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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.196 by root, Fri Apr 27 02:23:07 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!(flags & F_BORROWED)); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
109int 120int
110attachable::refcnt_cnt () const 121attachable::refcnt_cnt () const
111{ 122{
112 return refcnt + (self ? SvREFCNT (self) : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
121 { 169 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
125 } 172 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136 173
137 if (self) 174 if (self)
138 { 175 sever_self ();
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 176
164 mortals.push_back (this); 177 mortals.push_back (this);
165} 178}
166 179
167void 180void
175} 188}
176 189
177void 190void
178attachable::check_mortals () 191attachable::check_mortals ()
179{ 192{
180 for (int i = 0; i < mortals.size (); ) 193 static int i = 0;
194
195 for (;;)
181 { 196 {
197 if (i >= mortals.size ())
198 {
199 i = 0;
200
201 if (mortals.size () > 1000)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
203
204 break;
205 }
206
182 attachable *obj = mortals [i]; 207 attachable *obj = mortals [i];
183 208
184 obj->refcnt_chk (); // unborrow from perl, if necessary 209 obj->refcnt_chk (); // unborrow from perl, if necessary
185 210
186 if (obj->refcnt || obj->self) 211 if (obj->refcnt || obj->self)
187 { 212 {
188#if 0
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
191#endif
192
193 ++i; // further delay freeing 213 ++i; // further delay freeing
214
215 if (!(i & 0x3ff))
216 break;
194 }//D 217 }
195 else 218 else
196 { 219 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 220 mortals.erase (i);
199 delete obj; 221 delete obj;
200 } 222 }
201 } 223 }
202} 224}
227 249
228static int 250static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 251attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 252{
231 attachable *at = (attachable *)mg->mg_ptr; 253 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 254
255 //TODO: check if transaction behaviour is really required here
256 if (SV *self = (SV *)at->self)
257 {
233 at->self = 0; 258 at->self = 0;
259 SvREFCNT_dec (self);
260 }
261
234 // next line makes sense, but most objects still have refcnt 0 by default 262 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 263 //at->refcnt_chk ();
236 return 0; 264 return 0;
237} 265}
238 266
247 if (!obj->self) 275 if (!obj->self)
248 { 276 {
249 obj->self = newHV (); 277 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 278 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 279
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 280 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 282 }
259 else 283 else
284 {
260 return newRV_inc ((SV *)obj->self); 285 SV *sv = newRV_inc ((SV *)obj->self);
286
287 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288 SvAMAGIC_on (sv);
289
290 return sv;
291 }
261} 292}
262 293
263static void 294static void
264clearSVptr (SV *sv) 295clearSVptr (SV *sv)
265{ 296{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 350
320inline SV *to_sv (object & v) { return to_sv (&v); } 351inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 352inline SV *to_sv (living & v) { return to_sv (&v); }
322 353
323//TODO: 354inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 355inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 356
327inline SV *to_sv (UUID v) 357inline SV *to_sv (UUID v)
328{ 358{
329 char buf[128]; 359 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 361 return newSVpv (buf, 0);
332} 362}
333 363
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 388
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 389//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 390inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 391
362template<class T> 392template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 394
365template<int N> 395template<int N>
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404inline void sv_to (SV *sv, std::string &v)
405{
406 STRLEN len;
407 char *data = SvPVbyte (sv, len);
408 v.assign (data, len);
409}
373 410
374inline void sv_to (SV *sv, UUID &v) 411inline void sv_to (SV *sv, UUID &v)
375{ 412{
376 unsigned int version; 413 unsigned int version;
377 414
501 if (!ext->cb) 538 if (!ext->cb)
502 ext->cb = newAV (); 539 ext->cb = newAV ();
503 540
504 return newRV_inc ((SV *)ext->cb); 541 return newRV_inc ((SV *)ext->cb);
505} 542}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 543
532///////////////////////////////////////////////////////////////////////////// 544/////////////////////////////////////////////////////////////////////////////
533 545
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 546extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 547{
593 perl = perl_alloc (); 605 perl = perl_alloc ();
594 perl_construct (perl); 606 perl_construct (perl);
595 607
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 608 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 609
598 char *argv[] = { 610 const char *argv[] = {
599 "", 611 "",
600 "-e" 612 "-e"
601 "use Event; use Coro;" // required for bootstrap 613 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 614 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 615 "unshift @INC, cf::datadir ();"
604 "require cf;" 616 "require cf;"
605 }; 617 };
606 618
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 619 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
620 || perl_run (perl))
608 { 621 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 622 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 623 exit (EXIT_FAILURE);
611 } 624 }
625
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
612} 633}
613 634
614void cfperl_main () 635void cfperl_main ()
615{ 636{
616 dSP; 637 dSP;
830} 851}
831 852
832///////////////////////////////////////////////////////////////////////////// 853/////////////////////////////////////////////////////////////////////////////
833 854
834void 855void
835maptile::emergency_save () 856cfperl_emergency_save ()
836{ 857{
837 CALL_BEGIN (0); 858 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 859 CALL_CALL ("cf::emergency_save", G_VOID);
860 CALL_END;
861}
862
863void
864cfperl_cleanup (int make_core)
865{
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
839 CALL_END; 869 CALL_END;
840} 870}
841 871
842maptile * 872maptile *
843maptile::find_sync (const char *path, maptile *origin) 873maptile::find_sync (const char *path, maptile *origin)
844{ 874{
845 CALL_BEGIN (2); 875 CALL_BEGIN (2);
846 CALL_ARG (path); 876 CALL_ARG (path);
847 CALL_ARG (origin); 877 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 878 CALL_CALL ("cf::map::find_sync", G_SCALAR);
879
880 maptile *retval;
881
882 if (count)
883 sv_to (POPs, retval);
884 else
885 retval = 0;
886
887 CALL_END;
888
889 return retval;
890}
891
892maptile *
893maptile::find_async (const char *path, maptile *origin)
894{
895 CALL_BEGIN (2);
896 CALL_ARG (path);
897 CALL_ARG (origin);
898 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 899
850 maptile *retval; 900 maptile *retval;
851 901
852 if (count) 902 if (count)
853 sv_to (POPs, retval); 903 sv_to (POPs, retval);
894 944
895struct EventAPI *watcher_base::GEventAPI; 945struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 946struct CoroAPI *coroapi::GCoroAPI;
897 947
898int coroapi::cede_counter; 948int coroapi::cede_counter;
949double (*coroapi::time)();
950double coroapi::next_cede;
899 951
952void coroapi::do_cede_to_tick ()
953{
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961}
962
963void coroapi::do_cede_every ()
964{
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969}
970
971void coroapi::do_cede_to_tick_every ()
972{
973 cede_counter = 0;
974
975 cede_to_tick ();
976}
977
978void
979coroapi::wait_for_tick ()
980{
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984}
985
986void
987coroapi::wait_for_tick_begin ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992}
993
994static void
900static void iw_dispatch (pe_event *ev) 995iw_dispatch (pe_event *ev)
901{ 996{
902 iw *w = (iw *)ev->ext_data; 997 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 998 w->call (*w);
904} 999}
905 1000
906void 1001void
907iw::alloc () 1002iw::alloc ()
908{ 1003{
909 pe = GEventAPI->new_idle (0, 0); 1004 pe = GEventAPI->new_idle (0, 0);
910 1005
1006 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1007 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1008 pe->base.ext_data = (void *)this;
913} 1009}
914 1010
915static void iow_dispatch (pe_event *ev) 1011static void iow_dispatch (pe_event *ev)
921void 1017void
922iow::alloc () 1018iow::alloc ()
923{ 1019{
924 pe = GEventAPI->new_io (0, 0); 1020 pe = GEventAPI->new_io (0, 0);
925 1021
1022 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1023 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1024 pe->base.ext_data = (void *)this;
928 1025
929 pe->fd = -1; 1026 pe->fd = -1;
930 pe->poll = 0; 1027 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1067
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1070
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1073 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1074 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1079
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1080MODULE = cf PACKAGE = cf PREFIX = cf_
984 1081
985BOOT: 1082BOOT:
986{ 1083{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1086
1087 _connect_to_perl ();
1088
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
993 1099
994 static const struct { 1100 static const struct {
995 const char *name; 1101 const char *name;
996 IV iv; 1102 IV iv;
997 } *civ, const_iv[] = { 1103 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1104# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1106
1001 const_iv (llevDebug) 1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1002 const_iv (llevMonster) 1108
1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1110
1004 const_iv (MAX_TIME) 1111 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1112
1006 const_iv (TRANSPORT) 1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1007 const_iv (ROD) 1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1008 const_iv (TREASURE) 1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1009 const_iv (POTION) 1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1010 const_iv (FOOD) 1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1011 const_iv (POISON) 1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1012 const_iv (BOOK) 1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1013 const_iv (CLOCK) 1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1014 const_iv (ARROW) 1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1015 const_iv (BOW) 1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1016 const_iv (WEAPON) 1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1017 const_iv (ARMOUR) 1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1018 const_iv (PEDESTAL) 1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1019 const_iv (ALTAR) 1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1020 const_iv (LOCKED_DOOR) 1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1021 const_iv (SPECIAL_KEY) 1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1022 const_iv (MAP) 1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1023 const_iv (DOOR) 1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1024 const_iv (KEY) 1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1025 const_iv (TIMED_GATE) 1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1026 const_iv (TRIGGER) 1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1027 const_iv (GRIMREAPER) 1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1028 const_iv (MAGIC_EAR) 1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1029 const_iv (TRIGGER_BUTTON) 1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1030 const_iv (TRIGGER_ALTAR) 1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1031 const_iv (TRIGGER_PEDESTAL) 1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1032 const_iv (SHIELD) 1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1033 const_iv (HELMET) 1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR)
1062 const_iv (EXIT)
1063 const_iv (ENCOUNTER)
1064 const_iv (SHOP_FLOOR)
1065 const_iv (SHOP_MAT)
1066 const_iv (RING)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1141
1118 const_iv (NUM_SUBTYPES) 1142 const_iv (NUM_SUBTYPES)
1119 1143
1120 const_iv (ST_BD_BUILD) 1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1121 const_iv (ST_BD_REMOVE) 1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1122 1146
1123 const_iv (ST_MAT_FLOOR) 1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1124 const_iv (ST_MAT_WALL) 1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1125 const_iv (ST_MAT_ITEM) 1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 1154
1127 const_iv (AT_PHYSICAL) 1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1128 const_iv (AT_MAGIC) 1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1129 const_iv (AT_FIRE)
1130 const_iv (AT_ELECTRICITY)
1131 const_iv (AT_COLD)
1132 const_iv (AT_CONFUSION)
1133 const_iv (AT_ACID)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153
1154 const_iv (WEAP_HIT)
1155 const_iv (WEAP_SLASH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1157 const_iv (WEAP_BLUD)
1163 1158
1164 const_iv (FLAG_ALIVE) 1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1185
1264 const_iv (NDI_BLACK) 1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1190 const_iv (NDI_ALL)
1281 1191
1282 const_iv (UPD_LOCATION) 1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1283 const_iv (UPD_FLAGS) 1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF)
1290 1194
1291 const_iv (UPD_SP_MANA) 1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294 1196
1295 const_iv (F_APPLIED) 1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1296 const_iv (F_LOCATION) 1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED)
1300 const_iv (F_DAMNED)
1301 const_iv (F_OPEN)
1302 const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1199 const_iv (F_LOCKED)
1304 1200
1305 const_iv (F_BUY) 1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1202
1309 const_iv (P_BLOCKSVIEW) 1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1205
1318 const_iv (UP_OBJ_INSERT) 1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1207
1323 const_iv (INS_NO_MERGE) 1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1210
1330 const_iv (WILL_APPLY_HANDLE) 1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1213
1336 const_iv (SAVE_MODE) 1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1215
1339 const_iv (M_PAPER) 1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1220
1354 const_iv (SK_EXP_ADD_SKILL) 1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1223
1360 const_iv (SK_LOCKPICKING) 1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1234 const_iv (SK_POISON_NAIL)
1401 1235
1402 const_iv (SOUND_NEW_PLAYER) 1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1242
1427 const_iv (PREFER_LOW) 1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1244
1430 const_iv (ATNR_PHYSICAL) 1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1252
1457 const_iv (MAP_FLUSH) 1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1254
1463 const_iv (MAP_IN_MEMORY) 1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1257
1468 const_iv (KLASS_ATTACHABLE) 1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1259
1475 const_iv (CS_QUERY_YESNO) 1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1261
1479 const_iv (ST_DEAD) 1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1263
1490 // random map generator 1264 // random map generator
1491 const_iv (LAYOUT_NONE) 1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1267
1499 const_iv (RMOPT_RANDOM) 1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1271
1509 const_iv (SYMMETRY_RANDOM) 1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1274
1512 const_iv (SYMMETRY_Y) 1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1277 const_iv (GT_MINIMAL)
1514 }; 1278 };
1515 1279
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1282
1546{ 1310{
1547 // reattach to all attachable objects in the game. 1311 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1312 for_all_clients (ns)
1549 ns->reattach (); 1313 ns->reattach ();
1550 1314
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1315 for_all_objects (op)
1559 op->reattach (); 1316 op->reattach ();
1560} 1317}
1561 1318
1319void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323# support function for map-world.ext
1324void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326{
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1363}
1364
1562NV floor (NV x) 1365NV floor (NV x)
1563 1366
1564NV ceil (NV x) 1367NV ceil (NV x)
1368
1369NV rndm (...)
1370 CODE:
1371 switch (items)
1372 {
1373 case 0: RETVAL = rndm (); break;
1374 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1375 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1376 default: croak ("cf::rndm requires none, one or two parameters."); break;
1377 }
1378 OUTPUT:
1379 RETVAL
1565 1380
1566void server_tick () 1381void server_tick ()
1567 CODE: 1382 CODE:
1568 runtime = SvNVx (sv_runtime); 1383 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1384 server_tick ();
1570 1385
1571void 1386void
1572LOG (int level, char *msg) 1387LOG (int level, utf8_string msg)
1573 PROTOTYPE: $$ 1388 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1389 C_ARGS: (LogLevel)level, "%s", msg
1575 1390
1576char *path_combine (char *base, char *path) 1391octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1578 1393
1579char *path_combine_and_normalize (char *base, char *path) 1394octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1581 1396
1582const char * 1397const_octet_string
1583get_maps_directory (char *path) 1398get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1399 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1400 ALIAS: maps_directory = 0
1586 CODE: 1401 CODE:
1587 RETVAL = create_pathname (path); 1402 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1403 OUTPUT: RETVAL
1590void 1405void
1591sub_generation_inc () 1406sub_generation_inc ()
1592 CODE: 1407 CODE:
1593 PL_sub_generation++; 1408 PL_sub_generation++;
1594 1409
1595char * 1410const_octet_string
1596mapdir () 1411mapdir ()
1597 PROTOTYPE: 1412 PROTOTYPE:
1598 ALIAS: 1413 ALIAS:
1599 mapdir = 0 1414 mapdir = 0
1600 uniquedir = 1 1415 uniquedir = 1
1616 } 1431 }
1617 OUTPUT: RETVAL 1432 OUTPUT: RETVAL
1618 1433
1619void abort () 1434void abort ()
1620 1435
1436void fork_abort (octet_string cause = "cf::fork_abort")
1437
1438void cleanup (octet_string cause, bool make_core = false)
1439
1621void emergency_save () 1440void emergency_save ()
1622 1441
1623void _exit (int status = 0) 1442void _exit (int status = EXIT_SUCCESS)
1443
1444UV sv_2watcher (SV *w)
1445 CODE:
1446 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1447 OUTPUT:
1448 RETVAL
1624 1449
1625#if _POSIX_MEMLOCK 1450#if _POSIX_MEMLOCK
1626 1451
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1452int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1453
1629int munlockall () 1454int munlockall ()
1630 1455
1631#endif 1456#endif
1632 1457
1633int find_animation (char *text) 1458int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1459 PROTOTYPE: $
1635 1460
1636int random_roll (int min, int max, object *op, int goodbad); 1461int random_roll (int min, int max, object *op, int goodbad);
1637 1462
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1463const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1464
1640int 1465int
1641exp_to_level (val64 exp) 1466exp_to_level (val64 exp)
1642 CODE: 1467 CODE:
1643{ 1468{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1499 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1500 else
1676 XSRETURN_UNDEF; 1501 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1502 OUTPUT: RETVAL
1678 1503
1504bool
1505load_resource_file (octet_string filename)
1506
1679MODULE = cf PACKAGE = cf::attachable 1507MODULE = cf PACKAGE = cf::attachable
1680 1508
1681int 1509int
1682valid (SV *obj) 1510valid (SV *obj)
1683 CODE: 1511 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1512 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1513 OUTPUT:
1686 RETVAL 1514 RETVAL
1687 1515
1516void
1517debug_trace (attachable *obj, bool on = true)
1518 CODE:
1519 obj->flags &= ~attachable::F_DEBUG_TRACE;
1520 if (on)
1521 obj->flags |= attachable::F_DEBUG_TRACE;
1522
1523int mortals_size ()
1524 CODE:
1525 RETVAL = attachable::mortals.size ();
1526 OUTPUT: RETVAL
1527
1528#object *mortals (U32 index)
1529# CODE:
1530# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1531# OUTPUT: RETVAL
1532
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1533INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1534
1690MODULE = cf PACKAGE = cf::global 1535MODULE = cf PACKAGE = cf::global
1691 1536
1692int invoke (SV *klass, int event, ...) 1537int invoke (SV *klass, int event, ...)
1693 CODE: 1538 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1542 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1543 OUTPUT: RETVAL
1699 1544
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1545MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1546
1702INCLUDE: $PERL genacc object ../include/object.h | 1547INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1548
1704int invoke (object *op, int event, ...) 1549int invoke (object *op, int event, ...)
1705 CODE: 1550 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1551 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1552 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1554 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1711 1556
1712SV *registry (object *op) 1557SV *registry (object *op)
1713 1558
1714void mortals () 1559int objects_size ()
1715 PPCODE: 1560 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1561 RETVAL = objects.size ();
1562 OUTPUT: RETVAL
1563
1564object *objects (U32 index)
1565 CODE:
1566 RETVAL = index < objects.size () ? objects [index] : 0;
1567 OUTPUT: RETVAL
1568
1569int actives_size ()
1570 CODE:
1571 RETVAL = actives.size ();
1572 OUTPUT: RETVAL
1573
1574object *actives (U32 index)
1575 CODE:
1576 RETVAL = index < actives.size () ? actives [index] : 0;
1723 OUTPUT: RETVAL 1577 OUTPUT: RETVAL
1724 1578
1725# missing properties 1579# missing properties
1726 1580
1727object *head (object *op) 1581object *head (object *op)
1728 PROTOTYPE: $ 1582 PROTOTYPE: $
1729 CODE: 1583 CODE:
1730 RETVAL = op->head ? op->head : op; 1584 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1585 OUTPUT: RETVAL
1732 1586
1733int is_head (object *op) 1587int is_head (object *op)
1734 PROTOTYPE: $ 1588 PROTOTYPE: $
1735 CODE: 1589 CODE:
1736 RETVAL = !op->head; 1590 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1591 OUTPUT: RETVAL
1738 1592
1739void 1593void
1740inv (object *obj) 1594inv (object *obj)
1741 PROTOTYPE: $ 1595 PROTOTYPE: $
1749void 1603void
1750set_animation (object *op, int idx) 1604set_animation (object *op, int idx)
1751 CODE: 1605 CODE:
1752 SET_ANIMATION (op, idx); 1606 SET_ANIMATION (op, idx);
1753 1607
1608int
1609num_animations (object *op)
1610 CODE:
1611 RETVAL = NUM_ANIMATIONS (op);
1612 OUTPUT: RETVAL
1613
1754object *find_best_object_match (object *op, const char *match) 1614object *find_best_object_match (object *op, utf8_string match)
1755 1615
1756object *find_marked_object (object *op) 1616object *find_marked_object (object *op)
1757 1617
1758int need_identify (object *obj); 1618int need_identify (object *obj);
1759 1619
1760int apply_shop_mat (object *shop_mat, object *op); 1620int apply_shop_mat (object *shop_mat, object *op);
1621
1622int move_player (object *op, int dir)
1623 CODE:
1624 RETVAL = move_player (op, dir);
1625 OUTPUT:
1626 RETVAL
1761 1627
1762int move (object *op, int dir, object *originator = op) 1628int move (object *op, int dir, object *originator = op)
1763 CODE: 1629 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1630 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1631 OUTPUT:
1771 1637
1772void apply_below (object *op) 1638void apply_below (object *op)
1773 CODE: 1639 CODE:
1774 player_apply_below (op); 1640 player_apply_below (op);
1775 1641
1642int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1643
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1644object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1645
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1646int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1647
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1648int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1649
1801 RETVAL = pay_for_amount (amount, op); 1669 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1803 1671
1804void pay_player (object *op, uint64 amount) 1672void pay_player (object *op, uint64 amount)
1805 1673
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1674val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1675
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1676int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1677
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1678void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1679 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1680 do_learn_spell (op, sp, special_prayer);
1813 1681
1814void forget_spell (object *op, object *sp) 1682void forget_spell (object *op, object *sp)
1815 CODE: 1683 CODE:
1816 do_forget_spell (op, query_name (sp)); 1684 do_forget_spell (op, query_name (sp));
1817 1685
1818object *check_for_spell (object *op, char *spellname) 1686object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1687 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1688 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1822 1690
1823int query_money (object *op) 1691int query_money (object *op)
1832 1700
1833void drop (object *who, object *op) 1701void drop (object *who, object *op)
1834 1702
1835void pick_up (object *who, object *op) 1703void pick_up (object *who, object *op)
1836 1704
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1705int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1706
1843void update_object (object *op, int action) 1707void update_object (object *op, int action)
1844 1708
1845object *cf_create_object_by_name (const char *name) 1709object *cf_create_object_by_name (utf8_string name)
1846 1710
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1711void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1712
1849void player_lvl_adj (object *who, object *skill = 0) 1713void player_lvl_adj (object *who, object *skill = 0)
1850 1714
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1715int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1716
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1730object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1731
1868# no clean way to get an object from an archetype - stupid idiotic 1732# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1733# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1734
1871object *new (const char *archetype = 0) 1735object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1736 PROTOTYPE: ;$
1873 CODE: 1737 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1739 OUTPUT:
1876 RETVAL 1740 RETVAL
1881{ 1745{
1882 int unused_type; 1746 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1748}
1885 1749
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1750player *contr (object *op)
1894 CODE: 1751 CODE:
1895 RETVAL = op->contr; 1752 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1897 1754
1898const char *get_ob_key_value (object *op, const char *key) 1755const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1756
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1757bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1758
1902object *get_nearest_player (object *ob) 1759object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1760 ALIAS: nearest_player = 0
1904 PREINIT: 1761 PREINIT:
1905 extern object *get_nearest_player (object *); 1762 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1778bool on_same_map_as (object *ob, object *other)
1922 CODE: 1779 CODE:
1923 RETVAL = on_same_map (ob, other); 1780 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1925 1782
1926const char * 1783const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1784base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1785 CODE:
1929 RETVAL = query_base_name (op, plural); 1786 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1931 1788
1938 RETVAL = op->contr; 1795 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1940 1797
1941void check_score (object *op) 1798void check_score (object *op)
1942 1799
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1800void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 1801 CODE:
1945 new_draw_info (flags, 0, op, txt); 1802 new_draw_info (flags, 0, op, txt);
1946 1803
1947object *cf_player_send_inventory (object *op) 1804object *cf_player_send_inventory (object *op)
1948 1805
1949char *cf_player_get_ip (object *op) 1806octet_string cf_player_get_ip (object *op)
1950 ALIAS: ip = 0 1807 ALIAS: ip = 0
1951 1808
1952object *cf_player_get_marked_item (object *op) 1809object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0 1810 ALIAS: marked_item = 0
1954 1811
1964void esrv_update_item (object *op, int what, object *item) 1821void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 1822 C_ARGS: what, op, item
1966 1823
1967void clear_los (object *op) 1824void clear_los (object *op)
1968 1825
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 1826int command_summon (object *op, utf8_string params)
1972 1827
1973int command_arrest (object *op, char *params) 1828int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 1829
1979 1830
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1831MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 1832
1982INCLUDE: $PERL genacc player ../include/player.h | 1833INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 1834
1984int invoke (player *pl, int event, ...) 1835int invoke (player *pl, int event, ...)
1985 CODE: 1836 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1837 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1838 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2000 pl->orig_stats = pl->ob->stats; 1851 pl->orig_stats = pl->ob->stats;
2001 1852
2002void cf_player_move (player *pl, int dir) 1853void cf_player_move (player *pl, int dir)
2003 1854
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1855void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 1856
2011bool 1857bool
2012cell_visible (player *pl, int dx, int dy) 1858cell_visible (player *pl, int dx, int dy)
2013 CODE: 1859 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1860 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1913 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
2069 1915
2070SV *registry (maptile *map) 1916SV *registry (maptile *map)
2071 1917
2072INCLUDE: $PERL genacc maptile ../include/map.h | 1918INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 1919
2074void 1920void
2075maptile::instantiate () 1921maptile::instantiate ()
2076 1922
2077maptile *new () 1923maptile *new ()
2092 for_all_players (pl) 1938 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 1939 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 1940 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 1941 }
2096 1942
1943void
1944maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::add_underlay: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 for (int x = 0; x < THIS->width; ++x)
1956 for (int y = 0; y < THIS->height; ++y)
1957 {
1958 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1959 if (op->flag [FLAG_IS_FLOOR])
1960 goto skip_space;
1961
1962 {
1963 int offs = offset + y * stride + x;
1964 if (IN_RANGE_EXC (offs, 0, idxlen))
1965 {
1966 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1967 {
1968 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1969 ob->flag [FLAG_NO_MAP_SAVE] = true;
1970 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1971 }
1972 }
1973 }
1974
1975 skip_space: ;
1976 }
1977}
1978
1979void
1980maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1981 CODE:
1982{
1983 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1984 croak ("maptile::set_regiondata: palette must be arrayref");
1985
1986 palette = SvRV (palette);
1987
1988 STRLEN idxlen;
1989 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1990
1991 region **regionmap = (region **)malloc (
1992 (av_len ((AV *)palette) + 1) * sizeof (region *));
1993 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1994
1995 for (int i = av_len ((AV *)palette) + 1; i--; )
1996 regionmap [i] = region::find (
1997 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1998
1999 for (int y = 0; y < THIS->height; ++y)
2000 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2001
2002 sfree (THIS->regions, THIS->size ());
2003 free (THIS->regionmap);
2004
2005 THIS->regions = regions;
2006 THIS->regionmap = regionmap;
2007}
2008
2009void
2010maptile::create_region_treasure ()
2011 CODE:
2012{
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2032}
2033
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2034void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2035
2099int out_of_map (maptile *map, int x, int y) 2036int out_of_map (maptile *map, int x, int y)
2100 2037
2101void 2038void
2117 2054
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2055object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2056 C_ARGS: str, map, nx, ny
2120 2057
2121void 2058void
2122cf_map_normalise (maptile *map, int x, int y) 2059get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2060 PPCODE:
2124{ 2061{
2125 maptile *nmap = 0; 2062 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2063 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2064 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2119
2183void fix_walls (maptile *map, int x, int y) 2120void fix_walls (maptile *map, int x, int y)
2184 2121
2185void fix_walls_around (maptile *map, int x, int y) 2122void fix_walls_around (maptile *map, int x, int y)
2186 2123
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2124# worst xs function of my life
2194maptile * 2125bool
2195_create_random_map (\ 2126_create_random_map (\
2196 char *path,\ 2127 maptile *self,\
2197 char *wallstyle,\ 2128 utf8_string wallstyle,\
2198 char *wall_name,\ 2129 utf8_string wall_name,\
2199 char *floorstyle,\ 2130 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2131 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2132 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2133 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2134 utf8_string doorstyle,\
2204 char *decorstyle,\ 2135 utf8_string decorstyle,\
2205 char *origin_map,\ 2136 utf8_string origin_map,\
2206 char *final_map,\ 2137 utf8_string final_map,\
2207 char *exitstyle,\ 2138 utf8_string exitstyle,\
2208 char *this_map,\ 2139 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2140 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2141 int xsize,\
2211 int Ysize,\ 2142 int ysize,\
2212 int expand2x,\ 2143 int expand2x,\
2213 int layoutoptions1,\ 2144 int layoutoptions1,\
2214 int layoutoptions2,\ 2145 int layoutoptions2,\
2215 int layoutoptions3,\ 2146 int layoutoptions3,\
2216 int symmetry,\ 2147 int symmetry,\
2221 int dungeon_depth,\ 2152 int dungeon_depth,\
2222 int decoroptions,\ 2153 int decoroptions,\
2223 int orientation,\ 2154 int orientation,\
2224 int origin_y,\ 2155 int origin_y,\
2225 int origin_x,\ 2156 int origin_x,\
2226 int random_seed,\ 2157 U32 random_seed,\
2227 val64 total_map_hp,\ 2158 val64 total_map_hp,\
2228 int map_layout_style,\ 2159 int map_layout_style,\
2229 int treasureoptions,\ 2160 int treasureoptions,\
2230 int symmetry_used,\ 2161 int symmetry_used,\
2231 region *region\ 2162 region *region,\
2163 utf8_string custom\
2232) 2164)
2233 CODE: 2165 CODE:
2234{ 2166{
2235 random_map_params rmp; 2167 random_map_params rmp;
2236 2168
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2178 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2179
2248 rmp.origin_map = origin_map; 2180 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2181 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2182 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2183 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2184 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2185 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2186 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2187 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2188 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2189 rmp.symmetry = symmetry;
2268 rmp.total_map_hp = total_map_hp; 2200 rmp.total_map_hp = total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2201 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2202 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2203 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2204 rmp.region = region;
2205 rmp.custom = custom;
2273 2206
2274 RETVAL = generate_random_map (path, &rmp); 2207 RETVAL = self->generate_random_map (&rmp);
2275} 2208}
2276 OUTPUT: 2209 OUTPUT:
2277 RETVAL 2210 RETVAL
2278 2211
2279MODULE = cf PACKAGE = cf::arch 2212MODULE = cf PACKAGE = cf::arch
2280 2213
2281archetype *find (const char *name) 2214archetype *find (utf8_string name)
2282 CODE: 2215 CODE:
2283 RETVAL = archetype::find (name); 2216 RETVAL = archetype::find (name);
2284 OUTPUT: 2217 OUTPUT:
2285 RETVAL 2218 RETVAL
2286 2219
2288 PROTOTYPE: 2221 PROTOTYPE:
2289 CODE: 2222 CODE:
2290 RETVAL = first_archetype; 2223 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2292 2225
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2226INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2227
2295MODULE = cf PACKAGE = cf::party 2228MODULE = cf PACKAGE = cf::party
2296 2229
2297partylist *first () 2230partylist *first ()
2298 PROTOTYPE: 2231 PROTOTYPE:
2299 CODE: 2232 CODE:
2300 RETVAL = get_firstparty (); 2233 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
2302 2235
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2236INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2237
2305MODULE = cf PACKAGE = cf::region 2238MODULE = cf PACKAGE = cf::region
2306 2239
2307region *first () 2240void
2308 PROTOTYPE: 2241list ()
2309 CODE: 2242 PPCODE:
2310 RETVAL = first_region; 2243 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2245
2313region *find (char *name) 2246region *find (utf8_string name)
2314 PROTOTYPE: $ 2247 PROTOTYPE: $
2315 CODE: 2248 CODE:
2316 RETVAL = get_region_by_name (name); 2249 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2318 2251
2252region *find_fuzzy (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find_fuzzy (name);
2256 OUTPUT: RETVAL
2257
2258int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2319INCLUDE: $PERL genacc region ../include/map.h | 2265INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2266
2321MODULE = cf PACKAGE = cf::living 2267MODULE = cf PACKAGE = cf::living
2322 2268
2323INCLUDE: $PERL genacc living ../include/living.h | 2269INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2270
2325MODULE = cf PACKAGE = cf::settings 2271MODULE = cf PACKAGE = cf::settings
2326 2272
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2273INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2274
2329MODULE = cf PACKAGE = cf::client 2275MODULE = cf PACKAGE = cf::client
2330 2276
2331INCLUDE: $PERL genacc client ../include/client.h | 2277INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2278
2333int invoke (client *ns, int event, ...) 2279int invoke (client *ns, int event, ...)
2334 CODE: 2280 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2281 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2282 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2301 char *buf = SvPVbyte (packet, len);
2356 2302
2357 THIS->send_packet (buf, len); 2303 THIS->send_packet (buf, len);
2358} 2304}
2359 2305
2306MODULE = cf PACKAGE = cf::face PREFIX = face_
2307
2308#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2309
2310faceidx face_find (utf8_string name, faceidx defidx = 0)
2311
2312faceidx alloc (utf8_string name)
2313 CODE:
2314{
2315 do
2316 {
2317 RETVAL = faces.size ();
2318 faces.resize (RETVAL + 1);
2319 }
2320 while (!RETVAL); // crude way to leave index 0
2321
2322 faces [RETVAL].name = name;
2323 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2324
2325 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2326 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2327}
2328 OUTPUT: RETVAL
2329
2330void set (faceidx idx, int visibility, int magicmap)
2331 CODE:
2332 faceinfo *f = face_info (idx);
2333 assert (f);
2334 f->visibility = visibility;
2335 f->magicmap = magicmap;
2336
2337void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2338 CODE:
2339 faceinfo *f = face_info (idx); assert (f);
2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2342
2343void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2344 CODE:
2345{
2346 facedata *d = face_data (idx, faceset);
2347 assert (d);
2348 sv_to (data, d->data);
2349 STRLEN clen;
2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365}
2366
2367void invalidate (faceidx idx)
2368 CODE:
2369 for_all_clients (ns)
2370 {
2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2374
2375void invalidate_all ()
2376 CODE:
2377 for_all_clients (ns)
2378 {
2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2382
2383MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394{
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411}
2412 OUTPUT: RETVAL
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418

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