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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.275 by root, Fri Apr 11 13:59:06 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
41#include "CoroAPI.h" 54#include "CoroAPI.h"
42#include "perlxsi.c" 55#include "perlxsi.c"
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
48 61
49#if IVSIZE >= 8 62typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 63
63static PerlInterpreter *perl; 64static PerlInterpreter *perl;
64 65
65double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
66 70
67global gbl_ev; 71global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
70 77
71static HV 78static HV
72 *stash_cf, 79 *stash_cf,
73 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
82 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
83// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
84template<class super> 113template<class super>
85static super * 114static super *
86is_a (attachable *at) 115is_a (attachable *at)
87{ 116{
94 123
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 125
97unordered_vector<attachable *> attachable::mortals; 126unordered_vector<attachable *> attachable::mortals;
98 127
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 128attachable::~attachable ()
111{ 129{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 130 assert (!self);
116#endif 131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
117} 165}
118 166
119// check wether the object really is dead 167// check wether the object really is dead
120void 168void
121attachable::do_check () 169attachable::do_check ()
122{ 170{
123 if (refcnt > 0) 171 if (refcnt_cnt () > 0)
124 return; 172 return;
125 173
126 // try to unborrow the refcnt from perl 174 destroy ();
127 if (flags & F_BORROWED) 175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
128 { 183 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 184 SvREFCNT_dec (cb);
185 cb = 0;
133 } 186 }
134 187
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 188 mortals.push_back (this);
148} 189}
149 190
150void 191void
151attachable::destroy () 192attachable::destroy ()
153 if (destroyed ()) 194 if (destroyed ())
154 return; 195 return;
155 196
156 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
157 do_destroy (); 198 do_destroy ();
199 sever_self ();
158} 200}
159 201
202void
160void attachable::check_mortals () 203attachable::check_mortals ()
161{ 204{
162 for (int i = 0; i < mortals.size (); ) 205 static int i = 0;
206
207 for (;;)
163 { 208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
164 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
165 234
166 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
167 236 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 237 {
170#if 0 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 239 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 240 }
173#endif 241#endif
174 242
243 if (obj->refcnt)
244 {
175 ++i; // further delay freeing 245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
176 }//D 249 }
177 else 250 else
178 { 251 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
181 delete obj; 254 delete obj;
182 } 255 }
183 } 256 }
184} 257}
185 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
186attachable & 271attachable &
187attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
188{ 273{
189 //if (self || cb) 274 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 276
192 attach = src.attach; 277 attach = src.attach;
193 return *this; 278 return *this;
194} 279}
195 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 316
198static SV * 317static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 319{
201 SV *sv; 320 SV *sv;
202 321
203 if (!ptr) 322 if (!ptr)
204 return &PL_sv_undef; 323 return newSV (0);
205 324
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 327}
209 328
210static int 329static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 331{
213 attachable *at = (attachable *)mg->mg_ptr; 332 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
215 at->self = 0; 337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
216 // next line makes sense, but most objects still have refcnt 0 by default 341 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 342 //at->refcnt_chk ();
218 return 0; 343 return 0;
219} 344}
220 345
222 347
223static SV * 348static SV *
224newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
225{ 350{
226 if (!obj) 351 if (!obj)
227 return &PL_sv_undef; 352 return newSV (0);
228 353
229 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
230 { 358 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 360
234 // borrow the refcnt from the object 361 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
238 368
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
240} 374}
241 375
242static void 376static void
243clearSVptr (SV *sv) 377clearSVptr (SV *sv)
244{ 378{
270 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
271 else 405 else
272 return 0; 406 return 0;
273} 407}
274 408
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 432
299inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
301 435
302//TODO: 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 438
306inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 440
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 467
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 470
340template<class T> 471template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 473
343template<int N> 474template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 476
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
352inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
353{ 490{
354 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 493}
359 494
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 496
379 break; 514 break;
380 515
381 case DT_STRING: 516 case DT_STRING:
382 { 517 {
383 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 520 }
386 break; 521 break;
387 522
388 case DT_DATA: 523 case DT_DATA:
389 { 524 {
390 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
393 } 528 }
394 break; 529 break;
395 530
396 case DT_OBJECT: 531 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 574 va_end (ap);
440 575
441 return sv; 576 return sv;
442} 577}
443 578
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 580
476SV * 581SV *
477registry (attachable *ext) 582registry (attachable *ext)
478{ 583{
480 ext->cb = newAV (); 585 ext->cb = newAV ();
481 586
482 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
483} 588}
484 589
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
523 591
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 592void
580cfperl_init () 593cfperl_init ()
581{ 594{
595 extern char **environ;
596
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 598 perl = perl_alloc ();
584 perl_construct (perl); 599 perl_construct (perl);
585 600
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 602
588 char *argv[] = { 603 const char *argv[] = {
589 "", 604 settings.argv [0],
590 "-e" 605 "-e"
591 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
594 "require cf;" 609 "require cf;"
595 }; 610 };
596 611
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
598 { 614 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
601 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
602} 626}
603 627
604void cfperl_main () 628void cfperl_main ()
605{ 629{
606 dSP; 630 dSP;
613void 637void
614attachable::instantiate () 638attachable::instantiate ()
615{ 639{
616 if (attach) 640 if (attach)
617 { 641 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 643 attach = 0;
620 } 644 }
621} 645}
622 646
623void 647void
624attachable::reattach () 648attachable::reattach ()
625{ 649{
626 optimise (); 650 optimise ();
627 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
629} 653}
630 654
631static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 657# include "eventinc.h"
676} 700}
677 701
678void 702void
679global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 704{
681 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
682} 706}
683 707
684void 708void
685object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 710{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 712 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 714
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 717 }
694 718
730{ 754{
731 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
733} 757}
734 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
735bool 809bool
736attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
737{ 811{
738 data_type dt; 812 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 813
743 // callback call ordering should be: 814 // callback call ordering should be:
744 // 1. per-object callback 815 // 1. per-object callback
745 // 2. per-class object 816 // 2. per-class object
746 // 3. per-type callback 817 // 3. per-type callback
750 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
751 822
752 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 824 if (!callbacks)
754 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
755 829
756 CALL_BEGIN (3); 830 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 833
794} 868}
795 869
796SV * 870SV *
797cfperl_result (int idx) 871cfperl_result (int idx)
798{ 872{
799 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 874 if (!av)
801 return &PL_sv_undef; 875 return &PL_sv_undef;
802 876
803 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 878 if (!sv)
818{ 892{
819 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
820} 894}
821 895
822///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
823 898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
824void 917void
825maptile::emergency_save () 918cfperl_emergency_save ()
826{ 919{
827 CALL_BEGIN (0); 920 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 922 CALL_END;
830} 923}
831 924
832maptile * 925void
833maptile::load_map_sync (const char *path, maptile *origin) 926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
834{ 936{
835 CALL_BEGIN (2); 937 CALL_BEGIN (2);
836 CALL_ARG (path); 938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
837 CALL_ARG (origin); 948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 976 CALL_CALL ("cf::player::find", G_SCALAR);
839 977
840 maptile *retval; 978 player *retval;
841 979
842 if (count) 980 if (count)
843 sv_to (POPs, retval); 981 sv_to (POPs, retval);
844 else 982 else
845 retval = 0; 983 retval = 0;
846 984
847 CALL_END; 985 CALL_END;
848 986
849 return retval; 987 return retval;
988}
989
990maptile *
991maptile::find_sync (const char *path, maptile *origin)
992{
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
850} 1038}
851 1039
852void 1040void
853maptile::change_all_map_light (int change) 1041maptile::change_all_map_light (int change)
854{ 1042{
869 CALL_ARG (exit); 1057 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1059 CALL_END;
872} 1060}
873 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
874///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
875 1108
876struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
878 1111
879int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
880
881static void iw_dispatch (pe_event *ev)
882{ 1113{
883 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
884 w->call (*w); 1115 cede ();
885} 1116}
886 1117
887void 1118void
888iw::alloc () 1119coroapi::wait_for_tick ()
889{ 1120{
890 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
891 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
892 pe->base.callback = (void *)iw_dispatch; 1123 CALL_END;
893 pe->base.ext_data = (void *)this;
894} 1124}
895 1125
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1126void
903iow::alloc () 1127coroapi::wait_for_tick_begin ()
904{ 1128{
905 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
906 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1131 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912}
913
914void
915iow::fd (int fd)
916{
917 pe->fd = fd;
918}
919
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1132}
925 1133
926void 1134void
927iow::poll (int events) 1135iow::poll (int events)
928{ 1136{
929 if (pe->poll != events) 1137 if (events != this->events)
930 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1140 if (active) stop ();
932 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1142 if (active) start ();
934 } 1143 }
935} 1144}
936 1145
937void 1146void
938_connect_to_perl () 1147_connect_to_perl ()
939{ 1148{
940 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
941 1150
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1160
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1165
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1174
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
965 1176
966BOOT: 1177BOOT:
967{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
968 _connect_to_perl (); 1182 _connect_to_perl ();
969 1183
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
974 1194
975 static const struct { 1195 static const struct {
976 const char *name; 1196 const char *name;
977 IV iv; 1197 IV iv;
978 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1201 const_iv (logBacktrace)
982 const_iv (llevDebug) 1202
983 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1206
985 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1209
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1216
1099 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1245
1101 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1247
1104 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1250
1108 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1258
1135 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1144 1262
1145 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1275 1325 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1285 1354
1286 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1356
1290 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1359
1299 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1361
1304 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1364
1311 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1367
1317 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1369
1320 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1374
1335 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1377
1341 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1382 1389
1383 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1396
1408 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1398
1411 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1406
1438 const_iv (MAP_FLUSH) 1407 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE)
1442 const_iv (MAP_OVERLAY)
1443 1408
1444 const_iv (MAP_IN_MEMORY) 1409 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1410 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1411
1449 const_iv (KLASS_ATTACHABLE) 1412 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1413
1456 const_iv (CS_QUERY_YESNO) 1414 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1415
1460 const_iv (ST_DEAD) 1416 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1417
1465 const_iv (ST_CHANGE_CLASS) 1418 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1419
1473 // random map generator 1420 // random map generator
1474 const_iv (LAYOUT_NONE) 1421 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1422 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1423
1482 const_iv (RMOPT_RANDOM) 1424 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1425 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1426 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1427
1492 const_iv (SYMMETRY_RANDOM) 1428 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1429 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1430
1495 const_iv (SYMMETRY_Y) 1431 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1432 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1433 const_iv (GT_MINIMAL)
1434
1435 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1436 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1437 };
1498 1438
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1439 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1440 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1441
1522 } 1462 }
1523} 1463}
1524 1464
1525void _connect_to_perl () 1465void _connect_to_perl ()
1526 1466
1467void _recalc_want ()
1468
1527void _global_reattach () 1469void _global_reattach ()
1528 CODE: 1470 CODE:
1529{ 1471{
1530 // reattach to all attachable objects in the game. 1472 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1473 for_all_clients (ns)
1532 (*i)->reattach (); 1474 ns->reattach ();
1533 1475
1534 for_all_players (pl) 1476 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1477 op->reattach ();
1543} 1478}
1544 1479
1480# support function for map-world.ext
1481void _quantise (SV *data_sv, SV *plt_sv)
1482 CODE:
1483{
1484 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1485 croak ("_quantise called with invalid agruments");
1486
1487 plt_sv = SvRV (plt_sv);
1488 SV **plt = AvARRAY (plt_sv);
1489 int plt_count = AvFILL (plt_sv) + 1;
1490
1491 STRLEN len;
1492 char *data = SvPVbyte (data_sv, len);
1493 char *dst = data;
1494
1495 while (len >= 3)
1496 {
1497 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1498 {
1499 char *val = SvPVX (*val_sv);
1500
1501 if (val [0] == data [0]
1502 && val [1] == data [1]
1503 && val [2] == data [2])
1504 {
1505 *dst++ = val [3];
1506 goto next;
1507 }
1508 }
1509
1510 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1511 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1512 dst - SvPVX (data_sv), len);
1513
1514 next:
1515 data += 3;
1516 len -= 3;
1517 }
1518
1519 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1520}
1521
1522void evthread_start (int aiofd)
1523
1524void cede_to_tick ()
1525 CODE:
1526 coroapi::cede_to_tick ();
1527
1528NV till_tick ()
1529 CODE:
1530 RETVAL = SvNVX (sv_next_tick) - now ();
1531 OUTPUT:
1532 RETVAL
1533
1534int tick_inhibit ()
1535 CODE:
1536 RETVAL = tick_inhibit;
1537 OUTPUT:
1538 RETVAL
1539
1540void tick_inhibit_inc ()
1541 CODE:
1542 ++tick_inhibit;
1543
1544void tick_inhibit_dec ()
1545 CODE:
1546 if (!--tick_inhibit)
1547 if (tick_pending)
1548 {
1549 ev_async_send (EV_DEFAULT, &tick_watcher);
1550 coroapi::cede ();
1551 }
1552
1553void server_tick ()
1554 CODE:
1555{
1556 NOW = ev_now (EV_DEFAULT);
1557 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1558 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1559 runtime = SvNVX (sv_runtime);
1560
1561 server_tick ();
1562
1563 NOW = ev_time ();
1564 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1565 runtime += TICK;
1566 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1567}
1568
1545NV floor (NV x) 1569NV floor (NV x)
1546 1570
1547NV ceil (NV x) 1571NV ceil (NV x)
1548 1572
1549void server_tick () 1573NV rndm (...)
1550 CODE: 1574 CODE:
1551 runtime = SvNVx (sv_runtime); 1575 switch (items)
1552 server_tick (); 1576 {
1577 case 0: RETVAL = rndm (); break;
1578 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1579 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1580 default: croak ("cf::rndm requires none, one or two parameters."); break;
1581 }
1582 OUTPUT:
1583 RETVAL
1553 1584
1585NV clamp (NV value, NV min_value, NV max_value)
1586 CODE:
1587 RETVAL = clamp (value, min_value, max_value);
1588 OUTPUT:
1589 RETVAL
1590
1591NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1592 CODE:
1593 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1594 OUTPUT:
1595 RETVAL
1596
1597void weaken (...)
1598 PROTOTYPE: @
1599 CODE:
1600 while (items > 0)
1601 sv_rvweaken (ST (--items));
1602
1554void 1603void
1555LOG (int level, char *msg) 1604log_backtrace (utf8_string msg)
1605
1606void
1607LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1609 C_ARGS: flags, "%s", msg
1558 1610
1559char *path_combine (char *base, char *path) 1611octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1561 1613
1562char *path_combine_and_normalize (char *base, char *path) 1614octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1615 PROTOTYPE: $$
1564 1616
1565const char * 1617void
1566get_maps_directory (char *path) 1618mallinfo ()
1567 PROTOTYPE: $ 1619 PPCODE:
1568 ALIAS: maps_directory = 0 1620{
1569 CODE: 1621#if __GLIBC__
1570 RETVAL = create_pathname (path); 1622 struct mallinfo mai = mallinfo ();
1571 OUTPUT: RETVAL 1623 EXTEND (SP, 10*2);
1624 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1625 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1626 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1627 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1629 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1632 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1634#endif
1635 EXTEND (SP, 2*2);
1636 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1637 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1638}
1572 1639
1573void 1640void
1574sub_generation_inc () 1641sub_generation_inc ()
1575 CODE: 1642 CODE:
1576 PL_sub_generation++; 1643 PL_sub_generation++;
1577 1644
1578char * 1645const_octet_string
1579mapdir () 1646mapdir ()
1580 PROTOTYPE: 1647 PROTOTYPE:
1581 ALIAS: 1648 ALIAS:
1582 mapdir = 0 1649 mapdir = 0
1583 uniquedir = 1 1650 uniquedir = 1
1599 } 1666 }
1600 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1601 1668
1602void abort () 1669void abort ()
1603 1670
1671void reset_signals ()
1672
1673void fork_abort (const_octet_string cause = "cf::fork_abort")
1674
1675void cleanup (const_octet_string cause, bool make_core = false)
1676
1604void emergency_save () 1677void emergency_save ()
1605 1678
1606void _exit (int status = 0) 1679void _exit (int status = EXIT_SUCCESS)
1607 1680
1681#if _POSIX_MEMLOCK
1682
1683int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1684 INIT:
1685 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1686
1687int munlockall ()
1688
1689#endif
1690
1608int find_animation (char *text) 1691int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1692 PROTOTYPE: $
1610 1693
1611int random_roll (int min, int max, object *op, int goodbad); 1694int random_roll (int min, int max, object *op, int goodbad);
1612 1695
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1696const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1697
1615int 1698int
1616exp_to_level (val64 exp) 1699exp_to_level (val64 exp)
1617 CODE: 1700 CODE:
1618{ 1701{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1732 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1733 else
1651 XSRETURN_UNDEF; 1734 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1735 OUTPUT: RETVAL
1653 1736
1737UUID
1738uuid_cur ()
1739 CODE:
1740 RETVAL = UUID::cur;
1741 OUTPUT:
1742 RETVAL
1743
1744UUID
1745uuid_gen ()
1746 CODE:
1747 RETVAL = UUID::gen ();
1748 OUTPUT:
1749 RETVAL
1750
1751val64
1752uuid_seq (UUID uuid)
1753 CODE:
1754 RETVAL = uuid.seq;
1755 OUTPUT:
1756 RETVAL
1757
1758UUID
1759uuid_str (val64 seq)
1760 CODE:
1761 RETVAL.seq = seq;
1762 OUTPUT:
1763 RETVAL
1764
1765void
1766coin_names ()
1767 PPCODE:
1768 EXTEND (SP, NUM_COINS);
1769 for (int i = 0; i < NUM_COINS; ++i)
1770 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1771
1772void
1773coin_archetypes ()
1774 PPCODE:
1775 EXTEND (SP, NUM_COINS);
1776 for (int i = 0; i < NUM_COINS; ++i)
1777 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1778
1779bool
1780load_resource_file (octet_string filename)
1781
1654MODULE = cf PACKAGE = cf::attachable 1782MODULE = cf PACKAGE = cf::attachable
1655 1783
1656int 1784int
1657valid (SV *obj) 1785valid (SV *obj)
1658 CODE: 1786 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1787 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1788 OUTPUT:
1661 RETVAL 1789 RETVAL
1662 1790
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1791void
1667#destroy (attachable *at) 1792debug_trace (attachable *obj, bool on = true)
1793 CODE:
1794 obj->flags &= ~attachable::F_DEBUG_TRACE;
1795 if (on)
1796 obj->flags |= attachable::F_DEBUG_TRACE;
1797
1798int mortals_size ()
1799 CODE:
1800 RETVAL = attachable::mortals.size ();
1801 OUTPUT: RETVAL
1802
1803#object *mortals (U32 index)
1804# CODE:
1805# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1806# OUTPUT: RETVAL
1807
1808INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1809
1669MODULE = cf PACKAGE = cf::global 1810MODULE = cf PACKAGE = cf::global
1670 1811
1671int invoke (SV *klass, int event, ...) 1812int invoke (SV *klass, int event, ...)
1672 CODE: 1813 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1817 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1678 1819
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1820MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1821
1681INCLUDE: $PERL genacc object ../include/object.h | 1822INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1823
1683int invoke (object *op, int event, ...) 1824int invoke (object *op, int event, ...)
1684 CODE: 1825 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1826 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1827 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1829 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1830 OUTPUT: RETVAL
1690 1831
1691SV *registry (object *op) 1832SV *registry (object *op)
1692 1833
1693void mortals () 1834int objects_size ()
1694 PPCODE: 1835 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1836 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1838
1839object *objects (U32 index)
1840 CODE:
1841 RETVAL = index < objects.size () ? objects [index] : 0;
1842 OUTPUT: RETVAL
1843
1844int actives_size ()
1845 CODE:
1846 RETVAL = actives.size ();
1847 OUTPUT: RETVAL
1848
1849object *actives (U32 index)
1850 CODE:
1851 RETVAL = index < actives.size () ? actives [index] : 0;
1852 OUTPUT: RETVAL
1853
1854const char *slot_use_name (U32 slot)
1855 ALIAS:
1856 slot_nonuse_name = 1
1857 CODE:
1858{
1859 if (slot >= NUM_BODY_LOCATIONS)
1860 croak ("body slot index out of range");
1861
1862 switch (ix)
1863 {
1864 case 0: RETVAL = body_locations[slot].use_name; break;
1865 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1866 }
1867}
1868 OUTPUT:
1869 RETVAL
1703 1870
1704# missing properties 1871# missing properties
1705 1872
1706object *head (object *op) 1873object *head (object *op)
1707 PROTOTYPE: $ 1874 PROTOTYPE: $
1708 CODE: 1875 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1876 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1717 1878
1718void 1879void
1719inv (object *obj) 1880inv (object *obj)
1720 PROTOTYPE: $ 1881 PROTOTYPE: $
1721 PPCODE: 1882 PPCODE:
1722{ 1883{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1884 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1885 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1886}
1727 1887
1728void 1888void
1729set_animation (object *op, int idx) 1889set_animation (object *op, int idx)
1730 CODE: 1890 CODE:
1731 SET_ANIMATION (op, idx); 1891 SET_ANIMATION (op, idx);
1732 1892
1893int
1894num_animations (object *op)
1895 CODE:
1896 RETVAL = NUM_ANIMATIONS (op);
1897 OUTPUT: RETVAL
1898
1899int slot_info (object *op, UV slot, int value = 0)
1900 ALIAS:
1901 slot_used = 1
1902 CODE:
1903{
1904 if (slot >= NUM_BODY_LOCATIONS)
1905 croak ("body slot index out of range");
1906
1907 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1908
1909 if (items > 2)
1910 if (ix)
1911 op->slot[slot].used = value;
1912 else
1913 op->slot[slot].info = value;
1914}
1915 OUTPUT:
1916 RETVAL
1917
1733object *find_best_object_match (object *op, const char *match) 1918object *find_best_object_match (object *op, utf8_string match)
1734 1919
1735object *find_marked_object (object *op) 1920object *find_marked_object (object *op)
1736 1921
1737int need_identify (object *obj); 1922int need_identify (object *obj);
1738 1923
1750 1935
1751void apply_below (object *op) 1936void apply_below (object *op)
1752 CODE: 1937 CODE:
1753 player_apply_below (op); 1938 player_apply_below (op);
1754 1939
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1940int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1941
1761#//TODO 1942#//TODO
1762object *clone_ (object *op, int recursive = 0) 1943object *clone_ (object *op, int recursive = 0)
1763 CODE: 1944 CODE:
1764 if (recursive) 1945 if (recursive)
1780 RETVAL = pay_for_amount (amount, op); 1961 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1782 1963
1783void pay_player (object *op, uint64 amount) 1964void pay_player (object *op, uint64 amount)
1784 1965
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1966val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1967
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1968int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1969
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1970void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1971 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1972 do_learn_spell (op, sp, special_prayer);
1792 1973
1793void forget_spell (object *op, object *sp) 1974void forget_spell (object *op, object *sp)
1794 CODE: 1975 CODE:
1795 do_forget_spell (op, query_name (sp)); 1976 do_forget_spell (op, query_name (sp));
1796 1977
1797object *check_for_spell (object *op, char *spellname) 1978object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1979 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1980 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1801 1982
1802int query_money (object *op) 1983int query_money (object *op)
1811 1992
1812void drop (object *who, object *op) 1993void drop (object *who, object *op)
1813 1994
1814void pick_up (object *who, object *op) 1995void pick_up (object *who, object *op)
1815 1996
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 1997void update_object (object *op, int action)
1823 1998
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1999void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2000
1828void player_lvl_adj (object *who, object *skill = 0) 2001void player_lvl_adj (object *who, object *skill = 0)
1829 2002
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2003int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2004
1837 2010
1838void add_button_link (object *button, maptile *map, int connected); 2011void add_button_link (object *button, maptile *map, int connected);
1839 2012
1840void remove_button_link (object *op); 2013void remove_button_link (object *op);
1841 2014
2015void handle_apply_yield (object *op);
2016
1842 2017
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2019
1847# no clean way to get an object from an archetype - stupid idiotic 2020# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2021# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2022
1850object *new (const char *archetype = 0) 2023object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2024 PROTOTYPE: ;$
1852 CODE: 2025 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2026 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2027 OUTPUT:
1855 RETVAL 2028 RETVAL
1856 2029
2030object *find_object (U32 tag)
2031
2032# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2033object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2034 PROTOTYPE: $$$$$$
1859 CODE: 2035 CODE:
1860{ 2036{
1861 int unused_type; 2037 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2038}
1864 2039
1865# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2041
1872player *contr (object *op)
1873 CODE:
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876
1877const char *get_ob_key_value (object *op, const char *key)
1878
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 2043
1881object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1883 PREINIT: 2046 PREINIT:
1884 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1892 EXTEND (SP, 5); 2055 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2056 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2057 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2058 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2059 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2060 PUSHs (to_sv (rv.part));
1898} 2061}
1899 2062
1900bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1901 CODE: 2064 CODE:
1902 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1904 2067
1905const char * 2068const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2070 CODE:
1908 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1910 2073
1911object *decrease_ob_nr (object *op, unsigned long i) 2074object *decrease_ob_nr (object *op, unsigned long i)
1912 2075
2076# return the tail of an object, excluding itself
2077void
2078tail (object *op)
2079 PPCODE:
2080 while ((op = op->more))
2081 XPUSHs (sv_2mortal (to_sv (op)));
2082
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2084
1915player *player (object *op) 2085player *player (object *op)
1916 CODE: 2086 CODE:
1917 RETVAL = op->contr; 2087 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2088 OUTPUT: RETVAL
1919 2089
2090bool move_player (object *op, int dir)
2091
1920void check_score (object *op) 2092void check_score (object *op)
1921 2093
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2094void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2095 CODE:
1924 new_draw_info (flags, 0, op, txt); 2096 new_draw_info (flags, 0, op, txt);
1925 2097
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2098void kill_player (object *op)
1942 2099
2100void esrv_send_item (object *pl, object *item)
2101
1943void esrv_update_item (object *op, int what, object *item) 2102void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2103 C_ARGS: what, pl, item
1945 2104
1946void clear_los (object *op) 2105void esrv_del_item (object *pl, int tag)
2106 C_ARGS: pl->contr, tag
1947 2107
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2108int command_summon (object *op, utf8_string params)
1951 2109
1952int command_arrest (object *op, char *params) 2110int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2111
1958 2112
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2113MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2114
1961INCLUDE: $PERL genacc player ../include/player.h | 2115INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2116
1963int invoke (player *pl, int event, ...) 2117int invoke (player *pl, int event, ...)
1964 CODE: 2118 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2119 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2120 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2130 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2131 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2132 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2133 pl->orig_stats = pl->ob->stats;
1980 2134
1981player *cf_player_find (char *name) 2135void clear_los (player *pl)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2136
1993bool 2137bool
1994cell_visible (player *pl, int dx, int dy) 2138cell_visible (player *pl, int dx, int dy)
1995 CODE: 2139 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2140 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2147 CODE:
2004{ 2148{
2005 STRLEN len; 2149 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2150 char *buf = SvPVbyte (packet, len);
2007 2151
2152 if (len > MAXSOCKBUF)
2153 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2154 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2155 pl->ns->send_packet (buf, len);
2010} 2156}
2011 2157
2012int 2158int
2013listening (player *pl, int new_value = -1) 2159listening (player *pl, int new_value = -1)
2033 if (y) sv_to (y, pl->bed_y); 2179 if (y) sv_to (y, pl->bed_y);
2034 2180
2035void 2181void
2036list () 2182list ()
2037 PPCODE: 2183 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2184 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2185 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2186
2063 2187
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2188MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2189
2066int invoke (maptile *map, int event, ...) 2190int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2195 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2073 2197
2074SV *registry (maptile *map) 2198SV *registry (maptile *map)
2075 2199
2200void
2201find_tagged_objects (maptile *map, utf8_string tag = 0)
2202 PPCODE:
2203{
2204 if (!map->spaces)
2205 XSRETURN_EMPTY;
2206
2207 if (tag)
2208 {
2209 shstr_cmp tag_ (tag);
2210
2211 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2212 for (object *op = ms->bot; op; op = op->above)
2213 if (op->tag == tag_)
2214 XPUSHs (sv_2mortal (to_sv (op)));
2215 }
2216 else
2217 {
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223}
2224
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2225INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2226
2078void 2227void
2079maptile::instantiate () 2228maptile::instantiate ()
2080 2229
2081maptile *new () 2230maptile *new ()
2082 PROTOTYPE: 2231 PROTOTYPE:
2083 CODE: 2232 CODE:
2084 RETVAL = new maptile; 2233 RETVAL = new maptile;
2085 OUTPUT: 2234 OUTPUT:
2086 RETVAL 2235 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2236
2091void 2237void
2092maptile::players () 2238maptile::players ()
2093 PPCODE: 2239 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2240 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2245 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2246 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2247 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2248 }
2103 2249
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2250void
2251maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2252 CODE:
2253{
2254 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2255 croak ("maptile::add_underlay: palette must be arrayref");
2256
2257 palette = SvRV (palette);
2258
2259 STRLEN idxlen;
2260 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2261
2262 for (int x = 0; x < THIS->width; ++x)
2263 for (int y = 0; y < THIS->height; ++y)
2264 {
2265 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2266 if (op->flag [FLAG_IS_FLOOR])
2267 goto skip_space;
2268
2269 {
2270 int offs = offset + y * stride + x;
2271 if (IN_RANGE_EXC (offs, 0, idxlen))
2272 {
2273 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2274 {
2275 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2276 ob->flag [FLAG_NO_MAP_SAVE] = true;
2277 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2278
2279 if (ob->randomitems)
2280 {
2281 if (!ob->above)
2282 {
2283 ob->create_treasure (ob->randomitems);
2284
2285 for (object *op = ob->above; op; op = op->above)
2286 op->flag [FLAG_NO_MAP_SAVE] = true;
2287 }
2288
2289 ob->randomitems = 0;
2290 }
2291 }
2292 }
2293 }
2294
2295 skip_space: ;
2296 }
2297}
2298
2299void
2300maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::set_regiondata: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2312 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2313
2314 for (int i = av_len ((AV *)palette) + 1; i--; )
2315 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2316
2317 for (int y = 0; y < THIS->height; ++y)
2318 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2319
2320 sfree (THIS->regions, THIS->size ());
2321 delete [] THIS->regionmap;
2322
2323 THIS->regions = regions;
2324 THIS->regionmap = regionmap;
2325}
2326
2327void
2328maptile::create_region_treasure ()
2329 CODE:
2330{
2331 object *op = object::create ();
2332 op->type = FLOOR;
2333 op->map = THIS;
2334
2335 for (int x = 0; x < THIS->width; ++x)
2336 for (int y = 0; y < THIS->height; ++y)
2337 {
2338 region *rgn = THIS->region (x, y);
2339
2340 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2341 if (rgn->treasure && rndm () < rgn->treasure_density)
2342 {
2343 op->x = x;
2344 op->y = y;
2345 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2346 }
2347 }
2348
2349 op->destroy ();
2350}
2105 2351
2106int out_of_map (maptile *map, int x, int y) 2352int out_of_map (maptile *map, int x, int y)
2107 2353
2108void 2354void
2109trigger (maptile *map, long connection, bool state = true) 2355trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2360get_connection (maptile *map, long connection)
2115 PPCODE: 2361 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2362 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2363 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2364 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2365 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2366
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2367void
2129cf_map_normalise (maptile *map, int x, int y) 2368get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2369 PPCODE:
2131{ 2370{
2132 maptile *nmap = 0; 2371 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2372 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2373 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2136 EXTEND (SP, 4); 2375 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2376 PUSHs (sv_2mortal (newSViv (flags)));
2138 2377
2139 if (GIMME_V == G_ARRAY) 2378 if (GIMME_V == G_ARRAY)
2140 { 2379 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2380 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2381 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2382 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2383 }
2145} 2384}
2146 2385
2155 2394
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2395 get_map_flags (map, &nmap, x, y, &nx, &ny);
2157 2396
2158 if (nmap) 2397 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2398 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2399 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2400}
2162 2401
2163SV * 2402SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2403bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2404 PROTOTYPE: $$$
2174 INIT: 2413 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2414 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2415 CODE:
2177 switch (ix) 2416 switch (ix)
2178 { 2417 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2418 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2419 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2420 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2421 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2422 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2423 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2424 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2425 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2426 }
2188 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2189 2428
2190void fix_walls (maptile *map, int x, int y) 2429void fix_walls (maptile *map, int x, int y)
2191 2430
2192void fix_walls_around (maptile *map, int x, int y) 2431void fix_walls_around (maptile *map, int x, int y)
2193 2432
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2433# worst xs function of my life
2201maptile * 2434bool
2202_create_random_map (\ 2435_create_random_map (\
2203 char *path,\ 2436 maptile *self,\
2204 char *wallstyle,\ 2437 utf8_string wallstyle,\
2205 char *wall_name,\ 2438 utf8_string wall_name,\
2206 char *floorstyle,\ 2439 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2440 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2441 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2442 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2443 utf8_string doorstyle,\
2211 char *decorstyle,\ 2444 utf8_string decorstyle,\
2212 char *origin_map,\ 2445 utf8_string origin_map,\
2213 char *final_map,\ 2446 utf8_string final_map,\
2214 char *exitstyle,\ 2447 utf8_string exitstyle,\
2215 char *this_map,\ 2448 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2449 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2450 int xsize,\
2218 int Ysize,\ 2451 int ysize,\
2219 int expand2x,\ 2452 int expand2x,\
2220 int layoutoptions1,\ 2453 int layoutoptions1,\
2221 int layoutoptions2,\ 2454 int layoutoptions2,\
2222 int layoutoptions3,\ 2455 int layoutoptions3,\
2223 int symmetry,\ 2456 int symmetry,\
2228 int dungeon_depth,\ 2461 int dungeon_depth,\
2229 int decoroptions,\ 2462 int decoroptions,\
2230 int orientation,\ 2463 int orientation,\
2231 int origin_y,\ 2464 int origin_y,\
2232 int origin_x,\ 2465 int origin_x,\
2233 int random_seed,\ 2466 U32 random_seed,\
2234 val64 total_map_hp,\ 2467 val64 total_map_hp,\
2235 int map_layout_style,\ 2468 int map_layout_style,\
2236 int treasureoptions,\ 2469 int treasureoptions,\
2237 int symmetry_used,\ 2470 int symmetry_used,\
2238 region *region\ 2471 region *region,\
2472 utf8_string custom\
2239) 2473)
2240 CODE: 2474 CODE:
2241{ 2475{
2242 random_map_params rmp; 2476 random_map_params rmp;
2243 2477
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2487 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2488
2255 rmp.origin_map = origin_map; 2489 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2490 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2491 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2492 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2493 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2494 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2495 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2496 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2497 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2498 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2504 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2505 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2506 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2507 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2508 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2509 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2510 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2511 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2512 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2513 rmp.region = region;
2514 rmp.custom = custom;
2280 2515
2281 RETVAL = generate_random_map (path, &rmp); 2516 RETVAL = self->generate_random_map (&rmp);
2282} 2517}
2283 OUTPUT: 2518 OUTPUT:
2284 RETVAL 2519 RETVAL
2285 2520
2286MODULE = cf PACKAGE = cf::arch 2521MODULE = cf PACKAGE = cf::arch
2287 2522
2288archetype *find (const char *name) 2523int archetypes_size ()
2289 CODE: 2524 CODE:
2290 RETVAL = archetype::find (name); 2525 RETVAL = archetypes.size ();
2291 OUTPUT: 2526 OUTPUT: RETVAL
2292 RETVAL
2293 2527
2294archetype *first() 2528archetype *archetypes (U32 index)
2295 PROTOTYPE: 2529 CODE:
2296 CODE: 2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2531 OUTPUT: RETVAL
2532
2533object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2298 OUTPUT: RETVAL 2537 RETVAL
2299 2538
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2539INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2540
2302MODULE = cf PACKAGE = cf::party 2541MODULE = cf PACKAGE = cf::party
2303 2542
2304partylist *first () 2543partylist *first ()
2305 PROTOTYPE: 2544 PROTOTYPE:
2306 CODE: 2545 CODE:
2307 RETVAL = get_firstparty (); 2546 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2309 2548
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2549INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2550
2312MODULE = cf PACKAGE = cf::region 2551MODULE = cf PACKAGE = cf::region
2313 2552
2314region *first () 2553void
2315 PROTOTYPE: 2554list ()
2316 CODE: 2555 PPCODE:
2317 RETVAL = first_region; 2556 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2558
2320region *find (char *name) 2559region *find (utf8_string name)
2321 PROTOTYPE: $ 2560 PROTOTYPE: $
2322 CODE: 2561 CODE:
2323 RETVAL = get_region_by_name (name); 2562 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2325 2564
2565region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2567 CODE:
2568 RETVAL = region::find_fuzzy (name);
2569 OUTPUT: RETVAL
2570
2571int specificity (region *rgn)
2572 CODE:
2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2576 OUTPUT: RETVAL
2577
2326INCLUDE: $PERL genacc region ../include/map.h | 2578INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2579
2328MODULE = cf PACKAGE = cf::living 2580MODULE = cf PACKAGE = cf::living
2329 2581
2330INCLUDE: $PERL genacc living ../include/living.h | 2582INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2583
2332MODULE = cf PACKAGE = cf::settings 2584MODULE = cf PACKAGE = cf::settings
2333 2585
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2586INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2587
2336MODULE = cf PACKAGE = cf::client 2588MODULE = cf PACKAGE = cf::client
2337 2589
2338INCLUDE: $PERL genacc client ../include/client.h | 2590INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2591
2340int invoke (client *ns, int event, ...) 2592int invoke (client *ns, int event, ...)
2341 CODE: 2593 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2611 CODE:
2360{ 2612{
2361 STRLEN len; 2613 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2614 char *buf = SvPVbyte (packet, len);
2363 2615
2616 if (len > MAXSOCKBUF)
2617 {
2618 // ugly
2619 if (THIS->pl)
2620 THIS->pl->failmsg ("[packet too long for client]");
2621 }
2622 else
2364 THIS->send_packet (buf, len); 2623 THIS->send_packet (buf, len);
2365} 2624}
2366 2625
2367void 2626faceidx
2368client::destroy () 2627client::need_face (utf8_string name, int pri = 0)
2628 CODE:
2629 RETVAL = face_find (name, 0);
2630 if (RETVAL)
2631 {
2632 THIS->send_face (RETVAL, pri);
2633 THIS->flush_fx ();
2634 }
2635 OUTPUT:
2636 RETVAL
2369 2637
2638int
2639client::fx_want (int idx, int value = -1)
2640 CODE:
2641 if (0 < idx && idx < FT_NUM)
2642 {
2643 RETVAL = THIS->fx_want [idx];
2644 if (items > 2)
2645 THIS->fx_want [idx] = value;
2646 }
2647 else
2648 RETVAL = 0;
2649 OUTPUT:
2650 RETVAL
2651
2652MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2653
2654faceidx sound_find (utf8_string name)
2655
2656void sound_set (utf8_string str, faceidx face)
2657
2658# dire hack
2659void old_sound_index (int idx, faceidx face)
2660 CODE:
2661 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2662 old_sound_index [idx] = face;
2663
2664MODULE = cf PACKAGE = cf::face PREFIX = face_
2665
2666#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2667
2668faceidx face_find (utf8_string name, faceidx defidx = 0)
2669
2670faceidx alloc (utf8_string name)
2671 CODE:
2672{
2673 do
2674 {
2675 RETVAL = faces.size ();
2676 faces.resize (RETVAL + 1);
2677 }
2678 while (!RETVAL); // crude way to leave index 0
2679
2680 faces [RETVAL].name = name;
2681 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2682
2683 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2684 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2685}
2686 OUTPUT: RETVAL
2687
2688void set_type (faceidx idx, int value)
2689 ALIAS:
2690 set_type = 0
2691 set_visibility = 1
2692 set_magicmap = 2
2693 set_smooth = 3
2694 set_smoothlevel = 4
2695 CODE:
2696 faceinfo *f = face_info (idx); assert (f);
2697 switch (ix)
2698 {
2699 case 0: f->type = value; break;
2700 case 1: f->visibility = value; break;
2701 case 2: f->magicmap = value; break;
2702 case 3: f->smooth = value; break;
2703 case 4: f->smoothlevel = value; break;
2704 }
2705
2706void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2707 CODE:
2708{
2709 faceinfo *f = face_info (idx); assert (f);
2710 facedata *d = &(faceset ? f->data64 : f->data32);
2711 sv_to (data, d->data);
2712 STRLEN clen;
2713 char *cdata = SvPVbyte (chksum, clen);
2714 clen = min (CHKSUM_SIZE, clen);
2715
2716 if (memcmp (d->chksum, cdata, clen))
2717 {
2718 memcpy (d->chksum, cdata, clen);
2719
2720 // invalidate existing client face info
2721 for_all_clients (ns)
2722 if (ns->faceset == faceset)
2723 {
2724 ns->faces_sent [idx] = false;
2725 ns->force_newmap = true;
2726 }
2727 }
2728}
2729
2730int get_data_size (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset);
2733 if (!d) XSRETURN_UNDEF;
2734 RETVAL = d->data.size ();
2735 OUTPUT:
2736 RETVAL
2737
2738SV *get_chksum (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_data (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2751 OUTPUT:
2752 RETVAL
2753
2754void invalidate (faceidx idx)
2755 CODE:
2756 for_all_clients (ns)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent.reset ();
2767 ns->force_newmap = true;
2768 }
2769
2770MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2771
2772#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2773
2774animidx anim_find (utf8_string name)
2775 CODE:
2776 RETVAL = animation::find (name).number;
2777 OUTPUT: RETVAL
2778
2779animidx set (utf8_string name, SV *frames, int facings = 1)
2780 CODE:
2781{
2782 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2783 croak ("frames must be an arrayref");
2784
2785 AV *av = (AV *)SvRV (frames);
2786
2787 animation *anim = &animation::find (name);
2788 if (anim->number)
2789 {
2790 anim->resize (av_len (av) + 1);
2791 anim->facings = facings;
2792 }
2793 else
2794 anim = &animation::create (name, av_len (av) + 1, facings);
2795
2796 for (int i = 0; i < anim->num_animations; ++i)
2797 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2798}
2799 OUTPUT: RETVAL
2800
2801void invalidate_all ()
2802 CODE:
2803 for_all_clients (ns)
2804 ns->anims_sent.reset ();
2805
2806MODULE = cf PACKAGE = cf::object::freezer
2807
2808INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2809
2810SV *
2811new (char *klass)
2812 CODE:
2813 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2814 OUTPUT: RETVAL
2815
2816void
2817DESTROY (SV *sv)
2818 CODE:
2819 object_freezer *self;
2820 sv_to (sv, self);
2821 delete self;
2822
2823MODULE = cf PACKAGE = cf::object::thawer
2824
2825INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2826
2827SV *
2828new_from_file (char *klass, octet_string path)
2829 CODE:
2830 object_thawer *f = new object_thawer (path);
2831 if (!*f)
2832 {
2833 delete f;
2834 XSRETURN_UNDEF;
2835 }
2836 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_thawer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846void
2847extract_tags (object_thawer *self)
2848 PPCODE:
2849 while (self->kw != KW_EOF)
2850 {
2851 PUTBACK;
2852 coroapi::cede_to_tick ();
2853 SPAGAIN;
2854
2855 if (self->kw == KW_tag)
2856 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2857
2858 self->skip ();
2859 }
2860

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