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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.257 by root, Sun Sep 30 16:24:31 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
46#include "CoroAPI.h" 51#include "CoroAPI.h"
47#include "perlxsi.c" 52#include "perlxsi.c"
48 53
49extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
50 55
51typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
53 60
54#if IVSIZE >= 8 61#if IVSIZE >= 8
55 typedef IV val64; 62 typedef IV val64;
56# define newSVval64 newSViv 63# define newSVval64 newSViv
57# define SvVAL64 SvIV 64# define SvVAL64 SvIV
59 typedef double val64; 66 typedef double val64;
60# define newSVval64 newSVnv 67# define newSVval64 newSVnv
61# define SvVAL64 SvNV 68# define SvVAL64 SvNV
62#endif 69#endif
63 70
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 71static PerlInterpreter *perl;
69 72
70double runtime; 73tstamp NOW, runtime;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
101 129
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!(flags & F_BORROWED)); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
125 } 190 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 191
164 mortals.push_back (this); 192 mortals.push_back (this);
165} 193}
166 194
167void 195void
170 if (destroyed ()) 198 if (destroyed ())
171 return; 199 return;
172 200
173 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
174 do_destroy (); 202 do_destroy ();
203 sever_self ();
175} 204}
176 205
177void 206void
178attachable::check_mortals () 207attachable::check_mortals ()
179{ 208{
180 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
181 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
182 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
183 238
184 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
185 240 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 241 {
188#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
191#endif 245#endif
192 246
247 if (obj->refcnt)
248 {
193 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
194 }//D 253 }
195 else 254 else
196 { 255 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
199 delete obj; 258 delete obj;
200 } 259 }
201 } 260 }
202} 261}
203 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
204attachable & 275attachable &
205attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
206{ 277{
207 //if (self || cb) 278 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 280
210 attach = src.attach; 281 attach = src.attach;
211 return *this; 282 return *this;
212} 283}
213 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 320
216static SV * 321static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 323{
219 SV *sv; 324 SV *sv;
220 325
221 if (!ptr) 326 if (!ptr)
222 return &PL_sv_undef; 327 return newSV (0);
223 328
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 331}
227 332
228static int 333static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 335{
231 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
233 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
234 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 346 //at->refcnt_chk ();
236 return 0; 347 return 0;
237} 348}
238 349
240 351
241static SV * 352static SV *
242newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
243{ 354{
244 if (!obj) 355 if (!obj)
245 return &PL_sv_undef; 356 return newSV (0);
246 357
247 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
248 { 362 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 364
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 368 }
259 else 369 else
370 {
260 return newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
261} 378}
262 379
263static void 380static void
264clearSVptr (SV *sv) 381clearSVptr (SV *sv)
265{ 382{
291 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
292 else 409 else
293 return 0; 410 return 0;
294} 411}
295 412
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 436
320inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
322 439
323//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 442
327inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
328{ 444{
329 char buf[128]; 445 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
332} 448}
333 449
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 476
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 479
362template<class T> 480template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 482
365template<int N> 483template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 485
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
374inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
375{ 499{
376 unsigned int version; 500 unsigned int version;
377 501
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
401 break; 525 break;
402 526
403 case DT_STRING: 527 case DT_STRING:
404 { 528 {
405 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 531 }
408 break; 532 break;
409 533
410 case DT_DATA: 534 case DT_DATA:
411 { 535 {
412 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
415 } 539 }
416 break; 540 break;
417 541
418 case DT_OBJECT: 542 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 585 va_end (ap);
462 586
463 return sv; 587 return sv;
464} 588}
465 589
466static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 591
498SV * 592SV *
499registry (attachable *ext) 593registry (attachable *ext)
500{ 594{
502 ext->cb = newAV (); 596 ext->cb = newAV ();
503 597
504 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
505} 599}
506 600
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
533
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588 602
589void 603void
590cfperl_init () 604cfperl_init ()
591{ 605{
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
593 perl = perl_alloc (); 607 perl = perl_alloc ();
594 perl_construct (perl); 608 perl_construct (perl);
595 609
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 611
598 char *argv[] = { 612 const char *argv[] = {
599 "", 613 settings.argv [0],
600 "-e" 614 "-e"
601 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
604 "require cf;" 618 "require cf;"
605 }; 619 };
606 620
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
608 { 623 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
611 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
612} 635}
613 636
614void cfperl_main () 637void cfperl_main ()
615{ 638{
616 dSP; 639 dSP;
623void 646void
624attachable::instantiate () 647attachable::instantiate ()
625{ 648{
626 if (attach) 649 if (attach)
627 { 650 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 652 attach = 0;
630 } 653 }
631} 654}
632 655
633void 656void
634attachable::reattach () 657attachable::reattach ()
635{ 658{
636 optimise (); 659 optimise ();
637 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
639} 662}
640 663
641static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 666# include "eventinc.h"
686} 709}
687 710
688void 711void
689global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 713{
691 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
692} 715}
693 716
694void 717void
695object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 719{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 721 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 723
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 726 }
704 727
740{ 763{
741 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
743} 766}
744 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
745bool 818bool
746attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
747{ 820{
748 data_type dt; 821 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 822
753 // callback call ordering should be: 823 // callback call ordering should be:
754 // 1. per-object callback 824 // 1. per-object callback
755 // 2. per-class object 825 // 2. per-class object
756 // 3. per-type callback 826 // 3. per-type callback
760 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
761 831
762 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 833 if (!callbacks)
764 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
765 838
766 CALL_BEGIN (3); 839 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 842
804} 877}
805 878
806SV * 879SV *
807cfperl_result (int idx) 880cfperl_result (int idx)
808{ 881{
809 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 883 if (!av)
811 return &PL_sv_undef; 884 return &PL_sv_undef;
812 885
813 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 887 if (!sv)
828{ 901{
829 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
830} 903}
831 904
832///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
833 907
834void 908void
835maptile::emergency_save () 909cfperl_emergency_save ()
836{ 910{
837 CALL_BEGIN (0); 911 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 913 CALL_END;
914}
915
916void
917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
840} 979}
841 980
842maptile * 981maptile *
843maptile::find_sync (const char *path, maptile *origin) 982maptile::find_sync (const char *path, maptile *origin)
844{ 983{
845 CALL_BEGIN (2); 984 CALL_BEGIN (2);
846 CALL_ARG (path); 985 CALL_ARG (path);
847 CALL_ARG (origin); 986 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999}
1000
1001maptile *
1002maptile::find_async (const char *path, maptile *origin, bool load)
1003{
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1009
850 maptile *retval; 1010 maptile *retval;
851 1011
852 if (count) 1012 if (count)
853 sv_to (POPs, retval); 1013 sv_to (POPs, retval);
888 CALL_ARG (exit); 1048 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1050 CALL_END;
891} 1051}
892 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
893///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
894 1099
895struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
897 1102
898int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
899 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
900static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
901{ 1150{
902 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1152 w->call (*w);
904} 1153}
905 1154
906void 1155void
907iw::alloc () 1156iw::alloc ()
908{ 1157{
909 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
910 1159
1160 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
913} 1163}
914 1164
915static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
921void 1171void
922iow::alloc () 1172iow::alloc ()
923{ 1173{
924 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
925 1175
1176 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
928 1179
929 pe->fd = -1; 1180 pe->fd = -1;
930 pe->poll = 0; 1181 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1221
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1224
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1233
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
984 1235
985BOOT: 1236BOOT:
986{ 1237{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1240
1241 _connect_to_perl ();
1242
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
993 1253
994 static const struct { 1254 static const struct {
995 const char *name; 1255 const char *name;
996 IV iv; 1256 IV iv;
997 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1261
1002 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1265
1004 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1005 const_iv (PLAYER) 1267
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK)
1014 const_iv (ARROW)
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1274
1118 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1303
1120 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1305
1123 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1308
1127 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1316
1154 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1163 1320
1164 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1294 1383 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1304 1412
1305 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1414
1309 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1417
1318 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1419
1323 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1422
1330 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1425
1336 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1427
1339 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1432
1354 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1435
1360 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1401 1447
1402 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1454
1427 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1456
1430 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1464
1457 const_iv (MAP_FLUSH) 1465 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1466
1463 const_iv (MAP_IN_MEMORY) 1467 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1468 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1469
1468 const_iv (KLASS_ATTACHABLE) 1470 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1471
1475 const_iv (CS_QUERY_YESNO) 1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1473
1479 const_iv (ST_DEAD) 1474 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1475
1484 const_iv (ST_CHANGE_CLASS) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1477
1490 // random map generator 1478 // random map generator
1491 const_iv (LAYOUT_NONE) 1479 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1480 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1481
1499 const_iv (RMOPT_RANDOM) 1482 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1483 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1484 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1485
1509 const_iv (SYMMETRY_RANDOM) 1486 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1487 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1488
1512 const_iv (SYMMETRY_Y) 1489 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1490 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1491 const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1495 };
1515 1496
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1499
1539 } 1520 }
1540} 1521}
1541 1522
1542void _connect_to_perl () 1523void _connect_to_perl ()
1543 1524
1525void _recalc_want ()
1526
1544void _global_reattach () 1527void _global_reattach ()
1545 CODE: 1528 CODE:
1546{ 1529{
1547 // reattach to all attachable objects in the game. 1530 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1531 for_all_clients (ns)
1549 ns->reattach (); 1532 ns->reattach ();
1550 1533
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1534 for_all_objects (op)
1559 op->reattach (); 1535 op->reattach ();
1560} 1536}
1561 1537
1538# support function for map-world.ext
1539void _quantise (SV *data_sv, SV *plt_sv)
1540 CODE:
1541{
1542 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1543 croak ("_quantise called with invalid agruments");
1544
1545 plt_sv = SvRV (plt_sv);
1546 SV **plt = AvARRAY (plt_sv);
1547 int plt_count = AvFILL (plt_sv) + 1;
1548
1549 STRLEN len;
1550 char *data = SvPVbyte (data_sv, len);
1551 char *dst = data;
1552
1553 while (len >= 3)
1554 {
1555 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1556 {
1557 char *val = SvPVX (*val_sv);
1558
1559 if (val [0] == data [0]
1560 && val [1] == data [1]
1561 && val [2] == data [2])
1562 {
1563 *dst++ = val [3];
1564 goto next;
1565 }
1566 }
1567
1568 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1569 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1570 dst - SvPVX (data_sv), len);
1571
1572 next:
1573 data += 3;
1574 len -= 3;
1575 }
1576
1577 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1578}
1579
1580void _post_tick ()
1581 CODE:
1582 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1583
1584NV till_cede ()
1585 CODE:
1586 RETVAL = coroapi::next_cede - now ();
1587 OUTPUT:
1588 RETVAL
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNV (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1562NV floor (NV x) 1596NV floor (NV x)
1563 1597
1564NV ceil (NV x) 1598NV ceil (NV x)
1565 1599
1600NV rndm (...)
1601 CODE:
1602 switch (items)
1603 {
1604 case 0: RETVAL = rndm (); break;
1605 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1606 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1607 default: croak ("cf::rndm requires none, one or two parameters."); break;
1608 }
1609 OUTPUT:
1610 RETVAL
1611
1612NV clamp (NV value, NV min_value, NV max_value)
1613 CODE:
1614 RETVAL = clamp (value, min_value, max_value);
1615 OUTPUT:
1616 RETVAL
1617
1618NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1619 CODE:
1620 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1621 OUTPUT:
1622 RETVAL
1623
1624void cede_to_tick ()
1625 CODE:
1626 coroapi::cede_to_tick ();
1627
1566void server_tick () 1628void server_tick ()
1567 CODE: 1629 CODE:
1630 NOW = now ();
1568 runtime = SvNVx (sv_runtime); 1631 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1632 server_tick ();
1570 1633
1571void 1634void
1572LOG (int level, char *msg) 1635log_backtrace (utf8_string msg)
1636
1637void
1638LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1639 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1640 C_ARGS: flags, "%s", msg
1575 1641
1576char *path_combine (char *base, char *path) 1642octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1578 1644
1579char *path_combine_and_normalize (char *base, char *path) 1645octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1646 PROTOTYPE: $$
1581 1647
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1648void
1591sub_generation_inc () 1649sub_generation_inc ()
1592 CODE: 1650 CODE:
1593 PL_sub_generation++; 1651 PL_sub_generation++;
1594 1652
1595char * 1653const_octet_string
1596mapdir () 1654mapdir ()
1597 PROTOTYPE: 1655 PROTOTYPE:
1598 ALIAS: 1656 ALIAS:
1599 mapdir = 0 1657 mapdir = 0
1600 uniquedir = 1 1658 uniquedir = 1
1616 } 1674 }
1617 OUTPUT: RETVAL 1675 OUTPUT: RETVAL
1618 1676
1619void abort () 1677void abort ()
1620 1678
1679void reset_signals ()
1680
1681void fork_abort (octet_string cause = "cf::fork_abort")
1682
1683void cleanup (octet_string cause, bool make_core = false)
1684
1621void emergency_save () 1685void emergency_save ()
1622 1686
1623void _exit (int status = 0) 1687void _exit (int status = EXIT_SUCCESS)
1688
1689UV sv_2watcher (SV *w)
1690 CODE:
1691 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1692 OUTPUT:
1693 RETVAL
1624 1694
1625#if _POSIX_MEMLOCK 1695#if _POSIX_MEMLOCK
1626 1696
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1697int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1698
1629int munlockall () 1699int munlockall ()
1630 1700
1631#endif 1701#endif
1632 1702
1633int find_animation (char *text) 1703int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1704 PROTOTYPE: $
1635 1705
1636int random_roll (int min, int max, object *op, int goodbad); 1706int random_roll (int min, int max, object *op, int goodbad);
1637 1707
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1708const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1709
1640int 1710int
1641exp_to_level (val64 exp) 1711exp_to_level (val64 exp)
1642 CODE: 1712 CODE:
1643{ 1713{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1744 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1745 else
1676 XSRETURN_UNDEF; 1746 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1678 1748
1749bool
1750load_resource_file (octet_string filename)
1751
1679MODULE = cf PACKAGE = cf::attachable 1752MODULE = cf PACKAGE = cf::attachable
1680 1753
1681int 1754int
1682valid (SV *obj) 1755valid (SV *obj)
1683 CODE: 1756 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1757 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1758 OUTPUT:
1686 RETVAL 1759 RETVAL
1687 1760
1761void
1762debug_trace (attachable *obj, bool on = true)
1763 CODE:
1764 obj->flags &= ~attachable::F_DEBUG_TRACE;
1765 if (on)
1766 obj->flags |= attachable::F_DEBUG_TRACE;
1767
1768int mortals_size ()
1769 CODE:
1770 RETVAL = attachable::mortals.size ();
1771 OUTPUT: RETVAL
1772
1773#object *mortals (U32 index)
1774# CODE:
1775# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1776# OUTPUT: RETVAL
1777
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1778INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1779
1690MODULE = cf PACKAGE = cf::global 1780MODULE = cf PACKAGE = cf::global
1691 1781
1692int invoke (SV *klass, int event, ...) 1782int invoke (SV *klass, int event, ...)
1693 CODE: 1783 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1787 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1699 1789
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1790MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1791
1702INCLUDE: $PERL genacc object ../include/object.h | 1792INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1793
1704int invoke (object *op, int event, ...) 1794int invoke (object *op, int event, ...)
1705 CODE: 1795 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1796 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1797 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1711 1801
1712SV *registry (object *op) 1802SV *registry (object *op)
1713 1803
1714void mortals () 1804int objects_size ()
1715 PPCODE: 1805 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1806 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1807 OUTPUT: RETVAL
1808
1809object *objects (U32 index)
1810 CODE:
1811 RETVAL = index < objects.size () ? objects [index] : 0;
1812 OUTPUT: RETVAL
1813
1814int actives_size ()
1815 CODE:
1816 RETVAL = actives.size ();
1817 OUTPUT: RETVAL
1818
1819object *actives (U32 index)
1820 CODE:
1821 RETVAL = index < actives.size () ? actives [index] : 0;
1822 OUTPUT: RETVAL
1823
1824const char *slot_use_name (U32 slot)
1825 ALIAS:
1826 slot_nonuse_name = 1
1827 CODE:
1828{
1829 if (slot >= NUM_BODY_LOCATIONS)
1830 croak ("body slot index out of range");
1831
1832 switch (ix)
1833 {
1834 case 0: RETVAL = body_locations[slot].use_name; break;
1835 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1836 }
1837}
1838 OUTPUT:
1839 RETVAL
1724 1840
1725# missing properties 1841# missing properties
1726 1842
1727object *head (object *op) 1843object *head (object *op)
1728 PROTOTYPE: $ 1844 PROTOTYPE: $
1729 CODE: 1845 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1846 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1738 1848
1739void 1849void
1740inv (object *obj) 1850inv (object *obj)
1741 PROTOTYPE: $ 1851 PROTOTYPE: $
1742 PPCODE: 1852 PPCODE:
1743{ 1853{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 1854 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 1855 XPUSHs (sv_2mortal (to_sv (o)));
1747} 1856}
1748 1857
1749void 1858void
1750set_animation (object *op, int idx) 1859set_animation (object *op, int idx)
1751 CODE: 1860 CODE:
1752 SET_ANIMATION (op, idx); 1861 SET_ANIMATION (op, idx);
1753 1862
1863int
1864num_animations (object *op)
1865 CODE:
1866 RETVAL = NUM_ANIMATIONS (op);
1867 OUTPUT: RETVAL
1868
1869int slot_info (object *op, UV slot, int value = 0)
1870 ALIAS:
1871 slot_used = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1878
1879 if (items > 2)
1880 if (ix)
1881 op->slot[slot].used = value;
1882 else
1883 op->slot[slot].info = value;
1884}
1885 OUTPUT:
1886 RETVAL
1887
1754object *find_best_object_match (object *op, const char *match) 1888object *find_best_object_match (object *op, utf8_string match)
1755 1889
1756object *find_marked_object (object *op) 1890object *find_marked_object (object *op)
1757 1891
1758int need_identify (object *obj); 1892int need_identify (object *obj);
1759 1893
1771 1905
1772void apply_below (object *op) 1906void apply_below (object *op)
1773 CODE: 1907 CODE:
1774 player_apply_below (op); 1908 player_apply_below (op);
1775 1909
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1910int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1911
1782#//TODO 1912#//TODO
1783object *clone_ (object *op, int recursive = 0) 1913object *clone_ (object *op, int recursive = 0)
1784 CODE: 1914 CODE:
1785 if (recursive) 1915 if (recursive)
1801 RETVAL = pay_for_amount (amount, op); 1931 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1932 OUTPUT: RETVAL
1803 1933
1804void pay_player (object *op, uint64 amount) 1934void pay_player (object *op, uint64 amount)
1805 1935
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1936val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1937
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1938int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1939
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1940void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1941 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1942 do_learn_spell (op, sp, special_prayer);
1813 1943
1814void forget_spell (object *op, object *sp) 1944void forget_spell (object *op, object *sp)
1815 CODE: 1945 CODE:
1816 do_forget_spell (op, query_name (sp)); 1946 do_forget_spell (op, query_name (sp));
1817 1947
1818object *check_for_spell (object *op, char *spellname) 1948object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1949 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1950 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1822 1952
1823int query_money (object *op) 1953int query_money (object *op)
1832 1962
1833void drop (object *who, object *op) 1963void drop (object *who, object *op)
1834 1964
1835void pick_up (object *who, object *op) 1965void pick_up (object *who, object *op)
1836 1966
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 1967void update_object (object *op, int action)
1844 1968
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1969void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1970
1849void player_lvl_adj (object *who, object *skill = 0) 1971void player_lvl_adj (object *who, object *skill = 0)
1850 1972
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1973int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1974
1858 1980
1859void add_button_link (object *button, maptile *map, int connected); 1981void add_button_link (object *button, maptile *map, int connected);
1860 1982
1861void remove_button_link (object *op); 1983void remove_button_link (object *op);
1862 1984
1985void handle_apply_yield (object *op);
1986
1863 1987
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1988MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1989
1868# no clean way to get an object from an archetype - stupid idiotic 1990# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1991# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1992
1871object *new (const char *archetype = 0) 1993object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1994 PROTOTYPE: ;$
1873 CODE: 1995 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1996 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 1997 OUTPUT:
1876 RETVAL 1998 RETVAL
1877 1999
2000object *find_object (U32 tag)
2001
2002# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2003object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2004 PROTOTYPE: $$$$$$
1880 CODE: 2005 CODE:
1881{ 2006{
1882 int unused_type; 2007 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2008}
1885 2009
1886# syntatic sugar for easier use in event callbacks. 2010const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2011
1893player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898const char *get_ob_key_value (object *op, const char *key)
1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2012bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 2013
1902object *get_nearest_player (object *ob) 2014object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2015 ALIAS: nearest_player = 0
1904 PREINIT: 2016 PREINIT:
1905 extern object *get_nearest_player (object *); 2017 extern object *get_nearest_player (object *);
1913 EXTEND (SP, 5); 2025 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2026 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2027 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2028 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2029 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2030 PUSHs (to_sv (rv.part));
1919} 2031}
1920 2032
1921bool on_same_map_as (object *ob, object *other) 2033bool on_same_map_as (object *ob, object *other)
1922 CODE: 2034 CODE:
1923 RETVAL = on_same_map (ob, other); 2035 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2036 OUTPUT: RETVAL
1925 2037
1926const char * 2038const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2039base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2040 CODE:
1929 RETVAL = query_base_name (op, plural); 2041 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1931 2043
1932object *decrease_ob_nr (object *op, unsigned long i) 2044object *decrease_ob_nr (object *op, unsigned long i)
1933 2045
2046# return the tail of an object, excluding itself
2047void
2048tail (object *op)
2049 PPCODE:
2050 while ((op = op->more))
2051 XPUSHs (sv_2mortal (to_sv (op)));
2052
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2053MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2054
1936player *player (object *op) 2055player *player (object *op)
1937 CODE: 2056 CODE:
1938 RETVAL = op->contr; 2057 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1940 2059
2060bool move_player (object *op, int dir)
2061
1941void check_score (object *op) 2062void check_score (object *op)
1942 2063
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2064void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2065 CODE:
1945 new_draw_info (flags, 0, op, txt); 2066 new_draw_info (flags, 0, op, txt);
1946 2067
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2068void kill_player (object *op)
1963 2069
2070void esrv_send_item (object *pl, object *item)
2071
1964void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2073 C_ARGS: what, pl, item
1966 2074
1967void clear_los (object *op) 2075void esrv_del_item (object *pl, int tag)
2076 C_ARGS: pl->contr, tag
1968 2077
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2078int command_summon (object *op, utf8_string params)
1972 2079
1973int command_arrest (object *op, char *params) 2080int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2081
1979 2082
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2084
1982INCLUDE: $PERL genacc player ../include/player.h | 2085INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2086
1984int invoke (player *pl, int event, ...) 2087int invoke (player *pl, int event, ...)
1985 CODE: 2088 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2089 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2100 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2101 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2102 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2103 pl->orig_stats = pl->ob->stats;
2001 2104
2002void cf_player_move (player *pl, int dir) 2105void clear_los (player *pl)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2106
2011bool 2107bool
2012cell_visible (player *pl, int dx, int dy) 2108cell_visible (player *pl, int dx, int dy)
2013 CODE: 2109 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2110 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2163 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
2069 2165
2070SV *registry (maptile *map) 2166SV *registry (maptile *map)
2071 2167
2168void
2169find_tagged_objects (maptile *map, utf8_string tag = 0)
2170 PPCODE:
2171{
2172 if (!map->spaces)
2173 XSRETURN_EMPTY;
2174
2175 if (tag)
2176 {
2177 shstr_cmp tag_ (tag);
2178
2179 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2180 for (object *op = ms->bot; op; op = op->above)
2181 if (op->tag == tag_)
2182 XPUSHs (sv_2mortal (to_sv (op)));
2183 }
2184 else
2185 {
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191}
2192
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2193INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2194
2074void 2195void
2075maptile::instantiate () 2196maptile::instantiate ()
2076 2197
2077maptile *new () 2198maptile *new ()
2092 for_all_players (pl) 2213 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2214 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2215 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2216 }
2096 2217
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2218void
2219maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2220 CODE:
2221{
2222 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2223 croak ("maptile::add_underlay: palette must be arrayref");
2224
2225 palette = SvRV (palette);
2226
2227 STRLEN idxlen;
2228 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2229
2230 for (int x = 0; x < THIS->width; ++x)
2231 for (int y = 0; y < THIS->height; ++y)
2232 {
2233 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2234 if (op->flag [FLAG_IS_FLOOR])
2235 goto skip_space;
2236
2237 {
2238 int offs = offset + y * stride + x;
2239 if (IN_RANGE_EXC (offs, 0, idxlen))
2240 {
2241 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2242 {
2243 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2244 ob->flag [FLAG_NO_MAP_SAVE] = true;
2245 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2246
2247 if (ob->randomitems)
2248 {
2249 if (!ob->above)
2250 {
2251 ob->create_treasure (ob->randomitems);
2252
2253 for (object *op = ob->above; op; op = op->above)
2254 op->flag [FLAG_NO_MAP_SAVE] = true;
2255 }
2256
2257 ob->randomitems = 0;
2258 }
2259 }
2260 }
2261 }
2262
2263 skip_space: ;
2264 }
2265}
2266
2267void
2268maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2269 CODE:
2270{
2271 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2272 croak ("maptile::set_regiondata: palette must be arrayref");
2273
2274 palette = SvRV (palette);
2275
2276 STRLEN idxlen;
2277 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2278
2279 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2280 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2281
2282 for (int i = av_len ((AV *)palette) + 1; i--; )
2283 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2284
2285 for (int y = 0; y < THIS->height; ++y)
2286 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2287
2288 sfree (THIS->regions, THIS->size ());
2289 delete [] THIS->regionmap;
2290
2291 THIS->regions = regions;
2292 THIS->regionmap = regionmap;
2293}
2294
2295void
2296maptile::create_region_treasure ()
2297 CODE:
2298{
2299 object *op = object::create ();
2300 op->type = FLOOR;
2301 op->map = THIS;
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 region *rgn = THIS->region (x, y);
2307
2308 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2309 if (rgn->treasure && rndm () < rgn->treasure_density)
2310 {
2311 op->x = x;
2312 op->y = y;
2313 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2314 }
2315 }
2316
2317 op->destroy ();
2318}
2098 2319
2099int out_of_map (maptile *map, int x, int y) 2320int out_of_map (maptile *map, int x, int y)
2100 2321
2101void 2322void
2102trigger (maptile *map, long connection, bool state = true) 2323trigger (maptile *map, long connection, bool state = true)
2107get_connection (maptile *map, long connection) 2328get_connection (maptile *map, long connection)
2108 PPCODE: 2329 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2330 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp) 2331 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2332 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2333 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2334
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2335void
2122cf_map_normalise (maptile *map, int x, int y) 2336get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2337 PPCODE:
2124{ 2338{
2125 maptile *nmap = 0; 2339 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2340 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129 EXTEND (SP, 4); 2343 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2344 PUSHs (sv_2mortal (newSViv (flags)));
2131 2345
2132 if (GIMME_V == G_ARRAY) 2346 if (GIMME_V == G_ARRAY)
2133 { 2347 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2348 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2349 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2350 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2351 }
2138} 2352}
2139 2353
2148 2362
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2363 get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 2364
2151 if (nmap) 2365 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2366 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2367 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2368}
2155 2369
2156SV * 2370SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2371bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2372 PROTOTYPE: $$$
2167 INIT: 2381 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2382 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2383 CODE:
2170 switch (ix) 2384 switch (ix)
2171 { 2385 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2386 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2387 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2388 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2389 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2390 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2391 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2392 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2393 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 } 2394 }
2181 OUTPUT: RETVAL 2395 OUTPUT: RETVAL
2182 2396
2183void fix_walls (maptile *map, int x, int y) 2397void fix_walls (maptile *map, int x, int y)
2184 2398
2185void fix_walls_around (maptile *map, int x, int y) 2399void fix_walls_around (maptile *map, int x, int y)
2186 2400
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2401# worst xs function of my life
2194maptile * 2402bool
2195_create_random_map (\ 2403_create_random_map (\
2196 char *path,\ 2404 maptile *self,\
2197 char *wallstyle,\ 2405 utf8_string wallstyle,\
2198 char *wall_name,\ 2406 utf8_string wall_name,\
2199 char *floorstyle,\ 2407 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2408 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2409 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2410 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2411 utf8_string doorstyle,\
2204 char *decorstyle,\ 2412 utf8_string decorstyle,\
2205 char *origin_map,\ 2413 utf8_string origin_map,\
2206 char *final_map,\ 2414 utf8_string final_map,\
2207 char *exitstyle,\ 2415 utf8_string exitstyle,\
2208 char *this_map,\ 2416 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2417 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2418 int xsize,\
2211 int Ysize,\ 2419 int ysize,\
2212 int expand2x,\ 2420 int expand2x,\
2213 int layoutoptions1,\ 2421 int layoutoptions1,\
2214 int layoutoptions2,\ 2422 int layoutoptions2,\
2215 int layoutoptions3,\ 2423 int layoutoptions3,\
2216 int symmetry,\ 2424 int symmetry,\
2221 int dungeon_depth,\ 2429 int dungeon_depth,\
2222 int decoroptions,\ 2430 int decoroptions,\
2223 int orientation,\ 2431 int orientation,\
2224 int origin_y,\ 2432 int origin_y,\
2225 int origin_x,\ 2433 int origin_x,\
2226 int random_seed,\ 2434 U32 random_seed,\
2227 val64 total_map_hp,\ 2435 val64 total_map_hp,\
2228 int map_layout_style,\ 2436 int map_layout_style,\
2229 int treasureoptions,\ 2437 int treasureoptions,\
2230 int symmetry_used,\ 2438 int symmetry_used,\
2231 region *region\ 2439 region *region,\
2440 utf8_string custom\
2232) 2441)
2233 CODE: 2442 CODE:
2234{ 2443{
2235 random_map_params rmp; 2444 random_map_params rmp;
2236 2445
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2455 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2456
2248 rmp.origin_map = origin_map; 2457 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2458 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2459 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2460 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2461 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2462 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2463 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2464 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2465 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2466 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2472 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2473 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2474 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2475 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2476 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2477 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2478 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2479 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2480 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2481 rmp.region = region;
2482 rmp.custom = custom;
2273 2483
2274 RETVAL = generate_random_map (path, &rmp); 2484 RETVAL = self->generate_random_map (&rmp);
2275} 2485}
2276 OUTPUT: 2486 OUTPUT:
2277 RETVAL 2487 RETVAL
2278 2488
2279MODULE = cf PACKAGE = cf::arch 2489MODULE = cf PACKAGE = cf::arch
2280 2490
2281archetype *find (const char *name) 2491int archetypes_size ()
2282 CODE: 2492 CODE:
2283 RETVAL = archetype::find (name); 2493 RETVAL = archetypes.size ();
2284 OUTPUT: 2494 OUTPUT: RETVAL
2285 RETVAL
2286 2495
2287archetype *first() 2496archetype *archetypes (U32 index)
2288 PROTOTYPE: 2497 CODE:
2289 CODE: 2498 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2499 OUTPUT: RETVAL
2500
2501object *instantiate (archetype *arch)
2502 CODE:
2503 RETVAL = arch_to_object (arch);
2504 OUTPUT:
2291 OUTPUT: RETVAL 2505 RETVAL
2292 2506
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2507INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2508
2295MODULE = cf PACKAGE = cf::party 2509MODULE = cf PACKAGE = cf::party
2296 2510
2297partylist *first () 2511partylist *first ()
2298 PROTOTYPE: 2512 PROTOTYPE:
2299 CODE: 2513 CODE:
2300 RETVAL = get_firstparty (); 2514 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2302 2516
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2517INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2518
2305MODULE = cf PACKAGE = cf::region 2519MODULE = cf PACKAGE = cf::region
2306 2520
2307region *first () 2521void
2308 PROTOTYPE: 2522list ()
2309 CODE: 2523 PPCODE:
2310 RETVAL = first_region; 2524 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2525 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2526
2313region *find (char *name) 2527region *find (utf8_string name)
2314 PROTOTYPE: $ 2528 PROTOTYPE: $
2315 CODE: 2529 CODE:
2316 RETVAL = get_region_by_name (name); 2530 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2531 OUTPUT: RETVAL
2318 2532
2533region *find_fuzzy (utf8_string name)
2534 PROTOTYPE: $
2535 CODE:
2536 RETVAL = region::find_fuzzy (name);
2537 OUTPUT: RETVAL
2538
2539int specificity (region *rgn)
2540 CODE:
2541 RETVAL = 0;
2542 while (rgn = rgn->parent)
2543 RETVAL++;
2544 OUTPUT: RETVAL
2545
2319INCLUDE: $PERL genacc region ../include/map.h | 2546INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2547
2321MODULE = cf PACKAGE = cf::living 2548MODULE = cf PACKAGE = cf::living
2322 2549
2323INCLUDE: $PERL genacc living ../include/living.h | 2550INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2551
2325MODULE = cf PACKAGE = cf::settings 2552MODULE = cf PACKAGE = cf::settings
2326 2553
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2554INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2555
2329MODULE = cf PACKAGE = cf::client 2556MODULE = cf PACKAGE = cf::client
2330 2557
2331INCLUDE: $PERL genacc client ../include/client.h | 2558INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2559
2333int invoke (client *ns, int event, ...) 2560int invoke (client *ns, int event, ...)
2334 CODE: 2561 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2562 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2563 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 char *buf = SvPVbyte (packet, len); 2582 char *buf = SvPVbyte (packet, len);
2356 2583
2357 THIS->send_packet (buf, len); 2584 THIS->send_packet (buf, len);
2358} 2585}
2359 2586
2587faceidx
2588client::need_face (utf8_string name, int pri = 0)
2589 CODE:
2590 RETVAL = face_find (name, 0);
2591 if (RETVAL)
2592 {
2593 THIS->send_face (RETVAL, pri);
2594 THIS->flush_fx ();
2595 }
2596 OUTPUT:
2597 RETVAL
2598
2599int
2600client::fx_want (int idx, int value = -1)
2601 CODE:
2602 if (0 < idx && idx < FT_NUM)
2603 {
2604 RETVAL = THIS->fx_want [idx];
2605 if (items > 2)
2606 THIS->fx_want [idx] = value;
2607 }
2608 else
2609 RETVAL = 0;
2610 OUTPUT:
2611 RETVAL
2612
2613MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2614
2615faceidx sound_find (utf8_string name)
2616
2617void sound_set (utf8_string str, faceidx face)
2618
2619# dire hack
2620void old_sound_index (int idx, faceidx face)
2621 CODE:
2622 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2623 old_sound_index [idx] = face;
2624
2625MODULE = cf PACKAGE = cf::face PREFIX = face_
2626
2627#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2628
2629faceidx face_find (utf8_string name, faceidx defidx = 0)
2630
2631faceidx alloc (utf8_string name)
2632 CODE:
2633{
2634 do
2635 {
2636 RETVAL = faces.size ();
2637 faces.resize (RETVAL + 1);
2638 }
2639 while (!RETVAL); // crude way to leave index 0
2640
2641 faces [RETVAL].name = name;
2642 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2643
2644 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2645 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2646}
2647 OUTPUT: RETVAL
2648
2649void set_type (faceidx idx, int value)
2650 ALIAS:
2651 set_type = 0
2652 set_visibility = 1
2653 set_magicmap = 2
2654 set_smooth = 3
2655 set_smoothlevel = 4
2656 CODE:
2657 faceinfo *f = face_info (idx); assert (f);
2658 switch (ix)
2659 {
2660 case 0: f->type = value; break;
2661 case 1: f->visibility = value; break;
2662 case 2: f->magicmap = value; break;
2663 case 3: f->smooth = value; break;
2664 case 4: f->smoothlevel = value; break;
2665 }
2666
2667void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2668 CODE:
2669{
2670 faceinfo *f = face_info (idx); assert (f);
2671 facedata *d = &(faceset ? f->data64 : f->data32);
2672 sv_to (data, d->data);
2673 STRLEN clen;
2674 char *cdata = SvPVbyte (chksum, clen);
2675 clen = min (CHKSUM_SIZE, clen);
2676
2677 if (memcmp (d->chksum, cdata, clen))
2678 {
2679 memcpy (d->chksum, cdata, clen);
2680
2681 // invalidate existing client face info
2682 for_all_clients (ns)
2683 if (ns->faceset == faceset)
2684 {
2685 ns->faces_sent [idx] = false;
2686 ns->force_newmap = true;
2687 }
2688 }
2689}
2690
2691int get_data_size (faceidx idx, int faceset = 0)
2692 CODE:
2693 facedata *d = face_data (idx, faceset); assert (d);
2694 RETVAL = d->data.size ();
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_chksum (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset); assert (d);
2701 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2702 OUTPUT:
2703 RETVAL
2704
2705void invalidate (faceidx idx)
2706 CODE:
2707 for_all_clients (ns)
2708 {
2709 ns->faces_sent [idx] = false;
2710 ns->force_newmap = true;
2711 }
2712
2713void invalidate_all ()
2714 CODE:
2715 for_all_clients (ns)
2716 {
2717 ns->faces_sent.reset ();
2718 ns->force_newmap = true;
2719 }
2720
2721MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2724
2725animidx anim_find (utf8_string name)
2726 CODE:
2727 RETVAL = animation::find (name).number;
2728 OUTPUT: RETVAL
2729
2730animidx set (utf8_string name, SV *frames, int facings = 1)
2731 CODE:
2732{
2733 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2734 croak ("frames must be an arrayref");
2735
2736 AV *av = (AV *)SvRV (frames);
2737
2738 animation *anim = &animation::find (name);
2739 if (anim->number)
2740 {
2741 anim->resize (av_len (av) + 1);
2742 anim->facings = facings;
2743 }
2744 else
2745 anim = &animation::create (name, av_len (av) + 1, facings);
2746
2747 for (int i = 0; i < anim->num_animations; ++i)
2748 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2749}
2750 OUTPUT: RETVAL
2751
2752void invalidate_all ()
2753 CODE:
2754 for_all_clients (ns)
2755 ns->anims_sent.reset ();
2756
2757MODULE = cf PACKAGE = cf::object::freezer
2758
2759INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2760
2761SV *
2762new (char *klass)
2763 CODE:
2764 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2765 OUTPUT: RETVAL
2766
2767void
2768DESTROY (SV *sv)
2769 CODE:
2770 object_freezer *self;
2771 sv_to (sv, self);
2772 delete self;
2773
2774MODULE = cf PACKAGE = cf::object::thawer
2775
2776INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2777
2778SV *
2779new_from_file (char *klass, octet_string path)
2780 CODE:
2781 object_thawer *f = new object_thawer (path);
2782 if (!*f)
2783 {
2784 delete f;
2785 XSRETURN_UNDEF;
2786 }
2787 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2788 OUTPUT: RETVAL
2789
2790void
2791DESTROY (SV *sv)
2792 CODE:
2793 object_thawer *self;
2794 sv_to (sv, self);
2795 delete self;
2796
2797void
2798extract_tags (object_thawer *self)
2799 PPCODE:
2800 while (self->kw != KW_EOF)
2801 {
2802 PUTBACK;
2803 coroapi::cede_to_tick_every (5000);
2804 SPAGAIN;
2805
2806 if (self->kw == KW_tag)
2807 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2808
2809 self->skip ();
2810 }
2811

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