ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.349 by elmex, Sat Mar 20 00:42:08 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33 36
34#include "cfperl.h" 37#include <unistd.h>
35#include "shstr.h" 38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
41#include "CoroAPI.h" 54#include "CoroAPI.h"
42#include "perlxsi.c" 55#include "perlxsi.c"
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
48 61
49#if IVSIZE >= 8 62typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 63
63static PerlInterpreter *perl; 64static PerlInterpreter *perl;
64 65
65double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
66 70
67global gbl_ev; 71global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
70 78
71static HV 79static HV
72 *stash_cf, 80 *stash_cf,
73 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
82 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
83// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
84template<class super> 145template<class super>
85static super * 146static super *
86is_a (attachable *at) 147is_a (attachable *at)
87{ 148{
94 155
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 157
97unordered_vector<attachable *> attachable::mortals; 158unordered_vector<attachable *> attachable::mortals;
98 159
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 160attachable::~attachable ()
111{ 161{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 162 assert (!self);
116#endif 163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
117} 197}
118 198
119// check wether the object really is dead 199// check wether the object really is dead
120void 200void
121attachable::do_check () 201attachable::do_check ()
122{ 202{
123 if (refcnt > 0) 203 if (refcnt_cnt () > 0)
124 return; 204 return;
125 205
126 // try to unborrow the refcnt from perl 206 destroy ();
127 if (flags & F_BORROWED) 207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
128 { 215 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 216 SvREFCNT_dec (cb);
217 cb = 0;
133 } 218 }
134 219
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 220 mortals.push_back (this);
148} 221}
149 222
150void 223void
151attachable::destroy () 224attachable::destroy ()
152{ 225{
153 if (destroyed ()) 226 if (destroyed ())
154 return; 227 return;
155 228
156 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
157 do_destroy (); 230 do_destroy ();
231 sever_self ();
158} 232}
159 233
234void
160void attachable::check_mortals () 235attachable::check_mortals ()
161{ 236{
162 for (int i = 0; i < mortals.size (); ) 237 static int i = 0;
238
239 for (;;)
163 { 240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
164 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
165 266
166 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
167 268 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 269 {
170#if 0 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 271 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 272 }
173#endif 273#endif
174 274
275 if (obj->refcnt)
276 {
175 ++i; // further delay freeing 277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
176 }//D 281 }
177 else 282 else
178 { 283 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
181 delete obj; 286 delete obj;
182 } 287 }
183 } 288 }
184} 289}
185 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
186attachable & 303attachable &
187attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
188{ 305{
189 //if (self || cb) 306 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 308
192 attach = src.attach; 309 attach = src.attach;
193 return *this; 310 return *this;
194} 311}
195 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 349
198static SV * 350static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 352{
201 SV *sv; 353 SV *sv;
202 354
203 if (!ptr) 355 if (!ptr)
204 return &PL_sv_undef; 356 return newSV (0);
205 357
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 360}
209 361
210static int 362static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 364{
213 attachable *at = (attachable *)mg->mg_ptr; 365 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
215 at->self = 0; 370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
216 // next line makes sense, but most objects still have refcnt 0 by default 374 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 375 //at->refcnt_chk ();
218 return 0; 376 return 0;
219} 377}
220 378
222 380
223static SV * 381static SV *
224newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
225{ 383{
226 if (!obj) 384 if (!obj)
227 return &PL_sv_undef; 385 return newSV (0);
228 386
229 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
230 { 391 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 393
234 // borrow the refcnt from the object 394 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
238 401
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 403 SvAMAGIC_on (sv);
241 404
405 return sv;
406 }
407}
408
409#if 0 // unused
242static void 410static void
243clearSVptr (SV *sv) 411clearSVptr (SV *sv)
244{ 412{
245 if (SvROK (sv)) 413 if (SvROK (sv))
246 sv = SvRV (sv); 414 sv = SvRV (sv);
247 415
248 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
250} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
251 435
252static long 436static long
253SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
254{ 438{
255 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
257 441
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264} 443}
265 444
266static long 445static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
268{ 447{
269 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
270 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
271 else
272 return 0;
273} 451}
274 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 518
299inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
301 521
302//TODO: 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 524
306inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
336 575
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 578
340template<class T> 579template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 581
343template<int N> 582template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 584
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
352inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
353{ 598{
354 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 601}
359 602
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 604
362static SV * 605static SV *
363newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
364{ 607{
365 SV *sv; 608 SV *sv;
379 break; 622 break;
380 623
381 case DT_STRING: 624 case DT_STRING:
382 { 625 {
383 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 628 }
386 break; 629 break;
387 630
388 case DT_DATA: 631 case DT_DATA:
389 { 632 {
390 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
393 } 636 }
394 break; 637 break;
395 638
396 case DT_OBJECT: 639 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 682 va_end (ap);
440 683
441 return sv; 684 return sv;
442} 685}
443 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
444static SV * 713static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 714registry (attachable *ext)
478{ 715{
479 if (!ext->cb) 716 if (!ext->cb)
480 ext->cb = newAV (); 717 ext->cb = newAV ();
481 718
482 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
483} 720}
484 721
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
523 723
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 724void
580cfperl_init () 725cfperl_init ()
581{ 726{
727 extern char **environ;
728
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 730 perl = perl_alloc ();
584 perl_construct (perl); 731 perl_construct (perl);
585 732
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 734
588 char *argv[] = { 735 const char *argv[] = {
589 "", 736 settings.argv [0],
590 "-e" 737 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 738 };
596 739
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
598 { 742 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
601 } 745 }
602}
603 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
604void cfperl_main () 765cfperl_main ()
605{ 766{
606 dSP; 767 dSP;
607 768
608 PUSHMARK (SP); 769 PUSHMARK (SP);
609 PUTBACK; 770 PUTBACK;
613void 774void
614attachable::instantiate () 775attachable::instantiate ()
615{ 776{
616 if (attach) 777 if (attach)
617 { 778 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 780 attach = 0;
620 } 781 }
621} 782}
622 783
623void 784void
624attachable::reattach () 785attachable::reattach ()
625{ 786{
626 optimise (); 787 optimise ();
627 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
629} 790}
630 791
631static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 794# include "eventinc.h"
634# undef def 795# undef def
635}; 796};
636 797
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 799
639static void 800static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 802{
642 // event must be in array 803 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
644 { 805 {
676} 837}
677 838
678void 839void
679global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 841{
681 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
682} 843}
683 844
684void 845void
685object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 847{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 849 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 851
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 854 }
694 855
730{ 891{
731 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
733} 894}
734 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
735bool 946bool
736attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
737{ 948{
738 data_type dt; 949 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 950
743 // callback call ordering should be: 951 // callback call ordering should be:
744 // 1. per-object callback 952 // 1. per-object callback
745 // 2. per-class object 953 // 2. per-class object
746 // 3. per-type callback 954 // 3. per-type callback
750 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
751 959
752 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 961 if (!callbacks)
754 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
755 966
756 CALL_BEGIN (3); 967 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 970
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 995 }
785 996
786 va_end (ap); 997 va_end (ap);
787 998
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
790 1001
791 CALL_END; 1002 CALL_END;
792 1003
793 return count; 1004 return count;
794} 1005}
795 1006
796SV * 1007static SV *
797cfperl_result (int idx) 1008cfperl_result (int idx)
798{ 1009{
799 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 1011 if (!av)
801 return &PL_sv_undef; 1012 return &PL_sv_undef;
802 1013
803 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 1015 if (!sv)
818{ 1029{
819 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
820} 1031}
821 1032
822///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
823 1035
824void 1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
1054
1055void
825maptile::emergency_save () 1056cfperl_emergency_save ()
826{ 1057{
827 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1060 CALL_END;
830} 1061}
831 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
832maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
834{ 1155{
835 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
836 CALL_ARG (path); 1157 CALL_ARG (path);
837 CALL_ARG (origin); 1158 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1160
840 maptile *retval; 1161 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1163
847 CALL_END; 1164 CALL_END;
848 1165
849 return retval; 1166 return retval;
850} 1167}
851 1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
852void 1186void
853maptile::change_all_map_light (int change) 1187maptile::do_load_sync ()
854{ 1188{
855 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
856 CALL_ARG (change); 1190 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1192 CALL_END;
859} 1193}
860 1194
861void 1195void
862object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
869 CALL_ARG (exit); 1203 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1205 CALL_END;
872} 1206}
873 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
874///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
875 1320
876struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
878 1323
879int coroapi::cede_counter;
880
881static void iw_dispatch (pe_event *ev)
882{
883 iw *w = (iw *)ev->ext_data;
884 w->call (*w);
885}
886
887void 1324void
888iw::alloc () 1325coroapi::do_cede_to_tick ()
889{ 1326{
890 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
891 1328 cede ();
892 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this;
894} 1329}
895 1330
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1331void
903iow::alloc () 1332coroapi::wait_for_tick ()
904{ 1333{
905 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
906 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1336 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912} 1337}
913 1338
914void 1339void
915iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
916{ 1341{
917 pe->fd = fd; 1342 CALL_BEGIN (0);
918} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
919 1344 CALL_END;
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1345}
925 1346
926void 1347void
927iow::poll (int events) 1348iow::poll (int events)
928{ 1349{
929 if (pe->poll != events) 1350 if (events != this->events)
930 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1353 if (active) stop ();
932 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1355 if (active) start ();
934 } 1356 }
935} 1357}
936 1358
937void 1359static void
938_connect_to_perl () 1360_connect_to_perl_1 ()
939{ 1361{
940 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
941 1363
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1374
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1379
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
959 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
960 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
961 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
962} 1387}
963 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
965 1400
966BOOT: 1401BOOT:
967{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
968 _connect_to_perl (); 1406 _connect_to_perl_1 ();
969
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972 1407
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
974 1418
975 static const struct { 1419 static const struct {
976 const char *name; 1420 const char *name;
977 IV iv; 1421 IV iv;
978 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1425 const_iv (logBacktrace)
982 const_iv (llevDebug) 1426
983 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1430
985 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1433
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1440
1099 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1100 1470
1101 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1472
1104 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1475
1108 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1483
1135 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1144 1487
1145 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1275 1550 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1285 1579
1286 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1581
1290 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1584
1299 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1586
1304 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1589
1311 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1592
1317 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1594
1320 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1599
1335 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1602
1341 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1382 1614
1383 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1621
1408 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1623
1411 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1631
1438 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1634
1444 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1637
1449 const_iv (KLASS_ATTACHABLE) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1639
1456 const_iv (CS_QUERY_YESNO) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1641
1460 const_iv (ST_DEAD) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1643
1465 const_iv (ST_CHANGE_CLASS) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1645
1473 // random map generator 1646 // random map generator
1474 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1649
1482 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1653
1492 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1656
1495 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1662 };
1498 1663
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1666
1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1519 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 } 1687 }
1523}
1524 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1525void _connect_to_perl () 1707void _connect_to_perl_1 ()
1526 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1527void _global_reattach () 1714void _global_reattach ()
1528 CODE: 1715 CODE:
1529{ 1716{
1530 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1718 for_all_clients (ns)
1532 (*i)->reattach (); 1719 ns->reattach ();
1533 1720
1534 for_all_players (pl) 1721 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1722 op->reattach ();
1543} 1723}
1544 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1545NV floor (NV x) 1842NV floor (NV x)
1546 1843
1547NV ceil (NV x) 1844NV ceil (NV x)
1548 1845
1549void server_tick () 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1550 CODE: 1849 CODE:
1551 runtime = SvNVx (sv_runtime); 1850{
1552 server_tick (); 1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items)
1853 {
1854 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1553 1862
1863NV clamp (NV value, NV min_value, NV max_value)
1864 CODE:
1865 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT:
1867 RETVAL
1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1554void 1881void
1555LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1558 1888
1559char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1561 1891
1562char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1564 1894
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1895void
1574sub_generation_inc () 1896sub_generation_inc ()
1575 CODE: 1897 CODE:
1576 PL_sub_generation++; 1898 PL_sub_generation++;
1577 1899
1578char * 1900const_octet_string
1579mapdir () 1901mapdir ()
1580 PROTOTYPE: 1902 PROTOTYPE:
1581 ALIAS: 1903 ALIAS:
1582 mapdir = 0 1904 mapdir = 0
1583 uniquedir = 1 1905 uniquedir = 1
1599 } 1921 }
1600 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1601 1923
1602void abort () 1924void abort ()
1603 1925
1926void reset_signals ()
1927
1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1929
1930void cleanup (const_octet_string cause, bool make_core = false)
1931
1604void emergency_save () 1932void emergency_save ()
1605 1933
1606void _exit (int status = 0) 1934void _exit (int status = EXIT_SUCCESS)
1607 1935
1936#if _POSIX_MEMLOCK
1937
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1946
1947int munlockall ()
1948
1949#endif
1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1608int find_animation (char *text) 1980int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1981 PROTOTYPE: $
1610 1982
1611int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1612 1984
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1986
1615int 1987int
1616exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1617 CODE: 1989 CODE:
1618{ 1990{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 2022 else
1651 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1653 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
1654MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1655 2075
1656int 2076int
1657valid (SV *obj) 2077valid (SV *obj)
1658 CODE: 2078 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 2080 OUTPUT:
1661 RETVAL 2081 RETVAL
1662 2082
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 2083void
1667#destroy (attachable *at) 2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2089
2090int mortals_size ()
2091 CODE:
2092 RETVAL = attachable::mortals.size ();
2093 OUTPUT: RETVAL
2094
2095#object *mortals (U32 index)
2096# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL
2099
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 2101
1669MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1670 2103
1671int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1672 CODE: 2105 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1678 2111
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 2113
1681INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 2115
1683int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1684 CODE: 2117 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2121 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1690 2123
1691SV *registry (object *op) 2124SV *registry (object *op)
1692 2125
1693void mortals () 2126int objects_size ()
1694 PPCODE: 2127 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 2128 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 2129 OUTPUT: RETVAL
2130
2131object *objects (U32 index)
2132 CODE:
2133 RETVAL = index < objects.size () ? objects [index] : 0;
2134 OUTPUT: RETVAL
2135
2136int actives_size ()
2137 CODE:
2138 RETVAL = actives.size ();
2139 OUTPUT: RETVAL
2140
2141object *actives (U32 index)
2142 CODE:
2143 RETVAL = index < actives.size () ? actives [index] : 0;
2144 OUTPUT: RETVAL
2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
1703 2167
1704# missing properties 2168# missing properties
1705 2169
1706object *head (object *op) 2170object *head (object *op)
1707 PROTOTYPE: $ 2171 PROTOTYPE: $
1708 CODE: 2172 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 2173 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1717 2175
1718void 2176void
1719inv (object *obj) 2177inv (object *obj)
1720 PROTOTYPE: $ 2178 PROTOTYPE: $
1721 PPCODE: 2179 PPCODE:
1722{ 2180{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1726} 2183}
1727 2184
1728void 2185void
1729set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1730 CODE: 2187 CODE:
1731 SET_ANIMATION (op, idx); 2188 SET_ANIMATION (op, idx);
1732 2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1733object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1734 2216
1735object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1736 2218
1737int need_identify (object *obj); 2219int need_identify (object *obj);
1738 2220
1750 2232
1751void apply_below (object *op) 2233void apply_below (object *op)
1752 CODE: 2234 CODE:
1753 player_apply_below (op); 2235 player_apply_below (op);
1754 2236
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756 2238
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2239int casting_level (object *caster, object *spell)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2240
1773int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1774 CODE: 2242 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1782 2250
1783void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1784 2252
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2254
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2256
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2258 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1792 2260
1793void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1794 CODE: 2262 CODE:
1795 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1796 2264
1797object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2266 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1801 2269
1802int query_money (object *op) 2270int query_money (object *op)
1811 2279
1812void drop (object *who, object *op) 2280void drop (object *who, object *op)
1813 2281
1814void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1815 2283
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2284void update_object (object *op, int action)
1823 2285
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2287
1828void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1829 2289
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2291
1832int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1833 2293
1834void push_button (object *op); 2294void push_button (object *op, object *originator)
1835 2295
1836void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1837 2297
1838void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1839 2299
1840void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1841 2301
1842 2302
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2304
1847# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2307
1850object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1852 CODE: 2310 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2312 OUTPUT:
1855 RETVAL 2313 RETVAL
1856 2314
2315object *find_object (U32 tag)
2316
2317object *find_object_uuid (UUID i)
2318
2319# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2320object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2321 PROTOTYPE: $$$$$$
1859 CODE: 2322 CODE:
1860{ 2323{
1861 int unused_type; 2324 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863}
1864 2325
1865# syntatic sugar for easier use in event callbacks. 2326 if (RETVAL->destroyed ())
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL 2327 RETVAL = 0;
2328}
1871 2329
1872player *contr (object *op) 2330shstr
1873 CODE: 2331object::kv_get (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2332
1877const char *get_ob_key_value (object *op, const char *key) 2333void
2334object::kv_del (shstr key)
1878 2335
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2336void
2337object::kv_set (shstr key, shstr value)
1880 2338
1881object *get_nearest_player (object *ob) 2339object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2340 ALIAS: nearest_player = 0
1883 PREINIT: 2341 PREINIT:
1884 extern object *get_nearest_player (object *); 2342 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2344void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2345 PROTOTYPE: $$;$
1888 PPCODE: 2346 PPCODE:
1889{ 2347{
1890 rv_vector rv; 2348 rv_vector rv;
2349
2350 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2351 get_rangevector (ob, other, &rv, flags);
2352 SPAGAIN;
2353
1892 EXTEND (SP, 5); 2354 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2355 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2356 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2357 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2358 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2359 PUSHs (to_sv (rv.part));
1898} 2360}
1899 2361
1900bool on_same_map_as (object *ob, object *other) 2362bool on_same_map_as (object *ob, object *other)
1901 CODE: 2363 CODE:
1902 RETVAL = on_same_map (ob, other); 2364 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2365 OUTPUT: RETVAL
1904 2366
1905const char * 2367const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2368base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2369 CODE:
1908 RETVAL = query_base_name (op, plural); 2370 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2371 OUTPUT: RETVAL
1910 2372
1911object *decrease_ob_nr (object *op, unsigned long i) 2373# return the tail of an object, excluding itself
2374void
2375tail (object *op)
2376 PPCODE:
2377 while ((op = op->more))
2378 XPUSHs (sv_2mortal (to_sv (op)));
1912 2379
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2380MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2381
1915player *player (object *op) 2382player *player (object *op)
1916 CODE: 2383 CODE:
1917 RETVAL = op->contr; 2384 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2385 OUTPUT: RETVAL
1919 2386
1920void check_score (object *op) 2387bool move_player (object *op, int dir)
1921 2388
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2389void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2390 CODE:
1924 new_draw_info (flags, 0, op, txt); 2391 new_draw_info (flags, 0, op, txt);
1925 2392
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2393void kill_player (object *op)
1942 2394
2395void esrv_send_item (object *pl, object *item)
2396
1943void esrv_update_item (object *op, int what, object *item) 2397void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2398 C_ARGS: what, pl, item
1945 2399
1946void clear_los (object *op) 2400void esrv_del_item (object *pl, int tag)
2401 C_ARGS: pl->contr, tag
1947 2402
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2403int command_summon (object *op, utf8_string params)
1951 2404
1952int command_arrest (object *op, char *params) 2405int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2406
1958 2407
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2408MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2409
1961INCLUDE: $PERL genacc player ../include/player.h | 2410INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2411
1963int invoke (player *pl, int event, ...) 2412int invoke (player *pl, int event, ...)
1964 CODE: 2413 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2414 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2415 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2425 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2426 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2427 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2428 pl->orig_stats = pl->ob->stats;
1980 2429
1981player *cf_player_find (char *name) 2430# should only be temporary
1982 PROTOTYPE: $ 2431void esrv_new_player (player *pl)
1983 2432
1984void cf_player_move (player *pl, int dir) 2433#d# TODO: replace by blocked_los accessor, fix code using this
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992
1993bool 2434bool
1994cell_visible (player *pl, int dx, int dy) 2435cell_visible (player *pl, int dx, int dy)
1995 CODE: 2436 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2437 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1997 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1998 OUTPUT: 2438 OUTPUT:
1999 RETVAL 2439 RETVAL
2000 2440
2001void 2441void
2002send (player *pl, SV *packet) 2442send (player *pl, SV *packet)
2003 CODE: 2443 CODE:
2004{ 2444{
2005 STRLEN len; 2445 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2446 char *buf = SvPVbyte (packet, len);
2007 2447
2448 if (len > MAXSOCKBUF)
2449 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2450 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2451 pl->ns->send_packet (buf, len);
2010} 2452}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2453
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2454void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2455 PROTOTYPE: $;$$$
2023 PPCODE: 2456 PPCODE:
2024 if (GIMME_V != G_VOID) 2457 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2466 if (y) sv_to (y, pl->bed_y);
2034 2467
2035void 2468void
2036list () 2469list ()
2037 PPCODE: 2470 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2471 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2472 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2473
2063 2474
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2475MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2476
2066int invoke (maptile *map, int event, ...) 2477int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2482 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2483 OUTPUT: RETVAL
2073 2484
2074SV *registry (maptile *map) 2485SV *registry (maptile *map)
2075 2486
2487void
2488find_tagged_objects (maptile *map, utf8_string tag = 0)
2489 PPCODE:
2490{
2491 if (!map->spaces)
2492 XSRETURN_EMPTY;
2493
2494 if (tag)
2495 {
2496 shstr_cmp tag_ (tag);
2497
2498 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2499 for (object *op = ms->bot; op; op = op->above)
2500 if (op->tag == tag_)
2501 XPUSHs (sv_2mortal (to_sv (op)));
2502 }
2503 else
2504 {
2505 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2506 for (object *op = ms->bot; op; op = op->above)
2507 if (op->tag)
2508 XPUSHs (sv_2mortal (to_sv (op)));
2509 }
2510}
2511
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2512INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2513
2514void
2515adjust_daylight ()
2516 CODE:
2517 maptile::adjust_daylight ();
2518
2519int
2520outdoor_darkness (int darkness = 0)
2521 CODE:
2522 RETVAL = maptile::outdoor_darkness;
2523 if (items)
2524 maptile::outdoor_darkness = darkness;
2525 OUTPUT:
2526 RETVAL
2077 2527
2078void 2528void
2079maptile::instantiate () 2529maptile::instantiate ()
2080 2530
2081maptile *new () 2531maptile *new ()
2082 PROTOTYPE: 2532 PROTOTYPE:
2083 CODE: 2533 CODE:
2084 RETVAL = new maptile; 2534 RETVAL = new maptile;
2085 OUTPUT: 2535 OUTPUT:
2086 RETVAL 2536 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2537
2091void 2538void
2092maptile::players () 2539maptile::players ()
2093 PPCODE: 2540 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2541 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2546 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2547 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2548 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2549 }
2103 2550
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2551void
2552maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2553 CODE:
2554{
2555 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2556 croak ("maptile::add_underlay: palette must be arrayref");
2557
2558 palette = SvRV (palette);
2559
2560 STRLEN idxlen;
2561 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2562
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2567 if (op->flag [FLAG_IS_FLOOR])
2568 goto skip;
2569
2570 {
2571 int offs = offset + y * stride + x;
2572
2573 if (IN_RANGE_EXC (offs, 0, idxlen))
2574 {
2575 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2576 {
2577 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2578 ob->flag [FLAG_NO_MAP_SAVE] = true;
2579 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2580
2581 if (ob->randomitems && !ob->above)
2582 {
2583 ob->create_treasure (ob->randomitems);
2584
2585 for (object *op = ob->above; op; op = op->above)
2586 op->flag [FLAG_NO_MAP_SAVE] = true;
2587 // TODO: if this is a pickable object, then the item
2588 // will at a bit weird - saving inside the player
2589 // will clear the flag, but when the player drops
2590 // it without logging out, it keeps the flag.
2591 // nobody ahs reported this, but this can be rather
2592 // annoying on persistent maps.
2593 }
2594 }
2595 }
2596 }
2597
2598 skip: ;
2599 }
2600}
2601
2602void
2603maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2604 CODE:
2605{
2606 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2607 croak ("maptile::set_regiondata: palette must be arrayref");
2608
2609 palette = SvRV (palette);
2610
2611 STRLEN idxlen;
2612 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2613
2614 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2615 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2616
2617 for (int i = av_len ((AV *)palette) + 1; i--; )
2618 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2619
2620 for (int y = 0; y < THIS->height; ++y)
2621 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2622
2623 sfree (THIS->regions, THIS->size ());
2624 delete [] THIS->regionmap;
2625
2626 THIS->regions = regions;
2627 THIS->regionmap = regionmap;
2628}
2629
2630void
2631maptile::create_region_treasure ()
2632 CODE:
2633 for (int x = 0; x < THIS->width; ++x)
2634 for (int y = 0; y < THIS->height; ++y)
2635 {
2636 region *rgn = THIS->region (x, y);
2637
2638 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2639 if (object *op = THIS->at (x, y).top)
2640 if (rgn->treasure && rndm () < rgn->treasure_density)
2641 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2642 }
2105 2643
2106int out_of_map (maptile *map, int x, int y) 2644int out_of_map (maptile *map, int x, int y)
2107 2645
2108void 2646void
2109trigger (maptile *map, long connection, bool state = true) 2647find_link (maptile *map, shstr_tmp connection)
2110 CODE:
2111 activate_connection (map, connection, state);
2112
2113void
2114get_connection (maptile *map, long connection)
2115 PPCODE: 2648 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2649 if (oblinkpt *obp = map->find_link (connection))
2117 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2650 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2651 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2652
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2653void
2129cf_map_normalise (maptile *map, int x, int y) 2654get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2655 PPCODE:
2131{ 2656{
2132 maptile *nmap = 0; 2657 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2658 I16 nx = 0, ny = 0;
2659
2660 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2661 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2662 SPAGAIN;
2135 2663
2136 EXTEND (SP, 4); 2664 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2665 PUSHs (sv_2mortal (newSViv (flags)));
2138 2666
2139 if (GIMME_V == G_ARRAY) 2667 if (GIMME_V == G_ARRAY)
2140 { 2668 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2669 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2670 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2671 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2672 }
2145} 2673}
2146 2674
2675mapspace *
2676ms (maptile *map, unsigned int x, unsigned int y)
2677 PROTOTYPE: $$$
2678 CODE:
2679{
2680 maptile *nmap = 0;
2681 I16 nx, ny;
2682
2683 PUTBACK;
2684 get_map_flags (map, &nmap, x, y, &nx, &ny);
2685 SPAGAIN;
2686
2687 if (!nmap)
2688 XSRETURN_UNDEF;
2689
2690 RETVAL = &nmap->at (nx, ny);
2691}
2692 OUTPUT:
2693 RETVAL
2694
2147void 2695void
2148at (maptile *map, unsigned int x, unsigned int y) 2696at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2150 PPCODE: 2698 PPCODE:
2151{ 2699{
2152 object *o;
2153 maptile *nmap = 0; 2700 maptile *nmap = 0;
2154 I16 nx, ny; 2701 I16 nx, ny;
2155 2702
2703 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2704 get_map_flags (map, &nmap, x, y, &nx, &ny);
2705 SPAGAIN;
2157 2706
2158 if (nmap) 2707 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2708 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2709 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2710}
2162 2711
2163SV * 2712SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2713bot_at (maptile *map, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2714 PROTOTYPE: $$$
2166 ALIAS: 2715 ALIAS:
2167 top_at = 1 2716 top_at = 1
2168 flags_at = 2 2717 flags_at = 2
2169 light_at = 3 2718 light_at = 3
2170 move_block_at = 4 2719 move_block_at = 4
2171 move_slow_at = 5 2720 move_slow_at = 5
2172 move_on_at = 6 2721 move_on_at = 6
2173 move_off_at = 7 2722 move_off_at = 7
2174 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2723 CODE:
2724{
2725 sint16 nx = x;
2726 sint16 ny = y;
2727
2728 if (!xy_normalise (map, nx, ny))
2729 XSRETURN_UNDEF;
2730
2731 mapspace &ms = map->at (nx, ny);
2732
2733 ms.update ();
2734
2177 switch (ix) 2735 switch (ix)
2178 { 2736 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2737 case 0: RETVAL = to_sv (ms.bot ); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2738 case 1: RETVAL = to_sv (ms.top ); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2739 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2740 case 3: RETVAL = newSViv (ms.light ); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2741 case 4: RETVAL = newSVuv (ms.move_block); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2742 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2743 case 6: RETVAL = newSVuv (ms.move_on ); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2744 case 7: RETVAL = newSVuv (ms.move_off ); break;
2187 } 2745 }
2746}
2188 OUTPUT: RETVAL 2747 OUTPUT: RETVAL
2189 2748
2190void fix_walls (maptile *map, int x, int y)
2191
2192void fix_walls_around (maptile *map, int x, int y)
2193
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2749# worst xs function of my life
2201maptile * 2750bool
2202_create_random_map (\ 2751_create_random_map (\
2203 char *path,\ 2752 maptile *self,\
2204 char *wallstyle,\ 2753 utf8_string wallstyle,\
2205 char *wall_name,\ 2754 utf8_string wall_name,\
2206 char *floorstyle,\ 2755 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2756 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2757 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2758 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2759 utf8_string doorstyle,\
2211 char *decorstyle,\ 2760 utf8_string decorstyle,\
2212 char *origin_map,\ 2761 utf8_string origin_map,\
2213 char *final_map,\ 2762 utf8_string final_map,\
2214 char *exitstyle,\ 2763 utf8_string exitstyle,\
2215 char *this_map,\ 2764 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2765 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2766 int xsize,\
2218 int Ysize,\ 2767 int ysize,\
2219 int expand2x,\ 2768 int expand2x,\
2220 int layoutoptions1,\ 2769 int layoutoptions1,\
2221 int layoutoptions2,\ 2770 int layoutoptions2,\
2222 int layoutoptions3,\ 2771 int layoutoptions3,\
2223 int symmetry,\ 2772 int symmetry,\
2228 int dungeon_depth,\ 2777 int dungeon_depth,\
2229 int decoroptions,\ 2778 int decoroptions,\
2230 int orientation,\ 2779 int orientation,\
2231 int origin_y,\ 2780 int origin_y,\
2232 int origin_x,\ 2781 int origin_x,\
2233 int random_seed,\ 2782 U32 random_seed,\
2234 val64 total_map_hp,\ 2783 val64 total_map_hp,\
2235 int map_layout_style,\ 2784 int map_layout_style,\
2236 int treasureoptions,\ 2785 int treasureoptions,\
2237 int symmetry_used,\ 2786 int symmetry_used,\
2238 region *region\ 2787 region *region,\
2788 utf8_string custom\
2239) 2789)
2240 CODE: 2790 CODE:
2241{ 2791{
2242 random_map_params rmp; 2792 random_map_params rmp;
2243 2793
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2803 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2804
2255 rmp.origin_map = origin_map; 2805 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2806 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2807 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2808 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2809 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2810 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2811 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2812 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2813 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2814 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2820 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2821 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2822 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2823 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2824 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2825 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2826 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2827 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2828 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2829 rmp.region = region;
2830 rmp.custom = custom;
2280 2831
2281 RETVAL = generate_random_map (path, &rmp); 2832 RETVAL = self->generate_random_map (&rmp);
2282} 2833}
2283 OUTPUT: 2834 OUTPUT:
2284 RETVAL 2835 RETVAL
2285 2836
2837MODULE = cf PACKAGE = cf::mapspace
2838
2839INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2840
2286MODULE = cf PACKAGE = cf::arch 2841MODULE = cf PACKAGE = cf::arch
2287 2842
2288archetype *find (const char *name) 2843int archetypes_size ()
2289 CODE: 2844 CODE:
2290 RETVAL = archetype::find (name); 2845 RETVAL = archetypes.size ();
2291 OUTPUT:
2292 RETVAL
2293
2294archetype *first()
2295 PROTOTYPE:
2296 CODE:
2297 RETVAL = first_archetype;
2298 OUTPUT: RETVAL 2846 OUTPUT: RETVAL
2299 2847
2848archetype *archetypes (U32 index)
2849 CODE:
2850 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2851 OUTPUT: RETVAL
2852
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2853INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2854
2302MODULE = cf PACKAGE = cf::party 2855MODULE = cf PACKAGE = cf::party
2303 2856
2304partylist *first () 2857partylist *first ()
2305 PROTOTYPE: 2858 PROTOTYPE:
2306 CODE: 2859 CODE:
2307 RETVAL = get_firstparty (); 2860 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2309 2862
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2863INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2864
2312MODULE = cf PACKAGE = cf::region 2865MODULE = cf PACKAGE = cf::region
2313 2866
2314region *first () 2867void
2315 PROTOTYPE: 2868list ()
2316 CODE: 2869 PPCODE:
2317 RETVAL = first_region; 2870 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2871 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2872
2320region *find (char *name) 2873region *find (utf8_string name)
2321 PROTOTYPE: $ 2874 PROTOTYPE: $
2322 CODE: 2875 CODE:
2323 RETVAL = get_region_by_name (name); 2876 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2877 OUTPUT: RETVAL
2325 2878
2879int specificity (region *rgn)
2880 CODE:
2881 RETVAL = 0;
2882 while (rgn = rgn->parent)
2883 RETVAL++;
2884 OUTPUT: RETVAL
2885
2326INCLUDE: $PERL genacc region ../include/map.h | 2886INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2887
2328MODULE = cf PACKAGE = cf::living 2888MODULE = cf PACKAGE = cf::living
2329 2889
2330INCLUDE: $PERL genacc living ../include/living.h | 2890INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2891
2332MODULE = cf PACKAGE = cf::settings 2892MODULE = cf PACKAGE = cf::settings
2333 2893
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2894INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2895
2336MODULE = cf PACKAGE = cf::client 2896MODULE = cf PACKAGE = cf::client
2337 2897
2338INCLUDE: $PERL genacc client ../include/client.h | 2898INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2899
2340int invoke (client *ns, int event, ...) 2900int invoke (client *ns, int event, ...)
2341 CODE: 2901 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2902 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2919 CODE:
2360{ 2920{
2361 STRLEN len; 2921 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2922 char *buf = SvPVbyte (packet, len);
2363 2923
2924 if (len > MAXSOCKBUF)
2925 {
2926 // ugly
2927 if (THIS->pl)
2928 THIS->pl->failmsg ("[packet too long for client]");
2929 }
2930 else
2364 THIS->send_packet (buf, len); 2931 THIS->send_packet (buf, len);
2365} 2932}
2366 2933
2367void 2934faceidx
2368client::destroy () 2935client::need_face (utf8_string name, int pri = 0)
2936 CODE:
2937 RETVAL = face_find (name, 0);
2938 if (RETVAL)
2939 {
2940 THIS->send_face (RETVAL, pri);
2941 THIS->flush_fx ();
2942 }
2943 OUTPUT:
2944 RETVAL
2369 2945
2946int
2947client::fx_want (int idx, int value = -1)
2948 CODE:
2949 if (0 < idx && idx < FT_NUM)
2950 {
2951 RETVAL = THIS->fx_want [idx];
2952 if (items > 2)
2953 THIS->fx_want [idx] = value;
2954 }
2955 else
2956 RETVAL = 0;
2957 OUTPUT:
2958 RETVAL
2959
2960MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2961
2962faceidx sound_find (utf8_string name)
2963
2964void sound_set (utf8_string str, faceidx face)
2965
2966# dire hack
2967void old_sound_index (int idx, faceidx face)
2968 CODE:
2969 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2970 old_sound_index [idx] = face;
2971
2972MODULE = cf PACKAGE = cf::face PREFIX = face_
2973
2974#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2975
2976faceidx face_find (utf8_string name, faceidx defidx = 0)
2977
2978faceidx alloc (utf8_string name)
2979 CODE:
2980{
2981 do
2982 {
2983 RETVAL = faces.size ();
2984 faces.resize (RETVAL + 1);
2985 }
2986 while (!RETVAL); // crude way to leave index 0
2987
2988 faces [RETVAL].name = name;
2989 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2990
2991 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2992 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2993}
2994 OUTPUT: RETVAL
2995
2996void set_type (faceidx idx, int value)
2997 ALIAS:
2998 set_type = 0
2999 set_visibility = 1
3000 set_magicmap = 2
3001 set_smooth = 3
3002 set_smoothlevel = 4
3003 CODE:
3004 faceinfo *f = face_info (idx); assert (f);
3005 switch (ix)
3006 {
3007 case 0: f->type = value; break;
3008 case 1: f->visibility = value; break;
3009 case 2: f->magicmap = value; break;
3010 case 3: f->smooth = value; break;
3011 case 4: f->smoothlevel = value; break;
3012 }
3013
3014void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3015 CODE:
3016{
3017 faceinfo *f = face_info (idx); assert (f);
3018 facedata *d = &(faceset ? f->data64 : f->data32);
3019 sv_to (data, d->data);
3020 STRLEN clen;
3021 char *cdata = SvPVbyte (chksum, clen);
3022 clen = min (CHKSUM_MAXLEN, clen);
3023
3024 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3025
3026 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3027 {
3028 d->chksum_len = clen;
3029 memcpy (d->chksum, cdata, clen);
3030
3031 // invalidate existing client face info
3032 for_all_clients (ns)
3033 if (ns->faceset == faceset)
3034 {
3035 ns->faces_sent [idx] = false;
3036 ns->force_newmap = true;
3037 }
3038 }
3039}
3040
3041int get_data_size (faceidx idx, int faceset = 0)
3042 CODE:
3043 facedata *d = face_data (idx, faceset);
3044 if (!d) XSRETURN_UNDEF;
3045 RETVAL = d->data.size ();
3046 OUTPUT:
3047 RETVAL
3048
3049SV *get_chksum (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3054 OUTPUT:
3055 RETVAL
3056
3057SV *get_data (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3062 OUTPUT:
3063 RETVAL
3064
3065void invalidate (faceidx idx)
3066 CODE:
3067 for_all_clients (ns)
3068 {
3069 ns->faces_sent [idx] = false;
3070 ns->force_newmap = true;
3071 }
3072
3073void invalidate_all ()
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent.reset ();
3078 ns->force_newmap = true;
3079 }
3080
3081MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3082
3083#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3084
3085animidx anim_find (utf8_string name)
3086 CODE:
3087 RETVAL = animation::find (name).number;
3088 OUTPUT: RETVAL
3089
3090animidx set (utf8_string name, SV *frames, int facings = 1)
3091 CODE:
3092{
3093 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3094 croak ("frames must be an arrayref");
3095
3096 AV *av = (AV *)SvRV (frames);
3097
3098 animation *anim = &animation::find (name);
3099 if (anim->number)
3100 {
3101 anim->resize (av_len (av) + 1);
3102 anim->facings = facings;
3103 }
3104 else
3105 anim = &animation::create (name, av_len (av) + 1, facings);
3106
3107 for (int i = 0; i < anim->num_animations; ++i)
3108 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3109}
3110 OUTPUT: RETVAL
3111
3112void invalidate_all ()
3113 CODE:
3114 for_all_clients (ns)
3115 ns->anims_sent.reset ();
3116
3117MODULE = cf PACKAGE = cf::object::freezer
3118
3119INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3120
3121SV *
3122new (char *klass)
3123 CODE:
3124 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3125 OUTPUT: RETVAL
3126
3127void
3128DESTROY (SV *sv)
3129 CODE:
3130 object_freezer *self;
3131 sv_to (sv, self);
3132 delete self;
3133
3134MODULE = cf PACKAGE = cf::object::thawer
3135
3136INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3137
3138SV *
3139new_from_file (char *klass, octet_string path)
3140 CODE:
3141 object_thawer *f = new object_thawer (path);
3142 if (!*f)
3143 {
3144 delete f;
3145 XSRETURN_UNDEF;
3146 }
3147 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3148 OUTPUT: RETVAL
3149
3150void
3151DESTROY (SV *sv)
3152 CODE:
3153 object_thawer *self;
3154 sv_to (sv, self);
3155 delete self;
3156
3157void
3158extract_tags (object_thawer *self)
3159 PPCODE:
3160 while (self->kw != KW_EOF)
3161 {
3162 PUTBACK;
3163 coroapi::cede_to_tick ();
3164 SPAGAIN;
3165
3166 if (self->kw == KW_tag)
3167 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3168
3169 self->skip ();
3170 }
3171

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines