak ("perl code used object, but C object is already destroyed, caught");
420}
251 421
252static long 422static long
253SvPTR (SV *sv, const char *klass) 423SvPTR (SV *sv, const char *klass)
254{ 424{
255 if (!sv_derived_from (sv, klass)) 425 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass); 426 croak ("object of type %s expected", klass);
257 427
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 428 return SvPTR_nc (sv);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264} 429}
265 430
266static long 431static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 432SvPTR_ornull (SV *sv, const char *klass)
268{ 433{
269 if (SvOK (sv)) 434 if (expect_false (!SvOK (sv))) return 0;
435
270 return SvPTR (sv, klass); 436 return SvPTR (sv, klass);
271 else
272 return 0;
273} 437}
274 438
439static long noinline
440SvPTR_ornull_client (SV *sv)
441{
442 if (expect_false (!SvOK (sv))) return 0;
443
444 if (!SvROK (sv)
445 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
446 && !sv_derived_from (sv, "cf::client")))
447 croak ("object of type cf::client expected");
448
449 return SvPTR_nc (sv);
450}
451
452static long noinline
453SvPTR_ornull_object (SV *sv)
454{
455 if (expect_false (!SvOK (sv))) return 0;
456
457 if (!SvROK (sv)
458 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
460 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
461 && !sv_derived_from (sv, "cf::object")))
462 croak ("object of type cf::object expected");
463
464 return SvPTR_nc (sv);
465}
466
467static long noinline
468SvPTR_ornull_player (SV *sv)
469{
470 if (expect_false (!SvOK (sv))) return 0;
471
472 if (!SvROK (sv)
473 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
474 && !sv_derived_from (sv, "cf::player")))
475 croak ("object of type cf::player expected");
476
477 return SvPTR_nc (sv);
478}
479
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 480static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 481static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 482static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 483static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 484static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 485static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 486static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 487static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 488static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 489static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 490static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 491static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 492static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 493static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 494static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 495static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 496static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 497static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 498static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 499static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
500static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 501static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 502static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
503static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 504
299inline SV *to_sv (object & v) { return to_sv (&v); } 505static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 506static inline SV *to_sv (living & v) { return to_sv (&v); }
301 507
302//TODO: 508static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 509static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 510
306inline SV *to_sv (UUID v) 511static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 512
513static inline SV *to_sv (dynbuf * v)
514{
515 SV *sv = newSV (0);
516
517 sv_upgrade (sv, SVt_PV);
518 SvGROW (sv, v->size () + 1);
519 SvPOK_only (sv);
520 v->linearise (SvPVX (sv));
521 SvCUR_set (sv, v->size ());
522 *SvEND (sv) = 0;
523
524 return sv;
525}
526
527static inline SV *to_sv (dynbuf_text * v)
528{
529 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv);
531 return sv;
532}
533
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 534static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 535static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 541static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 542static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 543static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 544static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 546static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 548static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 549static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 550static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 551static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 552static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 553static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
554static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
555static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 556static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 557static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
558static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
559static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
560static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
336 561
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 562//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 563static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 564
340template<class T> 565template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 566static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 567
343template<int N> 568template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 569static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 570
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 571static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 572static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 573static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 574static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 575
576static inline void sv_to (SV *sv, std::string &v)
577{
578 STRLEN len;
579 char *data = SvPVbyte (sv, len);
580 v.assign (data, len);
581}
582
352inline void sv_to (SV *sv, UUID &v) 583static inline void sv_to (SV *sv, UUID &v)
353{ 584{
354 unsigned int version; 585 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 586 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 587}
359 588
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 589static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 590
362static SV * 591static SV *
363newSVdt_va (va_list &ap, data_type type) 592newSVdt_va (va_list &ap, data_type type)
364{ 593{
365 SV *sv; 594 SV *sv;
379 break; 608 break;
380 609
381 case DT_STRING: 610 case DT_STRING:
382 { 611 {
383 char *str = (char *)va_arg (ap, const char *); 612 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 613 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 614 }
386 break; 615 break;
387 616
388 case DT_DATA: 617 case DT_DATA:
389 { 618 {
390 char *str = (char *)va_arg (ap, const void *); 619 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 620 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 621 sv = str ? newSVpv (str, len) : newSV (0);
393 } 622 }
394 break; 623 break;
395 624
396 case DT_OBJECT: 625 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 626 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 668 va_end (ap);
440 669
441 return sv; 670 return sv;
442} 671}
443 672
673// typemap support, mostly to avoid excessive inlining
674template<class type>
675static void noinline
676cf_obj_to (SV *arg, type &var)
677{
678 sv_to (arg, var);
679 if (!var)
680 croak ("must not pass invalid/null cf_obj here");
681}
682
683template<class object>
684static void noinline
685cf_obj_ornull_to (SV *arg, object *&var)
686{
687 if (SvOK (arg))
688 {
689 sv_to (arg, var);
690 if (!var)
691 croak ("unable to convert perl object to C++ object");
692 }
693 else
694 var = 0;
695}
696
697//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
698
444static SV * 699static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 700registry (attachable *ext)
478{ 701{
479 if (!ext->cb) 702 if (!ext->cb)
480 ext->cb = newAV (); 703 ext->cb = newAV ();
481 704
482 return newRV_inc ((SV *)ext->cb); 705 return newRV_inc ((SV *)ext->cb);
483} 706}
484 707
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 708/////////////////////////////////////////////////////////////////////////////
523 709
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 710void
580cfperl_init () 711cfperl_init ()
581{ 712{
713 extern char **environ;
714
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 715 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 716 perl = perl_alloc ();
584 perl_construct (perl); 717 perl_construct (perl);
585 718
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 719 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 720
588 char *argv[] = { 721 const char *argv[] = {
589 "", 722 settings.argv [0],
590 "-e" 723 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 724 };
596 725
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 726 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
727 || perl_run (perl))
598 { 728 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 729 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 730 exit (EXIT_FAILURE);
601 } 731 }
602}
603 732
733 eval_pv (
734 "#line 1 'cfperl init'\n"
735 "use EV ();\n"
736 "use Coro ();\n"
737 "cf->bootstrap;\n"
738 "unshift @INC, cf::datadir ();\n"
739 "require cf;\n",
740 0
741 );
742
743 if (SvTRUE (ERRSV))
744 {
745 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
746 exit (EXIT_FAILURE);
747 }
748}
749
750void
604void cfperl_main () 751cfperl_main ()
605{ 752{
606 dSP; 753 dSP;
607 754
608 PUSHMARK (SP); 755 PUSHMARK (SP);
609 PUTBACK; 756 PUTBACK;
613void 760void
614attachable::instantiate () 761attachable::instantiate ()
615{ 762{
616 if (attach) 763 if (attach)
617 { 764 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 765 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 766 attach = 0;
620 } 767 }
621} 768}
622 769
623void 770void
624attachable::reattach () 771attachable::reattach ()
625{ 772{
626 optimise (); 773 optimise ();
627 //TODO: check for _attachment's, very important for restarts 774 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 775 INVOKE_ATTACHABLE (REATTACH, this);
629} 776}
630 777
631static event_klass klass_of[NUM_EVENT_TYPES] = { 778static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 779# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 780# include "eventinc.h"
634# undef def 781# undef def
635}; 782};
636 783
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 784#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 785
639static void 786static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 787gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 788{
642 // event must be in array 789 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 790 if (event >= 0 && event <= AvFILLp (registry))
644 { 791 {
676} 823}
677 824
678void 825void
679global::gather_callbacks (AV *&callbacks, event_type event) const 826global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 827{
681 ::gather_callbacks (callbacks, cb_object, event); 828 ::gather_callbacks (callbacks, cb_global, event);
682} 829}
683 830
684void 831void
685object::gather_callbacks (AV *&callbacks, event_type event) const 832object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 833{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 834 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 835 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 836 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 837
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 838 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 839 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 840 }
694 841
730{ 877{
731 attachable::gather_callbacks (callbacks, event); 878 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 879 ::gather_callbacks (callbacks, cb_map, event);
733} 880}
734 881
882static void noinline
883_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
884{
885 for (int event = 0; event <= AvFILLp (registry); ++event)
886 {
887 SV *cbs_ = AvARRAY (registry)[event];
888
889 // element must be list of callback entries
890 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
891 {
892 AV *cbs = (AV *)SvRV (cbs_);
893
894 // no callback entries, no callbacks to call
895 if (AvFILLp (cbs) >= 0)
896 set.set (event);
897 }
898 }
899}
900
901// very slow and inefficient way to recalculate the global want bitsets
902static void
903_recalc_want ()
904{
905 ev_want_event.reset ();
906
907 _recalc_want (ev_want_event, cb_global);
908 _recalc_want (ev_want_event, cb_attachable);
909 _recalc_want (ev_want_event, cb_object);
910 _recalc_want (ev_want_event, cb_client);
911 _recalc_want (ev_want_event, cb_player);
912 _recalc_want (ev_want_event, cb_map);
913
914 ev_want_type.reset ();
915
916 for (int type = 0; type <= AvFILLp (cb_type); ++type)
917 {
918 SV *cbs_ = AvARRAY (cb_type)[type];
919
920 // element must be list of callback entries
921 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
922 {
923 AV *cbs = (AV *)SvRV (cbs_);
924
925 // no callback entries, no callbacks to call
926 if (AvFILLp (cbs) >= 0)
927 ev_want_type.set (type % NUM_TYPES);
928 }
929 }
930}
931
735bool 932bool
736attachable::invoke (event_type event, ...) 933attachable::invoke (event_type event, ...)
737{ 934{
738 data_type dt; 935 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 936
743 // callback call ordering should be: 937 // callback call ordering should be:
744 // 1. per-object callback 938 // 1. per-object callback
745 // 2. per-class object 939 // 2. per-class object
746 // 3. per-type callback 940 // 3. per-type callback
750 gather_callbacks (callbacks, event); 944 gather_callbacks (callbacks, event);
751 945
752 // short-circuit processing if no callbacks found/defined 946 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 947 if (!callbacks)
754 return 0; 948 return 0;
949
950 va_list ap;
951 va_start (ap, event);
755 952
756 CALL_BEGIN (3); 953 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 954 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 955 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 956
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 980 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 981 }
785 982
786 va_end (ap); 983 va_end (ap);
787 984
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 985 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 986 count = count > 0 ? POPi : 0;
790 987
791 CALL_END; 988 CALL_END;
792 989
793 return count; 990 return count;
794} 991}
795 992
796SV * 993static SV *
797cfperl_result (int idx) 994cfperl_result (int idx)
798{ 995{
799 AV *av = get_av ("cfperl::invoke_results", 0); 996 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 997 if (!av)
801 return &PL_sv_undef; 998 return &PL_sv_undef;
802 999
803 SV **sv = av_fetch (av, idx, 0); 1000 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 1001 if (!sv)
818{ 1015{
819 return SvNV (cfperl_result (idx)); 1016 return SvNV (cfperl_result (idx));
820} 1017}
821 1018
822///////////////////////////////////////////////////////////////////////////// 1019/////////////////////////////////////////////////////////////////////////////
1020// various c++ => perl glue functions
823 1021
824void 1022void
1023cfperl_tick ()
1024{
1025 tick_pending = 1;
1026
1027 if (tick_inhibit)
1028 return;
1029
1030 tick_pending = 0;
1031
1032 dSP;
1033
1034 PUSHMARK (SP);
1035 PUTBACK;
1036 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1037
1038 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1039}
1040
1041void
825maptile::emergency_save () 1042cfperl_emergency_save ()
826{ 1043{
827 CALL_BEGIN (0); 1044 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1045 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1046 CALL_END;
830} 1047}
831 1048
1049void
1050cfperl_cleanup (int make_core)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (make_core);
1054 CALL_CALL ("cf::post_cleanup", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059cfperl_make_book (object *book, int level)
1060{
1061 CALL_BEGIN (2);
1062 CALL_ARG (book);
1063 CALL_ARG (level);
1064 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END;
1066}
1067
1068void
1069cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1070{
1071 CALL_BEGIN (4);
1072 CALL_ARG (ns);
1073 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg));
1075 CALL_ARG (color);
1076 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1077 CALL_END;
1078}
1079
1080int
1081cfperl_can_merge (object *ob1, object *ob2)
1082{
1083 int can;
1084
1085 CALL_BEGIN (2);
1086 CALL_ARG (ob1);
1087 CALL_ARG (ob2);
1088 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1089 can = count && SvTRUE (TOPs);
1090 CALL_END;
1091
1092 return can;
1093}
1094
1095void
1096cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1097{
1098 CALL_BEGIN (4);
1099 CALL_ARG (ob);
1100 CALL_ARG (state);
1101 CALL_ARG (activator);
1102 CALL_ARG (originator);
1103 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END;
1105}
1106
1107player *
1108player::find (const char *name)
1109{
1110 CALL_BEGIN (1);
1111 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR);
1113
1114 player *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120}
1121
832maptile * 1122maptile *
1123find_style (const char *dirname, const char *stylename, int difficulty)
1124{
1125 CALL_BEGIN (3);
1126 CALL_ARG (dirname);
1127 CALL_ARG (stylename);
1128 CALL_ARG (difficulty);
1129 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1130
1131 maptile *retval = 0;
1132 if (count) sv_to (POPs, retval);
1133
1134 CALL_END;
1135
1136 return retval;
1137}
1138
1139maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1140maptile::find_sync (const char *path, maptile *origin)
834{ 1141{
835 CALL_BEGIN (2); 1142 CALL_BEGIN (2);
836 CALL_ARG (path); 1143 CALL_ARG (path);
837 CALL_ARG (origin); 1144 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1145 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1146
840 maptile *retval; 1147 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1148 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1149
847 CALL_END; 1150 CALL_END;
848 1151
849 return retval; 1152 return retval;
850} 1153}
851 1154
1155maptile *
1156maptile::find_async (const char *path, maptile *origin, bool load)
1157{
1158 CALL_BEGIN (3);
1159 CALL_ARG (path);
1160 CALL_ARG (origin);
1161 CALL_ARG (load);
1162 CALL_CALL ("cf::map::find_async", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
1166
1167 CALL_END;
1168
1169 return retval;
1170}
1171
852void 1172void
853maptile::change_all_map_light (int change) 1173maptile::do_load_sync ()
854{ 1174{
855 CALL_BEGIN (1); 1175 CALL_BEGIN (1);
856 CALL_ARG (change); 1176 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1177 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1178 CALL_END;
859} 1179}
860 1180
861void 1181void
862object::enter_exit (object *exit) 1182object::enter_exit (object *exit)
869 CALL_ARG (exit); 1189 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1191 CALL_END;
872} 1192}
873 1193
1194void
1195object::player_goto (const char *path, int x, int y)
1196{
1197 if (type != PLAYER)
1198 return;
1199
1200 CALL_BEGIN (4);
1201 CALL_ARG (this);
1202 CALL_ARG (path);
1203 CALL_ARG (x);
1204 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END;
1207}
1208
1209const char *
1210object::ref () const
1211{
1212 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else
1215 return 0;
1216}
1217
1218object *
1219object::deref (const char *ref)
1220{
1221 object *retval = 0;
1222
1223 if (ref)
1224 {
1225 CALL_BEGIN (1);
1226 CALL_ARG (ref);
1227 CALL_CALL ("cf::object::deref", G_SCALAR);
1228
1229 if (count)
1230 sv_to (POPs, retval);
1231
1232 CALL_END;
1233 }
1234
1235 return retval;
1236}
1237
1238void
1239log_backtrace (const char *msg)
1240{
1241#if HAVE_BACKTRACE
1242 void *addr [20];
1243 int size = backtrace (addr, 20);
1244
1245 CALL_BEGIN (size);
1246 CALL_ARG (msg);
1247 for (int i = 0; i < size; ++i)
1248 CALL_ARG ((IV)addr [i]);
1249 CALL_CALL ("cf::_log_backtrace", G_VOID);
1250 CALL_END;
1251#endif
1252}
1253
1254bool
1255is_match_expr (const char *expr)
1256{
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258}
1259
1260bool
1261match (const char *expr, object *ob, object *self, object *source, object *originator)
1262{
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1;
1265
1266 CALL_BEGIN (5);
1267 CALL_ARG (expr);
1268 CALL_ARG (ob);
1269 CALL_ARG (self);
1270 CALL_ARG (source);
1271 CALL_ARG (originator);
1272 CALL_CALL (cv_cf_match_match, G_SCALAR);
1273
1274 bool matched = count && SvTRUE (TOPs);
1275
1276 CALL_END;
1277
1278 return matched;
1279}
1280
1281object *
1282match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1283{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_ARRAY);
1294
1295 object *one = 0;
1296
1297 if (count)
1298 sv_to (TOPs, one);
1299
1300 CALL_END;
1301
1302 return one;
1303}
1304
874///////////////////////////////////////////////////////////////////////////// 1305/////////////////////////////////////////////////////////////////////////////
875 1306
876struct EventAPI *watcher_base::GEventAPI; 1307struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1308struct CoroAPI *coroapi::GCoroAPI;
878 1309
879static void iw_dispatch (pe_event *ev)
880{
881 iw *w = (iw *)ev->ext_data;
882 w->call (*w);
883}
884
885void 1310void
886iw::alloc () 1311coroapi::do_cede_to_tick ()
887{ 1312{
888 pe = GEventAPI->new_idle (0, 0); 1313 cede_pending = 0;
889 1314 cede ();
890 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this;
892} 1315}
893 1316
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1317void
901iow::alloc () 1318coroapi::wait_for_tick ()
902{ 1319{
903 pe = GEventAPI->new_io (0, 0); 1320 CALL_BEGIN (0);
904 1321 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1322 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910} 1323}
911 1324
912void 1325void
913iow::fd (int fd) 1326coroapi::wait_for_tick_begin ()
914{ 1327{
915 pe->fd = fd; 1328 CALL_BEGIN (0);
916} 1329 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
917 1330 CALL_END;
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1331}
923 1332
924void 1333void
925iow::poll (int events) 1334iow::poll (int events)
926{ 1335{
927 if (pe->poll != events) 1336 if (events != this->events)
928 { 1337 {
1338 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1339 if (active) stop ();
930 pe->poll = events; 1340 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1341 if (active) start ();
932 } 1342 }
933} 1343}
934 1344
935void 1345static void
936_connect_to_perl () 1346_connect_to_perl_1 ()
937{ 1347{
938 stash_cf = gv_stashpv ("cf" , 1); 1348 stash_cf = gv_stashpv ("cf", 1);
939 1349
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1350 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1351 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1352 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1353 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1354 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1355 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1356 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1357 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1358 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1359 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1360
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1361 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1362 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1363 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1364 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1365
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1366 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1367 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1368 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1369 cb_player = get_av ("cf::CB_PLAYER", 1);
957 cb_client = get_av ("cf::CB_CLIENT", 1); 1370 cb_client = get_av ("cf::CB_CLIENT", 1);
958 cb_type = get_av ("cf::CB_TYPE" , 1); 1371 cb_type = get_av ("cf::CB_TYPE" , 1);
959 cb_map = get_av ("cf::CB_MAP" , 1); 1372 cb_map = get_av ("cf::CB_MAP" , 1);
960} 1373}
961 1374
1375static void
1376_connect_to_perl_2 ()
1377{
1378 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1379 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1380 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1381 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1382 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1383}
1384
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1385MODULE = cf PACKAGE = cf PREFIX = cf_
963 1386
964BOOT: 1387BOOT:
965{ 1388{
1389 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1390 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1391
966 _connect_to_perl (); 1392 _connect_to_perl_1 ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1393
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1394 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1395
1396 //{
1397 // require_pv ("Time::HiRes");
1398 //
1399 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1400 // if (!svp) croak ("Time::HiRes is required");
1401 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1402 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1403 //}
972 1404
973 static const struct { 1405 static const struct {
974 const char *name; 1406 const char *name;
975 IV iv; 1407 IV iv;
976 } *civ, const_iv[] = { 1408 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1409# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1411 const_iv (logBacktrace)
980 const_iv (llevDebug) 1412
981 const_iv (llevMonster) 1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1416
983 const_iv (MAX_TIME) 1417 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1418 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1419
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1420 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1425 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1426
1097 const_iv (NUM_SUBTYPES) 1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1098 1456
1099 const_iv (ST_BD_BUILD) 1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1458
1102 const_iv (ST_MAT_FLOOR) 1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1461
1106 const_iv (AT_PHYSICAL) 1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1469
1133 const_iv (WEAP_HIT) 1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1472 const_iv (WEAP_BLUD)
1142 1473
1143 const_iv (FLAG_ALIVE) 1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1512
1513 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1514 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1515 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1516 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1517 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1518 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1519 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1520 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1521 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1522 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1523 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1524 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1525 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1526 const_iv (SP_MAGIC_MAPPING)
1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1531 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1532 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1533 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1534 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1535 const_iv (SP_EARTH_TO_DUST)
1273 1536 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1537 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1550 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1564 const_iv (F_LOCKED)
1283 1565
1284 const_iv (F_BUY) 1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1567
1288 const_iv (P_BLOCKSVIEW) 1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1570
1297 const_iv (UP_OBJ_INSERT) 1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1572
1302 const_iv (INS_NO_MERGE) 1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1575
1309 const_iv (WILL_APPLY_HANDLE) 1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1578
1315 const_iv (SAVE_MODE) 1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1580
1318 const_iv (M_PAPER) 1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1585
1333 const_iv (SK_EXP_ADD_SKILL) 1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1588
1339 const_iv (SK_LOCKPICKING) 1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1599 const_iv (SK_POISON_NAIL)
1380 1600
1381 const_iv (SOUND_NEW_PLAYER) 1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1607
1406 const_iv (PREFER_LOW) 1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1609
1409 const_iv (ATNR_PHYSICAL) 1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1617
1436 const_iv (MAP_FLUSH) 1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1619 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1620
1442 const_iv (MAP_IN_MEMORY) 1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1623
1447 const_iv (KLASS_ATTACHABLE) 1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1625
1454 const_iv (CS_QUERY_YESNO) 1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1627
1458 const_iv (ST_DEAD) 1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1629
1463 const_iv (ST_CHANGE_CLASS) 1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1631
1471 // random map generator 1632 // random map generator
1472 const_iv (LAYOUT_NONE) 1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1635
1480 const_iv (RMOPT_RANDOM) 1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1639
1490 const_iv (SYMMETRY_RANDOM) 1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1642
1493 const_iv (SYMMETRY_Y) 1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1648 };
1496 1649
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1652
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass)); 1670 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1672 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1673 }
1521}
1522 1674
1675 // used by autogenerated BOOT sections from genacc
1676 av_reflect = get_av ("cf::REFLECT", 1);
1677}
1678
1679void _gv_clear (SV *gv)
1680 CODE:
1681 assert (SvTYPE (gv) == SVt_PVGV);
1682# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1683 f (GvGP (gv)->gp_form);
1684 f (GvGP (gv)->gp_io);
1685 f (GvGP (gv)->gp_sv);
1686 f (GvGP (gv)->gp_av);
1687 f (GvGP (gv)->gp_hv);
1688 f (GvGP (gv)->gp_cv);
1689 GvCVGEN (gv) = 0;
1690 GvMULTI_off (gv);
1691# undef f
1692
1523void _connect_to_perl () 1693void _connect_to_perl_1 ()
1524 1694
1695void _connect_to_perl_2 ()
1696
1697void _recalc_want ()
1698
1699# not used by default anymore
1525void _global_reattach () 1700void _global_reattach ()
1526 CODE: 1701 CODE:
1527{ 1702{
1528 // reattach to all attachable objects in the game. 1703 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1704 for_all_clients (ns)
1530 (*i)->reattach (); 1705 ns->reattach ();
1531 1706
1532 for_all_players (pl) 1707 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1708 op->reattach ();
1541} 1709}
1542 1710
1711# support function for map-world.ext
1712void _quantise (SV *data_sv, SV *plt_sv)
1713 CODE:
1714{
1715 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1716 croak ("_quantise called with invalid agruments");
1717
1718 plt_sv = SvRV (plt_sv);
1719 SV **plt = AvARRAY (plt_sv);
1720 int plt_count = AvFILL (plt_sv) + 1;
1721
1722 STRLEN len;
1723 char *data = SvPVbyte (data_sv, len);
1724 char *dst = data;
1725
1726 while (len >= 3)
1727 {
1728 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1729 {
1730 char *val = SvPVX (*val_sv);
1731
1732 if (val [0] == data [0]
1733 && val [1] == data [1]
1734 && val [2] == data [2])
1735 {
1736 *dst++ = val [3];
1737 goto next;
1738 }
1739 }
1740
1741 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1742 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1743 dst - SvPVX (data_sv), len);
1744
1745 next:
1746 data += 3;
1747 len -= 3;
1748 }
1749
1750 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1751}
1752
1753void init_anim ()
1754
1755void init_globals ()
1756
1757void init_experience ()
1758
1759void init_attackmess ()
1760
1761void init_dynamic ()
1762
1763void load_settings ()
1764
1765void load_materials ()
1766
1767void init_uuid ()
1768 CODE:
1769 UUID::init ();
1770
1771void init_signals ()
1772
1773void init_commands ()
1774
1775void init_skills ()
1776
1777void init_beforeplay ()
1778
1779void evthread_start (int aiofd)
1780
1781void cede_to_tick ()
1782 CODE:
1783 coroapi::cede_to_tick ();
1784
1785NV till_tick ()
1786 CODE:
1787 RETVAL = SvNVX (sv_next_tick) - now ();
1788 OUTPUT:
1789 RETVAL
1790
1791int tick_inhibit ()
1792 CODE:
1793 RETVAL = tick_inhibit;
1794 OUTPUT:
1795 RETVAL
1796
1797void tick_inhibit_inc ()
1798 CODE:
1799 ++tick_inhibit;
1800
1801void tick_inhibit_dec ()
1802 CODE:
1803 if (!--tick_inhibit)
1804 if (tick_pending)
1805 {
1806 ev_async_send (EV_DEFAULT, &tick_watcher);
1807 coroapi::cede ();
1808 }
1809
1810void server_tick ()
1811 CODE:
1812{
1813 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime);
1817
1818 server_tick ();
1819
1820 NOW = ev_time ();
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1824}
1825
1543NV floor (NV x) 1826NV floor (NV x)
1544 1827
1545NV ceil (NV x) 1828NV ceil (NV x)
1546 1829
1547void server_tick () 1830NV rndm (...)
1831 ALIAS:
1832 rmg_rndm = 1
1548 CODE: 1833 CODE:
1549 runtime = SvNVx (sv_runtime); 1834{
1550 server_tick (); 1835 rand_gen &gen = ix ? rmg_rndm : rndm;
1836 switch (items)
1837 {
1838 case 0: RETVAL = gen (); break;
1839 case 1: RETVAL = gen (SvUV (ST (0))); break;
1840 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1841 default: croak ("cf::rndm requires none, one or two parameters."); break;
1842 }
1843}
1844 OUTPUT:
1845 RETVAL
1551 1846
1847NV clamp (NV value, NV min_value, NV max_value)
1848 CODE:
1849 RETVAL = clamp (value, min_value, max_value);
1850 OUTPUT:
1851 RETVAL
1852
1853NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1854 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT:
1857 RETVAL
1858
1859void weaken (...)
1860 PROTOTYPE: @
1861 CODE:
1862 while (items > 0)
1863 sv_rvweaken (ST (--items));
1864
1552void 1865void
1553LOG (int level, char *msg) 1866log_backtrace (utf8_string msg)
1867
1868void
1869LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1870 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1871 C_ARGS: flags, "%s", msg
1556 1872
1557char *path_combine (char *base, char *path) 1873octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1874 PROTOTYPE: $$
1559 1875
1560char *path_combine_and_normalize (char *base, char *path) 1876octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1562 1878
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1879void
1572sub_generation_inc () 1880sub_generation_inc ()
1573 CODE: 1881 CODE:
1574 PL_sub_generation++; 1882 PL_sub_generation++;
1575 1883
1576char * 1884const_octet_string
1577mapdir () 1885mapdir ()
1578 PROTOTYPE: 1886 PROTOTYPE:
1579 ALIAS: 1887 ALIAS:
1580 mapdir = 0 1888 mapdir = 0
1581 uniquedir = 1 1889 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1903 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1904 case 6: RETVAL = settings.datadir ; break;
1597 } 1905 }
1598 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1599 1907
1908void abort ()
1909
1910void reset_signals ()
1911
1912void fork_abort (const_octet_string cause = "cf::fork_abort")
1913
1914void cleanup (const_octet_string cause, bool make_core = false)
1915
1600void emergency_save () 1916void emergency_save ()
1601 1917
1602void _exit (int status = 0) 1918void _exit (int status = EXIT_SUCCESS)
1603 1919
1920#if _POSIX_MEMLOCK
1921
1922int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1923 INIT:
1924#if __GLIBC__
1925 mallopt (M_TOP_PAD, 1024 * 1024);
1926 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1927 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1928 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1929#endif
1930
1931int munlockall ()
1932
1933#endif
1934
1935int
1936malloc_trim (IV pad = 0)
1937
1938void
1939mallinfo ()
1940 PPCODE:
1941{
1942#if __GLIBC__
1943 struct mallinfo mai = mallinfo ();
1944 EXTEND (SP, 10*2);
1945 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1946 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1947 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1949 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1950 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1952 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1954 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1955#endif
1956 EXTEND (SP, 5*2);
1957 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1959 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1960 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1961 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1962}
1963
1604int find_animation (char *text) 1964int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1965 PROTOTYPE: $
1606 1966
1607int random_roll (int min, int max, object *op, int goodbad); 1967int random_roll (int min, int max, object *op, int goodbad);
1608 1968
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1969const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1970
1611int 1971int
1612exp_to_level (val64 exp) 1972exp_to_level (val64 exp)
1613 CODE: 1973 CODE:
1614{ 1974{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 2005 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 2006 else
1647 XSRETURN_UNDEF; 2007 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1649 2009
2010UUID
2011uuid_cur ()
2012 CODE:
2013 RETVAL = UUID::cur;
2014 OUTPUT:
2015 RETVAL
2016
2017UUID
2018uuid_gen ()
2019 CODE:
2020 RETVAL = UUID::gen ();
2021 OUTPUT:
2022 RETVAL
2023
2024val64
2025uuid_seq (UUID uuid)
2026 CODE:
2027 RETVAL = uuid.seq;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_str (val64 seq)
2033 CODE:
2034 RETVAL.seq = seq;
2035 OUTPUT:
2036 RETVAL
2037
2038void
2039coin_names ()
2040 PPCODE:
2041 EXTEND (SP, NUM_COINS);
2042 for (int i = 0; i < NUM_COINS; ++i)
2043 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2044
2045void
2046coin_archetypes ()
2047 PPCODE:
2048 EXTEND (SP, NUM_COINS);
2049 for (int i = 0; i < NUM_COINS; ++i)
2050 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2051
2052bool
2053load_resource_file_ (octet_string filename)
2054
2055void
2056fix_weight ()
2057
1650MODULE = cf PACKAGE = cf::attachable 2058MODULE = cf PACKAGE = cf::attachable
1651 2059
1652int 2060int
1653valid (SV *obj) 2061valid (SV *obj)
1654 CODE: 2062 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2063 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 2064 OUTPUT:
1657 RETVAL 2065 RETVAL
1658 2066
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 2067void
1663#destroy (attachable *at) 2068debug_trace (attachable *obj, bool on = true)
2069 CODE:
2070 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2071 if (on)
2072 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2073
2074int mortals_size ()
2075 CODE:
2076 RETVAL = attachable::mortals.size ();
2077 OUTPUT: RETVAL
2078
2079#object *mortals (U32 index)
2080# CODE:
2081# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082# OUTPUT: RETVAL
2083
2084INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 2085
1665MODULE = cf PACKAGE = cf::global 2086MODULE = cf PACKAGE = cf::global
1666 2087
1667int invoke (SV *klass, int event, ...) 2088int invoke (SV *klass, int event, ...)
1668 CODE: 2089 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1674 2095
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2096MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 2097
1677INCLUDE: $PERL genacc object ../include/object.h | 2098INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 2099
1679int invoke (object *op, int event, ...) 2100int invoke (object *op, int event, ...)
1680 CODE: 2101 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2105 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1686 2107
1687SV *registry (object *op) 2108SV *registry (object *op)
1688 2109
1689void mortals () 2110int objects_size ()
1690 PPCODE: 2111 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 2112 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 2113 OUTPUT: RETVAL
2114
2115object *objects (U32 index)
2116 CODE:
2117 RETVAL = index < objects.size () ? objects [index] : 0;
2118 OUTPUT: RETVAL
2119
2120int actives_size ()
2121 CODE:
2122 RETVAL = actives.size ();
2123 OUTPUT: RETVAL
2124
2125object *actives (U32 index)
2126 CODE:
2127 RETVAL = index < actives.size () ? actives [index] : 0;
2128 OUTPUT: RETVAL
2129
2130int mortals_size ()
2131 CODE:
2132 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL
2134
2135const char *slot_use_name (U32 slot)
2136 ALIAS:
2137 slot_nonuse_name = 1
2138 CODE:
2139{
2140 if (slot >= NUM_BODY_LOCATIONS)
2141 croak ("body slot index out of range");
2142
2143 switch (ix)
2144 {
2145 case 0: RETVAL = body_locations[slot].use_name; break;
2146 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2147 }
2148}
2149 OUTPUT:
2150 RETVAL
1699 2151
1700# missing properties 2152# missing properties
1701 2153
1702object *head (object *op) 2154object *head (object *op)
1703 PROTOTYPE: $ 2155 PROTOTYPE: $
1704 CODE: 2156 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 2157 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 2158 OUTPUT: RETVAL
1713 2159
1714void 2160void
1715inv (object *obj) 2161inv (object *obj)
1716 PROTOTYPE: $ 2162 PROTOTYPE: $
1717 PPCODE: 2163 PPCODE:
1718{ 2164{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 2165 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 2166 XPUSHs (sv_2mortal (to_sv (o)));
1722} 2167}
1723 2168
1724void 2169void
1725set_animation (object *op, int idx) 2170set_animation (object *op, int idx)
1726 CODE: 2171 CODE:
1727 SET_ANIMATION (op, idx); 2172 SET_ANIMATION (op, idx);
1728 2173
2174int
2175num_animations (object *op)
2176 CODE:
2177 RETVAL = NUM_ANIMATIONS (op);
2178 OUTPUT: RETVAL
2179
2180int slot_info (object *op, UV slot, int value = 0)
2181 ALIAS:
2182 slot_used = 1
2183 CODE:
2184{
2185 if (slot >= NUM_BODY_LOCATIONS)
2186 croak ("body slot index out of range");
2187
2188 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2189
2190 if (items > 2)
2191 if (ix)
2192 op->slot[slot].used = value;
2193 else
2194 op->slot[slot].info = value;
2195}
2196 OUTPUT:
2197 RETVAL
2198
1729object *find_best_object_match (object *op, const char *match) 2199object *find_best_object_match (object *op, utf8_string match)
1730 2200
1731object *find_marked_object (object *op) 2201object *find_marked_object (object *op)
1732 2202
1733int need_identify (object *obj); 2203int need_identify (object *obj);
1734 2204
1746 2216
1747void apply_below (object *op) 2217void apply_below (object *op)
1748 CODE: 2218 CODE:
1749 player_apply_below (op); 2219 player_apply_below (op);
1750 2220
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 2221int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752 2222
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2223int casting_level (object *caster, object *spell)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756
1757#//TODO
1758object *clone_ (object *op, int recursive = 0)
1759 CODE:
1760 if (recursive)
1761 RETVAL = object_create_clone (op);
1762 else
1763 {
1764 RETVAL = object::create ();
1765 op->copy_to (RETVAL);
1766 }
1767 OUTPUT: RETVAL
1768 2224
1769int pay_item (object *op, object *buyer) 2225int pay_item (object *op, object *buyer)
1770 CODE: 2226 CODE:
1771 RETVAL = pay_for_item (op, buyer); 2227 RETVAL = pay_for_item (op, buyer);
1772 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
1776 RETVAL = pay_for_amount (amount, op); 2232 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
1778 2234
1779void pay_player (object *op, uint64 amount) 2235void pay_player (object *op, uint64 amount)
1780 2236
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2237val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 2238
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2239int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 2240
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 2241void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 2242 CODE:
1787 do_learn_spell (op, sp, special_prayer); 2243 do_learn_spell (op, sp, special_prayer);
1788 2244
1789void forget_spell (object *op, object *sp) 2245void forget_spell (object *op, object *sp)
1790 CODE: 2246 CODE:
1791 do_forget_spell (op, query_name (sp)); 2247 do_forget_spell (op, query_name (sp));
1792 2248
1793object *check_for_spell (object *op, char *spellname) 2249object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 2250 CODE:
1795 RETVAL = check_spell_known (op, spellname); 2251 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 2252 OUTPUT: RETVAL
1797 2253
1798int query_money (object *op) 2254int query_money (object *op)
1807 2263
1808void drop (object *who, object *op) 2264void drop (object *who, object *op)
1809 2265
1810void pick_up (object *who, object *op) 2266void pick_up (object *who, object *op)
1811 2267
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 2268void update_object (object *op, int action)
1819 2269
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2270void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 2271
1824void player_lvl_adj (object *who, object *skill = 0) 2272void player_lvl_adj (object *who, object *skill = 0)
1825 2273
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2274int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2275
1828int calc_skill_exp (object *who, object *op, object *skill); 2276int calc_skill_exp (object *who, object *op, object *skill)
1829 2277
1830void push_button (object *op); 2278void push_button (object *op, object *originator)
1831 2279
1832void use_trigger (object *op); 2280void use_trigger (object *op, object *originator)
1833 2281
1834void add_button_link (object *button, maptile *map, int connected); 2282void handle_apply_yield (object *op)
1835 2283
1836void remove_button_link (object *op); 2284int convert_item (object *item, object *converter)
1837 2285
1838 2286
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2287MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2288
1843# no clean way to get an object from an archetype - stupid idiotic 2289# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2290# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2291
1846object *new (const char *archetype = 0) 2292object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2293 PROTOTYPE: ;$
1848 CODE: 2294 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2295 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2296 OUTPUT:
1851 RETVAL 2297 RETVAL
1852 2298
2299object *find_object (U32 tag)
2300
2301# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2302object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2303 PROTOTYPE: $$$$$$
1855 CODE: 2304 CODE:
1856{ 2305{
1857 int unused_type; 2306 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859}
1860 2307
1861# syntatic sugar for easier use in event callbacks. 2308 if (RETVAL->destroyed ())
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL 2309 RETVAL = 0;
2310}
1867 2311
1868player *contr (object *op) 2312shstr
1869 CODE: 2313object::kv_get (shstr key)
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872 2314
1873const char *get_ob_key_value (object *op, const char *key) 2315void
2316object::kv_del (shstr key)
1874 2317
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2318void
2319object::kv_set (shstr key, shstr value)
1876 2320
1877object *get_nearest_player (object *ob) 2321object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2322 ALIAS: nearest_player = 0
1879 PREINIT: 2323 PREINIT:
1880 extern object *get_nearest_player (object *); 2324 extern object *get_nearest_player (object *);
1882void rangevector (object *ob, object *other, int flags = 0) 2326void rangevector (object *ob, object *other, int flags = 0)
1883 PROTOTYPE: $$;$ 2327 PROTOTYPE: $$;$
1884 PPCODE: 2328 PPCODE:
1885{ 2329{
1886 rv_vector rv; 2330 rv_vector rv;
2331
2332 PUTBACK;
1887 get_rangevector (ob, other, &rv, flags); 2333 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335
1888 EXTEND (SP, 5); 2336 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2337 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2338 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2339 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2340 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2341 PUSHs (to_sv (rv.part));
1894} 2342}
1895 2343
1896bool on_same_map_as (object *ob, object *other) 2344bool on_same_map_as (object *ob, object *other)
1897 CODE: 2345 CODE:
1898 RETVAL = on_same_map (ob, other); 2346 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2347 OUTPUT: RETVAL
1900 2348
1901const char * 2349const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2350base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2351 CODE:
1904 RETVAL = query_base_name (op, plural); 2352 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2353 OUTPUT: RETVAL
1906 2354
1907object *decrease_ob_nr (object *op, unsigned long i) 2355# return the tail of an object, excluding itself
2356void
2357tail (object *op)
2358 PPCODE:
2359 while ((op = op->more))
2360 XPUSHs (sv_2mortal (to_sv (op)));
1908 2361
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2362MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2363
1911player *player (object *op) 2364player *player (object *op)
1912 CODE: 2365 CODE:
1913 RETVAL = op->contr; 2366 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1915 2368
2369bool move_player (object *op, int dir)
2370
1916void check_score (object *op) 2371void check_score (object *op)
1917 2372
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2373void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2374 CODE:
1920object *cf_player_send_inventory (object *op) 2375 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2376
1935void kill_player (object *op) 2377void kill_player (object *op)
1936 2378
2379void esrv_send_item (object *pl, object *item)
2380
1937void esrv_update_item (object *op, int what, object *item) 2381void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2382 C_ARGS: what, pl, item
1939 2383
1940void clear_los (object *op) 2384void esrv_del_item (object *pl, int tag)
2385 C_ARGS: pl->contr, tag
1941 2386
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2387int command_summon (object *op, utf8_string params)
1945 2388
1946int command_arrest (object *op, char *params) 2389int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2390
1952 2391
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2392MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2393
1955INCLUDE: $PERL genacc player ../include/player.h | 2394INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2395
1957int invoke (player *pl, int event, ...) 2396int invoke (player *pl, int event, ...)
1958 CODE: 2397 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2409 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2410 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2411 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2412 pl->orig_stats = pl->ob->stats;
1974 2413
1975player *cf_player_find (char *name) 2414# should only be temporary
1976 PROTOTYPE: $ 2415void esrv_new_player (player *pl)
1977 2416
1978void cf_player_move (player *pl, int dir) 2417#d# TODO: replace by blocked_los accessor, fix code using this
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986
1987bool 2418bool
1988cell_visible (player *pl, int dx, int dy) 2419cell_visible (player *pl, int dx, int dy)
1989 CODE: 2420 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2421 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1991 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1992 OUTPUT: 2422 OUTPUT:
1993 RETVAL 2423 RETVAL
1994 2424
1995void 2425void
1996send (player *pl, SV *packet) 2426send (player *pl, SV *packet)
1997 CODE: 2427 CODE:
1998{ 2428{
1999 STRLEN len; 2429 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2430 char *buf = SvPVbyte (packet, len);
2001 2431
2432 if (len > MAXSOCKBUF)
2433 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2434 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2435 pl->ns->send_packet (buf, len);
2004} 2436}
2005
2006int
2007listening (player *pl, int new_value = -1)
2008 CODE:
2009 RETVAL = pl->listening;
2010 if (new_value >= 0)
2011 pl->listening = new_value;
2012 OUTPUT:
2013 RETVAL
2014 2437
2015void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2438void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2016 PROTOTYPE: $;$$$ 2439 PROTOTYPE: $;$$$
2017 PPCODE: 2440 PPCODE:
2018 if (GIMME_V != G_VOID) 2441 if (GIMME_V != G_VOID)
2027 if (y) sv_to (y, pl->bed_y); 2450 if (y) sv_to (y, pl->bed_y);
2028 2451
2029void 2452void
2030list () 2453list ()
2031 PPCODE: 2454 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2455 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2456 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2457
2057 2458
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2459MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2460
2060int invoke (maptile *map, int event, ...) 2461int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2466 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2467 OUTPUT: RETVAL
2067 2468
2068SV *registry (maptile *map) 2469SV *registry (maptile *map)
2069 2470
2471void
2472find_tagged_objects (maptile *map, utf8_string tag = 0)
2473 PPCODE:
2474{
2475 if (!map->spaces)
2476 XSRETURN_EMPTY;
2477
2478 if (tag)
2479 {
2480 shstr_cmp tag_ (tag);
2481
2482 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2483 for (object *op = ms->bot; op; op = op->above)
2484 if (op->tag == tag_)
2485 XPUSHs (sv_2mortal (to_sv (op)));
2486 }
2487 else
2488 {
2489 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2490 for (object *op = ms->bot; op; op = op->above)
2491 if (op->tag)
2492 XPUSHs (sv_2mortal (to_sv (op)));
2493 }
2494}
2495
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2496INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2497
2498void
2499adjust_daylight ()
2500 CODE:
2501 maptile::adjust_daylight ();
2502
2503int
2504outdoor_darkness (int darkness = 0)
2505 CODE:
2506 RETVAL = maptile::outdoor_darkness;
2507 if (items)
2508 maptile::outdoor_darkness = darkness;
2509 OUTPUT:
2510 RETVAL
2071 2511
2072void 2512void
2073maptile::instantiate () 2513maptile::instantiate ()
2074 2514
2075maptile *new () 2515maptile *new ()
2076 PROTOTYPE: 2516 PROTOTYPE:
2077 CODE: 2517 CODE:
2078 RETVAL = new maptile; 2518 RETVAL = new maptile;
2079 OUTPUT: 2519 OUTPUT:
2080 RETVAL 2520 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2521
2085void 2522void
2086maptile::players () 2523maptile::players ()
2087 PPCODE: 2524 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2525 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2530 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2531 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2532 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2533 }
2097 2534
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2535void
2536maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2537 CODE:
2538{
2539 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2540 croak ("maptile::add_underlay: palette must be arrayref");
2541
2542 palette = SvRV (palette);
2543
2544 STRLEN idxlen;
2545 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2546
2547 for (int x = 0; x < THIS->width; ++x)
2548 for (int y = 0; y < THIS->height; ++y)
2549 {
2550 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2551 if (op->flag [FLAG_IS_FLOOR])
2552 goto skip;
2553
2554 {
2555 int offs = offset + y * stride + x;
2556
2557 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564
2565 if (ob->randomitems && !ob->above)
2566 {
2567 ob->create_treasure (ob->randomitems);
2568
2569 for (object *op = ob->above; op; op = op->above)
2570 op->flag [FLAG_NO_MAP_SAVE] = true;
2571 // TODO: if this is a pickable object, then the item
2572 // will at a bit weird - saving inside the player
2573 // will clear the flag, but when the player drops
2574 // it without logging out, it keeps the flag.
2575 // nobody ahs reported this, but this can be rather
2576 // annoying on persistent maps.
2577 }
2578 }
2579 }
2580 }
2581
2582 skip: ;
2583 }
2584}
2585
2586void
2587maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2588 CODE:
2589{
2590 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2591 croak ("maptile::set_regiondata: palette must be arrayref");
2592
2593 palette = SvRV (palette);
2594
2595 STRLEN idxlen;
2596 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2597
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600
2601 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603
2604 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606
2607 sfree (THIS->regions, THIS->size ());
2608 delete [] THIS->regionmap;
2609
2610 THIS->regions = regions;
2611 THIS->regionmap = regionmap;
2612}
2613
2614void
2615maptile::create_region_treasure ()
2616 CODE:
2617 for (int x = 0; x < THIS->width; ++x)
2618 for (int y = 0; y < THIS->height; ++y)
2619 {
2620 region *rgn = THIS->region (x, y);
2621
2622 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2623 if (object *op = THIS->at (x, y).top)
2624 if (rgn->treasure && rndm () < rgn->treasure_density)
2625 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2626 }
2099 2627
2100int out_of_map (maptile *map, int x, int y) 2628int out_of_map (maptile *map, int x, int y)
2101 2629
2102void 2630void
2103trigger (maptile *map, long connection, bool state = true) 2631find_link (maptile *map, shstr_tmp connection)
2104 CODE:
2105 activate_connection (map, connection, state);
2106
2107void
2108get_connection (maptile *map, long connection)
2109 PPCODE: 2632 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2633 if (oblinkpt *obp = map->find_link (connection))
2111 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2634 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2635 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2636
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2637void
2123cf_map_normalise (maptile *map, int x, int y) 2638get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2639 PPCODE:
2125{ 2640{
2126 maptile *nmap = 0; 2641 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2642 I16 nx = 0, ny = 0;
2643
2644 PUTBACK;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2645 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2646 SPAGAIN;
2129 2647
2130 EXTEND (SP, 4); 2648 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2649 PUSHs (sv_2mortal (newSViv (flags)));
2132 2650
2133 if (GIMME_V == G_ARRAY) 2651 if (GIMME_V == G_ARRAY)
2134 { 2652 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2653 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2654 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2655 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2656 }
2139} 2657}
2140 2658
2659mapspace *
2660ms (maptile *map, unsigned int x, unsigned int y)
2661 PROTOTYPE: $$$
2662 CODE:
2663{
2664 maptile *nmap = 0;
2665 I16 nx, ny;
2666
2667 PUTBACK;
2668 get_map_flags (map, &nmap, x, y, &nx, &ny);
2669 SPAGAIN;
2670
2671 if (!nmap)
2672 XSRETURN_UNDEF;
2673
2674 RETVAL = &nmap->at (nx, ny);
2675}
2676 OUTPUT:
2677 RETVAL
2678
2141void 2679void
2142at (maptile *map, unsigned int x, unsigned int y) 2680at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$ 2681 PROTOTYPE: $$$
2144 PPCODE: 2682 PPCODE:
2145{ 2683{
2146 object *o;
2147 maptile *nmap = 0; 2684 maptile *nmap = 0;
2148 I16 nx, ny; 2685 I16 nx, ny;
2149 2686
2687 PUTBACK;
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2688 get_map_flags (map, &nmap, x, y, &nx, &ny);
2689 SPAGAIN;
2151 2690
2152 if (nmap) 2691 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2692 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2693 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2694}
2156 2695
2157SV * 2696SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2697bot_at (maptile *map, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2698 PROTOTYPE: $$$
2160 ALIAS: 2699 ALIAS:
2161 top_at = 1 2700 top_at = 1
2162 flags_at = 2 2701 flags_at = 2
2163 light_at = 3 2702 light_at = 3
2164 move_block_at = 4 2703 move_block_at = 4
2165 move_slow_at = 5 2704 move_slow_at = 5
2166 move_on_at = 6 2705 move_on_at = 6
2167 move_off_at = 7 2706 move_off_at = 7
2168 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2707 CODE:
2708{
2709 sint16 nx = x;
2710 sint16 ny = y;
2711
2712 if (!xy_normalise (map, nx, ny))
2713 XSRETURN_UNDEF;
2714
2715 mapspace &ms = map->at (nx, ny);
2716
2717 ms.update ();
2718
2171 switch (ix) 2719 switch (ix)
2172 { 2720 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2721 case 0: RETVAL = to_sv (ms.bot ); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2722 case 1: RETVAL = to_sv (ms.top ); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2723 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2724 case 3: RETVAL = newSViv (ms.light ); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2725 case 4: RETVAL = newSVuv (ms.move_block); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2726 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2727 case 6: RETVAL = newSVuv (ms.move_on ); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2728 case 7: RETVAL = newSVuv (ms.move_off ); break;
2181 } 2729 }
2730}
2182 OUTPUT: 2731 OUTPUT: RETVAL
2183 RETVAL
2184
2185void fix_walls (maptile *map, int x, int y)
2186
2187void fix_walls_around (maptile *map, int x, int y)
2188 2732
2189# worst xs function of my life 2733# worst xs function of my life
2190maptile * 2734bool
2191_create_random_map (\ 2735_create_random_map (\
2192 char *path,\ 2736 maptile *self,\
2193 char *wallstyle,\ 2737 utf8_string wallstyle,\
2194 char *wall_name,\ 2738 utf8_string wall_name,\
2195 char *floorstyle,\ 2739 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2740 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2741 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2742 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2743 utf8_string doorstyle,\
2200 char *decorstyle,\ 2744 utf8_string decorstyle,\
2201 char *origin_map,\ 2745 utf8_string origin_map,\
2202 char *final_map,\ 2746 utf8_string final_map,\
2203 char *exitstyle,\ 2747 utf8_string exitstyle,\
2204 char *this_map,\ 2748 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2749 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2750 int xsize,\
2207 int Ysize,\ 2751 int ysize,\
2208 int expand2x,\ 2752 int expand2x,\
2209 int layoutoptions1,\ 2753 int layoutoptions1,\
2210 int layoutoptions2,\ 2754 int layoutoptions2,\
2211 int layoutoptions3,\ 2755 int layoutoptions3,\
2212 int symmetry,\ 2756 int symmetry,\
2217 int dungeon_depth,\ 2761 int dungeon_depth,\
2218 int decoroptions,\ 2762 int decoroptions,\
2219 int orientation,\ 2763 int orientation,\
2220 int origin_y,\ 2764 int origin_y,\
2221 int origin_x,\ 2765 int origin_x,\
2222 int random_seed,\ 2766 U32 random_seed,\
2223 val64 total_map_hp,\ 2767 val64 total_map_hp,\
2224 int map_layout_style,\ 2768 int map_layout_style,\
2225 int treasureoptions,\ 2769 int treasureoptions,\
2226 int symmetry_used,\ 2770 int symmetry_used,\
2227 region *region\ 2771 region *region,\
2772 utf8_string custom\
2228) 2773)
2229 CODE: 2774 CODE:
2230{ 2775{
2231 random_map_params rmp; 2776 random_map_params rmp;
2232 2777
2236 assign (rmp.monsterstyle , monsterstyle); 2781 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2782 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2783 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2784 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2785 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2786 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2787 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2788
2789 rmp.origin_map = origin_map;
2790 rmp.final_map = final_map;
2791 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2792 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2793 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2794 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2795 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2796 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2797 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2798 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2804 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2805 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2806 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2807 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2808 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2809 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2810 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2811 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2812 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2813 rmp.region = region;
2814 rmp.custom = custom;
2269 2815
2270 RETVAL = generate_random_map (path, &rmp); 2816 RETVAL = self->generate_random_map (&rmp);
2271} 2817}
2272 OUTPUT: 2818 OUTPUT:
2273 RETVAL 2819 RETVAL
2274 2820
2821MODULE = cf PACKAGE = cf::mapspace
2822
2823INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2824
2275MODULE = cf PACKAGE = cf::arch 2825MODULE = cf PACKAGE = cf::arch
2276 2826
2277archetype *find (const char *name) 2827int archetypes_size ()
2278 CODE: 2828 CODE:
2279 RETVAL = archetype::find (name); 2829 RETVAL = archetypes.size ();
2280 OUTPUT:
2281 RETVAL
2282
2283archetype *first()
2284 PROTOTYPE:
2285 CODE:
2286 RETVAL = first_archetype;
2287 OUTPUT: RETVAL 2830 OUTPUT: RETVAL
2288 2831
2832archetype *archetypes (U32 index)
2833 CODE:
2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2835 OUTPUT: RETVAL
2836
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2837INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2838
2291MODULE = cf PACKAGE = cf::party 2839MODULE = cf PACKAGE = cf::party
2292 2840
2293partylist *first () 2841partylist *first ()
2294 PROTOTYPE: 2842 PROTOTYPE:
2295 CODE: 2843 CODE:
2296 RETVAL = get_firstparty (); 2844 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2845 OUTPUT: RETVAL
2298 2846
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2847INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2848
2301MODULE = cf PACKAGE = cf::region 2849MODULE = cf PACKAGE = cf::region
2302 2850
2303region *first () 2851void
2852list ()
2853 PPCODE:
2854 for_all_regions (rgn)
2855 XPUSHs (sv_2mortal (to_sv (rgn)));
2856
2857region *find (utf8_string name)
2304 PROTOTYPE: 2858 PROTOTYPE: $
2305 CODE: 2859 CODE:
2306 RETVAL = first_region; 2860 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2308 2862
2863int specificity (region *rgn)
2864 CODE:
2865 RETVAL = 0;
2866 while (rgn = rgn->parent)
2867 RETVAL++;
2868 OUTPUT: RETVAL
2869
2309INCLUDE: $PERL genacc region ../include/map.h | 2870INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2871
2311MODULE = cf PACKAGE = cf::living 2872MODULE = cf PACKAGE = cf::living
2312 2873
2313INCLUDE: $PERL genacc living ../include/living.h | 2874INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2875
2315MODULE = cf PACKAGE = cf::settings 2876MODULE = cf PACKAGE = cf::settings
2316 2877
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2878INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2879
2319MODULE = cf PACKAGE = cf::client 2880MODULE = cf PACKAGE = cf::client
2320 2881
2321INCLUDE: $PERL genacc client ../include/client.h | 2882INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2883
2323int invoke (client *ns, int event, ...) 2884int invoke (client *ns, int event, ...)
2324 CODE: 2885 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2903 CODE:
2343{ 2904{
2344 STRLEN len; 2905 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2906 char *buf = SvPVbyte (packet, len);
2346 2907
2908 if (len > MAXSOCKBUF)
2909 {
2910 // ugly
2911 if (THIS->pl)
2912 THIS->pl->failmsg ("[packet too long for client]");
2913 }
2914 else
2347 THIS->send_packet (buf, len); 2915 THIS->send_packet (buf, len);
2348} 2916}
2349 2917
2350void 2918faceidx
2351client::destroy () 2919client::need_face (utf8_string name, int pri = 0)
2920 CODE:
2921 RETVAL = face_find (name, 0);
2922 if (RETVAL)
2923 {
2924 THIS->send_face (RETVAL, pri);
2925 THIS->flush_fx ();
2926 }
2927 OUTPUT:
2928 RETVAL
2352 2929
2930int
2931client::fx_want (int idx, int value = -1)
2932 CODE:
2933 if (0 < idx && idx < FT_NUM)
2934 {
2935 RETVAL = THIS->fx_want [idx];
2936 if (items > 2)
2937 THIS->fx_want [idx] = value;
2938 }
2939 else
2940 RETVAL = 0;
2941 OUTPUT:
2942 RETVAL
2943
2944MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2945
2946faceidx sound_find (utf8_string name)
2947
2948void sound_set (utf8_string str, faceidx face)
2949
2950# dire hack
2951void old_sound_index (int idx, faceidx face)
2952 CODE:
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face;
2955
2956MODULE = cf PACKAGE = cf::face PREFIX = face_
2957
2958#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2959
2960faceidx face_find (utf8_string name, faceidx defidx = 0)
2961
2962faceidx alloc (utf8_string name)
2963 CODE:
2964{
2965 do
2966 {
2967 RETVAL = faces.size ();
2968 faces.resize (RETVAL + 1);
2969 }
2970 while (!RETVAL); // crude way to leave index 0
2971
2972 faces [RETVAL].name = name;
2973 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2974
2975 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2976 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2977}
2978 OUTPUT: RETVAL
2979
2980void set_type (faceidx idx, int value)
2981 ALIAS:
2982 set_type = 0
2983 set_visibility = 1
2984 set_magicmap = 2
2985 set_smooth = 3
2986 set_smoothlevel = 4
2987 CODE:
2988 faceinfo *f = face_info (idx); assert (f);
2989 switch (ix)
2990 {
2991 case 0: f->type = value; break;
2992 case 1: f->visibility = value; break;
2993 case 2: f->magicmap = value; break;
2994 case 3: f->smooth = value; break;
2995 case 4: f->smoothlevel = value; break;
2996 }
2997
2998void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2999 CODE:
3000{
3001 faceinfo *f = face_info (idx); assert (f);
3002 facedata *d = &(faceset ? f->data64 : f->data32);
3003 sv_to (data, d->data);
3004 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen);
3007
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 {
3010 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen);
3012
3013 // invalidate existing client face info
3014 for_all_clients (ns)
3015 if (ns->faceset == faceset)
3016 {
3017 ns->faces_sent [idx] = false;
3018 ns->force_newmap = true;
3019 }
3020 }
3021}
3022
3023int get_data_size (faceidx idx, int faceset = 0)
3024 CODE:
3025 facedata *d = face_data (idx, faceset);
3026 if (!d) XSRETURN_UNDEF;
3027 RETVAL = d->data.size ();
3028 OUTPUT:
3029 RETVAL
3030
3031SV *get_chksum (faceidx idx, int faceset = 0)
3032 CODE:
3033 facedata *d = face_data (idx, faceset);
3034 if (!d) XSRETURN_UNDEF;
3035 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3036 OUTPUT:
3037 RETVAL
3038
3039SV *get_data (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3044 OUTPUT:
3045 RETVAL
3046
3047void invalidate (faceidx idx)
3048 CODE:
3049 for_all_clients (ns)
3050 {
3051 ns->faces_sent [idx] = false;
3052 ns->force_newmap = true;
3053 }
3054
3055void invalidate_all ()
3056 CODE:
3057 for_all_clients (ns)
3058 {
3059 ns->faces_sent.reset ();
3060 ns->force_newmap = true;
3061 }
3062
3063MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064
3065#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3066
3067animidx anim_find (utf8_string name)
3068 CODE:
3069 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL
3071
3072animidx set (utf8_string name, SV *frames, int facings = 1)
3073 CODE:
3074{
3075 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3076 croak ("frames must be an arrayref");
3077
3078 AV *av = (AV *)SvRV (frames);
3079
3080 animation *anim = &animation::find (name);
3081 if (anim->number)
3082 {
3083 anim->resize (av_len (av) + 1);
3084 anim->facings = facings;
3085 }
3086 else
3087 anim = &animation::create (name, av_len (av) + 1, facings);
3088
3089 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3091}
3092 OUTPUT: RETVAL
3093
3094void invalidate_all ()
3095 CODE:
3096 for_all_clients (ns)
3097 ns->anims_sent.reset ();
3098
3099MODULE = cf PACKAGE = cf::object::freezer
3100
3101INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3102
3103SV *
3104new (char *klass)
3105 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3107 OUTPUT: RETVAL
3108
3109void
3110DESTROY (SV *sv)
3111 CODE:
3112 object_freezer *self;
3113 sv_to (sv, self);
3114 delete self;
3115
3116MODULE = cf PACKAGE = cf::object::thawer
3117
3118INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3119
3120SV *
3121new_from_file (char *klass, octet_string path)
3122 CODE:
3123 object_thawer *f = new object_thawer (path);
3124 if (!*f)
3125 {
3126 delete f;
3127 XSRETURN_UNDEF;
3128 }
3129 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3130 OUTPUT: RETVAL
3131
3132void
3133DESTROY (SV *sv)
3134 CODE:
3135 object_thawer *self;
3136 sv_to (sv, self);
3137 delete self;
3138
3139void
3140extract_tags (object_thawer *self)
3141 PPCODE:
3142 while (self->kw != KW_EOF)
3143 {
3144 PUTBACK;
3145 coroapi::cede_to_tick ();
3146 SPAGAIN;
3147
3148 if (self->kw == KW_tag)
3149 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3150
3151 self->skip ();
3152 }
3153

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines