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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.306 by elmex, Fri Oct 31 16:13:41 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 613
476SV * 614SV *
477registry (attachable *ext) 615registry (attachable *ext)
478{ 616{
480 ext->cb = newAV (); 618 ext->cb = newAV ();
481 619
482 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
483} 621}
484 622
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
523 624
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 625void
580cfperl_init () 626cfperl_init ()
581{ 627{
628 extern char **environ;
629
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 631 perl = perl_alloc ();
584 perl_construct (perl); 632 perl_construct (perl);
585 633
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 635
588 char *argv[] = { 636 const char *argv[] = {
589 "", 637 settings.argv [0],
590 "-e" 638 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 639 };
596 640
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
598 { 643 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
601 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
602} 663}
603 664
604void cfperl_main () 665void cfperl_main ()
605{ 666{
606 dSP; 667 dSP;
613void 674void
614attachable::instantiate () 675attachable::instantiate ()
615{ 676{
616 if (attach) 677 if (attach)
617 { 678 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 680 attach = 0;
620 } 681 }
621} 682}
622 683
623void 684void
624attachable::reattach () 685attachable::reattach ()
625{ 686{
626 optimise (); 687 optimise ();
627 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
629} 690}
630 691
631static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 694# include "eventinc.h"
676} 737}
677 738
678void 739void
679global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 741{
681 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
682} 743}
683 744
684void 745void
685object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 747{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 749 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 751
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 754 }
694 755
730{ 791{
731 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
733} 794}
734 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
735bool 846bool
736attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
737{ 848{
738 data_type dt; 849 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 850
743 // callback call ordering should be: 851 // callback call ordering should be:
744 // 1. per-object callback 852 // 1. per-object callback
745 // 2. per-class object 853 // 2. per-class object
746 // 3. per-type callback 854 // 3. per-type callback
750 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
751 859
752 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 861 if (!callbacks)
754 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
755 866
756 CALL_BEGIN (3); 867 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 870
794} 905}
795 906
796SV * 907SV *
797cfperl_result (int idx) 908cfperl_result (int idx)
798{ 909{
799 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 911 if (!av)
801 return &PL_sv_undef; 912 return &PL_sv_undef;
802 913
803 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 915 if (!sv)
818{ 929{
819 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
820} 931}
821 932
822///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
823 935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
824void 954void
825maptile::emergency_save () 955cfperl_emergency_save ()
826{ 956{
827 CALL_BEGIN (0); 957 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 959 CALL_END;
830} 960}
831 961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
832maptile * 1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
834{ 1042{
835 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
836 CALL_ARG (path); 1044 CALL_ARG (path);
837 CALL_ARG (origin); 1045 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1047
840 maptile *retval; 1048 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1050
847 CALL_END; 1051 CALL_END;
848 1052
849 return retval; 1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
850} 1080}
851 1081
852void 1082void
853maptile::change_all_map_light (int change) 1083maptile::change_all_map_light (int change)
854{ 1084{
869 CALL_ARG (exit); 1099 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1101 CALL_END;
872} 1102}
873 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
874///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
875 1165
876struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
878 1168
879int coroapi::cede_counter; 1169void coroapi::do_cede_to_tick ()
880
881static void iw_dispatch (pe_event *ev)
882{ 1170{
883 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
884 w->call (*w); 1172 cede ();
885} 1173}
886 1174
887void 1175void
888iw::alloc () 1176coroapi::wait_for_tick ()
889{ 1177{
890 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
891 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
892 pe->base.callback = (void *)iw_dispatch; 1180 CALL_END;
893 pe->base.ext_data = (void *)this;
894} 1181}
895 1182
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1183void
903iow::alloc () 1184coroapi::wait_for_tick_begin ()
904{ 1185{
905 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
906 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1188 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912}
913
914void
915iow::fd (int fd)
916{
917 pe->fd = fd;
918}
919
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1189}
925 1190
926void 1191void
927iow::poll (int events) 1192iow::poll (int events)
928{ 1193{
929 if (pe->poll != events) 1194 if (events != this->events)
930 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1197 if (active) stop ();
932 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1199 if (active) start ();
934 } 1200 }
935} 1201}
936 1202
937void 1203void
938_connect_to_perl () 1204_connect_to_perl ()
939{ 1205{
940 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
941 1207
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1218
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1223
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1232
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
965 1234
966BOOT: 1235BOOT:
967{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
968 _connect_to_perl (); 1240 _connect_to_perl ();
969 1241
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
974 1252
975 static const struct { 1253 static const struct {
976 const char *name; 1254 const char *name;
977 IV iv; 1255 IV iv;
978 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1259 const_iv (logBacktrace)
982 const_iv (llevDebug) 1260
983 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1264
985 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1267
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1274
1099 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1303
1101 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1305
1104 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1308
1108 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1316
1135 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1144 1320
1145 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1275 1383 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1285 1412
1286 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1414
1290 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1417
1299 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1419
1304 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1422
1311 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1425
1317 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1427
1320 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1432
1335 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1435
1341 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1382 1447
1383 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1454
1408 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1456
1411 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1464
1438 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1467
1444 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1470
1449 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1472
1456 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1474
1460 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1476
1465 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1478
1473 // random map generator 1479 // random map generator
1474 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1482
1482 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1486
1492 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1489
1495 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1495 };
1498 1496
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1499
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 } 1520 }
1523} 1521}
1524 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1525void _connect_to_perl () 1537void _connect_to_perl ()
1526 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1527void _global_reattach () 1542void _global_reattach ()
1528 CODE: 1543 CODE:
1529{ 1544{
1530 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1546 for_all_clients (ns)
1532 (*i)->reattach (); 1547 ns->reattach ();
1533 1548
1534 for_all_players (pl) 1549 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1550 op->reattach ();
1543} 1551}
1544 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void init_block ()
1606
1607void load_settings ()
1608
1609void load_materials ()
1610
1611void init_uuid ()
1612 CODE:
1613 UUID::init ();
1614
1615void init_signals ()
1616
1617void init_commands ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1660 runtime = SvNVX (sv_runtime);
1661
1662 server_tick ();
1663
1664 NOW = ev_time ();
1665 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1666 runtime += TICK;
1667 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1668}
1669
1545NV floor (NV x) 1670NV floor (NV x)
1546 1671
1547NV ceil (NV x) 1672NV ceil (NV x)
1548 1673
1549void server_tick () 1674NV rndm (...)
1675 ALIAS:
1676 rmg_rndm = 1
1550 CODE: 1677 CODE:
1551 runtime = SvNVx (sv_runtime); 1678{
1552 server_tick (); 1679 rand_gen &gen = ix ? rmg_rndm : rndm;
1680 switch (items)
1681 {
1682 case 0: RETVAL = gen (); break;
1683 case 1: RETVAL = gen (SvUV (ST (0))); break;
1684 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1685 default: croak ("cf::rndm requires none, one or two parameters."); break;
1686 }
1687}
1688 OUTPUT:
1689 RETVAL
1553 1690
1691NV clamp (NV value, NV min_value, NV max_value)
1692 CODE:
1693 RETVAL = clamp (value, min_value, max_value);
1694 OUTPUT:
1695 RETVAL
1696
1697NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1698 CODE:
1699 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1700 OUTPUT:
1701 RETVAL
1702
1703void weaken (...)
1704 PROTOTYPE: @
1705 CODE:
1706 while (items > 0)
1707 sv_rvweaken (ST (--items));
1708
1554void 1709void
1555LOG (int level, char *msg) 1710log_backtrace (utf8_string msg)
1711
1712void
1713LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1715 C_ARGS: flags, "%s", msg
1558 1716
1559char *path_combine (char *base, char *path) 1717octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1561 1719
1562char *path_combine_and_normalize (char *base, char *path) 1720octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1564 1722
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1723void
1574sub_generation_inc () 1724sub_generation_inc ()
1575 CODE: 1725 CODE:
1576 PL_sub_generation++; 1726 PL_sub_generation++;
1577 1727
1578char * 1728const_octet_string
1579mapdir () 1729mapdir ()
1580 PROTOTYPE: 1730 PROTOTYPE:
1581 ALIAS: 1731 ALIAS:
1582 mapdir = 0 1732 mapdir = 0
1583 uniquedir = 1 1733 uniquedir = 1
1599 } 1749 }
1600 OUTPUT: RETVAL 1750 OUTPUT: RETVAL
1601 1751
1602void abort () 1752void abort ()
1603 1753
1754void reset_signals ()
1755
1756void fork_abort (const_octet_string cause = "cf::fork_abort")
1757
1758void cleanup (const_octet_string cause, bool make_core = false)
1759
1604void emergency_save () 1760void emergency_save ()
1605 1761
1606void _exit (int status = 0) 1762void _exit (int status = EXIT_SUCCESS)
1607 1763
1764#if _POSIX_MEMLOCK
1765
1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1767 INIT:
1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif
1774
1775int munlockall ()
1776
1777#endif
1778
1779int
1780malloc_trim (IV pad = 0)
1781
1782void
1783mallinfo ()
1784 PPCODE:
1785{
1786#if __GLIBC__
1787 struct mallinfo mai = mallinfo ();
1788 EXTEND (SP, 10*2);
1789 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1790 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1792 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1793 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1794 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif
1800 EXTEND (SP, 2*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804}
1805
1608int find_animation (char *text) 1806int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1807 PROTOTYPE: $
1610 1808
1611int random_roll (int min, int max, object *op, int goodbad); 1809int random_roll (int min, int max, object *op, int goodbad);
1612 1810
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1812
1615int 1813int
1616exp_to_level (val64 exp) 1814exp_to_level (val64 exp)
1617 CODE: 1815 CODE:
1618{ 1816{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1848 else
1651 XSRETURN_UNDEF; 1849 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1653 1851
1852UUID
1853uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866val64
1867uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873UUID
1874uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880void
1881coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887void
1888coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894bool
1895load_resource_file_ (octet_string filename)
1896
1897void
1898fix_weight ()
1899
1654MODULE = cf PACKAGE = cf::attachable 1900MODULE = cf PACKAGE = cf::attachable
1655 1901
1656int 1902int
1657valid (SV *obj) 1903valid (SV *obj)
1658 CODE: 1904 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1906 OUTPUT:
1661 RETVAL 1907 RETVAL
1662 1908
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1909void
1667#destroy (attachable *at) 1910debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921#object *mortals (U32 index)
1922# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL
1925
1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1927
1669MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1670 1929
1671int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1672 CODE: 1931 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1678 1937
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1939
1681INCLUDE: $PERL genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1941
1683int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1684 CODE: 1943 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1690 1949
1691SV *registry (object *op) 1950SV *registry (object *op)
1692 1951
1693void mortals () 1952int objects_size ()
1694 PPCODE: 1953 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1954 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1956
1957object *objects (U32 index)
1958 CODE:
1959 RETVAL = index < objects.size () ? objects [index] : 0;
1960 OUTPUT: RETVAL
1961
1962int actives_size ()
1963 CODE:
1964 RETVAL = actives.size ();
1965 OUTPUT: RETVAL
1966
1967object *actives (U32 index)
1968 CODE:
1969 RETVAL = index < actives.size () ? actives [index] : 0;
1970 OUTPUT: RETVAL
1971
1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990}
1991 OUTPUT:
1992 RETVAL
1703 1993
1704# missing properties 1994# missing properties
1705 1995
1706object *head (object *op) 1996object *head (object *op)
1707 PROTOTYPE: $ 1997 PROTOTYPE: $
1708 CODE: 1998 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1999 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1717 2001
1718void 2002void
1719inv (object *obj) 2003inv (object *obj)
1720 PROTOTYPE: $ 2004 PROTOTYPE: $
1721 PPCODE: 2005 PPCODE:
1722{ 2006{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 2007 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 2008 XPUSHs (sv_2mortal (to_sv (o)));
1726} 2009}
1727 2010
1728void 2011void
1729set_animation (object *op, int idx) 2012set_animation (object *op, int idx)
1730 CODE: 2013 CODE:
1731 SET_ANIMATION (op, idx); 2014 SET_ANIMATION (op, idx);
1732 2015
2016int
2017num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
2021
2022int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026{
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037}
2038 OUTPUT:
2039 RETVAL
2040
1733object *find_best_object_match (object *op, const char *match) 2041object *find_best_object_match (object *op, utf8_string match)
1734 2042
1735object *find_marked_object (object *op) 2043object *find_marked_object (object *op)
1736 2044
1737int need_identify (object *obj); 2045int need_identify (object *obj);
1738 2046
1750 2058
1751void apply_below (object *op) 2059void apply_below (object *op)
1752 CODE: 2060 CODE:
1753 player_apply_below (op); 2061 player_apply_below (op);
1754 2062
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2063int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2064
1773int pay_item (object *op, object *buyer) 2065int pay_item (object *op, object *buyer)
1774 CODE: 2066 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2067 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2068 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2072 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1782 2074
1783void pay_player (object *op, uint64 amount) 2075void pay_player (object *op, uint64 amount)
1784 2076
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2077val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2078
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2079int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2080
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2081void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2082 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2083 do_learn_spell (op, sp, special_prayer);
1792 2084
1793void forget_spell (object *op, object *sp) 2085void forget_spell (object *op, object *sp)
1794 CODE: 2086 CODE:
1795 do_forget_spell (op, query_name (sp)); 2087 do_forget_spell (op, query_name (sp));
1796 2088
1797object *check_for_spell (object *op, char *spellname) 2089object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2090 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2091 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1801 2093
1802int query_money (object *op) 2094int query_money (object *op)
1811 2103
1812void drop (object *who, object *op) 2104void drop (object *who, object *op)
1813 2105
1814void pick_up (object *who, object *op) 2106void pick_up (object *who, object *op)
1815 2107
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2108void update_object (object *op, int action)
1823 2109
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2111
1828void player_lvl_adj (object *who, object *skill = 0) 2112void player_lvl_adj (object *who, object *skill = 0)
1829 2113
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2115
1837 2121
1838void add_button_link (object *button, maptile *map, int connected); 2122void add_button_link (object *button, maptile *map, int connected);
1839 2123
1840void remove_button_link (object *op); 2124void remove_button_link (object *op);
1841 2125
2126void handle_apply_yield (object *op);
2127
1842 2128
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2129MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2130
1847# no clean way to get an object from an archetype - stupid idiotic 2131# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2133
1850object *new (const char *archetype = 0) 2134object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2135 PROTOTYPE: ;$
1852 CODE: 2136 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2138 OUTPUT:
1855 RETVAL 2139 RETVAL
1856 2140
2141object *find_object (U32 tag)
2142
2143# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2145 PROTOTYPE: $$$$$$
1859 CODE: 2146 CODE:
1860{ 2147{
1861 int unused_type; 2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2149}
1864 2150
1865# syntatic sugar for easier use in event callbacks. 2151shstr
1866const char *options (object *op) 2152object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2153
1872player *contr (object *op) 2154void
1873 CODE: 2155object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2156
1877const char *get_ob_key_value (object *op, const char *key) 2157void
1878 2158object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2159
1881object *get_nearest_player (object *ob) 2160object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2161 ALIAS: nearest_player = 0
1883 PREINIT: 2162 PREINIT:
1884 extern object *get_nearest_player (object *); 2163 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2165void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
1888 PPCODE: 2167 PPCODE:
1889{ 2168{
1890 rv_vector rv; 2169 rv_vector rv;
2170
2171 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
1892 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2179 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2180 PUSHs (to_sv (rv.part));
1898} 2181}
1899 2182
1900bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
1901 CODE: 2184 CODE:
1902 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
1904 2187
1905const char * 2188const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2189base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2190 CODE:
1908 RETVAL = query_base_name (op, plural); 2191 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1910 2193
1911object *decrease_ob_nr (object *op, unsigned long i) 2194# return the tail of an object, excluding itself
2195void
2196tail (object *op)
2197 PPCODE:
2198 while ((op = op->more))
2199 XPUSHs (sv_2mortal (to_sv (op)));
1912 2200
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2201MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2202
1915player *player (object *op) 2203player *player (object *op)
1916 CODE: 2204 CODE:
1917 RETVAL = op->contr; 2205 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
1919 2207
2208bool move_player (object *op, int dir)
2209
1920void check_score (object *op) 2210void check_score (object *op)
1921 2211
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2213 CODE:
1924 new_draw_info (flags, 0, op, txt); 2214 new_draw_info (flags, 0, op, txt);
1925 2215
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2216void kill_player (object *op)
1942 2217
2218void esrv_send_item (object *pl, object *item)
2219
1943void esrv_update_item (object *op, int what, object *item) 2220void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2221 C_ARGS: what, pl, item
1945 2222
1946void clear_los (object *op) 2223void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
1947 2225
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2226int command_summon (object *op, utf8_string params)
1951 2227
1952int command_arrest (object *op, char *params) 2228int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2229
1958 2230
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2232
1961INCLUDE: $PERL genacc player ../include/player.h | 2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2234
1963int invoke (player *pl, int event, ...) 2235int invoke (player *pl, int event, ...)
1964 CODE: 2236 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2251 pl->orig_stats = pl->ob->stats;
1980 2252
1981player *cf_player_find (char *name) 2253void clear_los (player *pl)
1982 PROTOTYPE: $
1983 2254
1984void cf_player_move (player *pl, int dir) 2255void esrv_new_player (player *pl)
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992 2256
1993bool 2257bool
1994cell_visible (player *pl, int dx, int dy) 2258cell_visible (player *pl, int dx, int dy)
1995 CODE: 2259 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2260 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2003 CODE: 2267 CODE:
2004{ 2268{
2005 STRLEN len; 2269 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2270 char *buf = SvPVbyte (packet, len);
2007 2271
2272 if (len > MAXSOCKBUF)
2273 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2274 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2275 pl->ns->send_packet (buf, len);
2010} 2276}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2277
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2278void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2279 PROTOTYPE: $;$$$
2023 PPCODE: 2280 PPCODE:
2024 if (GIMME_V != G_VOID) 2281 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2290 if (y) sv_to (y, pl->bed_y);
2034 2291
2035void 2292void
2036list () 2293list ()
2037 PPCODE: 2294 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2295 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2296 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2297
2063 2298
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2299MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2300
2066int invoke (maptile *map, int event, ...) 2301int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2306 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2307 OUTPUT: RETVAL
2073 2308
2074SV *registry (maptile *map) 2309SV *registry (maptile *map)
2075 2310
2311void
2312find_tagged_objects (maptile *map, utf8_string tag = 0)
2313 PPCODE:
2314{
2315 if (!map->spaces)
2316 XSRETURN_EMPTY;
2317
2318 if (tag)
2319 {
2320 shstr_cmp tag_ (tag);
2321
2322 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2323 for (object *op = ms->bot; op; op = op->above)
2324 if (op->tag == tag_)
2325 XPUSHs (sv_2mortal (to_sv (op)));
2326 }
2327 else
2328 {
2329 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2330 for (object *op = ms->bot; op; op = op->above)
2331 if (op->tag)
2332 XPUSHs (sv_2mortal (to_sv (op)));
2333 }
2334}
2335
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2336INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2337
2078void 2338void
2079maptile::instantiate () 2339maptile::instantiate ()
2080 2340
2081maptile *new () 2341maptile *new ()
2082 PROTOTYPE: 2342 PROTOTYPE:
2083 CODE: 2343 CODE:
2084 RETVAL = new maptile; 2344 RETVAL = new maptile;
2085 OUTPUT: 2345 OUTPUT:
2086 RETVAL 2346 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2347
2091void 2348void
2092maptile::players () 2349maptile::players ()
2093 PPCODE: 2350 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2351 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2356 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2357 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2358 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2359 }
2103 2360
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2361void
2362maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2363 CODE:
2364{
2365 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2366 croak ("maptile::add_underlay: palette must be arrayref");
2367
2368 palette = SvRV (palette);
2369
2370 STRLEN idxlen;
2371 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2372
2373 for (int x = 0; x < THIS->width; ++x)
2374 for (int y = 0; y < THIS->height; ++y)
2375 {
2376 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2377 if (op->flag [FLAG_IS_FLOOR])
2378 goto skip_space;
2379
2380 {
2381 int offs = offset + y * stride + x;
2382 if (IN_RANGE_EXC (offs, 0, idxlen))
2383 {
2384 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2385 {
2386 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2387 ob->flag [FLAG_NO_MAP_SAVE] = true;
2388 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2389
2390 if (ob->randomitems)
2391 {
2392 if (!ob->above)
2393 {
2394 ob->create_treasure (ob->randomitems);
2395
2396 for (object *op = ob->above; op; op = op->above)
2397 op->flag [FLAG_NO_MAP_SAVE] = true;
2398 }
2399
2400 ob->randomitems = 0;
2401 }
2402 }
2403 }
2404 }
2405
2406 skip_space: ;
2407 }
2408}
2409
2410void
2411maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2412 CODE:
2413{
2414 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2415 croak ("maptile::set_regiondata: palette must be arrayref");
2416
2417 palette = SvRV (palette);
2418
2419 STRLEN idxlen;
2420 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2421
2422 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2423 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2424
2425 for (int i = av_len ((AV *)palette) + 1; i--; )
2426 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2427
2428 for (int y = 0; y < THIS->height; ++y)
2429 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2430
2431 sfree (THIS->regions, THIS->size ());
2432 delete [] THIS->regionmap;
2433
2434 THIS->regions = regions;
2435 THIS->regionmap = regionmap;
2436}
2437
2438void
2439maptile::create_region_treasure ()
2440 CODE:
2441 for (int x = 0; x < THIS->width; ++x)
2442 for (int y = 0; y < THIS->height; ++y)
2443 {
2444 region *rgn = THIS->region (x, y);
2445
2446 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2447 if (object *op = THIS->at (x, y).top)
2448 if (rgn->treasure && rndm () < rgn->treasure_density)
2449 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2450 }
2105 2451
2106int out_of_map (maptile *map, int x, int y) 2452int out_of_map (maptile *map, int x, int y)
2107 2453
2108void 2454void
2109trigger (maptile *map, long connection, bool state = true) 2455trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2460get_connection (maptile *map, long connection)
2115 PPCODE: 2461 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2462 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2463 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2464 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2465 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2466
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2467void
2129cf_map_normalise (maptile *map, int x, int y) 2468get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2469 PPCODE:
2131{ 2470{
2132 maptile *nmap = 0; 2471 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2472 I16 nx = 0, ny = 0;
2473
2474 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2475 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2476 SPAGAIN;
2135 2477
2136 EXTEND (SP, 4); 2478 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2479 PUSHs (sv_2mortal (newSViv (flags)));
2138 2480
2139 if (GIMME_V == G_ARRAY) 2481 if (GIMME_V == G_ARRAY)
2140 { 2482 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2483 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2484 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2485 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2486 }
2145} 2487}
2146 2488
2489mapspace *
2490ms (maptile *map, unsigned int x, unsigned int y)
2491 PROTOTYPE: $$$
2492 CODE:
2493{
2494 maptile *nmap = 0;
2495 I16 nx, ny;
2496
2497 PUTBACK;
2498 get_map_flags (map, &nmap, x, y, &nx, &ny);
2499 SPAGAIN;
2500
2501 if (!nmap)
2502 XSRETURN_UNDEF;
2503
2504 RETVAL = &nmap->at (nx, ny);
2505}
2506 OUTPUT:
2507 RETVAL
2508
2147void 2509void
2148at (maptile *map, unsigned int x, unsigned int y) 2510at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2511 PROTOTYPE: $$$
2150 PPCODE: 2512 PPCODE:
2151{ 2513{
2152 object *o;
2153 maptile *nmap = 0; 2514 maptile *nmap = 0;
2154 I16 nx, ny; 2515 I16 nx, ny;
2155 2516
2517 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2518 get_map_flags (map, &nmap, x, y, &nx, &ny);
2519 SPAGAIN;
2157 2520
2158 if (nmap) 2521 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2522 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2523 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2524}
2162 2525
2163SV * 2526SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2527bot_at (maptile *obj, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2528 PROTOTYPE: $$$
2174 INIT: 2537 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2538 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2539 CODE:
2177 switch (ix) 2540 switch (ix)
2178 { 2541 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2542 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2543 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2544 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2545 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2546 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2547 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2548 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2549 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2187 } 2550 }
2188 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2189 2552
2190void fix_walls (maptile *map, int x, int y) 2553void fix_walls (maptile *map, int x, int y)
2191 2554
2192void fix_walls_around (maptile *map, int x, int y) 2555void fix_walls_around (maptile *map, int x, int y)
2193 2556
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2557# worst xs function of my life
2201maptile * 2558bool
2202_create_random_map (\ 2559_create_random_map (\
2203 char *path,\ 2560 maptile *self,\
2204 char *wallstyle,\ 2561 utf8_string wallstyle,\
2205 char *wall_name,\ 2562 utf8_string wall_name,\
2206 char *floorstyle,\ 2563 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2564 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2565 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2566 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2567 utf8_string doorstyle,\
2211 char *decorstyle,\ 2568 utf8_string decorstyle,\
2212 char *origin_map,\ 2569 utf8_string origin_map,\
2213 char *final_map,\ 2570 utf8_string final_map,\
2214 char *exitstyle,\ 2571 utf8_string exitstyle,\
2215 char *this_map,\ 2572 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2573 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2574 int xsize,\
2218 int Ysize,\ 2575 int ysize,\
2219 int expand2x,\ 2576 int expand2x,\
2220 int layoutoptions1,\ 2577 int layoutoptions1,\
2221 int layoutoptions2,\ 2578 int layoutoptions2,\
2222 int layoutoptions3,\ 2579 int layoutoptions3,\
2223 int symmetry,\ 2580 int symmetry,\
2228 int dungeon_depth,\ 2585 int dungeon_depth,\
2229 int decoroptions,\ 2586 int decoroptions,\
2230 int orientation,\ 2587 int orientation,\
2231 int origin_y,\ 2588 int origin_y,\
2232 int origin_x,\ 2589 int origin_x,\
2233 int random_seed,\ 2590 U32 random_seed,\
2234 val64 total_map_hp,\ 2591 val64 total_map_hp,\
2235 int map_layout_style,\ 2592 int map_layout_style,\
2236 int treasureoptions,\ 2593 int treasureoptions,\
2237 int symmetry_used,\ 2594 int symmetry_used,\
2238 region *region\ 2595 region *region,\
2596 utf8_string custom\
2239) 2597)
2240 CODE: 2598 CODE:
2241{ 2599{
2242 random_map_params rmp; 2600 random_map_params rmp;
2243 2601
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2611 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2612
2255 rmp.origin_map = origin_map; 2613 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2614 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2615 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2616 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2617 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2618 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2619 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2620 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2621 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2622 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2628 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2629 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2630 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2631 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2632 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2633 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2634 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2635 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2636 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2637 rmp.region = region;
2638 rmp.custom = custom;
2280 2639
2281 RETVAL = generate_random_map (path, &rmp); 2640 RETVAL = self->generate_random_map (&rmp);
2282} 2641}
2283 OUTPUT: 2642 OUTPUT:
2284 RETVAL 2643 RETVAL
2285 2644
2645MODULE = cf PACKAGE = cf::mapspace
2646
2647INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2648
2286MODULE = cf PACKAGE = cf::arch 2649MODULE = cf PACKAGE = cf::arch
2287 2650
2288archetype *find (const char *name) 2651int archetypes_size ()
2289 CODE: 2652 CODE:
2290 RETVAL = archetype::find (name); 2653 RETVAL = archetypes.size ();
2291 OUTPUT: 2654 OUTPUT: RETVAL
2292 RETVAL
2293 2655
2294archetype *first() 2656archetype *archetypes (U32 index)
2295 PROTOTYPE: 2657 CODE:
2296 CODE: 2658 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2659 OUTPUT: RETVAL
2660
2661object *instantiate (archetype *arch)
2662 CODE:
2663 RETVAL = arch_to_object (arch);
2664 OUTPUT:
2298 OUTPUT: RETVAL 2665 RETVAL
2299 2666
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2667INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2668
2302MODULE = cf PACKAGE = cf::party 2669MODULE = cf PACKAGE = cf::party
2303 2670
2304partylist *first () 2671partylist *first ()
2305 PROTOTYPE: 2672 PROTOTYPE:
2306 CODE: 2673 CODE:
2307 RETVAL = get_firstparty (); 2674 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2309 2676
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2677INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2678
2312MODULE = cf PACKAGE = cf::region 2679MODULE = cf PACKAGE = cf::region
2313 2680
2314region *first () 2681void
2315 PROTOTYPE: 2682list ()
2316 CODE: 2683 PPCODE:
2317 RETVAL = first_region; 2684 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2685 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2686
2320region *find (char *name) 2687region *find (utf8_string name)
2321 PROTOTYPE: $ 2688 PROTOTYPE: $
2322 CODE: 2689 CODE:
2323 RETVAL = get_region_by_name (name); 2690 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2691 OUTPUT: RETVAL
2325 2692
2693region *find_fuzzy (utf8_string name)
2694 PROTOTYPE: $
2695 CODE:
2696 RETVAL = region::find_fuzzy (name);
2697 OUTPUT: RETVAL
2698
2699int specificity (region *rgn)
2700 CODE:
2701 RETVAL = 0;
2702 while (rgn = rgn->parent)
2703 RETVAL++;
2704 OUTPUT: RETVAL
2705
2326INCLUDE: $PERL genacc region ../include/map.h | 2706INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2707
2328MODULE = cf PACKAGE = cf::living 2708MODULE = cf PACKAGE = cf::living
2329 2709
2330INCLUDE: $PERL genacc living ../include/living.h | 2710INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2711
2332MODULE = cf PACKAGE = cf::settings 2712MODULE = cf PACKAGE = cf::settings
2333 2713
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2714INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2715
2336MODULE = cf PACKAGE = cf::client 2716MODULE = cf PACKAGE = cf::client
2337 2717
2338INCLUDE: $PERL genacc client ../include/client.h | 2718INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2719
2340int invoke (client *ns, int event, ...) 2720int invoke (client *ns, int event, ...)
2341 CODE: 2721 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2722 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2723 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2739 CODE:
2360{ 2740{
2361 STRLEN len; 2741 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2742 char *buf = SvPVbyte (packet, len);
2363 2743
2744 if (len > MAXSOCKBUF)
2745 {
2746 // ugly
2747 if (THIS->pl)
2748 THIS->pl->failmsg ("[packet too long for client]");
2749 }
2750 else
2364 THIS->send_packet (buf, len); 2751 THIS->send_packet (buf, len);
2365} 2752}
2366 2753
2367void 2754faceidx
2368client::destroy () 2755client::need_face (utf8_string name, int pri = 0)
2756 CODE:
2757 RETVAL = face_find (name, 0);
2758 if (RETVAL)
2759 {
2760 THIS->send_face (RETVAL, pri);
2761 THIS->flush_fx ();
2762 }
2763 OUTPUT:
2764 RETVAL
2369 2765
2766int
2767client::fx_want (int idx, int value = -1)
2768 CODE:
2769 if (0 < idx && idx < FT_NUM)
2770 {
2771 RETVAL = THIS->fx_want [idx];
2772 if (items > 2)
2773 THIS->fx_want [idx] = value;
2774 }
2775 else
2776 RETVAL = 0;
2777 OUTPUT:
2778 RETVAL
2779
2780MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2781
2782faceidx sound_find (utf8_string name)
2783
2784void sound_set (utf8_string str, faceidx face)
2785
2786# dire hack
2787void old_sound_index (int idx, faceidx face)
2788 CODE:
2789 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2790 old_sound_index [idx] = face;
2791
2792MODULE = cf PACKAGE = cf::face PREFIX = face_
2793
2794#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2795
2796faceidx face_find (utf8_string name, faceidx defidx = 0)
2797
2798faceidx alloc (utf8_string name)
2799 CODE:
2800{
2801 do
2802 {
2803 RETVAL = faces.size ();
2804 faces.resize (RETVAL + 1);
2805 }
2806 while (!RETVAL); // crude way to leave index 0
2807
2808 faces [RETVAL].name = name;
2809 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2810
2811 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2812 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2813}
2814 OUTPUT: RETVAL
2815
2816void set_type (faceidx idx, int value)
2817 ALIAS:
2818 set_type = 0
2819 set_visibility = 1
2820 set_magicmap = 2
2821 set_smooth = 3
2822 set_smoothlevel = 4
2823 CODE:
2824 faceinfo *f = face_info (idx); assert (f);
2825 switch (ix)
2826 {
2827 case 0: f->type = value; break;
2828 case 1: f->visibility = value; break;
2829 case 2: f->magicmap = value; break;
2830 case 3: f->smooth = value; break;
2831 case 4: f->smoothlevel = value; break;
2832 }
2833
2834void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2835 CODE:
2836{
2837 faceinfo *f = face_info (idx); assert (f);
2838 facedata *d = &(faceset ? f->data64 : f->data32);
2839 sv_to (data, d->data);
2840 STRLEN clen;
2841 char *cdata = SvPVbyte (chksum, clen);
2842 clen = min (CHKSUM_SIZE, clen);
2843
2844 if (memcmp (d->chksum, cdata, clen))
2845 {
2846 memcpy (d->chksum, cdata, clen);
2847
2848 // invalidate existing client face info
2849 for_all_clients (ns)
2850 if (ns->faceset == faceset)
2851 {
2852 ns->faces_sent [idx] = false;
2853 ns->force_newmap = true;
2854 }
2855 }
2856}
2857
2858int get_data_size (faceidx idx, int faceset = 0)
2859 CODE:
2860 facedata *d = face_data (idx, faceset);
2861 if (!d) XSRETURN_UNDEF;
2862 RETVAL = d->data.size ();
2863 OUTPUT:
2864 RETVAL
2865
2866SV *get_chksum (faceidx idx, int faceset = 0)
2867 CODE:
2868 facedata *d = face_data (idx, faceset);
2869 if (!d) XSRETURN_UNDEF;
2870 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2871 OUTPUT:
2872 RETVAL
2873
2874SV *get_data (faceidx idx, int faceset = 0)
2875 CODE:
2876 facedata *d = face_data (idx, faceset);
2877 if (!d) XSRETURN_UNDEF;
2878 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2879 OUTPUT:
2880 RETVAL
2881
2882void invalidate (faceidx idx)
2883 CODE:
2884 for_all_clients (ns)
2885 {
2886 ns->faces_sent [idx] = false;
2887 ns->force_newmap = true;
2888 }
2889
2890void invalidate_all ()
2891 CODE:
2892 for_all_clients (ns)
2893 {
2894 ns->faces_sent.reset ();
2895 ns->force_newmap = true;
2896 }
2897
2898MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2899
2900#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2901
2902animidx anim_find (utf8_string name)
2903 CODE:
2904 RETVAL = animation::find (name).number;
2905 OUTPUT: RETVAL
2906
2907animidx set (utf8_string name, SV *frames, int facings = 1)
2908 CODE:
2909{
2910 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2911 croak ("frames must be an arrayref");
2912
2913 AV *av = (AV *)SvRV (frames);
2914
2915 animation *anim = &animation::find (name);
2916 if (anim->number)
2917 {
2918 anim->resize (av_len (av) + 1);
2919 anim->facings = facings;
2920 }
2921 else
2922 anim = &animation::create (name, av_len (av) + 1, facings);
2923
2924 for (int i = 0; i < anim->num_animations; ++i)
2925 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2926}
2927 OUTPUT: RETVAL
2928
2929void invalidate_all ()
2930 CODE:
2931 for_all_clients (ns)
2932 ns->anims_sent.reset ();
2933
2934MODULE = cf PACKAGE = cf::object::freezer
2935
2936INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2937
2938SV *
2939new (char *klass)
2940 CODE:
2941 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2942 OUTPUT: RETVAL
2943
2944void
2945DESTROY (SV *sv)
2946 CODE:
2947 object_freezer *self;
2948 sv_to (sv, self);
2949 delete self;
2950
2951MODULE = cf PACKAGE = cf::object::thawer
2952
2953INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2954
2955SV *
2956new_from_file (char *klass, octet_string path)
2957 CODE:
2958 object_thawer *f = new object_thawer (path);
2959 if (!*f)
2960 {
2961 delete f;
2962 XSRETURN_UNDEF;
2963 }
2964 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2965 OUTPUT: RETVAL
2966
2967void
2968DESTROY (SV *sv)
2969 CODE:
2970 object_thawer *self;
2971 sv_to (sv, self);
2972 delete self;
2973
2974void
2975extract_tags (object_thawer *self)
2976 PPCODE:
2977 while (self->kw != KW_EOF)
2978 {
2979 PUTBACK;
2980 coroapi::cede_to_tick ();
2981 SPAGAIN;
2982
2983 if (self->kw == KW_tag)
2984 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2985
2986 self->skip ();
2987 }
2988

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