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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.226 by root, Sun Jul 1 05:00:19 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
101 117
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!(flags & F_BORROWED)); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
125 } 178 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 179
164 mortals.push_back (this); 180 mortals.push_back (this);
165} 181}
166 182
167void 183void
170 if (destroyed ()) 186 if (destroyed ())
171 return; 187 return;
172 188
173 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
174 do_destroy (); 190 do_destroy ();
191 sever_self ();
175} 192}
176 193
177void 194void
178attachable::check_mortals () 195attachable::check_mortals ()
179{ 196{
180 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
181 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
182 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
183 226
184 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
185 228 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 229 {
188#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
191#endif 233#endif
192 234
235 if (obj->refcnt)
236 {
193 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
194 }//D 241 }
195 else 242 else
196 { 243 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
199 delete obj; 246 delete obj;
200 } 247 }
201 } 248 }
202} 249}
203 250
209 256
210 attach = src.attach; 257 attach = src.attach;
211 return *this; 258 return *this;
212} 259}
213 260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293}
294
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 296
216static SV * 297static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 298newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 299{
227 308
228static int 309static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 310attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 311{
231 attachable *at = (attachable *)mg->mg_ptr; 312 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
233 at->self = 0; 317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
234 // next line makes sense, but most objects still have refcnt 0 by default 321 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 322 //at->refcnt_chk ();
236 return 0; 323 return 0;
237} 324}
238 325
247 if (!obj->self) 334 if (!obj->self)
248 { 335 {
249 obj->self = newHV (); 336 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 338
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 339 // now bless the object _once_
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 341 }
259 else 342 else
343 {
260 return newRV_inc ((SV *)obj->self); 344 SV *sv = newRV_inc ((SV *)obj->self);
345
346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
261} 351}
262 352
263static void 353static void
264clearSVptr (SV *sv) 354clearSVptr (SV *sv)
265{ 355{
291 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
292 else 382 else
293 return 0; 383 return 0;
294} 384}
295 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 425
320inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
322 428
323//TODO: 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 431
327inline SV *to_sv (UUID v) 432inline SV *to_sv (UUID v)
328{ 433{
329 char buf[128]; 434 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 436 return newSVpv (buf, 0);
332} 437}
333 438
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 463
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 466
362template<class T> 467template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 469
365template<int N> 470template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 472
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
373 484
374inline void sv_to (SV *sv, UUID &v) 485inline void sv_to (SV *sv, UUID &v)
375{ 486{
376 unsigned int version; 487 unsigned int version;
377 488
501 if (!ext->cb) 612 if (!ext->cb)
502 ext->cb = newAV (); 613 ext->cb = newAV ();
503 614
504 return newRV_inc ((SV *)ext->cb); 615 return newRV_inc ((SV *)ext->cb);
505} 616}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 617
532///////////////////////////////////////////////////////////////////////////// 618/////////////////////////////////////////////////////////////////////////////
533 619
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 620extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 621{
593 perl = perl_alloc (); 679 perl = perl_alloc ();
594 perl_construct (perl); 680 perl_construct (perl);
595 681
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 683
598 char *argv[] = { 684 const char *argv[] = {
599 "", 685 settings.argv [0],
600 "-e" 686 "-e"
601 "use Event; use Coro;" // required for bootstrap 687 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 688 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
604 "require cf;" 690 "require cf;"
605 }; 691 };
606 692
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
608 { 695 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
611 } 698 }
699
700 {
701 dSP;
702
703 PUSHMARK (SP);
704 PUTBACK;
705 call_pv ("cf::init", G_DISCARD | G_VOID);
706 }
612} 707}
613 708
614void cfperl_main () 709void cfperl_main ()
615{ 710{
616 dSP; 711 dSP;
623void 718void
624attachable::instantiate () 719attachable::instantiate ()
625{ 720{
626 if (attach) 721 if (attach)
627 { 722 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 724 attach = 0;
630 } 725 }
631} 726}
632 727
633void 728void
634attachable::reattach () 729attachable::reattach ()
635{ 730{
636 optimise (); 731 optimise ();
637 //TODO: check for _attachment's, very important for restarts 732 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 733 INVOKE_ATTACHABLE (REATTACH, this);
639} 734}
640 735
641static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 738# include "eventinc.h"
686} 781}
687 782
688void 783void
689global::gather_callbacks (AV *&callbacks, event_type event) const 784global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 785{
691 ::gather_callbacks (callbacks, cb_object, event); 786 ::gather_callbacks (callbacks, cb_global, event);
692} 787}
693 788
694void 789void
695object::gather_callbacks (AV *&callbacks, event_type event) const 790object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 791{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 793 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 795
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 798 }
704 799
740{ 835{
741 attachable::gather_callbacks (callbacks, event); 836 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 837 ::gather_callbacks (callbacks, cb_map, event);
743} 838}
744 839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
745bool 890bool
746attachable::invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
747{ 892{
748 data_type dt; 893 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 894
753 // callback call ordering should be: 895 // callback call ordering should be:
754 // 1. per-object callback 896 // 1. per-object callback
755 // 2. per-class object 897 // 2. per-class object
756 // 3. per-type callback 898 // 3. per-type callback
760 gather_callbacks (callbacks, event); 902 gather_callbacks (callbacks, event);
761 903
762 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 905 if (!callbacks)
764 return 0; 906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
765 910
766 CALL_BEGIN (3); 911 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 914
830} 975}
831 976
832///////////////////////////////////////////////////////////////////////////// 977/////////////////////////////////////////////////////////////////////////////
833 978
834void 979void
835maptile::emergency_save () 980cfperl_emergency_save ()
836{ 981{
837 CALL_BEGIN (0); 982 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
839 CALL_END; 1015 CALL_END;
840} 1016}
841 1017
842maptile * 1018maptile *
843maptile::find_sync (const char *path, maptile *origin) 1019maptile::find_sync (const char *path, maptile *origin)
844{ 1020{
845 CALL_BEGIN (2); 1021 CALL_BEGIN (2);
846 CALL_ARG (path); 1022 CALL_ARG (path);
847 CALL_ARG (origin); 1023 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1025
1026 maptile *retval;
1027
1028 if (count)
1029 sv_to (POPs, retval);
1030 else
1031 retval = 0;
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin)
1040{
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1045
850 maptile *retval; 1046 maptile *retval;
851 1047
852 if (count) 1048 if (count)
853 sv_to (POPs, retval); 1049 sv_to (POPs, retval);
888 CALL_ARG (exit); 1084 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1086 CALL_END;
891} 1087}
892 1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
893///////////////////////////////////////////////////////////////////////////// 1105/////////////////////////////////////////////////////////////////////////////
894 1106
895struct EventAPI *watcher_base::GEventAPI; 1107struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1108struct CoroAPI *coroapi::GCoroAPI;
897 1109
898int coroapi::cede_counter; 1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
899 1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
900static void iw_dispatch (pe_event *ev) 1156iw_dispatch (pe_event *ev)
901{ 1157{
902 iw *w = (iw *)ev->ext_data; 1158 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1159 w->call (*w);
904} 1160}
905 1161
906void 1162void
907iw::alloc () 1163iw::alloc ()
908{ 1164{
909 pe = GEventAPI->new_idle (0, 0); 1165 pe = GEventAPI->new_idle (0, 0);
910 1166
1167 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1168 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1169 pe->base.ext_data = (void *)this;
913} 1170}
914 1171
915static void iow_dispatch (pe_event *ev) 1172static void iow_dispatch (pe_event *ev)
921void 1178void
922iow::alloc () 1179iow::alloc ()
923{ 1180{
924 pe = GEventAPI->new_io (0, 0); 1181 pe = GEventAPI->new_io (0, 0);
925 1182
1183 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1184 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1185 pe->base.ext_data = (void *)this;
928 1186
929 pe->fd = -1; 1187 pe->fd = -1;
930 pe->poll = 0; 1188 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1228
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1231
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1234 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1235 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1240
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
984 1242
985BOOT: 1243BOOT:
986{ 1244{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1247
1248 _connect_to_perl ();
1249
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
993 1260
994 static const struct { 1261 static const struct {
995 const char *name; 1262 const char *name;
996 IV iv; 1263 IV iv;
997 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1267 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1268
1002 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1272
1004 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1274
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1281
1118 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1310
1120 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1312
1123 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1315
1127 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1323
1154 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1163 1327
1164 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1354
1264 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1281 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1282 const_iv (UPD_LOCATION) 1371 const_iv (SP_EXPLOSION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1286 const_iv (UPD_NAME) 1375 const_iv (SP_SMITE)
1287 const_iv (UPD_ANIM) 1376 const_iv (SP_MAGIC_MISSILE)
1288 const_iv (UPD_ANIMSPEED) 1377 const_iv (SP_SUMMON_GOLEM)
1289 const_iv (UPD_NROF) 1378 const_iv (SP_DIMENSION_DOOR)
1290 1379 const_iv (SP_MAGIC_MAPPING)
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1299 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1304 1418
1305 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1420
1309 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1423
1318 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1425
1323 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1428
1330 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1431
1336 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1433
1339 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1438
1354 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1441
1360 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1401 1453
1402 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1460
1427 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1462
1430 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1470
1457 const_iv (MAP_FLUSH) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1472
1463 const_iv (MAP_IN_MEMORY) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1475
1468 const_iv (KLASS_ATTACHABLE) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1477
1475 const_iv (CS_QUERY_YESNO) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1479
1479 const_iv (ST_DEAD) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1481
1490 // random map generator 1482 // random map generator
1491 const_iv (LAYOUT_NONE) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1485
1499 const_iv (RMOPT_RANDOM) 1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1489
1509 const_iv (SYMMETRY_RANDOM) 1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1492
1512 const_iv (SYMMETRY_Y) 1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1514 }; 1496 };
1515 1497
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1500
1539 } 1521 }
1540} 1522}
1541 1523
1542void _connect_to_perl () 1524void _connect_to_perl ()
1543 1525
1526void _recalc_want ()
1527
1544void _global_reattach () 1528void _global_reattach ()
1545 CODE: 1529 CODE:
1546{ 1530{
1547 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1532 for_all_clients (ns)
1549 ns->reattach (); 1533 ns->reattach ();
1550 1534
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1535 for_all_objects (op)
1559 op->reattach (); 1536 op->reattach ();
1560} 1537}
1561 1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1562NV floor (NV x) 1585NV floor (NV x)
1563 1586
1564NV ceil (NV x) 1587NV ceil (NV x)
1565 1588
1589NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1566void server_tick () 1617void server_tick ()
1567 CODE: 1618 CODE:
1619 NOW = now ();
1568 runtime = SvNVx (sv_runtime); 1620 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1621 server_tick ();
1570 1622
1571void 1623void
1572LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1575 1630
1576char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1578 1633
1579char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1581 1636
1582const char * 1637const_octet_string
1583get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1639 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1586 CODE: 1641 CODE:
1587 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1590void 1645void
1591sub_generation_inc () 1646sub_generation_inc ()
1592 CODE: 1647 CODE:
1593 PL_sub_generation++; 1648 PL_sub_generation++;
1594 1649
1595char * 1650const_octet_string
1596mapdir () 1651mapdir ()
1597 PROTOTYPE: 1652 PROTOTYPE:
1598 ALIAS: 1653 ALIAS:
1599 mapdir = 0 1654 mapdir = 0
1600 uniquedir = 1 1655 uniquedir = 1
1616 } 1671 }
1617 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1618 1673
1619void abort () 1674void abort ()
1620 1675
1676void reset_signals ()
1677
1678void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680void cleanup (octet_string cause, bool make_core = false)
1681
1621void emergency_save () 1682void emergency_save ()
1622 1683
1623void _exit (int status = 0) 1684void _exit (int status = EXIT_SUCCESS)
1685
1686UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1624 1691
1625#if _POSIX_MEMLOCK 1692#if _POSIX_MEMLOCK
1626 1693
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1694int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1695
1629int munlockall () 1696int munlockall ()
1630 1697
1631#endif 1698#endif
1632 1699
1633int find_animation (char *text) 1700int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1701 PROTOTYPE: $
1635 1702
1636int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1637 1704
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1706
1640int 1707int
1641exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1642 CODE: 1709 CODE:
1643{ 1710{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1742 else
1676 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1678 1745
1746bool
1747load_resource_file (octet_string filename)
1748
1679MODULE = cf PACKAGE = cf::attachable 1749MODULE = cf PACKAGE = cf::attachable
1680 1750
1681int 1751int
1682valid (SV *obj) 1752valid (SV *obj)
1683 CODE: 1753 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1755 OUTPUT:
1686 RETVAL 1756 RETVAL
1687 1757
1758void
1759debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770#object *mortals (U32 index)
1771# CODE:
1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773# OUTPUT: RETVAL
1774
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1776
1690MODULE = cf PACKAGE = cf::global 1777MODULE = cf PACKAGE = cf::global
1691 1778
1692int invoke (SV *klass, int event, ...) 1779int invoke (SV *klass, int event, ...)
1693 CODE: 1780 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1699 1786
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1788
1702INCLUDE: $PERL genacc object ../include/object.h | 1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1790
1704int invoke (object *op, int event, ...) 1791int invoke (object *op, int event, ...)
1705 CODE: 1792 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1711 1798
1712SV *registry (object *op) 1799SV *registry (object *op)
1713 1800
1714void mortals () 1801int objects_size ()
1715 PPCODE: 1802 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1803 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1805
1806object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1724 1837
1725# missing properties 1838# missing properties
1726 1839
1727object *head (object *op) 1840object *head (object *op)
1728 PROTOTYPE: $ 1841 PROTOTYPE: $
1729 CODE: 1842 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1843 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1738 1845
1739void 1846void
1740inv (object *obj) 1847inv (object *obj)
1741 PROTOTYPE: $ 1848 PROTOTYPE: $
1749void 1856void
1750set_animation (object *op, int idx) 1857set_animation (object *op, int idx)
1751 CODE: 1858 CODE:
1752 SET_ANIMATION (op, idx); 1859 SET_ANIMATION (op, idx);
1753 1860
1861int
1862num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1754object *find_best_object_match (object *op, const char *match) 1886object *find_best_object_match (object *op, utf8_string match)
1755 1887
1756object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1757 1889
1758int need_identify (object *obj); 1890int need_identify (object *obj);
1759 1891
1760int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1761 1899
1762int move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1763 CODE: 1901 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1902 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1903 OUTPUT:
1771 1909
1772void apply_below (object *op) 1910void apply_below (object *op)
1773 CODE: 1911 CODE:
1774 player_apply_below (op); 1912 player_apply_below (op);
1775 1913
1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1917
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1919
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1921
1801 RETVAL = pay_for_amount (amount, op); 1941 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1942 OUTPUT: RETVAL
1803 1943
1804void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1805 1945
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1947
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1949
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1951 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1952 do_learn_spell (op, sp, special_prayer);
1813 1953
1814void forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1815 CODE: 1955 CODE:
1816 do_forget_spell (op, query_name (sp)); 1956 do_forget_spell (op, query_name (sp));
1817 1957
1818object *check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1959 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1960 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1822 1962
1823int query_money (object *op) 1963int query_money (object *op)
1832 1972
1833void drop (object *who, object *op) 1973void drop (object *who, object *op)
1834 1974
1835void pick_up (object *who, object *op) 1975void pick_up (object *who, object *op)
1836 1976
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 1978
1843void update_object (object *op, int action) 1979void update_object (object *op, int action)
1844 1980
1845object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1846 1982
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1984
1849void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1850 1986
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1988
1866object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2003
1868# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2006
1871object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1873 CODE: 2009 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2011 OUTPUT:
1876 RETVAL 2012 RETVAL
1877 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1880 CODE: 2019 CODE:
1881{ 2020{
1882 int unused_type; 2021 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2023}
1885 2024
1886# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2026
1893player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898const char *get_ob_key_value (object *op, const char *key)
1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 2028
1902object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1904 PREINIT: 2031 PREINIT:
1905 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
1922 CODE: 2049 CODE:
1923 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1925 2052
1926const char * 2053const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2054base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2055 CODE:
1929 RETVAL = query_base_name (op, plural); 2056 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1931 2058
1938 RETVAL = op->contr; 2065 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1940 2067
1941void check_score (object *op) 2068void check_score (object *op)
1942 2069
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2071 CODE:
1945 new_draw_info (flags, 0, op, txt); 2072 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 2073
1962void kill_player (object *op) 2074void kill_player (object *op)
1963 2075
1964void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
1966 2078
1967void clear_los (object *op)
1968
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
1972 2080
1973int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2082
1979 2083
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2085
1982INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2087
1984int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
1985 CODE: 2089 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2001 2105
2106void clear_los (player *pl)
2107
2002void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
2003 2109
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2111
2011bool 2112bool
2012cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2013 CODE: 2114 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2069 2170
2070SV *registry (maptile *map) 2171SV *registry (maptile *map)
2071 2172
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2174
2074void 2175void
2075maptile::instantiate () 2176maptile::instantiate ()
2076 2177
2077maptile *new () 2178maptile *new ()
2092 for_all_players (pl) 2193 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2194 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2196 }
2096 2197
2198void
2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201{
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300}
2301
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2303
2099int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2100 2305
2101void 2306void
2117 2322
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2323object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2324 C_ARGS: str, map, nx, ny
2120 2325
2121void 2326void
2122cf_map_normalise (maptile *map, int x, int y) 2327get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2328 PPCODE:
2124{ 2329{
2125 maptile *nmap = 0; 2330 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2331 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2387
2183void fix_walls (maptile *map, int x, int y) 2388void fix_walls (maptile *map, int x, int y)
2184 2389
2185void fix_walls_around (maptile *map, int x, int y) 2390void fix_walls_around (maptile *map, int x, int y)
2186 2391
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2392# worst xs function of my life
2194maptile * 2393bool
2195_create_random_map (\ 2394_create_random_map (\
2196 char *path,\ 2395 maptile *self,\
2197 char *wallstyle,\ 2396 utf8_string wallstyle,\
2198 char *wall_name,\ 2397 utf8_string wall_name,\
2199 char *floorstyle,\ 2398 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2399 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2400 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2401 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2402 utf8_string doorstyle,\
2204 char *decorstyle,\ 2403 utf8_string decorstyle,\
2205 char *origin_map,\ 2404 utf8_string origin_map,\
2206 char *final_map,\ 2405 utf8_string final_map,\
2207 char *exitstyle,\ 2406 utf8_string exitstyle,\
2208 char *this_map,\ 2407 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2408 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2409 int xsize,\
2211 int Ysize,\ 2410 int ysize,\
2212 int expand2x,\ 2411 int expand2x,\
2213 int layoutoptions1,\ 2412 int layoutoptions1,\
2214 int layoutoptions2,\ 2413 int layoutoptions2,\
2215 int layoutoptions3,\ 2414 int layoutoptions3,\
2216 int symmetry,\ 2415 int symmetry,\
2221 int dungeon_depth,\ 2420 int dungeon_depth,\
2222 int decoroptions,\ 2421 int decoroptions,\
2223 int orientation,\ 2422 int orientation,\
2224 int origin_y,\ 2423 int origin_y,\
2225 int origin_x,\ 2424 int origin_x,\
2226 int random_seed,\ 2425 U32 random_seed,\
2227 val64 total_map_hp,\ 2426 val64 total_map_hp,\
2228 int map_layout_style,\ 2427 int map_layout_style,\
2229 int treasureoptions,\ 2428 int treasureoptions,\
2230 int symmetry_used,\ 2429 int symmetry_used,\
2231 region *region\ 2430 region *region,\
2431 utf8_string custom\
2232) 2432)
2233 CODE: 2433 CODE:
2234{ 2434{
2235 random_map_params rmp; 2435 random_map_params rmp;
2236 2436
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2447
2248 rmp.origin_map = origin_map; 2448 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2449 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2450 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2451 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2452 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2453 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2454 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2455 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2456 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2457 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2463 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2464 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2465 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2466 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2467 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2469 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2470 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2471 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2472 rmp.region = region;
2473 rmp.custom = custom;
2273 2474
2274 RETVAL = generate_random_map (path, &rmp); 2475 RETVAL = self->generate_random_map (&rmp);
2275} 2476}
2276 OUTPUT: 2477 OUTPUT:
2277 RETVAL 2478 RETVAL
2278 2479
2279MODULE = cf PACKAGE = cf::arch 2480MODULE = cf PACKAGE = cf::arch
2280 2481
2281archetype *find (const char *name) 2482archetype *find (utf8_string name)
2282 CODE: 2483 CODE:
2283 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2284 OUTPUT: 2485 OUTPUT:
2285 RETVAL 2486 RETVAL
2286 2487
2287archetype *first() 2488int archetypes_size ()
2288 PROTOTYPE: 2489 CODE:
2289 CODE:
2290 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2291 OUTPUT: RETVAL 2502 RETVAL
2292 2503
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2505
2295MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2296 2507
2297partylist *first () 2508partylist *first ()
2298 PROTOTYPE: 2509 PROTOTYPE:
2299 CODE: 2510 CODE:
2300 RETVAL = get_firstparty (); 2511 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2512 OUTPUT: RETVAL
2302 2513
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2515
2305MODULE = cf PACKAGE = cf::region 2516MODULE = cf PACKAGE = cf::region
2306 2517
2307region *first () 2518void
2308 PROTOTYPE: 2519list ()
2309 CODE: 2520 PPCODE:
2310 RETVAL = first_region; 2521 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2523
2313region *find (char *name) 2524region *find (utf8_string name)
2314 PROTOTYPE: $ 2525 PROTOTYPE: $
2315 CODE: 2526 CODE:
2316 RETVAL = get_region_by_name (name); 2527 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2318 2529
2530region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2532 CODE:
2533 RETVAL = region::find_fuzzy (name);
2534 OUTPUT: RETVAL
2535
2536int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2319INCLUDE: $PERL genacc region ../include/map.h | 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2544
2321MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2322 2546
2323INCLUDE: $PERL genacc living ../include/living.h | 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2548
2325MODULE = cf PACKAGE = cf::settings 2549MODULE = cf PACKAGE = cf::settings
2326 2550
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2552
2329MODULE = cf PACKAGE = cf::client 2553MODULE = cf PACKAGE = cf::client
2330 2554
2331INCLUDE: $PERL genacc client ../include/client.h | 2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2556
2333int invoke (client *ns, int event, ...) 2557int invoke (client *ns, int event, ...)
2334 CODE: 2558 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2579 char *buf = SvPVbyte (packet, len);
2356 2580
2357 THIS->send_packet (buf, len); 2581 THIS->send_packet (buf, len);
2358} 2582}
2359 2583
2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set (faceidx idx, int visibility, int magicmap)
2609 CODE:
2610 faceinfo *f = face_info (idx);
2611 assert (f);
2612 f->visibility = visibility;
2613 f->magicmap = magicmap;
2614
2615void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2616 CODE:
2617 faceinfo *f = face_info (idx); assert (f);
2618 f->smooth = smooth;
2619 f->smoothlevel = smoothlevel;
2620
2621void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2622 CODE:
2623{
2624 facedata *d = face_data (idx, faceset);
2625 assert (d);
2626 sv_to (data, d->data);
2627 STRLEN clen;
2628 char *cdata = SvPVbyte (chksum, clen);
2629 clen = min (CHKSUM_SIZE, clen);
2630
2631 if (memcmp (d->chksum, cdata, clen))
2632 {
2633 memcpy (d->chksum, cdata, clen);
2634
2635 // invalidate existing client face info
2636 for_all_clients (ns)
2637 if (ns->faceset == faceset)
2638 {
2639 ns->faces_sent [idx] = false;
2640 ns->force_newmap = true;
2641 }
2642 }
2643}
2644
2645void invalidate (faceidx idx)
2646 CODE:
2647 for_all_clients (ns)
2648 {
2649 ns->faces_sent [idx] = false;
2650 ns->force_newmap = true;
2651 }
2652
2653void invalidate_all ()
2654 CODE:
2655 for_all_clients (ns)
2656 {
2657 ns->faces_sent.reset ();
2658 ns->force_newmap = true;
2659 }
2660
2661MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2662
2663#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2664
2665animidx anim_find (utf8_string name)
2666 CODE:
2667 RETVAL = animation::find (name).number;
2668 OUTPUT: RETVAL
2669
2670animidx set (utf8_string name, SV *frames, int facings = 1)
2671 CODE:
2672{
2673 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2674 croak ("frames must be an arrayref");
2675
2676 AV *av = (AV *)SvRV (frames);
2677
2678 animation *anim = &animation::find (name);
2679 if (anim->number)
2680 {
2681 anim->resize (av_len (av) + 1);
2682 anim->facings = facings;
2683 }
2684 else
2685 anim = &animation::create (name, av_len (av) + 1, facings);
2686
2687 for (int i = 0; i < anim->num_animations; ++i)
2688 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2689}
2690 OUTPUT: RETVAL
2691
2692void invalidate_all ()
2693 CODE:
2694 for_all_clients (ns)
2695 ns->anims_sent.reset ();
2696

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