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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.262 by root, Tue Oct 16 06:15:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!(flags & F_BORROWED)); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
125 } 194 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 195
164 mortals.push_back (this); 196 mortals.push_back (this);
165} 197}
166 198
167void 199void
170 if (destroyed ()) 202 if (destroyed ())
171 return; 203 return;
172 204
173 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
174 do_destroy (); 206 do_destroy ();
207 sever_self ();
175} 208}
176 209
177void 210void
178attachable::check_mortals () 211attachable::check_mortals ()
179{ 212{
180 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
181 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
182 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
183 242
184 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
185 244 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 245 {
188#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
191#endif 249#endif
192 250
251 if (obj->refcnt)
252 {
193 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
194 }//D 257 }
195 else 258 else
196 { 259 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
199 delete obj; 262 delete obj;
200 } 263 }
201 } 264 }
202} 265}
203 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
204attachable & 279attachable &
205attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
206{ 281{
207 //if (self || cb) 282 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 284
210 attach = src.attach; 285 attach = src.attach;
211 return *this; 286 return *this;
212} 287}
213 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 324
216static SV * 325static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 327{
219 SV *sv; 328 SV *sv;
220 329
221 if (!ptr) 330 if (!ptr)
222 return &PL_sv_undef; 331 return newSV (0);
223 332
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 335}
227 336
228static int 337static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 339{
231 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
233 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
234 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 350 //at->refcnt_chk ();
236 return 0; 351 return 0;
237} 352}
238 353
240 355
241static SV * 356static SV *
242newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
243{ 358{
244 if (!obj) 359 if (!obj)
245 return &PL_sv_undef; 360 return newSV (0);
246 361
247 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
248 { 366 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 368
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 372 }
259 else 373 else
374 {
260 return newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
261} 382}
262 383
263static void 384static void
264clearSVptr (SV *sv) 385clearSVptr (SV *sv)
265{ 386{
291 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
292 else 413 else
293 return 0; 414 return 0;
294} 415}
295 416
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 440
320inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
322 443
323//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 446
327inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
328{ 448{
329 char buf[128]; 449 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
332} 452}
333 453
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 480
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 483
362template<class T> 484template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 486
365template<int N> 487template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 489
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
374inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
375{ 503{
376 unsigned int version; 504 unsigned int version;
377 505
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
401 break; 529 break;
402 530
403 case DT_STRING: 531 case DT_STRING:
404 { 532 {
405 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 535 }
408 break; 536 break;
409 537
410 case DT_DATA: 538 case DT_DATA:
411 { 539 {
412 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
415 } 543 }
416 break; 544 break;
417 545
418 case DT_OBJECT: 546 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 589 va_end (ap);
462 590
463 return sv; 591 return sv;
464} 592}
465 593
466static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 595
498SV * 596SV *
499registry (attachable *ext) 597registry (attachable *ext)
500{ 598{
502 ext->cb = newAV (); 600 ext->cb = newAV ();
503 601
504 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
505} 603}
506 604
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
533
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588 606
589void 607void
590cfperl_init () 608cfperl_init ()
591{ 609{
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
593 perl = perl_alloc (); 611 perl = perl_alloc ();
594 perl_construct (perl); 612 perl_construct (perl);
595 613
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 615
598 char *argv[] = { 616 const char *argv[] = {
599 "", 617 settings.argv [0],
600 "-e" 618 "-e"
601 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
604 "require cf;" 622 "require cf;"
605 }; 623 };
606 624
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
608 { 627 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
611 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
612} 639}
613 640
614void cfperl_main () 641void cfperl_main ()
615{ 642{
616 dSP; 643 dSP;
623void 650void
624attachable::instantiate () 651attachable::instantiate ()
625{ 652{
626 if (attach) 653 if (attach)
627 { 654 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 656 attach = 0;
630 } 657 }
631} 658}
632 659
633void 660void
634attachable::reattach () 661attachable::reattach ()
635{ 662{
636 optimise (); 663 optimise ();
637 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
639} 666}
640 667
641static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 670# include "eventinc.h"
686} 713}
687 714
688void 715void
689global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 717{
691 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
692} 719}
693 720
694void 721void
695object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 723{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 725 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 727
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 730 }
704 731
740{ 767{
741 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
743} 770}
744 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
745bool 822bool
746attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
747{ 824{
748 data_type dt; 825 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 826
753 // callback call ordering should be: 827 // callback call ordering should be:
754 // 1. per-object callback 828 // 1. per-object callback
755 // 2. per-class object 829 // 2. per-class object
756 // 3. per-type callback 830 // 3. per-type callback
760 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
761 835
762 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 837 if (!callbacks)
764 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
765 842
766 CALL_BEGIN (3); 843 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 846
804} 881}
805 882
806SV * 883SV *
807cfperl_result (int idx) 884cfperl_result (int idx)
808{ 885{
809 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 887 if (!av)
811 return &PL_sv_undef; 888 return &PL_sv_undef;
812 889
813 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 891 if (!sv)
828{ 905{
829 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
830} 907}
831 908
832///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
833 911
834void 912void
835maptile::emergency_save () 913cfperl_emergency_save ()
836{ 914{
837 CALL_BEGIN (0); 915 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
840} 983}
841 984
842maptile * 985maptile *
843maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
844{ 987{
845 CALL_BEGIN (2); 988 CALL_BEGIN (2);
846 CALL_ARG (path); 989 CALL_ARG (path);
847 CALL_ARG (origin); 990 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1013
850 maptile *retval; 1014 maptile *retval;
851 1015
852 if (count) 1016 if (count)
853 sv_to (POPs, retval); 1017 sv_to (POPs, retval);
888 CALL_ARG (exit); 1052 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1054 CALL_END;
891} 1055}
892 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
893///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
894 1103
895struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
897 1106
898int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
899 1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
900static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
901{ 1154{
902 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1156 w->call (*w);
904} 1157}
905 1158
906void 1159void
907iw::alloc () 1160iw::alloc ()
908{ 1161{
909 pe = GEventAPI->new_idle (0, 0); 1162 pe = GEventAPI->new_idle (0, 0);
910 1163
1164 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch; 1165 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this; 1166 pe->base.ext_data = (void *)this;
913} 1167}
914 1168
915static void iow_dispatch (pe_event *ev) 1169static void iow_dispatch (pe_event *ev)
921void 1175void
922iow::alloc () 1176iow::alloc ()
923{ 1177{
924 pe = GEventAPI->new_io (0, 0); 1178 pe = GEventAPI->new_io (0, 0);
925 1179
1180 WaREENTRANT_off (pe);
926 pe->base.callback = (void *)iow_dispatch; 1181 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this; 1182 pe->base.ext_data = (void *)this;
928 1183
929 pe->fd = -1; 1184 pe->fd = -1;
930 pe->poll = 0; 1185 pe->poll = 0;
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1225
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1228
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1237
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
984 1239
985BOOT: 1240BOOT:
986{ 1241{
987 _connect_to_perl ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1244
1245 _connect_to_perl ();
1246
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
993 1257
994 static const struct { 1258 static const struct {
995 const char *name; 1259 const char *name;
996 IV iv; 1260 IV iv;
997 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1265
1002 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1269
1004 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1272
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1279
1118 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1308
1120 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1310
1123 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1313
1127 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1321
1154 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1163 1325
1164 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1294 1388 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1304 1417
1305 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1419
1309 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1422
1318 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1424
1323 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1427
1330 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1430
1336 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1432
1339 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1437
1354 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1440
1360 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1401 1452
1402 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1459
1427 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1461
1430 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1469
1457 const_iv (MAP_FLUSH) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1471
1463 const_iv (MAP_IN_MEMORY) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1474
1468 const_iv (KLASS_ATTACHABLE) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1476
1475 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1478
1479 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1480
1484 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1482
1490 // random map generator 1483 // random map generator
1491 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1486
1499 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1490
1509 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1493
1512 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1500 };
1515 1501
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1504
1539 } 1525 }
1540} 1526}
1541 1527
1542void _connect_to_perl () 1528void _connect_to_perl ()
1543 1529
1530void _recalc_want ()
1531
1544void _global_reattach () 1532void _global_reattach ()
1545 CODE: 1533 CODE:
1546{ 1534{
1547 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1536 for_all_clients (ns)
1549 ns->reattach (); 1537 ns->reattach ();
1550 1538
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1539 for_all_objects (op)
1559 op->reattach (); 1540 op->reattach ();
1560} 1541}
1561 1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1600
1562NV floor (NV x) 1601NV floor (NV x)
1563 1602
1564NV ceil (NV x) 1603NV ceil (NV x)
1565 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1566void server_tick () 1633void server_tick ()
1567 CODE: 1634 CODE:
1635 NOW = now ();
1568 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1637 server_tick ();
1570 1638
1571void 1639void
1572LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1575 1646
1576char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1578 1649
1579char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1581 1652
1582const char * 1653int
1583get_maps_directory (char *path) 1654malloc_trim (U32 pad = 0)
1584 PROTOTYPE: $ 1655 CODE:
1585 ALIAS: maps_directory = 0 1656#if __GLIBC__
1586 CODE: 1657 RETVAL = malloc_trim (pad);
1587 RETVAL = create_pathname (path); 1658#else
1659 RETVAL = 0;
1660#endif
1661 OUTPUT:
1588 OUTPUT: RETVAL 1662 RETVAL
1663
1664void
1665mallinfo ()
1666 PPCODE:
1667{
1668#if __GLIBC__
1669 struct mallinfo mai = mallinfo ();
1670 EXTEND (SP, 10*2);
1671 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1672 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1673 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1674 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1675 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1676 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1677 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1678 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1679 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1680 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1681#endif
1682 EXTEND (SP, 2*2);
1683 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1684 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1685}
1589 1686
1590void 1687void
1591sub_generation_inc () 1688sub_generation_inc ()
1592 CODE: 1689 CODE:
1593 PL_sub_generation++; 1690 PL_sub_generation++;
1594 1691
1595char * 1692const_octet_string
1596mapdir () 1693mapdir ()
1597 PROTOTYPE: 1694 PROTOTYPE:
1598 ALIAS: 1695 ALIAS:
1599 mapdir = 0 1696 mapdir = 0
1600 uniquedir = 1 1697 uniquedir = 1
1616 } 1713 }
1617 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1618 1715
1619void abort () 1716void abort ()
1620 1717
1718void reset_signals ()
1719
1720void fork_abort (octet_string cause = "cf::fork_abort")
1721
1722void cleanup (octet_string cause, bool make_core = false)
1723
1621void emergency_save () 1724void emergency_save ()
1622 1725
1623void _exit (int status = 0) 1726void _exit (int status = EXIT_SUCCESS)
1727
1728UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1624 1733
1625#if _POSIX_MEMLOCK 1734#if _POSIX_MEMLOCK
1626 1735
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1737
1629int munlockall () 1738int munlockall ()
1630 1739
1631#endif 1740#endif
1632 1741
1633int find_animation (char *text) 1742int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1743 PROTOTYPE: $
1635 1744
1636int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1637 1746
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1748
1640int 1749int
1641exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1642 CODE: 1751 CODE:
1643{ 1752{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1784 else
1676 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1678 1787
1788bool
1789load_resource_file (octet_string filename)
1790
1679MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1680 1792
1681int 1793int
1682valid (SV *obj) 1794valid (SV *obj)
1683 CODE: 1795 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1797 OUTPUT:
1686 RETVAL 1798 RETVAL
1687 1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1818
1690MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1691 1820
1692int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1693 CODE: 1822 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1699 1828
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1830
1702INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1832
1704int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1705 CODE: 1834 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1711 1840
1712SV *registry (object *op) 1841SV *registry (object *op)
1713 1842
1714void mortals () 1843int objects_size ()
1715 PPCODE: 1844 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1845 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1724 1879
1725# missing properties 1880# missing properties
1726 1881
1727object *head (object *op) 1882object *head (object *op)
1728 PROTOTYPE: $ 1883 PROTOTYPE: $
1729 CODE: 1884 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1885 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1738 1887
1739void 1888void
1740inv (object *obj) 1889inv (object *obj)
1741 PROTOTYPE: $ 1890 PROTOTYPE: $
1742 PPCODE: 1891 PPCODE:
1743{ 1892{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 1893 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 1894 XPUSHs (sv_2mortal (to_sv (o)));
1747} 1895}
1748 1896
1749void 1897void
1750set_animation (object *op, int idx) 1898set_animation (object *op, int idx)
1751 CODE: 1899 CODE:
1752 SET_ANIMATION (op, idx); 1900 SET_ANIMATION (op, idx);
1753 1901
1902int
1903num_animations (object *op)
1904 CODE:
1905 RETVAL = NUM_ANIMATIONS (op);
1906 OUTPUT: RETVAL
1907
1908int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS:
1910 slot_used = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1915
1916 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1917
1918 if (items > 2)
1919 if (ix)
1920 op->slot[slot].used = value;
1921 else
1922 op->slot[slot].info = value;
1923}
1924 OUTPUT:
1925 RETVAL
1926
1754object *find_best_object_match (object *op, const char *match) 1927object *find_best_object_match (object *op, utf8_string match)
1755 1928
1756object *find_marked_object (object *op) 1929object *find_marked_object (object *op)
1757 1930
1758int need_identify (object *obj); 1931int need_identify (object *obj);
1759 1932
1771 1944
1772void apply_below (object *op) 1945void apply_below (object *op)
1773 CODE: 1946 CODE:
1774 player_apply_below (op); 1947 player_apply_below (op);
1775 1948
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1949int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1950
1782#//TODO 1951#//TODO
1783object *clone_ (object *op, int recursive = 0) 1952object *clone_ (object *op, int recursive = 0)
1784 CODE: 1953 CODE:
1785 if (recursive) 1954 if (recursive)
1801 RETVAL = pay_for_amount (amount, op); 1970 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1971 OUTPUT: RETVAL
1803 1972
1804void pay_player (object *op, uint64 amount) 1973void pay_player (object *op, uint64 amount)
1805 1974
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1975val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1976
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1977int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1978
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1979void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1980 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1981 do_learn_spell (op, sp, special_prayer);
1813 1982
1814void forget_spell (object *op, object *sp) 1983void forget_spell (object *op, object *sp)
1815 CODE: 1984 CODE:
1816 do_forget_spell (op, query_name (sp)); 1985 do_forget_spell (op, query_name (sp));
1817 1986
1818object *check_for_spell (object *op, char *spellname) 1987object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1988 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1989 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1822 1991
1823int query_money (object *op) 1992int query_money (object *op)
1832 2001
1833void drop (object *who, object *op) 2002void drop (object *who, object *op)
1834 2003
1835void pick_up (object *who, object *op) 2004void pick_up (object *who, object *op)
1836 2005
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2006void update_object (object *op, int action)
1844 2007
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2009
1849void player_lvl_adj (object *who, object *skill = 0) 2010void player_lvl_adj (object *who, object *skill = 0)
1850 2011
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2013
1858 2019
1859void add_button_link (object *button, maptile *map, int connected); 2020void add_button_link (object *button, maptile *map, int connected);
1860 2021
1861void remove_button_link (object *op); 2022void remove_button_link (object *op);
1862 2023
2024void handle_apply_yield (object *op);
2025
1863 2026
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2027MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2028
1868# no clean way to get an object from an archetype - stupid idiotic 2029# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2031
1871object *new (const char *archetype = 0) 2032object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2033 PROTOTYPE: ;$
1873 CODE: 2034 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2035 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2036 OUTPUT:
1876 RETVAL 2037 RETVAL
1877 2038
2039object *find_object (U32 tag)
2040
2041# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2043 PROTOTYPE: $$$$$$
1880 CODE: 2044 CODE:
1881{ 2045{
1882 int unused_type; 2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2047}
1885 2048
1886# syntatic sugar for easier use in event callbacks. 2049const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2050
1893player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898const char *get_ob_key_value (object *op, const char *key)
1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 2052
1902object *get_nearest_player (object *ob) 2053object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2054 ALIAS: nearest_player = 0
1904 PREINIT: 2055 PREINIT:
1905 extern object *get_nearest_player (object *); 2056 extern object *get_nearest_player (object *);
1913 EXTEND (SP, 5); 2064 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2065 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2066 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2067 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2068 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2069 PUSHs (to_sv (rv.part));
1919} 2070}
1920 2071
1921bool on_same_map_as (object *ob, object *other) 2072bool on_same_map_as (object *ob, object *other)
1922 CODE: 2073 CODE:
1923 RETVAL = on_same_map (ob, other); 2074 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1925 2076
1926const char * 2077const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2078base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2079 CODE:
1929 RETVAL = query_base_name (op, plural); 2080 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1931 2082
1932object *decrease_ob_nr (object *op, unsigned long i) 2083object *decrease_ob_nr (object *op, unsigned long i)
1933 2084
2085# return the tail of an object, excluding itself
2086void
2087tail (object *op)
2088 PPCODE:
2089 while ((op = op->more))
2090 XPUSHs (sv_2mortal (to_sv (op)));
2091
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2092MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2093
1936player *player (object *op) 2094player *player (object *op)
1937 CODE: 2095 CODE:
1938 RETVAL = op->contr; 2096 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
1940 2098
2099bool move_player (object *op, int dir)
2100
1941void check_score (object *op) 2101void check_score (object *op)
1942 2102
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2103void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2104 CODE:
1945 new_draw_info (flags, 0, op, txt); 2105 new_draw_info (flags, 0, op, txt);
1946 2106
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2107void kill_player (object *op)
1963 2108
2109void esrv_send_item (object *pl, object *item)
2110
1964void esrv_update_item (object *op, int what, object *item) 2111void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2112 C_ARGS: what, pl, item
1966 2113
1967void clear_los (object *op) 2114void esrv_del_item (object *pl, int tag)
2115 C_ARGS: pl->contr, tag
1968 2116
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2117int command_summon (object *op, utf8_string params)
1972 2118
1973int command_arrest (object *op, char *params) 2119int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2120
1979 2121
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2122MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2123
1982INCLUDE: $PERL genacc player ../include/player.h | 2124INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2125
1984int invoke (player *pl, int event, ...) 2126int invoke (player *pl, int event, ...)
1985 CODE: 2127 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2128 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2129 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2139 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2140 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2141 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2142 pl->orig_stats = pl->ob->stats;
2001 2143
2002void cf_player_move (player *pl, int dir) 2144void clear_los (player *pl)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2145
2011bool 2146bool
2012cell_visible (player *pl, int dx, int dy) 2147cell_visible (player *pl, int dx, int dy)
2013 CODE: 2148 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2149 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2021 CODE: 2156 CODE:
2022{ 2157{
2023 STRLEN len; 2158 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2159 char *buf = SvPVbyte (packet, len);
2025 2160
2161 if (len > MAXSOCKBUF)
2162 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2163 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2164 pl->ns->send_packet (buf, len);
2028} 2165}
2029 2166
2030int 2167int
2031listening (player *pl, int new_value = -1) 2168listening (player *pl, int new_value = -1)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2204 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2069 2206
2070SV *registry (maptile *map) 2207SV *registry (maptile *map)
2071 2208
2209void
2210find_tagged_objects (maptile *map, utf8_string tag = 0)
2211 PPCODE:
2212{
2213 if (!map->spaces)
2214 XSRETURN_EMPTY;
2215
2216 if (tag)
2217 {
2218 shstr_cmp tag_ (tag);
2219
2220 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2221 for (object *op = ms->bot; op; op = op->above)
2222 if (op->tag == tag_)
2223 XPUSHs (sv_2mortal (to_sv (op)));
2224 }
2225 else
2226 {
2227 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2228 for (object *op = ms->bot; op; op = op->above)
2229 if (op->tag)
2230 XPUSHs (sv_2mortal (to_sv (op)));
2231 }
2232}
2233
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2234INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2235
2074void 2236void
2075maptile::instantiate () 2237maptile::instantiate ()
2076 2238
2077maptile *new () 2239maptile *new ()
2092 for_all_players (pl) 2254 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2255 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2256 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2257 }
2096 2258
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2259void
2260maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2261 CODE:
2262{
2263 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2264 croak ("maptile::add_underlay: palette must be arrayref");
2265
2266 palette = SvRV (palette);
2267
2268 STRLEN idxlen;
2269 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2270
2271 for (int x = 0; x < THIS->width; ++x)
2272 for (int y = 0; y < THIS->height; ++y)
2273 {
2274 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2275 if (op->flag [FLAG_IS_FLOOR])
2276 goto skip_space;
2277
2278 {
2279 int offs = offset + y * stride + x;
2280 if (IN_RANGE_EXC (offs, 0, idxlen))
2281 {
2282 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2283 {
2284 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2285 ob->flag [FLAG_NO_MAP_SAVE] = true;
2286 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2287
2288 if (ob->randomitems)
2289 {
2290 if (!ob->above)
2291 {
2292 ob->create_treasure (ob->randomitems);
2293
2294 for (object *op = ob->above; op; op = op->above)
2295 op->flag [FLAG_NO_MAP_SAVE] = true;
2296 }
2297
2298 ob->randomitems = 0;
2299 }
2300 }
2301 }
2302 }
2303
2304 skip_space: ;
2305 }
2306}
2307
2308void
2309maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2310 CODE:
2311{
2312 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2313 croak ("maptile::set_regiondata: palette must be arrayref");
2314
2315 palette = SvRV (palette);
2316
2317 STRLEN idxlen;
2318 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2319
2320 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2321 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2322
2323 for (int i = av_len ((AV *)palette) + 1; i--; )
2324 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2325
2326 for (int y = 0; y < THIS->height; ++y)
2327 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2328
2329 sfree (THIS->regions, THIS->size ());
2330 delete [] THIS->regionmap;
2331
2332 THIS->regions = regions;
2333 THIS->regionmap = regionmap;
2334}
2335
2336void
2337maptile::create_region_treasure ()
2338 CODE:
2339{
2340 object *op = object::create ();
2341 op->type = FLOOR;
2342 op->map = THIS;
2343
2344 for (int x = 0; x < THIS->width; ++x)
2345 for (int y = 0; y < THIS->height; ++y)
2346 {
2347 region *rgn = THIS->region (x, y);
2348
2349 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2350 if (rgn->treasure && rndm () < rgn->treasure_density)
2351 {
2352 op->x = x;
2353 op->y = y;
2354 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2355 }
2356 }
2357
2358 op->destroy ();
2359}
2098 2360
2099int out_of_map (maptile *map, int x, int y) 2361int out_of_map (maptile *map, int x, int y)
2100 2362
2101void 2363void
2102trigger (maptile *map, long connection, bool state = true) 2364trigger (maptile *map, long connection, bool state = true)
2107get_connection (maptile *map, long connection) 2369get_connection (maptile *map, long connection)
2108 PPCODE: 2370 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2371 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp) 2372 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2373 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2374 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2375
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2376void
2122cf_map_normalise (maptile *map, int x, int y) 2377get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2378 PPCODE:
2124{ 2379{
2125 maptile *nmap = 0; 2380 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2381 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2382 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129 EXTEND (SP, 4); 2384 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2385 PUSHs (sv_2mortal (newSViv (flags)));
2131 2386
2132 if (GIMME_V == G_ARRAY) 2387 if (GIMME_V == G_ARRAY)
2133 { 2388 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2389 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2390 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2391 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2392 }
2138} 2393}
2139 2394
2148 2403
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2404 get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 2405
2151 if (nmap) 2406 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2407 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2408 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2409}
2155 2410
2156SV * 2411SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2412bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2413 PROTOTYPE: $$$
2167 INIT: 2422 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2423 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2424 CODE:
2170 switch (ix) 2425 switch (ix)
2171 { 2426 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2427 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2428 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2429 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2430 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2431 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2432 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2433 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2434 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 } 2435 }
2181 OUTPUT: RETVAL 2436 OUTPUT: RETVAL
2182 2437
2183void fix_walls (maptile *map, int x, int y) 2438void fix_walls (maptile *map, int x, int y)
2184 2439
2185void fix_walls_around (maptile *map, int x, int y) 2440void fix_walls_around (maptile *map, int x, int y)
2186 2441
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2442# worst xs function of my life
2194maptile * 2443bool
2195_create_random_map (\ 2444_create_random_map (\
2196 char *path,\ 2445 maptile *self,\
2197 char *wallstyle,\ 2446 utf8_string wallstyle,\
2198 char *wall_name,\ 2447 utf8_string wall_name,\
2199 char *floorstyle,\ 2448 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2449 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2450 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2451 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2452 utf8_string doorstyle,\
2204 char *decorstyle,\ 2453 utf8_string decorstyle,\
2205 char *origin_map,\ 2454 utf8_string origin_map,\
2206 char *final_map,\ 2455 utf8_string final_map,\
2207 char *exitstyle,\ 2456 utf8_string exitstyle,\
2208 char *this_map,\ 2457 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2458 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2459 int xsize,\
2211 int Ysize,\ 2460 int ysize,\
2212 int expand2x,\ 2461 int expand2x,\
2213 int layoutoptions1,\ 2462 int layoutoptions1,\
2214 int layoutoptions2,\ 2463 int layoutoptions2,\
2215 int layoutoptions3,\ 2464 int layoutoptions3,\
2216 int symmetry,\ 2465 int symmetry,\
2221 int dungeon_depth,\ 2470 int dungeon_depth,\
2222 int decoroptions,\ 2471 int decoroptions,\
2223 int orientation,\ 2472 int orientation,\
2224 int origin_y,\ 2473 int origin_y,\
2225 int origin_x,\ 2474 int origin_x,\
2226 int random_seed,\ 2475 U32 random_seed,\
2227 val64 total_map_hp,\ 2476 val64 total_map_hp,\
2228 int map_layout_style,\ 2477 int map_layout_style,\
2229 int treasureoptions,\ 2478 int treasureoptions,\
2230 int symmetry_used,\ 2479 int symmetry_used,\
2231 region *region\ 2480 region *region,\
2481 utf8_string custom\
2232) 2482)
2233 CODE: 2483 CODE:
2234{ 2484{
2235 random_map_params rmp; 2485 random_map_params rmp;
2236 2486
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2496 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2497
2248 rmp.origin_map = origin_map; 2498 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2499 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2500 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2501 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2502 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2503 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2504 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2505 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2506 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2507 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2513 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2514 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2515 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2516 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2517 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2518 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2519 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2520 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2521 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2522 rmp.region = region;
2523 rmp.custom = custom;
2273 2524
2274 RETVAL = generate_random_map (path, &rmp); 2525 RETVAL = self->generate_random_map (&rmp);
2275} 2526}
2276 OUTPUT: 2527 OUTPUT:
2277 RETVAL 2528 RETVAL
2278 2529
2279MODULE = cf PACKAGE = cf::arch 2530MODULE = cf PACKAGE = cf::arch
2280 2531
2281archetype *find (const char *name) 2532int archetypes_size ()
2282 CODE: 2533 CODE:
2283 RETVAL = archetype::find (name); 2534 RETVAL = archetypes.size ();
2284 OUTPUT: 2535 OUTPUT: RETVAL
2285 RETVAL
2286 2536
2287archetype *first() 2537archetype *archetypes (U32 index)
2288 PROTOTYPE: 2538 CODE:
2289 CODE: 2539 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2540 OUTPUT: RETVAL
2541
2542object *instantiate (archetype *arch)
2543 CODE:
2544 RETVAL = arch_to_object (arch);
2545 OUTPUT:
2291 OUTPUT: RETVAL 2546 RETVAL
2292 2547
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2548INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2549
2295MODULE = cf PACKAGE = cf::party 2550MODULE = cf PACKAGE = cf::party
2296 2551
2297partylist *first () 2552partylist *first ()
2298 PROTOTYPE: 2553 PROTOTYPE:
2299 CODE: 2554 CODE:
2300 RETVAL = get_firstparty (); 2555 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2302 2557
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2558INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2559
2305MODULE = cf PACKAGE = cf::region 2560MODULE = cf PACKAGE = cf::region
2306 2561
2307region *first () 2562void
2308 PROTOTYPE: 2563list ()
2309 CODE: 2564 PPCODE:
2310 RETVAL = first_region; 2565 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2566 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2567
2313region *find (char *name) 2568region *find (utf8_string name)
2314 PROTOTYPE: $ 2569 PROTOTYPE: $
2315 CODE: 2570 CODE:
2316 RETVAL = get_region_by_name (name); 2571 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2572 OUTPUT: RETVAL
2318 2573
2574region *find_fuzzy (utf8_string name)
2575 PROTOTYPE: $
2576 CODE:
2577 RETVAL = region::find_fuzzy (name);
2578 OUTPUT: RETVAL
2579
2580int specificity (region *rgn)
2581 CODE:
2582 RETVAL = 0;
2583 while (rgn = rgn->parent)
2584 RETVAL++;
2585 OUTPUT: RETVAL
2586
2319INCLUDE: $PERL genacc region ../include/map.h | 2587INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2588
2321MODULE = cf PACKAGE = cf::living 2589MODULE = cf PACKAGE = cf::living
2322 2590
2323INCLUDE: $PERL genacc living ../include/living.h | 2591INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2592
2325MODULE = cf PACKAGE = cf::settings 2593MODULE = cf PACKAGE = cf::settings
2326 2594
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2595INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2596
2329MODULE = cf PACKAGE = cf::client 2597MODULE = cf PACKAGE = cf::client
2330 2598
2331INCLUDE: $PERL genacc client ../include/client.h | 2599INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2600
2333int invoke (client *ns, int event, ...) 2601int invoke (client *ns, int event, ...)
2334 CODE: 2602 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2603 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2604 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2620 CODE:
2353{ 2621{
2354 STRLEN len; 2622 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2623 char *buf = SvPVbyte (packet, len);
2356 2624
2625 if (len > MAXSOCKBUF)
2626 {
2627 // ugly
2628 if (THIS->pl)
2629 THIS->pl->failmsg ("[packet too long for client]");
2630 }
2631 else
2357 THIS->send_packet (buf, len); 2632 THIS->send_packet (buf, len);
2358} 2633}
2359 2634
2635faceidx
2636client::need_face (utf8_string name, int pri = 0)
2637 CODE:
2638 RETVAL = face_find (name, 0);
2639 if (RETVAL)
2640 {
2641 THIS->send_face (RETVAL, pri);
2642 THIS->flush_fx ();
2643 }
2644 OUTPUT:
2645 RETVAL
2646
2647int
2648client::fx_want (int idx, int value = -1)
2649 CODE:
2650 if (0 < idx && idx < FT_NUM)
2651 {
2652 RETVAL = THIS->fx_want [idx];
2653 if (items > 2)
2654 THIS->fx_want [idx] = value;
2655 }
2656 else
2657 RETVAL = 0;
2658 OUTPUT:
2659 RETVAL
2660
2661MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2662
2663faceidx sound_find (utf8_string name)
2664
2665void sound_set (utf8_string str, faceidx face)
2666
2667# dire hack
2668void old_sound_index (int idx, faceidx face)
2669 CODE:
2670 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2671 old_sound_index [idx] = face;
2672
2673MODULE = cf PACKAGE = cf::face PREFIX = face_
2674
2675#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2676
2677faceidx face_find (utf8_string name, faceidx defidx = 0)
2678
2679faceidx alloc (utf8_string name)
2680 CODE:
2681{
2682 do
2683 {
2684 RETVAL = faces.size ();
2685 faces.resize (RETVAL + 1);
2686 }
2687 while (!RETVAL); // crude way to leave index 0
2688
2689 faces [RETVAL].name = name;
2690 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2691
2692 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2693 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2694}
2695 OUTPUT: RETVAL
2696
2697void set_type (faceidx idx, int value)
2698 ALIAS:
2699 set_type = 0
2700 set_visibility = 1
2701 set_magicmap = 2
2702 set_smooth = 3
2703 set_smoothlevel = 4
2704 CODE:
2705 faceinfo *f = face_info (idx); assert (f);
2706 switch (ix)
2707 {
2708 case 0: f->type = value; break;
2709 case 1: f->visibility = value; break;
2710 case 2: f->magicmap = value; break;
2711 case 3: f->smooth = value; break;
2712 case 4: f->smoothlevel = value; break;
2713 }
2714
2715void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2716 CODE:
2717{
2718 faceinfo *f = face_info (idx); assert (f);
2719 facedata *d = &(faceset ? f->data64 : f->data32);
2720 sv_to (data, d->data);
2721 STRLEN clen;
2722 char *cdata = SvPVbyte (chksum, clen);
2723 clen = min (CHKSUM_SIZE, clen);
2724
2725 if (memcmp (d->chksum, cdata, clen))
2726 {
2727 memcpy (d->chksum, cdata, clen);
2728
2729 // invalidate existing client face info
2730 for_all_clients (ns)
2731 if (ns->faceset == faceset)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736 }
2737}
2738
2739int get_data_size (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset); assert (d);
2742 RETVAL = d->data.size ();
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset); assert (d);
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2750 OUTPUT:
2751 RETVAL
2752
2753void invalidate (faceidx idx)
2754 CODE:
2755 for_all_clients (ns)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760
2761void invalidate_all ()
2762 CODE:
2763 for_all_clients (ns)
2764 {
2765 ns->faces_sent.reset ();
2766 ns->force_newmap = true;
2767 }
2768
2769MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2770
2771#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2772
2773animidx anim_find (utf8_string name)
2774 CODE:
2775 RETVAL = animation::find (name).number;
2776 OUTPUT: RETVAL
2777
2778animidx set (utf8_string name, SV *frames, int facings = 1)
2779 CODE:
2780{
2781 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2782 croak ("frames must be an arrayref");
2783
2784 AV *av = (AV *)SvRV (frames);
2785
2786 animation *anim = &animation::find (name);
2787 if (anim->number)
2788 {
2789 anim->resize (av_len (av) + 1);
2790 anim->facings = facings;
2791 }
2792 else
2793 anim = &animation::create (name, av_len (av) + 1, facings);
2794
2795 for (int i = 0; i < anim->num_animations; ++i)
2796 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2797}
2798 OUTPUT: RETVAL
2799
2800void invalidate_all ()
2801 CODE:
2802 for_all_clients (ns)
2803 ns->anims_sent.reset ();
2804
2805MODULE = cf PACKAGE = cf::object::freezer
2806
2807INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2808
2809SV *
2810new (char *klass)
2811 CODE:
2812 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2813 OUTPUT: RETVAL
2814
2815void
2816DESTROY (SV *sv)
2817 CODE:
2818 object_freezer *self;
2819 sv_to (sv, self);
2820 delete self;
2821
2822MODULE = cf PACKAGE = cf::object::thawer
2823
2824INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2825
2826SV *
2827new_from_file (char *klass, octet_string path)
2828 CODE:
2829 object_thawer *f = new object_thawer (path);
2830 if (!*f)
2831 {
2832 delete f;
2833 XSRETURN_UNDEF;
2834 }
2835 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2836 OUTPUT: RETVAL
2837
2838void
2839DESTROY (SV *sv)
2840 CODE:
2841 object_thawer *self;
2842 sv_to (sv, self);
2843 delete self;
2844
2845void
2846extract_tags (object_thawer *self)
2847 PPCODE:
2848 while (self->kw != KW_EOF)
2849 {
2850 PUTBACK;
2851 coroapi::cede_to_tick_every (5000);
2852 SPAGAIN;
2853
2854 if (self->kw == KW_tag)
2855 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2856
2857 self->skip ();
2858 }
2859

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