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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.206 by root, Mon May 7 06:01:48 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
101 117
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!(flags & F_BORROWED)); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
125 } 178 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 179
164 mortals.push_back (this); 180 mortals.push_back (this);
165} 181}
166 182
167void 183void
170 if (destroyed ()) 186 if (destroyed ())
171 return; 187 return;
172 188
173 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
174 do_destroy (); 190 do_destroy ();
191 sever_self ();
175} 192}
176 193
177void 194void
178attachable::check_mortals () 195attachable::check_mortals ()
179{ 196{
180 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
181 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
182 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
183 212
184 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
185 214 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 215 {
188#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
191#endif 219#endif
192 220
221 if (obj->refcnt)
222 {
193 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
194 }//D 227 }
195 else 228 else
196 { 229 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
199 delete obj; 232 delete obj;
200 } 233 }
201 } 234 }
202} 235}
203 236
227 260
228static int 261static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 263{
231 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
233 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
234 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 274 //at->refcnt_chk ();
236 return 0; 275 return 0;
237} 276}
238 277
247 if (!obj->self) 286 if (!obj->self)
248 { 287 {
249 obj->self = newHV (); 288 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 290
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 291 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 293 }
259 else 294 else
295 {
260 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
261} 303}
262 304
263static void 305static void
264clearSVptr (SV *sv) 306clearSVptr (SV *sv)
265{ 307{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 361
320inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
322 364
323//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 367
327inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
328{ 369{
329 char buf[128]; 370 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
332} 373}
333 374
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 399
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 402
362template<class T> 403template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 405
365template<int N> 406template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 408
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
373 420
374inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
375{ 422{
376 unsigned int version; 423 unsigned int version;
377 424
501 if (!ext->cb) 548 if (!ext->cb)
502 ext->cb = newAV (); 549 ext->cb = newAV ();
503 550
504 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
505} 552}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 553
532///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
533 555
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 557{
593 perl = perl_alloc (); 615 perl = perl_alloc ();
594 perl_construct (perl); 616 perl_construct (perl);
595 617
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 619
598 char *argv[] = { 620 const char *argv[] = {
599 "", 621 settings.argv [0],
600 "-e" 622 "-e"
601 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
604 "require cf;" 626 "require cf;"
605 }; 627 };
606 628
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
608 { 631 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
611 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
612} 643}
613 644
614void cfperl_main () 645void cfperl_main ()
615{ 646{
616 dSP; 647 dSP;
830} 861}
831 862
832///////////////////////////////////////////////////////////////////////////// 863/////////////////////////////////////////////////////////////////////////////
833 864
834void 865void
835maptile::emergency_save () 866cfperl_emergency_save ()
836{ 867{
837 CALL_BEGIN (0); 868 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
839 CALL_END; 879 CALL_END;
840} 880}
841 881
842maptile * 882maptile *
843maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
844{ 884{
845 CALL_BEGIN (2); 885 CALL_BEGIN (2);
846 CALL_ARG (path); 886 CALL_ARG (path);
847 CALL_ARG (origin); 887 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 909
850 maptile *retval; 910 maptile *retval;
851 911
852 if (count) 912 if (count)
853 sv_to (POPs, retval); 913 sv_to (POPs, retval);
888 CALL_ARG (exit); 948 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 950 CALL_END;
891} 951}
892 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
893///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
894 970
895struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
897 973
898int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
899 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
900static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
901{ 1022{
902 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1024 w->call (*w);
904} 1025}
905 1026
906void 1027void
907iw::alloc () 1028iw::alloc ()
908{ 1029{
909 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
910 1031
1032 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
913} 1035}
914 1036
915static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
921void 1043void
922iow::alloc () 1044iow::alloc ()
923{ 1045{
924 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
925 1047
1048 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
928 1051
929 pe->fd = -1; 1052 pe->fd = -1;
930 pe->poll = 0; 1053 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1093
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1096
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1105
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
984 1107
985BOOT: 1108BOOT:
986{ 1109{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1112
1113 _connect_to_perl ();
1114
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
993 1125
994 static const struct { 1126 static const struct {
995 const char *name; 1127 const char *name;
996 IV iv; 1128 IV iv;
997 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1133
1002 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1137
1004 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1139
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR) 1146
1068 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1069 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1070 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1071 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1072 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1073 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1074 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1075 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1076 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1077 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1078 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1079 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1080 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1081 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1082 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1083 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1084 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1085 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1086 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1087 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1088 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1090 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1091 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1092 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1093 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1094 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1095 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1175
1118 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1119 1177
1120 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1121 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1122 1180
1123 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1124 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1125 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 1188
1127 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1128 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1129 const_iv (AT_FIRE)
1130 const_iv (AT_ELECTRICITY)
1131 const_iv (AT_COLD)
1132 const_iv (AT_CONFUSION)
1133 const_iv (AT_ACID)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153
1154 const_iv (WEAP_HIT)
1155 const_iv (WEAP_SLASH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1163 1192
1164 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1219
1264 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1281 1225
1282 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1283 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF)
1290 1228
1291 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294 1230
1295 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1296 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED)
1300 const_iv (F_DAMNED)
1301 const_iv (F_OPEN)
1302 const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1304 1234
1305 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1236
1309 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1239
1318 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1241
1323 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1244
1330 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1247
1336 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1249
1339 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1254
1354 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1257
1360 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1401 1269
1402 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1276
1427 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1278
1430 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1286
1457 const_iv (MAP_FLUSH) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1288
1463 const_iv (MAP_IN_MEMORY) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1291
1468 const_iv (KLASS_ATTACHABLE) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1293
1475 const_iv (CS_QUERY_YESNO) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1295
1479 const_iv (ST_DEAD) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1297
1490 // random map generator 1298 // random map generator
1491 const_iv (LAYOUT_NONE) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1301
1499 const_iv (RMOPT_RANDOM) 1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1305
1509 const_iv (SYMMETRY_RANDOM) 1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1308
1512 const_iv (SYMMETRY_Y) 1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1514 }; 1312 };
1515 1313
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1316
1546{ 1344{
1547 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1346 for_all_clients (ns)
1549 ns->reattach (); 1347 ns->reattach ();
1550 1348
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1349 for_all_objects (op)
1559 op->reattach (); 1350 op->reattach ();
1560} 1351}
1561 1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1397}
1398
1562NV floor (NV x) 1399NV floor (NV x)
1563 1400
1564NV ceil (NV x) 1401NV ceil (NV x)
1402
1403NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1565 1414
1566void server_tick () 1415void server_tick ()
1567 CODE: 1416 CODE:
1568 runtime = SvNVx (sv_runtime); 1417 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1418 server_tick ();
1570 1419
1571void 1420void
1572LOG (int level, char *msg) 1421log_backtrace (utf8_string msg)
1422
1423void
1424LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1426 C_ARGS: flags, "%s", msg
1575 1427
1576char *path_combine (char *base, char *path) 1428octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1429 PROTOTYPE: $$
1578 1430
1579char *path_combine_and_normalize (char *base, char *path) 1431octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1432 PROTOTYPE: $$
1581 1433
1582const char * 1434const_octet_string
1583get_maps_directory (char *path) 1435get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1436 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1437 ALIAS: maps_directory = 0
1586 CODE: 1438 CODE:
1587 RETVAL = create_pathname (path); 1439 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1440 OUTPUT: RETVAL
1590void 1442void
1591sub_generation_inc () 1443sub_generation_inc ()
1592 CODE: 1444 CODE:
1593 PL_sub_generation++; 1445 PL_sub_generation++;
1594 1446
1595char * 1447const_octet_string
1596mapdir () 1448mapdir ()
1597 PROTOTYPE: 1449 PROTOTYPE:
1598 ALIAS: 1450 ALIAS:
1599 mapdir = 0 1451 mapdir = 0
1600 uniquedir = 1 1452 uniquedir = 1
1616 } 1468 }
1617 OUTPUT: RETVAL 1469 OUTPUT: RETVAL
1618 1470
1619void abort () 1471void abort ()
1620 1472
1473void reset_signals ()
1474
1475void fork_abort (octet_string cause = "cf::fork_abort")
1476
1477void cleanup (octet_string cause, bool make_core = false)
1478
1621void emergency_save () 1479void emergency_save ()
1622 1480
1623void _exit (int status = 0) 1481void _exit (int status = EXIT_SUCCESS)
1482
1483UV sv_2watcher (SV *w)
1484 CODE:
1485 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1486 OUTPUT:
1487 RETVAL
1624 1488
1625#if _POSIX_MEMLOCK 1489#if _POSIX_MEMLOCK
1626 1490
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1491int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1492
1629int munlockall () 1493int munlockall ()
1630 1494
1631#endif 1495#endif
1632 1496
1633int find_animation (char *text) 1497int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1498 PROTOTYPE: $
1635 1499
1636int random_roll (int min, int max, object *op, int goodbad); 1500int random_roll (int min, int max, object *op, int goodbad);
1637 1501
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1502const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1503
1640int 1504int
1641exp_to_level (val64 exp) 1505exp_to_level (val64 exp)
1642 CODE: 1506 CODE:
1643{ 1507{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1538 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1539 else
1676 XSRETURN_UNDEF; 1540 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1541 OUTPUT: RETVAL
1678 1542
1543bool
1544load_resource_file (octet_string filename)
1545
1679MODULE = cf PACKAGE = cf::attachable 1546MODULE = cf PACKAGE = cf::attachable
1680 1547
1681int 1548int
1682valid (SV *obj) 1549valid (SV *obj)
1683 CODE: 1550 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1551 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1552 OUTPUT:
1686 RETVAL 1553 RETVAL
1687 1554
1555void
1556debug_trace (attachable *obj, bool on = true)
1557 CODE:
1558 obj->flags &= ~attachable::F_DEBUG_TRACE;
1559 if (on)
1560 obj->flags |= attachable::F_DEBUG_TRACE;
1561
1562int mortals_size ()
1563 CODE:
1564 RETVAL = attachable::mortals.size ();
1565 OUTPUT: RETVAL
1566
1567#object *mortals (U32 index)
1568# CODE:
1569# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1570# OUTPUT: RETVAL
1571
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1572INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1573
1690MODULE = cf PACKAGE = cf::global 1574MODULE = cf PACKAGE = cf::global
1691 1575
1692int invoke (SV *klass, int event, ...) 1576int invoke (SV *klass, int event, ...)
1693 CODE: 1577 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1581 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1582 OUTPUT: RETVAL
1699 1583
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1584MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1585
1702INCLUDE: $PERL genacc object ../include/object.h | 1586INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1587
1704int invoke (object *op, int event, ...) 1588int invoke (object *op, int event, ...)
1705 CODE: 1589 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1590 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1591 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1593 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1711 1595
1712SV *registry (object *op) 1596SV *registry (object *op)
1713 1597
1714void mortals () 1598int objects_size ()
1715 PPCODE: 1599 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1600 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1601 OUTPUT: RETVAL
1602
1603object *objects (U32 index)
1604 CODE:
1605 RETVAL = index < objects.size () ? objects [index] : 0;
1606 OUTPUT: RETVAL
1607
1608int actives_size ()
1609 CODE:
1610 RETVAL = actives.size ();
1611 OUTPUT: RETVAL
1612
1613object *actives (U32 index)
1614 CODE:
1615 RETVAL = index < actives.size () ? actives [index] : 0;
1616 OUTPUT: RETVAL
1617
1618const char *slot_save_name (U32 slot)
1619 ALIAS:
1620 slot_use_name = 1
1621 slot_nonuse_name = 2
1622 CODE:
1623{
1624 if (slot >= NUM_BODY_LOCATIONS)
1625 croak ("body slot index out of range");
1626
1627 switch (ix)
1628 {
1629 case 0: RETVAL = body_locations[slot].save_name; break;
1630 case 1: RETVAL = body_locations[slot].use_name; break;
1631 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1632 }
1633}
1634 OUTPUT:
1635 RETVAL
1724 1636
1725# missing properties 1637# missing properties
1726 1638
1727object *head (object *op) 1639object *head (object *op)
1728 PROTOTYPE: $ 1640 PROTOTYPE: $
1729 CODE: 1641 CODE:
1730 RETVAL = op->head ? op->head : op; 1642 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1732 1644
1733int is_head (object *op) 1645int is_head (object *op)
1734 PROTOTYPE: $ 1646 PROTOTYPE: $
1735 CODE: 1647 CODE:
1736 RETVAL = !op->head; 1648 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1738 1650
1739void 1651void
1740inv (object *obj) 1652inv (object *obj)
1741 PROTOTYPE: $ 1653 PROTOTYPE: $
1749void 1661void
1750set_animation (object *op, int idx) 1662set_animation (object *op, int idx)
1751 CODE: 1663 CODE:
1752 SET_ANIMATION (op, idx); 1664 SET_ANIMATION (op, idx);
1753 1665
1666int
1667num_animations (object *op)
1668 CODE:
1669 RETVAL = NUM_ANIMATIONS (op);
1670 OUTPUT: RETVAL
1671
1672int slot_info (object *op, UV slot, int value = 0)
1673 ALIAS:
1674 slot_used = 1
1675 CODE:
1676{
1677 if (slot >= NUM_BODY_LOCATIONS)
1678 croak ("body slot index out of range");
1679
1680 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1681
1682 if (items > 2)
1683 if (ix)
1684 op->slot[slot].info = value;
1685 else
1686 op->slot[slot].used = value;
1687}
1688 OUTPUT:
1689 RETVAL
1690
1754object *find_best_object_match (object *op, const char *match) 1691object *find_best_object_match (object *op, utf8_string match)
1755 1692
1756object *find_marked_object (object *op) 1693object *find_marked_object (object *op)
1757 1694
1758int need_identify (object *obj); 1695int need_identify (object *obj);
1759 1696
1760int apply_shop_mat (object *shop_mat, object *op); 1697int apply_shop_mat (object *shop_mat, object *op);
1698
1699int move_player (object *op, int dir)
1700 CODE:
1701 RETVAL = move_player (op, dir);
1702 OUTPUT:
1703 RETVAL
1761 1704
1762int move (object *op, int dir, object *originator = op) 1705int move (object *op, int dir, object *originator = op)
1763 CODE: 1706 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1707 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1708 OUTPUT:
1771 1714
1772void apply_below (object *op) 1715void apply_below (object *op)
1773 CODE: 1716 CODE:
1774 player_apply_below (op); 1717 player_apply_below (op);
1775 1718
1719int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1720
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1721object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1722
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1723int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1724
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1725int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1726
1801 RETVAL = pay_for_amount (amount, op); 1746 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1803 1748
1804void pay_player (object *op, uint64 amount) 1749void pay_player (object *op, uint64 amount)
1805 1750
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1751val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1752
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1753int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1754
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1755void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1756 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1757 do_learn_spell (op, sp, special_prayer);
1813 1758
1814void forget_spell (object *op, object *sp) 1759void forget_spell (object *op, object *sp)
1815 CODE: 1760 CODE:
1816 do_forget_spell (op, query_name (sp)); 1761 do_forget_spell (op, query_name (sp));
1817 1762
1818object *check_for_spell (object *op, char *spellname) 1763object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1764 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1765 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1822 1767
1823int query_money (object *op) 1768int query_money (object *op)
1832 1777
1833void drop (object *who, object *op) 1778void drop (object *who, object *op)
1834 1779
1835void pick_up (object *who, object *op) 1780void pick_up (object *who, object *op)
1836 1781
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1782int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1783
1843void update_object (object *op, int action) 1784void update_object (object *op, int action)
1844 1785
1845object *cf_create_object_by_name (const char *name) 1786object *cf_create_object_by_name (utf8_string name)
1846 1787
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1788void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1789
1849void player_lvl_adj (object *who, object *skill = 0) 1790void player_lvl_adj (object *who, object *skill = 0)
1850 1791
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1792int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1793
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1807object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1808
1868# no clean way to get an object from an archetype - stupid idiotic 1809# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1810# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1811
1871object *new (const char *archetype = 0) 1812object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1813 PROTOTYPE: ;$
1873 CODE: 1814 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1815 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1816 OUTPUT:
1876 RETVAL 1817 RETVAL
1881{ 1822{
1882 int unused_type; 1823 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1824 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1825}
1885 1826
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1827player *contr (object *op)
1894 CODE: 1828 CODE:
1895 RETVAL = op->contr; 1829 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1830 OUTPUT: RETVAL
1897 1831
1898const char *get_ob_key_value (object *op, const char *key) 1832const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1833
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1834bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1835
1902object *get_nearest_player (object *ob) 1836object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1837 ALIAS: nearest_player = 0
1904 PREINIT: 1838 PREINIT:
1905 extern object *get_nearest_player (object *); 1839 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1855bool on_same_map_as (object *ob, object *other)
1922 CODE: 1856 CODE:
1923 RETVAL = on_same_map (ob, other); 1857 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1858 OUTPUT: RETVAL
1925 1859
1926const char * 1860const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1861base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1862 CODE:
1929 RETVAL = query_base_name (op, plural); 1863 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1864 OUTPUT: RETVAL
1931 1865
1938 RETVAL = op->contr; 1872 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
1940 1874
1941void check_score (object *op) 1875void check_score (object *op)
1942 1876
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1877void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 1878 CODE:
1945 new_draw_info (flags, 0, op, txt); 1879 new_draw_info (flags, 0, op, txt);
1946 1880
1947object *cf_player_send_inventory (object *op) 1881object *cf_player_send_inventory (object *op)
1948 1882
1949char *cf_player_get_ip (object *op) 1883octet_string cf_player_get_ip (object *op)
1950 ALIAS: ip = 0 1884 ALIAS: ip = 0
1951 1885
1952object *cf_player_get_marked_item (object *op) 1886object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0 1887 ALIAS: marked_item = 0
1954 1888
1964void esrv_update_item (object *op, int what, object *item) 1898void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 1899 C_ARGS: what, op, item
1966 1900
1967void clear_los (object *op) 1901void clear_los (object *op)
1968 1902
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 1903int command_summon (object *op, utf8_string params)
1972 1904
1973int command_arrest (object *op, char *params) 1905int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 1906
1979 1907
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 1909
1982INCLUDE: $PERL genacc player ../include/player.h | 1910INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 1911
1984int invoke (player *pl, int event, ...) 1912int invoke (player *pl, int event, ...)
1985 CODE: 1913 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1914 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2000 pl->orig_stats = pl->ob->stats; 1928 pl->orig_stats = pl->ob->stats;
2001 1929
2002void cf_player_move (player *pl, int dir) 1930void cf_player_move (player *pl, int dir)
2003 1931
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1932void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 1933
2011bool 1934bool
2012cell_visible (player *pl, int dx, int dy) 1935cell_visible (player *pl, int dx, int dy)
2013 CODE: 1936 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1937 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1990 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
2069 1992
2070SV *registry (maptile *map) 1993SV *registry (maptile *map)
2071 1994
2072INCLUDE: $PERL genacc maptile ../include/map.h | 1995INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 1996
2074void 1997void
2075maptile::instantiate () 1998maptile::instantiate ()
2076 1999
2077maptile *new () 2000maptile *new ()
2092 for_all_players (pl) 2015 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2016 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2017 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2018 }
2096 2019
2020void
2021maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2022 CODE:
2023{
2024 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2025 croak ("maptile::add_underlay: palette must be arrayref");
2026
2027 palette = SvRV (palette);
2028
2029 STRLEN idxlen;
2030 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2031
2032 for (int x = 0; x < THIS->width; ++x)
2033 for (int y = 0; y < THIS->height; ++y)
2034 {
2035 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2036 if (op->flag [FLAG_IS_FLOOR])
2037 goto skip_space;
2038
2039 {
2040 int offs = offset + y * stride + x;
2041 if (IN_RANGE_EXC (offs, 0, idxlen))
2042 {
2043 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2044 {
2045 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2046 ob->flag [FLAG_NO_MAP_SAVE] = true;
2047 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2048
2049 if (ob->randomitems)
2050 {
2051 if (!ob->above)
2052 {
2053 ob->create_treasure (ob->randomitems);
2054
2055 for (object *op = ob->above; op; op = op->above)
2056 op->flag [FLAG_NO_MAP_SAVE] = true;
2057 }
2058
2059 ob->randomitems = 0;
2060 }
2061 }
2062 }
2063 }
2064
2065 skip_space: ;
2066 }
2067}
2068
2069void
2070maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2071 CODE:
2072{
2073 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2074 croak ("maptile::set_regiondata: palette must be arrayref");
2075
2076 palette = SvRV (palette);
2077
2078 STRLEN idxlen;
2079 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2080
2081 region **regionmap = (region **)malloc (
2082 (av_len ((AV *)palette) + 1) * sizeof (region *));
2083 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2084
2085 for (int i = av_len ((AV *)palette) + 1; i--; )
2086 regionmap [i] = region::find (
2087 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2088
2089 for (int y = 0; y < THIS->height; ++y)
2090 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2091
2092 sfree (THIS->regions, THIS->size ());
2093 free (THIS->regionmap);
2094
2095 THIS->regions = regions;
2096 THIS->regionmap = regionmap;
2097}
2098
2099void
2100maptile::create_region_treasure ()
2101 CODE:
2102{
2103 object *op = object::create ();
2104 op->type = FLOOR;
2105 op->map = THIS;
2106
2107 for (int x = 0; x < THIS->width; ++x)
2108 for (int y = 0; y < THIS->height; ++y)
2109 {
2110 region *rgn = THIS->region (x, y);
2111
2112 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2113 if (rgn->treasure && rndm () < rgn->treasure_density)
2114 {
2115 op->x = x;
2116 op->y = y;
2117 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2118 }
2119 }
2120
2121 op->destroy ();
2122}
2123
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2124void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2125
2099int out_of_map (maptile *map, int x, int y) 2126int out_of_map (maptile *map, int x, int y)
2100 2127
2101void 2128void
2117 2144
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2145object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2146 C_ARGS: str, map, nx, ny
2120 2147
2121void 2148void
2122cf_map_normalise (maptile *map, int x, int y) 2149get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2150 PPCODE:
2124{ 2151{
2125 maptile *nmap = 0; 2152 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2153 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2154 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2209
2183void fix_walls (maptile *map, int x, int y) 2210void fix_walls (maptile *map, int x, int y)
2184 2211
2185void fix_walls_around (maptile *map, int x, int y) 2212void fix_walls_around (maptile *map, int x, int y)
2186 2213
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2214# worst xs function of my life
2194maptile * 2215bool
2195_create_random_map (\ 2216_create_random_map (\
2196 char *path,\ 2217 maptile *self,\
2197 char *wallstyle,\ 2218 utf8_string wallstyle,\
2198 char *wall_name,\ 2219 utf8_string wall_name,\
2199 char *floorstyle,\ 2220 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2221 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2222 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2223 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2224 utf8_string doorstyle,\
2204 char *decorstyle,\ 2225 utf8_string decorstyle,\
2205 char *origin_map,\ 2226 utf8_string origin_map,\
2206 char *final_map,\ 2227 utf8_string final_map,\
2207 char *exitstyle,\ 2228 utf8_string exitstyle,\
2208 char *this_map,\ 2229 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2230 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2231 int xsize,\
2211 int Ysize,\ 2232 int ysize,\
2212 int expand2x,\ 2233 int expand2x,\
2213 int layoutoptions1,\ 2234 int layoutoptions1,\
2214 int layoutoptions2,\ 2235 int layoutoptions2,\
2215 int layoutoptions3,\ 2236 int layoutoptions3,\
2216 int symmetry,\ 2237 int symmetry,\
2221 int dungeon_depth,\ 2242 int dungeon_depth,\
2222 int decoroptions,\ 2243 int decoroptions,\
2223 int orientation,\ 2244 int orientation,\
2224 int origin_y,\ 2245 int origin_y,\
2225 int origin_x,\ 2246 int origin_x,\
2226 int random_seed,\ 2247 U32 random_seed,\
2227 val64 total_map_hp,\ 2248 val64 total_map_hp,\
2228 int map_layout_style,\ 2249 int map_layout_style,\
2229 int treasureoptions,\ 2250 int treasureoptions,\
2230 int symmetry_used,\ 2251 int symmetry_used,\
2231 region *region\ 2252 region *region,\
2253 utf8_string custom\
2232) 2254)
2233 CODE: 2255 CODE:
2234{ 2256{
2235 random_map_params rmp; 2257 random_map_params rmp;
2236 2258
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2268 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2269
2248 rmp.origin_map = origin_map; 2270 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2271 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2272 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2273 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2274 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2275 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2276 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2277 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2278 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2279 rmp.symmetry = symmetry;
2268 rmp.total_map_hp = total_map_hp; 2290 rmp.total_map_hp = total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2291 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2292 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2293 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2294 rmp.region = region;
2295 rmp.custom = custom;
2273 2296
2274 RETVAL = generate_random_map (path, &rmp); 2297 RETVAL = self->generate_random_map (&rmp);
2275} 2298}
2276 OUTPUT: 2299 OUTPUT:
2277 RETVAL 2300 RETVAL
2278 2301
2279MODULE = cf PACKAGE = cf::arch 2302MODULE = cf PACKAGE = cf::arch
2280 2303
2281archetype *find (const char *name) 2304archetype *find (utf8_string name)
2282 CODE: 2305 CODE:
2283 RETVAL = archetype::find (name); 2306 RETVAL = archetype::find (name);
2284 OUTPUT: 2307 OUTPUT:
2285 RETVAL 2308 RETVAL
2286 2309
2288 PROTOTYPE: 2311 PROTOTYPE:
2289 CODE: 2312 CODE:
2290 RETVAL = first_archetype; 2313 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2314 OUTPUT: RETVAL
2292 2315
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2316INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2317
2295MODULE = cf PACKAGE = cf::party 2318MODULE = cf PACKAGE = cf::party
2296 2319
2297partylist *first () 2320partylist *first ()
2298 PROTOTYPE: 2321 PROTOTYPE:
2299 CODE: 2322 CODE:
2300 RETVAL = get_firstparty (); 2323 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2324 OUTPUT: RETVAL
2302 2325
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2326INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2327
2305MODULE = cf PACKAGE = cf::region 2328MODULE = cf PACKAGE = cf::region
2306 2329
2307region *first () 2330void
2308 PROTOTYPE: 2331list ()
2309 CODE: 2332 PPCODE:
2310 RETVAL = first_region; 2333 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2334 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2335
2313region *find (char *name) 2336region *find (utf8_string name)
2314 PROTOTYPE: $ 2337 PROTOTYPE: $
2315 CODE: 2338 CODE:
2316 RETVAL = get_region_by_name (name); 2339 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2318 2341
2342region *find_fuzzy (utf8_string name)
2343 PROTOTYPE: $
2344 CODE:
2345 RETVAL = region::find_fuzzy (name);
2346 OUTPUT: RETVAL
2347
2348int specificity (region *rgn)
2349 CODE:
2350 RETVAL = 0;
2351 while (rgn = rgn->parent)
2352 RETVAL++;
2353 OUTPUT: RETVAL
2354
2319INCLUDE: $PERL genacc region ../include/map.h | 2355INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2356
2321MODULE = cf PACKAGE = cf::living 2357MODULE = cf PACKAGE = cf::living
2322 2358
2323INCLUDE: $PERL genacc living ../include/living.h | 2359INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2360
2325MODULE = cf PACKAGE = cf::settings 2361MODULE = cf PACKAGE = cf::settings
2326 2362
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2363INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2364
2329MODULE = cf PACKAGE = cf::client 2365MODULE = cf PACKAGE = cf::client
2330 2366
2331INCLUDE: $PERL genacc client ../include/client.h | 2367INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2368
2333int invoke (client *ns, int event, ...) 2369int invoke (client *ns, int event, ...)
2334 CODE: 2370 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2371 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2372 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2391 char *buf = SvPVbyte (packet, len);
2356 2392
2357 THIS->send_packet (buf, len); 2393 THIS->send_packet (buf, len);
2358} 2394}
2359 2395
2396MODULE = cf PACKAGE = cf::face PREFIX = face_
2397
2398#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2399
2400faceidx face_find (utf8_string name, faceidx defidx = 0)
2401
2402faceidx alloc (utf8_string name)
2403 CODE:
2404{
2405 do
2406 {
2407 RETVAL = faces.size ();
2408 faces.resize (RETVAL + 1);
2409 }
2410 while (!RETVAL); // crude way to leave index 0
2411
2412 faces [RETVAL].name = name;
2413 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2414
2415 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2416 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2417}
2418 OUTPUT: RETVAL
2419
2420void set (faceidx idx, int visibility, int magicmap)
2421 CODE:
2422 faceinfo *f = face_info (idx);
2423 assert (f);
2424 f->visibility = visibility;
2425 f->magicmap = magicmap;
2426
2427void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2428 CODE:
2429 faceinfo *f = face_info (idx); assert (f);
2430 f->smooth = smooth;
2431 f->smoothlevel = smoothlevel;
2432
2433void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2434 CODE:
2435{
2436 facedata *d = face_data (idx, faceset);
2437 assert (d);
2438 sv_to (data, d->data);
2439 STRLEN clen;
2440 char *cdata = SvPVbyte (chksum, clen);
2441 clen = min (CHKSUM_SIZE, clen);
2442
2443 if (memcmp (d->chksum, cdata, clen))
2444 {
2445 memcpy (d->chksum, cdata, clen);
2446
2447 // invalidate existing client face info
2448 for_all_clients (ns)
2449 if (ns->faceset == faceset)
2450 {
2451 ns->faces_sent [idx] = false;
2452 ns->force_newmap = true;
2453 }
2454 }
2455}
2456
2457void invalidate (faceidx idx)
2458 CODE:
2459 for_all_clients (ns)
2460 {
2461 ns->faces_sent [idx] = false;
2462 ns->force_newmap = true;
2463 }
2464
2465void invalidate_all ()
2466 CODE:
2467 for_all_clients (ns)
2468 {
2469 ns->faces_sent.reset ();
2470 ns->force_newmap = true;
2471 }
2472
2473MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2474
2475#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2476
2477animidx anim_find (utf8_string name)
2478 CODE:
2479 RETVAL = animation::find (name).number;
2480 OUTPUT: RETVAL
2481
2482animidx set (utf8_string name, SV *frames, int facings = 1)
2483 CODE:
2484{
2485 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2486 croak ("frames must be an arrayref");
2487
2488 AV *av = (AV *)SvRV (frames);
2489
2490 animation *anim = &animation::find (name);
2491 if (anim->number)
2492 {
2493 anim->resize (av_len (av) + 1);
2494 anim->facings = facings;
2495 }
2496 else
2497 anim = &animation::create (name, av_len (av) + 1, facings);
2498
2499 for (int i = 0; i < anim->num_animations; ++i)
2500 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2501}
2502 OUTPUT: RETVAL
2503
2504void invalidate_all ()
2505 CODE:
2506 for_all_clients (ns)
2507 ns->anims_sent.reset ();
2508

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