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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.215 by root, Sun May 27 23:56:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
101 118
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!(flags & F_BORROWED)); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
121 { 176 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
125 } 179 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 180
164 mortals.push_back (this); 181 mortals.push_back (this);
165} 182}
166 183
167void 184void
170 if (destroyed ()) 187 if (destroyed ())
171 return; 188 return;
172 189
173 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
174 do_destroy (); 191 do_destroy ();
192 sever_self ();
175} 193}
176 194
177void 195void
178attachable::check_mortals () 196attachable::check_mortals ()
179{ 197{
180 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
181 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
182 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
183 213
184 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
185 215 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 216 {
188#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
191#endif 220#endif
192 221
222 if (obj->refcnt)
223 {
193 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
194 }//D 228 }
195 else 229 else
196 { 230 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
199 delete obj; 233 delete obj;
200 } 234 }
201 } 235 }
202} 236}
203 237
227 261
228static int 262static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 264{
231 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
233 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
234 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 275 //at->refcnt_chk ();
236 return 0; 276 return 0;
237} 277}
238 278
247 if (!obj->self) 287 if (!obj->self)
248 { 288 {
249 obj->self = newHV (); 289 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 291
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 292 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 294 }
259 else 295 else
296 {
260 return newRV_inc ((SV *)obj->self); 297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
261} 304}
262 305
263static void 306static void
264clearSVptr (SV *sv) 307clearSVptr (SV *sv)
265{ 308{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 362
320inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
322 365
323//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 368
327inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
328{ 370{
329 char buf[128]; 371 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
332} 374}
333 375
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 400
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 403
362template<class T> 404template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 406
365template<int N> 407template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 409
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
373 421
374inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
375{ 423{
376 unsigned int version; 424 unsigned int version;
377 425
501 if (!ext->cb) 549 if (!ext->cb)
502 ext->cb = newAV (); 550 ext->cb = newAV ();
503 551
504 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
505} 553}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 554
532///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
533 556
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 558{
593 perl = perl_alloc (); 616 perl = perl_alloc ();
594 perl_construct (perl); 617 perl_construct (perl);
595 618
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 620
598 char *argv[] = { 621 const char *argv[] = {
599 "", 622 settings.argv [0],
600 "-e" 623 "-e"
601 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
604 "require cf;" 627 "require cf;"
605 }; 628 };
606 629
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
608 { 632 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
611 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
612} 644}
613 645
614void cfperl_main () 646void cfperl_main ()
615{ 647{
616 dSP; 648 dSP;
623void 655void
624attachable::instantiate () 656attachable::instantiate ()
625{ 657{
626 if (attach) 658 if (attach)
627 { 659 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 661 attach = 0;
630 } 662 }
631} 663}
632 664
633void 665void
634attachable::reattach () 666attachable::reattach ()
635{ 667{
636 optimise (); 668 optimise ();
637 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
639} 671}
640 672
641static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 675# include "eventinc.h"
686} 718}
687 719
688void 720void
689global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 722{
691 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
692} 724}
693 725
694void 726void
695object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 728{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 730 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 732
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 735 }
704 736
740{ 772{
741 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
743} 775}
744 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
745bool 827bool
746attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
747{ 829{
748 data_type dt; 830 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 831
753 // callback call ordering should be: 832 // callback call ordering should be:
754 // 1. per-object callback 833 // 1. per-object callback
755 // 2. per-class object 834 // 2. per-class object
756 // 3. per-type callback 835 // 3. per-type callback
760 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
761 840
762 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 842 if (!callbacks)
764 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
765 847
766 CALL_BEGIN (3); 848 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 851
830} 912}
831 913
832///////////////////////////////////////////////////////////////////////////// 914/////////////////////////////////////////////////////////////////////////////
833 915
834void 916void
835maptile::emergency_save () 917cfperl_emergency_save ()
836{ 918{
837 CALL_BEGIN (0); 919 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922}
923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
839 CALL_END; 940 CALL_END;
840} 941}
841 942
842maptile * 943maptile *
843maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
844{ 945{
845 CALL_BEGIN (2); 946 CALL_BEGIN (2);
846 CALL_ARG (path); 947 CALL_ARG (path);
847 CALL_ARG (origin); 948 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 970
850 maptile *retval; 971 maptile *retval;
851 972
852 if (count) 973 if (count)
853 sv_to (POPs, retval); 974 sv_to (POPs, retval);
888 CALL_ARG (exit); 1009 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1011 CALL_END;
891} 1012}
892 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
893///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
894 1031
895struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
897 1034
898int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
899 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
900static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
901{ 1083{
902 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1085 w->call (*w);
904} 1086}
905 1087
906void 1088void
907iw::alloc () 1089iw::alloc ()
908{ 1090{
909 pe = GEventAPI->new_idle (0, 0); 1091 pe = GEventAPI->new_idle (0, 0);
910 1092
1093 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1094 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1095 pe->base.ext_data = (void *)this;
913} 1096}
914 1097
915static void iow_dispatch (pe_event *ev) 1098static void iow_dispatch (pe_event *ev)
921void 1104void
922iow::alloc () 1105iow::alloc ()
923{ 1106{
924 pe = GEventAPI->new_io (0, 0); 1107 pe = GEventAPI->new_io (0, 0);
925 1108
1109 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1110 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1111 pe->base.ext_data = (void *)this;
928 1112
929 pe->fd = -1; 1113 pe->fd = -1;
930 pe->poll = 0; 1114 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1154
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1157
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1166
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
984 1168
985BOOT: 1169BOOT:
986{ 1170{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1173
1174 _connect_to_perl ();
1175
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
993 1186
994 static const struct { 1187 static const struct {
995 const char *name; 1188 const char *name;
996 IV iv; 1189 IV iv;
997 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1194
1002 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1198
1004 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1200
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1207
1118 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1236
1120 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1238
1123 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1241
1127 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1249
1154 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1163 1253
1164 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1280
1264 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1281 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1282 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1286 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1287 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1288 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1289 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1290 1305 const_iv (SP_MAGIC_MAPPING)
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1299 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1304 1344
1305 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1346
1309 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1349
1318 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1351
1323 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1354
1330 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1357
1336 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1359
1339 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1364
1354 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1367
1360 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1401 1379
1402 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1386
1427 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1388
1430 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1396
1457 const_iv (MAP_FLUSH) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1398
1463 const_iv (MAP_IN_MEMORY) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1401
1468 const_iv (KLASS_ATTACHABLE) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1403
1475 const_iv (CS_QUERY_YESNO) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1405
1479 const_iv (ST_DEAD) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1407
1490 // random map generator 1408 // random map generator
1491 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1411
1499 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1415
1509 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1418
1512 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1514 }; 1422 };
1515 1423
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1426
1539 } 1447 }
1540} 1448}
1541 1449
1542void _connect_to_perl () 1450void _connect_to_perl ()
1543 1451
1452void _recalc_want ()
1453
1544void _global_reattach () 1454void _global_reattach ()
1545 CODE: 1455 CODE:
1546{ 1456{
1547 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1458 for_all_clients (ns)
1549 ns->reattach (); 1459 ns->reattach ();
1550 1460
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1461 for_all_objects (op)
1559 op->reattach (); 1462 op->reattach ();
1560} 1463}
1561 1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1509}
1510
1562NV floor (NV x) 1511NV floor (NV x)
1563 1512
1564NV ceil (NV x) 1513NV ceil (NV x)
1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1565 1542
1566void server_tick () 1543void server_tick ()
1567 CODE: 1544 CODE:
1568 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1546 server_tick ();
1570 1547
1571void 1548void
1572LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1575 1555
1576char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1578 1558
1579char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1581 1561
1582const char * 1562const_octet_string
1583get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1564 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1586 CODE: 1566 CODE:
1587 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1590void 1570void
1591sub_generation_inc () 1571sub_generation_inc ()
1592 CODE: 1572 CODE:
1593 PL_sub_generation++; 1573 PL_sub_generation++;
1594 1574
1595char * 1575const_octet_string
1596mapdir () 1576mapdir ()
1597 PROTOTYPE: 1577 PROTOTYPE:
1598 ALIAS: 1578 ALIAS:
1599 mapdir = 0 1579 mapdir = 0
1600 uniquedir = 1 1580 uniquedir = 1
1616 } 1596 }
1617 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1618 1598
1619void abort () 1599void abort ()
1620 1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1621void emergency_save () 1607void emergency_save ()
1622 1608
1623void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1624 1616
1625#if _POSIX_MEMLOCK 1617#if _POSIX_MEMLOCK
1626 1618
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1620
1629int munlockall () 1621int munlockall ()
1630 1622
1631#endif 1623#endif
1632 1624
1633int find_animation (char *text) 1625int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1626 PROTOTYPE: $
1635 1627
1636int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1637 1629
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1631
1640int 1632int
1641exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1642 CODE: 1634 CODE:
1643{ 1635{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1667 else
1676 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1678 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1679MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1680 1675
1681int 1676int
1682valid (SV *obj) 1677valid (SV *obj)
1683 CODE: 1678 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1680 OUTPUT:
1686 RETVAL 1681 RETVAL
1687 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1701
1690MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1691 1703
1692int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1693 CODE: 1705 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1699 1711
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1713
1702INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1715
1704int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1705 CODE: 1717 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1711 1723
1712SV *registry (object *op) 1724SV *registry (object *op)
1713 1725
1714void mortals () 1726int objects_size ()
1715 PPCODE: 1727 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1728 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1761 RETVAL
1724 1762
1725# missing properties 1763# missing properties
1726 1764
1727object *head (object *op) 1765object *head (object *op)
1728 PROTOTYPE: $ 1766 PROTOTYPE: $
1729 CODE: 1767 CODE:
1730 RETVAL = op->head ? op->head : op; 1768 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1732 1770
1733int is_head (object *op) 1771int is_head (object *op)
1734 PROTOTYPE: $ 1772 PROTOTYPE: $
1735 CODE: 1773 CODE:
1736 RETVAL = !op->head; 1774 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1738 1776
1739void 1777void
1740inv (object *obj) 1778inv (object *obj)
1741 PROTOTYPE: $ 1779 PROTOTYPE: $
1749void 1787void
1750set_animation (object *op, int idx) 1788set_animation (object *op, int idx)
1751 CODE: 1789 CODE:
1752 SET_ANIMATION (op, idx); 1790 SET_ANIMATION (op, idx);
1753 1791
1792int
1793num_animations (object *op)
1794 CODE:
1795 RETVAL = NUM_ANIMATIONS (op);
1796 OUTPUT: RETVAL
1797
1798int slot_info (object *op, UV slot, int value = 0)
1799 ALIAS:
1800 slot_used = 1
1801 CODE:
1802{
1803 if (slot >= NUM_BODY_LOCATIONS)
1804 croak ("body slot index out of range");
1805
1806 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1807
1808 if (items > 2)
1809 if (ix)
1810 op->slot[slot].used = value;
1811 else
1812 op->slot[slot].info = value;
1813}
1814 OUTPUT:
1815 RETVAL
1816
1754object *find_best_object_match (object *op, const char *match) 1817object *find_best_object_match (object *op, utf8_string match)
1755 1818
1756object *find_marked_object (object *op) 1819object *find_marked_object (object *op)
1757 1820
1758int need_identify (object *obj); 1821int need_identify (object *obj);
1759 1822
1760int apply_shop_mat (object *shop_mat, object *op); 1823int apply_shop_mat (object *shop_mat, object *op);
1824
1825int move_player (object *op, int dir)
1826 CODE:
1827 RETVAL = move_player (op, dir);
1828 OUTPUT:
1829 RETVAL
1761 1830
1762int move (object *op, int dir, object *originator = op) 1831int move (object *op, int dir, object *originator = op)
1763 CODE: 1832 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1833 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1834 OUTPUT:
1771 1840
1772void apply_below (object *op) 1841void apply_below (object *op)
1773 CODE: 1842 CODE:
1774 player_apply_below (op); 1843 player_apply_below (op);
1775 1844
1845int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1846
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1847object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1848
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1849int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1850
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1851int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1852
1801 RETVAL = pay_for_amount (amount, op); 1872 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
1803 1874
1804void pay_player (object *op, uint64 amount) 1875void pay_player (object *op, uint64 amount)
1805 1876
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1877val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1878
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1879int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1880
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1881void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1882 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1883 do_learn_spell (op, sp, special_prayer);
1813 1884
1814void forget_spell (object *op, object *sp) 1885void forget_spell (object *op, object *sp)
1815 CODE: 1886 CODE:
1816 do_forget_spell (op, query_name (sp)); 1887 do_forget_spell (op, query_name (sp));
1817 1888
1818object *check_for_spell (object *op, char *spellname) 1889object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1890 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1891 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1822 1893
1823int query_money (object *op) 1894int query_money (object *op)
1832 1903
1833void drop (object *who, object *op) 1904void drop (object *who, object *op)
1834 1905
1835void pick_up (object *who, object *op) 1906void pick_up (object *who, object *op)
1836 1907
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1908int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1909
1843void update_object (object *op, int action) 1910void update_object (object *op, int action)
1844 1911
1845object *cf_create_object_by_name (const char *name) 1912object *cf_create_object_by_name (utf8_string name)
1846 1913
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1914void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1915
1849void player_lvl_adj (object *who, object *skill = 0) 1916void player_lvl_adj (object *who, object *skill = 0)
1850 1917
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1918int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1919
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1933object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1934
1868# no clean way to get an object from an archetype - stupid idiotic 1935# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1936# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1937
1871object *new (const char *archetype = 0) 1938object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1939 PROTOTYPE: ;$
1873 CODE: 1940 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1941 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1942 OUTPUT:
1876 RETVAL 1943 RETVAL
1881{ 1948{
1882 int unused_type; 1949 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1950 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1951}
1885 1952
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1953player *contr (object *op)
1894 CODE: 1954 CODE:
1895 RETVAL = op->contr; 1955 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1897 1957
1898const char *get_ob_key_value (object *op, const char *key) 1958const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1959
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1960bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1961
1902object *get_nearest_player (object *ob) 1962object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1963 ALIAS: nearest_player = 0
1904 PREINIT: 1964 PREINIT:
1905 extern object *get_nearest_player (object *); 1965 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1981bool on_same_map_as (object *ob, object *other)
1922 CODE: 1982 CODE:
1923 RETVAL = on_same_map (ob, other); 1983 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1925 1985
1926const char * 1986const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1987base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1988 CODE:
1929 RETVAL = query_base_name (op, plural); 1989 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1931 1991
1938 RETVAL = op->contr; 1998 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1940 2000
1941void check_score (object *op) 2001void check_score (object *op)
1942 2002
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2003void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2004 CODE:
1945 new_draw_info (flags, 0, op, txt); 2005 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 2006
1962void kill_player (object *op) 2007void kill_player (object *op)
1963 2008
1964void esrv_update_item (object *op, int what, object *item) 2009void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 2010 C_ARGS: what, op, item
1966 2011
1967void clear_los (object *op) 2012void clear_los (object *op)
1968 2013
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2014int command_summon (object *op, utf8_string params)
1972 2015
1973int command_arrest (object *op, char *params) 2016int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2017
1979 2018
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2019MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2020
1982INCLUDE: $PERL genacc player ../include/player.h | 2021INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2022
1984int invoke (player *pl, int event, ...) 2023int invoke (player *pl, int event, ...)
1985 CODE: 2024 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2025 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2000 pl->orig_stats = pl->ob->stats; 2039 pl->orig_stats = pl->ob->stats;
2001 2040
2002void cf_player_move (player *pl, int dir) 2041void cf_player_move (player *pl, int dir)
2003 2042
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2043void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2044
2011bool 2045bool
2012cell_visible (player *pl, int dx, int dy) 2046cell_visible (player *pl, int dx, int dy)
2013 CODE: 2047 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2048 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2101 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
2069 2103
2070SV *registry (maptile *map) 2104SV *registry (maptile *map)
2071 2105
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2106INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2107
2074void 2108void
2075maptile::instantiate () 2109maptile::instantiate ()
2076 2110
2077maptile *new () 2111maptile *new ()
2092 for_all_players (pl) 2126 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2127 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2128 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2129 }
2096 2130
2131void
2132maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2133 CODE:
2134{
2135 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2136 croak ("maptile::add_underlay: palette must be arrayref");
2137
2138 palette = SvRV (palette);
2139
2140 STRLEN idxlen;
2141 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2142
2143 for (int x = 0; x < THIS->width; ++x)
2144 for (int y = 0; y < THIS->height; ++y)
2145 {
2146 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2147 if (op->flag [FLAG_IS_FLOOR])
2148 goto skip_space;
2149
2150 {
2151 int offs = offset + y * stride + x;
2152 if (IN_RANGE_EXC (offs, 0, idxlen))
2153 {
2154 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2155 {
2156 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2157 ob->flag [FLAG_NO_MAP_SAVE] = true;
2158 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2159
2160 if (ob->randomitems)
2161 {
2162 if (!ob->above)
2163 {
2164 ob->create_treasure (ob->randomitems);
2165
2166 for (object *op = ob->above; op; op = op->above)
2167 op->flag [FLAG_NO_MAP_SAVE] = true;
2168 }
2169
2170 ob->randomitems = 0;
2171 }
2172 }
2173 }
2174 }
2175
2176 skip_space: ;
2177 }
2178}
2179
2180void
2181maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2182 CODE:
2183{
2184 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2185 croak ("maptile::set_regiondata: palette must be arrayref");
2186
2187 palette = SvRV (palette);
2188
2189 STRLEN idxlen;
2190 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2191
2192 region **regionmap = (region **)malloc (
2193 (av_len ((AV *)palette) + 1) * sizeof (region *));
2194 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2195
2196 for (int i = av_len ((AV *)palette) + 1; i--; )
2197 regionmap [i] = region::find (
2198 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2199
2200 for (int y = 0; y < THIS->height; ++y)
2201 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2202
2203 sfree (THIS->regions, THIS->size ());
2204 free (THIS->regionmap);
2205
2206 THIS->regions = regions;
2207 THIS->regionmap = regionmap;
2208}
2209
2210void
2211maptile::create_region_treasure ()
2212 CODE:
2213{
2214 object *op = object::create ();
2215 op->type = FLOOR;
2216 op->map = THIS;
2217
2218 for (int x = 0; x < THIS->width; ++x)
2219 for (int y = 0; y < THIS->height; ++y)
2220 {
2221 region *rgn = THIS->region (x, y);
2222
2223 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2224 if (rgn->treasure && rndm () < rgn->treasure_density)
2225 {
2226 op->x = x;
2227 op->y = y;
2228 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2229 }
2230 }
2231
2232 op->destroy ();
2233}
2234
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2235void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2236
2099int out_of_map (maptile *map, int x, int y) 2237int out_of_map (maptile *map, int x, int y)
2100 2238
2101void 2239void
2117 2255
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2256object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2257 C_ARGS: str, map, nx, ny
2120 2258
2121void 2259void
2122cf_map_normalise (maptile *map, int x, int y) 2260get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2261 PPCODE:
2124{ 2262{
2125 maptile *nmap = 0; 2263 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2264 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2320
2183void fix_walls (maptile *map, int x, int y) 2321void fix_walls (maptile *map, int x, int y)
2184 2322
2185void fix_walls_around (maptile *map, int x, int y) 2323void fix_walls_around (maptile *map, int x, int y)
2186 2324
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2325# worst xs function of my life
2194maptile * 2326bool
2195_create_random_map (\ 2327_create_random_map (\
2196 char *path,\ 2328 maptile *self,\
2197 char *wallstyle,\ 2329 utf8_string wallstyle,\
2198 char *wall_name,\ 2330 utf8_string wall_name,\
2199 char *floorstyle,\ 2331 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2332 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2333 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2334 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2335 utf8_string doorstyle,\
2204 char *decorstyle,\ 2336 utf8_string decorstyle,\
2205 char *origin_map,\ 2337 utf8_string origin_map,\
2206 char *final_map,\ 2338 utf8_string final_map,\
2207 char *exitstyle,\ 2339 utf8_string exitstyle,\
2208 char *this_map,\ 2340 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2341 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2342 int xsize,\
2211 int Ysize,\ 2343 int ysize,\
2212 int expand2x,\ 2344 int expand2x,\
2213 int layoutoptions1,\ 2345 int layoutoptions1,\
2214 int layoutoptions2,\ 2346 int layoutoptions2,\
2215 int layoutoptions3,\ 2347 int layoutoptions3,\
2216 int symmetry,\ 2348 int symmetry,\
2221 int dungeon_depth,\ 2353 int dungeon_depth,\
2222 int decoroptions,\ 2354 int decoroptions,\
2223 int orientation,\ 2355 int orientation,\
2224 int origin_y,\ 2356 int origin_y,\
2225 int origin_x,\ 2357 int origin_x,\
2226 int random_seed,\ 2358 U32 random_seed,\
2227 val64 total_map_hp,\ 2359 val64 total_map_hp,\
2228 int map_layout_style,\ 2360 int map_layout_style,\
2229 int treasureoptions,\ 2361 int treasureoptions,\
2230 int symmetry_used,\ 2362 int symmetry_used,\
2231 region *region\ 2363 region *region,\
2364 utf8_string custom\
2232) 2365)
2233 CODE: 2366 CODE:
2234{ 2367{
2235 random_map_params rmp; 2368 random_map_params rmp;
2236 2369
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2379 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2380
2248 rmp.origin_map = origin_map; 2381 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2382 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2383 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2384 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2385 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2386 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2387 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2388 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2389 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2390 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2396 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2397 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2398 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2399 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2400 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2401 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2402 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2403 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2404 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2405 rmp.region = region;
2406 rmp.custom = custom;
2273 2407
2274 RETVAL = generate_random_map (path, &rmp); 2408 RETVAL = self->generate_random_map (&rmp);
2275} 2409}
2276 OUTPUT: 2410 OUTPUT:
2277 RETVAL 2411 RETVAL
2278 2412
2279MODULE = cf PACKAGE = cf::arch 2413MODULE = cf PACKAGE = cf::arch
2280 2414
2281archetype *find (const char *name) 2415archetype *find (utf8_string name)
2282 CODE: 2416 CODE:
2283 RETVAL = archetype::find (name); 2417 RETVAL = archetype::find (name);
2284 OUTPUT: 2418 OUTPUT:
2285 RETVAL 2419 RETVAL
2286 2420
2288 PROTOTYPE: 2422 PROTOTYPE:
2289 CODE: 2423 CODE:
2290 RETVAL = first_archetype; 2424 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2425 OUTPUT: RETVAL
2292 2426
2427object *instantiate (archetype *arch)
2428 CODE:
2429 RETVAL = arch_to_object (arch);
2430 OUTPUT:
2431 RETVAL
2432
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2433INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2434
2295MODULE = cf PACKAGE = cf::party 2435MODULE = cf PACKAGE = cf::party
2296 2436
2297partylist *first () 2437partylist *first ()
2298 PROTOTYPE: 2438 PROTOTYPE:
2299 CODE: 2439 CODE:
2300 RETVAL = get_firstparty (); 2440 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2441 OUTPUT: RETVAL
2302 2442
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2443INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2444
2305MODULE = cf PACKAGE = cf::region 2445MODULE = cf PACKAGE = cf::region
2306 2446
2307region *first () 2447void
2308 PROTOTYPE: 2448list ()
2309 CODE: 2449 PPCODE:
2310 RETVAL = first_region; 2450 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2451 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2452
2313region *find (char *name) 2453region *find (utf8_string name)
2314 PROTOTYPE: $ 2454 PROTOTYPE: $
2315 CODE: 2455 CODE:
2316 RETVAL = get_region_by_name (name); 2456 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2457 OUTPUT: RETVAL
2318 2458
2459region *find_fuzzy (utf8_string name)
2460 PROTOTYPE: $
2461 CODE:
2462 RETVAL = region::find_fuzzy (name);
2463 OUTPUT: RETVAL
2464
2465int specificity (region *rgn)
2466 CODE:
2467 RETVAL = 0;
2468 while (rgn = rgn->parent)
2469 RETVAL++;
2470 OUTPUT: RETVAL
2471
2319INCLUDE: $PERL genacc region ../include/map.h | 2472INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2473
2321MODULE = cf PACKAGE = cf::living 2474MODULE = cf PACKAGE = cf::living
2322 2475
2323INCLUDE: $PERL genacc living ../include/living.h | 2476INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2477
2325MODULE = cf PACKAGE = cf::settings 2478MODULE = cf PACKAGE = cf::settings
2326 2479
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2480INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2481
2329MODULE = cf PACKAGE = cf::client 2482MODULE = cf PACKAGE = cf::client
2330 2483
2331INCLUDE: $PERL genacc client ../include/client.h | 2484INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2485
2333int invoke (client *ns, int event, ...) 2486int invoke (client *ns, int event, ...)
2334 CODE: 2487 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2488 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2489 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2508 char *buf = SvPVbyte (packet, len);
2356 2509
2357 THIS->send_packet (buf, len); 2510 THIS->send_packet (buf, len);
2358} 2511}
2359 2512
2513MODULE = cf PACKAGE = cf::face PREFIX = face_
2514
2515#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2516
2517faceidx face_find (utf8_string name, faceidx defidx = 0)
2518
2519faceidx alloc (utf8_string name)
2520 CODE:
2521{
2522 do
2523 {
2524 RETVAL = faces.size ();
2525 faces.resize (RETVAL + 1);
2526 }
2527 while (!RETVAL); // crude way to leave index 0
2528
2529 faces [RETVAL].name = name;
2530 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2531
2532 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2533 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2534}
2535 OUTPUT: RETVAL
2536
2537void set (faceidx idx, int visibility, int magicmap)
2538 CODE:
2539 faceinfo *f = face_info (idx);
2540 assert (f);
2541 f->visibility = visibility;
2542 f->magicmap = magicmap;
2543
2544void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2545 CODE:
2546 faceinfo *f = face_info (idx); assert (f);
2547 f->smooth = smooth;
2548 f->smoothlevel = smoothlevel;
2549
2550void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2551 CODE:
2552{
2553 facedata *d = face_data (idx, faceset);
2554 assert (d);
2555 sv_to (data, d->data);
2556 STRLEN clen;
2557 char *cdata = SvPVbyte (chksum, clen);
2558 clen = min (CHKSUM_SIZE, clen);
2559
2560 if (memcmp (d->chksum, cdata, clen))
2561 {
2562 memcpy (d->chksum, cdata, clen);
2563
2564 // invalidate existing client face info
2565 for_all_clients (ns)
2566 if (ns->faceset == faceset)
2567 {
2568 ns->faces_sent [idx] = false;
2569 ns->force_newmap = true;
2570 }
2571 }
2572}
2573
2574void invalidate (faceidx idx)
2575 CODE:
2576 for_all_clients (ns)
2577 {
2578 ns->faces_sent [idx] = false;
2579 ns->force_newmap = true;
2580 }
2581
2582void invalidate_all ()
2583 CODE:
2584 for_all_clients (ns)
2585 {
2586 ns->faces_sent.reset ();
2587 ns->force_newmap = true;
2588 }
2589
2590MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2591
2592#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2593
2594animidx anim_find (utf8_string name)
2595 CODE:
2596 RETVAL = animation::find (name).number;
2597 OUTPUT: RETVAL
2598
2599animidx set (utf8_string name, SV *frames, int facings = 1)
2600 CODE:
2601{
2602 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2603 croak ("frames must be an arrayref");
2604
2605 AV *av = (AV *)SvRV (frames);
2606
2607 animation *anim = &animation::find (name);
2608 if (anim->number)
2609 {
2610 anim->resize (av_len (av) + 1);
2611 anim->facings = facings;
2612 }
2613 else
2614 anim = &animation::create (name, av_len (av) + 1, facings);
2615
2616 for (int i = 0; i < anim->num_animations; ++i)
2617 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2618}
2619 OUTPUT: RETVAL
2620
2621void invalidate_all ()
2622 CODE:
2623 for_all_clients (ns)
2624 ns->anims_sent.reset ();
2625

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