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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.275 by root, Fri Apr 11 13:59:06 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
75 77
76static HV 78static HV
77 *stash_cf, 79 *stash_cf,
78 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
87 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
88// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
89template<class super> 113template<class super>
90static super * 114static super *
91is_a (attachable *at) 115is_a (attachable *at)
92{ 116{
101 125
102unordered_vector<attachable *> attachable::mortals; 126unordered_vector<attachable *> attachable::mortals;
103 127
104attachable::~attachable () 128attachable::~attachable ()
105{ 129{
106 assert (!(flags & F_BORROWED)); 130 assert (!self);
131 assert (!cb);
107} 132}
108 133
109int 134int
110attachable::refcnt_cnt () const 135attachable::refcnt_cnt () const
111{ 136{
112 return refcnt + (self ? SvREFCNT (self) : 0); 137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
113} 156}
114 157
115void 158void
116attachable::optimise () 159attachable::optimise ()
117{ 160{
118 if (self 161 if (self
119 && SvREFCNT (self) == 1 162 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
121 { 183 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 184 SvREFCNT_dec (cb);
185 cb = 0;
125 } 186 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 187
164 mortals.push_back (this); 188 mortals.push_back (this);
165} 189}
166 190
167void 191void
170 if (destroyed ()) 194 if (destroyed ())
171 return; 195 return;
172 196
173 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
174 do_destroy (); 198 do_destroy ();
199 sever_self ();
175} 200}
176 201
177void 202void
178attachable::check_mortals () 203attachable::check_mortals ()
179{ 204{
180 for (int i = 0; i < mortals.size (); ) 205 static int i = 0;
206
207 for (;;)
181 { 208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
182 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
183 234
184 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
185 236 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 237 {
188#if 0 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 239 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 240 }
191#endif 241#endif
192 242
243 if (obj->refcnt)
244 {
193 ++i; // further delay freeing 245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
194 }//D 249 }
195 else 250 else
196 { 251 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
199 delete obj; 254 delete obj;
200 } 255 }
201 } 256 }
202} 257}
203 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
204attachable & 271attachable &
205attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
206{ 273{
207 //if (self || cb) 274 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 276
210 attach = src.attach; 277 attach = src.attach;
211 return *this; 278 return *this;
212} 279}
213 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 316
216static SV * 317static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 319{
219 SV *sv; 320 SV *sv;
220 321
221 if (!ptr) 322 if (!ptr)
222 return &PL_sv_undef; 323 return newSV (0);
223 324
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 327}
227 328
228static int 329static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 331{
231 attachable *at = (attachable *)mg->mg_ptr; 332 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
233 at->self = 0; 337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
234 // next line makes sense, but most objects still have refcnt 0 by default 341 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 342 //at->refcnt_chk ();
236 return 0; 343 return 0;
237} 344}
238 345
240 347
241static SV * 348static SV *
242newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
243{ 350{
244 if (!obj) 351 if (!obj)
245 return &PL_sv_undef; 352 return newSV (0);
246 353
247 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
248 { 358 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 360
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 364 }
259 else 365 else
366 {
260 return newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
368
369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
261} 374}
262 375
263static void 376static void
264clearSVptr (SV *sv) 377clearSVptr (SV *sv)
265{ 378{
291 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
292 else 405 else
293 return 0; 406 return 0;
294} 407}
295 408
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 432
320inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
322 435
323//TODO: 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 438
327inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
328{
329 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 440
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 467
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 470
362template<class T> 471template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 473
365template<int N> 474template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 476
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
374inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
375{ 490{
376 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 493}
381 494
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 496
401 break; 514 break;
402 515
403 case DT_STRING: 516 case DT_STRING:
404 { 517 {
405 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 520 }
408 break; 521 break;
409 522
410 case DT_DATA: 523 case DT_DATA:
411 { 524 {
412 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
415 } 528 }
416 break; 529 break;
417 530
418 case DT_OBJECT: 531 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 574 va_end (ap);
462 575
463 return sv; 576 return sv;
464} 577}
465 578
466static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 580
498SV * 581SV *
499registry (attachable *ext) 582registry (attachable *ext)
500{ 583{
502 ext->cb = newAV (); 585 ext->cb = newAV ();
503 586
504 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
505} 588}
506 589
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
533 591
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 592void
590cfperl_init () 593cfperl_init ()
591{ 594{
595 extern char **environ;
596
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 598 perl = perl_alloc ();
594 perl_construct (perl); 599 perl_construct (perl);
595 600
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 602
598 char *argv[] = { 603 const char *argv[] = {
599 "", 604 settings.argv [0],
600 "-e" 605 "-e"
601 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
604 "require cf;" 609 "require cf;"
605 }; 610 };
606 611
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
608 { 614 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
611 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
612} 626}
613 627
614void cfperl_main () 628void cfperl_main ()
615{ 629{
616 dSP; 630 dSP;
623void 637void
624attachable::instantiate () 638attachable::instantiate ()
625{ 639{
626 if (attach) 640 if (attach)
627 { 641 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 643 attach = 0;
630 } 644 }
631} 645}
632 646
633void 647void
634attachable::reattach () 648attachable::reattach ()
635{ 649{
636 optimise (); 650 optimise ();
637 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
639} 653}
640 654
641static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 657# include "eventinc.h"
686} 700}
687 701
688void 702void
689global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 704{
691 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
692} 706}
693 707
694void 708void
695object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 710{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 712 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 714
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 717 }
704 718
740{ 754{
741 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
743} 757}
744 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
745bool 809bool
746attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
747{ 811{
748 data_type dt; 812 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 813
753 // callback call ordering should be: 814 // callback call ordering should be:
754 // 1. per-object callback 815 // 1. per-object callback
755 // 2. per-class object 816 // 2. per-class object
756 // 3. per-type callback 817 // 3. per-type callback
760 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
761 822
762 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 824 if (!callbacks)
764 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
765 829
766 CALL_BEGIN (3); 830 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 833
804} 868}
805 869
806SV * 870SV *
807cfperl_result (int idx) 871cfperl_result (int idx)
808{ 872{
809 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 874 if (!av)
811 return &PL_sv_undef; 875 return &PL_sv_undef;
812 876
813 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 878 if (!sv)
828{ 892{
829 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
830} 894}
831 895
832///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
833 898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
834void 917void
835maptile::emergency_save () 918cfperl_emergency_save ()
836{ 919{
837 CALL_BEGIN (0); 920 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
840} 988}
841 989
842maptile * 990maptile *
843maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
844{ 992{
845 CALL_BEGIN (2); 993 CALL_BEGIN (2);
846 CALL_ARG (path); 994 CALL_ARG (path);
847 CALL_ARG (origin); 995 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1018
850 maptile *retval; 1019 maptile *retval;
851 1020
852 if (count) 1021 if (count)
853 sv_to (POPs, retval); 1022 sv_to (POPs, retval);
888 CALL_ARG (exit); 1057 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1059 CALL_END;
891} 1060}
892 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
893///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
894 1108
895struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
897 1111
898int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
899
900static void iw_dispatch (pe_event *ev)
901{ 1113{
902 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
903 w->call (*w); 1115 cede ();
904} 1116}
905 1117
906void 1118void
907iw::alloc () 1119coroapi::wait_for_tick ()
908{ 1120{
909 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
910 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
911 pe->base.callback = (void *)iw_dispatch; 1123 CALL_END;
912 pe->base.ext_data = (void *)this;
913} 1124}
914 1125
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1126void
922iow::alloc () 1127coroapi::wait_for_tick_begin ()
923{ 1128{
924 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
925 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1131 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931}
932
933void
934iow::fd (int fd)
935{
936 pe->fd = fd;
937}
938
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1132}
944 1133
945void 1134void
946iow::poll (int events) 1135iow::poll (int events)
947{ 1136{
948 if (pe->poll != events) 1137 if (events != this->events)
949 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1140 if (active) stop ();
951 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1142 if (active) start ();
953 } 1143 }
954} 1144}
955 1145
956void 1146void
957_connect_to_perl () 1147_connect_to_perl ()
958{ 1148{
959 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
960 1150
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1160
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1165
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1174
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
984 1176
985BOOT: 1177BOOT:
986{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
987 _connect_to_perl (); 1182 _connect_to_perl ();
988 1183
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
993 1194
994 static const struct { 1195 static const struct {
995 const char *name; 1196 const char *name;
996 IV iv; 1197 IV iv;
997 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1202
1002 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1206
1004 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1209
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1216
1118 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1245
1120 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1247
1123 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1250
1127 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1258
1154 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1163 1262
1164 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1294 1325 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1304 1354
1305 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1356
1309 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1359
1318 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1361
1323 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1364
1330 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1367
1336 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1369
1339 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1374
1354 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1377
1360 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1401 1389
1402 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1396
1427 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1398
1430 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1406
1457 const_iv (MAP_FLUSH) 1407 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE)
1461 const_iv (MAP_OVERLAY)
1462 1408
1463 const_iv (MAP_IN_MEMORY) 1409 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1410 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1411
1468 const_iv (KLASS_ATTACHABLE) 1412 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1413
1475 const_iv (CS_QUERY_YESNO) 1414 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1415
1479 const_iv (ST_DEAD) 1416 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1417
1484 const_iv (ST_CHANGE_CLASS) 1418 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1419
1490 // random map generator 1420 // random map generator
1491 const_iv (LAYOUT_NONE) 1421 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1422 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1423
1499 const_iv (RMOPT_RANDOM) 1424 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1425 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1426 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1427
1509 const_iv (SYMMETRY_RANDOM) 1428 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1429 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1430
1512 const_iv (SYMMETRY_Y) 1431 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1432 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1433 const_iv (GT_MINIMAL)
1434
1435 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1436 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1437 };
1515 1438
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1439 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1440 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1441
1539 } 1462 }
1540} 1463}
1541 1464
1542void _connect_to_perl () 1465void _connect_to_perl ()
1543 1466
1467void _recalc_want ()
1468
1544void _global_reattach () 1469void _global_reattach ()
1545 CODE: 1470 CODE:
1546{ 1471{
1547 // reattach to all attachable objects in the game. 1472 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1473 for_all_clients (ns)
1549 ns->reattach (); 1474 ns->reattach ();
1550 1475
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1476 for_all_objects (op)
1559 op->reattach (); 1477 op->reattach ();
1560} 1478}
1561 1479
1480# support function for map-world.ext
1481void _quantise (SV *data_sv, SV *plt_sv)
1482 CODE:
1483{
1484 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1485 croak ("_quantise called with invalid agruments");
1486
1487 plt_sv = SvRV (plt_sv);
1488 SV **plt = AvARRAY (plt_sv);
1489 int plt_count = AvFILL (plt_sv) + 1;
1490
1491 STRLEN len;
1492 char *data = SvPVbyte (data_sv, len);
1493 char *dst = data;
1494
1495 while (len >= 3)
1496 {
1497 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1498 {
1499 char *val = SvPVX (*val_sv);
1500
1501 if (val [0] == data [0]
1502 && val [1] == data [1]
1503 && val [2] == data [2])
1504 {
1505 *dst++ = val [3];
1506 goto next;
1507 }
1508 }
1509
1510 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1511 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1512 dst - SvPVX (data_sv), len);
1513
1514 next:
1515 data += 3;
1516 len -= 3;
1517 }
1518
1519 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1520}
1521
1522void evthread_start (int aiofd)
1523
1524void cede_to_tick ()
1525 CODE:
1526 coroapi::cede_to_tick ();
1527
1528NV till_tick ()
1529 CODE:
1530 RETVAL = SvNVX (sv_next_tick) - now ();
1531 OUTPUT:
1532 RETVAL
1533
1534int tick_inhibit ()
1535 CODE:
1536 RETVAL = tick_inhibit;
1537 OUTPUT:
1538 RETVAL
1539
1540void tick_inhibit_inc ()
1541 CODE:
1542 ++tick_inhibit;
1543
1544void tick_inhibit_dec ()
1545 CODE:
1546 if (!--tick_inhibit)
1547 if (tick_pending)
1548 {
1549 ev_async_send (EV_DEFAULT, &tick_watcher);
1550 coroapi::cede ();
1551 }
1552
1553void server_tick ()
1554 CODE:
1555{
1556 NOW = ev_now (EV_DEFAULT);
1557 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1558 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1559 runtime = SvNVX (sv_runtime);
1560
1561 server_tick ();
1562
1563 NOW = ev_time ();
1564 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1565 runtime += TICK;
1566 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1567}
1568
1562NV floor (NV x) 1569NV floor (NV x)
1563 1570
1564NV ceil (NV x) 1571NV ceil (NV x)
1565 1572
1566void server_tick () 1573NV rndm (...)
1567 CODE: 1574 CODE:
1568 runtime = SvNVx (sv_runtime); 1575 switch (items)
1569 server_tick (); 1576 {
1577 case 0: RETVAL = rndm (); break;
1578 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1579 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1580 default: croak ("cf::rndm requires none, one or two parameters."); break;
1581 }
1582 OUTPUT:
1583 RETVAL
1570 1584
1585NV clamp (NV value, NV min_value, NV max_value)
1586 CODE:
1587 RETVAL = clamp (value, min_value, max_value);
1588 OUTPUT:
1589 RETVAL
1590
1591NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1592 CODE:
1593 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1594 OUTPUT:
1595 RETVAL
1596
1597void weaken (...)
1598 PROTOTYPE: @
1599 CODE:
1600 while (items > 0)
1601 sv_rvweaken (ST (--items));
1602
1571void 1603void
1572LOG (int level, char *msg) 1604log_backtrace (utf8_string msg)
1605
1606void
1607LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1609 C_ARGS: flags, "%s", msg
1575 1610
1576char *path_combine (char *base, char *path) 1611octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1578 1613
1579char *path_combine_and_normalize (char *base, char *path) 1614octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1615 PROTOTYPE: $$
1581 1616
1582const char * 1617void
1583get_maps_directory (char *path) 1618mallinfo ()
1584 PROTOTYPE: $ 1619 PPCODE:
1585 ALIAS: maps_directory = 0 1620{
1586 CODE: 1621#if __GLIBC__
1587 RETVAL = create_pathname (path); 1622 struct mallinfo mai = mallinfo ();
1588 OUTPUT: RETVAL 1623 EXTEND (SP, 10*2);
1624 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1625 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1626 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1627 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1629 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1632 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1634#endif
1635 EXTEND (SP, 2*2);
1636 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1637 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1638}
1589 1639
1590void 1640void
1591sub_generation_inc () 1641sub_generation_inc ()
1592 CODE: 1642 CODE:
1593 PL_sub_generation++; 1643 PL_sub_generation++;
1594 1644
1595char * 1645const_octet_string
1596mapdir () 1646mapdir ()
1597 PROTOTYPE: 1647 PROTOTYPE:
1598 ALIAS: 1648 ALIAS:
1599 mapdir = 0 1649 mapdir = 0
1600 uniquedir = 1 1650 uniquedir = 1
1616 } 1666 }
1617 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1618 1668
1619void abort () 1669void abort ()
1620 1670
1671void reset_signals ()
1672
1673void fork_abort (const_octet_string cause = "cf::fork_abort")
1674
1675void cleanup (const_octet_string cause, bool make_core = false)
1676
1621void emergency_save () 1677void emergency_save ()
1622 1678
1623void _exit (int status = 0) 1679void _exit (int status = EXIT_SUCCESS)
1624 1680
1625#if _POSIX_MEMLOCK 1681#if _POSIX_MEMLOCK
1626 1682
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1683int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1684 INIT:
1685 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1628 1686
1629int munlockall () 1687int munlockall ()
1630 1688
1631#endif 1689#endif
1632 1690
1633int find_animation (char *text) 1691int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1692 PROTOTYPE: $
1635 1693
1636int random_roll (int min, int max, object *op, int goodbad); 1694int random_roll (int min, int max, object *op, int goodbad);
1637 1695
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1696const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1697
1640int 1698int
1641exp_to_level (val64 exp) 1699exp_to_level (val64 exp)
1642 CODE: 1700 CODE:
1643{ 1701{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1732 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1733 else
1676 XSRETURN_UNDEF; 1734 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1735 OUTPUT: RETVAL
1678 1736
1737UUID
1738uuid_cur ()
1739 CODE:
1740 RETVAL = UUID::cur;
1741 OUTPUT:
1742 RETVAL
1743
1744UUID
1745uuid_gen ()
1746 CODE:
1747 RETVAL = UUID::gen ();
1748 OUTPUT:
1749 RETVAL
1750
1751val64
1752uuid_seq (UUID uuid)
1753 CODE:
1754 RETVAL = uuid.seq;
1755 OUTPUT:
1756 RETVAL
1757
1758UUID
1759uuid_str (val64 seq)
1760 CODE:
1761 RETVAL.seq = seq;
1762 OUTPUT:
1763 RETVAL
1764
1765void
1766coin_names ()
1767 PPCODE:
1768 EXTEND (SP, NUM_COINS);
1769 for (int i = 0; i < NUM_COINS; ++i)
1770 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1771
1772void
1773coin_archetypes ()
1774 PPCODE:
1775 EXTEND (SP, NUM_COINS);
1776 for (int i = 0; i < NUM_COINS; ++i)
1777 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1778
1779bool
1780load_resource_file (octet_string filename)
1781
1679MODULE = cf PACKAGE = cf::attachable 1782MODULE = cf PACKAGE = cf::attachable
1680 1783
1681int 1784int
1682valid (SV *obj) 1785valid (SV *obj)
1683 CODE: 1786 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1787 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1788 OUTPUT:
1686 RETVAL 1789 RETVAL
1687 1790
1791void
1792debug_trace (attachable *obj, bool on = true)
1793 CODE:
1794 obj->flags &= ~attachable::F_DEBUG_TRACE;
1795 if (on)
1796 obj->flags |= attachable::F_DEBUG_TRACE;
1797
1798int mortals_size ()
1799 CODE:
1800 RETVAL = attachable::mortals.size ();
1801 OUTPUT: RETVAL
1802
1803#object *mortals (U32 index)
1804# CODE:
1805# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1806# OUTPUT: RETVAL
1807
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1808INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1809
1690MODULE = cf PACKAGE = cf::global 1810MODULE = cf PACKAGE = cf::global
1691 1811
1692int invoke (SV *klass, int event, ...) 1812int invoke (SV *klass, int event, ...)
1693 CODE: 1813 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1817 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1699 1819
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1820MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1821
1702INCLUDE: $PERL genacc object ../include/object.h | 1822INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1823
1704int invoke (object *op, int event, ...) 1824int invoke (object *op, int event, ...)
1705 CODE: 1825 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1826 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1827 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1829 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1830 OUTPUT: RETVAL
1711 1831
1712SV *registry (object *op) 1832SV *registry (object *op)
1713 1833
1714void mortals () 1834int objects_size ()
1715 PPCODE: 1835 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1836 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1838
1839object *objects (U32 index)
1840 CODE:
1841 RETVAL = index < objects.size () ? objects [index] : 0;
1842 OUTPUT: RETVAL
1843
1844int actives_size ()
1845 CODE:
1846 RETVAL = actives.size ();
1847 OUTPUT: RETVAL
1848
1849object *actives (U32 index)
1850 CODE:
1851 RETVAL = index < actives.size () ? actives [index] : 0;
1852 OUTPUT: RETVAL
1853
1854const char *slot_use_name (U32 slot)
1855 ALIAS:
1856 slot_nonuse_name = 1
1857 CODE:
1858{
1859 if (slot >= NUM_BODY_LOCATIONS)
1860 croak ("body slot index out of range");
1861
1862 switch (ix)
1863 {
1864 case 0: RETVAL = body_locations[slot].use_name; break;
1865 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1866 }
1867}
1868 OUTPUT:
1869 RETVAL
1724 1870
1725# missing properties 1871# missing properties
1726 1872
1727object *head (object *op) 1873object *head (object *op)
1728 PROTOTYPE: $ 1874 PROTOTYPE: $
1729 CODE: 1875 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1876 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1738 1878
1739void 1879void
1740inv (object *obj) 1880inv (object *obj)
1741 PROTOTYPE: $ 1881 PROTOTYPE: $
1742 PPCODE: 1882 PPCODE:
1743{ 1883{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 1884 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 1885 XPUSHs (sv_2mortal (to_sv (o)));
1747} 1886}
1748 1887
1749void 1888void
1750set_animation (object *op, int idx) 1889set_animation (object *op, int idx)
1751 CODE: 1890 CODE:
1752 SET_ANIMATION (op, idx); 1891 SET_ANIMATION (op, idx);
1753 1892
1893int
1894num_animations (object *op)
1895 CODE:
1896 RETVAL = NUM_ANIMATIONS (op);
1897 OUTPUT: RETVAL
1898
1899int slot_info (object *op, UV slot, int value = 0)
1900 ALIAS:
1901 slot_used = 1
1902 CODE:
1903{
1904 if (slot >= NUM_BODY_LOCATIONS)
1905 croak ("body slot index out of range");
1906
1907 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1908
1909 if (items > 2)
1910 if (ix)
1911 op->slot[slot].used = value;
1912 else
1913 op->slot[slot].info = value;
1914}
1915 OUTPUT:
1916 RETVAL
1917
1754object *find_best_object_match (object *op, const char *match) 1918object *find_best_object_match (object *op, utf8_string match)
1755 1919
1756object *find_marked_object (object *op) 1920object *find_marked_object (object *op)
1757 1921
1758int need_identify (object *obj); 1922int need_identify (object *obj);
1759 1923
1771 1935
1772void apply_below (object *op) 1936void apply_below (object *op)
1773 CODE: 1937 CODE:
1774 player_apply_below (op); 1938 player_apply_below (op);
1775 1939
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 1940int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 1941
1782#//TODO 1942#//TODO
1783object *clone_ (object *op, int recursive = 0) 1943object *clone_ (object *op, int recursive = 0)
1784 CODE: 1944 CODE:
1785 if (recursive) 1945 if (recursive)
1801 RETVAL = pay_for_amount (amount, op); 1961 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1803 1963
1804void pay_player (object *op, uint64 amount) 1964void pay_player (object *op, uint64 amount)
1805 1965
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1966val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 1967
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1968int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 1969
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 1970void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 1971 CODE:
1812 do_learn_spell (op, sp, special_prayer); 1972 do_learn_spell (op, sp, special_prayer);
1813 1973
1814void forget_spell (object *op, object *sp) 1974void forget_spell (object *op, object *sp)
1815 CODE: 1975 CODE:
1816 do_forget_spell (op, query_name (sp)); 1976 do_forget_spell (op, query_name (sp));
1817 1977
1818object *check_for_spell (object *op, char *spellname) 1978object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 1979 CODE:
1820 RETVAL = check_spell_known (op, spellname); 1980 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1822 1982
1823int query_money (object *op) 1983int query_money (object *op)
1832 1992
1833void drop (object *who, object *op) 1993void drop (object *who, object *op)
1834 1994
1835void pick_up (object *who, object *op) 1995void pick_up (object *who, object *op)
1836 1996
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 1997void update_object (object *op, int action)
1844 1998
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1999void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2000
1849void player_lvl_adj (object *who, object *skill = 0) 2001void player_lvl_adj (object *who, object *skill = 0)
1850 2002
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2003int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2004
1858 2010
1859void add_button_link (object *button, maptile *map, int connected); 2011void add_button_link (object *button, maptile *map, int connected);
1860 2012
1861void remove_button_link (object *op); 2013void remove_button_link (object *op);
1862 2014
2015void handle_apply_yield (object *op);
2016
1863 2017
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2019
1868# no clean way to get an object from an archetype - stupid idiotic 2020# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2021# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2022
1871object *new (const char *archetype = 0) 2023object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2024 PROTOTYPE: ;$
1873 CODE: 2025 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2026 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2027 OUTPUT:
1876 RETVAL 2028 RETVAL
1877 2029
2030object *find_object (U32 tag)
2031
2032# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2033object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2034 PROTOTYPE: $$$$$$
1880 CODE: 2035 CODE:
1881{ 2036{
1882 int unused_type; 2037 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2038}
1885 2039
1886# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2041
1893player *contr (object *op)
1894 CODE:
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897
1898const char *get_ob_key_value (object *op, const char *key)
1899
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1901 2043
1902object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1904 PREINIT: 2046 PREINIT:
1905 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1913 EXTEND (SP, 5); 2055 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2056 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2057 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2058 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2059 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2060 PUSHs (to_sv (rv.part));
1919} 2061}
1920 2062
1921bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1922 CODE: 2064 CODE:
1923 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1925 2067
1926const char * 2068const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2070 CODE:
1929 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1931 2073
1932object *decrease_ob_nr (object *op, unsigned long i) 2074object *decrease_ob_nr (object *op, unsigned long i)
1933 2075
2076# return the tail of an object, excluding itself
2077void
2078tail (object *op)
2079 PPCODE:
2080 while ((op = op->more))
2081 XPUSHs (sv_2mortal (to_sv (op)));
2082
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2084
1936player *player (object *op) 2085player *player (object *op)
1937 CODE: 2086 CODE:
1938 RETVAL = op->contr; 2087 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2088 OUTPUT: RETVAL
1940 2089
2090bool move_player (object *op, int dir)
2091
1941void check_score (object *op) 2092void check_score (object *op)
1942 2093
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2094void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2095 CODE:
1945 new_draw_info (flags, 0, op, txt); 2096 new_draw_info (flags, 0, op, txt);
1946 2097
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2098void kill_player (object *op)
1963 2099
2100void esrv_send_item (object *pl, object *item)
2101
1964void esrv_update_item (object *op, int what, object *item) 2102void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2103 C_ARGS: what, pl, item
1966 2104
1967void clear_los (object *op) 2105void esrv_del_item (object *pl, int tag)
2106 C_ARGS: pl->contr, tag
1968 2107
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2108int command_summon (object *op, utf8_string params)
1972 2109
1973int command_arrest (object *op, char *params) 2110int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2111
1979 2112
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2113MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2114
1982INCLUDE: $PERL genacc player ../include/player.h | 2115INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2116
1984int invoke (player *pl, int event, ...) 2117int invoke (player *pl, int event, ...)
1985 CODE: 2118 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2119 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2120 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2130 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2131 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2132 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2133 pl->orig_stats = pl->ob->stats;
2001 2134
2002void cf_player_move (player *pl, int dir) 2135void clear_los (player *pl)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2136
2011bool 2137bool
2012cell_visible (player *pl, int dx, int dy) 2138cell_visible (player *pl, int dx, int dy)
2013 CODE: 2139 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2140 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2021 CODE: 2147 CODE:
2022{ 2148{
2023 STRLEN len; 2149 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2150 char *buf = SvPVbyte (packet, len);
2025 2151
2152 if (len > MAXSOCKBUF)
2153 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2154 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2155 pl->ns->send_packet (buf, len);
2028} 2156}
2029 2157
2030int 2158int
2031listening (player *pl, int new_value = -1) 2159listening (player *pl, int new_value = -1)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2195 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2069 2197
2070SV *registry (maptile *map) 2198SV *registry (maptile *map)
2071 2199
2200void
2201find_tagged_objects (maptile *map, utf8_string tag = 0)
2202 PPCODE:
2203{
2204 if (!map->spaces)
2205 XSRETURN_EMPTY;
2206
2207 if (tag)
2208 {
2209 shstr_cmp tag_ (tag);
2210
2211 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2212 for (object *op = ms->bot; op; op = op->above)
2213 if (op->tag == tag_)
2214 XPUSHs (sv_2mortal (to_sv (op)));
2215 }
2216 else
2217 {
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223}
2224
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2225INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2226
2074void 2227void
2075maptile::instantiate () 2228maptile::instantiate ()
2076 2229
2077maptile *new () 2230maptile *new ()
2092 for_all_players (pl) 2245 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2246 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2247 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2248 }
2096 2249
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2250void
2251maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2252 CODE:
2253{
2254 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2255 croak ("maptile::add_underlay: palette must be arrayref");
2256
2257 palette = SvRV (palette);
2258
2259 STRLEN idxlen;
2260 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2261
2262 for (int x = 0; x < THIS->width; ++x)
2263 for (int y = 0; y < THIS->height; ++y)
2264 {
2265 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2266 if (op->flag [FLAG_IS_FLOOR])
2267 goto skip_space;
2268
2269 {
2270 int offs = offset + y * stride + x;
2271 if (IN_RANGE_EXC (offs, 0, idxlen))
2272 {
2273 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2274 {
2275 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2276 ob->flag [FLAG_NO_MAP_SAVE] = true;
2277 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2278
2279 if (ob->randomitems)
2280 {
2281 if (!ob->above)
2282 {
2283 ob->create_treasure (ob->randomitems);
2284
2285 for (object *op = ob->above; op; op = op->above)
2286 op->flag [FLAG_NO_MAP_SAVE] = true;
2287 }
2288
2289 ob->randomitems = 0;
2290 }
2291 }
2292 }
2293 }
2294
2295 skip_space: ;
2296 }
2297}
2298
2299void
2300maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::set_regiondata: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2312 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2313
2314 for (int i = av_len ((AV *)palette) + 1; i--; )
2315 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2316
2317 for (int y = 0; y < THIS->height; ++y)
2318 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2319
2320 sfree (THIS->regions, THIS->size ());
2321 delete [] THIS->regionmap;
2322
2323 THIS->regions = regions;
2324 THIS->regionmap = regionmap;
2325}
2326
2327void
2328maptile::create_region_treasure ()
2329 CODE:
2330{
2331 object *op = object::create ();
2332 op->type = FLOOR;
2333 op->map = THIS;
2334
2335 for (int x = 0; x < THIS->width; ++x)
2336 for (int y = 0; y < THIS->height; ++y)
2337 {
2338 region *rgn = THIS->region (x, y);
2339
2340 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2341 if (rgn->treasure && rndm () < rgn->treasure_density)
2342 {
2343 op->x = x;
2344 op->y = y;
2345 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2346 }
2347 }
2348
2349 op->destroy ();
2350}
2098 2351
2099int out_of_map (maptile *map, int x, int y) 2352int out_of_map (maptile *map, int x, int y)
2100 2353
2101void 2354void
2102trigger (maptile *map, long connection, bool state = true) 2355trigger (maptile *map, long connection, bool state = true)
2107get_connection (maptile *map, long connection) 2360get_connection (maptile *map, long connection)
2108 PPCODE: 2361 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2362 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp) 2363 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2364 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2365 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2366
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2367void
2122cf_map_normalise (maptile *map, int x, int y) 2368get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2369 PPCODE:
2124{ 2370{
2125 maptile *nmap = 0; 2371 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2372 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2373 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129 EXTEND (SP, 4); 2375 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2376 PUSHs (sv_2mortal (newSViv (flags)));
2131 2377
2132 if (GIMME_V == G_ARRAY) 2378 if (GIMME_V == G_ARRAY)
2133 { 2379 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2380 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2381 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2382 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2383 }
2138} 2384}
2139 2385
2148 2394
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2395 get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 2396
2151 if (nmap) 2397 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2398 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2399 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2400}
2155 2401
2156SV * 2402SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2403bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2404 PROTOTYPE: $$$
2167 INIT: 2413 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2414 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2415 CODE:
2170 switch (ix) 2416 switch (ix)
2171 { 2417 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2418 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2419 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2420 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2421 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2422 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2423 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2424 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2425 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 } 2426 }
2181 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2182 2428
2183void fix_walls (maptile *map, int x, int y) 2429void fix_walls (maptile *map, int x, int y)
2184 2430
2185void fix_walls_around (maptile *map, int x, int y) 2431void fix_walls_around (maptile *map, int x, int y)
2186 2432
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2433# worst xs function of my life
2194maptile * 2434bool
2195_create_random_map (\ 2435_create_random_map (\
2196 char *path,\ 2436 maptile *self,\
2197 char *wallstyle,\ 2437 utf8_string wallstyle,\
2198 char *wall_name,\ 2438 utf8_string wall_name,\
2199 char *floorstyle,\ 2439 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2440 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2441 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2442 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2443 utf8_string doorstyle,\
2204 char *decorstyle,\ 2444 utf8_string decorstyle,\
2205 char *origin_map,\ 2445 utf8_string origin_map,\
2206 char *final_map,\ 2446 utf8_string final_map,\
2207 char *exitstyle,\ 2447 utf8_string exitstyle,\
2208 char *this_map,\ 2448 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2449 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2450 int xsize,\
2211 int Ysize,\ 2451 int ysize,\
2212 int expand2x,\ 2452 int expand2x,\
2213 int layoutoptions1,\ 2453 int layoutoptions1,\
2214 int layoutoptions2,\ 2454 int layoutoptions2,\
2215 int layoutoptions3,\ 2455 int layoutoptions3,\
2216 int symmetry,\ 2456 int symmetry,\
2221 int dungeon_depth,\ 2461 int dungeon_depth,\
2222 int decoroptions,\ 2462 int decoroptions,\
2223 int orientation,\ 2463 int orientation,\
2224 int origin_y,\ 2464 int origin_y,\
2225 int origin_x,\ 2465 int origin_x,\
2226 int random_seed,\ 2466 U32 random_seed,\
2227 val64 total_map_hp,\ 2467 val64 total_map_hp,\
2228 int map_layout_style,\ 2468 int map_layout_style,\
2229 int treasureoptions,\ 2469 int treasureoptions,\
2230 int symmetry_used,\ 2470 int symmetry_used,\
2231 region *region\ 2471 region *region,\
2472 utf8_string custom\
2232) 2473)
2233 CODE: 2474 CODE:
2234{ 2475{
2235 random_map_params rmp; 2476 random_map_params rmp;
2236 2477
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2487 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2488
2248 rmp.origin_map = origin_map; 2489 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2490 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2491 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2492 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2493 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2494 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2495 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2496 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2497 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2498 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2504 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2505 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2506 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2507 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2508 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2509 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2510 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2511 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2512 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2513 rmp.region = region;
2514 rmp.custom = custom;
2273 2515
2274 RETVAL = generate_random_map (path, &rmp); 2516 RETVAL = self->generate_random_map (&rmp);
2275} 2517}
2276 OUTPUT: 2518 OUTPUT:
2277 RETVAL 2519 RETVAL
2278 2520
2279MODULE = cf PACKAGE = cf::arch 2521MODULE = cf PACKAGE = cf::arch
2280 2522
2281archetype *find (const char *name) 2523int archetypes_size ()
2282 CODE: 2524 CODE:
2283 RETVAL = archetype::find (name); 2525 RETVAL = archetypes.size ();
2284 OUTPUT: 2526 OUTPUT: RETVAL
2285 RETVAL
2286 2527
2287archetype *first() 2528archetype *archetypes (U32 index)
2288 PROTOTYPE: 2529 CODE:
2289 CODE: 2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2531 OUTPUT: RETVAL
2532
2533object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2291 OUTPUT: RETVAL 2537 RETVAL
2292 2538
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2539INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2540
2295MODULE = cf PACKAGE = cf::party 2541MODULE = cf PACKAGE = cf::party
2296 2542
2297partylist *first () 2543partylist *first ()
2298 PROTOTYPE: 2544 PROTOTYPE:
2299 CODE: 2545 CODE:
2300 RETVAL = get_firstparty (); 2546 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2302 2548
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2549INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2550
2305MODULE = cf PACKAGE = cf::region 2551MODULE = cf PACKAGE = cf::region
2306 2552
2307region *first () 2553void
2308 PROTOTYPE: 2554list ()
2309 CODE: 2555 PPCODE:
2310 RETVAL = first_region; 2556 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2558
2313region *find (char *name) 2559region *find (utf8_string name)
2314 PROTOTYPE: $ 2560 PROTOTYPE: $
2315 CODE: 2561 CODE:
2316 RETVAL = get_region_by_name (name); 2562 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2318 2564
2565region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2567 CODE:
2568 RETVAL = region::find_fuzzy (name);
2569 OUTPUT: RETVAL
2570
2571int specificity (region *rgn)
2572 CODE:
2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2576 OUTPUT: RETVAL
2577
2319INCLUDE: $PERL genacc region ../include/map.h | 2578INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2579
2321MODULE = cf PACKAGE = cf::living 2580MODULE = cf PACKAGE = cf::living
2322 2581
2323INCLUDE: $PERL genacc living ../include/living.h | 2582INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2583
2325MODULE = cf PACKAGE = cf::settings 2584MODULE = cf PACKAGE = cf::settings
2326 2585
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2586INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2587
2329MODULE = cf PACKAGE = cf::client 2588MODULE = cf PACKAGE = cf::client
2330 2589
2331INCLUDE: $PERL genacc client ../include/client.h | 2590INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2591
2333int invoke (client *ns, int event, ...) 2592int invoke (client *ns, int event, ...)
2334 CODE: 2593 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2611 CODE:
2353{ 2612{
2354 STRLEN len; 2613 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2614 char *buf = SvPVbyte (packet, len);
2356 2615
2616 if (len > MAXSOCKBUF)
2617 {
2618 // ugly
2619 if (THIS->pl)
2620 THIS->pl->failmsg ("[packet too long for client]");
2621 }
2622 else
2357 THIS->send_packet (buf, len); 2623 THIS->send_packet (buf, len);
2358} 2624}
2359 2625
2626faceidx
2627client::need_face (utf8_string name, int pri = 0)
2628 CODE:
2629 RETVAL = face_find (name, 0);
2630 if (RETVAL)
2631 {
2632 THIS->send_face (RETVAL, pri);
2633 THIS->flush_fx ();
2634 }
2635 OUTPUT:
2636 RETVAL
2637
2638int
2639client::fx_want (int idx, int value = -1)
2640 CODE:
2641 if (0 < idx && idx < FT_NUM)
2642 {
2643 RETVAL = THIS->fx_want [idx];
2644 if (items > 2)
2645 THIS->fx_want [idx] = value;
2646 }
2647 else
2648 RETVAL = 0;
2649 OUTPUT:
2650 RETVAL
2651
2652MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2653
2654faceidx sound_find (utf8_string name)
2655
2656void sound_set (utf8_string str, faceidx face)
2657
2658# dire hack
2659void old_sound_index (int idx, faceidx face)
2660 CODE:
2661 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2662 old_sound_index [idx] = face;
2663
2664MODULE = cf PACKAGE = cf::face PREFIX = face_
2665
2666#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2667
2668faceidx face_find (utf8_string name, faceidx defidx = 0)
2669
2670faceidx alloc (utf8_string name)
2671 CODE:
2672{
2673 do
2674 {
2675 RETVAL = faces.size ();
2676 faces.resize (RETVAL + 1);
2677 }
2678 while (!RETVAL); // crude way to leave index 0
2679
2680 faces [RETVAL].name = name;
2681 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2682
2683 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2684 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2685}
2686 OUTPUT: RETVAL
2687
2688void set_type (faceidx idx, int value)
2689 ALIAS:
2690 set_type = 0
2691 set_visibility = 1
2692 set_magicmap = 2
2693 set_smooth = 3
2694 set_smoothlevel = 4
2695 CODE:
2696 faceinfo *f = face_info (idx); assert (f);
2697 switch (ix)
2698 {
2699 case 0: f->type = value; break;
2700 case 1: f->visibility = value; break;
2701 case 2: f->magicmap = value; break;
2702 case 3: f->smooth = value; break;
2703 case 4: f->smoothlevel = value; break;
2704 }
2705
2706void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2707 CODE:
2708{
2709 faceinfo *f = face_info (idx); assert (f);
2710 facedata *d = &(faceset ? f->data64 : f->data32);
2711 sv_to (data, d->data);
2712 STRLEN clen;
2713 char *cdata = SvPVbyte (chksum, clen);
2714 clen = min (CHKSUM_SIZE, clen);
2715
2716 if (memcmp (d->chksum, cdata, clen))
2717 {
2718 memcpy (d->chksum, cdata, clen);
2719
2720 // invalidate existing client face info
2721 for_all_clients (ns)
2722 if (ns->faceset == faceset)
2723 {
2724 ns->faces_sent [idx] = false;
2725 ns->force_newmap = true;
2726 }
2727 }
2728}
2729
2730int get_data_size (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset);
2733 if (!d) XSRETURN_UNDEF;
2734 RETVAL = d->data.size ();
2735 OUTPUT:
2736 RETVAL
2737
2738SV *get_chksum (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_data (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2751 OUTPUT:
2752 RETVAL
2753
2754void invalidate (faceidx idx)
2755 CODE:
2756 for_all_clients (ns)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent.reset ();
2767 ns->force_newmap = true;
2768 }
2769
2770MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2771
2772#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2773
2774animidx anim_find (utf8_string name)
2775 CODE:
2776 RETVAL = animation::find (name).number;
2777 OUTPUT: RETVAL
2778
2779animidx set (utf8_string name, SV *frames, int facings = 1)
2780 CODE:
2781{
2782 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2783 croak ("frames must be an arrayref");
2784
2785 AV *av = (AV *)SvRV (frames);
2786
2787 animation *anim = &animation::find (name);
2788 if (anim->number)
2789 {
2790 anim->resize (av_len (av) + 1);
2791 anim->facings = facings;
2792 }
2793 else
2794 anim = &animation::create (name, av_len (av) + 1, facings);
2795
2796 for (int i = 0; i < anim->num_animations; ++i)
2797 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2798}
2799 OUTPUT: RETVAL
2800
2801void invalidate_all ()
2802 CODE:
2803 for_all_clients (ns)
2804 ns->anims_sent.reset ();
2805
2806MODULE = cf PACKAGE = cf::object::freezer
2807
2808INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2809
2810SV *
2811new (char *klass)
2812 CODE:
2813 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2814 OUTPUT: RETVAL
2815
2816void
2817DESTROY (SV *sv)
2818 CODE:
2819 object_freezer *self;
2820 sv_to (sv, self);
2821 delete self;
2822
2823MODULE = cf PACKAGE = cf::object::thawer
2824
2825INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2826
2827SV *
2828new_from_file (char *klass, octet_string path)
2829 CODE:
2830 object_thawer *f = new object_thawer (path);
2831 if (!*f)
2832 {
2833 delete f;
2834 XSRETURN_UNDEF;
2835 }
2836 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_thawer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846void
2847extract_tags (object_thawer *self)
2848 PPCODE:
2849 while (self->kw != KW_EOF)
2850 {
2851 PUTBACK;
2852 coroapi::cede_to_tick ();
2853 SPAGAIN;
2854
2855 if (self->kw == KW_tag)
2856 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2857
2858 self->skip ();
2859 }
2860

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