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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.258 by root, Sun Sep 30 20:22:24 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
36 46
37#include <EXTERN.h> 47#include <EXTERN.h>
38#include <perl.h> 48#include <perl.h>
39#include <XSUB.h> 49#include <XSUB.h>
40 50
41#include "CoroAPI.h" 51#include "CoroAPI.h"
42#include "perlxsi.c" 52#include "perlxsi.c"
43 53
44extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
45 55
46typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
48 60
49#if IVSIZE >= 8 61#if IVSIZE >= 8
50 typedef IV val64; 62 typedef IV val64;
51# define newSVval64 newSViv 63# define newSVval64 newSViv
52# define SvVAL64 SvIV 64# define SvVAL64 SvIV
54 typedef double val64; 66 typedef double val64;
55# define newSVval64 newSVnv 67# define newSVval64 newSVnv
56# define SvVAL64 SvNV 68# define SvVAL64 SvNV
57#endif 69#endif
58 70
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 71static PerlInterpreter *perl;
64 72
65double runtime; 73tstamp NOW, runtime;
66 74
67global gbl_ev; 75global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
70 81
71static HV 82static HV
72 *stash_cf, 83 *stash_cf,
73 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
83// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
84template<class super> 117template<class super>
85static super * 118static super *
86is_a (attachable *at) 119is_a (attachable *at)
87{ 120{
94 127
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 129
97unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
98 131
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 134 assert (!self);
116#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
117} 169}
118 170
119// check wether the object really is dead 171// check wether the object really is dead
120void 172void
121attachable::do_check () 173attachable::do_check ()
122{ 174{
123 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
124 return; 176 return;
125 177
126 // try to unborrow the refcnt from perl 178 destroy ();
127 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
128 { 187 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
133 } 190 }
134 191
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 192 mortals.push_back (this);
148} 193}
149 194
150void 195void
151attachable::destroy () 196attachable::destroy ()
153 if (destroyed ()) 198 if (destroyed ())
154 return; 199 return;
155 200
156 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
157 do_destroy (); 202 do_destroy ();
203 sever_self ();
158} 204}
159 205
206void
160void attachable::check_mortals () 207attachable::check_mortals ()
161{ 208{
162 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
163 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
164 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
165 238
166 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
167 240 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 241 {
170#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
173#endif 245#endif
174 246
247 if (obj->refcnt)
248 {
175 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
176 }//D 253 }
177 else 254 else
178 { 255 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
181 delete obj; 258 delete obj;
182 } 259 }
183 } 260 }
184} 261}
185 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
186attachable & 275attachable &
187attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
188{ 277{
189 //if (self || cb) 278 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 280
192 attach = src.attach; 281 attach = src.attach;
193 return *this; 282 return *this;
194} 283}
195 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 320
198static SV * 321static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 323{
201 SV *sv; 324 SV *sv;
202 325
203 if (!ptr) 326 if (!ptr)
204 return &PL_sv_undef; 327 return newSV (0);
205 328
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 331}
209 332
210static int 333static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 335{
213 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
215 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
216 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 346 //at->refcnt_chk ();
218 return 0; 347 return 0;
219} 348}
220 349
222 351
223static SV * 352static SV *
224newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
225{ 354{
226 if (!obj) 355 if (!obj)
227 return &PL_sv_undef; 356 return newSV (0);
228 357
229 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
230 { 362 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 364
234 // borrow the refcnt from the object 365 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
238 372
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
240} 378}
241 379
242static void 380static void
243clearSVptr (SV *sv) 381clearSVptr (SV *sv)
244{ 382{
270 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
271 else 409 else
272 return 0; 410 return 0;
273} 411}
274 412
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
307{ 444{
308 char buf[128]; 445 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
311} 448}
312 449
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 476
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 479
340template<class T> 480template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 482
343template<int N> 483template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 485
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
352inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
353{ 499{
354 unsigned int version; 500 unsigned int version;
355 501
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 525 break;
380 526
381 case DT_STRING: 527 case DT_STRING:
382 { 528 {
383 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 531 }
386 break; 532 break;
387 533
388 case DT_DATA: 534 case DT_DATA:
389 { 535 {
390 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
393 } 539 }
394 break; 540 break;
395 541
396 case DT_OBJECT: 542 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 585 va_end (ap);
440 586
441 return sv; 587 return sv;
442} 588}
443 589
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 591
476SV * 592SV *
477registry (attachable *ext) 593registry (attachable *ext)
478{ 594{
480 ext->cb = newAV (); 596 ext->cb = newAV ();
481 597
482 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
483} 599}
484 600
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
523
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578 602
579void 603void
580cfperl_init () 604cfperl_init ()
581{ 605{
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583 perl = perl_alloc (); 607 perl = perl_alloc ();
584 perl_construct (perl); 608 perl_construct (perl);
585 609
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 611
588 char *argv[] = { 612 const char *argv[] = {
589 "", 613 settings.argv [0],
590 "-e" 614 "-e"
591 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
594 "require cf;" 618 "require cf;"
595 }; 619 };
596 620
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
598 { 623 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
601 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
602} 635}
603 636
604void cfperl_main () 637void cfperl_main ()
605{ 638{
606 dSP; 639 dSP;
613void 646void
614attachable::instantiate () 647attachable::instantiate ()
615{ 648{
616 if (attach) 649 if (attach)
617 { 650 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 652 attach = 0;
620 } 653 }
621} 654}
622 655
623void 656void
624attachable::reattach () 657attachable::reattach ()
625{ 658{
626 optimise (); 659 optimise ();
627 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
629} 662}
630 663
631static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 666# include "eventinc.h"
676} 709}
677 710
678void 711void
679global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 713{
681 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
682} 715}
683 716
684void 717void
685object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 719{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 721 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 723
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 726 }
694 727
730{ 763{
731 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
733} 766}
734 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
735bool 818bool
736attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
737{ 820{
738 data_type dt; 821 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 822
743 // callback call ordering should be: 823 // callback call ordering should be:
744 // 1. per-object callback 824 // 1. per-object callback
745 // 2. per-class object 825 // 2. per-class object
746 // 3. per-type callback 826 // 3. per-type callback
750 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
751 831
752 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 833 if (!callbacks)
754 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
755 838
756 CALL_BEGIN (3); 839 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 842
794} 877}
795 878
796SV * 879SV *
797cfperl_result (int idx) 880cfperl_result (int idx)
798{ 881{
799 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 883 if (!av)
801 return &PL_sv_undef; 884 return &PL_sv_undef;
802 885
803 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 887 if (!sv)
818{ 901{
819 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
820} 903}
821 904
822///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
823 907
824void 908void
825maptile::emergency_save () 909cfperl_emergency_save ()
826{ 910{
827 CALL_BEGIN (0); 911 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 913 CALL_END;
830} 914}
831 915
832maptile * 916void
833maptile::load_map_sync (const char *path, maptile *origin) 917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
834{ 927{
835 CALL_BEGIN (2); 928 CALL_BEGIN (2);
836 CALL_ARG (path); 929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
837 CALL_ARG (origin); 939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 967 CALL_CALL ("cf::player::find", G_SCALAR);
839 968
840 maptile *retval; 969 player *retval;
841 970
842 if (count) 971 if (count)
843 sv_to (POPs, retval); 972 sv_to (POPs, retval);
844 else 973 else
845 retval = 0; 974 retval = 0;
846 975
847 CALL_END; 976 CALL_END;
848 977
849 return retval; 978 return retval;
979}
980
981maptile *
982maptile::find_sync (const char *path, maptile *origin)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (path);
986 CALL_ARG (origin);
987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999}
1000
1001maptile *
1002maptile::find_async (const char *path, maptile *origin, bool load)
1003{
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
1009
1010 maptile *retval;
1011
1012 if (count)
1013 sv_to (POPs, retval);
1014 else
1015 retval = 0;
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022void
1023maptile::do_load_sync ()
1024{
1025 CALL_BEGIN (1);
1026 CALL_ARG (this);
1027 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1028 CALL_END;
850} 1029}
851 1030
852void 1031void
853maptile::change_all_map_light (int change) 1032maptile::change_all_map_light (int change)
854{ 1033{
869 CALL_ARG (exit); 1048 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1050 CALL_END;
872} 1051}
873 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
874///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
875 1099
876struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
878 1102
879int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
880 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
881static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
882{ 1150{
883 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
884 w->call (*w); 1152 w->call (*w);
885} 1153}
886 1154
887void 1155void
888iw::alloc () 1156iw::alloc ()
889{ 1157{
890 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
891 1159
1160 WaREENTRANT_off (pe);
892 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
894} 1163}
895 1164
896static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
902void 1171void
903iow::alloc () 1172iow::alloc ()
904{ 1173{
905 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
906 1175
1176 WaREENTRANT_off (pe);
907 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
908 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
909 1179
910 pe->fd = -1; 1180 pe->fd = -1;
911 pe->poll = 0; 1181 pe->poll = 0;
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1221
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
954 1224
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1233
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
965 1235
966BOOT: 1236BOOT:
967{ 1237{
968 _connect_to_perl ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1240
1241 _connect_to_perl ();
1242
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
974 1253
975 static const struct { 1254 static const struct {
976 const char *name; 1255 const char *name;
977 IV iv; 1256 IV iv;
978 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1260 const_iv (logBacktrace)
982 const_iv (llevDebug) 1261
983 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1265
985 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1267 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1268
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1269 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1270 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1271 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1272 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1273 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1274 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1275
1099 const_iv (NUM_SUBTYPES) 1276 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1277 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1278 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1279 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1280 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1281 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1282 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1283 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1284 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1285 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1286 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1287 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1288 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1289 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1290 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1291 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1292 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1293 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1294 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1295 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1296 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1297 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1298 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1299 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1300 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1301 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1302 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1303 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1304
1101 const_iv (ST_BD_BUILD) 1305 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1306
1104 const_iv (ST_MAT_FLOOR) 1307 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1308 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1309
1108 const_iv (AT_PHYSICAL) 1310 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1311 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1312 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1313 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1314 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1315 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1316 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1317
1135 const_iv (WEAP_HIT) 1318 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1319 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1320 const_iv (WEAP_BLUD)
1144 1321
1145 const_iv (FLAG_ALIVE) 1322 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1323 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1324 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1325 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1326 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1327 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1329 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1330 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1331 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1332 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1333 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1334 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1335 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1338 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1339 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1340 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1341 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1342 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1343 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1344 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1345 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1347 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1348
1349 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1350 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1351 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1352 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1353 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1354 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1355
1356 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1357 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1358
1359 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1360
1361 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1362 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1363 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1364 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1365 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1366 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1367 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1368 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1369 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1370 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1371 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1372 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1373 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_MAPPING)
1375 const_iv (SP_MAGIC_WALL)
1376 const_iv (SP_DESTRUCTION)
1377 const_iv (SP_PERCEIVE_SELF)
1378 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1379 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1380 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1381 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1382 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1383 const_iv (SP_EARTH_TO_DUST)
1275 1384 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1385 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1386 const_iv (SP_CURSE)
1387 const_iv (SP_SUMMON_MONSTER)
1388 const_iv (SP_CHARGING)
1389 const_iv (SP_POLYMORPH)
1390 const_iv (SP_ALCHEMY)
1391 const_iv (SP_REMOVE_CURSE)
1392 const_iv (SP_IDENTIFY)
1393 const_iv (SP_DETECTION)
1394 const_iv (SP_MOOD_CHANGE)
1395 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1396 const_iv (SP_SWARM)
1397 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1398 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1399 const_iv (SP_CREATE_MISSILE)
1400 const_iv (SP_CONSECRATE)
1401 const_iv (SP_ANIMATE_WEAPON)
1402 const_iv (SP_LIGHT)
1403 const_iv (SP_CHANGE_MAP_LIGHT)
1404 const_iv (SP_FAERY_FIRE)
1405 const_iv (SP_CAUSE_DISEASE)
1406 const_iv (SP_AURA)
1407 const_iv (SP_TOWN_PORTAL)
1408 const_iv (SP_PARTY_SPELL)
1409
1410 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1411 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1412 const_iv (F_LOCKED)
1285 1413
1286 const_iv (F_BUY) 1414 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1415
1290 const_iv (P_BLOCKSVIEW) 1416 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1417 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1418
1299 const_iv (UP_OBJ_INSERT) 1419 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1420
1304 const_iv (INS_NO_MERGE) 1421 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1422 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1423
1311 const_iv (WILL_APPLY_HANDLE) 1424 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1425 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1426
1317 const_iv (SAVE_MODE) 1427 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1428
1320 const_iv (M_PAPER) 1429 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1430 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1431 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1432 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1433
1335 const_iv (SK_EXP_ADD_SKILL) 1434 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1435 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1436
1341 const_iv (SK_LOCKPICKING) 1437 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1438 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1439 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1440 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1441 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1442 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1443 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1444 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1445 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1446 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1447 const_iv (SK_POISON_NAIL)
1382 1448
1383 const_iv (SOUND_NEW_PLAYER) 1449 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1450 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1451 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1452 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1453 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1454 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1455
1408 const_iv (PREFER_LOW) 1456 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1457
1411 const_iv (ATNR_PHYSICAL) 1458 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1459 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1460 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1461 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1462 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1463 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1464 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1465
1438 const_iv (MAP_FLUSH) 1466 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1467
1444 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1470
1449 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1472
1456 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1474
1460 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1476
1465 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1478
1473 // random map generator 1479 // random map generator
1474 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1482
1482 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1486
1492 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1489
1495 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1492 const_iv (GT_MINIMAL)
1493
1494 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1495 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1496 };
1498 1497
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1500
1522 } 1521 }
1523} 1522}
1524 1523
1525void _connect_to_perl () 1524void _connect_to_perl ()
1526 1525
1526void _recalc_want ()
1527
1527void _global_reattach () 1528void _global_reattach ()
1528 CODE: 1529 CODE:
1529{ 1530{
1530 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1532 for_all_clients (ns)
1532 (*i)->reattach (); 1533 ns->reattach ();
1533 1534
1534 for_all_players (pl) 1535 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1536 op->reattach ();
1543} 1537}
1544 1538
1539# support function for map-world.ext
1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void _post_tick ()
1582 CODE:
1583 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1584
1585NV till_cede ()
1586 CODE:
1587 RETVAL = coroapi::next_cede - now ();
1588 OUTPUT:
1589 RETVAL
1590
1591NV till_tick ()
1592 CODE:
1593 RETVAL = SvNV (sv_next_tick) - now ();
1594 OUTPUT:
1595 RETVAL
1596
1545NV floor (NV x) 1597NV floor (NV x)
1546 1598
1547NV ceil (NV x) 1599NV ceil (NV x)
1548 1600
1601NV rndm (...)
1602 CODE:
1603 switch (items)
1604 {
1605 case 0: RETVAL = rndm (); break;
1606 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1607 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610 OUTPUT:
1611 RETVAL
1612
1613NV clamp (NV value, NV min_value, NV max_value)
1614 CODE:
1615 RETVAL = clamp (value, min_value, max_value);
1616 OUTPUT:
1617 RETVAL
1618
1619NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1620 CODE:
1621 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1622 OUTPUT:
1623 RETVAL
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1549void server_tick () 1629void server_tick ()
1550 CODE: 1630 CODE:
1631 NOW = now ();
1551 runtime = SvNVx (sv_runtime); 1632 runtime = SvNVx (sv_runtime);
1552 server_tick (); 1633 server_tick ();
1553 1634
1554void 1635void
1555LOG (int level, char *msg) 1636log_backtrace (utf8_string msg)
1637
1638void
1639LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1640 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1641 C_ARGS: flags, "%s", msg
1558 1642
1559char *path_combine (char *base, char *path) 1643octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1561 1645
1562char *path_combine_and_normalize (char *base, char *path) 1646octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1564 1648
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1649void
1574sub_generation_inc () 1650sub_generation_inc ()
1575 CODE: 1651 CODE:
1576 PL_sub_generation++; 1652 PL_sub_generation++;
1577 1653
1578char * 1654const_octet_string
1579mapdir () 1655mapdir ()
1580 PROTOTYPE: 1656 PROTOTYPE:
1581 ALIAS: 1657 ALIAS:
1582 mapdir = 0 1658 mapdir = 0
1583 uniquedir = 1 1659 uniquedir = 1
1599 } 1675 }
1600 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1601 1677
1602void abort () 1678void abort ()
1603 1679
1680void reset_signals ()
1681
1682void fork_abort (octet_string cause = "cf::fork_abort")
1683
1684void cleanup (octet_string cause, bool make_core = false)
1685
1604void emergency_save () 1686void emergency_save ()
1605 1687
1606void _exit (int status = 0) 1688void _exit (int status = EXIT_SUCCESS)
1607 1689
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK
1697
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1699
1700int munlockall ()
1701
1702#endif
1703
1608int find_animation (char *text) 1704int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1705 PROTOTYPE: $
1610 1706
1611int random_roll (int min, int max, object *op, int goodbad); 1707int random_roll (int min, int max, object *op, int goodbad);
1612 1708
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1709const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1710
1615int 1711int
1616exp_to_level (val64 exp) 1712exp_to_level (val64 exp)
1617 CODE: 1713 CODE:
1618{ 1714{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1745 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1746 else
1651 XSRETURN_UNDEF; 1747 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1653 1749
1750bool
1751load_resource_file (octet_string filename)
1752
1654MODULE = cf PACKAGE = cf::attachable 1753MODULE = cf PACKAGE = cf::attachable
1655 1754
1656int 1755int
1657valid (SV *obj) 1756valid (SV *obj)
1658 CODE: 1757 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1758 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1759 OUTPUT:
1661 RETVAL 1760 RETVAL
1662 1761
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1762void
1667#destroy (attachable *at) 1763debug_trace (attachable *obj, bool on = true)
1764 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE;
1768
1769int mortals_size ()
1770 CODE:
1771 RETVAL = attachable::mortals.size ();
1772 OUTPUT: RETVAL
1773
1774#object *mortals (U32 index)
1775# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL
1778
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1780
1669MODULE = cf PACKAGE = cf::global 1781MODULE = cf PACKAGE = cf::global
1670 1782
1671int invoke (SV *klass, int event, ...) 1783int invoke (SV *klass, int event, ...)
1672 CODE: 1784 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1788 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1678 1790
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1791MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1792
1681INCLUDE: $PERL genacc object ../include/object.h | 1793INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1794
1683int invoke (object *op, int event, ...) 1795int invoke (object *op, int event, ...)
1684 CODE: 1796 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1797 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1798 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1800 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1690 1802
1691SV *registry (object *op) 1803SV *registry (object *op)
1692 1804
1693void mortals () 1805int objects_size ()
1694 PPCODE: 1806 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1807 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1809
1810object *objects (U32 index)
1811 CODE:
1812 RETVAL = index < objects.size () ? objects [index] : 0;
1813 OUTPUT: RETVAL
1814
1815int actives_size ()
1816 CODE:
1817 RETVAL = actives.size ();
1818 OUTPUT: RETVAL
1819
1820object *actives (U32 index)
1821 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL
1824
1825const char *slot_use_name (U32 slot)
1826 ALIAS:
1827 slot_nonuse_name = 1
1828 CODE:
1829{
1830 if (slot >= NUM_BODY_LOCATIONS)
1831 croak ("body slot index out of range");
1832
1833 switch (ix)
1834 {
1835 case 0: RETVAL = body_locations[slot].use_name; break;
1836 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1837 }
1838}
1839 OUTPUT:
1840 RETVAL
1703 1841
1704# missing properties 1842# missing properties
1705 1843
1706object *head (object *op) 1844object *head (object *op)
1707 PROTOTYPE: $ 1845 PROTOTYPE: $
1708 CODE: 1846 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1847 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
1717 1849
1718void 1850void
1719inv (object *obj) 1851inv (object *obj)
1720 PROTOTYPE: $ 1852 PROTOTYPE: $
1721 PPCODE: 1853 PPCODE:
1722{ 1854{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1855 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1856 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1857}
1727 1858
1728void 1859void
1729set_animation (object *op, int idx) 1860set_animation (object *op, int idx)
1730 CODE: 1861 CODE:
1731 SET_ANIMATION (op, idx); 1862 SET_ANIMATION (op, idx);
1732 1863
1864int
1865num_animations (object *op)
1866 CODE:
1867 RETVAL = NUM_ANIMATIONS (op);
1868 OUTPUT: RETVAL
1869
1870int slot_info (object *op, UV slot, int value = 0)
1871 ALIAS:
1872 slot_used = 1
1873 CODE:
1874{
1875 if (slot >= NUM_BODY_LOCATIONS)
1876 croak ("body slot index out of range");
1877
1878 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1879
1880 if (items > 2)
1881 if (ix)
1882 op->slot[slot].used = value;
1883 else
1884 op->slot[slot].info = value;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1733object *find_best_object_match (object *op, const char *match) 1889object *find_best_object_match (object *op, utf8_string match)
1734 1890
1735object *find_marked_object (object *op) 1891object *find_marked_object (object *op)
1736 1892
1737int need_identify (object *obj); 1893int need_identify (object *obj);
1738 1894
1750 1906
1751void apply_below (object *op) 1907void apply_below (object *op)
1752 CODE: 1908 CODE:
1753 player_apply_below (op); 1909 player_apply_below (op);
1754 1910
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1911int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1912
1761#//TODO 1913#//TODO
1762object *clone_ (object *op, int recursive = 0) 1914object *clone_ (object *op, int recursive = 0)
1763 CODE: 1915 CODE:
1764 if (recursive) 1916 if (recursive)
1780 RETVAL = pay_for_amount (amount, op); 1932 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1782 1934
1783void pay_player (object *op, uint64 amount) 1935void pay_player (object *op, uint64 amount)
1784 1936
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1937val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1938
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1939int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1940
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1941void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1942 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1943 do_learn_spell (op, sp, special_prayer);
1792 1944
1793void forget_spell (object *op, object *sp) 1945void forget_spell (object *op, object *sp)
1794 CODE: 1946 CODE:
1795 do_forget_spell (op, query_name (sp)); 1947 do_forget_spell (op, query_name (sp));
1796 1948
1797object *check_for_spell (object *op, char *spellname) 1949object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1950 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1951 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
1801 1953
1802int query_money (object *op) 1954int query_money (object *op)
1811 1963
1812void drop (object *who, object *op) 1964void drop (object *who, object *op)
1813 1965
1814void pick_up (object *who, object *op) 1966void pick_up (object *who, object *op)
1815 1967
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 1968void update_object (object *op, int action)
1823 1969
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1970void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1971
1828void player_lvl_adj (object *who, object *skill = 0) 1972void player_lvl_adj (object *who, object *skill = 0)
1829 1973
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1974int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1975
1837 1981
1838void add_button_link (object *button, maptile *map, int connected); 1982void add_button_link (object *button, maptile *map, int connected);
1839 1983
1840void remove_button_link (object *op); 1984void remove_button_link (object *op);
1841 1985
1986void handle_apply_yield (object *op);
1987
1842 1988
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1989MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 1990
1847# no clean way to get an object from an archetype - stupid idiotic 1991# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1992# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 1993
1850object *new (const char *archetype = 0) 1994object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 1995 PROTOTYPE: ;$
1852 CODE: 1996 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1997 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 1998 OUTPUT:
1855 RETVAL 1999 RETVAL
1856 2000
2001object *find_object (U32 tag)
2002
2003# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2004object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2005 PROTOTYPE: $$$$$$
1859 CODE: 2006 CODE:
1860{ 2007{
1861 int unused_type; 2008 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2009}
1864 2010
1865# syntatic sugar for easier use in event callbacks. 2011const_utf8_string get_ob_key_value (object *op, utf8_string key)
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2012
1872player *contr (object *op)
1873 CODE:
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876
1877const char *get_ob_key_value (object *op, const char *key)
1878
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2013bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 2014
1881object *get_nearest_player (object *ob) 2015object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2016 ALIAS: nearest_player = 0
1883 PREINIT: 2017 PREINIT:
1884 extern object *get_nearest_player (object *); 2018 extern object *get_nearest_player (object *);
1892 EXTEND (SP, 5); 2026 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2027 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2028 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2029 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2030 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2031 PUSHs (to_sv (rv.part));
1898} 2032}
1899 2033
1900bool on_same_map_as (object *ob, object *other) 2034bool on_same_map_as (object *ob, object *other)
1901 CODE: 2035 CODE:
1902 RETVAL = on_same_map (ob, other); 2036 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
1904 2038
1905const char * 2039const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2040base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2041 CODE:
1908 RETVAL = query_base_name (op, plural); 2042 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2043 OUTPUT: RETVAL
1910 2044
1911object *decrease_ob_nr (object *op, unsigned long i) 2045object *decrease_ob_nr (object *op, unsigned long i)
1912 2046
2047# return the tail of an object, excluding itself
2048void
2049tail (object *op)
2050 PPCODE:
2051 while ((op = op->more))
2052 XPUSHs (sv_2mortal (to_sv (op)));
2053
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2054MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2055
1915player *player (object *op) 2056player *player (object *op)
1916 CODE: 2057 CODE:
1917 RETVAL = op->contr; 2058 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1919 2060
2061bool move_player (object *op, int dir)
2062
1920void check_score (object *op) 2063void check_score (object *op)
1921 2064
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2065void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2066 CODE:
1924 new_draw_info (flags, 0, op, txt); 2067 new_draw_info (flags, 0, op, txt);
1925 2068
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2069void kill_player (object *op)
1942 2070
2071void esrv_send_item (object *pl, object *item)
2072
1943void esrv_update_item (object *op, int what, object *item) 2073void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2074 C_ARGS: what, pl, item
1945 2075
1946void clear_los (object *op) 2076void esrv_del_item (object *pl, int tag)
2077 C_ARGS: pl->contr, tag
1947 2078
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
1951 2080
1952int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2082
1958 2083
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2085
1961INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2087
1963int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
1964 CODE: 2089 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
1980 2105
1981player *cf_player_find (char *name) 2106void clear_los (player *pl)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2107
1993bool 2108bool
1994cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
1995 CODE: 2110 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2118 CODE:
2004{ 2119{
2005 STRLEN len; 2120 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2121 char *buf = SvPVbyte (packet, len);
2007 2122
2123 if (len > MAXSOCKBUF)
2124 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2125 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2126 pl->ns->send_packet (buf, len);
2010} 2127}
2011 2128
2012int 2129int
2013listening (player *pl, int new_value = -1) 2130listening (player *pl, int new_value = -1)
2033 if (y) sv_to (y, pl->bed_y); 2150 if (y) sv_to (y, pl->bed_y);
2034 2151
2035void 2152void
2036list () 2153list ()
2037 PPCODE: 2154 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2155 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2156 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2157
2063 2158
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2159MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2160
2066int invoke (maptile *map, int event, ...) 2161int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2073 2168
2074SV *registry (maptile *map) 2169SV *registry (maptile *map)
2075 2170
2171void
2172find_tagged_objects (maptile *map, utf8_string tag = 0)
2173 PPCODE:
2174{
2175 if (!map->spaces)
2176 XSRETURN_EMPTY;
2177
2178 if (tag)
2179 {
2180 shstr_cmp tag_ (tag);
2181
2182 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2183 for (object *op = ms->bot; op; op = op->above)
2184 if (op->tag == tag_)
2185 XPUSHs (sv_2mortal (to_sv (op)));
2186 }
2187 else
2188 {
2189 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2190 for (object *op = ms->bot; op; op = op->above)
2191 if (op->tag)
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193 }
2194}
2195
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2196INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2197
2078void 2198void
2079maptile::instantiate () 2199maptile::instantiate ()
2080 2200
2081maptile *new () 2201maptile *new ()
2082 PROTOTYPE: 2202 PROTOTYPE:
2083 CODE: 2203 CODE:
2084 RETVAL = new maptile; 2204 RETVAL = new maptile;
2085 OUTPUT: 2205 OUTPUT:
2086 RETVAL 2206 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2207
2091void 2208void
2092maptile::players () 2209maptile::players ()
2093 PPCODE: 2210 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2211 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2216 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2217 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2218 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2219 }
2103 2220
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2221void
2222maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2223 CODE:
2224{
2225 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2226 croak ("maptile::add_underlay: palette must be arrayref");
2227
2228 palette = SvRV (palette);
2229
2230 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232
2233 for (int x = 0; x < THIS->width; ++x)
2234 for (int y = 0; y < THIS->height; ++y)
2235 {
2236 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2237 if (op->flag [FLAG_IS_FLOOR])
2238 goto skip_space;
2239
2240 {
2241 int offs = offset + y * stride + x;
2242 if (IN_RANGE_EXC (offs, 0, idxlen))
2243 {
2244 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2245 {
2246 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2247 ob->flag [FLAG_NO_MAP_SAVE] = true;
2248 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2249
2250 if (ob->randomitems)
2251 {
2252 if (!ob->above)
2253 {
2254 ob->create_treasure (ob->randomitems);
2255
2256 for (object *op = ob->above; op; op = op->above)
2257 op->flag [FLAG_NO_MAP_SAVE] = true;
2258 }
2259
2260 ob->randomitems = 0;
2261 }
2262 }
2263 }
2264 }
2265
2266 skip_space: ;
2267 }
2268}
2269
2270void
2271maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2272 CODE:
2273{
2274 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2275 croak ("maptile::set_regiondata: palette must be arrayref");
2276
2277 palette = SvRV (palette);
2278
2279 STRLEN idxlen;
2280 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2281
2282 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2283 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2284
2285 for (int i = av_len ((AV *)palette) + 1; i--; )
2286 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2287
2288 for (int y = 0; y < THIS->height; ++y)
2289 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2290
2291 sfree (THIS->regions, THIS->size ());
2292 delete [] THIS->regionmap;
2293
2294 THIS->regions = regions;
2295 THIS->regionmap = regionmap;
2296}
2297
2298void
2299maptile::create_region_treasure ()
2300 CODE:
2301{
2302 object *op = object::create ();
2303 op->type = FLOOR;
2304 op->map = THIS;
2305
2306 for (int x = 0; x < THIS->width; ++x)
2307 for (int y = 0; y < THIS->height; ++y)
2308 {
2309 region *rgn = THIS->region (x, y);
2310
2311 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2312 if (rgn->treasure && rndm () < rgn->treasure_density)
2313 {
2314 op->x = x;
2315 op->y = y;
2316 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2317 }
2318 }
2319
2320 op->destroy ();
2321}
2105 2322
2106int out_of_map (maptile *map, int x, int y) 2323int out_of_map (maptile *map, int x, int y)
2107 2324
2108void 2325void
2109trigger (maptile *map, long connection, bool state = true) 2326trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2331get_connection (maptile *map, long connection)
2115 PPCODE: 2332 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2333 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2334 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2335 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2336 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2337
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2338void
2129cf_map_normalise (maptile *map, int x, int y) 2339get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2340 PPCODE:
2131{ 2341{
2132 maptile *nmap = 0; 2342 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2343 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2344 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2136 EXTEND (SP, 4); 2346 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2347 PUSHs (sv_2mortal (newSViv (flags)));
2138 2348
2139 if (GIMME_V == G_ARRAY) 2349 if (GIMME_V == G_ARRAY)
2140 { 2350 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2351 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2352 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2353 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2354 }
2145} 2355}
2146 2356
2155 2365
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 get_map_flags (map, &nmap, x, y, &nx, &ny);
2157 2367
2158 if (nmap) 2368 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2369 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2370 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2371}
2162 2372
2163SV * 2373SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2374bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2375 PROTOTYPE: $$$
2174 INIT: 2384 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2385 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2386 CODE:
2177 switch (ix) 2387 switch (ix)
2178 { 2388 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2389 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2390 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2391 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2392 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2393 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2394 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2395 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2396 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2397 }
2188 OUTPUT: RETVAL 2398 OUTPUT: RETVAL
2189 2399
2190void fix_walls (maptile *map, int x, int y) 2400void fix_walls (maptile *map, int x, int y)
2191 2401
2192void fix_walls_around (maptile *map, int x, int y) 2402void fix_walls_around (maptile *map, int x, int y)
2193 2403
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2404# worst xs function of my life
2201maptile * 2405bool
2202_create_random_map (\ 2406_create_random_map (\
2203 char *path,\ 2407 maptile *self,\
2204 char *wallstyle,\ 2408 utf8_string wallstyle,\
2205 char *wall_name,\ 2409 utf8_string wall_name,\
2206 char *floorstyle,\ 2410 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2411 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2412 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2413 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2414 utf8_string doorstyle,\
2211 char *decorstyle,\ 2415 utf8_string decorstyle,\
2212 char *origin_map,\ 2416 utf8_string origin_map,\
2213 char *final_map,\ 2417 utf8_string final_map,\
2214 char *exitstyle,\ 2418 utf8_string exitstyle,\
2215 char *this_map,\ 2419 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2420 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2421 int xsize,\
2218 int Ysize,\ 2422 int ysize,\
2219 int expand2x,\ 2423 int expand2x,\
2220 int layoutoptions1,\ 2424 int layoutoptions1,\
2221 int layoutoptions2,\ 2425 int layoutoptions2,\
2222 int layoutoptions3,\ 2426 int layoutoptions3,\
2223 int symmetry,\ 2427 int symmetry,\
2228 int dungeon_depth,\ 2432 int dungeon_depth,\
2229 int decoroptions,\ 2433 int decoroptions,\
2230 int orientation,\ 2434 int orientation,\
2231 int origin_y,\ 2435 int origin_y,\
2232 int origin_x,\ 2436 int origin_x,\
2233 int random_seed,\ 2437 U32 random_seed,\
2234 val64 total_map_hp,\ 2438 val64 total_map_hp,\
2235 int map_layout_style,\ 2439 int map_layout_style,\
2236 int treasureoptions,\ 2440 int treasureoptions,\
2237 int symmetry_used,\ 2441 int symmetry_used,\
2238 region *region\ 2442 region *region,\
2443 utf8_string custom\
2239) 2444)
2240 CODE: 2445 CODE:
2241{ 2446{
2242 random_map_params rmp; 2447 random_map_params rmp;
2243 2448
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2458 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2459
2255 rmp.origin_map = origin_map; 2460 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2461 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2462 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2463 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2464 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2465 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2466 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2467 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2468 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2469 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2475 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2476 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2477 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2478 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2479 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2480 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2481 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2482 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2483 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2484 rmp.region = region;
2485 rmp.custom = custom;
2280 2486
2281 RETVAL = generate_random_map (path, &rmp); 2487 RETVAL = self->generate_random_map (&rmp);
2282} 2488}
2283 OUTPUT: 2489 OUTPUT:
2284 RETVAL 2490 RETVAL
2285 2491
2286MODULE = cf PACKAGE = cf::arch 2492MODULE = cf PACKAGE = cf::arch
2287 2493
2288archetype *find (const char *name) 2494int archetypes_size ()
2289 CODE: 2495 CODE:
2290 RETVAL = archetype::find (name); 2496 RETVAL = archetypes.size ();
2291 OUTPUT: 2497 OUTPUT: RETVAL
2292 RETVAL
2293 2498
2294archetype *first() 2499archetype *archetypes (U32 index)
2295 PROTOTYPE: 2500 CODE:
2296 CODE: 2501 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2502 OUTPUT: RETVAL
2503
2504object *instantiate (archetype *arch)
2505 CODE:
2506 RETVAL = arch_to_object (arch);
2507 OUTPUT:
2298 OUTPUT: RETVAL 2508 RETVAL
2299 2509
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2510INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2511
2302MODULE = cf PACKAGE = cf::party 2512MODULE = cf PACKAGE = cf::party
2303 2513
2304partylist *first () 2514partylist *first ()
2305 PROTOTYPE: 2515 PROTOTYPE:
2306 CODE: 2516 CODE:
2307 RETVAL = get_firstparty (); 2517 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2309 2519
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2520INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2521
2312MODULE = cf PACKAGE = cf::region 2522MODULE = cf PACKAGE = cf::region
2313 2523
2314region *first () 2524void
2315 PROTOTYPE: 2525list ()
2316 CODE: 2526 PPCODE:
2317 RETVAL = first_region; 2527 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2528 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2529
2320region *find (char *name) 2530region *find (utf8_string name)
2321 PROTOTYPE: $ 2531 PROTOTYPE: $
2322 CODE: 2532 CODE:
2323 RETVAL = get_region_by_name (name); 2533 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2325 2535
2536region *find_fuzzy (utf8_string name)
2537 PROTOTYPE: $
2538 CODE:
2539 RETVAL = region::find_fuzzy (name);
2540 OUTPUT: RETVAL
2541
2542int specificity (region *rgn)
2543 CODE:
2544 RETVAL = 0;
2545 while (rgn = rgn->parent)
2546 RETVAL++;
2547 OUTPUT: RETVAL
2548
2326INCLUDE: $PERL genacc region ../include/map.h | 2549INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2550
2328MODULE = cf PACKAGE = cf::living 2551MODULE = cf PACKAGE = cf::living
2329 2552
2330INCLUDE: $PERL genacc living ../include/living.h | 2553INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2554
2332MODULE = cf PACKAGE = cf::settings 2555MODULE = cf PACKAGE = cf::settings
2333 2556
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2557INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2558
2336MODULE = cf PACKAGE = cf::client 2559MODULE = cf PACKAGE = cf::client
2337 2560
2338INCLUDE: $PERL genacc client ../include/client.h | 2561INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2562
2340int invoke (client *ns, int event, ...) 2563int invoke (client *ns, int event, ...)
2341 CODE: 2564 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2565 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2566 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2582 CODE:
2360{ 2583{
2361 STRLEN len; 2584 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2585 char *buf = SvPVbyte (packet, len);
2363 2586
2587 if (len > MAXSOCKBUF)
2588 {
2589 // ugly
2590 if (THIS->pl)
2591 THIS->pl->failmsg ("[packet too long for client]");
2592 }
2593 else
2364 THIS->send_packet (buf, len); 2594 THIS->send_packet (buf, len);
2365} 2595}
2366 2596
2367void 2597faceidx
2368client::destroy () 2598client::need_face (utf8_string name, int pri = 0)
2599 CODE:
2600 RETVAL = face_find (name, 0);
2601 if (RETVAL)
2602 {
2603 THIS->send_face (RETVAL, pri);
2604 THIS->flush_fx ();
2605 }
2606 OUTPUT:
2607 RETVAL
2369 2608
2609int
2610client::fx_want (int idx, int value = -1)
2611 CODE:
2612 if (0 < idx && idx < FT_NUM)
2613 {
2614 RETVAL = THIS->fx_want [idx];
2615 if (items > 2)
2616 THIS->fx_want [idx] = value;
2617 }
2618 else
2619 RETVAL = 0;
2620 OUTPUT:
2621 RETVAL
2622
2623MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2624
2625faceidx sound_find (utf8_string name)
2626
2627void sound_set (utf8_string str, faceidx face)
2628
2629# dire hack
2630void old_sound_index (int idx, faceidx face)
2631 CODE:
2632 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2633 old_sound_index [idx] = face;
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766
2767MODULE = cf PACKAGE = cf::object::freezer
2768
2769INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2770
2771SV *
2772new (char *klass)
2773 CODE:
2774 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2775 OUTPUT: RETVAL
2776
2777void
2778DESTROY (SV *sv)
2779 CODE:
2780 object_freezer *self;
2781 sv_to (sv, self);
2782 delete self;
2783
2784MODULE = cf PACKAGE = cf::object::thawer
2785
2786INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2787
2788SV *
2789new_from_file (char *klass, octet_string path)
2790 CODE:
2791 object_thawer *f = new object_thawer (path);
2792 if (!*f)
2793 {
2794 delete f;
2795 XSRETURN_UNDEF;
2796 }
2797 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2798 OUTPUT: RETVAL
2799
2800void
2801DESTROY (SV *sv)
2802 CODE:
2803 object_thawer *self;
2804 sv_to (sv, self);
2805 delete self;
2806
2807void
2808extract_tags (object_thawer *self)
2809 PPCODE:
2810 while (self->kw != KW_EOF)
2811 {
2812 PUTBACK;
2813 coroapi::cede_to_tick_every (5000);
2814 SPAGAIN;
2815
2816 if (self->kw == KW_tag)
2817 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2818
2819 self->skip ();
2820 }
2821

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