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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.292 by root, Tue Jul 29 02:00:55 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
82 91
92static inline SV *
93newSVpv_utf8 (const char *s)
94{
95 if (!s)
96 return newSV (0);
97
98 SV *sv = newSVpv (s, 0);
99 SvUTF8_on (sv);
100 return sv;
101}
102
103static inline SV *
104newSVpvn_utf8 (const char *s, STRLEN l)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpvn (s, l);
110 SvUTF8_on (sv);
111 return sv;
112}
113
83// helper cast function, returns super class * or 0 114// helper cast function, returns super class * or 0
84template<class super> 115template<class super>
85static super * 116static super *
86is_a (attachable *at) 117is_a (attachable *at)
87{ 118{
94 125
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 126//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 127
97unordered_vector<attachable *> attachable::mortals; 128unordered_vector<attachable *> attachable::mortals;
98 129
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 130attachable::~attachable ()
111{ 131{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 132 assert (!self);
116#endif 133 assert (!cb);
134}
135
136int
137attachable::refcnt_cnt () const
138{
139 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
140}
141
142void
143attachable::sever_self ()
144{
145 if (HV *self = this->self)
146 {
147 // keep a refcount because sv_unmagic might call attachable_free,
148 // which might clear self, causing sv_unmagic to crash on a now
149 // invalid object.
150 SvREFCNT_inc (self);
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 SvREFCNT_dec (self);
154
155 // self *must* be null now because thats sv_unmagic's job.
156 assert (!this->self);
157 }
158}
159
160void
161attachable::optimise ()
162{
163 if (self
164 && SvREFCNT (self) == 1
165 && !HvTOTALKEYS (self))
166 sever_self ();
117} 167}
118 168
119// check wether the object really is dead 169// check wether the object really is dead
120void 170void
121attachable::do_check () 171attachable::do_check ()
122{ 172{
123 if (refcnt > 0) 173 if (refcnt_cnt () > 0)
124 return; 174 return;
125 175
126 // try to unborrow the refcnt from perl 176 destroy ();
127 if (flags & F_BORROWED) 177}
178
179void
180attachable::do_destroy ()
181{
182 INVOKE_ATTACHABLE (DESTROY, this);
183
184 if (cb)
128 { 185 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 186 SvREFCNT_dec (cb);
187 cb = 0;
133 } 188 }
134 189
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 190 mortals.push_back (this);
148} 191}
149 192
150void 193void
151attachable::destroy () 194attachable::destroy ()
153 if (destroyed ()) 196 if (destroyed ())
154 return; 197 return;
155 198
156 flags |= F_DESTROYED; 199 flags |= F_DESTROYED;
157 do_destroy (); 200 do_destroy ();
201 sever_self ();
158} 202}
159 203
204void
160void attachable::check_mortals () 205attachable::check_mortals ()
161{ 206{
162 for (int i = 0; i < mortals.size (); ) 207 static int i = 0;
208
209 for (;;)
163 { 210 {
211 if (i >= mortals.size ())
212 {
213 i = 0;
214
215 if (mortals.size () >= 512)
216 {
217 static int last_mortalcount;
218 if (mortals.size () != last_mortalcount)
219 {
220 last_mortalcount = mortals.size ();
221 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
222
223 if (0)
224 {
225 for (int j = 0; j < mortals.size (); ++j)//D
226 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
227 fprintf (stderr, "\n");//D
228 }
229 }
230 }
231
232 break;
233 }
234
164 attachable *obj = mortals [i]; 235 attachable *obj = mortals [i];
165 236
166 obj->refcnt_chk (); // unborrow from perl, if necessary 237#if 0
167 238 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 239 {
170#if 0 240 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 241 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 242 }
173#endif 243#endif
174 244
245 if (obj->refcnt)
246 {
175 ++i; // further delay freeing 247 ++i; // further delay freeing
248
249 if (!(i & 0x3ff))
250 break;
176 }//D 251 }
177 else 252 else
178 { 253 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 254 mortals.erase (i);
255 obj->sever_self ();
181 delete obj; 256 delete obj;
182 } 257 }
183 } 258 }
184} 259}
185 260
261void
262attachable::set_key (const char *key, const char *value, bool is_utf8)
263{
264 if (!self)
265 self = newHV ();
266
267 if (value)
268 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
269 else
270 hv_delete (self, key, strlen (key), G_DISCARD);
271}
272
186attachable & 273attachable &
187attachable::operator =(const attachable &src) 274attachable::operator =(const attachable &src)
188{ 275{
189 //if (self || cb) 276 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 277 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 278
192 attach = src.attach; 279 attach = src.attach;
193 return *this; 280 return *this;
194} 281}
195 282
283template<typename T>
284static bool
285find_backref (void *ptr, T *obj)
286{
287 char *s = (char *)obj;
288 while (s < (char *)obj + sizeof (T))
289 {
290 if (ptr == *(void **)s)
291 return true;
292
293 s += sizeof (void *); // assume natural alignment
294 }
295
296 return false;
297}
298
299// for debugging, find "live" objects containing this ptr
300void
301find_backref (void *ptr)
302{
303 for_all_objects (op)
304 if (find_backref (ptr, op))
305 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
306
307 for_all_players (pl)
308 if (find_backref (ptr, pl))
309 fprintf (stderr, "P %p\n", pl);
310
311 for_all_clients (ns)
312 if (find_backref (ptr, ns))
313 fprintf (stderr, "C %p\n", ns);
314
315}
316
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 318
198static SV * 319static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 320newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 321{
201 SV *sv; 322 SV *sv;
202 323
203 if (!ptr) 324 if (!ptr)
204 return &PL_sv_undef; 325 return newSV (0);
205 326
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 327 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 328 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 329}
209 330
210static int 331static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 332attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 333{
213 attachable *at = (attachable *)mg->mg_ptr; 334 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 335
336 //TODO: check if transaction behaviour is really required here
337 if (SV *self = (SV *)at->self)
338 {
215 at->self = 0; 339 at->self = 0;
340 SvREFCNT_dec (self);
341 }
342
216 // next line makes sense, but most objects still have refcnt 0 by default 343 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 344 //at->refcnt_chk ();
218 return 0; 345 return 0;
219} 346}
220 347
222 349
223static SV * 350static SV *
224newSVattachable (attachable *obj, HV *stash) 351newSVattachable (attachable *obj, HV *stash)
225{ 352{
226 if (!obj) 353 if (!obj)
227 return &PL_sv_undef; 354 return newSV (0);
228 355
229 if (!obj->self) 356 if (!obj->self)
357 obj->self = newHV ();
358
359 if (!SvOBJECT (obj->self))
230 { 360 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 361 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 362
234 // borrow the refcnt from the object 363 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 364 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 365 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 366 }
367 else
368 {
369 SV *sv = newRV_inc ((SV *)obj->self);
238 370
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
372 SvAMAGIC_on (sv);
373
374 return sv;
375 }
240} 376}
241 377
242static void 378static void
243clearSVptr (SV *sv) 379clearSVptr (SV *sv)
244{ 380{
270 return SvPTR (sv, klass); 406 return SvPTR (sv, klass);
271 else 407 else
272 return 0; 408 return 0;
273} 409}
274 410
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 411inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 412inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 413inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 414inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 415inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 416inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 417inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 426inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 427inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 428inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 429inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 430inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
431inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 432inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 433inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 434
299inline SV *to_sv (object & v) { return to_sv (&v); } 435inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 436inline SV *to_sv (living & v) { return to_sv (&v); }
301 437
302//TODO: 438inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 439inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 440
306inline SV *to_sv (UUID v) 441inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 442
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 443inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 444inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 455inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 457inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 458inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 459inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 460inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 461inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 462inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
463inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
464inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 465inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 466inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
467inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
468inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 469
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 470//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 471inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 472
340template<class T> 473template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 474inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 475
343template<int N> 476template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 478
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 479inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 480inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 481inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 482inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 483
484inline void sv_to (SV *sv, std::string &v)
485{
486 STRLEN len;
487 char *data = SvPVbyte (sv, len);
488 v.assign (data, len);
489}
490
352inline void sv_to (SV *sv, UUID &v) 491inline void sv_to (SV *sv, UUID &v)
353{ 492{
354 unsigned int version; 493 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 494 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 495}
359 496
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 497inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 498
379 break; 516 break;
380 517
381 case DT_STRING: 518 case DT_STRING:
382 { 519 {
383 char *str = (char *)va_arg (ap, const char *); 520 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 521 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 522 }
386 break; 523 break;
387 524
388 case DT_DATA: 525 case DT_DATA:
389 { 526 {
390 char *str = (char *)va_arg (ap, const void *); 527 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 528 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 529 sv = str ? newSVpv (str, len) : newSV (0);
393 } 530 }
394 break; 531 break;
395 532
396 case DT_OBJECT: 533 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 534 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 576 va_end (ap);
440 577
441 return sv; 578 return sv;
442} 579}
443 580
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 581//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 582
476SV * 583SV *
477registry (attachable *ext) 584registry (attachable *ext)
478{ 585{
480 ext->cb = newAV (); 587 ext->cb = newAV ();
481 588
482 return newRV_inc ((SV *)ext->cb); 589 return newRV_inc ((SV *)ext->cb);
483} 590}
484 591
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 592/////////////////////////////////////////////////////////////////////////////
523 593
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 594void
580cfperl_init () 595cfperl_init ()
581{ 596{
597 extern char **environ;
598
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 599 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 600 perl = perl_alloc ();
584 perl_construct (perl); 601 perl_construct (perl);
585 602
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 603 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 604
588 char *argv[] = { 605 const char *argv[] = {
589 "", 606 settings.argv [0],
590 "-e" 607 "-e"
591 "use Event; use Coro;" // required for bootstrap 608 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 609 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 610 "unshift @INC, cf::datadir ();"
594 "require cf;" 611 "require cf;"
595 }; 612 };
596 613
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 614 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
615 || perl_run (perl))
598 { 616 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 617 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 618 exit (EXIT_FAILURE);
601 } 619 }
620
621 {
622 dSP;
623
624 PUSHMARK (SP);
625 PUTBACK;
626 call_pv ("cf::init", G_DISCARD | G_VOID);
627 }
602} 628}
603 629
604void cfperl_main () 630void cfperl_main ()
605{ 631{
606 dSP; 632 dSP;
613void 639void
614attachable::instantiate () 640attachable::instantiate ()
615{ 641{
616 if (attach) 642 if (attach)
617 { 643 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 644 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 645 attach = 0;
620 } 646 }
621} 647}
622 648
623void 649void
624attachable::reattach () 650attachable::reattach ()
625{ 651{
626 optimise (); 652 optimise ();
627 //TODO: check for _attachment's, very important for restarts 653 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 654 INVOKE_ATTACHABLE (REATTACH, this);
629} 655}
630 656
631static event_klass klass_of[NUM_EVENT_TYPES] = { 657static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 658# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 659# include "eventinc.h"
676} 702}
677 703
678void 704void
679global::gather_callbacks (AV *&callbacks, event_type event) const 705global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 706{
681 ::gather_callbacks (callbacks, cb_object, event); 707 ::gather_callbacks (callbacks, cb_global, event);
682} 708}
683 709
684void 710void
685object::gather_callbacks (AV *&callbacks, event_type event) const 711object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 712{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 713 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 714 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 715 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 716
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 717 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 718 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 719 }
694 720
730{ 756{
731 attachable::gather_callbacks (callbacks, event); 757 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 758 ::gather_callbacks (callbacks, cb_map, event);
733} 759}
734 760
761void
762_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
763{
764 for (int event = 0; event <= AvFILLp (registry); ++event)
765 {
766 SV *cbs_ = AvARRAY (registry)[event];
767
768 // element must be list of callback entries
769 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
770 {
771 AV *cbs = (AV *)SvRV (cbs_);
772
773 // no callback entries, no callbacks to call
774 if (AvFILLp (cbs) >= 0)
775 set.set (event);
776 }
777 }
778}
779
780// very slow and inefficient way to recalculate the global want bitsets
781void
782_recalc_want ()
783{
784 ev_want_event.reset ();
785
786 _recalc_want (ev_want_event, cb_global);
787 _recalc_want (ev_want_event, cb_attachable);
788 _recalc_want (ev_want_event, cb_object);
789 _recalc_want (ev_want_event, cb_client);
790 _recalc_want (ev_want_event, cb_player);
791 _recalc_want (ev_want_event, cb_map);
792
793 ev_want_type.reset ();
794
795 for (int type = 0; type <= AvFILLp (cb_type); ++type)
796 {
797 SV *cbs_ = AvARRAY (cb_type)[type];
798
799 // element must be list of callback entries
800 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
801 {
802 AV *cbs = (AV *)SvRV (cbs_);
803
804 // no callback entries, no callbacks to call
805 if (AvFILLp (cbs) >= 0)
806 ev_want_type.set (type % NUM_TYPES);
807 }
808 }
809}
810
735bool 811bool
736attachable::invoke (event_type event, ...) 812attachable::invoke (event_type event, ...)
737{ 813{
738 data_type dt; 814 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 815
743 // callback call ordering should be: 816 // callback call ordering should be:
744 // 1. per-object callback 817 // 1. per-object callback
745 // 2. per-class object 818 // 2. per-class object
746 // 3. per-type callback 819 // 3. per-type callback
750 gather_callbacks (callbacks, event); 823 gather_callbacks (callbacks, event);
751 824
752 // short-circuit processing if no callbacks found/defined 825 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 826 if (!callbacks)
754 return 0; 827 return 0;
828
829 va_list ap;
830 va_start (ap, event);
755 831
756 CALL_BEGIN (3); 832 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 833 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 834 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 835
794} 870}
795 871
796SV * 872SV *
797cfperl_result (int idx) 873cfperl_result (int idx)
798{ 874{
799 AV *av = get_av ("cfperl::invoke_results", 0); 875 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 876 if (!av)
801 return &PL_sv_undef; 877 return &PL_sv_undef;
802 878
803 SV **sv = av_fetch (av, idx, 0); 879 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 880 if (!sv)
818{ 894{
819 return SvNV (cfperl_result (idx)); 895 return SvNV (cfperl_result (idx));
820} 896}
821 897
822///////////////////////////////////////////////////////////////////////////// 898/////////////////////////////////////////////////////////////////////////////
899// various c++ => perl glue functions
823 900
901void cfperl_tick ()
902{
903 tick_pending = 1;
904
905 if (tick_inhibit)
906 return;
907
908 tick_pending = 0;
909
910 dSP;
911
912 PUSHMARK (SP);
913 PUTBACK;
914 call_pv ("cf::tick", G_DISCARD | G_VOID);
915
916 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
917}
918
824void 919void
825maptile::emergency_save () 920cfperl_emergency_save ()
826{ 921{
827 CALL_BEGIN (0); 922 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 923 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 924 CALL_END;
830} 925}
831 926
927void
928cfperl_cleanup (int make_core)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (make_core);
932 CALL_CALL ("cf::post_cleanup", G_VOID);
933 CALL_END;
934}
935
936void
937cfperl_make_book (object *book, int level)
938{
939 CALL_BEGIN (2);
940 CALL_ARG (book);
941 CALL_ARG (level);
942 CALL_CALL ("ext::books::make_book", G_VOID);
943 CALL_END;
944}
945
946void
947cfperl_expand_cfpod (player *pl, std::string &msg)
948{
949 CALL_BEGIN (2);
950 CALL_ARG (pl);
951 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
952 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
953
954 if (count)
955 {
956 STRLEN len;
957 char *data = SvPVutf8 (TOPs, len);
958 msg.assign (data, len);
959 }
960
961 CALL_END;
962}
963
964void
965cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
966{
967 CALL_BEGIN (4);
968 CALL_ARG (ns);
969 CALL_ARG (type);
970 CALL_ARG_SV (newSVpv_utf8 (msg));
971 CALL_ARG (color);
972 CALL_CALL ("cf::client::send_msg", G_VOID);
973 CALL_END;
974}
975
976int
977cfperl_can_merge (object *ob1, object *ob2)
978{
979 int can;
980
981 CALL_BEGIN (2);
982 CALL_ARG (ob1);
983 CALL_ARG (ob2);
984 CALL_CALL ("cf::_can_merge", G_SCALAR);
985 can = count && SvTRUE (TOPs);
986 CALL_END;
987
988 return can;
989}
990
991player *
992player::find (const char *name)
993{
994 CALL_BEGIN (1);
995 CALL_ARG (name);
996 CALL_CALL ("cf::player::find", G_SCALAR);
997
998 player *retval = 0;
999 if (count) sv_to (POPs, retval);
1000
1001 CALL_END;
1002
1003 return retval;
1004}
1005
832maptile * 1006maptile *
1007find_style (const char *dirname, const char *stylename, int difficulty)
1008{
1009 CALL_BEGIN (3);
1010 CALL_ARG (dirname);
1011 CALL_ARG (stylename);
1012 CALL_ARG (difficulty);
1013 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1024maptile::find_sync (const char *path, maptile *origin)
834{ 1025{
835 CALL_BEGIN (2); 1026 CALL_BEGIN (2);
836 CALL_ARG (path); 1027 CALL_ARG (path);
837 CALL_ARG (origin); 1028 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1029 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1030
840 maptile *retval; 1031 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1032 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1033
847 CALL_END; 1034 CALL_END;
848 1035
849 return retval; 1036 return retval;
1037}
1038
1039maptile *
1040maptile::find_async (const char *path, maptile *origin, bool load)
1041{
1042 CALL_BEGIN (3);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_ARG (load);
1046 CALL_CALL ("cf::map::find_async", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056void
1057maptile::do_load_sync ()
1058{
1059 CALL_BEGIN (1);
1060 CALL_ARG (this);
1061 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1062 CALL_END;
850} 1063}
851 1064
852void 1065void
853maptile::change_all_map_light (int change) 1066maptile::change_all_map_light (int change)
854{ 1067{
869 CALL_ARG (exit); 1082 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1083 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1084 CALL_END;
872} 1085}
873 1086
1087void
1088object::player_goto (const char *path, int x, int y)
1089{
1090 if (type != PLAYER)
1091 return;
1092
1093 CALL_BEGIN (4);
1094 CALL_ARG (this);
1095 CALL_ARG (path);
1096 CALL_ARG (x);
1097 CALL_ARG (y);
1098 CALL_CALL ("cf::object::player::goto", G_VOID);
1099 CALL_END;
1100}
1101
1102const char *
1103object::ref () const
1104{
1105 if (type == PLAYER)
1106 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1107 else
1108 return 0;
1109}
1110
1111object *
1112object::deref (const char *ref)
1113{
1114 object *retval = 0;
1115
1116 if (ref)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (ref);
1120 CALL_CALL ("cf::object::deref", G_SCALAR);
1121
1122 if (count)
1123 sv_to (POPs, retval);
1124
1125 CALL_END;
1126 }
1127
1128 return retval;
1129}
1130
1131void
1132log_backtrace (const char *msg)
1133{
1134#if HAVE_BACKTRACE
1135 void *addr [20];
1136 int size = backtrace (addr, 20);
1137
1138 CALL_BEGIN (size);
1139 CALL_ARG (msg);
1140 for (int i = 0; i < size; ++i)
1141 CALL_ARG ((IV)addr [i]);
1142 CALL_CALL ("cf::_log_backtrace", G_VOID);
1143 CALL_END;
1144#endif
1145}
1146
874///////////////////////////////////////////////////////////////////////////// 1147/////////////////////////////////////////////////////////////////////////////
875 1148
876struct EventAPI *watcher_base::GEventAPI; 1149struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1150struct CoroAPI *coroapi::GCoroAPI;
878 1151
879int coroapi::cede_counter; 1152void coroapi::do_cede_to_tick ()
880
881static void iw_dispatch (pe_event *ev)
882{ 1153{
883 iw *w = (iw *)ev->ext_data; 1154 cede_pending = 0;
884 w->call (*w); 1155 cede ();
885} 1156}
886 1157
887void 1158void
888iw::alloc () 1159coroapi::wait_for_tick ()
889{ 1160{
890 pe = GEventAPI->new_idle (0, 0); 1161 CALL_BEGIN (0);
891 1162 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
892 pe->base.callback = (void *)iw_dispatch; 1163 CALL_END;
893 pe->base.ext_data = (void *)this;
894} 1164}
895 1165
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1166void
903iow::alloc () 1167coroapi::wait_for_tick_begin ()
904{ 1168{
905 pe = GEventAPI->new_io (0, 0); 1169 CALL_BEGIN (0);
906 1170 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1171 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912}
913
914void
915iow::fd (int fd)
916{
917 pe->fd = fd;
918}
919
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1172}
925 1173
926void 1174void
927iow::poll (int events) 1175iow::poll (int events)
928{ 1176{
929 if (pe->poll != events) 1177 if (events != this->events)
930 { 1178 {
1179 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1180 if (active) stop ();
932 pe->poll = events; 1181 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1182 if (active) start ();
934 } 1183 }
935} 1184}
936 1185
937void 1186void
938_connect_to_perl () 1187_connect_to_perl ()
939{ 1188{
940 stash_cf = gv_stashpv ("cf" , 1); 1189 stash_cf = gv_stashpv ("cf", 1);
941 1190
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1191 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1192 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1193 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1194 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1200
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1205
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1214
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
965 1216
966BOOT: 1217BOOT:
967{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
968 _connect_to_perl (); 1222 _connect_to_perl ();
969 1223
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
974 1234
975 static const struct { 1235 static const struct {
976 const char *name; 1236 const char *name;
977 IV iv; 1237 IV iv;
978 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1241 const_iv (logBacktrace)
982 const_iv (llevDebug) 1242
983 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1246
985 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1249
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1256
1099 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1285
1101 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1287
1104 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1290
1108 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1298
1135 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1144 1302
1145 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1275 1365 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1285 1394
1286 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1396
1290 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1399
1299 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1401
1304 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1404
1311 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1407
1317 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1409
1320 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1414
1335 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1417
1341 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1382 1429
1383 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1436
1408 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1438
1411 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1446
1438 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1449
1444 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1452
1449 const_iv (KLASS_ATTACHABLE) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1454
1456 const_iv (CS_QUERY_YESNO) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1456
1460 const_iv (ST_DEAD) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1458
1465 const_iv (ST_CHANGE_CLASS) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1460
1473 // random map generator 1461 // random map generator
1474 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1464
1482 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1468
1492 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1471
1495 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1477 };
1498 1478
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1481
1522 } 1502 }
1523} 1503}
1524 1504
1525void _connect_to_perl () 1505void _connect_to_perl ()
1526 1506
1507void _recalc_want ()
1508
1527void _global_reattach () 1509void _global_reattach ()
1528 CODE: 1510 CODE:
1529{ 1511{
1530 // reattach to all attachable objects in the game. 1512 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1513 for_all_clients (ns)
1532 (*i)->reattach (); 1514 ns->reattach ();
1533 1515
1534 for_all_players (pl) 1516 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1517 op->reattach ();
1543} 1518}
1544 1519
1520# support function for map-world.ext
1521void _quantise (SV *data_sv, SV *plt_sv)
1522 CODE:
1523{
1524 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1525 croak ("_quantise called with invalid agruments");
1526
1527 plt_sv = SvRV (plt_sv);
1528 SV **plt = AvARRAY (plt_sv);
1529 int plt_count = AvFILL (plt_sv) + 1;
1530
1531 STRLEN len;
1532 char *data = SvPVbyte (data_sv, len);
1533 char *dst = data;
1534
1535 while (len >= 3)
1536 {
1537 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1538 {
1539 char *val = SvPVX (*val_sv);
1540
1541 if (val [0] == data [0]
1542 && val [1] == data [1]
1543 && val [2] == data [2])
1544 {
1545 *dst++ = val [3];
1546 goto next;
1547 }
1548 }
1549
1550 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1551 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1552 dst - SvPVX (data_sv), len);
1553
1554 next:
1555 data += 3;
1556 len -= 3;
1557 }
1558
1559 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560}
1561
1562void evthread_start (int aiofd)
1563
1564void cede_to_tick ()
1565 CODE:
1566 coroapi::cede_to_tick ();
1567
1568NV till_tick ()
1569 CODE:
1570 RETVAL = SvNVX (sv_next_tick) - now ();
1571 OUTPUT:
1572 RETVAL
1573
1574int tick_inhibit ()
1575 CODE:
1576 RETVAL = tick_inhibit;
1577 OUTPUT:
1578 RETVAL
1579
1580void tick_inhibit_inc ()
1581 CODE:
1582 ++tick_inhibit;
1583
1584void tick_inhibit_dec ()
1585 CODE:
1586 if (!--tick_inhibit)
1587 if (tick_pending)
1588 {
1589 ev_async_send (EV_DEFAULT, &tick_watcher);
1590 coroapi::cede ();
1591 }
1592
1593void server_tick ()
1594 CODE:
1595{
1596 NOW = ev_now (EV_DEFAULT);
1597 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1598 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1599 runtime = SvNVX (sv_runtime);
1600
1601 server_tick ();
1602
1603 NOW = ev_time ();
1604 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1605 runtime += TICK;
1606 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1607}
1608
1545NV floor (NV x) 1609NV floor (NV x)
1546 1610
1547NV ceil (NV x) 1611NV ceil (NV x)
1548 1612
1549void server_tick () 1613NV rndm (...)
1614 ALIAS:
1615 rmg_rndm = 1
1550 CODE: 1616 CODE:
1551 runtime = SvNVx (sv_runtime); 1617{
1552 server_tick (); 1618 rand_gen &gen = ix ? rmg_rndm : rndm;
1619 switch (items)
1620 {
1621 case 0: RETVAL = gen (); break;
1622 case 1: RETVAL = gen (SvUV (ST (0))); break;
1623 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1624 default: croak ("cf::rndm requires none, one or two parameters."); break;
1625 }
1626}
1627 OUTPUT:
1628 RETVAL
1553 1629
1630NV clamp (NV value, NV min_value, NV max_value)
1631 CODE:
1632 RETVAL = clamp (value, min_value, max_value);
1633 OUTPUT:
1634 RETVAL
1635
1636NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1637 CODE:
1638 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1639 OUTPUT:
1640 RETVAL
1641
1642void weaken (...)
1643 PROTOTYPE: @
1644 CODE:
1645 while (items > 0)
1646 sv_rvweaken (ST (--items));
1647
1554void 1648void
1555LOG (int level, char *msg) 1649log_backtrace (utf8_string msg)
1650
1651void
1652LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1653 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1654 C_ARGS: flags, "%s", msg
1558 1655
1559char *path_combine (char *base, char *path) 1656octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1561 1658
1562char *path_combine_and_normalize (char *base, char *path) 1659octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1660 PROTOTYPE: $$
1564 1661
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1662void
1574sub_generation_inc () 1663sub_generation_inc ()
1575 CODE: 1664 CODE:
1576 PL_sub_generation++; 1665 PL_sub_generation++;
1577 1666
1578char * 1667const_octet_string
1579mapdir () 1668mapdir ()
1580 PROTOTYPE: 1669 PROTOTYPE:
1581 ALIAS: 1670 ALIAS:
1582 mapdir = 0 1671 mapdir = 0
1583 uniquedir = 1 1672 uniquedir = 1
1599 } 1688 }
1600 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1601 1690
1602void abort () 1691void abort ()
1603 1692
1693void reset_signals ()
1694
1695void fork_abort (const_octet_string cause = "cf::fork_abort")
1696
1697void cleanup (const_octet_string cause, bool make_core = false)
1698
1604void emergency_save () 1699void emergency_save ()
1605 1700
1606void _exit (int status = 0) 1701void _exit (int status = EXIT_SUCCESS)
1607 1702
1703#if _POSIX_MEMLOCK
1704
1705int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1706 INIT:
1707#if __GLIBC__
1708 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1709#endif
1710
1711int munlockall ()
1712
1713#endif
1714
1715int
1716malloc_trim (IV pad = 0)
1717
1718void
1719mallinfo ()
1720 PPCODE:
1721{
1722#if __GLIBC__
1723 struct mallinfo mai = mallinfo ();
1724 EXTEND (SP, 10*2);
1725 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1726 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1727 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1729 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1730 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1732 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1734 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1735#endif
1736 EXTEND (SP, 2*2);
1737 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1739 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1740}
1741
1608int find_animation (char *text) 1742int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1743 PROTOTYPE: $
1610 1744
1611int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1612 1746
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1748
1615int 1749int
1616exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1617 CODE: 1751 CODE:
1618{ 1752{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1784 else
1651 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1653 1787
1788UUID
1789uuid_cur ()
1790 CODE:
1791 RETVAL = UUID::cur;
1792 OUTPUT:
1793 RETVAL
1794
1795UUID
1796uuid_gen ()
1797 CODE:
1798 RETVAL = UUID::gen ();
1799 OUTPUT:
1800 RETVAL
1801
1802val64
1803uuid_seq (UUID uuid)
1804 CODE:
1805 RETVAL = uuid.seq;
1806 OUTPUT:
1807 RETVAL
1808
1809UUID
1810uuid_str (val64 seq)
1811 CODE:
1812 RETVAL.seq = seq;
1813 OUTPUT:
1814 RETVAL
1815
1816void
1817coin_names ()
1818 PPCODE:
1819 EXTEND (SP, NUM_COINS);
1820 for (int i = 0; i < NUM_COINS; ++i)
1821 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1822
1823void
1824coin_archetypes ()
1825 PPCODE:
1826 EXTEND (SP, NUM_COINS);
1827 for (int i = 0; i < NUM_COINS; ++i)
1828 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1829
1830bool
1831load_resource_file_ (octet_string filename)
1832
1833void
1834fix_weight ()
1835
1654MODULE = cf PACKAGE = cf::attachable 1836MODULE = cf PACKAGE = cf::attachable
1655 1837
1656int 1838int
1657valid (SV *obj) 1839valid (SV *obj)
1658 CODE: 1840 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1842 OUTPUT:
1661 RETVAL 1843 RETVAL
1662 1844
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1845void
1667#destroy (attachable *at) 1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1851
1852int mortals_size ()
1853 CODE:
1854 RETVAL = attachable::mortals.size ();
1855 OUTPUT: RETVAL
1856
1857#object *mortals (U32 index)
1858# CODE:
1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1860# OUTPUT: RETVAL
1861
1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1863
1669MODULE = cf PACKAGE = cf::global 1864MODULE = cf PACKAGE = cf::global
1670 1865
1671int invoke (SV *klass, int event, ...) 1866int invoke (SV *klass, int event, ...)
1672 CODE: 1867 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1678 1873
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1875
1681INCLUDE: $PERL genacc object ../include/object.h | 1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1877
1683int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1684 CODE: 1879 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1883 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
1690 1885
1691SV *registry (object *op) 1886SV *registry (object *op)
1692 1887
1693void mortals () 1888int objects_size ()
1694 PPCODE: 1889 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1890 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1892
1893object *objects (U32 index)
1894 CODE:
1895 RETVAL = index < objects.size () ? objects [index] : 0;
1896 OUTPUT: RETVAL
1897
1898int actives_size ()
1899 CODE:
1900 RETVAL = actives.size ();
1901 OUTPUT: RETVAL
1902
1903object *actives (U32 index)
1904 CODE:
1905 RETVAL = index < actives.size () ? actives [index] : 0;
1906 OUTPUT: RETVAL
1907
1908int mortals_size ()
1909 CODE:
1910 RETVAL = attachable::mortals.size ();
1911 OUTPUT: RETVAL
1912
1913const char *slot_use_name (U32 slot)
1914 ALIAS:
1915 slot_nonuse_name = 1
1916 CODE:
1917{
1918 if (slot >= NUM_BODY_LOCATIONS)
1919 croak ("body slot index out of range");
1920
1921 switch (ix)
1922 {
1923 case 0: RETVAL = body_locations[slot].use_name; break;
1924 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1925 }
1926}
1927 OUTPUT:
1928 RETVAL
1703 1929
1704# missing properties 1930# missing properties
1705 1931
1706object *head (object *op) 1932object *head (object *op)
1707 PROTOTYPE: $ 1933 PROTOTYPE: $
1708 CODE: 1934 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1935 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1717 1937
1718void 1938void
1719inv (object *obj) 1939inv (object *obj)
1720 PROTOTYPE: $ 1940 PROTOTYPE: $
1721 PPCODE: 1941 PPCODE:
1722{ 1942{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1943 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1944 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1945}
1727 1946
1728void 1947void
1729set_animation (object *op, int idx) 1948set_animation (object *op, int idx)
1730 CODE: 1949 CODE:
1731 SET_ANIMATION (op, idx); 1950 SET_ANIMATION (op, idx);
1732 1951
1952int
1953num_animations (object *op)
1954 CODE:
1955 RETVAL = NUM_ANIMATIONS (op);
1956 OUTPUT: RETVAL
1957
1958int slot_info (object *op, UV slot, int value = 0)
1959 ALIAS:
1960 slot_used = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1967
1968 if (items > 2)
1969 if (ix)
1970 op->slot[slot].used = value;
1971 else
1972 op->slot[slot].info = value;
1973}
1974 OUTPUT:
1975 RETVAL
1976
1733object *find_best_object_match (object *op, const char *match) 1977object *find_best_object_match (object *op, utf8_string match)
1734 1978
1735object *find_marked_object (object *op) 1979object *find_marked_object (object *op)
1736 1980
1737int need_identify (object *obj); 1981int need_identify (object *obj);
1738 1982
1750 1994
1751void apply_below (object *op) 1995void apply_below (object *op)
1752 CODE: 1996 CODE:
1753 player_apply_below (op); 1997 player_apply_below (op);
1754 1998
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2000
1773int pay_item (object *op, object *buyer) 2001int pay_item (object *op, object *buyer)
1774 CODE: 2002 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2003 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2004 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2008 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1782 2010
1783void pay_player (object *op, uint64 amount) 2011void pay_player (object *op, uint64 amount)
1784 2012
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2013val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2014
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2015int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2016
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2017void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2018 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2019 do_learn_spell (op, sp, special_prayer);
1792 2020
1793void forget_spell (object *op, object *sp) 2021void forget_spell (object *op, object *sp)
1794 CODE: 2022 CODE:
1795 do_forget_spell (op, query_name (sp)); 2023 do_forget_spell (op, query_name (sp));
1796 2024
1797object *check_for_spell (object *op, char *spellname) 2025object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2026 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2027 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1801 2029
1802int query_money (object *op) 2030int query_money (object *op)
1811 2039
1812void drop (object *who, object *op) 2040void drop (object *who, object *op)
1813 2041
1814void pick_up (object *who, object *op) 2042void pick_up (object *who, object *op)
1815 2043
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2044void update_object (object *op, int action)
1823 2045
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2046void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2047
1828void player_lvl_adj (object *who, object *skill = 0) 2048void player_lvl_adj (object *who, object *skill = 0)
1829 2049
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2050int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2051
1837 2057
1838void add_button_link (object *button, maptile *map, int connected); 2058void add_button_link (object *button, maptile *map, int connected);
1839 2059
1840void remove_button_link (object *op); 2060void remove_button_link (object *op);
1841 2061
2062void handle_apply_yield (object *op);
2063
1842 2064
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2065MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2066
1847# no clean way to get an object from an archetype - stupid idiotic 2067# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2068# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2069
1850object *new (const char *archetype = 0) 2070object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2071 PROTOTYPE: ;$
1852 CODE: 2072 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2073 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2074 OUTPUT:
1855 RETVAL 2075 RETVAL
1856 2076
2077object *find_object (U32 tag)
2078
2079# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2080object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2081 PROTOTYPE: $$$$$$
1859 CODE: 2082 CODE:
1860{ 2083{
1861 int unused_type; 2084 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2085}
1864 2086
1865# syntatic sugar for easier use in event callbacks. 2087shstr
1866const char *options (object *op) 2088object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2089
1872player *contr (object *op) 2090void
1873 CODE: 2091object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2092
1877const char *get_ob_key_value (object *op, const char *key) 2093void
1878 2094object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2095
1881object *get_nearest_player (object *ob) 2096object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2097 ALIAS: nearest_player = 0
1883 PREINIT: 2098 PREINIT:
1884 extern object *get_nearest_player (object *); 2099 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2101void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2102 PROTOTYPE: $$;$
1888 PPCODE: 2103 PPCODE:
1889{ 2104{
1890 rv_vector rv; 2105 rv_vector rv;
2106
2107 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2108 get_rangevector (ob, other, &rv, flags);
2109 SPAGAIN;
2110
1892 EXTEND (SP, 5); 2111 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2112 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2113 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2114 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2115 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2116 PUSHs (to_sv (rv.part));
1898} 2117}
1899 2118
1900bool on_same_map_as (object *ob, object *other) 2119bool on_same_map_as (object *ob, object *other)
1901 CODE: 2120 CODE:
1902 RETVAL = on_same_map (ob, other); 2121 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1904 2123
1905const char * 2124const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2125base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2126 CODE:
1908 RETVAL = query_base_name (op, plural); 2127 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1910 2129
1911object *decrease_ob_nr (object *op, unsigned long i) 2130# return the tail of an object, excluding itself
2131void
2132tail (object *op)
2133 PPCODE:
2134 while ((op = op->more))
2135 XPUSHs (sv_2mortal (to_sv (op)));
1912 2136
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2137MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2138
1915player *player (object *op) 2139player *player (object *op)
1916 CODE: 2140 CODE:
1917 RETVAL = op->contr; 2141 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1919 2143
2144bool move_player (object *op, int dir)
2145
1920void check_score (object *op) 2146void check_score (object *op)
1921 2147
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2148void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2149 CODE:
1924 new_draw_info (flags, 0, op, txt); 2150 new_draw_info (flags, 0, op, txt);
1925 2151
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2152void kill_player (object *op)
1942 2153
2154void esrv_send_item (object *pl, object *item)
2155
1943void esrv_update_item (object *op, int what, object *item) 2156void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2157 C_ARGS: what, pl, item
1945 2158
1946void clear_los (object *op) 2159void esrv_del_item (object *pl, int tag)
2160 C_ARGS: pl->contr, tag
1947 2161
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2162int command_summon (object *op, utf8_string params)
1951 2163
1952int command_arrest (object *op, char *params) 2164int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2165
1958 2166
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2167MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2168
1961INCLUDE: $PERL genacc player ../include/player.h | 2169INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2170
1963int invoke (player *pl, int event, ...) 2171int invoke (player *pl, int event, ...)
1964 CODE: 2172 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2173 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2174 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2184 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2185 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2186 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2187 pl->orig_stats = pl->ob->stats;
1980 2188
1981player *cf_player_find (char *name) 2189void clear_los (player *pl)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2190
1993bool 2191bool
1994cell_visible (player *pl, int dx, int dy) 2192cell_visible (player *pl, int dx, int dy)
1995 CODE: 2193 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2194 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2201 CODE:
2004{ 2202{
2005 STRLEN len; 2203 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2204 char *buf = SvPVbyte (packet, len);
2007 2205
2206 if (len > MAXSOCKBUF)
2207 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2208 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2209 pl->ns->send_packet (buf, len);
2010} 2210}
2011 2211
2012int 2212int
2013listening (player *pl, int new_value = -1) 2213listening (player *pl, int new_value = -1)
2033 if (y) sv_to (y, pl->bed_y); 2233 if (y) sv_to (y, pl->bed_y);
2034 2234
2035void 2235void
2036list () 2236list ()
2037 PPCODE: 2237 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2238 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2239 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2240
2063 2241
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2242MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2243
2066int invoke (maptile *map, int event, ...) 2244int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2249 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2073 2251
2074SV *registry (maptile *map) 2252SV *registry (maptile *map)
2075 2253
2254void
2255find_tagged_objects (maptile *map, utf8_string tag = 0)
2256 PPCODE:
2257{
2258 if (!map->spaces)
2259 XSRETURN_EMPTY;
2260
2261 if (tag)
2262 {
2263 shstr_cmp tag_ (tag);
2264
2265 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2266 for (object *op = ms->bot; op; op = op->above)
2267 if (op->tag == tag_)
2268 XPUSHs (sv_2mortal (to_sv (op)));
2269 }
2270 else
2271 {
2272 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2273 for (object *op = ms->bot; op; op = op->above)
2274 if (op->tag)
2275 XPUSHs (sv_2mortal (to_sv (op)));
2276 }
2277}
2278
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2279INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2280
2078void 2281void
2079maptile::instantiate () 2282maptile::instantiate ()
2080 2283
2081maptile *new () 2284maptile *new ()
2082 PROTOTYPE: 2285 PROTOTYPE:
2083 CODE: 2286 CODE:
2084 RETVAL = new maptile; 2287 RETVAL = new maptile;
2085 OUTPUT: 2288 OUTPUT:
2086 RETVAL 2289 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2290
2091void 2291void
2092maptile::players () 2292maptile::players ()
2093 PPCODE: 2293 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2294 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2299 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2300 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2301 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2302 }
2103 2303
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2304void
2305maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2306 CODE:
2307{
2308 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2309 croak ("maptile::add_underlay: palette must be arrayref");
2310
2311 palette = SvRV (palette);
2312
2313 STRLEN idxlen;
2314 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2315
2316 for (int x = 0; x < THIS->width; ++x)
2317 for (int y = 0; y < THIS->height; ++y)
2318 {
2319 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2320 if (op->flag [FLAG_IS_FLOOR])
2321 goto skip_space;
2322
2323 {
2324 int offs = offset + y * stride + x;
2325 if (IN_RANGE_EXC (offs, 0, idxlen))
2326 {
2327 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2328 {
2329 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2330 ob->flag [FLAG_NO_MAP_SAVE] = true;
2331 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2332
2333 if (ob->randomitems)
2334 {
2335 if (!ob->above)
2336 {
2337 ob->create_treasure (ob->randomitems);
2338
2339 for (object *op = ob->above; op; op = op->above)
2340 op->flag [FLAG_NO_MAP_SAVE] = true;
2341 }
2342
2343 ob->randomitems = 0;
2344 }
2345 }
2346 }
2347 }
2348
2349 skip_space: ;
2350 }
2351}
2352
2353void
2354maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2355 CODE:
2356{
2357 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2358 croak ("maptile::set_regiondata: palette must be arrayref");
2359
2360 palette = SvRV (palette);
2361
2362 STRLEN idxlen;
2363 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2364
2365 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2366 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2367
2368 for (int i = av_len ((AV *)palette) + 1; i--; )
2369 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2370
2371 for (int y = 0; y < THIS->height; ++y)
2372 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2373
2374 sfree (THIS->regions, THIS->size ());
2375 delete [] THIS->regionmap;
2376
2377 THIS->regions = regions;
2378 THIS->regionmap = regionmap;
2379}
2380
2381void
2382maptile::create_region_treasure ()
2383 CODE:
2384{
2385 object *op = object::create ();
2386 op->type = FLOOR;
2387 op->map = THIS;
2388
2389 for (int x = 0; x < THIS->width; ++x)
2390 for (int y = 0; y < THIS->height; ++y)
2391 {
2392 region *rgn = THIS->region (x, y);
2393
2394 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2395 if (rgn->treasure && rndm () < rgn->treasure_density)
2396 {
2397 op->x = x;
2398 op->y = y;
2399 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2400 }
2401 }
2402
2403 op->destroy ();
2404}
2105 2405
2106int out_of_map (maptile *map, int x, int y) 2406int out_of_map (maptile *map, int x, int y)
2107 2407
2108void 2408void
2109trigger (maptile *map, long connection, bool state = true) 2409trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2414get_connection (maptile *map, long connection)
2115 PPCODE: 2415 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2416 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2417 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2418 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2419 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2420
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2421void
2129cf_map_normalise (maptile *map, int x, int y) 2422get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2423 PPCODE:
2131{ 2424{
2132 maptile *nmap = 0; 2425 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2426 I16 nx = 0, ny = 0;
2427
2428 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2430 SPAGAIN;
2135 2431
2136 EXTEND (SP, 4); 2432 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2433 PUSHs (sv_2mortal (newSViv (flags)));
2138 2434
2139 if (GIMME_V == G_ARRAY) 2435 if (GIMME_V == G_ARRAY)
2140 { 2436 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2437 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2438 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2439 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2440 }
2145} 2441}
2146 2442
2147void 2443void
2148at (maptile *map, unsigned int x, unsigned int y) 2444at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2445 PROTOTYPE: $$$
2150 PPCODE: 2446 PPCODE:
2151{ 2447{
2152 object *o;
2153 maptile *nmap = 0; 2448 maptile *nmap = 0;
2154 I16 nx, ny; 2449 I16 nx, ny;
2155 2450
2451 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 get_map_flags (map, &nmap, x, y, &nx, &ny);
2453 SPAGAIN;
2157 2454
2158 if (nmap) 2455 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2456 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2457 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2458}
2162 2459
2163SV * 2460SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2461bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2462 PROTOTYPE: $$$
2174 INIT: 2471 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2472 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2473 CODE:
2177 switch (ix) 2474 switch (ix)
2178 { 2475 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2476 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2477 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2478 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2479 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2480 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2481 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2482 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2483 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2484 }
2188 OUTPUT: RETVAL 2485 OUTPUT: RETVAL
2189 2486
2190void fix_walls (maptile *map, int x, int y) 2487void fix_walls (maptile *map, int x, int y)
2191 2488
2192void fix_walls_around (maptile *map, int x, int y) 2489void fix_walls_around (maptile *map, int x, int y)
2193 2490
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2491# worst xs function of my life
2201maptile * 2492bool
2202_create_random_map (\ 2493_create_random_map (\
2203 char *path,\ 2494 maptile *self,\
2204 char *wallstyle,\ 2495 utf8_string wallstyle,\
2205 char *wall_name,\ 2496 utf8_string wall_name,\
2206 char *floorstyle,\ 2497 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2498 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2499 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2500 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2501 utf8_string doorstyle,\
2211 char *decorstyle,\ 2502 utf8_string decorstyle,\
2212 char *origin_map,\ 2503 utf8_string origin_map,\
2213 char *final_map,\ 2504 utf8_string final_map,\
2214 char *exitstyle,\ 2505 utf8_string exitstyle,\
2215 char *this_map,\ 2506 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2507 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2508 int xsize,\
2218 int Ysize,\ 2509 int ysize,\
2219 int expand2x,\ 2510 int expand2x,\
2220 int layoutoptions1,\ 2511 int layoutoptions1,\
2221 int layoutoptions2,\ 2512 int layoutoptions2,\
2222 int layoutoptions3,\ 2513 int layoutoptions3,\
2223 int symmetry,\ 2514 int symmetry,\
2228 int dungeon_depth,\ 2519 int dungeon_depth,\
2229 int decoroptions,\ 2520 int decoroptions,\
2230 int orientation,\ 2521 int orientation,\
2231 int origin_y,\ 2522 int origin_y,\
2232 int origin_x,\ 2523 int origin_x,\
2233 int random_seed,\ 2524 U32 random_seed,\
2234 val64 total_map_hp,\ 2525 val64 total_map_hp,\
2235 int map_layout_style,\ 2526 int map_layout_style,\
2236 int treasureoptions,\ 2527 int treasureoptions,\
2237 int symmetry_used,\ 2528 int symmetry_used,\
2238 region *region\ 2529 region *region,\
2530 utf8_string custom\
2239) 2531)
2240 CODE: 2532 CODE:
2241{ 2533{
2242 random_map_params rmp; 2534 random_map_params rmp;
2243 2535
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2545 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2546
2255 rmp.origin_map = origin_map; 2547 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2548 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2549 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2550 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2551 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2552 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2553 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2554 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2555 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2556 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2562 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2563 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2564 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2565 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2566 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2567 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2568 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2569 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2570 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2571 rmp.region = region;
2572 rmp.custom = custom;
2280 2573
2281 RETVAL = generate_random_map (path, &rmp); 2574 RETVAL = self->generate_random_map (&rmp);
2282} 2575}
2283 OUTPUT: 2576 OUTPUT:
2284 RETVAL 2577 RETVAL
2285 2578
2286MODULE = cf PACKAGE = cf::arch 2579MODULE = cf PACKAGE = cf::arch
2287 2580
2288archetype *find (const char *name) 2581int archetypes_size ()
2289 CODE: 2582 CODE:
2290 RETVAL = archetype::find (name); 2583 RETVAL = archetypes.size ();
2291 OUTPUT: 2584 OUTPUT: RETVAL
2292 RETVAL
2293 2585
2294archetype *first() 2586archetype *archetypes (U32 index)
2295 PROTOTYPE: 2587 CODE:
2296 CODE: 2588 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2589 OUTPUT: RETVAL
2590
2591object *instantiate (archetype *arch)
2592 CODE:
2593 RETVAL = arch_to_object (arch);
2594 OUTPUT:
2298 OUTPUT: RETVAL 2595 RETVAL
2299 2596
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2597INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2598
2302MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2303 2600
2304partylist *first () 2601partylist *first ()
2305 PROTOTYPE: 2602 PROTOTYPE:
2306 CODE: 2603 CODE:
2307 RETVAL = get_firstparty (); 2604 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2309 2606
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2607INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2608
2312MODULE = cf PACKAGE = cf::region 2609MODULE = cf PACKAGE = cf::region
2313 2610
2314region *first () 2611void
2315 PROTOTYPE: 2612list ()
2316 CODE: 2613 PPCODE:
2317 RETVAL = first_region; 2614 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2616
2320region *find (char *name) 2617region *find (utf8_string name)
2321 PROTOTYPE: $ 2618 PROTOTYPE: $
2322 CODE: 2619 CODE:
2323 RETVAL = get_region_by_name (name); 2620 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2325 2622
2623region *find_fuzzy (utf8_string name)
2624 PROTOTYPE: $
2625 CODE:
2626 RETVAL = region::find_fuzzy (name);
2627 OUTPUT: RETVAL
2628
2629int specificity (region *rgn)
2630 CODE:
2631 RETVAL = 0;
2632 while (rgn = rgn->parent)
2633 RETVAL++;
2634 OUTPUT: RETVAL
2635
2326INCLUDE: $PERL genacc region ../include/map.h | 2636INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2637
2328MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2329 2639
2330INCLUDE: $PERL genacc living ../include/living.h | 2640INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2641
2332MODULE = cf PACKAGE = cf::settings 2642MODULE = cf PACKAGE = cf::settings
2333 2643
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2644INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2645
2336MODULE = cf PACKAGE = cf::client 2646MODULE = cf PACKAGE = cf::client
2337 2647
2338INCLUDE: $PERL genacc client ../include/client.h | 2648INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2649
2340int invoke (client *ns, int event, ...) 2650int invoke (client *ns, int event, ...)
2341 CODE: 2651 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2669 CODE:
2360{ 2670{
2361 STRLEN len; 2671 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2672 char *buf = SvPVbyte (packet, len);
2363 2673
2674 if (len > MAXSOCKBUF)
2675 {
2676 // ugly
2677 if (THIS->pl)
2678 THIS->pl->failmsg ("[packet too long for client]");
2679 }
2680 else
2364 THIS->send_packet (buf, len); 2681 THIS->send_packet (buf, len);
2365} 2682}
2366 2683
2367void 2684faceidx
2368client::destroy () 2685client::need_face (utf8_string name, int pri = 0)
2686 CODE:
2687 RETVAL = face_find (name, 0);
2688 if (RETVAL)
2689 {
2690 THIS->send_face (RETVAL, pri);
2691 THIS->flush_fx ();
2692 }
2693 OUTPUT:
2694 RETVAL
2369 2695
2696int
2697client::fx_want (int idx, int value = -1)
2698 CODE:
2699 if (0 < idx && idx < FT_NUM)
2700 {
2701 RETVAL = THIS->fx_want [idx];
2702 if (items > 2)
2703 THIS->fx_want [idx] = value;
2704 }
2705 else
2706 RETVAL = 0;
2707 OUTPUT:
2708 RETVAL
2709
2710MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2711
2712faceidx sound_find (utf8_string name)
2713
2714void sound_set (utf8_string str, faceidx face)
2715
2716# dire hack
2717void old_sound_index (int idx, faceidx face)
2718 CODE:
2719 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2720 old_sound_index [idx] = face;
2721
2722MODULE = cf PACKAGE = cf::face PREFIX = face_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2725
2726faceidx face_find (utf8_string name, faceidx defidx = 0)
2727
2728faceidx alloc (utf8_string name)
2729 CODE:
2730{
2731 do
2732 {
2733 RETVAL = faces.size ();
2734 faces.resize (RETVAL + 1);
2735 }
2736 while (!RETVAL); // crude way to leave index 0
2737
2738 faces [RETVAL].name = name;
2739 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2740
2741 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2742 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2743}
2744 OUTPUT: RETVAL
2745
2746void set_type (faceidx idx, int value)
2747 ALIAS:
2748 set_type = 0
2749 set_visibility = 1
2750 set_magicmap = 2
2751 set_smooth = 3
2752 set_smoothlevel = 4
2753 CODE:
2754 faceinfo *f = face_info (idx); assert (f);
2755 switch (ix)
2756 {
2757 case 0: f->type = value; break;
2758 case 1: f->visibility = value; break;
2759 case 2: f->magicmap = value; break;
2760 case 3: f->smooth = value; break;
2761 case 4: f->smoothlevel = value; break;
2762 }
2763
2764void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2765 CODE:
2766{
2767 faceinfo *f = face_info (idx); assert (f);
2768 facedata *d = &(faceset ? f->data64 : f->data32);
2769 sv_to (data, d->data);
2770 STRLEN clen;
2771 char *cdata = SvPVbyte (chksum, clen);
2772 clen = min (CHKSUM_SIZE, clen);
2773
2774 if (memcmp (d->chksum, cdata, clen))
2775 {
2776 memcpy (d->chksum, cdata, clen);
2777
2778 // invalidate existing client face info
2779 for_all_clients (ns)
2780 if (ns->faceset == faceset)
2781 {
2782 ns->faces_sent [idx] = false;
2783 ns->force_newmap = true;
2784 }
2785 }
2786}
2787
2788int get_data_size (faceidx idx, int faceset = 0)
2789 CODE:
2790 facedata *d = face_data (idx, faceset);
2791 if (!d) XSRETURN_UNDEF;
2792 RETVAL = d->data.size ();
2793 OUTPUT:
2794 RETVAL
2795
2796SV *get_chksum (faceidx idx, int faceset = 0)
2797 CODE:
2798 facedata *d = face_data (idx, faceset);
2799 if (!d) XSRETURN_UNDEF;
2800 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2801 OUTPUT:
2802 RETVAL
2803
2804SV *get_data (faceidx idx, int faceset = 0)
2805 CODE:
2806 facedata *d = face_data (idx, faceset);
2807 if (!d) XSRETURN_UNDEF;
2808 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2809 OUTPUT:
2810 RETVAL
2811
2812void invalidate (faceidx idx)
2813 CODE:
2814 for_all_clients (ns)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819
2820void invalidate_all ()
2821 CODE:
2822 for_all_clients (ns)
2823 {
2824 ns->faces_sent.reset ();
2825 ns->force_newmap = true;
2826 }
2827
2828MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2829
2830#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2831
2832animidx anim_find (utf8_string name)
2833 CODE:
2834 RETVAL = animation::find (name).number;
2835 OUTPUT: RETVAL
2836
2837animidx set (utf8_string name, SV *frames, int facings = 1)
2838 CODE:
2839{
2840 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2841 croak ("frames must be an arrayref");
2842
2843 AV *av = (AV *)SvRV (frames);
2844
2845 animation *anim = &animation::find (name);
2846 if (anim->number)
2847 {
2848 anim->resize (av_len (av) + 1);
2849 anim->facings = facings;
2850 }
2851 else
2852 anim = &animation::create (name, av_len (av) + 1, facings);
2853
2854 for (int i = 0; i < anim->num_animations; ++i)
2855 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2856}
2857 OUTPUT: RETVAL
2858
2859void invalidate_all ()
2860 CODE:
2861 for_all_clients (ns)
2862 ns->anims_sent.reset ();
2863
2864MODULE = cf PACKAGE = cf::object::freezer
2865
2866INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2867
2868SV *
2869new (char *klass)
2870 CODE:
2871 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 OUTPUT: RETVAL
2873
2874void
2875DESTROY (SV *sv)
2876 CODE:
2877 object_freezer *self;
2878 sv_to (sv, self);
2879 delete self;
2880
2881MODULE = cf PACKAGE = cf::object::thawer
2882
2883INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2884
2885SV *
2886new_from_file (char *klass, octet_string path)
2887 CODE:
2888 object_thawer *f = new object_thawer (path);
2889 if (!*f)
2890 {
2891 delete f;
2892 XSRETURN_UNDEF;
2893 }
2894 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2895 OUTPUT: RETVAL
2896
2897void
2898DESTROY (SV *sv)
2899 CODE:
2900 object_thawer *self;
2901 sv_to (sv, self);
2902 delete self;
2903
2904void
2905extract_tags (object_thawer *self)
2906 PPCODE:
2907 while (self->kw != KW_EOF)
2908 {
2909 PUTBACK;
2910 coroapi::cede_to_tick ();
2911 SPAGAIN;
2912
2913 if (self->kw == KW_tag)
2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2915
2916 self->skip ();
2917 }
2918

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