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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.213 by root, Thu May 24 03:33:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
101 118
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!(flags & F_BORROWED)); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
121 { 176 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
125 } 179 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 180
164 mortals.push_back (this); 181 mortals.push_back (this);
165} 182}
166 183
167void 184void
170 if (destroyed ()) 187 if (destroyed ())
171 return; 188 return;
172 189
173 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
174 do_destroy (); 191 do_destroy ();
192 sever_self ();
175} 193}
176 194
177void 195void
178attachable::check_mortals () 196attachable::check_mortals ()
179{ 197{
180 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
181 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
182 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
183 213
184 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
185 215 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 216 {
188#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
191#endif 220#endif
192 221
222 if (obj->refcnt)
223 {
193 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
194 }//D 228 }
195 else 229 else
196 { 230 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
199 delete obj; 233 delete obj;
200 } 234 }
201 } 235 }
202} 236}
203 237
227 261
228static int 262static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 264{
231 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
233 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
234 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 275 //at->refcnt_chk ();
236 return 0; 276 return 0;
237} 277}
238 278
247 if (!obj->self) 287 if (!obj->self)
248 { 288 {
249 obj->self = newHV (); 289 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 291
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 292 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 294 }
259 else 295 else
296 {
260 return newRV_inc ((SV *)obj->self); 297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
261} 304}
262 305
263static void 306static void
264clearSVptr (SV *sv) 307clearSVptr (SV *sv)
265{ 308{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 362
320inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
322 365
323//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 368
327inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
328{ 370{
329 char buf[128]; 371 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
332} 374}
333 375
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 400
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 403
362template<class T> 404template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 406
365template<int N> 407template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 409
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
373 421
374inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
375{ 423{
376 unsigned int version; 424 unsigned int version;
377 425
501 if (!ext->cb) 549 if (!ext->cb)
502 ext->cb = newAV (); 550 ext->cb = newAV ();
503 551
504 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
505} 553}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 554
532///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
533 556
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 558{
593 perl = perl_alloc (); 616 perl = perl_alloc ();
594 perl_construct (perl); 617 perl_construct (perl);
595 618
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 620
598 char *argv[] = { 621 const char *argv[] = {
599 "", 622 settings.argv [0],
600 "-e" 623 "-e"
601 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
604 "require cf;" 627 "require cf;"
605 }; 628 };
606 629
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
608 { 632 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
611 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
612} 644}
613 645
614void cfperl_main () 646void cfperl_main ()
615{ 647{
616 dSP; 648 dSP;
686} 718}
687 719
688void 720void
689global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 722{
691 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
692} 724}
693 725
694void 726void
695object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 728{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 730 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 732
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 735 }
704 736
740{ 772{
741 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
743} 775}
744 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
745bool 827bool
746attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
747{ 829{
748 data_type dt; 830 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 831
753 // callback call ordering should be: 832 // callback call ordering should be:
754 // 1. per-object callback 833 // 1. per-object callback
755 // 2. per-class object 834 // 2. per-class object
756 // 3. per-type callback 835 // 3. per-type callback
830} 909}
831 910
832///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
833 912
834void 913void
835maptile::emergency_save () 914cfperl_emergency_save ()
836{ 915{
837 CALL_BEGIN (0); 916 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930void
931cfperl_make_book (object *book, int level)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (book);
935 CALL_ARG (level);
936 CALL_CALL ("ext::books::make_book", G_VOID);
839 CALL_END; 937 CALL_END;
840} 938}
841 939
842maptile * 940maptile *
843maptile::find_sync (const char *path, maptile *origin) 941maptile::find_sync (const char *path, maptile *origin)
844{ 942{
845 CALL_BEGIN (2); 943 CALL_BEGIN (2);
846 CALL_ARG (path); 944 CALL_ARG (path);
847 CALL_ARG (origin); 945 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 946 CALL_CALL ("cf::map::find_sync", G_SCALAR);
947
948 maptile *retval;
949
950 if (count)
951 sv_to (POPs, retval);
952 else
953 retval = 0;
954
955 CALL_END;
956
957 return retval;
958}
959
960maptile *
961maptile::find_async (const char *path, maptile *origin)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (path);
965 CALL_ARG (origin);
966 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 967
850 maptile *retval; 968 maptile *retval;
851 969
852 if (count) 970 if (count)
853 sv_to (POPs, retval); 971 sv_to (POPs, retval);
888 CALL_ARG (exit); 1006 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1007 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1008 CALL_END;
891} 1009}
892 1010
1011void
1012log_backtrace (const char *msg)
1013{
1014#if HAVE_BACKTRACE
1015 void *addr [20];
1016 int size = backtrace (addr, 20);
1017
1018 CALL_BEGIN (size);
1019 CALL_ARG (msg);
1020 for (int i = 0; i < size; ++i)
1021 CALL_ARG ((IV)addr [i]);
1022 CALL_CALL ("cf::_log_backtrace", G_VOID);
1023 CALL_END;
1024#endif
1025}
1026
893///////////////////////////////////////////////////////////////////////////// 1027/////////////////////////////////////////////////////////////////////////////
894 1028
895struct EventAPI *watcher_base::GEventAPI; 1029struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1030struct CoroAPI *coroapi::GCoroAPI;
897 1031
898int coroapi::cede_counter; 1032int coroapi::cede_counter;
1033double (*coroapi::time)();
1034double coroapi::next_cede;
899 1035
1036void coroapi::do_cede_to_tick ()
1037{
1038 cede_counter = 0;
1039
1040 cede ();
1041
1042 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1043 if (next_cede > SvNV (sv_next_tick) - 0.02)
1044 next_cede = SvNV (sv_next_tick);
1045}
1046
1047void coroapi::do_cede_every ()
1048{
1049 cede_counter = 0;
1050
1051 if (coroapi::nready ())
1052 coroapi::cede ();
1053}
1054
1055void coroapi::do_cede_to_tick_every ()
1056{
1057 cede_counter = 0;
1058
1059 cede_to_tick ();
1060}
1061
1062void
1063coroapi::wait_for_tick ()
1064{
1065 CALL_BEGIN (0);
1066 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1067 CALL_END;
1068}
1069
1070void
1071coroapi::wait_for_tick_begin ()
1072{
1073 CALL_BEGIN (0);
1074 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1075 CALL_END;
1076}
1077
1078static void
900static void iw_dispatch (pe_event *ev) 1079iw_dispatch (pe_event *ev)
901{ 1080{
902 iw *w = (iw *)ev->ext_data; 1081 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1082 w->call (*w);
904} 1083}
905 1084
906void 1085void
907iw::alloc () 1086iw::alloc ()
908{ 1087{
909 pe = GEventAPI->new_idle (0, 0); 1088 pe = GEventAPI->new_idle (0, 0);
910 1089
1090 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1091 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1092 pe->base.ext_data = (void *)this;
913} 1093}
914 1094
915static void iow_dispatch (pe_event *ev) 1095static void iow_dispatch (pe_event *ev)
921void 1101void
922iow::alloc () 1102iow::alloc ()
923{ 1103{
924 pe = GEventAPI->new_io (0, 0); 1104 pe = GEventAPI->new_io (0, 0);
925 1105
1106 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1107 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1108 pe->base.ext_data = (void *)this;
928 1109
929 pe->fd = -1; 1110 pe->fd = -1;
930 pe->poll = 0; 1111 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1147 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1148 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1149 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1150 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1151
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1152 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1153 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1154
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1155 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1156 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1157 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1158 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1163
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1164MODULE = cf PACKAGE = cf PREFIX = cf_
984 1165
985BOOT: 1166BOOT:
986{ 1167{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1168 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1169 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1170
1171 _connect_to_perl ();
1172
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1173 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1174
1175 {
1176 require_pv ("Time::HiRes");
1177
1178 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1179 if (!svp) croak ("Time::HiRes is required");
1180 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1181 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1182 }
993 1183
994 static const struct { 1184 static const struct {
995 const char *name; 1185 const char *name;
996 IV iv; 1186 IV iv;
997 } *civ, const_iv[] = { 1187 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1188# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1189 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1190 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1191
1002 const_iv (llevMonster) 1192 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1193
1194 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1195
1004 const_iv (MAX_TIME) 1196 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1197
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1198 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1199 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1200 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1201 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1202 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1203 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1204
1118 const_iv (NUM_SUBTYPES) 1205 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1206 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1207 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1208 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1209 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1210 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1211 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1212 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1213 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1214 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1215 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1216 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1217 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1218 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1219 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1220 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1221 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1222 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1223 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1224 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1225 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1226 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1227 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1228 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1229 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1230 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1231 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1232 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1233
1120 const_iv (ST_BD_BUILD) 1234 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1235
1123 const_iv (ST_MAT_FLOOR) 1236 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1237 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1238
1127 const_iv (AT_PHYSICAL) 1239 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1240 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1241 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1242 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1243 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1244 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1245 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1246
1154 const_iv (WEAP_HIT) 1247 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1248 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1249 const_iv (WEAP_BLUD)
1163 1250
1164 const_iv (FLAG_ALIVE) 1251 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1252 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1253 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1254 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1255 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1256 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1257 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1258 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1259 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1260 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1261 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1262 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1263 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1264 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1265 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1266 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1267 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1268 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1269 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1270 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1271 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1272 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1273 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1274 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1275 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1276 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1277
1264 const_iv (NDI_BLACK) 1278 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1279 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1280 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1281 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1282 const_iv (NDI_ALL)
1281 1283
1284 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1285 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1286
1287 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1288
1289 const_iv (SP_RAISE_DEAD)
1290 const_iv (SP_RUNE)
1291 const_iv (SP_MAKE_MARK)
1292 const_iv (SP_BOLT)
1293 const_iv (SP_BULLET)
1282 const_iv (UPD_LOCATION) 1294 const_iv (SP_EXPLOSION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE) 1295 const_iv (SP_CONE)
1296 const_iv (SP_BOMB)
1297 const_iv (SP_WONDER)
1286 const_iv (UPD_NAME) 1298 const_iv (SP_SMITE)
1287 const_iv (UPD_ANIM) 1299 const_iv (SP_MAGIC_MISSILE)
1288 const_iv (UPD_ANIMSPEED) 1300 const_iv (SP_SUMMON_GOLEM)
1289 const_iv (UPD_NROF) 1301 const_iv (SP_DIMENSION_DOOR)
1290 1302 const_iv (SP_MAGIC_MAPPING)
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC) 1303 const_iv (SP_MAGIC_WALL)
1304 const_iv (SP_DESTRUCTION)
1305 const_iv (SP_PERCEIVE_SELF)
1306 const_iv (SP_WORD_OF_RECALL)
1307 const_iv (SP_INVISIBLE)
1308 const_iv (SP_PROBE)
1309 const_iv (SP_HEALING)
1310 const_iv (SP_CREATE_FOOD)
1311 const_iv (SP_EARTH_TO_DUST)
1312 const_iv (SP_CHANGE_ABILITY)
1313 const_iv (SP_BLESS)
1299 const_iv (F_CURSED) 1314 const_iv (SP_CURSE)
1315 const_iv (SP_SUMMON_MONSTER)
1316 const_iv (SP_CHARGING)
1317 const_iv (SP_POLYMORPH)
1318 const_iv (SP_ALCHEMY)
1319 const_iv (SP_REMOVE_CURSE)
1320 const_iv (SP_IDENTIFY)
1321 const_iv (SP_DETECTION)
1322 const_iv (SP_MOOD_CHANGE)
1323 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1324 const_iv (SP_SWARM)
1325 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1326 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1327 const_iv (SP_CREATE_MISSILE)
1328 const_iv (SP_CONSECRATE)
1329 const_iv (SP_ANIMATE_WEAPON)
1330 const_iv (SP_LIGHT)
1331 const_iv (SP_CHANGE_MAP_LIGHT)
1332 const_iv (SP_FAERY_FIRE)
1333 const_iv (SP_CAUSE_DISEASE)
1334 const_iv (SP_AURA)
1335 const_iv (SP_TOWN_PORTAL)
1336 const_iv (SP_PARTY_SPELL)
1337
1338 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1339 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1340 const_iv (F_LOCKED)
1304 1341
1305 const_iv (F_BUY) 1342 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1343
1309 const_iv (P_BLOCKSVIEW) 1344 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1345 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1346
1318 const_iv (UP_OBJ_INSERT) 1347 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1348
1323 const_iv (INS_NO_MERGE) 1349 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1350 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1351
1330 const_iv (WILL_APPLY_HANDLE) 1352 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1353 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1354
1336 const_iv (SAVE_MODE) 1355 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1356
1339 const_iv (M_PAPER) 1357 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1358 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1359 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1360 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1361
1354 const_iv (SK_EXP_ADD_SKILL) 1362 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1363 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1364
1360 const_iv (SK_LOCKPICKING) 1365 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1366 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1367 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1368 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1369 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1370 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1371 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1372 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1373 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1374 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1375 const_iv (SK_POISON_NAIL)
1401 1376
1402 const_iv (SOUND_NEW_PLAYER) 1377 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1378 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1379 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1380 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1381 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1382 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1383
1427 const_iv (PREFER_LOW) 1384 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1385
1430 const_iv (ATNR_PHYSICAL) 1386 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1387 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1388 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1389 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1390 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1391 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1392 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1393
1457 const_iv (MAP_FLUSH) 1394 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1395
1463 const_iv (MAP_IN_MEMORY) 1396 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1397 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1398
1468 const_iv (KLASS_ATTACHABLE) 1399 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1400
1475 const_iv (CS_QUERY_YESNO) 1401 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1402
1479 const_iv (ST_DEAD) 1403 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1404
1490 // random map generator 1405 // random map generator
1491 const_iv (LAYOUT_NONE) 1406 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1407 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1408
1499 const_iv (RMOPT_RANDOM) 1409 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1410 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1411 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1412
1509 const_iv (SYMMETRY_RANDOM) 1413 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1414 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1415
1512 const_iv (SYMMETRY_Y) 1416 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1417 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1418 const_iv (GT_MINIMAL)
1514 }; 1419 };
1515 1420
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1421 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1422 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1423
1539 } 1444 }
1540} 1445}
1541 1446
1542void _connect_to_perl () 1447void _connect_to_perl ()
1543 1448
1449void _recalc_want ()
1450
1544void _global_reattach () 1451void _global_reattach ()
1545 CODE: 1452 CODE:
1546{ 1453{
1547 // reattach to all attachable objects in the game. 1454 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1455 for_all_clients (ns)
1549 ns->reattach (); 1456 ns->reattach ();
1550 1457
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1458 for_all_objects (op)
1559 op->reattach (); 1459 op->reattach ();
1560} 1460}
1561 1461
1462void _post_tick ()
1463 CODE:
1464 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1465
1466# support function for map-world.ext
1467void _quantise (SV *data_sv, SV *plt_sv)
1468 CODE:
1469{
1470 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1471 croak ("_quantise called with invalid agruments");
1472
1473 plt_sv = SvRV (plt_sv);
1474 SV **plt = AvARRAY (plt_sv);
1475 int plt_count = AvFILL (plt_sv) + 1;
1476
1477 STRLEN len;
1478 char *data = SvPVbyte (data_sv, len);
1479 char *dst = data;
1480
1481 while (len >= 3)
1482 {
1483 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1484 {
1485 char *val = SvPVX (*val_sv);
1486
1487 if (val [0] == data [0]
1488 && val [1] == data [1]
1489 && val [2] == data [2])
1490 {
1491 *dst++ = val [3];
1492 goto next;
1493 }
1494 }
1495
1496 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1497 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1498 dst - SvPVX (data_sv), len);
1499
1500 next:
1501 data += 3;
1502 len -= 3;
1503 }
1504
1505 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1506}
1507
1562NV floor (NV x) 1508NV floor (NV x)
1563 1509
1564NV ceil (NV x) 1510NV ceil (NV x)
1511
1512NV rndm (...)
1513 CODE:
1514 switch (items)
1515 {
1516 case 0: RETVAL = rndm (); break;
1517 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1518 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1519 default: croak ("cf::rndm requires none, one or two parameters."); break;
1520 }
1521 OUTPUT:
1522 RETVAL
1523
1524NV clamp (NV value, NV min_value, NV max_value)
1525 CODE:
1526 RETVAL = clamp (value, min_value, max_value);
1527 OUTPUT:
1528 RETVAL
1529
1530NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1531 CODE:
1532 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1533 OUTPUT:
1534 RETVAL
1535
1536void cede_to_tick ()
1537 CODE:
1538 coroapi::cede_to_tick ();
1565 1539
1566void server_tick () 1540void server_tick ()
1567 CODE: 1541 CODE:
1568 runtime = SvNVx (sv_runtime); 1542 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1543 server_tick ();
1570 1544
1571void 1545void
1572LOG (int level, char *msg) 1546log_backtrace (utf8_string msg)
1547
1548void
1549LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1550 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1551 C_ARGS: flags, "%s", msg
1575 1552
1576char *path_combine (char *base, char *path) 1553octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1578 1555
1579char *path_combine_and_normalize (char *base, char *path) 1556octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1581 1558
1582const char * 1559const_octet_string
1583get_maps_directory (char *path) 1560get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1561 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1562 ALIAS: maps_directory = 0
1586 CODE: 1563 CODE:
1587 RETVAL = create_pathname (path); 1564 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1565 OUTPUT: RETVAL
1590void 1567void
1591sub_generation_inc () 1568sub_generation_inc ()
1592 CODE: 1569 CODE:
1593 PL_sub_generation++; 1570 PL_sub_generation++;
1594 1571
1595char * 1572const_octet_string
1596mapdir () 1573mapdir ()
1597 PROTOTYPE: 1574 PROTOTYPE:
1598 ALIAS: 1575 ALIAS:
1599 mapdir = 0 1576 mapdir = 0
1600 uniquedir = 1 1577 uniquedir = 1
1616 } 1593 }
1617 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1618 1595
1619void abort () 1596void abort ()
1620 1597
1598void reset_signals ()
1599
1600void fork_abort (octet_string cause = "cf::fork_abort")
1601
1602void cleanup (octet_string cause, bool make_core = false)
1603
1621void emergency_save () 1604void emergency_save ()
1622 1605
1623void _exit (int status = 0) 1606void _exit (int status = EXIT_SUCCESS)
1607
1608UV sv_2watcher (SV *w)
1609 CODE:
1610 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1611 OUTPUT:
1612 RETVAL
1624 1613
1625#if _POSIX_MEMLOCK 1614#if _POSIX_MEMLOCK
1626 1615
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1616int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1617
1629int munlockall () 1618int munlockall ()
1630 1619
1631#endif 1620#endif
1632 1621
1633int find_animation (char *text) 1622int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1623 PROTOTYPE: $
1635 1624
1636int random_roll (int min, int max, object *op, int goodbad); 1625int random_roll (int min, int max, object *op, int goodbad);
1637 1626
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1627const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1628
1640int 1629int
1641exp_to_level (val64 exp) 1630exp_to_level (val64 exp)
1642 CODE: 1631 CODE:
1643{ 1632{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1663 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1664 else
1676 XSRETURN_UNDEF; 1665 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1666 OUTPUT: RETVAL
1678 1667
1668bool
1669load_resource_file (octet_string filename)
1670
1679MODULE = cf PACKAGE = cf::attachable 1671MODULE = cf PACKAGE = cf::attachable
1680 1672
1681int 1673int
1682valid (SV *obj) 1674valid (SV *obj)
1683 CODE: 1675 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1677 OUTPUT:
1686 RETVAL 1678 RETVAL
1687 1679
1680void
1681debug_trace (attachable *obj, bool on = true)
1682 CODE:
1683 obj->flags &= ~attachable::F_DEBUG_TRACE;
1684 if (on)
1685 obj->flags |= attachable::F_DEBUG_TRACE;
1686
1687int mortals_size ()
1688 CODE:
1689 RETVAL = attachable::mortals.size ();
1690 OUTPUT: RETVAL
1691
1692#object *mortals (U32 index)
1693# CODE:
1694# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1695# OUTPUT: RETVAL
1696
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1697INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1698
1690MODULE = cf PACKAGE = cf::global 1699MODULE = cf PACKAGE = cf::global
1691 1700
1692int invoke (SV *klass, int event, ...) 1701int invoke (SV *klass, int event, ...)
1693 CODE: 1702 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1707 OUTPUT: RETVAL
1699 1708
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1710
1702INCLUDE: $PERL genacc object ../include/object.h | 1711INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1712
1704int invoke (object *op, int event, ...) 1713int invoke (object *op, int event, ...)
1705 CODE: 1714 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1719 OUTPUT: RETVAL
1711 1720
1712SV *registry (object *op) 1721SV *registry (object *op)
1713 1722
1714void mortals () 1723int objects_size ()
1715 PPCODE: 1724 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1725 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1726 OUTPUT: RETVAL
1727
1728object *objects (U32 index)
1729 CODE:
1730 RETVAL = index < objects.size () ? objects [index] : 0;
1731 OUTPUT: RETVAL
1732
1733int actives_size ()
1734 CODE:
1735 RETVAL = actives.size ();
1736 OUTPUT: RETVAL
1737
1738object *actives (U32 index)
1739 CODE:
1740 RETVAL = index < actives.size () ? actives [index] : 0;
1741 OUTPUT: RETVAL
1742
1743const char *slot_save_name (U32 slot)
1744 ALIAS:
1745 slot_use_name = 1
1746 slot_nonuse_name = 2
1747 CODE:
1748{
1749 if (slot >= NUM_BODY_LOCATIONS)
1750 croak ("body slot index out of range");
1751
1752 switch (ix)
1753 {
1754 case 0: RETVAL = body_locations[slot].save_name; break;
1755 case 1: RETVAL = body_locations[slot].use_name; break;
1756 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1757 }
1758}
1759 OUTPUT:
1760 RETVAL
1724 1761
1725# missing properties 1762# missing properties
1726 1763
1727object *head (object *op) 1764object *head (object *op)
1728 PROTOTYPE: $ 1765 PROTOTYPE: $
1729 CODE: 1766 CODE:
1730 RETVAL = op->head ? op->head : op; 1767 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1768 OUTPUT: RETVAL
1732 1769
1733int is_head (object *op) 1770int is_head (object *op)
1734 PROTOTYPE: $ 1771 PROTOTYPE: $
1735 CODE: 1772 CODE:
1736 RETVAL = !op->head; 1773 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1774 OUTPUT: RETVAL
1738 1775
1739void 1776void
1740inv (object *obj) 1777inv (object *obj)
1741 PROTOTYPE: $ 1778 PROTOTYPE: $
1749void 1786void
1750set_animation (object *op, int idx) 1787set_animation (object *op, int idx)
1751 CODE: 1788 CODE:
1752 SET_ANIMATION (op, idx); 1789 SET_ANIMATION (op, idx);
1753 1790
1791int
1792num_animations (object *op)
1793 CODE:
1794 RETVAL = NUM_ANIMATIONS (op);
1795 OUTPUT: RETVAL
1796
1797int slot_info (object *op, UV slot, int value = 0)
1798 ALIAS:
1799 slot_used = 1
1800 CODE:
1801{
1802 if (slot >= NUM_BODY_LOCATIONS)
1803 croak ("body slot index out of range");
1804
1805 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1806
1807 if (items > 2)
1808 if (ix)
1809 op->slot[slot].used = value;
1810 else
1811 op->slot[slot].info = value;
1812}
1813 OUTPUT:
1814 RETVAL
1815
1754object *find_best_object_match (object *op, const char *match) 1816object *find_best_object_match (object *op, utf8_string match)
1755 1817
1756object *find_marked_object (object *op) 1818object *find_marked_object (object *op)
1757 1819
1758int need_identify (object *obj); 1820int need_identify (object *obj);
1759 1821
1760int apply_shop_mat (object *shop_mat, object *op); 1822int apply_shop_mat (object *shop_mat, object *op);
1823
1824int move_player (object *op, int dir)
1825 CODE:
1826 RETVAL = move_player (op, dir);
1827 OUTPUT:
1828 RETVAL
1761 1829
1762int move (object *op, int dir, object *originator = op) 1830int move (object *op, int dir, object *originator = op)
1763 CODE: 1831 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1832 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1833 OUTPUT:
1771 1839
1772void apply_below (object *op) 1840void apply_below (object *op)
1773 CODE: 1841 CODE:
1774 player_apply_below (op); 1842 player_apply_below (op);
1775 1843
1844int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1845
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1846object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1847
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1848int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1849
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1850int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1851
1801 RETVAL = pay_for_amount (amount, op); 1871 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1803 1873
1804void pay_player (object *op, uint64 amount) 1874void pay_player (object *op, uint64 amount)
1805 1875
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1876val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1877
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1878int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1879
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1880void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1881 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1882 do_learn_spell (op, sp, special_prayer);
1813 1883
1814void forget_spell (object *op, object *sp) 1884void forget_spell (object *op, object *sp)
1815 CODE: 1885 CODE:
1816 do_forget_spell (op, query_name (sp)); 1886 do_forget_spell (op, query_name (sp));
1817 1887
1818object *check_for_spell (object *op, char *spellname) 1888object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1889 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1890 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1822 1892
1823int query_money (object *op) 1893int query_money (object *op)
1832 1902
1833void drop (object *who, object *op) 1903void drop (object *who, object *op)
1834 1904
1835void pick_up (object *who, object *op) 1905void pick_up (object *who, object *op)
1836 1906
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1907int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1908
1843void update_object (object *op, int action) 1909void update_object (object *op, int action)
1844 1910
1845object *cf_create_object_by_name (const char *name) 1911object *cf_create_object_by_name (utf8_string name)
1846 1912
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1913void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1914
1849void player_lvl_adj (object *who, object *skill = 0) 1915void player_lvl_adj (object *who, object *skill = 0)
1850 1916
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1917int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1918
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1932object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1933
1868# no clean way to get an object from an archetype - stupid idiotic 1934# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1935# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1936
1871object *new (const char *archetype = 0) 1937object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1938 PROTOTYPE: ;$
1873 CODE: 1939 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1940 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1941 OUTPUT:
1876 RETVAL 1942 RETVAL
1881{ 1947{
1882 int unused_type; 1948 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1949 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1950}
1885 1951
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1952player *contr (object *op)
1894 CODE: 1953 CODE:
1895 RETVAL = op->contr; 1954 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1897 1956
1898const char *get_ob_key_value (object *op, const char *key) 1957const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1958
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1959bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1960
1902object *get_nearest_player (object *ob) 1961object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1962 ALIAS: nearest_player = 0
1904 PREINIT: 1963 PREINIT:
1905 extern object *get_nearest_player (object *); 1964 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1980bool on_same_map_as (object *ob, object *other)
1922 CODE: 1981 CODE:
1923 RETVAL = on_same_map (ob, other); 1982 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1983 OUTPUT: RETVAL
1925 1984
1926const char * 1985const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1986base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1987 CODE:
1929 RETVAL = query_base_name (op, plural); 1988 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1989 OUTPUT: RETVAL
1931 1990
1938 RETVAL = op->contr; 1997 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1940 1999
1941void check_score (object *op) 2000void check_score (object *op)
1942 2001
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2002void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2003 CODE:
1945 new_draw_info (flags, 0, op, txt); 2004 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 2005
1962void kill_player (object *op) 2006void kill_player (object *op)
1963 2007
1964void esrv_update_item (object *op, int what, object *item) 2008void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 2009 C_ARGS: what, op, item
1966 2010
1967void clear_los (object *op) 2011void clear_los (object *op)
1968 2012
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2013int command_summon (object *op, utf8_string params)
1972 2014
1973int command_arrest (object *op, char *params) 2015int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2016
1979 2017
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2019
1982INCLUDE: $PERL genacc player ../include/player.h | 2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2021
1984int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
1985 CODE: 2023 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2000 pl->orig_stats = pl->ob->stats; 2038 pl->orig_stats = pl->ob->stats;
2001 2039
2002void cf_player_move (player *pl, int dir) 2040void cf_player_move (player *pl, int dir)
2003 2041
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2042void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2043
2011bool 2044bool
2012cell_visible (player *pl, int dx, int dy) 2045cell_visible (player *pl, int dx, int dy)
2013 CODE: 2046 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2047 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2100 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2069 2102
2070SV *registry (maptile *map) 2103SV *registry (maptile *map)
2071 2104
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2105INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2106
2074void 2107void
2075maptile::instantiate () 2108maptile::instantiate ()
2076 2109
2077maptile *new () 2110maptile *new ()
2092 for_all_players (pl) 2125 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2126 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2127 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2128 }
2096 2129
2130void
2131maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2132 CODE:
2133{
2134 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2135 croak ("maptile::add_underlay: palette must be arrayref");
2136
2137 palette = SvRV (palette);
2138
2139 STRLEN idxlen;
2140 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2141
2142 for (int x = 0; x < THIS->width; ++x)
2143 for (int y = 0; y < THIS->height; ++y)
2144 {
2145 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2146 if (op->flag [FLAG_IS_FLOOR])
2147 goto skip_space;
2148
2149 {
2150 int offs = offset + y * stride + x;
2151 if (IN_RANGE_EXC (offs, 0, idxlen))
2152 {
2153 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2154 {
2155 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2156 ob->flag [FLAG_NO_MAP_SAVE] = true;
2157 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2158
2159 if (ob->randomitems)
2160 {
2161 if (!ob->above)
2162 {
2163 ob->create_treasure (ob->randomitems);
2164
2165 for (object *op = ob->above; op; op = op->above)
2166 op->flag [FLAG_NO_MAP_SAVE] = true;
2167 }
2168
2169 ob->randomitems = 0;
2170 }
2171 }
2172 }
2173 }
2174
2175 skip_space: ;
2176 }
2177}
2178
2179void
2180maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2181 CODE:
2182{
2183 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2184 croak ("maptile::set_regiondata: palette must be arrayref");
2185
2186 palette = SvRV (palette);
2187
2188 STRLEN idxlen;
2189 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2190
2191 region **regionmap = (region **)malloc (
2192 (av_len ((AV *)palette) + 1) * sizeof (region *));
2193 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2194
2195 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (
2197 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2198
2199 for (int y = 0; y < THIS->height; ++y)
2200 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2201
2202 sfree (THIS->regions, THIS->size ());
2203 free (THIS->regionmap);
2204
2205 THIS->regions = regions;
2206 THIS->regionmap = regionmap;
2207}
2208
2209void
2210maptile::create_region_treasure ()
2211 CODE:
2212{
2213 object *op = object::create ();
2214 op->type = FLOOR;
2215 op->map = THIS;
2216
2217 for (int x = 0; x < THIS->width; ++x)
2218 for (int y = 0; y < THIS->height; ++y)
2219 {
2220 region *rgn = THIS->region (x, y);
2221
2222 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2223 if (rgn->treasure && rndm () < rgn->treasure_density)
2224 {
2225 op->x = x;
2226 op->y = y;
2227 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2228 }
2229 }
2230
2231 op->destroy ();
2232}
2233
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2234void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2235
2099int out_of_map (maptile *map, int x, int y) 2236int out_of_map (maptile *map, int x, int y)
2100 2237
2101void 2238void
2117 2254
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2255object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2256 C_ARGS: str, map, nx, ny
2120 2257
2121void 2258void
2122cf_map_normalise (maptile *map, int x, int y) 2259get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2260 PPCODE:
2124{ 2261{
2125 maptile *nmap = 0; 2262 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2263 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2264 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2319
2183void fix_walls (maptile *map, int x, int y) 2320void fix_walls (maptile *map, int x, int y)
2184 2321
2185void fix_walls_around (maptile *map, int x, int y) 2322void fix_walls_around (maptile *map, int x, int y)
2186 2323
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2324# worst xs function of my life
2194maptile * 2325bool
2195_create_random_map (\ 2326_create_random_map (\
2196 char *path,\ 2327 maptile *self,\
2197 char *wallstyle,\ 2328 utf8_string wallstyle,\
2198 char *wall_name,\ 2329 utf8_string wall_name,\
2199 char *floorstyle,\ 2330 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2331 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2332 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2333 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2334 utf8_string doorstyle,\
2204 char *decorstyle,\ 2335 utf8_string decorstyle,\
2205 char *origin_map,\ 2336 utf8_string origin_map,\
2206 char *final_map,\ 2337 utf8_string final_map,\
2207 char *exitstyle,\ 2338 utf8_string exitstyle,\
2208 char *this_map,\ 2339 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2340 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2341 int xsize,\
2211 int Ysize,\ 2342 int ysize,\
2212 int expand2x,\ 2343 int expand2x,\
2213 int layoutoptions1,\ 2344 int layoutoptions1,\
2214 int layoutoptions2,\ 2345 int layoutoptions2,\
2215 int layoutoptions3,\ 2346 int layoutoptions3,\
2216 int symmetry,\ 2347 int symmetry,\
2221 int dungeon_depth,\ 2352 int dungeon_depth,\
2222 int decoroptions,\ 2353 int decoroptions,\
2223 int orientation,\ 2354 int orientation,\
2224 int origin_y,\ 2355 int origin_y,\
2225 int origin_x,\ 2356 int origin_x,\
2226 int random_seed,\ 2357 U32 random_seed,\
2227 val64 total_map_hp,\ 2358 val64 total_map_hp,\
2228 int map_layout_style,\ 2359 int map_layout_style,\
2229 int treasureoptions,\ 2360 int treasureoptions,\
2230 int symmetry_used,\ 2361 int symmetry_used,\
2231 region *region\ 2362 region *region,\
2363 utf8_string custom\
2232) 2364)
2233 CODE: 2365 CODE:
2234{ 2366{
2235 random_map_params rmp; 2367 random_map_params rmp;
2236 2368
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2378 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2379
2248 rmp.origin_map = origin_map; 2380 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2381 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2382 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2383 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2384 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2385 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2386 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2387 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2388 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2389 rmp.symmetry = symmetry;
2268 rmp.total_map_hp = total_map_hp; 2400 rmp.total_map_hp = total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2401 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2402 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2403 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2404 rmp.region = region;
2405 rmp.custom = custom;
2273 2406
2274 RETVAL = generate_random_map (path, &rmp); 2407 RETVAL = self->generate_random_map (&rmp);
2275} 2408}
2276 OUTPUT: 2409 OUTPUT:
2277 RETVAL 2410 RETVAL
2278 2411
2279MODULE = cf PACKAGE = cf::arch 2412MODULE = cf PACKAGE = cf::arch
2280 2413
2281archetype *find (const char *name) 2414archetype *find (utf8_string name)
2282 CODE: 2415 CODE:
2283 RETVAL = archetype::find (name); 2416 RETVAL = archetype::find (name);
2284 OUTPUT: 2417 OUTPUT:
2285 RETVAL 2418 RETVAL
2286 2419
2288 PROTOTYPE: 2421 PROTOTYPE:
2289 CODE: 2422 CODE:
2290 RETVAL = first_archetype; 2423 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2424 OUTPUT: RETVAL
2292 2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2430 RETVAL
2431
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2433
2295MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2296 2435
2297partylist *first () 2436partylist *first ()
2298 PROTOTYPE: 2437 PROTOTYPE:
2299 CODE: 2438 CODE:
2300 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2302 2441
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2443
2305MODULE = cf PACKAGE = cf::region 2444MODULE = cf PACKAGE = cf::region
2306 2445
2307region *first () 2446void
2308 PROTOTYPE: 2447list ()
2309 CODE: 2448 PPCODE:
2310 RETVAL = first_region; 2449 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2451
2313region *find (char *name) 2452region *find (utf8_string name)
2314 PROTOTYPE: $ 2453 PROTOTYPE: $
2315 CODE: 2454 CODE:
2316 RETVAL = get_region_by_name (name); 2455 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2318 2457
2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2460 CODE:
2461 RETVAL = region::find_fuzzy (name);
2462 OUTPUT: RETVAL
2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2319INCLUDE: $PERL genacc region ../include/map.h | 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2472
2321MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2322 2474
2323INCLUDE: $PERL genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2476
2325MODULE = cf PACKAGE = cf::settings 2477MODULE = cf PACKAGE = cf::settings
2326 2478
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2480
2329MODULE = cf PACKAGE = cf::client 2481MODULE = cf PACKAGE = cf::client
2330 2482
2331INCLUDE: $PERL genacc client ../include/client.h | 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2484
2333int invoke (client *ns, int event, ...) 2485int invoke (client *ns, int event, ...)
2334 CODE: 2486 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2356 2508
2357 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2358} 2510}
2359 2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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