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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.294 by root, Fri Aug 29 02:07:09 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
83// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
84template<class super> 116template<class super>
85static super * 117static super *
86is_a (attachable *at) 118is_a (attachable *at)
87{ 119{
94 126
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 128
97unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
98 130
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 133 assert (!self);
116#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
117} 168}
118 169
119// check wether the object really is dead 170// check wether the object really is dead
120void 171void
121attachable::do_check () 172attachable::do_check ()
122{ 173{
123 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
124 return; 175 return;
125 176
126 // try to unborrow the refcnt from perl 177 destroy ();
127 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
128 { 186 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
133 } 189 }
134 190
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 191 mortals.push_back (this);
148} 192}
149 193
150void 194void
151attachable::destroy () 195attachable::destroy ()
153 if (destroyed ()) 197 if (destroyed ())
154 return; 198 return;
155 199
156 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
157 do_destroy (); 201 do_destroy ();
202 sever_self ();
158} 203}
159 204
205void
160void attachable::check_mortals () 206attachable::check_mortals ()
161{ 207{
162 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
163 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
164 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
165 237
166 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
167 239 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 240 {
170#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
173#endif 244#endif
174 245
246 if (obj->refcnt)
247 {
175 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
176 }//D 252 }
177 else 253 else
178 { 254 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
181 delete obj; 257 delete obj;
182 } 258 }
183 } 259 }
184} 260}
185 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
186attachable & 274attachable &
187attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
188{ 276{
189 //if (self || cb) 277 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 279
192 attach = src.attach; 280 attach = src.attach;
193 return *this; 281 return *this;
194} 282}
195 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 319
198static SV * 320static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 322{
201 SV *sv; 323 SV *sv;
202 324
203 if (!ptr) 325 if (!ptr)
204 return &PL_sv_undef; 326 return newSV (0);
205 327
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 330}
209 331
210static int 332static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 334{
213 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
215 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
216 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 345 //at->refcnt_chk ();
218 return 0; 346 return 0;
219} 347}
220 348
222 350
223static SV * 351static SV *
224newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
225{ 353{
226 if (!obj) 354 if (!obj)
227 return &PL_sv_undef; 355 return newSV (0);
228 356
229 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
230 { 361 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 363
234 // borrow the refcnt from the object 364 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
238 371
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
240} 377}
241 378
242static void 379static void
243clearSVptr (SV *sv) 380clearSVptr (SV *sv)
244{ 381{
270 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
271 else 408 else
272 return 0; 409 return 0;
273} 410}
274 411
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 444
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 472
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 475
340template<class T> 476template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 478
343template<int N> 479template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 481
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
352inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
353{ 495{
354 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 498}
359 499
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 501
379 break; 519 break;
380 520
381 case DT_STRING: 521 case DT_STRING:
382 { 522 {
383 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 525 }
386 break; 526 break;
387 527
388 case DT_DATA: 528 case DT_DATA:
389 { 529 {
390 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
393 } 533 }
394 break; 534 break;
395 535
396 case DT_OBJECT: 536 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 579 va_end (ap);
440 580
441 return sv; 581 return sv;
442} 582}
443 583
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 585
476SV * 586SV *
477registry (attachable *ext) 587registry (attachable *ext)
478{ 588{
480 ext->cb = newAV (); 590 ext->cb = newAV ();
481 591
482 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
483} 593}
484 594
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
523 596
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 597void
580cfperl_init () 598cfperl_init ()
581{ 599{
600 extern char **environ;
601
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 603 perl = perl_alloc ();
584 perl_construct (perl); 604 perl_construct (perl);
585 605
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 607
588 char *argv[] = { 608 const char *argv[] = {
589 "", 609 settings.argv [0],
590 "-e" 610 "-e"
591 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
594 "require cf;" 614 "require cf;"
595 }; 615 };
596 616
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
598 { 619 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
601 } 622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
602} 631}
603 632
604void cfperl_main () 633void cfperl_main ()
605{ 634{
606 dSP; 635 dSP;
613void 642void
614attachable::instantiate () 643attachable::instantiate ()
615{ 644{
616 if (attach) 645 if (attach)
617 { 646 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 648 attach = 0;
620 } 649 }
621} 650}
622 651
623void 652void
624attachable::reattach () 653attachable::reattach ()
625{ 654{
626 optimise (); 655 optimise ();
627 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
629} 658}
630 659
631static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 662# include "eventinc.h"
676} 705}
677 706
678void 707void
679global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 709{
681 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
682} 711}
683 712
684void 713void
685object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 715{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 717 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 719
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 722 }
694 723
730{ 759{
731 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
733} 762}
734 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
735bool 814bool
736attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
737{ 816{
738 data_type dt; 817 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 818
743 // callback call ordering should be: 819 // callback call ordering should be:
744 // 1. per-object callback 820 // 1. per-object callback
745 // 2. per-class object 821 // 2. per-class object
746 // 3. per-type callback 822 // 3. per-type callback
750 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
751 827
752 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 829 if (!callbacks)
754 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
755 834
756 CALL_BEGIN (3); 835 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 838
794} 873}
795 874
796SV * 875SV *
797cfperl_result (int idx) 876cfperl_result (int idx)
798{ 877{
799 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 879 if (!av)
801 return &PL_sv_undef; 880 return &PL_sv_undef;
802 881
803 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 883 if (!sv)
818{ 897{
819 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
820} 899}
821 900
822///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
823 903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
921
824void 922void
825maptile::emergency_save () 923cfperl_emergency_save ()
826{ 924{
827 CALL_BEGIN (0); 925 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 926 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 927 CALL_END;
830} 928}
831 929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
832maptile * 1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
834{ 1028{
835 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
836 CALL_ARG (path); 1030 CALL_ARG (path);
837 CALL_ARG (origin); 1031 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1033
840 maptile *retval; 1034 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1036
847 CALL_END; 1037 CALL_END;
848 1038
849 return retval; 1039 return retval;
1040}
1041
1042maptile *
1043maptile::find_async (const char *path, maptile *origin, bool load)
1044{
1045 CALL_BEGIN (3);
1046 CALL_ARG (path);
1047 CALL_ARG (origin);
1048 CALL_ARG (load);
1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
1050
1051 maptile *retval = 0;
1052 if (count) sv_to (POPs, retval);
1053
1054 CALL_END;
1055
1056 return retval;
1057}
1058
1059void
1060maptile::do_load_sync ()
1061{
1062 CALL_BEGIN (1);
1063 CALL_ARG (this);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END;
850} 1066}
851 1067
852void 1068void
853maptile::change_all_map_light (int change) 1069maptile::change_all_map_light (int change)
854{ 1070{
869 CALL_ARG (exit); 1085 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1087 CALL_END;
872} 1088}
873 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
874///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
875 1151
876struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
878 1154
879int coroapi::cede_counter; 1155void coroapi::do_cede_to_tick ()
880
881static void iw_dispatch (pe_event *ev)
882{ 1156{
883 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
884 w->call (*w); 1158 cede ();
885} 1159}
886 1160
887void 1161void
888iw::alloc () 1162coroapi::wait_for_tick ()
889{ 1163{
890 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
891 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
892 pe->base.callback = (void *)iw_dispatch; 1166 CALL_END;
893 pe->base.ext_data = (void *)this;
894} 1167}
895 1168
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1169void
903iow::alloc () 1170coroapi::wait_for_tick_begin ()
904{ 1171{
905 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
906 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1174 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912}
913
914void
915iow::fd (int fd)
916{
917 pe->fd = fd;
918}
919
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1175}
925 1176
926void 1177void
927iow::poll (int events) 1178iow::poll (int events)
928{ 1179{
929 if (pe->poll != events) 1180 if (events != this->events)
930 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1183 if (active) stop ();
932 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1185 if (active) start ();
934 } 1186 }
935} 1187}
936 1188
937void 1189void
938_connect_to_perl () 1190_connect_to_perl ()
939{ 1191{
940 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
941 1193
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1204
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1209
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1218
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
965 1220
966BOOT: 1221BOOT:
967{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
968 _connect_to_perl (); 1226 _connect_to_perl ();
969 1227
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
974 1238
975 static const struct { 1239 static const struct {
976 const char *name; 1240 const char *name;
977 IV iv; 1241 IV iv;
978 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1245 const_iv (logBacktrace)
982 const_iv (llevDebug) 1246
983 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1250
985 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1253
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1260
1099 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1289
1101 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1291
1104 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1294
1108 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1302
1135 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1144 1306
1145 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1275 1369 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1285 1398
1286 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1400
1290 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1403
1299 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1405
1304 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1408
1311 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1411
1317 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1413
1320 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1418
1335 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1421
1341 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1382 1433
1383 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1440
1408 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1442
1411 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1450
1438 const_iv (MAP_FLUSH) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1452 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1453
1444 const_iv (MAP_IN_MEMORY) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1456
1449 const_iv (KLASS_ATTACHABLE) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1458
1456 const_iv (CS_QUERY_YESNO) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1460
1460 const_iv (ST_DEAD) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1462
1465 const_iv (ST_CHANGE_CLASS) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1464
1473 // random map generator 1465 // random map generator
1474 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1468
1482 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1472
1492 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1475
1495 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1481 };
1498 1482
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1485
1522 } 1506 }
1523} 1507}
1524 1508
1525void _connect_to_perl () 1509void _connect_to_perl ()
1526 1510
1511void _recalc_want ()
1512
1527void _global_reattach () 1513void _global_reattach ()
1528 CODE: 1514 CODE:
1529{ 1515{
1530 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1517 for_all_clients (ns)
1532 (*i)->reattach (); 1518 ns->reattach ();
1533 1519
1534 for_all_players (pl) 1520 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1521 op->reattach ();
1543} 1522}
1544 1523
1524# support function for map-world.ext
1525void _quantise (SV *data_sv, SV *plt_sv)
1526 CODE:
1527{
1528 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1529 croak ("_quantise called with invalid agruments");
1530
1531 plt_sv = SvRV (plt_sv);
1532 SV **plt = AvARRAY (plt_sv);
1533 int plt_count = AvFILL (plt_sv) + 1;
1534
1535 STRLEN len;
1536 char *data = SvPVbyte (data_sv, len);
1537 char *dst = data;
1538
1539 while (len >= 3)
1540 {
1541 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1542 {
1543 char *val = SvPVX (*val_sv);
1544
1545 if (val [0] == data [0]
1546 && val [1] == data [1]
1547 && val [2] == data [2])
1548 {
1549 *dst++ = val [3];
1550 goto next;
1551 }
1552 }
1553
1554 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1555 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1556 dst - SvPVX (data_sv), len);
1557
1558 next:
1559 data += 3;
1560 len -= 3;
1561 }
1562
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564}
1565
1566void evthread_start (int aiofd)
1567
1568void cede_to_tick ()
1569 CODE:
1570 coroapi::cede_to_tick ();
1571
1572NV till_tick ()
1573 CODE:
1574 RETVAL = SvNVX (sv_next_tick) - now ();
1575 OUTPUT:
1576 RETVAL
1577
1578int tick_inhibit ()
1579 CODE:
1580 RETVAL = tick_inhibit;
1581 OUTPUT:
1582 RETVAL
1583
1584void tick_inhibit_inc ()
1585 CODE:
1586 ++tick_inhibit;
1587
1588void tick_inhibit_dec ()
1589 CODE:
1590 if (!--tick_inhibit)
1591 if (tick_pending)
1592 {
1593 ev_async_send (EV_DEFAULT, &tick_watcher);
1594 coroapi::cede ();
1595 }
1596
1597void server_tick ()
1598 CODE:
1599{
1600 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime);
1604
1605 server_tick ();
1606
1607 NOW = ev_time ();
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1611}
1612
1545NV floor (NV x) 1613NV floor (NV x)
1546 1614
1547NV ceil (NV x) 1615NV ceil (NV x)
1548 1616
1549void server_tick () 1617NV rndm (...)
1618 ALIAS:
1619 rmg_rndm = 1
1550 CODE: 1620 CODE:
1551 runtime = SvNVx (sv_runtime); 1621{
1552 server_tick (); 1622 rand_gen &gen = ix ? rmg_rndm : rndm;
1623 switch (items)
1624 {
1625 case 0: RETVAL = gen (); break;
1626 case 1: RETVAL = gen (SvUV (ST (0))); break;
1627 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1628 default: croak ("cf::rndm requires none, one or two parameters."); break;
1629 }
1630}
1631 OUTPUT:
1632 RETVAL
1553 1633
1634NV clamp (NV value, NV min_value, NV max_value)
1635 CODE:
1636 RETVAL = clamp (value, min_value, max_value);
1637 OUTPUT:
1638 RETVAL
1639
1640NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1641 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT:
1644 RETVAL
1645
1646void weaken (...)
1647 PROTOTYPE: @
1648 CODE:
1649 while (items > 0)
1650 sv_rvweaken (ST (--items));
1651
1554void 1652void
1555LOG (int level, char *msg) 1653log_backtrace (utf8_string msg)
1654
1655void
1656LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1658 C_ARGS: flags, "%s", msg
1558 1659
1559char *path_combine (char *base, char *path) 1660octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1661 PROTOTYPE: $$
1561 1662
1562char *path_combine_and_normalize (char *base, char *path) 1663octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1664 PROTOTYPE: $$
1564 1665
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1666void
1574sub_generation_inc () 1667sub_generation_inc ()
1575 CODE: 1668 CODE:
1576 PL_sub_generation++; 1669 PL_sub_generation++;
1577 1670
1578char * 1671const_octet_string
1579mapdir () 1672mapdir ()
1580 PROTOTYPE: 1673 PROTOTYPE:
1581 ALIAS: 1674 ALIAS:
1582 mapdir = 0 1675 mapdir = 0
1583 uniquedir = 1 1676 uniquedir = 1
1599 } 1692 }
1600 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1601 1694
1602void abort () 1695void abort ()
1603 1696
1697void reset_signals ()
1698
1699void fork_abort (const_octet_string cause = "cf::fork_abort")
1700
1701void cleanup (const_octet_string cause, bool make_core = false)
1702
1604void emergency_save () 1703void emergency_save ()
1605 1704
1606void _exit (int status = 0) 1705void _exit (int status = EXIT_SUCCESS)
1607 1706
1707#if _POSIX_MEMLOCK
1708
1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT:
1711#if __GLIBC__
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif
1714
1715int munlockall ()
1716
1717#endif
1718
1719int
1720malloc_trim (IV pad = 0)
1721
1722void
1723mallinfo ()
1724 PPCODE:
1725{
1726#if __GLIBC__
1727 struct mallinfo mai = mallinfo ();
1728 EXTEND (SP, 10*2);
1729 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1730 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1731 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1732 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1733 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1734 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif
1740 EXTEND (SP, 2*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1744}
1745
1608int find_animation (char *text) 1746int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1747 PROTOTYPE: $
1610 1748
1611int random_roll (int min, int max, object *op, int goodbad); 1749int random_roll (int min, int max, object *op, int goodbad);
1612 1750
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1751const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1752
1615int 1753int
1616exp_to_level (val64 exp) 1754exp_to_level (val64 exp)
1617 CODE: 1755 CODE:
1618{ 1756{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1787 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1788 else
1651 XSRETURN_UNDEF; 1789 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1653 1791
1792UUID
1793uuid_cur ()
1794 CODE:
1795 RETVAL = UUID::cur;
1796 OUTPUT:
1797 RETVAL
1798
1799UUID
1800uuid_gen ()
1801 CODE:
1802 RETVAL = UUID::gen ();
1803 OUTPUT:
1804 RETVAL
1805
1806val64
1807uuid_seq (UUID uuid)
1808 CODE:
1809 RETVAL = uuid.seq;
1810 OUTPUT:
1811 RETVAL
1812
1813UUID
1814uuid_str (val64 seq)
1815 CODE:
1816 RETVAL.seq = seq;
1817 OUTPUT:
1818 RETVAL
1819
1820void
1821coin_names ()
1822 PPCODE:
1823 EXTEND (SP, NUM_COINS);
1824 for (int i = 0; i < NUM_COINS; ++i)
1825 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1826
1827void
1828coin_archetypes ()
1829 PPCODE:
1830 EXTEND (SP, NUM_COINS);
1831 for (int i = 0; i < NUM_COINS; ++i)
1832 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1833
1834bool
1835load_resource_file_ (octet_string filename)
1836
1837void
1838fix_weight ()
1839
1654MODULE = cf PACKAGE = cf::attachable 1840MODULE = cf PACKAGE = cf::attachable
1655 1841
1656int 1842int
1657valid (SV *obj) 1843valid (SV *obj)
1658 CODE: 1844 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1845 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1846 OUTPUT:
1661 RETVAL 1847 RETVAL
1662 1848
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1849void
1667#destroy (attachable *at) 1850debug_trace (attachable *obj, bool on = true)
1851 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE;
1855
1856int mortals_size ()
1857 CODE:
1858 RETVAL = attachable::mortals.size ();
1859 OUTPUT: RETVAL
1860
1861#object *mortals (U32 index)
1862# CODE:
1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1864# OUTPUT: RETVAL
1865
1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1867
1669MODULE = cf PACKAGE = cf::global 1868MODULE = cf PACKAGE = cf::global
1670 1869
1671int invoke (SV *klass, int event, ...) 1870int invoke (SV *klass, int event, ...)
1672 CODE: 1871 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1876 OUTPUT: RETVAL
1678 1877
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1879
1681INCLUDE: $PERL genacc object ../include/object.h | 1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1881
1683int invoke (object *op, int event, ...) 1882int invoke (object *op, int event, ...)
1684 CODE: 1883 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1887 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1888 OUTPUT: RETVAL
1690 1889
1691SV *registry (object *op) 1890SV *registry (object *op)
1692 1891
1693void mortals () 1892int objects_size ()
1694 PPCODE: 1893 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1894 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1896
1897object *objects (U32 index)
1898 CODE:
1899 RETVAL = index < objects.size () ? objects [index] : 0;
1900 OUTPUT: RETVAL
1901
1902int actives_size ()
1903 CODE:
1904 RETVAL = actives.size ();
1905 OUTPUT: RETVAL
1906
1907object *actives (U32 index)
1908 CODE:
1909 RETVAL = index < actives.size () ? actives [index] : 0;
1910 OUTPUT: RETVAL
1911
1912int mortals_size ()
1913 CODE:
1914 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL
1916
1917const char *slot_use_name (U32 slot)
1918 ALIAS:
1919 slot_nonuse_name = 1
1920 CODE:
1921{
1922 if (slot >= NUM_BODY_LOCATIONS)
1923 croak ("body slot index out of range");
1924
1925 switch (ix)
1926 {
1927 case 0: RETVAL = body_locations[slot].use_name; break;
1928 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1929 }
1930}
1931 OUTPUT:
1932 RETVAL
1703 1933
1704# missing properties 1934# missing properties
1705 1935
1706object *head (object *op) 1936object *head (object *op)
1707 PROTOTYPE: $ 1937 PROTOTYPE: $
1708 CODE: 1938 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1939 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1940 OUTPUT: RETVAL
1717 1941
1718void 1942void
1719inv (object *obj) 1943inv (object *obj)
1720 PROTOTYPE: $ 1944 PROTOTYPE: $
1721 PPCODE: 1945 PPCODE:
1722{ 1946{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1947 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1948 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1949}
1727 1950
1728void 1951void
1729set_animation (object *op, int idx) 1952set_animation (object *op, int idx)
1730 CODE: 1953 CODE:
1731 SET_ANIMATION (op, idx); 1954 SET_ANIMATION (op, idx);
1732 1955
1956int
1957num_animations (object *op)
1958 CODE:
1959 RETVAL = NUM_ANIMATIONS (op);
1960 OUTPUT: RETVAL
1961
1962int slot_info (object *op, UV slot, int value = 0)
1963 ALIAS:
1964 slot_used = 1
1965 CODE:
1966{
1967 if (slot >= NUM_BODY_LOCATIONS)
1968 croak ("body slot index out of range");
1969
1970 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1971
1972 if (items > 2)
1973 if (ix)
1974 op->slot[slot].used = value;
1975 else
1976 op->slot[slot].info = value;
1977}
1978 OUTPUT:
1979 RETVAL
1980
1733object *find_best_object_match (object *op, const char *match) 1981object *find_best_object_match (object *op, utf8_string match)
1734 1982
1735object *find_marked_object (object *op) 1983object *find_marked_object (object *op)
1736 1984
1737int need_identify (object *obj); 1985int need_identify (object *obj);
1738 1986
1750 1998
1751void apply_below (object *op) 1999void apply_below (object *op)
1752 CODE: 2000 CODE:
1753 player_apply_below (op); 2001 player_apply_below (op);
1754 2002
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2003int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2004
1773int pay_item (object *op, object *buyer) 2005int pay_item (object *op, object *buyer)
1774 CODE: 2006 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2007 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2012 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1782 2014
1783void pay_player (object *op, uint64 amount) 2015void pay_player (object *op, uint64 amount)
1784 2016
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2017val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2018
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2019int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2020
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2021void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2022 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2023 do_learn_spell (op, sp, special_prayer);
1792 2024
1793void forget_spell (object *op, object *sp) 2025void forget_spell (object *op, object *sp)
1794 CODE: 2026 CODE:
1795 do_forget_spell (op, query_name (sp)); 2027 do_forget_spell (op, query_name (sp));
1796 2028
1797object *check_for_spell (object *op, char *spellname) 2029object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2030 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2031 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2032 OUTPUT: RETVAL
1801 2033
1802int query_money (object *op) 2034int query_money (object *op)
1811 2043
1812void drop (object *who, object *op) 2044void drop (object *who, object *op)
1813 2045
1814void pick_up (object *who, object *op) 2046void pick_up (object *who, object *op)
1815 2047
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2048void update_object (object *op, int action)
1823 2049
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2050void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2051
1828void player_lvl_adj (object *who, object *skill = 0) 2052void player_lvl_adj (object *who, object *skill = 0)
1829 2053
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2055
1837 2061
1838void add_button_link (object *button, maptile *map, int connected); 2062void add_button_link (object *button, maptile *map, int connected);
1839 2063
1840void remove_button_link (object *op); 2064void remove_button_link (object *op);
1841 2065
2066void handle_apply_yield (object *op);
2067
1842 2068
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2069MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2070
1847# no clean way to get an object from an archetype - stupid idiotic 2071# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2073
1850object *new (const char *archetype = 0) 2074object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2075 PROTOTYPE: ;$
1852 CODE: 2076 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2077 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2078 OUTPUT:
1855 RETVAL 2079 RETVAL
1856 2080
2081object *find_object (U32 tag)
2082
2083# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2085 PROTOTYPE: $$$$$$
1859 CODE: 2086 CODE:
1860{ 2087{
1861 int unused_type; 2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2089}
1864 2090
1865# syntatic sugar for easier use in event callbacks. 2091shstr
1866const char *options (object *op) 2092object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2093
1872player *contr (object *op) 2094void
1873 CODE: 2095object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2096
1877const char *get_ob_key_value (object *op, const char *key) 2097void
1878 2098object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2099
1881object *get_nearest_player (object *ob) 2100object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2101 ALIAS: nearest_player = 0
1883 PREINIT: 2102 PREINIT:
1884 extern object *get_nearest_player (object *); 2103 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2105void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2106 PROTOTYPE: $$;$
1888 PPCODE: 2107 PPCODE:
1889{ 2108{
1890 rv_vector rv; 2109 rv_vector rv;
2110
2111 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2112 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114
1892 EXTEND (SP, 5); 2115 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2116 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2117 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2118 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2119 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2120 PUSHs (to_sv (rv.part));
1898} 2121}
1899 2122
1900bool on_same_map_as (object *ob, object *other) 2123bool on_same_map_as (object *ob, object *other)
1901 CODE: 2124 CODE:
1902 RETVAL = on_same_map (ob, other); 2125 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1904 2127
1905const char * 2128const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2129base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2130 CODE:
1908 RETVAL = query_base_name (op, plural); 2131 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
1910 2133
1911object *decrease_ob_nr (object *op, unsigned long i) 2134# return the tail of an object, excluding itself
2135void
2136tail (object *op)
2137 PPCODE:
2138 while ((op = op->more))
2139 XPUSHs (sv_2mortal (to_sv (op)));
1912 2140
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2141MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2142
1915player *player (object *op) 2143player *player (object *op)
1916 CODE: 2144 CODE:
1917 RETVAL = op->contr; 2145 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1919 2147
2148bool move_player (object *op, int dir)
2149
1920void check_score (object *op) 2150void check_score (object *op)
1921 2151
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2153 CODE:
1924 new_draw_info (flags, 0, op, txt); 2154 new_draw_info (flags, 0, op, txt);
1925 2155
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2156void kill_player (object *op)
1942 2157
2158void esrv_send_item (object *pl, object *item)
2159
1943void esrv_update_item (object *op, int what, object *item) 2160void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2161 C_ARGS: what, pl, item
1945 2162
1946void clear_los (object *op) 2163void esrv_del_item (object *pl, int tag)
2164 C_ARGS: pl->contr, tag
1947 2165
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
1951 2167
1952int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2169
1958 2170
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2172
1961INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2174
1963int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
1964 CODE: 2176 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
1980 2192
1981player *cf_player_find (char *name) 2193void clear_los (player *pl)
1982 PROTOTYPE: $
1983
1984void cf_player_move (player *pl, int dir)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2194
1993bool 2195bool
1994cell_visible (player *pl, int dx, int dy) 2196cell_visible (player *pl, int dx, int dy)
1995 CODE: 2197 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2205 CODE:
2004{ 2206{
2005 STRLEN len; 2207 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2208 char *buf = SvPVbyte (packet, len);
2007 2209
2210 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2212 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2213 pl->ns->send_packet (buf, len);
2010} 2214}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2215
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2216void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2217 PROTOTYPE: $;$$$
2023 PPCODE: 2218 PPCODE:
2024 if (GIMME_V != G_VOID) 2219 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2228 if (y) sv_to (y, pl->bed_y);
2034 2229
2035void 2230void
2036list () 2231list ()
2037 PPCODE: 2232 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2233 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2234 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2235
2063 2236
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2237MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2238
2066int invoke (maptile *map, int event, ...) 2239int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2244 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2245 OUTPUT: RETVAL
2073 2246
2074SV *registry (maptile *map) 2247SV *registry (maptile *map)
2075 2248
2249void
2250find_tagged_objects (maptile *map, utf8_string tag = 0)
2251 PPCODE:
2252{
2253 if (!map->spaces)
2254 XSRETURN_EMPTY;
2255
2256 if (tag)
2257 {
2258 shstr_cmp tag_ (tag);
2259
2260 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2261 for (object *op = ms->bot; op; op = op->above)
2262 if (op->tag == tag_)
2263 XPUSHs (sv_2mortal (to_sv (op)));
2264 }
2265 else
2266 {
2267 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2268 for (object *op = ms->bot; op; op = op->above)
2269 if (op->tag)
2270 XPUSHs (sv_2mortal (to_sv (op)));
2271 }
2272}
2273
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2275
2078void 2276void
2079maptile::instantiate () 2277maptile::instantiate ()
2080 2278
2081maptile *new () 2279maptile *new ()
2082 PROTOTYPE: 2280 PROTOTYPE:
2083 CODE: 2281 CODE:
2084 RETVAL = new maptile; 2282 RETVAL = new maptile;
2085 OUTPUT: 2283 OUTPUT:
2086 RETVAL 2284 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2285
2091void 2286void
2092maptile::players () 2287maptile::players ()
2093 PPCODE: 2288 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2289 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2294 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2295 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2296 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2297 }
2103 2298
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2299void
2300maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::add_underlay: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 for (int x = 0; x < THIS->width; ++x)
2312 for (int y = 0; y < THIS->height; ++y)
2313 {
2314 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2315 if (op->flag [FLAG_IS_FLOOR])
2316 goto skip_space;
2317
2318 {
2319 int offs = offset + y * stride + x;
2320 if (IN_RANGE_EXC (offs, 0, idxlen))
2321 {
2322 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2323 {
2324 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2325 ob->flag [FLAG_NO_MAP_SAVE] = true;
2326 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2327
2328 if (ob->randomitems)
2329 {
2330 if (!ob->above)
2331 {
2332 ob->create_treasure (ob->randomitems);
2333
2334 for (object *op = ob->above; op; op = op->above)
2335 op->flag [FLAG_NO_MAP_SAVE] = true;
2336 }
2337
2338 ob->randomitems = 0;
2339 }
2340 }
2341 }
2342 }
2343
2344 skip_space: ;
2345 }
2346}
2347
2348void
2349maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2350 CODE:
2351{
2352 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2353 croak ("maptile::set_regiondata: palette must be arrayref");
2354
2355 palette = SvRV (palette);
2356
2357 STRLEN idxlen;
2358 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2359
2360 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2361 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2362
2363 for (int i = av_len ((AV *)palette) + 1; i--; )
2364 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2365
2366 for (int y = 0; y < THIS->height; ++y)
2367 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2368
2369 sfree (THIS->regions, THIS->size ());
2370 delete [] THIS->regionmap;
2371
2372 THIS->regions = regions;
2373 THIS->regionmap = regionmap;
2374}
2375
2376void
2377maptile::create_region_treasure ()
2378 CODE:
2379{
2380 object *op = object::create ();
2381 op->type = FLOOR;
2382 op->map = THIS;
2383
2384 for (int x = 0; x < THIS->width; ++x)
2385 for (int y = 0; y < THIS->height; ++y)
2386 {
2387 region *rgn = THIS->region (x, y);
2388
2389 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2390 if (rgn->treasure && rndm () < rgn->treasure_density)
2391 {
2392 op->x = x;
2393 op->y = y;
2394 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2395 }
2396 }
2397
2398 op->destroy ();
2399}
2105 2400
2106int out_of_map (maptile *map, int x, int y) 2401int out_of_map (maptile *map, int x, int y)
2107 2402
2108void 2403void
2109trigger (maptile *map, long connection, bool state = true) 2404trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2409get_connection (maptile *map, long connection)
2115 PPCODE: 2410 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2411 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2412 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2413 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2414 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2415
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2416void
2129cf_map_normalise (maptile *map, int x, int y) 2417get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2418 PPCODE:
2131{ 2419{
2132 maptile *nmap = 0; 2420 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2421 I16 nx = 0, ny = 0;
2422
2423 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2424 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2425 SPAGAIN;
2135 2426
2136 EXTEND (SP, 4); 2427 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2428 PUSHs (sv_2mortal (newSViv (flags)));
2138 2429
2139 if (GIMME_V == G_ARRAY) 2430 if (GIMME_V == G_ARRAY)
2140 { 2431 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2432 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2433 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2434 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2435 }
2145} 2436}
2146 2437
2438mapspace *
2439ms (maptile *map, unsigned int x, unsigned int y)
2440 PROTOTYPE: $$$
2441 CODE:
2442{
2443 maptile *nmap = 0;
2444 I16 nx, ny;
2445
2446 PUTBACK;
2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2448 SPAGAIN;
2449
2450 if (!nmap)
2451 XSRETURN_UNDEF;
2452
2453 RETVAL = &nmap->at (nx, ny);
2454}
2455 OUTPUT:
2456 RETVAL
2457
2147void 2458void
2148at (maptile *map, unsigned int x, unsigned int y) 2459at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2460 PROTOTYPE: $$$
2150 PPCODE: 2461 PPCODE:
2151{ 2462{
2152 object *o;
2153 maptile *nmap = 0; 2463 maptile *nmap = 0;
2154 I16 nx, ny; 2464 I16 nx, ny;
2155 2465
2466 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2467 get_map_flags (map, &nmap, x, y, &nx, &ny);
2468 SPAGAIN;
2157 2469
2158 if (nmap) 2470 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2471 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2472 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2473}
2162 2474
2163SV * 2475SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2476bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2477 PROTOTYPE: $$$
2174 INIT: 2486 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2487 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2488 CODE:
2177 switch (ix) 2489 switch (ix)
2178 { 2490 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2491 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2492 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2493 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2494 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2495 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2496 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2497 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2498 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2499 }
2188 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2189 2501
2190void fix_walls (maptile *map, int x, int y) 2502void fix_walls (maptile *map, int x, int y)
2191 2503
2192void fix_walls_around (maptile *map, int x, int y) 2504void fix_walls_around (maptile *map, int x, int y)
2193 2505
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2506# worst xs function of my life
2201maptile * 2507bool
2202_create_random_map (\ 2508_create_random_map (\
2203 char *path,\ 2509 maptile *self,\
2204 char *wallstyle,\ 2510 utf8_string wallstyle,\
2205 char *wall_name,\ 2511 utf8_string wall_name,\
2206 char *floorstyle,\ 2512 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2513 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2514 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2515 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2516 utf8_string doorstyle,\
2211 char *decorstyle,\ 2517 utf8_string decorstyle,\
2212 char *origin_map,\ 2518 utf8_string origin_map,\
2213 char *final_map,\ 2519 utf8_string final_map,\
2214 char *exitstyle,\ 2520 utf8_string exitstyle,\
2215 char *this_map,\ 2521 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2522 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2523 int xsize,\
2218 int Ysize,\ 2524 int ysize,\
2219 int expand2x,\ 2525 int expand2x,\
2220 int layoutoptions1,\ 2526 int layoutoptions1,\
2221 int layoutoptions2,\ 2527 int layoutoptions2,\
2222 int layoutoptions3,\ 2528 int layoutoptions3,\
2223 int symmetry,\ 2529 int symmetry,\
2228 int dungeon_depth,\ 2534 int dungeon_depth,\
2229 int decoroptions,\ 2535 int decoroptions,\
2230 int orientation,\ 2536 int orientation,\
2231 int origin_y,\ 2537 int origin_y,\
2232 int origin_x,\ 2538 int origin_x,\
2233 int random_seed,\ 2539 U32 random_seed,\
2234 val64 total_map_hp,\ 2540 val64 total_map_hp,\
2235 int map_layout_style,\ 2541 int map_layout_style,\
2236 int treasureoptions,\ 2542 int treasureoptions,\
2237 int symmetry_used,\ 2543 int symmetry_used,\
2238 region *region\ 2544 region *region,\
2545 utf8_string custom\
2239) 2546)
2240 CODE: 2547 CODE:
2241{ 2548{
2242 random_map_params rmp; 2549 random_map_params rmp;
2243 2550
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2560 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2561
2255 rmp.origin_map = origin_map; 2562 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2563 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2564 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2565 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2566 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2567 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2568 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2569 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2570 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2571 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2577 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2578 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2579 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2580 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2581 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2582 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2583 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2584 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2585 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2586 rmp.region = region;
2587 rmp.custom = custom;
2280 2588
2281 RETVAL = generate_random_map (path, &rmp); 2589 RETVAL = self->generate_random_map (&rmp);
2282} 2590}
2283 OUTPUT: 2591 OUTPUT:
2284 RETVAL 2592 RETVAL
2285 2593
2594MODULE = cf PACKAGE = cf::mapspace
2595
2596INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2597
2286MODULE = cf PACKAGE = cf::arch 2598MODULE = cf PACKAGE = cf::arch
2287 2599
2288archetype *find (const char *name) 2600int archetypes_size ()
2289 CODE: 2601 CODE:
2290 RETVAL = archetype::find (name); 2602 RETVAL = archetypes.size ();
2291 OUTPUT: 2603 OUTPUT: RETVAL
2292 RETVAL
2293 2604
2294archetype *first() 2605archetype *archetypes (U32 index)
2295 PROTOTYPE: 2606 CODE:
2296 CODE: 2607 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2608 OUTPUT: RETVAL
2609
2610object *instantiate (archetype *arch)
2611 CODE:
2612 RETVAL = arch_to_object (arch);
2613 OUTPUT:
2298 OUTPUT: RETVAL 2614 RETVAL
2299 2615
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2616INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2617
2302MODULE = cf PACKAGE = cf::party 2618MODULE = cf PACKAGE = cf::party
2303 2619
2304partylist *first () 2620partylist *first ()
2305 PROTOTYPE: 2621 PROTOTYPE:
2306 CODE: 2622 CODE:
2307 RETVAL = get_firstparty (); 2623 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2309 2625
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2626INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2627
2312MODULE = cf PACKAGE = cf::region 2628MODULE = cf PACKAGE = cf::region
2313 2629
2314region *first () 2630void
2315 PROTOTYPE: 2631list ()
2316 CODE: 2632 PPCODE:
2317 RETVAL = first_region; 2633 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2634 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2635
2320region *find (char *name) 2636region *find (utf8_string name)
2321 PROTOTYPE: $ 2637 PROTOTYPE: $
2322 CODE: 2638 CODE:
2323 RETVAL = get_region_by_name (name); 2639 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2640 OUTPUT: RETVAL
2325 2641
2642region *find_fuzzy (utf8_string name)
2643 PROTOTYPE: $
2644 CODE:
2645 RETVAL = region::find_fuzzy (name);
2646 OUTPUT: RETVAL
2647
2648int specificity (region *rgn)
2649 CODE:
2650 RETVAL = 0;
2651 while (rgn = rgn->parent)
2652 RETVAL++;
2653 OUTPUT: RETVAL
2654
2326INCLUDE: $PERL genacc region ../include/map.h | 2655INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2656
2328MODULE = cf PACKAGE = cf::living 2657MODULE = cf PACKAGE = cf::living
2329 2658
2330INCLUDE: $PERL genacc living ../include/living.h | 2659INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2660
2332MODULE = cf PACKAGE = cf::settings 2661MODULE = cf PACKAGE = cf::settings
2333 2662
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2663INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2664
2336MODULE = cf PACKAGE = cf::client 2665MODULE = cf PACKAGE = cf::client
2337 2666
2338INCLUDE: $PERL genacc client ../include/client.h | 2667INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2668
2340int invoke (client *ns, int event, ...) 2669int invoke (client *ns, int event, ...)
2341 CODE: 2670 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2671 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2672 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2688 CODE:
2360{ 2689{
2361 STRLEN len; 2690 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2691 char *buf = SvPVbyte (packet, len);
2363 2692
2693 if (len > MAXSOCKBUF)
2694 {
2695 // ugly
2696 if (THIS->pl)
2697 THIS->pl->failmsg ("[packet too long for client]");
2698 }
2699 else
2364 THIS->send_packet (buf, len); 2700 THIS->send_packet (buf, len);
2365} 2701}
2366 2702
2367void 2703faceidx
2368client::destroy () 2704client::need_face (utf8_string name, int pri = 0)
2705 CODE:
2706 RETVAL = face_find (name, 0);
2707 if (RETVAL)
2708 {
2709 THIS->send_face (RETVAL, pri);
2710 THIS->flush_fx ();
2711 }
2712 OUTPUT:
2713 RETVAL
2369 2714
2715int
2716client::fx_want (int idx, int value = -1)
2717 CODE:
2718 if (0 < idx && idx < FT_NUM)
2719 {
2720 RETVAL = THIS->fx_want [idx];
2721 if (items > 2)
2722 THIS->fx_want [idx] = value;
2723 }
2724 else
2725 RETVAL = 0;
2726 OUTPUT:
2727 RETVAL
2728
2729MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2730
2731faceidx sound_find (utf8_string name)
2732
2733void sound_set (utf8_string str, faceidx face)
2734
2735# dire hack
2736void old_sound_index (int idx, faceidx face)
2737 CODE:
2738 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2739 old_sound_index [idx] = face;
2740
2741MODULE = cf PACKAGE = cf::face PREFIX = face_
2742
2743#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2744
2745faceidx face_find (utf8_string name, faceidx defidx = 0)
2746
2747faceidx alloc (utf8_string name)
2748 CODE:
2749{
2750 do
2751 {
2752 RETVAL = faces.size ();
2753 faces.resize (RETVAL + 1);
2754 }
2755 while (!RETVAL); // crude way to leave index 0
2756
2757 faces [RETVAL].name = name;
2758 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2759
2760 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2761 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2762}
2763 OUTPUT: RETVAL
2764
2765void set_type (faceidx idx, int value)
2766 ALIAS:
2767 set_type = 0
2768 set_visibility = 1
2769 set_magicmap = 2
2770 set_smooth = 3
2771 set_smoothlevel = 4
2772 CODE:
2773 faceinfo *f = face_info (idx); assert (f);
2774 switch (ix)
2775 {
2776 case 0: f->type = value; break;
2777 case 1: f->visibility = value; break;
2778 case 2: f->magicmap = value; break;
2779 case 3: f->smooth = value; break;
2780 case 4: f->smoothlevel = value; break;
2781 }
2782
2783void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2784 CODE:
2785{
2786 faceinfo *f = face_info (idx); assert (f);
2787 facedata *d = &(faceset ? f->data64 : f->data32);
2788 sv_to (data, d->data);
2789 STRLEN clen;
2790 char *cdata = SvPVbyte (chksum, clen);
2791 clen = min (CHKSUM_SIZE, clen);
2792
2793 if (memcmp (d->chksum, cdata, clen))
2794 {
2795 memcpy (d->chksum, cdata, clen);
2796
2797 // invalidate existing client face info
2798 for_all_clients (ns)
2799 if (ns->faceset == faceset)
2800 {
2801 ns->faces_sent [idx] = false;
2802 ns->force_newmap = true;
2803 }
2804 }
2805}
2806
2807int get_data_size (faceidx idx, int faceset = 0)
2808 CODE:
2809 facedata *d = face_data (idx, faceset);
2810 if (!d) XSRETURN_UNDEF;
2811 RETVAL = d->data.size ();
2812 OUTPUT:
2813 RETVAL
2814
2815SV *get_chksum (faceidx idx, int faceset = 0)
2816 CODE:
2817 facedata *d = face_data (idx, faceset);
2818 if (!d) XSRETURN_UNDEF;
2819 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2820 OUTPUT:
2821 RETVAL
2822
2823SV *get_data (faceidx idx, int faceset = 0)
2824 CODE:
2825 facedata *d = face_data (idx, faceset);
2826 if (!d) XSRETURN_UNDEF;
2827 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2828 OUTPUT:
2829 RETVAL
2830
2831void invalidate (faceidx idx)
2832 CODE:
2833 for_all_clients (ns)
2834 {
2835 ns->faces_sent [idx] = false;
2836 ns->force_newmap = true;
2837 }
2838
2839void invalidate_all ()
2840 CODE:
2841 for_all_clients (ns)
2842 {
2843 ns->faces_sent.reset ();
2844 ns->force_newmap = true;
2845 }
2846
2847MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2848
2849#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2850
2851animidx anim_find (utf8_string name)
2852 CODE:
2853 RETVAL = animation::find (name).number;
2854 OUTPUT: RETVAL
2855
2856animidx set (utf8_string name, SV *frames, int facings = 1)
2857 CODE:
2858{
2859 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2860 croak ("frames must be an arrayref");
2861
2862 AV *av = (AV *)SvRV (frames);
2863
2864 animation *anim = &animation::find (name);
2865 if (anim->number)
2866 {
2867 anim->resize (av_len (av) + 1);
2868 anim->facings = facings;
2869 }
2870 else
2871 anim = &animation::create (name, av_len (av) + 1, facings);
2872
2873 for (int i = 0; i < anim->num_animations; ++i)
2874 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2875}
2876 OUTPUT: RETVAL
2877
2878void invalidate_all ()
2879 CODE:
2880 for_all_clients (ns)
2881 ns->anims_sent.reset ();
2882
2883MODULE = cf PACKAGE = cf::object::freezer
2884
2885INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2886
2887SV *
2888new (char *klass)
2889 CODE:
2890 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2891 OUTPUT: RETVAL
2892
2893void
2894DESTROY (SV *sv)
2895 CODE:
2896 object_freezer *self;
2897 sv_to (sv, self);
2898 delete self;
2899
2900MODULE = cf PACKAGE = cf::object::thawer
2901
2902INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2903
2904SV *
2905new_from_file (char *klass, octet_string path)
2906 CODE:
2907 object_thawer *f = new object_thawer (path);
2908 if (!*f)
2909 {
2910 delete f;
2911 XSRETURN_UNDEF;
2912 }
2913 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2914 OUTPUT: RETVAL
2915
2916void
2917DESTROY (SV *sv)
2918 CODE:
2919 object_thawer *self;
2920 sv_to (sv, self);
2921 delete self;
2922
2923void
2924extract_tags (object_thawer *self)
2925 PPCODE:
2926 while (self->kw != KW_EOF)
2927 {
2928 PUTBACK;
2929 coroapi::cede_to_tick ();
2930 SPAGAIN;
2931
2932 if (self->kw == KW_tag)
2933 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2934
2935 self->skip ();
2936 }
2937

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