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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.220 by root, Sat Jun 9 22:54:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
101 118
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!(flags & F_BORROWED)); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
121 { 176 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
125 } 179 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 180
164 mortals.push_back (this); 181 mortals.push_back (this);
165} 182}
166 183
167void 184void
170 if (destroyed ()) 187 if (destroyed ())
171 return; 188 return;
172 189
173 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
174 do_destroy (); 191 do_destroy ();
192 sever_self ();
175} 193}
176 194
177void 195void
178attachable::check_mortals () 196attachable::check_mortals ()
179{ 197{
180 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
181 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
182 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
183 213
184 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
185 215 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 216 {
188#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
191#endif 220#endif
192 221
222 if (obj->refcnt)
223 {
193 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
194 }//D 228 }
195 else 229 else
196 { 230 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
199 delete obj; 233 delete obj;
200 } 234 }
201 } 235 }
202} 236}
203 237
227 261
228static int 262static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 264{
231 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
233 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
234 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 275 //at->refcnt_chk ();
236 return 0; 276 return 0;
237} 277}
238 278
247 if (!obj->self) 287 if (!obj->self)
248 { 288 {
249 obj->self = newHV (); 289 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 291
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 292 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 294 }
259 else 295 else
296 {
260 return newRV_inc ((SV *)obj->self); 297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
261} 304}
262 305
263static void 306static void
264clearSVptr (SV *sv) 307clearSVptr (SV *sv)
265{ 308{
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 362
320inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
322 365
323//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 368
327inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
328{ 370{
329 char buf[128]; 371 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
332} 374}
333 375
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 400
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 403
362template<class T> 404template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 406
365template<int N> 407template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 409
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
373 421
374inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
375{ 423{
376 unsigned int version; 424 unsigned int version;
377 425
501 if (!ext->cb) 549 if (!ext->cb)
502 ext->cb = newAV (); 550 ext->cb = newAV ();
503 551
504 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
505} 553}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 554
532///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
533 556
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 558{
593 perl = perl_alloc (); 616 perl = perl_alloc ();
594 perl_construct (perl); 617 perl_construct (perl);
595 618
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 620
598 char *argv[] = { 621 const char *argv[] = {
599 "", 622 settings.argv [0],
600 "-e" 623 "-e"
601 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
604 "require cf;" 627 "require cf;"
605 }; 628 };
606 629
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
608 { 632 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
611 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
612} 644}
613 645
614void cfperl_main () 646void cfperl_main ()
615{ 647{
616 dSP; 648 dSP;
623void 655void
624attachable::instantiate () 656attachable::instantiate ()
625{ 657{
626 if (attach) 658 if (attach)
627 { 659 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 661 attach = 0;
630 } 662 }
631} 663}
632 664
633void 665void
634attachable::reattach () 666attachable::reattach ()
635{ 667{
636 optimise (); 668 optimise ();
637 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
639} 671}
640 672
641static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 675# include "eventinc.h"
686} 718}
687 719
688void 720void
689global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 722{
691 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
692} 724}
693 725
694void 726void
695object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 728{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 730 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 732
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 735 }
704 736
740{ 772{
741 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
743} 775}
744 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
745bool 827bool
746attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
747{ 829{
748 data_type dt; 830 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 831
753 // callback call ordering should be: 832 // callback call ordering should be:
754 // 1. per-object callback 833 // 1. per-object callback
755 // 2. per-class object 834 // 2. per-class object
756 // 3. per-type callback 835 // 3. per-type callback
760 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
761 840
762 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 842 if (!callbacks)
764 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
765 847
766 CALL_BEGIN (3); 848 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 851
830} 912}
831 913
832///////////////////////////////////////////////////////////////////////////// 914/////////////////////////////////////////////////////////////////////////////
833 915
834void 916void
835maptile::emergency_save () 917cfperl_emergency_save ()
836{ 918{
837 CALL_BEGIN (0); 919 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922}
923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
839 CALL_END; 940 CALL_END;
840} 941}
841 942
842maptile * 943maptile *
843maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
844{ 945{
845 CALL_BEGIN (2); 946 CALL_BEGIN (2);
846 CALL_ARG (path); 947 CALL_ARG (path);
847 CALL_ARG (origin); 948 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 970
850 maptile *retval; 971 maptile *retval;
851 972
852 if (count) 973 if (count)
853 sv_to (POPs, retval); 974 sv_to (POPs, retval);
888 CALL_ARG (exit); 1009 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1011 CALL_END;
891} 1012}
892 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
893///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
894 1031
895struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
897 1034
898int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036tstamp coroapi::next_cede;
899 1037
1038void coroapi::do_cede_to_tick ()
1039{
1040 cede_counter = 0;
1041
1042 cede ();
1043
1044 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1045 if (next_cede > SvNV (sv_next_tick) - 0.02)
1046 next_cede = SvNV (sv_next_tick);
1047}
1048
1049void coroapi::do_cede_every ()
1050{
1051 cede_counter = 0;
1052
1053 if (coroapi::nready ())
1054 coroapi::cede ();
1055}
1056
1057void coroapi::do_cede_to_tick_every ()
1058{
1059 cede_counter = 0;
1060
1061 cede_to_tick ();
1062}
1063
1064void
1065coroapi::wait_for_tick ()
1066{
1067 CALL_BEGIN (0);
1068 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1069 CALL_END;
1070}
1071
1072void
1073coroapi::wait_for_tick_begin ()
1074{
1075 CALL_BEGIN (0);
1076 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1077 CALL_END;
1078}
1079
1080static void
900static void iw_dispatch (pe_event *ev) 1081iw_dispatch (pe_event *ev)
901{ 1082{
902 iw *w = (iw *)ev->ext_data; 1083 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1084 w->call (*w);
904} 1085}
905 1086
906void 1087void
907iw::alloc () 1088iw::alloc ()
908{ 1089{
909 pe = GEventAPI->new_idle (0, 0); 1090 pe = GEventAPI->new_idle (0, 0);
910 1091
1092 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1093 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1094 pe->base.ext_data = (void *)this;
913} 1095}
914 1096
915static void iow_dispatch (pe_event *ev) 1097static void iow_dispatch (pe_event *ev)
921void 1103void
922iow::alloc () 1104iow::alloc ()
923{ 1105{
924 pe = GEventAPI->new_io (0, 0); 1106 pe = GEventAPI->new_io (0, 0);
925 1107
1108 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1109 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1110 pe->base.ext_data = (void *)this;
928 1111
929 pe->fd = -1; 1112 pe->fd = -1;
930 pe->poll = 0; 1113 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1149 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1150 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1151 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1152 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1153
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1154 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1155 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1156
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1157 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1158 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1159 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1160 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1165
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1166MODULE = cf PACKAGE = cf PREFIX = cf_
984 1167
985BOOT: 1168BOOT:
986{ 1169{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1170 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1171 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1172
1173 _connect_to_perl ();
1174
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1175 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1176
1177 //{
1178 // require_pv ("Time::HiRes");
1179 //
1180 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1181 // if (!svp) croak ("Time::HiRes is required");
1182 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1183 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1184 //}
993 1185
994 static const struct { 1186 static const struct {
995 const char *name; 1187 const char *name;
996 IV iv; 1188 IV iv;
997 } *civ, const_iv[] = { 1189 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1190# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1191 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1192 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1193
1002 const_iv (llevMonster) 1194 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1195
1196 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1197
1004 const_iv (MAX_TIME) 1198 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1199
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1200 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1201 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1202 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1203 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1204 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1205 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1206
1118 const_iv (NUM_SUBTYPES) 1207 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1208 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1209 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1210 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1211 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1212 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1213 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1214 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1215 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1216 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1217 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1218 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1219 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1220 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1222 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1223 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1224 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1225 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1226 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1227 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1228 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1229 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1230 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1231 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1232 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1233 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1234 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1235
1120 const_iv (ST_BD_BUILD) 1236 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1237
1123 const_iv (ST_MAT_FLOOR) 1238 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1239 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1240
1127 const_iv (AT_PHYSICAL) 1241 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1242 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1243 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1244 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1245 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1246 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1247 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1248
1154 const_iv (WEAP_HIT) 1249 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1250 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1251 const_iv (WEAP_BLUD)
1163 1252
1164 const_iv (FLAG_ALIVE) 1253 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1254 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1255 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1256 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1257 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1258 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1259 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1260 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1261 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1262 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1263 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1264 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1265 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1266 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1267 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1268 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1269 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1270 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1271 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1272 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1273 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1274 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1275 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1276 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1277 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1278 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1279
1264 const_iv (NDI_BLACK) 1280 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1281 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1282 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1283 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1284 const_iv (NDI_ALL)
1281 1285
1286 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1287 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1288
1289 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1290
1291 const_iv (SP_RAISE_DEAD)
1292 const_iv (SP_RUNE)
1293 const_iv (SP_MAKE_MARK)
1294 const_iv (SP_BOLT)
1295 const_iv (SP_BULLET)
1282 const_iv (UPD_LOCATION) 1296 const_iv (SP_EXPLOSION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE) 1297 const_iv (SP_CONE)
1298 const_iv (SP_BOMB)
1299 const_iv (SP_WONDER)
1286 const_iv (UPD_NAME) 1300 const_iv (SP_SMITE)
1287 const_iv (UPD_ANIM) 1301 const_iv (SP_MAGIC_MISSILE)
1288 const_iv (UPD_ANIMSPEED) 1302 const_iv (SP_SUMMON_GOLEM)
1289 const_iv (UPD_NROF) 1303 const_iv (SP_DIMENSION_DOOR)
1290 1304 const_iv (SP_MAGIC_MAPPING)
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC) 1305 const_iv (SP_MAGIC_WALL)
1306 const_iv (SP_DESTRUCTION)
1307 const_iv (SP_PERCEIVE_SELF)
1308 const_iv (SP_WORD_OF_RECALL)
1309 const_iv (SP_INVISIBLE)
1310 const_iv (SP_PROBE)
1311 const_iv (SP_HEALING)
1312 const_iv (SP_CREATE_FOOD)
1313 const_iv (SP_EARTH_TO_DUST)
1314 const_iv (SP_CHANGE_ABILITY)
1315 const_iv (SP_BLESS)
1299 const_iv (F_CURSED) 1316 const_iv (SP_CURSE)
1317 const_iv (SP_SUMMON_MONSTER)
1318 const_iv (SP_CHARGING)
1319 const_iv (SP_POLYMORPH)
1320 const_iv (SP_ALCHEMY)
1321 const_iv (SP_REMOVE_CURSE)
1322 const_iv (SP_IDENTIFY)
1323 const_iv (SP_DETECTION)
1324 const_iv (SP_MOOD_CHANGE)
1325 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1326 const_iv (SP_SWARM)
1327 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1328 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1329 const_iv (SP_CREATE_MISSILE)
1330 const_iv (SP_CONSECRATE)
1331 const_iv (SP_ANIMATE_WEAPON)
1332 const_iv (SP_LIGHT)
1333 const_iv (SP_CHANGE_MAP_LIGHT)
1334 const_iv (SP_FAERY_FIRE)
1335 const_iv (SP_CAUSE_DISEASE)
1336 const_iv (SP_AURA)
1337 const_iv (SP_TOWN_PORTAL)
1338 const_iv (SP_PARTY_SPELL)
1339
1340 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1341 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1342 const_iv (F_LOCKED)
1304 1343
1305 const_iv (F_BUY) 1344 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1345
1309 const_iv (P_BLOCKSVIEW) 1346 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1347 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1348
1318 const_iv (UP_OBJ_INSERT) 1349 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1350
1323 const_iv (INS_NO_MERGE) 1351 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1352 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1353
1330 const_iv (WILL_APPLY_HANDLE) 1354 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1355 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1356
1336 const_iv (SAVE_MODE) 1357 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1358
1339 const_iv (M_PAPER) 1359 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1360 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1361 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1362 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1363
1354 const_iv (SK_EXP_ADD_SKILL) 1364 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1365 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1366
1360 const_iv (SK_LOCKPICKING) 1367 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1368 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1369 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1370 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1371 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1372 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1373 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1374 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1375 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1376 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1377 const_iv (SK_POISON_NAIL)
1401 1378
1402 const_iv (SOUND_NEW_PLAYER) 1379 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1380 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1381 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1382 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1383 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1384 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1385
1427 const_iv (PREFER_LOW) 1386 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1387
1430 const_iv (ATNR_PHYSICAL) 1388 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1389 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1390 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1391 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1392 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1393 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1394 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1395
1457 const_iv (MAP_FLUSH) 1396 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1397
1463 const_iv (MAP_IN_MEMORY) 1398 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1399 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1400
1468 const_iv (KLASS_ATTACHABLE) 1401 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1402
1475 const_iv (CS_QUERY_YESNO) 1403 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1404
1479 const_iv (ST_DEAD) 1405 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1406
1490 // random map generator 1407 // random map generator
1491 const_iv (LAYOUT_NONE) 1408 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1409 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1410
1499 const_iv (RMOPT_RANDOM) 1411 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1412 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1413 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1414
1509 const_iv (SYMMETRY_RANDOM) 1415 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1416 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1417
1512 const_iv (SYMMETRY_Y) 1418 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1419 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1420 const_iv (GT_MINIMAL)
1514 }; 1421 };
1515 1422
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1423 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1424 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1425
1539 } 1446 }
1540} 1447}
1541 1448
1542void _connect_to_perl () 1449void _connect_to_perl ()
1543 1450
1451void _recalc_want ()
1452
1544void _global_reattach () 1453void _global_reattach ()
1545 CODE: 1454 CODE:
1546{ 1455{
1547 // reattach to all attachable objects in the game. 1456 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1457 for_all_clients (ns)
1549 ns->reattach (); 1458 ns->reattach ();
1550 1459
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1460 for_all_objects (op)
1559 op->reattach (); 1461 op->reattach ();
1560} 1462}
1561 1463
1464void _post_tick ()
1465 CODE:
1466 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1467
1468# support function for map-world.ext
1469void _quantise (SV *data_sv, SV *plt_sv)
1470 CODE:
1471{
1472 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1473 croak ("_quantise called with invalid agruments");
1474
1475 plt_sv = SvRV (plt_sv);
1476 SV **plt = AvARRAY (plt_sv);
1477 int plt_count = AvFILL (plt_sv) + 1;
1478
1479 STRLEN len;
1480 char *data = SvPVbyte (data_sv, len);
1481 char *dst = data;
1482
1483 while (len >= 3)
1484 {
1485 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1486 {
1487 char *val = SvPVX (*val_sv);
1488
1489 if (val [0] == data [0]
1490 && val [1] == data [1]
1491 && val [2] == data [2])
1492 {
1493 *dst++ = val [3];
1494 goto next;
1495 }
1496 }
1497
1498 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1499 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1500 dst - SvPVX (data_sv), len);
1501
1502 next:
1503 data += 3;
1504 len -= 3;
1505 }
1506
1507 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1508}
1509
1562NV floor (NV x) 1510NV floor (NV x)
1563 1511
1564NV ceil (NV x) 1512NV ceil (NV x)
1565 1513
1514NV rndm (...)
1515 CODE:
1516 switch (items)
1517 {
1518 case 0: RETVAL = rndm (); break;
1519 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1520 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1521 default: croak ("cf::rndm requires none, one or two parameters."); break;
1522 }
1523 OUTPUT:
1524 RETVAL
1525
1526NV clamp (NV value, NV min_value, NV max_value)
1527 CODE:
1528 RETVAL = clamp (value, min_value, max_value);
1529 OUTPUT:
1530 RETVAL
1531
1532NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1533 CODE:
1534 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1535 OUTPUT:
1536 RETVAL
1537
1538void cede_to_tick ()
1539 CODE:
1540 coroapi::cede_to_tick ();
1541
1566void server_tick () 1542void server_tick ()
1567 CODE: 1543 CODE:
1544 NOW = now ();
1568 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1546 server_tick ();
1570 1547
1571void 1548void
1572LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1575 1555
1576char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1578 1558
1579char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1581 1561
1582const char * 1562const_octet_string
1583get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1564 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1586 CODE: 1566 CODE:
1587 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1590void 1570void
1591sub_generation_inc () 1571sub_generation_inc ()
1592 CODE: 1572 CODE:
1593 PL_sub_generation++; 1573 PL_sub_generation++;
1594 1574
1595char * 1575const_octet_string
1596mapdir () 1576mapdir ()
1597 PROTOTYPE: 1577 PROTOTYPE:
1598 ALIAS: 1578 ALIAS:
1599 mapdir = 0 1579 mapdir = 0
1600 uniquedir = 1 1580 uniquedir = 1
1616 } 1596 }
1617 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1618 1598
1619void abort () 1599void abort ()
1620 1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1621void emergency_save () 1607void emergency_save ()
1622 1608
1623void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1624 1616
1625#if _POSIX_MEMLOCK 1617#if _POSIX_MEMLOCK
1626 1618
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1620
1629int munlockall () 1621int munlockall ()
1630 1622
1631#endif 1623#endif
1632 1624
1633int find_animation (char *text) 1625int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1626 PROTOTYPE: $
1635 1627
1636int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1637 1629
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1631
1640int 1632int
1641exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1642 CODE: 1634 CODE:
1643{ 1635{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1667 else
1676 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1678 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1679MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1680 1675
1681int 1676int
1682valid (SV *obj) 1677valid (SV *obj)
1683 CODE: 1678 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1680 OUTPUT:
1686 RETVAL 1681 RETVAL
1687 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1701
1690MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1691 1703
1692int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1693 CODE: 1705 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1699 1711
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1713
1702INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1715
1704int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1705 CODE: 1717 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1711 1723
1712SV *registry (object *op) 1724SV *registry (object *op)
1713 1725
1714void mortals () 1726int objects_size ()
1715 PPCODE: 1727 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1728 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1761 RETVAL
1724 1762
1725# missing properties 1763# missing properties
1726 1764
1727object *head (object *op) 1765object *head (object *op)
1728 PROTOTYPE: $ 1766 PROTOTYPE: $
1729 CODE: 1767 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1768 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1738 1770
1739void 1771void
1740inv (object *obj) 1772inv (object *obj)
1741 PROTOTYPE: $ 1773 PROTOTYPE: $
1749void 1781void
1750set_animation (object *op, int idx) 1782set_animation (object *op, int idx)
1751 CODE: 1783 CODE:
1752 SET_ANIMATION (op, idx); 1784 SET_ANIMATION (op, idx);
1753 1785
1786int
1787num_animations (object *op)
1788 CODE:
1789 RETVAL = NUM_ANIMATIONS (op);
1790 OUTPUT: RETVAL
1791
1792int slot_info (object *op, UV slot, int value = 0)
1793 ALIAS:
1794 slot_used = 1
1795 CODE:
1796{
1797 if (slot >= NUM_BODY_LOCATIONS)
1798 croak ("body slot index out of range");
1799
1800 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1801
1802 if (items > 2)
1803 if (ix)
1804 op->slot[slot].used = value;
1805 else
1806 op->slot[slot].info = value;
1807}
1808 OUTPUT:
1809 RETVAL
1810
1754object *find_best_object_match (object *op, const char *match) 1811object *find_best_object_match (object *op, utf8_string match)
1755 1812
1756object *find_marked_object (object *op) 1813object *find_marked_object (object *op)
1757 1814
1758int need_identify (object *obj); 1815int need_identify (object *obj);
1759 1816
1760int apply_shop_mat (object *shop_mat, object *op); 1817int apply_shop_mat (object *shop_mat, object *op);
1818
1819int move_player (object *op, int dir)
1820 CODE:
1821 RETVAL = move_player (op, dir);
1822 OUTPUT:
1823 RETVAL
1761 1824
1762int move (object *op, int dir, object *originator = op) 1825int move (object *op, int dir, object *originator = op)
1763 CODE: 1826 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1827 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1828 OUTPUT:
1771 1834
1772void apply_below (object *op) 1835void apply_below (object *op)
1773 CODE: 1836 CODE:
1774 player_apply_below (op); 1837 player_apply_below (op);
1775 1838
1839int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1840
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1841object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1842
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1844
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1845int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1846
1801 RETVAL = pay_for_amount (amount, op); 1866 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1867 OUTPUT: RETVAL
1803 1868
1804void pay_player (object *op, uint64 amount) 1869void pay_player (object *op, uint64 amount)
1805 1870
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1871val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1872
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1873int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1874
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1875void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1876 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1877 do_learn_spell (op, sp, special_prayer);
1813 1878
1814void forget_spell (object *op, object *sp) 1879void forget_spell (object *op, object *sp)
1815 CODE: 1880 CODE:
1816 do_forget_spell (op, query_name (sp)); 1881 do_forget_spell (op, query_name (sp));
1817 1882
1818object *check_for_spell (object *op, char *spellname) 1883object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1884 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1885 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1822 1887
1823int query_money (object *op) 1888int query_money (object *op)
1832 1897
1833void drop (object *who, object *op) 1898void drop (object *who, object *op)
1834 1899
1835void pick_up (object *who, object *op) 1900void pick_up (object *who, object *op)
1836 1901
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1902int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1903
1843void update_object (object *op, int action) 1904void update_object (object *op, int action)
1844 1905
1845object *cf_create_object_by_name (const char *name) 1906object *cf_create_object_by_name (utf8_string name)
1846 1907
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1908void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1909
1849void player_lvl_adj (object *who, object *skill = 0) 1910void player_lvl_adj (object *who, object *skill = 0)
1850 1911
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1912int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1913
1866object *cf_insert_ob_in_ob (object *ob, object *where) 1927object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1928
1868# no clean way to get an object from an archetype - stupid idiotic 1929# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1930# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1931
1871object *new (const char *archetype = 0) 1932object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1933 PROTOTYPE: ;$
1873 CODE: 1934 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1935 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 1936 OUTPUT:
1876 RETVAL 1937 RETVAL
1877 1938
1939# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1940object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 1941 PROTOTYPE: $$$$$$
1880 CODE: 1942 CODE:
1881{ 1943{
1882 int unused_type; 1944 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1945 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1946}
1885 1947
1886# syntatic sugar for easier use in event callbacks.
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892
1893player *contr (object *op) 1948player *contr (object *op)
1894 CODE: 1949 CODE:
1895 RETVAL = op->contr; 1950 RETVAL = op->contr;
1896 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1897 1952
1898const char *get_ob_key_value (object *op, const char *key) 1953const_utf8_string get_ob_key_value (object *op, utf8_string key)
1899 1954
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1955bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1956
1902object *get_nearest_player (object *ob) 1957object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1958 ALIAS: nearest_player = 0
1904 PREINIT: 1959 PREINIT:
1905 extern object *get_nearest_player (object *); 1960 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 1976bool on_same_map_as (object *ob, object *other)
1922 CODE: 1977 CODE:
1923 RETVAL = on_same_map (ob, other); 1978 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1925 1980
1926const char * 1981const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 1982base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 1983 CODE:
1929 RETVAL = query_base_name (op, plural); 1984 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1931 1986
1938 RETVAL = op->contr; 1993 RETVAL = op->contr;
1939 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
1940 1995
1941void check_score (object *op) 1996void check_score (object *op)
1942 1997
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1998void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 1999 CODE:
1945 new_draw_info (flags, 0, op, txt); 2000 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 2001
1962void kill_player (object *op) 2002void kill_player (object *op)
1963 2003
1964void esrv_update_item (object *op, int what, object *item) 2004void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 2005 C_ARGS: what, op, item
1966 2006
1967void clear_los (object *op)
1968
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2007int command_summon (object *op, utf8_string params)
1972 2008
1973int command_arrest (object *op, char *params) 2009int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2010
1979 2011
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2012MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2013
1982INCLUDE: $PERL genacc player ../include/player.h | 2014INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2015
1984int invoke (player *pl, int event, ...) 2016int invoke (player *pl, int event, ...)
1985 CODE: 2017 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2018 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2019 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2029 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2030 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2031 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2032 pl->orig_stats = pl->ob->stats;
2001 2033
2034void clear_los (player *pl)
2035
2002void cf_player_move (player *pl, int dir) 2036void cf_player_move (player *pl, int dir)
2003 2037
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2039
2011bool 2040bool
2012cell_visible (player *pl, int dx, int dy) 2041cell_visible (player *pl, int dx, int dy)
2013 CODE: 2042 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
2069 2098
2070SV *registry (maptile *map) 2099SV *registry (maptile *map)
2071 2100
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2101INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2102
2074void 2103void
2075maptile::instantiate () 2104maptile::instantiate ()
2076 2105
2077maptile *new () 2106maptile *new ()
2092 for_all_players (pl) 2121 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2122 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2124 }
2096 2125
2126void
2127maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2128 CODE:
2129{
2130 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2131 croak ("maptile::add_underlay: palette must be arrayref");
2132
2133 palette = SvRV (palette);
2134
2135 STRLEN idxlen;
2136 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2137
2138 for (int x = 0; x < THIS->width; ++x)
2139 for (int y = 0; y < THIS->height; ++y)
2140 {
2141 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2142 if (op->flag [FLAG_IS_FLOOR])
2143 goto skip_space;
2144
2145 {
2146 int offs = offset + y * stride + x;
2147 if (IN_RANGE_EXC (offs, 0, idxlen))
2148 {
2149 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2150 {
2151 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2152 ob->flag [FLAG_NO_MAP_SAVE] = true;
2153 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2154
2155 if (ob->randomitems)
2156 {
2157 if (!ob->above)
2158 {
2159 ob->create_treasure (ob->randomitems);
2160
2161 for (object *op = ob->above; op; op = op->above)
2162 op->flag [FLAG_NO_MAP_SAVE] = true;
2163 }
2164
2165 ob->randomitems = 0;
2166 }
2167 }
2168 }
2169 }
2170
2171 skip_space: ;
2172 }
2173}
2174
2175void
2176maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2177 CODE:
2178{
2179 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata: palette must be arrayref");
2181
2182 palette = SvRV (palette);
2183
2184 STRLEN idxlen;
2185 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2186
2187 region **regionmap = (region **)malloc (
2188 (av_len ((AV *)palette) + 1) * sizeof (region *));
2189 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2190
2191 for (int i = av_len ((AV *)palette) + 1; i--; )
2192 regionmap [i] = region::find (
2193 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2194
2195 for (int y = 0; y < THIS->height; ++y)
2196 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2197
2198 sfree (THIS->regions, THIS->size ());
2199 free (THIS->regionmap);
2200
2201 THIS->regions = regions;
2202 THIS->regionmap = regionmap;
2203}
2204
2205void
2206maptile::create_region_treasure ()
2207 CODE:
2208{
2209 object *op = object::create ();
2210 op->type = FLOOR;
2211 op->map = THIS;
2212
2213 for (int x = 0; x < THIS->width; ++x)
2214 for (int y = 0; y < THIS->height; ++y)
2215 {
2216 region *rgn = THIS->region (x, y);
2217
2218 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2219 if (rgn->treasure && rndm () < rgn->treasure_density)
2220 {
2221 op->x = x;
2222 op->y = y;
2223 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2224 }
2225 }
2226
2227 op->destroy ();
2228}
2229
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2230void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2231
2099int out_of_map (maptile *map, int x, int y) 2232int out_of_map (maptile *map, int x, int y)
2100 2233
2101void 2234void
2117 2250
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2251object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2252 C_ARGS: str, map, nx, ny
2120 2253
2121void 2254void
2122cf_map_normalise (maptile *map, int x, int y) 2255get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2256 PPCODE:
2124{ 2257{
2125 maptile *nmap = 0; 2258 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2259 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2260 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2315
2183void fix_walls (maptile *map, int x, int y) 2316void fix_walls (maptile *map, int x, int y)
2184 2317
2185void fix_walls_around (maptile *map, int x, int y) 2318void fix_walls_around (maptile *map, int x, int y)
2186 2319
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2320# worst xs function of my life
2194maptile * 2321bool
2195_create_random_map (\ 2322_create_random_map (\
2196 char *path,\ 2323 maptile *self,\
2197 char *wallstyle,\ 2324 utf8_string wallstyle,\
2198 char *wall_name,\ 2325 utf8_string wall_name,\
2199 char *floorstyle,\ 2326 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2327 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2328 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2329 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2330 utf8_string doorstyle,\
2204 char *decorstyle,\ 2331 utf8_string decorstyle,\
2205 char *origin_map,\ 2332 utf8_string origin_map,\
2206 char *final_map,\ 2333 utf8_string final_map,\
2207 char *exitstyle,\ 2334 utf8_string exitstyle,\
2208 char *this_map,\ 2335 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2336 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2337 int xsize,\
2211 int Ysize,\ 2338 int ysize,\
2212 int expand2x,\ 2339 int expand2x,\
2213 int layoutoptions1,\ 2340 int layoutoptions1,\
2214 int layoutoptions2,\ 2341 int layoutoptions2,\
2215 int layoutoptions3,\ 2342 int layoutoptions3,\
2216 int symmetry,\ 2343 int symmetry,\
2221 int dungeon_depth,\ 2348 int dungeon_depth,\
2222 int decoroptions,\ 2349 int decoroptions,\
2223 int orientation,\ 2350 int orientation,\
2224 int origin_y,\ 2351 int origin_y,\
2225 int origin_x,\ 2352 int origin_x,\
2226 int random_seed,\ 2353 U32 random_seed,\
2227 val64 total_map_hp,\ 2354 val64 total_map_hp,\
2228 int map_layout_style,\ 2355 int map_layout_style,\
2229 int treasureoptions,\ 2356 int treasureoptions,\
2230 int symmetry_used,\ 2357 int symmetry_used,\
2231 region *region\ 2358 region *region,\
2359 utf8_string custom\
2232) 2360)
2233 CODE: 2361 CODE:
2234{ 2362{
2235 random_map_params rmp; 2363 random_map_params rmp;
2236 2364
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2374 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2375
2248 rmp.origin_map = origin_map; 2376 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2377 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2378 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2379 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2380 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2381 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2382 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2383 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2384 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2385 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2391 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2392 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2393 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2394 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2395 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2396 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2397 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2398 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2399 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2400 rmp.region = region;
2401 rmp.custom = custom;
2273 2402
2274 RETVAL = generate_random_map (path, &rmp); 2403 RETVAL = self->generate_random_map (&rmp);
2275} 2404}
2276 OUTPUT: 2405 OUTPUT:
2277 RETVAL 2406 RETVAL
2278 2407
2279MODULE = cf PACKAGE = cf::arch 2408MODULE = cf PACKAGE = cf::arch
2280 2409
2281archetype *find (const char *name) 2410archetype *find (utf8_string name)
2282 CODE: 2411 CODE:
2283 RETVAL = archetype::find (name); 2412 RETVAL = archetype::find (name);
2284 OUTPUT: 2413 OUTPUT:
2285 RETVAL 2414 RETVAL
2286 2415
2287archetype *first() 2416int archetypes_size ()
2288 PROTOTYPE: 2417 CODE:
2289 CODE:
2290 RETVAL = first_archetype; 2418 RETVAL = archetypes.size ();
2419 OUTPUT: RETVAL
2420
2421archetype *archetypes (U32 index)
2422 CODE:
2423 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2424 OUTPUT: RETVAL
2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2291 OUTPUT: RETVAL 2430 RETVAL
2292 2431
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2433
2295MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2296 2435
2297partylist *first () 2436partylist *first ()
2298 PROTOTYPE: 2437 PROTOTYPE:
2299 CODE: 2438 CODE:
2300 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2302 2441
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2443
2305MODULE = cf PACKAGE = cf::region 2444MODULE = cf PACKAGE = cf::region
2306 2445
2307region *first () 2446void
2308 PROTOTYPE: 2447list ()
2309 CODE: 2448 PPCODE:
2310 RETVAL = first_region; 2449 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2451
2313region *find (char *name) 2452region *find (utf8_string name)
2314 PROTOTYPE: $ 2453 PROTOTYPE: $
2315 CODE: 2454 CODE:
2316 RETVAL = get_region_by_name (name); 2455 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2318 2457
2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2460 CODE:
2461 RETVAL = region::find_fuzzy (name);
2462 OUTPUT: RETVAL
2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2319INCLUDE: $PERL genacc region ../include/map.h | 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2472
2321MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2322 2474
2323INCLUDE: $PERL genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2476
2325MODULE = cf PACKAGE = cf::settings 2477MODULE = cf PACKAGE = cf::settings
2326 2478
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2480
2329MODULE = cf PACKAGE = cf::client 2481MODULE = cf PACKAGE = cf::client
2330 2482
2331INCLUDE: $PERL genacc client ../include/client.h | 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2484
2333int invoke (client *ns, int event, ...) 2485int invoke (client *ns, int event, ...)
2334 CODE: 2486 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2356 2508
2357 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2358} 2510}
2359 2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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