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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.223 by root, Tue Jun 26 04:50:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object object_ornull;
47typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
48 68
49#if IVSIZE >= 8 69#if IVSIZE >= 8
50 typedef IV val64; 70 typedef IV val64;
51# define newSVval64 newSViv 71# define newSVval64 newSViv
52# define SvVAL64 SvIV 72# define SvVAL64 SvIV
55# define newSVval64 newSVnv 75# define newSVval64 newSVnv
56# define SvVAL64 SvNV 76# define SvVAL64 SvNV
57#endif 77#endif
58 78
59static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
62 81
63static PerlInterpreter *perl; 82static PerlInterpreter *perl;
64 83
65double runtime; 84tstamp NOW, runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
164 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
165 227
166 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
167 229 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 230 {
170#if 0 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 232 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 233 }
173#endif 234#endif
174 235
236 if (obj->refcnt)
237 {
175 ++i; // further delay freeing 238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
176 }//D 242 }
177 else 243 else
178 { 244 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
181 delete obj; 247 delete obj;
182 } 248 }
183 } 249 }
184} 250}
185 251
191 257
192 attach = src.attach; 258 attach = src.attach;
193 return *this; 259 return *this;
194} 260}
195 261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 297
198static SV * 298static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 300{
209 309
210static int 310static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 312{
213 attachable *at = (attachable *)mg->mg_ptr; 313 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
215 at->self = 0; 318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
216 // next line makes sense, but most objects still have refcnt 0 by default 322 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 323 //at->refcnt_chk ();
218 return 0; 324 return 0;
219} 325}
220 326
229 if (!obj->self) 335 if (!obj->self)
230 { 336 {
231 obj->self = newHV (); 337 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 339
234 // borrow the refcnt from the object 340 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
238 346
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
240} 352}
241 353
242static void 354static void
243clearSVptr (SV *sv) 355clearSVptr (SV *sv)
244{ 356{
270 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
271 else 383 else
272 return 0; 384 return 0;
273} 385}
274 386
387static inline SV *
388newSVpvn_utf8 (const char *s, STRLEN l)
389{
390 SV *sv = newSVpvn (s, l);
391 SvUTF8_on (sv);
392 return sv;
393}
394
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 395inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 396inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 397inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 398inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 399inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 400inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 417inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 418
299inline SV *to_sv (object & v) { return to_sv (&v); } 419inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 420inline SV *to_sv (living & v) { return to_sv (&v); }
301 421
302//TODO: 422inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 423inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 424
306inline SV *to_sv (UUID v) 425inline SV *to_sv (UUID v)
307{ 426{
308 char buf[128]; 427 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 428 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 429 return newSVpv (buf, 0);
311} 430}
312 431
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 432inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 433inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 434inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 435inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 436inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 437inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 447inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 448inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 449inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 450inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 451inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
452inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 453inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 454inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 455inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 456
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 457//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 458inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 459
340template<class T> 460template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 461inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 462
343template<int N> 463template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 464inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 465
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 466inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 467inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 468inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 469inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
470
471inline void sv_to (SV *sv, std::string &v)
472{
473 STRLEN len;
474 char *data = SvPVbyte (sv, len);
475 v.assign (data, len);
476}
351 477
352inline void sv_to (SV *sv, UUID &v) 478inline void sv_to (SV *sv, UUID &v)
353{ 479{
354 unsigned int version; 480 unsigned int version;
355 481
478{ 604{
479 if (!ext->cb) 605 if (!ext->cb)
480 ext->cb = newAV (); 606 ext->cb = newAV ();
481 607
482 return newRV_inc ((SV *)ext->cb); 608 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 609}
521 610
522///////////////////////////////////////////////////////////////////////////// 611/////////////////////////////////////////////////////////////////////////////
523 612
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 613extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 672 perl = perl_alloc ();
584 perl_construct (perl); 673 perl_construct (perl);
585 674
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 675 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 676
588 char *argv[] = { 677 const char *argv[] = {
589 "", 678 settings.argv [0],
590 "-e" 679 "-e"
591 "use Event; use Coro;" // required for bootstrap 680 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 681 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 682 "unshift @INC, cf::datadir ();"
594 "require cf;" 683 "require cf;"
595 }; 684 };
596 685
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 686 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
687 || perl_run (perl))
598 { 688 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 689 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 690 exit (EXIT_FAILURE);
601 } 691 }
692
693 {
694 dSP;
695
696 PUSHMARK (SP);
697 PUTBACK;
698 call_pv ("cf::init", G_DISCARD | G_VOID);
699 }
602} 700}
603 701
604void cfperl_main () 702void cfperl_main ()
605{ 703{
606 dSP; 704 dSP;
613void 711void
614attachable::instantiate () 712attachable::instantiate ()
615{ 713{
616 if (attach) 714 if (attach)
617 { 715 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 716 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 717 attach = 0;
620 } 718 }
621} 719}
622 720
623void 721void
624attachable::reattach () 722attachable::reattach ()
625{ 723{
626 optimise (); 724 optimise ();
627 //TODO: check for _attachment's, very important for restarts 725 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 726 INVOKE_ATTACHABLE (REATTACH, this);
629} 727}
630 728
631static event_klass klass_of[NUM_EVENT_TYPES] = { 729static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 730# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 731# include "eventinc.h"
676} 774}
677 775
678void 776void
679global::gather_callbacks (AV *&callbacks, event_type event) const 777global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 778{
681 ::gather_callbacks (callbacks, cb_object, event); 779 ::gather_callbacks (callbacks, cb_global, event);
682} 780}
683 781
684void 782void
685object::gather_callbacks (AV *&callbacks, event_type event) const 783object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 784{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 785 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 786 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 787 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 788
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 791 }
694 792
730{ 828{
731 attachable::gather_callbacks (callbacks, event); 829 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 830 ::gather_callbacks (callbacks, cb_map, event);
733} 831}
734 832
833void
834_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
835{
836 for (int event = 0; event <= AvFILLp (registry); ++event)
837 {
838 SV *cbs_ = AvARRAY (registry)[event];
839
840 // element must be list of callback entries
841 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
842 {
843 AV *cbs = (AV *)SvRV (cbs_);
844
845 // no callback entries, no callbacks to call
846 if (AvFILLp (cbs) >= 0)
847 set.set (event);
848 }
849 }
850}
851
852// very slow and inefficient way to recalculate the global want bitsets
853void
854_recalc_want ()
855{
856 ev_want_event.reset ();
857
858 _recalc_want (ev_want_event, cb_global);
859 _recalc_want (ev_want_event, cb_attachable);
860 _recalc_want (ev_want_event, cb_object);
861 _recalc_want (ev_want_event, cb_client);
862 _recalc_want (ev_want_event, cb_player);
863 _recalc_want (ev_want_event, cb_map);
864
865 ev_want_type.reset ();
866
867 for (int type = 0; type <= AvFILLp (cb_type); ++type)
868 {
869 SV *cbs_ = AvARRAY (cb_type)[type];
870
871 // element must be list of callback entries
872 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
873 {
874 AV *cbs = (AV *)SvRV (cbs_);
875
876 // no callback entries, no callbacks to call
877 if (AvFILLp (cbs) >= 0)
878 ev_want_type.set (type % NUM_TYPES);
879 }
880 }
881}
882
735bool 883bool
736attachable::invoke (event_type event, ...) 884attachable::invoke (event_type event, ...)
737{ 885{
738 data_type dt; 886 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 887
743 // callback call ordering should be: 888 // callback call ordering should be:
744 // 1. per-object callback 889 // 1. per-object callback
745 // 2. per-class object 890 // 2. per-class object
746 // 3. per-type callback 891 // 3. per-type callback
750 gather_callbacks (callbacks, event); 895 gather_callbacks (callbacks, event);
751 896
752 // short-circuit processing if no callbacks found/defined 897 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 898 if (!callbacks)
754 return 0; 899 return 0;
900
901 va_list ap;
902 va_start (ap, event);
755 903
756 CALL_BEGIN (3); 904 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 905 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 906 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 907
820} 968}
821 969
822///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
823 971
824void 972void
825maptile::emergency_save () 973cfperl_emergency_save ()
826{ 974{
827 CALL_BEGIN (0); 975 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 976 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 977 CALL_END;
830} 978}
831 979
980void
981cfperl_cleanup (int make_core)
982{
983 CALL_BEGIN (1);
984 CALL_ARG (make_core);
985 CALL_CALL ("cf::post_cleanup", G_VOID);
986 CALL_END;
987}
988
989void
990cfperl_make_book (object *book, int level)
991{
992 CALL_BEGIN (2);
993 CALL_ARG (book);
994 CALL_ARG (level);
995 CALL_CALL ("ext::books::make_book", G_VOID);
996 CALL_END;
997}
998
999void
1000cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1001{
1002 CALL_BEGIN (4);
1003 CALL_ARG (ns);
1004 CALL_ARG (color);
1005 CALL_ARG (type);
1006 CALL_ARG (msg);
1007 CALL_CALL ("cf::client::send_msg", G_VOID);
1008 CALL_END;
1009}
1010
832maptile * 1011maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1012maptile::find_sync (const char *path, maptile *origin)
834{ 1013{
835 CALL_BEGIN (2); 1014 CALL_BEGIN (2);
836 CALL_ARG (path); 1015 CALL_ARG (path);
837 CALL_ARG (origin); 1016 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1017 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1018
840 maptile *retval; 1019 maptile *retval;
841 1020
842 if (count) 1021 if (count)
843 sv_to (POPs, retval); 1022 sv_to (POPs, retval);
845 retval = 0; 1024 retval = 0;
846 1025
847 CALL_END; 1026 CALL_END;
848 1027
849 return retval; 1028 return retval;
1029}
1030
1031maptile *
1032maptile::find_async (const char *path, maptile *origin)
1033{
1034 CALL_BEGIN (2);
1035 CALL_ARG (path);
1036 CALL_ARG (origin);
1037 CALL_CALL ("cf::map::find_async", G_SCALAR);
1038
1039 maptile *retval;
1040
1041 if (count)
1042 sv_to (POPs, retval);
1043 else
1044 retval = 0;
1045
1046 CALL_END;
1047
1048 return retval;
1049}
1050
1051void
1052maptile::do_load_sync ()
1053{
1054 CALL_BEGIN (1);
1055 CALL_ARG (this);
1056 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1057 CALL_END;
850} 1058}
851 1059
852void 1060void
853maptile::change_all_map_light (int change) 1061maptile::change_all_map_light (int change)
854{ 1062{
869 CALL_ARG (exit); 1077 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1078 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1079 CALL_END;
872} 1080}
873 1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
874///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
875 1099
876struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
878 1102
879int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
880 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
881static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
882{ 1150{
883 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
884 w->call (*w); 1152 w->call (*w);
885} 1153}
886 1154
887void 1155void
888iw::alloc () 1156iw::alloc ()
889{ 1157{
890 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
891 1159
1160 WaREENTRANT_off (pe);
892 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
894} 1163}
895 1164
896static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
902void 1171void
903iow::alloc () 1172iow::alloc ()
904{ 1173{
905 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
906 1175
1176 WaREENTRANT_off (pe);
907 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
908 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
909 1179
910 pe->fd = -1; 1180 pe->fd = -1;
911 pe->poll = 0; 1181 pe->poll = 0;
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1221
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
954 1224
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1233
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
965 1235
966BOOT: 1236BOOT:
967{ 1237{
968 _connect_to_perl ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1240
1241 _connect_to_perl ();
1242
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
974 1253
975 static const struct { 1254 static const struct {
976 const char *name; 1255 const char *name;
977 IV iv; 1256 IV iv;
978 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1260 const_iv (logBacktrace)
982 const_iv (llevDebug) 1261
983 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1265
985 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
986 const_iv (PLAYER) 1267
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK)
995 const_iv (ARROW)
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1274
1099 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1303
1101 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1305
1104 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1308
1108 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1316
1135 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1144 1320
1145 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1148 const_iv (FLAG_FREED) 1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1149 const_iv (FLAG_WAS_WIZ) 1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1150 const_iv (FLAG_APPLIED) 1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1151 const_iv (FLAG_UNPAID) 1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1152 const_iv (FLAG_USE_SHIELD) 1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_NO_PICK) 1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1154 const_iv (FLAG_ANIMATE) 1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1155 const_iv (FLAG_MONSTER) 1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1156 const_iv (FLAG_FRIENDLY) 1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1157 const_iv (FLAG_GENERATOR) 1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1158 const_iv (FLAG_IS_THROWN) 1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1159 const_iv (FLAG_AUTO_APPLY) 1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1160 const_iv (FLAG_PLAYER_SOLD) 1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1161 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1162 const_iv (FLAG_CAN_ROLL) 1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR) 1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_TURNABLE) 1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1165 const_iv (FLAG_IS_USED_UP) 1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1166 const_iv (FLAG_IDENTIFIED) 1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1167 const_iv (FLAG_REFLECTING) 1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1168 const_iv (FLAG_CHANGING) 1344 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1169 const_iv (FLAG_SPLITTING) 1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1170 const_iv (FLAG_HITBACK) 1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244 1347
1245 const_iv (NDI_BLACK) 1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1246 const_iv (NDI_WHITE) 1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1247 const_iv (NDI_NAVY) 1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1248 const_iv (NDI_RED) 1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL) 1352 const_iv (NDI_ALL)
1262 1353
1354 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1355 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1356
1357 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1358
1359 const_iv (SP_RAISE_DEAD)
1360 const_iv (SP_RUNE)
1361 const_iv (SP_MAKE_MARK)
1362 const_iv (SP_BOLT)
1363 const_iv (SP_BULLET)
1263 const_iv (UPD_LOCATION) 1364 const_iv (SP_EXPLOSION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE) 1365 const_iv (SP_CONE)
1366 const_iv (SP_BOMB)
1367 const_iv (SP_WONDER)
1267 const_iv (UPD_NAME) 1368 const_iv (SP_SMITE)
1268 const_iv (UPD_ANIM) 1369 const_iv (SP_MAGIC_MISSILE)
1269 const_iv (UPD_ANIMSPEED) 1370 const_iv (SP_SUMMON_GOLEM)
1270 const_iv (UPD_NROF) 1371 const_iv (SP_DIMENSION_DOOR)
1271 1372 const_iv (SP_MAGIC_MAPPING)
1272 const_iv (UPD_SP_MANA)
1273 const_iv (UPD_SP_GRACE)
1274 const_iv (UPD_SP_DAMAGE)
1275
1276 const_iv (F_APPLIED)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC) 1373 const_iv (SP_MAGIC_WALL)
1374 const_iv (SP_DESTRUCTION)
1375 const_iv (SP_PERCEIVE_SELF)
1376 const_iv (SP_WORD_OF_RECALL)
1377 const_iv (SP_INVISIBLE)
1378 const_iv (SP_PROBE)
1379 const_iv (SP_HEALING)
1380 const_iv (SP_CREATE_FOOD)
1381 const_iv (SP_EARTH_TO_DUST)
1382 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (SP_BLESS)
1280 const_iv (F_CURSED) 1384 const_iv (SP_CURSE)
1385 const_iv (SP_SUMMON_MONSTER)
1386 const_iv (SP_CHARGING)
1387 const_iv (SP_POLYMORPH)
1388 const_iv (SP_ALCHEMY)
1389 const_iv (SP_REMOVE_CURSE)
1390 const_iv (SP_IDENTIFY)
1391 const_iv (SP_DETECTION)
1392 const_iv (SP_MOOD_CHANGE)
1393 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1394 const_iv (SP_SWARM)
1395 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1396 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1397 const_iv (SP_CREATE_MISSILE)
1398 const_iv (SP_CONSECRATE)
1399 const_iv (SP_ANIMATE_WEAPON)
1400 const_iv (SP_LIGHT)
1401 const_iv (SP_CHANGE_MAP_LIGHT)
1402 const_iv (SP_FAERY_FIRE)
1403 const_iv (SP_CAUSE_DISEASE)
1404 const_iv (SP_AURA)
1405 const_iv (SP_TOWN_PORTAL)
1406 const_iv (SP_PARTY_SPELL)
1407
1408 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1409 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1410 const_iv (F_LOCKED)
1285 1411
1286 const_iv (F_BUY) 1412 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1413
1290 const_iv (P_BLOCKSVIEW) 1414 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1415 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1416
1299 const_iv (UP_OBJ_INSERT) 1417 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1418
1304 const_iv (INS_NO_MERGE) 1419 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY) 1420 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1421
1311 const_iv (WILL_APPLY_HANDLE) 1422 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1423 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1424
1317 const_iv (SAVE_MODE) 1425 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1426
1320 const_iv (M_PAPER) 1427 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1428 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1429 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1430 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1431
1335 const_iv (SK_EXP_ADD_SKILL) 1432 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1433 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1434
1341 const_iv (SK_LOCKPICKING) 1435 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1436 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1437 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1438 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1439 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1440 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1441 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1442 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1443 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1444 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1445 const_iv (SK_POISON_NAIL)
1382 1446
1383 const_iv (SOUND_NEW_PLAYER) 1447 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1448 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1449 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1450 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1451 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1452 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1453
1408 const_iv (PREFER_LOW) 1454 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1455
1411 const_iv (ATNR_PHYSICAL) 1456 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1457 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1458 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1459 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1460 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1461 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1462 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1463
1438 const_iv (MAP_FLUSH) 1464 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1465
1444 const_iv (MAP_IN_MEMORY) 1466 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1467 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1468
1449 const_iv (KLASS_ATTACHABLE) 1469 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1470
1456 const_iv (CS_QUERY_YESNO) 1471 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1472
1460 const_iv (ST_DEAD) 1473 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464
1465 const_iv (ST_CHANGE_CLASS)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1474
1473 // random map generator 1475 // random map generator
1474 const_iv (LAYOUT_NONE) 1476 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1477 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1478
1482 const_iv (RMOPT_RANDOM) 1479 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1480 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1481 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1482
1492 const_iv (SYMMETRY_RANDOM) 1483 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1484 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1485
1495 const_iv (SYMMETRY_Y) 1486 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1487 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1488 const_iv (GT_MINIMAL)
1497 }; 1489 };
1498 1490
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1492 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1493
1522 } 1514 }
1523} 1515}
1524 1516
1525void _connect_to_perl () 1517void _connect_to_perl ()
1526 1518
1519void _recalc_want ()
1520
1527void _global_reattach () 1521void _global_reattach ()
1528 CODE: 1522 CODE:
1529{ 1523{
1530 // reattach to all attachable objects in the game. 1524 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1525 for_all_clients (ns)
1532 (*i)->reattach (); 1526 ns->reattach ();
1533 1527
1534 for_all_players (pl) 1528 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1529 op->reattach ();
1543} 1530}
1544 1531
1532void _post_tick ()
1533 CODE:
1534 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1535
1536# support function for map-world.ext
1537void _quantise (SV *data_sv, SV *plt_sv)
1538 CODE:
1539{
1540 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1541 croak ("_quantise called with invalid agruments");
1542
1543 plt_sv = SvRV (plt_sv);
1544 SV **plt = AvARRAY (plt_sv);
1545 int plt_count = AvFILL (plt_sv) + 1;
1546
1547 STRLEN len;
1548 char *data = SvPVbyte (data_sv, len);
1549 char *dst = data;
1550
1551 while (len >= 3)
1552 {
1553 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1554 {
1555 char *val = SvPVX (*val_sv);
1556
1557 if (val [0] == data [0]
1558 && val [1] == data [1]
1559 && val [2] == data [2])
1560 {
1561 *dst++ = val [3];
1562 goto next;
1563 }
1564 }
1565
1566 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1567 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1568 dst - SvPVX (data_sv), len);
1569
1570 next:
1571 data += 3;
1572 len -= 3;
1573 }
1574
1575 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1576}
1577
1545NV floor (NV x) 1578NV floor (NV x)
1546 1579
1547NV ceil (NV x) 1580NV ceil (NV x)
1548 1581
1582NV rndm (...)
1583 CODE:
1584 switch (items)
1585 {
1586 case 0: RETVAL = rndm (); break;
1587 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1588 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1589 default: croak ("cf::rndm requires none, one or two parameters."); break;
1590 }
1591 OUTPUT:
1592 RETVAL
1593
1594NV clamp (NV value, NV min_value, NV max_value)
1595 CODE:
1596 RETVAL = clamp (value, min_value, max_value);
1597 OUTPUT:
1598 RETVAL
1599
1600NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1601 CODE:
1602 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1603 OUTPUT:
1604 RETVAL
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1549void server_tick () 1610void server_tick ()
1550 CODE: 1611 CODE:
1612 NOW = now ();
1551 runtime = SvNVx (sv_runtime); 1613 runtime = SvNVx (sv_runtime);
1552 server_tick (); 1614 server_tick ();
1553 1615
1554void 1616void
1555LOG (int level, char *msg) 1617log_backtrace (utf8_string msg)
1618
1619void
1620LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1621 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1622 C_ARGS: flags, "%s", msg
1558 1623
1559char *path_combine (char *base, char *path) 1624octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1561 1626
1562char *path_combine_and_normalize (char *base, char *path) 1627octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1564 1629
1565const char * 1630const_octet_string
1566get_maps_directory (char *path) 1631get_maps_directory (octet_string path)
1567 PROTOTYPE: $ 1632 PROTOTYPE: $
1568 ALIAS: maps_directory = 0 1633 ALIAS: maps_directory = 0
1569 CODE: 1634 CODE:
1570 RETVAL = create_pathname (path); 1635 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL 1636 OUTPUT: RETVAL
1573void 1638void
1574sub_generation_inc () 1639sub_generation_inc ()
1575 CODE: 1640 CODE:
1576 PL_sub_generation++; 1641 PL_sub_generation++;
1577 1642
1578char * 1643const_octet_string
1579mapdir () 1644mapdir ()
1580 PROTOTYPE: 1645 PROTOTYPE:
1581 ALIAS: 1646 ALIAS:
1582 mapdir = 0 1647 mapdir = 0
1583 uniquedir = 1 1648 uniquedir = 1
1599 } 1664 }
1600 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1601 1666
1602void abort () 1667void abort ()
1603 1668
1669void reset_signals ()
1670
1671void fork_abort (octet_string cause = "cf::fork_abort")
1672
1673void cleanup (octet_string cause, bool make_core = false)
1674
1604void emergency_save () 1675void emergency_save ()
1605 1676
1606void _exit (int status = 0) 1677void _exit (int status = EXIT_SUCCESS)
1607 1678
1679UV sv_2watcher (SV *w)
1680 CODE:
1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1682 OUTPUT:
1683 RETVAL
1684
1685#if _POSIX_MEMLOCK
1686
1687int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1688
1689int munlockall ()
1690
1691#endif
1692
1608int find_animation (char *text) 1693int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1694 PROTOTYPE: $
1610 1695
1611int random_roll (int min, int max, object *op, int goodbad); 1696int random_roll (int min, int max, object *op, int goodbad);
1612 1697
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1698const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1699
1615int 1700int
1616exp_to_level (val64 exp) 1701exp_to_level (val64 exp)
1617 CODE: 1702 CODE:
1618{ 1703{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1734 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1735 else
1651 XSRETURN_UNDEF; 1736 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1737 OUTPUT: RETVAL
1653 1738
1739bool
1740load_resource_file (octet_string filename)
1741
1654MODULE = cf PACKAGE = cf::attachable 1742MODULE = cf PACKAGE = cf::attachable
1655 1743
1656int 1744int
1657valid (SV *obj) 1745valid (SV *obj)
1658 CODE: 1746 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1747 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1748 OUTPUT:
1661 RETVAL 1749 RETVAL
1662 1750
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1751void
1667#destroy (attachable *at) 1752debug_trace (attachable *obj, bool on = true)
1753 CODE:
1754 obj->flags &= ~attachable::F_DEBUG_TRACE;
1755 if (on)
1756 obj->flags |= attachable::F_DEBUG_TRACE;
1757
1758int mortals_size ()
1759 CODE:
1760 RETVAL = attachable::mortals.size ();
1761 OUTPUT: RETVAL
1762
1763#object *mortals (U32 index)
1764# CODE:
1765# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1766# OUTPUT: RETVAL
1767
1768INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1668 1769
1669MODULE = cf PACKAGE = cf::global 1770MODULE = cf PACKAGE = cf::global
1670 1771
1671int invoke (SV *klass, int event, ...) 1772int invoke (SV *klass, int event, ...)
1672 CODE: 1773 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1777 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1678 1779
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1781
1681INCLUDE: $PERL genacc object ../include/object.h | 1782INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1783
1683int invoke (object *op, int event, ...) 1784int invoke (object *op, int event, ...)
1684 CODE: 1785 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1789 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1690 1791
1691SV *registry (object *op) 1792SV *registry (object *op)
1692 1793
1693void mortals () 1794int objects_size ()
1694 PPCODE: 1795 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1796 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1798
1799object *objects (U32 index)
1800 CODE:
1801 RETVAL = index < objects.size () ? objects [index] : 0;
1802 OUTPUT: RETVAL
1803
1804int actives_size ()
1805 CODE:
1806 RETVAL = actives.size ();
1807 OUTPUT: RETVAL
1808
1809object *actives (U32 index)
1810 CODE:
1811 RETVAL = index < actives.size () ? actives [index] : 0;
1812 OUTPUT: RETVAL
1813
1814const char *slot_use_name (U32 slot)
1815 ALIAS:
1816 slot_nonuse_name = 1
1817 CODE:
1818{
1819 if (slot >= NUM_BODY_LOCATIONS)
1820 croak ("body slot index out of range");
1821
1822 switch (ix)
1823 {
1824 case 0: RETVAL = body_locations[slot].use_name; break;
1825 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1826 }
1827}
1828 OUTPUT:
1829 RETVAL
1703 1830
1704# missing properties 1831# missing properties
1705 1832
1706object *head (object *op) 1833object *head (object *op)
1707 PROTOTYPE: $ 1834 PROTOTYPE: $
1708 CODE: 1835 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1836 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1717 1838
1718void 1839void
1719inv (object *obj) 1840inv (object *obj)
1720 PROTOTYPE: $ 1841 PROTOTYPE: $
1728void 1849void
1729set_animation (object *op, int idx) 1850set_animation (object *op, int idx)
1730 CODE: 1851 CODE:
1731 SET_ANIMATION (op, idx); 1852 SET_ANIMATION (op, idx);
1732 1853
1854int
1855num_animations (object *op)
1856 CODE:
1857 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL
1859
1860int slot_info (object *op, UV slot, int value = 0)
1861 ALIAS:
1862 slot_used = 1
1863 CODE:
1864{
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1869
1870 if (items > 2)
1871 if (ix)
1872 op->slot[slot].used = value;
1873 else
1874 op->slot[slot].info = value;
1875}
1876 OUTPUT:
1877 RETVAL
1878
1733object *find_best_object_match (object *op, const char *match) 1879object *find_best_object_match (object *op, utf8_string match)
1734 1880
1735object *find_marked_object (object *op) 1881object *find_marked_object (object *op)
1736 1882
1737int need_identify (object *obj); 1883int need_identify (object *obj);
1738 1884
1739int apply_shop_mat (object *shop_mat, object *op); 1885int apply_shop_mat (object *shop_mat, object *op);
1886
1887int move_player (object *op, int dir)
1888 CODE:
1889 RETVAL = move_player (op, dir);
1890 OUTPUT:
1891 RETVAL
1740 1892
1741int move (object *op, int dir, object *originator = op) 1893int move (object *op, int dir, object *originator = op)
1742 CODE: 1894 CODE:
1743 RETVAL = move_ob (op, dir, originator); 1895 RETVAL = move_ob (op, dir, originator);
1744 OUTPUT: 1896 OUTPUT:
1750 1902
1751void apply_below (object *op) 1903void apply_below (object *op)
1752 CODE: 1904 CODE:
1753 player_apply_below (op); 1905 player_apply_below (op);
1754 1906
1907int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1908
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1909object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1756 1910
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1911int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758 1912
1759int cf_object_change_map (object *op, int x, int y, maptile *map) 1913int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1914
1780 RETVAL = pay_for_amount (amount, op); 1934 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1782 1936
1783void pay_player (object *op, uint64 amount) 1937void pay_player (object *op, uint64 amount)
1784 1938
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1939val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1940
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1941int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1942
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1943void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1944 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1945 do_learn_spell (op, sp, special_prayer);
1792 1946
1793void forget_spell (object *op, object *sp) 1947void forget_spell (object *op, object *sp)
1794 CODE: 1948 CODE:
1795 do_forget_spell (op, query_name (sp)); 1949 do_forget_spell (op, query_name (sp));
1796 1950
1797object *check_for_spell (object *op, char *spellname) 1951object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1952 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1953 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1801 1955
1802int query_money (object *op) 1956int query_money (object *op)
1811 1965
1812void drop (object *who, object *op) 1966void drop (object *who, object *op)
1813 1967
1814void pick_up (object *who, object *op) 1968void pick_up (object *who, object *op)
1815 1969
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y) 1970int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 1971
1822void update_object (object *op, int action) 1972void update_object (object *op, int action)
1823 1973
1824object *cf_create_object_by_name (const char *name) 1974object *cf_create_object_by_name (utf8_string name)
1825 1975
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1976void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1977
1828void player_lvl_adj (object *who, object *skill = 0) 1978void player_lvl_adj (object *who, object *skill = 0)
1829 1979
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1980int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1981
1845object *cf_insert_ob_in_ob (object *ob, object *where) 1995object *cf_insert_ob_in_ob (object *ob, object *where)
1846 1996
1847# no clean way to get an object from an archetype - stupid idiotic 1997# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1998# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 1999
1850object *new (const char *archetype = 0) 2000object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2001 PROTOTYPE: ;$
1852 CODE: 2002 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2003 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2004 OUTPUT:
1855 RETVAL 2005 RETVAL
1856 2006
2007# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1859 CODE: 2010 CODE:
1860{ 2011{
1861 int unused_type; 2012 int unused_type;
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2014}
1864 2015
1865# syntatic sugar for easier use in event callbacks.
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871
1872player *contr (object *op) 2016player *contr (object *op)
1873 CODE: 2017 CODE:
1874 RETVAL = op->contr; 2018 RETVAL = op->contr;
1875 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1876 2020
1877const char *get_ob_key_value (object *op, const char *key) 2021const_utf8_string get_ob_key_value (object *op, utf8_string key)
1878 2022
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2023bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 2024
1881object *get_nearest_player (object *ob) 2025object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2026 ALIAS: nearest_player = 0
1883 PREINIT: 2027 PREINIT:
1884 extern object *get_nearest_player (object *); 2028 extern object *get_nearest_player (object *);
1900bool on_same_map_as (object *ob, object *other) 2044bool on_same_map_as (object *ob, object *other)
1901 CODE: 2045 CODE:
1902 RETVAL = on_same_map (ob, other); 2046 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1904 2048
1905const char * 2049const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2050base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2051 CODE:
1908 RETVAL = query_base_name (op, plural); 2052 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1910 2054
1917 RETVAL = op->contr; 2061 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2062 OUTPUT: RETVAL
1919 2063
1920void check_score (object *op) 2064void check_score (object *op)
1921 2065
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2066void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2067 CODE:
1924 new_draw_info (flags, 0, op, txt); 2068 new_draw_info (flags, 0, op, txt);
1925
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940 2069
1941void kill_player (object *op) 2070void kill_player (object *op)
1942 2071
1943void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *op, int what, object *item)
1944 C_ARGS: what, op, item 2073 C_ARGS: what, op, item
1945 2074
1946void clear_los (object *op)
1947
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2075int command_summon (object *op, utf8_string params)
1951 2076
1952int command_arrest (object *op, char *params) 2077int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2078
1958 2079
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2080MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2081
1961INCLUDE: $PERL genacc player ../include/player.h | 2082INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2083
1963int invoke (player *pl, int event, ...) 2084int invoke (player *pl, int event, ...)
1964 CODE: 2085 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2086 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2087 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2097 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2098 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2099 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2100 pl->orig_stats = pl->ob->stats;
1980 2101
1981player *cf_player_find (char *name) 2102void clear_los (player *pl)
1982 PROTOTYPE: $
1983 2103
1984void cf_player_move (player *pl, int dir) 2104void cf_player_move (player *pl, int dir)
1985 2105
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2107
1993bool 2108bool
1994cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
1995 CODE: 2110 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2033 if (y) sv_to (y, pl->bed_y); 2148 if (y) sv_to (y, pl->bed_y);
2034 2149
2035void 2150void
2036list () 2151list ()
2037 PPCODE: 2152 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2153 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2154 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2155
2063 2156
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2157MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2158
2066int invoke (maptile *map, int event, ...) 2159int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2165 OUTPUT: RETVAL
2073 2166
2074SV *registry (maptile *map) 2167SV *registry (maptile *map)
2075 2168
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2170
2078void 2171void
2079maptile::instantiate () 2172maptile::instantiate ()
2080 2173
2081maptile *new () 2174maptile *new ()
2082 PROTOTYPE: 2175 PROTOTYPE:
2083 CODE: 2176 CODE:
2084 RETVAL = new maptile; 2177 RETVAL = new maptile;
2085 OUTPUT: 2178 OUTPUT:
2086 RETVAL 2179 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2180
2091void 2181void
2092maptile::players () 2182maptile::players ()
2093 PPCODE: 2183 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2184 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2189 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2190 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2191 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2192 }
2103 2193
2194void
2195maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2196 CODE:
2197{
2198 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2199 croak ("maptile::add_underlay: palette must be arrayref");
2200
2201 palette = SvRV (palette);
2202
2203 STRLEN idxlen;
2204 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2205
2206 for (int x = 0; x < THIS->width; ++x)
2207 for (int y = 0; y < THIS->height; ++y)
2208 {
2209 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2210 if (op->flag [FLAG_IS_FLOOR])
2211 goto skip_space;
2212
2213 {
2214 int offs = offset + y * stride + x;
2215 if (IN_RANGE_EXC (offs, 0, idxlen))
2216 {
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222
2223 if (ob->randomitems)
2224 {
2225 if (!ob->above)
2226 {
2227 ob->create_treasure (ob->randomitems);
2228
2229 for (object *op = ob->above; op; op = op->above)
2230 op->flag [FLAG_NO_MAP_SAVE] = true;
2231 }
2232
2233 ob->randomitems = 0;
2234 }
2235 }
2236 }
2237 }
2238
2239 skip_space: ;
2240 }
2241}
2242
2243void
2244maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2245 CODE:
2246{
2247 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2248 croak ("maptile::set_regiondata: palette must be arrayref");
2249
2250 palette = SvRV (palette);
2251
2252 STRLEN idxlen;
2253 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2254
2255 region **regionmap = (region **)malloc (
2256 (av_len ((AV *)palette) + 1) * sizeof (region *));
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (
2261 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 free (THIS->regionmap);
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2297
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2298void play_sound_map (maptile *map, int x, int y, int sound_num)
2105 2299
2106int out_of_map (maptile *map, int x, int y) 2300int out_of_map (maptile *map, int x, int y)
2107 2301
2108void 2302void
2124 2318
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2319object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny 2320 C_ARGS: str, map, nx, ny
2127 2321
2128void 2322void
2129cf_map_normalise (maptile *map, int x, int y) 2323get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2324 PPCODE:
2131{ 2325{
2132 maptile *nmap = 0; 2326 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2327 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2328 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2189 2383
2190void fix_walls (maptile *map, int x, int y) 2384void fix_walls (maptile *map, int x, int y)
2191 2385
2192void fix_walls_around (maptile *map, int x, int y) 2386void fix_walls_around (maptile *map, int x, int y)
2193 2387
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2388# worst xs function of my life
2201maptile * 2389bool
2202_create_random_map (\ 2390_create_random_map (\
2203 char *path,\ 2391 maptile *self,\
2204 char *wallstyle,\ 2392 utf8_string wallstyle,\
2205 char *wall_name,\ 2393 utf8_string wall_name,\
2206 char *floorstyle,\ 2394 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2395 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2396 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2397 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2398 utf8_string doorstyle,\
2211 char *decorstyle,\ 2399 utf8_string decorstyle,\
2212 char *origin_map,\ 2400 utf8_string origin_map,\
2213 char *final_map,\ 2401 utf8_string final_map,\
2214 char *exitstyle,\ 2402 utf8_string exitstyle,\
2215 char *this_map,\ 2403 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2404 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2405 int xsize,\
2218 int Ysize,\ 2406 int ysize,\
2219 int expand2x,\ 2407 int expand2x,\
2220 int layoutoptions1,\ 2408 int layoutoptions1,\
2221 int layoutoptions2,\ 2409 int layoutoptions2,\
2222 int layoutoptions3,\ 2410 int layoutoptions3,\
2223 int symmetry,\ 2411 int symmetry,\
2228 int dungeon_depth,\ 2416 int dungeon_depth,\
2229 int decoroptions,\ 2417 int decoroptions,\
2230 int orientation,\ 2418 int orientation,\
2231 int origin_y,\ 2419 int origin_y,\
2232 int origin_x,\ 2420 int origin_x,\
2233 int random_seed,\ 2421 U32 random_seed,\
2234 val64 total_map_hp,\ 2422 val64 total_map_hp,\
2235 int map_layout_style,\ 2423 int map_layout_style,\
2236 int treasureoptions,\ 2424 int treasureoptions,\
2237 int symmetry_used,\ 2425 int symmetry_used,\
2238 region *region\ 2426 region *region,\
2427 utf8_string custom\
2239) 2428)
2240 CODE: 2429 CODE:
2241{ 2430{
2242 random_map_params rmp; 2431 random_map_params rmp;
2243 2432
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2442 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2443
2255 rmp.origin_map = origin_map; 2444 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2445 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2446 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2447 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2448 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2449 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2450 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2451 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2452 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2453 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2459 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2460 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2461 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2462 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2463 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2464 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2465 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2466 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2467 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2468 rmp.region = region;
2469 rmp.custom = custom;
2280 2470
2281 RETVAL = generate_random_map (path, &rmp); 2471 RETVAL = self->generate_random_map (&rmp);
2282} 2472}
2283 OUTPUT: 2473 OUTPUT:
2284 RETVAL 2474 RETVAL
2285 2475
2286MODULE = cf PACKAGE = cf::arch 2476MODULE = cf PACKAGE = cf::arch
2287 2477
2288archetype *find (const char *name) 2478archetype *find (utf8_string name)
2289 CODE: 2479 CODE:
2290 RETVAL = archetype::find (name); 2480 RETVAL = archetype::find (name);
2291 OUTPUT: 2481 OUTPUT:
2292 RETVAL 2482 RETVAL
2293 2483
2294archetype *first() 2484int archetypes_size ()
2295 PROTOTYPE: 2485 CODE:
2296 CODE:
2297 RETVAL = first_archetype; 2486 RETVAL = archetypes.size ();
2487 OUTPUT: RETVAL
2488
2489archetype *archetypes (U32 index)
2490 CODE:
2491 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2492 OUTPUT: RETVAL
2493
2494object *instantiate (archetype *arch)
2495 CODE:
2496 RETVAL = arch_to_object (arch);
2497 OUTPUT:
2298 OUTPUT: RETVAL 2498 RETVAL
2299 2499
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2500INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2501
2302MODULE = cf PACKAGE = cf::party 2502MODULE = cf PACKAGE = cf::party
2303 2503
2304partylist *first () 2504partylist *first ()
2305 PROTOTYPE: 2505 PROTOTYPE:
2306 CODE: 2506 CODE:
2307 RETVAL = get_firstparty (); 2507 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2309 2509
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2510INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2511
2312MODULE = cf PACKAGE = cf::region 2512MODULE = cf PACKAGE = cf::region
2313 2513
2314region *first () 2514void
2315 PROTOTYPE: 2515list ()
2316 CODE: 2516 PPCODE:
2317 RETVAL = first_region; 2517 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2518 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2519
2320region *find (char *name) 2520region *find (utf8_string name)
2321 PROTOTYPE: $ 2521 PROTOTYPE: $
2322 CODE: 2522 CODE:
2323 RETVAL = get_region_by_name (name); 2523 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2325 2525
2526region *find_fuzzy (utf8_string name)
2527 PROTOTYPE: $
2528 CODE:
2529 RETVAL = region::find_fuzzy (name);
2530 OUTPUT: RETVAL
2531
2532int specificity (region *rgn)
2533 CODE:
2534 RETVAL = 0;
2535 while (rgn = rgn->parent)
2536 RETVAL++;
2537 OUTPUT: RETVAL
2538
2326INCLUDE: $PERL genacc region ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2540
2328MODULE = cf PACKAGE = cf::living 2541MODULE = cf PACKAGE = cf::living
2329 2542
2330INCLUDE: $PERL genacc living ../include/living.h | 2543INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2544
2332MODULE = cf PACKAGE = cf::settings 2545MODULE = cf PACKAGE = cf::settings
2333 2546
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2547INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2548
2336MODULE = cf PACKAGE = cf::client 2549MODULE = cf PACKAGE = cf::client
2337 2550
2338INCLUDE: $PERL genacc client ../include/client.h | 2551INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2552
2340int invoke (client *ns, int event, ...) 2553int invoke (client *ns, int event, ...)
2341 CODE: 2554 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2555 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 char *buf = SvPVbyte (packet, len); 2575 char *buf = SvPVbyte (packet, len);
2363 2576
2364 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2365} 2578}
2366 2579
2367void 2580MODULE = cf PACKAGE = cf::face PREFIX = face_
2368client::destroy ()
2369 2581
2582#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2583
2584faceidx face_find (utf8_string name, faceidx defidx = 0)
2585
2586faceidx alloc (utf8_string name)
2587 CODE:
2588{
2589 do
2590 {
2591 RETVAL = faces.size ();
2592 faces.resize (RETVAL + 1);
2593 }
2594 while (!RETVAL); // crude way to leave index 0
2595
2596 faces [RETVAL].name = name;
2597 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2598
2599 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2600 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2601}
2602 OUTPUT: RETVAL
2603
2604void set (faceidx idx, int visibility, int magicmap)
2605 CODE:
2606 faceinfo *f = face_info (idx);
2607 assert (f);
2608 f->visibility = visibility;
2609 f->magicmap = magicmap;
2610
2611void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2612 CODE:
2613 faceinfo *f = face_info (idx); assert (f);
2614 f->smooth = smooth;
2615 f->smoothlevel = smoothlevel;
2616
2617void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2618 CODE:
2619{
2620 facedata *d = face_data (idx, faceset);
2621 assert (d);
2622 sv_to (data, d->data);
2623 STRLEN clen;
2624 char *cdata = SvPVbyte (chksum, clen);
2625 clen = min (CHKSUM_SIZE, clen);
2626
2627 if (memcmp (d->chksum, cdata, clen))
2628 {
2629 memcpy (d->chksum, cdata, clen);
2630
2631 // invalidate existing client face info
2632 for_all_clients (ns)
2633 if (ns->faceset == faceset)
2634 {
2635 ns->faces_sent [idx] = false;
2636 ns->force_newmap = true;
2637 }
2638 }
2639}
2640
2641void invalidate (faceidx idx)
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648
2649void invalidate_all ()
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent.reset ();
2654 ns->force_newmap = true;
2655 }
2656
2657MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2658
2659#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2660
2661animidx anim_find (utf8_string name)
2662 CODE:
2663 RETVAL = animation::find (name).number;
2664 OUTPUT: RETVAL
2665
2666animidx set (utf8_string name, SV *frames, int facings = 1)
2667 CODE:
2668{
2669 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2670 croak ("frames must be an arrayref");
2671
2672 AV *av = (AV *)SvRV (frames);
2673
2674 animation *anim = &animation::find (name);
2675 if (anim->number)
2676 {
2677 anim->resize (av_len (av) + 1);
2678 anim->facings = facings;
2679 }
2680 else
2681 anim = &animation::create (name, av_len (av) + 1, facings);
2682
2683 for (int i = 0; i < anim->num_animations; ++i)
2684 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2685}
2686 OUTPUT: RETVAL
2687
2688void invalidate_all ()
2689 CODE:
2690 for_all_clients (ns)
2691 ns->anims_sent.reset ();
2692

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