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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.202 by root, Sun Apr 29 00:19:39 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object object_ornull;
47typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
48 69
49#if IVSIZE >= 8 70#if IVSIZE >= 8
50 typedef IV val64; 71 typedef IV val64;
51# define newSVval64 newSViv 72# define newSVval64 newSViv
52# define SvVAL64 SvIV 73# define SvVAL64 SvIV
64 85
65double runtime; 86double runtime;
66 87
67global gbl_ev; 88global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
167 214 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
173#endif 219#endif
174 220
221 if (obj->refcnt)
222 {
175 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
176 }//D 227 }
177 else 228 else
178 { 229 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
181 delete obj; 232 delete obj;
182 } 233 }
183 } 234 }
184} 235}
185 236
209 260
210static int 261static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 263{
213 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
215 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
216 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 274 //at->refcnt_chk ();
218 return 0; 275 return 0;
219} 276}
220 277
229 if (!obj->self) 286 if (!obj->self)
230 { 287 {
231 obj->self = newHV (); 288 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 290
234 // borrow the refcnt from the object 291 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
238 297
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
240} 303}
241 304
242static void 305static void
243clearSVptr (SV *sv) 306clearSVptr (SV *sv)
244{ 307{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 361
299inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
301 364
302//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 367
306inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
307{ 369{
308 char buf[128]; 370 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
311} 373}
312 374
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 399
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 402
340template<class T> 403template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 405
343template<int N> 406template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
820} 862}
821 863
822///////////////////////////////////////////////////////////////////////////// 864/////////////////////////////////////////////////////////////////////////////
823 865
824void 866void
825maptile::emergency_save () 867cfperl_emergency_save ()
826{ 868{
827 CALL_BEGIN (0); 869 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 871 CALL_END;
830} 872}
831 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
832maptile * 883maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
834{ 885{
835 CALL_BEGIN (2); 886 CALL_BEGIN (2);
836 CALL_ARG (path); 887 CALL_ARG (path);
837 CALL_ARG (origin); 888 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 890
840 maptile *retval; 891 maptile *retval;
841 892
842 if (count) 893 if (count)
843 sv_to (POPs, retval); 894 sv_to (POPs, retval);
845 retval = 0; 896 retval = 0;
846 897
847 CALL_END; 898 CALL_END;
848 899
849 return retval; 900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
850} 930}
851 931
852void 932void
853maptile::change_all_map_light (int change) 933maptile::change_all_map_light (int change)
854{ 934{
869 CALL_ARG (exit); 949 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 951 CALL_END;
872} 952}
873 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
874///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
875 971
876struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
878 974
879int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
880 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
881static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
882{ 1023{
883 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
884 w->call (*w); 1025 w->call (*w);
885} 1026}
886 1027
887void 1028void
888iw::alloc () 1029iw::alloc ()
889{ 1030{
890 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
891 1032
1033 WaREENTRANT_off (pe);
892 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
894} 1036}
895 1037
896static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
902void 1044void
903iow::alloc () 1045iow::alloc ()
904{ 1046{
905 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
906 1048
1049 WaREENTRANT_off (pe);
907 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
908 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
909 1052
910 pe->fd = -1; 1053 pe->fd = -1;
911 pe->poll = 0; 1054 pe->poll = 0;
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1094
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
954 1097
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1106
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
965 1108
966BOOT: 1109BOOT:
967{ 1110{
968 _connect_to_perl ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1113
1114 _connect_to_perl ();
1115
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
974 1126
975 static const struct { 1127 static const struct {
976 const char *name; 1128 const char *name;
977 IV iv; 1129 IV iv;
978 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1133 const_iv (logBacktrace)
982 const_iv (llevDebug) 1134
983 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1138
985 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
986 const_iv (PLAYER) 1140
987 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
988 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
989 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
990 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
991 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
992 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
993 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
994 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
995 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
996 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
997 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
998 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
999 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1000 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1001 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1002 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1003 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1004 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1005 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1006 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1007 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1008 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1009 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1010 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1011 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1012 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1013 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1014 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR)
1043 const_iv (EXIT)
1044 const_iv (ENCOUNTER)
1045 const_iv (SHOP_FLOOR)
1046 const_iv (SHOP_MAT)
1047 const_iv (RING)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1169
1099 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1100 1171
1101 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1102 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1103 1174
1104 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1105 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1106 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1107 1182
1108 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1109 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1110 const_iv (AT_FIRE)
1111 const_iv (AT_ELECTRICITY)
1112 const_iv (AT_COLD)
1113 const_iv (AT_CONFUSION)
1114 const_iv (AT_ACID)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134
1135 const_iv (WEAP_HIT)
1136 const_iv (WEAP_SLASH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1144 1186
1145 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1148 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1149 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1150 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1151 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1152 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1154 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1155 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1156 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1157 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1158 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1159 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1160 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1161 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1162 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1165 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1166 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1167 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1168 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1169 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1170 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244 1213
1245 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1246 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1247 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1248 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1262 1219
1263 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1264 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF)
1271 1222
1272 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1273 const_iv (UPD_SP_GRACE)
1274 const_iv (UPD_SP_DAMAGE)
1275 1224
1276 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1277 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED)
1281 const_iv (F_DAMNED)
1282 const_iv (F_OPEN)
1283 const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1285 1228
1286 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1230
1290 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1233
1299 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1235
1304 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1238
1311 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1241
1317 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1243
1320 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1248
1335 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1251
1341 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1382 1263
1383 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1270
1408 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1272
1411 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1280
1438 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1282
1444 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1285
1449 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1287
1456 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1289
1460 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464
1465 const_iv (ST_CHANGE_CLASS)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1291
1473 // random map generator 1292 // random map generator
1474 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1295
1482 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1299
1492 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1302
1495 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1497 }; 1306 };
1498 1307
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1310
1526 1335
1527void _global_reattach () 1336void _global_reattach ()
1528 CODE: 1337 CODE:
1529{ 1338{
1530 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1340 for_all_clients (ns)
1532 (*i)->reattach (); 1341 ns->reattach ();
1533 1342
1534 for_all_players (pl) 1343 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1344 op->reattach ();
1543} 1345}
1544 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1545NV floor (NV x) 1393NV floor (NV x)
1546 1394
1547NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1548 1408
1549void server_tick () 1409void server_tick ()
1550 CODE: 1410 CODE:
1551 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1552 server_tick (); 1412 server_tick ();
1553 1413
1554void 1414void
1555LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1558 1421
1559char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1561 1424
1562char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1564 1427
1565const char * 1428const_octet_string
1566get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1567 PROTOTYPE: $ 1430 PROTOTYPE: $
1568 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1569 CODE: 1432 CODE:
1570 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1573void 1436void
1574sub_generation_inc () 1437sub_generation_inc ()
1575 CODE: 1438 CODE:
1576 PL_sub_generation++; 1439 PL_sub_generation++;
1577 1440
1578char * 1441const_octet_string
1579mapdir () 1442mapdir ()
1580 PROTOTYPE: 1443 PROTOTYPE:
1581 ALIAS: 1444 ALIAS:
1582 mapdir = 0 1445 mapdir = 0
1583 uniquedir = 1 1446 uniquedir = 1
1599 } 1462 }
1600 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1601 1464
1602void abort () 1465void abort ()
1603 1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1604void emergency_save () 1473void emergency_save ()
1605 1474
1606void _exit (int status = 0) 1475void _exit (int status = EXIT_SUCCESS)
1607 1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483#if _POSIX_MEMLOCK
1484
1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487int munlockall ()
1488
1489#endif
1490
1608int find_animation (char *text) 1491int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1492 PROTOTYPE: $
1610 1493
1611int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1612 1495
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1497
1615int 1498int
1616exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1617 CODE: 1500 CODE:
1618{ 1501{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1533 else
1651 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1653 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1654MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1655 1541
1656int 1542int
1657valid (SV *obj) 1543valid (SV *obj)
1658 CODE: 1544 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1546 OUTPUT:
1661 RETVAL 1547 RETVAL
1662 1548
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1549void
1667#destroy (attachable *at) 1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1668 1567
1669MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1670 1569
1671int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1672 CODE: 1571 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1678 1577
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1579
1681INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1581
1683int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1684 CODE: 1583 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1690 1589
1691SV *registry (object *op) 1590SV *registry (object *op)
1692 1591
1693void mortals () 1592int objects_size ()
1694 PPCODE: 1593 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1594 RETVAL = objects.size ();
1595 OUTPUT: RETVAL
1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1702 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1703 1611
1704# missing properties 1612# missing properties
1705 1613
1706object *head (object *op) 1614object *head (object *op)
1707 PROTOTYPE: $ 1615 PROTOTYPE: $
1708 CODE: 1616 CODE:
1709 RETVAL = op->head ? op->head : op; 1617 RETVAL = op->head_ ();
1710 OUTPUT: RETVAL 1618 OUTPUT: RETVAL
1711 1619
1712int is_head (object *op) 1620int is_head (object *op)
1713 PROTOTYPE: $ 1621 PROTOTYPE: $
1714 CODE: 1622 CODE:
1715 RETVAL = !op->head; 1623 RETVAL = op->head_ () == op;
1716 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1717 1625
1718void 1626void
1719inv (object *obj) 1627inv (object *obj)
1720 PROTOTYPE: $ 1628 PROTOTYPE: $
1728void 1636void
1729set_animation (object *op, int idx) 1637set_animation (object *op, int idx)
1730 CODE: 1638 CODE:
1731 SET_ANIMATION (op, idx); 1639 SET_ANIMATION (op, idx);
1732 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1733object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1734 1648
1735object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1736 1650
1737int need_identify (object *obj); 1651int need_identify (object *obj);
1738 1652
1739int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1740 1660
1741int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1742 CODE: 1662 CODE:
1743 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1744 OUTPUT: 1664 OUTPUT:
1750 1670
1751void apply_below (object *op) 1671void apply_below (object *op)
1752 CODE: 1672 CODE:
1753 player_apply_below (op); 1673 player_apply_below (op);
1754 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1756 1678
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758 1680
1759int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1682
1780 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1782 1704
1783void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1784 1706
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1708
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1710
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1712 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1792 1714
1793void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1794 CODE: 1716 CODE:
1795 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1796 1718
1797object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1720 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1801 1723
1802int query_money (object *op) 1724int query_money (object *op)
1811 1733
1812void drop (object *who, object *op) 1734void drop (object *who, object *op)
1813 1735
1814void pick_up (object *who, object *op) 1736void pick_up (object *who, object *op)
1815 1737
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 1739
1822void update_object (object *op, int action) 1740void update_object (object *op, int action)
1823 1741
1824object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1825 1743
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1745
1828void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1829 1747
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1749
1845object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1846 1764
1847# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 1767
1850object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1852 CODE: 1770 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1854 OUTPUT: 1772 OUTPUT:
1855 RETVAL 1773 RETVAL
1860{ 1778{
1861 int unused_type; 1779 int unused_type;
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 1781}
1864 1782
1865# syntatic sugar for easier use in event callbacks.
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871
1872player *contr (object *op) 1783player *contr (object *op)
1873 CODE: 1784 CODE:
1874 RETVAL = op->contr; 1785 RETVAL = op->contr;
1875 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1876 1787
1877const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1878 1789
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 1791
1881object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1883 PREINIT: 1794 PREINIT:
1884 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1900bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1901 CODE: 1812 CODE:
1902 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1904 1815
1905const char * 1816const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 1818 CODE:
1908 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1910 1821
1917 RETVAL = op->contr; 1828 RETVAL = op->contr;
1918 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1919 1830
1920void check_score (object *op) 1831void check_score (object *op)
1921 1832
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 1834 CODE:
1924 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
1925 1836
1926object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1927 1838
1928char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1929 ALIAS: ip = 0 1840 ALIAS: ip = 0
1930 1841
1931object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1933 1844
1943void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
1944 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
1945 1856
1946void clear_los (object *op) 1857void clear_los (object *op)
1947 1858
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
1951 1860
1952int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 1862
1958 1863
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 1865
1961INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 1867
1963int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
1964 CODE: 1869 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
1980 1885
1981player *cf_player_find (char *name)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
1985 1887
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 1889
1993bool 1890bool
1994cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
1995 CODE: 1892 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2033 if (y) sv_to (y, pl->bed_y); 1930 if (y) sv_to (y, pl->bed_y);
2034 1931
2035void 1932void
2036list () 1933list ()
2037 PPCODE: 1934 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 1935 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 1936 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 1937
2063 1938
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1939MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 1940
2066int invoke (maptile *map, int event, ...) 1941int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2073 1948
2074SV *registry (maptile *map) 1949SV *registry (maptile *map)
2075 1950
2076INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 1952
2078void 1953void
2079maptile::instantiate () 1954maptile::instantiate ()
2080 1955
2081maptile *new () 1956maptile *new ()
2082 PROTOTYPE: 1957 PROTOTYPE:
2083 CODE: 1958 CODE:
2084 RETVAL = new maptile; 1959 RETVAL = new maptile;
2085 OUTPUT: 1960 OUTPUT:
2086 RETVAL 1961 RETVAL
2087
2088void
2089maptile::destroy ()
2090 1962
2091void 1963void
2092maptile::players () 1964maptile::players ()
2093 PPCODE: 1965 PPCODE:
2094 if (GIMME_V == G_SCALAR) 1966 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 1971 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 1974 }
2103 1975
1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 ob->create_treasure (ob->randomitems);
2008 ob->randomitems = 0;
2009 }
2010 }
2011 }
2012 }
2013
2014 skip_space: ;
2015 }
2016}
2017
2018void
2019maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2020 CODE:
2021{
2022 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2023 croak ("maptile::set_regiondata: palette must be arrayref");
2024
2025 palette = SvRV (palette);
2026
2027 STRLEN idxlen;
2028 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2029
2030 region **regionmap = (region **)malloc (
2031 (av_len ((AV *)palette) + 1) * sizeof (region *));
2032 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2033
2034 for (int i = av_len ((AV *)palette) + 1; i--; )
2035 regionmap [i] = region::find (
2036 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2037
2038 for (int y = 0; y < THIS->height; ++y)
2039 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2040
2041 sfree (THIS->regions, THIS->size ());
2042 free (THIS->regionmap);
2043
2044 THIS->regions = regions;
2045 THIS->regionmap = regionmap;
2046}
2047
2048void
2049maptile::create_region_treasure ()
2050 CODE:
2051{
2052 object *op = object::create ();
2053 op->type = FLOOR;
2054 op->map = THIS;
2055
2056 for (int x = 0; x < THIS->width; ++x)
2057 for (int y = 0; y < THIS->height; ++y)
2058 {
2059 region *rgn = THIS->region (x, y);
2060
2061 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2062 if (rgn->treasure && rndm () < rgn->treasure_density)
2063 {
2064 op->x = x;
2065 op->y = y;
2066 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2067 }
2068 }
2069
2070 op->destroy ();
2071}
2072
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2073void play_sound_map (maptile *map, int x, int y, int sound_num)
2105 2074
2106int out_of_map (maptile *map, int x, int y) 2075int out_of_map (maptile *map, int x, int y)
2107 2076
2108void 2077void
2124 2093
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2094object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny 2095 C_ARGS: str, map, nx, ny
2127 2096
2128void 2097void
2129cf_map_normalise (maptile *map, int x, int y) 2098get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2099 PPCODE:
2131{ 2100{
2132 maptile *nmap = 0; 2101 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2102 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2103 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2189 2158
2190void fix_walls (maptile *map, int x, int y) 2159void fix_walls (maptile *map, int x, int y)
2191 2160
2192void fix_walls_around (maptile *map, int x, int y) 2161void fix_walls_around (maptile *map, int x, int y)
2193 2162
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2163# worst xs function of my life
2201maptile * 2164bool
2202_create_random_map (\ 2165_create_random_map (\
2203 char *path,\ 2166 maptile *self,\
2204 char *wallstyle,\ 2167 utf8_string wallstyle,\
2205 char *wall_name,\ 2168 utf8_string wall_name,\
2206 char *floorstyle,\ 2169 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2170 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2171 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2172 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2173 utf8_string doorstyle,\
2211 char *decorstyle,\ 2174 utf8_string decorstyle,\
2212 char *origin_map,\ 2175 utf8_string origin_map,\
2213 char *final_map,\ 2176 utf8_string final_map,\
2214 char *exitstyle,\ 2177 utf8_string exitstyle,\
2215 char *this_map,\ 2178 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2179 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2180 int xsize,\
2218 int Ysize,\ 2181 int ysize,\
2219 int expand2x,\ 2182 int expand2x,\
2220 int layoutoptions1,\ 2183 int layoutoptions1,\
2221 int layoutoptions2,\ 2184 int layoutoptions2,\
2222 int layoutoptions3,\ 2185 int layoutoptions3,\
2223 int symmetry,\ 2186 int symmetry,\
2228 int dungeon_depth,\ 2191 int dungeon_depth,\
2229 int decoroptions,\ 2192 int decoroptions,\
2230 int orientation,\ 2193 int orientation,\
2231 int origin_y,\ 2194 int origin_y,\
2232 int origin_x,\ 2195 int origin_x,\
2233 int random_seed,\ 2196 U32 random_seed,\
2234 val64 total_map_hp,\ 2197 val64 total_map_hp,\
2235 int map_layout_style,\ 2198 int map_layout_style,\
2236 int treasureoptions,\ 2199 int treasureoptions,\
2237 int symmetry_used,\ 2200 int symmetry_used,\
2238 region *region\ 2201 region *region,\
2202 utf8_string custom\
2239) 2203)
2240 CODE: 2204 CODE:
2241{ 2205{
2242 random_map_params rmp; 2206 random_map_params rmp;
2243 2207
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2217 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2218
2255 rmp.origin_map = origin_map; 2219 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2220 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2221 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2222 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2223 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2224 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2225 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2226 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2227 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2228 rmp.symmetry = symmetry;
2275 rmp.total_map_hp = total_map_hp; 2239 rmp.total_map_hp = total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2240 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2241 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2242 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2243 rmp.region = region;
2244 rmp.custom = custom;
2280 2245
2281 RETVAL = generate_random_map (path, &rmp); 2246 RETVAL = self->generate_random_map (&rmp);
2282} 2247}
2283 OUTPUT: 2248 OUTPUT:
2284 RETVAL 2249 RETVAL
2285 2250
2286MODULE = cf PACKAGE = cf::arch 2251MODULE = cf PACKAGE = cf::arch
2287 2252
2288archetype *find (const char *name) 2253archetype *find (utf8_string name)
2289 CODE: 2254 CODE:
2290 RETVAL = archetype::find (name); 2255 RETVAL = archetype::find (name);
2291 OUTPUT: 2256 OUTPUT:
2292 RETVAL 2257 RETVAL
2293 2258
2295 PROTOTYPE: 2260 PROTOTYPE:
2296 CODE: 2261 CODE:
2297 RETVAL = first_archetype; 2262 RETVAL = first_archetype;
2298 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2299 2264
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2265INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2266
2302MODULE = cf PACKAGE = cf::party 2267MODULE = cf PACKAGE = cf::party
2303 2268
2304partylist *first () 2269partylist *first ()
2305 PROTOTYPE: 2270 PROTOTYPE:
2306 CODE: 2271 CODE:
2307 RETVAL = get_firstparty (); 2272 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2273 OUTPUT: RETVAL
2309 2274
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2275INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2276
2312MODULE = cf PACKAGE = cf::region 2277MODULE = cf PACKAGE = cf::region
2313 2278
2314region *first () 2279void
2315 PROTOTYPE: 2280list ()
2316 CODE: 2281 PPCODE:
2317 RETVAL = first_region; 2282 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2283 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2284
2320region *find (char *name) 2285region *find (utf8_string name)
2321 PROTOTYPE: $ 2286 PROTOTYPE: $
2322 CODE: 2287 CODE:
2323 RETVAL = get_region_by_name (name); 2288 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
2325 2290
2291region *find_fuzzy (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find_fuzzy (name);
2295 OUTPUT: RETVAL
2296
2297int specificity (region *rgn)
2298 CODE:
2299 RETVAL = 0;
2300 while (rgn = rgn->parent)
2301 RETVAL++;
2302 OUTPUT: RETVAL
2303
2326INCLUDE: $PERL genacc region ../include/map.h | 2304INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2305
2328MODULE = cf PACKAGE = cf::living 2306MODULE = cf PACKAGE = cf::living
2329 2307
2330INCLUDE: $PERL genacc living ../include/living.h | 2308INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2309
2332MODULE = cf PACKAGE = cf::settings 2310MODULE = cf PACKAGE = cf::settings
2333 2311
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2312INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2313
2336MODULE = cf PACKAGE = cf::client 2314MODULE = cf PACKAGE = cf::client
2337 2315
2338INCLUDE: $PERL genacc client ../include/client.h | 2316INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2317
2340int invoke (client *ns, int event, ...) 2318int invoke (client *ns, int event, ...)
2341 CODE: 2319 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2320 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 char *buf = SvPVbyte (packet, len); 2340 char *buf = SvPVbyte (packet, len);
2363 2341
2364 THIS->send_packet (buf, len); 2342 THIS->send_packet (buf, len);
2365} 2343}
2366 2344
2367void 2345MODULE = cf PACKAGE = cf::face PREFIX = face_
2368client::destroy ()
2369 2346
2347#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2348
2349faceidx face_find (utf8_string name, faceidx defidx = 0)
2350
2351faceidx alloc (utf8_string name)
2352 CODE:
2353{
2354 do
2355 {
2356 RETVAL = faces.size ();
2357 faces.resize (RETVAL + 1);
2358 }
2359 while (!RETVAL); // crude way to leave index 0
2360
2361 faces [RETVAL].name = name;
2362 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2363
2364 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2365 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2366}
2367 OUTPUT: RETVAL
2368
2369void set (faceidx idx, int visibility, int magicmap)
2370 CODE:
2371 faceinfo *f = face_info (idx);
2372 assert (f);
2373 f->visibility = visibility;
2374 f->magicmap = magicmap;
2375
2376void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2377 CODE:
2378 faceinfo *f = face_info (idx); assert (f);
2379 f->smooth = smooth;
2380 f->smoothlevel = smoothlevel;
2381
2382void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2383 CODE:
2384{
2385 facedata *d = face_data (idx, faceset);
2386 assert (d);
2387 sv_to (data, d->data);
2388 STRLEN clen;
2389 char *cdata = SvPVbyte (chksum, clen);
2390 clen = min (CHKSUM_SIZE, clen);
2391
2392 if (memcmp (d->chksum, cdata, clen))
2393 {
2394 memcpy (d->chksum, cdata, clen);
2395
2396 // invalidate existing client face info
2397 for_all_clients (ns)
2398 if (ns->faceset == faceset)
2399 {
2400 ns->faces_sent [idx] = false;
2401 ns->force_newmap = true;
2402 }
2403 }
2404}
2405
2406void invalidate (faceidx idx)
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent [idx] = false;
2411 ns->force_newmap = true;
2412 }
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 {
2418 ns->faces_sent.reset ();
2419 ns->force_newmap = true;
2420 }
2421
2422MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2423
2424#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2425
2426animidx anim_find (utf8_string name)
2427 CODE:
2428 RETVAL = animation::find (name).number;
2429 OUTPUT: RETVAL
2430
2431animidx set (utf8_string name, SV *frames, int facings = 1)
2432 CODE:
2433{
2434 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2435 croak ("frames must be an arrayref");
2436
2437 AV *av = (AV *)SvRV (frames);
2438
2439 animation *anim = &animation::find (name);
2440 if (anim->number)
2441 {
2442 anim->resize (av_len (av) + 1);
2443 anim->facings = facings;
2444 }
2445 else
2446 anim = &animation::create (name, av_len (av) + 1, facings);
2447
2448 for (int i = 0; i < anim->num_animations; ++i)
2449 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2450}
2451 OUTPUT: RETVAL
2452
2453void invalidate_all ()
2454 CODE:
2455 for_all_clients (ns)
2456 ns->anims_sent.reset ();
2457

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