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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.343 by root, Fri Dec 18 21:25:27 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
32#include <sproto.h> 36#include "sproto.h"
33 37
34#include "cfperl.h" 38#include <unistd.h>
35#include "shstr.h" 39#if _POSIX_MEMLOCK
40# include <sys/mman.h>
41#endif
42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
41#include "CoroAPI.h" 55#include "CoroAPI.h"
42#include "perlxsi.c" 56#include "perlxsi.c"
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
48 62
49#if IVSIZE >= 8 63typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 64
63static PerlInterpreter *perl; 65static PerlInterpreter *perl;
64 66
65double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
66 71
67global gbl_ev; 72global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75static AV *av_reflect;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
101static inline SV *
102newSVpv_utf8 (const char *s)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110}
111#endif
112
113#ifndef newSVpvn_utf8
114static inline SV *
115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
116{
117 if (!s)
118 return newSV (0);
119
120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
123 SvUTF8_on (sv);
124
125 return sv;
126}
127#endif
128
83// helper cast function, returns super class * or 0 129// helper cast function, returns super class * or 0
84template<class super> 130template<class super>
85static super * 131static super *
86is_a (attachable *at) 132is_a (attachable *at)
87{ 133{
94 140
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 141//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 142
97unordered_vector<attachable *> attachable::mortals; 143unordered_vector<attachable *> attachable::mortals;
98 144
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 145attachable::~attachable ()
111{ 146{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 147 assert (!self);
116#endif 148 assert (!cb);
149}
150
151int
152attachable::refcnt_cnt () const
153{
154 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
155}
156
157void
158attachable::sever_self ()
159{
160 if (HV *self = this->self)
161 {
162 // keep a refcount because sv_unmagic might call attachable_free,
163 // which might clear self, causing sv_unmagic to crash on a now
164 // invalid object.
165 SvREFCNT_inc (self);
166 hv_clear (self);
167 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
168 SvREFCNT_dec (self);
169
170 // self *must* be null now because that's sv_unmagic's job.
171 assert (!this->self);
172 }
173}
174
175void
176attachable::optimise ()
177{
178 if (self
179 && SvREFCNT (self) == 1
180 && !HvTOTALKEYS (self))
181 sever_self ();
117} 182}
118 183
119// check wether the object really is dead 184// check wether the object really is dead
120void 185void
121attachable::do_check () 186attachable::do_check ()
122{ 187{
123 if (refcnt > 0) 188 if (refcnt_cnt () > 0)
124 return; 189 return;
125 190
126 // try to unborrow the refcnt from perl 191 destroy ();
127 if (flags & F_BORROWED) 192}
193
194void
195attachable::do_destroy ()
196{
197 INVOKE_ATTACHABLE (DESTROY, this);
198
199 if (cb)
128 { 200 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 201 SvREFCNT_dec (cb);
202 cb = 0;
133 } 203 }
134 204
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 205 mortals.push_back (this);
148} 206}
149 207
150void 208void
151attachable::destroy () 209attachable::destroy ()
152{ 210{
153 if (destroyed ()) 211 if (destroyed ())
154 return; 212 return;
155 213
156 flags |= F_DESTROYED; 214 attachable_flags |= F_DESTROYED;
157 do_destroy (); 215 do_destroy ();
216 sever_self ();
158} 217}
159 218
219void
160void attachable::check_mortals () 220attachable::check_mortals ()
161{ 221{
162 for (int i = 0; i < mortals.size (); ) 222 static int i = 0;
223
224 for (;;)
163 { 225 {
226 if (i >= mortals.size ())
227 {
228 i = 0;
229
230 if (mortals.size () >= 512)
231 {
232 static int last_mortalcount;
233 if (mortals.size () != last_mortalcount)
234 {
235 last_mortalcount = mortals.size ();
236 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
237
238 if (0)
239 {
240 for (int j = 0; j < mortals.size (); ++j)//D
241 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
242 fprintf (stderr, "\n");//D
243 }
244 }
245 }
246
247 break;
248 }
249
164 attachable *obj = mortals [i]; 250 attachable *obj = mortals [i];
165 251
166 obj->refcnt_chk (); // unborrow from perl, if necessary 252#if 0
167 253 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 254 {
170#if 0 255 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 256 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 257 }
173#endif 258#endif
174 259
260 if (obj->refcnt)
261 {
175 ++i; // further delay freeing 262 ++i; // further delay freeing
263
264 if (!(i & 0x3ff))
265 break;
176 }//D 266 }
177 else 267 else
178 { 268 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 269 mortals.erase (i);
270 obj->sever_self ();
181 delete obj; 271 delete obj;
182 } 272 }
183 } 273 }
184} 274}
185 275
276void
277attachable::set_key (const char *key, const char *value, bool is_utf8)
278{
279 if (!self)
280 self = newHV ();
281
282 if (value)
283 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
284 else
285 hv_delete (self, key, strlen (key), G_DISCARD);
286}
287
186attachable & 288attachable &
187attachable::operator =(const attachable &src) 289attachable::operator =(const attachable &src)
188{ 290{
189 //if (self || cb) 291 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 292 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 293
192 attach = src.attach; 294 attach = src.attach;
193 return *this; 295 return *this;
194} 296}
195 297
298#if 0
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316static void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331#endif
332
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 333//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 334
198static SV * 335static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 336newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 337{
201 SV *sv; 338 SV *sv;
202 339
203 if (!ptr) 340 if (!ptr)
204 return &PL_sv_undef; 341 return newSV (0);
205 342
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 344 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 345}
209 346
210static int 347static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 348attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 349{
213 attachable *at = (attachable *)mg->mg_ptr; 350 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 351
352 //TODO: check if transaction behaviour is really required here
353 if (SV *self = (SV *)at->self)
354 {
215 at->self = 0; 355 at->self = 0;
356 SvREFCNT_dec (self);
357 }
358
216 // next line makes sense, but most objects still have refcnt 0 by default 359 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 360 //at->refcnt_chk ();
218 return 0; 361 return 0;
219} 362}
220 363
222 365
223static SV * 366static SV *
224newSVattachable (attachable *obj, HV *stash) 367newSVattachable (attachable *obj, HV *stash)
225{ 368{
226 if (!obj) 369 if (!obj)
227 return &PL_sv_undef; 370 return newSV (0);
228 371
229 if (!obj->self) 372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
230 { 376 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 378
234 // borrow the refcnt from the object 379 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 382 }
383 else
384 {
385 SV *sv = newRV_inc ((SV *)obj->self);
238 386
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 387 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 388 SvAMAGIC_on (sv);
241 389
390 return sv;
391 }
392}
393
394#if 0 // unused
242static void 395static void
243clearSVptr (SV *sv) 396clearSVptr (SV *sv)
244{ 397{
245 if (SvROK (sv)) 398 if (SvROK (sv))
246 sv = SvRV (sv); 399 sv = SvRV (sv);
247 400
248 hv_clear ((HV *)sv); 401 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 402 sv_unmagic (sv, PERL_MAGIC_ext);
250} 403}
404#endif
405
406static long
407SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
251 420
252static long 421static long
253SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
254{ 423{
255 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
257 426
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264} 428}
265 429
266static long 430static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
268{ 432{
269 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
270 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
271 else
272 return 0;
273} 436}
274 437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 return SvPTR_nc (sv);
477}
478
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 479static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 480static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 481static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 482static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 483static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 484static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 485static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 486static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 487static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 488static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 489static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 490static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 491static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 492static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 493static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 494static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 495static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 496static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 497static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 498static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
499static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 500static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 501static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
502static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 503
299inline SV *to_sv (object & v) { return to_sv (&v); } 504static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 505static inline SV *to_sv (living & v) { return to_sv (&v); }
301 506
302//TODO: 507static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 508static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 509
306inline SV *to_sv (UUID v) 510static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 511
512static inline SV *to_sv (dynbuf * v)
513{
514 SV *sv = newSV (0);
515
516 sv_upgrade (sv, SVt_PV);
517 SvGROW (sv, v->size () + 1);
518 SvPOK_only (sv);
519 v->linearise (SvPVX (sv));
520 SvCUR_set (sv, v->size ());
521 *SvEND (sv) = 0;
522
523 return sv;
524}
525
526static inline SV *to_sv (dynbuf_text * v)
527{
528 SV *sv = to_sv (static_cast<dynbuf *> (v));
529 SvUTF8_on (sv);
530 return sv;
531}
532
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 533static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 534static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 535static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 541static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 542static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 543static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 544static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 546static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 548static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 549static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 550static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 551static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 552static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
553static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
554static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 555static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 556static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
557static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
558static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
559static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
336 560
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 561//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 562static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 563
340template<class T> 564template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 565static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 566
343template<int N> 567template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 568static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 569
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 570static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 571static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 572static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 573static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 574
575static inline void sv_to (SV *sv, std::string &v)
576{
577 STRLEN len;
578 char *data = SvPVbyte (sv, len);
579 v.assign (data, len);
580}
581
352inline void sv_to (SV *sv, UUID &v) 582static inline void sv_to (SV *sv, UUID &v)
353{ 583{
354 unsigned int version; 584 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 585 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 586}
359 587
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 588static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 589
362static SV * 590static SV *
363newSVdt_va (va_list &ap, data_type type) 591newSVdt_va (va_list &ap, data_type type)
364{ 592{
365 SV *sv; 593 SV *sv;
379 break; 607 break;
380 608
381 case DT_STRING: 609 case DT_STRING:
382 { 610 {
383 char *str = (char *)va_arg (ap, const char *); 611 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 612 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 613 }
386 break; 614 break;
387 615
388 case DT_DATA: 616 case DT_DATA:
389 { 617 {
390 char *str = (char *)va_arg (ap, const void *); 618 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 619 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 620 sv = str ? newSVpv (str, len) : newSV (0);
393 } 621 }
394 break; 622 break;
395 623
396 case DT_OBJECT: 624 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 625 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 667 va_end (ap);
440 668
441 return sv; 669 return sv;
442} 670}
443 671
672// typemap support, mostly to avoid excessive inlining
673template<class type>
674static void noinline
675cf_obj_to (SV *arg, type &var)
676{
677 sv_to (arg, var);
678 if (!var)
679 croak ("must not pass invalid/null cf_obj here");
680}
681
682template<class object>
683static void noinline
684cf_obj_ornull_to (SV *arg, object *&var)
685{
686 if (SvOK (arg))
687 {
688 sv_to (arg, var);
689 if (!var)
690 croak ("unable to convert perl object to C++ object");
691 }
692 else
693 var = 0;
694}
695
696//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
697
444static SV * 698static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 699registry (attachable *ext)
478{ 700{
479 if (!ext->cb) 701 if (!ext->cb)
480 ext->cb = newAV (); 702 ext->cb = newAV ();
481 703
482 return newRV_inc ((SV *)ext->cb); 704 return newRV_inc ((SV *)ext->cb);
483} 705}
484 706
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 707/////////////////////////////////////////////////////////////////////////////
523 708
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 709void
580cfperl_init () 710cfperl_init ()
581{ 711{
712 extern char **environ;
713
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 714 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 715 perl = perl_alloc ();
584 perl_construct (perl); 716 perl_construct (perl);
585 717
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 718 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 719
588 char *argv[] = { 720 const char *argv[] = {
589 "", 721 settings.argv [0],
590 "-e" 722 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 723 };
596 724
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 725 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
726 || perl_run (perl))
598 { 727 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 728 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 729 exit (EXIT_FAILURE);
601 } 730 }
602}
603 731
732 eval_pv (
733 "#line 1 'cfperl init'\n"
734 "use EV ();\n"
735 "use Coro ();\n"
736 "cf->bootstrap;\n"
737 "unshift @INC, cf::datadir ();\n"
738 "require cf;\n",
739 0
740 );
741
742 if (SvTRUE (ERRSV))
743 {
744 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
745 exit (EXIT_FAILURE);
746 }
747}
748
749void
604void cfperl_main () 750cfperl_main ()
605{ 751{
606 dSP; 752 dSP;
607 753
608 PUSHMARK (SP); 754 PUSHMARK (SP);
609 PUTBACK; 755 PUTBACK;
613void 759void
614attachable::instantiate () 760attachable::instantiate ()
615{ 761{
616 if (attach) 762 if (attach)
617 { 763 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 764 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 765 attach = 0;
620 } 766 }
621} 767}
622 768
623void 769void
624attachable::reattach () 770attachable::reattach ()
625{ 771{
626 optimise (); 772 optimise ();
627 //TODO: check for _attachment's, very important for restarts 773 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 774 INVOKE_ATTACHABLE (REATTACH, this);
629} 775}
630 776
631static event_klass klass_of[NUM_EVENT_TYPES] = { 777static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 778# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 779# include "eventinc.h"
634# undef def 780# undef def
635}; 781};
636 782
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 783#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 784
639static void 785static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 786gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 787{
642 // event must be in array 788 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 789 if (event >= 0 && event <= AvFILLp (registry))
644 { 790 {
676} 822}
677 823
678void 824void
679global::gather_callbacks (AV *&callbacks, event_type event) const 825global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 826{
681 ::gather_callbacks (callbacks, cb_object, event); 827 ::gather_callbacks (callbacks, cb_global, event);
682} 828}
683 829
684void 830void
685object::gather_callbacks (AV *&callbacks, event_type event) const 831object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 832{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 833 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 834 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 835 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 836
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 837 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 838 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 839 }
694 840
730{ 876{
731 attachable::gather_callbacks (callbacks, event); 877 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 878 ::gather_callbacks (callbacks, cb_map, event);
733} 879}
734 880
881static void noinline
882_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
883{
884 for (int event = 0; event <= AvFILLp (registry); ++event)
885 {
886 SV *cbs_ = AvARRAY (registry)[event];
887
888 // element must be list of callback entries
889 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
890 {
891 AV *cbs = (AV *)SvRV (cbs_);
892
893 // no callback entries, no callbacks to call
894 if (AvFILLp (cbs) >= 0)
895 set.set (event);
896 }
897 }
898}
899
900// very slow and inefficient way to recalculate the global want bitsets
901static void
902_recalc_want ()
903{
904 ev_want_event.reset ();
905
906 _recalc_want (ev_want_event, cb_global);
907 _recalc_want (ev_want_event, cb_attachable);
908 _recalc_want (ev_want_event, cb_object);
909 _recalc_want (ev_want_event, cb_client);
910 _recalc_want (ev_want_event, cb_player);
911 _recalc_want (ev_want_event, cb_map);
912
913 ev_want_type.reset ();
914
915 for (int type = 0; type <= AvFILLp (cb_type); ++type)
916 {
917 SV *cbs_ = AvARRAY (cb_type)[type];
918
919 // element must be list of callback entries
920 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
921 {
922 AV *cbs = (AV *)SvRV (cbs_);
923
924 // no callback entries, no callbacks to call
925 if (AvFILLp (cbs) >= 0)
926 ev_want_type.set (type % NUM_TYPES);
927 }
928 }
929}
930
735bool 931bool
736attachable::invoke (event_type event, ...) 932attachable::invoke (event_type event, ...)
737{ 933{
738 data_type dt; 934 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 935
743 // callback call ordering should be: 936 // callback call ordering should be:
744 // 1. per-object callback 937 // 1. per-object callback
745 // 2. per-class object 938 // 2. per-class object
746 // 3. per-type callback 939 // 3. per-type callback
750 gather_callbacks (callbacks, event); 943 gather_callbacks (callbacks, event);
751 944
752 // short-circuit processing if no callbacks found/defined 945 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 946 if (!callbacks)
754 return 0; 947 return 0;
948
949 va_list ap;
950 va_start (ap, event);
755 951
756 CALL_BEGIN (3); 952 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 953 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 954 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 955
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 979 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 980 }
785 981
786 va_end (ap); 982 va_end (ap);
787 983
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 984 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 985 count = count > 0 ? POPi : 0;
790 986
791 CALL_END; 987 CALL_END;
792 988
793 return count; 989 return count;
794} 990}
795 991
796SV * 992static SV *
797cfperl_result (int idx) 993cfperl_result (int idx)
798{ 994{
799 AV *av = get_av ("cfperl::invoke_results", 0); 995 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 996 if (!av)
801 return &PL_sv_undef; 997 return &PL_sv_undef;
802 998
803 SV **sv = av_fetch (av, idx, 0); 999 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 1000 if (!sv)
818{ 1014{
819 return SvNV (cfperl_result (idx)); 1015 return SvNV (cfperl_result (idx));
820} 1016}
821 1017
822///////////////////////////////////////////////////////////////////////////// 1018/////////////////////////////////////////////////////////////////////////////
1019// various c++ => perl glue functions
823 1020
824void 1021void
1022cfperl_tick ()
1023{
1024 tick_pending = 1;
1025
1026 if (tick_inhibit)
1027 return;
1028
1029 tick_pending = 0;
1030
1031 dSP;
1032
1033 PUSHMARK (SP);
1034 PUTBACK;
1035 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1036
1037 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1038}
1039
1040void
825maptile::emergency_save () 1041cfperl_emergency_save ()
826{ 1042{
827 CALL_BEGIN (0); 1043 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1044 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1045 CALL_END;
830} 1046}
831 1047
1048void
1049cfperl_cleanup (int make_core)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (make_core);
1053 CALL_CALL ("cf::post_cleanup", G_VOID);
1054 CALL_END;
1055}
1056
1057void
1058cfperl_make_book (object *book, int level)
1059{
1060 CALL_BEGIN (2);
1061 CALL_ARG (book);
1062 CALL_ARG (level);
1063 CALL_CALL ("ext::books::make_book", G_VOID);
1064 CALL_END;
1065}
1066
1067void
1068cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1069{
1070 CALL_BEGIN (4);
1071 CALL_ARG (ns);
1072 CALL_ARG (type);
1073 CALL_ARG_SV (newSVpv_utf8 (msg));
1074 CALL_ARG (color);
1075 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1076 CALL_END;
1077}
1078
1079int
1080cfperl_can_merge (object *ob1, object *ob2)
1081{
1082 int can;
1083
1084 CALL_BEGIN (2);
1085 CALL_ARG (ob1);
1086 CALL_ARG (ob2);
1087 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1088 can = count && SvTRUE (TOPs);
1089 CALL_END;
1090
1091 return can;
1092}
1093
1094void
1095cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1096{
1097 CALL_BEGIN (4);
1098 CALL_ARG (ob);
1099 CALL_ARG (state);
1100 CALL_ARG (activator);
1101 CALL_ARG (originator);
1102 CALL_CALL ("cf::mapscript::activate", G_VOID);
1103 CALL_END;
1104}
1105
1106player *
1107player::find (const char *name)
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (name);
1111 CALL_CALL ("cf::player::find", G_SCALAR);
1112
1113 player *retval = 0;
1114 if (count) sv_to (POPs, retval);
1115
1116 CALL_END;
1117
1118 return retval;
1119}
1120
832maptile * 1121maptile *
1122find_style (const char *dirname, const char *stylename, int difficulty)
1123{
1124 CALL_BEGIN (3);
1125 CALL_ARG (dirname);
1126 CALL_ARG (stylename);
1127 CALL_ARG (difficulty);
1128 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1129
1130 maptile *retval = 0;
1131 if (count) sv_to (POPs, retval);
1132
1133 CALL_END;
1134
1135 return retval;
1136}
1137
1138maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1139maptile::find_sync (const char *path, maptile *origin)
834{ 1140{
835 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
836 CALL_ARG (path); 1142 CALL_ARG (path);
837 CALL_ARG (origin); 1143 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1144 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1145
840 maptile *retval; 1146 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1147 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1148
847 CALL_END; 1149 CALL_END;
848 1150
849 return retval; 1151 return retval;
850} 1152}
851 1153
1154maptile *
1155maptile::find_async (const char *path, maptile *origin, bool load)
1156{
1157 CALL_BEGIN (3);
1158 CALL_ARG (path);
1159 CALL_ARG (origin);
1160 CALL_ARG (load);
1161 CALL_CALL ("cf::map::find_async", G_SCALAR);
1162
1163 maptile *retval = 0;
1164 if (count) sv_to (POPs, retval);
1165
1166 CALL_END;
1167
1168 return retval;
1169}
1170
852void 1171void
853maptile::change_all_map_light (int change) 1172maptile::do_load_sync ()
854{ 1173{
855 CALL_BEGIN (1); 1174 CALL_BEGIN (1);
856 CALL_ARG (change); 1175 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1176 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1177 CALL_END;
859} 1178}
860 1179
861void 1180void
862object::enter_exit (object *exit) 1181object::enter_exit (object *exit)
869 CALL_ARG (exit); 1188 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1189 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1190 CALL_END;
872} 1191}
873 1192
1193void
1194object::player_goto (const char *path, int x, int y)
1195{
1196 if (type != PLAYER)
1197 return;
1198
1199 CALL_BEGIN (4);
1200 CALL_ARG (this);
1201 CALL_ARG (path);
1202 CALL_ARG (x);
1203 CALL_ARG (y);
1204 CALL_CALL ("cf::object::player::goto", G_VOID);
1205 CALL_END;
1206}
1207
1208const char *
1209object::ref () const
1210{
1211 if (type == PLAYER)
1212 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1213 else
1214 return 0;
1215}
1216
1217object *
1218object::deref (const char *ref)
1219{
1220 object *retval = 0;
1221
1222 if (ref)
1223 {
1224 CALL_BEGIN (1);
1225 CALL_ARG (ref);
1226 CALL_CALL ("cf::object::deref", G_SCALAR);
1227
1228 if (count)
1229 sv_to (POPs, retval);
1230
1231 CALL_END;
1232 }
1233
1234 return retval;
1235}
1236
1237void
1238log_backtrace (const char *msg)
1239{
1240#if HAVE_BACKTRACE
1241 void *addr [20];
1242 int size = backtrace (addr, 20);
1243
1244 CALL_BEGIN (size);
1245 CALL_ARG (msg);
1246 for (int i = 0; i < size; ++i)
1247 CALL_ARG ((IV)addr [i]);
1248 CALL_CALL ("cf::_log_backtrace", G_VOID);
1249 CALL_END;
1250#endif
1251}
1252
1253bool
1254is_match_expr (const char *expr)
1255{
1256 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1257}
1258
1259bool
1260match (const char *expr, object *ob, object *self, object *source, object *originator)
1261{
1262 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1263 expr += sizeof ("match ") - 1;
1264
1265 CALL_BEGIN (5);
1266 CALL_ARG (expr);
1267 CALL_ARG (ob);
1268 CALL_ARG (self);
1269 CALL_ARG (source);
1270 CALL_ARG (originator);
1271 CALL_CALL (cv_cf_match_match, G_SCALAR);
1272
1273 bool matched = count && SvTRUE (TOPs);
1274
1275 CALL_END;
1276
1277 return matched;
1278}
1279
1280object *
1281match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1282{
1283 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1284 expr += sizeof ("match ") - 1;
1285
1286 CALL_BEGIN (5);
1287 CALL_ARG (expr);
1288 CALL_ARG (ob);
1289 CALL_ARG (self);
1290 CALL_ARG (source);
1291 CALL_ARG (originator);
1292 CALL_CALL (cv_cf_match_match, G_ARRAY);
1293
1294 object *one = 0;
1295
1296 if (count)
1297 sv_to (TOPs, one);
1298
1299 CALL_END;
1300
1301 return one;
1302}
1303
874///////////////////////////////////////////////////////////////////////////// 1304/////////////////////////////////////////////////////////////////////////////
875 1305
876struct EventAPI *watcher_base::GEventAPI; 1306struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1307struct CoroAPI *coroapi::GCoroAPI;
878 1308
879static void iw_dispatch (pe_event *ev)
880{
881 iw *w = (iw *)ev->ext_data;
882 w->call (*w);
883}
884
885void 1309void
886iw::alloc () 1310coroapi::do_cede_to_tick ()
887{ 1311{
888 pe = GEventAPI->new_idle (0, 0); 1312 cede_pending = 0;
889 1313 cede ();
890 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this;
892} 1314}
893 1315
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1316void
901iow::alloc () 1317coroapi::wait_for_tick ()
902{ 1318{
903 pe = GEventAPI->new_io (0, 0); 1319 CALL_BEGIN (0);
904 1320 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1321 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910} 1322}
911 1323
912void 1324void
913iow::fd (int fd) 1325coroapi::wait_for_tick_begin ()
914{ 1326{
915 pe->fd = fd; 1327 CALL_BEGIN (0);
916} 1328 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
917 1329 CALL_END;
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1330}
923 1331
924void 1332void
925iow::poll (int events) 1333iow::poll (int events)
926{ 1334{
927 if (pe->poll != events) 1335 if (events != this->events)
928 { 1336 {
1337 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1338 if (active) stop ();
930 pe->poll = events; 1339 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1340 if (active) start ();
932 } 1341 }
933} 1342}
934 1343
935void 1344static void
936_connect_to_perl () 1345_connect_to_perl_1 ()
937{ 1346{
938 stash_cf = gv_stashpv ("cf" , 1); 1347 stash_cf = gv_stashpv ("cf", 1);
939 1348
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1349 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1350 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1351 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1352 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1353 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1354 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1355 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1356 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1357 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1358 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1359
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1360 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1361 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1362 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1363 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1364
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1365 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1366 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1367 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1368 cb_player = get_av ("cf::CB_PLAYER", 1);
957 cb_client = get_av ("cf::CB_CLIENT", 1); 1369 cb_client = get_av ("cf::CB_CLIENT", 1);
958 cb_type = get_av ("cf::CB_TYPE" , 1); 1370 cb_type = get_av ("cf::CB_TYPE" , 1);
959 cb_map = get_av ("cf::CB_MAP" , 1); 1371 cb_map = get_av ("cf::CB_MAP" , 1);
960} 1372}
961 1373
1374static void
1375_connect_to_perl_2 ()
1376{
1377 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1378 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1379 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1380 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1381 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1382}
1383
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1384MODULE = cf PACKAGE = cf PREFIX = cf_
963 1385
964BOOT: 1386BOOT:
965{ 1387{
1388 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1389 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1390
966 _connect_to_perl (); 1391 _connect_to_perl_1 ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1392
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1393 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1394
1395 //{
1396 // require_pv ("Time::HiRes");
1397 //
1398 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1399 // if (!svp) croak ("Time::HiRes is required");
1400 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1401 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1402 //}
972 1403
973 static const struct { 1404 static const struct {
974 const char *name; 1405 const char *name;
975 IV iv; 1406 IV iv;
976 } *civ, const_iv[] = { 1407 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1408# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1409 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1410 const_iv (logBacktrace)
980 const_iv (llevDebug) 1411
981 const_iv (llevMonster) 1412 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1413
1414 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1415
983 const_iv (MAX_TIME) 1416 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1417 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1418
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1419 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1420 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1421 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1422 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1423 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1424 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1425
1097 const_iv (NUM_SUBTYPES) 1426 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1427 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1428 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1429 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1430 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1431 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1432 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1433 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1434 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1435 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1436 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1437 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1438 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1439 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1440 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1441 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1442 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1443 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1444 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1445 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1446 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1447 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1448 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1449 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1450 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1451 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1452 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1453 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1454 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1098 1455
1099 const_iv (ST_BD_BUILD) 1456 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1457
1102 const_iv (ST_MAT_FLOOR) 1458 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1459 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1460
1106 const_iv (AT_PHYSICAL) 1461 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1462 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1463 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1464 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1465 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1466 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1467 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1468
1133 const_iv (WEAP_HIT) 1469 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1470 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1471 const_iv (WEAP_BLUD)
1142 1472
1143 const_iv (FLAG_ALIVE) 1473 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1474 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1475 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1476 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1477 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1478 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1479 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1480 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1481 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1482 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1483 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1484 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1485 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1486 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1487 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1488 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1489 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1490 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1491 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1492 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1493 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1494 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1495 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1496 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1497 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1498 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1499
1500 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1501 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1502 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1503 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1504 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1505 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1506
1507 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1508 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1509
1510 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1511
1512 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1513 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1514 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1515 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1516 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1517 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1518 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1519 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1520 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1521 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1522 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1523 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1524 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1525 const_iv (SP_MAGIC_MAPPING)
1526 const_iv (SP_MAGIC_WALL)
1527 const_iv (SP_DESTRUCTION)
1528 const_iv (SP_PERCEIVE_SELF)
1529 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1530 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1531 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1532 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1533 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1534 const_iv (SP_EARTH_TO_DUST)
1273 1535 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1536 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1537 const_iv (SP_CURSE)
1538 const_iv (SP_SUMMON_MONSTER)
1539 const_iv (SP_CHARGING)
1540 const_iv (SP_POLYMORPH)
1541 const_iv (SP_ALCHEMY)
1542 const_iv (SP_REMOVE_CURSE)
1543 const_iv (SP_IDENTIFY)
1544 const_iv (SP_DETECTION)
1545 const_iv (SP_MOOD_CHANGE)
1546 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1547 const_iv (SP_SWARM)
1548 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1549 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1550 const_iv (SP_CREATE_MISSILE)
1551 const_iv (SP_CONSECRATE)
1552 const_iv (SP_ANIMATE_WEAPON)
1553 const_iv (SP_LIGHT)
1554 const_iv (SP_CHANGE_MAP_LIGHT)
1555 const_iv (SP_FAERY_FIRE)
1556 const_iv (SP_CAUSE_DISEASE)
1557 const_iv (SP_AURA)
1558 const_iv (SP_TOWN_PORTAL)
1559 const_iv (SP_PARTY_SPELL)
1560
1561 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1562 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1563 const_iv (F_LOCKED)
1283 1564
1284 const_iv (F_BUY) 1565 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1566
1288 const_iv (P_BLOCKSVIEW) 1567 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1568 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1569
1297 const_iv (UP_OBJ_INSERT) 1570 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1571
1302 const_iv (INS_NO_MERGE) 1572 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1573 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1574
1309 const_iv (WILL_APPLY_HANDLE) 1575 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1576 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1577
1315 const_iv (SAVE_MODE) 1578 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1579
1318 const_iv (M_PAPER) 1580 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1581 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1582 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1583 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1584
1333 const_iv (SK_EXP_ADD_SKILL) 1585 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1586 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1587
1339 const_iv (SK_LOCKPICKING) 1588 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1589 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1590 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1591 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1592 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1593 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1594 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1595 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1596 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1597 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1598 const_iv (SK_POISON_NAIL)
1380 1599
1381 const_iv (SOUND_NEW_PLAYER) 1600 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1601 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1602 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1603 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1604 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1605 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1606
1406 const_iv (PREFER_LOW) 1607 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1608
1409 const_iv (ATNR_PHYSICAL) 1609 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1610 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1611 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1612 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1613 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1614 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1615 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1616
1436 const_iv (MAP_FLUSH) 1617 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1618 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1619
1442 const_iv (MAP_IN_MEMORY) 1620 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1621 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1622
1447 const_iv (KLASS_ATTACHABLE) 1623 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1624
1454 const_iv (CS_QUERY_YESNO) 1625 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1626
1458 const_iv (ST_DEAD) 1627 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1628
1463 const_iv (ST_CHANGE_CLASS) 1629 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1630
1471 // random map generator 1631 // random map generator
1472 const_iv (LAYOUT_NONE) 1632 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1633 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1634
1480 const_iv (RMOPT_RANDOM) 1635 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1636 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1637 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1638
1490 const_iv (SYMMETRY_RANDOM) 1639 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1640 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1641
1493 const_iv (SYMMETRY_Y) 1642 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1643 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1644
1645 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1646 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1647 };
1496 1648
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1649 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1650 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1651
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1668 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass)); 1669 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1670 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1671 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1672 }
1521}
1522 1673
1674 // used by autogenerated BOOT sections from genacc
1675 av_reflect = get_av ("cf::REFLECT", 1);
1676}
1677
1678void _gv_clear (SV *gv)
1679 CODE:
1680 assert (SvTYPE (gv) == SVt_PVGV);
1681# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1682 f (GvGP (gv)->gp_form);
1683 f (GvGP (gv)->gp_io);
1684 f (GvGP (gv)->gp_sv);
1685 f (GvGP (gv)->gp_av);
1686 f (GvGP (gv)->gp_hv);
1687 f (GvGP (gv)->gp_cv);
1688 GvCVGEN (gv) = 0;
1689 GvMULTI_off (gv);
1690# undef f
1691
1523void _connect_to_perl () 1692void _connect_to_perl_1 ()
1524 1693
1694void _connect_to_perl_2 ()
1695
1696void _recalc_want ()
1697
1698# not used by default anymore
1525void _global_reattach () 1699void _global_reattach ()
1526 CODE: 1700 CODE:
1527{ 1701{
1528 // reattach to all attachable objects in the game. 1702 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1703 for_all_clients (ns)
1530 (*i)->reattach (); 1704 ns->reattach ();
1531 1705
1532 for_all_players (pl) 1706 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1707 op->reattach ();
1541} 1708}
1542 1709
1710# support function for map-world.ext
1711void _quantise (SV *data_sv, SV *plt_sv)
1712 CODE:
1713{
1714 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1715 croak ("_quantise called with invalid agruments");
1716
1717 plt_sv = SvRV (plt_sv);
1718 SV **plt = AvARRAY (plt_sv);
1719 int plt_count = AvFILL (plt_sv) + 1;
1720
1721 STRLEN len;
1722 char *data = SvPVbyte (data_sv, len);
1723 char *dst = data;
1724
1725 while (len >= 3)
1726 {
1727 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1728 {
1729 char *val = SvPVX (*val_sv);
1730
1731 if (val [0] == data [0]
1732 && val [1] == data [1]
1733 && val [2] == data [2])
1734 {
1735 *dst++ = val [3];
1736 goto next;
1737 }
1738 }
1739
1740 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1741 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1742 dst - SvPVX (data_sv), len);
1743
1744 next:
1745 data += 3;
1746 len -= 3;
1747 }
1748
1749 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1750}
1751
1752void init_anim ()
1753
1754void init_globals ()
1755
1756void init_experience ()
1757
1758void init_attackmess ()
1759
1760void init_dynamic ()
1761
1762void load_settings ()
1763
1764void load_materials ()
1765
1766void init_uuid ()
1767 CODE:
1768 UUID::init ();
1769
1770void init_signals ()
1771
1772void init_commands ()
1773
1774void init_skills ()
1775
1776void init_beforeplay ()
1777
1778void evthread_start (int aiofd)
1779
1780void cede_to_tick ()
1781 CODE:
1782 coroapi::cede_to_tick ();
1783
1784NV till_tick ()
1785 CODE:
1786 RETVAL = SvNVX (sv_next_tick) - now ();
1787 OUTPUT:
1788 RETVAL
1789
1790int tick_inhibit ()
1791 CODE:
1792 RETVAL = tick_inhibit;
1793 OUTPUT:
1794 RETVAL
1795
1796void tick_inhibit_inc ()
1797 CODE:
1798 ++tick_inhibit;
1799
1800void tick_inhibit_dec ()
1801 CODE:
1802 if (!--tick_inhibit)
1803 if (tick_pending)
1804 {
1805 ev_async_send (EV_DEFAULT, &tick_watcher);
1806 coroapi::cede ();
1807 }
1808
1809void server_tick ()
1810 CODE:
1811{
1812 NOW = ev_now (EV_DEFAULT);
1813 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1814 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1815 runtime = SvNVX (sv_runtime);
1816
1817 server_tick ();
1818
1819 NOW = ev_time ();
1820 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1821 runtime += TICK;
1822 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1823}
1824
1543NV floor (NV x) 1825NV floor (NV x)
1544 1826
1545NV ceil (NV x) 1827NV ceil (NV x)
1546 1828
1547void server_tick () 1829NV rndm (...)
1830 ALIAS:
1831 rmg_rndm = 1
1548 CODE: 1832 CODE:
1549 runtime = SvNVx (sv_runtime); 1833{
1550 server_tick (); 1834 rand_gen &gen = ix ? rmg_rndm : rndm;
1835 switch (items)
1836 {
1837 case 0: RETVAL = gen (); break;
1838 case 1: RETVAL = gen (SvUV (ST (0))); break;
1839 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1840 default: croak ("cf::rndm requires none, one or two parameters."); break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1551 1845
1846NV clamp (NV value, NV min_value, NV max_value)
1847 CODE:
1848 RETVAL = clamp (value, min_value, max_value);
1849 OUTPUT:
1850 RETVAL
1851
1852NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1853 CODE:
1854 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1855 OUTPUT:
1856 RETVAL
1857
1858void weaken (...)
1859 PROTOTYPE: @
1860 CODE:
1861 while (items > 0)
1862 sv_rvweaken (ST (--items));
1863
1552void 1864void
1553LOG (int level, char *msg) 1865log_backtrace (utf8_string msg)
1866
1867void
1868LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1869 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1870 C_ARGS: flags, "%s", msg
1556 1871
1557char *path_combine (char *base, char *path) 1872octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1559 1874
1560char *path_combine_and_normalize (char *base, char *path) 1875octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1876 PROTOTYPE: $$
1562 1877
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1878void
1572sub_generation_inc () 1879sub_generation_inc ()
1573 CODE: 1880 CODE:
1574 PL_sub_generation++; 1881 PL_sub_generation++;
1575 1882
1576char * 1883const_octet_string
1577mapdir () 1884mapdir ()
1578 PROTOTYPE: 1885 PROTOTYPE:
1579 ALIAS: 1886 ALIAS:
1580 mapdir = 0 1887 mapdir = 0
1581 uniquedir = 1 1888 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1902 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1903 case 6: RETVAL = settings.datadir ; break;
1597 } 1904 }
1598 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1599 1906
1907void abort ()
1908
1909void reset_signals ()
1910
1911void fork_abort (const_octet_string cause = "cf::fork_abort")
1912
1913void cleanup (const_octet_string cause, bool make_core = false)
1914
1600void emergency_save () 1915void emergency_save ()
1601 1916
1602void _exit (int status = 0) 1917void _exit (int status = EXIT_SUCCESS)
1603 1918
1919#if _POSIX_MEMLOCK
1920
1921int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1922 INIT:
1923#if __GLIBC__
1924 mallopt (M_TOP_PAD, 1024 * 1024);
1925 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1926 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1927 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1928#endif
1929
1930int munlockall ()
1931
1932#endif
1933
1934int
1935malloc_trim (IV pad = 0)
1936
1937void
1938mallinfo ()
1939 PPCODE:
1940{
1941#if __GLIBC__
1942 struct mallinfo mai = mallinfo ();
1943 EXTEND (SP, 10*2);
1944 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1945 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1946 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1947 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1949 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1950 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1952 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1954#endif
1955 EXTEND (SP, 5*2);
1956 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1957 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1959 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1960 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1961}
1962
1604int find_animation (char *text) 1963int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1964 PROTOTYPE: $
1606 1965
1607int random_roll (int min, int max, object *op, int goodbad); 1966int random_roll (int min, int max, object *op, int goodbad);
1608 1967
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1968const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1969
1611int 1970int
1612exp_to_level (val64 exp) 1971exp_to_level (val64 exp)
1613 CODE: 1972 CODE:
1614{ 1973{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 2004 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 2005 else
1647 XSRETURN_UNDEF; 2006 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
1649 2008
2009UUID
2010uuid_cur ()
2011 CODE:
2012 RETVAL = UUID::cur;
2013 OUTPUT:
2014 RETVAL
2015
2016UUID
2017uuid_gen ()
2018 CODE:
2019 RETVAL = UUID::gen ();
2020 OUTPUT:
2021 RETVAL
2022
2023val64
2024uuid_seq (UUID uuid)
2025 CODE:
2026 RETVAL = uuid.seq;
2027 OUTPUT:
2028 RETVAL
2029
2030UUID
2031uuid_str (val64 seq)
2032 CODE:
2033 RETVAL.seq = seq;
2034 OUTPUT:
2035 RETVAL
2036
2037void
2038coin_names ()
2039 PPCODE:
2040 EXTEND (SP, NUM_COINS);
2041 for (int i = 0; i < NUM_COINS; ++i)
2042 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2043
2044void
2045coin_archetypes ()
2046 PPCODE:
2047 EXTEND (SP, NUM_COINS);
2048 for (int i = 0; i < NUM_COINS; ++i)
2049 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2050
2051bool
2052load_resource_file_ (octet_string filename)
2053
2054void
2055fix_weight ()
2056
1650MODULE = cf PACKAGE = cf::attachable 2057MODULE = cf PACKAGE = cf::attachable
1651 2058
1652int 2059int
1653valid (SV *obj) 2060valid (SV *obj)
1654 CODE: 2061 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2062 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 2063 OUTPUT:
1657 RETVAL 2064 RETVAL
1658 2065
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 2066void
1663#destroy (attachable *at) 2067debug_trace (attachable *obj, bool on = true)
2068 CODE:
2069 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2070 if (on)
2071 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2072
2073int mortals_size ()
2074 CODE:
2075 RETVAL = attachable::mortals.size ();
2076 OUTPUT: RETVAL
2077
2078#object *mortals (U32 index)
2079# CODE:
2080# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2081# OUTPUT: RETVAL
2082
2083INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1664 2084
1665MODULE = cf PACKAGE = cf::global 2085MODULE = cf PACKAGE = cf::global
1666 2086
1667int invoke (SV *klass, int event, ...) 2087int invoke (SV *klass, int event, ...)
1668 CODE: 2088 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2092 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1674 2094
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 2096
1677INCLUDE: $PERL genacc object ../include/object.h | 2097INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 2098
1679int invoke (object *op, int event, ...) 2099int invoke (object *op, int event, ...)
1680 CODE: 2100 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2101 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2102 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2104 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1686 2106
1687SV *registry (object *op) 2107SV *registry (object *op)
1688 2108
1689void mortals () 2109int objects_size ()
1690 PPCODE: 2110 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 2111 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 2112 OUTPUT: RETVAL
2113
2114object *objects (U32 index)
2115 CODE:
2116 RETVAL = index < objects.size () ? objects [index] : 0;
2117 OUTPUT: RETVAL
2118
2119int actives_size ()
2120 CODE:
2121 RETVAL = actives.size ();
2122 OUTPUT: RETVAL
2123
2124object *actives (U32 index)
2125 CODE:
2126 RETVAL = index < actives.size () ? actives [index] : 0;
2127 OUTPUT: RETVAL
2128
2129int mortals_size ()
2130 CODE:
2131 RETVAL = attachable::mortals.size ();
2132 OUTPUT: RETVAL
2133
2134const char *slot_use_name (U32 slot)
2135 ALIAS:
2136 slot_nonuse_name = 1
2137 CODE:
2138{
2139 if (slot >= NUM_BODY_LOCATIONS)
2140 croak ("body slot index out of range");
2141
2142 switch (ix)
2143 {
2144 case 0: RETVAL = body_locations[slot].use_name; break;
2145 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2146 }
2147}
2148 OUTPUT:
2149 RETVAL
1699 2150
1700# missing properties 2151# missing properties
1701 2152
1702object *head (object *op) 2153object *head (object *op)
1703 PROTOTYPE: $ 2154 PROTOTYPE: $
1704 CODE: 2155 CODE:
1705 RETVAL = op->head ? op->head : op;
1706 OUTPUT: RETVAL
1707
1708int is_head (object *op)
1709 PROTOTYPE: $
1710 CODE:
1711 RETVAL = !op->head; 2156 RETVAL = op->head_ ();
1712 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
1713 2158
1714void 2159void
1715inv (object *obj) 2160inv (object *obj)
1716 PROTOTYPE: $ 2161 PROTOTYPE: $
1717 PPCODE: 2162 PPCODE:
1718{ 2163{
1719 object *o;
1720 for (o = obj->inv; o; o = o->below) 2164 for (object *o = obj->inv; o; o = o->below)
1721 XPUSHs (sv_2mortal (to_sv (o))); 2165 XPUSHs (sv_2mortal (to_sv (o)));
1722} 2166}
1723 2167
1724void 2168void
1725set_animation (object *op, int idx) 2169set_animation (object *op, int idx)
1726 CODE: 2170 CODE:
1727 SET_ANIMATION (op, idx); 2171 SET_ANIMATION (op, idx);
1728 2172
2173int
2174num_animations (object *op)
2175 CODE:
2176 RETVAL = NUM_ANIMATIONS (op);
2177 OUTPUT: RETVAL
2178
2179int slot_info (object *op, UV slot, int value = 0)
2180 ALIAS:
2181 slot_used = 1
2182 CODE:
2183{
2184 if (slot >= NUM_BODY_LOCATIONS)
2185 croak ("body slot index out of range");
2186
2187 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2188
2189 if (items > 2)
2190 if (ix)
2191 op->slot[slot].used = value;
2192 else
2193 op->slot[slot].info = value;
2194}
2195 OUTPUT:
2196 RETVAL
2197
1729object *find_best_object_match (object *op, const char *match) 2198object *find_best_object_match (object *op, utf8_string match)
1730 2199
1731object *find_marked_object (object *op) 2200object *find_marked_object (object *op)
1732 2201
1733int need_identify (object *obj); 2202int need_identify (object *obj);
1734 2203
1746 2215
1747void apply_below (object *op) 2216void apply_below (object *op)
1748 CODE: 2217 CODE:
1749 player_apply_below (op); 2218 player_apply_below (op);
1750 2219
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 2220int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1752 2221
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2222int casting_level (object *caster, object *spell)
1754
1755int cf_object_change_map (object *op, int x, int y, maptile *map)
1756
1757#//TODO
1758object *clone_ (object *op, int recursive = 0)
1759 CODE:
1760 if (recursive)
1761 RETVAL = object_create_clone (op);
1762 else
1763 {
1764 RETVAL = object::create ();
1765 op->copy_to (RETVAL);
1766 }
1767 OUTPUT: RETVAL
1768 2223
1769int pay_item (object *op, object *buyer) 2224int pay_item (object *op, object *buyer)
1770 CODE: 2225 CODE:
1771 RETVAL = pay_for_item (op, buyer); 2226 RETVAL = pay_for_item (op, buyer);
1772 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
1776 RETVAL = pay_for_amount (amount, op); 2231 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1778 2233
1779void pay_player (object *op, uint64 amount) 2234void pay_player (object *op, uint64 amount)
1780 2235
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2236val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 2237
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2238int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 2239
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 2240void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 2241 CODE:
1787 do_learn_spell (op, sp, special_prayer); 2242 do_learn_spell (op, sp, special_prayer);
1788 2243
1789void forget_spell (object *op, object *sp) 2244void forget_spell (object *op, object *sp)
1790 CODE: 2245 CODE:
1791 do_forget_spell (op, query_name (sp)); 2246 do_forget_spell (op, query_name (sp));
1792 2247
1793object *check_for_spell (object *op, char *spellname) 2248object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 2249 CODE:
1795 RETVAL = check_spell_known (op, spellname); 2250 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 2251 OUTPUT: RETVAL
1797 2252
1798int query_money (object *op) 2253int query_money (object *op)
1807 2262
1808void drop (object *who, object *op) 2263void drop (object *who, object *op)
1809 2264
1810void pick_up (object *who, object *op) 2265void pick_up (object *who, object *op)
1811 2266
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y)
1817
1818void update_object (object *op, int action) 2267void update_object (object *op, int action)
1819 2268
1820object *cf_create_object_by_name (const char *name)
1821
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2269void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 2270
1824void player_lvl_adj (object *who, object *skill = 0) 2271void player_lvl_adj (object *who, object *skill = 0)
1825 2272
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2273int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 2274
1828int calc_skill_exp (object *who, object *op, object *skill); 2275int calc_skill_exp (object *who, object *op, object *skill)
1829 2276
1830void push_button (object *op); 2277void push_button (object *op, object *originator)
1831 2278
1832void use_trigger (object *op); 2279void use_trigger (object *op, object *originator)
1833 2280
1834void add_button_link (object *button, maptile *map, int connected); 2281void handle_apply_yield (object *op)
1835 2282
1836void remove_button_link (object *op); 2283int convert_item (object *item, object *converter)
1837 2284
1838 2285
1839MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2286MODULE = cf PACKAGE = cf::object PREFIX = cf_
1840
1841object *cf_insert_ob_in_ob (object *ob, object *where)
1842 2287
1843# no clean way to get an object from an archetype - stupid idiotic 2288# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2289# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 2290
1846object *new (const char *archetype = 0) 2291object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 2292 PROTOTYPE: ;$
1848 CODE: 2293 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2294 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1850 OUTPUT: 2295 OUTPUT:
1851 RETVAL 2296 RETVAL
1852 2297
2298object *find_object (U32 tag)
2299
2300# TODO: nuke
1853object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2301object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1854 PROTOTYPE: $$$$$$ 2302 PROTOTYPE: $$$$$$
1855 CODE: 2303 CODE:
1856{ 2304{
1857 int unused_type; 2305 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859}
1860 2306
1861# syntatic sugar for easier use in event callbacks. 2307 if (RETVAL->destroyed ())
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL 2308 RETVAL = 0;
2309}
1867 2310
1868player *contr (object *op) 2311shstr
1869 CODE: 2312object::kv_get (shstr key)
1870 RETVAL = op->contr;
1871 OUTPUT: RETVAL
1872 2313
1873const char *get_ob_key_value (object *op, const char *key) 2314void
2315object::kv_del (shstr key)
1874 2316
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2317void
2318object::kv_set (shstr key, shstr value)
1876 2319
1877object *get_nearest_player (object *ob) 2320object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 2321 ALIAS: nearest_player = 0
1879 PREINIT: 2322 PREINIT:
1880 extern object *get_nearest_player (object *); 2323 extern object *get_nearest_player (object *);
1882void rangevector (object *ob, object *other, int flags = 0) 2325void rangevector (object *ob, object *other, int flags = 0)
1883 PROTOTYPE: $$;$ 2326 PROTOTYPE: $$;$
1884 PPCODE: 2327 PPCODE:
1885{ 2328{
1886 rv_vector rv; 2329 rv_vector rv;
2330
2331 PUTBACK;
1887 get_rangevector (ob, other, &rv, flags); 2332 get_rangevector (ob, other, &rv, flags);
2333 SPAGAIN;
2334
1888 EXTEND (SP, 5); 2335 EXTEND (SP, 5);
1889 PUSHs (newSVuv (rv.distance)); 2336 PUSHs (newSVuv (rv.distance));
1890 PUSHs (newSViv (rv.distance_x)); 2337 PUSHs (newSViv (rv.distance_x));
1891 PUSHs (newSViv (rv.distance_y)); 2338 PUSHs (newSViv (rv.distance_y));
1892 PUSHs (newSViv (rv.direction)); 2339 PUSHs (newSViv (rv.direction));
1893 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2340 PUSHs (to_sv (rv.part));
1894} 2341}
1895 2342
1896bool on_same_map_as (object *ob, object *other) 2343bool on_same_map_as (object *ob, object *other)
1897 CODE: 2344 CODE:
1898 RETVAL = on_same_map (ob, other); 2345 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
1900 2347
1901const char * 2348const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 2349base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 2350 CODE:
1904 RETVAL = query_base_name (op, plural); 2351 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 2352 OUTPUT: RETVAL
1906 2353
1907object *decrease_ob_nr (object *op, unsigned long i) 2354# return the tail of an object, excluding itself
2355void
2356tail (object *op)
2357 PPCODE:
2358 while ((op = op->more))
2359 XPUSHs (sv_2mortal (to_sv (op)));
1908 2360
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2361MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2362
1911player *player (object *op) 2363player *player (object *op)
1912 CODE: 2364 CODE:
1913 RETVAL = op->contr; 2365 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2366 OUTPUT: RETVAL
1915 2367
2368bool move_player (object *op, int dir)
2369
1916void check_score (object *op) 2370void check_score (object *op)
1917 2371
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2372void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1919 2373 CODE:
1920object *cf_player_send_inventory (object *op) 2374 new_draw_info (flags, 0, op, txt);
1921
1922char *cf_player_get_ip (object *op)
1923 ALIAS: ip = 0
1924
1925object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0
1927
1928void cf_player_set_marked_item (object *op, object *ob)
1929
1930partylist *cf_player_get_party (object *op)
1931 ALIAS: party = 0
1932
1933void cf_player_set_party (object *op, partylist *party)
1934 2375
1935void kill_player (object *op) 2376void kill_player (object *op)
1936 2377
2378void esrv_send_item (object *pl, object *item)
2379
1937void esrv_update_item (object *op, int what, object *item) 2380void esrv_update_item (object *pl, int what, object *item)
1938 C_ARGS: what, op, item 2381 C_ARGS: what, pl, item
1939 2382
1940void clear_los (object *op) 2383void esrv_del_item (object *pl, int tag)
2384 C_ARGS: pl->contr, tag
1941 2385
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 2386int command_summon (object *op, utf8_string params)
1945 2387
1946int command_arrest (object *op, char *params) 2388int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 2389
1952 2390
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2391MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 2392
1955INCLUDE: $PERL genacc player ../include/player.h | 2393INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2394
1957int invoke (player *pl, int event, ...) 2395int invoke (player *pl, int event, ...)
1958 CODE: 2396 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2397 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2398 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 2408 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 2409 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2410 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 2411 pl->orig_stats = pl->ob->stats;
1974 2412
1975player *cf_player_find (char *name) 2413# should only be temporary
1976 PROTOTYPE: $ 2414void esrv_new_player (player *pl)
1977 2415
1978void cf_player_move (player *pl, int dir) 2416#d# TODO: replace by blocked_los accessor, fix code using this
1979
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986
1987bool 2417bool
1988cell_visible (player *pl, int dx, int dy) 2418cell_visible (player *pl, int dx, int dy)
1989 CODE: 2419 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2420 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1991 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1992 OUTPUT: 2421 OUTPUT:
1993 RETVAL 2422 RETVAL
1994 2423
1995void 2424void
1996send (player *pl, SV *packet) 2425send (player *pl, SV *packet)
1997 CODE: 2426 CODE:
1998{ 2427{
1999 STRLEN len; 2428 STRLEN len;
2000 char *buf = SvPVbyte (packet, len); 2429 char *buf = SvPVbyte (packet, len);
2001 2430
2431 if (len > MAXSOCKBUF)
2432 pl->failmsg ("[packet too long for client]");
2002 if (pl->ns) 2433 else if (pl->ns)
2003 pl->ns->send_packet (buf, len); 2434 pl->ns->send_packet (buf, len);
2004} 2435}
2005
2006int
2007listening (player *pl, int new_value = -1)
2008 CODE:
2009 RETVAL = pl->listening;
2010 if (new_value >= 0)
2011 pl->listening = new_value;
2012 OUTPUT:
2013 RETVAL
2014 2436
2015void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2437void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2016 PROTOTYPE: $;$$$ 2438 PROTOTYPE: $;$$$
2017 PPCODE: 2439 PPCODE:
2018 if (GIMME_V != G_VOID) 2440 if (GIMME_V != G_VOID)
2027 if (y) sv_to (y, pl->bed_y); 2449 if (y) sv_to (y, pl->bed_y);
2028 2450
2029void 2451void
2030list () 2452list ()
2031 PPCODE: 2453 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 2454 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 2455 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 2456
2057 2457
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2458MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 2459
2060int invoke (maptile *map, int event, ...) 2460int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2465 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 2466 OUTPUT: RETVAL
2067 2467
2068SV *registry (maptile *map) 2468SV *registry (maptile *map)
2069 2469
2470void
2471find_tagged_objects (maptile *map, utf8_string tag = 0)
2472 PPCODE:
2473{
2474 if (!map->spaces)
2475 XSRETURN_EMPTY;
2476
2477 if (tag)
2478 {
2479 shstr_cmp tag_ (tag);
2480
2481 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2482 for (object *op = ms->bot; op; op = op->above)
2483 if (op->tag == tag_)
2484 XPUSHs (sv_2mortal (to_sv (op)));
2485 }
2486 else
2487 {
2488 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2489 for (object *op = ms->bot; op; op = op->above)
2490 if (op->tag)
2491 XPUSHs (sv_2mortal (to_sv (op)));
2492 }
2493}
2494
2070INCLUDE: $PERL genacc maptile ../include/map.h | 2495INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2496
2497void
2498adjust_daylight ()
2499 CODE:
2500 maptile::adjust_daylight ();
2501
2502int
2503outdoor_darkness (int darkness = 0)
2504 CODE:
2505 RETVAL = maptile::outdoor_darkness;
2506 if (items)
2507 maptile::outdoor_darkness = darkness;
2508 OUTPUT:
2509 RETVAL
2071 2510
2072void 2511void
2073maptile::instantiate () 2512maptile::instantiate ()
2074 2513
2075maptile *new () 2514maptile *new ()
2076 PROTOTYPE: 2515 PROTOTYPE:
2077 CODE: 2516 CODE:
2078 RETVAL = new maptile; 2517 RETVAL = new maptile;
2079 OUTPUT: 2518 OUTPUT:
2080 RETVAL 2519 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2520
2085void 2521void
2086maptile::players () 2522maptile::players ()
2087 PPCODE: 2523 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2524 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2529 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2530 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2531 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2532 }
2097 2533
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2534void
2535maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::add_underlay: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 for (int x = 0; x < THIS->width; ++x)
2547 for (int y = 0; y < THIS->height; ++y)
2548 {
2549 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2550 if (op->flag [FLAG_IS_FLOOR])
2551 goto skip;
2552
2553 {
2554 int offs = offset + y * stride + x;
2555
2556 if (IN_RANGE_EXC (offs, 0, idxlen))
2557 {
2558 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2559 {
2560 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2561 ob->flag [FLAG_NO_MAP_SAVE] = true;
2562 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2563
2564 if (ob->randomitems && !ob->above)
2565 {
2566 ob->create_treasure (ob->randomitems);
2567
2568 for (object *op = ob->above; op; op = op->above)
2569 op->flag [FLAG_NO_MAP_SAVE] = true;
2570 // TODO: if this is a pickable object, then the item
2571 // will at a bit weird - saving inside the player
2572 // will clear the flag, but when the player drops
2573 // it without logging out, it keeps the flag.
2574 // nobody ahs reported this, but this can be rather
2575 // annoying on persistent maps.
2576 }
2577 }
2578 }
2579 }
2580
2581 skip: ;
2582 }
2583}
2584
2585void
2586maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2587 CODE:
2588{
2589 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2590 croak ("maptile::set_regiondata: palette must be arrayref");
2591
2592 palette = SvRV (palette);
2593
2594 STRLEN idxlen;
2595 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2596
2597 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2598 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2599
2600 for (int i = av_len ((AV *)palette) + 1; i--; )
2601 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2602
2603 for (int y = 0; y < THIS->height; ++y)
2604 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2605
2606 sfree (THIS->regions, THIS->size ());
2607 delete [] THIS->regionmap;
2608
2609 THIS->regions = regions;
2610 THIS->regionmap = regionmap;
2611}
2612
2613void
2614maptile::create_region_treasure ()
2615 CODE:
2616 for (int x = 0; x < THIS->width; ++x)
2617 for (int y = 0; y < THIS->height; ++y)
2618 {
2619 region *rgn = THIS->region (x, y);
2620
2621 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2622 if (object *op = THIS->at (x, y).top)
2623 if (rgn->treasure && rndm () < rgn->treasure_density)
2624 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2625 }
2099 2626
2100int out_of_map (maptile *map, int x, int y) 2627int out_of_map (maptile *map, int x, int y)
2101 2628
2102void 2629void
2103trigger (maptile *map, long connection, bool state = true) 2630find_link (maptile *map, shstr_tmp connection)
2104 CODE:
2105 activate_connection (map, connection, state);
2106
2107void
2108get_connection (maptile *map, long connection)
2109 PPCODE: 2631 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2632 if (oblinkpt *obp = map->find_link (connection))
2111 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2633 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2634 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2635
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2636void
2123cf_map_normalise (maptile *map, int x, int y) 2637get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2638 PPCODE:
2125{ 2639{
2126 maptile *nmap = 0; 2640 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2641 I16 nx = 0, ny = 0;
2642
2643 PUTBACK;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2644 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2645 SPAGAIN;
2129 2646
2130 EXTEND (SP, 4); 2647 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2648 PUSHs (sv_2mortal (newSViv (flags)));
2132 2649
2133 if (GIMME_V == G_ARRAY) 2650 if (GIMME_V == G_ARRAY)
2134 { 2651 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2652 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2653 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2654 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2655 }
2139} 2656}
2140 2657
2658mapspace *
2659ms (maptile *map, unsigned int x, unsigned int y)
2660 PROTOTYPE: $$$
2661 CODE:
2662{
2663 maptile *nmap = 0;
2664 I16 nx, ny;
2665
2666 PUTBACK;
2667 get_map_flags (map, &nmap, x, y, &nx, &ny);
2668 SPAGAIN;
2669
2670 if (!nmap)
2671 XSRETURN_UNDEF;
2672
2673 RETVAL = &nmap->at (nx, ny);
2674}
2675 OUTPUT:
2676 RETVAL
2677
2141void 2678void
2142at (maptile *map, unsigned int x, unsigned int y) 2679at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$ 2680 PROTOTYPE: $$$
2144 PPCODE: 2681 PPCODE:
2145{ 2682{
2146 object *o;
2147 maptile *nmap = 0; 2683 maptile *nmap = 0;
2148 I16 nx, ny; 2684 I16 nx, ny;
2149 2685
2686 PUTBACK;
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2687 get_map_flags (map, &nmap, x, y, &nx, &ny);
2688 SPAGAIN;
2151 2689
2152 if (nmap) 2690 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2691 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2692 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2693}
2156 2694
2157SV * 2695SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2696bot_at (maptile *map, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2160 ALIAS: 2698 ALIAS:
2161 top_at = 1 2699 top_at = 1
2162 flags_at = 2 2700 flags_at = 2
2163 light_at = 3 2701 light_at = 3
2164 move_block_at = 4 2702 move_block_at = 4
2165 move_slow_at = 5 2703 move_slow_at = 5
2166 move_on_at = 6 2704 move_on_at = 6
2167 move_off_at = 7 2705 move_off_at = 7
2168 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2706 CODE:
2707{
2708 sint16 nx = x;
2709 sint16 ny = y;
2710
2711 if (!xy_normalise (map, nx, ny))
2712 XSRETURN_UNDEF;
2713
2714 mapspace &ms = map->at (nx, ny);
2715
2716 ms.update ();
2717
2171 switch (ix) 2718 switch (ix)
2172 { 2719 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2720 case 0: RETVAL = to_sv (ms.bot ); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2721 case 1: RETVAL = to_sv (ms.top ); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2722 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2723 case 3: RETVAL = newSViv (ms.light ); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2724 case 4: RETVAL = newSVuv (ms.move_block); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2725 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2726 case 6: RETVAL = newSVuv (ms.move_on ); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2727 case 7: RETVAL = newSVuv (ms.move_off ); break;
2181 } 2728 }
2729}
2182 OUTPUT: 2730 OUTPUT: RETVAL
2183 RETVAL
2184
2185void fix_walls (maptile *map, int x, int y)
2186
2187void fix_walls_around (maptile *map, int x, int y)
2188 2731
2189# worst xs function of my life 2732# worst xs function of my life
2190maptile * 2733bool
2191_create_random_map (\ 2734_create_random_map (\
2192 char *path,\ 2735 maptile *self,\
2193 char *wallstyle,\ 2736 utf8_string wallstyle,\
2194 char *wall_name,\ 2737 utf8_string wall_name,\
2195 char *floorstyle,\ 2738 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2739 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2740 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2741 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2742 utf8_string doorstyle,\
2200 char *decorstyle,\ 2743 utf8_string decorstyle,\
2201 char *origin_map,\ 2744 utf8_string origin_map,\
2202 char *final_map,\ 2745 utf8_string final_map,\
2203 char *exitstyle,\ 2746 utf8_string exitstyle,\
2204 char *this_map,\ 2747 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2748 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2749 int xsize,\
2207 int Ysize,\ 2750 int ysize,\
2208 int expand2x,\ 2751 int expand2x,\
2209 int layoutoptions1,\ 2752 int layoutoptions1,\
2210 int layoutoptions2,\ 2753 int layoutoptions2,\
2211 int layoutoptions3,\ 2754 int layoutoptions3,\
2212 int symmetry,\ 2755 int symmetry,\
2217 int dungeon_depth,\ 2760 int dungeon_depth,\
2218 int decoroptions,\ 2761 int decoroptions,\
2219 int orientation,\ 2762 int orientation,\
2220 int origin_y,\ 2763 int origin_y,\
2221 int origin_x,\ 2764 int origin_x,\
2222 int random_seed,\ 2765 U32 random_seed,\
2223 val64 total_map_hp,\ 2766 val64 total_map_hp,\
2224 int map_layout_style,\ 2767 int map_layout_style,\
2225 int treasureoptions,\ 2768 int treasureoptions,\
2226 int symmetry_used,\ 2769 int symmetry_used,\
2227 region *region\ 2770 region *region,\
2771 utf8_string custom\
2228) 2772)
2229 CODE: 2773 CODE:
2230{ 2774{
2231 random_map_params rmp; 2775 random_map_params rmp;
2232 2776
2236 assign (rmp.monsterstyle , monsterstyle); 2780 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2781 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2782 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2783 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2784 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2785 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2786 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2787
2788 rmp.origin_map = origin_map;
2789 rmp.final_map = final_map;
2790 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2791 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2792 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2793 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2794 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2795 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2796 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2797 rmp.symmetry = symmetry;
2259 rmp.decoroptions = decoroptions; 2803 rmp.decoroptions = decoroptions;
2260 rmp.orientation = orientation; 2804 rmp.orientation = orientation;
2261 rmp.origin_y = origin_y; 2805 rmp.origin_y = origin_y;
2262 rmp.origin_x = origin_x; 2806 rmp.origin_x = origin_x;
2263 rmp.random_seed = random_seed; 2807 rmp.random_seed = random_seed;
2264 rmp.total_map_hp = total_map_hp; 2808 rmp.total_map_hp = (uint64_t) total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2809 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2810 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2811 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2812 rmp.region = region;
2813 rmp.custom = custom;
2269 2814
2270 RETVAL = generate_random_map (path, &rmp); 2815 RETVAL = self->generate_random_map (&rmp);
2271} 2816}
2272 OUTPUT: 2817 OUTPUT:
2273 RETVAL 2818 RETVAL
2274 2819
2820MODULE = cf PACKAGE = cf::mapspace
2821
2822INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2823
2275MODULE = cf PACKAGE = cf::arch 2824MODULE = cf PACKAGE = cf::arch
2276 2825
2277archetype *find (const char *name) 2826int archetypes_size ()
2278 CODE: 2827 CODE:
2279 RETVAL = archetype::find (name); 2828 RETVAL = archetypes.size ();
2280 OUTPUT:
2281 RETVAL
2282
2283archetype *first()
2284 PROTOTYPE:
2285 CODE:
2286 RETVAL = first_archetype;
2287 OUTPUT: RETVAL 2829 OUTPUT: RETVAL
2288 2830
2831archetype *archetypes (U32 index)
2832 CODE:
2833 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2834 OUTPUT: RETVAL
2835
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2836INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2837
2291MODULE = cf PACKAGE = cf::party 2838MODULE = cf PACKAGE = cf::party
2292 2839
2293partylist *first () 2840partylist *first ()
2294 PROTOTYPE: 2841 PROTOTYPE:
2295 CODE: 2842 CODE:
2296 RETVAL = get_firstparty (); 2843 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2298 2845
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2846INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2847
2301MODULE = cf PACKAGE = cf::region 2848MODULE = cf PACKAGE = cf::region
2302 2849
2303region *first () 2850void
2851list ()
2852 PPCODE:
2853 for_all_regions (rgn)
2854 XPUSHs (sv_2mortal (to_sv (rgn)));
2855
2856region *find (utf8_string name)
2304 PROTOTYPE: 2857 PROTOTYPE: $
2305 CODE: 2858 CODE:
2306 RETVAL = first_region; 2859 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2860 OUTPUT: RETVAL
2308 2861
2862int specificity (region *rgn)
2863 CODE:
2864 RETVAL = 0;
2865 while (rgn = rgn->parent)
2866 RETVAL++;
2867 OUTPUT: RETVAL
2868
2309INCLUDE: $PERL genacc region ../include/map.h | 2869INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2870
2311MODULE = cf PACKAGE = cf::living 2871MODULE = cf PACKAGE = cf::living
2312 2872
2313INCLUDE: $PERL genacc living ../include/living.h | 2873INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2874
2315MODULE = cf PACKAGE = cf::settings 2875MODULE = cf PACKAGE = cf::settings
2316 2876
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2877INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2878
2319MODULE = cf PACKAGE = cf::client 2879MODULE = cf PACKAGE = cf::client
2320 2880
2321INCLUDE: $PERL genacc client ../include/client.h | 2881INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2882
2323int invoke (client *ns, int event, ...) 2883int invoke (client *ns, int event, ...)
2324 CODE: 2884 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2885 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2886 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 CODE: 2902 CODE:
2343{ 2903{
2344 STRLEN len; 2904 STRLEN len;
2345 char *buf = SvPVbyte (packet, len); 2905 char *buf = SvPVbyte (packet, len);
2346 2906
2907 if (len > MAXSOCKBUF)
2908 {
2909 // ugly
2910 if (THIS->pl)
2911 THIS->pl->failmsg ("[packet too long for client]");
2912 }
2913 else
2347 THIS->send_packet (buf, len); 2914 THIS->send_packet (buf, len);
2348} 2915}
2349 2916
2350void 2917faceidx
2351client::destroy () 2918client::need_face (utf8_string name, int pri = 0)
2919 CODE:
2920 RETVAL = face_find (name, 0);
2921 if (RETVAL)
2922 {
2923 THIS->send_face (RETVAL, pri);
2924 THIS->flush_fx ();
2925 }
2926 OUTPUT:
2927 RETVAL
2352 2928
2929int
2930client::fx_want (int idx, int value = -1)
2931 CODE:
2932 if (0 < idx && idx < FT_NUM)
2933 {
2934 RETVAL = THIS->fx_want [idx];
2935 if (items > 2)
2936 THIS->fx_want [idx] = value;
2937 }
2938 else
2939 RETVAL = 0;
2940 OUTPUT:
2941 RETVAL
2942
2943MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2944
2945faceidx sound_find (utf8_string name)
2946
2947void sound_set (utf8_string str, faceidx face)
2948
2949# dire hack
2950void old_sound_index (int idx, faceidx face)
2951 CODE:
2952 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2953 old_sound_index [idx] = face;
2954
2955MODULE = cf PACKAGE = cf::face PREFIX = face_
2956
2957#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2958
2959faceidx face_find (utf8_string name, faceidx defidx = 0)
2960
2961faceidx alloc (utf8_string name)
2962 CODE:
2963{
2964 do
2965 {
2966 RETVAL = faces.size ();
2967 faces.resize (RETVAL + 1);
2968 }
2969 while (!RETVAL); // crude way to leave index 0
2970
2971 faces [RETVAL].name = name;
2972 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2973
2974 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2975 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2976}
2977 OUTPUT: RETVAL
2978
2979void set_type (faceidx idx, int value)
2980 ALIAS:
2981 set_type = 0
2982 set_visibility = 1
2983 set_magicmap = 2
2984 set_smooth = 3
2985 set_smoothlevel = 4
2986 CODE:
2987 faceinfo *f = face_info (idx); assert (f);
2988 switch (ix)
2989 {
2990 case 0: f->type = value; break;
2991 case 1: f->visibility = value; break;
2992 case 2: f->magicmap = value; break;
2993 case 3: f->smooth = value; break;
2994 case 4: f->smoothlevel = value; break;
2995 }
2996
2997void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2998 CODE:
2999{
3000 faceinfo *f = face_info (idx); assert (f);
3001 facedata *d = &(faceset ? f->data64 : f->data32);
3002 sv_to (data, d->data);
3003 STRLEN clen;
3004 char *cdata = SvPVbyte (chksum, clen);
3005 clen = min (CHKSUM_MAXLEN, clen);
3006
3007 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3008 {
3009 d->chksum_len = clen;
3010 memcpy (d->chksum, cdata, clen);
3011
3012 // invalidate existing client face info
3013 for_all_clients (ns)
3014 if (ns->faceset == faceset)
3015 {
3016 ns->faces_sent [idx] = false;
3017 ns->force_newmap = true;
3018 }
3019 }
3020}
3021
3022int get_data_size (faceidx idx, int faceset = 0)
3023 CODE:
3024 facedata *d = face_data (idx, faceset);
3025 if (!d) XSRETURN_UNDEF;
3026 RETVAL = d->data.size ();
3027 OUTPUT:
3028 RETVAL
3029
3030SV *get_chksum (faceidx idx, int faceset = 0)
3031 CODE:
3032 facedata *d = face_data (idx, faceset);
3033 if (!d) XSRETURN_UNDEF;
3034 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3035 OUTPUT:
3036 RETVAL
3037
3038SV *get_data (faceidx idx, int faceset = 0)
3039 CODE:
3040 facedata *d = face_data (idx, faceset);
3041 if (!d) XSRETURN_UNDEF;
3042 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3043 OUTPUT:
3044 RETVAL
3045
3046void invalidate (faceidx idx)
3047 CODE:
3048 for_all_clients (ns)
3049 {
3050 ns->faces_sent [idx] = false;
3051 ns->force_newmap = true;
3052 }
3053
3054void invalidate_all ()
3055 CODE:
3056 for_all_clients (ns)
3057 {
3058 ns->faces_sent.reset ();
3059 ns->force_newmap = true;
3060 }
3061
3062MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3063
3064#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3065
3066animidx anim_find (utf8_string name)
3067 CODE:
3068 RETVAL = animation::find (name).number;
3069 OUTPUT: RETVAL
3070
3071animidx set (utf8_string name, SV *frames, int facings = 1)
3072 CODE:
3073{
3074 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3075 croak ("frames must be an arrayref");
3076
3077 AV *av = (AV *)SvRV (frames);
3078
3079 animation *anim = &animation::find (name);
3080 if (anim->number)
3081 {
3082 anim->resize (av_len (av) + 1);
3083 anim->facings = facings;
3084 }
3085 else
3086 anim = &animation::create (name, av_len (av) + 1, facings);
3087
3088 for (int i = 0; i < anim->num_animations; ++i)
3089 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3090}
3091 OUTPUT: RETVAL
3092
3093void invalidate_all ()
3094 CODE:
3095 for_all_clients (ns)
3096 ns->anims_sent.reset ();
3097
3098MODULE = cf PACKAGE = cf::object::freezer
3099
3100INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3101
3102SV *
3103new (char *klass)
3104 CODE:
3105 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3106 OUTPUT: RETVAL
3107
3108void
3109DESTROY (SV *sv)
3110 CODE:
3111 object_freezer *self;
3112 sv_to (sv, self);
3113 delete self;
3114
3115MODULE = cf PACKAGE = cf::object::thawer
3116
3117INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3118
3119SV *
3120new_from_file (char *klass, octet_string path)
3121 CODE:
3122 object_thawer *f = new object_thawer (path);
3123 if (!*f)
3124 {
3125 delete f;
3126 XSRETURN_UNDEF;
3127 }
3128 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3129 OUTPUT: RETVAL
3130
3131void
3132DESTROY (SV *sv)
3133 CODE:
3134 object_thawer *self;
3135 sv_to (sv, self);
3136 delete self;
3137
3138void
3139extract_tags (object_thawer *self)
3140 PPCODE:
3141 while (self->kw != KW_EOF)
3142 {
3143 PUTBACK;
3144 coroapi::cede_to_tick ();
3145 SPAGAIN;
3146
3147 if (self->kw == KW_tag)
3148 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3149
3150 self->skip ();
3151 }
3152

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