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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.239 by root, Thu Jul 26 00:27:09 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
101 117
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!(flags & F_BORROWED)); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
125 } 178 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 179
164 mortals.push_back (this); 180 mortals.push_back (this);
165} 181}
166 182
167void 183void
170 if (destroyed ()) 186 if (destroyed ())
171 return; 187 return;
172 188
173 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
174 do_destroy (); 190 do_destroy ();
191 sever_self ();
175} 192}
176 193
177void 194void
178attachable::check_mortals () 195attachable::check_mortals ()
179{ 196{
180 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
181 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
182 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
183 226
184 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
185 228 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 229 {
188#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
191#endif 233#endif
192 234
235 if (obj->refcnt)
236 {
193 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
194 }//D 241 }
195 else 242 else
196 { 243 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
199 delete obj; 246 delete obj;
200 } 247 }
201 } 248 }
202} 249}
203 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
204attachable & 263attachable &
205attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
206{ 265{
207 //if (self || cb) 266 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 268
210 attach = src.attach; 269 attach = src.attach;
211 return *this; 270 return *this;
212} 271}
213 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 308
216static SV * 309static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 311{
227 320
228static int 321static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 323{
231 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
233 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
234 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 334 //at->refcnt_chk ();
236 return 0; 335 return 0;
237} 336}
238 337
243{ 342{
244 if (!obj) 343 if (!obj)
245 return &PL_sv_undef; 344 return &PL_sv_undef;
246 345
247 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
248 { 350 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 352
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 356 }
259 else 357 else
358 {
260 return newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
261} 366}
262 367
263static void 368static void
264clearSVptr (SV *sv) 369clearSVptr (SV *sv)
265{ 370{
291 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
292 else 397 else
293 return 0; 398 return 0;
294} 399}
295 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 440
320inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
322 443
323//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 446
327inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
328{ 448{
329 char buf[128]; 449 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
332} 452}
333 453
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358 478
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 481
362template<class T> 482template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 484
365template<int N> 485template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 487
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
373 499
374inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
375{ 501{
376 unsigned int version; 502 unsigned int version;
377 503
501 if (!ext->cb) 627 if (!ext->cb)
502 ext->cb = newAV (); 628 ext->cb = newAV ();
503 629
504 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
505} 631}
506
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531 632
532///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
533 634
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{ 636{
593 perl = perl_alloc (); 694 perl = perl_alloc ();
594 perl_construct (perl); 695 perl_construct (perl);
595 696
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 698
598 char *argv[] = { 699 const char *argv[] = {
599 "", 700 settings.argv [0],
600 "-e" 701 "-e"
601 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
604 "require cf;" 705 "require cf;"
605 }; 706 };
606 707
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
608 { 710 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
611 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
612} 722}
613 723
614void cfperl_main () 724void cfperl_main ()
615{ 725{
616 dSP; 726 dSP;
623void 733void
624attachable::instantiate () 734attachable::instantiate ()
625{ 735{
626 if (attach) 736 if (attach)
627 { 737 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 739 attach = 0;
630 } 740 }
631} 741}
632 742
633void 743void
634attachable::reattach () 744attachable::reattach ()
635{ 745{
636 optimise (); 746 optimise ();
637 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
639} 749}
640 750
641static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 753# include "eventinc.h"
686} 796}
687 797
688void 798void
689global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 800{
691 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
692} 802}
693 803
694void 804void
695object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 806{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 808 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 810
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 813 }
704 814
740{ 850{
741 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
743} 853}
744 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
745bool 905bool
746attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
747{ 907{
748 data_type dt; 908 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 909
753 // callback call ordering should be: 910 // callback call ordering should be:
754 // 1. per-object callback 911 // 1. per-object callback
755 // 2. per-class object 912 // 2. per-class object
756 // 3. per-type callback 913 // 3. per-type callback
760 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
761 918
762 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 920 if (!callbacks)
764 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
765 925
766 CALL_BEGIN (3); 926 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 929
804} 964}
805 965
806SV * 966SV *
807cfperl_result (int idx) 967cfperl_result (int idx)
808{ 968{
809 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 970 if (!av)
811 return &PL_sv_undef; 971 return &PL_sv_undef;
812 972
813 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 974 if (!sv)
830} 990}
831 991
832///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
833 993
834void 994void
835maptile::emergency_save () 995cfperl_emergency_save ()
836{ 996{
837 CALL_BEGIN (0); 997 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
840} 1046}
841 1047
842maptile * 1048maptile *
843maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
844{ 1050{
845 CALL_BEGIN (2); 1051 CALL_BEGIN (2);
846 CALL_ARG (path); 1052 CALL_ARG (path);
847 CALL_ARG (origin); 1053 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1075
850 maptile *retval; 1076 maptile *retval;
851 1077
852 if (count) 1078 if (count)
853 sv_to (POPs, retval); 1079 sv_to (POPs, retval);
888 CALL_ARG (exit); 1114 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1116 CALL_END;
891} 1117}
892 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
893///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
894 1136
895struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
897 1139
898int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
899 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
900static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
901{ 1187{
902 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1189 w->call (*w);
904} 1190}
905 1191
906void 1192void
907iw::alloc () 1193iw::alloc ()
908{ 1194{
909 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
910 1196
1197 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
913} 1200}
914 1201
915static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
921void 1208void
922iow::alloc () 1209iow::alloc ()
923{ 1210{
924 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
925 1212
1213 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
928 1216
929 pe->fd = -1; 1217 pe->fd = -1;
930 pe->poll = 0; 1218 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1258
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1261
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1270
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
984 1272
985BOOT: 1273BOOT:
986{ 1274{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1277
1278 _connect_to_perl ();
1279
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
993 1290
994 static const struct { 1291 static const struct {
995 const char *name; 1292 const char *name;
996 IV iv; 1293 IV iv;
997 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1298
1002 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1302
1004 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1304
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1311
1118 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1340
1120 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1342
1123 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1345
1127 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1353
1154 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1163 1357
1164 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1167 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1169 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1172 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1173 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1174 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1175 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1176 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1177 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1178 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1179 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1180 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1181 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1183 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1185 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1186 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1187 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1188 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1189 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263 1384
1264 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1265 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1266 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1267 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1281 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1282 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1286 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1287 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1288 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1289 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1290 1409 const_iv (SP_MAGIC_MAPPING)
1291 const_iv (UPD_SP_MANA)
1292 const_iv (UPD_SP_GRACE)
1293 const_iv (UPD_SP_DAMAGE)
1294
1295 const_iv (F_APPLIED)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1299 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1304 1448
1305 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1450
1309 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1453
1318 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1455
1323 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1458
1330 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1461
1336 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1463
1339 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1468
1354 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1471
1360 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1401 1483
1402 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1490
1427 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1492
1430 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1500
1457 const_iv (MAP_FLUSH) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1502
1463 const_iv (MAP_IN_MEMORY) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1505
1468 const_iv (KLASS_ATTACHABLE) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1507
1475 const_iv (CS_QUERY_YESNO) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1509
1479 const_iv (ST_DEAD) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483
1484 const_iv (ST_CHANGE_CLASS)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1511
1490 // random map generator 1512 // random map generator
1491 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1515
1499 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1519
1509 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1522
1512 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1526
1527 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1528 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1529 };
1515 1530
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1533
1539 } 1554 }
1540} 1555}
1541 1556
1542void _connect_to_perl () 1557void _connect_to_perl ()
1543 1558
1559void _recalc_want ()
1560
1544void _global_reattach () 1561void _global_reattach ()
1545 CODE: 1562 CODE:
1546{ 1563{
1547 // reattach to all attachable objects in the game. 1564 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1565 for_all_clients (ns)
1549 ns->reattach (); 1566 ns->reattach ();
1550 1567
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1568 for_all_objects (op)
1559 op->reattach (); 1569 op->reattach ();
1560} 1570}
1561 1571
1572# support function for map-world.ext
1573void _quantise (SV *data_sv, SV *plt_sv)
1574 CODE:
1575{
1576 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1577 croak ("_quantise called with invalid agruments");
1578
1579 plt_sv = SvRV (plt_sv);
1580 SV **plt = AvARRAY (plt_sv);
1581 int plt_count = AvFILL (plt_sv) + 1;
1582
1583 STRLEN len;
1584 char *data = SvPVbyte (data_sv, len);
1585 char *dst = data;
1586
1587 while (len >= 3)
1588 {
1589 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1590 {
1591 char *val = SvPVX (*val_sv);
1592
1593 if (val [0] == data [0]
1594 && val [1] == data [1]
1595 && val [2] == data [2])
1596 {
1597 *dst++ = val [3];
1598 goto next;
1599 }
1600 }
1601
1602 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1603 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1604 dst - SvPVX (data_sv), len);
1605
1606 next:
1607 data += 3;
1608 len -= 3;
1609 }
1610
1611 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1612}
1613
1614void _post_tick ()
1615 CODE:
1616 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1617
1618NV till_cede ()
1619 CODE:
1620 RETVAL = coroapi::next_cede - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624NV till_tick ()
1625 CODE:
1626 RETVAL = SvNV (sv_next_tick) - now ();
1627 OUTPUT:
1628 RETVAL
1629
1562NV floor (NV x) 1630NV floor (NV x)
1563 1631
1564NV ceil (NV x) 1632NV ceil (NV x)
1565 1633
1634NV rndm (...)
1635 CODE:
1636 switch (items)
1637 {
1638 case 0: RETVAL = rndm (); break;
1639 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1640 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1641 default: croak ("cf::rndm requires none, one or two parameters."); break;
1642 }
1643 OUTPUT:
1644 RETVAL
1645
1646NV clamp (NV value, NV min_value, NV max_value)
1647 CODE:
1648 RETVAL = clamp (value, min_value, max_value);
1649 OUTPUT:
1650 RETVAL
1651
1652NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1653 CODE:
1654 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1655 OUTPUT:
1656 RETVAL
1657
1658void cede_to_tick ()
1659 CODE:
1660 coroapi::cede_to_tick ();
1661
1566void server_tick () 1662void server_tick ()
1567 CODE: 1663 CODE:
1664 NOW = now ();
1568 runtime = SvNVx (sv_runtime); 1665 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1666 server_tick ();
1570 1667
1571void 1668void
1572LOG (int level, char *msg) 1669log_backtrace (utf8_string msg)
1670
1671void
1672LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1673 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1674 C_ARGS: flags, "%s", msg
1575 1675
1576char *path_combine (char *base, char *path) 1676octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1578 1678
1579char *path_combine_and_normalize (char *base, char *path) 1679octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1680 PROTOTYPE: $$
1581 1681
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1682void
1591sub_generation_inc () 1683sub_generation_inc ()
1592 CODE: 1684 CODE:
1593 PL_sub_generation++; 1685 PL_sub_generation++;
1594 1686
1595char * 1687const_octet_string
1596mapdir () 1688mapdir ()
1597 PROTOTYPE: 1689 PROTOTYPE:
1598 ALIAS: 1690 ALIAS:
1599 mapdir = 0 1691 mapdir = 0
1600 uniquedir = 1 1692 uniquedir = 1
1616 } 1708 }
1617 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1618 1710
1619void abort () 1711void abort ()
1620 1712
1713void reset_signals ()
1714
1715void fork_abort (octet_string cause = "cf::fork_abort")
1716
1717void cleanup (octet_string cause, bool make_core = false)
1718
1621void emergency_save () 1719void emergency_save ()
1622 1720
1623void _exit (int status = 0) 1721void _exit (int status = EXIT_SUCCESS)
1722
1723UV sv_2watcher (SV *w)
1724 CODE:
1725 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1726 OUTPUT:
1727 RETVAL
1624 1728
1625#if _POSIX_MEMLOCK 1729#if _POSIX_MEMLOCK
1626 1730
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1731int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1732
1629int munlockall () 1733int munlockall ()
1630 1734
1631#endif 1735#endif
1632 1736
1633int find_animation (char *text) 1737int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1738 PROTOTYPE: $
1635 1739
1636int random_roll (int min, int max, object *op, int goodbad); 1740int random_roll (int min, int max, object *op, int goodbad);
1637 1741
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1742const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1743
1640int 1744int
1641exp_to_level (val64 exp) 1745exp_to_level (val64 exp)
1642 CODE: 1746 CODE:
1643{ 1747{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1778 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1779 else
1676 XSRETURN_UNDEF; 1780 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1678 1782
1783bool
1784load_resource_file (octet_string filename)
1785
1679MODULE = cf PACKAGE = cf::attachable 1786MODULE = cf PACKAGE = cf::attachable
1680 1787
1681int 1788int
1682valid (SV *obj) 1789valid (SV *obj)
1683 CODE: 1790 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1791 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1792 OUTPUT:
1686 RETVAL 1793 RETVAL
1687 1794
1795void
1796debug_trace (attachable *obj, bool on = true)
1797 CODE:
1798 obj->flags &= ~attachable::F_DEBUG_TRACE;
1799 if (on)
1800 obj->flags |= attachable::F_DEBUG_TRACE;
1801
1802int mortals_size ()
1803 CODE:
1804 RETVAL = attachable::mortals.size ();
1805 OUTPUT: RETVAL
1806
1807#object *mortals (U32 index)
1808# CODE:
1809# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1810# OUTPUT: RETVAL
1811
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1812INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1689 1813
1690MODULE = cf PACKAGE = cf::global 1814MODULE = cf PACKAGE = cf::global
1691 1815
1692int invoke (SV *klass, int event, ...) 1816int invoke (SV *klass, int event, ...)
1693 CODE: 1817 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1821 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1699 1823
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1824MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1825
1702INCLUDE: $PERL genacc object ../include/object.h | 1826INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1827
1704int invoke (object *op, int event, ...) 1828int invoke (object *op, int event, ...)
1705 CODE: 1829 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1830 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1831 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1833 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1711 1835
1712SV *registry (object *op) 1836SV *registry (object *op)
1713 1837
1714void mortals () 1838int objects_size ()
1715 PPCODE: 1839 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1840 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1842
1843object *objects (U32 index)
1844 CODE:
1845 RETVAL = index < objects.size () ? objects [index] : 0;
1846 OUTPUT: RETVAL
1847
1848int actives_size ()
1849 CODE:
1850 RETVAL = actives.size ();
1851 OUTPUT: RETVAL
1852
1853object *actives (U32 index)
1854 CODE:
1855 RETVAL = index < actives.size () ? actives [index] : 0;
1856 OUTPUT: RETVAL
1857
1858const char *slot_use_name (U32 slot)
1859 ALIAS:
1860 slot_nonuse_name = 1
1861 CODE:
1862{
1863 if (slot >= NUM_BODY_LOCATIONS)
1864 croak ("body slot index out of range");
1865
1866 switch (ix)
1867 {
1868 case 0: RETVAL = body_locations[slot].use_name; break;
1869 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1870 }
1871}
1872 OUTPUT:
1873 RETVAL
1724 1874
1725# missing properties 1875# missing properties
1726 1876
1727object *head (object *op) 1877object *head (object *op)
1728 PROTOTYPE: $ 1878 PROTOTYPE: $
1729 CODE: 1879 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1880 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1738 1882
1739void 1883void
1740inv (object *obj) 1884inv (object *obj)
1741 PROTOTYPE: $ 1885 PROTOTYPE: $
1749void 1893void
1750set_animation (object *op, int idx) 1894set_animation (object *op, int idx)
1751 CODE: 1895 CODE:
1752 SET_ANIMATION (op, idx); 1896 SET_ANIMATION (op, idx);
1753 1897
1898int
1899num_animations (object *op)
1900 CODE:
1901 RETVAL = NUM_ANIMATIONS (op);
1902 OUTPUT: RETVAL
1903
1904int slot_info (object *op, UV slot, int value = 0)
1905 ALIAS:
1906 slot_used = 1
1907 CODE:
1908{
1909 if (slot >= NUM_BODY_LOCATIONS)
1910 croak ("body slot index out of range");
1911
1912 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1913
1914 if (items > 2)
1915 if (ix)
1916 op->slot[slot].used = value;
1917 else
1918 op->slot[slot].info = value;
1919}
1920 OUTPUT:
1921 RETVAL
1922
1754object *find_best_object_match (object *op, const char *match) 1923object *find_best_object_match (object *op, utf8_string match)
1755 1924
1756object *find_marked_object (object *op) 1925object *find_marked_object (object *op)
1757 1926
1758int need_identify (object *obj); 1927int need_identify (object *obj);
1759 1928
1760int apply_shop_mat (object *shop_mat, object *op); 1929int apply_shop_mat (object *shop_mat, object *op);
1930
1931int move_player (object *op, int dir)
1932 CODE:
1933 RETVAL = move_player (op, dir);
1934 OUTPUT:
1935 RETVAL
1761 1936
1762int move (object *op, int dir, object *originator = op) 1937int move (object *op, int dir, object *originator = op)
1763 CODE: 1938 CODE:
1764 RETVAL = move_ob (op, dir, originator); 1939 RETVAL = move_ob (op, dir, originator);
1765 OUTPUT: 1940 OUTPUT:
1771 1946
1772void apply_below (object *op) 1947void apply_below (object *op)
1773 CODE: 1948 CODE:
1774 player_apply_below (op); 1949 player_apply_below (op);
1775 1950
1951int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1952
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1953object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1777 1954
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1955int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779 1956
1780int cf_object_change_map (object *op, int x, int y, maptile *map) 1957int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1958
1801 RETVAL = pay_for_amount (amount, op); 1978 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1803 1980
1804void pay_player (object *op, uint64 amount) 1981void pay_player (object *op, uint64 amount)
1805 1982
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1983val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1984
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1985int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1986
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1987void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1988 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1989 do_learn_spell (op, sp, special_prayer);
1813 1990
1814void forget_spell (object *op, object *sp) 1991void forget_spell (object *op, object *sp)
1815 CODE: 1992 CODE:
1816 do_forget_spell (op, query_name (sp)); 1993 do_forget_spell (op, query_name (sp));
1817 1994
1818object *check_for_spell (object *op, char *spellname) 1995object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1996 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1997 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1822 1999
1823int query_money (object *op) 2000int query_money (object *op)
1832 2009
1833void drop (object *who, object *op) 2010void drop (object *who, object *op)
1834 2011
1835void pick_up (object *who, object *op) 2012void pick_up (object *who, object *op)
1836 2013
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y) 2014int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 2015
1843void update_object (object *op, int action) 2016void update_object (object *op, int action)
1844 2017
1845object *cf_create_object_by_name (const char *name) 2018object *cf_create_object_by_name (utf8_string name)
1846 2019
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2020void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2021
1849void player_lvl_adj (object *who, object *skill = 0) 2022void player_lvl_adj (object *who, object *skill = 0)
1850 2023
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2024int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2025
1857void use_trigger (object *op); 2030void use_trigger (object *op);
1858 2031
1859void add_button_link (object *button, maptile *map, int connected); 2032void add_button_link (object *button, maptile *map, int connected);
1860 2033
1861void remove_button_link (object *op); 2034void remove_button_link (object *op);
2035
2036void handle_apply_yield (object *op);
1862 2037
1863 2038
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2039MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865 2040
1866object *cf_insert_ob_in_ob (object *ob, object *where) 2041object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2042
1868# no clean way to get an object from an archetype - stupid idiotic 2043# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2044# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2045
1871object *new (const char *archetype = 0) 2046object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2047 PROTOTYPE: ;$
1873 CODE: 2048 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2049 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2050 OUTPUT:
1876 RETVAL 2051 RETVAL
1877 2052
2053object *find_object (U32 tag)
2054
2055# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2056object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2057 PROTOTYPE: $$$$$$
1880 CODE: 2058 CODE:
1881{ 2059{
1882 int unused_type; 2060 int unused_type;
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2061 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2062}
1885 2063
1886# syntatic sugar for easier use in event callbacks. 2064const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2065
1893player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898const char *get_ob_key_value (object *op, const char *key)
1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2066bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 2067
1902object *get_nearest_player (object *ob) 2068object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2069 ALIAS: nearest_player = 0
1904 PREINIT: 2070 PREINIT:
1905 extern object *get_nearest_player (object *); 2071 extern object *get_nearest_player (object *);
1921bool on_same_map_as (object *ob, object *other) 2087bool on_same_map_as (object *ob, object *other)
1922 CODE: 2088 CODE:
1923 RETVAL = on_same_map (ob, other); 2089 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
1925 2091
1926const char * 2092const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2093base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2094 CODE:
1929 RETVAL = query_base_name (op, plural); 2095 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
1931 2097
1938 RETVAL = op->contr; 2104 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1940 2106
1941void check_score (object *op) 2107void check_score (object *op)
1942 2108
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2109void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2110 CODE:
1945 new_draw_info (flags, 0, op, txt); 2111 new_draw_info (flags, 0, op, txt);
1946
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961 2112
1962void kill_player (object *op) 2113void kill_player (object *op)
1963 2114
1964void esrv_update_item (object *op, int what, object *item) 2115void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item 2116 C_ARGS: what, op, item
1966 2117
1967void clear_los (object *op)
1968
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2118int command_summon (object *op, utf8_string params)
1972 2119
1973int command_arrest (object *op, char *params) 2120int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2121
1979 2122
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2123MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2124
1982INCLUDE: $PERL genacc player ../include/player.h | 2125INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2126
1984int invoke (player *pl, int event, ...) 2127int invoke (player *pl, int event, ...)
1985 CODE: 2128 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2140 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2141 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2142 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2143 pl->orig_stats = pl->ob->stats;
2001 2144
2145void clear_los (player *pl)
2146
2002void cf_player_move (player *pl, int dir) 2147void cf_player_move (player *pl, int dir)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2148
2011bool 2149bool
2012cell_visible (player *pl, int dx, int dy) 2150cell_visible (player *pl, int dx, int dy)
2013 CODE: 2151 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2152 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2205 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2069 2207
2070SV *registry (maptile *map) 2208SV *registry (maptile *map)
2071 2209
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2210INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2211
2074void 2212void
2075maptile::instantiate () 2213maptile::instantiate ()
2076 2214
2077maptile *new () 2215maptile *new ()
2092 for_all_players (pl) 2230 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2231 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2232 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2233 }
2096 2234
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2235void
2236maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::add_underlay: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 for (int x = 0; x < THIS->width; ++x)
2248 for (int y = 0; y < THIS->height; ++y)
2249 {
2250 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2251 if (op->flag [FLAG_IS_FLOOR])
2252 goto skip_space;
2253
2254 {
2255 int offs = offset + y * stride + x;
2256 if (IN_RANGE_EXC (offs, 0, idxlen))
2257 {
2258 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2259 {
2260 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2261 ob->flag [FLAG_NO_MAP_SAVE] = true;
2262 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2263
2264 if (ob->randomitems)
2265 {
2266 if (!ob->above)
2267 {
2268 ob->create_treasure (ob->randomitems);
2269
2270 for (object *op = ob->above; op; op = op->above)
2271 op->flag [FLAG_NO_MAP_SAVE] = true;
2272 }
2273
2274 ob->randomitems = 0;
2275 }
2276 }
2277 }
2278 }
2279
2280 skip_space: ;
2281 }
2282}
2283
2284void
2285maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::set_regiondata: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2297 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2298
2299 for (int i = av_len ((AV *)palette) + 1; i--; )
2300 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2301
2302 for (int y = 0; y < THIS->height; ++y)
2303 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2304
2305 sfree (THIS->regions, THIS->size ());
2306 delete [] THIS->regionmap;
2307
2308 THIS->regions = regions;
2309 THIS->regionmap = regionmap;
2310}
2311
2312void
2313maptile::create_region_treasure ()
2314 CODE:
2315{
2316 object *op = object::create ();
2317 op->type = FLOOR;
2318 op->map = THIS;
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 region *rgn = THIS->region (x, y);
2324
2325 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2326 if (rgn->treasure && rndm () < rgn->treasure_density)
2327 {
2328 op->x = x;
2329 op->y = y;
2330 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2331 }
2332 }
2333
2334 op->destroy ();
2335}
2098 2336
2099int out_of_map (maptile *map, int x, int y) 2337int out_of_map (maptile *map, int x, int y)
2100 2338
2101void 2339void
2102trigger (maptile *map, long connection, bool state = true) 2340trigger (maptile *map, long connection, bool state = true)
2117 2355
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2356object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny 2357 C_ARGS: str, map, nx, ny
2120 2358
2121void 2359void
2122cf_map_normalise (maptile *map, int x, int y) 2360get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2361 PPCODE:
2124{ 2362{
2125 maptile *nmap = 0; 2363 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2364 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2365 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2420
2183void fix_walls (maptile *map, int x, int y) 2421void fix_walls (maptile *map, int x, int y)
2184 2422
2185void fix_walls_around (maptile *map, int x, int y) 2423void fix_walls_around (maptile *map, int x, int y)
2186 2424
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2425# worst xs function of my life
2194maptile * 2426bool
2195_create_random_map (\ 2427_create_random_map (\
2196 char *path,\ 2428 maptile *self,\
2197 char *wallstyle,\ 2429 utf8_string wallstyle,\
2198 char *wall_name,\ 2430 utf8_string wall_name,\
2199 char *floorstyle,\ 2431 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2432 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2433 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2434 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2435 utf8_string doorstyle,\
2204 char *decorstyle,\ 2436 utf8_string decorstyle,\
2205 char *origin_map,\ 2437 utf8_string origin_map,\
2206 char *final_map,\ 2438 utf8_string final_map,\
2207 char *exitstyle,\ 2439 utf8_string exitstyle,\
2208 char *this_map,\ 2440 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2441 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2442 int xsize,\
2211 int Ysize,\ 2443 int ysize,\
2212 int expand2x,\ 2444 int expand2x,\
2213 int layoutoptions1,\ 2445 int layoutoptions1,\
2214 int layoutoptions2,\ 2446 int layoutoptions2,\
2215 int layoutoptions3,\ 2447 int layoutoptions3,\
2216 int symmetry,\ 2448 int symmetry,\
2221 int dungeon_depth,\ 2453 int dungeon_depth,\
2222 int decoroptions,\ 2454 int decoroptions,\
2223 int orientation,\ 2455 int orientation,\
2224 int origin_y,\ 2456 int origin_y,\
2225 int origin_x,\ 2457 int origin_x,\
2226 int random_seed,\ 2458 U32 random_seed,\
2227 val64 total_map_hp,\ 2459 val64 total_map_hp,\
2228 int map_layout_style,\ 2460 int map_layout_style,\
2229 int treasureoptions,\ 2461 int treasureoptions,\
2230 int symmetry_used,\ 2462 int symmetry_used,\
2231 region *region\ 2463 region *region,\
2464 utf8_string custom\
2232) 2465)
2233 CODE: 2466 CODE:
2234{ 2467{
2235 random_map_params rmp; 2468 random_map_params rmp;
2236 2469
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2479 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2480
2248 rmp.origin_map = origin_map; 2481 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2482 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2483 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2484 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2485 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2486 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2487 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2488 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2489 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2490 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2496 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2497 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2498 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2499 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2500 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2501 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2502 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2503 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2504 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2505 rmp.region = region;
2506 rmp.custom = custom;
2273 2507
2274 RETVAL = generate_random_map (path, &rmp); 2508 RETVAL = self->generate_random_map (&rmp);
2275} 2509}
2276 OUTPUT: 2510 OUTPUT:
2277 RETVAL 2511 RETVAL
2278 2512
2279MODULE = cf PACKAGE = cf::arch 2513MODULE = cf PACKAGE = cf::arch
2280 2514
2281archetype *find (const char *name) 2515archetype *find (utf8_string name)
2282 CODE: 2516 CODE:
2283 RETVAL = archetype::find (name); 2517 RETVAL = archetype::find (name);
2284 OUTPUT: 2518 OUTPUT:
2285 RETVAL 2519 RETVAL
2286 2520
2287archetype *first() 2521int archetypes_size ()
2288 PROTOTYPE: 2522 CODE:
2289 CODE:
2290 RETVAL = first_archetype; 2523 RETVAL = archetypes.size ();
2524 OUTPUT: RETVAL
2525
2526archetype *archetypes (U32 index)
2527 CODE:
2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2291 OUTPUT: RETVAL 2535 RETVAL
2292 2536
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2538
2295MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2296 2540
2297partylist *first () 2541partylist *first ()
2298 PROTOTYPE: 2542 PROTOTYPE:
2299 CODE: 2543 CODE:
2300 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2302 2546
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2548
2305MODULE = cf PACKAGE = cf::region 2549MODULE = cf PACKAGE = cf::region
2306 2550
2307region *first () 2551void
2308 PROTOTYPE: 2552list ()
2309 CODE: 2553 PPCODE:
2310 RETVAL = first_region; 2554 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2556
2313region *find (char *name) 2557region *find (utf8_string name)
2314 PROTOTYPE: $ 2558 PROTOTYPE: $
2315 CODE: 2559 CODE:
2316 RETVAL = get_region_by_name (name); 2560 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2318 2562
2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2565 CODE:
2566 RETVAL = region::find_fuzzy (name);
2567 OUTPUT: RETVAL
2568
2569int specificity (region *rgn)
2570 CODE:
2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2574 OUTPUT: RETVAL
2575
2319INCLUDE: $PERL genacc region ../include/map.h | 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2577
2321MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2322 2579
2323INCLUDE: $PERL genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2581
2325MODULE = cf PACKAGE = cf::settings 2582MODULE = cf PACKAGE = cf::settings
2326 2583
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2585
2329MODULE = cf PACKAGE = cf::client 2586MODULE = cf PACKAGE = cf::client
2330 2587
2331INCLUDE: $PERL genacc client ../include/client.h | 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2589
2333int invoke (client *ns, int event, ...) 2590int invoke (client *ns, int event, ...)
2334 CODE: 2591 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2612 char *buf = SvPVbyte (packet, len);
2356 2613
2357 THIS->send_packet (buf, len); 2614 THIS->send_packet (buf, len);
2358} 2615}
2359 2616
2617faceidx
2618client::need_face (utf8_string name, int pri = 0)
2619 CODE:
2620 RETVAL = face_find (name, 0);
2621 if (RETVAL)
2622 {
2623 THIS->send_face (RETVAL, pri);
2624 THIS->flush_fx ();
2625 }
2626 OUTPUT:
2627 RETVAL
2628
2629int
2630client::fx_want (int idx, int value = -1)
2631 CODE:
2632 if (0 < idx && idx < FT_NUM)
2633 {
2634 RETVAL = THIS->fx_want [idx];
2635 if (items > 2)
2636 THIS->fx_want [idx] = value;
2637 }
2638 else
2639 RETVAL = 0;
2640 OUTPUT:
2641 RETVAL
2642
2643MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2644
2645faceidx sound_find (utf8_string name)
2646
2647MODULE = cf PACKAGE = cf::face PREFIX = face_
2648
2649#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2650
2651faceidx face_find (utf8_string name, faceidx defidx = 0)
2652
2653faceidx alloc (utf8_string name)
2654 CODE:
2655{
2656 do
2657 {
2658 RETVAL = faces.size ();
2659 faces.resize (RETVAL + 1);
2660 }
2661 while (!RETVAL); // crude way to leave index 0
2662
2663 faces [RETVAL].name = name;
2664 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2665
2666 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2667 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2668}
2669 OUTPUT: RETVAL
2670
2671void set_type (faceidx idx, int value)
2672 ALIAS:
2673 set_type = 0
2674 set_visibility = 1
2675 set_magicmap = 2
2676 set_smooth = 3
2677 set_smoothlevel = 4
2678 CODE:
2679 faceinfo *f = face_info (idx); assert (f);
2680 switch (ix)
2681 {
2682 case 0: f->type = value; break;
2683 case 1: f->visibility = value; break;
2684 case 2: f->magicmap = value; break;
2685 case 3: f->smooth = value; break;
2686 case 4: f->smoothlevel = value; break;
2687 }
2688
2689void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2690 CODE:
2691{
2692 faceinfo *f = face_info (idx); assert (f);
2693 facedata *d = &(faceset ? f->data64 : f->data32);
2694 sv_to (data, d->data);
2695 STRLEN clen;
2696 char *cdata = SvPVbyte (chksum, clen);
2697 clen = min (CHKSUM_SIZE, clen);
2698
2699 if (memcmp (d->chksum, cdata, clen))
2700 {
2701 memcpy (d->chksum, cdata, clen);
2702
2703 // invalidate existing client face info
2704 for_all_clients (ns)
2705 if (ns->faceset == faceset)
2706 {
2707 ns->faces_sent [idx] = false;
2708 ns->force_newmap = true;
2709 }
2710 }
2711}
2712
2713int get_data_size (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset); assert (d);
2716 RETVAL = d->data.size ();
2717 OUTPUT:
2718 RETVAL
2719
2720SV *get_chksum (faceidx idx, int faceset = 0)
2721 CODE:
2722 facedata *d = face_data (idx, faceset); assert (d);
2723 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2724 OUTPUT:
2725 RETVAL
2726
2727void invalidate (faceidx idx)
2728 CODE:
2729 for_all_clients (ns)
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734
2735void invalidate_all ()
2736 CODE:
2737 for_all_clients (ns)
2738 {
2739 ns->faces_sent.reset ();
2740 ns->force_newmap = true;
2741 }
2742
2743MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2744
2745#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2746
2747animidx anim_find (utf8_string name)
2748 CODE:
2749 RETVAL = animation::find (name).number;
2750 OUTPUT: RETVAL
2751
2752animidx set (utf8_string name, SV *frames, int facings = 1)
2753 CODE:
2754{
2755 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2756 croak ("frames must be an arrayref");
2757
2758 AV *av = (AV *)SvRV (frames);
2759
2760 animation *anim = &animation::find (name);
2761 if (anim->number)
2762 {
2763 anim->resize (av_len (av) + 1);
2764 anim->facings = facings;
2765 }
2766 else
2767 anim = &animation::create (name, av_len (av) + 1, facings);
2768
2769 for (int i = 0; i < anim->num_animations; ++i)
2770 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2771}
2772 OUTPUT: RETVAL
2773
2774void invalidate_all ()
2775 CODE:
2776 for_all_clients (ns)
2777 ns->anims_sent.reset ();
2778

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