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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.332 by root, Fri Nov 6 13:21:20 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
70 80
71static HV 81static HV
72 *stash_cf, 82 *stash_cf,
73 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
83// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
84template<class super> 131template<class super>
85static super * 132static super *
86is_a (attachable *at) 133is_a (attachable *at)
87{ 134{
94 141
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 143
97unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
98 145
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 148 assert (!self);
116#endif 149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
117} 183}
118 184
119// check wether the object really is dead 185// check wether the object really is dead
120void 186void
121attachable::do_check () 187attachable::do_check ()
122{ 188{
123 if (refcnt > 0) 189 if (refcnt_cnt () > 0)
124 return; 190 return;
125 191
126 // try to unborrow the refcnt from perl 192 destroy ();
127 if (flags & F_BORROWED) 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
128 { 201 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
203 cb = 0;
133 } 204 }
134 205
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 206 mortals.push_back (this);
148} 207}
149 208
150void 209void
151attachable::destroy () 210attachable::destroy ()
153 if (destroyed ()) 212 if (destroyed ())
154 return; 213 return;
155 214
156 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
157 do_destroy (); 216 do_destroy ();
217 sever_self ();
158} 218}
159 219
220void
160void attachable::check_mortals () 221attachable::check_mortals ()
161{ 222{
162 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
163 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
164 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
165 252
166 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
167 254 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 255 {
170#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
173#endif 259#endif
174 260
261 if (obj->refcnt)
262 {
175 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
176 }//D 267 }
177 else 268 else
178 { 269 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
181 delete obj; 272 delete obj;
182 } 273 }
183 } 274 }
184} 275}
185 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
186attachable & 289attachable &
187attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
188{ 291{
189 //if (self || cb) 292 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 294
192 attach = src.attach; 295 attach = src.attach;
193 return *this; 296 return *this;
194} 297}
195 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 333
198static SV * 334static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 336{
201 SV *sv; 337 SV *sv;
202 338
203 if (!ptr) 339 if (!ptr)
204 return &PL_sv_undef; 340 return newSV (0);
205 341
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 344}
209 345
210static int 346static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 348{
213 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
215 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
216 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 359 //at->refcnt_chk ();
218 return 0; 360 return 0;
219} 361}
220 362
222 364
223static SV * 365static SV *
224newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
225{ 367{
226 if (!obj) 368 if (!obj)
227 return &PL_sv_undef; 369 return newSV (0);
228 370
229 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
230 { 375 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 377
234 // borrow the refcnt from the object 378 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
238 385
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 387 SvAMAGIC_on (sv);
241 388
389 return sv;
390 }
391}
392
393#if 0 // unused
242static void 394static void
243clearSVptr (SV *sv) 395clearSVptr (SV *sv)
244{ 396{
245 if (SvROK (sv)) 397 if (SvROK (sv))
246 sv = SvRV (sv); 398 sv = SvRV (sv);
247 399
248 hv_clear ((HV *)sv); 400 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 401 sv_unmagic (sv, PERL_MAGIC_ext);
250} 402}
403#endif
251 404
252static long 405static long
253SvPTR (SV *sv, const char *klass) 406SvPTR (SV *sv, const char *klass)
254{ 407{
255 if (!sv_derived_from (sv, klass)) 408 if (!sv_derived_from (sv, klass))
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 414 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262 415
263 return (long)mg->mg_ptr; 416 return (long)mg->mg_ptr;
264} 417}
265 418
266static long 419static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 420SvPTR_ornull (SV *sv, const char *klass)
268{ 421{
269 if (SvOK (sv)) 422 if (SvOK (sv))
270 return SvPTR (sv, klass); 423 return SvPTR (sv, klass);
271 else 424 else
272 return 0; 425 return 0;
273} 426}
274 427
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 428inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 429inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 430inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 431inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 432inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 433inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 434inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 443inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 444inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 445inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 446inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 447inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
448inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 449inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 450inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
451inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 452
299inline SV *to_sv (object & v) { return to_sv (&v); } 453inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 454inline SV *to_sv (living & v) { return to_sv (&v); }
301 455
302//TODO: 456inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 457inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 458
459inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
460
306inline SV *to_sv (UUID v) 461inline SV *to_sv (dynbuf * v)
307{ 462{
308 char buf[128]; 463 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 464
465 sv_upgrade (sv, SVt_PV);
466 SvGROW (sv, v->size () + 1);
467 SvPOK_only (sv);
468 v->linearise (SvPVX (sv));
469 SvCUR_set (sv, v->size ());
470 *SvEND (sv) = 0;
471
472 return sv;
473}
474
475inline SV *to_sv (dynbuf_text * v)
476{
477 SV *sv = to_sv (static_cast<dynbuf *> (v));
478 SvUTF8_on (sv);
479 return sv;
480}
481
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 482inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 483inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 491inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 492inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 494inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 496inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 497inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 498inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 499inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 500inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 501inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
502inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
503inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 504inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 505inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
506inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
507inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
508inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 509
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 510//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 511inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 512
340template<class T> 513template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 514inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 515
343template<int N> 516template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 517inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 518
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 519inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 520inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 521inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 522inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 523
524inline void sv_to (SV *sv, std::string &v)
525{
526 STRLEN len;
527 char *data = SvPVbyte (sv, len);
528 v.assign (data, len);
529}
530
352inline void sv_to (SV *sv, UUID &v) 531inline void sv_to (SV *sv, UUID &v)
353{ 532{
354 unsigned int version; 533 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 534 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 535}
359 536
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 537inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 538
379 break; 556 break;
380 557
381 case DT_STRING: 558 case DT_STRING:
382 { 559 {
383 char *str = (char *)va_arg (ap, const char *); 560 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 561 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 562 }
386 break; 563 break;
387 564
388 case DT_DATA: 565 case DT_DATA:
389 { 566 {
390 char *str = (char *)va_arg (ap, const void *); 567 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 568 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 569 sv = str ? newSVpv (str, len) : newSV (0);
393 } 570 }
394 break; 571 break;
395 572
396 case DT_OBJECT: 573 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 574 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 616 va_end (ap);
440 617
441 return sv; 618 return sv;
442} 619}
443 620
444static SV * 621// typemap support, mostly to avoid excessive inlining
445newSVcfapi (int type, ...) 622template<class type>
623static void noinline
624cf_obj_to (SV *arg, type &var)
446{ 625{
447 SV *sv; 626 sv_to (arg, var);
627 if (!var)
628 croak ("must not pass invalid/null cf_obj here");
629}
448 630
449 va_list ap; 631template<class object>
450 va_start (ap, type); 632static void noinline
451 633cf_obj_ornull_to (SV *arg, object *&var)
452 switch (type) 634{
635 if (SvOK (arg))
453 { 636 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 637 sv_to (arg, var);
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 638 if (!var)
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 639 croak ("unable to convert perl object to C++ object");
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 } 640 }
468 641 else
469 va_end (ap); 642 var = 0;
470
471 return sv;
472} 643}
473 644
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 645//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 646
476SV * 647SV *
480 ext->cb = newAV (); 651 ext->cb = newAV ();
481 652
482 return newRV_inc ((SV *)ext->cb); 653 return newRV_inc ((SV *)ext->cb);
483} 654}
484 655
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 656/////////////////////////////////////////////////////////////////////////////
523 657
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 658void
580cfperl_init () 659cfperl_init ()
581{ 660{
661 extern char **environ;
662
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 664 perl = perl_alloc ();
584 perl_construct (perl); 665 perl_construct (perl);
585 666
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 668
588 char *argv[] = { 669 const char *argv[] = {
589 "", 670 settings.argv [0],
590 "-e" 671 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 672 };
596 673
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 674 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
675 || perl_run (perl))
598 { 676 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 677 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 678 exit (EXIT_FAILURE);
601 } 679 }
602}
603 680
681 eval_pv (
682 "#line 1 'cfperl init'\n"
683 "use EV ();\n"
684 "use Coro ();\n"
685 "cf->bootstrap;\n"
686 "unshift @INC, cf::datadir ();\n"
687 "require cf;\n",
688 0
689 );
690
691 if (SvTRUE (ERRSV))
692 {
693 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
694 exit (EXIT_FAILURE);
695 }
696}
697
698void
604void cfperl_main () 699cfperl_main ()
605{ 700{
606 dSP; 701 dSP;
607 702
608 PUSHMARK (SP); 703 PUSHMARK (SP);
609 PUTBACK; 704 PUTBACK;
613void 708void
614attachable::instantiate () 709attachable::instantiate ()
615{ 710{
616 if (attach) 711 if (attach)
617 { 712 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 713 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 714 attach = 0;
620 } 715 }
621} 716}
622 717
623void 718void
624attachable::reattach () 719attachable::reattach ()
625{ 720{
626 optimise (); 721 optimise ();
627 //TODO: check for _attachment's, very important for restarts 722 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 723 INVOKE_ATTACHABLE (REATTACH, this);
629} 724}
630 725
631static event_klass klass_of[NUM_EVENT_TYPES] = { 726static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 727# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 728# include "eventinc.h"
634# undef def 729# undef def
635}; 730};
636 731
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 732#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 733
639static void 734static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 735gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 736{
642 // event must be in array 737 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 738 if (event >= 0 && event <= AvFILLp (registry))
644 { 739 {
676} 771}
677 772
678void 773void
679global::gather_callbacks (AV *&callbacks, event_type event) const 774global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 775{
681 ::gather_callbacks (callbacks, cb_object, event); 776 ::gather_callbacks (callbacks, cb_global, event);
682} 777}
683 778
684void 779void
685object::gather_callbacks (AV *&callbacks, event_type event) const 780object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 781{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 782 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 783 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 784 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 785
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 786 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 787 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 788 }
694 789
730{ 825{
731 attachable::gather_callbacks (callbacks, event); 826 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 827 ::gather_callbacks (callbacks, cb_map, event);
733} 828}
734 829
830static void noinline
831_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
832{
833 for (int event = 0; event <= AvFILLp (registry); ++event)
834 {
835 SV *cbs_ = AvARRAY (registry)[event];
836
837 // element must be list of callback entries
838 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
839 {
840 AV *cbs = (AV *)SvRV (cbs_);
841
842 // no callback entries, no callbacks to call
843 if (AvFILLp (cbs) >= 0)
844 set.set (event);
845 }
846 }
847}
848
849// very slow and inefficient way to recalculate the global want bitsets
850static void
851_recalc_want ()
852{
853 ev_want_event.reset ();
854
855 _recalc_want (ev_want_event, cb_global);
856 _recalc_want (ev_want_event, cb_attachable);
857 _recalc_want (ev_want_event, cb_object);
858 _recalc_want (ev_want_event, cb_client);
859 _recalc_want (ev_want_event, cb_player);
860 _recalc_want (ev_want_event, cb_map);
861
862 ev_want_type.reset ();
863
864 for (int type = 0; type <= AvFILLp (cb_type); ++type)
865 {
866 SV *cbs_ = AvARRAY (cb_type)[type];
867
868 // element must be list of callback entries
869 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
870 {
871 AV *cbs = (AV *)SvRV (cbs_);
872
873 // no callback entries, no callbacks to call
874 if (AvFILLp (cbs) >= 0)
875 ev_want_type.set (type % NUM_TYPES);
876 }
877 }
878}
879
735bool 880bool
736attachable::invoke (event_type event, ...) 881attachable::invoke (event_type event, ...)
737{ 882{
738 data_type dt; 883 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 884
743 // callback call ordering should be: 885 // callback call ordering should be:
744 // 1. per-object callback 886 // 1. per-object callback
745 // 2. per-class object 887 // 2. per-class object
746 // 3. per-type callback 888 // 3. per-type callback
750 gather_callbacks (callbacks, event); 892 gather_callbacks (callbacks, event);
751 893
752 // short-circuit processing if no callbacks found/defined 894 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 895 if (!callbacks)
754 return 0; 896 return 0;
897
898 va_list ap;
899 va_start (ap, event);
755 900
756 CALL_BEGIN (3); 901 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 902 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 903 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 904
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 928 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 929 }
785 930
786 va_end (ap); 931 va_end (ap);
787 932
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 933 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 934 count = count > 0 ? POPi : 0;
790 935
791 CALL_END; 936 CALL_END;
792 937
793 return count; 938 return count;
794} 939}
795 940
796SV * 941SV *
797cfperl_result (int idx) 942cfperl_result (int idx)
798{ 943{
799 AV *av = get_av ("cfperl::invoke_results", 0); 944 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 945 if (!av)
801 return &PL_sv_undef; 946 return &PL_sv_undef;
802 947
803 SV **sv = av_fetch (av, idx, 0); 948 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 949 if (!sv)
818{ 963{
819 return SvNV (cfperl_result (idx)); 964 return SvNV (cfperl_result (idx));
820} 965}
821 966
822///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
968// various c++ => perl glue functions
823 969
824void 970void
971cfperl_tick ()
972{
973 tick_pending = 1;
974
975 if (tick_inhibit)
976 return;
977
978 tick_pending = 0;
979
980 dSP;
981
982 PUSHMARK (SP);
983 PUTBACK;
984 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
985
986 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
987}
988
989void
825maptile::emergency_save () 990cfperl_emergency_save ()
826{ 991{
827 CALL_BEGIN (0); 992 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 993 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 994 CALL_END;
830} 995}
831 996
997void
998cfperl_cleanup (int make_core)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (make_core);
1002 CALL_CALL ("cf::post_cleanup", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_make_book (object *book, int level)
1008{
1009 CALL_BEGIN (2);
1010 CALL_ARG (book);
1011 CALL_ARG (level);
1012 CALL_CALL ("ext::books::make_book", G_VOID);
1013 CALL_END;
1014}
1015
1016void
1017cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1018{
1019 CALL_BEGIN (4);
1020 CALL_ARG (ns);
1021 CALL_ARG (type);
1022 CALL_ARG_SV (newSVpv_utf8 (msg));
1023 CALL_ARG (color);
1024 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1025 CALL_END;
1026}
1027
1028int
1029cfperl_can_merge (object *ob1, object *ob2)
1030{
1031 int can;
1032
1033 CALL_BEGIN (2);
1034 CALL_ARG (ob1);
1035 CALL_ARG (ob2);
1036 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1037 can = count && SvTRUE (TOPs);
1038 CALL_END;
1039
1040 return can;
1041}
1042
1043void
1044cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1045{
1046 CALL_BEGIN (4);
1047 CALL_ARG (ob);
1048 CALL_ARG (state);
1049 CALL_ARG (activator);
1050 CALL_ARG (originator);
1051 CALL_CALL ("cf::mapscript::activate", G_VOID);
1052 CALL_END;
1053}
1054
1055player *
1056player::find (const char *name)
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (name);
1060 CALL_CALL ("cf::player::find", G_SCALAR);
1061
1062 player *retval = 0;
1063 if (count) sv_to (POPs, retval);
1064
1065 CALL_END;
1066
1067 return retval;
1068}
1069
832maptile * 1070maptile *
1071find_style (const char *dirname, const char *stylename, int difficulty)
1072{
1073 CALL_BEGIN (3);
1074 CALL_ARG (dirname);
1075 CALL_ARG (stylename);
1076 CALL_ARG (difficulty);
1077 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1078
1079 maptile *retval = 0;
1080 if (count) sv_to (POPs, retval);
1081
1082 CALL_END;
1083
1084 return retval;
1085}
1086
1087maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1088maptile::find_sync (const char *path, maptile *origin)
834{ 1089{
835 CALL_BEGIN (2); 1090 CALL_BEGIN (2);
836 CALL_ARG (path); 1091 CALL_ARG (path);
837 CALL_ARG (origin); 1092 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1093 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1094
840 maptile *retval; 1095 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1096 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1097
847 CALL_END; 1098 CALL_END;
848 1099
849 return retval; 1100 return retval;
850} 1101}
851 1102
1103maptile *
1104maptile::find_async (const char *path, maptile *origin, bool load)
1105{
1106 CALL_BEGIN (3);
1107 CALL_ARG (path);
1108 CALL_ARG (origin);
1109 CALL_ARG (load);
1110 CALL_CALL ("cf::map::find_async", G_SCALAR);
1111
1112 maptile *retval = 0;
1113 if (count) sv_to (POPs, retval);
1114
1115 CALL_END;
1116
1117 return retval;
1118}
1119
852void 1120void
853maptile::change_all_map_light (int change) 1121maptile::do_load_sync ()
854{ 1122{
855 CALL_BEGIN (1); 1123 CALL_BEGIN (1);
856 CALL_ARG (change); 1124 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1125 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1126 CALL_END;
859} 1127}
860 1128
861void 1129void
862object::enter_exit (object *exit) 1130object::enter_exit (object *exit)
869 CALL_ARG (exit); 1137 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1138 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1139 CALL_END;
872} 1140}
873 1141
1142void
1143object::player_goto (const char *path, int x, int y)
1144{
1145 if (type != PLAYER)
1146 return;
1147
1148 CALL_BEGIN (4);
1149 CALL_ARG (this);
1150 CALL_ARG (path);
1151 CALL_ARG (x);
1152 CALL_ARG (y);
1153 CALL_CALL ("cf::object::player::goto", G_VOID);
1154 CALL_END;
1155}
1156
1157const char *
1158object::ref () const
1159{
1160 if (type == PLAYER)
1161 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1162 else
1163 return 0;
1164}
1165
1166object *
1167object::deref (const char *ref)
1168{
1169 object *retval = 0;
1170
1171 if (ref)
1172 {
1173 CALL_BEGIN (1);
1174 CALL_ARG (ref);
1175 CALL_CALL ("cf::object::deref", G_SCALAR);
1176
1177 if (count)
1178 sv_to (POPs, retval);
1179
1180 CALL_END;
1181 }
1182
1183 return retval;
1184}
1185
1186void
1187log_backtrace (const char *msg)
1188{
1189#if HAVE_BACKTRACE
1190 void *addr [20];
1191 int size = backtrace (addr, 20);
1192
1193 CALL_BEGIN (size);
1194 CALL_ARG (msg);
1195 for (int i = 0; i < size; ++i)
1196 CALL_ARG ((IV)addr [i]);
1197 CALL_CALL ("cf::_log_backtrace", G_VOID);
1198 CALL_END;
1199#endif
1200}
1201
1202bool
1203is_match_expr (const char *expr)
1204{
1205 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1206}
1207
1208bool
1209match (const char *expr, object *ob, object *self, object *source, object *originator)
1210{
1211 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1212 expr += sizeof ("match ") - 1;
1213
1214 CALL_BEGIN (5);
1215 CALL_ARG (expr);
1216 CALL_ARG (ob);
1217 CALL_ARG (self);
1218 CALL_ARG (source);
1219 CALL_ARG (originator);
1220 CALL_CALL (cv_cf_match_match, G_SCALAR);
1221
1222 bool matched = count && SvTRUE (TOPs);
1223
1224 CALL_END;
1225
1226 return matched;
1227}
1228
1229object *
1230match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1231{
1232 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1233 expr += sizeof ("match ") - 1;
1234
1235 CALL_BEGIN (5);
1236 CALL_ARG (expr);
1237 CALL_ARG (ob);
1238 CALL_ARG (self);
1239 CALL_ARG (source);
1240 CALL_ARG (originator);
1241 CALL_CALL (cv_cf_match_match, G_ARRAY);
1242
1243 object *one = 0;
1244
1245 if (count)
1246 sv_to (TOPs, one);
1247
1248 CALL_END;
1249
1250 return one;
1251}
1252
874///////////////////////////////////////////////////////////////////////////// 1253/////////////////////////////////////////////////////////////////////////////
875 1254
876struct EventAPI *watcher_base::GEventAPI; 1255struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1256struct CoroAPI *coroapi::GCoroAPI;
878 1257
879int coroapi::cede_counter;
880
881static void iw_dispatch (pe_event *ev)
882{
883 iw *w = (iw *)ev->ext_data;
884 w->call (*w);
885}
886
887void 1258void
888iw::alloc () 1259coroapi::do_cede_to_tick ()
889{ 1260{
890 pe = GEventAPI->new_idle (0, 0); 1261 cede_pending = 0;
891 1262 cede ();
892 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this;
894} 1263}
895 1264
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1265void
903iow::alloc () 1266coroapi::wait_for_tick ()
904{ 1267{
905 pe = GEventAPI->new_io (0, 0); 1268 CALL_BEGIN (0);
906 1269 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1270 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912} 1271}
913 1272
914void 1273void
915iow::fd (int fd) 1274coroapi::wait_for_tick_begin ()
916{ 1275{
917 pe->fd = fd; 1276 CALL_BEGIN (0);
918} 1277 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
919 1278 CALL_END;
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1279}
925 1280
926void 1281void
927iow::poll (int events) 1282iow::poll (int events)
928{ 1283{
929 if (pe->poll != events) 1284 if (events != this->events)
930 { 1285 {
1286 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1287 if (active) stop ();
932 pe->poll = events; 1288 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1289 if (active) start ();
934 } 1290 }
935} 1291}
936 1292
937void 1293static void
938_connect_to_perl () 1294_connect_to_perl_1 ()
939{ 1295{
940 stash_cf = gv_stashpv ("cf" , 1); 1296 stash_cf = gv_stashpv ("cf", 1);
941 1297
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1298 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1299 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1300 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1301 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1302 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1303 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1304 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1305 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1306 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1307 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1308
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1309 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1310 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1311 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1312 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1313
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1314 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1315 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1316 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1317 cb_player = get_av ("cf::CB_PLAYER", 1);
959 cb_client = get_av ("cf::CB_CLIENT", 1); 1318 cb_client = get_av ("cf::CB_CLIENT", 1);
960 cb_type = get_av ("cf::CB_TYPE" , 1); 1319 cb_type = get_av ("cf::CB_TYPE" , 1);
961 cb_map = get_av ("cf::CB_MAP" , 1); 1320 cb_map = get_av ("cf::CB_MAP" , 1);
962} 1321}
963 1322
1323static void
1324_connect_to_perl_2 ()
1325{
1326 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1327 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1328 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1329 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1330 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1331}
1332
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1333MODULE = cf PACKAGE = cf PREFIX = cf_
965 1334
966BOOT: 1335BOOT:
967{ 1336{
1337 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1338 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1339
968 _connect_to_perl (); 1340 _connect_to_perl_1 ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1341
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1342 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1343
1344 //{
1345 // require_pv ("Time::HiRes");
1346 //
1347 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1348 // if (!svp) croak ("Time::HiRes is required");
1349 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1350 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1351 //}
974 1352
975 static const struct { 1353 static const struct {
976 const char *name; 1354 const char *name;
977 IV iv; 1355 IV iv;
978 } *civ, const_iv[] = { 1356 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1357# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1358 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1359 const_iv (logBacktrace)
982 const_iv (llevDebug) 1360
983 const_iv (llevMonster) 1361 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1362
1363 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1364
985 const_iv (MAX_TIME) 1365 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1366 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1367
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1368 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1369 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1370 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1371 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1372 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1373 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1374
1099 const_iv (NUM_SUBTYPES) 1375 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1376 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1377 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1378 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1379 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1380 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1381 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1382 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1383 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1384 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1385 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1386 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1387 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1388 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1389 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1390 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1391 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1392 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1393 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1394 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1395 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1396 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1397 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1398 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1399 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1400 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1401 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1402 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1403 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1100 1404
1101 const_iv (ST_BD_BUILD) 1405 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1406
1104 const_iv (ST_MAT_FLOOR) 1407 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1408 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1409
1108 const_iv (AT_PHYSICAL) 1410 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1411 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1412 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1413 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1414 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1415 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1416 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1417
1135 const_iv (WEAP_HIT) 1418 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1419 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1420 const_iv (WEAP_BLUD)
1144 1421
1145 const_iv (FLAG_ALIVE) 1422 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1423 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1424 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1425 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1426 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1427 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1428 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1429 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1430 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1431 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1432 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1433 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1434 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1435 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1436 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1437 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1438 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1439 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1440 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1441 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1442 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1443 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1444 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1445 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1446 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1447 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1448
1449 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1450 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1451 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1452 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1453 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1454 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1455
1456 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1457 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1458
1459 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1460
1461 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1462 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1463 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1464 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1465 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1466 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1467 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1468 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1469 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1470 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1471 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1472 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1473 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1474 const_iv (SP_MAGIC_MAPPING)
1475 const_iv (SP_MAGIC_WALL)
1476 const_iv (SP_DESTRUCTION)
1477 const_iv (SP_PERCEIVE_SELF)
1478 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1479 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1480 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1481 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1482 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1483 const_iv (SP_EARTH_TO_DUST)
1275 1484 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1485 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1486 const_iv (SP_CURSE)
1487 const_iv (SP_SUMMON_MONSTER)
1488 const_iv (SP_CHARGING)
1489 const_iv (SP_POLYMORPH)
1490 const_iv (SP_ALCHEMY)
1491 const_iv (SP_REMOVE_CURSE)
1492 const_iv (SP_IDENTIFY)
1493 const_iv (SP_DETECTION)
1494 const_iv (SP_MOOD_CHANGE)
1495 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1496 const_iv (SP_SWARM)
1497 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1498 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1499 const_iv (SP_CREATE_MISSILE)
1500 const_iv (SP_CONSECRATE)
1501 const_iv (SP_ANIMATE_WEAPON)
1502 const_iv (SP_LIGHT)
1503 const_iv (SP_CHANGE_MAP_LIGHT)
1504 const_iv (SP_FAERY_FIRE)
1505 const_iv (SP_CAUSE_DISEASE)
1506 const_iv (SP_AURA)
1507 const_iv (SP_TOWN_PORTAL)
1508 const_iv (SP_PARTY_SPELL)
1509
1510 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1511 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1512 const_iv (F_LOCKED)
1285 1513
1286 const_iv (F_BUY) 1514 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1515
1290 const_iv (P_BLOCKSVIEW) 1516 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1517 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1518
1299 const_iv (UP_OBJ_INSERT) 1519 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1520
1304 const_iv (INS_NO_MERGE) 1521 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1522 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1523
1311 const_iv (WILL_APPLY_HANDLE) 1524 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1525 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1526
1317 const_iv (SAVE_MODE) 1527 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1528
1320 const_iv (M_PAPER) 1529 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1530 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1531 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1532 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1533
1335 const_iv (SK_EXP_ADD_SKILL) 1534 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1535 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1536
1341 const_iv (SK_LOCKPICKING) 1537 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1538 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1539 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1540 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1541 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1542 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1543 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1544 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1545 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1546 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1547 const_iv (SK_POISON_NAIL)
1382 1548
1383 const_iv (SOUND_NEW_PLAYER) 1549 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1550 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1551 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1552 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1553 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1554 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1555
1408 const_iv (PREFER_LOW) 1556 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1557
1411 const_iv (ATNR_PHYSICAL) 1558 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1559 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1560 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1561 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1562 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1563 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1564 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1565
1438 const_iv (MAP_FLUSH) 1566 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1567 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1568
1444 const_iv (MAP_IN_MEMORY) 1569 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1570 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1571
1449 const_iv (KLASS_ATTACHABLE) 1572 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1573
1456 const_iv (CS_QUERY_YESNO) 1574 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1575
1460 const_iv (ST_DEAD) 1576 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1577
1465 const_iv (ST_CHANGE_CLASS) 1578 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1579
1473 // random map generator 1580 // random map generator
1474 const_iv (LAYOUT_NONE) 1581 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1582 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1583
1482 const_iv (RMOPT_RANDOM) 1584 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1585 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1586 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1587
1492 const_iv (SYMMETRY_RANDOM) 1588 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1589 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1590
1495 const_iv (SYMMETRY_Y) 1591 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1592 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1593
1594 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1595 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1596 };
1498 1597
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1599 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1600
1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1617 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1519 av_push (event, newSViv (eiv->klass)); 1618 av_push (event, newSViv (eiv->klass));
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1619 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1620 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 } 1621 }
1523}
1524 1622
1623 // used by autogenerated BOOT sections from genacc
1624 av_reflect = get_av ("cf::REFLECT", 1);
1625}
1626
1627void _gv_clear (SV *gv)
1628 CODE:
1629 assert (SvTYPE (gv) == SVt_PVGV);
1630# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1631 f (GvGP (gv)->gp_form);
1632 f (GvGP (gv)->gp_io);
1633 f (GvGP (gv)->gp_sv);
1634 f (GvGP (gv)->gp_av);
1635 f (GvGP (gv)->gp_hv);
1636 f (GvGP (gv)->gp_cv);
1637 GvCVGEN (gv) = 0;
1638 GvMULTI_off (gv);
1639# undef f
1640
1525void _connect_to_perl () 1641void _connect_to_perl_1 ()
1526 1642
1643void _connect_to_perl_2 ()
1644
1645void _recalc_want ()
1646
1647# not used by default anymore
1527void _global_reattach () 1648void _global_reattach ()
1528 CODE: 1649 CODE:
1529{ 1650{
1530 // reattach to all attachable objects in the game. 1651 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1652 for_all_clients (ns)
1532 (*i)->reattach (); 1653 ns->reattach ();
1533 1654
1534 for_all_players (pl) 1655 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1656 op->reattach ();
1543} 1657}
1544 1658
1659# support function for map-world.ext
1660void _quantise (SV *data_sv, SV *plt_sv)
1661 CODE:
1662{
1663 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1664 croak ("_quantise called with invalid agruments");
1665
1666 plt_sv = SvRV (plt_sv);
1667 SV **plt = AvARRAY (plt_sv);
1668 int plt_count = AvFILL (plt_sv) + 1;
1669
1670 STRLEN len;
1671 char *data = SvPVbyte (data_sv, len);
1672 char *dst = data;
1673
1674 while (len >= 3)
1675 {
1676 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1677 {
1678 char *val = SvPVX (*val_sv);
1679
1680 if (val [0] == data [0]
1681 && val [1] == data [1]
1682 && val [2] == data [2])
1683 {
1684 *dst++ = val [3];
1685 goto next;
1686 }
1687 }
1688
1689 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1690 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1691 dst - SvPVX (data_sv), len);
1692
1693 next:
1694 data += 3;
1695 len -= 3;
1696 }
1697
1698 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1699}
1700
1701void init_anim ()
1702
1703void init_globals ()
1704
1705void init_experience ()
1706
1707void init_attackmess ()
1708
1709void init_dynamic ()
1710
1711void load_settings ()
1712
1713void load_materials ()
1714
1715void init_uuid ()
1716 CODE:
1717 UUID::init ();
1718
1719void init_signals ()
1720
1721void init_commands ()
1722
1723void init_skills ()
1724
1725void init_beforeplay ()
1726
1727void evthread_start (int aiofd)
1728
1729void cede_to_tick ()
1730 CODE:
1731 coroapi::cede_to_tick ();
1732
1733NV till_tick ()
1734 CODE:
1735 RETVAL = SvNVX (sv_next_tick) - now ();
1736 OUTPUT:
1737 RETVAL
1738
1739int tick_inhibit ()
1740 CODE:
1741 RETVAL = tick_inhibit;
1742 OUTPUT:
1743 RETVAL
1744
1745void tick_inhibit_inc ()
1746 CODE:
1747 ++tick_inhibit;
1748
1749void tick_inhibit_dec ()
1750 CODE:
1751 if (!--tick_inhibit)
1752 if (tick_pending)
1753 {
1754 ev_async_send (EV_DEFAULT, &tick_watcher);
1755 coroapi::cede ();
1756 }
1757
1758void server_tick ()
1759 CODE:
1760{
1761 NOW = ev_now (EV_DEFAULT);
1762 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1763 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1764 runtime = SvNVX (sv_runtime);
1765
1766 server_tick ();
1767
1768 NOW = ev_time ();
1769 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1770 runtime += TICK;
1771 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1772}
1773
1545NV floor (NV x) 1774NV floor (NV x)
1546 1775
1547NV ceil (NV x) 1776NV ceil (NV x)
1548 1777
1549void server_tick () 1778NV rndm (...)
1779 ALIAS:
1780 rmg_rndm = 1
1550 CODE: 1781 CODE:
1551 runtime = SvNVx (sv_runtime); 1782{
1552 server_tick (); 1783 rand_gen &gen = ix ? rmg_rndm : rndm;
1784 switch (items)
1785 {
1786 case 0: RETVAL = gen (); break;
1787 case 1: RETVAL = gen (SvUV (ST (0))); break;
1788 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1789 default: croak ("cf::rndm requires none, one or two parameters."); break;
1790 }
1791}
1792 OUTPUT:
1793 RETVAL
1553 1794
1795NV clamp (NV value, NV min_value, NV max_value)
1796 CODE:
1797 RETVAL = clamp (value, min_value, max_value);
1798 OUTPUT:
1799 RETVAL
1800
1801NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1802 CODE:
1803 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1804 OUTPUT:
1805 RETVAL
1806
1807void weaken (...)
1808 PROTOTYPE: @
1809 CODE:
1810 while (items > 0)
1811 sv_rvweaken (ST (--items));
1812
1554void 1813void
1555LOG (int level, char *msg) 1814log_backtrace (utf8_string msg)
1815
1816void
1817LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1818 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1819 C_ARGS: flags, "%s", msg
1558 1820
1559char *path_combine (char *base, char *path) 1821octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1822 PROTOTYPE: $$
1561 1823
1562char *path_combine_and_normalize (char *base, char *path) 1824octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1825 PROTOTYPE: $$
1564 1826
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1827void
1574sub_generation_inc () 1828sub_generation_inc ()
1575 CODE: 1829 CODE:
1576 PL_sub_generation++; 1830 PL_sub_generation++;
1577 1831
1578char * 1832const_octet_string
1579mapdir () 1833mapdir ()
1580 PROTOTYPE: 1834 PROTOTYPE:
1581 ALIAS: 1835 ALIAS:
1582 mapdir = 0 1836 mapdir = 0
1583 uniquedir = 1 1837 uniquedir = 1
1599 } 1853 }
1600 OUTPUT: RETVAL 1854 OUTPUT: RETVAL
1601 1855
1602void abort () 1856void abort ()
1603 1857
1858void reset_signals ()
1859
1860void fork_abort (const_octet_string cause = "cf::fork_abort")
1861
1862void cleanup (const_octet_string cause, bool make_core = false)
1863
1604void emergency_save () 1864void emergency_save ()
1605 1865
1606void _exit (int status = 0) 1866void _exit (int status = EXIT_SUCCESS)
1607 1867
1868#if _POSIX_MEMLOCK
1869
1870int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1871 INIT:
1872#if __GLIBC__
1873 mallopt (M_TOP_PAD, 1024 * 1024);
1874 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1875 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1876 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1877#endif
1878
1879int munlockall ()
1880
1881#endif
1882
1883int
1884malloc_trim (IV pad = 0)
1885
1886void
1887mallinfo ()
1888 PPCODE:
1889{
1890#if __GLIBC__
1891 struct mallinfo mai = mallinfo ();
1892 EXTEND (SP, 10*2);
1893 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1894 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1895 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1896 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1897 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1898 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1900 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1902 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1903#endif
1904 EXTEND (SP, 5*2);
1905 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1906 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1907 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1908 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1909 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1910}
1911
1608int find_animation (char *text) 1912int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1913 PROTOTYPE: $
1610 1914
1611int random_roll (int min, int max, object *op, int goodbad); 1915int random_roll (int min, int max, object *op, int goodbad);
1612 1916
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1917const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1918
1615int 1919int
1616exp_to_level (val64 exp) 1920exp_to_level (val64 exp)
1617 CODE: 1921 CODE:
1618{ 1922{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1953 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1954 else
1651 XSRETURN_UNDEF; 1955 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1653 1957
1958UUID
1959uuid_cur ()
1960 CODE:
1961 RETVAL = UUID::cur;
1962 OUTPUT:
1963 RETVAL
1964
1965UUID
1966uuid_gen ()
1967 CODE:
1968 RETVAL = UUID::gen ();
1969 OUTPUT:
1970 RETVAL
1971
1972val64
1973uuid_seq (UUID uuid)
1974 CODE:
1975 RETVAL = uuid.seq;
1976 OUTPUT:
1977 RETVAL
1978
1979UUID
1980uuid_str (val64 seq)
1981 CODE:
1982 RETVAL.seq = seq;
1983 OUTPUT:
1984 RETVAL
1985
1986void
1987coin_names ()
1988 PPCODE:
1989 EXTEND (SP, NUM_COINS);
1990 for (int i = 0; i < NUM_COINS; ++i)
1991 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1992
1993void
1994coin_archetypes ()
1995 PPCODE:
1996 EXTEND (SP, NUM_COINS);
1997 for (int i = 0; i < NUM_COINS; ++i)
1998 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1999
2000bool
2001load_resource_file_ (octet_string filename)
2002
2003void
2004fix_weight ()
2005
1654MODULE = cf PACKAGE = cf::attachable 2006MODULE = cf PACKAGE = cf::attachable
1655 2007
1656int 2008int
1657valid (SV *obj) 2009valid (SV *obj)
1658 CODE: 2010 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2011 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 2012 OUTPUT:
1661 RETVAL 2013 RETVAL
1662 2014
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 2015void
1667#destroy (attachable *at) 2016debug_trace (attachable *obj, bool on = true)
2017 CODE:
2018 obj->flags &= ~attachable::F_DEBUG_TRACE;
2019 if (on)
2020 obj->flags |= attachable::F_DEBUG_TRACE;
2021
2022int mortals_size ()
2023 CODE:
2024 RETVAL = attachable::mortals.size ();
2025 OUTPUT: RETVAL
2026
2027#object *mortals (U32 index)
2028# CODE:
2029# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2030# OUTPUT: RETVAL
2031
2032INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 2033
1669MODULE = cf PACKAGE = cf::global 2034MODULE = cf PACKAGE = cf::global
1670 2035
1671int invoke (SV *klass, int event, ...) 2036int invoke (SV *klass, int event, ...)
1672 CODE: 2037 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1678 2043
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 2045
1681INCLUDE: $PERL genacc object ../include/object.h | 2046INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 2047
1683int invoke (object *op, int event, ...) 2048int invoke (object *op, int event, ...)
1684 CODE: 2049 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2050 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2051 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2053 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1690 2055
1691SV *registry (object *op) 2056SV *registry (object *op)
1692 2057
1693void mortals () 2058int objects_size ()
1694 PPCODE: 2059 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 2060 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
2062
2063object *objects (U32 index)
2064 CODE:
2065 RETVAL = index < objects.size () ? objects [index] : 0;
2066 OUTPUT: RETVAL
2067
2068int actives_size ()
2069 CODE:
2070 RETVAL = actives.size ();
2071 OUTPUT: RETVAL
2072
2073object *actives (U32 index)
2074 CODE:
2075 RETVAL = index < actives.size () ? actives [index] : 0;
2076 OUTPUT: RETVAL
2077
2078int mortals_size ()
2079 CODE:
2080 RETVAL = attachable::mortals.size ();
2081 OUTPUT: RETVAL
2082
2083const char *slot_use_name (U32 slot)
2084 ALIAS:
2085 slot_nonuse_name = 1
2086 CODE:
2087{
2088 if (slot >= NUM_BODY_LOCATIONS)
2089 croak ("body slot index out of range");
2090
2091 switch (ix)
2092 {
2093 case 0: RETVAL = body_locations[slot].use_name; break;
2094 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2095 }
2096}
2097 OUTPUT:
2098 RETVAL
1703 2099
1704# missing properties 2100# missing properties
1705 2101
1706object *head (object *op) 2102object *head (object *op)
1707 PROTOTYPE: $ 2103 PROTOTYPE: $
1708 CODE: 2104 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 2105 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1717 2107
1718void 2108void
1719inv (object *obj) 2109inv (object *obj)
1720 PROTOTYPE: $ 2110 PROTOTYPE: $
1721 PPCODE: 2111 PPCODE:
1722{ 2112{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 2113 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 2114 XPUSHs (sv_2mortal (to_sv (o)));
1726} 2115}
1727 2116
1728void 2117void
1729set_animation (object *op, int idx) 2118set_animation (object *op, int idx)
1730 CODE: 2119 CODE:
1731 SET_ANIMATION (op, idx); 2120 SET_ANIMATION (op, idx);
1732 2121
2122int
2123num_animations (object *op)
2124 CODE:
2125 RETVAL = NUM_ANIMATIONS (op);
2126 OUTPUT: RETVAL
2127
2128int slot_info (object *op, UV slot, int value = 0)
2129 ALIAS:
2130 slot_used = 1
2131 CODE:
2132{
2133 if (slot >= NUM_BODY_LOCATIONS)
2134 croak ("body slot index out of range");
2135
2136 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2137
2138 if (items > 2)
2139 if (ix)
2140 op->slot[slot].used = value;
2141 else
2142 op->slot[slot].info = value;
2143}
2144 OUTPUT:
2145 RETVAL
2146
1733object *find_best_object_match (object *op, const char *match) 2147object *find_best_object_match (object *op, utf8_string match)
1734 2148
1735object *find_marked_object (object *op) 2149object *find_marked_object (object *op)
1736 2150
1737int need_identify (object *obj); 2151int need_identify (object *obj);
1738 2152
1750 2164
1751void apply_below (object *op) 2165void apply_below (object *op)
1752 CODE: 2166 CODE:
1753 player_apply_below (op); 2167 player_apply_below (op);
1754 2168
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2169int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756 2170
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2171int casting_level (object *caster, object *spell)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2172
1773int pay_item (object *op, object *buyer) 2173int pay_item (object *op, object *buyer)
1774 CODE: 2174 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2175 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2176 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2180 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1782 2182
1783void pay_player (object *op, uint64 amount) 2183void pay_player (object *op, uint64 amount)
1784 2184
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2185val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2186
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2187int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2188
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2189void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2190 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2191 do_learn_spell (op, sp, special_prayer);
1792 2192
1793void forget_spell (object *op, object *sp) 2193void forget_spell (object *op, object *sp)
1794 CODE: 2194 CODE:
1795 do_forget_spell (op, query_name (sp)); 2195 do_forget_spell (op, query_name (sp));
1796 2196
1797object *check_for_spell (object *op, char *spellname) 2197object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2198 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2199 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2200 OUTPUT: RETVAL
1801 2201
1802int query_money (object *op) 2202int query_money (object *op)
1811 2211
1812void drop (object *who, object *op) 2212void drop (object *who, object *op)
1813 2213
1814void pick_up (object *who, object *op) 2214void pick_up (object *who, object *op)
1815 2215
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2216void update_object (object *op, int action)
1823 2217
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2218void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2219
1828void player_lvl_adj (object *who, object *skill = 0) 2220void player_lvl_adj (object *who, object *skill = 0)
1829 2221
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2222int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2223
1832int calc_skill_exp (object *who, object *op, object *skill); 2224int calc_skill_exp (object *who, object *op, object *skill);
1833 2225
1834void push_button (object *op); 2226void push_button (object *op, object *originator);
1835 2227
1836void use_trigger (object *op); 2228void use_trigger (object *op, object *originator);
1837 2229
1838void add_button_link (object *button, maptile *map, int connected); 2230void handle_apply_yield (object *op);
1839 2231
1840void remove_button_link (object *op); 2232int convert_item (object *item, object *converter);
1841 2233
1842 2234
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2235MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2236
1847# no clean way to get an object from an archetype - stupid idiotic 2237# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2238# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2239
1850object *new (const char *archetype = 0) 2240object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2241 PROTOTYPE: ;$
1852 CODE: 2242 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2243 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2244 OUTPUT:
1855 RETVAL 2245 RETVAL
1856 2246
2247object *find_object (U32 tag)
2248
2249# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2250object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2251 PROTOTYPE: $$$$$$
1859 CODE: 2252 CODE:
1860{ 2253{
1861 int unused_type; 2254 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863}
1864 2255
1865# syntatic sugar for easier use in event callbacks. 2256 if (RETVAL->destroyed ())
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL 2257 RETVAL = 0;
2258}
1871 2259
1872player *contr (object *op) 2260shstr
1873 CODE: 2261object::kv_get (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2262
1877const char *get_ob_key_value (object *op, const char *key) 2263void
2264object::kv_del (shstr key)
1878 2265
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2266void
2267object::kv_set (shstr key, shstr value)
1880 2268
1881object *get_nearest_player (object *ob) 2269object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2270 ALIAS: nearest_player = 0
1883 PREINIT: 2271 PREINIT:
1884 extern object *get_nearest_player (object *); 2272 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2274void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2275 PROTOTYPE: $$;$
1888 PPCODE: 2276 PPCODE:
1889{ 2277{
1890 rv_vector rv; 2278 rv_vector rv;
2279
2280 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2281 get_rangevector (ob, other, &rv, flags);
2282 SPAGAIN;
2283
1892 EXTEND (SP, 5); 2284 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2285 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2286 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2287 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2288 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2289 PUSHs (to_sv (rv.part));
1898} 2290}
1899 2291
1900bool on_same_map_as (object *ob, object *other) 2292bool on_same_map_as (object *ob, object *other)
1901 CODE: 2293 CODE:
1902 RETVAL = on_same_map (ob, other); 2294 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
1904 2296
1905const char * 2297const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2298base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2299 CODE:
1908 RETVAL = query_base_name (op, plural); 2300 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
1910 2302
1911object *decrease_ob_nr (object *op, unsigned long i) 2303# return the tail of an object, excluding itself
2304void
2305tail (object *op)
2306 PPCODE:
2307 while ((op = op->more))
2308 XPUSHs (sv_2mortal (to_sv (op)));
1912 2309
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2311
1915player *player (object *op) 2312player *player (object *op)
1916 CODE: 2313 CODE:
1917 RETVAL = op->contr; 2314 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2315 OUTPUT: RETVAL
1919 2316
2317bool move_player (object *op, int dir)
2318
1920void check_score (object *op) 2319void check_score (object *op)
1921 2320
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2321void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2322 CODE:
1924 new_draw_info (flags, 0, op, txt); 2323 new_draw_info (flags, 0, op, txt);
1925 2324
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2325void kill_player (object *op)
1942 2326
2327void esrv_send_item (object *pl, object *item)
2328
1943void esrv_update_item (object *op, int what, object *item) 2329void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2330 C_ARGS: what, pl, item
1945 2331
1946void clear_los (object *op) 2332void esrv_del_item (object *pl, int tag)
2333 C_ARGS: pl->contr, tag
1947 2334
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2335int command_summon (object *op, utf8_string params)
1951 2336
1952int command_arrest (object *op, char *params) 2337int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2338
1958 2339
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2340MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2341
1961INCLUDE: $PERL genacc player ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2343
1963int invoke (player *pl, int event, ...) 2344int invoke (player *pl, int event, ...)
1964 CODE: 2345 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2346 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2347 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2357 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2358 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2359 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2360 pl->orig_stats = pl->ob->stats;
1980 2361
1981player *cf_player_find (char *name) 2362# should only be temporary
1982 PROTOTYPE: $ 2363void esrv_new_player (player *pl)
1983 2364
1984void cf_player_move (player *pl, int dir) 2365#d# TODO: replace by blocked_los accessor, fix code using this
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992
1993bool 2366bool
1994cell_visible (player *pl, int dx, int dy) 2367cell_visible (player *pl, int dx, int dy)
1995 CODE: 2368 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2369 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1997 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1998 OUTPUT: 2370 OUTPUT:
1999 RETVAL 2371 RETVAL
2000 2372
2001void 2373void
2002send (player *pl, SV *packet) 2374send (player *pl, SV *packet)
2003 CODE: 2375 CODE:
2004{ 2376{
2005 STRLEN len; 2377 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2378 char *buf = SvPVbyte (packet, len);
2007 2379
2380 if (len > MAXSOCKBUF)
2381 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2382 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2383 pl->ns->send_packet (buf, len);
2010} 2384}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2385
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2386void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2387 PROTOTYPE: $;$$$
2023 PPCODE: 2388 PPCODE:
2024 if (GIMME_V != G_VOID) 2389 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2398 if (y) sv_to (y, pl->bed_y);
2034 2399
2035void 2400void
2036list () 2401list ()
2037 PPCODE: 2402 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2403 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2404 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2405
2063 2406
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2407MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2408
2066int invoke (maptile *map, int event, ...) 2409int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2414 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2415 OUTPUT: RETVAL
2073 2416
2074SV *registry (maptile *map) 2417SV *registry (maptile *map)
2075 2418
2419void
2420find_tagged_objects (maptile *map, utf8_string tag = 0)
2421 PPCODE:
2422{
2423 if (!map->spaces)
2424 XSRETURN_EMPTY;
2425
2426 if (tag)
2427 {
2428 shstr_cmp tag_ (tag);
2429
2430 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2431 for (object *op = ms->bot; op; op = op->above)
2432 if (op->tag == tag_)
2433 XPUSHs (sv_2mortal (to_sv (op)));
2434 }
2435 else
2436 {
2437 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2438 for (object *op = ms->bot; op; op = op->above)
2439 if (op->tag)
2440 XPUSHs (sv_2mortal (to_sv (op)));
2441 }
2442}
2443
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2444INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2445
2446void
2447adjust_daylight ()
2448 CODE:
2449 maptile::adjust_daylight ();
2450
2451int
2452outdoor_darkness (int darkness = 0)
2453 CODE:
2454 RETVAL = maptile::outdoor_darkness;
2455 if (items)
2456 maptile::outdoor_darkness = darkness;
2457 OUTPUT:
2458 RETVAL
2077 2459
2078void 2460void
2079maptile::instantiate () 2461maptile::instantiate ()
2080 2462
2081maptile *new () 2463maptile *new ()
2082 PROTOTYPE: 2464 PROTOTYPE:
2083 CODE: 2465 CODE:
2084 RETVAL = new maptile; 2466 RETVAL = new maptile;
2085 OUTPUT: 2467 OUTPUT:
2086 RETVAL 2468 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2469
2091void 2470void
2092maptile::players () 2471maptile::players ()
2093 PPCODE: 2472 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2473 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2478 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2479 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2480 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2481 }
2103 2482
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2483void
2484maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2485 CODE:
2486{
2487 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2488 croak ("maptile::add_underlay: palette must be arrayref");
2489
2490 palette = SvRV (palette);
2491
2492 STRLEN idxlen;
2493 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2494
2495 for (int x = 0; x < THIS->width; ++x)
2496 for (int y = 0; y < THIS->height; ++y)
2497 {
2498 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2499 if (op->flag [FLAG_IS_FLOOR])
2500 goto skip_space;
2501
2502 {
2503 int offs = offset + y * stride + x;
2504 if (IN_RANGE_EXC (offs, 0, idxlen))
2505 {
2506 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2507 {
2508 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2509 ob->flag [FLAG_NO_MAP_SAVE] = true;
2510 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2511
2512 if (ob->randomitems)
2513 {
2514 if (!ob->above)
2515 {
2516 ob->create_treasure (ob->randomitems);
2517
2518 for (object *op = ob->above; op; op = op->above)
2519 op->flag [FLAG_NO_MAP_SAVE] = true;
2520 }
2521
2522 ob->randomitems = 0;
2523 }
2524 }
2525 }
2526 }
2527
2528 skip_space: ;
2529 }
2530}
2531
2532void
2533maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2534 CODE:
2535{
2536 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2537 croak ("maptile::set_regiondata: palette must be arrayref");
2538
2539 palette = SvRV (palette);
2540
2541 STRLEN idxlen;
2542 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2543
2544 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2545 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2546
2547 for (int i = av_len ((AV *)palette) + 1; i--; )
2548 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2549
2550 for (int y = 0; y < THIS->height; ++y)
2551 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2552
2553 sfree (THIS->regions, THIS->size ());
2554 delete [] THIS->regionmap;
2555
2556 THIS->regions = regions;
2557 THIS->regionmap = regionmap;
2558}
2559
2560void
2561maptile::create_region_treasure ()
2562 CODE:
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 region *rgn = THIS->region (x, y);
2567
2568 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2569 if (object *op = THIS->at (x, y).top)
2570 if (rgn->treasure && rndm () < rgn->treasure_density)
2571 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2572 }
2105 2573
2106int out_of_map (maptile *map, int x, int y) 2574int out_of_map (maptile *map, int x, int y)
2107 2575
2108void 2576void
2109trigger (maptile *map, long connection, bool state = true) 2577find_link (maptile *map, shstr_tmp connection)
2110 CODE:
2111 activate_connection (map, connection, state);
2112
2113void
2114get_connection (maptile *map, long connection)
2115 PPCODE: 2578 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2579 if (oblinkpt *obp = map->find_link (connection))
2117 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2580 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2581 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2582
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2583void
2129cf_map_normalise (maptile *map, int x, int y) 2584get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2585 PPCODE:
2131{ 2586{
2132 maptile *nmap = 0; 2587 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2588 I16 nx = 0, ny = 0;
2589
2590 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2591 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2592 SPAGAIN;
2135 2593
2136 EXTEND (SP, 4); 2594 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2595 PUSHs (sv_2mortal (newSViv (flags)));
2138 2596
2139 if (GIMME_V == G_ARRAY) 2597 if (GIMME_V == G_ARRAY)
2140 { 2598 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2599 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2600 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2601 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2602 }
2145} 2603}
2146 2604
2605mapspace *
2606ms (maptile *map, unsigned int x, unsigned int y)
2607 PROTOTYPE: $$$
2608 CODE:
2609{
2610 maptile *nmap = 0;
2611 I16 nx, ny;
2612
2613 PUTBACK;
2614 get_map_flags (map, &nmap, x, y, &nx, &ny);
2615 SPAGAIN;
2616
2617 if (!nmap)
2618 XSRETURN_UNDEF;
2619
2620 RETVAL = &nmap->at (nx, ny);
2621}
2622 OUTPUT:
2623 RETVAL
2624
2147void 2625void
2148at (maptile *map, unsigned int x, unsigned int y) 2626at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2627 PROTOTYPE: $$$
2150 PPCODE: 2628 PPCODE:
2151{ 2629{
2152 object *o;
2153 maptile *nmap = 0; 2630 maptile *nmap = 0;
2154 I16 nx, ny; 2631 I16 nx, ny;
2155 2632
2633 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2634 get_map_flags (map, &nmap, x, y, &nx, &ny);
2635 SPAGAIN;
2157 2636
2158 if (nmap) 2637 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2638 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2639 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2640}
2162 2641
2163SV * 2642SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2643bot_at (maptile *map, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2644 PROTOTYPE: $$$
2166 ALIAS: 2645 ALIAS:
2167 top_at = 1 2646 top_at = 1
2168 flags_at = 2 2647 flags_at = 2
2169 light_at = 3 2648 light_at = 3
2170 move_block_at = 4 2649 move_block_at = 4
2171 move_slow_at = 5 2650 move_slow_at = 5
2172 move_on_at = 6 2651 move_on_at = 6
2173 move_off_at = 7 2652 move_off_at = 7
2174 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2653 CODE:
2654{
2655 sint16 nx = x;
2656 sint16 ny = y;
2657
2658 if (!xy_normalise (map, nx, ny))
2659 XSRETURN_UNDEF;
2660
2661 mapspace &ms = map->at (nx, ny);
2662
2663 ms.update ();
2664
2177 switch (ix) 2665 switch (ix)
2178 { 2666 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2667 case 0: RETVAL = to_sv (ms.bot ); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2668 case 1: RETVAL = to_sv (ms.top ); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2669 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2670 case 3: RETVAL = newSViv (ms.light ); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2671 case 4: RETVAL = newSVuv (ms.move_block); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2672 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2673 case 6: RETVAL = newSVuv (ms.move_on ); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2674 case 7: RETVAL = newSVuv (ms.move_off ); break;
2187 } 2675 }
2676}
2188 OUTPUT: RETVAL 2677 OUTPUT: RETVAL
2189 2678
2190void fix_walls (maptile *map, int x, int y)
2191
2192void fix_walls_around (maptile *map, int x, int y)
2193
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2679# worst xs function of my life
2201maptile * 2680bool
2202_create_random_map (\ 2681_create_random_map (\
2203 char *path,\ 2682 maptile *self,\
2204 char *wallstyle,\ 2683 utf8_string wallstyle,\
2205 char *wall_name,\ 2684 utf8_string wall_name,\
2206 char *floorstyle,\ 2685 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2686 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2687 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2688 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2689 utf8_string doorstyle,\
2211 char *decorstyle,\ 2690 utf8_string decorstyle,\
2212 char *origin_map,\ 2691 utf8_string origin_map,\
2213 char *final_map,\ 2692 utf8_string final_map,\
2214 char *exitstyle,\ 2693 utf8_string exitstyle,\
2215 char *this_map,\ 2694 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2695 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2696 int xsize,\
2218 int Ysize,\ 2697 int ysize,\
2219 int expand2x,\ 2698 int expand2x,\
2220 int layoutoptions1,\ 2699 int layoutoptions1,\
2221 int layoutoptions2,\ 2700 int layoutoptions2,\
2222 int layoutoptions3,\ 2701 int layoutoptions3,\
2223 int symmetry,\ 2702 int symmetry,\
2228 int dungeon_depth,\ 2707 int dungeon_depth,\
2229 int decoroptions,\ 2708 int decoroptions,\
2230 int orientation,\ 2709 int orientation,\
2231 int origin_y,\ 2710 int origin_y,\
2232 int origin_x,\ 2711 int origin_x,\
2233 int random_seed,\ 2712 U32 random_seed,\
2234 val64 total_map_hp,\ 2713 val64 total_map_hp,\
2235 int map_layout_style,\ 2714 int map_layout_style,\
2236 int treasureoptions,\ 2715 int treasureoptions,\
2237 int symmetry_used,\ 2716 int symmetry_used,\
2238 region *region\ 2717 region *region,\
2718 utf8_string custom\
2239) 2719)
2240 CODE: 2720 CODE:
2241{ 2721{
2242 random_map_params rmp; 2722 random_map_params rmp;
2243 2723
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2733 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2734
2255 rmp.origin_map = origin_map; 2735 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2736 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2737 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2738 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2739 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2740 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2741 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2742 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2743 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2744 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2750 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2751 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2752 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2753 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2754 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2755 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2756 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2757 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2758 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2759 rmp.region = region;
2760 rmp.custom = custom;
2280 2761
2281 RETVAL = generate_random_map (path, &rmp); 2762 RETVAL = self->generate_random_map (&rmp);
2282} 2763}
2283 OUTPUT: 2764 OUTPUT:
2284 RETVAL 2765 RETVAL
2285 2766
2767MODULE = cf PACKAGE = cf::mapspace
2768
2769INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2770
2286MODULE = cf PACKAGE = cf::arch 2771MODULE = cf PACKAGE = cf::arch
2287 2772
2288archetype *find (const char *name) 2773int archetypes_size ()
2289 CODE: 2774 CODE:
2290 RETVAL = archetype::find (name); 2775 RETVAL = archetypes.size ();
2291 OUTPUT: 2776 OUTPUT: RETVAL
2292 RETVAL
2293 2777
2294archetype *first() 2778archetype *archetypes (U32 index)
2295 PROTOTYPE: 2779 CODE:
2296 CODE: 2780 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2781 OUTPUT: RETVAL
2782
2783object *instantiate (archetype *arch)
2784 CODE:
2785 RETVAL = arch_to_object (arch);
2786 OUTPUT:
2298 OUTPUT: RETVAL 2787 RETVAL
2299 2788
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2789INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2790
2302MODULE = cf PACKAGE = cf::party 2791MODULE = cf PACKAGE = cf::party
2303 2792
2304partylist *first () 2793partylist *first ()
2305 PROTOTYPE: 2794 PROTOTYPE:
2306 CODE: 2795 CODE:
2307 RETVAL = get_firstparty (); 2796 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2797 OUTPUT: RETVAL
2309 2798
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2799INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2800
2312MODULE = cf PACKAGE = cf::region 2801MODULE = cf PACKAGE = cf::region
2313 2802
2314region *first () 2803void
2315 PROTOTYPE: 2804list ()
2316 CODE: 2805 PPCODE:
2317 RETVAL = first_region; 2806 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2807 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2808
2320region *find (char *name) 2809region *find (utf8_string name)
2321 PROTOTYPE: $ 2810 PROTOTYPE: $
2322 CODE: 2811 CODE:
2323 RETVAL = get_region_by_name (name); 2812 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2813 OUTPUT: RETVAL
2325 2814
2815int specificity (region *rgn)
2816 CODE:
2817 RETVAL = 0;
2818 while (rgn = rgn->parent)
2819 RETVAL++;
2820 OUTPUT: RETVAL
2821
2326INCLUDE: $PERL genacc region ../include/map.h | 2822INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2823
2328MODULE = cf PACKAGE = cf::living 2824MODULE = cf PACKAGE = cf::living
2329 2825
2330INCLUDE: $PERL genacc living ../include/living.h | 2826INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2827
2332MODULE = cf PACKAGE = cf::settings 2828MODULE = cf PACKAGE = cf::settings
2333 2829
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2830INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2831
2336MODULE = cf PACKAGE = cf::client 2832MODULE = cf PACKAGE = cf::client
2337 2833
2338INCLUDE: $PERL genacc client ../include/client.h | 2834INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2835
2340int invoke (client *ns, int event, ...) 2836int invoke (client *ns, int event, ...)
2341 CODE: 2837 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2855 CODE:
2360{ 2856{
2361 STRLEN len; 2857 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2858 char *buf = SvPVbyte (packet, len);
2363 2859
2860 if (len > MAXSOCKBUF)
2861 {
2862 // ugly
2863 if (THIS->pl)
2864 THIS->pl->failmsg ("[packet too long for client]");
2865 }
2866 else
2364 THIS->send_packet (buf, len); 2867 THIS->send_packet (buf, len);
2365} 2868}
2366 2869
2367void 2870faceidx
2368client::destroy () 2871client::need_face (utf8_string name, int pri = 0)
2872 CODE:
2873 RETVAL = face_find (name, 0);
2874 if (RETVAL)
2875 {
2876 THIS->send_face (RETVAL, pri);
2877 THIS->flush_fx ();
2878 }
2879 OUTPUT:
2880 RETVAL
2369 2881
2882int
2883client::fx_want (int idx, int value = -1)
2884 CODE:
2885 if (0 < idx && idx < FT_NUM)
2886 {
2887 RETVAL = THIS->fx_want [idx];
2888 if (items > 2)
2889 THIS->fx_want [idx] = value;
2890 }
2891 else
2892 RETVAL = 0;
2893 OUTPUT:
2894 RETVAL
2895
2896MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2897
2898faceidx sound_find (utf8_string name)
2899
2900void sound_set (utf8_string str, faceidx face)
2901
2902# dire hack
2903void old_sound_index (int idx, faceidx face)
2904 CODE:
2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2906 old_sound_index [idx] = face;
2907
2908MODULE = cf PACKAGE = cf::face PREFIX = face_
2909
2910#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2911
2912faceidx face_find (utf8_string name, faceidx defidx = 0)
2913
2914faceidx alloc (utf8_string name)
2915 CODE:
2916{
2917 do
2918 {
2919 RETVAL = faces.size ();
2920 faces.resize (RETVAL + 1);
2921 }
2922 while (!RETVAL); // crude way to leave index 0
2923
2924 faces [RETVAL].name = name;
2925 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2926
2927 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2928 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2929}
2930 OUTPUT: RETVAL
2931
2932void set_type (faceidx idx, int value)
2933 ALIAS:
2934 set_type = 0
2935 set_visibility = 1
2936 set_magicmap = 2
2937 set_smooth = 3
2938 set_smoothlevel = 4
2939 CODE:
2940 faceinfo *f = face_info (idx); assert (f);
2941 switch (ix)
2942 {
2943 case 0: f->type = value; break;
2944 case 1: f->visibility = value; break;
2945 case 2: f->magicmap = value; break;
2946 case 3: f->smooth = value; break;
2947 case 4: f->smoothlevel = value; break;
2948 }
2949
2950void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2951 CODE:
2952{
2953 faceinfo *f = face_info (idx); assert (f);
2954 facedata *d = &(faceset ? f->data64 : f->data32);
2955 sv_to (data, d->data);
2956 STRLEN clen;
2957 char *cdata = SvPVbyte (chksum, clen);
2958 clen = min (CHKSUM_SIZE, clen);
2959
2960 if (memcmp (d->chksum, cdata, clen))
2961 {
2962 memcpy (d->chksum, cdata, clen);
2963
2964 // invalidate existing client face info
2965 for_all_clients (ns)
2966 if (ns->faceset == faceset)
2967 {
2968 ns->faces_sent [idx] = false;
2969 ns->force_newmap = true;
2970 }
2971 }
2972}
2973
2974int get_data_size (faceidx idx, int faceset = 0)
2975 CODE:
2976 facedata *d = face_data (idx, faceset);
2977 if (!d) XSRETURN_UNDEF;
2978 RETVAL = d->data.size ();
2979 OUTPUT:
2980 RETVAL
2981
2982SV *get_chksum (faceidx idx, int faceset = 0)
2983 CODE:
2984 facedata *d = face_data (idx, faceset);
2985 if (!d) XSRETURN_UNDEF;
2986 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2987 OUTPUT:
2988 RETVAL
2989
2990SV *get_data (faceidx idx, int faceset = 0)
2991 CODE:
2992 facedata *d = face_data (idx, faceset);
2993 if (!d) XSRETURN_UNDEF;
2994 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2995 OUTPUT:
2996 RETVAL
2997
2998void invalidate (faceidx idx)
2999 CODE:
3000 for_all_clients (ns)
3001 {
3002 ns->faces_sent [idx] = false;
3003 ns->force_newmap = true;
3004 }
3005
3006void invalidate_all ()
3007 CODE:
3008 for_all_clients (ns)
3009 {
3010 ns->faces_sent.reset ();
3011 ns->force_newmap = true;
3012 }
3013
3014MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3015
3016#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3017
3018animidx anim_find (utf8_string name)
3019 CODE:
3020 RETVAL = animation::find (name).number;
3021 OUTPUT: RETVAL
3022
3023animidx set (utf8_string name, SV *frames, int facings = 1)
3024 CODE:
3025{
3026 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3027 croak ("frames must be an arrayref");
3028
3029 AV *av = (AV *)SvRV (frames);
3030
3031 animation *anim = &animation::find (name);
3032 if (anim->number)
3033 {
3034 anim->resize (av_len (av) + 1);
3035 anim->facings = facings;
3036 }
3037 else
3038 anim = &animation::create (name, av_len (av) + 1, facings);
3039
3040 for (int i = 0; i < anim->num_animations; ++i)
3041 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3042}
3043 OUTPUT: RETVAL
3044
3045void invalidate_all ()
3046 CODE:
3047 for_all_clients (ns)
3048 ns->anims_sent.reset ();
3049
3050MODULE = cf PACKAGE = cf::object::freezer
3051
3052INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3053
3054SV *
3055new (char *klass)
3056 CODE:
3057 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3058 OUTPUT: RETVAL
3059
3060void
3061DESTROY (SV *sv)
3062 CODE:
3063 object_freezer *self;
3064 sv_to (sv, self);
3065 delete self;
3066
3067MODULE = cf PACKAGE = cf::object::thawer
3068
3069INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3070
3071SV *
3072new_from_file (char *klass, octet_string path)
3073 CODE:
3074 object_thawer *f = new object_thawer (path);
3075 if (!*f)
3076 {
3077 delete f;
3078 XSRETURN_UNDEF;
3079 }
3080 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3081 OUTPUT: RETVAL
3082
3083void
3084DESTROY (SV *sv)
3085 CODE:
3086 object_thawer *self;
3087 sv_to (sv, self);
3088 delete self;
3089
3090void
3091extract_tags (object_thawer *self)
3092 PPCODE:
3093 while (self->kw != KW_EOF)
3094 {
3095 PUTBACK;
3096 coroapi::cede_to_tick ();
3097 SPAGAIN;
3098
3099 if (self->kw == KW_tag)
3100 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3101
3102 self->skip ();
3103 }
3104

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