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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.217 by root, Sun Jun 3 17:42:39 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
69 84
70double runtime; 85double runtime;
71 86
72global gbl_ev; 87global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 88static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 89static SV *sv_runtime, *sv_next_tick;
90
91bitset<NUM_EVENT_TYPES> ev_want_event;
92bitset<NUM_TYPES> ev_want_type;
75 93
76static HV 94static HV
77 *stash_cf, 95 *stash_cf,
78 *stash_cf_object_wrap, 96 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 97 *stash_cf_object_player_wrap,
101 119
102unordered_vector<attachable *> attachable::mortals; 120unordered_vector<attachable *> attachable::mortals;
103 121
104attachable::~attachable () 122attachable::~attachable ()
105{ 123{
106 assert (!(flags & F_BORROWED)); 124 assert (!self);
125 assert (!cb);
107} 126}
108 127
109int 128int
110attachable::refcnt_cnt () const 129attachable::refcnt_cnt () const
111{ 130{
112 return refcnt + (self ? SvREFCNT (self) : 0); 131 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
132}
133
134void
135attachable::sever_self ()
136{
137 if (HV *self = this->self)
138 {
139 // keep a refcount because sv_unmagic might call attachable_free,
140 // which might clear self, causing sv_unmagic to crash on a now
141 // invalid object.
142 SvREFCNT_inc (self);
143 hv_clear (self);
144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
145 SvREFCNT_dec (self);
146
147 // self *must* be null now because thats sv_unmagic's job.
148 assert (!this->self);
149 }
113} 150}
114 151
115void 152void
116attachable::optimise () 153attachable::optimise ()
117{ 154{
118 if (self 155 if (self
119 && SvREFCNT (self) == 1 156 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 157 && !HvTOTALKEYS (self))
158 sever_self ();
159}
160
161// check wether the object really is dead
162void
163attachable::do_check ()
164{
165 if (refcnt_cnt () > 0)
166 return;
167
168 destroy ();
169}
170
171void
172attachable::do_destroy ()
173{
174 INVOKE_ATTACHABLE (DESTROY, this);
175
176 if (cb)
121 { 177 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 178 SvREFCNT_dec (cb);
179 cb = 0;
125 } 180 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 181
164 mortals.push_back (this); 182 mortals.push_back (this);
165} 183}
166 184
167void 185void
170 if (destroyed ()) 188 if (destroyed ())
171 return; 189 return;
172 190
173 flags |= F_DESTROYED; 191 flags |= F_DESTROYED;
174 do_destroy (); 192 do_destroy ();
193 sever_self ();
175} 194}
176 195
177void 196void
178attachable::check_mortals () 197attachable::check_mortals ()
179{ 198{
180 for (int i = 0; i < mortals.size (); ) 199 static int i = 0;
200
201 for (;;)
181 { 202 {
203 if (i >= mortals.size ())
204 {
205 i = 0;
206
207 if (mortals.size () > 1000)
208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
209
210 break;
211 }
212
182 attachable *obj = mortals [i]; 213 attachable *obj = mortals [i];
183 214
184 obj->refcnt_chk (); // unborrow from perl, if necessary 215#if 0
185 216 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 217 {
188#if 0 218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 219 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 220 }
191#endif 221#endif
192 222
223 if (obj->refcnt)
224 {
193 ++i; // further delay freeing 225 ++i; // further delay freeing
226
227 if (!(i & 0x3ff))
228 break;
194 }//D 229 }
195 else 230 else
196 { 231 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 232 mortals.erase (i);
233 obj->sever_self ();
199 delete obj; 234 delete obj;
200 } 235 }
201 } 236 }
202} 237}
203 238
227 262
228static int 263static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 264attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 265{
231 attachable *at = (attachable *)mg->mg_ptr; 266 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 267
268 //TODO: check if transaction behaviour is really required here
269 if (SV *self = (SV *)at->self)
270 {
233 at->self = 0; 271 at->self = 0;
272 SvREFCNT_dec (self);
273 }
274
234 // next line makes sense, but most objects still have refcnt 0 by default 275 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 276 //at->refcnt_chk ();
236 return 0; 277 return 0;
237} 278}
238 279
247 if (!obj->self) 288 if (!obj->self)
248 { 289 {
249 obj->self = newHV (); 290 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 291 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 292
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 293 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 294 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 295 }
259 else 296 else
297 {
260 return newRV_inc ((SV *)obj->self); 298 SV *sv = newRV_inc ((SV *)obj->self);
299
300 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
301 SvAMAGIC_on (sv);
302
303 return sv;
304 }
261} 305}
262 306
263static void 307static void
264clearSVptr (SV *sv) 308clearSVptr (SV *sv)
265{ 309{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 362inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 363
320inline SV *to_sv (object & v) { return to_sv (&v); } 364inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 365inline SV *to_sv (living & v) { return to_sv (&v); }
322 366
323//TODO: 367inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 368inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 369
327inline SV *to_sv (UUID v) 370inline SV *to_sv (UUID v)
328{ 371{
329 char buf[128]; 372 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 374 return newSVpv (buf, 0);
332} 375}
333 376
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 377inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 378inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 397inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 398inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 399inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 400inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 401
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 402//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 403inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 404
362template<class T> 405template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 406inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 407
365template<int N> 408template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 409inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 410
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 411inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 412inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 413inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 414inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
415
416inline void sv_to (SV *sv, std::string &v)
417{
418 STRLEN len;
419 char *data = SvPVbyte (sv, len);
420 v.assign (data, len);
421}
373 422
374inline void sv_to (SV *sv, UUID &v) 423inline void sv_to (SV *sv, UUID &v)
375{ 424{
376 unsigned int version; 425 unsigned int version;
377 426
501 if (!ext->cb) 550 if (!ext->cb)
502 ext->cb = newAV (); 551 ext->cb = newAV ();
503 552
504 return newRV_inc ((SV *)ext->cb); 553 return newRV_inc ((SV *)ext->cb);
505} 554}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 555
532///////////////////////////////////////////////////////////////////////////// 556/////////////////////////////////////////////////////////////////////////////
533 557
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 558extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 559{
593 perl = perl_alloc (); 617 perl = perl_alloc ();
594 perl_construct (perl); 618 perl_construct (perl);
595 619
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 621
598 char *argv[] = { 622 const char *argv[] = {
599 "", 623 settings.argv [0],
600 "-e" 624 "-e"
601 "use Event; use Coro;" // required for bootstrap 625 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 626 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 627 "unshift @INC, cf::datadir ();"
604 "require cf;" 628 "require cf;"
605 }; 629 };
606 630
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 631 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
632 || perl_run (perl))
608 { 633 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 634 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 635 exit (EXIT_FAILURE);
611 } 636 }
637
638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::init", G_DISCARD | G_VOID);
644 }
612} 645}
613 646
614void cfperl_main () 647void cfperl_main ()
615{ 648{
616 dSP; 649 dSP;
623void 656void
624attachable::instantiate () 657attachable::instantiate ()
625{ 658{
626 if (attach) 659 if (attach)
627 { 660 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 662 attach = 0;
630 } 663 }
631} 664}
632 665
633void 666void
634attachable::reattach () 667attachable::reattach ()
635{ 668{
636 optimise (); 669 optimise ();
637 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
639} 672}
640 673
641static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 676# include "eventinc.h"
686} 719}
687 720
688void 721void
689global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 723{
691 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
692} 725}
693 726
694void 727void
695object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 729{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 731 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 733
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 736 }
704 737
740{ 773{
741 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
743} 776}
744 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
745bool 828bool
746attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
747{ 830{
748 data_type dt; 831 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 832
753 // callback call ordering should be: 833 // callback call ordering should be:
754 // 1. per-object callback 834 // 1. per-object callback
755 // 2. per-class object 835 // 2. per-class object
756 // 3. per-type callback 836 // 3. per-type callback
760 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
761 841
762 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 843 if (!callbacks)
764 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
765 848
766 CALL_BEGIN (3); 849 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 852
830} 913}
831 914
832///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
833 916
834void 917void
835maptile::emergency_save () 918cfperl_emergency_save ()
836{ 919{
837 CALL_BEGIN (0); 920 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
839 CALL_END; 941 CALL_END;
840} 942}
841 943
842maptile * 944maptile *
843maptile::find_sync (const char *path, maptile *origin) 945maptile::find_sync (const char *path, maptile *origin)
844{ 946{
845 CALL_BEGIN (2); 947 CALL_BEGIN (2);
846 CALL_ARG (path); 948 CALL_ARG (path);
847 CALL_ARG (origin); 949 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 950 CALL_CALL ("cf::map::find_sync", G_SCALAR);
951
952 maptile *retval;
953
954 if (count)
955 sv_to (POPs, retval);
956 else
957 retval = 0;
958
959 CALL_END;
960
961 return retval;
962}
963
964maptile *
965maptile::find_async (const char *path, maptile *origin)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (path);
969 CALL_ARG (origin);
970 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 971
850 maptile *retval; 972 maptile *retval;
851 973
852 if (count) 974 if (count)
853 sv_to (POPs, retval); 975 sv_to (POPs, retval);
888 CALL_ARG (exit); 1010 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1012 CALL_END;
891} 1013}
892 1014
1015void
1016log_backtrace (const char *msg)
1017{
1018#if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028#endif
1029}
1030
893///////////////////////////////////////////////////////////////////////////// 1031/////////////////////////////////////////////////////////////////////////////
894 1032
895struct EventAPI *watcher_base::GEventAPI; 1033struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1034struct CoroAPI *coroapi::GCoroAPI;
897 1035
898int coroapi::cede_counter; 1036int coroapi::cede_counter;
1037double (*coroapi::time)();
1038double coroapi::next_cede;
899 1039
1040void coroapi::do_cede_to_tick ()
1041{
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049}
1050
1051void coroapi::do_cede_every ()
1052{
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057}
1058
1059void coroapi::do_cede_to_tick_every ()
1060{
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064}
1065
1066void
1067coroapi::wait_for_tick ()
1068{
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072}
1073
1074void
1075coroapi::wait_for_tick_begin ()
1076{
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080}
1081
1082static void
900static void iw_dispatch (pe_event *ev) 1083iw_dispatch (pe_event *ev)
901{ 1084{
902 iw *w = (iw *)ev->ext_data; 1085 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1086 w->call (*w);
904} 1087}
905 1088
906void 1089void
907iw::alloc () 1090iw::alloc ()
908{ 1091{
909 pe = GEventAPI->new_idle (0, 0); 1092 pe = GEventAPI->new_idle (0, 0);
910 1093
1094 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1095 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1096 pe->base.ext_data = (void *)this;
913} 1097}
914 1098
915static void iow_dispatch (pe_event *ev) 1099static void iow_dispatch (pe_event *ev)
921void 1105void
922iow::alloc () 1106iow::alloc ()
923{ 1107{
924 pe = GEventAPI->new_io (0, 0); 1108 pe = GEventAPI->new_io (0, 0);
925 1109
1110 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1111 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1112 pe->base.ext_data = (void *)this;
928 1113
929 pe->fd = -1; 1114 pe->fd = -1;
930 pe->poll = 0; 1115 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1155
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1158
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1161 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1162 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1167
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1168MODULE = cf PACKAGE = cf PREFIX = cf_
984 1169
985BOOT: 1170BOOT:
986{ 1171{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1174
1175 _connect_to_perl ();
1176
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
993 1187
994 static const struct { 1188 static const struct {
995 const char *name; 1189 const char *name;
996 IV iv; 1190 IV iv;
997 } *civ, const_iv[] = { 1191 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1192# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1194 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1195
1002 const_iv (llevMonster) 1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1197
1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1199
1004 const_iv (MAX_TIME) 1200 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1201
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1202 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1207 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1208
1118 const_iv (NUM_SUBTYPES) 1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1237
1120 const_iv (ST_BD_BUILD) 1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1239
1123 const_iv (ST_MAT_FLOOR) 1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1242
1127 const_iv (AT_PHYSICAL) 1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1250
1154 const_iv (WEAP_HIT) 1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1253 const_iv (WEAP_BLUD)
1163 1254
1164 const_iv (FLAG_ALIVE) 1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1281
1264 const_iv (NDI_BLACK) 1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1286 const_iv (NDI_ALL)
1281 1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1282 const_iv (UPD_LOCATION) 1298 const_iv (SP_EXPLOSION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE) 1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1301 const_iv (SP_WONDER)
1286 const_iv (UPD_NAME) 1302 const_iv (SP_SMITE)
1287 const_iv (UPD_ANIM) 1303 const_iv (SP_MAGIC_MISSILE)
1288 const_iv (UPD_ANIMSPEED) 1304 const_iv (SP_SUMMON_GOLEM)
1289 const_iv (UPD_NROF) 1305 const_iv (SP_DIMENSION_DOOR)
1290 1306 const_iv (SP_MAGIC_MAPPING)
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC) 1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1299 const_iv (F_CURSED) 1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1330 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1344 const_iv (F_LOCKED)
1304 1345
1305 const_iv (F_BUY) 1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1347
1309 const_iv (P_BLOCKSVIEW) 1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1350
1318 const_iv (UP_OBJ_INSERT) 1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1352
1323 const_iv (INS_NO_MERGE) 1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1355
1330 const_iv (WILL_APPLY_HANDLE) 1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1358
1336 const_iv (SAVE_MODE) 1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1360
1339 const_iv (M_PAPER) 1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1365
1354 const_iv (SK_EXP_ADD_SKILL) 1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1368
1360 const_iv (SK_LOCKPICKING) 1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1379 const_iv (SK_POISON_NAIL)
1401 1380
1402 const_iv (SOUND_NEW_PLAYER) 1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1387
1427 const_iv (PREFER_LOW) 1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1389
1430 const_iv (ATNR_PHYSICAL) 1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1397
1457 const_iv (MAP_FLUSH) 1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1399
1463 const_iv (MAP_IN_MEMORY) 1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1402
1468 const_iv (KLASS_ATTACHABLE) 1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1404
1475 const_iv (CS_QUERY_YESNO) 1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1406
1479 const_iv (ST_DEAD) 1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1408
1490 // random map generator 1409 // random map generator
1491 const_iv (LAYOUT_NONE) 1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1412
1499 const_iv (RMOPT_RANDOM) 1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1416
1509 const_iv (SYMMETRY_RANDOM) 1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1419
1512 const_iv (SYMMETRY_Y) 1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1422 const_iv (GT_MINIMAL)
1514 }; 1423 };
1515 1424
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1427
1539 } 1448 }
1540} 1449}
1541 1450
1542void _connect_to_perl () 1451void _connect_to_perl ()
1543 1452
1453void _recalc_want ()
1454
1544void _global_reattach () 1455void _global_reattach ()
1545 CODE: 1456 CODE:
1546{ 1457{
1547 // reattach to all attachable objects in the game. 1458 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1459 for_all_clients (ns)
1549 ns->reattach (); 1460 ns->reattach ();
1550 1461
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1462 for_all_objects (op)
1559 op->reattach (); 1463 op->reattach ();
1560} 1464}
1561 1465
1466void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470# support function for map-world.ext
1471void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473{
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1510}
1511
1562NV floor (NV x) 1512NV floor (NV x)
1563 1513
1564NV ceil (NV x) 1514NV ceil (NV x)
1515
1516NV rndm (...)
1517 CODE:
1518 switch (items)
1519 {
1520 case 0: RETVAL = rndm (); break;
1521 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1522 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1524 }
1525 OUTPUT:
1526 RETVAL
1527
1528NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1565 1543
1566void server_tick () 1544void server_tick ()
1567 CODE: 1545 CODE:
1568 runtime = SvNVx (sv_runtime); 1546 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1547 server_tick ();
1570 1548
1571void 1549void
1572LOG (int level, char *msg) 1550log_backtrace (utf8_string msg)
1551
1552void
1553LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1555 C_ARGS: flags, "%s", msg
1575 1556
1576char *path_combine (char *base, char *path) 1557octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1558 PROTOTYPE: $$
1578 1559
1579char *path_combine_and_normalize (char *base, char *path) 1560octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1561 PROTOTYPE: $$
1581 1562
1582const char * 1563const_octet_string
1583get_maps_directory (char *path) 1564get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1565 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1566 ALIAS: maps_directory = 0
1586 CODE: 1567 CODE:
1587 RETVAL = create_pathname (path); 1568 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1590void 1571void
1591sub_generation_inc () 1572sub_generation_inc ()
1592 CODE: 1573 CODE:
1593 PL_sub_generation++; 1574 PL_sub_generation++;
1594 1575
1595char * 1576const_octet_string
1596mapdir () 1577mapdir ()
1597 PROTOTYPE: 1578 PROTOTYPE:
1598 ALIAS: 1579 ALIAS:
1599 mapdir = 0 1580 mapdir = 0
1600 uniquedir = 1 1581 uniquedir = 1
1616 } 1597 }
1617 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1618 1599
1619void abort () 1600void abort ()
1620 1601
1602void reset_signals ()
1603
1604void fork_abort (octet_string cause = "cf::fork_abort")
1605
1606void cleanup (octet_string cause, bool make_core = false)
1607
1621void emergency_save () 1608void emergency_save ()
1622 1609
1623void _exit (int status = 0) 1610void _exit (int status = EXIT_SUCCESS)
1611
1612UV sv_2watcher (SV *w)
1613 CODE:
1614 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1615 OUTPUT:
1616 RETVAL
1624 1617
1625#if _POSIX_MEMLOCK 1618#if _POSIX_MEMLOCK
1626 1619
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1621
1629int munlockall () 1622int munlockall ()
1630 1623
1631#endif 1624#endif
1632 1625
1633int find_animation (char *text) 1626int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1627 PROTOTYPE: $
1635 1628
1636int random_roll (int min, int max, object *op, int goodbad); 1629int random_roll (int min, int max, object *op, int goodbad);
1637 1630
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1631const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1632
1640int 1633int
1641exp_to_level (val64 exp) 1634exp_to_level (val64 exp)
1642 CODE: 1635 CODE:
1643{ 1636{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1668 else
1676 XSRETURN_UNDEF; 1669 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1678 1671
1672bool
1673load_resource_file (octet_string filename)
1674
1679MODULE = cf PACKAGE = cf::attachable 1675MODULE = cf PACKAGE = cf::attachable
1680 1676
1681int 1677int
1682valid (SV *obj) 1678valid (SV *obj)
1683 CODE: 1679 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1680 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1681 OUTPUT:
1686 RETVAL 1682 RETVAL
1687 1683
1684void
1685debug_trace (attachable *obj, bool on = true)
1686 CODE:
1687 obj->flags &= ~attachable::F_DEBUG_TRACE;
1688 if (on)
1689 obj->flags |= attachable::F_DEBUG_TRACE;
1690
1691int mortals_size ()
1692 CODE:
1693 RETVAL = attachable::mortals.size ();
1694 OUTPUT: RETVAL
1695
1696#object *mortals (U32 index)
1697# CODE:
1698# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1699# OUTPUT: RETVAL
1700
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1701INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1702
1690MODULE = cf PACKAGE = cf::global 1703MODULE = cf PACKAGE = cf::global
1691 1704
1692int invoke (SV *klass, int event, ...) 1705int invoke (SV *klass, int event, ...)
1693 CODE: 1706 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1710 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1699 1712
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1713MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1714
1702INCLUDE: $PERL genacc object ../include/object.h | 1715INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1716
1704int invoke (object *op, int event, ...) 1717int invoke (object *op, int event, ...)
1705 CODE: 1718 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1719 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1720 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1722 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1711 1724
1712SV *registry (object *op) 1725SV *registry (object *op)
1713 1726
1714void mortals () 1727int objects_size ()
1715 PPCODE: 1728 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1729 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1730 OUTPUT: RETVAL
1731
1732object *objects (U32 index)
1733 CODE:
1734 RETVAL = index < objects.size () ? objects [index] : 0;
1735 OUTPUT: RETVAL
1736
1737int actives_size ()
1738 CODE:
1739 RETVAL = actives.size ();
1740 OUTPUT: RETVAL
1741
1742object *actives (U32 index)
1743 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL
1746
1747const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760}
1761 OUTPUT:
1762 RETVAL
1724 1763
1725# missing properties 1764# missing properties
1726 1765
1727object *head (object *op) 1766object *head (object *op)
1728 PROTOTYPE: $ 1767 PROTOTYPE: $
1729 CODE: 1768 CODE:
1730 RETVAL = op->head ? op->head : op; 1769 RETVAL = op->head_ ();
1731 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1732 1771
1733int is_head (object *op) 1772int is_head (object *op)
1734 PROTOTYPE: $ 1773 PROTOTYPE: $
1735 CODE: 1774 CODE:
1736 RETVAL = !op->head; 1775 RETVAL = op->head_ () == op;
1737 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1738 1777
1739void 1778void
1740inv (object *obj) 1779inv (object *obj)
1741 PROTOTYPE: $ 1780 PROTOTYPE: $
1749void 1788void
1750set_animation (object *op, int idx) 1789set_animation (object *op, int idx)
1751 CODE: 1790 CODE:
1752 SET_ANIMATION (op, idx); 1791 SET_ANIMATION (op, idx);
1753 1792
1793int
1794num_animations (object *op)
1795 CODE:
1796 RETVAL = NUM_ANIMATIONS (op);
1797 OUTPUT: RETVAL
1798
1799int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814}
1815 OUTPUT:
1816 RETVAL
1817
1754object *find_best_object_match (object *op, const char *match) 1818object *find_best_object_match (object *op, utf8_string match)
1755 1819
1756object *find_marked_object (object *op) 1820object *find_marked_object (object *op)
1757 1821
1758int need_identify (object *obj); 1822int need_identify (object *obj);
1759 1823
1760int apply_shop_mat (object *shop_mat, object *op); 1824int apply_shop_mat (object *shop_mat, object *op);
1825
1826int move_player (object *op, int dir)
1827 CODE:
1828 RETVAL = move_player (op, dir);
1829 OUTPUT:
1830 RETVAL
1761 1831
1762int move (object *op, int dir, object *originator = op) 1832int move (object *op, int dir, object *originator = op)
1763 CODE: 1833 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1834 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1835 OUTPUT:
1771 1841
1772void apply_below (object *op) 1842void apply_below (object *op)
1773 CODE: 1843 CODE:
1774 player_apply_below (op); 1844 player_apply_below (op);
1775 1845
1846int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1847
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1848object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1849
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1851
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1853
1801 RETVAL = pay_for_amount (amount, op); 1873 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1803 1875
1804void pay_player (object *op, uint64 amount) 1876void pay_player (object *op, uint64 amount)
1805 1877
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1878val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1879
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1880int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1881
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1882void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1883 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1884 do_learn_spell (op, sp, special_prayer);
1813 1885
1814void forget_spell (object *op, object *sp) 1886void forget_spell (object *op, object *sp)
1815 CODE: 1887 CODE:
1816 do_forget_spell (op, query_name (sp)); 1888 do_forget_spell (op, query_name (sp));
1817 1889
1818object *check_for_spell (object *op, char *spellname) 1890object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1891 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1892 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1822 1894
1823int query_money (object *op) 1895int query_money (object *op)
1832 1904
1833void drop (object *who, object *op) 1905void drop (object *who, object *op)
1834 1906
1835void pick_up (object *who, object *op) 1907void pick_up (object *who, object *op)
1836 1908
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1909int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1910
1843void update_object (object *op, int action) 1911void update_object (object *op, int action)
1844 1912
1845object *cf_create_object_by_name (const char *name) 1913object *cf_create_object_by_name (utf8_string name)
1846 1914
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1915void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1916
1849void player_lvl_adj (object *who, object *skill = 0) 1917void player_lvl_adj (object *who, object *skill = 0)
1850 1918
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1919int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1920
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1934object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1935
1868# no clean way to get an object from an archetype - stupid idiotic 1936# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1937# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1938
1871object *new (const char *archetype = 0) 1939object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1940 PROTOTYPE: ;$
1873 CODE: 1941 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875 OUTPUT: 1943 OUTPUT:
1876 RETVAL 1944 RETVAL
1881{ 1949{
1882 int unused_type; 1950 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1952}
1885 1953
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1954player *contr (object *op)
1894 CODE: 1955 CODE:
1895 RETVAL = op->contr; 1956 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1897 1958
1898const char *get_ob_key_value (object *op, const char *key) 1959const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1960
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1961bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1962
1902object *get_nearest_player (object *ob) 1963object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1964 ALIAS: nearest_player = 0
1904 PREINIT: 1965 PREINIT:
1905 extern object *get_nearest_player (object *); 1966 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1982bool on_same_map_as (object *ob, object *other)
1922 CODE: 1983 CODE:
1923 RETVAL = on_same_map (ob, other); 1984 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1925 1986
1926const char * 1987const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1988base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1989 CODE:
1929 RETVAL = query_base_name (op, plural); 1990 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1931 1992
1938 RETVAL = op->contr; 1999 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1940 2001
1941void check_score (object *op) 2002void check_score (object *op)
1942 2003
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2004void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2005 CODE:
1945 new_draw_info (flags, 0, op, txt); 2006 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 2007
1962void kill_player (object *op) 2008void kill_player (object *op)
1963 2009
1964void esrv_update_item (object *op, int what, object *item) 2010void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 2011 C_ARGS: what, op, item
1966 2012
1967void clear_los (object *op)
1968
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2013int command_summon (object *op, utf8_string params)
1972 2014
1973int command_arrest (object *op, char *params) 2015int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2016
1979 2017
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2019
1982INCLUDE: $PERL genacc player ../include/player.h | 2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2021
1984int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
1985 CODE: 2023 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2035 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2036 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2037 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2038 pl->orig_stats = pl->ob->stats;
2001 2039
2040void clear_los (player *pl)
2041
2002void cf_player_move (player *pl, int dir) 2042void cf_player_move (player *pl, int dir)
2003 2043
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2045
2011bool 2046bool
2012cell_visible (player *pl, int dx, int dy) 2047cell_visible (player *pl, int dx, int dy)
2013 CODE: 2048 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2049 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2102 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
2069 2104
2070SV *registry (maptile *map) 2105SV *registry (maptile *map)
2071 2106
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2107INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2108
2074void 2109void
2075maptile::instantiate () 2110maptile::instantiate ()
2076 2111
2077maptile *new () 2112maptile *new ()
2092 for_all_players (pl) 2127 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2128 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2129 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2130 }
2096 2131
2132void
2133maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2134 CODE:
2135{
2136 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2137 croak ("maptile::add_underlay: palette must be arrayref");
2138
2139 palette = SvRV (palette);
2140
2141 STRLEN idxlen;
2142 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2143
2144 for (int x = 0; x < THIS->width; ++x)
2145 for (int y = 0; y < THIS->height; ++y)
2146 {
2147 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2148 if (op->flag [FLAG_IS_FLOOR])
2149 goto skip_space;
2150
2151 {
2152 int offs = offset + y * stride + x;
2153 if (IN_RANGE_EXC (offs, 0, idxlen))
2154 {
2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2156 {
2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2173 }
2174 }
2175 }
2176
2177 skip_space: ;
2178 }
2179}
2180
2181void
2182maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2183 CODE:
2184{
2185 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2186 croak ("maptile::set_regiondata: palette must be arrayref");
2187
2188 palette = SvRV (palette);
2189
2190 STRLEN idxlen;
2191 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2192
2193 region **regionmap = (region **)malloc (
2194 (av_len ((AV *)palette) + 1) * sizeof (region *));
2195 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2196
2197 for (int i = av_len ((AV *)palette) + 1; i--; )
2198 regionmap [i] = region::find (
2199 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200
2201 for (int y = 0; y < THIS->height; ++y)
2202 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2203
2204 sfree (THIS->regions, THIS->size ());
2205 free (THIS->regionmap);
2206
2207 THIS->regions = regions;
2208 THIS->regionmap = regionmap;
2209}
2210
2211void
2212maptile::create_region_treasure ()
2213 CODE:
2214{
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2234}
2235
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2237
2099int out_of_map (maptile *map, int x, int y) 2238int out_of_map (maptile *map, int x, int y)
2100 2239
2101void 2240void
2117 2256
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2257object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2258 C_ARGS: str, map, nx, ny
2120 2259
2121void 2260void
2122cf_map_normalise (maptile *map, int x, int y) 2261get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2262 PPCODE:
2124{ 2263{
2125 maptile *nmap = 0; 2264 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2265 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2266 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2321
2183void fix_walls (maptile *map, int x, int y) 2322void fix_walls (maptile *map, int x, int y)
2184 2323
2185void fix_walls_around (maptile *map, int x, int y) 2324void fix_walls_around (maptile *map, int x, int y)
2186 2325
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2326# worst xs function of my life
2194maptile * 2327bool
2195_create_random_map (\ 2328_create_random_map (\
2196 char *path,\ 2329 maptile *self,\
2197 char *wallstyle,\ 2330 utf8_string wallstyle,\
2198 char *wall_name,\ 2331 utf8_string wall_name,\
2199 char *floorstyle,\ 2332 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2333 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2334 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2335 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2336 utf8_string doorstyle,\
2204 char *decorstyle,\ 2337 utf8_string decorstyle,\
2205 char *origin_map,\ 2338 utf8_string origin_map,\
2206 char *final_map,\ 2339 utf8_string final_map,\
2207 char *exitstyle,\ 2340 utf8_string exitstyle,\
2208 char *this_map,\ 2341 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2342 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2343 int xsize,\
2211 int Ysize,\ 2344 int ysize,\
2212 int expand2x,\ 2345 int expand2x,\
2213 int layoutoptions1,\ 2346 int layoutoptions1,\
2214 int layoutoptions2,\ 2347 int layoutoptions2,\
2215 int layoutoptions3,\ 2348 int layoutoptions3,\
2216 int symmetry,\ 2349 int symmetry,\
2221 int dungeon_depth,\ 2354 int dungeon_depth,\
2222 int decoroptions,\ 2355 int decoroptions,\
2223 int orientation,\ 2356 int orientation,\
2224 int origin_y,\ 2357 int origin_y,\
2225 int origin_x,\ 2358 int origin_x,\
2226 int random_seed,\ 2359 U32 random_seed,\
2227 val64 total_map_hp,\ 2360 val64 total_map_hp,\
2228 int map_layout_style,\ 2361 int map_layout_style,\
2229 int treasureoptions,\ 2362 int treasureoptions,\
2230 int symmetry_used,\ 2363 int symmetry_used,\
2231 region *region\ 2364 region *region,\
2365 utf8_string custom\
2232) 2366)
2233 CODE: 2367 CODE:
2234{ 2368{
2235 random_map_params rmp; 2369 random_map_params rmp;
2236 2370
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2380 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2381
2248 rmp.origin_map = origin_map; 2382 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2383 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2384 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2385 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2386 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2387 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2388 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2389 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2390 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2391 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2397 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2398 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2399 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2400 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2401 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2403 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2404 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2405 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2406 rmp.region = region;
2407 rmp.custom = custom;
2273 2408
2274 RETVAL = generate_random_map (path, &rmp); 2409 RETVAL = self->generate_random_map (&rmp);
2275} 2410}
2276 OUTPUT: 2411 OUTPUT:
2277 RETVAL 2412 RETVAL
2278 2413
2279MODULE = cf PACKAGE = cf::arch 2414MODULE = cf PACKAGE = cf::arch
2280 2415
2281archetype *find (const char *name) 2416archetype *find (utf8_string name)
2282 CODE: 2417 CODE:
2283 RETVAL = archetype::find (name); 2418 RETVAL = archetype::find (name);
2284 OUTPUT: 2419 OUTPUT:
2285 RETVAL 2420 RETVAL
2286 2421
2288 PROTOTYPE: 2423 PROTOTYPE:
2289 CODE: 2424 CODE:
2290 RETVAL = first_archetype; 2425 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2292 2427
2428object *instantiate (archetype *arch)
2429 CODE:
2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2432 RETVAL
2433
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2434INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2435
2295MODULE = cf PACKAGE = cf::party 2436MODULE = cf PACKAGE = cf::party
2296 2437
2297partylist *first () 2438partylist *first ()
2298 PROTOTYPE: 2439 PROTOTYPE:
2299 CODE: 2440 CODE:
2300 RETVAL = get_firstparty (); 2441 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2442 OUTPUT: RETVAL
2302 2443
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2444INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2445
2305MODULE = cf PACKAGE = cf::region 2446MODULE = cf PACKAGE = cf::region
2306 2447
2307region *first () 2448void
2308 PROTOTYPE: 2449list ()
2309 CODE: 2450 PPCODE:
2310 RETVAL = first_region; 2451 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2453
2313region *find (char *name) 2454region *find (utf8_string name)
2314 PROTOTYPE: $ 2455 PROTOTYPE: $
2315 CODE: 2456 CODE:
2316 RETVAL = get_region_by_name (name); 2457 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2318 2459
2460region *find_fuzzy (utf8_string name)
2461 PROTOTYPE: $
2462 CODE:
2463 RETVAL = region::find_fuzzy (name);
2464 OUTPUT: RETVAL
2465
2466int specificity (region *rgn)
2467 CODE:
2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2471 OUTPUT: RETVAL
2472
2319INCLUDE: $PERL genacc region ../include/map.h | 2473INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2474
2321MODULE = cf PACKAGE = cf::living 2475MODULE = cf PACKAGE = cf::living
2322 2476
2323INCLUDE: $PERL genacc living ../include/living.h | 2477INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2478
2325MODULE = cf PACKAGE = cf::settings 2479MODULE = cf PACKAGE = cf::settings
2326 2480
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2481INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2482
2329MODULE = cf PACKAGE = cf::client 2483MODULE = cf PACKAGE = cf::client
2330 2484
2331INCLUDE: $PERL genacc client ../include/client.h | 2485INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2486
2333int invoke (client *ns, int event, ...) 2487int invoke (client *ns, int event, ...)
2334 CODE: 2488 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2509 char *buf = SvPVbyte (packet, len);
2356 2510
2357 THIS->send_packet (buf, len); 2511 THIS->send_packet (buf, len);
2358} 2512}
2359 2513
2514MODULE = cf PACKAGE = cf::face PREFIX = face_
2515
2516#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2517
2518faceidx face_find (utf8_string name, faceidx defidx = 0)
2519
2520faceidx alloc (utf8_string name)
2521 CODE:
2522{
2523 do
2524 {
2525 RETVAL = faces.size ();
2526 faces.resize (RETVAL + 1);
2527 }
2528 while (!RETVAL); // crude way to leave index 0
2529
2530 faces [RETVAL].name = name;
2531 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2532
2533 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2534 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2535}
2536 OUTPUT: RETVAL
2537
2538void set (faceidx idx, int visibility, int magicmap)
2539 CODE:
2540 faceinfo *f = face_info (idx);
2541 assert (f);
2542 f->visibility = visibility;
2543 f->magicmap = magicmap;
2544
2545void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2546 CODE:
2547 faceinfo *f = face_info (idx); assert (f);
2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2550
2551void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2552 CODE:
2553{
2554 facedata *d = face_data (idx, faceset);
2555 assert (d);
2556 sv_to (data, d->data);
2557 STRLEN clen;
2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573}
2574
2575void invalidate (faceidx idx)
2576 CODE:
2577 for_all_clients (ns)
2578 {
2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2582
2583void invalidate_all ()
2584 CODE:
2585 for_all_clients (ns)
2586 {
2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2590
2591MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2598 OUTPUT: RETVAL
2599
2600animidx set (utf8_string name, SV *frames, int facings = 1)
2601 CODE:
2602{
2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2605
2606 AV *av = (AV *)SvRV (frames);
2607
2608 animation *anim = &animation::find (name);
2609 if (anim->number)
2610 {
2611 anim->resize (av_len (av) + 1);
2612 anim->facings = facings;
2613 }
2614 else
2615 anim = &animation::create (name, av_len (av) + 1, facings);
2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619}
2620 OUTPUT: RETVAL
2621
2622void invalidate_all ()
2623 CODE:
2624 for_all_clients (ns)
2625 ns->anims_sent.reset ();
2626

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