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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.198 by root, Fri Apr 27 19:53:05 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
101 117
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!(flags & F_BORROWED)); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
125 } 178 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 179
164 mortals.push_back (this); 180 mortals.push_back (this);
165} 181}
166 182
167void 183void
170 if (destroyed ()) 186 if (destroyed ())
171 return; 187 return;
172 188
173 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
174 do_destroy (); 190 do_destroy ();
191 sever_self ();
175} 192}
176 193
177void 194void
178attachable::check_mortals () 195attachable::check_mortals ()
179{ 196{
180 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
181 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
182 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
183 212
184 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
185 214 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 215 {
188#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
191#endif 219#endif
192 220
221 if (obj->refcnt)
222 {
193 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
194 }//D 227 }
195 else 228 else
196 { 229 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
199 delete obj; 232 delete obj;
200 } 233 }
201 } 234 }
202} 235}
203 236
227 260
228static int 261static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 263{
231 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
233 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
234 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 274 //at->refcnt_chk ();
236 return 0; 275 return 0;
237} 276}
238 277
247 if (!obj->self) 286 if (!obj->self)
248 { 287 {
249 obj->self = newHV (); 288 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 290
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 291 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 293 }
259 else 294 else
295 {
260 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
261} 303}
262 304
263static void 305static void
264clearSVptr (SV *sv) 306clearSVptr (SV *sv)
265{ 307{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 361
320inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
322 364
323//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 367
327inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
328{ 369{
329 char buf[128]; 370 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
332} 373}
333 374
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 399
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 402
362template<class T> 403template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 405
365template<int N> 406template<int N>
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
373 421
374inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
375{ 423{
376 unsigned int version; 424 unsigned int version;
377 425
501 if (!ext->cb) 549 if (!ext->cb)
502 ext->cb = newAV (); 550 ext->cb = newAV ();
503 551
504 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
505} 553}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 554
532///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
533 556
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 558{
593 perl = perl_alloc (); 616 perl = perl_alloc ();
594 perl_construct (perl); 617 perl_construct (perl);
595 618
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 620
598 char *argv[] = { 621 const char *argv[] = {
599 "", 622 settings.argv [0],
600 "-e" 623 "-e"
601 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
604 "require cf;" 627 "require cf;"
605 }; 628 };
606 629
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
608 { 632 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
611 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
612} 644}
613 645
614void cfperl_main () 646void cfperl_main ()
615{ 647{
616 dSP; 648 dSP;
830} 862}
831 863
832///////////////////////////////////////////////////////////////////////////// 864/////////////////////////////////////////////////////////////////////////////
833 865
834void 866void
835maptile::emergency_save () 867cfperl_emergency_save ()
836{ 868{
837 CALL_BEGIN (0); 869 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872}
873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
839 CALL_END; 880 CALL_END;
840} 881}
841 882
842maptile * 883maptile *
843maptile::find_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
844{ 885{
845 CALL_BEGIN (2); 886 CALL_BEGIN (2);
846 CALL_ARG (path); 887 CALL_ARG (path);
847 CALL_ARG (origin); 888 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 910
850 maptile *retval; 911 maptile *retval;
851 912
852 if (count) 913 if (count)
853 sv_to (POPs, retval); 914 sv_to (POPs, retval);
888 CALL_ARG (exit); 949 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 951 CALL_END;
891} 952}
892 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
893///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
894 971
895struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
897 974
898int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
899 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
900static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
901{ 1023{
902 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1025 w->call (*w);
904} 1026}
905 1027
906void 1028void
907iw::alloc () 1029iw::alloc ()
908{ 1030{
909 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
910 1032
1033 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
913} 1036}
914 1037
915static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
921void 1044void
922iow::alloc () 1045iow::alloc ()
923{ 1046{
924 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
925 1048
1049 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
928 1052
929 pe->fd = -1; 1053 pe->fd = -1;
930 pe->poll = 0; 1054 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1094
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1097
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1106
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
984 1108
985BOOT: 1109BOOT:
986{ 1110{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1113
1114 _connect_to_perl ();
1115
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
993 1126
994 static const struct { 1127 static const struct {
995 const char *name; 1128 const char *name;
996 IV iv; 1129 IV iv;
997 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1134
1002 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1138
1004 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1140
1006 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1007 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1008 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1009 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1010 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1011 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1012 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1013 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1014 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1015 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1016 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1017 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1018 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1019 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1020 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1021 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1022 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1023 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1024 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1025 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1026 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1027 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1028 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1029 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1030 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1031 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1032 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1033 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR)
1062 const_iv (EXIT)
1063 const_iv (ENCOUNTER)
1064 const_iv (SHOP_FLOOR)
1065 const_iv (SHOP_MAT)
1066 const_iv (RING)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1169
1118 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1119 1171
1120 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1121 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1122 1174
1123 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1124 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1125 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 1182
1127 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1128 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1129 const_iv (AT_FIRE)
1130 const_iv (AT_ELECTRICITY)
1131 const_iv (AT_COLD)
1132 const_iv (AT_CONFUSION)
1133 const_iv (AT_ACID)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153
1154 const_iv (WEAP_HIT)
1155 const_iv (WEAP_SLASH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1163 1186
1164 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1213
1264 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1281 1219
1282 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1283 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF)
1290 1222
1291 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294 1224
1295 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1296 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED)
1300 const_iv (F_DAMNED)
1301 const_iv (F_OPEN)
1302 const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1304 1228
1305 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1230
1309 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1233
1318 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1235
1323 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1238
1330 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1241
1336 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1243
1339 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1248
1354 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1251
1360 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1401 1263
1402 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1270
1427 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1272
1430 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1280
1457 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1282
1463 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1285
1468 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1287
1475 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1289
1479 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1291
1490 // random map generator 1292 // random map generator
1491 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1295
1499 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1299
1509 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1302
1512 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1514 }; 1306 };
1515 1307
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1310
1546{ 1338{
1547 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1340 for_all_clients (ns)
1549 ns->reattach (); 1341 ns->reattach ();
1550 1342
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1343 for_all_objects (op)
1559 op->reattach (); 1344 op->reattach ();
1560} 1345}
1561 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1562NV floor (NV x) 1393NV floor (NV x)
1563 1394
1564NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1565 1408
1566void server_tick () 1409void server_tick ()
1567 CODE: 1410 CODE:
1568 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1412 server_tick ();
1570 1413
1571void 1414void
1572LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1575 1421
1576char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1578 1424
1579char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1581 1427
1582const char * 1428const_octet_string
1583get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1430 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1586 CODE: 1432 CODE:
1587 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1590void 1436void
1591sub_generation_inc () 1437sub_generation_inc ()
1592 CODE: 1438 CODE:
1593 PL_sub_generation++; 1439 PL_sub_generation++;
1594 1440
1595char * 1441const_octet_string
1596mapdir () 1442mapdir ()
1597 PROTOTYPE: 1443 PROTOTYPE:
1598 ALIAS: 1444 ALIAS:
1599 mapdir = 0 1445 mapdir = 0
1600 uniquedir = 1 1446 uniquedir = 1
1616 } 1462 }
1617 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1618 1464
1619void abort () 1465void abort ()
1620 1466
1467void fork_abort (octet_string cause = "cf::fork_abort")
1468
1469void cleanup (octet_string cause, bool make_core = false)
1470
1621void emergency_save () 1471void emergency_save ()
1622 1472
1623void _exit (int status = 0) 1473void _exit (int status = EXIT_SUCCESS)
1474
1475UV sv_2watcher (SV *w)
1476 CODE:
1477 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1478 OUTPUT:
1479 RETVAL
1624 1480
1625#if _POSIX_MEMLOCK 1481#if _POSIX_MEMLOCK
1626 1482
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1483int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1484
1629int munlockall () 1485int munlockall ()
1630 1486
1631#endif 1487#endif
1632 1488
1633int find_animation (char *text) 1489int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1490 PROTOTYPE: $
1635 1491
1636int random_roll (int min, int max, object *op, int goodbad); 1492int random_roll (int min, int max, object *op, int goodbad);
1637 1493
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1494const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1495
1640int 1496int
1641exp_to_level (val64 exp) 1497exp_to_level (val64 exp)
1642 CODE: 1498 CODE:
1643{ 1499{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1530 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1531 else
1676 XSRETURN_UNDEF; 1532 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1533 OUTPUT: RETVAL
1678 1534
1535bool
1536load_resource_file (octet_string filename)
1537
1679MODULE = cf PACKAGE = cf::attachable 1538MODULE = cf PACKAGE = cf::attachable
1680 1539
1681int 1540int
1682valid (SV *obj) 1541valid (SV *obj)
1683 CODE: 1542 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1543 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1544 OUTPUT:
1686 RETVAL 1545 RETVAL
1687 1546
1547void
1548debug_trace (attachable *obj, bool on = true)
1549 CODE:
1550 obj->flags &= ~attachable::F_DEBUG_TRACE;
1551 if (on)
1552 obj->flags |= attachable::F_DEBUG_TRACE;
1553
1554int mortals_size ()
1555 CODE:
1556 RETVAL = attachable::mortals.size ();
1557 OUTPUT: RETVAL
1558
1559#object *mortals (U32 index)
1560# CODE:
1561# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1562# OUTPUT: RETVAL
1563
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1564INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1565
1690MODULE = cf PACKAGE = cf::global 1566MODULE = cf PACKAGE = cf::global
1691 1567
1692int invoke (SV *klass, int event, ...) 1568int invoke (SV *klass, int event, ...)
1693 CODE: 1569 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1573 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1574 OUTPUT: RETVAL
1699 1575
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1576MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1577
1702INCLUDE: $PERL genacc object ../include/object.h | 1578INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1579
1704int invoke (object *op, int event, ...) 1580int invoke (object *op, int event, ...)
1705 CODE: 1581 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1582 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1583 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1585 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1586 OUTPUT: RETVAL
1711 1587
1712SV *registry (object *op) 1588SV *registry (object *op)
1713 1589
1714void mortals () 1590int objects_size ()
1715 PPCODE: 1591 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1592 RETVAL = objects.size ();
1593 OUTPUT: RETVAL
1594
1595object *objects (U32 index)
1596 CODE:
1597 RETVAL = index < objects.size () ? objects [index] : 0;
1598 OUTPUT: RETVAL
1599
1600int actives_size ()
1601 CODE:
1602 RETVAL = actives.size ();
1603 OUTPUT: RETVAL
1604
1605object *actives (U32 index)
1606 CODE:
1607 RETVAL = index < actives.size () ? actives [index] : 0;
1723 OUTPUT: RETVAL 1608 OUTPUT: RETVAL
1724 1609
1725# missing properties 1610# missing properties
1726 1611
1727object *head (object *op) 1612object *head (object *op)
1728 PROTOTYPE: $ 1613 PROTOTYPE: $
1729 CODE: 1614 CODE:
1730 RETVAL = op->head ? op->head : op; 1615 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1732 1617
1733int is_head (object *op) 1618int is_head (object *op)
1734 PROTOTYPE: $ 1619 PROTOTYPE: $
1735 CODE: 1620 CODE:
1736 RETVAL = !op->head; 1621 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1622 OUTPUT: RETVAL
1738 1623
1739void 1624void
1740inv (object *obj) 1625inv (object *obj)
1741 PROTOTYPE: $ 1626 PROTOTYPE: $
1749void 1634void
1750set_animation (object *op, int idx) 1635set_animation (object *op, int idx)
1751 CODE: 1636 CODE:
1752 SET_ANIMATION (op, idx); 1637 SET_ANIMATION (op, idx);
1753 1638
1639int
1640num_animations (object *op)
1641 CODE:
1642 RETVAL = NUM_ANIMATIONS (op);
1643 OUTPUT: RETVAL
1644
1754object *find_best_object_match (object *op, const char *match) 1645object *find_best_object_match (object *op, utf8_string match)
1755 1646
1756object *find_marked_object (object *op) 1647object *find_marked_object (object *op)
1757 1648
1758int need_identify (object *obj); 1649int need_identify (object *obj);
1759 1650
1760int apply_shop_mat (object *shop_mat, object *op); 1651int apply_shop_mat (object *shop_mat, object *op);
1652
1653int move_player (object *op, int dir)
1654 CODE:
1655 RETVAL = move_player (op, dir);
1656 OUTPUT:
1657 RETVAL
1761 1658
1762int move (object *op, int dir, object *originator = op) 1659int move (object *op, int dir, object *originator = op)
1763 CODE: 1660 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1661 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1662 OUTPUT:
1771 1668
1772void apply_below (object *op) 1669void apply_below (object *op)
1773 CODE: 1670 CODE:
1774 player_apply_below (op); 1671 player_apply_below (op);
1775 1672
1673int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1674
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1675object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1676
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1677int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1678
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1679int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1680
1801 RETVAL = pay_for_amount (amount, op); 1700 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1701 OUTPUT: RETVAL
1803 1702
1804void pay_player (object *op, uint64 amount) 1703void pay_player (object *op, uint64 amount)
1805 1704
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1705val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1706
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1707int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1708
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1709void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1710 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1711 do_learn_spell (op, sp, special_prayer);
1813 1712
1814void forget_spell (object *op, object *sp) 1713void forget_spell (object *op, object *sp)
1815 CODE: 1714 CODE:
1816 do_forget_spell (op, query_name (sp)); 1715 do_forget_spell (op, query_name (sp));
1817 1716
1818object *check_for_spell (object *op, char *spellname) 1717object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1718 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1719 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1720 OUTPUT: RETVAL
1822 1721
1823int query_money (object *op) 1722int query_money (object *op)
1832 1731
1833void drop (object *who, object *op) 1732void drop (object *who, object *op)
1834 1733
1835void pick_up (object *who, object *op) 1734void pick_up (object *who, object *op)
1836 1735
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1736int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1737
1843void update_object (object *op, int action) 1738void update_object (object *op, int action)
1844 1739
1845object *cf_create_object_by_name (const char *name) 1740object *cf_create_object_by_name (utf8_string name)
1846 1741
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1742void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1743
1849void player_lvl_adj (object *who, object *skill = 0) 1744void player_lvl_adj (object *who, object *skill = 0)
1850 1745
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1746int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1747
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1761object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1762
1868# no clean way to get an object from an archetype - stupid idiotic 1763# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1764# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1765
1871object *new (const char *archetype = 0) 1766object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1767 PROTOTYPE: ;$
1873 CODE: 1768 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1769 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1770 OUTPUT:
1876 RETVAL 1771 RETVAL
1881{ 1776{
1882 int unused_type; 1777 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1778 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1779}
1885 1780
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1781player *contr (object *op)
1894 CODE: 1782 CODE:
1895 RETVAL = op->contr; 1783 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1784 OUTPUT: RETVAL
1897 1785
1898const char *get_ob_key_value (object *op, const char *key) 1786const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1787
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1788bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1789
1902object *get_nearest_player (object *ob) 1790object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1791 ALIAS: nearest_player = 0
1904 PREINIT: 1792 PREINIT:
1905 extern object *get_nearest_player (object *); 1793 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1809bool on_same_map_as (object *ob, object *other)
1922 CODE: 1810 CODE:
1923 RETVAL = on_same_map (ob, other); 1811 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1925 1813
1926const char * 1814const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1815base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1816 CODE:
1929 RETVAL = query_base_name (op, plural); 1817 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1931 1819
1938 RETVAL = op->contr; 1826 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1940 1828
1941void check_score (object *op) 1829void check_score (object *op)
1942 1830
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1831void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 1832 CODE:
1945 new_draw_info (flags, 0, op, txt); 1833 new_draw_info (flags, 0, op, txt);
1946 1834
1947object *cf_player_send_inventory (object *op) 1835object *cf_player_send_inventory (object *op)
1948 1836
1949char *cf_player_get_ip (object *op) 1837octet_string cf_player_get_ip (object *op)
1950 ALIAS: ip = 0 1838 ALIAS: ip = 0
1951 1839
1952object *cf_player_get_marked_item (object *op) 1840object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0 1841 ALIAS: marked_item = 0
1954 1842
1964void esrv_update_item (object *op, int what, object *item) 1852void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 1853 C_ARGS: what, op, item
1966 1854
1967void clear_los (object *op) 1855void clear_los (object *op)
1968 1856
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 1857int command_summon (object *op, utf8_string params)
1972 1858
1973int command_arrest (object *op, char *params) 1859int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 1860
1979 1861
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1862MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 1863
1982INCLUDE: $PERL genacc player ../include/player.h | 1864INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 1865
1984int invoke (player *pl, int event, ...) 1866int invoke (player *pl, int event, ...)
1985 CODE: 1867 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1868 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1869 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2000 pl->orig_stats = pl->ob->stats; 1882 pl->orig_stats = pl->ob->stats;
2001 1883
2002void cf_player_move (player *pl, int dir) 1884void cf_player_move (player *pl, int dir)
2003 1885
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1886void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 1887
2011bool 1888bool
2012cell_visible (player *pl, int dx, int dy) 1889cell_visible (player *pl, int dx, int dy)
2013 CODE: 1890 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1891 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1944 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 1945 OUTPUT: RETVAL
2069 1946
2070SV *registry (maptile *map) 1947SV *registry (maptile *map)
2071 1948
2072INCLUDE: $PERL genacc maptile ../include/map.h | 1949INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 1950
2074void 1951void
2075maptile::instantiate () 1952maptile::instantiate ()
2076 1953
2077maptile *new () 1954maptile *new ()
2092 for_all_players (pl) 1969 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 1970 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 1971 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 1972 }
2096 1973
1974void
1975maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1976 CODE:
1977{
1978 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1979 croak ("maptile::add_underlay: palette must be arrayref");
1980
1981 palette = SvRV (palette);
1982
1983 STRLEN idxlen;
1984 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1985
1986 for (int x = 0; x < THIS->width; ++x)
1987 for (int y = 0; y < THIS->height; ++y)
1988 {
1989 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1990 if (op->flag [FLAG_IS_FLOOR])
1991 goto skip_space;
1992
1993 {
1994 int offs = offset + y * stride + x;
1995 if (IN_RANGE_EXC (offs, 0, idxlen))
1996 {
1997 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1998 {
1999 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2000 ob->flag [FLAG_NO_MAP_SAVE] = true;
2001 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2002 }
2003 }
2004 }
2005
2006 skip_space: ;
2007 }
2008}
2009
2010void
2011maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2012 CODE:
2013{
2014 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2015 croak ("maptile::set_regiondata: palette must be arrayref");
2016
2017 palette = SvRV (palette);
2018
2019 STRLEN idxlen;
2020 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2021
2022 region **regionmap = (region **)malloc (
2023 (av_len ((AV *)palette) + 1) * sizeof (region *));
2024 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2025
2026 for (int i = av_len ((AV *)palette) + 1; i--; )
2027 regionmap [i] = region::find (
2028 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2029
2030 for (int y = 0; y < THIS->height; ++y)
2031 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2032
2033 sfree (THIS->regions, THIS->size ());
2034 free (THIS->regionmap);
2035
2036 THIS->regions = regions;
2037 THIS->regionmap = regionmap;
2038}
2039
2040void
2041maptile::create_region_treasure ()
2042 CODE:
2043{
2044 object *op = object::create ();
2045 op->type = FLOOR;
2046 op->map = THIS;
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 region *rgn = THIS->region (x, y);
2052
2053 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2054 if (rgn->treasure && rndm () < rgn->treasure_density)
2055 {
2056 op->x = x;
2057 op->y = y;
2058 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2059 }
2060 }
2061
2062 op->destroy ();
2063}
2064
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2065void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2066
2099int out_of_map (maptile *map, int x, int y) 2067int out_of_map (maptile *map, int x, int y)
2100 2068
2101void 2069void
2117 2085
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2086object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2087 C_ARGS: str, map, nx, ny
2120 2088
2121void 2089void
2122cf_map_normalise (maptile *map, int x, int y) 2090get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2091 PPCODE:
2124{ 2092{
2125 maptile *nmap = 0; 2093 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2094 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2095 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2150
2183void fix_walls (maptile *map, int x, int y) 2151void fix_walls (maptile *map, int x, int y)
2184 2152
2185void fix_walls_around (maptile *map, int x, int y) 2153void fix_walls_around (maptile *map, int x, int y)
2186 2154
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2155# worst xs function of my life
2194maptile * 2156bool
2195_create_random_map (\ 2157_create_random_map (\
2196 char *path,\ 2158 maptile *self,\
2197 char *wallstyle,\ 2159 utf8_string wallstyle,\
2198 char *wall_name,\ 2160 utf8_string wall_name,\
2199 char *floorstyle,\ 2161 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2162 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2163 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2164 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2165 utf8_string doorstyle,\
2204 char *decorstyle,\ 2166 utf8_string decorstyle,\
2205 char *origin_map,\ 2167 utf8_string origin_map,\
2206 char *final_map,\ 2168 utf8_string final_map,\
2207 char *exitstyle,\ 2169 utf8_string exitstyle,\
2208 char *this_map,\ 2170 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2171 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2172 int xsize,\
2211 int Ysize,\ 2173 int ysize,\
2212 int expand2x,\ 2174 int expand2x,\
2213 int layoutoptions1,\ 2175 int layoutoptions1,\
2214 int layoutoptions2,\ 2176 int layoutoptions2,\
2215 int layoutoptions3,\ 2177 int layoutoptions3,\
2216 int symmetry,\ 2178 int symmetry,\
2221 int dungeon_depth,\ 2183 int dungeon_depth,\
2222 int decoroptions,\ 2184 int decoroptions,\
2223 int orientation,\ 2185 int orientation,\
2224 int origin_y,\ 2186 int origin_y,\
2225 int origin_x,\ 2187 int origin_x,\
2226 int random_seed,\ 2188 U32 random_seed,\
2227 val64 total_map_hp,\ 2189 val64 total_map_hp,\
2228 int map_layout_style,\ 2190 int map_layout_style,\
2229 int treasureoptions,\ 2191 int treasureoptions,\
2230 int symmetry_used,\ 2192 int symmetry_used,\
2231 region *region\ 2193 region *region,\
2194 utf8_string custom\
2232) 2195)
2233 CODE: 2196 CODE:
2234{ 2197{
2235 random_map_params rmp; 2198 random_map_params rmp;
2236 2199
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2209 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2210
2248 rmp.origin_map = origin_map; 2211 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2212 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2213 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2214 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2215 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2216 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2217 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2218 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2219 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2220 rmp.symmetry = symmetry;
2268 rmp.total_map_hp = total_map_hp; 2231 rmp.total_map_hp = total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2232 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2233 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2234 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2235 rmp.region = region;
2236 rmp.custom = custom;
2273 2237
2274 RETVAL = generate_random_map (path, &rmp); 2238 RETVAL = self->generate_random_map (&rmp);
2275} 2239}
2276 OUTPUT: 2240 OUTPUT:
2277 RETVAL 2241 RETVAL
2278 2242
2279MODULE = cf PACKAGE = cf::arch 2243MODULE = cf PACKAGE = cf::arch
2280 2244
2281archetype *find (const char *name) 2245archetype *find (utf8_string name)
2282 CODE: 2246 CODE:
2283 RETVAL = archetype::find (name); 2247 RETVAL = archetype::find (name);
2284 OUTPUT: 2248 OUTPUT:
2285 RETVAL 2249 RETVAL
2286 2250
2288 PROTOTYPE: 2252 PROTOTYPE:
2289 CODE: 2253 CODE:
2290 RETVAL = first_archetype; 2254 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2255 OUTPUT: RETVAL
2292 2256
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2257INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2258
2295MODULE = cf PACKAGE = cf::party 2259MODULE = cf PACKAGE = cf::party
2296 2260
2297partylist *first () 2261partylist *first ()
2298 PROTOTYPE: 2262 PROTOTYPE:
2299 CODE: 2263 CODE:
2300 RETVAL = get_firstparty (); 2264 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2265 OUTPUT: RETVAL
2302 2266
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2267INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2268
2305MODULE = cf PACKAGE = cf::region 2269MODULE = cf PACKAGE = cf::region
2306 2270
2307region *first () 2271void
2308 PROTOTYPE: 2272list ()
2309 CODE: 2273 PPCODE:
2310 RETVAL = first_region; 2274 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2275 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2276
2313region *find (char *name) 2277region *find (utf8_string name)
2314 PROTOTYPE: $ 2278 PROTOTYPE: $
2315 CODE: 2279 CODE:
2316 RETVAL = get_region_by_name (name); 2280 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2281 OUTPUT: RETVAL
2318 2282
2283region *find_fuzzy (utf8_string name)
2284 PROTOTYPE: $
2285 CODE:
2286 RETVAL = region::find_fuzzy (name);
2287 OUTPUT: RETVAL
2288
2289int specificity (region *rgn)
2290 CODE:
2291 RETVAL = 0;
2292 while (rgn = rgn->parent)
2293 RETVAL++;
2294 OUTPUT: RETVAL
2295
2319INCLUDE: $PERL genacc region ../include/map.h | 2296INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2297
2321MODULE = cf PACKAGE = cf::living 2298MODULE = cf PACKAGE = cf::living
2322 2299
2323INCLUDE: $PERL genacc living ../include/living.h | 2300INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2301
2325MODULE = cf PACKAGE = cf::settings 2302MODULE = cf PACKAGE = cf::settings
2326 2303
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2304INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2305
2329MODULE = cf PACKAGE = cf::client 2306MODULE = cf PACKAGE = cf::client
2330 2307
2331INCLUDE: $PERL genacc client ../include/client.h | 2308INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2309
2333int invoke (client *ns, int event, ...) 2310int invoke (client *ns, int event, ...)
2334 CODE: 2311 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2312 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2313 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2332 char *buf = SvPVbyte (packet, len);
2356 2333
2357 THIS->send_packet (buf, len); 2334 THIS->send_packet (buf, len);
2358} 2335}
2359 2336
2337MODULE = cf PACKAGE = cf::face PREFIX = face_
2338
2339#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2340
2341faceidx face_find (utf8_string name, faceidx defidx = 0)
2342
2343faceidx alloc (utf8_string name)
2344 CODE:
2345{
2346 do
2347 {
2348 RETVAL = faces.size ();
2349 faces.resize (RETVAL + 1);
2350 }
2351 while (!RETVAL); // crude way to leave index 0
2352
2353 faces [RETVAL].name = name;
2354 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2355
2356 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2357 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2358}
2359 OUTPUT: RETVAL
2360
2361void set (faceidx idx, int visibility, int magicmap)
2362 CODE:
2363 faceinfo *f = face_info (idx);
2364 assert (f);
2365 f->visibility = visibility;
2366 f->magicmap = magicmap;
2367
2368void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2369 CODE:
2370 faceinfo *f = face_info (idx); assert (f);
2371 f->smooth = smooth;
2372 f->smoothlevel = smoothlevel;
2373
2374void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2375 CODE:
2376{
2377 facedata *d = face_data (idx, faceset);
2378 assert (d);
2379 sv_to (data, d->data);
2380 STRLEN clen;
2381 char *cdata = SvPVbyte (chksum, clen);
2382 clen = min (CHKSUM_SIZE, clen);
2383
2384 if (memcmp (d->chksum, cdata, clen))
2385 {
2386 memcpy (d->chksum, cdata, clen);
2387
2388 // invalidate existing client face info
2389 for_all_clients (ns)
2390 if (ns->faceset == faceset)
2391 {
2392 ns->faces_sent [idx] = false;
2393 ns->force_newmap = true;
2394 }
2395 }
2396}
2397
2398void invalidate (faceidx idx)
2399 CODE:
2400 for_all_clients (ns)
2401 {
2402 ns->faces_sent [idx] = false;
2403 ns->force_newmap = true;
2404 }
2405
2406void invalidate_all ()
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent.reset ();
2411 ns->force_newmap = true;
2412 }
2413
2414MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2415
2416#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2417
2418animidx anim_find (utf8_string name)
2419 CODE:
2420 RETVAL = animation::find (name).number;
2421 OUTPUT: RETVAL
2422
2423animidx set (utf8_string name, SV *frames, int facings = 1)
2424 CODE:
2425{
2426 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2427 croak ("frames must be an arrayref");
2428
2429 AV *av = (AV *)SvRV (frames);
2430
2431 animation *anim = &animation::find (name);
2432 if (anim->number)
2433 {
2434 anim->resize (av_len (av) + 1);
2435 anim->facings = facings;
2436 }
2437 else
2438 anim = &animation::create (name, av_len (av) + 1, facings);
2439
2440 for (int i = 0; i < anim->num_animations; ++i)
2441 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2442}
2443 OUTPUT: RETVAL
2444
2445void invalidate_all ()
2446 CODE:
2447 for_all_clients (ns)
2448 ns->anims_sent.reset ();
2449

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