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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.250 by root, Sat Sep 8 10:14:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
41#include "CoroAPI.h" 53#include "CoroAPI.h"
42#include "perlxsi.c" 54#include "perlxsi.c"
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
48 62
49#if IVSIZE >= 8 63#if IVSIZE >= 8
50 typedef IV val64; 64 typedef IV val64;
51# define newSVval64 newSViv 65# define newSVval64 newSViv
52# define SvVAL64 SvIV 66# define SvVAL64 SvIV
55# define newSVval64 newSVnv 69# define newSVval64 newSVnv
56# define SvVAL64 SvNV 70# define SvVAL64 SvNV
57#endif 71#endif
58 72
59static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
62 75
63static PerlInterpreter *perl; 76static PerlInterpreter *perl;
64 77
65double runtime; 78tstamp NOW, runtime;
66 79
67global gbl_ev; 80global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
70 86
71static HV 87static HV
72 *stash_cf, 88 *stash_cf,
73 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
82 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
83// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
84template<class super> 116template<class super>
85static super * 117static super *
86is_a (attachable *at) 118is_a (attachable *at)
87{ 119{
94 126
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 128
97unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
98 130
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 133 assert (!self);
116#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
117} 168}
118 169
119// check wether the object really is dead 170// check wether the object really is dead
120void 171void
121attachable::do_check () 172attachable::do_check ()
122{ 173{
123 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
124 return; 175 return;
125 176
126 // try to unborrow the refcnt from perl 177 destroy ();
127 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
128 { 186 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
133 } 189 }
134 190
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 191 mortals.push_back (this);
148} 192}
149 193
150void 194void
151attachable::destroy () 195attachable::destroy ()
153 if (destroyed ()) 197 if (destroyed ())
154 return; 198 return;
155 199
156 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
157 do_destroy (); 201 do_destroy ();
202 sever_self ();
158} 203}
159 204
205void
160void attachable::check_mortals () 206attachable::check_mortals ()
161{ 207{
162 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
163 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
164 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
165 237
166 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
167 239 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 240 {
170#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
173#endif 244#endif
174 245
246 if (obj->refcnt)
247 {
175 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
176 }//D 252 }
177 else 253 else
178 { 254 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
181 delete obj; 257 delete obj;
182 } 258 }
183 } 259 }
184} 260}
185 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
186attachable & 274attachable &
187attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
188{ 276{
189 //if (self || cb) 277 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 279
192 attach = src.attach; 280 attach = src.attach;
193 return *this; 281 return *this;
194} 282}
195 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 319
198static SV * 320static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 322{
209 331
210static int 332static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 334{
213 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
215 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
216 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 345 //at->refcnt_chk ();
218 return 0; 346 return 0;
219} 347}
220 348
225{ 353{
226 if (!obj) 354 if (!obj)
227 return &PL_sv_undef; 355 return &PL_sv_undef;
228 356
229 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
230 { 361 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 363
234 // borrow the refcnt from the object 364 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
238 371
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
240} 377}
241 378
242static void 379static void
243clearSVptr (SV *sv) 380clearSVptr (SV *sv)
244{ 381{
270 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
271 else 408 else
272 return 0; 409 return 0;
273} 410}
274 411
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
277inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 435
299inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
301 438
302//TODO: 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 441
306inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
307{ 443{
308 char buf[128]; 444 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
311} 447}
312 448
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 475
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 478
340template<class T> 479template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 481
343template<int N> 482template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 484
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
352inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
353{ 498{
354 unsigned int version; 499 unsigned int version;
355 500
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
478{ 623{
479 if (!ext->cb) 624 if (!ext->cb)
480 ext->cb = newAV (); 625 ext->cb = newAV ();
481 626
482 return newRV_inc ((SV *)ext->cb); 627 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 628}
521 629
522///////////////////////////////////////////////////////////////////////////// 630/////////////////////////////////////////////////////////////////////////////
523 631
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 632extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 691 perl = perl_alloc ();
584 perl_construct (perl); 692 perl_construct (perl);
585 693
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 695
588 char *argv[] = { 696 const char *argv[] = {
589 "", 697 settings.argv [0],
590 "-e" 698 "-e"
591 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
594 "require cf;" 702 "require cf;"
595 }; 703 };
596 704
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
598 { 707 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
601 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
602} 719}
603 720
604void cfperl_main () 721void cfperl_main ()
605{ 722{
606 dSP; 723 dSP;
613void 730void
614attachable::instantiate () 731attachable::instantiate ()
615{ 732{
616 if (attach) 733 if (attach)
617 { 734 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 736 attach = 0;
620 } 737 }
621} 738}
622 739
623void 740void
624attachable::reattach () 741attachable::reattach ()
625{ 742{
626 optimise (); 743 optimise ();
627 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
629} 746}
630 747
631static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 750# include "eventinc.h"
676} 793}
677 794
678void 795void
679global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 797{
681 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
682} 799}
683 800
684void 801void
685object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 803{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 805 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 807
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 810 }
694 811
730{ 847{
731 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
733} 850}
734 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
735bool 902bool
736attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
737{ 904{
738 data_type dt; 905 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 906
743 // callback call ordering should be: 907 // callback call ordering should be:
744 // 1. per-object callback 908 // 1. per-object callback
745 // 2. per-class object 909 // 2. per-class object
746 // 3. per-type callback 910 // 3. per-type callback
750 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
751 915
752 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 917 if (!callbacks)
754 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
755 922
756 CALL_BEGIN (3); 923 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 926
794} 961}
795 962
796SV * 963SV *
797cfperl_result (int idx) 964cfperl_result (int idx)
798{ 965{
799 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 967 if (!av)
801 return &PL_sv_undef; 968 return &PL_sv_undef;
802 969
803 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 971 if (!sv)
818{ 985{
819 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
820} 987}
821 988
822///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
823 991
824void 992void
825maptile::emergency_save () 993cfperl_emergency_save ()
826{ 994{
827 CALL_BEGIN (0); 995 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 997 CALL_END;
830} 998}
831 999
832maptile * 1000void
833maptile::load_map_sync (const char *path, maptile *origin) 1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
834{ 1011{
835 CALL_BEGIN (2); 1012 CALL_BEGIN (2);
836 CALL_ARG (path); 1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
837 CALL_ARG (origin); 1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1051 CALL_CALL ("cf::player::find", G_SCALAR);
839 1052
840 maptile *retval; 1053 player *retval;
841 1054
842 if (count) 1055 if (count)
843 sv_to (POPs, retval); 1056 sv_to (POPs, retval);
844 else 1057 else
845 retval = 0; 1058 retval = 0;
846 1059
847 CALL_END; 1060 CALL_END;
848 1061
849 return retval; 1062 return retval;
1063}
1064
1065maptile *
1066maptile::find_sync (const char *path, maptile *origin)
1067{
1068 CALL_BEGIN (2);
1069 CALL_ARG (path);
1070 CALL_ARG (origin);
1071 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1072
1073 maptile *retval;
1074
1075 if (count)
1076 sv_to (POPs, retval);
1077 else
1078 retval = 0;
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_async (const char *path, maptile *origin, bool load)
1087{
1088 CALL_BEGIN (3);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_ARG (load);
1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
1093
1094 maptile *retval;
1095
1096 if (count)
1097 sv_to (POPs, retval);
1098 else
1099 retval = 0;
1100
1101 CALL_END;
1102
1103 return retval;
1104}
1105
1106void
1107maptile::do_load_sync ()
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (this);
1111 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1112 CALL_END;
850} 1113}
851 1114
852void 1115void
853maptile::change_all_map_light (int change) 1116maptile::change_all_map_light (int change)
854{ 1117{
869 CALL_ARG (exit); 1132 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1134 CALL_END;
872} 1135}
873 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
874///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
875 1183
876struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
878 1186
879int coroapi::cede_counter; 1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
880 1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
881static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
882{ 1234{
883 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
884 w->call (*w); 1236 w->call (*w);
885} 1237}
886 1238
887void 1239void
888iw::alloc () 1240iw::alloc ()
889{ 1241{
890 pe = GEventAPI->new_idle (0, 0); 1242 pe = GEventAPI->new_idle (0, 0);
891 1243
1244 WaREENTRANT_off (pe);
892 pe->base.callback = (void *)iw_dispatch; 1245 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this; 1246 pe->base.ext_data = (void *)this;
894} 1247}
895 1248
896static void iow_dispatch (pe_event *ev) 1249static void iow_dispatch (pe_event *ev)
902void 1255void
903iow::alloc () 1256iow::alloc ()
904{ 1257{
905 pe = GEventAPI->new_io (0, 0); 1258 pe = GEventAPI->new_io (0, 0);
906 1259
1260 WaREENTRANT_off (pe);
907 pe->base.callback = (void *)iow_dispatch; 1261 pe->base.callback = (void *)iow_dispatch;
908 pe->base.ext_data = (void *)this; 1262 pe->base.ext_data = (void *)this;
909 1263
910 pe->fd = -1; 1264 pe->fd = -1;
911 pe->poll = 0; 1265 pe->poll = 0;
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1305
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
954 1308
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1317
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
965 1319
966BOOT: 1320BOOT:
967{ 1321{
968 _connect_to_perl ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1324
1325 _connect_to_perl ();
1326
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
974 1337
975 static const struct { 1338 static const struct {
976 const char *name; 1339 const char *name;
977 IV iv; 1340 IV iv;
978 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1344 const_iv (logBacktrace)
982 const_iv (llevDebug) 1345
983 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1349
985 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
986 const_iv (PLAYER) 1351
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK)
995 const_iv (ARROW)
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1358
1099 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1387
1101 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1389
1104 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1392
1108 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1400
1135 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1144 1404
1145 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1445 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1446 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1447 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1448 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1449 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1450 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1451 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1452 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1453 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1454 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1455 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1456 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1462 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1463 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1464 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1465 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1466 const_iv (SP_EARTH_TO_DUST)
1275 1467 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1468 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1285 1496
1286 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1498
1290 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1501
1299 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1503
1304 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1506
1311 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1509
1317 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1511
1320 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1516
1335 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1519
1341 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1382 1531
1383 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1538
1408 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1540
1411 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1548
1438 const_iv (MAP_FLUSH) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1550
1444 const_iv (MAP_IN_MEMORY) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1553
1449 const_iv (KLASS_ATTACHABLE) 1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1555
1456 const_iv (CS_QUERY_YESNO) 1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1557
1460 const_iv (ST_DEAD) 1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464
1465 const_iv (ST_CHANGE_CLASS)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1559
1473 // random map generator 1560 // random map generator
1474 const_iv (LAYOUT_NONE) 1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1563
1482 const_iv (RMOPT_RANDOM) 1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1567
1492 const_iv (SYMMETRY_RANDOM) 1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1570
1495 const_iv (SYMMETRY_Y) 1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1573 const_iv (GT_MINIMAL)
1574
1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1577 };
1498 1578
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1581
1522 } 1602 }
1523} 1603}
1524 1604
1525void _connect_to_perl () 1605void _connect_to_perl ()
1526 1606
1607void _recalc_want ()
1608
1527void _global_reattach () 1609void _global_reattach ()
1528 CODE: 1610 CODE:
1529{ 1611{
1530 // reattach to all attachable objects in the game. 1612 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1613 for_all_clients (ns)
1532 (*i)->reattach (); 1614 ns->reattach ();
1533 1615
1534 for_all_players (pl) 1616 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1617 op->reattach ();
1543} 1618}
1544 1619
1620# support function for map-world.ext
1621void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623{
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660}
1661
1662void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1677
1545NV floor (NV x) 1678NV floor (NV x)
1546 1679
1547NV ceil (NV x) 1680NV ceil (NV x)
1548 1681
1682NV rndm (...)
1683 CODE:
1684 switch (items)
1685 {
1686 case 0: RETVAL = rndm (); break;
1687 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1688 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1690 }
1691 OUTPUT:
1692 RETVAL
1693
1694NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1549void server_tick () 1710void server_tick ()
1550 CODE: 1711 CODE:
1712 NOW = now ();
1551 runtime = SvNVx (sv_runtime); 1713 runtime = SvNVx (sv_runtime);
1552 server_tick (); 1714 server_tick ();
1553 1715
1554void 1716void
1555LOG (int level, char *msg) 1717log_backtrace (utf8_string msg)
1718
1719void
1720LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1722 C_ARGS: flags, "%s", msg
1558 1723
1559char *path_combine (char *base, char *path) 1724octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1561 1726
1562char *path_combine_and_normalize (char *base, char *path) 1727octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1564 1729
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1730void
1574sub_generation_inc () 1731sub_generation_inc ()
1575 CODE: 1732 CODE:
1576 PL_sub_generation++; 1733 PL_sub_generation++;
1577 1734
1578char * 1735const_octet_string
1579mapdir () 1736mapdir ()
1580 PROTOTYPE: 1737 PROTOTYPE:
1581 ALIAS: 1738 ALIAS:
1582 mapdir = 0 1739 mapdir = 0
1583 uniquedir = 1 1740 uniquedir = 1
1599 } 1756 }
1600 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1601 1758
1602void abort () 1759void abort ()
1603 1760
1761void reset_signals ()
1762
1763void fork_abort (octet_string cause = "cf::fork_abort")
1764
1765void cleanup (octet_string cause, bool make_core = false)
1766
1604void emergency_save () 1767void emergency_save ()
1605 1768
1606void _exit (int status = 0) 1769void _exit (int status = EXIT_SUCCESS)
1607 1770
1771UV sv_2watcher (SV *w)
1772 CODE:
1773 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1774 OUTPUT:
1775 RETVAL
1776
1777#if _POSIX_MEMLOCK
1778
1779int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1780
1781int munlockall ()
1782
1783#endif
1784
1608int find_animation (char *text) 1785int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1786 PROTOTYPE: $
1610 1787
1611int random_roll (int min, int max, object *op, int goodbad); 1788int random_roll (int min, int max, object *op, int goodbad);
1612 1789
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1790const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1791
1615int 1792int
1616exp_to_level (val64 exp) 1793exp_to_level (val64 exp)
1617 CODE: 1794 CODE:
1618{ 1795{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1826 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1827 else
1651 XSRETURN_UNDEF; 1828 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1653 1830
1831bool
1832load_resource_file (octet_string filename)
1833
1654MODULE = cf PACKAGE = cf::attachable 1834MODULE = cf PACKAGE = cf::attachable
1655 1835
1656int 1836int
1657valid (SV *obj) 1837valid (SV *obj)
1658 CODE: 1838 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1839 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1840 OUTPUT:
1661 RETVAL 1841 RETVAL
1662 1842
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1843void
1667#destroy (attachable *at) 1844debug_trace (attachable *obj, bool on = true)
1845 CODE:
1846 obj->flags &= ~attachable::F_DEBUG_TRACE;
1847 if (on)
1848 obj->flags |= attachable::F_DEBUG_TRACE;
1849
1850int mortals_size ()
1851 CODE:
1852 RETVAL = attachable::mortals.size ();
1853 OUTPUT: RETVAL
1854
1855#object *mortals (U32 index)
1856# CODE:
1857# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1858# OUTPUT: RETVAL
1859
1860INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1861
1669MODULE = cf PACKAGE = cf::global 1862MODULE = cf PACKAGE = cf::global
1670 1863
1671int invoke (SV *klass, int event, ...) 1864int invoke (SV *klass, int event, ...)
1672 CODE: 1865 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1869 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1870 OUTPUT: RETVAL
1678 1871
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1872MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1873
1681INCLUDE: $PERL genacc object ../include/object.h | 1874INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1875
1683int invoke (object *op, int event, ...) 1876int invoke (object *op, int event, ...)
1684 CODE: 1877 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1878 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1879 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1881 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1690 1883
1691SV *registry (object *op) 1884SV *registry (object *op)
1692 1885
1693void mortals () 1886int objects_size ()
1694 PPCODE: 1887 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1888 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1890
1891object *objects (U32 index)
1892 CODE:
1893 RETVAL = index < objects.size () ? objects [index] : 0;
1894 OUTPUT: RETVAL
1895
1896int actives_size ()
1897 CODE:
1898 RETVAL = actives.size ();
1899 OUTPUT: RETVAL
1900
1901object *actives (U32 index)
1902 CODE:
1903 RETVAL = index < actives.size () ? actives [index] : 0;
1904 OUTPUT: RETVAL
1905
1906const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919}
1920 OUTPUT:
1921 RETVAL
1703 1922
1704# missing properties 1923# missing properties
1705 1924
1706object *head (object *op) 1925object *head (object *op)
1707 PROTOTYPE: $ 1926 PROTOTYPE: $
1708 CODE: 1927 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1928 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1717 1930
1718void 1931void
1719inv (object *obj) 1932inv (object *obj)
1720 PROTOTYPE: $ 1933 PROTOTYPE: $
1728void 1941void
1729set_animation (object *op, int idx) 1942set_animation (object *op, int idx)
1730 CODE: 1943 CODE:
1731 SET_ANIMATION (op, idx); 1944 SET_ANIMATION (op, idx);
1732 1945
1946int
1947num_animations (object *op)
1948 CODE:
1949 RETVAL = NUM_ANIMATIONS (op);
1950 OUTPUT: RETVAL
1951
1952int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956{
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967}
1968 OUTPUT:
1969 RETVAL
1970
1733object *find_best_object_match (object *op, const char *match) 1971object *find_best_object_match (object *op, utf8_string match)
1734 1972
1735object *find_marked_object (object *op) 1973object *find_marked_object (object *op)
1736 1974
1737int need_identify (object *obj); 1975int need_identify (object *obj);
1738 1976
1739int apply_shop_mat (object *shop_mat, object *op); 1977int apply_shop_mat (object *shop_mat, object *op);
1978
1979int move_player (object *op, int dir)
1980 CODE:
1981 RETVAL = move_player (op, dir);
1982 OUTPUT:
1983 RETVAL
1740 1984
1741int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1742 CODE: 1986 CODE:
1743 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1744 OUTPUT: 1988 OUTPUT:
1750 1994
1751void apply_below (object *op) 1995void apply_below (object *op)
1752 CODE: 1996 CODE:
1753 player_apply_below (op); 1997 player_apply_below (op);
1754 1998
1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2000
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2001object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1756 2002
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2003int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758 2004
1759int cf_object_change_map (object *op, int x, int y, maptile *map) 2005int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 2006
1780 RETVAL = pay_for_amount (amount, op); 2026 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1782 2028
1783void pay_player (object *op, uint64 amount) 2029void pay_player (object *op, uint64 amount)
1784 2030
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2031val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2032
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2033int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2034
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2035void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2036 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2037 do_learn_spell (op, sp, special_prayer);
1792 2038
1793void forget_spell (object *op, object *sp) 2039void forget_spell (object *op, object *sp)
1794 CODE: 2040 CODE:
1795 do_forget_spell (op, query_name (sp)); 2041 do_forget_spell (op, query_name (sp));
1796 2042
1797object *check_for_spell (object *op, char *spellname) 2043object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2044 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2045 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2046 OUTPUT: RETVAL
1801 2047
1802int query_money (object *op) 2048int query_money (object *op)
1811 2057
1812void drop (object *who, object *op) 2058void drop (object *who, object *op)
1813 2059
1814void pick_up (object *who, object *op) 2060void pick_up (object *who, object *op)
1815 2061
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y) 2062int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 2063
1822void update_object (object *op, int action) 2064void update_object (object *op, int action)
1823 2065
1824object *cf_create_object_by_name (const char *name) 2066object *cf_create_object_by_name (utf8_string name)
1825 2067
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2069
1828void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1829 2071
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2073
1836void use_trigger (object *op); 2078void use_trigger (object *op);
1837 2079
1838void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1839 2081
1840void remove_button_link (object *op); 2082void remove_button_link (object *op);
2083
2084void handle_apply_yield (object *op);
1841 2085
1842 2086
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844 2088
1845object *cf_insert_ob_in_ob (object *ob, object *where) 2089object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2090
1847# no clean way to get an object from an archetype - stupid idiotic 2091# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2092# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2093
1850object *new (const char *archetype = 0) 2094object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2095 PROTOTYPE: ;$
1852 CODE: 2096 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2098 OUTPUT:
1855 RETVAL 2099 RETVAL
1856 2100
2101object *find_object (U32 tag)
2102
2103# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2104object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2105 PROTOTYPE: $$$$$$
1859 CODE: 2106 CODE:
1860{ 2107{
1861 int unused_type; 2108 int unused_type;
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2110}
1864 2111
1865# syntatic sugar for easier use in event callbacks. 2112const_utf8_string get_ob_key_value (object *op, utf8_string key)
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2113
1872player *contr (object *op)
1873 CODE:
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876
1877const char *get_ob_key_value (object *op, const char *key)
1878
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2114bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 2115
1881object *get_nearest_player (object *ob) 2116object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2117 ALIAS: nearest_player = 0
1883 PREINIT: 2118 PREINIT:
1884 extern object *get_nearest_player (object *); 2119 extern object *get_nearest_player (object *);
1900bool on_same_map_as (object *ob, object *other) 2135bool on_same_map_as (object *ob, object *other)
1901 CODE: 2136 CODE:
1902 RETVAL = on_same_map (ob, other); 2137 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
1904 2139
1905const char * 2140const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2141base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2142 CODE:
1908 RETVAL = query_base_name (op, plural); 2143 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1910 2145
1917 RETVAL = op->contr; 2152 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1919 2154
1920void check_score (object *op) 2155void check_score (object *op)
1921 2156
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2157void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2158 CODE:
1924 new_draw_info (flags, 0, op, txt); 2159 new_draw_info (flags, 0, op, txt);
1925
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940 2160
1941void kill_player (object *op) 2161void kill_player (object *op)
1942 2162
1943void esrv_update_item (object *op, int what, object *item) 2163void esrv_update_item (object *op, int what, object *item)
1944 C_ARGS: what, op, item 2164 C_ARGS: what, op, item
1945 2165
1946void clear_los (object *op)
1947
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
1951 2167
1952int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2169
1958 2170
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2172
1961INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2174
1963int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
1964 CODE: 2176 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
1980 2192
1981player *cf_player_find (char *name) 2193void clear_los (player *pl)
1982 PROTOTYPE: $
1983 2194
1984void cf_player_move (player *pl, int dir) 2195void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2196
1993bool 2197bool
1994cell_visible (player *pl, int dx, int dy) 2198cell_visible (player *pl, int dx, int dy)
1995 CODE: 2199 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2033 if (y) sv_to (y, pl->bed_y); 2237 if (y) sv_to (y, pl->bed_y);
2034 2238
2035void 2239void
2036list () 2240list ()
2037 PPCODE: 2241 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2242 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2243 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2244
2063 2245
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2246MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2247
2066int invoke (maptile *map, int event, ...) 2248int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2073 2255
2074SV *registry (maptile *map) 2256SV *registry (maptile *map)
2075 2257
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2258INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2259
2078void 2260void
2079maptile::instantiate () 2261maptile::instantiate ()
2080 2262
2081maptile *new () 2263maptile *new ()
2082 PROTOTYPE: 2264 PROTOTYPE:
2083 CODE: 2265 CODE:
2084 RETVAL = new maptile; 2266 RETVAL = new maptile;
2085 OUTPUT: 2267 OUTPUT:
2086 RETVAL 2268 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2269
2091void 2270void
2092maptile::players () 2271maptile::players ()
2093 PPCODE: 2272 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2273 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2278 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2279 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2280 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2281 }
2103 2282
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2283void
2284maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2285 CODE:
2286{
2287 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2288 croak ("maptile::add_underlay: palette must be arrayref");
2289
2290 palette = SvRV (palette);
2291
2292 STRLEN idxlen;
2293 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2294
2295 for (int x = 0; x < THIS->width; ++x)
2296 for (int y = 0; y < THIS->height; ++y)
2297 {
2298 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2299 if (op->flag [FLAG_IS_FLOOR])
2300 goto skip_space;
2301
2302 {
2303 int offs = offset + y * stride + x;
2304 if (IN_RANGE_EXC (offs, 0, idxlen))
2305 {
2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2307 {
2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2324 }
2325 }
2326 }
2327
2328 skip_space: ;
2329 }
2330}
2331
2332void
2333maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2334 CODE:
2335{
2336 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2337 croak ("maptile::set_regiondata: palette must be arrayref");
2338
2339 palette = SvRV (palette);
2340
2341 STRLEN idxlen;
2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2343
2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2346
2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2349
2350 for (int y = 0; y < THIS->height; ++y)
2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2352
2353 sfree (THIS->regions, THIS->size ());
2354 delete [] THIS->regionmap;
2355
2356 THIS->regions = regions;
2357 THIS->regionmap = regionmap;
2358}
2359
2360void
2361maptile::create_region_treasure ()
2362 CODE:
2363{
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383}
2105 2384
2106int out_of_map (maptile *map, int x, int y) 2385int out_of_map (maptile *map, int x, int y)
2107 2386
2108void 2387void
2109trigger (maptile *map, long connection, bool state = true) 2388trigger (maptile *map, long connection, bool state = true)
2124 2403
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2404object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny 2405 C_ARGS: str, map, nx, ny
2127 2406
2128void 2407void
2129cf_map_normalise (maptile *map, int x, int y) 2408get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2409 PPCODE:
2131{ 2410{
2132 maptile *nmap = 0; 2411 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2412 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2413 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2189 2468
2190void fix_walls (maptile *map, int x, int y) 2469void fix_walls (maptile *map, int x, int y)
2191 2470
2192void fix_walls_around (maptile *map, int x, int y) 2471void fix_walls_around (maptile *map, int x, int y)
2193 2472
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2473# worst xs function of my life
2201maptile * 2474bool
2202_create_random_map (\ 2475_create_random_map (\
2203 char *path,\ 2476 maptile *self,\
2204 char *wallstyle,\ 2477 utf8_string wallstyle,\
2205 char *wall_name,\ 2478 utf8_string wall_name,\
2206 char *floorstyle,\ 2479 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2480 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2481 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2482 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2483 utf8_string doorstyle,\
2211 char *decorstyle,\ 2484 utf8_string decorstyle,\
2212 char *origin_map,\ 2485 utf8_string origin_map,\
2213 char *final_map,\ 2486 utf8_string final_map,\
2214 char *exitstyle,\ 2487 utf8_string exitstyle,\
2215 char *this_map,\ 2488 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2489 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2490 int xsize,\
2218 int Ysize,\ 2491 int ysize,\
2219 int expand2x,\ 2492 int expand2x,\
2220 int layoutoptions1,\ 2493 int layoutoptions1,\
2221 int layoutoptions2,\ 2494 int layoutoptions2,\
2222 int layoutoptions3,\ 2495 int layoutoptions3,\
2223 int symmetry,\ 2496 int symmetry,\
2228 int dungeon_depth,\ 2501 int dungeon_depth,\
2229 int decoroptions,\ 2502 int decoroptions,\
2230 int orientation,\ 2503 int orientation,\
2231 int origin_y,\ 2504 int origin_y,\
2232 int origin_x,\ 2505 int origin_x,\
2233 int random_seed,\ 2506 U32 random_seed,\
2234 val64 total_map_hp,\ 2507 val64 total_map_hp,\
2235 int map_layout_style,\ 2508 int map_layout_style,\
2236 int treasureoptions,\ 2509 int treasureoptions,\
2237 int symmetry_used,\ 2510 int symmetry_used,\
2238 region *region\ 2511 region *region,\
2512 utf8_string custom\
2239) 2513)
2240 CODE: 2514 CODE:
2241{ 2515{
2242 random_map_params rmp; 2516 random_map_params rmp;
2243 2517
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2527 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2528
2255 rmp.origin_map = origin_map; 2529 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2530 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2531 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2532 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2533 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2534 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2535 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2536 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2537 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2538 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2544 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2545 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2546 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2547 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2548 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2550 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2551 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2552 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2553 rmp.region = region;
2554 rmp.custom = custom;
2280 2555
2281 RETVAL = generate_random_map (path, &rmp); 2556 RETVAL = self->generate_random_map (&rmp);
2282} 2557}
2283 OUTPUT: 2558 OUTPUT:
2284 RETVAL 2559 RETVAL
2285 2560
2286MODULE = cf PACKAGE = cf::arch 2561MODULE = cf PACKAGE = cf::arch
2287 2562
2288archetype *find (const char *name) 2563int archetypes_size ()
2289 CODE: 2564 CODE:
2290 RETVAL = archetype::find (name); 2565 RETVAL = archetypes.size ();
2291 OUTPUT: 2566 OUTPUT: RETVAL
2292 RETVAL
2293 2567
2294archetype *first() 2568archetype *archetypes (U32 index)
2295 PROTOTYPE: 2569 CODE:
2296 CODE: 2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2571 OUTPUT: RETVAL
2572
2573object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2298 OUTPUT: RETVAL 2577 RETVAL
2299 2578
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2579INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2580
2302MODULE = cf PACKAGE = cf::party 2581MODULE = cf PACKAGE = cf::party
2303 2582
2304partylist *first () 2583partylist *first ()
2305 PROTOTYPE: 2584 PROTOTYPE:
2306 CODE: 2585 CODE:
2307 RETVAL = get_firstparty (); 2586 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2587 OUTPUT: RETVAL
2309 2588
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2589INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2590
2312MODULE = cf PACKAGE = cf::region 2591MODULE = cf PACKAGE = cf::region
2313 2592
2314region *first () 2593void
2315 PROTOTYPE: 2594list ()
2316 CODE: 2595 PPCODE:
2317 RETVAL = first_region; 2596 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2598
2320region *find (char *name) 2599region *find (utf8_string name)
2321 PROTOTYPE: $ 2600 PROTOTYPE: $
2322 CODE: 2601 CODE:
2323 RETVAL = get_region_by_name (name); 2602 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2325 2604
2605region *find_fuzzy (utf8_string name)
2606 PROTOTYPE: $
2607 CODE:
2608 RETVAL = region::find_fuzzy (name);
2609 OUTPUT: RETVAL
2610
2611int specificity (region *rgn)
2612 CODE:
2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2616 OUTPUT: RETVAL
2617
2326INCLUDE: $PERL genacc region ../include/map.h | 2618INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2619
2328MODULE = cf PACKAGE = cf::living 2620MODULE = cf PACKAGE = cf::living
2329 2621
2330INCLUDE: $PERL genacc living ../include/living.h | 2622INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2623
2332MODULE = cf PACKAGE = cf::settings 2624MODULE = cf PACKAGE = cf::settings
2333 2625
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2626INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2627
2336MODULE = cf PACKAGE = cf::client 2628MODULE = cf PACKAGE = cf::client
2337 2629
2338INCLUDE: $PERL genacc client ../include/client.h | 2630INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2631
2340int invoke (client *ns, int event, ...) 2632int invoke (client *ns, int event, ...)
2341 CODE: 2633 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2634 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2635 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 char *buf = SvPVbyte (packet, len); 2654 char *buf = SvPVbyte (packet, len);
2363 2655
2364 THIS->send_packet (buf, len); 2656 THIS->send_packet (buf, len);
2365} 2657}
2366 2658
2367void 2659faceidx
2368client::destroy () 2660client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2369 2670
2671int
2672client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687faceidx sound_find (utf8_string name)
2688
2689void sound_set (utf8_string str, faceidx face)
2690
2691# dire hack
2692void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2697MODULE = cf PACKAGE = cf::face PREFIX = face_
2698
2699#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2700
2701faceidx face_find (utf8_string name, faceidx defidx = 0)
2702
2703faceidx alloc (utf8_string name)
2704 CODE:
2705{
2706 do
2707 {
2708 RETVAL = faces.size ();
2709 faces.resize (RETVAL + 1);
2710 }
2711 while (!RETVAL); // crude way to leave index 0
2712
2713 faces [RETVAL].name = name;
2714 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2715
2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2718}
2719 OUTPUT: RETVAL
2720
2721void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2728 CODE:
2729 faceinfo *f = face_info (idx); assert (f);
2730 switch (ix)
2731 {
2732 case 0: f->type = value; break;
2733 case 1: f->visibility = value; break;
2734 case 2: f->magicmap = value; break;
2735 case 3: f->smooth = value; break;
2736 case 4: f->smoothlevel = value; break;
2737 }
2738
2739void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2740 CODE:
2741{
2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2744 sv_to (data, d->data);
2745 STRLEN clen;
2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761}
2762
2763int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777void invalidate (faceidx idx)
2778 CODE:
2779 for_all_clients (ns)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784
2785void invalidate_all ()
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2792
2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2800 OUTPUT: RETVAL
2801
2802animidx set (utf8_string name, SV *frames, int facings = 1)
2803 CODE:
2804{
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821}
2822 OUTPUT: RETVAL
2823
2824void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829MODULE = cf PACKAGE = cf::object::freezer
2830
2831INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833SV *
2834new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846MODULE = cf PACKAGE = cf::object::thawer
2847
2848INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2849
2850SV *
2851new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862void
2863DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868

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