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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.290 by root, Sat May 17 14:57:23 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
32#include <sproto.h> 36#include "sproto.h"
33 37
34#include "cfperl.h" 38#include <unistd.h>
35#include "shstr.h" 39#if _POSIX_MEMLOCK
40# include <sys/mman.h>
41#endif
42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
41#include "CoroAPI.h" 55#include "CoroAPI.h"
42#include "perlxsi.c" 56#include "perlxsi.c"
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
48 62
49#if IVSIZE >= 8 63typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 64
63static PerlInterpreter *perl; 65static PerlInterpreter *perl;
64 66
65double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
66 71
67global gbl_ev; 72global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
70 78
71static HV 79static HV
72 *stash_cf, 80 *stash_cf,
73 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 89 *stash_cf_living_wrap;
82 90
91static inline SV *
92newSVpv_utf8 (const char *s)
93{
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100}
101
102static inline SV *
103newSVpvn_utf8 (const char *s, STRLEN l)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111}
112
83// helper cast function, returns super class * or 0 113// helper cast function, returns super class * or 0
84template<class super> 114template<class super>
85static super * 115static super *
86is_a (attachable *at) 116is_a (attachable *at)
87{ 117{
94 124
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 125//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 126
97unordered_vector<attachable *> attachable::mortals; 127unordered_vector<attachable *> attachable::mortals;
98 128
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 129attachable::~attachable ()
111{ 130{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 131 assert (!self);
116#endif 132 assert (!cb);
133}
134
135int
136attachable::refcnt_cnt () const
137{
138 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
139}
140
141void
142attachable::sever_self ()
143{
144 if (HV *self = this->self)
145 {
146 // keep a refcount because sv_unmagic might call attachable_free,
147 // which might clear self, causing sv_unmagic to crash on a now
148 // invalid object.
149 SvREFCNT_inc (self);
150 hv_clear (self);
151 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
152 SvREFCNT_dec (self);
153
154 // self *must* be null now because thats sv_unmagic's job.
155 assert (!this->self);
156 }
157}
158
159void
160attachable::optimise ()
161{
162 if (self
163 && SvREFCNT (self) == 1
164 && !HvTOTALKEYS (self))
165 sever_self ();
117} 166}
118 167
119// check wether the object really is dead 168// check wether the object really is dead
120void 169void
121attachable::do_check () 170attachable::do_check ()
122{ 171{
123 if (refcnt > 0) 172 if (refcnt_cnt () > 0)
124 return; 173 return;
125 174
126 // try to unborrow the refcnt from perl 175 destroy ();
127 if (flags & F_BORROWED) 176}
177
178void
179attachable::do_destroy ()
180{
181 INVOKE_ATTACHABLE (DESTROY, this);
182
183 if (cb)
128 { 184 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 185 SvREFCNT_dec (cb);
186 cb = 0;
133 } 187 }
134 188
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 189 mortals.push_back (this);
148} 190}
149 191
150void 192void
151attachable::destroy () 193attachable::destroy ()
153 if (destroyed ()) 195 if (destroyed ())
154 return; 196 return;
155 197
156 flags |= F_DESTROYED; 198 flags |= F_DESTROYED;
157 do_destroy (); 199 do_destroy ();
200 sever_self ();
158} 201}
159 202
203void
160void attachable::check_mortals () 204attachable::check_mortals ()
161{ 205{
162 for (int i = 0; i < mortals.size (); ) 206 static int i = 0;
207
208 for (;;)
163 { 209 {
210 if (i >= mortals.size ())
211 {
212 i = 0;
213
214 if (mortals.size () >= 512)
215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
230
231 break;
232 }
233
164 attachable *obj = mortals [i]; 234 attachable *obj = mortals [i];
165 235
166 obj->refcnt_chk (); // unborrow from perl, if necessary 236#if 0
167 237 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 238 {
170#if 0 239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 240 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 241 }
173#endif 242#endif
174 243
244 if (obj->refcnt)
245 {
175 ++i; // further delay freeing 246 ++i; // further delay freeing
247
248 if (!(i & 0x3ff))
249 break;
176 }//D 250 }
177 else 251 else
178 { 252 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 253 mortals.erase (i);
254 obj->sever_self ();
181 delete obj; 255 delete obj;
182 } 256 }
183 } 257 }
184} 258}
185 259
260void
261attachable::set_key (const char *key, const char *value, bool is_utf8)
262{
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270}
271
186attachable & 272attachable &
187attachable::operator =(const attachable &src) 273attachable::operator =(const attachable &src)
188{ 274{
189 //if (self || cb) 275 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 277
192 attach = src.attach; 278 attach = src.attach;
193 return *this; 279 return *this;
194} 280}
195 281
282template<typename T>
283static bool
284find_backref (void *ptr, T *obj)
285{
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296}
297
298// for debugging, find "live" objects containing this ptr
299void
300find_backref (void *ptr)
301{
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314}
315
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 316//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 317
198static SV * 318static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 319newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 320{
201 SV *sv; 321 SV *sv;
202 322
203 if (!ptr) 323 if (!ptr)
204 return &PL_sv_undef; 324 return newSV (0);
205 325
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 327 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 328}
209 329
210static int 330static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 331attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 332{
213 attachable *at = (attachable *)mg->mg_ptr; 333 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 334
335 //TODO: check if transaction behaviour is really required here
336 if (SV *self = (SV *)at->self)
337 {
215 at->self = 0; 338 at->self = 0;
339 SvREFCNT_dec (self);
340 }
341
216 // next line makes sense, but most objects still have refcnt 0 by default 342 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 343 //at->refcnt_chk ();
218 return 0; 344 return 0;
219} 345}
220 346
222 348
223static SV * 349static SV *
224newSVattachable (attachable *obj, HV *stash) 350newSVattachable (attachable *obj, HV *stash)
225{ 351{
226 if (!obj) 352 if (!obj)
227 return &PL_sv_undef; 353 return newSV (0);
228 354
229 if (!obj->self) 355 if (!obj->self)
356 obj->self = newHV ();
357
358 if (!SvOBJECT (obj->self))
230 { 359 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 361
234 // borrow the refcnt from the object 362 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 365 }
366 else
367 {
368 SV *sv = newRV_inc ((SV *)obj->self);
238 369
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 370 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
371 SvAMAGIC_on (sv);
372
373 return sv;
374 }
240} 375}
241 376
242static void 377static void
243clearSVptr (SV *sv) 378clearSVptr (SV *sv)
244{ 379{
270 return SvPTR (sv, klass); 405 return SvPTR (sv, klass);
271 else 406 else
272 return 0; 407 return 0;
273} 408}
274 409
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 410inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 411inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 412inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 413inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 414inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 415inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 416inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 425inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 426inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 427inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 428inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 429inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 431inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 432inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 433
299inline SV *to_sv (object & v) { return to_sv (&v); } 434inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 435inline SV *to_sv (living & v) { return to_sv (&v); }
301 436
302//TODO: 437inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 438inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 439
306inline SV *to_sv (UUID v) 440inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 441
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 442inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 443inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 450inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 452inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 457inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 458inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 459inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 460inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 461inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
463inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 464inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 465inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 468
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 469//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 470inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 471
340template<class T> 472template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 473inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 474
343template<int N> 475template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 476inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 477
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 478inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 479inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 480inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 481inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 482
483inline void sv_to (SV *sv, std::string &v)
484{
485 STRLEN len;
486 char *data = SvPVbyte (sv, len);
487 v.assign (data, len);
488}
489
352inline void sv_to (SV *sv, UUID &v) 490inline void sv_to (SV *sv, UUID &v)
353{ 491{
354 unsigned int version; 492 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 494}
359 495
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 496inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 497
379 break; 515 break;
380 516
381 case DT_STRING: 517 case DT_STRING:
382 { 518 {
383 char *str = (char *)va_arg (ap, const char *); 519 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 520 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 521 }
386 break; 522 break;
387 523
388 case DT_DATA: 524 case DT_DATA:
389 { 525 {
390 char *str = (char *)va_arg (ap, const void *); 526 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 527 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 528 sv = str ? newSVpv (str, len) : newSV (0);
393 } 529 }
394 break; 530 break;
395 531
396 case DT_OBJECT: 532 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 533 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 575 va_end (ap);
440 576
441 return sv; 577 return sv;
442} 578}
443 579
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 580//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 581
476SV * 582SV *
477registry (attachable *ext) 583registry (attachable *ext)
478{ 584{
480 ext->cb = newAV (); 586 ext->cb = newAV ();
481 587
482 return newRV_inc ((SV *)ext->cb); 588 return newRV_inc ((SV *)ext->cb);
483} 589}
484 590
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 591/////////////////////////////////////////////////////////////////////////////
523 592
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 593void
580cfperl_init () 594cfperl_init ()
581{ 595{
596 extern char **environ;
597
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 599 perl = perl_alloc ();
584 perl_construct (perl); 600 perl_construct (perl);
585 601
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 603
588 char *argv[] = { 604 const char *argv[] = {
589 "", 605 settings.argv [0],
590 "-e" 606 "-e"
591 "use Event; use Coro;" // required for bootstrap 607 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 608 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 609 "unshift @INC, cf::datadir ();"
594 "require cf;" 610 "require cf;"
595 }; 611 };
596 612
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
614 || perl_run (perl))
598 { 615 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 616 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 617 exit (EXIT_FAILURE);
601 } 618 }
619
620 {
621 dSP;
622
623 PUSHMARK (SP);
624 PUTBACK;
625 call_pv ("cf::init", G_DISCARD | G_VOID);
626 }
602} 627}
603 628
604void cfperl_main () 629void cfperl_main ()
605{ 630{
606 dSP; 631 dSP;
613void 638void
614attachable::instantiate () 639attachable::instantiate ()
615{ 640{
616 if (attach) 641 if (attach)
617 { 642 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 644 attach = 0;
620 } 645 }
621} 646}
622 647
623void 648void
624attachable::reattach () 649attachable::reattach ()
625{ 650{
626 optimise (); 651 optimise ();
627 //TODO: check for _attachment's, very important for restarts 652 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 653 INVOKE_ATTACHABLE (REATTACH, this);
629} 654}
630 655
631static event_klass klass_of[NUM_EVENT_TYPES] = { 656static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 657# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 658# include "eventinc.h"
676} 701}
677 702
678void 703void
679global::gather_callbacks (AV *&callbacks, event_type event) const 704global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 705{
681 ::gather_callbacks (callbacks, cb_object, event); 706 ::gather_callbacks (callbacks, cb_global, event);
682} 707}
683 708
684void 709void
685object::gather_callbacks (AV *&callbacks, event_type event) const 710object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 711{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 713 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 715
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 718 }
694 719
730{ 755{
731 attachable::gather_callbacks (callbacks, event); 756 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 757 ::gather_callbacks (callbacks, cb_map, event);
733} 758}
734 759
760void
761_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762{
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777}
778
779// very slow and inefficient way to recalculate the global want bitsets
780void
781_recalc_want ()
782{
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808}
809
735bool 810bool
736attachable::invoke (event_type event, ...) 811attachable::invoke (event_type event, ...)
737{ 812{
738 data_type dt; 813 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 814
743 // callback call ordering should be: 815 // callback call ordering should be:
744 // 1. per-object callback 816 // 1. per-object callback
745 // 2. per-class object 817 // 2. per-class object
746 // 3. per-type callback 818 // 3. per-type callback
750 gather_callbacks (callbacks, event); 822 gather_callbacks (callbacks, event);
751 823
752 // short-circuit processing if no callbacks found/defined 824 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 825 if (!callbacks)
754 return 0; 826 return 0;
827
828 va_list ap;
829 va_start (ap, event);
755 830
756 CALL_BEGIN (3); 831 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 834
794} 869}
795 870
796SV * 871SV *
797cfperl_result (int idx) 872cfperl_result (int idx)
798{ 873{
799 AV *av = get_av ("cfperl::invoke_results", 0); 874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 875 if (!av)
801 return &PL_sv_undef; 876 return &PL_sv_undef;
802 877
803 SV **sv = av_fetch (av, idx, 0); 878 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 879 if (!sv)
818{ 893{
819 return SvNV (cfperl_result (idx)); 894 return SvNV (cfperl_result (idx));
820} 895}
821 896
822///////////////////////////////////////////////////////////////////////////// 897/////////////////////////////////////////////////////////////////////////////
898// various c++ => perl glue functions
823 899
900void cfperl_tick ()
901{
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
912 PUTBACK;
913 call_pv ("cf::tick", G_DISCARD | G_VOID);
914
915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916}
917
824void 918void
825maptile::emergency_save () 919cfperl_emergency_save ()
826{ 920{
827 CALL_BEGIN (0); 921 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 922 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 923 CALL_END;
830} 924}
831 925
926void
927cfperl_cleanup (int make_core)
928{
929 CALL_BEGIN (1);
930 CALL_ARG (make_core);
931 CALL_CALL ("cf::post_cleanup", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_make_book (object *book, int level)
937{
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943}
944
945void
946cfperl_expand_cfpod (player *pl, std::string &msg)
947{
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
832maptile * 1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
834{ 1024{
835 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
836 CALL_ARG (path); 1026 CALL_ARG (path);
837 CALL_ARG (origin); 1027 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1029
840 maptile *retval; 1030 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1032
847 CALL_END; 1033 CALL_END;
848 1034
849 return retval; 1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
850} 1062}
851 1063
852void 1064void
853maptile::change_all_map_light (int change) 1065maptile::change_all_map_light (int change)
854{ 1066{
869 CALL_ARG (exit); 1081 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1083 CALL_END;
872} 1084}
873 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
874///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
875 1147
876struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
878 1150
879int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
880
881static void iw_dispatch (pe_event *ev)
882{ 1152{
883 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
884 w->call (*w); 1154 cede ();
885} 1155}
886 1156
887void 1157void
888iw::alloc () 1158coroapi::wait_for_tick ()
889{ 1159{
890 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
891 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
892 pe->base.callback = (void *)iw_dispatch; 1162 CALL_END;
893 pe->base.ext_data = (void *)this;
894} 1163}
895 1164
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1165void
903iow::alloc () 1166coroapi::wait_for_tick_begin ()
904{ 1167{
905 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
906 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1170 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912}
913
914void
915iow::fd (int fd)
916{
917 pe->fd = fd;
918}
919
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1171}
925 1172
926void 1173void
927iow::poll (int events) 1174iow::poll (int events)
928{ 1175{
929 if (pe->poll != events) 1176 if (events != this->events)
930 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1179 if (active) stop ();
932 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1181 if (active) start ();
934 } 1182 }
935} 1183}
936 1184
937void 1185void
938_connect_to_perl () 1186_connect_to_perl ()
939{ 1187{
940 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
941 1189
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1199
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1204
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1213
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
965 1215
966BOOT: 1216BOOT:
967{ 1217{
1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
968 _connect_to_perl (); 1221 _connect_to_perl ();
969 1222
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
974 1233
975 static const struct { 1234 static const struct {
976 const char *name; 1235 const char *name;
977 IV iv; 1236 IV iv;
978 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1240 const_iv (logBacktrace)
982 const_iv (llevDebug) 1241
983 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1245
985 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1247 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1248
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1249 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1254 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1255
1099 const_iv (NUM_SUBTYPES) 1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1284
1101 const_iv (ST_BD_BUILD) 1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1286
1104 const_iv (ST_MAT_FLOOR) 1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1289
1108 const_iv (AT_PHYSICAL) 1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1297
1135 const_iv (WEAP_HIT) 1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1300 const_iv (WEAP_BLUD)
1144 1301
1145 const_iv (FLAG_ALIVE) 1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1342 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1343 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1344 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1345 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1346 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1347 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1348 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1349 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1350 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1351 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1352 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1353 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1354 const_iv (SP_MAGIC_MAPPING)
1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1360 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1361 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1362 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1363 const_iv (SP_EARTH_TO_DUST)
1275 1364 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1365 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1378 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1392 const_iv (F_LOCKED)
1285 1393
1286 const_iv (F_BUY) 1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1395
1290 const_iv (P_BLOCKSVIEW) 1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1398
1299 const_iv (UP_OBJ_INSERT) 1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1400
1304 const_iv (INS_NO_MERGE) 1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1403
1311 const_iv (WILL_APPLY_HANDLE) 1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1406
1317 const_iv (SAVE_MODE) 1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1408
1320 const_iv (M_PAPER) 1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1413
1335 const_iv (SK_EXP_ADD_SKILL) 1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1416
1341 const_iv (SK_LOCKPICKING) 1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1427 const_iv (SK_POISON_NAIL)
1382 1428
1383 const_iv (SOUND_NEW_PLAYER) 1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1435
1408 const_iv (PREFER_LOW) 1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1437
1411 const_iv (ATNR_PHYSICAL) 1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1445
1438 const_iv (MAP_FLUSH) 1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1447 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1448
1444 const_iv (MAP_IN_MEMORY) 1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1451
1449 const_iv (KLASS_ATTACHABLE) 1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1453
1456 const_iv (CS_QUERY_YESNO) 1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1455
1460 const_iv (ST_DEAD) 1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1457
1465 const_iv (ST_CHANGE_CLASS) 1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1459
1473 // random map generator 1460 // random map generator
1474 const_iv (LAYOUT_NONE) 1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1463
1482 const_iv (RMOPT_RANDOM) 1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1467
1492 const_iv (SYMMETRY_RANDOM) 1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1470
1495 const_iv (SYMMETRY_Y) 1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1476 };
1498 1477
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1480
1522 } 1501 }
1523} 1502}
1524 1503
1525void _connect_to_perl () 1504void _connect_to_perl ()
1526 1505
1506void _recalc_want ()
1507
1527void _global_reattach () 1508void _global_reattach ()
1528 CODE: 1509 CODE:
1529{ 1510{
1530 // reattach to all attachable objects in the game. 1511 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1512 for_all_clients (ns)
1532 (*i)->reattach (); 1513 ns->reattach ();
1533 1514
1534 for_all_players (pl) 1515 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1516 op->reattach ();
1543} 1517}
1544 1518
1519# support function for map-world.ext
1520void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522{
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1525
1526 plt_sv = SvRV (plt_sv);
1527 SV **plt = AvARRAY (plt_sv);
1528 int plt_count = AvFILL (plt_sv) + 1;
1529
1530 STRLEN len;
1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1533
1534 while (len >= 3)
1535 {
1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1537 {
1538 char *val = SvPVX (*val_sv);
1539
1540 if (val [0] == data [0]
1541 && val [1] == data [1]
1542 && val [2] == data [2])
1543 {
1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1548
1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559}
1560
1561void evthread_start (int aiofd)
1562
1563void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592void server_tick ()
1593 CODE:
1594{
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1606}
1607
1545NV floor (NV x) 1608NV floor (NV x)
1546 1609
1547NV ceil (NV x) 1610NV ceil (NV x)
1548 1611
1549void server_tick () 1612NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1550 CODE: 1615 CODE:
1551 runtime = SvNVx (sv_runtime); 1616{
1552 server_tick (); 1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1618 switch (items)
1619 {
1620 case 0: RETVAL = gen (); break;
1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1624 }
1625}
1626 OUTPUT:
1627 RETVAL
1553 1628
1629NV clamp (NV value, NV min_value, NV max_value)
1630 CODE:
1631 RETVAL = clamp (value, min_value, max_value);
1632 OUTPUT:
1633 RETVAL
1634
1635NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1554void 1647void
1555LOG (int level, char *msg) 1648log_backtrace (utf8_string msg)
1649
1650void
1651LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1652 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1653 C_ARGS: flags, "%s", msg
1558 1654
1559char *path_combine (char *base, char *path) 1655octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1656 PROTOTYPE: $$
1561 1657
1562char *path_combine_and_normalize (char *base, char *path) 1658octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1564 1660
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1661void
1574sub_generation_inc () 1662sub_generation_inc ()
1575 CODE: 1663 CODE:
1576 PL_sub_generation++; 1664 PL_sub_generation++;
1577 1665
1578char * 1666const_octet_string
1579mapdir () 1667mapdir ()
1580 PROTOTYPE: 1668 PROTOTYPE:
1581 ALIAS: 1669 ALIAS:
1582 mapdir = 0 1670 mapdir = 0
1583 uniquedir = 1 1671 uniquedir = 1
1599 } 1687 }
1600 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1601 1689
1602void abort () 1690void abort ()
1603 1691
1692void reset_signals ()
1693
1694void fork_abort (const_octet_string cause = "cf::fork_abort")
1695
1696void cleanup (const_octet_string cause, bool make_core = false)
1697
1604void emergency_save () 1698void emergency_save ()
1605 1699
1606void _exit (int status = 0) 1700void _exit (int status = EXIT_SUCCESS)
1607 1701
1702#if _POSIX_MEMLOCK
1703
1704int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706#if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708#endif
1709
1710int munlockall ()
1711
1712#endif
1713
1714int
1715malloc_trim (IV pad = 0)
1716
1717void
1718mallinfo ()
1719 PPCODE:
1720{
1721#if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734#endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739}
1740
1608int find_animation (char *text) 1741int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1742 PROTOTYPE: $
1610 1743
1611int random_roll (int min, int max, object *op, int goodbad); 1744int random_roll (int min, int max, object *op, int goodbad);
1612 1745
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1746const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1747
1615int 1748int
1616exp_to_level (val64 exp) 1749exp_to_level (val64 exp)
1617 CODE: 1750 CODE:
1618{ 1751{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1783 else
1651 XSRETURN_UNDEF; 1784 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1653 1786
1787UUID
1788uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794UUID
1795uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801val64
1802uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808UUID
1809uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815void
1816coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822void
1823coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1829bool
1830load_resource_file_ (octet_string filename)
1831
1832void
1833fix_weight ()
1834
1654MODULE = cf PACKAGE = cf::attachable 1835MODULE = cf PACKAGE = cf::attachable
1655 1836
1656int 1837int
1657valid (SV *obj) 1838valid (SV *obj)
1658 CODE: 1839 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1840 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1841 OUTPUT:
1661 RETVAL 1842 RETVAL
1662 1843
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1844void
1667#destroy (attachable *at) 1845debug_trace (attachable *obj, bool on = true)
1846 CODE:
1847 obj->flags &= ~attachable::F_DEBUG_TRACE;
1848 if (on)
1849 obj->flags |= attachable::F_DEBUG_TRACE;
1850
1851int mortals_size ()
1852 CODE:
1853 RETVAL = attachable::mortals.size ();
1854 OUTPUT: RETVAL
1855
1856#object *mortals (U32 index)
1857# CODE:
1858# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1859# OUTPUT: RETVAL
1860
1861INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1862
1669MODULE = cf PACKAGE = cf::global 1863MODULE = cf PACKAGE = cf::global
1670 1864
1671int invoke (SV *klass, int event, ...) 1865int invoke (SV *klass, int event, ...)
1672 CODE: 1866 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1870 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1871 OUTPUT: RETVAL
1678 1872
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1873MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1874
1681INCLUDE: $PERL genacc object ../include/object.h | 1875INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1876
1683int invoke (object *op, int event, ...) 1877int invoke (object *op, int event, ...)
1684 CODE: 1878 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1879 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1880 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1882 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1690 1884
1691SV *registry (object *op) 1885SV *registry (object *op)
1692 1886
1693void mortals () 1887int objects_size ()
1694 PPCODE: 1888 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1889 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1891
1892object *objects (U32 index)
1893 CODE:
1894 RETVAL = index < objects.size () ? objects [index] : 0;
1895 OUTPUT: RETVAL
1896
1897int actives_size ()
1898 CODE:
1899 RETVAL = actives.size ();
1900 OUTPUT: RETVAL
1901
1902object *actives (U32 index)
1903 CODE:
1904 RETVAL = index < actives.size () ? actives [index] : 0;
1905 OUTPUT: RETVAL
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 switch (ix)
1921 {
1922 case 0: RETVAL = body_locations[slot].use_name; break;
1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1924 }
1925}
1926 OUTPUT:
1927 RETVAL
1703 1928
1704# missing properties 1929# missing properties
1705 1930
1706object *head (object *op) 1931object *head (object *op)
1707 PROTOTYPE: $ 1932 PROTOTYPE: $
1708 CODE: 1933 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1934 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1717 1936
1718void 1937void
1719inv (object *obj) 1938inv (object *obj)
1720 PROTOTYPE: $ 1939 PROTOTYPE: $
1721 PPCODE: 1940 PPCODE:
1722{ 1941{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1942 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1943 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1944}
1727 1945
1728void 1946void
1729set_animation (object *op, int idx) 1947set_animation (object *op, int idx)
1730 CODE: 1948 CODE:
1731 SET_ANIMATION (op, idx); 1949 SET_ANIMATION (op, idx);
1732 1950
1951int
1952num_animations (object *op)
1953 CODE:
1954 RETVAL = NUM_ANIMATIONS (op);
1955 OUTPUT: RETVAL
1956
1957int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961{
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972}
1973 OUTPUT:
1974 RETVAL
1975
1733object *find_best_object_match (object *op, const char *match) 1976object *find_best_object_match (object *op, utf8_string match)
1734 1977
1735object *find_marked_object (object *op) 1978object *find_marked_object (object *op)
1736 1979
1737int need_identify (object *obj); 1980int need_identify (object *obj);
1738 1981
1750 1993
1751void apply_below (object *op) 1994void apply_below (object *op)
1752 CODE: 1995 CODE:
1753 player_apply_below (op); 1996 player_apply_below (op);
1754 1997
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 1999
1773int pay_item (object *op, object *buyer) 2000int pay_item (object *op, object *buyer)
1774 CODE: 2001 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2002 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2007 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1782 2009
1783void pay_player (object *op, uint64 amount) 2010void pay_player (object *op, uint64 amount)
1784 2011
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2012val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2013
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2014int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2015
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2016void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2017 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2018 do_learn_spell (op, sp, special_prayer);
1792 2019
1793void forget_spell (object *op, object *sp) 2020void forget_spell (object *op, object *sp)
1794 CODE: 2021 CODE:
1795 do_forget_spell (op, query_name (sp)); 2022 do_forget_spell (op, query_name (sp));
1796 2023
1797object *check_for_spell (object *op, char *spellname) 2024object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2025 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2026 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1801 2028
1802int query_money (object *op) 2029int query_money (object *op)
1811 2038
1812void drop (object *who, object *op) 2039void drop (object *who, object *op)
1813 2040
1814void pick_up (object *who, object *op) 2041void pick_up (object *who, object *op)
1815 2042
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2043void update_object (object *op, int action)
1823 2044
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2045void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2046
1828void player_lvl_adj (object *who, object *skill = 0) 2047void player_lvl_adj (object *who, object *skill = 0)
1829 2048
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2049int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2050
1837 2056
1838void add_button_link (object *button, maptile *map, int connected); 2057void add_button_link (object *button, maptile *map, int connected);
1839 2058
1840void remove_button_link (object *op); 2059void remove_button_link (object *op);
1841 2060
2061void handle_apply_yield (object *op);
2062
1842 2063
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2064MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2065
1847# no clean way to get an object from an archetype - stupid idiotic 2066# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2067# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2068
1850object *new (const char *archetype = 0) 2069object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2070 PROTOTYPE: ;$
1852 CODE: 2071 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2073 OUTPUT:
1855 RETVAL 2074 RETVAL
1856 2075
2076object *find_object (U32 tag)
2077
2078# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2079object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2080 PROTOTYPE: $$$$$$
1859 CODE: 2081 CODE:
1860{ 2082{
1861 int unused_type; 2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2084}
1864 2085
1865# syntatic sugar for easier use in event callbacks. 2086shstr
1866const char *options (object *op) 2087object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2088
1872player *contr (object *op) 2089void
1873 CODE: 2090object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2091
1877const char *get_ob_key_value (object *op, const char *key) 2092void
1878 2093object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2094
1881object *get_nearest_player (object *ob) 2095object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2096 ALIAS: nearest_player = 0
1883 PREINIT: 2097 PREINIT:
1884 extern object *get_nearest_player (object *); 2098 extern object *get_nearest_player (object *);
1892 EXTEND (SP, 5); 2106 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2107 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2108 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2109 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2110 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2111 PUSHs (to_sv (rv.part));
1898} 2112}
1899 2113
1900bool on_same_map_as (object *ob, object *other) 2114bool on_same_map_as (object *ob, object *other)
1901 CODE: 2115 CODE:
1902 RETVAL = on_same_map (ob, other); 2116 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2117 OUTPUT: RETVAL
1904 2118
1905const char * 2119const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2120base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2121 CODE:
1908 RETVAL = query_base_name (op, plural); 2122 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1910 2124
1911object *decrease_ob_nr (object *op, unsigned long i) 2125# return the tail of an object, excluding itself
2126void
2127tail (object *op)
2128 PPCODE:
2129 while ((op = op->more))
2130 XPUSHs (sv_2mortal (to_sv (op)));
1912 2131
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2132MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2133
1915player *player (object *op) 2134player *player (object *op)
1916 CODE: 2135 CODE:
1917 RETVAL = op->contr; 2136 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2137 OUTPUT: RETVAL
1919 2138
2139bool move_player (object *op, int dir)
2140
1920void check_score (object *op) 2141void check_score (object *op)
1921 2142
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2143void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2144 CODE:
1924 new_draw_info (flags, 0, op, txt); 2145 new_draw_info (flags, 0, op, txt);
1925 2146
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2147void kill_player (object *op)
1942 2148
2149void esrv_send_item (object *pl, object *item)
2150
1943void esrv_update_item (object *op, int what, object *item) 2151void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2152 C_ARGS: what, pl, item
1945 2153
1946void clear_los (object *op) 2154void esrv_del_item (object *pl, int tag)
2155 C_ARGS: pl->contr, tag
1947 2156
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2157int command_summon (object *op, utf8_string params)
1951 2158
1952int command_arrest (object *op, char *params) 2159int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2160
1958 2161
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2163
1961INCLUDE: $PERL genacc player ../include/player.h | 2164INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2165
1963int invoke (player *pl, int event, ...) 2166int invoke (player *pl, int event, ...)
1964 CODE: 2167 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2168 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2169 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2179 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2180 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2181 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2182 pl->orig_stats = pl->ob->stats;
1980 2183
1981player *cf_player_find (char *name) 2184void clear_los (player *pl)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2185
1993bool 2186bool
1994cell_visible (player *pl, int dx, int dy) 2187cell_visible (player *pl, int dx, int dy)
1995 CODE: 2188 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2189 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2196 CODE:
2004{ 2197{
2005 STRLEN len; 2198 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2199 char *buf = SvPVbyte (packet, len);
2007 2200
2201 if (len > MAXSOCKBUF)
2202 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2203 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2204 pl->ns->send_packet (buf, len);
2010} 2205}
2011 2206
2012int 2207int
2013listening (player *pl, int new_value = -1) 2208listening (player *pl, int new_value = -1)
2033 if (y) sv_to (y, pl->bed_y); 2228 if (y) sv_to (y, pl->bed_y);
2034 2229
2035void 2230void
2036list () 2231list ()
2037 PPCODE: 2232 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2233 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2234 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2235
2063 2236
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2237MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2238
2066int invoke (maptile *map, int event, ...) 2239int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2244 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2245 OUTPUT: RETVAL
2073 2246
2074SV *registry (maptile *map) 2247SV *registry (maptile *map)
2075 2248
2249void
2250find_tagged_objects (maptile *map, utf8_string tag = 0)
2251 PPCODE:
2252{
2253 if (!map->spaces)
2254 XSRETURN_EMPTY;
2255
2256 if (tag)
2257 {
2258 shstr_cmp tag_ (tag);
2259
2260 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2261 for (object *op = ms->bot; op; op = op->above)
2262 if (op->tag == tag_)
2263 XPUSHs (sv_2mortal (to_sv (op)));
2264 }
2265 else
2266 {
2267 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2268 for (object *op = ms->bot; op; op = op->above)
2269 if (op->tag)
2270 XPUSHs (sv_2mortal (to_sv (op)));
2271 }
2272}
2273
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2275
2078void 2276void
2079maptile::instantiate () 2277maptile::instantiate ()
2080 2278
2081maptile *new () 2279maptile *new ()
2082 PROTOTYPE: 2280 PROTOTYPE:
2083 CODE: 2281 CODE:
2084 RETVAL = new maptile; 2282 RETVAL = new maptile;
2085 OUTPUT: 2283 OUTPUT:
2086 RETVAL 2284 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2285
2091void 2286void
2092maptile::players () 2287maptile::players ()
2093 PPCODE: 2288 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2289 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2294 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2295 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2296 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2297 }
2103 2298
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2299void
2300maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::add_underlay: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 for (int x = 0; x < THIS->width; ++x)
2312 for (int y = 0; y < THIS->height; ++y)
2313 {
2314 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2315 if (op->flag [FLAG_IS_FLOOR])
2316 goto skip_space;
2317
2318 {
2319 int offs = offset + y * stride + x;
2320 if (IN_RANGE_EXC (offs, 0, idxlen))
2321 {
2322 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2323 {
2324 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2325 ob->flag [FLAG_NO_MAP_SAVE] = true;
2326 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2327
2328 if (ob->randomitems)
2329 {
2330 if (!ob->above)
2331 {
2332 ob->create_treasure (ob->randomitems);
2333
2334 for (object *op = ob->above; op; op = op->above)
2335 op->flag [FLAG_NO_MAP_SAVE] = true;
2336 }
2337
2338 ob->randomitems = 0;
2339 }
2340 }
2341 }
2342 }
2343
2344 skip_space: ;
2345 }
2346}
2347
2348void
2349maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2350 CODE:
2351{
2352 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2353 croak ("maptile::set_regiondata: palette must be arrayref");
2354
2355 palette = SvRV (palette);
2356
2357 STRLEN idxlen;
2358 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2359
2360 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2361 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2362
2363 for (int i = av_len ((AV *)palette) + 1; i--; )
2364 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2365
2366 for (int y = 0; y < THIS->height; ++y)
2367 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2368
2369 sfree (THIS->regions, THIS->size ());
2370 delete [] THIS->regionmap;
2371
2372 THIS->regions = regions;
2373 THIS->regionmap = regionmap;
2374}
2375
2376void
2377maptile::create_region_treasure ()
2378 CODE:
2379{
2380 object *op = object::create ();
2381 op->type = FLOOR;
2382 op->map = THIS;
2383
2384 for (int x = 0; x < THIS->width; ++x)
2385 for (int y = 0; y < THIS->height; ++y)
2386 {
2387 region *rgn = THIS->region (x, y);
2388
2389 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2390 if (rgn->treasure && rndm () < rgn->treasure_density)
2391 {
2392 op->x = x;
2393 op->y = y;
2394 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2395 }
2396 }
2397
2398 op->destroy ();
2399}
2105 2400
2106int out_of_map (maptile *map, int x, int y) 2401int out_of_map (maptile *map, int x, int y)
2107 2402
2108void 2403void
2109trigger (maptile *map, long connection, bool state = true) 2404trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2409get_connection (maptile *map, long connection)
2115 PPCODE: 2410 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2411 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2412 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2413 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2414 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2415
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2416void
2129cf_map_normalise (maptile *map, int x, int y) 2417get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2418 PPCODE:
2131{ 2419{
2132 maptile *nmap = 0; 2420 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2421 I16 nx = 0, ny = 0;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2422 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2136 EXTEND (SP, 4); 2424 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2425 PUSHs (sv_2mortal (newSViv (flags)));
2138 2426
2139 if (GIMME_V == G_ARRAY) 2427 if (GIMME_V == G_ARRAY)
2140 { 2428 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2429 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2430 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2431 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2432 }
2145} 2433}
2146 2434
2155 2443
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2444 get_map_flags (map, &nmap, x, y, &nx, &ny);
2157 2445
2158 if (nmap) 2446 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2447 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2448 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2449}
2162 2450
2163SV * 2451SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2452bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2453 PROTOTYPE: $$$
2174 INIT: 2462 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2463 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2464 CODE:
2177 switch (ix) 2465 switch (ix)
2178 { 2466 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2467 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2468 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2469 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2470 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2471 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2472 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2473 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2474 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2475 }
2188 OUTPUT: RETVAL 2476 OUTPUT: RETVAL
2189 2477
2190void fix_walls (maptile *map, int x, int y) 2478void fix_walls (maptile *map, int x, int y)
2191 2479
2192void fix_walls_around (maptile *map, int x, int y) 2480void fix_walls_around (maptile *map, int x, int y)
2193 2481
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2482# worst xs function of my life
2201maptile * 2483bool
2202_create_random_map (\ 2484_create_random_map (\
2203 char *path,\ 2485 maptile *self,\
2204 char *wallstyle,\ 2486 utf8_string wallstyle,\
2205 char *wall_name,\ 2487 utf8_string wall_name,\
2206 char *floorstyle,\ 2488 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2489 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2490 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2491 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2492 utf8_string doorstyle,\
2211 char *decorstyle,\ 2493 utf8_string decorstyle,\
2212 char *origin_map,\ 2494 utf8_string origin_map,\
2213 char *final_map,\ 2495 utf8_string final_map,\
2214 char *exitstyle,\ 2496 utf8_string exitstyle,\
2215 char *this_map,\ 2497 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2498 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2499 int xsize,\
2218 int Ysize,\ 2500 int ysize,\
2219 int expand2x,\ 2501 int expand2x,\
2220 int layoutoptions1,\ 2502 int layoutoptions1,\
2221 int layoutoptions2,\ 2503 int layoutoptions2,\
2222 int layoutoptions3,\ 2504 int layoutoptions3,\
2223 int symmetry,\ 2505 int symmetry,\
2228 int dungeon_depth,\ 2510 int dungeon_depth,\
2229 int decoroptions,\ 2511 int decoroptions,\
2230 int orientation,\ 2512 int orientation,\
2231 int origin_y,\ 2513 int origin_y,\
2232 int origin_x,\ 2514 int origin_x,\
2233 int random_seed,\ 2515 U32 random_seed,\
2234 val64 total_map_hp,\ 2516 val64 total_map_hp,\
2235 int map_layout_style,\ 2517 int map_layout_style,\
2236 int treasureoptions,\ 2518 int treasureoptions,\
2237 int symmetry_used,\ 2519 int symmetry_used,\
2238 region *region\ 2520 region *region,\
2521 utf8_string custom\
2239) 2522)
2240 CODE: 2523 CODE:
2241{ 2524{
2242 random_map_params rmp; 2525 random_map_params rmp;
2243 2526
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2536 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2537
2255 rmp.origin_map = origin_map; 2538 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2539 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2540 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2541 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2542 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2543 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2544 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2545 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2546 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2547 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2553 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2554 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2555 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2556 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2557 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2558 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2559 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2560 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2561 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2562 rmp.region = region;
2563 rmp.custom = custom;
2280 2564
2281 RETVAL = generate_random_map (path, &rmp); 2565 RETVAL = self->generate_random_map (&rmp);
2282} 2566}
2283 OUTPUT: 2567 OUTPUT:
2284 RETVAL 2568 RETVAL
2285 2569
2286MODULE = cf PACKAGE = cf::arch 2570MODULE = cf PACKAGE = cf::arch
2287 2571
2288archetype *find (const char *name) 2572int archetypes_size ()
2289 CODE: 2573 CODE:
2290 RETVAL = archetype::find (name); 2574 RETVAL = archetypes.size ();
2291 OUTPUT: 2575 OUTPUT: RETVAL
2292 RETVAL
2293 2576
2294archetype *first() 2577archetype *archetypes (U32 index)
2295 PROTOTYPE: 2578 CODE:
2296 CODE: 2579 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2580 OUTPUT: RETVAL
2581
2582object *instantiate (archetype *arch)
2583 CODE:
2584 RETVAL = arch_to_object (arch);
2585 OUTPUT:
2298 OUTPUT: RETVAL 2586 RETVAL
2299 2587
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2588INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2589
2302MODULE = cf PACKAGE = cf::party 2590MODULE = cf PACKAGE = cf::party
2303 2591
2304partylist *first () 2592partylist *first ()
2305 PROTOTYPE: 2593 PROTOTYPE:
2306 CODE: 2594 CODE:
2307 RETVAL = get_firstparty (); 2595 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2309 2597
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2598INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2599
2312MODULE = cf PACKAGE = cf::region 2600MODULE = cf PACKAGE = cf::region
2313 2601
2314region *first () 2602void
2315 PROTOTYPE: 2603list ()
2316 CODE: 2604 PPCODE:
2317 RETVAL = first_region; 2605 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2606 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2607
2320region *find (char *name) 2608region *find (utf8_string name)
2321 PROTOTYPE: $ 2609 PROTOTYPE: $
2322 CODE: 2610 CODE:
2323 RETVAL = get_region_by_name (name); 2611 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2612 OUTPUT: RETVAL
2325 2613
2614region *find_fuzzy (utf8_string name)
2615 PROTOTYPE: $
2616 CODE:
2617 RETVAL = region::find_fuzzy (name);
2618 OUTPUT: RETVAL
2619
2620int specificity (region *rgn)
2621 CODE:
2622 RETVAL = 0;
2623 while (rgn = rgn->parent)
2624 RETVAL++;
2625 OUTPUT: RETVAL
2626
2326INCLUDE: $PERL genacc region ../include/map.h | 2627INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2628
2328MODULE = cf PACKAGE = cf::living 2629MODULE = cf PACKAGE = cf::living
2329 2630
2330INCLUDE: $PERL genacc living ../include/living.h | 2631INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2632
2332MODULE = cf PACKAGE = cf::settings 2633MODULE = cf PACKAGE = cf::settings
2333 2634
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2635INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2636
2336MODULE = cf PACKAGE = cf::client 2637MODULE = cf PACKAGE = cf::client
2337 2638
2338INCLUDE: $PERL genacc client ../include/client.h | 2639INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2640
2340int invoke (client *ns, int event, ...) 2641int invoke (client *ns, int event, ...)
2341 CODE: 2642 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2643 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2644 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2660 CODE:
2360{ 2661{
2361 STRLEN len; 2662 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2663 char *buf = SvPVbyte (packet, len);
2363 2664
2665 if (len > MAXSOCKBUF)
2666 {
2667 // ugly
2668 if (THIS->pl)
2669 THIS->pl->failmsg ("[packet too long for client]");
2670 }
2671 else
2364 THIS->send_packet (buf, len); 2672 THIS->send_packet (buf, len);
2365} 2673}
2366 2674
2367void 2675faceidx
2368client::destroy () 2676client::need_face (utf8_string name, int pri = 0)
2677 CODE:
2678 RETVAL = face_find (name, 0);
2679 if (RETVAL)
2680 {
2681 THIS->send_face (RETVAL, pri);
2682 THIS->flush_fx ();
2683 }
2684 OUTPUT:
2685 RETVAL
2369 2686
2687int
2688client::fx_want (int idx, int value = -1)
2689 CODE:
2690 if (0 < idx && idx < FT_NUM)
2691 {
2692 RETVAL = THIS->fx_want [idx];
2693 if (items > 2)
2694 THIS->fx_want [idx] = value;
2695 }
2696 else
2697 RETVAL = 0;
2698 OUTPUT:
2699 RETVAL
2700
2701MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2702
2703faceidx sound_find (utf8_string name)
2704
2705void sound_set (utf8_string str, faceidx face)
2706
2707# dire hack
2708void old_sound_index (int idx, faceidx face)
2709 CODE:
2710 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2711 old_sound_index [idx] = face;
2712
2713MODULE = cf PACKAGE = cf::face PREFIX = face_
2714
2715#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2716
2717faceidx face_find (utf8_string name, faceidx defidx = 0)
2718
2719faceidx alloc (utf8_string name)
2720 CODE:
2721{
2722 do
2723 {
2724 RETVAL = faces.size ();
2725 faces.resize (RETVAL + 1);
2726 }
2727 while (!RETVAL); // crude way to leave index 0
2728
2729 faces [RETVAL].name = name;
2730 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2731
2732 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2733 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2734}
2735 OUTPUT: RETVAL
2736
2737void set_type (faceidx idx, int value)
2738 ALIAS:
2739 set_type = 0
2740 set_visibility = 1
2741 set_magicmap = 2
2742 set_smooth = 3
2743 set_smoothlevel = 4
2744 CODE:
2745 faceinfo *f = face_info (idx); assert (f);
2746 switch (ix)
2747 {
2748 case 0: f->type = value; break;
2749 case 1: f->visibility = value; break;
2750 case 2: f->magicmap = value; break;
2751 case 3: f->smooth = value; break;
2752 case 4: f->smoothlevel = value; break;
2753 }
2754
2755void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2756 CODE:
2757{
2758 faceinfo *f = face_info (idx); assert (f);
2759 facedata *d = &(faceset ? f->data64 : f->data32);
2760 sv_to (data, d->data);
2761 STRLEN clen;
2762 char *cdata = SvPVbyte (chksum, clen);
2763 clen = min (CHKSUM_SIZE, clen);
2764
2765 if (memcmp (d->chksum, cdata, clen))
2766 {
2767 memcpy (d->chksum, cdata, clen);
2768
2769 // invalidate existing client face info
2770 for_all_clients (ns)
2771 if (ns->faceset == faceset)
2772 {
2773 ns->faces_sent [idx] = false;
2774 ns->force_newmap = true;
2775 }
2776 }
2777}
2778
2779int get_data_size (faceidx idx, int faceset = 0)
2780 CODE:
2781 facedata *d = face_data (idx, faceset);
2782 if (!d) XSRETURN_UNDEF;
2783 RETVAL = d->data.size ();
2784 OUTPUT:
2785 RETVAL
2786
2787SV *get_chksum (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2792 OUTPUT:
2793 RETVAL
2794
2795SV *get_data (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2800 OUTPUT:
2801 RETVAL
2802
2803void invalidate (faceidx idx)
2804 CODE:
2805 for_all_clients (ns)
2806 {
2807 ns->faces_sent [idx] = false;
2808 ns->force_newmap = true;
2809 }
2810
2811void invalidate_all ()
2812 CODE:
2813 for_all_clients (ns)
2814 {
2815 ns->faces_sent.reset ();
2816 ns->force_newmap = true;
2817 }
2818
2819MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2820
2821#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2822
2823animidx anim_find (utf8_string name)
2824 CODE:
2825 RETVAL = animation::find (name).number;
2826 OUTPUT: RETVAL
2827
2828animidx set (utf8_string name, SV *frames, int facings = 1)
2829 CODE:
2830{
2831 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2832 croak ("frames must be an arrayref");
2833
2834 AV *av = (AV *)SvRV (frames);
2835
2836 animation *anim = &animation::find (name);
2837 if (anim->number)
2838 {
2839 anim->resize (av_len (av) + 1);
2840 anim->facings = facings;
2841 }
2842 else
2843 anim = &animation::create (name, av_len (av) + 1, facings);
2844
2845 for (int i = 0; i < anim->num_animations; ++i)
2846 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2847}
2848 OUTPUT: RETVAL
2849
2850void invalidate_all ()
2851 CODE:
2852 for_all_clients (ns)
2853 ns->anims_sent.reset ();
2854
2855MODULE = cf PACKAGE = cf::object::freezer
2856
2857INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2858
2859SV *
2860new (char *klass)
2861 CODE:
2862 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2863 OUTPUT: RETVAL
2864
2865void
2866DESTROY (SV *sv)
2867 CODE:
2868 object_freezer *self;
2869 sv_to (sv, self);
2870 delete self;
2871
2872MODULE = cf PACKAGE = cf::object::thawer
2873
2874INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2875
2876SV *
2877new_from_file (char *klass, octet_string path)
2878 CODE:
2879 object_thawer *f = new object_thawer (path);
2880 if (!*f)
2881 {
2882 delete f;
2883 XSRETURN_UNDEF;
2884 }
2885 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2886 OUTPUT: RETVAL
2887
2888void
2889DESTROY (SV *sv)
2890 CODE:
2891 object_thawer *self;
2892 sv_to (sv, self);
2893 delete self;
2894
2895void
2896extract_tags (object_thawer *self)
2897 PPCODE:
2898 while (self->kw != KW_EOF)
2899 {
2900 PUTBACK;
2901 coroapi::cede_to_tick ();
2902 SPAGAIN;
2903
2904 if (self->kw == KW_tag)
2905 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2906
2907 self->skip ();
2908 }
2909

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