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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.265 by root, Wed Nov 14 08:09:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!(flags & F_BORROWED)); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
125 } 194 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 195
164 mortals.push_back (this); 196 mortals.push_back (this);
165} 197}
166 198
167void 199void
170 if (destroyed ()) 202 if (destroyed ())
171 return; 203 return;
172 204
173 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
174 do_destroy (); 206 do_destroy ();
207 sever_self ();
175} 208}
176 209
177void 210void
178attachable::check_mortals () 211attachable::check_mortals ()
179{ 212{
180 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
181 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
182 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
183 242
184 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
185 244 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 245 {
188#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
191#endif 249#endif
192 250
251 if (obj->refcnt)
252 {
193 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
194 }//D 257 }
195 else 258 else
196 { 259 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
199 delete obj; 262 delete obj;
200 } 263 }
201 } 264 }
202} 265}
203 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
204attachable & 279attachable &
205attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
206{ 281{
207 //if (self || cb) 282 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 284
210 attach = src.attach; 285 attach = src.attach;
211 return *this; 286 return *this;
212} 287}
213 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 324
216static SV * 325static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 327{
219 SV *sv; 328 SV *sv;
220 329
221 if (!ptr) 330 if (!ptr)
222 return &PL_sv_undef; 331 return newSV (0);
223 332
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 335}
227 336
228static int 337static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 339{
231 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
233 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
234 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 350 //at->refcnt_chk ();
236 return 0; 351 return 0;
237} 352}
238 353
240 355
241static SV * 356static SV *
242newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
243{ 358{
244 if (!obj) 359 if (!obj)
245 return &PL_sv_undef; 360 return newSV (0);
246 361
247 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
248 { 366 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 368
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 372 }
259 else 373 else
374 {
260 return newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
261} 382}
262 383
263static void 384static void
264clearSVptr (SV *sv) 385clearSVptr (SV *sv)
265{ 386{
291 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
292 else 413 else
293 return 0; 414 return 0;
294} 415}
295 416
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 440
320inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
322 443
323//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 446
327inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
328{ 448{
329 char buf[128]; 449 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
332} 452}
333 453
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 480
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 483
362template<class T> 484template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 486
365template<int N> 487template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 489
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
374inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
375{ 503{
376 unsigned int version; 504 unsigned int version;
377 505
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
401 break; 529 break;
402 530
403 case DT_STRING: 531 case DT_STRING:
404 { 532 {
405 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 535 }
408 break; 536 break;
409 537
410 case DT_DATA: 538 case DT_DATA:
411 { 539 {
412 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
415 } 543 }
416 break; 544 break;
417 545
418 case DT_OBJECT: 546 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 589 va_end (ap);
462 590
463 return sv; 591 return sv;
464} 592}
465 593
466static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 595
498SV * 596SV *
499registry (attachable *ext) 597registry (attachable *ext)
500{ 598{
502 ext->cb = newAV (); 600 ext->cb = newAV ();
503 601
504 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
505} 603}
506 604
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
533
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588 606
589void 607void
590cfperl_init () 608cfperl_init ()
591{ 609{
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
593 perl = perl_alloc (); 611 perl = perl_alloc ();
594 perl_construct (perl); 612 perl_construct (perl);
595 613
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 615
598 char *argv[] = { 616 const char *argv[] = {
599 "", 617 settings.argv [0],
600 "-e" 618 "-e"
601 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
604 "require cf;" 622 "require cf;"
605 }; 623 };
606 624
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
608 { 627 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
611 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
612} 639}
613 640
614void cfperl_main () 641void cfperl_main ()
615{ 642{
616 dSP; 643 dSP;
623void 650void
624attachable::instantiate () 651attachable::instantiate ()
625{ 652{
626 if (attach) 653 if (attach)
627 { 654 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 656 attach = 0;
630 } 657 }
631} 658}
632 659
633void 660void
634attachable::reattach () 661attachable::reattach ()
635{ 662{
636 optimise (); 663 optimise ();
637 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
639} 666}
640 667
641static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 670# include "eventinc.h"
686} 713}
687 714
688void 715void
689global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 717{
691 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
692} 719}
693 720
694void 721void
695object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 723{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 725 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 727
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 730 }
704 731
740{ 767{
741 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
743} 770}
744 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
745bool 822bool
746attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
747{ 824{
748 data_type dt; 825 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 826
753 // callback call ordering should be: 827 // callback call ordering should be:
754 // 1. per-object callback 828 // 1. per-object callback
755 // 2. per-class object 829 // 2. per-class object
756 // 3. per-type callback 830 // 3. per-type callback
760 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
761 835
762 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 837 if (!callbacks)
764 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
765 842
766 CALL_BEGIN (3); 843 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 846
804} 881}
805 882
806SV * 883SV *
807cfperl_result (int idx) 884cfperl_result (int idx)
808{ 885{
809 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 887 if (!av)
811 return &PL_sv_undef; 888 return &PL_sv_undef;
812 889
813 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 891 if (!sv)
828{ 905{
829 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
830} 907}
831 908
832///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
833 911
834void 912void
835maptile::emergency_save () 913cfperl_emergency_save ()
836{ 914{
837 CALL_BEGIN (0); 915 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
840} 983}
841 984
842maptile * 985maptile *
843maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
844{ 987{
845 CALL_BEGIN (2); 988 CALL_BEGIN (2);
846 CALL_ARG (path); 989 CALL_ARG (path);
847 CALL_ARG (origin); 990 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1013
850 maptile *retval; 1014 maptile *retval;
851 1015
852 if (count) 1016 if (count)
853 sv_to (POPs, retval); 1017 sv_to (POPs, retval);
888 CALL_ARG (exit); 1052 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1054 CALL_END;
891} 1055}
892 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
893///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
894 1103
895struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
897 1106
898int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
899 1109
900static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
901{ 1111{
902 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
903 w->call (*w);
904}
905 1113
906void 1114 cede ();
907iw::alloc ()
908{
909 pe = GEventAPI->new_idle (0, 0);
910 1115
911 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
912 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
913} 1119}
914 1120
915static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
916{ 1122{
917 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920 1124
921void 1125 if (coroapi::nready ())
922iow::alloc () 1126 coroapi::cede ();
923{
924 pe = GEventAPI->new_io (0, 0);
925
926 pe->base.callback = (void *)iow_dispatch;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931} 1127}
932 1128
933void 1129void coroapi::do_cede_to_tick_every ()
934iow::fd (int fd)
935{ 1130{
936 pe->fd = fd; 1131 cede_counter = 0;
937}
938 1132
939int 1133 cede_to_tick ();
940iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
941{ 1138{
942 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
943} 1150}
944 1151
945void 1152void
946iow::poll (int events) 1153iow::poll (int events)
947{ 1154{
948 if (pe->poll != events) 1155 if (events != this->events)
949 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1158 if (active) stop ();
951 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1160 if (active) start ();
953 } 1161 }
954} 1162}
955 1163
956void 1164void
957_connect_to_perl () 1165_connect_to_perl ()
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1178
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
973 1181
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1182 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1183 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1184 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1185 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1190
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1191MODULE = cf PACKAGE = cf PREFIX = cf_
984 1192
985BOOT: 1193BOOT:
986{ 1194{
1195 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1196 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1197
987 _connect_to_perl (); 1198 _connect_to_perl ();
988 1199
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1200 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1201
1202 //{
1203 // require_pv ("Time::HiRes");
1204 //
1205 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1206 // if (!svp) croak ("Time::HiRes is required");
1207 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1208 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1209 //}
993 1210
994 static const struct { 1211 static const struct {
995 const char *name; 1212 const char *name;
996 IV iv; 1213 IV iv;
997 } *civ, const_iv[] = { 1214 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1215# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1216 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1217 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1218
1002 const_iv (llevMonster) 1219 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1220
1221 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1222
1004 const_iv (MAX_TIME) 1223 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1224 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1225
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1226 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1227 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1228 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1229 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1230 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1231 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1232
1118 const_iv (NUM_SUBTYPES) 1233 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1234 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1235 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1236 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1237 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1238 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1239 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1240 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1241 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1242 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1243 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1244 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1245 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1246 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1247 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1248 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1249 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1250 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1251 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1252 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1253 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1254 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1255 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1256 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1257 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1258 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1259 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1260 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1261
1120 const_iv (ST_BD_BUILD) 1262 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1263
1123 const_iv (ST_MAT_FLOOR) 1264 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1265 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1266
1127 const_iv (AT_PHYSICAL) 1267 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1268 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1269 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1270 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1271 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1272 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1273 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1274
1154 const_iv (WEAP_HIT) 1275 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1276 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1277 const_iv (WEAP_BLUD)
1163 1278
1164 const_iv (FLAG_ALIVE) 1279 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1280 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1281 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1282 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1283 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1284 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1285 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1286 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1287 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1288 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1289 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1291 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1292 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1293 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1294 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1295 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1296 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1297 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1298 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1299 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1301 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1302 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1304 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1305
1306 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1307 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1308 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1309 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1311 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1312
1313 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1314 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1315
1316 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1317
1318 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1319 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1320 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1321 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1322 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1323 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1324 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1325 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1326 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1327 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1328 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1329 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1330 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1331 const_iv (SP_MAGIC_MAPPING)
1332 const_iv (SP_MAGIC_WALL)
1333 const_iv (SP_DESTRUCTION)
1334 const_iv (SP_PERCEIVE_SELF)
1335 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1336 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1337 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1338 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1339 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1340 const_iv (SP_EARTH_TO_DUST)
1294 1341 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1342 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1343 const_iv (SP_CURSE)
1344 const_iv (SP_SUMMON_MONSTER)
1345 const_iv (SP_CHARGING)
1346 const_iv (SP_POLYMORPH)
1347 const_iv (SP_ALCHEMY)
1348 const_iv (SP_REMOVE_CURSE)
1349 const_iv (SP_IDENTIFY)
1350 const_iv (SP_DETECTION)
1351 const_iv (SP_MOOD_CHANGE)
1352 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1353 const_iv (SP_SWARM)
1354 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1355 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1356 const_iv (SP_CREATE_MISSILE)
1357 const_iv (SP_CONSECRATE)
1358 const_iv (SP_ANIMATE_WEAPON)
1359 const_iv (SP_LIGHT)
1360 const_iv (SP_CHANGE_MAP_LIGHT)
1361 const_iv (SP_FAERY_FIRE)
1362 const_iv (SP_CAUSE_DISEASE)
1363 const_iv (SP_AURA)
1364 const_iv (SP_TOWN_PORTAL)
1365 const_iv (SP_PARTY_SPELL)
1366
1367 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1368 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1369 const_iv (F_LOCKED)
1304 1370
1305 const_iv (F_BUY) 1371 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1372
1309 const_iv (P_BLOCKSVIEW) 1373 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1374 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1375
1318 const_iv (UP_OBJ_INSERT) 1376 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1377
1323 const_iv (INS_NO_MERGE) 1378 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1379 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1380
1330 const_iv (WILL_APPLY_HANDLE) 1381 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1382 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1383
1336 const_iv (SAVE_MODE) 1384 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1385
1339 const_iv (M_PAPER) 1386 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1387 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1388 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1389 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1390
1354 const_iv (SK_EXP_ADD_SKILL) 1391 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1392 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1393
1360 const_iv (SK_LOCKPICKING) 1394 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1395 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1396 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1397 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1398 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1399 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1400 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1401 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1402 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1403 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1404 const_iv (SK_POISON_NAIL)
1401 1405
1402 const_iv (SOUND_NEW_PLAYER) 1406 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1407 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1408 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1409 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1410 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1411 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1412
1427 const_iv (PREFER_LOW) 1413 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1414
1430 const_iv (ATNR_PHYSICAL) 1415 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1416 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1417 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1418 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1419 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1420 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1421 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1422
1457 const_iv (MAP_FLUSH) 1423 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1424
1463 const_iv (MAP_IN_MEMORY) 1425 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1426 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1427
1468 const_iv (KLASS_ATTACHABLE) 1428 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1429
1475 const_iv (CS_QUERY_YESNO) 1430 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1431
1479 const_iv (ST_DEAD) 1432 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1433
1484 const_iv (ST_CHANGE_CLASS) 1434 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1435
1490 // random map generator 1436 // random map generator
1491 const_iv (LAYOUT_NONE) 1437 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1438 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1439
1499 const_iv (RMOPT_RANDOM) 1440 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1441 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1442 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1443
1509 const_iv (SYMMETRY_RANDOM) 1444 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1445 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1446
1512 const_iv (SYMMETRY_Y) 1447 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1448 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1449 const_iv (GT_MINIMAL)
1450
1451 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1452 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1453 };
1515 1454
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1455 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1456 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1457
1539 } 1478 }
1540} 1479}
1541 1480
1542void _connect_to_perl () 1481void _connect_to_perl ()
1543 1482
1483void _recalc_want ()
1484
1544void _global_reattach () 1485void _global_reattach ()
1545 CODE: 1486 CODE:
1546{ 1487{
1547 // reattach to all attachable objects in the game. 1488 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1489 for_all_clients (ns)
1549 ns->reattach (); 1490 ns->reattach ();
1550 1491
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1492 for_all_objects (op)
1559 op->reattach (); 1493 op->reattach ();
1560} 1494}
1561 1495
1496# support function for map-world.ext
1497void _quantise (SV *data_sv, SV *plt_sv)
1498 CODE:
1499{
1500 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1501 croak ("_quantise called with invalid agruments");
1502
1503 plt_sv = SvRV (plt_sv);
1504 SV **plt = AvARRAY (plt_sv);
1505 int plt_count = AvFILL (plt_sv) + 1;
1506
1507 STRLEN len;
1508 char *data = SvPVbyte (data_sv, len);
1509 char *dst = data;
1510
1511 while (len >= 3)
1512 {
1513 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1514 {
1515 char *val = SvPVX (*val_sv);
1516
1517 if (val [0] == data [0]
1518 && val [1] == data [1]
1519 && val [2] == data [2])
1520 {
1521 *dst++ = val [3];
1522 goto next;
1523 }
1524 }
1525
1526 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1527 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1528 dst - SvPVX (data_sv), len);
1529
1530 next:
1531 data += 3;
1532 len -= 3;
1533 }
1534
1535 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1536}
1537
1538void _post_tick ()
1539 CODE:
1540 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1541
1542NV till_cede ()
1543 CODE:
1544 RETVAL = coroapi::next_cede - now ();
1545 OUTPUT:
1546 RETVAL
1547
1548NV till_tick ()
1549 CODE:
1550 RETVAL = SvNV (sv_next_tick) - now ();
1551 OUTPUT:
1552 RETVAL
1553
1562NV floor (NV x) 1554NV floor (NV x)
1563 1555
1564NV ceil (NV x) 1556NV ceil (NV x)
1565 1557
1558NV rndm (...)
1559 CODE:
1560 switch (items)
1561 {
1562 case 0: RETVAL = rndm (); break;
1563 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1564 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1565 default: croak ("cf::rndm requires none, one or two parameters."); break;
1566 }
1567 OUTPUT:
1568 RETVAL
1569
1570NV clamp (NV value, NV min_value, NV max_value)
1571 CODE:
1572 RETVAL = clamp (value, min_value, max_value);
1573 OUTPUT:
1574 RETVAL
1575
1576NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1577 CODE:
1578 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1579 OUTPUT:
1580 RETVAL
1581
1582void cede_to_tick ()
1583 CODE:
1584 coroapi::cede_to_tick ();
1585
1566void server_tick () 1586void server_tick ()
1567 CODE: 1587 CODE:
1588 NOW = now ();
1568 runtime = SvNVx (sv_runtime); 1589 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1590 server_tick ();
1570 1591
1571void 1592void
1572LOG (int level, char *msg) 1593log_backtrace (utf8_string msg)
1594
1595void
1596LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1597 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1598 C_ARGS: flags, "%s", msg
1575 1599
1576char *path_combine (char *base, char *path) 1600octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1578 1602
1579char *path_combine_and_normalize (char *base, char *path) 1603octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1581 1605
1582const char * 1606void
1583get_maps_directory (char *path) 1607mallinfo ()
1584 PROTOTYPE: $ 1608 PPCODE:
1585 ALIAS: maps_directory = 0 1609{
1586 CODE: 1610#if __GLIBC__
1587 RETVAL = create_pathname (path); 1611 struct mallinfo mai = mallinfo ();
1588 OUTPUT: RETVAL 1612 EXTEND (SP, 10*2);
1613 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1614 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1615 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1616 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1618 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1619 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1621 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1623#endif
1624 EXTEND (SP, 2*2);
1625 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1626 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1627}
1589 1628
1590void 1629void
1591sub_generation_inc () 1630sub_generation_inc ()
1592 CODE: 1631 CODE:
1593 PL_sub_generation++; 1632 PL_sub_generation++;
1594 1633
1595char * 1634const_octet_string
1596mapdir () 1635mapdir ()
1597 PROTOTYPE: 1636 PROTOTYPE:
1598 ALIAS: 1637 ALIAS:
1599 mapdir = 0 1638 mapdir = 0
1600 uniquedir = 1 1639 uniquedir = 1
1616 } 1655 }
1617 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1618 1657
1619void abort () 1658void abort ()
1620 1659
1660void reset_signals ()
1661
1662void fork_abort (octet_string cause = "cf::fork_abort")
1663
1664void cleanup (octet_string cause, bool make_core = false)
1665
1621void emergency_save () 1666void emergency_save ()
1622 1667
1623void _exit (int status = 0) 1668void _exit (int status = EXIT_SUCCESS)
1624 1669
1625#if _POSIX_MEMLOCK 1670#if _POSIX_MEMLOCK
1626 1671
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1672int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1673
1629int munlockall () 1674int munlockall ()
1630 1675
1631#endif 1676#endif
1632 1677
1633int find_animation (char *text) 1678int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1679 PROTOTYPE: $
1635 1680
1636int random_roll (int min, int max, object *op, int goodbad); 1681int random_roll (int min, int max, object *op, int goodbad);
1637 1682
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1683const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1684
1640int 1685int
1641exp_to_level (val64 exp) 1686exp_to_level (val64 exp)
1642 CODE: 1687 CODE:
1643{ 1688{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1719 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1720 else
1676 XSRETURN_UNDEF; 1721 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1678 1723
1724bool
1725load_resource_file (octet_string filename)
1726
1679MODULE = cf PACKAGE = cf::attachable 1727MODULE = cf PACKAGE = cf::attachable
1680 1728
1681int 1729int
1682valid (SV *obj) 1730valid (SV *obj)
1683 CODE: 1731 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1732 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1733 OUTPUT:
1686 RETVAL 1734 RETVAL
1687 1735
1736void
1737debug_trace (attachable *obj, bool on = true)
1738 CODE:
1739 obj->flags &= ~attachable::F_DEBUG_TRACE;
1740 if (on)
1741 obj->flags |= attachable::F_DEBUG_TRACE;
1742
1743int mortals_size ()
1744 CODE:
1745 RETVAL = attachable::mortals.size ();
1746 OUTPUT: RETVAL
1747
1748#object *mortals (U32 index)
1749# CODE:
1750# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1751# OUTPUT: RETVAL
1752
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1753INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1754
1690MODULE = cf PACKAGE = cf::global 1755MODULE = cf PACKAGE = cf::global
1691 1756
1692int invoke (SV *klass, int event, ...) 1757int invoke (SV *klass, int event, ...)
1693 CODE: 1758 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1762 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1699 1764
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1765MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1766
1702INCLUDE: $PERL genacc object ../include/object.h | 1767INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1768
1704int invoke (object *op, int event, ...) 1769int invoke (object *op, int event, ...)
1705 CODE: 1770 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1771 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1774 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1711 1776
1712SV *registry (object *op) 1777SV *registry (object *op)
1713 1778
1714void mortals () 1779int objects_size ()
1715 PPCODE: 1780 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1781 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1783
1784object *objects (U32 index)
1785 CODE:
1786 RETVAL = index < objects.size () ? objects [index] : 0;
1787 OUTPUT: RETVAL
1788
1789int actives_size ()
1790 CODE:
1791 RETVAL = actives.size ();
1792 OUTPUT: RETVAL
1793
1794object *actives (U32 index)
1795 CODE:
1796 RETVAL = index < actives.size () ? actives [index] : 0;
1797 OUTPUT: RETVAL
1798
1799const char *slot_use_name (U32 slot)
1800 ALIAS:
1801 slot_nonuse_name = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 switch (ix)
1808 {
1809 case 0: RETVAL = body_locations[slot].use_name; break;
1810 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1811 }
1812}
1813 OUTPUT:
1814 RETVAL
1724 1815
1725# missing properties 1816# missing properties
1726 1817
1727object *head (object *op) 1818object *head (object *op)
1728 PROTOTYPE: $ 1819 PROTOTYPE: $
1729 CODE: 1820 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1821 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1738 1823
1739void 1824void
1740inv (object *obj) 1825inv (object *obj)
1741 PROTOTYPE: $ 1826 PROTOTYPE: $
1742 PPCODE: 1827 PPCODE:
1743{ 1828{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 1829 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 1830 XPUSHs (sv_2mortal (to_sv (o)));
1747} 1831}
1748 1832
1749void 1833void
1750set_animation (object *op, int idx) 1834set_animation (object *op, int idx)
1751 CODE: 1835 CODE:
1752 SET_ANIMATION (op, idx); 1836 SET_ANIMATION (op, idx);
1753 1837
1838int
1839num_animations (object *op)
1840 CODE:
1841 RETVAL = NUM_ANIMATIONS (op);
1842 OUTPUT: RETVAL
1843
1844int slot_info (object *op, UV slot, int value = 0)
1845 ALIAS:
1846 slot_used = 1
1847 CODE:
1848{
1849 if (slot >= NUM_BODY_LOCATIONS)
1850 croak ("body slot index out of range");
1851
1852 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1853
1854 if (items > 2)
1855 if (ix)
1856 op->slot[slot].used = value;
1857 else
1858 op->slot[slot].info = value;
1859}
1860 OUTPUT:
1861 RETVAL
1862
1754object *find_best_object_match (object *op, const char *match) 1863object *find_best_object_match (object *op, utf8_string match)
1755 1864
1756object *find_marked_object (object *op) 1865object *find_marked_object (object *op)
1757 1866
1758int need_identify (object *obj); 1867int need_identify (object *obj);
1759 1868
1771 1880
1772void apply_below (object *op) 1881void apply_below (object *op)
1773 CODE: 1882 CODE:
1774 player_apply_below (op); 1883 player_apply_below (op);
1775 1884
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1885int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1886
1782#//TODO 1887#//TODO
1783object *clone_ (object *op, int recursive = 0) 1888object *clone_ (object *op, int recursive = 0)
1784 CODE: 1889 CODE:
1785 if (recursive) 1890 if (recursive)
1801 RETVAL = pay_for_amount (amount, op); 1906 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1803 1908
1804void pay_player (object *op, uint64 amount) 1909void pay_player (object *op, uint64 amount)
1805 1910
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1911val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1912
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1914
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1915void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1916 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1917 do_learn_spell (op, sp, special_prayer);
1813 1918
1814void forget_spell (object *op, object *sp) 1919void forget_spell (object *op, object *sp)
1815 CODE: 1920 CODE:
1816 do_forget_spell (op, query_name (sp)); 1921 do_forget_spell (op, query_name (sp));
1817 1922
1818object *check_for_spell (object *op, char *spellname) 1923object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1924 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1925 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
1822 1927
1823int query_money (object *op) 1928int query_money (object *op)
1832 1937
1833void drop (object *who, object *op) 1938void drop (object *who, object *op)
1834 1939
1835void pick_up (object *who, object *op) 1940void pick_up (object *who, object *op)
1836 1941
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 1942void update_object (object *op, int action)
1844 1943
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1944void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 1945
1849void player_lvl_adj (object *who, object *skill = 0) 1946void player_lvl_adj (object *who, object *skill = 0)
1850 1947
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 1949
1858 1955
1859void add_button_link (object *button, maptile *map, int connected); 1956void add_button_link (object *button, maptile *map, int connected);
1860 1957
1861void remove_button_link (object *op); 1958void remove_button_link (object *op);
1862 1959
1960void handle_apply_yield (object *op);
1961
1863 1962
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1963MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 1964
1868# no clean way to get an object from an archetype - stupid idiotic 1965# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 1967
1871object *new (const char *archetype = 0) 1968object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 1969 PROTOTYPE: ;$
1873 CODE: 1970 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1971 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 1972 OUTPUT:
1876 RETVAL 1973 RETVAL
1877 1974
1975object *find_object (U32 tag)
1976
1977# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1978object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 1979 PROTOTYPE: $$$$$$
1880 CODE: 1980 CODE:
1881{ 1981{
1882 int unused_type; 1982 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 1983}
1885 1984
1886# syntatic sugar for easier use in event callbacks. 1985const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 1986
1893player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898const char *get_ob_key_value (object *op, const char *key)
1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1987bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 1988
1902object *get_nearest_player (object *ob) 1989object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 1990 ALIAS: nearest_player = 0
1904 PREINIT: 1991 PREINIT:
1905 extern object *get_nearest_player (object *); 1992 extern object *get_nearest_player (object *);
1913 EXTEND (SP, 5); 2000 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2001 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2002 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2003 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2004 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2005 PUSHs (to_sv (rv.part));
1919} 2006}
1920 2007
1921bool on_same_map_as (object *ob, object *other) 2008bool on_same_map_as (object *ob, object *other)
1922 CODE: 2009 CODE:
1923 RETVAL = on_same_map (ob, other); 2010 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1925 2012
1926const char * 2013const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2014base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2015 CODE:
1929 RETVAL = query_base_name (op, plural); 2016 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2017 OUTPUT: RETVAL
1931 2018
1932object *decrease_ob_nr (object *op, unsigned long i) 2019object *decrease_ob_nr (object *op, unsigned long i)
1933 2020
2021# return the tail of an object, excluding itself
2022void
2023tail (object *op)
2024 PPCODE:
2025 while ((op = op->more))
2026 XPUSHs (sv_2mortal (to_sv (op)));
2027
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2029
1936player *player (object *op) 2030player *player (object *op)
1937 CODE: 2031 CODE:
1938 RETVAL = op->contr; 2032 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1940 2034
2035bool move_player (object *op, int dir)
2036
1941void check_score (object *op) 2037void check_score (object *op)
1942 2038
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2039void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2040 CODE:
1945 new_draw_info (flags, 0, op, txt); 2041 new_draw_info (flags, 0, op, txt);
1946 2042
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2043void kill_player (object *op)
1963 2044
2045void esrv_send_item (object *pl, object *item)
2046
1964void esrv_update_item (object *op, int what, object *item) 2047void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2048 C_ARGS: what, pl, item
1966 2049
1967void clear_los (object *op) 2050void esrv_del_item (object *pl, int tag)
2051 C_ARGS: pl->contr, tag
1968 2052
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2053int command_summon (object *op, utf8_string params)
1972 2054
1973int command_arrest (object *op, char *params) 2055int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2056
1979 2057
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2059
1982INCLUDE: $PERL genacc player ../include/player.h | 2060INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2061
1984int invoke (player *pl, int event, ...) 2062int invoke (player *pl, int event, ...)
1985 CODE: 2063 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2064 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2065 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2075 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2076 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2077 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2078 pl->orig_stats = pl->ob->stats;
2001 2079
2002void cf_player_move (player *pl, int dir) 2080void clear_los (player *pl)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2081
2011bool 2082bool
2012cell_visible (player *pl, int dx, int dy) 2083cell_visible (player *pl, int dx, int dy)
2013 CODE: 2084 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2021 CODE: 2092 CODE:
2022{ 2093{
2023 STRLEN len; 2094 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2095 char *buf = SvPVbyte (packet, len);
2025 2096
2097 if (len > MAXSOCKBUF)
2098 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2099 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2100 pl->ns->send_packet (buf, len);
2028} 2101}
2029 2102
2030int 2103int
2031listening (player *pl, int new_value = -1) 2104listening (player *pl, int new_value = -1)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2140 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2069 2142
2070SV *registry (maptile *map) 2143SV *registry (maptile *map)
2071 2144
2145void
2146find_tagged_objects (maptile *map, utf8_string tag = 0)
2147 PPCODE:
2148{
2149 if (!map->spaces)
2150 XSRETURN_EMPTY;
2151
2152 if (tag)
2153 {
2154 shstr_cmp tag_ (tag);
2155
2156 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2157 for (object *op = ms->bot; op; op = op->above)
2158 if (op->tag == tag_)
2159 XPUSHs (sv_2mortal (to_sv (op)));
2160 }
2161 else
2162 {
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168}
2169
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2170INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2171
2074void 2172void
2075maptile::instantiate () 2173maptile::instantiate ()
2076 2174
2077maptile *new () 2175maptile *new ()
2092 for_all_players (pl) 2190 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2191 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2192 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2193 }
2096 2194
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2195void
2196maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2197 CODE:
2198{
2199 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2200 croak ("maptile::add_underlay: palette must be arrayref");
2201
2202 palette = SvRV (palette);
2203
2204 STRLEN idxlen;
2205 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2211 if (op->flag [FLAG_IS_FLOOR])
2212 goto skip_space;
2213
2214 {
2215 int offs = offset + y * stride + x;
2216 if (IN_RANGE_EXC (offs, 0, idxlen))
2217 {
2218 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2219 {
2220 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2221 ob->flag [FLAG_NO_MAP_SAVE] = true;
2222 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2223
2224 if (ob->randomitems)
2225 {
2226 if (!ob->above)
2227 {
2228 ob->create_treasure (ob->randomitems);
2229
2230 for (object *op = ob->above; op; op = op->above)
2231 op->flag [FLAG_NO_MAP_SAVE] = true;
2232 }
2233
2234 ob->randomitems = 0;
2235 }
2236 }
2237 }
2238 }
2239
2240 skip_space: ;
2241 }
2242}
2243
2244void
2245maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2246 CODE:
2247{
2248 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2249 croak ("maptile::set_regiondata: palette must be arrayref");
2250
2251 palette = SvRV (palette);
2252
2253 STRLEN idxlen;
2254 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2255
2256 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2261
2262 for (int y = 0; y < THIS->height; ++y)
2263 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2264
2265 sfree (THIS->regions, THIS->size ());
2266 delete [] THIS->regionmap;
2267
2268 THIS->regions = regions;
2269 THIS->regionmap = regionmap;
2270}
2271
2272void
2273maptile::create_region_treasure ()
2274 CODE:
2275{
2276 object *op = object::create ();
2277 op->type = FLOOR;
2278 op->map = THIS;
2279
2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 region *rgn = THIS->region (x, y);
2284
2285 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2286 if (rgn->treasure && rndm () < rgn->treasure_density)
2287 {
2288 op->x = x;
2289 op->y = y;
2290 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2291 }
2292 }
2293
2294 op->destroy ();
2295}
2098 2296
2099int out_of_map (maptile *map, int x, int y) 2297int out_of_map (maptile *map, int x, int y)
2100 2298
2101void 2299void
2102trigger (maptile *map, long connection, bool state = true) 2300trigger (maptile *map, long connection, bool state = true)
2107get_connection (maptile *map, long connection) 2305get_connection (maptile *map, long connection)
2108 PPCODE: 2306 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2307 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp) 2308 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2309 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2310 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2311
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2312void
2122cf_map_normalise (maptile *map, int x, int y) 2313get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2314 PPCODE:
2124{ 2315{
2125 maptile *nmap = 0; 2316 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2317 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2318 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129 EXTEND (SP, 4); 2320 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2321 PUSHs (sv_2mortal (newSViv (flags)));
2131 2322
2132 if (GIMME_V == G_ARRAY) 2323 if (GIMME_V == G_ARRAY)
2133 { 2324 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2325 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2326 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2327 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2328 }
2138} 2329}
2139 2330
2148 2339
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2340 get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 2341
2151 if (nmap) 2342 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2343 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2344 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2345}
2155 2346
2156SV * 2347SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2348bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2349 PROTOTYPE: $$$
2167 INIT: 2358 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2359 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2360 CODE:
2170 switch (ix) 2361 switch (ix)
2171 { 2362 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2363 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2364 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2365 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2366 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2367 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2368 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2369 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2370 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 } 2371 }
2181 OUTPUT: RETVAL 2372 OUTPUT: RETVAL
2182 2373
2183void fix_walls (maptile *map, int x, int y) 2374void fix_walls (maptile *map, int x, int y)
2184 2375
2185void fix_walls_around (maptile *map, int x, int y) 2376void fix_walls_around (maptile *map, int x, int y)
2186 2377
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2378# worst xs function of my life
2194maptile * 2379bool
2195_create_random_map (\ 2380_create_random_map (\
2196 char *path,\ 2381 maptile *self,\
2197 char *wallstyle,\ 2382 utf8_string wallstyle,\
2198 char *wall_name,\ 2383 utf8_string wall_name,\
2199 char *floorstyle,\ 2384 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2385 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2386 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2387 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2388 utf8_string doorstyle,\
2204 char *decorstyle,\ 2389 utf8_string decorstyle,\
2205 char *origin_map,\ 2390 utf8_string origin_map,\
2206 char *final_map,\ 2391 utf8_string final_map,\
2207 char *exitstyle,\ 2392 utf8_string exitstyle,\
2208 char *this_map,\ 2393 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2394 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2395 int xsize,\
2211 int Ysize,\ 2396 int ysize,\
2212 int expand2x,\ 2397 int expand2x,\
2213 int layoutoptions1,\ 2398 int layoutoptions1,\
2214 int layoutoptions2,\ 2399 int layoutoptions2,\
2215 int layoutoptions3,\ 2400 int layoutoptions3,\
2216 int symmetry,\ 2401 int symmetry,\
2221 int dungeon_depth,\ 2406 int dungeon_depth,\
2222 int decoroptions,\ 2407 int decoroptions,\
2223 int orientation,\ 2408 int orientation,\
2224 int origin_y,\ 2409 int origin_y,\
2225 int origin_x,\ 2410 int origin_x,\
2226 int random_seed,\ 2411 U32 random_seed,\
2227 val64 total_map_hp,\ 2412 val64 total_map_hp,\
2228 int map_layout_style,\ 2413 int map_layout_style,\
2229 int treasureoptions,\ 2414 int treasureoptions,\
2230 int symmetry_used,\ 2415 int symmetry_used,\
2231 region *region\ 2416 region *region,\
2417 utf8_string custom\
2232) 2418)
2233 CODE: 2419 CODE:
2234{ 2420{
2235 random_map_params rmp; 2421 random_map_params rmp;
2236 2422
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2432 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2433
2248 rmp.origin_map = origin_map; 2434 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2435 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2436 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2437 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2438 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2439 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2440 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2441 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2442 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2443 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2449 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2450 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2451 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2452 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2453 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2454 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2455 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2456 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2457 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2458 rmp.region = region;
2459 rmp.custom = custom;
2273 2460
2274 RETVAL = generate_random_map (path, &rmp); 2461 RETVAL = self->generate_random_map (&rmp);
2275} 2462}
2276 OUTPUT: 2463 OUTPUT:
2277 RETVAL 2464 RETVAL
2278 2465
2279MODULE = cf PACKAGE = cf::arch 2466MODULE = cf PACKAGE = cf::arch
2280 2467
2281archetype *find (const char *name) 2468int archetypes_size ()
2282 CODE: 2469 CODE:
2283 RETVAL = archetype::find (name); 2470 RETVAL = archetypes.size ();
2284 OUTPUT: 2471 OUTPUT: RETVAL
2285 RETVAL
2286 2472
2287archetype *first() 2473archetype *archetypes (U32 index)
2288 PROTOTYPE: 2474 CODE:
2289 CODE: 2475 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2476 OUTPUT: RETVAL
2477
2478object *instantiate (archetype *arch)
2479 CODE:
2480 RETVAL = arch_to_object (arch);
2481 OUTPUT:
2291 OUTPUT: RETVAL 2482 RETVAL
2292 2483
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2484INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2485
2295MODULE = cf PACKAGE = cf::party 2486MODULE = cf PACKAGE = cf::party
2296 2487
2297partylist *first () 2488partylist *first ()
2298 PROTOTYPE: 2489 PROTOTYPE:
2299 CODE: 2490 CODE:
2300 RETVAL = get_firstparty (); 2491 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2492 OUTPUT: RETVAL
2302 2493
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2494INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2495
2305MODULE = cf PACKAGE = cf::region 2496MODULE = cf PACKAGE = cf::region
2306 2497
2307region *first () 2498void
2308 PROTOTYPE: 2499list ()
2309 CODE: 2500 PPCODE:
2310 RETVAL = first_region; 2501 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2502 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2503
2313region *find (char *name) 2504region *find (utf8_string name)
2314 PROTOTYPE: $ 2505 PROTOTYPE: $
2315 CODE: 2506 CODE:
2316 RETVAL = get_region_by_name (name); 2507 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2318 2509
2510region *find_fuzzy (utf8_string name)
2511 PROTOTYPE: $
2512 CODE:
2513 RETVAL = region::find_fuzzy (name);
2514 OUTPUT: RETVAL
2515
2516int specificity (region *rgn)
2517 CODE:
2518 RETVAL = 0;
2519 while (rgn = rgn->parent)
2520 RETVAL++;
2521 OUTPUT: RETVAL
2522
2319INCLUDE: $PERL genacc region ../include/map.h | 2523INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2524
2321MODULE = cf PACKAGE = cf::living 2525MODULE = cf PACKAGE = cf::living
2322 2526
2323INCLUDE: $PERL genacc living ../include/living.h | 2527INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2528
2325MODULE = cf PACKAGE = cf::settings 2529MODULE = cf PACKAGE = cf::settings
2326 2530
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2531INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2532
2329MODULE = cf PACKAGE = cf::client 2533MODULE = cf PACKAGE = cf::client
2330 2534
2331INCLUDE: $PERL genacc client ../include/client.h | 2535INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2536
2333int invoke (client *ns, int event, ...) 2537int invoke (client *ns, int event, ...)
2334 CODE: 2538 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2539 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2540 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2556 CODE:
2353{ 2557{
2354 STRLEN len; 2558 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2559 char *buf = SvPVbyte (packet, len);
2356 2560
2561 if (len > MAXSOCKBUF)
2562 {
2563 // ugly
2564 if (THIS->pl)
2565 THIS->pl->failmsg ("[packet too long for client]");
2566 }
2567 else
2357 THIS->send_packet (buf, len); 2568 THIS->send_packet (buf, len);
2358} 2569}
2359 2570
2571faceidx
2572client::need_face (utf8_string name, int pri = 0)
2573 CODE:
2574 RETVAL = face_find (name, 0);
2575 if (RETVAL)
2576 {
2577 THIS->send_face (RETVAL, pri);
2578 THIS->flush_fx ();
2579 }
2580 OUTPUT:
2581 RETVAL
2582
2583int
2584client::fx_want (int idx, int value = -1)
2585 CODE:
2586 if (0 < idx && idx < FT_NUM)
2587 {
2588 RETVAL = THIS->fx_want [idx];
2589 if (items > 2)
2590 THIS->fx_want [idx] = value;
2591 }
2592 else
2593 RETVAL = 0;
2594 OUTPUT:
2595 RETVAL
2596
2597MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2598
2599faceidx sound_find (utf8_string name)
2600
2601void sound_set (utf8_string str, faceidx face)
2602
2603# dire hack
2604void old_sound_index (int idx, faceidx face)
2605 CODE:
2606 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2607 old_sound_index [idx] = face;
2608
2609MODULE = cf PACKAGE = cf::face PREFIX = face_
2610
2611#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2612
2613faceidx face_find (utf8_string name, faceidx defidx = 0)
2614
2615faceidx alloc (utf8_string name)
2616 CODE:
2617{
2618 do
2619 {
2620 RETVAL = faces.size ();
2621 faces.resize (RETVAL + 1);
2622 }
2623 while (!RETVAL); // crude way to leave index 0
2624
2625 faces [RETVAL].name = name;
2626 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2627
2628 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2629 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2630}
2631 OUTPUT: RETVAL
2632
2633void set_type (faceidx idx, int value)
2634 ALIAS:
2635 set_type = 0
2636 set_visibility = 1
2637 set_magicmap = 2
2638 set_smooth = 3
2639 set_smoothlevel = 4
2640 CODE:
2641 faceinfo *f = face_info (idx); assert (f);
2642 switch (ix)
2643 {
2644 case 0: f->type = value; break;
2645 case 1: f->visibility = value; break;
2646 case 2: f->magicmap = value; break;
2647 case 3: f->smooth = value; break;
2648 case 4: f->smoothlevel = value; break;
2649 }
2650
2651void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2652 CODE:
2653{
2654 faceinfo *f = face_info (idx); assert (f);
2655 facedata *d = &(faceset ? f->data64 : f->data32);
2656 sv_to (data, d->data);
2657 STRLEN clen;
2658 char *cdata = SvPVbyte (chksum, clen);
2659 clen = min (CHKSUM_SIZE, clen);
2660
2661 if (memcmp (d->chksum, cdata, clen))
2662 {
2663 memcpy (d->chksum, cdata, clen);
2664
2665 // invalidate existing client face info
2666 for_all_clients (ns)
2667 if (ns->faceset == faceset)
2668 {
2669 ns->faces_sent [idx] = false;
2670 ns->force_newmap = true;
2671 }
2672 }
2673}
2674
2675int get_data_size (faceidx idx, int faceset = 0)
2676 CODE:
2677 facedata *d = face_data (idx, faceset); assert (d);
2678 RETVAL = d->data.size ();
2679 OUTPUT:
2680 RETVAL
2681
2682SV *get_chksum (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset); assert (d);
2685 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2686 OUTPUT:
2687 RETVAL
2688
2689void invalidate (faceidx idx)
2690 CODE:
2691 for_all_clients (ns)
2692 {
2693 ns->faces_sent [idx] = false;
2694 ns->force_newmap = true;
2695 }
2696
2697void invalidate_all ()
2698 CODE:
2699 for_all_clients (ns)
2700 {
2701 ns->faces_sent.reset ();
2702 ns->force_newmap = true;
2703 }
2704
2705MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2708
2709animidx anim_find (utf8_string name)
2710 CODE:
2711 RETVAL = animation::find (name).number;
2712 OUTPUT: RETVAL
2713
2714animidx set (utf8_string name, SV *frames, int facings = 1)
2715 CODE:
2716{
2717 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2718 croak ("frames must be an arrayref");
2719
2720 AV *av = (AV *)SvRV (frames);
2721
2722 animation *anim = &animation::find (name);
2723 if (anim->number)
2724 {
2725 anim->resize (av_len (av) + 1);
2726 anim->facings = facings;
2727 }
2728 else
2729 anim = &animation::create (name, av_len (av) + 1, facings);
2730
2731 for (int i = 0; i < anim->num_animations; ++i)
2732 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2733}
2734 OUTPUT: RETVAL
2735
2736void invalidate_all ()
2737 CODE:
2738 for_all_clients (ns)
2739 ns->anims_sent.reset ();
2740
2741MODULE = cf PACKAGE = cf::object::freezer
2742
2743INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2744
2745SV *
2746new (char *klass)
2747 CODE:
2748 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2749 OUTPUT: RETVAL
2750
2751void
2752DESTROY (SV *sv)
2753 CODE:
2754 object_freezer *self;
2755 sv_to (sv, self);
2756 delete self;
2757
2758MODULE = cf PACKAGE = cf::object::thawer
2759
2760INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2761
2762SV *
2763new_from_file (char *klass, octet_string path)
2764 CODE:
2765 object_thawer *f = new object_thawer (path);
2766 if (!*f)
2767 {
2768 delete f;
2769 XSRETURN_UNDEF;
2770 }
2771 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2772 OUTPUT: RETVAL
2773
2774void
2775DESTROY (SV *sv)
2776 CODE:
2777 object_thawer *self;
2778 sv_to (sv, self);
2779 delete self;
2780
2781void
2782extract_tags (object_thawer *self)
2783 PPCODE:
2784 while (self->kw != KW_EOF)
2785 {
2786 PUTBACK;
2787 coroapi::cede_to_tick_every (5000);
2788 SPAGAIN;
2789
2790 if (self->kw == KW_tag)
2791 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2792
2793 self->skip ();
2794 }
2795

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