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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.289 by root, Thu May 8 20:03:50 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
101 129
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!(flags & F_BORROWED)); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
125 } 190 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 191
164 mortals.push_back (this); 192 mortals.push_back (this);
165} 193}
166 194
167void 195void
170 if (destroyed ()) 198 if (destroyed ())
171 return; 199 return;
172 200
173 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
174 do_destroy (); 202 do_destroy ();
203 sever_self ();
175} 204}
176 205
177void 206void
178attachable::check_mortals () 207attachable::check_mortals ()
179{ 208{
180 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
181 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
182 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
183 238
184 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
185 240 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 241 {
188#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
191#endif 245#endif
192 246
247 if (obj->refcnt)
248 {
193 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
194 }//D 253 }
195 else 254 else
196 { 255 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
199 delete obj; 258 delete obj;
200 } 259 }
201 } 260 }
202} 261}
203 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
204attachable & 275attachable &
205attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
206{ 277{
207 //if (self || cb) 278 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 280
210 attach = src.attach; 281 attach = src.attach;
211 return *this; 282 return *this;
212} 283}
213 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 320
216static SV * 321static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 323{
219 SV *sv; 324 SV *sv;
220 325
221 if (!ptr) 326 if (!ptr)
222 return &PL_sv_undef; 327 return newSV (0);
223 328
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 331}
227 332
228static int 333static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 335{
231 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
233 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
234 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 346 //at->refcnt_chk ();
236 return 0; 347 return 0;
237} 348}
238 349
240 351
241static SV * 352static SV *
242newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
243{ 354{
244 if (!obj) 355 if (!obj)
245 return &PL_sv_undef; 356 return newSV (0);
246 357
247 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
248 { 362 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 364
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 368 }
259 else 369 else
370 {
260 return newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
261} 378}
262 379
263static void 380static void
264clearSVptr (SV *sv) 381clearSVptr (SV *sv)
265{ 382{
291 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
292 else 409 else
293 return 0; 410 return 0;
294} 411}
295 412
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 436
320inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
322 439
323//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 442
327inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
328{
329 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 444
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 471
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 474
362template<class T> 475template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 477
365template<int N> 478template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 480
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
374inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
375{ 494{
376 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 497}
381 498
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 500
401 break; 518 break;
402 519
403 case DT_STRING: 520 case DT_STRING:
404 { 521 {
405 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 524 }
408 break; 525 break;
409 526
410 case DT_DATA: 527 case DT_DATA:
411 { 528 {
412 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
415 } 532 }
416 break; 533 break;
417 534
418 case DT_OBJECT: 535 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 578 va_end (ap);
462 579
463 return sv; 580 return sv;
464} 581}
465 582
466static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 584
498SV * 585SV *
499registry (attachable *ext) 586registry (attachable *ext)
500{ 587{
502 ext->cb = newAV (); 589 ext->cb = newAV ();
503 590
504 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
505} 592}
506 593
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
533 595
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 596void
590cfperl_init () 597cfperl_init ()
591{ 598{
599 extern char **environ;
600
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 602 perl = perl_alloc ();
594 perl_construct (perl); 603 perl_construct (perl);
595 604
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 606
598 char *argv[] = { 607 const char *argv[] = {
599 "", 608 settings.argv [0],
600 "-e" 609 "-e"
601 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
604 "require cf;" 613 "require cf;"
605 }; 614 };
606 615
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
608 { 618 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
611 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
612} 630}
613 631
614void cfperl_main () 632void cfperl_main ()
615{ 633{
616 dSP; 634 dSP;
623void 641void
624attachable::instantiate () 642attachable::instantiate ()
625{ 643{
626 if (attach) 644 if (attach)
627 { 645 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 647 attach = 0;
630 } 648 }
631} 649}
632 650
633void 651void
634attachable::reattach () 652attachable::reattach ()
635{ 653{
636 optimise (); 654 optimise ();
637 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
639} 657}
640 658
641static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 661# include "eventinc.h"
686} 704}
687 705
688void 706void
689global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 708{
691 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
692} 710}
693 711
694void 712void
695object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 714{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 716 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 718
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 721 }
704 722
740{ 758{
741 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
743} 761}
744 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
745bool 813bool
746attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
747{ 815{
748 data_type dt; 816 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 817
753 // callback call ordering should be: 818 // callback call ordering should be:
754 // 1. per-object callback 819 // 1. per-object callback
755 // 2. per-class object 820 // 2. per-class object
756 // 3. per-type callback 821 // 3. per-type callback
760 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
761 826
762 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 828 if (!callbacks)
764 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
765 833
766 CALL_BEGIN (3); 834 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 837
804} 872}
805 873
806SV * 874SV *
807cfperl_result (int idx) 875cfperl_result (int idx)
808{ 876{
809 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 878 if (!av)
811 return &PL_sv_undef; 879 return &PL_sv_undef;
812 880
813 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 882 if (!sv)
828{ 896{
829 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
830} 898}
831 899
832///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
833 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
834void 921void
835maptile::emergency_save () 922cfperl_emergency_save ()
836{ 923{
837 CALL_BEGIN (0); 924 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_expand_cfpod (player *pl, std::string &msg)
950{
951 CALL_BEGIN (2);
952 CALL_ARG (pl);
953 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
954 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
955
956 if (count)
957 {
958 STRLEN len;
959 char *data = SvPVutf8 (TOPs, len);
960 msg.assign (data, len);
961 }
962
963 CALL_END;
964}
965
966void
967cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
968{
969 CALL_BEGIN (4);
970 CALL_ARG (ns);
971 CALL_ARG (type);
972 CALL_ARG_SV (newSVpv_utf8 (msg));
973 CALL_ARG (color);
974 CALL_CALL ("cf::client::send_msg", G_VOID);
975 CALL_END;
976}
977
978int
979cfperl_can_merge (object *ob1, object *ob2)
980{
981 int can;
982
983 CALL_BEGIN (2);
984 CALL_ARG (ob1);
985 CALL_ARG (ob2);
986 CALL_CALL ("cf::_can_merge", G_SCALAR);
987 can = count && SvTRUE (TOPs);
988 CALL_END;
989
990 return can;
991}
992
993player *
994player::find (const char *name)
995{
996 CALL_BEGIN (1);
997 CALL_ARG (name);
998 CALL_CALL ("cf::player::find", G_SCALAR);
999
1000 player *retval = 0;
1001 if (count) sv_to (POPs, retval);
1002
1003 CALL_END;
1004
1005 return retval;
1006}
1007
1008maptile *
1009find_style (const char *dirname, const char *stylename, int difficulty)
1010{
1011 CALL_BEGIN (3);
1012 CALL_ARG (dirname);
1013 CALL_ARG (stylename);
1014 CALL_ARG (difficulty);
1015 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1016
1017 maptile *retval = 0;
1018 if (count) sv_to (POPs, retval);
1019
1020 CALL_END;
1021
1022 return retval;
840} 1023}
841 1024
842maptile * 1025maptile *
843maptile::find_sync (const char *path, maptile *origin) 1026maptile::find_sync (const char *path, maptile *origin)
844{ 1027{
845 CALL_BEGIN (2); 1028 CALL_BEGIN (2);
846 CALL_ARG (path); 1029 CALL_ARG (path);
847 CALL_ARG (origin); 1030 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1031 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 1032
850 maptile *retval; 1033 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1034 if (count) sv_to (POPs, retval);
854 else 1035
855 retval = 0; 1036 CALL_END;
1037
1038 return retval;
1039}
1040
1041maptile *
1042maptile::find_async (const char *path, maptile *origin, bool load)
1043{
1044 CALL_BEGIN (3);
1045 CALL_ARG (path);
1046 CALL_ARG (origin);
1047 CALL_ARG (load);
1048 CALL_CALL ("cf::map::find_async", G_SCALAR);
1049
1050 maptile *retval = 0;
1051 if (count) sv_to (POPs, retval);
856 1052
857 CALL_END; 1053 CALL_END;
858 1054
859 return retval; 1055 return retval;
860} 1056}
888 CALL_ARG (exit); 1084 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1086 CALL_END;
891} 1087}
892 1088
1089void
1090object::player_goto (const char *path, int x, int y)
1091{
1092 if (type != PLAYER)
1093 return;
1094
1095 CALL_BEGIN (4);
1096 CALL_ARG (this);
1097 CALL_ARG (path);
1098 CALL_ARG (x);
1099 CALL_ARG (y);
1100 CALL_CALL ("cf::object::player::goto", G_VOID);
1101 CALL_END;
1102}
1103
1104const char *
1105object::ref () const
1106{
1107 if (type == PLAYER)
1108 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1109 else
1110 return 0;
1111}
1112
1113object *
1114object::deref (const char *ref)
1115{
1116 object *retval = 0;
1117
1118 if (ref)
1119 {
1120 CALL_BEGIN (1);
1121 CALL_ARG (ref);
1122 CALL_CALL ("cf::object::deref", G_SCALAR);
1123
1124 if (count)
1125 sv_to (POPs, retval);
1126
1127 CALL_END;
1128 }
1129
1130 return retval;
1131}
1132
1133void
1134log_backtrace (const char *msg)
1135{
1136#if HAVE_BACKTRACE
1137 void *addr [20];
1138 int size = backtrace (addr, 20);
1139
1140 CALL_BEGIN (size);
1141 CALL_ARG (msg);
1142 for (int i = 0; i < size; ++i)
1143 CALL_ARG ((IV)addr [i]);
1144 CALL_CALL ("cf::_log_backtrace", G_VOID);
1145 CALL_END;
1146#endif
1147}
1148
893///////////////////////////////////////////////////////////////////////////// 1149/////////////////////////////////////////////////////////////////////////////
894 1150
895struct EventAPI *watcher_base::GEventAPI; 1151struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1152struct CoroAPI *coroapi::GCoroAPI;
897 1153
898int coroapi::cede_counter; 1154void coroapi::do_cede_to_tick ()
899
900static void iw_dispatch (pe_event *ev)
901{ 1155{
902 iw *w = (iw *)ev->ext_data; 1156 cede_pending = 0;
903 w->call (*w); 1157 cede ();
904} 1158}
905 1159
906void 1160void
907iw::alloc () 1161coroapi::wait_for_tick ()
908{ 1162{
909 pe = GEventAPI->new_idle (0, 0); 1163 CALL_BEGIN (0);
910 1164 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
911 pe->base.callback = (void *)iw_dispatch; 1165 CALL_END;
912 pe->base.ext_data = (void *)this;
913} 1166}
914 1167
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1168void
922iow::alloc () 1169coroapi::wait_for_tick_begin ()
923{ 1170{
924 pe = GEventAPI->new_io (0, 0); 1171 CALL_BEGIN (0);
925 1172 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1173 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931}
932
933void
934iow::fd (int fd)
935{
936 pe->fd = fd;
937}
938
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1174}
944 1175
945void 1176void
946iow::poll (int events) 1177iow::poll (int events)
947{ 1178{
948 if (pe->poll != events) 1179 if (events != this->events)
949 { 1180 {
1181 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1182 if (active) stop ();
951 pe->poll = events; 1183 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1184 if (active) start ();
953 } 1185 }
954} 1186}
955 1187
956void 1188void
957_connect_to_perl () 1189_connect_to_perl ()
958{ 1190{
959 stash_cf = gv_stashpv ("cf" , 1); 1191 stash_cf = gv_stashpv ("cf", 1);
960 1192
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1193 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1194 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1195 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1196 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1198 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1199 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1200 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1201 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1202
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1203 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1204 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1205 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1206 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1207
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1208 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1209 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1210 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1211 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1216
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1217MODULE = cf PACKAGE = cf PREFIX = cf_
984 1218
985BOOT: 1219BOOT:
986{ 1220{
1221 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1222 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1223
987 _connect_to_perl (); 1224 _connect_to_perl ();
988 1225
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1226 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1227
1228 //{
1229 // require_pv ("Time::HiRes");
1230 //
1231 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1232 // if (!svp) croak ("Time::HiRes is required");
1233 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1234 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1235 //}
993 1236
994 static const struct { 1237 static const struct {
995 const char *name; 1238 const char *name;
996 IV iv; 1239 IV iv;
997 } *civ, const_iv[] = { 1240 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1241# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1242 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1243 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1244
1002 const_iv (llevMonster) 1245 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1246
1247 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1248
1004 const_iv (MAX_TIME) 1249 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1250 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1251
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1252 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1253 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1254 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1255 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1256 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1257 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1258
1118 const_iv (NUM_SUBTYPES) 1259 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1260 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1261 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1262 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1263 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1264 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1265 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1266 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1267 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1268 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1269 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1270 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1271 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1272 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1273 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1274 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1275 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1276 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1277 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1278 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1279 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1280 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1281 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1282 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1283 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1284 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1285 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1286 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1287
1120 const_iv (ST_BD_BUILD) 1288 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1289
1123 const_iv (ST_MAT_FLOOR) 1290 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1291 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1292
1127 const_iv (AT_PHYSICAL) 1293 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1294 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1295 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1296 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1297 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1298 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1299 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1300
1154 const_iv (WEAP_HIT) 1301 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1302 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1303 const_iv (WEAP_BLUD)
1163 1304
1164 const_iv (FLAG_ALIVE) 1305 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1306 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1307 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1308 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1309 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1310 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1311 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1314 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1315 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1316 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1317 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1318 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1319 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1320 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1321 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1322 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1323 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1324 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1325 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1326 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1327 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1328 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1329 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1330 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1331
1332 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1333 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1335 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1336 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1337 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1338
1339 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1340 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1341
1342 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1343
1344 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1345 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1346 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1347 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1348 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1349 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1350 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1351 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1352 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1353 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1354 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1355 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1356 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1357 const_iv (SP_MAGIC_MAPPING)
1358 const_iv (SP_MAGIC_WALL)
1359 const_iv (SP_DESTRUCTION)
1360 const_iv (SP_PERCEIVE_SELF)
1361 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1362 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1363 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1364 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1365 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1366 const_iv (SP_EARTH_TO_DUST)
1294 1367 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1368 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1369 const_iv (SP_CURSE)
1370 const_iv (SP_SUMMON_MONSTER)
1371 const_iv (SP_CHARGING)
1372 const_iv (SP_POLYMORPH)
1373 const_iv (SP_ALCHEMY)
1374 const_iv (SP_REMOVE_CURSE)
1375 const_iv (SP_IDENTIFY)
1376 const_iv (SP_DETECTION)
1377 const_iv (SP_MOOD_CHANGE)
1378 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1379 const_iv (SP_SWARM)
1380 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1381 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1382 const_iv (SP_CREATE_MISSILE)
1383 const_iv (SP_CONSECRATE)
1384 const_iv (SP_ANIMATE_WEAPON)
1385 const_iv (SP_LIGHT)
1386 const_iv (SP_CHANGE_MAP_LIGHT)
1387 const_iv (SP_FAERY_FIRE)
1388 const_iv (SP_CAUSE_DISEASE)
1389 const_iv (SP_AURA)
1390 const_iv (SP_TOWN_PORTAL)
1391 const_iv (SP_PARTY_SPELL)
1392
1393 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1394 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1395 const_iv (F_LOCKED)
1304 1396
1305 const_iv (F_BUY) 1397 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1398
1309 const_iv (P_BLOCKSVIEW) 1399 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1400 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1401
1318 const_iv (UP_OBJ_INSERT) 1402 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1403
1323 const_iv (INS_NO_MERGE) 1404 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1405 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1406
1330 const_iv (WILL_APPLY_HANDLE) 1407 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1408 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1409
1336 const_iv (SAVE_MODE) 1410 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1411
1339 const_iv (M_PAPER) 1412 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1413 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1414 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1415 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1416
1354 const_iv (SK_EXP_ADD_SKILL) 1417 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1418 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1419
1360 const_iv (SK_LOCKPICKING) 1420 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1421 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1422 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1423 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1424 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1425 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1426 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1427 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1428 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1429 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1430 const_iv (SK_POISON_NAIL)
1401 1431
1402 const_iv (SOUND_NEW_PLAYER) 1432 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1433 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1434 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1435 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1436 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1437 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1438
1427 const_iv (PREFER_LOW) 1439 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1440
1430 const_iv (ATNR_PHYSICAL) 1441 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1442 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1443 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1444 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1445 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1446 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1447 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1448
1457 const_iv (MAP_FLUSH) 1449 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE) 1450 const_iv (MAP_INACTIVE)
1461 const_iv (MAP_OVERLAY)
1462 1451
1463 const_iv (MAP_IN_MEMORY) 1452 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1453 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1454
1468 const_iv (KLASS_ATTACHABLE) 1455 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1456
1475 const_iv (CS_QUERY_YESNO) 1457 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1458
1479 const_iv (ST_DEAD) 1459 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1460
1484 const_iv (ST_CHANGE_CLASS) 1461 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1462
1490 // random map generator 1463 // random map generator
1491 const_iv (LAYOUT_NONE) 1464 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1465 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1466
1499 const_iv (RMOPT_RANDOM) 1467 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1468 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1469 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1470
1509 const_iv (SYMMETRY_RANDOM) 1471 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1472 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1473
1512 const_iv (SYMMETRY_Y) 1474 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1475 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1476
1477 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1478 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1479 };
1515 1480
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1481 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1482 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1483
1539 } 1504 }
1540} 1505}
1541 1506
1542void _connect_to_perl () 1507void _connect_to_perl ()
1543 1508
1509void _recalc_want ()
1510
1544void _global_reattach () 1511void _global_reattach ()
1545 CODE: 1512 CODE:
1546{ 1513{
1547 // reattach to all attachable objects in the game. 1514 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1515 for_all_clients (ns)
1549 ns->reattach (); 1516 ns->reattach ();
1550 1517
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1518 for_all_objects (op)
1559 op->reattach (); 1519 op->reattach ();
1560} 1520}
1561 1521
1522# support function for map-world.ext
1523void _quantise (SV *data_sv, SV *plt_sv)
1524 CODE:
1525{
1526 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1527 croak ("_quantise called with invalid agruments");
1528
1529 plt_sv = SvRV (plt_sv);
1530 SV **plt = AvARRAY (plt_sv);
1531 int plt_count = AvFILL (plt_sv) + 1;
1532
1533 STRLEN len;
1534 char *data = SvPVbyte (data_sv, len);
1535 char *dst = data;
1536
1537 while (len >= 3)
1538 {
1539 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1540 {
1541 char *val = SvPVX (*val_sv);
1542
1543 if (val [0] == data [0]
1544 && val [1] == data [1]
1545 && val [2] == data [2])
1546 {
1547 *dst++ = val [3];
1548 goto next;
1549 }
1550 }
1551
1552 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1553 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1554 dst - SvPVX (data_sv), len);
1555
1556 next:
1557 data += 3;
1558 len -= 3;
1559 }
1560
1561 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1562}
1563
1564void evthread_start (int aiofd)
1565
1566void cede_to_tick ()
1567 CODE:
1568 coroapi::cede_to_tick ();
1569
1570NV till_tick ()
1571 CODE:
1572 RETVAL = SvNVX (sv_next_tick) - now ();
1573 OUTPUT:
1574 RETVAL
1575
1576int tick_inhibit ()
1577 CODE:
1578 RETVAL = tick_inhibit;
1579 OUTPUT:
1580 RETVAL
1581
1582void tick_inhibit_inc ()
1583 CODE:
1584 ++tick_inhibit;
1585
1586void tick_inhibit_dec ()
1587 CODE:
1588 if (!--tick_inhibit)
1589 if (tick_pending)
1590 {
1591 ev_async_send (EV_DEFAULT, &tick_watcher);
1592 coroapi::cede ();
1593 }
1594
1595void server_tick ()
1596 CODE:
1597{
1598 NOW = ev_now (EV_DEFAULT);
1599 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1600 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1601 runtime = SvNVX (sv_runtime);
1602
1603 server_tick ();
1604
1605 NOW = ev_time ();
1606 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1607 runtime += TICK;
1608 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1609}
1610
1562NV floor (NV x) 1611NV floor (NV x)
1563 1612
1564NV ceil (NV x) 1613NV ceil (NV x)
1565 1614
1566void server_tick () 1615NV rndm (...)
1616 ALIAS:
1617 rmg_rndm = 1
1567 CODE: 1618 CODE:
1568 runtime = SvNVx (sv_runtime); 1619{
1569 server_tick (); 1620 rand_gen &gen = ix ? rmg_rndm : rndm;
1621 switch (items)
1622 {
1623 case 0: RETVAL = gen (); break;
1624 case 1: RETVAL = gen (SvUV (ST (0))); break;
1625 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1626 default: croak ("cf::rndm requires none, one or two parameters."); break;
1627 }
1628}
1629 OUTPUT:
1630 RETVAL
1570 1631
1632NV clamp (NV value, NV min_value, NV max_value)
1633 CODE:
1634 RETVAL = clamp (value, min_value, max_value);
1635 OUTPUT:
1636 RETVAL
1637
1638NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1639 CODE:
1640 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1641 OUTPUT:
1642 RETVAL
1643
1644void weaken (...)
1645 PROTOTYPE: @
1646 CODE:
1647 while (items > 0)
1648 sv_rvweaken (ST (--items));
1649
1571void 1650void
1572LOG (int level, char *msg) 1651log_backtrace (utf8_string msg)
1652
1653void
1654LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1655 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1656 C_ARGS: flags, "%s", msg
1575 1657
1576char *path_combine (char *base, char *path) 1658octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1578 1660
1579char *path_combine_and_normalize (char *base, char *path) 1661octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1662 PROTOTYPE: $$
1581 1663
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1664void
1591sub_generation_inc () 1665sub_generation_inc ()
1592 CODE: 1666 CODE:
1593 PL_sub_generation++; 1667 PL_sub_generation++;
1594 1668
1595char * 1669const_octet_string
1596mapdir () 1670mapdir ()
1597 PROTOTYPE: 1671 PROTOTYPE:
1598 ALIAS: 1672 ALIAS:
1599 mapdir = 0 1673 mapdir = 0
1600 uniquedir = 1 1674 uniquedir = 1
1616 } 1690 }
1617 OUTPUT: RETVAL 1691 OUTPUT: RETVAL
1618 1692
1619void abort () 1693void abort ()
1620 1694
1695void reset_signals ()
1696
1697void fork_abort (const_octet_string cause = "cf::fork_abort")
1698
1699void cleanup (const_octet_string cause, bool make_core = false)
1700
1621void emergency_save () 1701void emergency_save ()
1622 1702
1623void _exit (int status = 0) 1703void _exit (int status = EXIT_SUCCESS)
1624 1704
1625#if _POSIX_MEMLOCK 1705#if _POSIX_MEMLOCK
1626 1706
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1707int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1708 INIT:
1709#if __GLIBC__
1710 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1711#endif
1628 1712
1629int munlockall () 1713int munlockall ()
1630 1714
1631#endif 1715#endif
1632 1716
1717int
1718malloc_trim (IV pad = 0)
1719
1720void
1721mallinfo ()
1722 PPCODE:
1723{
1724#if __GLIBC__
1725 struct mallinfo mai = mallinfo ();
1726 EXTEND (SP, 10*2);
1727 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1728 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1729 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1730 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1731 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1732 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1734 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1736 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1737#endif
1738 EXTEND (SP, 2*2);
1739 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1740 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1741 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1742}
1743
1633int find_animation (char *text) 1744int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1745 PROTOTYPE: $
1635 1746
1636int random_roll (int min, int max, object *op, int goodbad); 1747int random_roll (int min, int max, object *op, int goodbad);
1637 1748
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1749const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1750
1640int 1751int
1641exp_to_level (val64 exp) 1752exp_to_level (val64 exp)
1642 CODE: 1753 CODE:
1643{ 1754{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1785 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1786 else
1676 XSRETURN_UNDEF; 1787 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1678 1789
1790UUID
1791uuid_cur ()
1792 CODE:
1793 RETVAL = UUID::cur;
1794 OUTPUT:
1795 RETVAL
1796
1797UUID
1798uuid_gen ()
1799 CODE:
1800 RETVAL = UUID::gen ();
1801 OUTPUT:
1802 RETVAL
1803
1804val64
1805uuid_seq (UUID uuid)
1806 CODE:
1807 RETVAL = uuid.seq;
1808 OUTPUT:
1809 RETVAL
1810
1811UUID
1812uuid_str (val64 seq)
1813 CODE:
1814 RETVAL.seq = seq;
1815 OUTPUT:
1816 RETVAL
1817
1818void
1819coin_names ()
1820 PPCODE:
1821 EXTEND (SP, NUM_COINS);
1822 for (int i = 0; i < NUM_COINS; ++i)
1823 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1824
1825void
1826coin_archetypes ()
1827 PPCODE:
1828 EXTEND (SP, NUM_COINS);
1829 for (int i = 0; i < NUM_COINS; ++i)
1830 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1831
1832bool
1833load_resource_file_ (octet_string filename)
1834
1835void
1836fix_weight ()
1837
1679MODULE = cf PACKAGE = cf::attachable 1838MODULE = cf PACKAGE = cf::attachable
1680 1839
1681int 1840int
1682valid (SV *obj) 1841valid (SV *obj)
1683 CODE: 1842 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1843 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1844 OUTPUT:
1686 RETVAL 1845 RETVAL
1687 1846
1847void
1848debug_trace (attachable *obj, bool on = true)
1849 CODE:
1850 obj->flags &= ~attachable::F_DEBUG_TRACE;
1851 if (on)
1852 obj->flags |= attachable::F_DEBUG_TRACE;
1853
1854int mortals_size ()
1855 CODE:
1856 RETVAL = attachable::mortals.size ();
1857 OUTPUT: RETVAL
1858
1859#object *mortals (U32 index)
1860# CODE:
1861# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1862# OUTPUT: RETVAL
1863
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1864INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1865
1690MODULE = cf PACKAGE = cf::global 1866MODULE = cf PACKAGE = cf::global
1691 1867
1692int invoke (SV *klass, int event, ...) 1868int invoke (SV *klass, int event, ...)
1693 CODE: 1869 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1873 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1699 1875
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1876MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1877
1702INCLUDE: $PERL genacc object ../include/object.h | 1878INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1879
1704int invoke (object *op, int event, ...) 1880int invoke (object *op, int event, ...)
1705 CODE: 1881 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1882 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1883 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1885 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1711 1887
1712SV *registry (object *op) 1888SV *registry (object *op)
1713 1889
1714void mortals () 1890int objects_size ()
1715 PPCODE: 1891 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1892 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1894
1895object *objects (U32 index)
1896 CODE:
1897 RETVAL = index < objects.size () ? objects [index] : 0;
1898 OUTPUT: RETVAL
1899
1900int actives_size ()
1901 CODE:
1902 RETVAL = actives.size ();
1903 OUTPUT: RETVAL
1904
1905object *actives (U32 index)
1906 CODE:
1907 RETVAL = index < actives.size () ? actives [index] : 0;
1908 OUTPUT: RETVAL
1909
1910int mortals_size ()
1911 CODE:
1912 RETVAL = attachable::mortals.size ();
1913 OUTPUT: RETVAL
1914
1915const char *slot_use_name (U32 slot)
1916 ALIAS:
1917 slot_nonuse_name = 1
1918 CODE:
1919{
1920 if (slot >= NUM_BODY_LOCATIONS)
1921 croak ("body slot index out of range");
1922
1923 switch (ix)
1924 {
1925 case 0: RETVAL = body_locations[slot].use_name; break;
1926 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1927 }
1928}
1929 OUTPUT:
1930 RETVAL
1724 1931
1725# missing properties 1932# missing properties
1726 1933
1727object *head (object *op) 1934object *head (object *op)
1728 PROTOTYPE: $ 1935 PROTOTYPE: $
1729 CODE: 1936 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1937 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1738 1939
1739void 1940void
1740inv (object *obj) 1941inv (object *obj)
1741 PROTOTYPE: $ 1942 PROTOTYPE: $
1742 PPCODE: 1943 PPCODE:
1743{ 1944{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 1945 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 1946 XPUSHs (sv_2mortal (to_sv (o)));
1747} 1947}
1748 1948
1749void 1949void
1750set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1751 CODE: 1951 CODE:
1752 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1753 1953
1954int
1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1754object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1755 1980
1756object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1757 1982
1758int need_identify (object *obj); 1983int need_identify (object *obj);
1759 1984
1771 1996
1772void apply_below (object *op) 1997void apply_below (object *op)
1773 CODE: 1998 CODE:
1774 player_apply_below (op); 1999 player_apply_below (op);
1775 2000
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 2001int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782#//TODO
1783object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793 2002
1794int pay_item (object *op, object *buyer) 2003int pay_item (object *op, object *buyer)
1795 CODE: 2004 CODE:
1796 RETVAL = pay_for_item (op, buyer); 2005 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL 2006 OUTPUT: RETVAL
1801 RETVAL = pay_for_amount (amount, op); 2010 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1803 2012
1804void pay_player (object *op, uint64 amount) 2013void pay_player (object *op, uint64 amount)
1805 2014
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2015val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 2016
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2017int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 2018
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 2019void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 2020 CODE:
1812 do_learn_spell (op, sp, special_prayer); 2021 do_learn_spell (op, sp, special_prayer);
1813 2022
1814void forget_spell (object *op, object *sp) 2023void forget_spell (object *op, object *sp)
1815 CODE: 2024 CODE:
1816 do_forget_spell (op, query_name (sp)); 2025 do_forget_spell (op, query_name (sp));
1817 2026
1818object *check_for_spell (object *op, char *spellname) 2027object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 2028 CODE:
1820 RETVAL = check_spell_known (op, spellname); 2029 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1822 2031
1823int query_money (object *op) 2032int query_money (object *op)
1832 2041
1833void drop (object *who, object *op) 2042void drop (object *who, object *op)
1834 2043
1835void pick_up (object *who, object *op) 2044void pick_up (object *who, object *op)
1836 2045
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2046void update_object (object *op, int action)
1844 2047
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2048void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2049
1849void player_lvl_adj (object *who, object *skill = 0) 2050void player_lvl_adj (object *who, object *skill = 0)
1850 2051
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2052int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2053
1858 2059
1859void add_button_link (object *button, maptile *map, int connected); 2060void add_button_link (object *button, maptile *map, int connected);
1860 2061
1861void remove_button_link (object *op); 2062void remove_button_link (object *op);
1862 2063
2064void handle_apply_yield (object *op);
2065
1863 2066
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2067MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2068
1868# no clean way to get an object from an archetype - stupid idiotic 2069# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2070# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2071
1871object *new (const char *archetype = 0) 2072object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2073 PROTOTYPE: ;$
1873 CODE: 2074 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2075 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2076 OUTPUT:
1876 RETVAL 2077 RETVAL
1877 2078
2079object *find_object (U32 tag)
2080
2081# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2082object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2083 PROTOTYPE: $$$$$$
1880 CODE: 2084 CODE:
1881{ 2085{
1882 int unused_type; 2086 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2087}
1885 2088
1886# syntatic sugar for easier use in event callbacks. 2089shstr
1887const char *options (object *op) 2090object::kv_get (shstr key)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2091
1893player *contr (object *op) 2092void
1894 CODE: 2093object::kv_del (shstr key)
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897 2094
1898const char *get_ob_key_value (object *op, const char *key) 2095void
1899 2096object::kv_set (shstr key, shstr value)
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1901 2097
1902object *get_nearest_player (object *ob) 2098object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2099 ALIAS: nearest_player = 0
1904 PREINIT: 2100 PREINIT:
1905 extern object *get_nearest_player (object *); 2101 extern object *get_nearest_player (object *);
1913 EXTEND (SP, 5); 2109 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2110 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2111 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2112 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2113 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2114 PUSHs (to_sv (rv.part));
1919} 2115}
1920 2116
1921bool on_same_map_as (object *ob, object *other) 2117bool on_same_map_as (object *ob, object *other)
1922 CODE: 2118 CODE:
1923 RETVAL = on_same_map (ob, other); 2119 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2120 OUTPUT: RETVAL
1925 2121
1926const char * 2122const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2123base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2124 CODE:
1929 RETVAL = query_base_name (op, plural); 2125 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1931 2127
1932object *decrease_ob_nr (object *op, unsigned long i) 2128# return the tail of an object, excluding itself
2129void
2130tail (object *op)
2131 PPCODE:
2132 while ((op = op->more))
2133 XPUSHs (sv_2mortal (to_sv (op)));
1933 2134
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2135MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2136
1936player *player (object *op) 2137player *player (object *op)
1937 CODE: 2138 CODE:
1938 RETVAL = op->contr; 2139 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2140 OUTPUT: RETVAL
1940 2141
2142bool move_player (object *op, int dir)
2143
1941void check_score (object *op) 2144void check_score (object *op)
1942 2145
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2146void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2147 CODE:
1945 new_draw_info (flags, 0, op, txt); 2148 new_draw_info (flags, 0, op, txt);
1946 2149
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2150void kill_player (object *op)
1963 2151
2152void esrv_send_item (object *pl, object *item)
2153
1964void esrv_update_item (object *op, int what, object *item) 2154void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2155 C_ARGS: what, pl, item
1966 2156
1967void clear_los (object *op) 2157void esrv_del_item (object *pl, int tag)
2158 C_ARGS: pl->contr, tag
1968 2159
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2160int command_summon (object *op, utf8_string params)
1972 2161
1973int command_arrest (object *op, char *params) 2162int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2163
1979 2164
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2165MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2166
1982INCLUDE: $PERL genacc player ../include/player.h | 2167INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2168
1984int invoke (player *pl, int event, ...) 2169int invoke (player *pl, int event, ...)
1985 CODE: 2170 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2171 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2172 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2182 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2183 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2184 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2185 pl->orig_stats = pl->ob->stats;
2001 2186
2002void cf_player_move (player *pl, int dir) 2187void clear_los (player *pl)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2188
2011bool 2189bool
2012cell_visible (player *pl, int dx, int dy) 2190cell_visible (player *pl, int dx, int dy)
2013 CODE: 2191 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2192 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2021 CODE: 2199 CODE:
2022{ 2200{
2023 STRLEN len; 2201 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2202 char *buf = SvPVbyte (packet, len);
2025 2203
2204 if (len > MAXSOCKBUF)
2205 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2206 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2207 pl->ns->send_packet (buf, len);
2028} 2208}
2029 2209
2030int 2210int
2031listening (player *pl, int new_value = -1) 2211listening (player *pl, int new_value = -1)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2247 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2248 OUTPUT: RETVAL
2069 2249
2070SV *registry (maptile *map) 2250SV *registry (maptile *map)
2071 2251
2252void
2253find_tagged_objects (maptile *map, utf8_string tag = 0)
2254 PPCODE:
2255{
2256 if (!map->spaces)
2257 XSRETURN_EMPTY;
2258
2259 if (tag)
2260 {
2261 shstr_cmp tag_ (tag);
2262
2263 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2264 for (object *op = ms->bot; op; op = op->above)
2265 if (op->tag == tag_)
2266 XPUSHs (sv_2mortal (to_sv (op)));
2267 }
2268 else
2269 {
2270 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2271 for (object *op = ms->bot; op; op = op->above)
2272 if (op->tag)
2273 XPUSHs (sv_2mortal (to_sv (op)));
2274 }
2275}
2276
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2277INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2278
2074void 2279void
2075maptile::instantiate () 2280maptile::instantiate ()
2076 2281
2077maptile *new () 2282maptile *new ()
2092 for_all_players (pl) 2297 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2298 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2299 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2300 }
2096 2301
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void
2303maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2307 croak ("maptile::add_underlay: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 for (int x = 0; x < THIS->width; ++x)
2315 for (int y = 0; y < THIS->height; ++y)
2316 {
2317 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2318 if (op->flag [FLAG_IS_FLOOR])
2319 goto skip_space;
2320
2321 {
2322 int offs = offset + y * stride + x;
2323 if (IN_RANGE_EXC (offs, 0, idxlen))
2324 {
2325 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2326 {
2327 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2328 ob->flag [FLAG_NO_MAP_SAVE] = true;
2329 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2330
2331 if (ob->randomitems)
2332 {
2333 if (!ob->above)
2334 {
2335 ob->create_treasure (ob->randomitems);
2336
2337 for (object *op = ob->above; op; op = op->above)
2338 op->flag [FLAG_NO_MAP_SAVE] = true;
2339 }
2340
2341 ob->randomitems = 0;
2342 }
2343 }
2344 }
2345 }
2346
2347 skip_space: ;
2348 }
2349}
2350
2351void
2352maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2353 CODE:
2354{
2355 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2356 croak ("maptile::set_regiondata: palette must be arrayref");
2357
2358 palette = SvRV (palette);
2359
2360 STRLEN idxlen;
2361 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2362
2363 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2364 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2365
2366 for (int i = av_len ((AV *)palette) + 1; i--; )
2367 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2368
2369 for (int y = 0; y < THIS->height; ++y)
2370 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2371
2372 sfree (THIS->regions, THIS->size ());
2373 delete [] THIS->regionmap;
2374
2375 THIS->regions = regions;
2376 THIS->regionmap = regionmap;
2377}
2378
2379void
2380maptile::create_region_treasure ()
2381 CODE:
2382{
2383 object *op = object::create ();
2384 op->type = FLOOR;
2385 op->map = THIS;
2386
2387 for (int x = 0; x < THIS->width; ++x)
2388 for (int y = 0; y < THIS->height; ++y)
2389 {
2390 region *rgn = THIS->region (x, y);
2391
2392 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2393 if (rgn->treasure && rndm () < rgn->treasure_density)
2394 {
2395 op->x = x;
2396 op->y = y;
2397 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2398 }
2399 }
2400
2401 op->destroy ();
2402}
2098 2403
2099int out_of_map (maptile *map, int x, int y) 2404int out_of_map (maptile *map, int x, int y)
2100 2405
2101void 2406void
2102trigger (maptile *map, long connection, bool state = true) 2407trigger (maptile *map, long connection, bool state = true)
2107get_connection (maptile *map, long connection) 2412get_connection (maptile *map, long connection)
2108 PPCODE: 2413 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2414 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp) 2415 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2416 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2417 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2418
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2419void
2122cf_map_normalise (maptile *map, int x, int y) 2420get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2421 PPCODE:
2124{ 2422{
2125 maptile *nmap = 0; 2423 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2424 I16 nx = 0, ny = 0;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2425 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129 EXTEND (SP, 4); 2427 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2428 PUSHs (sv_2mortal (newSViv (flags)));
2131 2429
2132 if (GIMME_V == G_ARRAY) 2430 if (GIMME_V == G_ARRAY)
2133 { 2431 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2432 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2433 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2434 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2435 }
2138} 2436}
2139 2437
2148 2446
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 2448
2151 if (nmap) 2449 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2450 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2451 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2452}
2155 2453
2156SV * 2454SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2455bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2456 PROTOTYPE: $$$
2167 INIT: 2465 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2466 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2467 CODE:
2170 switch (ix) 2468 switch (ix)
2171 { 2469 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2470 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2471 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2472 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2473 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2474 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2475 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2476 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2477 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 } 2478 }
2181 OUTPUT: RETVAL 2479 OUTPUT: RETVAL
2182 2480
2183void fix_walls (maptile *map, int x, int y) 2481void fix_walls (maptile *map, int x, int y)
2184 2482
2185void fix_walls_around (maptile *map, int x, int y) 2483void fix_walls_around (maptile *map, int x, int y)
2186 2484
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2485# worst xs function of my life
2194maptile * 2486bool
2195_create_random_map (\ 2487_create_random_map (\
2196 char *path,\ 2488 maptile *self,\
2197 char *wallstyle,\ 2489 utf8_string wallstyle,\
2198 char *wall_name,\ 2490 utf8_string wall_name,\
2199 char *floorstyle,\ 2491 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2492 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2493 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2494 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2495 utf8_string doorstyle,\
2204 char *decorstyle,\ 2496 utf8_string decorstyle,\
2205 char *origin_map,\ 2497 utf8_string origin_map,\
2206 char *final_map,\ 2498 utf8_string final_map,\
2207 char *exitstyle,\ 2499 utf8_string exitstyle,\
2208 char *this_map,\ 2500 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2501 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2502 int xsize,\
2211 int Ysize,\ 2503 int ysize,\
2212 int expand2x,\ 2504 int expand2x,\
2213 int layoutoptions1,\ 2505 int layoutoptions1,\
2214 int layoutoptions2,\ 2506 int layoutoptions2,\
2215 int layoutoptions3,\ 2507 int layoutoptions3,\
2216 int symmetry,\ 2508 int symmetry,\
2221 int dungeon_depth,\ 2513 int dungeon_depth,\
2222 int decoroptions,\ 2514 int decoroptions,\
2223 int orientation,\ 2515 int orientation,\
2224 int origin_y,\ 2516 int origin_y,\
2225 int origin_x,\ 2517 int origin_x,\
2226 int random_seed,\ 2518 U32 random_seed,\
2227 val64 total_map_hp,\ 2519 val64 total_map_hp,\
2228 int map_layout_style,\ 2520 int map_layout_style,\
2229 int treasureoptions,\ 2521 int treasureoptions,\
2230 int symmetry_used,\ 2522 int symmetry_used,\
2231 region *region\ 2523 region *region,\
2524 utf8_string custom\
2232) 2525)
2233 CODE: 2526 CODE:
2234{ 2527{
2235 random_map_params rmp; 2528 random_map_params rmp;
2236 2529
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2539 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2540
2248 rmp.origin_map = origin_map; 2541 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2542 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2543 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2544 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2545 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2546 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2547 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2548 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2549 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2550 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2556 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2557 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2558 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2559 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2560 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2561 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2562 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2563 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2564 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2565 rmp.region = region;
2566 rmp.custom = custom;
2273 2567
2274 RETVAL = generate_random_map (path, &rmp); 2568 RETVAL = self->generate_random_map (&rmp);
2275} 2569}
2276 OUTPUT: 2570 OUTPUT:
2277 RETVAL 2571 RETVAL
2278 2572
2279MODULE = cf PACKAGE = cf::arch 2573MODULE = cf PACKAGE = cf::arch
2280 2574
2281archetype *find (const char *name) 2575int archetypes_size ()
2282 CODE: 2576 CODE:
2283 RETVAL = archetype::find (name); 2577 RETVAL = archetypes.size ();
2284 OUTPUT: 2578 OUTPUT: RETVAL
2285 RETVAL
2286 2579
2287archetype *first() 2580archetype *archetypes (U32 index)
2288 PROTOTYPE: 2581 CODE:
2289 CODE: 2582 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2583 OUTPUT: RETVAL
2584
2585object *instantiate (archetype *arch)
2586 CODE:
2587 RETVAL = arch_to_object (arch);
2588 OUTPUT:
2291 OUTPUT: RETVAL 2589 RETVAL
2292 2590
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2591INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2592
2295MODULE = cf PACKAGE = cf::party 2593MODULE = cf PACKAGE = cf::party
2296 2594
2297partylist *first () 2595partylist *first ()
2298 PROTOTYPE: 2596 PROTOTYPE:
2299 CODE: 2597 CODE:
2300 RETVAL = get_firstparty (); 2598 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2599 OUTPUT: RETVAL
2302 2600
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2601INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2602
2305MODULE = cf PACKAGE = cf::region 2603MODULE = cf PACKAGE = cf::region
2306 2604
2307region *first () 2605void
2308 PROTOTYPE: 2606list ()
2309 CODE: 2607 PPCODE:
2310 RETVAL = first_region; 2608 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2609 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2610
2313region *find (char *name) 2611region *find (utf8_string name)
2314 PROTOTYPE: $ 2612 PROTOTYPE: $
2315 CODE: 2613 CODE:
2316 RETVAL = get_region_by_name (name); 2614 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2615 OUTPUT: RETVAL
2318 2616
2617region *find_fuzzy (utf8_string name)
2618 PROTOTYPE: $
2619 CODE:
2620 RETVAL = region::find_fuzzy (name);
2621 OUTPUT: RETVAL
2622
2623int specificity (region *rgn)
2624 CODE:
2625 RETVAL = 0;
2626 while (rgn = rgn->parent)
2627 RETVAL++;
2628 OUTPUT: RETVAL
2629
2319INCLUDE: $PERL genacc region ../include/map.h | 2630INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2631
2321MODULE = cf PACKAGE = cf::living 2632MODULE = cf PACKAGE = cf::living
2322 2633
2323INCLUDE: $PERL genacc living ../include/living.h | 2634INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2635
2325MODULE = cf PACKAGE = cf::settings 2636MODULE = cf PACKAGE = cf::settings
2326 2637
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2638INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2639
2329MODULE = cf PACKAGE = cf::client 2640MODULE = cf PACKAGE = cf::client
2330 2641
2331INCLUDE: $PERL genacc client ../include/client.h | 2642INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2643
2333int invoke (client *ns, int event, ...) 2644int invoke (client *ns, int event, ...)
2334 CODE: 2645 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2646 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2647 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2663 CODE:
2353{ 2664{
2354 STRLEN len; 2665 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2666 char *buf = SvPVbyte (packet, len);
2356 2667
2668 if (len > MAXSOCKBUF)
2669 {
2670 // ugly
2671 if (THIS->pl)
2672 THIS->pl->failmsg ("[packet too long for client]");
2673 }
2674 else
2357 THIS->send_packet (buf, len); 2675 THIS->send_packet (buf, len);
2358} 2676}
2359 2677
2678faceidx
2679client::need_face (utf8_string name, int pri = 0)
2680 CODE:
2681 RETVAL = face_find (name, 0);
2682 if (RETVAL)
2683 {
2684 THIS->send_face (RETVAL, pri);
2685 THIS->flush_fx ();
2686 }
2687 OUTPUT:
2688 RETVAL
2689
2690int
2691client::fx_want (int idx, int value = -1)
2692 CODE:
2693 if (0 < idx && idx < FT_NUM)
2694 {
2695 RETVAL = THIS->fx_want [idx];
2696 if (items > 2)
2697 THIS->fx_want [idx] = value;
2698 }
2699 else
2700 RETVAL = 0;
2701 OUTPUT:
2702 RETVAL
2703
2704MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2705
2706faceidx sound_find (utf8_string name)
2707
2708void sound_set (utf8_string str, faceidx face)
2709
2710# dire hack
2711void old_sound_index (int idx, faceidx face)
2712 CODE:
2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2714 old_sound_index [idx] = face;
2715
2716MODULE = cf PACKAGE = cf::face PREFIX = face_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2719
2720faceidx face_find (utf8_string name, faceidx defidx = 0)
2721
2722faceidx alloc (utf8_string name)
2723 CODE:
2724{
2725 do
2726 {
2727 RETVAL = faces.size ();
2728 faces.resize (RETVAL + 1);
2729 }
2730 while (!RETVAL); // crude way to leave index 0
2731
2732 faces [RETVAL].name = name;
2733 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2734
2735 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2736 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2737}
2738 OUTPUT: RETVAL
2739
2740void set_type (faceidx idx, int value)
2741 ALIAS:
2742 set_type = 0
2743 set_visibility = 1
2744 set_magicmap = 2
2745 set_smooth = 3
2746 set_smoothlevel = 4
2747 CODE:
2748 faceinfo *f = face_info (idx); assert (f);
2749 switch (ix)
2750 {
2751 case 0: f->type = value; break;
2752 case 1: f->visibility = value; break;
2753 case 2: f->magicmap = value; break;
2754 case 3: f->smooth = value; break;
2755 case 4: f->smoothlevel = value; break;
2756 }
2757
2758void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2759 CODE:
2760{
2761 faceinfo *f = face_info (idx); assert (f);
2762 facedata *d = &(faceset ? f->data64 : f->data32);
2763 sv_to (data, d->data);
2764 STRLEN clen;
2765 char *cdata = SvPVbyte (chksum, clen);
2766 clen = min (CHKSUM_SIZE, clen);
2767
2768 if (memcmp (d->chksum, cdata, clen))
2769 {
2770 memcpy (d->chksum, cdata, clen);
2771
2772 // invalidate existing client face info
2773 for_all_clients (ns)
2774 if (ns->faceset == faceset)
2775 {
2776 ns->faces_sent [idx] = false;
2777 ns->force_newmap = true;
2778 }
2779 }
2780}
2781
2782int get_data_size (faceidx idx, int faceset = 0)
2783 CODE:
2784 facedata *d = face_data (idx, faceset);
2785 if (!d) XSRETURN_UNDEF;
2786 RETVAL = d->data.size ();
2787 OUTPUT:
2788 RETVAL
2789
2790SV *get_chksum (faceidx idx, int faceset = 0)
2791 CODE:
2792 facedata *d = face_data (idx, faceset);
2793 if (!d) XSRETURN_UNDEF;
2794 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2795 OUTPUT:
2796 RETVAL
2797
2798SV *get_data (faceidx idx, int faceset = 0)
2799 CODE:
2800 facedata *d = face_data (idx, faceset);
2801 if (!d) XSRETURN_UNDEF;
2802 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2803 OUTPUT:
2804 RETVAL
2805
2806void invalidate (faceidx idx)
2807 CODE:
2808 for_all_clients (ns)
2809 {
2810 ns->faces_sent [idx] = false;
2811 ns->force_newmap = true;
2812 }
2813
2814void invalidate_all ()
2815 CODE:
2816 for_all_clients (ns)
2817 {
2818 ns->faces_sent.reset ();
2819 ns->force_newmap = true;
2820 }
2821
2822MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2823
2824#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2825
2826animidx anim_find (utf8_string name)
2827 CODE:
2828 RETVAL = animation::find (name).number;
2829 OUTPUT: RETVAL
2830
2831animidx set (utf8_string name, SV *frames, int facings = 1)
2832 CODE:
2833{
2834 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2835 croak ("frames must be an arrayref");
2836
2837 AV *av = (AV *)SvRV (frames);
2838
2839 animation *anim = &animation::find (name);
2840 if (anim->number)
2841 {
2842 anim->resize (av_len (av) + 1);
2843 anim->facings = facings;
2844 }
2845 else
2846 anim = &animation::create (name, av_len (av) + 1, facings);
2847
2848 for (int i = 0; i < anim->num_animations; ++i)
2849 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2850}
2851 OUTPUT: RETVAL
2852
2853void invalidate_all ()
2854 CODE:
2855 for_all_clients (ns)
2856 ns->anims_sent.reset ();
2857
2858MODULE = cf PACKAGE = cf::object::freezer
2859
2860INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2861
2862SV *
2863new (char *klass)
2864 CODE:
2865 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2866 OUTPUT: RETVAL
2867
2868void
2869DESTROY (SV *sv)
2870 CODE:
2871 object_freezer *self;
2872 sv_to (sv, self);
2873 delete self;
2874
2875MODULE = cf PACKAGE = cf::object::thawer
2876
2877INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2878
2879SV *
2880new_from_file (char *klass, octet_string path)
2881 CODE:
2882 object_thawer *f = new object_thawer (path);
2883 if (!*f)
2884 {
2885 delete f;
2886 XSRETURN_UNDEF;
2887 }
2888 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2889 OUTPUT: RETVAL
2890
2891void
2892DESTROY (SV *sv)
2893 CODE:
2894 object_thawer *self;
2895 sv_to (sv, self);
2896 delete self;
2897
2898void
2899extract_tags (object_thawer *self)
2900 PPCODE:
2901 while (self->kw != KW_EOF)
2902 {
2903 PUTBACK;
2904 coroapi::cede_to_tick ();
2905 SPAGAIN;
2906
2907 if (self->kw == KW_tag)
2908 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2909
2910 self->skip ();
2911 }
2912

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