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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.211 by root, Sat May 19 11:19:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
101 118
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!(flags & F_BORROWED)); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
121 { 176 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
125 } 179 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 180
164 mortals.push_back (this); 181 mortals.push_back (this);
165} 182}
166 183
167void 184void
170 if (destroyed ()) 187 if (destroyed ())
171 return; 188 return;
172 189
173 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
174 do_destroy (); 191 do_destroy ();
192 sever_self ();
175} 193}
176 194
177void 195void
178attachable::check_mortals () 196attachable::check_mortals ()
179{ 197{
180 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
181 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
182 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
183 213
184 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
185 215 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 216 {
188#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
191#endif 220#endif
192 221
222 if (obj->refcnt)
223 {
193 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
194 }//D 228 }
195 else 229 else
196 { 230 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
199 delete obj; 233 delete obj;
200 } 234 }
201 } 235 }
202} 236}
203 237
227 261
228static int 262static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 264{
231 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
233 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
234 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 275 //at->refcnt_chk ();
236 return 0; 276 return 0;
237} 277}
238 278
247 if (!obj->self) 287 if (!obj->self)
248 { 288 {
249 obj->self = newHV (); 289 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 291
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 292 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 294 }
259 else 295 else
296 {
260 return newRV_inc ((SV *)obj->self); 297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
261} 304}
262 305
263static void 306static void
264clearSVptr (SV *sv) 307clearSVptr (SV *sv)
265{ 308{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 362
320inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
322 365
323//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 368
327inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
328{ 370{
329 char buf[128]; 371 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
332} 374}
333 375
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 400
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 403
362template<class T> 404template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 406
365template<int N> 407template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 409
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
373 421
374inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
375{ 423{
376 unsigned int version; 424 unsigned int version;
377 425
501 if (!ext->cb) 549 if (!ext->cb)
502 ext->cb = newAV (); 550 ext->cb = newAV ();
503 551
504 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
505} 553}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 554
532///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
533 556
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 558{
593 perl = perl_alloc (); 616 perl = perl_alloc ();
594 perl_construct (perl); 617 perl_construct (perl);
595 618
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 620
598 char *argv[] = { 621 const char *argv[] = {
599 "", 622 settings.argv [0],
600 "-e" 623 "-e"
601 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
604 "require cf;" 627 "require cf;"
605 }; 628 };
606 629
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
608 { 632 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
611 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
612} 644}
613 645
614void cfperl_main () 646void cfperl_main ()
615{ 647{
616 dSP; 648 dSP;
686} 718}
687 719
688void 720void
689global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 722{
691 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
692} 724}
693 725
694void 726void
695object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 728{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 730 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 732
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 735 }
704 736
740{ 772{
741 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
743} 775}
744 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
745bool 827bool
746attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
747{ 829{
748 data_type dt; 830 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 831
753 // callback call ordering should be: 832 // callback call ordering should be:
754 // 1. per-object callback 833 // 1. per-object callback
755 // 2. per-class object 834 // 2. per-class object
756 // 3. per-type callback 835 // 3. per-type callback
830} 909}
831 910
832///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
833 912
834void 913void
835maptile::emergency_save () 914cfperl_emergency_save ()
836{ 915{
837 CALL_BEGIN (0); 916 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
839 CALL_END; 927 CALL_END;
840} 928}
841 929
842maptile * 930maptile *
843maptile::find_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
844{ 932{
845 CALL_BEGIN (2); 933 CALL_BEGIN (2);
846 CALL_ARG (path); 934 CALL_ARG (path);
847 CALL_ARG (origin); 935 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 957
850 maptile *retval; 958 maptile *retval;
851 959
852 if (count) 960 if (count)
853 sv_to (POPs, retval); 961 sv_to (POPs, retval);
888 CALL_ARG (exit); 996 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 998 CALL_END;
891} 999}
892 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
893///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
894 1018
895struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
897 1021
898int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
899 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
900static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
901{ 1070{
902 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1072 w->call (*w);
904} 1073}
905 1074
906void 1075void
907iw::alloc () 1076iw::alloc ()
908{ 1077{
909 pe = GEventAPI->new_idle (0, 0); 1078 pe = GEventAPI->new_idle (0, 0);
910 1079
1080 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1081 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1082 pe->base.ext_data = (void *)this;
913} 1083}
914 1084
915static void iow_dispatch (pe_event *ev) 1085static void iow_dispatch (pe_event *ev)
921void 1091void
922iow::alloc () 1092iow::alloc ()
923{ 1093{
924 pe = GEventAPI->new_io (0, 0); 1094 pe = GEventAPI->new_io (0, 0);
925 1095
1096 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1097 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1098 pe->base.ext_data = (void *)this;
928 1099
929 pe->fd = -1; 1100 pe->fd = -1;
930 pe->poll = 0; 1101 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1141
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1144
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1153
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
984 1155
985BOOT: 1156BOOT:
986{ 1157{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1160
1161 _connect_to_perl ();
1162
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
993 1173
994 static const struct { 1174 static const struct {
995 const char *name; 1175 const char *name;
996 IV iv; 1176 IV iv;
997 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1181
1002 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1185
1004 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1187
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1194
1118 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1223
1120 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1225
1123 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1228
1127 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1236
1154 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1163 1240
1164 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1267
1264 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1281 1273
1282 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1283 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF)
1290 1276
1291 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294 1278
1295 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1296 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED)
1300 const_iv (F_DAMNED)
1301 const_iv (F_OPEN)
1302 const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1304 1282
1305 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1284
1309 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1287
1318 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1289
1323 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1292
1330 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1295
1336 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1297
1339 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1302
1354 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1305
1360 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1401 1317
1402 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1324
1427 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1326
1430 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1334
1457 const_iv (MAP_FLUSH) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1336
1463 const_iv (MAP_IN_MEMORY) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1339
1468 const_iv (KLASS_ATTACHABLE) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1341
1475 const_iv (CS_QUERY_YESNO) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1343
1479 const_iv (ST_DEAD) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1345
1490 // random map generator 1346 // random map generator
1491 const_iv (LAYOUT_NONE) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1349
1499 const_iv (RMOPT_RANDOM) 1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1353
1509 const_iv (SYMMETRY_RANDOM) 1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1356
1512 const_iv (SYMMETRY_Y) 1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1359 const_iv (GT_MINIMAL)
1514 }; 1360 };
1515 1361
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1364
1539 } 1385 }
1540} 1386}
1541 1387
1542void _connect_to_perl () 1388void _connect_to_perl ()
1543 1389
1390void _recalc_want ()
1391
1544void _global_reattach () 1392void _global_reattach ()
1545 CODE: 1393 CODE:
1546{ 1394{
1547 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1396 for_all_clients (ns)
1549 ns->reattach (); 1397 ns->reattach ();
1550 1398
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1399 for_all_objects (op)
1559 op->reattach (); 1400 op->reattach ();
1560} 1401}
1561 1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1447}
1448
1562NV floor (NV x) 1449NV floor (NV x)
1563 1450
1564NV ceil (NV x) 1451NV ceil (NV x)
1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1565 1480
1566void server_tick () 1481void server_tick ()
1567 CODE: 1482 CODE:
1568 runtime = SvNVx (sv_runtime); 1483 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1484 server_tick ();
1570 1485
1571void 1486void
1572LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1575 1493
1576char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1578 1496
1579char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1581 1499
1582const char * 1500const_octet_string
1583get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1502 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1586 CODE: 1504 CODE:
1587 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1590void 1508void
1591sub_generation_inc () 1509sub_generation_inc ()
1592 CODE: 1510 CODE:
1593 PL_sub_generation++; 1511 PL_sub_generation++;
1594 1512
1595char * 1513const_octet_string
1596mapdir () 1514mapdir ()
1597 PROTOTYPE: 1515 PROTOTYPE:
1598 ALIAS: 1516 ALIAS:
1599 mapdir = 0 1517 mapdir = 0
1600 uniquedir = 1 1518 uniquedir = 1
1616 } 1534 }
1617 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1618 1536
1619void abort () 1537void abort ()
1620 1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1621void emergency_save () 1545void emergency_save ()
1622 1546
1623void _exit (int status = 0) 1547void _exit (int status = EXIT_SUCCESS)
1548
1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1624 1554
1625#if _POSIX_MEMLOCK 1555#if _POSIX_MEMLOCK
1626 1556
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1558
1629int munlockall () 1559int munlockall ()
1630 1560
1631#endif 1561#endif
1632 1562
1633int find_animation (char *text) 1563int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1564 PROTOTYPE: $
1635 1565
1636int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1637 1567
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1569
1640int 1570int
1641exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1642 CODE: 1572 CODE:
1643{ 1573{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1605 else
1676 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1678 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1679MODULE = cf PACKAGE = cf::attachable 1612MODULE = cf PACKAGE = cf::attachable
1680 1613
1681int 1614int
1682valid (SV *obj) 1615valid (SV *obj)
1683 CODE: 1616 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1618 OUTPUT:
1686 RETVAL 1619 RETVAL
1687 1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1639
1690MODULE = cf PACKAGE = cf::global 1640MODULE = cf PACKAGE = cf::global
1691 1641
1692int invoke (SV *klass, int event, ...) 1642int invoke (SV *klass, int event, ...)
1693 CODE: 1643 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1699 1649
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1651
1702INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1653
1704int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1705 CODE: 1655 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1711 1661
1712SV *registry (object *op) 1662SV *registry (object *op)
1713 1663
1714void mortals () 1664int objects_size ()
1715 PPCODE: 1665 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1666 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1724 1702
1725# missing properties 1703# missing properties
1726 1704
1727object *head (object *op) 1705object *head (object *op)
1728 PROTOTYPE: $ 1706 PROTOTYPE: $
1729 CODE: 1707 CODE:
1730 RETVAL = op->head ? op->head : op; 1708 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1732 1710
1733int is_head (object *op) 1711int is_head (object *op)
1734 PROTOTYPE: $ 1712 PROTOTYPE: $
1735 CODE: 1713 CODE:
1736 RETVAL = !op->head; 1714 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1738 1716
1739void 1717void
1740inv (object *obj) 1718inv (object *obj)
1741 PROTOTYPE: $ 1719 PROTOTYPE: $
1749void 1727void
1750set_animation (object *op, int idx) 1728set_animation (object *op, int idx)
1751 CODE: 1729 CODE:
1752 SET_ANIMATION (op, idx); 1730 SET_ANIMATION (op, idx);
1753 1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1754object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1755 1758
1756object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1757 1760
1758int need_identify (object *obj); 1761int need_identify (object *obj);
1759 1762
1760int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1761 1770
1762int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1763 CODE: 1772 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1774 OUTPUT:
1771 1780
1772void apply_below (object *op) 1781void apply_below (object *op)
1773 CODE: 1782 CODE:
1774 player_apply_below (op); 1783 player_apply_below (op);
1775 1784
1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1786
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1788
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1790
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1792
1801 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1803 1814
1804void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1805 1816
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1818
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1820
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1822 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1813 1824
1814void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1815 CODE: 1826 CODE:
1816 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1817 1828
1818object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1830 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1822 1833
1823int query_money (object *op) 1834int query_money (object *op)
1832 1843
1833void drop (object *who, object *op) 1844void drop (object *who, object *op)
1834 1845
1835void pick_up (object *who, object *op) 1846void pick_up (object *who, object *op)
1836 1847
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1849
1843void update_object (object *op, int action) 1850void update_object (object *op, int action)
1844 1851
1845object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1846 1853
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1855
1849void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1850 1857
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1859
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1874
1868# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1877
1871object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1873 CODE: 1880 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1882 OUTPUT:
1876 RETVAL 1883 RETVAL
1881{ 1888{
1882 int unused_type; 1889 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1891}
1885 1892
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1893player *contr (object *op)
1894 CODE: 1894 CODE:
1895 RETVAL = op->contr; 1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1897 1897
1898const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1901
1902object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1904 PREINIT: 1904 PREINIT:
1905 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1922 CODE: 1922 CODE:
1923 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1925 1925
1926const char * 1926const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1928 CODE:
1929 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1931 1931
1938 RETVAL = op->contr; 1938 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1940 1940
1941void check_score (object *op) 1941void check_score (object *op)
1942 1942
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 1944 CODE:
1945 new_draw_info (flags, 0, op, txt); 1945 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 1946
1962void kill_player (object *op) 1947void kill_player (object *op)
1963 1948
1964void esrv_update_item (object *op, int what, object *item) 1949void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 1950 C_ARGS: what, op, item
1966 1951
1967void clear_los (object *op) 1952void clear_los (object *op)
1968 1953
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 1954int command_summon (object *op, utf8_string params)
1972 1955
1973int command_arrest (object *op, char *params) 1956int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 1957
1979 1958
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 1960
1982INCLUDE: $PERL genacc player ../include/player.h | 1961INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 1962
1984int invoke (player *pl, int event, ...) 1963int invoke (player *pl, int event, ...)
1985 CODE: 1964 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2000 pl->orig_stats = pl->ob->stats; 1979 pl->orig_stats = pl->ob->stats;
2001 1980
2002void cf_player_move (player *pl, int dir) 1981void cf_player_move (player *pl, int dir)
2003 1982
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1983void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 1984
2011bool 1985bool
2012cell_visible (player *pl, int dx, int dy) 1986cell_visible (player *pl, int dx, int dy)
2013 CODE: 1987 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1988 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2069 2043
2070SV *registry (maptile *map) 2044SV *registry (maptile *map)
2071 2045
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2046INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2047
2074void 2048void
2075maptile::instantiate () 2049maptile::instantiate ()
2076 2050
2077maptile *new () 2051maptile *new ()
2092 for_all_players (pl) 2066 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2067 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2068 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2069 }
2096 2070
2071void
2072maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2073 CODE:
2074{
2075 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2076 croak ("maptile::add_underlay: palette must be arrayref");
2077
2078 palette = SvRV (palette);
2079
2080 STRLEN idxlen;
2081 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2082
2083 for (int x = 0; x < THIS->width; ++x)
2084 for (int y = 0; y < THIS->height; ++y)
2085 {
2086 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2087 if (op->flag [FLAG_IS_FLOOR])
2088 goto skip_space;
2089
2090 {
2091 int offs = offset + y * stride + x;
2092 if (IN_RANGE_EXC (offs, 0, idxlen))
2093 {
2094 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2095 {
2096 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2097 ob->flag [FLAG_NO_MAP_SAVE] = true;
2098 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2099
2100 if (ob->randomitems)
2101 {
2102 if (!ob->above)
2103 {
2104 ob->create_treasure (ob->randomitems);
2105
2106 for (object *op = ob->above; op; op = op->above)
2107 op->flag [FLAG_NO_MAP_SAVE] = true;
2108 }
2109
2110 ob->randomitems = 0;
2111 }
2112 }
2113 }
2114 }
2115
2116 skip_space: ;
2117 }
2118}
2119
2120void
2121maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2122 CODE:
2123{
2124 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2125 croak ("maptile::set_regiondata: palette must be arrayref");
2126
2127 palette = SvRV (palette);
2128
2129 STRLEN idxlen;
2130 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2131
2132 region **regionmap = (region **)malloc (
2133 (av_len ((AV *)palette) + 1) * sizeof (region *));
2134 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2135
2136 for (int i = av_len ((AV *)palette) + 1; i--; )
2137 regionmap [i] = region::find (
2138 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2139
2140 for (int y = 0; y < THIS->height; ++y)
2141 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2142
2143 sfree (THIS->regions, THIS->size ());
2144 free (THIS->regionmap);
2145
2146 THIS->regions = regions;
2147 THIS->regionmap = regionmap;
2148}
2149
2150void
2151maptile::create_region_treasure ()
2152 CODE:
2153{
2154 object *op = object::create ();
2155 op->type = FLOOR;
2156 op->map = THIS;
2157
2158 for (int x = 0; x < THIS->width; ++x)
2159 for (int y = 0; y < THIS->height; ++y)
2160 {
2161 region *rgn = THIS->region (x, y);
2162
2163 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2164 if (rgn->treasure && rndm () < rgn->treasure_density)
2165 {
2166 op->x = x;
2167 op->y = y;
2168 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2169 }
2170 }
2171
2172 op->destroy ();
2173}
2174
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2175void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2176
2099int out_of_map (maptile *map, int x, int y) 2177int out_of_map (maptile *map, int x, int y)
2100 2178
2101void 2179void
2117 2195
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2196object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2197 C_ARGS: str, map, nx, ny
2120 2198
2121void 2199void
2122cf_map_normalise (maptile *map, int x, int y) 2200get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2201 PPCODE:
2124{ 2202{
2125 maptile *nmap = 0; 2203 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2204 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2205 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2260
2183void fix_walls (maptile *map, int x, int y) 2261void fix_walls (maptile *map, int x, int y)
2184 2262
2185void fix_walls_around (maptile *map, int x, int y) 2263void fix_walls_around (maptile *map, int x, int y)
2186 2264
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2265# worst xs function of my life
2194maptile * 2266bool
2195_create_random_map (\ 2267_create_random_map (\
2196 char *path,\ 2268 maptile *self,\
2197 char *wallstyle,\ 2269 utf8_string wallstyle,\
2198 char *wall_name,\ 2270 utf8_string wall_name,\
2199 char *floorstyle,\ 2271 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2272 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2273 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2274 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2275 utf8_string doorstyle,\
2204 char *decorstyle,\ 2276 utf8_string decorstyle,\
2205 char *origin_map,\ 2277 utf8_string origin_map,\
2206 char *final_map,\ 2278 utf8_string final_map,\
2207 char *exitstyle,\ 2279 utf8_string exitstyle,\
2208 char *this_map,\ 2280 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2281 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2282 int xsize,\
2211 int Ysize,\ 2283 int ysize,\
2212 int expand2x,\ 2284 int expand2x,\
2213 int layoutoptions1,\ 2285 int layoutoptions1,\
2214 int layoutoptions2,\ 2286 int layoutoptions2,\
2215 int layoutoptions3,\ 2287 int layoutoptions3,\
2216 int symmetry,\ 2288 int symmetry,\
2221 int dungeon_depth,\ 2293 int dungeon_depth,\
2222 int decoroptions,\ 2294 int decoroptions,\
2223 int orientation,\ 2295 int orientation,\
2224 int origin_y,\ 2296 int origin_y,\
2225 int origin_x,\ 2297 int origin_x,\
2226 int random_seed,\ 2298 U32 random_seed,\
2227 val64 total_map_hp,\ 2299 val64 total_map_hp,\
2228 int map_layout_style,\ 2300 int map_layout_style,\
2229 int treasureoptions,\ 2301 int treasureoptions,\
2230 int symmetry_used,\ 2302 int symmetry_used,\
2231 region *region\ 2303 region *region,\
2304 utf8_string custom\
2232) 2305)
2233 CODE: 2306 CODE:
2234{ 2307{
2235 random_map_params rmp; 2308 random_map_params rmp;
2236 2309
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2319 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2320
2248 rmp.origin_map = origin_map; 2321 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2322 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2323 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2324 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2325 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2326 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2327 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2328 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2329 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2330 rmp.symmetry = symmetry;
2268 rmp.total_map_hp = total_map_hp; 2341 rmp.total_map_hp = total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2342 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2343 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2344 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2345 rmp.region = region;
2346 rmp.custom = custom;
2273 2347
2274 RETVAL = generate_random_map (path, &rmp); 2348 RETVAL = self->generate_random_map (&rmp);
2275} 2349}
2276 OUTPUT: 2350 OUTPUT:
2277 RETVAL 2351 RETVAL
2278 2352
2279MODULE = cf PACKAGE = cf::arch 2353MODULE = cf PACKAGE = cf::arch
2280 2354
2281archetype *find (const char *name) 2355archetype *find (utf8_string name)
2282 CODE: 2356 CODE:
2283 RETVAL = archetype::find (name); 2357 RETVAL = archetype::find (name);
2284 OUTPUT: 2358 OUTPUT:
2285 RETVAL 2359 RETVAL
2286 2360
2288 PROTOTYPE: 2362 PROTOTYPE:
2289 CODE: 2363 CODE:
2290 RETVAL = first_archetype; 2364 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2365 OUTPUT: RETVAL
2292 2366
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2367INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2368
2295MODULE = cf PACKAGE = cf::party 2369MODULE = cf PACKAGE = cf::party
2296 2370
2297partylist *first () 2371partylist *first ()
2298 PROTOTYPE: 2372 PROTOTYPE:
2299 CODE: 2373 CODE:
2300 RETVAL = get_firstparty (); 2374 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2375 OUTPUT: RETVAL
2302 2376
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2377INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2378
2305MODULE = cf PACKAGE = cf::region 2379MODULE = cf PACKAGE = cf::region
2306 2380
2307region *first () 2381void
2308 PROTOTYPE: 2382list ()
2309 CODE: 2383 PPCODE:
2310 RETVAL = first_region; 2384 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2385 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2386
2313region *find (char *name) 2387region *find (utf8_string name)
2314 PROTOTYPE: $ 2388 PROTOTYPE: $
2315 CODE: 2389 CODE:
2316 RETVAL = get_region_by_name (name); 2390 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2391 OUTPUT: RETVAL
2318 2392
2393region *find_fuzzy (utf8_string name)
2394 PROTOTYPE: $
2395 CODE:
2396 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL
2398
2399int specificity (region *rgn)
2400 CODE:
2401 RETVAL = 0;
2402 while (rgn = rgn->parent)
2403 RETVAL++;
2404 OUTPUT: RETVAL
2405
2319INCLUDE: $PERL genacc region ../include/map.h | 2406INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2407
2321MODULE = cf PACKAGE = cf::living 2408MODULE = cf PACKAGE = cf::living
2322 2409
2323INCLUDE: $PERL genacc living ../include/living.h | 2410INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2411
2325MODULE = cf PACKAGE = cf::settings 2412MODULE = cf PACKAGE = cf::settings
2326 2413
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2414INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2415
2329MODULE = cf PACKAGE = cf::client 2416MODULE = cf PACKAGE = cf::client
2330 2417
2331INCLUDE: $PERL genacc client ../include/client.h | 2418INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2419
2333int invoke (client *ns, int event, ...) 2420int invoke (client *ns, int event, ...)
2334 CODE: 2421 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2422 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2442 char *buf = SvPVbyte (packet, len);
2356 2443
2357 THIS->send_packet (buf, len); 2444 THIS->send_packet (buf, len);
2358} 2445}
2359 2446
2447MODULE = cf PACKAGE = cf::face PREFIX = face_
2448
2449#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2450
2451faceidx face_find (utf8_string name, faceidx defidx = 0)
2452
2453faceidx alloc (utf8_string name)
2454 CODE:
2455{
2456 do
2457 {
2458 RETVAL = faces.size ();
2459 faces.resize (RETVAL + 1);
2460 }
2461 while (!RETVAL); // crude way to leave index 0
2462
2463 faces [RETVAL].name = name;
2464 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2465
2466 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2467 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2468}
2469 OUTPUT: RETVAL
2470
2471void set (faceidx idx, int visibility, int magicmap)
2472 CODE:
2473 faceinfo *f = face_info (idx);
2474 assert (f);
2475 f->visibility = visibility;
2476 f->magicmap = magicmap;
2477
2478void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2479 CODE:
2480 faceinfo *f = face_info (idx); assert (f);
2481 f->smooth = smooth;
2482 f->smoothlevel = smoothlevel;
2483
2484void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2485 CODE:
2486{
2487 facedata *d = face_data (idx, faceset);
2488 assert (d);
2489 sv_to (data, d->data);
2490 STRLEN clen;
2491 char *cdata = SvPVbyte (chksum, clen);
2492 clen = min (CHKSUM_SIZE, clen);
2493
2494 if (memcmp (d->chksum, cdata, clen))
2495 {
2496 memcpy (d->chksum, cdata, clen);
2497
2498 // invalidate existing client face info
2499 for_all_clients (ns)
2500 if (ns->faceset == faceset)
2501 {
2502 ns->faces_sent [idx] = false;
2503 ns->force_newmap = true;
2504 }
2505 }
2506}
2507
2508void invalidate (faceidx idx)
2509 CODE:
2510 for_all_clients (ns)
2511 {
2512 ns->faces_sent [idx] = false;
2513 ns->force_newmap = true;
2514 }
2515
2516void invalidate_all ()
2517 CODE:
2518 for_all_clients (ns)
2519 {
2520 ns->faces_sent.reset ();
2521 ns->force_newmap = true;
2522 }
2523
2524MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2525
2526#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2527
2528animidx anim_find (utf8_string name)
2529 CODE:
2530 RETVAL = animation::find (name).number;
2531 OUTPUT: RETVAL
2532
2533animidx set (utf8_string name, SV *frames, int facings = 1)
2534 CODE:
2535{
2536 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2537 croak ("frames must be an arrayref");
2538
2539 AV *av = (AV *)SvRV (frames);
2540
2541 animation *anim = &animation::find (name);
2542 if (anim->number)
2543 {
2544 anim->resize (av_len (av) + 1);
2545 anim->facings = facings;
2546 }
2547 else
2548 anim = &animation::create (name, av_len (av) + 1, facings);
2549
2550 for (int i = 0; i < anim->num_animations; ++i)
2551 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2552}
2553 OUTPUT: RETVAL
2554
2555void invalidate_all ()
2556 CODE:
2557 for_all_clients (ns)
2558 ns->anims_sent.reset ();
2559

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