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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.190 by root, Tue Apr 17 18:24:31 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
48 61
49#if IVSIZE >= 8 62#if IVSIZE >= 8
50 typedef IV val64; 63 typedef IV val64;
51# define newSVval64 newSViv 64# define newSVval64 newSViv
52# define SvVAL64 SvIV 65# define SvVAL64 SvIV
64 77
65double runtime; 78double runtime;
66 79
67global gbl_ev; 80global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
70 83
71static HV 84static HV
72 *stash_cf, 85 *stash_cf,
73 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
94 107
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 109
97unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
98 111
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 112attachable::~attachable ()
111{ 113{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 114 flags |=0x3300;//D
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 115 assert (!self);
116#endif 116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
117} 152}
118 153
119// check wether the object really is dead 154// check wether the object really is dead
120void 155void
121attachable::do_check () 156attachable::do_check ()
122{ 157{
123 if (refcnt > 0) 158 if (refcnt_cnt () > 0)
124 return; 159 return;
125 160
126 // try to unborrow the refcnt from perl 161 destroy ();
127 if (flags & F_BORROWED) 162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
128 { 170 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 171 SvREFCNT_dec (cb);
172 cb = 0;
133 } 173 }
134 174
135 if (refcnt > 0 || self) 175 if (self)
136 return; 176 sever_self ();
137 177
138 destroy (); 178 flags |= 0x20; //D
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 179 mortals.push_back (this);
148} 180}
149 181
150void 182void
151attachable::destroy () 183attachable::destroy ()
155 187
156 flags |= F_DESTROYED; 188 flags |= F_DESTROYED;
157 do_destroy (); 189 do_destroy ();
158} 190}
159 191
192void
160void attachable::check_mortals () 193attachable::check_mortals ()
161{ 194{
162 for (int i = 0; i < mortals.size (); ) 195 static int i = 0;
196
197 for (;;)
163 { 198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
164 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
165 210
166 obj->refcnt_chk (); // unborrow from perl, if necessary 211 obj->refcnt_chk (); // unborrow from perl, if necessary
167 212
213 //if (obj->refcnt > 0 || obj->self)
168 if (obj->refcnt || obj->self) 214 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
173#endif
174
175 ++i; // further delay freeing 217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
176 }//D 221 }
177 else 222 else
178 { 223 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 224 mortals.erase (i);
181 delete obj; 225 delete obj;
182 } 226 }
183 } 227 }
184} 228}
209 253
210static int 254static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 256{
213 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
215 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
216 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 267 //at->refcnt_chk ();
218 return 0; 268 return 0;
219} 269}
220 270
228 278
229 if (!obj->self) 279 if (!obj->self)
230 { 280 {
231 obj->self = newHV (); 281 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
233 286
234 // borrow the refcnt from the object 287 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
238 293
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
240} 299}
241 300
242static void 301static void
243clearSVptr (SV *sv) 302clearSVptr (SV *sv)
244{ 303{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 357
299inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
301 360
302//TODO:
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
305 364
306inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
307{ 366{
308 char buf[128]; 367 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
311} 370}
312 371
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 396
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 399
340template<class T> 400template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 402
343template<int N> 403template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
351 418
352inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
353{ 420{
354 unsigned int version; 421 unsigned int version;
355 422
478{ 545{
479 if (!ext->cb) 546 if (!ext->cb)
480 ext->cb = newAV (); 547 ext->cb = newAV ();
481 548
482 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 550}
521 551
522///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
523 553
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 613 perl = perl_alloc ();
584 perl_construct (perl); 614 perl_construct (perl);
585 615
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 617
588 char *argv[] = { 618 const char *argv[] = {
589 "", 619 "",
590 "-e" 620 "-e"
591 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
594 "require cf;" 624 "require cf;"
595 }; 625 };
596 626
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
598 { 629 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
601 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
602} 641}
603 642
604void cfperl_main () 643void cfperl_main ()
605{ 644{
606 dSP; 645 dSP;
820} 859}
821 860
822///////////////////////////////////////////////////////////////////////////// 861/////////////////////////////////////////////////////////////////////////////
823 862
824void 863void
825maptile::emergency_save () 864cfperl_emergency_save ()
826{ 865{
827 CALL_BEGIN (0); 866 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 868 CALL_END;
830} 869}
831 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
832maptile * 880maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
834{ 882{
835 CALL_BEGIN (2); 883 CALL_BEGIN (2);
836 CALL_ARG (path); 884 CALL_ARG (path);
837 CALL_ARG (origin); 885 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 887
840 maptile *retval; 888 maptile *retval;
841 889
842 if (count) 890 if (count)
843 sv_to (POPs, retval); 891 sv_to (POPs, retval);
845 retval = 0; 893 retval = 0;
846 894
847 CALL_END; 895 CALL_END;
848 896
849 return retval; 897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
850} 927}
851 928
852void 929void
853maptile::change_all_map_light (int change) 930maptile::change_all_map_light (int change)
854{ 931{
875 952
876struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
878 955
879int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
880 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
881static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
882{ 1004{
883 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
884 w->call (*w); 1006 w->call (*w);
885} 1007}
886 1008
887void 1009void
888iw::alloc () 1010iw::alloc ()
889{ 1011{
890 pe = GEventAPI->new_idle (0, 0); 1012 pe = GEventAPI->new_idle (0, 0);
891 1013
1014 WaREENTRANT_off (pe);
892 pe->base.callback = (void *)iw_dispatch; 1015 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this; 1016 pe->base.ext_data = (void *)this;
894} 1017}
895 1018
896static void iow_dispatch (pe_event *ev) 1019static void iow_dispatch (pe_event *ev)
902void 1025void
903iow::alloc () 1026iow::alloc ()
904{ 1027{
905 pe = GEventAPI->new_io (0, 0); 1028 pe = GEventAPI->new_io (0, 0);
906 1029
1030 WaREENTRANT_off (pe);
907 pe->base.callback = (void *)iow_dispatch; 1031 pe->base.callback = (void *)iow_dispatch;
908 pe->base.ext_data = (void *)this; 1032 pe->base.ext_data = (void *)this;
909 1033
910 pe->fd = -1; 1034 pe->fd = -1;
911 pe->poll = 0; 1035 pe->poll = 0;
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1075
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
954 1078
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1087
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
965 1089
966BOOT: 1090BOOT:
967{ 1091{
968 _connect_to_perl ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1094
1095 _connect_to_perl ();
1096
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
974 1107
975 static const struct { 1108 static const struct {
976 const char *name; 1109 const char *name;
977 IV iv; 1110 IV iv;
978 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1114
982 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
983 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1118
985 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
986 const_iv (PLAYER) 1120
987 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
988 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
989 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
990 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
991 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
992 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
993 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
994 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
995 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
996 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
997 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
998 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
999 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1000 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1001 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1002 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1003 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1004 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1005 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1006 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1007 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1008 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1009 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1010 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1011 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1012 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1013 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1014 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR)
1043 const_iv (EXIT)
1044 const_iv (ENCOUNTER)
1045 const_iv (SHOP_FLOOR)
1046 const_iv (SHOP_MAT)
1047 const_iv (RING)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1149
1099 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1100 1151
1101 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1102 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1103 1154
1104 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1105 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1106 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1107 1162
1108 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1109 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1110 const_iv (AT_FIRE)
1111 const_iv (AT_ELECTRICITY)
1112 const_iv (AT_COLD)
1113 const_iv (AT_CONFUSION)
1114 const_iv (AT_ACID)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134
1135 const_iv (WEAP_HIT)
1136 const_iv (WEAP_SLASH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1144 1166
1145 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1148 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1149 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1150 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1151 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1152 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1154 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1155 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1156 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1157 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1158 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1159 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1160 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1161 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1162 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1165 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1166 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1167 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1168 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1169 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1170 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244 1193
1245 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1246 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1247 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1248 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1262 1199
1263 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1264 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF)
1271 1202
1272 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1273 const_iv (UPD_SP_GRACE)
1274 const_iv (UPD_SP_DAMAGE)
1275 1204
1276 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1277 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED)
1281 const_iv (F_DAMNED)
1282 const_iv (F_OPEN)
1283 const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1285 1208
1286 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1210
1290 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1213
1299 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1215
1304 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1218
1311 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1221
1317 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1223
1320 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1228
1335 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1231
1341 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1382 1243
1383 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1250
1408 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1252
1411 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1260
1438 const_iv (MAP_FLUSH) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1262
1444 const_iv (MAP_IN_MEMORY) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1265
1449 const_iv (KLASS_ATTACHABLE) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1267
1456 const_iv (CS_QUERY_YESNO) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459
1460 const_iv (ST_DEAD)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1269
1465 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468 1271
1469 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1273
1473 // random map generator 1274 // random map generator
1474 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1277
1482 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1281
1492 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X)
1495 const_iv (SYMMETRY_Y)
1496 const_iv (SYMMETRY_XY)
1497 }; 1284 };
1498 1285
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1288
1526 1313
1527void _global_reattach () 1314void _global_reattach ()
1528 CODE: 1315 CODE:
1529{ 1316{
1530 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1318 for_all_clients (ns)
1532 (*i)->reattach (); 1319 ns->reattach ();
1533 1320
1534 for_all_players (pl) 1321 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1322 op->reattach ();
1543} 1323}
1544 1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1545NV floor (NV x) 1329NV floor (NV x)
1546 1330
1547NV ceil (NV x) 1331NV ceil (NV x)
1332
1333NV rndm (...)
1334 CODE:
1335 switch (items)
1336 {
1337 case 0: RETVAL = rndm (); break;
1338 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1339 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1340 default: croak ("cf::rndm requires none, one or two parameters."); break;
1341 }
1342 OUTPUT:
1343 RETVAL
1548 1344
1549void server_tick () 1345void server_tick ()
1550 CODE: 1346 CODE:
1551 runtime = SvNVx (sv_runtime); 1347 runtime = SvNVx (sv_runtime);
1552 server_tick (); 1348 server_tick ();
1553 1349
1554void 1350void
1555LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1556 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1558 1354
1559char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1561 1357
1562char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1564 1360
1565const char * 1361const_octet_string
1566get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1567 PROTOTYPE: $ 1363 PROTOTYPE: $
1568 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1569 CODE: 1365 CODE:
1570 RETVAL = create_pathname (path); 1366 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL 1367 OUTPUT: RETVAL
1573void 1369void
1574sub_generation_inc () 1370sub_generation_inc ()
1575 CODE: 1371 CODE:
1576 PL_sub_generation++; 1372 PL_sub_generation++;
1577 1373
1578char * 1374const_octet_string
1579mapdir () 1375mapdir ()
1580 PROTOTYPE: 1376 PROTOTYPE:
1581 ALIAS: 1377 ALIAS:
1582 mapdir = 0 1378 mapdir = 0
1583 uniquedir = 1 1379 uniquedir = 1
1599 } 1395 }
1600 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1601 1397
1602void abort () 1398void abort ()
1603 1399
1400void fork_abort (octet_string cause = "cf::fork_abort")
1401
1402void cleanup (octet_string cause, bool make_core = false)
1403
1604void emergency_save () 1404void emergency_save ()
1605 1405
1606void _exit (int status = 0) 1406void _exit (int status = EXIT_SUCCESS)
1607 1407
1408UV sv_2watcher (SV *w)
1409 CODE:
1410 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1411 OUTPUT:
1412 RETVAL
1413
1414#if _POSIX_MEMLOCK
1415
1416int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1417
1418int munlockall ()
1419
1420#endif
1421
1608int find_animation (char *text) 1422int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1423 PROTOTYPE: $
1610 1424
1611int random_roll (int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1612 1426
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1428
1615int 1429int
1616exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1617 CODE: 1431 CODE:
1618{ 1432{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1464 else
1651 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1653 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1471bool
1472load_archetype_file (octet_string filename)
1473
1654MODULE = cf PACKAGE = cf::attachable 1474MODULE = cf PACKAGE = cf::attachable
1655 1475
1656int 1476int
1657valid (SV *obj) 1477valid (SV *obj)
1658 CODE: 1478 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1479 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1480 OUTPUT:
1661 RETVAL 1481 RETVAL
1662 1482
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1483void
1667#destroy (attachable *at) 1484debug_trace (attachable *obj, bool on = true)
1485 CODE:
1486 obj->flags &= ~attachable::F_DEBUG_TRACE;
1487 if (on)
1488 obj->flags |= attachable::F_DEBUG_TRACE;
1489
1490int mortals_size ()
1491 CODE:
1492 RETVAL = attachable::mortals.size ();
1493 OUTPUT: RETVAL
1494
1495#object *mortals (U32 index)
1496# CODE:
1497# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1498# OUTPUT: RETVAL
1499
1500INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1668 1501
1669MODULE = cf PACKAGE = cf::global 1502MODULE = cf PACKAGE = cf::global
1670 1503
1671int invoke (SV *klass, int event, ...) 1504int invoke (SV *klass, int event, ...)
1672 CODE: 1505 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1509 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1510 OUTPUT: RETVAL
1678 1511
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1512MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1513
1681INCLUDE: $PERL genacc object ../include/object.h | 1514INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1515
1683int invoke (object *op, int event, ...) 1516int invoke (object *op, int event, ...)
1684 CODE: 1517 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1518 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1519 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1521 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1522 OUTPUT: RETVAL
1690 1523
1691SV *registry (object *op) 1524SV *registry (object *op)
1692 1525
1693void mortals () 1526int objects_size ()
1694 PPCODE: 1527 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1528 RETVAL = objects.size ();
1529 OUTPUT: RETVAL
1530
1531object *objects (U32 index)
1532 CODE:
1533 RETVAL = index < objects.size () ? objects [index] : 0;
1534 OUTPUT: RETVAL
1535
1536int actives_size ()
1537 CODE:
1538 RETVAL = actives.size ();
1539 OUTPUT: RETVAL
1540
1541object *actives (U32 index)
1542 CODE:
1543 RETVAL = index < actives.size () ? actives [index] : 0;
1702 OUTPUT: RETVAL 1544 OUTPUT: RETVAL
1703 1545
1704# missing properties 1546# missing properties
1705 1547
1706object *head (object *op) 1548object *head (object *op)
1707 PROTOTYPE: $ 1549 PROTOTYPE: $
1708 CODE: 1550 CODE:
1709 RETVAL = op->head ? op->head : op; 1551 RETVAL = op->head_ ();
1710 OUTPUT: RETVAL 1552 OUTPUT: RETVAL
1711 1553
1712int is_head (object *op) 1554int is_head (object *op)
1713 PROTOTYPE: $ 1555 PROTOTYPE: $
1714 CODE: 1556 CODE:
1715 RETVAL = !op->head; 1557 RETVAL = op->head_ () == op;
1716 OUTPUT: RETVAL 1558 OUTPUT: RETVAL
1717 1559
1718void 1560void
1719inv (object *obj) 1561inv (object *obj)
1720 PROTOTYPE: $ 1562 PROTOTYPE: $
1728void 1570void
1729set_animation (object *op, int idx) 1571set_animation (object *op, int idx)
1730 CODE: 1572 CODE:
1731 SET_ANIMATION (op, idx); 1573 SET_ANIMATION (op, idx);
1732 1574
1575int
1576num_animations (object *op)
1577 CODE:
1578 RETVAL = NUM_ANIMATIONS (op);
1579 OUTPUT: RETVAL
1580
1733object *find_best_object_match (object *op, const char *match) 1581object *find_best_object_match (object *op, utf8_string match)
1734 1582
1735object *find_marked_object (object *op) 1583object *find_marked_object (object *op)
1736 1584
1737int need_identify (object *obj); 1585int need_identify (object *obj);
1738 1586
1739int apply_shop_mat (object *shop_mat, object *op); 1587int apply_shop_mat (object *shop_mat, object *op);
1588
1589int move_player (object *op, int dir)
1590 CODE:
1591 RETVAL = move_player (op, dir);
1592 OUTPUT:
1593 RETVAL
1740 1594
1741int move (object *op, int dir, object *originator = op) 1595int move (object *op, int dir, object *originator = op)
1742 CODE: 1596 CODE:
1743 RETVAL = move_ob (op, dir, originator); 1597 RETVAL = move_ob (op, dir, originator);
1744 OUTPUT: 1598 OUTPUT:
1750 1604
1751void apply_below (object *op) 1605void apply_below (object *op)
1752 CODE: 1606 CODE:
1753 player_apply_below (op); 1607 player_apply_below (op);
1754 1608
1609int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1610
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1611object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1756 1612
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1613int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758 1614
1759int cf_object_change_map (object *op, int x, int y, maptile *map) 1615int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1616
1780 RETVAL = pay_for_amount (amount, op); 1636 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1637 OUTPUT: RETVAL
1782 1638
1783void pay_player (object *op, uint64 amount) 1639void pay_player (object *op, uint64 amount)
1784 1640
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1641val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1642
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1643int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1644
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1645void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1646 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1647 do_learn_spell (op, sp, special_prayer);
1792 1648
1793void forget_spell (object *op, object *sp) 1649void forget_spell (object *op, object *sp)
1794 CODE: 1650 CODE:
1795 do_forget_spell (op, query_name (sp)); 1651 do_forget_spell (op, query_name (sp));
1796 1652
1797object *check_for_spell (object *op, char *spellname) 1653object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1654 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1655 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1801 1657
1802int query_money (object *op) 1658int query_money (object *op)
1811 1667
1812void drop (object *who, object *op) 1668void drop (object *who, object *op)
1813 1669
1814void pick_up (object *who, object *op) 1670void pick_up (object *who, object *op)
1815 1671
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y) 1672int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 1673
1822void update_object (object *op, int action) 1674void update_object (object *op, int action)
1823 1675
1824object *cf_create_object_by_name (const char *name) 1676object *cf_create_object_by_name (utf8_string name)
1825 1677
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1678void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1679
1828void player_lvl_adj (object *who, object *skill = 0) 1680void player_lvl_adj (object *who, object *skill = 0)
1829 1681
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1682int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1683
1845object *cf_insert_ob_in_ob (object *ob, object *where) 1697object *cf_insert_ob_in_ob (object *ob, object *where)
1846 1698
1847# no clean way to get an object from an archetype - stupid idiotic 1699# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1700# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 1701
1850object *new (const char *archetype = 0) 1702object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 1703 PROTOTYPE: ;$
1852 CODE: 1704 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1705 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1854 OUTPUT: 1706 OUTPUT:
1855 RETVAL 1707 RETVAL
1860{ 1712{
1861 int unused_type; 1713 int unused_type;
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1714 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 1715}
1864 1716
1865# syntatic sugar for easier use in event callbacks.
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871
1872player *contr (object *op) 1717player *contr (object *op)
1873 CODE: 1718 CODE:
1874 RETVAL = op->contr; 1719 RETVAL = op->contr;
1875 OUTPUT: RETVAL 1720 OUTPUT: RETVAL
1876 1721
1877const char *get_ob_key_value (object *op, const char *key) 1722const_utf8_string get_ob_key_value (object *op, utf8_string key)
1878 1723
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1724bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 1725
1881object *get_nearest_player (object *ob) 1726object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 1727 ALIAS: nearest_player = 0
1883 PREINIT: 1728 PREINIT:
1884 extern object *get_nearest_player (object *); 1729 extern object *get_nearest_player (object *);
1900bool on_same_map_as (object *ob, object *other) 1745bool on_same_map_as (object *ob, object *other)
1901 CODE: 1746 CODE:
1902 RETVAL = on_same_map (ob, other); 1747 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1904 1749
1905const char * 1750const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 1751base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 1752 CODE:
1908 RETVAL = query_base_name (op, plural); 1753 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 1754 OUTPUT: RETVAL
1910 1755
1917 RETVAL = op->contr; 1762 RETVAL = op->contr;
1918 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1919 1764
1920void check_score (object *op) 1765void check_score (object *op)
1921 1766
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1767void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 1768 CODE:
1924 new_draw_info (flags, 0, op, txt); 1769 new_draw_info (flags, 0, op, txt);
1925 1770
1926object *cf_player_send_inventory (object *op) 1771object *cf_player_send_inventory (object *op)
1927 1772
1928char *cf_player_get_ip (object *op) 1773octet_string cf_player_get_ip (object *op)
1929 ALIAS: ip = 0 1774 ALIAS: ip = 0
1930 1775
1931object *cf_player_get_marked_item (object *op) 1776object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0 1777 ALIAS: marked_item = 0
1933 1778
1943void esrv_update_item (object *op, int what, object *item) 1788void esrv_update_item (object *op, int what, object *item)
1944 C_ARGS: what, op, item 1789 C_ARGS: what, op, item
1945 1790
1946void clear_los (object *op) 1791void clear_los (object *op)
1947 1792
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 1793int command_summon (object *op, utf8_string params)
1951 1794
1952int command_arrest (object *op, char *params) 1795int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 1796
1958 1797
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1798MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 1799
1961INCLUDE: $PERL genacc player ../include/player.h | 1800INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 1801
1963int invoke (player *pl, int event, ...) 1802int invoke (player *pl, int event, ...)
1964 CODE: 1803 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1804 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1805 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 1815 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 1816 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1817 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 1818 pl->orig_stats = pl->ob->stats;
1980 1819
1981player *cf_player_find (char *name)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir) 1820void cf_player_move (player *pl, int dir)
1985 1821
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1822void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 1823
1993bool 1824bool
1994cell_visible (player *pl, int dx, int dy) 1825cell_visible (player *pl, int dx, int dy)
1995 CODE: 1826 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1827 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2033 if (y) sv_to (y, pl->bed_y); 1864 if (y) sv_to (y, pl->bed_y);
2034 1865
2035void 1866void
2036list () 1867list ()
2037 PPCODE: 1868 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 1869 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 1870 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 1871
2063 1872
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1873MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 1874
2066int invoke (maptile *map, int event, ...) 1875int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1880 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
2073 1882
2074SV *registry (maptile *map) 1883SV *registry (maptile *map)
2075 1884
2076INCLUDE: $PERL genacc maptile ../include/map.h | 1885INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 1886
2078void 1887void
2079maptile::instantiate () 1888maptile::instantiate ()
2080 1889
2081maptile *new () 1890maptile *new ()
2082 PROTOTYPE: 1891 PROTOTYPE:
2083 CODE: 1892 CODE:
2084 RETVAL = new maptile; 1893 RETVAL = new maptile;
2085 OUTPUT: 1894 OUTPUT:
2086 RETVAL 1895 RETVAL
2087
2088void
2089maptile::destroy ()
2090 1896
2091void 1897void
2092maptile::players () 1898maptile::players ()
2093 PPCODE: 1899 PPCODE:
2094 if (GIMME_V == G_SCALAR) 1900 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 1905 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 1906 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 1907 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 1908 }
2103 1909
1910void
1911maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1912 CODE:
1913{
1914 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1915 croak ("maptile::add_underlay: palette must be arrayref");
1916
1917 palette = SvRV (palette);
1918
1919 STRLEN idxlen;
1920 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1921
1922 for (int x = 0; x < THIS->width; ++x)
1923 for (int y = 0; y < THIS->height; ++y)
1924 {
1925 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1926 if (op->flag [FLAG_IS_FLOOR])
1927 goto skip_space;
1928
1929 {
1930 int offs = offset + y * stride + x;
1931 if (IN_RANGE_EXC (offs, 0, idxlen))
1932 {
1933 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1934 {
1935 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1936 ob->flag [FLAG_NO_MAP_SAVE] = true;
1937 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1938 }
1939 }
1940 }
1941
1942 skip_space: ;
1943 }
1944}
1945
1946void
1947maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1948 CODE:
1949{
1950 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1951 croak ("maptile::set_regiondata: palette must be arrayref");
1952
1953 palette = SvRV (palette);
1954
1955 STRLEN idxlen;
1956 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1957
1958 region **regionmap = (region **)malloc (
1959 (av_len ((AV *)palette) + 1) * sizeof (region *));
1960 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1961
1962 for (int i = av_len ((AV *)palette) + 1; i--; )
1963 regionmap [i] = region::find (
1964 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1965
1966 for (int y = 0; y < THIS->height; ++y)
1967 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1968
1969 sfree (THIS->regions, THIS->size ());
1970 free (THIS->regionmap);
1971
1972 THIS->regions = regions;
1973 THIS->regionmap = regionmap;
1974}
1975
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 1976void play_sound_map (maptile *map, int x, int y, int sound_num)
2105 1977
2106int out_of_map (maptile *map, int x, int y) 1978int out_of_map (maptile *map, int x, int y)
2107 1979
2108void 1980void
2124 1996
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 1997object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny 1998 C_ARGS: str, map, nx, ny
2127 1999
2128void 2000void
2129cf_map_normalise (maptile *map, int x, int y) 2001get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2002 PPCODE:
2131{ 2003{
2132 maptile *nmap = 0; 2004 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2005 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2006 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2189 2061
2190void fix_walls (maptile *map, int x, int y) 2062void fix_walls (maptile *map, int x, int y)
2191 2063
2192void fix_walls_around (maptile *map, int x, int y) 2064void fix_walls_around (maptile *map, int x, int y)
2193 2065
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2066# worst xs function of my life
2201maptile * 2067bool
2202_create_random_map (\ 2068_create_random_map (\
2203 char *path,\ 2069 maptile *self,\
2204 char *wallstyle,\ 2070 utf8_string wallstyle,\
2205 char *wall_name,\ 2071 utf8_string wall_name,\
2206 char *floorstyle,\ 2072 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2073 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2074 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2075 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2076 utf8_string doorstyle,\
2211 char *decorstyle,\ 2077 utf8_string decorstyle,\
2212 char *origin_map,\ 2078 utf8_string origin_map,\
2213 char *final_map,\ 2079 utf8_string final_map,\
2214 char *exitstyle,\ 2080 utf8_string exitstyle,\
2215 char *this_map,\ 2081 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2082 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2083 int xsize,\
2218 int Ysize,\ 2084 int ysize,\
2219 int expand2x,\ 2085 int expand2x,\
2220 int layoutoptions1,\ 2086 int layoutoptions1,\
2221 int layoutoptions2,\ 2087 int layoutoptions2,\
2222 int layoutoptions3,\ 2088 int layoutoptions3,\
2223 int symmetry,\ 2089 int symmetry,\
2228 int dungeon_depth,\ 2094 int dungeon_depth,\
2229 int decoroptions,\ 2095 int decoroptions,\
2230 int orientation,\ 2096 int orientation,\
2231 int origin_y,\ 2097 int origin_y,\
2232 int origin_x,\ 2098 int origin_x,\
2233 int random_seed,\ 2099 U32 random_seed,\
2234 val64 total_map_hp,\ 2100 val64 total_map_hp,\
2235 int map_layout_style,\ 2101 int map_layout_style,\
2236 int treasureoptions,\ 2102 int treasureoptions,\
2237 int symmetry_used,\ 2103 int symmetry_used,\
2238 region *region\ 2104 region *region,\
2105 utf8_string custom\
2239) 2106)
2240 CODE: 2107 CODE:
2241{ 2108{
2242 random_map_params rmp; 2109 random_map_params rmp;
2243 2110
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2120 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2121
2255 rmp.origin_map = origin_map; 2122 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2123 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2124 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2125 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2126 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2127 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2128 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2129 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2130 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2131 rmp.symmetry = symmetry;
2275 rmp.total_map_hp = total_map_hp; 2142 rmp.total_map_hp = total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2143 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2144 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2145 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2146 rmp.region = region;
2147 rmp.custom = custom;
2280 2148
2281 RETVAL = generate_random_map (path, &rmp); 2149 RETVAL = self->generate_random_map (&rmp);
2282} 2150}
2283 OUTPUT: 2151 OUTPUT:
2284 RETVAL 2152 RETVAL
2285 2153
2286MODULE = cf PACKAGE = cf::arch 2154MODULE = cf PACKAGE = cf::arch
2287 2155
2288archetype *find (const char *name) 2156archetype *find (utf8_string name)
2289 CODE: 2157 CODE:
2290 RETVAL = archetype::find (name); 2158 RETVAL = archetype::find (name);
2291 OUTPUT: 2159 OUTPUT:
2292 RETVAL 2160 RETVAL
2293 2161
2295 PROTOTYPE: 2163 PROTOTYPE:
2296 CODE: 2164 CODE:
2297 RETVAL = first_archetype; 2165 RETVAL = first_archetype;
2298 OUTPUT: RETVAL 2166 OUTPUT: RETVAL
2299 2167
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2168INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2169
2302MODULE = cf PACKAGE = cf::party 2170MODULE = cf PACKAGE = cf::party
2303 2171
2304partylist *first () 2172partylist *first ()
2305 PROTOTYPE: 2173 PROTOTYPE:
2306 CODE: 2174 CODE:
2307 RETVAL = get_firstparty (); 2175 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2176 OUTPUT: RETVAL
2309 2177
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2178INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2179
2312MODULE = cf PACKAGE = cf::region 2180MODULE = cf PACKAGE = cf::region
2313 2181
2314region *first () 2182void
2315 PROTOTYPE: 2183list ()
2316 CODE: 2184 PPCODE:
2317 RETVAL = first_region; 2185 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2186 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2187
2320region *find (char *name) 2188region *find (utf8_string name)
2321 PROTOTYPE: $ 2189 PROTOTYPE: $
2322 CODE: 2190 CODE:
2323 RETVAL = get_region_by_name (name); 2191 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
2325 2193
2194region *find_fuzzy (utf8_string name)
2195 PROTOTYPE: $
2196 CODE:
2197 RETVAL = region::find_fuzzy (name);
2198 OUTPUT: RETVAL
2199
2200int specificity (region *rgn)
2201 CODE:
2202 RETVAL = 0;
2203 while (rgn = rgn->parent)
2204 RETVAL++;
2205 OUTPUT: RETVAL
2206
2326INCLUDE: $PERL genacc region ../include/map.h | 2207INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2327 2208
2328MODULE = cf PACKAGE = cf::living 2209MODULE = cf PACKAGE = cf::living
2329 2210
2330INCLUDE: $PERL genacc living ../include/living.h | 2211INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2212
2332MODULE = cf PACKAGE = cf::settings 2213MODULE = cf PACKAGE = cf::settings
2333 2214
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2215INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2216
2336MODULE = cf PACKAGE = cf::client 2217MODULE = cf PACKAGE = cf::client
2337 2218
2338INCLUDE: $PERL genacc client ../include/client.h | 2219INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2220
2340int invoke (client *ns, int event, ...) 2221int invoke (client *ns, int event, ...)
2341 CODE: 2222 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2223 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 char *buf = SvPVbyte (packet, len); 2243 char *buf = SvPVbyte (packet, len);
2363 2244
2364 THIS->send_packet (buf, len); 2245 THIS->send_packet (buf, len);
2365} 2246}
2366 2247
2367void 2248MODULE = cf PACKAGE = cf::face PREFIX = face_
2368client::destroy ()
2369 2249
2250#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2251
2252faceidx face_find (utf8_string name, faceidx defidx = 0)
2253
2254faceidx alloc (utf8_string name)
2255 CODE:
2256{
2257 do
2258 {
2259 RETVAL = faces.size ();
2260 faces.resize (RETVAL + 1);
2261 }
2262 while (!RETVAL); // crude way to leave index 0
2263
2264 faces [RETVAL].name = name;
2265 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2266
2267 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2268 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2269}
2270 OUTPUT: RETVAL
2271
2272void set (faceidx idx, int visibility, int magicmap)
2273 CODE:
2274 faceinfo *f = face_info (idx);
2275 assert (f);
2276 f->visibility = visibility;
2277 f->magicmap = magicmap;
2278
2279void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2280 CODE:
2281 faceinfo *f = face_info (idx); assert (f);
2282 f->smooth = smooth;
2283 f->smoothlevel = smoothlevel;
2284
2285void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2286 CODE:
2287{
2288 facedata *d = face_data (idx, faceset);
2289 assert (d);
2290 sv_to (data, d->data);
2291 STRLEN clen;
2292 char *cdata = SvPVbyte (chksum, clen);
2293 clen = min (CHKSUM_SIZE, clen);
2294
2295 if (memcmp (d->chksum, cdata, clen))
2296 {
2297 memcpy (d->chksum, cdata, clen);
2298
2299 // invalidate existing client face info
2300 for_all_clients (ns)
2301 if (ns->faceset == faceset)
2302 {
2303 ns->faces_sent [idx] = false;
2304 ns->force_newmap = true;
2305 }
2306 }
2307}
2308
2309void invalidate (faceidx idx)
2310 CODE:
2311 for_all_clients (ns)
2312 {
2313 ns->faces_sent [idx] = false;
2314 ns->force_newmap = true;
2315 }
2316
2317void invalidate_all ()
2318 CODE:
2319 for_all_clients (ns)
2320 {
2321 ns->faces_sent.reset ();
2322 ns->force_newmap = true;
2323 }
2324
2325MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2326
2327#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2328
2329animidx anim_find (utf8_string name)
2330 CODE:
2331 RETVAL = animation::find (name).number;
2332 OUTPUT: RETVAL
2333
2334animidx set (utf8_string name, SV *frames, int facings = 1)
2335 CODE:
2336{
2337 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2338 croak ("frames must be an arrayref");
2339
2340 AV *av = (AV *)SvRV (frames);
2341
2342 animation *anim = &animation::find (name);
2343 if (anim->number)
2344 {
2345 anim->resize (av_len (av) + 1);
2346 anim->facings = facings;
2347 }
2348 else
2349 anim = &animation::create (name, av_len (av) + 1, facings);
2350
2351 for (int i = 0; i < anim->num_animations; ++i)
2352 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2353}
2354 OUTPUT: RETVAL
2355
2356void invalidate_all ()
2357 CODE:
2358 for_all_clients (ns)
2359 ns->anims_sent.reset ();
2360

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