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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
70 80
71static HV 81static HV
72 *stash_cf, 82 *stash_cf,
73 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
83// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
84template<class super> 131template<class super>
85static super * 132static super *
86is_a (attachable *at) 133is_a (attachable *at)
87{ 134{
94 141
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 143
97unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
98 145
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 148 assert (!self);
116#endif 149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
117} 183}
118 184
119// check wether the object really is dead 185// check wether the object really is dead
120void 186void
121attachable::do_check () 187attachable::do_check ()
122{ 188{
123 if (refcnt > 0) 189 if (refcnt_cnt () > 0)
124 return; 190 return;
125 191
126 // try to unborrow the refcnt from perl 192 destroy ();
127 if (flags & F_BORROWED) 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
128 { 201 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
203 cb = 0;
133 } 204 }
134 205
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 206 mortals.push_back (this);
148} 207}
149 208
150void 209void
151attachable::destroy () 210attachable::destroy ()
153 if (destroyed ()) 212 if (destroyed ())
154 return; 213 return;
155 214
156 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
157 do_destroy (); 216 do_destroy ();
217 sever_self ();
158} 218}
159 219
220void
160void attachable::check_mortals () 221attachable::check_mortals ()
161{ 222{
162 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
163 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
164 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
165 252
166 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
167 254 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 255 {
170#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
173#endif 259#endif
174 260
261 if (obj->refcnt)
262 {
175 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
176 }//D 267 }
177 else 268 else
178 { 269 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
181 delete obj; 272 delete obj;
182 } 273 }
183 } 274 }
184} 275}
185 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
186attachable & 289attachable &
187attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
188{ 291{
189 //if (self || cb) 292 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 294
192 attach = src.attach; 295 attach = src.attach;
193 return *this; 296 return *this;
194} 297}
195 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 335
198static SV * 336static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 338{
201 SV *sv; 339 SV *sv;
202 340
203 if (!ptr) 341 if (!ptr)
204 return &PL_sv_undef; 342 return newSV (0);
205 343
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 346}
209 347
210static int 348static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 350{
213 attachable *at = (attachable *)mg->mg_ptr; 351 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
215 at->self = 0; 356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
216 // next line makes sense, but most objects still have refcnt 0 by default 360 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 361 //at->refcnt_chk ();
218 return 0; 362 return 0;
219} 363}
220 364
222 366
223static SV * 367static SV *
224newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
225{ 369{
226 if (!obj) 370 if (!obj)
227 return &PL_sv_undef; 371 return newSV (0);
228 372
229 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
230 { 377 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 379
234 // borrow the refcnt from the object 380 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
238 387
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 389 SvAMAGIC_on (sv);
241 390
391 return sv;
392 }
393}
394
395#if 0 // unused
242static void 396static void
243clearSVptr (SV *sv) 397clearSVptr (SV *sv)
244{ 398{
245 if (SvROK (sv)) 399 if (SvROK (sv))
246 sv = SvRV (sv); 400 sv = SvRV (sv);
247 401
248 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
250} 404}
405#endif
251 406
252static long 407static long
253SvPTR (SV *sv, const char *klass) 408SvPTR (SV *sv, const char *klass)
254{ 409{
255 if (!sv_derived_from (sv, klass)) 410 if (!sv_derived_from (sv, klass))
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262 417
263 return (long)mg->mg_ptr; 418 return (long)mg->mg_ptr;
264} 419}
265 420
266static long 421static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 422SvPTR_ornull (SV *sv, const char *klass)
268{ 423{
269 if (SvOK (sv)) 424 if (SvOK (sv))
270 return SvPTR (sv, klass); 425 return SvPTR (sv, klass);
271 else 426 else
272 return 0; 427 return 0;
273} 428}
274 429
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 432static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 433static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 434static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 435static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 436static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 437static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 438static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 439static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 440static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 441static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 443static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 444static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 454
299inline SV *to_sv (object & v) { return to_sv (&v); } 455static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 456static inline SV *to_sv (living & v) { return to_sv (&v); }
301 457
302//TODO: 458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 459static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 460
306inline SV *to_sv (UUID v) 461static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 462
463static inline SV *to_sv (dynbuf * v)
464{
465 SV *sv = newSV (0);
466
467 sv_upgrade (sv, SVt_PV);
468 SvGROW (sv, v->size () + 1);
469 SvPOK_only (sv);
470 v->linearise (SvPVX (sv));
471 SvCUR_set (sv, v->size ());
472 *SvEND (sv) = 0;
473
474 return sv;
475}
476
477static inline SV *to_sv (dynbuf_text * v)
478{
479 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv);
481 return sv;
482}
483
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 490static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 491static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 492static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 493static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 511
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 514
340template<class T> 515template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 516static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 517
343template<int N> 518template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 519static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 520
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 521static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 522static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 523static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 524static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 525
526static inline void sv_to (SV *sv, std::string &v)
527{
528 STRLEN len;
529 char *data = SvPVbyte (sv, len);
530 v.assign (data, len);
531}
532
352inline void sv_to (SV *sv, UUID &v) 533static inline void sv_to (SV *sv, UUID &v)
353{ 534{
354 unsigned int version; 535 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 536 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 537}
359 538
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 539static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 540
362static SV * 541static SV *
363newSVdt_va (va_list &ap, data_type type) 542newSVdt_va (va_list &ap, data_type type)
364{ 543{
365 SV *sv; 544 SV *sv;
379 break; 558 break;
380 559
381 case DT_STRING: 560 case DT_STRING:
382 { 561 {
383 char *str = (char *)va_arg (ap, const char *); 562 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 563 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 564 }
386 break; 565 break;
387 566
388 case DT_DATA: 567 case DT_DATA:
389 { 568 {
390 char *str = (char *)va_arg (ap, const void *); 569 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 570 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 571 sv = str ? newSVpv (str, len) : newSV (0);
393 } 572 }
394 break; 573 break;
395 574
396 case DT_OBJECT: 575 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 576 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 618 va_end (ap);
440 619
441 return sv; 620 return sv;
442} 621}
443 622
623// typemap support, mostly to avoid excessive inlining
624template<class type>
625static void noinline
626cf_obj_to (SV *arg, type &var)
627{
628 sv_to (arg, var);
629 if (!var)
630 croak ("must not pass invalid/null cf_obj here");
631}
632
633template<class object>
634static void noinline
635cf_obj_ornull_to (SV *arg, object *&var)
636{
637 if (SvOK (arg))
638 {
639 sv_to (arg, var);
640 if (!var)
641 croak ("unable to convert perl object to C++ object");
642 }
643 else
644 var = 0;
645}
646
647//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
648
444static SV * 649static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 650registry (attachable *ext)
478{ 651{
479 if (!ext->cb) 652 if (!ext->cb)
480 ext->cb = newAV (); 653 ext->cb = newAV ();
481 654
482 return newRV_inc ((SV *)ext->cb); 655 return newRV_inc ((SV *)ext->cb);
483} 656}
484 657
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 658/////////////////////////////////////////////////////////////////////////////
523 659
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 660void
580cfperl_init () 661cfperl_init ()
581{ 662{
663 extern char **environ;
664
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 665 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 666 perl = perl_alloc ();
584 perl_construct (perl); 667 perl_construct (perl);
585 668
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 669 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 670
588 char *argv[] = { 671 const char *argv[] = {
589 "", 672 settings.argv [0],
590 "-e" 673 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 674 };
596 675
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 676 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
677 || perl_run (perl))
598 { 678 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 679 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 680 exit (EXIT_FAILURE);
601 } 681 }
602}
603 682
683 eval_pv (
684 "#line 1 'cfperl init'\n"
685 "use EV ();\n"
686 "use Coro ();\n"
687 "cf->bootstrap;\n"
688 "unshift @INC, cf::datadir ();\n"
689 "require cf;\n",
690 0
691 );
692
693 if (SvTRUE (ERRSV))
694 {
695 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
696 exit (EXIT_FAILURE);
697 }
698}
699
700void
604void cfperl_main () 701cfperl_main ()
605{ 702{
606 dSP; 703 dSP;
607 704
608 PUSHMARK (SP); 705 PUSHMARK (SP);
609 PUTBACK; 706 PUTBACK;
613void 710void
614attachable::instantiate () 711attachable::instantiate ()
615{ 712{
616 if (attach) 713 if (attach)
617 { 714 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 715 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 716 attach = 0;
620 } 717 }
621} 718}
622 719
623void 720void
624attachable::reattach () 721attachable::reattach ()
625{ 722{
626 optimise (); 723 optimise ();
627 //TODO: check for _attachment's, very important for restarts 724 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 725 INVOKE_ATTACHABLE (REATTACH, this);
629} 726}
630 727
631static event_klass klass_of[NUM_EVENT_TYPES] = { 728static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 729# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 730# include "eventinc.h"
634# undef def 731# undef def
635}; 732};
636 733
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 734#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 735
639static void 736static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 737gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 738{
642 // event must be in array 739 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 740 if (event >= 0 && event <= AvFILLp (registry))
644 { 741 {
676} 773}
677 774
678void 775void
679global::gather_callbacks (AV *&callbacks, event_type event) const 776global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 777{
681 ::gather_callbacks (callbacks, cb_object, event); 778 ::gather_callbacks (callbacks, cb_global, event);
682} 779}
683 780
684void 781void
685object::gather_callbacks (AV *&callbacks, event_type event) const 782object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 783{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 784 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 785 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 786 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 787
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 788 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 789 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 790 }
694 791
730{ 827{
731 attachable::gather_callbacks (callbacks, event); 828 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 829 ::gather_callbacks (callbacks, cb_map, event);
733} 830}
734 831
832static void noinline
833_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
834{
835 for (int event = 0; event <= AvFILLp (registry); ++event)
836 {
837 SV *cbs_ = AvARRAY (registry)[event];
838
839 // element must be list of callback entries
840 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
841 {
842 AV *cbs = (AV *)SvRV (cbs_);
843
844 // no callback entries, no callbacks to call
845 if (AvFILLp (cbs) >= 0)
846 set.set (event);
847 }
848 }
849}
850
851// very slow and inefficient way to recalculate the global want bitsets
852static void
853_recalc_want ()
854{
855 ev_want_event.reset ();
856
857 _recalc_want (ev_want_event, cb_global);
858 _recalc_want (ev_want_event, cb_attachable);
859 _recalc_want (ev_want_event, cb_object);
860 _recalc_want (ev_want_event, cb_client);
861 _recalc_want (ev_want_event, cb_player);
862 _recalc_want (ev_want_event, cb_map);
863
864 ev_want_type.reset ();
865
866 for (int type = 0; type <= AvFILLp (cb_type); ++type)
867 {
868 SV *cbs_ = AvARRAY (cb_type)[type];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 ev_want_type.set (type % NUM_TYPES);
878 }
879 }
880}
881
735bool 882bool
736attachable::invoke (event_type event, ...) 883attachable::invoke (event_type event, ...)
737{ 884{
738 data_type dt; 885 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 886
743 // callback call ordering should be: 887 // callback call ordering should be:
744 // 1. per-object callback 888 // 1. per-object callback
745 // 2. per-class object 889 // 2. per-class object
746 // 3. per-type callback 890 // 3. per-type callback
750 gather_callbacks (callbacks, event); 894 gather_callbacks (callbacks, event);
751 895
752 // short-circuit processing if no callbacks found/defined 896 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 897 if (!callbacks)
754 return 0; 898 return 0;
899
900 va_list ap;
901 va_start (ap, event);
755 902
756 CALL_BEGIN (3); 903 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 904 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 905 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 906
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 930 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 931 }
785 932
786 va_end (ap); 933 va_end (ap);
787 934
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 935 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 936 count = count > 0 ? POPi : 0;
790 937
791 CALL_END; 938 CALL_END;
792 939
793 return count; 940 return count;
794} 941}
795 942
796SV * 943static SV *
797cfperl_result (int idx) 944cfperl_result (int idx)
798{ 945{
799 AV *av = get_av ("cfperl::invoke_results", 0); 946 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 947 if (!av)
801 return &PL_sv_undef; 948 return &PL_sv_undef;
802 949
803 SV **sv = av_fetch (av, idx, 0); 950 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 951 if (!sv)
818{ 965{
819 return SvNV (cfperl_result (idx)); 966 return SvNV (cfperl_result (idx));
820} 967}
821 968
822///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
970// various c++ => perl glue functions
823 971
824void 972void
973cfperl_tick ()
974{
975 tick_pending = 1;
976
977 if (tick_inhibit)
978 return;
979
980 tick_pending = 0;
981
982 dSP;
983
984 PUSHMARK (SP);
985 PUTBACK;
986 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
987
988 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
989}
990
991void
825maptile::emergency_save () 992cfperl_emergency_save ()
826{ 993{
827 CALL_BEGIN (0); 994 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 995 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 996 CALL_END;
830} 997}
831 998
999void
1000cfperl_cleanup (int make_core)
1001{
1002 CALL_BEGIN (1);
1003 CALL_ARG (make_core);
1004 CALL_CALL ("cf::post_cleanup", G_VOID);
1005 CALL_END;
1006}
1007
1008void
1009cfperl_make_book (object *book, int level)
1010{
1011 CALL_BEGIN (2);
1012 CALL_ARG (book);
1013 CALL_ARG (level);
1014 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END;
1016}
1017
1018void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1020{
1021 CALL_BEGIN (4);
1022 CALL_ARG (ns);
1023 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg));
1025 CALL_ARG (color);
1026 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1027 CALL_END;
1028}
1029
1030int
1031cfperl_can_merge (object *ob1, object *ob2)
1032{
1033 int can;
1034
1035 CALL_BEGIN (2);
1036 CALL_ARG (ob1);
1037 CALL_ARG (ob2);
1038 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1039 can = count && SvTRUE (TOPs);
1040 CALL_END;
1041
1042 return can;
1043}
1044
1045void
1046cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1047{
1048 CALL_BEGIN (4);
1049 CALL_ARG (ob);
1050 CALL_ARG (state);
1051 CALL_ARG (activator);
1052 CALL_ARG (originator);
1053 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END;
1055}
1056
1057player *
1058player::find (const char *name)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR);
1063
1064 player *retval = 0;
1065 if (count) sv_to (POPs, retval);
1066
1067 CALL_END;
1068
1069 return retval;
1070}
1071
832maptile * 1072maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty)
1074{
1075 CALL_BEGIN (3);
1076 CALL_ARG (dirname);
1077 CALL_ARG (stylename);
1078 CALL_ARG (difficulty);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080
1081 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval);
1083
1084 CALL_END;
1085
1086 return retval;
1087}
1088
1089maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1090maptile::find_sync (const char *path, maptile *origin)
834{ 1091{
835 CALL_BEGIN (2); 1092 CALL_BEGIN (2);
836 CALL_ARG (path); 1093 CALL_ARG (path);
837 CALL_ARG (origin); 1094 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1095 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1096
840 maptile *retval; 1097 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1098 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1099
847 CALL_END; 1100 CALL_END;
848 1101
849 return retval; 1102 return retval;
850} 1103}
851 1104
1105maptile *
1106maptile::find_async (const char *path, maptile *origin, bool load)
1107{
1108 CALL_BEGIN (3);
1109 CALL_ARG (path);
1110 CALL_ARG (origin);
1111 CALL_ARG (load);
1112 CALL_CALL ("cf::map::find_async", G_SCALAR);
1113
1114 maptile *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120}
1121
852void 1122void
853maptile::change_all_map_light (int change) 1123maptile::do_load_sync ()
854{ 1124{
855 CALL_BEGIN (1); 1125 CALL_BEGIN (1);
856 CALL_ARG (change); 1126 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1127 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1128 CALL_END;
859} 1129}
860 1130
861void 1131void
862object::enter_exit (object *exit) 1132object::enter_exit (object *exit)
869 CALL_ARG (exit); 1139 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1141 CALL_END;
872} 1142}
873 1143
1144void
1145object::player_goto (const char *path, int x, int y)
1146{
1147 if (type != PLAYER)
1148 return;
1149
1150 CALL_BEGIN (4);
1151 CALL_ARG (this);
1152 CALL_ARG (path);
1153 CALL_ARG (x);
1154 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END;
1157}
1158
1159const char *
1160object::ref () const
1161{
1162 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else
1165 return 0;
1166}
1167
1168object *
1169object::deref (const char *ref)
1170{
1171 object *retval = 0;
1172
1173 if (ref)
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (ref);
1177 CALL_CALL ("cf::object::deref", G_SCALAR);
1178
1179 if (count)
1180 sv_to (POPs, retval);
1181
1182 CALL_END;
1183 }
1184
1185 return retval;
1186}
1187
1188void
1189log_backtrace (const char *msg)
1190{
1191#if HAVE_BACKTRACE
1192 void *addr [20];
1193 int size = backtrace (addr, 20);
1194
1195 CALL_BEGIN (size);
1196 CALL_ARG (msg);
1197 for (int i = 0; i < size; ++i)
1198 CALL_ARG ((IV)addr [i]);
1199 CALL_CALL ("cf::_log_backtrace", G_VOID);
1200 CALL_END;
1201#endif
1202}
1203
1204bool
1205is_match_expr (const char *expr)
1206{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208}
1209
1210bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator)
1212{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1;
1215
1216 CALL_BEGIN (5);
1217 CALL_ARG (expr);
1218 CALL_ARG (ob);
1219 CALL_ARG (self);
1220 CALL_ARG (source);
1221 CALL_ARG (originator);
1222 CALL_CALL (cv_cf_match_match, G_SCALAR);
1223
1224 bool matched = count && SvTRUE (TOPs);
1225
1226 CALL_END;
1227
1228 return matched;
1229}
1230
1231object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1233{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1;
1236
1237 CALL_BEGIN (5);
1238 CALL_ARG (expr);
1239 CALL_ARG (ob);
1240 CALL_ARG (self);
1241 CALL_ARG (source);
1242 CALL_ARG (originator);
1243 CALL_CALL (cv_cf_match_match, G_ARRAY);
1244
1245 object *one = 0;
1246
1247 if (count)
1248 sv_to (TOPs, one);
1249
1250 CALL_END;
1251
1252 return one;
1253}
1254
874///////////////////////////////////////////////////////////////////////////// 1255/////////////////////////////////////////////////////////////////////////////
875 1256
876struct EventAPI *watcher_base::GEventAPI; 1257struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1258struct CoroAPI *coroapi::GCoroAPI;
878 1259
879int coroapi::cede_counter;
880
881static void iw_dispatch (pe_event *ev)
882{
883 iw *w = (iw *)ev->ext_data;
884 w->call (*w);
885}
886
887void 1260void
888iw::alloc () 1261coroapi::do_cede_to_tick ()
889{ 1262{
890 pe = GEventAPI->new_idle (0, 0); 1263 cede_pending = 0;
891 1264 cede ();
892 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this;
894} 1265}
895 1266
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1267void
903iow::alloc () 1268coroapi::wait_for_tick ()
904{ 1269{
905 pe = GEventAPI->new_io (0, 0); 1270 CALL_BEGIN (0);
906 1271 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1272 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912} 1273}
913 1274
914void 1275void
915iow::fd (int fd) 1276coroapi::wait_for_tick_begin ()
916{ 1277{
917 pe->fd = fd; 1278 CALL_BEGIN (0);
918} 1279 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
919 1280 CALL_END;
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1281}
925 1282
926void 1283void
927iow::poll (int events) 1284iow::poll (int events)
928{ 1285{
929 if (pe->poll != events) 1286 if (events != this->events)
930 { 1287 {
1288 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1289 if (active) stop ();
932 pe->poll = events; 1290 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1291 if (active) start ();
934 } 1292 }
935} 1293}
936 1294
937void 1295static void
938_connect_to_perl () 1296_connect_to_perl_1 ()
939{ 1297{
940 stash_cf = gv_stashpv ("cf" , 1); 1298 stash_cf = gv_stashpv ("cf", 1);
941 1299
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1300 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1301 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1302 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1303 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1304 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1310
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1315
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1316 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1318 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1319 cb_player = get_av ("cf::CB_PLAYER", 1);
959 cb_client = get_av ("cf::CB_CLIENT", 1); 1320 cb_client = get_av ("cf::CB_CLIENT", 1);
960 cb_type = get_av ("cf::CB_TYPE" , 1); 1321 cb_type = get_av ("cf::CB_TYPE" , 1);
961 cb_map = get_av ("cf::CB_MAP" , 1); 1322 cb_map = get_av ("cf::CB_MAP" , 1);
962} 1323}
963 1324
1325static void
1326_connect_to_perl_2 ()
1327{
1328 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1329 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1330 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1331 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1332 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1333}
1334
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1335MODULE = cf PACKAGE = cf PREFIX = cf_
965 1336
966BOOT: 1337BOOT:
967{ 1338{
1339 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1340 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1341
968 _connect_to_perl (); 1342 _connect_to_perl_1 ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1343
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1344 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1345
1346 //{
1347 // require_pv ("Time::HiRes");
1348 //
1349 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1350 // if (!svp) croak ("Time::HiRes is required");
1351 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1352 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1353 //}
974 1354
975 static const struct { 1355 static const struct {
976 const char *name; 1356 const char *name;
977 IV iv; 1357 IV iv;
978 } *civ, const_iv[] = { 1358 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1359# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1361 const_iv (logBacktrace)
982 const_iv (llevDebug) 1362
983 const_iv (llevMonster) 1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1364
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1366
985 const_iv (MAX_TIME) 1367 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1368 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1369
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1370 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1375 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1376
1099 const_iv (NUM_SUBTYPES) 1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1100 1406
1101 const_iv (ST_BD_BUILD) 1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1408
1104 const_iv (ST_MAT_FLOOR) 1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1411
1108 const_iv (AT_PHYSICAL) 1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1419
1135 const_iv (WEAP_HIT) 1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1422 const_iv (WEAP_BLUD)
1144 1423
1145 const_iv (FLAG_ALIVE) 1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1462
1463 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1464 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1465 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1466 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1467 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1468 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1469 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1470 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1471 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1472 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1473 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1474 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1475 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1481 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1482 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1483 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1484 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1485 const_iv (SP_EARTH_TO_DUST)
1275 1486 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1487 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1500 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1514 const_iv (F_LOCKED)
1285 1515
1286 const_iv (F_BUY) 1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1517
1290 const_iv (P_BLOCKSVIEW) 1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1520
1299 const_iv (UP_OBJ_INSERT) 1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1522
1304 const_iv (INS_NO_MERGE) 1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1525
1311 const_iv (WILL_APPLY_HANDLE) 1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1528
1317 const_iv (SAVE_MODE) 1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1530
1320 const_iv (M_PAPER) 1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1535
1335 const_iv (SK_EXP_ADD_SKILL) 1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1538
1341 const_iv (SK_LOCKPICKING) 1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1549 const_iv (SK_POISON_NAIL)
1382 1550
1383 const_iv (SOUND_NEW_PLAYER) 1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1557
1408 const_iv (PREFER_LOW) 1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1559
1411 const_iv (ATNR_PHYSICAL) 1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1567
1438 const_iv (MAP_FLUSH) 1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1569 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1570
1444 const_iv (MAP_IN_MEMORY) 1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1573
1449 const_iv (KLASS_ATTACHABLE) 1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1575
1456 const_iv (CS_QUERY_YESNO) 1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1577
1460 const_iv (ST_DEAD) 1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1579
1465 const_iv (ST_CHANGE_CLASS) 1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1581
1473 // random map generator 1582 // random map generator
1474 const_iv (LAYOUT_NONE) 1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1585
1482 const_iv (RMOPT_RANDOM) 1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1589
1492 const_iv (SYMMETRY_RANDOM) 1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1592
1495 const_iv (SYMMETRY_Y) 1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1598 };
1498 1599
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1602
1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1519 av_push (event, newSViv (eiv->klass)); 1620 av_push (event, newSViv (eiv->klass));
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1622 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 } 1623 }
1523}
1524 1624
1625 // used by autogenerated BOOT sections from genacc
1626 av_reflect = get_av ("cf::REFLECT", 1);
1627}
1628
1629void _gv_clear (SV *gv)
1630 CODE:
1631 assert (SvTYPE (gv) == SVt_PVGV);
1632# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1633 f (GvGP (gv)->gp_form);
1634 f (GvGP (gv)->gp_io);
1635 f (GvGP (gv)->gp_sv);
1636 f (GvGP (gv)->gp_av);
1637 f (GvGP (gv)->gp_hv);
1638 f (GvGP (gv)->gp_cv);
1639 GvCVGEN (gv) = 0;
1640 GvMULTI_off (gv);
1641# undef f
1642
1525void _connect_to_perl () 1643void _connect_to_perl_1 ()
1526 1644
1645void _connect_to_perl_2 ()
1646
1647void _recalc_want ()
1648
1649# not used by default anymore
1527void _global_reattach () 1650void _global_reattach ()
1528 CODE: 1651 CODE:
1529{ 1652{
1530 // reattach to all attachable objects in the game. 1653 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1654 for_all_clients (ns)
1532 (*i)->reattach (); 1655 ns->reattach ();
1533 1656
1534 for_all_players (pl) 1657 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1658 op->reattach ();
1543} 1659}
1544 1660
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim ()
1704
1705void init_globals ()
1706
1707void init_experience ()
1708
1709void init_attackmess ()
1710
1711void init_dynamic ()
1712
1713void load_settings ()
1714
1715void load_materials ()
1716
1717void init_uuid ()
1718 CODE:
1719 UUID::init ();
1720
1721void init_signals ()
1722
1723void init_commands ()
1724
1725void init_skills ()
1726
1727void init_beforeplay ()
1728
1729void evthread_start (int aiofd)
1730
1731void cede_to_tick ()
1732 CODE:
1733 coroapi::cede_to_tick ();
1734
1735NV till_tick ()
1736 CODE:
1737 RETVAL = SvNVX (sv_next_tick) - now ();
1738 OUTPUT:
1739 RETVAL
1740
1741int tick_inhibit ()
1742 CODE:
1743 RETVAL = tick_inhibit;
1744 OUTPUT:
1745 RETVAL
1746
1747void tick_inhibit_inc ()
1748 CODE:
1749 ++tick_inhibit;
1750
1751void tick_inhibit_dec ()
1752 CODE:
1753 if (!--tick_inhibit)
1754 if (tick_pending)
1755 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede ();
1758 }
1759
1760void server_tick ()
1761 CODE:
1762{
1763 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime);
1767
1768 server_tick ();
1769
1770 NOW = ev_time ();
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774}
1775
1545NV floor (NV x) 1776NV floor (NV x)
1546 1777
1547NV ceil (NV x) 1778NV ceil (NV x)
1548 1779
1549void server_tick () 1780NV rndm (...)
1781 ALIAS:
1782 rmg_rndm = 1
1550 CODE: 1783 CODE:
1551 runtime = SvNVx (sv_runtime); 1784{
1552 server_tick (); 1785 rand_gen &gen = ix ? rmg_rndm : rndm;
1786 switch (items)
1787 {
1788 case 0: RETVAL = gen (); break;
1789 case 1: RETVAL = gen (SvUV (ST (0))); break;
1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1791 default: croak ("cf::rndm requires none, one or two parameters."); break;
1792 }
1793}
1794 OUTPUT:
1795 RETVAL
1553 1796
1797NV clamp (NV value, NV min_value, NV max_value)
1798 CODE:
1799 RETVAL = clamp (value, min_value, max_value);
1800 OUTPUT:
1801 RETVAL
1802
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT:
1807 RETVAL
1808
1809void weaken (...)
1810 PROTOTYPE: @
1811 CODE:
1812 while (items > 0)
1813 sv_rvweaken (ST (--items));
1814
1554void 1815void
1555LOG (int level, char *msg) 1816log_backtrace (utf8_string msg)
1817
1818void
1819LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1821 C_ARGS: flags, "%s", msg
1558 1822
1559char *path_combine (char *base, char *path) 1823octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1824 PROTOTYPE: $$
1561 1825
1562char *path_combine_and_normalize (char *base, char *path) 1826octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1827 PROTOTYPE: $$
1564 1828
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1829void
1574sub_generation_inc () 1830sub_generation_inc ()
1575 CODE: 1831 CODE:
1576 PL_sub_generation++; 1832 PL_sub_generation++;
1577 1833
1578char * 1834const_octet_string
1579mapdir () 1835mapdir ()
1580 PROTOTYPE: 1836 PROTOTYPE:
1581 ALIAS: 1837 ALIAS:
1582 mapdir = 0 1838 mapdir = 0
1583 uniquedir = 1 1839 uniquedir = 1
1599 } 1855 }
1600 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1601 1857
1602void abort () 1858void abort ()
1603 1859
1860void reset_signals ()
1861
1862void fork_abort (const_octet_string cause = "cf::fork_abort")
1863
1864void cleanup (const_octet_string cause, bool make_core = false)
1865
1604void emergency_save () 1866void emergency_save ()
1605 1867
1606void _exit (int status = 0) 1868void _exit (int status = EXIT_SUCCESS)
1607 1869
1870#if _POSIX_MEMLOCK
1871
1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT:
1874#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif
1880
1881int munlockall ()
1882
1883#endif
1884
1885int
1886malloc_trim (IV pad = 0)
1887
1888void
1889mallinfo ()
1890 PPCODE:
1891{
1892#if __GLIBC__
1893 struct mallinfo mai = mallinfo ();
1894 EXTEND (SP, 10*2);
1895 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1896 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1897 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1898 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1899 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1900 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1902 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1903 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1904 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1905#endif
1906 EXTEND (SP, 5*2);
1907 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1908 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1909 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1910 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1911 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1912}
1913
1608int find_animation (char *text) 1914int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1915 PROTOTYPE: $
1610 1916
1611int random_roll (int min, int max, object *op, int goodbad); 1917int random_roll (int min, int max, object *op, int goodbad);
1612 1918
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1919const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1920
1615int 1921int
1616exp_to_level (val64 exp) 1922exp_to_level (val64 exp)
1617 CODE: 1923 CODE:
1618{ 1924{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1955 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1956 else
1651 XSRETURN_UNDEF; 1957 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1653 1959
1960UUID
1961uuid_cur ()
1962 CODE:
1963 RETVAL = UUID::cur;
1964 OUTPUT:
1965 RETVAL
1966
1967UUID
1968uuid_gen ()
1969 CODE:
1970 RETVAL = UUID::gen ();
1971 OUTPUT:
1972 RETVAL
1973
1974val64
1975uuid_seq (UUID uuid)
1976 CODE:
1977 RETVAL = uuid.seq;
1978 OUTPUT:
1979 RETVAL
1980
1981UUID
1982uuid_str (val64 seq)
1983 CODE:
1984 RETVAL.seq = seq;
1985 OUTPUT:
1986 RETVAL
1987
1988void
1989coin_names ()
1990 PPCODE:
1991 EXTEND (SP, NUM_COINS);
1992 for (int i = 0; i < NUM_COINS; ++i)
1993 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1994
1995void
1996coin_archetypes ()
1997 PPCODE:
1998 EXTEND (SP, NUM_COINS);
1999 for (int i = 0; i < NUM_COINS; ++i)
2000 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2001
2002bool
2003load_resource_file_ (octet_string filename)
2004
2005void
2006fix_weight ()
2007
1654MODULE = cf PACKAGE = cf::attachable 2008MODULE = cf PACKAGE = cf::attachable
1655 2009
1656int 2010int
1657valid (SV *obj) 2011valid (SV *obj)
1658 CODE: 2012 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2013 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 2014 OUTPUT:
1661 RETVAL 2015 RETVAL
1662 2016
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 2017void
1667#destroy (attachable *at) 2018debug_trace (attachable *obj, bool on = true)
2019 CODE:
2020 obj->flags &= ~attachable::F_DEBUG_TRACE;
2021 if (on)
2022 obj->flags |= attachable::F_DEBUG_TRACE;
2023
2024int mortals_size ()
2025 CODE:
2026 RETVAL = attachable::mortals.size ();
2027 OUTPUT: RETVAL
2028
2029#object *mortals (U32 index)
2030# CODE:
2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2032# OUTPUT: RETVAL
2033
2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 2035
1669MODULE = cf PACKAGE = cf::global 2036MODULE = cf PACKAGE = cf::global
1670 2037
1671int invoke (SV *klass, int event, ...) 2038int invoke (SV *klass, int event, ...)
1672 CODE: 2039 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
1678 2045
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 2047
1681INCLUDE: $PERL genacc object ../include/object.h | 2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 2049
1683int invoke (object *op, int event, ...) 2050int invoke (object *op, int event, ...)
1684 CODE: 2051 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2055 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 2056 OUTPUT: RETVAL
1690 2057
1691SV *registry (object *op) 2058SV *registry (object *op)
1692 2059
1693void mortals () 2060int objects_size ()
1694 PPCODE: 2061 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 2062 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
2064
2065object *objects (U32 index)
2066 CODE:
2067 RETVAL = index < objects.size () ? objects [index] : 0;
2068 OUTPUT: RETVAL
2069
2070int actives_size ()
2071 CODE:
2072 RETVAL = actives.size ();
2073 OUTPUT: RETVAL
2074
2075object *actives (U32 index)
2076 CODE:
2077 RETVAL = index < actives.size () ? actives [index] : 0;
2078 OUTPUT: RETVAL
2079
2080int mortals_size ()
2081 CODE:
2082 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL
2084
2085const char *slot_use_name (U32 slot)
2086 ALIAS:
2087 slot_nonuse_name = 1
2088 CODE:
2089{
2090 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range");
2092
2093 switch (ix)
2094 {
2095 case 0: RETVAL = body_locations[slot].use_name; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2097 }
2098}
2099 OUTPUT:
2100 RETVAL
1703 2101
1704# missing properties 2102# missing properties
1705 2103
1706object *head (object *op) 2104object *head (object *op)
1707 PROTOTYPE: $ 2105 PROTOTYPE: $
1708 CODE: 2106 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 2107 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1717 2109
1718void 2110void
1719inv (object *obj) 2111inv (object *obj)
1720 PROTOTYPE: $ 2112 PROTOTYPE: $
1721 PPCODE: 2113 PPCODE:
1722{ 2114{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 2115 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 2116 XPUSHs (sv_2mortal (to_sv (o)));
1726} 2117}
1727 2118
1728void 2119void
1729set_animation (object *op, int idx) 2120set_animation (object *op, int idx)
1730 CODE: 2121 CODE:
1731 SET_ANIMATION (op, idx); 2122 SET_ANIMATION (op, idx);
1732 2123
2124int
2125num_animations (object *op)
2126 CODE:
2127 RETVAL = NUM_ANIMATIONS (op);
2128 OUTPUT: RETVAL
2129
2130int slot_info (object *op, UV slot, int value = 0)
2131 ALIAS:
2132 slot_used = 1
2133 CODE:
2134{
2135 if (slot >= NUM_BODY_LOCATIONS)
2136 croak ("body slot index out of range");
2137
2138 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2139
2140 if (items > 2)
2141 if (ix)
2142 op->slot[slot].used = value;
2143 else
2144 op->slot[slot].info = value;
2145}
2146 OUTPUT:
2147 RETVAL
2148
1733object *find_best_object_match (object *op, const char *match) 2149object *find_best_object_match (object *op, utf8_string match)
1734 2150
1735object *find_marked_object (object *op) 2151object *find_marked_object (object *op)
1736 2152
1737int need_identify (object *obj); 2153int need_identify (object *obj);
1738 2154
1750 2166
1751void apply_below (object *op) 2167void apply_below (object *op)
1752 CODE: 2168 CODE:
1753 player_apply_below (op); 2169 player_apply_below (op);
1754 2170
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2171int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756 2172
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2173int casting_level (object *caster, object *spell)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2174
1773int pay_item (object *op, object *buyer) 2175int pay_item (object *op, object *buyer)
1774 CODE: 2176 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2177 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2178 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2182 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1782 2184
1783void pay_player (object *op, uint64 amount) 2185void pay_player (object *op, uint64 amount)
1784 2186
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2187val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2188
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2189int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2190
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2191void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2192 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2193 do_learn_spell (op, sp, special_prayer);
1792 2194
1793void forget_spell (object *op, object *sp) 2195void forget_spell (object *op, object *sp)
1794 CODE: 2196 CODE:
1795 do_forget_spell (op, query_name (sp)); 2197 do_forget_spell (op, query_name (sp));
1796 2198
1797object *check_for_spell (object *op, char *spellname) 2199object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2200 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2201 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
1801 2203
1802int query_money (object *op) 2204int query_money (object *op)
1811 2213
1812void drop (object *who, object *op) 2214void drop (object *who, object *op)
1813 2215
1814void pick_up (object *who, object *op) 2216void pick_up (object *who, object *op)
1815 2217
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2218void update_object (object *op, int action)
1823 2219
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2221
1828void player_lvl_adj (object *who, object *skill = 0) 2222void player_lvl_adj (object *who, object *skill = 0)
1829 2223
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2225
1832int calc_skill_exp (object *who, object *op, object *skill); 2226int calc_skill_exp (object *who, object *op, object *skill)
1833 2227
1834void push_button (object *op); 2228void push_button (object *op, object *originator)
1835 2229
1836void use_trigger (object *op); 2230void use_trigger (object *op, object *originator)
1837 2231
1838void add_button_link (object *button, maptile *map, int connected); 2232void handle_apply_yield (object *op)
1839 2233
1840void remove_button_link (object *op); 2234int convert_item (object *item, object *converter)
1841 2235
1842 2236
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2237MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2238
1847# no clean way to get an object from an archetype - stupid idiotic 2239# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2241
1850object *new (const char *archetype = 0) 2242object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2243 PROTOTYPE: ;$
1852 CODE: 2244 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2245 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2246 OUTPUT:
1855 RETVAL 2247 RETVAL
1856 2248
2249object *find_object (U32 tag)
2250
2251# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2253 PROTOTYPE: $$$$$$
1859 CODE: 2254 CODE:
1860{ 2255{
1861 int unused_type; 2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863}
1864 2257
1865# syntatic sugar for easier use in event callbacks. 2258 if (RETVAL->destroyed ())
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL 2259 RETVAL = 0;
2260}
1871 2261
1872player *contr (object *op) 2262shstr
1873 CODE: 2263object::kv_get (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2264
1877const char *get_ob_key_value (object *op, const char *key) 2265void
2266object::kv_del (shstr key)
1878 2267
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2268void
2269object::kv_set (shstr key, shstr value)
1880 2270
1881object *get_nearest_player (object *ob) 2271object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2272 ALIAS: nearest_player = 0
1883 PREINIT: 2273 PREINIT:
1884 extern object *get_nearest_player (object *); 2274 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2276void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2277 PROTOTYPE: $$;$
1888 PPCODE: 2278 PPCODE:
1889{ 2279{
1890 rv_vector rv; 2280 rv_vector rv;
2281
2282 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2283 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285
1892 EXTEND (SP, 5); 2286 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2287 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2288 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2289 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2290 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2291 PUSHs (to_sv (rv.part));
1898} 2292}
1899 2293
1900bool on_same_map_as (object *ob, object *other) 2294bool on_same_map_as (object *ob, object *other)
1901 CODE: 2295 CODE:
1902 RETVAL = on_same_map (ob, other); 2296 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
1904 2298
1905const char * 2299const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2300base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2301 CODE:
1908 RETVAL = query_base_name (op, plural); 2302 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2303 OUTPUT: RETVAL
1910 2304
1911object *decrease_ob_nr (object *op, unsigned long i) 2305# return the tail of an object, excluding itself
2306void
2307tail (object *op)
2308 PPCODE:
2309 while ((op = op->more))
2310 XPUSHs (sv_2mortal (to_sv (op)));
1912 2311
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2312MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2313
1915player *player (object *op) 2314player *player (object *op)
1916 CODE: 2315 CODE:
1917 RETVAL = op->contr; 2316 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2317 OUTPUT: RETVAL
1919 2318
2319bool move_player (object *op, int dir)
2320
1920void check_score (object *op) 2321void check_score (object *op)
1921 2322
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2324 CODE:
1924 new_draw_info (flags, 0, op, txt); 2325 new_draw_info (flags, 0, op, txt);
1925 2326
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2327void kill_player (object *op)
1942 2328
2329void esrv_send_item (object *pl, object *item)
2330
1943void esrv_update_item (object *op, int what, object *item) 2331void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2332 C_ARGS: what, pl, item
1945 2333
1946void clear_los (object *op) 2334void esrv_del_item (object *pl, int tag)
2335 C_ARGS: pl->contr, tag
1947 2336
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2337int command_summon (object *op, utf8_string params)
1951 2338
1952int command_arrest (object *op, char *params) 2339int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2340
1958 2341
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2343
1961INCLUDE: $PERL genacc player ../include/player.h | 2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2345
1963int invoke (player *pl, int event, ...) 2346int invoke (player *pl, int event, ...)
1964 CODE: 2347 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2359 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2360 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2361 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2362 pl->orig_stats = pl->ob->stats;
1980 2363
1981player *cf_player_find (char *name) 2364# should only be temporary
1982 PROTOTYPE: $ 2365void esrv_new_player (player *pl)
1983 2366
1984void cf_player_move (player *pl, int dir) 2367#d# TODO: replace by blocked_los accessor, fix code using this
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992
1993bool 2368bool
1994cell_visible (player *pl, int dx, int dy) 2369cell_visible (player *pl, int dx, int dy)
1995 CODE: 2370 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2371 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1997 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1998 OUTPUT: 2372 OUTPUT:
1999 RETVAL 2373 RETVAL
2000 2374
2001void 2375void
2002send (player *pl, SV *packet) 2376send (player *pl, SV *packet)
2003 CODE: 2377 CODE:
2004{ 2378{
2005 STRLEN len; 2379 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2380 char *buf = SvPVbyte (packet, len);
2007 2381
2382 if (len > MAXSOCKBUF)
2383 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2384 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2385 pl->ns->send_packet (buf, len);
2010} 2386}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2387
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2388void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2389 PROTOTYPE: $;$$$
2023 PPCODE: 2390 PPCODE:
2024 if (GIMME_V != G_VOID) 2391 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2400 if (y) sv_to (y, pl->bed_y);
2034 2401
2035void 2402void
2036list () 2403list ()
2037 PPCODE: 2404 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2405 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2406 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2407
2063 2408
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2409MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2410
2066int invoke (maptile *map, int event, ...) 2411int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2416 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2417 OUTPUT: RETVAL
2073 2418
2074SV *registry (maptile *map) 2419SV *registry (maptile *map)
2075 2420
2421void
2422find_tagged_objects (maptile *map, utf8_string tag = 0)
2423 PPCODE:
2424{
2425 if (!map->spaces)
2426 XSRETURN_EMPTY;
2427
2428 if (tag)
2429 {
2430 shstr_cmp tag_ (tag);
2431
2432 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2433 for (object *op = ms->bot; op; op = op->above)
2434 if (op->tag == tag_)
2435 XPUSHs (sv_2mortal (to_sv (op)));
2436 }
2437 else
2438 {
2439 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2440 for (object *op = ms->bot; op; op = op->above)
2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 }
2444}
2445
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2447
2448void
2449adjust_daylight ()
2450 CODE:
2451 maptile::adjust_daylight ();
2452
2453int
2454outdoor_darkness (int darkness = 0)
2455 CODE:
2456 RETVAL = maptile::outdoor_darkness;
2457 if (items)
2458 maptile::outdoor_darkness = darkness;
2459 OUTPUT:
2460 RETVAL
2077 2461
2078void 2462void
2079maptile::instantiate () 2463maptile::instantiate ()
2080 2464
2081maptile *new () 2465maptile *new ()
2082 PROTOTYPE: 2466 PROTOTYPE:
2083 CODE: 2467 CODE:
2084 RETVAL = new maptile; 2468 RETVAL = new maptile;
2085 OUTPUT: 2469 OUTPUT:
2086 RETVAL 2470 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2471
2091void 2472void
2092maptile::players () 2473maptile::players ()
2093 PPCODE: 2474 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2475 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2480 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2481 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2482 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2483 }
2103 2484
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2485void
2486maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2487 CODE:
2488{
2489 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2490 croak ("maptile::add_underlay: palette must be arrayref");
2491
2492 palette = SvRV (palette);
2493
2494 STRLEN idxlen;
2495 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2496
2497 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y)
2499 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space;
2503
2504 {
2505 int offs = offset + y * stride + x;
2506 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513
2514 if (ob->randomitems)
2515 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems);
2519
2520 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 }
2523
2524 ob->randomitems = 0;
2525 }
2526 }
2527 }
2528 }
2529
2530 skip_space: ;
2531 }
2532}
2533
2534void
2535maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::set_regiondata: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548
2549 for (int i = av_len ((AV *)palette) + 1; i--; )
2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2551
2552 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554
2555 sfree (THIS->regions, THIS->size ());
2556 delete [] THIS->regionmap;
2557
2558 THIS->regions = regions;
2559 THIS->regionmap = regionmap;
2560}
2561
2562void
2563maptile::create_region_treasure ()
2564 CODE:
2565 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y)
2567 {
2568 region *rgn = THIS->region (x, y);
2569
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 }
2105 2575
2106int out_of_map (maptile *map, int x, int y) 2576int out_of_map (maptile *map, int x, int y)
2107 2577
2108void 2578void
2109trigger (maptile *map, long connection, bool state = true) 2579find_link (maptile *map, shstr_tmp connection)
2110 CODE:
2111 activate_connection (map, connection, state);
2112
2113void
2114get_connection (maptile *map, long connection)
2115 PPCODE: 2580 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2581 if (oblinkpt *obp = map->find_link (connection))
2117 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2582 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2584
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2585void
2129cf_map_normalise (maptile *map, int x, int y) 2586get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2587 PPCODE:
2131{ 2588{
2132 maptile *nmap = 0; 2589 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2590 I16 nx = 0, ny = 0;
2591
2592 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2135 2595
2136 EXTEND (SP, 4); 2596 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2597 PUSHs (sv_2mortal (newSViv (flags)));
2138 2598
2139 if (GIMME_V == G_ARRAY) 2599 if (GIMME_V == G_ARRAY)
2140 { 2600 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2601 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2602 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2603 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2604 }
2145} 2605}
2146 2606
2607mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y)
2609 PROTOTYPE: $$$
2610 CODE:
2611{
2612 maptile *nmap = 0;
2613 I16 nx, ny;
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF;
2621
2622 RETVAL = &nmap->at (nx, ny);
2623}
2624 OUTPUT:
2625 RETVAL
2626
2147void 2627void
2148at (maptile *map, unsigned int x, unsigned int y) 2628at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2629 PROTOTYPE: $$$
2150 PPCODE: 2630 PPCODE:
2151{ 2631{
2152 object *o;
2153 maptile *nmap = 0; 2632 maptile *nmap = 0;
2154 I16 nx, ny; 2633 I16 nx, ny;
2155 2634
2635 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2157 2638
2158 if (nmap) 2639 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2641 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2642}
2162 2643
2163SV * 2644SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2645bot_at (maptile *map, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2646 PROTOTYPE: $$$
2166 ALIAS: 2647 ALIAS:
2167 top_at = 1 2648 top_at = 1
2168 flags_at = 2 2649 flags_at = 2
2169 light_at = 3 2650 light_at = 3
2170 move_block_at = 4 2651 move_block_at = 4
2171 move_slow_at = 5 2652 move_slow_at = 5
2172 move_on_at = 6 2653 move_on_at = 6
2173 move_off_at = 7 2654 move_off_at = 7
2174 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2655 CODE:
2656{
2657 sint16 nx = x;
2658 sint16 ny = y;
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF;
2662
2663 mapspace &ms = map->at (nx, ny);
2664
2665 ms.update ();
2666
2177 switch (ix) 2667 switch (ix)
2178 { 2668 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2669 case 0: RETVAL = to_sv (ms.bot ); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2670 case 1: RETVAL = to_sv (ms.top ); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2671 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2672 case 3: RETVAL = newSViv (ms.light ); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2673 case 4: RETVAL = newSVuv (ms.move_block); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2674 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2675 case 6: RETVAL = newSVuv (ms.move_on ); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2676 case 7: RETVAL = newSVuv (ms.move_off ); break;
2187 } 2677 }
2678}
2188 OUTPUT: RETVAL 2679 OUTPUT: RETVAL
2189 2680
2190void fix_walls (maptile *map, int x, int y)
2191
2192void fix_walls_around (maptile *map, int x, int y)
2193
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2681# worst xs function of my life
2201maptile * 2682bool
2202_create_random_map (\ 2683_create_random_map (\
2203 char *path,\ 2684 maptile *self,\
2204 char *wallstyle,\ 2685 utf8_string wallstyle,\
2205 char *wall_name,\ 2686 utf8_string wall_name,\
2206 char *floorstyle,\ 2687 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2688 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2689 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2690 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2691 utf8_string doorstyle,\
2211 char *decorstyle,\ 2692 utf8_string decorstyle,\
2212 char *origin_map,\ 2693 utf8_string origin_map,\
2213 char *final_map,\ 2694 utf8_string final_map,\
2214 char *exitstyle,\ 2695 utf8_string exitstyle,\
2215 char *this_map,\ 2696 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2697 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2698 int xsize,\
2218 int Ysize,\ 2699 int ysize,\
2219 int expand2x,\ 2700 int expand2x,\
2220 int layoutoptions1,\ 2701 int layoutoptions1,\
2221 int layoutoptions2,\ 2702 int layoutoptions2,\
2222 int layoutoptions3,\ 2703 int layoutoptions3,\
2223 int symmetry,\ 2704 int symmetry,\
2228 int dungeon_depth,\ 2709 int dungeon_depth,\
2229 int decoroptions,\ 2710 int decoroptions,\
2230 int orientation,\ 2711 int orientation,\
2231 int origin_y,\ 2712 int origin_y,\
2232 int origin_x,\ 2713 int origin_x,\
2233 int random_seed,\ 2714 U32 random_seed,\
2234 val64 total_map_hp,\ 2715 val64 total_map_hp,\
2235 int map_layout_style,\ 2716 int map_layout_style,\
2236 int treasureoptions,\ 2717 int treasureoptions,\
2237 int symmetry_used,\ 2718 int symmetry_used,\
2238 region *region\ 2719 region *region,\
2720 utf8_string custom\
2239) 2721)
2240 CODE: 2722 CODE:
2241{ 2723{
2242 random_map_params rmp; 2724 random_map_params rmp;
2243 2725
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2735 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2736
2255 rmp.origin_map = origin_map; 2737 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2738 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2739 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2740 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2741 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2742 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2743 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2744 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2745 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2746 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2752 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2753 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2754 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2755 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2756 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2758 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2759 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2760 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2761 rmp.region = region;
2762 rmp.custom = custom;
2280 2763
2281 RETVAL = generate_random_map (path, &rmp); 2764 RETVAL = self->generate_random_map (&rmp);
2282} 2765}
2283 OUTPUT: 2766 OUTPUT:
2284 RETVAL 2767 RETVAL
2285 2768
2769MODULE = cf PACKAGE = cf::mapspace
2770
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2772
2286MODULE = cf PACKAGE = cf::arch 2773MODULE = cf PACKAGE = cf::arch
2287 2774
2288archetype *find (const char *name) 2775int archetypes_size ()
2289 CODE: 2776 CODE:
2290 RETVAL = archetype::find (name); 2777 RETVAL = archetypes.size ();
2291 OUTPUT: 2778 OUTPUT: RETVAL
2292 RETVAL
2293 2779
2294archetype *first() 2780archetype *archetypes (U32 index)
2295 PROTOTYPE: 2781 CODE:
2296 CODE: 2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2783 OUTPUT: RETVAL
2784
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2298 OUTPUT: RETVAL 2789 RETVAL
2299 2790
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2792
2302MODULE = cf PACKAGE = cf::party 2793MODULE = cf PACKAGE = cf::party
2303 2794
2304partylist *first () 2795partylist *first ()
2305 PROTOTYPE: 2796 PROTOTYPE:
2306 CODE: 2797 CODE:
2307 RETVAL = get_firstparty (); 2798 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2799 OUTPUT: RETVAL
2309 2800
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2802
2312MODULE = cf PACKAGE = cf::region 2803MODULE = cf PACKAGE = cf::region
2313 2804
2314region *first () 2805void
2315 PROTOTYPE: 2806list ()
2316 CODE: 2807 PPCODE:
2317 RETVAL = first_region; 2808 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2809 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2810
2320region *find (char *name) 2811region *find (utf8_string name)
2321 PROTOTYPE: $ 2812 PROTOTYPE: $
2322 CODE: 2813 CODE:
2323 RETVAL = get_region_by_name (name); 2814 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2325 2816
2817int specificity (region *rgn)
2818 CODE:
2819 RETVAL = 0;
2820 while (rgn = rgn->parent)
2821 RETVAL++;
2822 OUTPUT: RETVAL
2823
2326INCLUDE: $PERL genacc region ../include/map.h | 2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2825
2328MODULE = cf PACKAGE = cf::living 2826MODULE = cf PACKAGE = cf::living
2329 2827
2330INCLUDE: $PERL genacc living ../include/living.h | 2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2829
2332MODULE = cf PACKAGE = cf::settings 2830MODULE = cf PACKAGE = cf::settings
2333 2831
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2833
2336MODULE = cf PACKAGE = cf::client 2834MODULE = cf PACKAGE = cf::client
2337 2835
2338INCLUDE: $PERL genacc client ../include/client.h | 2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2837
2340int invoke (client *ns, int event, ...) 2838int invoke (client *ns, int event, ...)
2341 CODE: 2839 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2857 CODE:
2360{ 2858{
2361 STRLEN len; 2859 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2860 char *buf = SvPVbyte (packet, len);
2363 2861
2862 if (len > MAXSOCKBUF)
2863 {
2864 // ugly
2865 if (THIS->pl)
2866 THIS->pl->failmsg ("[packet too long for client]");
2867 }
2868 else
2364 THIS->send_packet (buf, len); 2869 THIS->send_packet (buf, len);
2365} 2870}
2366 2871
2367void 2872faceidx
2368client::destroy () 2873client::need_face (utf8_string name, int pri = 0)
2874 CODE:
2875 RETVAL = face_find (name, 0);
2876 if (RETVAL)
2877 {
2878 THIS->send_face (RETVAL, pri);
2879 THIS->flush_fx ();
2880 }
2881 OUTPUT:
2882 RETVAL
2369 2883
2884int
2885client::fx_want (int idx, int value = -1)
2886 CODE:
2887 if (0 < idx && idx < FT_NUM)
2888 {
2889 RETVAL = THIS->fx_want [idx];
2890 if (items > 2)
2891 THIS->fx_want [idx] = value;
2892 }
2893 else
2894 RETVAL = 0;
2895 OUTPUT:
2896 RETVAL
2897
2898MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2899
2900faceidx sound_find (utf8_string name)
2901
2902void sound_set (utf8_string str, faceidx face)
2903
2904# dire hack
2905void old_sound_index (int idx, faceidx face)
2906 CODE:
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face;
2909
2910MODULE = cf PACKAGE = cf::face PREFIX = face_
2911
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2913
2914faceidx face_find (utf8_string name, faceidx defidx = 0)
2915
2916faceidx alloc (utf8_string name)
2917 CODE:
2918{
2919 do
2920 {
2921 RETVAL = faces.size ();
2922 faces.resize (RETVAL + 1);
2923 }
2924 while (!RETVAL); // crude way to leave index 0
2925
2926 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2931}
2932 OUTPUT: RETVAL
2933
2934void set_type (faceidx idx, int value)
2935 ALIAS:
2936 set_type = 0
2937 set_visibility = 1
2938 set_magicmap = 2
2939 set_smooth = 3
2940 set_smoothlevel = 4
2941 CODE:
2942 faceinfo *f = face_info (idx); assert (f);
2943 switch (ix)
2944 {
2945 case 0: f->type = value; break;
2946 case 1: f->visibility = value; break;
2947 case 2: f->magicmap = value; break;
2948 case 3: f->smooth = value; break;
2949 case 4: f->smoothlevel = value; break;
2950 }
2951
2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE:
2954{
2955 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32);
2957 sv_to (data, d->data);
2958 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen);
2961
2962 if (memcmp (d->chksum, cdata, clen))
2963 {
2964 memcpy (d->chksum, cdata, clen);
2965
2966 // invalidate existing client face info
2967 for_all_clients (ns)
2968 if (ns->faceset == faceset)
2969 {
2970 ns->faces_sent [idx] = false;
2971 ns->force_newmap = true;
2972 }
2973 }
2974}
2975
2976int get_data_size (faceidx idx, int faceset = 0)
2977 CODE:
2978 facedata *d = face_data (idx, faceset);
2979 if (!d) XSRETURN_UNDEF;
2980 RETVAL = d->data.size ();
2981 OUTPUT:
2982 RETVAL
2983
2984SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE:
2986 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2989 OUTPUT:
2990 RETVAL
2991
2992SV *get_data (faceidx idx, int faceset = 0)
2993 CODE:
2994 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2997 OUTPUT:
2998 RETVAL
2999
3000void invalidate (faceidx idx)
3001 CODE:
3002 for_all_clients (ns)
3003 {
3004 ns->faces_sent [idx] = false;
3005 ns->force_newmap = true;
3006 }
3007
3008void invalidate_all ()
3009 CODE:
3010 for_all_clients (ns)
3011 {
3012 ns->faces_sent.reset ();
3013 ns->force_newmap = true;
3014 }
3015
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3019
3020animidx anim_find (utf8_string name)
3021 CODE:
3022 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL
3024
3025animidx set (utf8_string name, SV *frames, int facings = 1)
3026 CODE:
3027{
3028 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3029 croak ("frames must be an arrayref");
3030
3031 AV *av = (AV *)SvRV (frames);
3032
3033 animation *anim = &animation::find (name);
3034 if (anim->number)
3035 {
3036 anim->resize (av_len (av) + 1);
3037 anim->facings = facings;
3038 }
3039 else
3040 anim = &animation::create (name, av_len (av) + 1, facings);
3041
3042 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3044}
3045 OUTPUT: RETVAL
3046
3047void invalidate_all ()
3048 CODE:
3049 for_all_clients (ns)
3050 ns->anims_sent.reset ();
3051
3052MODULE = cf PACKAGE = cf::object::freezer
3053
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3055
3056SV *
3057new (char *klass)
3058 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3060 OUTPUT: RETVAL
3061
3062void
3063DESTROY (SV *sv)
3064 CODE:
3065 object_freezer *self;
3066 sv_to (sv, self);
3067 delete self;
3068
3069MODULE = cf PACKAGE = cf::object::thawer
3070
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3072
3073SV *
3074new_from_file (char *klass, octet_string path)
3075 CODE:
3076 object_thawer *f = new object_thawer (path);
3077 if (!*f)
3078 {
3079 delete f;
3080 XSRETURN_UNDEF;
3081 }
3082 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3083 OUTPUT: RETVAL
3084
3085void
3086DESTROY (SV *sv)
3087 CODE:
3088 object_thawer *self;
3089 sv_to (sv, self);
3090 delete self;
3091
3092void
3093extract_tags (object_thawer *self)
3094 PPCODE:
3095 while (self->kw != KW_EOF)
3096 {
3097 PUTBACK;
3098 coroapi::cede_to_tick ();
3099 SPAGAIN;
3100
3101 if (self->kw == KW_tag)
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103
3104 self->skip ();
3105 }
3106

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