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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.286 by root, Sun May 4 14:12:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
41#include "CoroAPI.h" 58#include "CoroAPI.h"
42#include "perlxsi.c" 59#include "perlxsi.c"
43 60
44extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
45 62
46typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
48 65
49#if IVSIZE >= 8 66typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 67
63static PerlInterpreter *perl; 68static PerlInterpreter *perl;
64 69
65double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
66 74
67global gbl_ev; 75global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
70 81
71static HV 82static HV
72 *stash_cf, 83 *stash_cf,
73 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
83// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
84template<class super> 117template<class super>
85static super * 118static super *
86is_a (attachable *at) 119is_a (attachable *at)
87{ 120{
94 127
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 129
97unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
98 131
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 134 assert (!self);
116#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
117} 169}
118 170
119// check wether the object really is dead 171// check wether the object really is dead
120void 172void
121attachable::do_check () 173attachable::do_check ()
122{ 174{
123 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
124 return; 176 return;
125 177
126 // try to unborrow the refcnt from perl 178 destroy ();
127 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
128 { 187 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
133 } 190 }
134 191
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 192 mortals.push_back (this);
148} 193}
149 194
150void 195void
151attachable::destroy () 196attachable::destroy ()
153 if (destroyed ()) 198 if (destroyed ())
154 return; 199 return;
155 200
156 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
157 do_destroy (); 202 do_destroy ();
203 sever_self ();
158} 204}
159 205
206void
160void attachable::check_mortals () 207attachable::check_mortals ()
161{ 208{
162 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
163 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
164 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
165 238
166 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
167 240 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 241 {
170#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
173#endif 245#endif
174 246
247 if (obj->refcnt)
248 {
175 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
176 }//D 253 }
177 else 254 else
178 { 255 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
181 delete obj; 258 delete obj;
182 } 259 }
183 } 260 }
184} 261}
185 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
186attachable & 275attachable &
187attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
188{ 277{
189 //if (self || cb) 278 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 280
192 attach = src.attach; 281 attach = src.attach;
193 return *this; 282 return *this;
194} 283}
195 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 320
198static SV * 321static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 323{
201 SV *sv; 324 SV *sv;
202 325
203 if (!ptr) 326 if (!ptr)
204 return &PL_sv_undef; 327 return newSV (0);
205 328
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 331}
209 332
210static int 333static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 335{
213 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
215 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
216 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 346 //at->refcnt_chk ();
218 return 0; 347 return 0;
219} 348}
220 349
222 351
223static SV * 352static SV *
224newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
225{ 354{
226 if (!obj) 355 if (!obj)
227 return &PL_sv_undef; 356 return newSV (0);
228 357
229 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
230 { 362 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 364
234 // borrow the refcnt from the object 365 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
238 372
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
240} 378}
241 379
242static void 380static void
243clearSVptr (SV *sv) 381clearSVptr (SV *sv)
244{ 382{
270 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
271 else 409 else
272 return 0; 410 return 0;
273} 411}
274 412
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 444
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 471
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 474
340template<class T> 475template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 477
343template<int N> 478template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 480
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
352inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
353{ 494{
354 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 497}
359 498
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 500
379 break; 518 break;
380 519
381 case DT_STRING: 520 case DT_STRING:
382 { 521 {
383 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 524 }
386 break; 525 break;
387 526
388 case DT_DATA: 527 case DT_DATA:
389 { 528 {
390 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
393 } 532 }
394 break; 533 break;
395 534
396 case DT_OBJECT: 535 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 578 va_end (ap);
440 579
441 return sv; 580 return sv;
442} 581}
443 582
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 584
476SV * 585SV *
477registry (attachable *ext) 586registry (attachable *ext)
478{ 587{
480 ext->cb = newAV (); 589 ext->cb = newAV ();
481 590
482 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
483} 592}
484 593
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
523 595
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 596void
580cfperl_init () 597cfperl_init ()
581{ 598{
599 extern char **environ;
600
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 602 perl = perl_alloc ();
584 perl_construct (perl); 603 perl_construct (perl);
585 604
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 606
588 char *argv[] = { 607 const char *argv[] = {
589 "", 608 settings.argv [0],
590 "-e" 609 "-e"
591 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
594 "require cf;" 613 "require cf;"
595 }; 614 };
596 615
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
598 { 618 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
601 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
602} 630}
603 631
604void cfperl_main () 632void cfperl_main ()
605{ 633{
606 dSP; 634 dSP;
613void 641void
614attachable::instantiate () 642attachable::instantiate ()
615{ 643{
616 if (attach) 644 if (attach)
617 { 645 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 647 attach = 0;
620 } 648 }
621} 649}
622 650
623void 651void
624attachable::reattach () 652attachable::reattach ()
625{ 653{
626 optimise (); 654 optimise ();
627 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
629} 657}
630 658
631static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 661# include "eventinc.h"
676} 704}
677 705
678void 706void
679global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 708{
681 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
682} 710}
683 711
684void 712void
685object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 714{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 716 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 718
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 721 }
694 722
730{ 758{
731 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
733} 761}
734 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
735bool 813bool
736attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
737{ 815{
738 data_type dt; 816 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 817
743 // callback call ordering should be: 818 // callback call ordering should be:
744 // 1. per-object callback 819 // 1. per-object callback
745 // 2. per-class object 820 // 2. per-class object
746 // 3. per-type callback 821 // 3. per-type callback
750 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
751 826
752 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 828 if (!callbacks)
754 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
755 833
756 CALL_BEGIN (3); 834 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 837
794} 872}
795 873
796SV * 874SV *
797cfperl_result (int idx) 875cfperl_result (int idx)
798{ 876{
799 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 878 if (!av)
801 return &PL_sv_undef; 879 return &PL_sv_undef;
802 880
803 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 882 if (!sv)
818{ 896{
819 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
820} 898}
821 899
822///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
823 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
824void 921void
825maptile::emergency_save () 922cfperl_emergency_save ()
826{ 923{
827 CALL_BEGIN (0); 924 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 926 CALL_END;
830} 927}
831 928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
832maptile * 990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
834{ 1009{
835 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
836 CALL_ARG (path); 1011 CALL_ARG (path);
837 CALL_ARG (origin); 1012 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1014
840 maptile *retval; 1015 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1017
847 CALL_END; 1018 CALL_END;
848 1019
849 return retval; 1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
850} 1047}
851 1048
852void 1049void
853maptile::change_all_map_light (int change) 1050maptile::change_all_map_light (int change)
854{ 1051{
869 CALL_ARG (exit); 1066 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1068 CALL_END;
872} 1069}
873 1070
1071const char *
1072object::ref () const
1073{
1074 if (type == PLAYER)
1075 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1076 else
1077 return 0;
1078}
1079
1080object *
1081object::deref (const char *ref)
1082{
1083 object *retval = 0;
1084
1085 if (ref)
1086 {
1087 CALL_BEGIN (1);
1088 CALL_ARG (ref);
1089 CALL_CALL ("cf::object::deref", G_SCALAR);
1090
1091 if (count)
1092 sv_to (POPs, retval);
1093
1094 CALL_END;
1095 }
1096
1097 return retval;
1098}
1099
1100void
1101log_backtrace (const char *msg)
1102{
1103#if HAVE_BACKTRACE
1104 void *addr [20];
1105 int size = backtrace (addr, 20);
1106
1107 CALL_BEGIN (size);
1108 CALL_ARG (msg);
1109 for (int i = 0; i < size; ++i)
1110 CALL_ARG ((IV)addr [i]);
1111 CALL_CALL ("cf::_log_backtrace", G_VOID);
1112 CALL_END;
1113#endif
1114}
1115
874///////////////////////////////////////////////////////////////////////////// 1116/////////////////////////////////////////////////////////////////////////////
875 1117
876struct EventAPI *watcher_base::GEventAPI; 1118struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1119struct CoroAPI *coroapi::GCoroAPI;
878 1120
879int coroapi::cede_counter; 1121void coroapi::do_cede_to_tick ()
880
881static void iw_dispatch (pe_event *ev)
882{ 1122{
883 iw *w = (iw *)ev->ext_data; 1123 cede_pending = 0;
884 w->call (*w); 1124 cede ();
885} 1125}
886 1126
887void 1127void
888iw::alloc () 1128coroapi::wait_for_tick ()
889{ 1129{
890 pe = GEventAPI->new_idle (0, 0); 1130 CALL_BEGIN (0);
891 1131 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
892 pe->base.callback = (void *)iw_dispatch; 1132 CALL_END;
893 pe->base.ext_data = (void *)this;
894} 1133}
895 1134
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1135void
903iow::alloc () 1136coroapi::wait_for_tick_begin ()
904{ 1137{
905 pe = GEventAPI->new_io (0, 0); 1138 CALL_BEGIN (0);
906 1139 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1140 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912}
913
914void
915iow::fd (int fd)
916{
917 pe->fd = fd;
918}
919
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1141}
925 1142
926void 1143void
927iow::poll (int events) 1144iow::poll (int events)
928{ 1145{
929 if (pe->poll != events) 1146 if (events != this->events)
930 { 1147 {
1148 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1149 if (active) stop ();
932 pe->poll = events; 1150 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1151 if (active) start ();
934 } 1152 }
935} 1153}
936 1154
937void 1155void
938_connect_to_perl () 1156_connect_to_perl ()
939{ 1157{
940 stash_cf = gv_stashpv ("cf" , 1); 1158 stash_cf = gv_stashpv ("cf", 1);
941 1159
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1160 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1161 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1162 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1163 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1165 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1166 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1167 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1168 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1169
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1170 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1171 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1172 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1173 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1174
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1175 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1176 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1177 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1178 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1183
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1184MODULE = cf PACKAGE = cf PREFIX = cf_
965 1185
966BOOT: 1186BOOT:
967{ 1187{
1188 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1189 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1190
968 _connect_to_perl (); 1191 _connect_to_perl ();
969 1192
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1193 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1194
1195 //{
1196 // require_pv ("Time::HiRes");
1197 //
1198 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1199 // if (!svp) croak ("Time::HiRes is required");
1200 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1201 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1202 //}
974 1203
975 static const struct { 1204 static const struct {
976 const char *name; 1205 const char *name;
977 IV iv; 1206 IV iv;
978 } *civ, const_iv[] = { 1207 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1208# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1209 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1210 const_iv (logBacktrace)
982 const_iv (llevDebug) 1211
983 const_iv (llevMonster) 1212 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1213
1214 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1215
985 const_iv (MAX_TIME) 1216 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1217 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1218
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1219 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1220 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1221 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1222 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1223 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1224 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1225
1099 const_iv (NUM_SUBTYPES) 1226 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1227 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1228 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1229 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1230 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1231 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1232 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1233 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1234 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1235 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1236 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1237 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1238 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1239 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1240 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1241 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1242 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1243 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1244 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1245 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1246 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1247 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1248 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1249 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1250 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1251 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1252 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1253 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1254
1101 const_iv (ST_BD_BUILD) 1255 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1256
1104 const_iv (ST_MAT_FLOOR) 1257 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1258 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1259
1108 const_iv (AT_PHYSICAL) 1260 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1261 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1262 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1263 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1264 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1265 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1266 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1267
1135 const_iv (WEAP_HIT) 1268 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1269 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1270 const_iv (WEAP_BLUD)
1144 1271
1145 const_iv (FLAG_ALIVE) 1272 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1273 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1274 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1275 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1276 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1277 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1278 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1279 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1280 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1281 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1282 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1283 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1284 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1285 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1286 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1287 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1289 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1290 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1291 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1292 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1293 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1295 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1296 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1297 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1300 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1301 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1302 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1303 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1304 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1305
1306 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1307 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1308
1309 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1310
1311 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1312 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1313 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1314 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1315 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1316 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1317 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1318 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1319 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1320 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1321 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1322 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1323 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1324 const_iv (SP_MAGIC_MAPPING)
1325 const_iv (SP_MAGIC_WALL)
1326 const_iv (SP_DESTRUCTION)
1327 const_iv (SP_PERCEIVE_SELF)
1328 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1330 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1331 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1332 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1333 const_iv (SP_EARTH_TO_DUST)
1275 1334 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1335 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1336 const_iv (SP_CURSE)
1337 const_iv (SP_SUMMON_MONSTER)
1338 const_iv (SP_CHARGING)
1339 const_iv (SP_POLYMORPH)
1340 const_iv (SP_ALCHEMY)
1341 const_iv (SP_REMOVE_CURSE)
1342 const_iv (SP_IDENTIFY)
1343 const_iv (SP_DETECTION)
1344 const_iv (SP_MOOD_CHANGE)
1345 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1346 const_iv (SP_SWARM)
1347 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1348 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1349 const_iv (SP_CREATE_MISSILE)
1350 const_iv (SP_CONSECRATE)
1351 const_iv (SP_ANIMATE_WEAPON)
1352 const_iv (SP_LIGHT)
1353 const_iv (SP_CHANGE_MAP_LIGHT)
1354 const_iv (SP_FAERY_FIRE)
1355 const_iv (SP_CAUSE_DISEASE)
1356 const_iv (SP_AURA)
1357 const_iv (SP_TOWN_PORTAL)
1358 const_iv (SP_PARTY_SPELL)
1359
1360 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1361 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1362 const_iv (F_LOCKED)
1285 1363
1286 const_iv (F_BUY) 1364 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1365
1290 const_iv (P_BLOCKSVIEW) 1366 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1367 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1368
1299 const_iv (UP_OBJ_INSERT) 1369 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1370
1304 const_iv (INS_NO_MERGE) 1371 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1372 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1373
1311 const_iv (WILL_APPLY_HANDLE) 1374 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1375 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1376
1317 const_iv (SAVE_MODE) 1377 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1378
1320 const_iv (M_PAPER) 1379 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1380 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1381 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1382 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1383
1335 const_iv (SK_EXP_ADD_SKILL) 1384 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1385 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1386
1341 const_iv (SK_LOCKPICKING) 1387 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1388 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1389 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1390 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1391 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1392 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1393 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1394 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1395 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1396 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1397 const_iv (SK_POISON_NAIL)
1382 1398
1383 const_iv (SOUND_NEW_PLAYER) 1399 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1400 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1401 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1402 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1403 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1404 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1405
1408 const_iv (PREFER_LOW) 1406 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1407
1411 const_iv (ATNR_PHYSICAL) 1408 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1409 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1410 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1411 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1412 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1413 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1414 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1415
1438 const_iv (MAP_FLUSH) 1416 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1417 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1418
1444 const_iv (MAP_IN_MEMORY) 1419 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1420 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1421
1449 const_iv (KLASS_ATTACHABLE) 1422 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1423
1456 const_iv (CS_QUERY_YESNO) 1424 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1425
1460 const_iv (ST_DEAD) 1426 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1427
1465 const_iv (ST_CHANGE_CLASS) 1428 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1429
1473 // random map generator 1430 // random map generator
1474 const_iv (LAYOUT_NONE) 1431 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1432 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1433
1482 const_iv (RMOPT_RANDOM) 1434 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1435 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1436 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1437
1492 const_iv (SYMMETRY_RANDOM) 1438 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1439 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1440
1495 const_iv (SYMMETRY_Y) 1441 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1442 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1443
1444 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1445 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1446 };
1498 1447
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1448 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1449 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1450
1522 } 1471 }
1523} 1472}
1524 1473
1525void _connect_to_perl () 1474void _connect_to_perl ()
1526 1475
1476void _recalc_want ()
1477
1527void _global_reattach () 1478void _global_reattach ()
1528 CODE: 1479 CODE:
1529{ 1480{
1530 // reattach to all attachable objects in the game. 1481 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1482 for_all_clients (ns)
1532 (*i)->reattach (); 1483 ns->reattach ();
1533 1484
1534 for_all_players (pl) 1485 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1486 op->reattach ();
1543} 1487}
1544 1488
1489# support function for map-world.ext
1490void _quantise (SV *data_sv, SV *plt_sv)
1491 CODE:
1492{
1493 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1494 croak ("_quantise called with invalid agruments");
1495
1496 plt_sv = SvRV (plt_sv);
1497 SV **plt = AvARRAY (plt_sv);
1498 int plt_count = AvFILL (plt_sv) + 1;
1499
1500 STRLEN len;
1501 char *data = SvPVbyte (data_sv, len);
1502 char *dst = data;
1503
1504 while (len >= 3)
1505 {
1506 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1507 {
1508 char *val = SvPVX (*val_sv);
1509
1510 if (val [0] == data [0]
1511 && val [1] == data [1]
1512 && val [2] == data [2])
1513 {
1514 *dst++ = val [3];
1515 goto next;
1516 }
1517 }
1518
1519 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1520 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1521 dst - SvPVX (data_sv), len);
1522
1523 next:
1524 data += 3;
1525 len -= 3;
1526 }
1527
1528 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1529}
1530
1531void evthread_start (int aiofd)
1532
1533void cede_to_tick ()
1534 CODE:
1535 coroapi::cede_to_tick ();
1536
1537NV till_tick ()
1538 CODE:
1539 RETVAL = SvNVX (sv_next_tick) - now ();
1540 OUTPUT:
1541 RETVAL
1542
1543int tick_inhibit ()
1544 CODE:
1545 RETVAL = tick_inhibit;
1546 OUTPUT:
1547 RETVAL
1548
1549void tick_inhibit_inc ()
1550 CODE:
1551 ++tick_inhibit;
1552
1553void tick_inhibit_dec ()
1554 CODE:
1555 if (!--tick_inhibit)
1556 if (tick_pending)
1557 {
1558 ev_async_send (EV_DEFAULT, &tick_watcher);
1559 coroapi::cede ();
1560 }
1561
1562void server_tick ()
1563 CODE:
1564{
1565 NOW = ev_now (EV_DEFAULT);
1566 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1567 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1568 runtime = SvNVX (sv_runtime);
1569
1570 server_tick ();
1571
1572 NOW = ev_time ();
1573 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1574 runtime += TICK;
1575 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1576}
1577
1545NV floor (NV x) 1578NV floor (NV x)
1546 1579
1547NV ceil (NV x) 1580NV ceil (NV x)
1548 1581
1549void server_tick () 1582NV rndm (...)
1583 ALIAS:
1584 rmg_rndm = 1
1550 CODE: 1585 CODE:
1551 runtime = SvNVx (sv_runtime); 1586{
1552 server_tick (); 1587 rand_gen &gen = ix ? rmg_rndm : rndm;
1588 switch (items)
1589 {
1590 case 0: RETVAL = gen (); break;
1591 case 1: RETVAL = gen (SvUV (ST (0))); break;
1592 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1593 default: croak ("cf::rndm requires none, one or two parameters."); break;
1594 }
1595}
1596 OUTPUT:
1597 RETVAL
1553 1598
1599NV clamp (NV value, NV min_value, NV max_value)
1600 CODE:
1601 RETVAL = clamp (value, min_value, max_value);
1602 OUTPUT:
1603 RETVAL
1604
1605NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1606 CODE:
1607 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1608 OUTPUT:
1609 RETVAL
1610
1611void weaken (...)
1612 PROTOTYPE: @
1613 CODE:
1614 while (items > 0)
1615 sv_rvweaken (ST (--items));
1616
1554void 1617void
1555LOG (int level, char *msg) 1618log_backtrace (utf8_string msg)
1619
1620void
1621LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1622 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1623 C_ARGS: flags, "%s", msg
1558 1624
1559char *path_combine (char *base, char *path) 1625octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1626 PROTOTYPE: $$
1561 1627
1562char *path_combine_and_normalize (char *base, char *path) 1628octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1564 1630
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1631void
1574sub_generation_inc () 1632sub_generation_inc ()
1575 CODE: 1633 CODE:
1576 PL_sub_generation++; 1634 PL_sub_generation++;
1577 1635
1578char * 1636const_octet_string
1579mapdir () 1637mapdir ()
1580 PROTOTYPE: 1638 PROTOTYPE:
1581 ALIAS: 1639 ALIAS:
1582 mapdir = 0 1640 mapdir = 0
1583 uniquedir = 1 1641 uniquedir = 1
1599 } 1657 }
1600 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1601 1659
1602void abort () 1660void abort ()
1603 1661
1662void reset_signals ()
1663
1664void fork_abort (const_octet_string cause = "cf::fork_abort")
1665
1666void cleanup (const_octet_string cause, bool make_core = false)
1667
1604void emergency_save () 1668void emergency_save ()
1605 1669
1606void _exit (int status = 0) 1670void _exit (int status = EXIT_SUCCESS)
1607 1671
1672#if _POSIX_MEMLOCK
1673
1674int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1675 INIT:
1676#if __GLIBC__
1677 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1678#endif
1679
1680int munlockall ()
1681
1682#endif
1683
1684int
1685malloc_trim (IV pad = 0)
1686
1687void
1688mallinfo ()
1689 PPCODE:
1690{
1691#if __GLIBC__
1692 struct mallinfo mai = mallinfo ();
1693 EXTEND (SP, 10*2);
1694 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1695 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1696 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1697 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1698 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1699 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1700 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1701 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1702 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1703 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1704#endif
1705 EXTEND (SP, 2*2);
1706 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1707 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1708 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1709}
1710
1608int find_animation (char *text) 1711int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1712 PROTOTYPE: $
1610 1713
1611int random_roll (int min, int max, object *op, int goodbad); 1714int random_roll (int min, int max, object *op, int goodbad);
1612 1715
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1716const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1717
1615int 1718int
1616exp_to_level (val64 exp) 1719exp_to_level (val64 exp)
1617 CODE: 1720 CODE:
1618{ 1721{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1752 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1753 else
1651 XSRETURN_UNDEF; 1754 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1755 OUTPUT: RETVAL
1653 1756
1757UUID
1758uuid_cur ()
1759 CODE:
1760 RETVAL = UUID::cur;
1761 OUTPUT:
1762 RETVAL
1763
1764UUID
1765uuid_gen ()
1766 CODE:
1767 RETVAL = UUID::gen ();
1768 OUTPUT:
1769 RETVAL
1770
1771val64
1772uuid_seq (UUID uuid)
1773 CODE:
1774 RETVAL = uuid.seq;
1775 OUTPUT:
1776 RETVAL
1777
1778UUID
1779uuid_str (val64 seq)
1780 CODE:
1781 RETVAL.seq = seq;
1782 OUTPUT:
1783 RETVAL
1784
1785void
1786coin_names ()
1787 PPCODE:
1788 EXTEND (SP, NUM_COINS);
1789 for (int i = 0; i < NUM_COINS; ++i)
1790 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1791
1792void
1793coin_archetypes ()
1794 PPCODE:
1795 EXTEND (SP, NUM_COINS);
1796 for (int i = 0; i < NUM_COINS; ++i)
1797 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1798
1799bool
1800load_resource_file_ (octet_string filename)
1801
1654MODULE = cf PACKAGE = cf::attachable 1802MODULE = cf PACKAGE = cf::attachable
1655 1803
1656int 1804int
1657valid (SV *obj) 1805valid (SV *obj)
1658 CODE: 1806 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1808 OUTPUT:
1661 RETVAL 1809 RETVAL
1662 1810
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1811void
1667#destroy (attachable *at) 1812debug_trace (attachable *obj, bool on = true)
1813 CODE:
1814 obj->flags &= ~attachable::F_DEBUG_TRACE;
1815 if (on)
1816 obj->flags |= attachable::F_DEBUG_TRACE;
1817
1818int mortals_size ()
1819 CODE:
1820 RETVAL = attachable::mortals.size ();
1821 OUTPUT: RETVAL
1822
1823#object *mortals (U32 index)
1824# CODE:
1825# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1826# OUTPUT: RETVAL
1827
1828INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1829
1669MODULE = cf PACKAGE = cf::global 1830MODULE = cf PACKAGE = cf::global
1670 1831
1671int invoke (SV *klass, int event, ...) 1832int invoke (SV *klass, int event, ...)
1672 CODE: 1833 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1837 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1838 OUTPUT: RETVAL
1678 1839
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1840MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1841
1681INCLUDE: $PERL genacc object ../include/object.h | 1842INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1843
1683int invoke (object *op, int event, ...) 1844int invoke (object *op, int event, ...)
1684 CODE: 1845 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1846 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1849 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1690 1851
1691SV *registry (object *op) 1852SV *registry (object *op)
1692 1853
1693void mortals () 1854int objects_size ()
1694 PPCODE: 1855 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1856 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1857 OUTPUT: RETVAL
1858
1859object *objects (U32 index)
1860 CODE:
1861 RETVAL = index < objects.size () ? objects [index] : 0;
1862 OUTPUT: RETVAL
1863
1864int actives_size ()
1865 CODE:
1866 RETVAL = actives.size ();
1867 OUTPUT: RETVAL
1868
1869object *actives (U32 index)
1870 CODE:
1871 RETVAL = index < actives.size () ? actives [index] : 0;
1872 OUTPUT: RETVAL
1873
1874int mortals_size ()
1875 CODE:
1876 RETVAL = attachable::mortals.size ();
1877 OUTPUT: RETVAL
1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1894 RETVAL
1703 1895
1704# missing properties 1896# missing properties
1705 1897
1706object *head (object *op) 1898object *head (object *op)
1707 PROTOTYPE: $ 1899 PROTOTYPE: $
1708 CODE: 1900 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1901 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1717 1903
1718void 1904void
1719inv (object *obj) 1905inv (object *obj)
1720 PROTOTYPE: $ 1906 PROTOTYPE: $
1721 PPCODE: 1907 PPCODE:
1722{ 1908{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1909 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1910 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1911}
1727 1912
1728void 1913void
1729set_animation (object *op, int idx) 1914set_animation (object *op, int idx)
1730 CODE: 1915 CODE:
1731 SET_ANIMATION (op, idx); 1916 SET_ANIMATION (op, idx);
1732 1917
1918int
1919num_animations (object *op)
1920 CODE:
1921 RETVAL = NUM_ANIMATIONS (op);
1922 OUTPUT: RETVAL
1923
1924int slot_info (object *op, UV slot, int value = 0)
1925 ALIAS:
1926 slot_used = 1
1927 CODE:
1928{
1929 if (slot >= NUM_BODY_LOCATIONS)
1930 croak ("body slot index out of range");
1931
1932 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1933
1934 if (items > 2)
1935 if (ix)
1936 op->slot[slot].used = value;
1937 else
1938 op->slot[slot].info = value;
1939}
1940 OUTPUT:
1941 RETVAL
1942
1733object *find_best_object_match (object *op, const char *match) 1943object *find_best_object_match (object *op, utf8_string match)
1734 1944
1735object *find_marked_object (object *op) 1945object *find_marked_object (object *op)
1736 1946
1737int need_identify (object *obj); 1947int need_identify (object *obj);
1738 1948
1750 1960
1751void apply_below (object *op) 1961void apply_below (object *op)
1752 CODE: 1962 CODE:
1753 player_apply_below (op); 1963 player_apply_below (op);
1754 1964
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1965int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 1966
1773int pay_item (object *op, object *buyer) 1967int pay_item (object *op, object *buyer)
1774 CODE: 1968 CODE:
1775 RETVAL = pay_for_item (op, buyer); 1969 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 1970 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 1974 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1975 OUTPUT: RETVAL
1782 1976
1783void pay_player (object *op, uint64 amount) 1977void pay_player (object *op, uint64 amount)
1784 1978
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1979val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1980
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1981int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1982
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1983void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1984 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1985 do_learn_spell (op, sp, special_prayer);
1792 1986
1793void forget_spell (object *op, object *sp) 1987void forget_spell (object *op, object *sp)
1794 CODE: 1988 CODE:
1795 do_forget_spell (op, query_name (sp)); 1989 do_forget_spell (op, query_name (sp));
1796 1990
1797object *check_for_spell (object *op, char *spellname) 1991object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1992 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1993 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
1801 1995
1802int query_money (object *op) 1996int query_money (object *op)
1811 2005
1812void drop (object *who, object *op) 2006void drop (object *who, object *op)
1813 2007
1814void pick_up (object *who, object *op) 2008void pick_up (object *who, object *op)
1815 2009
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2010void update_object (object *op, int action)
1823 2011
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2012void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2013
1828void player_lvl_adj (object *who, object *skill = 0) 2014void player_lvl_adj (object *who, object *skill = 0)
1829 2015
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2016int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2017
1837 2023
1838void add_button_link (object *button, maptile *map, int connected); 2024void add_button_link (object *button, maptile *map, int connected);
1839 2025
1840void remove_button_link (object *op); 2026void remove_button_link (object *op);
1841 2027
2028void handle_apply_yield (object *op);
2029
1842 2030
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2031MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2032
1847# no clean way to get an object from an archetype - stupid idiotic 2033# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2034# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2035
1850object *new (const char *archetype = 0) 2036object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2037 PROTOTYPE: ;$
1852 CODE: 2038 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2039 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2040 OUTPUT:
1855 RETVAL 2041 RETVAL
1856 2042
2043object *find_object (U32 tag)
2044
2045# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2046object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2047 PROTOTYPE: $$$$$$
1859 CODE: 2048 CODE:
1860{ 2049{
1861 int unused_type; 2050 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2051}
1864 2052
1865# syntatic sugar for easier use in event callbacks. 2053shstr
1866const char *options (object *op) 2054object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2055
1872player *contr (object *op) 2056void
1873 CODE: 2057object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2058
1877const char *get_ob_key_value (object *op, const char *key) 2059void
1878 2060object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2061
1881object *get_nearest_player (object *ob) 2062object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2063 ALIAS: nearest_player = 0
1883 PREINIT: 2064 PREINIT:
1884 extern object *get_nearest_player (object *); 2065 extern object *get_nearest_player (object *);
1892 EXTEND (SP, 5); 2073 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2074 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2075 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2076 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2077 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2078 PUSHs (to_sv (rv.part));
1898} 2079}
1899 2080
1900bool on_same_map_as (object *ob, object *other) 2081bool on_same_map_as (object *ob, object *other)
1901 CODE: 2082 CODE:
1902 RETVAL = on_same_map (ob, other); 2083 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2084 OUTPUT: RETVAL
1904 2085
1905const char * 2086const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2087base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2088 CODE:
1908 RETVAL = query_base_name (op, plural); 2089 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
1910 2091
1911object *decrease_ob_nr (object *op, unsigned long i) 2092# return the tail of an object, excluding itself
2093void
2094tail (object *op)
2095 PPCODE:
2096 while ((op = op->more))
2097 XPUSHs (sv_2mortal (to_sv (op)));
1912 2098
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2100
1915player *player (object *op) 2101player *player (object *op)
1916 CODE: 2102 CODE:
1917 RETVAL = op->contr; 2103 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1919 2105
2106bool move_player (object *op, int dir)
2107
1920void check_score (object *op) 2108void check_score (object *op)
1921 2109
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2111 CODE:
1924 new_draw_info (flags, 0, op, txt); 2112 new_draw_info (flags, 0, op, txt);
1925 2113
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2114void kill_player (object *op)
1942 2115
2116void esrv_send_item (object *pl, object *item)
2117
1943void esrv_update_item (object *op, int what, object *item) 2118void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2119 C_ARGS: what, pl, item
1945 2120
1946void clear_los (object *op) 2121void esrv_del_item (object *pl, int tag)
2122 C_ARGS: pl->contr, tag
1947 2123
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2124int command_summon (object *op, utf8_string params)
1951 2125
1952int command_arrest (object *op, char *params) 2126int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2127
1958 2128
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2129MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2130
1961INCLUDE: $PERL genacc player ../include/player.h | 2131INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2132
1963int invoke (player *pl, int event, ...) 2133int invoke (player *pl, int event, ...)
1964 CODE: 2134 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2135 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2136 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2146 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2147 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2148 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2149 pl->orig_stats = pl->ob->stats;
1980 2150
1981player *cf_player_find (char *name) 2151void clear_los (player *pl)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2152
1993bool 2153bool
1994cell_visible (player *pl, int dx, int dy) 2154cell_visible (player *pl, int dx, int dy)
1995 CODE: 2155 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2156 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2163 CODE:
2004{ 2164{
2005 STRLEN len; 2165 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2166 char *buf = SvPVbyte (packet, len);
2007 2167
2168 if (len > MAXSOCKBUF)
2169 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2170 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2171 pl->ns->send_packet (buf, len);
2010} 2172}
2011 2173
2012int 2174int
2013listening (player *pl, int new_value = -1) 2175listening (player *pl, int new_value = -1)
2033 if (y) sv_to (y, pl->bed_y); 2195 if (y) sv_to (y, pl->bed_y);
2034 2196
2035void 2197void
2036list () 2198list ()
2037 PPCODE: 2199 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2200 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2201 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2202
2063 2203
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2204MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2205
2066int invoke (maptile *map, int event, ...) 2206int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2211 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
2073 2213
2074SV *registry (maptile *map) 2214SV *registry (maptile *map)
2075 2215
2216void
2217find_tagged_objects (maptile *map, utf8_string tag = 0)
2218 PPCODE:
2219{
2220 if (!map->spaces)
2221 XSRETURN_EMPTY;
2222
2223 if (tag)
2224 {
2225 shstr_cmp tag_ (tag);
2226
2227 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2228 for (object *op = ms->bot; op; op = op->above)
2229 if (op->tag == tag_)
2230 XPUSHs (sv_2mortal (to_sv (op)));
2231 }
2232 else
2233 {
2234 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2235 for (object *op = ms->bot; op; op = op->above)
2236 if (op->tag)
2237 XPUSHs (sv_2mortal (to_sv (op)));
2238 }
2239}
2240
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2241INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2242
2078void 2243void
2079maptile::instantiate () 2244maptile::instantiate ()
2080 2245
2081maptile *new () 2246maptile *new ()
2082 PROTOTYPE: 2247 PROTOTYPE:
2083 CODE: 2248 CODE:
2084 RETVAL = new maptile; 2249 RETVAL = new maptile;
2085 OUTPUT: 2250 OUTPUT:
2086 RETVAL 2251 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2252
2091void 2253void
2092maptile::players () 2254maptile::players ()
2093 PPCODE: 2255 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2256 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2261 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2262 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2263 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2264 }
2103 2265
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2266void
2267maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2268 CODE:
2269{
2270 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2271 croak ("maptile::add_underlay: palette must be arrayref");
2272
2273 palette = SvRV (palette);
2274
2275 STRLEN idxlen;
2276 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2277
2278 for (int x = 0; x < THIS->width; ++x)
2279 for (int y = 0; y < THIS->height; ++y)
2280 {
2281 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2282 if (op->flag [FLAG_IS_FLOOR])
2283 goto skip_space;
2284
2285 {
2286 int offs = offset + y * stride + x;
2287 if (IN_RANGE_EXC (offs, 0, idxlen))
2288 {
2289 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2290 {
2291 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2292 ob->flag [FLAG_NO_MAP_SAVE] = true;
2293 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2294
2295 if (ob->randomitems)
2296 {
2297 if (!ob->above)
2298 {
2299 ob->create_treasure (ob->randomitems);
2300
2301 for (object *op = ob->above; op; op = op->above)
2302 op->flag [FLAG_NO_MAP_SAVE] = true;
2303 }
2304
2305 ob->randomitems = 0;
2306 }
2307 }
2308 }
2309 }
2310
2311 skip_space: ;
2312 }
2313}
2314
2315void
2316maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2317 CODE:
2318{
2319 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2320 croak ("maptile::set_regiondata: palette must be arrayref");
2321
2322 palette = SvRV (palette);
2323
2324 STRLEN idxlen;
2325 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2326
2327 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2328 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2329
2330 for (int i = av_len ((AV *)palette) + 1; i--; )
2331 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2332
2333 for (int y = 0; y < THIS->height; ++y)
2334 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2335
2336 sfree (THIS->regions, THIS->size ());
2337 delete [] THIS->regionmap;
2338
2339 THIS->regions = regions;
2340 THIS->regionmap = regionmap;
2341}
2342
2343void
2344maptile::create_region_treasure ()
2345 CODE:
2346{
2347 object *op = object::create ();
2348 op->type = FLOOR;
2349 op->map = THIS;
2350
2351 for (int x = 0; x < THIS->width; ++x)
2352 for (int y = 0; y < THIS->height; ++y)
2353 {
2354 region *rgn = THIS->region (x, y);
2355
2356 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2357 if (rgn->treasure && rndm () < rgn->treasure_density)
2358 {
2359 op->x = x;
2360 op->y = y;
2361 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2362 }
2363 }
2364
2365 op->destroy ();
2366}
2105 2367
2106int out_of_map (maptile *map, int x, int y) 2368int out_of_map (maptile *map, int x, int y)
2107 2369
2108void 2370void
2109trigger (maptile *map, long connection, bool state = true) 2371trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2376get_connection (maptile *map, long connection)
2115 PPCODE: 2377 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2378 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2379 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2380 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2381 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2382
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2383void
2129cf_map_normalise (maptile *map, int x, int y) 2384get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2385 PPCODE:
2131{ 2386{
2132 maptile *nmap = 0; 2387 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2388 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2389 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2136 EXTEND (SP, 4); 2391 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2392 PUSHs (sv_2mortal (newSViv (flags)));
2138 2393
2139 if (GIMME_V == G_ARRAY) 2394 if (GIMME_V == G_ARRAY)
2140 { 2395 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2396 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2397 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2398 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2399 }
2145} 2400}
2146 2401
2155 2410
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2411 get_map_flags (map, &nmap, x, y, &nx, &ny);
2157 2412
2158 if (nmap) 2413 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2414 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2415 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2416}
2162 2417
2163SV * 2418SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2419bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2420 PROTOTYPE: $$$
2174 INIT: 2429 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2430 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2431 CODE:
2177 switch (ix) 2432 switch (ix)
2178 { 2433 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2434 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2435 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2436 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2437 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2438 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2439 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2440 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2441 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2442 }
2188 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2189 2444
2190void fix_walls (maptile *map, int x, int y) 2445void fix_walls (maptile *map, int x, int y)
2191 2446
2192void fix_walls_around (maptile *map, int x, int y) 2447void fix_walls_around (maptile *map, int x, int y)
2193 2448
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2449# worst xs function of my life
2201maptile * 2450bool
2202_create_random_map (\ 2451_create_random_map (\
2203 char *path,\ 2452 maptile *self,\
2204 char *wallstyle,\ 2453 utf8_string wallstyle,\
2205 char *wall_name,\ 2454 utf8_string wall_name,\
2206 char *floorstyle,\ 2455 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2456 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2457 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2458 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2459 utf8_string doorstyle,\
2211 char *decorstyle,\ 2460 utf8_string decorstyle,\
2212 char *origin_map,\ 2461 utf8_string origin_map,\
2213 char *final_map,\ 2462 utf8_string final_map,\
2214 char *exitstyle,\ 2463 utf8_string exitstyle,\
2215 char *this_map,\ 2464 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2465 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2466 int xsize,\
2218 int Ysize,\ 2467 int ysize,\
2219 int expand2x,\ 2468 int expand2x,\
2220 int layoutoptions1,\ 2469 int layoutoptions1,\
2221 int layoutoptions2,\ 2470 int layoutoptions2,\
2222 int layoutoptions3,\ 2471 int layoutoptions3,\
2223 int symmetry,\ 2472 int symmetry,\
2228 int dungeon_depth,\ 2477 int dungeon_depth,\
2229 int decoroptions,\ 2478 int decoroptions,\
2230 int orientation,\ 2479 int orientation,\
2231 int origin_y,\ 2480 int origin_y,\
2232 int origin_x,\ 2481 int origin_x,\
2233 int random_seed,\ 2482 U32 random_seed,\
2234 val64 total_map_hp,\ 2483 val64 total_map_hp,\
2235 int map_layout_style,\ 2484 int map_layout_style,\
2236 int treasureoptions,\ 2485 int treasureoptions,\
2237 int symmetry_used,\ 2486 int symmetry_used,\
2238 region *region\ 2487 region *region,\
2488 utf8_string custom\
2239) 2489)
2240 CODE: 2490 CODE:
2241{ 2491{
2242 random_map_params rmp; 2492 random_map_params rmp;
2243 2493
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2503 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2504
2255 rmp.origin_map = origin_map; 2505 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2506 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2507 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2508 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2509 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2510 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2511 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2512 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2513 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2514 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2520 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2521 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2522 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2523 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2524 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2525 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2526 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2527 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2528 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2529 rmp.region = region;
2530 rmp.custom = custom;
2280 2531
2281 RETVAL = generate_random_map (path, &rmp); 2532 RETVAL = self->generate_random_map (&rmp);
2282} 2533}
2283 OUTPUT: 2534 OUTPUT:
2284 RETVAL 2535 RETVAL
2285 2536
2286MODULE = cf PACKAGE = cf::arch 2537MODULE = cf PACKAGE = cf::arch
2287 2538
2288archetype *find (const char *name) 2539int archetypes_size ()
2289 CODE: 2540 CODE:
2290 RETVAL = archetype::find (name); 2541 RETVAL = archetypes.size ();
2291 OUTPUT: 2542 OUTPUT: RETVAL
2292 RETVAL
2293 2543
2294archetype *first() 2544archetype *archetypes (U32 index)
2295 PROTOTYPE: 2545 CODE:
2296 CODE: 2546 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2547 OUTPUT: RETVAL
2548
2549object *instantiate (archetype *arch)
2550 CODE:
2551 RETVAL = arch_to_object (arch);
2552 OUTPUT:
2298 OUTPUT: RETVAL 2553 RETVAL
2299 2554
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2555INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2556
2302MODULE = cf PACKAGE = cf::party 2557MODULE = cf PACKAGE = cf::party
2303 2558
2304partylist *first () 2559partylist *first ()
2305 PROTOTYPE: 2560 PROTOTYPE:
2306 CODE: 2561 CODE:
2307 RETVAL = get_firstparty (); 2562 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2309 2564
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2565INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2566
2312MODULE = cf PACKAGE = cf::region 2567MODULE = cf PACKAGE = cf::region
2313 2568
2314region *first () 2569void
2315 PROTOTYPE: 2570list ()
2316 CODE: 2571 PPCODE:
2317 RETVAL = first_region; 2572 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2573 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2574
2320region *find (char *name) 2575region *find (utf8_string name)
2321 PROTOTYPE: $ 2576 PROTOTYPE: $
2322 CODE: 2577 CODE:
2323 RETVAL = get_region_by_name (name); 2578 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2579 OUTPUT: RETVAL
2325 2580
2581region *find_fuzzy (utf8_string name)
2582 PROTOTYPE: $
2583 CODE:
2584 RETVAL = region::find_fuzzy (name);
2585 OUTPUT: RETVAL
2586
2587int specificity (region *rgn)
2588 CODE:
2589 RETVAL = 0;
2590 while (rgn = rgn->parent)
2591 RETVAL++;
2592 OUTPUT: RETVAL
2593
2326INCLUDE: $PERL genacc region ../include/map.h | 2594INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2595
2328MODULE = cf PACKAGE = cf::living 2596MODULE = cf PACKAGE = cf::living
2329 2597
2330INCLUDE: $PERL genacc living ../include/living.h | 2598INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2599
2332MODULE = cf PACKAGE = cf::settings 2600MODULE = cf PACKAGE = cf::settings
2333 2601
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2602INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2603
2336MODULE = cf PACKAGE = cf::client 2604MODULE = cf PACKAGE = cf::client
2337 2605
2338INCLUDE: $PERL genacc client ../include/client.h | 2606INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2607
2340int invoke (client *ns, int event, ...) 2608int invoke (client *ns, int event, ...)
2341 CODE: 2609 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2627 CODE:
2360{ 2628{
2361 STRLEN len; 2629 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2630 char *buf = SvPVbyte (packet, len);
2363 2631
2632 if (len > MAXSOCKBUF)
2633 {
2634 // ugly
2635 if (THIS->pl)
2636 THIS->pl->failmsg ("[packet too long for client]");
2637 }
2638 else
2364 THIS->send_packet (buf, len); 2639 THIS->send_packet (buf, len);
2365} 2640}
2366 2641
2367void 2642faceidx
2368client::destroy () 2643client::need_face (utf8_string name, int pri = 0)
2644 CODE:
2645 RETVAL = face_find (name, 0);
2646 if (RETVAL)
2647 {
2648 THIS->send_face (RETVAL, pri);
2649 THIS->flush_fx ();
2650 }
2651 OUTPUT:
2652 RETVAL
2369 2653
2654int
2655client::fx_want (int idx, int value = -1)
2656 CODE:
2657 if (0 < idx && idx < FT_NUM)
2658 {
2659 RETVAL = THIS->fx_want [idx];
2660 if (items > 2)
2661 THIS->fx_want [idx] = value;
2662 }
2663 else
2664 RETVAL = 0;
2665 OUTPUT:
2666 RETVAL
2667
2668MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2669
2670faceidx sound_find (utf8_string name)
2671
2672void sound_set (utf8_string str, faceidx face)
2673
2674# dire hack
2675void old_sound_index (int idx, faceidx face)
2676 CODE:
2677 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2678 old_sound_index [idx] = face;
2679
2680MODULE = cf PACKAGE = cf::face PREFIX = face_
2681
2682#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2683
2684faceidx face_find (utf8_string name, faceidx defidx = 0)
2685
2686faceidx alloc (utf8_string name)
2687 CODE:
2688{
2689 do
2690 {
2691 RETVAL = faces.size ();
2692 faces.resize (RETVAL + 1);
2693 }
2694 while (!RETVAL); // crude way to leave index 0
2695
2696 faces [RETVAL].name = name;
2697 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2698
2699 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2700 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2701}
2702 OUTPUT: RETVAL
2703
2704void set_type (faceidx idx, int value)
2705 ALIAS:
2706 set_type = 0
2707 set_visibility = 1
2708 set_magicmap = 2
2709 set_smooth = 3
2710 set_smoothlevel = 4
2711 CODE:
2712 faceinfo *f = face_info (idx); assert (f);
2713 switch (ix)
2714 {
2715 case 0: f->type = value; break;
2716 case 1: f->visibility = value; break;
2717 case 2: f->magicmap = value; break;
2718 case 3: f->smooth = value; break;
2719 case 4: f->smoothlevel = value; break;
2720 }
2721
2722void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2723 CODE:
2724{
2725 faceinfo *f = face_info (idx); assert (f);
2726 facedata *d = &(faceset ? f->data64 : f->data32);
2727 sv_to (data, d->data);
2728 STRLEN clen;
2729 char *cdata = SvPVbyte (chksum, clen);
2730 clen = min (CHKSUM_SIZE, clen);
2731
2732 if (memcmp (d->chksum, cdata, clen))
2733 {
2734 memcpy (d->chksum, cdata, clen);
2735
2736 // invalidate existing client face info
2737 for_all_clients (ns)
2738 if (ns->faceset == faceset)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743 }
2744}
2745
2746int get_data_size (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = d->data.size ();
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_chksum (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2759 OUTPUT:
2760 RETVAL
2761
2762SV *get_data (faceidx idx, int faceset = 0)
2763 CODE:
2764 facedata *d = face_data (idx, faceset);
2765 if (!d) XSRETURN_UNDEF;
2766 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2767 OUTPUT:
2768 RETVAL
2769
2770void invalidate (faceidx idx)
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent [idx] = false;
2775 ns->force_newmap = true;
2776 }
2777
2778void invalidate_all ()
2779 CODE:
2780 for_all_clients (ns)
2781 {
2782 ns->faces_sent.reset ();
2783 ns->force_newmap = true;
2784 }
2785
2786MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2787
2788#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2789
2790animidx anim_find (utf8_string name)
2791 CODE:
2792 RETVAL = animation::find (name).number;
2793 OUTPUT: RETVAL
2794
2795animidx set (utf8_string name, SV *frames, int facings = 1)
2796 CODE:
2797{
2798 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2799 croak ("frames must be an arrayref");
2800
2801 AV *av = (AV *)SvRV (frames);
2802
2803 animation *anim = &animation::find (name);
2804 if (anim->number)
2805 {
2806 anim->resize (av_len (av) + 1);
2807 anim->facings = facings;
2808 }
2809 else
2810 anim = &animation::create (name, av_len (av) + 1, facings);
2811
2812 for (int i = 0; i < anim->num_animations; ++i)
2813 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2814}
2815 OUTPUT: RETVAL
2816
2817void invalidate_all ()
2818 CODE:
2819 for_all_clients (ns)
2820 ns->anims_sent.reset ();
2821
2822MODULE = cf PACKAGE = cf::object::freezer
2823
2824INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2825
2826SV *
2827new (char *klass)
2828 CODE:
2829 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2830 OUTPUT: RETVAL
2831
2832void
2833DESTROY (SV *sv)
2834 CODE:
2835 object_freezer *self;
2836 sv_to (sv, self);
2837 delete self;
2838
2839MODULE = cf PACKAGE = cf::object::thawer
2840
2841INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2842
2843SV *
2844new_from_file (char *klass, octet_string path)
2845 CODE:
2846 object_thawer *f = new object_thawer (path);
2847 if (!*f)
2848 {
2849 delete f;
2850 XSRETURN_UNDEF;
2851 }
2852 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2853 OUTPUT: RETVAL
2854
2855void
2856DESTROY (SV *sv)
2857 CODE:
2858 object_thawer *self;
2859 sv_to (sv, self);
2860 delete self;
2861
2862void
2863extract_tags (object_thawer *self)
2864 PPCODE:
2865 while (self->kw != KW_EOF)
2866 {
2867 PUTBACK;
2868 coroapi::cede_to_tick ();
2869 SPAGAIN;
2870
2871 if (self->kw == KW_tag)
2872 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2873
2874 self->skip ();
2875 }
2876

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