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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.211 by root, Sat May 19 11:19:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
64 83
65double runtime; 84double runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
164 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
165 213
166 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
167 215 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 216 {
170#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
173#endif 220#endif
174 221
222 if (obj->refcnt)
223 {
175 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
176 }//D 228 }
177 else 229 else
178 { 230 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
181 delete obj; 233 delete obj;
182 } 234 }
183 } 235 }
184} 236}
185 237
209 261
210static int 262static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 264{
213 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
215 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
216 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 275 //at->refcnt_chk ();
218 return 0; 276 return 0;
219} 277}
220 278
229 if (!obj->self) 287 if (!obj->self)
230 { 288 {
231 obj->self = newHV (); 289 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 291
234 // borrow the refcnt from the object 292 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
238 298
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
240} 304}
241 305
242static void 306static void
243clearSVptr (SV *sv) 307clearSVptr (SV *sv)
244{ 308{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 362
299inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
301 365
302//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 368
306inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
307{ 370{
308 char buf[128]; 371 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
311} 374}
312 375
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 400
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 403
340template<class T> 404template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 406
343template<int N> 407template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 409
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
676} 718}
677 719
678void 720void
679global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 722{
681 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
682} 724}
683 725
684void 726void
685object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 728{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 730 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 732
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 735 }
694 736
730{ 772{
731 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
733} 775}
734 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
735bool 827bool
736attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
737{ 829{
738 data_type dt; 830 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 831
743 // callback call ordering should be: 832 // callback call ordering should be:
744 // 1. per-object callback 833 // 1. per-object callback
745 // 2. per-class object 834 // 2. per-class object
746 // 3. per-type callback 835 // 3. per-type callback
820} 909}
821 910
822///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
823 912
824void 913void
825maptile::emergency_save () 914cfperl_emergency_save ()
826{ 915{
827 CALL_BEGIN (0); 916 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 918 CALL_END;
830} 919}
831 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
832maptile * 930maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
834{ 932{
835 CALL_BEGIN (2); 933 CALL_BEGIN (2);
836 CALL_ARG (path); 934 CALL_ARG (path);
837 CALL_ARG (origin); 935 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 937
840 maptile *retval; 938 maptile *retval;
841 939
842 if (count) 940 if (count)
843 sv_to (POPs, retval); 941 sv_to (POPs, retval);
845 retval = 0; 943 retval = 0;
846 944
847 CALL_END; 945 CALL_END;
848 946
849 return retval; 947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
957
958 maptile *retval;
959
960 if (count)
961 sv_to (POPs, retval);
962 else
963 retval = 0;
964
965 CALL_END;
966
967 return retval;
968}
969
970void
971maptile::do_load_sync ()
972{
973 CALL_BEGIN (1);
974 CALL_ARG (this);
975 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
976 CALL_END;
850} 977}
851 978
852void 979void
853maptile::change_all_map_light (int change) 980maptile::change_all_map_light (int change)
854{ 981{
869 CALL_ARG (exit); 996 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 998 CALL_END;
872} 999}
873 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
874///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
875 1018
876struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
878 1021
879int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
880 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
881static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
882{ 1070{
883 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
884 w->call (*w); 1072 w->call (*w);
885} 1073}
886 1074
887void 1075void
888iw::alloc () 1076iw::alloc ()
889{ 1077{
890 pe = GEventAPI->new_idle (0, 0); 1078 pe = GEventAPI->new_idle (0, 0);
891 1079
1080 WaREENTRANT_off (pe);
892 pe->base.callback = (void *)iw_dispatch; 1081 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this; 1082 pe->base.ext_data = (void *)this;
894} 1083}
895 1084
896static void iow_dispatch (pe_event *ev) 1085static void iow_dispatch (pe_event *ev)
902void 1091void
903iow::alloc () 1092iow::alloc ()
904{ 1093{
905 pe = GEventAPI->new_io (0, 0); 1094 pe = GEventAPI->new_io (0, 0);
906 1095
1096 WaREENTRANT_off (pe);
907 pe->base.callback = (void *)iow_dispatch; 1097 pe->base.callback = (void *)iow_dispatch;
908 pe->base.ext_data = (void *)this; 1098 pe->base.ext_data = (void *)this;
909 1099
910 pe->fd = -1; 1100 pe->fd = -1;
911 pe->poll = 0; 1101 pe->poll = 0;
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1141
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
954 1144
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1153
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
965 1155
966BOOT: 1156BOOT:
967{ 1157{
968 _connect_to_perl ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1160
1161 _connect_to_perl ();
1162
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
974 1173
975 static const struct { 1174 static const struct {
976 const char *name; 1175 const char *name;
977 IV iv; 1176 IV iv;
978 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1180 const_iv (logBacktrace)
982 const_iv (llevDebug) 1181
983 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1185
985 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
986 const_iv (PLAYER) 1187
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK)
995 const_iv (ARROW)
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1194
1099 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1223
1101 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1225
1104 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1228
1108 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1236
1135 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1144 1240
1145 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1148 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1149 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1150 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1151 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1152 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1154 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1155 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1156 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1157 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1158 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1159 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1160 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1161 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1162 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1165 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1166 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1167 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1168 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1169 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1170 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244 1267
1245 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1246 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1247 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1248 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1262 1273
1263 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1264 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF)
1271 1276
1272 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1273 const_iv (UPD_SP_GRACE)
1274 const_iv (UPD_SP_DAMAGE)
1275 1278
1276 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1277 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED)
1281 const_iv (F_DAMNED)
1282 const_iv (F_OPEN)
1283 const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1285 1282
1286 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1284
1290 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1287
1299 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1289
1304 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1292
1311 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1295
1317 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1297
1320 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1302
1335 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1305
1341 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1382 1317
1383 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1324
1408 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1326
1411 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1334
1438 const_iv (MAP_FLUSH) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1336
1444 const_iv (MAP_IN_MEMORY) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1339
1449 const_iv (KLASS_ATTACHABLE) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1341
1456 const_iv (CS_QUERY_YESNO) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1343
1460 const_iv (ST_DEAD) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464
1465 const_iv (ST_CHANGE_CLASS)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1345
1473 // random map generator 1346 // random map generator
1474 const_iv (LAYOUT_NONE) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1349
1482 const_iv (RMOPT_RANDOM) 1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1353
1492 const_iv (SYMMETRY_RANDOM) 1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1356
1495 const_iv (SYMMETRY_Y) 1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1359 const_iv (GT_MINIMAL)
1497 }; 1360 };
1498 1361
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1364
1522 } 1385 }
1523} 1386}
1524 1387
1525void _connect_to_perl () 1388void _connect_to_perl ()
1526 1389
1390void _recalc_want ()
1391
1527void _global_reattach () 1392void _global_reattach ()
1528 CODE: 1393 CODE:
1529{ 1394{
1530 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1396 for_all_clients (ns)
1532 (*i)->reattach (); 1397 ns->reattach ();
1533 1398
1534 for_all_players (pl) 1399 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1400 op->reattach ();
1543} 1401}
1544 1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1447}
1448
1545NV floor (NV x) 1449NV floor (NV x)
1546 1450
1547NV ceil (NV x) 1451NV ceil (NV x)
1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1548 1480
1549void server_tick () 1481void server_tick ()
1550 CODE: 1482 CODE:
1551 runtime = SvNVx (sv_runtime); 1483 runtime = SvNVx (sv_runtime);
1552 server_tick (); 1484 server_tick ();
1553 1485
1554void 1486void
1555LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1558 1493
1559char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1561 1496
1562char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1564 1499
1565const char * 1500const_octet_string
1566get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1567 PROTOTYPE: $ 1502 PROTOTYPE: $
1568 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1569 CODE: 1504 CODE:
1570 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1573void 1508void
1574sub_generation_inc () 1509sub_generation_inc ()
1575 CODE: 1510 CODE:
1576 PL_sub_generation++; 1511 PL_sub_generation++;
1577 1512
1578char * 1513const_octet_string
1579mapdir () 1514mapdir ()
1580 PROTOTYPE: 1515 PROTOTYPE:
1581 ALIAS: 1516 ALIAS:
1582 mapdir = 0 1517 mapdir = 0
1583 uniquedir = 1 1518 uniquedir = 1
1599 } 1534 }
1600 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1601 1536
1602void abort () 1537void abort ()
1603 1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1604void emergency_save () 1545void emergency_save ()
1605 1546
1606void _exit (int status = 0) 1547void _exit (int status = EXIT_SUCCESS)
1607 1548
1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1554
1555#if _POSIX_MEMLOCK
1556
1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1558
1559int munlockall ()
1560
1561#endif
1562
1608int find_animation (char *text) 1563int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1564 PROTOTYPE: $
1610 1565
1611int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1612 1567
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1569
1615int 1570int
1616exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1617 CODE: 1572 CODE:
1618{ 1573{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1605 else
1651 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1653 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1654MODULE = cf PACKAGE = cf::attachable 1612MODULE = cf PACKAGE = cf::attachable
1655 1613
1656int 1614int
1657valid (SV *obj) 1615valid (SV *obj)
1658 CODE: 1616 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1618 OUTPUT:
1661 RETVAL 1619 RETVAL
1662 1620
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1621void
1667#destroy (attachable *at) 1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1668 1639
1669MODULE = cf PACKAGE = cf::global 1640MODULE = cf PACKAGE = cf::global
1670 1641
1671int invoke (SV *klass, int event, ...) 1642int invoke (SV *klass, int event, ...)
1672 CODE: 1643 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1678 1649
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1651
1681INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1653
1683int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1684 CODE: 1655 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1690 1661
1691SV *registry (object *op) 1662SV *registry (object *op)
1692 1663
1693void mortals () 1664int objects_size ()
1694 PPCODE: 1665 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1666 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1703 1702
1704# missing properties 1703# missing properties
1705 1704
1706object *head (object *op) 1705object *head (object *op)
1707 PROTOTYPE: $ 1706 PROTOTYPE: $
1708 CODE: 1707 CODE:
1709 RETVAL = op->head ? op->head : op; 1708 RETVAL = op->head_ ();
1710 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1711 1710
1712int is_head (object *op) 1711int is_head (object *op)
1713 PROTOTYPE: $ 1712 PROTOTYPE: $
1714 CODE: 1713 CODE:
1715 RETVAL = !op->head; 1714 RETVAL = op->head_ () == op;
1716 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1717 1716
1718void 1717void
1719inv (object *obj) 1718inv (object *obj)
1720 PROTOTYPE: $ 1719 PROTOTYPE: $
1728void 1727void
1729set_animation (object *op, int idx) 1728set_animation (object *op, int idx)
1730 CODE: 1729 CODE:
1731 SET_ANIMATION (op, idx); 1730 SET_ANIMATION (op, idx);
1732 1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1733object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1734 1758
1735object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1736 1760
1737int need_identify (object *obj); 1761int need_identify (object *obj);
1738 1762
1739int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1740 1770
1741int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1742 CODE: 1772 CODE:
1743 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1744 OUTPUT: 1774 OUTPUT:
1750 1780
1751void apply_below (object *op) 1781void apply_below (object *op)
1752 CODE: 1782 CODE:
1753 player_apply_below (op); 1783 player_apply_below (op);
1754 1784
1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1786
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1756 1788
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758 1790
1759int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1792
1780 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1782 1814
1783void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1784 1816
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1818
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1820
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1822 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1792 1824
1793void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1794 CODE: 1826 CODE:
1795 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1796 1828
1797object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1830 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1801 1833
1802int query_money (object *op) 1834int query_money (object *op)
1811 1843
1812void drop (object *who, object *op) 1844void drop (object *who, object *op)
1813 1845
1814void pick_up (object *who, object *op) 1846void pick_up (object *who, object *op)
1815 1847
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 1849
1822void update_object (object *op, int action) 1850void update_object (object *op, int action)
1823 1851
1824object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1825 1853
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1855
1828void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1829 1857
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1859
1845object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1846 1874
1847# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 1877
1850object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1852 CODE: 1880 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1854 OUTPUT: 1882 OUTPUT:
1855 RETVAL 1883 RETVAL
1860{ 1888{
1861 int unused_type; 1889 int unused_type;
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 1891}
1864 1892
1865# syntatic sugar for easier use in event callbacks.
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871
1872player *contr (object *op) 1893player *contr (object *op)
1873 CODE: 1894 CODE:
1874 RETVAL = op->contr; 1895 RETVAL = op->contr;
1875 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1876 1897
1877const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1878 1899
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 1901
1881object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1883 PREINIT: 1904 PREINIT:
1884 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1900bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1901 CODE: 1922 CODE:
1902 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1904 1925
1905const char * 1926const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 1928 CODE:
1908 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1910 1931
1917 RETVAL = op->contr; 1938 RETVAL = op->contr;
1918 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1919 1940
1920void check_score (object *op) 1941void check_score (object *op)
1921 1942
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 1944 CODE:
1924 new_draw_info (flags, 0, op, txt); 1945 new_draw_info (flags, 0, op, txt);
1925
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940 1946
1941void kill_player (object *op) 1947void kill_player (object *op)
1942 1948
1943void esrv_update_item (object *op, int what, object *item) 1949void esrv_update_item (object *op, int what, object *item)
1944 C_ARGS: what, op, item 1950 C_ARGS: what, op, item
1945 1951
1946void clear_los (object *op) 1952void clear_los (object *op)
1947 1953
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 1954int command_summon (object *op, utf8_string params)
1951 1955
1952int command_arrest (object *op, char *params) 1956int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 1957
1958 1958
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 1960
1961INCLUDE: $PERL genacc player ../include/player.h | 1961INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 1962
1963int invoke (player *pl, int event, ...) 1963int invoke (player *pl, int event, ...)
1964 CODE: 1964 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 1976 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 1977 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1978 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 1979 pl->orig_stats = pl->ob->stats;
1980 1980
1981player *cf_player_find (char *name)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir) 1981void cf_player_move (player *pl, int dir)
1985 1982
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1983void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 1984
1993bool 1985bool
1994cell_visible (player *pl, int dx, int dy) 1986cell_visible (player *pl, int dx, int dy)
1995 CODE: 1987 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1988 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2033 if (y) sv_to (y, pl->bed_y); 2025 if (y) sv_to (y, pl->bed_y);
2034 2026
2035void 2027void
2036list () 2028list ()
2037 PPCODE: 2029 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2030 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2031 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2032
2063 2033
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2034MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2035
2066int invoke (maptile *map, int event, ...) 2036int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2073 2043
2074SV *registry (maptile *map) 2044SV *registry (maptile *map)
2075 2045
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2046INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2047
2078void 2048void
2079maptile::instantiate () 2049maptile::instantiate ()
2080 2050
2081maptile *new () 2051maptile *new ()
2082 PROTOTYPE: 2052 PROTOTYPE:
2083 CODE: 2053 CODE:
2084 RETVAL = new maptile; 2054 RETVAL = new maptile;
2085 OUTPUT: 2055 OUTPUT:
2086 RETVAL 2056 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2057
2091void 2058void
2092maptile::players () 2059maptile::players ()
2093 PPCODE: 2060 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2061 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2066 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2067 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2068 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2069 }
2103 2070
2071void
2072maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2073 CODE:
2074{
2075 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2076 croak ("maptile::add_underlay: palette must be arrayref");
2077
2078 palette = SvRV (palette);
2079
2080 STRLEN idxlen;
2081 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2082
2083 for (int x = 0; x < THIS->width; ++x)
2084 for (int y = 0; y < THIS->height; ++y)
2085 {
2086 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2087 if (op->flag [FLAG_IS_FLOOR])
2088 goto skip_space;
2089
2090 {
2091 int offs = offset + y * stride + x;
2092 if (IN_RANGE_EXC (offs, 0, idxlen))
2093 {
2094 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2095 {
2096 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2097 ob->flag [FLAG_NO_MAP_SAVE] = true;
2098 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2099
2100 if (ob->randomitems)
2101 {
2102 if (!ob->above)
2103 {
2104 ob->create_treasure (ob->randomitems);
2105
2106 for (object *op = ob->above; op; op = op->above)
2107 op->flag [FLAG_NO_MAP_SAVE] = true;
2108 }
2109
2110 ob->randomitems = 0;
2111 }
2112 }
2113 }
2114 }
2115
2116 skip_space: ;
2117 }
2118}
2119
2120void
2121maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2122 CODE:
2123{
2124 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2125 croak ("maptile::set_regiondata: palette must be arrayref");
2126
2127 palette = SvRV (palette);
2128
2129 STRLEN idxlen;
2130 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2131
2132 region **regionmap = (region **)malloc (
2133 (av_len ((AV *)palette) + 1) * sizeof (region *));
2134 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2135
2136 for (int i = av_len ((AV *)palette) + 1; i--; )
2137 regionmap [i] = region::find (
2138 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2139
2140 for (int y = 0; y < THIS->height; ++y)
2141 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2142
2143 sfree (THIS->regions, THIS->size ());
2144 free (THIS->regionmap);
2145
2146 THIS->regions = regions;
2147 THIS->regionmap = regionmap;
2148}
2149
2150void
2151maptile::create_region_treasure ()
2152 CODE:
2153{
2154 object *op = object::create ();
2155 op->type = FLOOR;
2156 op->map = THIS;
2157
2158 for (int x = 0; x < THIS->width; ++x)
2159 for (int y = 0; y < THIS->height; ++y)
2160 {
2161 region *rgn = THIS->region (x, y);
2162
2163 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2164 if (rgn->treasure && rndm () < rgn->treasure_density)
2165 {
2166 op->x = x;
2167 op->y = y;
2168 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2169 }
2170 }
2171
2172 op->destroy ();
2173}
2174
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2175void play_sound_map (maptile *map, int x, int y, int sound_num)
2105 2176
2106int out_of_map (maptile *map, int x, int y) 2177int out_of_map (maptile *map, int x, int y)
2107 2178
2108void 2179void
2124 2195
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2196object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny 2197 C_ARGS: str, map, nx, ny
2127 2198
2128void 2199void
2129cf_map_normalise (maptile *map, int x, int y) 2200get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2201 PPCODE:
2131{ 2202{
2132 maptile *nmap = 0; 2203 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2204 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2205 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2189 2260
2190void fix_walls (maptile *map, int x, int y) 2261void fix_walls (maptile *map, int x, int y)
2191 2262
2192void fix_walls_around (maptile *map, int x, int y) 2263void fix_walls_around (maptile *map, int x, int y)
2193 2264
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2265# worst xs function of my life
2201maptile * 2266bool
2202_create_random_map (\ 2267_create_random_map (\
2203 char *path,\ 2268 maptile *self,\
2204 char *wallstyle,\ 2269 utf8_string wallstyle,\
2205 char *wall_name,\ 2270 utf8_string wall_name,\
2206 char *floorstyle,\ 2271 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2272 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2273 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2274 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2275 utf8_string doorstyle,\
2211 char *decorstyle,\ 2276 utf8_string decorstyle,\
2212 char *origin_map,\ 2277 utf8_string origin_map,\
2213 char *final_map,\ 2278 utf8_string final_map,\
2214 char *exitstyle,\ 2279 utf8_string exitstyle,\
2215 char *this_map,\ 2280 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2281 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2282 int xsize,\
2218 int Ysize,\ 2283 int ysize,\
2219 int expand2x,\ 2284 int expand2x,\
2220 int layoutoptions1,\ 2285 int layoutoptions1,\
2221 int layoutoptions2,\ 2286 int layoutoptions2,\
2222 int layoutoptions3,\ 2287 int layoutoptions3,\
2223 int symmetry,\ 2288 int symmetry,\
2228 int dungeon_depth,\ 2293 int dungeon_depth,\
2229 int decoroptions,\ 2294 int decoroptions,\
2230 int orientation,\ 2295 int orientation,\
2231 int origin_y,\ 2296 int origin_y,\
2232 int origin_x,\ 2297 int origin_x,\
2233 int random_seed,\ 2298 U32 random_seed,\
2234 val64 total_map_hp,\ 2299 val64 total_map_hp,\
2235 int map_layout_style,\ 2300 int map_layout_style,\
2236 int treasureoptions,\ 2301 int treasureoptions,\
2237 int symmetry_used,\ 2302 int symmetry_used,\
2238 region *region\ 2303 region *region,\
2304 utf8_string custom\
2239) 2305)
2240 CODE: 2306 CODE:
2241{ 2307{
2242 random_map_params rmp; 2308 random_map_params rmp;
2243 2309
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2319 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2320
2255 rmp.origin_map = origin_map; 2321 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2322 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2323 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2324 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2325 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2326 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2327 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2328 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2329 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2330 rmp.symmetry = symmetry;
2275 rmp.total_map_hp = total_map_hp; 2341 rmp.total_map_hp = total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2342 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2343 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2344 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2345 rmp.region = region;
2346 rmp.custom = custom;
2280 2347
2281 RETVAL = generate_random_map (path, &rmp); 2348 RETVAL = self->generate_random_map (&rmp);
2282} 2349}
2283 OUTPUT: 2350 OUTPUT:
2284 RETVAL 2351 RETVAL
2285 2352
2286MODULE = cf PACKAGE = cf::arch 2353MODULE = cf PACKAGE = cf::arch
2287 2354
2288archetype *find (const char *name) 2355archetype *find (utf8_string name)
2289 CODE: 2356 CODE:
2290 RETVAL = archetype::find (name); 2357 RETVAL = archetype::find (name);
2291 OUTPUT: 2358 OUTPUT:
2292 RETVAL 2359 RETVAL
2293 2360
2295 PROTOTYPE: 2362 PROTOTYPE:
2296 CODE: 2363 CODE:
2297 RETVAL = first_archetype; 2364 RETVAL = first_archetype;
2298 OUTPUT: RETVAL 2365 OUTPUT: RETVAL
2299 2366
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2367INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2368
2302MODULE = cf PACKAGE = cf::party 2369MODULE = cf PACKAGE = cf::party
2303 2370
2304partylist *first () 2371partylist *first ()
2305 PROTOTYPE: 2372 PROTOTYPE:
2306 CODE: 2373 CODE:
2307 RETVAL = get_firstparty (); 2374 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2375 OUTPUT: RETVAL
2309 2376
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2377INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2378
2312MODULE = cf PACKAGE = cf::region 2379MODULE = cf PACKAGE = cf::region
2313 2380
2314region *first () 2381void
2315 PROTOTYPE: 2382list ()
2316 CODE: 2383 PPCODE:
2317 RETVAL = first_region; 2384 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2385 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2386
2320region *find (char *name) 2387region *find (utf8_string name)
2321 PROTOTYPE: $ 2388 PROTOTYPE: $
2322 CODE: 2389 CODE:
2323 RETVAL = get_region_by_name (name); 2390 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2391 OUTPUT: RETVAL
2325 2392
2393region *find_fuzzy (utf8_string name)
2394 PROTOTYPE: $
2395 CODE:
2396 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL
2398
2399int specificity (region *rgn)
2400 CODE:
2401 RETVAL = 0;
2402 while (rgn = rgn->parent)
2403 RETVAL++;
2404 OUTPUT: RETVAL
2405
2326INCLUDE: $PERL genacc region ../include/map.h | 2406INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2407
2328MODULE = cf PACKAGE = cf::living 2408MODULE = cf PACKAGE = cf::living
2329 2409
2330INCLUDE: $PERL genacc living ../include/living.h | 2410INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2411
2332MODULE = cf PACKAGE = cf::settings 2412MODULE = cf PACKAGE = cf::settings
2333 2413
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2414INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2415
2336MODULE = cf PACKAGE = cf::client 2416MODULE = cf PACKAGE = cf::client
2337 2417
2338INCLUDE: $PERL genacc client ../include/client.h | 2418INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2419
2340int invoke (client *ns, int event, ...) 2420int invoke (client *ns, int event, ...)
2341 CODE: 2421 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2422 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 char *buf = SvPVbyte (packet, len); 2442 char *buf = SvPVbyte (packet, len);
2363 2443
2364 THIS->send_packet (buf, len); 2444 THIS->send_packet (buf, len);
2365} 2445}
2366 2446
2367void 2447MODULE = cf PACKAGE = cf::face PREFIX = face_
2368client::destroy ()
2369 2448
2449#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2450
2451faceidx face_find (utf8_string name, faceidx defidx = 0)
2452
2453faceidx alloc (utf8_string name)
2454 CODE:
2455{
2456 do
2457 {
2458 RETVAL = faces.size ();
2459 faces.resize (RETVAL + 1);
2460 }
2461 while (!RETVAL); // crude way to leave index 0
2462
2463 faces [RETVAL].name = name;
2464 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2465
2466 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2467 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2468}
2469 OUTPUT: RETVAL
2470
2471void set (faceidx idx, int visibility, int magicmap)
2472 CODE:
2473 faceinfo *f = face_info (idx);
2474 assert (f);
2475 f->visibility = visibility;
2476 f->magicmap = magicmap;
2477
2478void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2479 CODE:
2480 faceinfo *f = face_info (idx); assert (f);
2481 f->smooth = smooth;
2482 f->smoothlevel = smoothlevel;
2483
2484void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2485 CODE:
2486{
2487 facedata *d = face_data (idx, faceset);
2488 assert (d);
2489 sv_to (data, d->data);
2490 STRLEN clen;
2491 char *cdata = SvPVbyte (chksum, clen);
2492 clen = min (CHKSUM_SIZE, clen);
2493
2494 if (memcmp (d->chksum, cdata, clen))
2495 {
2496 memcpy (d->chksum, cdata, clen);
2497
2498 // invalidate existing client face info
2499 for_all_clients (ns)
2500 if (ns->faceset == faceset)
2501 {
2502 ns->faces_sent [idx] = false;
2503 ns->force_newmap = true;
2504 }
2505 }
2506}
2507
2508void invalidate (faceidx idx)
2509 CODE:
2510 for_all_clients (ns)
2511 {
2512 ns->faces_sent [idx] = false;
2513 ns->force_newmap = true;
2514 }
2515
2516void invalidate_all ()
2517 CODE:
2518 for_all_clients (ns)
2519 {
2520 ns->faces_sent.reset ();
2521 ns->force_newmap = true;
2522 }
2523
2524MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2525
2526#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2527
2528animidx anim_find (utf8_string name)
2529 CODE:
2530 RETVAL = animation::find (name).number;
2531 OUTPUT: RETVAL
2532
2533animidx set (utf8_string name, SV *frames, int facings = 1)
2534 CODE:
2535{
2536 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2537 croak ("frames must be an arrayref");
2538
2539 AV *av = (AV *)SvRV (frames);
2540
2541 animation *anim = &animation::find (name);
2542 if (anim->number)
2543 {
2544 anim->resize (av_len (av) + 1);
2545 anim->facings = facings;
2546 }
2547 else
2548 anim = &animation::create (name, av_len (av) + 1, facings);
2549
2550 for (int i = 0; i < anim->num_animations; ++i)
2551 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2552}
2553 OUTPUT: RETVAL
2554
2555void invalidate_all ()
2556 CODE:
2557 for_all_clients (ns)
2558 ns->anims_sent.reset ();
2559

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