ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.321 by root, Thu Oct 8 05:04:27 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
70 80
71static HV 81static HV
72 *stash_cf, 82 *stash_cf,
73 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
122
83// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
84template<class super> 124template<class super>
85static super * 125static super *
86is_a (attachable *at) 126is_a (attachable *at)
87{ 127{
94 134
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 135//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 136
97unordered_vector<attachable *> attachable::mortals; 137unordered_vector<attachable *> attachable::mortals;
98 138
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 139attachable::~attachable ()
111{ 140{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 141 assert (!self);
116#endif 142 assert (!cb);
143}
144
145int
146attachable::refcnt_cnt () const
147{
148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149}
150
151void
152attachable::sever_self ()
153{
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
167}
168
169void
170attachable::optimise ()
171{
172 if (self
173 && SvREFCNT (self) == 1
174 && !HvTOTALKEYS (self))
175 sever_self ();
117} 176}
118 177
119// check wether the object really is dead 178// check wether the object really is dead
120void 179void
121attachable::do_check () 180attachable::do_check ()
122{ 181{
123 if (refcnt > 0) 182 if (refcnt_cnt () > 0)
124 return; 183 return;
125 184
126 // try to unborrow the refcnt from perl 185 destroy ();
127 if (flags & F_BORROWED) 186}
187
188void
189attachable::do_destroy ()
190{
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
128 { 194 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 195 SvREFCNT_dec (cb);
196 cb = 0;
133 } 197 }
134 198
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 199 mortals.push_back (this);
148} 200}
149 201
150void 202void
151attachable::destroy () 203attachable::destroy ()
153 if (destroyed ()) 205 if (destroyed ())
154 return; 206 return;
155 207
156 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
157 do_destroy (); 209 do_destroy ();
210 sever_self ();
158} 211}
159 212
213void
160void attachable::check_mortals () 214attachable::check_mortals ()
161{ 215{
162 for (int i = 0; i < mortals.size (); ) 216 static int i = 0;
217
218 for (;;)
163 { 219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
164 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
165 245
166 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
167 247 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 248 {
170#if 0 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 250 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 251 }
173#endif 252#endif
174 253
254 if (obj->refcnt)
255 {
175 ++i; // further delay freeing 256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
176 }//D 260 }
177 else 261 else
178 { 262 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
181 delete obj; 265 delete obj;
182 } 266 }
183 } 267 }
184} 268}
185 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
186attachable & 282attachable &
187attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
188{ 284{
189 //if (self || cb) 285 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 287
192 attach = src.attach; 288 attach = src.attach;
193 return *this; 289 return *this;
194} 290}
195 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262 406
263 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
264} 408}
265 409
266static long 410static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
268{ 412{
269 if (SvOK (sv)) 413 if (SvOK (sv))
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV * 612// typemap support, mostly to avoid excessive inlining
445newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
446{ 616{
447 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
448 621
449 va_list ap; 622template<class object>
450 va_start (ap, type); 623static void noinline
451 624cf_obj_ornull_to (SV *arg, object *&var)
452 switch (type) 625{
626 if (SvOK (arg))
453 { 627 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 } 631 }
468 632 else
469 va_end (ap); 633 var = 0;
470
471 return sv;
472} 634}
473 635
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 637
476SV * 638SV *
480 ext->cb = newAV (); 642 ext->cb = newAV ();
481 643
482 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
483} 645}
484 646
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
523 648
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 649void
580cfperl_init () 650cfperl_init ()
581{ 651{
652 extern char **environ;
653
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 655 perl = perl_alloc ();
584 perl_construct (perl); 656 perl_construct (perl);
585 657
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 659
588 char *argv[] = { 660 const char *argv[] = {
589 "", 661 settings.argv [0],
590 "-e" 662 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 663 };
596 664
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
598 { 667 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
601 } 670 }
602}
603 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
604void cfperl_main () 690cfperl_main ()
605{ 691{
606 dSP; 692 dSP;
607 693
608 PUSHMARK (SP); 694 PUSHMARK (SP);
609 PUTBACK; 695 PUTBACK;
613void 699void
614attachable::instantiate () 700attachable::instantiate ()
615{ 701{
616 if (attach) 702 if (attach)
617 { 703 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 705 attach = 0;
620 } 706 }
621} 707}
622 708
623void 709void
624attachable::reattach () 710attachable::reattach ()
625{ 711{
626 optimise (); 712 optimise ();
627 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
629} 715}
630 716
631static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 719# include "eventinc.h"
634# undef def 720# undef def
635}; 721};
636 722
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 724
639static void 725static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 727{
642 // event must be in array 728 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
644 { 730 {
676} 762}
677 763
678void 764void
679global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 766{
681 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
682} 768}
683 769
684void 770void
685object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 772{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 774 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 776
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 779 }
694 780
730{ 816{
731 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
733} 819}
734 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
735bool 871bool
736attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
737{ 873{
738 data_type dt; 874 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 875
743 // callback call ordering should be: 876 // callback call ordering should be:
744 // 1. per-object callback 877 // 1. per-object callback
745 // 2. per-class object 878 // 2. per-class object
746 // 3. per-type callback 879 // 3. per-type callback
750 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
751 884
752 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 886 if (!callbacks)
754 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
755 891
756 CALL_BEGIN (3); 892 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 895
794} 930}
795 931
796SV * 932SV *
797cfperl_result (int idx) 933cfperl_result (int idx)
798{ 934{
799 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 936 if (!av)
801 return &PL_sv_undef; 937 return &PL_sv_undef;
802 938
803 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 940 if (!sv)
818{ 954{
819 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
820} 956}
821 957
822///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
823 960
824void 961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
825maptile::emergency_save () 981cfperl_emergency_save ()
826{ 982{
827 CALL_BEGIN (0); 983 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 985 CALL_END;
830} 986}
831 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
832maptile * 1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076}
1077
1078maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
834{ 1080{
835 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
836 CALL_ARG (path); 1082 CALL_ARG (path);
837 CALL_ARG (origin); 1083 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1085
840 maptile *retval; 1086 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1088
847 CALL_END; 1089 CALL_END;
848 1090
849 return retval; 1091 return retval;
850} 1092}
851 1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109}
1110
852void 1111void
853maptile::change_all_map_light (int change) 1112maptile::do_load_sync ()
854{ 1113{
855 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
856 CALL_ARG (change); 1115 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1117 CALL_END;
859} 1118}
860 1119
861void 1120void
862object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
869 CALL_ARG (exit); 1128 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1130 CALL_END;
872} 1131}
873 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
874///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
875 1194
876struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
878 1197
879int coroapi::cede_counter;
880
881static void iw_dispatch (pe_event *ev)
882{
883 iw *w = (iw *)ev->ext_data;
884 w->call (*w);
885}
886
887void 1198void
888iw::alloc () 1199coroapi::do_cede_to_tick ()
889{ 1200{
890 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
891 1202 cede ();
892 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this;
894} 1203}
895 1204
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1205void
903iow::alloc () 1206coroapi::wait_for_tick ()
904{ 1207{
905 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
906 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1210 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912} 1211}
913 1212
914void 1213void
915iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
916{ 1215{
917 pe->fd = fd; 1216 CALL_BEGIN (0);
918} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
919 1218 CALL_END;
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1219}
925 1220
926void 1221void
927iow::poll (int events) 1222iow::poll (int events)
928{ 1223{
929 if (pe->poll != events) 1224 if (events != this->events)
930 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1227 if (active) stop ();
932 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1229 if (active) start ();
934 } 1230 }
935} 1231}
936 1232
937void 1233static void
938_connect_to_perl () 1234_connect_to_perl ()
939{ 1235{
940 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
941 1237
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1248
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1253
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
959 cb_client = get_av ("cf::CB_CLIENT", 1); 1258 cb_client = get_av ("cf::CB_CLIENT", 1);
960 cb_type = get_av ("cf::CB_TYPE" , 1); 1259 cb_type = get_av ("cf::CB_TYPE" , 1);
961 cb_map = get_av ("cf::CB_MAP" , 1); 1260 cb_map = get_av ("cf::CB_MAP" , 1);
1261
1262 av_reflect = get_av ("cf::REFLECT" , 1);
962} 1263}
963 1264
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1265MODULE = cf PACKAGE = cf PREFIX = cf_
965 1266
966BOOT: 1267BOOT:
967{ 1268{
1269 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1270 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1271
968 _connect_to_perl (); 1272 _connect_to_perl ();
969 1273
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1274 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1275
1276 //{
1277 // require_pv ("Time::HiRes");
1278 //
1279 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1280 // if (!svp) croak ("Time::HiRes is required");
1281 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1282 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1283 //}
974 1284
975 static const struct { 1285 static const struct {
976 const char *name; 1286 const char *name;
977 IV iv; 1287 IV iv;
978 } *civ, const_iv[] = { 1288 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1289# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1290 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1291 const_iv (logBacktrace)
982 const_iv (llevDebug) 1292
983 const_iv (llevMonster) 1293 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1294
1295 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1296
985 const_iv (MAX_TIME) 1297 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1298 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1299
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1300 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1301 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1302 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1303 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1304 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1305 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1306
1099 const_iv (NUM_SUBTYPES) 1307 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1308 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1309 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1310 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1311 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1312 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1313 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1314 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1315 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1316 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1317 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1318 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1319 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1320 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1321 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1322 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1323 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1324 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1325 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1326 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1327 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1328 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1329 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1330 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1331 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1332 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1333 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1334 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1335 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1100 1336
1101 const_iv (ST_BD_BUILD) 1337 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1338
1104 const_iv (ST_MAT_FLOOR) 1339 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1340 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1341
1108 const_iv (AT_PHYSICAL) 1342 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1343 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1344 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1345 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1346 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1347 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1348 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1349
1135 const_iv (WEAP_HIT) 1350 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1351 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1352 const_iv (WEAP_BLUD)
1144 1353
1145 const_iv (FLAG_ALIVE) 1354 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1355 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1356 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1357 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1358 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1359 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1360 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1361 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1362 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1363 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1365 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1366 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1367 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1368 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1369 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1370 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1372 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1373 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1374 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1375 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1376 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1378 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1380
1381 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1382 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1383 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1384 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1385 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1386 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1387
1388 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1389 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1390
1391 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1392
1393 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1394 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1395 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1396 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1397 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1398 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1399 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1400 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1401 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1402 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1403 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1404 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1405 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1406 const_iv (SP_MAGIC_MAPPING)
1407 const_iv (SP_MAGIC_WALL)
1408 const_iv (SP_DESTRUCTION)
1409 const_iv (SP_PERCEIVE_SELF)
1410 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1411 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1412 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1413 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1414 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1415 const_iv (SP_EARTH_TO_DUST)
1275 1416 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1417 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1418 const_iv (SP_CURSE)
1419 const_iv (SP_SUMMON_MONSTER)
1420 const_iv (SP_CHARGING)
1421 const_iv (SP_POLYMORPH)
1422 const_iv (SP_ALCHEMY)
1423 const_iv (SP_REMOVE_CURSE)
1424 const_iv (SP_IDENTIFY)
1425 const_iv (SP_DETECTION)
1426 const_iv (SP_MOOD_CHANGE)
1427 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1428 const_iv (SP_SWARM)
1429 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1430 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1431 const_iv (SP_CREATE_MISSILE)
1432 const_iv (SP_CONSECRATE)
1433 const_iv (SP_ANIMATE_WEAPON)
1434 const_iv (SP_LIGHT)
1435 const_iv (SP_CHANGE_MAP_LIGHT)
1436 const_iv (SP_FAERY_FIRE)
1437 const_iv (SP_CAUSE_DISEASE)
1438 const_iv (SP_AURA)
1439 const_iv (SP_TOWN_PORTAL)
1440 const_iv (SP_PARTY_SPELL)
1441
1442 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1443 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1444 const_iv (F_LOCKED)
1285 1445
1286 const_iv (F_BUY) 1446 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1447
1290 const_iv (P_BLOCKSVIEW) 1448 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1449 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1450
1299 const_iv (UP_OBJ_INSERT) 1451 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1452
1304 const_iv (INS_NO_MERGE) 1453 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1454 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1455
1311 const_iv (WILL_APPLY_HANDLE) 1456 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1457 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1458
1317 const_iv (SAVE_MODE) 1459 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1460
1320 const_iv (M_PAPER) 1461 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1462 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1463 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1464 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1465
1335 const_iv (SK_EXP_ADD_SKILL) 1466 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1467 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1468
1341 const_iv (SK_LOCKPICKING) 1469 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1470 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1471 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1472 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1473 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1474 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1475 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1476 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1477 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1478 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1479 const_iv (SK_POISON_NAIL)
1382 1480
1383 const_iv (SOUND_NEW_PLAYER) 1481 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1482 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1483 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1484 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1485 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1486 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1487
1408 const_iv (PREFER_LOW) 1488 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1489
1411 const_iv (ATNR_PHYSICAL) 1490 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1491 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1492 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1493 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1494 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1495 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1496 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1497
1438 const_iv (MAP_FLUSH) 1498 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1499 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1500
1444 const_iv (MAP_IN_MEMORY) 1501 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1502 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1503
1449 const_iv (KLASS_ATTACHABLE) 1504 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1505
1456 const_iv (CS_QUERY_YESNO) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1507
1460 const_iv (ST_DEAD) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1509
1465 const_iv (ST_CHANGE_CLASS) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1511
1473 // random map generator 1512 // random map generator
1474 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1515
1482 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1519
1492 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1522
1495 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1525
1526 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1527 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1528 };
1498 1529
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1530 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1531 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1532
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1551 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1552 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 } 1553 }
1523} 1554}
1524 1555
1556void _gv_clear (SV *gv)
1557 CODE:
1558 assert (SvTYPE (gv) == SVt_PVGV);
1559# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1560 f (GvGP (gv)->gp_form);
1561 f (GvGP (gv)->gp_io);
1562 f (GvGP (gv)->gp_sv);
1563 f (GvGP (gv)->gp_av);
1564 f (GvGP (gv)->gp_hv);
1565 f (GvGP (gv)->gp_cv);
1566 GvCVGEN (gv) = 0;
1567 GvMULTI_off (gv);
1568# undef f
1569
1525void _connect_to_perl () 1570void _connect_to_perl ()
1526 1571
1572void _recalc_want ()
1573
1574# not used by default anymore
1527void _global_reattach () 1575void _global_reattach ()
1528 CODE: 1576 CODE:
1529{ 1577{
1530 // reattach to all attachable objects in the game. 1578 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1579 for_all_clients (ns)
1532 (*i)->reattach (); 1580 ns->reattach ();
1533 1581
1534 for_all_players (pl) 1582 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1583 op->reattach ();
1543} 1584}
1544 1585
1586# support function for map-world.ext
1587void _quantise (SV *data_sv, SV *plt_sv)
1588 CODE:
1589{
1590 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1591 croak ("_quantise called with invalid agruments");
1592
1593 plt_sv = SvRV (plt_sv);
1594 SV **plt = AvARRAY (plt_sv);
1595 int plt_count = AvFILL (plt_sv) + 1;
1596
1597 STRLEN len;
1598 char *data = SvPVbyte (data_sv, len);
1599 char *dst = data;
1600
1601 while (len >= 3)
1602 {
1603 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1604 {
1605 char *val = SvPVX (*val_sv);
1606
1607 if (val [0] == data [0]
1608 && val [1] == data [1]
1609 && val [2] == data [2])
1610 {
1611 *dst++ = val [3];
1612 goto next;
1613 }
1614 }
1615
1616 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1617 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1618 dst - SvPVX (data_sv), len);
1619
1620 next:
1621 data += 3;
1622 len -= 3;
1623 }
1624
1625 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1626}
1627
1628void init_anim ()
1629
1630void init_globals ()
1631
1632void init_experience ()
1633
1634void init_attackmess ()
1635
1636void init_dynamic ()
1637
1638void load_settings ()
1639
1640void load_materials ()
1641
1642void init_uuid ()
1643 CODE:
1644 UUID::init ();
1645
1646void init_signals ()
1647
1648void init_commands ()
1649
1650void init_skills ()
1651
1652void init_beforeplay ()
1653
1654void evthread_start (int aiofd)
1655
1656void cede_to_tick ()
1657 CODE:
1658 coroapi::cede_to_tick ();
1659
1660NV till_tick ()
1661 CODE:
1662 RETVAL = SvNVX (sv_next_tick) - now ();
1663 OUTPUT:
1664 RETVAL
1665
1666int tick_inhibit ()
1667 CODE:
1668 RETVAL = tick_inhibit;
1669 OUTPUT:
1670 RETVAL
1671
1672void tick_inhibit_inc ()
1673 CODE:
1674 ++tick_inhibit;
1675
1676void tick_inhibit_dec ()
1677 CODE:
1678 if (!--tick_inhibit)
1679 if (tick_pending)
1680 {
1681 ev_async_send (EV_DEFAULT, &tick_watcher);
1682 coroapi::cede ();
1683 }
1684
1685void server_tick ()
1686 CODE:
1687{
1688 NOW = ev_now (EV_DEFAULT);
1689 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1690 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1691 runtime = SvNVX (sv_runtime);
1692
1693 server_tick ();
1694
1695 NOW = ev_time ();
1696 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1697 runtime += TICK;
1698 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1699}
1700
1545NV floor (NV x) 1701NV floor (NV x)
1546 1702
1547NV ceil (NV x) 1703NV ceil (NV x)
1548 1704
1549void server_tick () 1705NV rndm (...)
1706 ALIAS:
1707 rmg_rndm = 1
1550 CODE: 1708 CODE:
1551 runtime = SvNVx (sv_runtime); 1709{
1552 server_tick (); 1710 rand_gen &gen = ix ? rmg_rndm : rndm;
1711 switch (items)
1712 {
1713 case 0: RETVAL = gen (); break;
1714 case 1: RETVAL = gen (SvUV (ST (0))); break;
1715 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1716 default: croak ("cf::rndm requires none, one or two parameters."); break;
1717 }
1718}
1719 OUTPUT:
1720 RETVAL
1553 1721
1722NV clamp (NV value, NV min_value, NV max_value)
1723 CODE:
1724 RETVAL = clamp (value, min_value, max_value);
1725 OUTPUT:
1726 RETVAL
1727
1728NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1729 CODE:
1730 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1731 OUTPUT:
1732 RETVAL
1733
1734void weaken (...)
1735 PROTOTYPE: @
1736 CODE:
1737 while (items > 0)
1738 sv_rvweaken (ST (--items));
1739
1554void 1740void
1555LOG (int level, char *msg) 1741log_backtrace (utf8_string msg)
1742
1743void
1744LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1745 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1746 C_ARGS: flags, "%s", msg
1558 1747
1559char *path_combine (char *base, char *path) 1748octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1561 1750
1562char *path_combine_and_normalize (char *base, char *path) 1751octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1752 PROTOTYPE: $$
1564 1753
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1754void
1574sub_generation_inc () 1755sub_generation_inc ()
1575 CODE: 1756 CODE:
1576 PL_sub_generation++; 1757 PL_sub_generation++;
1577 1758
1578char * 1759const_octet_string
1579mapdir () 1760mapdir ()
1580 PROTOTYPE: 1761 PROTOTYPE:
1581 ALIAS: 1762 ALIAS:
1582 mapdir = 0 1763 mapdir = 0
1583 uniquedir = 1 1764 uniquedir = 1
1599 } 1780 }
1600 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1601 1782
1602void abort () 1783void abort ()
1603 1784
1785void reset_signals ()
1786
1787void fork_abort (const_octet_string cause = "cf::fork_abort")
1788
1789void cleanup (const_octet_string cause, bool make_core = false)
1790
1604void emergency_save () 1791void emergency_save ()
1605 1792
1606void _exit (int status = 0) 1793void _exit (int status = EXIT_SUCCESS)
1607 1794
1795#if _POSIX_MEMLOCK
1796
1797int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1798 INIT:
1799#if __GLIBC__
1800 mallopt (M_TOP_PAD, 1024 * 1024);
1801 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1802 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1803 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1804#endif
1805
1806int munlockall ()
1807
1808#endif
1809
1810int
1811malloc_trim (IV pad = 0)
1812
1813void
1814mallinfo ()
1815 PPCODE:
1816{
1817#if __GLIBC__
1818 struct mallinfo mai = mallinfo ();
1819 EXTEND (SP, 10*2);
1820 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1821 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1822 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1823 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1824 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1825 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1827 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1828 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1829 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1830#endif
1831 EXTEND (SP, 5*2);
1832 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1833 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1834 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1835 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1836 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1837}
1838
1608int find_animation (char *text) 1839int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1840 PROTOTYPE: $
1610 1841
1611int random_roll (int min, int max, object *op, int goodbad); 1842int random_roll (int min, int max, object *op, int goodbad);
1612 1843
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1844const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1845
1615int 1846int
1616exp_to_level (val64 exp) 1847exp_to_level (val64 exp)
1617 CODE: 1848 CODE:
1618{ 1849{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1880 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1881 else
1651 XSRETURN_UNDEF; 1882 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1653 1884
1885UUID
1886uuid_cur ()
1887 CODE:
1888 RETVAL = UUID::cur;
1889 OUTPUT:
1890 RETVAL
1891
1892UUID
1893uuid_gen ()
1894 CODE:
1895 RETVAL = UUID::gen ();
1896 OUTPUT:
1897 RETVAL
1898
1899val64
1900uuid_seq (UUID uuid)
1901 CODE:
1902 RETVAL = uuid.seq;
1903 OUTPUT:
1904 RETVAL
1905
1906UUID
1907uuid_str (val64 seq)
1908 CODE:
1909 RETVAL.seq = seq;
1910 OUTPUT:
1911 RETVAL
1912
1913void
1914coin_names ()
1915 PPCODE:
1916 EXTEND (SP, NUM_COINS);
1917 for (int i = 0; i < NUM_COINS; ++i)
1918 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1919
1920void
1921coin_archetypes ()
1922 PPCODE:
1923 EXTEND (SP, NUM_COINS);
1924 for (int i = 0; i < NUM_COINS; ++i)
1925 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1926
1927bool
1928load_resource_file_ (octet_string filename)
1929
1930void
1931fix_weight ()
1932
1654MODULE = cf PACKAGE = cf::attachable 1933MODULE = cf PACKAGE = cf::attachable
1655 1934
1656int 1935int
1657valid (SV *obj) 1936valid (SV *obj)
1658 CODE: 1937 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1938 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1939 OUTPUT:
1661 RETVAL 1940 RETVAL
1662 1941
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1942void
1667#destroy (attachable *at) 1943debug_trace (attachable *obj, bool on = true)
1944 CODE:
1945 obj->flags &= ~attachable::F_DEBUG_TRACE;
1946 if (on)
1947 obj->flags |= attachable::F_DEBUG_TRACE;
1948
1949int mortals_size ()
1950 CODE:
1951 RETVAL = attachable::mortals.size ();
1952 OUTPUT: RETVAL
1953
1954#object *mortals (U32 index)
1955# CODE:
1956# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1957# OUTPUT: RETVAL
1958
1959INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1960
1669MODULE = cf PACKAGE = cf::global 1961MODULE = cf PACKAGE = cf::global
1670 1962
1671int invoke (SV *klass, int event, ...) 1963int invoke (SV *klass, int event, ...)
1672 CODE: 1964 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1968 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1969 OUTPUT: RETVAL
1678 1970
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1971MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1972
1681INCLUDE: $PERL genacc object ../include/object.h | 1973INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1974
1683int invoke (object *op, int event, ...) 1975int invoke (object *op, int event, ...)
1684 CODE: 1976 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1977 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1978 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1980 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1690 1982
1691SV *registry (object *op) 1983SV *registry (object *op)
1692 1984
1693void mortals () 1985int objects_size ()
1694 PPCODE: 1986 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1987 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1989
1990object *objects (U32 index)
1991 CODE:
1992 RETVAL = index < objects.size () ? objects [index] : 0;
1993 OUTPUT: RETVAL
1994
1995int actives_size ()
1996 CODE:
1997 RETVAL = actives.size ();
1998 OUTPUT: RETVAL
1999
2000object *actives (U32 index)
2001 CODE:
2002 RETVAL = index < actives.size () ? actives [index] : 0;
2003 OUTPUT: RETVAL
2004
2005int mortals_size ()
2006 CODE:
2007 RETVAL = attachable::mortals.size ();
2008 OUTPUT: RETVAL
2009
2010const char *slot_use_name (U32 slot)
2011 ALIAS:
2012 slot_nonuse_name = 1
2013 CODE:
2014{
2015 if (slot >= NUM_BODY_LOCATIONS)
2016 croak ("body slot index out of range");
2017
2018 switch (ix)
2019 {
2020 case 0: RETVAL = body_locations[slot].use_name; break;
2021 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2022 }
2023}
2024 OUTPUT:
2025 RETVAL
1703 2026
1704# missing properties 2027# missing properties
1705 2028
1706object *head (object *op) 2029object *head (object *op)
1707 PROTOTYPE: $ 2030 PROTOTYPE: $
1708 CODE: 2031 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 2032 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1717 2034
1718void 2035void
1719inv (object *obj) 2036inv (object *obj)
1720 PROTOTYPE: $ 2037 PROTOTYPE: $
1721 PPCODE: 2038 PPCODE:
1722{ 2039{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 2040 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 2041 XPUSHs (sv_2mortal (to_sv (o)));
1726} 2042}
1727 2043
1728void 2044void
1729set_animation (object *op, int idx) 2045set_animation (object *op, int idx)
1730 CODE: 2046 CODE:
1731 SET_ANIMATION (op, idx); 2047 SET_ANIMATION (op, idx);
1732 2048
2049int
2050num_animations (object *op)
2051 CODE:
2052 RETVAL = NUM_ANIMATIONS (op);
2053 OUTPUT: RETVAL
2054
2055int slot_info (object *op, UV slot, int value = 0)
2056 ALIAS:
2057 slot_used = 1
2058 CODE:
2059{
2060 if (slot >= NUM_BODY_LOCATIONS)
2061 croak ("body slot index out of range");
2062
2063 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2064
2065 if (items > 2)
2066 if (ix)
2067 op->slot[slot].used = value;
2068 else
2069 op->slot[slot].info = value;
2070}
2071 OUTPUT:
2072 RETVAL
2073
1733object *find_best_object_match (object *op, const char *match) 2074object *find_best_object_match (object *op, utf8_string match)
1734 2075
1735object *find_marked_object (object *op) 2076object *find_marked_object (object *op)
1736 2077
1737int need_identify (object *obj); 2078int need_identify (object *obj);
1738 2079
1750 2091
1751void apply_below (object *op) 2092void apply_below (object *op)
1752 CODE: 2093 CODE:
1753 player_apply_below (op); 2094 player_apply_below (op);
1754 2095
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2096int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2097
1773int pay_item (object *op, object *buyer) 2098int pay_item (object *op, object *buyer)
1774 CODE: 2099 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2100 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2105 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1782 2107
1783void pay_player (object *op, uint64 amount) 2108void pay_player (object *op, uint64 amount)
1784 2109
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2110val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2111
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2112int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2113
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2114void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2115 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2116 do_learn_spell (op, sp, special_prayer);
1792 2117
1793void forget_spell (object *op, object *sp) 2118void forget_spell (object *op, object *sp)
1794 CODE: 2119 CODE:
1795 do_forget_spell (op, query_name (sp)); 2120 do_forget_spell (op, query_name (sp));
1796 2121
1797object *check_for_spell (object *op, char *spellname) 2122object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2123 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2124 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1801 2126
1802int query_money (object *op) 2127int query_money (object *op)
1811 2136
1812void drop (object *who, object *op) 2137void drop (object *who, object *op)
1813 2138
1814void pick_up (object *who, object *op) 2139void pick_up (object *who, object *op)
1815 2140
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2141void update_object (object *op, int action)
1823 2142
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2143void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2144
1828void player_lvl_adj (object *who, object *skill = 0) 2145void player_lvl_adj (object *who, object *skill = 0)
1829 2146
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2147int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2148
1832int calc_skill_exp (object *who, object *op, object *skill); 2149int calc_skill_exp (object *who, object *op, object *skill);
1833 2150
1834void push_button (object *op); 2151void push_button (object *op, object *originator);
1835 2152
1836void use_trigger (object *op); 2153void use_trigger (object *op, object *originator);
1837 2154
1838void add_button_link (object *button, maptile *map, int connected); 2155void handle_apply_yield (object *op);
1839 2156
1840void remove_button_link (object *op); 2157int convert_item (object *item, object *converter);
1841 2158
1842 2159
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2160MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2161
1847# no clean way to get an object from an archetype - stupid idiotic 2162# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2163# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2164
1850object *new (const char *archetype = 0) 2165object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2166 PROTOTYPE: ;$
1852 CODE: 2167 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2168 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2169 OUTPUT:
1855 RETVAL 2170 RETVAL
1856 2171
2172object *find_object (U32 tag)
2173
2174# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2175object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2176 PROTOTYPE: $$$$$$
1859 CODE: 2177 CODE:
1860{ 2178{
1861 int unused_type; 2179 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2180}
1864 2181
1865# syntatic sugar for easier use in event callbacks. 2182shstr
1866const char *options (object *op) 2183object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2184
1872player *contr (object *op) 2185void
1873 CODE: 2186object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2187
1877const char *get_ob_key_value (object *op, const char *key) 2188void
1878 2189object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2190
1881object *get_nearest_player (object *ob) 2191object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2192 ALIAS: nearest_player = 0
1883 PREINIT: 2193 PREINIT:
1884 extern object *get_nearest_player (object *); 2194 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2196void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2197 PROTOTYPE: $$;$
1888 PPCODE: 2198 PPCODE:
1889{ 2199{
1890 rv_vector rv; 2200 rv_vector rv;
2201
2202 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2203 get_rangevector (ob, other, &rv, flags);
2204 SPAGAIN;
2205
1892 EXTEND (SP, 5); 2206 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2207 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2208 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2209 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2210 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2211 PUSHs (to_sv (rv.part));
1898} 2212}
1899 2213
1900bool on_same_map_as (object *ob, object *other) 2214bool on_same_map_as (object *ob, object *other)
1901 CODE: 2215 CODE:
1902 RETVAL = on_same_map (ob, other); 2216 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2217 OUTPUT: RETVAL
1904 2218
1905const char * 2219const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2220base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2221 CODE:
1908 RETVAL = query_base_name (op, plural); 2222 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2223 OUTPUT: RETVAL
1910 2224
1911object *decrease_ob_nr (object *op, unsigned long i) 2225# return the tail of an object, excluding itself
2226void
2227tail (object *op)
2228 PPCODE:
2229 while ((op = op->more))
2230 XPUSHs (sv_2mortal (to_sv (op)));
1912 2231
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2232MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2233
1915player *player (object *op) 2234player *player (object *op)
1916 CODE: 2235 CODE:
1917 RETVAL = op->contr; 2236 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2237 OUTPUT: RETVAL
1919 2238
2239bool move_player (object *op, int dir)
2240
1920void check_score (object *op) 2241void check_score (object *op)
1921 2242
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2243void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2244 CODE:
1924 new_draw_info (flags, 0, op, txt); 2245 new_draw_info (flags, 0, op, txt);
1925 2246
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2247void kill_player (object *op)
1942 2248
2249void esrv_send_item (object *pl, object *item)
2250
1943void esrv_update_item (object *op, int what, object *item) 2251void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2252 C_ARGS: what, pl, item
1945 2253
1946void clear_los (object *op) 2254void esrv_del_item (object *pl, int tag)
2255 C_ARGS: pl->contr, tag
1947 2256
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2257int command_summon (object *op, utf8_string params)
1951 2258
1952int command_arrest (object *op, char *params) 2259int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2260
1958 2261
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2262MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2263
1961INCLUDE: $PERL genacc player ../include/player.h | 2264INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2265
1963int invoke (player *pl, int event, ...) 2266int invoke (player *pl, int event, ...)
1964 CODE: 2267 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2268 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2279 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2280 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2281 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2282 pl->orig_stats = pl->ob->stats;
1980 2283
1981player *cf_player_find (char *name) 2284# should only be temporary
1982 PROTOTYPE: $ 2285void esrv_new_player (player *pl)
1983 2286
1984void cf_player_move (player *pl, int dir) 2287#d# TODO: replace by blocked_los accessor, fix code using this
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992
1993bool 2288bool
1994cell_visible (player *pl, int dx, int dy) 2289cell_visible (player *pl, int dx, int dy)
1995 CODE: 2290 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2291 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1997 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1998 OUTPUT: 2292 OUTPUT:
1999 RETVAL 2293 RETVAL
2000 2294
2001void 2295void
2002send (player *pl, SV *packet) 2296send (player *pl, SV *packet)
2003 CODE: 2297 CODE:
2004{ 2298{
2005 STRLEN len; 2299 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2300 char *buf = SvPVbyte (packet, len);
2007 2301
2302 if (len > MAXSOCKBUF)
2303 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2304 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2305 pl->ns->send_packet (buf, len);
2010} 2306}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2307
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2308void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2309 PROTOTYPE: $;$$$
2023 PPCODE: 2310 PPCODE:
2024 if (GIMME_V != G_VOID) 2311 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2320 if (y) sv_to (y, pl->bed_y);
2034 2321
2035void 2322void
2036list () 2323list ()
2037 PPCODE: 2324 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2325 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2326 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2327
2063 2328
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2329MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2330
2066int invoke (maptile *map, int event, ...) 2331int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2336 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2337 OUTPUT: RETVAL
2073 2338
2074SV *registry (maptile *map) 2339SV *registry (maptile *map)
2075 2340
2341void
2342find_tagged_objects (maptile *map, utf8_string tag = 0)
2343 PPCODE:
2344{
2345 if (!map->spaces)
2346 XSRETURN_EMPTY;
2347
2348 if (tag)
2349 {
2350 shstr_cmp tag_ (tag);
2351
2352 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2353 for (object *op = ms->bot; op; op = op->above)
2354 if (op->tag == tag_)
2355 XPUSHs (sv_2mortal (to_sv (op)));
2356 }
2357 else
2358 {
2359 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2360 for (object *op = ms->bot; op; op = op->above)
2361 if (op->tag)
2362 XPUSHs (sv_2mortal (to_sv (op)));
2363 }
2364}
2365
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2366INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2367
2368void
2369adjust_daylight ()
2370 CODE:
2371 maptile::adjust_daylight ();
2372
2373int
2374outdoor_darkness (int darkness = 0)
2375 CODE:
2376 RETVAL = maptile::outdoor_darkness;
2377 if (items)
2378 maptile::outdoor_darkness = darkness;
2379 OUTPUT:
2380 RETVAL
2077 2381
2078void 2382void
2079maptile::instantiate () 2383maptile::instantiate ()
2080 2384
2081maptile *new () 2385maptile *new ()
2082 PROTOTYPE: 2386 PROTOTYPE:
2083 CODE: 2387 CODE:
2084 RETVAL = new maptile; 2388 RETVAL = new maptile;
2085 OUTPUT: 2389 OUTPUT:
2086 RETVAL 2390 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2391
2091void 2392void
2092maptile::players () 2393maptile::players ()
2093 PPCODE: 2394 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2395 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2400 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2401 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2402 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2403 }
2103 2404
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2405void
2406maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::add_underlay: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 for (int x = 0; x < THIS->width; ++x)
2418 for (int y = 0; y < THIS->height; ++y)
2419 {
2420 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2421 if (op->flag [FLAG_IS_FLOOR])
2422 goto skip_space;
2423
2424 {
2425 int offs = offset + y * stride + x;
2426 if (IN_RANGE_EXC (offs, 0, idxlen))
2427 {
2428 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2429 {
2430 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2431 ob->flag [FLAG_NO_MAP_SAVE] = true;
2432 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2433
2434 if (ob->randomitems)
2435 {
2436 if (!ob->above)
2437 {
2438 ob->create_treasure (ob->randomitems);
2439
2440 for (object *op = ob->above; op; op = op->above)
2441 op->flag [FLAG_NO_MAP_SAVE] = true;
2442 }
2443
2444 ob->randomitems = 0;
2445 }
2446 }
2447 }
2448 }
2449
2450 skip_space: ;
2451 }
2452}
2453
2454void
2455maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2456 CODE:
2457{
2458 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2459 croak ("maptile::set_regiondata: palette must be arrayref");
2460
2461 palette = SvRV (palette);
2462
2463 STRLEN idxlen;
2464 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2465
2466 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2467 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2468
2469 for (int i = av_len ((AV *)palette) + 1; i--; )
2470 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2471
2472 for (int y = 0; y < THIS->height; ++y)
2473 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2474
2475 sfree (THIS->regions, THIS->size ());
2476 delete [] THIS->regionmap;
2477
2478 THIS->regions = regions;
2479 THIS->regionmap = regionmap;
2480}
2481
2482void
2483maptile::create_region_treasure ()
2484 CODE:
2485 for (int x = 0; x < THIS->width; ++x)
2486 for (int y = 0; y < THIS->height; ++y)
2487 {
2488 region *rgn = THIS->region (x, y);
2489
2490 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2491 if (object *op = THIS->at (x, y).top)
2492 if (rgn->treasure && rndm () < rgn->treasure_density)
2493 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2494 }
2105 2495
2106int out_of_map (maptile *map, int x, int y) 2496int out_of_map (maptile *map, int x, int y)
2107 2497
2108void 2498void
2109trigger (maptile *map, long connection, bool state = true) 2499find_link (maptile *map, shstr_tmp connection)
2110 CODE:
2111 activate_connection (map, connection, state);
2112
2113void
2114get_connection (maptile *map, long connection)
2115 PPCODE: 2500 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2501 if (oblinkpt *obp = map->find_link (connection))
2117 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2502 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2503 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2504
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2505void
2129cf_map_normalise (maptile *map, int x, int y) 2506get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2507 PPCODE:
2131{ 2508{
2132 maptile *nmap = 0; 2509 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2510 I16 nx = 0, ny = 0;
2511
2512 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2135 2515
2136 EXTEND (SP, 4); 2516 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2517 PUSHs (sv_2mortal (newSViv (flags)));
2138 2518
2139 if (GIMME_V == G_ARRAY) 2519 if (GIMME_V == G_ARRAY)
2140 { 2520 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2521 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2522 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2523 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2524 }
2145} 2525}
2146 2526
2527mapspace *
2528ms (maptile *map, unsigned int x, unsigned int y)
2529 PROTOTYPE: $$$
2530 CODE:
2531{
2532 maptile *nmap = 0;
2533 I16 nx, ny;
2534
2535 PUTBACK;
2536 get_map_flags (map, &nmap, x, y, &nx, &ny);
2537 SPAGAIN;
2538
2539 if (!nmap)
2540 XSRETURN_UNDEF;
2541
2542 RETVAL = &nmap->at (nx, ny);
2543}
2544 OUTPUT:
2545 RETVAL
2546
2147void 2547void
2148at (maptile *map, unsigned int x, unsigned int y) 2548at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2549 PROTOTYPE: $$$
2150 PPCODE: 2550 PPCODE:
2151{ 2551{
2152 object *o;
2153 maptile *nmap = 0; 2552 maptile *nmap = 0;
2154 I16 nx, ny; 2553 I16 nx, ny;
2155 2554
2555 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2556 get_map_flags (map, &nmap, x, y, &nx, &ny);
2557 SPAGAIN;
2157 2558
2158 if (nmap) 2559 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2560 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2561 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2562}
2162 2563
2163SV * 2564SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2565bot_at (maptile *map, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2566 PROTOTYPE: $$$
2166 ALIAS: 2567 ALIAS:
2167 top_at = 1 2568 top_at = 1
2168 flags_at = 2 2569 flags_at = 2
2169 light_at = 3 2570 light_at = 3
2170 move_block_at = 4 2571 move_block_at = 4
2171 move_slow_at = 5 2572 move_slow_at = 5
2172 move_on_at = 6 2573 move_on_at = 6
2173 move_off_at = 7 2574 move_off_at = 7
2174 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2575 CODE:
2576{
2577 sint16 nx = x;
2578 sint16 ny = y;
2579
2580 if (!xy_normalise (map, nx, ny))
2581 XSRETURN_UNDEF;
2582
2583 mapspace &ms = map->at (nx, ny);
2584
2585 ms.update ();
2586
2177 switch (ix) 2587 switch (ix)
2178 { 2588 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2589 case 0: RETVAL = to_sv (ms.bot ); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2590 case 1: RETVAL = to_sv (ms.top ); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2591 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2592 case 3: RETVAL = newSViv (ms.light ); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2593 case 4: RETVAL = newSVuv (ms.move_block); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2594 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2595 case 6: RETVAL = newSVuv (ms.move_on ); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2596 case 7: RETVAL = newSVuv (ms.move_off ); break;
2187 } 2597 }
2598}
2188 OUTPUT: RETVAL 2599 OUTPUT: RETVAL
2189 2600
2190void fix_walls (maptile *map, int x, int y) 2601void fix_walls (maptile *map, int x, int y)
2191 2602
2192void fix_walls_around (maptile *map, int x, int y) 2603void fix_walls_around (maptile *map, int x, int y)
2193 2604
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2605# worst xs function of my life
2201maptile * 2606bool
2202_create_random_map (\ 2607_create_random_map (\
2203 char *path,\ 2608 maptile *self,\
2204 char *wallstyle,\ 2609 utf8_string wallstyle,\
2205 char *wall_name,\ 2610 utf8_string wall_name,\
2206 char *floorstyle,\ 2611 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2612 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2613 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2614 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2615 utf8_string doorstyle,\
2211 char *decorstyle,\ 2616 utf8_string decorstyle,\
2212 char *origin_map,\ 2617 utf8_string origin_map,\
2213 char *final_map,\ 2618 utf8_string final_map,\
2214 char *exitstyle,\ 2619 utf8_string exitstyle,\
2215 char *this_map,\ 2620 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2621 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2622 int xsize,\
2218 int Ysize,\ 2623 int ysize,\
2219 int expand2x,\ 2624 int expand2x,\
2220 int layoutoptions1,\ 2625 int layoutoptions1,\
2221 int layoutoptions2,\ 2626 int layoutoptions2,\
2222 int layoutoptions3,\ 2627 int layoutoptions3,\
2223 int symmetry,\ 2628 int symmetry,\
2228 int dungeon_depth,\ 2633 int dungeon_depth,\
2229 int decoroptions,\ 2634 int decoroptions,\
2230 int orientation,\ 2635 int orientation,\
2231 int origin_y,\ 2636 int origin_y,\
2232 int origin_x,\ 2637 int origin_x,\
2233 int random_seed,\ 2638 U32 random_seed,\
2234 val64 total_map_hp,\ 2639 val64 total_map_hp,\
2235 int map_layout_style,\ 2640 int map_layout_style,\
2236 int treasureoptions,\ 2641 int treasureoptions,\
2237 int symmetry_used,\ 2642 int symmetry_used,\
2238 region *region\ 2643 region *region,\
2644 utf8_string custom\
2239) 2645)
2240 CODE: 2646 CODE:
2241{ 2647{
2242 random_map_params rmp; 2648 random_map_params rmp;
2243 2649
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2659 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2660
2255 rmp.origin_map = origin_map; 2661 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2662 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2663 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2664 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2665 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2666 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2667 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2668 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2669 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2670 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2676 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2677 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2678 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2679 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2680 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2681 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2682 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2683 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2684 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2685 rmp.region = region;
2686 rmp.custom = custom;
2280 2687
2281 RETVAL = generate_random_map (path, &rmp); 2688 RETVAL = self->generate_random_map (&rmp);
2282} 2689}
2283 OUTPUT: 2690 OUTPUT:
2284 RETVAL 2691 RETVAL
2285 2692
2693MODULE = cf PACKAGE = cf::mapspace
2694
2695INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2696
2286MODULE = cf PACKAGE = cf::arch 2697MODULE = cf PACKAGE = cf::arch
2287 2698
2288archetype *find (const char *name) 2699int archetypes_size ()
2289 CODE: 2700 CODE:
2290 RETVAL = archetype::find (name); 2701 RETVAL = archetypes.size ();
2291 OUTPUT: 2702 OUTPUT: RETVAL
2292 RETVAL
2293 2703
2294archetype *first() 2704archetype *archetypes (U32 index)
2295 PROTOTYPE: 2705 CODE:
2296 CODE: 2706 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2707 OUTPUT: RETVAL
2708
2709object *instantiate (archetype *arch)
2710 CODE:
2711 RETVAL = arch_to_object (arch);
2712 OUTPUT:
2298 OUTPUT: RETVAL 2713 RETVAL
2299 2714
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2715INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2716
2302MODULE = cf PACKAGE = cf::party 2717MODULE = cf PACKAGE = cf::party
2303 2718
2304partylist *first () 2719partylist *first ()
2305 PROTOTYPE: 2720 PROTOTYPE:
2306 CODE: 2721 CODE:
2307 RETVAL = get_firstparty (); 2722 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2309 2724
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2725INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2726
2312MODULE = cf PACKAGE = cf::region 2727MODULE = cf PACKAGE = cf::region
2313 2728
2314region *first () 2729void
2315 PROTOTYPE: 2730list ()
2316 CODE: 2731 PPCODE:
2317 RETVAL = first_region; 2732 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2733 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2734
2320region *find (char *name) 2735region *find (utf8_string name)
2321 PROTOTYPE: $ 2736 PROTOTYPE: $
2322 CODE: 2737 CODE:
2323 RETVAL = get_region_by_name (name); 2738 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2739 OUTPUT: RETVAL
2325 2740
2741int specificity (region *rgn)
2742 CODE:
2743 RETVAL = 0;
2744 while (rgn = rgn->parent)
2745 RETVAL++;
2746 OUTPUT: RETVAL
2747
2326INCLUDE: $PERL genacc region ../include/map.h | 2748INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2749
2328MODULE = cf PACKAGE = cf::living 2750MODULE = cf PACKAGE = cf::living
2329 2751
2330INCLUDE: $PERL genacc living ../include/living.h | 2752INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2753
2332MODULE = cf PACKAGE = cf::settings 2754MODULE = cf PACKAGE = cf::settings
2333 2755
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2756INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2757
2336MODULE = cf PACKAGE = cf::client 2758MODULE = cf PACKAGE = cf::client
2337 2759
2338INCLUDE: $PERL genacc client ../include/client.h | 2760INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2761
2340int invoke (client *ns, int event, ...) 2762int invoke (client *ns, int event, ...)
2341 CODE: 2763 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2764 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2765 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2781 CODE:
2360{ 2782{
2361 STRLEN len; 2783 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2784 char *buf = SvPVbyte (packet, len);
2363 2785
2786 if (len > MAXSOCKBUF)
2787 {
2788 // ugly
2789 if (THIS->pl)
2790 THIS->pl->failmsg ("[packet too long for client]");
2791 }
2792 else
2364 THIS->send_packet (buf, len); 2793 THIS->send_packet (buf, len);
2365} 2794}
2366 2795
2367void 2796faceidx
2368client::destroy () 2797client::need_face (utf8_string name, int pri = 0)
2798 CODE:
2799 RETVAL = face_find (name, 0);
2800 if (RETVAL)
2801 {
2802 THIS->send_face (RETVAL, pri);
2803 THIS->flush_fx ();
2804 }
2805 OUTPUT:
2806 RETVAL
2369 2807
2808int
2809client::fx_want (int idx, int value = -1)
2810 CODE:
2811 if (0 < idx && idx < FT_NUM)
2812 {
2813 RETVAL = THIS->fx_want [idx];
2814 if (items > 2)
2815 THIS->fx_want [idx] = value;
2816 }
2817 else
2818 RETVAL = 0;
2819 OUTPUT:
2820 RETVAL
2821
2822MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2823
2824faceidx sound_find (utf8_string name)
2825
2826void sound_set (utf8_string str, faceidx face)
2827
2828# dire hack
2829void old_sound_index (int idx, faceidx face)
2830 CODE:
2831 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2832 old_sound_index [idx] = face;
2833
2834MODULE = cf PACKAGE = cf::face PREFIX = face_
2835
2836#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2837
2838faceidx face_find (utf8_string name, faceidx defidx = 0)
2839
2840faceidx alloc (utf8_string name)
2841 CODE:
2842{
2843 do
2844 {
2845 RETVAL = faces.size ();
2846 faces.resize (RETVAL + 1);
2847 }
2848 while (!RETVAL); // crude way to leave index 0
2849
2850 faces [RETVAL].name = name;
2851 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2852
2853 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2854 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2855}
2856 OUTPUT: RETVAL
2857
2858void set_type (faceidx idx, int value)
2859 ALIAS:
2860 set_type = 0
2861 set_visibility = 1
2862 set_magicmap = 2
2863 set_smooth = 3
2864 set_smoothlevel = 4
2865 CODE:
2866 faceinfo *f = face_info (idx); assert (f);
2867 switch (ix)
2868 {
2869 case 0: f->type = value; break;
2870 case 1: f->visibility = value; break;
2871 case 2: f->magicmap = value; break;
2872 case 3: f->smooth = value; break;
2873 case 4: f->smoothlevel = value; break;
2874 }
2875
2876void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2877 CODE:
2878{
2879 faceinfo *f = face_info (idx); assert (f);
2880 facedata *d = &(faceset ? f->data64 : f->data32);
2881 sv_to (data, d->data);
2882 STRLEN clen;
2883 char *cdata = SvPVbyte (chksum, clen);
2884 clen = min (CHKSUM_SIZE, clen);
2885
2886 if (memcmp (d->chksum, cdata, clen))
2887 {
2888 memcpy (d->chksum, cdata, clen);
2889
2890 // invalidate existing client face info
2891 for_all_clients (ns)
2892 if (ns->faceset == faceset)
2893 {
2894 ns->faces_sent [idx] = false;
2895 ns->force_newmap = true;
2896 }
2897 }
2898}
2899
2900int get_data_size (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = d->data.size ();
2905 OUTPUT:
2906 RETVAL
2907
2908SV *get_chksum (faceidx idx, int faceset = 0)
2909 CODE:
2910 facedata *d = face_data (idx, faceset);
2911 if (!d) XSRETURN_UNDEF;
2912 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2913 OUTPUT:
2914 RETVAL
2915
2916SV *get_data (faceidx idx, int faceset = 0)
2917 CODE:
2918 facedata *d = face_data (idx, faceset);
2919 if (!d) XSRETURN_UNDEF;
2920 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2921 OUTPUT:
2922 RETVAL
2923
2924void invalidate (faceidx idx)
2925 CODE:
2926 for_all_clients (ns)
2927 {
2928 ns->faces_sent [idx] = false;
2929 ns->force_newmap = true;
2930 }
2931
2932void invalidate_all ()
2933 CODE:
2934 for_all_clients (ns)
2935 {
2936 ns->faces_sent.reset ();
2937 ns->force_newmap = true;
2938 }
2939
2940MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2941
2942#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2943
2944animidx anim_find (utf8_string name)
2945 CODE:
2946 RETVAL = animation::find (name).number;
2947 OUTPUT: RETVAL
2948
2949animidx set (utf8_string name, SV *frames, int facings = 1)
2950 CODE:
2951{
2952 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2953 croak ("frames must be an arrayref");
2954
2955 AV *av = (AV *)SvRV (frames);
2956
2957 animation *anim = &animation::find (name);
2958 if (anim->number)
2959 {
2960 anim->resize (av_len (av) + 1);
2961 anim->facings = facings;
2962 }
2963 else
2964 anim = &animation::create (name, av_len (av) + 1, facings);
2965
2966 for (int i = 0; i < anim->num_animations; ++i)
2967 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2968}
2969 OUTPUT: RETVAL
2970
2971void invalidate_all ()
2972 CODE:
2973 for_all_clients (ns)
2974 ns->anims_sent.reset ();
2975
2976MODULE = cf PACKAGE = cf::object::freezer
2977
2978INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2979
2980SV *
2981new (char *klass)
2982 CODE:
2983 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2984 OUTPUT: RETVAL
2985
2986void
2987DESTROY (SV *sv)
2988 CODE:
2989 object_freezer *self;
2990 sv_to (sv, self);
2991 delete self;
2992
2993MODULE = cf PACKAGE = cf::object::thawer
2994
2995INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2996
2997SV *
2998new_from_file (char *klass, octet_string path)
2999 CODE:
3000 object_thawer *f = new object_thawer (path);
3001 if (!*f)
3002 {
3003 delete f;
3004 XSRETURN_UNDEF;
3005 }
3006 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3007 OUTPUT: RETVAL
3008
3009void
3010DESTROY (SV *sv)
3011 CODE:
3012 object_thawer *self;
3013 sv_to (sv, self);
3014 delete self;
3015
3016void
3017extract_tags (object_thawer *self)
3018 PPCODE:
3019 while (self->kw != KW_EOF)
3020 {
3021 PUTBACK;
3022 coroapi::cede_to_tick ();
3023 SPAGAIN;
3024
3025 if (self->kw == KW_tag)
3026 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3027
3028 self->skip ();
3029 }
3030

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines