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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.294 by root, Fri Aug 29 02:07:09 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
101 128
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!(flags & F_BORROWED)); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
125 } 189 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 190
164 mortals.push_back (this); 191 mortals.push_back (this);
165} 192}
166 193
167void 194void
170 if (destroyed ()) 197 if (destroyed ())
171 return; 198 return;
172 199
173 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
174 do_destroy (); 201 do_destroy ();
202 sever_self ();
175} 203}
176 204
177void 205void
178attachable::check_mortals () 206attachable::check_mortals ()
179{ 207{
180 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
181 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
182 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
183 237
184 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
185 239 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 240 {
188#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
191#endif 244#endif
192 245
246 if (obj->refcnt)
247 {
193 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
194 }//D 252 }
195 else 253 else
196 { 254 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
199 delete obj; 257 delete obj;
200 } 258 }
201 } 259 }
202} 260}
203 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
204attachable & 274attachable &
205attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
206{ 276{
207 //if (self || cb) 277 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 279
210 attach = src.attach; 280 attach = src.attach;
211 return *this; 281 return *this;
212} 282}
213 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 319
216static SV * 320static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 322{
219 SV *sv; 323 SV *sv;
220 324
221 if (!ptr) 325 if (!ptr)
222 return &PL_sv_undef; 326 return newSV (0);
223 327
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 330}
227 331
228static int 332static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 334{
231 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
233 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
234 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 345 //at->refcnt_chk ();
236 return 0; 346 return 0;
237} 347}
238 348
240 350
241static SV * 351static SV *
242newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
243{ 353{
244 if (!obj) 354 if (!obj)
245 return &PL_sv_undef; 355 return newSV (0);
246 356
247 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
248 { 361 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 363
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 367 }
259 else 368 else
369 {
260 return newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
261} 377}
262 378
263static void 379static void
264clearSVptr (SV *sv) 380clearSVptr (SV *sv)
265{ 381{
291 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
292 else 408 else
293 return 0; 409 return 0;
294} 410}
295 411
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
319 436
320inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
322 439
323//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 442
327inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
328{
329 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 444
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 472
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 475
362template<class T> 476template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 478
365template<int N> 479template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 481
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
374inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
375{ 495{
376 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 498}
381 499
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 501
401 break; 519 break;
402 520
403 case DT_STRING: 521 case DT_STRING:
404 { 522 {
405 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 525 }
408 break; 526 break;
409 527
410 case DT_DATA: 528 case DT_DATA:
411 { 529 {
412 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
415 } 533 }
416 break; 534 break;
417 535
418 case DT_OBJECT: 536 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 579 va_end (ap);
462 580
463 return sv; 581 return sv;
464} 582}
465 583
466static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 585
498SV * 586SV *
499registry (attachable *ext) 587registry (attachable *ext)
500{ 588{
502 ext->cb = newAV (); 590 ext->cb = newAV ();
503 591
504 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
505} 593}
506 594
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
533 596
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 597void
590cfperl_init () 598cfperl_init ()
591{ 599{
600 extern char **environ;
601
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 603 perl = perl_alloc ();
594 perl_construct (perl); 604 perl_construct (perl);
595 605
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 607
598 char *argv[] = { 608 const char *argv[] = {
599 "", 609 settings.argv [0],
600 "-e" 610 "-e"
601 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
604 "require cf;" 614 "require cf;"
605 }; 615 };
606 616
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
608 { 619 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
611 } 622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
612} 631}
613 632
614void cfperl_main () 633void cfperl_main ()
615{ 634{
616 dSP; 635 dSP;
623void 642void
624attachable::instantiate () 643attachable::instantiate ()
625{ 644{
626 if (attach) 645 if (attach)
627 { 646 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 648 attach = 0;
630 } 649 }
631} 650}
632 651
633void 652void
634attachable::reattach () 653attachable::reattach ()
635{ 654{
636 optimise (); 655 optimise ();
637 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
639} 658}
640 659
641static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 662# include "eventinc.h"
686} 705}
687 706
688void 707void
689global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 709{
691 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
692} 711}
693 712
694void 713void
695object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 715{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 717 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 719
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 722 }
704 723
740{ 759{
741 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
743} 762}
744 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
745bool 814bool
746attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
747{ 816{
748 data_type dt; 817 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 818
753 // callback call ordering should be: 819 // callback call ordering should be:
754 // 1. per-object callback 820 // 1. per-object callback
755 // 2. per-class object 821 // 2. per-class object
756 // 3. per-type callback 822 // 3. per-type callback
760 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
761 827
762 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 829 if (!callbacks)
764 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
765 834
766 CALL_BEGIN (3); 835 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 838
804} 873}
805 874
806SV * 875SV *
807cfperl_result (int idx) 876cfperl_result (int idx)
808{ 877{
809 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 879 if (!av)
811 return &PL_sv_undef; 880 return &PL_sv_undef;
812 881
813 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 883 if (!sv)
828{ 897{
829 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
830} 899}
831 900
832///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
833 903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
921
834void 922void
835maptile::emergency_save () 923cfperl_emergency_save ()
836{ 924{
837 CALL_BEGIN (0); 925 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 926 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 927 CALL_END;
928}
929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
840} 1024}
841 1025
842maptile * 1026maptile *
843maptile::find_sync (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
844{ 1028{
845 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
846 CALL_ARG (path); 1030 CALL_ARG (path);
847 CALL_ARG (origin); 1031 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 1033
850 maptile *retval; 1034 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
854 else 1036
855 retval = 0; 1037 CALL_END;
1038
1039 return retval;
1040}
1041
1042maptile *
1043maptile::find_async (const char *path, maptile *origin, bool load)
1044{
1045 CALL_BEGIN (3);
1046 CALL_ARG (path);
1047 CALL_ARG (origin);
1048 CALL_ARG (load);
1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
1050
1051 maptile *retval = 0;
1052 if (count) sv_to (POPs, retval);
856 1053
857 CALL_END; 1054 CALL_END;
858 1055
859 return retval; 1056 return retval;
860} 1057}
888 CALL_ARG (exit); 1085 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1087 CALL_END;
891} 1088}
892 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
893///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
894 1151
895struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
897 1154
898int coroapi::cede_counter; 1155void coroapi::do_cede_to_tick ()
899
900static void iw_dispatch (pe_event *ev)
901{ 1156{
902 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
903 w->call (*w); 1158 cede ();
904} 1159}
905 1160
906void 1161void
907iw::alloc () 1162coroapi::wait_for_tick ()
908{ 1163{
909 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
910 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
911 pe->base.callback = (void *)iw_dispatch; 1166 CALL_END;
912 pe->base.ext_data = (void *)this;
913} 1167}
914 1168
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1169void
922iow::alloc () 1170coroapi::wait_for_tick_begin ()
923{ 1171{
924 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
925 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1174 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931}
932
933void
934iow::fd (int fd)
935{
936 pe->fd = fd;
937}
938
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1175}
944 1176
945void 1177void
946iow::poll (int events) 1178iow::poll (int events)
947{ 1179{
948 if (pe->poll != events) 1180 if (events != this->events)
949 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1183 if (active) stop ();
951 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1185 if (active) start ();
953 } 1186 }
954} 1187}
955 1188
956void 1189void
957_connect_to_perl () 1190_connect_to_perl ()
958{ 1191{
959 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
960 1193
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
965 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1204
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1209
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1218
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
984 1220
985BOOT: 1221BOOT:
986{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
987 _connect_to_perl (); 1226 _connect_to_perl ();
988 1227
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
993 1238
994 static const struct { 1239 static const struct {
995 const char *name; 1240 const char *name;
996 IV iv; 1241 IV iv;
997 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1245 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1246
1002 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1250
1004 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1253
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1260
1118 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1119 1289
1120 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1291
1123 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1294
1127 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1302
1154 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1163 1306
1164 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1294 1369 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1304 1398
1305 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1400
1309 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1403
1318 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1405
1323 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1408
1330 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1411
1336 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1413
1339 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1418
1354 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1421
1360 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1401 1433
1402 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1440
1427 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1442
1430 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1450
1457 const_iv (MAP_FLUSH) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE) 1452 const_iv (MAP_INACTIVE)
1461 const_iv (MAP_OVERLAY)
1462 1453
1463 const_iv (MAP_IN_MEMORY) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1456
1468 const_iv (KLASS_ATTACHABLE) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1458
1475 const_iv (CS_QUERY_YESNO) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1460
1479 const_iv (ST_DEAD) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1462
1484 const_iv (ST_CHANGE_CLASS) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1464
1490 // random map generator 1465 // random map generator
1491 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1468
1499 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1472
1509 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1475
1512 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1481 };
1515 1482
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1485
1539 } 1506 }
1540} 1507}
1541 1508
1542void _connect_to_perl () 1509void _connect_to_perl ()
1543 1510
1511void _recalc_want ()
1512
1544void _global_reattach () 1513void _global_reattach ()
1545 CODE: 1514 CODE:
1546{ 1515{
1547 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1517 for_all_clients (ns)
1549 ns->reattach (); 1518 ns->reattach ();
1550 1519
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1520 for_all_objects (op)
1559 op->reattach (); 1521 op->reattach ();
1560} 1522}
1561 1523
1524# support function for map-world.ext
1525void _quantise (SV *data_sv, SV *plt_sv)
1526 CODE:
1527{
1528 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1529 croak ("_quantise called with invalid agruments");
1530
1531 plt_sv = SvRV (plt_sv);
1532 SV **plt = AvARRAY (plt_sv);
1533 int plt_count = AvFILL (plt_sv) + 1;
1534
1535 STRLEN len;
1536 char *data = SvPVbyte (data_sv, len);
1537 char *dst = data;
1538
1539 while (len >= 3)
1540 {
1541 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1542 {
1543 char *val = SvPVX (*val_sv);
1544
1545 if (val [0] == data [0]
1546 && val [1] == data [1]
1547 && val [2] == data [2])
1548 {
1549 *dst++ = val [3];
1550 goto next;
1551 }
1552 }
1553
1554 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1555 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1556 dst - SvPVX (data_sv), len);
1557
1558 next:
1559 data += 3;
1560 len -= 3;
1561 }
1562
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564}
1565
1566void evthread_start (int aiofd)
1567
1568void cede_to_tick ()
1569 CODE:
1570 coroapi::cede_to_tick ();
1571
1572NV till_tick ()
1573 CODE:
1574 RETVAL = SvNVX (sv_next_tick) - now ();
1575 OUTPUT:
1576 RETVAL
1577
1578int tick_inhibit ()
1579 CODE:
1580 RETVAL = tick_inhibit;
1581 OUTPUT:
1582 RETVAL
1583
1584void tick_inhibit_inc ()
1585 CODE:
1586 ++tick_inhibit;
1587
1588void tick_inhibit_dec ()
1589 CODE:
1590 if (!--tick_inhibit)
1591 if (tick_pending)
1592 {
1593 ev_async_send (EV_DEFAULT, &tick_watcher);
1594 coroapi::cede ();
1595 }
1596
1597void server_tick ()
1598 CODE:
1599{
1600 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime);
1604
1605 server_tick ();
1606
1607 NOW = ev_time ();
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1611}
1612
1562NV floor (NV x) 1613NV floor (NV x)
1563 1614
1564NV ceil (NV x) 1615NV ceil (NV x)
1565 1616
1566void server_tick () 1617NV rndm (...)
1618 ALIAS:
1619 rmg_rndm = 1
1567 CODE: 1620 CODE:
1568 runtime = SvNVx (sv_runtime); 1621{
1569 server_tick (); 1622 rand_gen &gen = ix ? rmg_rndm : rndm;
1623 switch (items)
1624 {
1625 case 0: RETVAL = gen (); break;
1626 case 1: RETVAL = gen (SvUV (ST (0))); break;
1627 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1628 default: croak ("cf::rndm requires none, one or two parameters."); break;
1629 }
1630}
1631 OUTPUT:
1632 RETVAL
1570 1633
1634NV clamp (NV value, NV min_value, NV max_value)
1635 CODE:
1636 RETVAL = clamp (value, min_value, max_value);
1637 OUTPUT:
1638 RETVAL
1639
1640NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1641 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT:
1644 RETVAL
1645
1646void weaken (...)
1647 PROTOTYPE: @
1648 CODE:
1649 while (items > 0)
1650 sv_rvweaken (ST (--items));
1651
1571void 1652void
1572LOG (int level, char *msg) 1653log_backtrace (utf8_string msg)
1654
1655void
1656LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1658 C_ARGS: flags, "%s", msg
1575 1659
1576char *path_combine (char *base, char *path) 1660octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1661 PROTOTYPE: $$
1578 1662
1579char *path_combine_and_normalize (char *base, char *path) 1663octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1664 PROTOTYPE: $$
1581 1665
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1666void
1591sub_generation_inc () 1667sub_generation_inc ()
1592 CODE: 1668 CODE:
1593 PL_sub_generation++; 1669 PL_sub_generation++;
1594 1670
1595char * 1671const_octet_string
1596mapdir () 1672mapdir ()
1597 PROTOTYPE: 1673 PROTOTYPE:
1598 ALIAS: 1674 ALIAS:
1599 mapdir = 0 1675 mapdir = 0
1600 uniquedir = 1 1676 uniquedir = 1
1616 } 1692 }
1617 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1618 1694
1619void abort () 1695void abort ()
1620 1696
1697void reset_signals ()
1698
1699void fork_abort (const_octet_string cause = "cf::fork_abort")
1700
1701void cleanup (const_octet_string cause, bool make_core = false)
1702
1621void emergency_save () 1703void emergency_save ()
1622 1704
1623void _exit (int status = 0) 1705void _exit (int status = EXIT_SUCCESS)
1624 1706
1625#if _POSIX_MEMLOCK 1707#if _POSIX_MEMLOCK
1626 1708
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT:
1711#if __GLIBC__
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif
1628 1714
1629int munlockall () 1715int munlockall ()
1630 1716
1631#endif 1717#endif
1632 1718
1719int
1720malloc_trim (IV pad = 0)
1721
1722void
1723mallinfo ()
1724 PPCODE:
1725{
1726#if __GLIBC__
1727 struct mallinfo mai = mallinfo ();
1728 EXTEND (SP, 10*2);
1729 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1730 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1731 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1732 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1733 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1734 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif
1740 EXTEND (SP, 2*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1744}
1745
1633int find_animation (char *text) 1746int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1747 PROTOTYPE: $
1635 1748
1636int random_roll (int min, int max, object *op, int goodbad); 1749int random_roll (int min, int max, object *op, int goodbad);
1637 1750
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1751const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1752
1640int 1753int
1641exp_to_level (val64 exp) 1754exp_to_level (val64 exp)
1642 CODE: 1755 CODE:
1643{ 1756{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1787 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1788 else
1676 XSRETURN_UNDEF; 1789 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1678 1791
1792UUID
1793uuid_cur ()
1794 CODE:
1795 RETVAL = UUID::cur;
1796 OUTPUT:
1797 RETVAL
1798
1799UUID
1800uuid_gen ()
1801 CODE:
1802 RETVAL = UUID::gen ();
1803 OUTPUT:
1804 RETVAL
1805
1806val64
1807uuid_seq (UUID uuid)
1808 CODE:
1809 RETVAL = uuid.seq;
1810 OUTPUT:
1811 RETVAL
1812
1813UUID
1814uuid_str (val64 seq)
1815 CODE:
1816 RETVAL.seq = seq;
1817 OUTPUT:
1818 RETVAL
1819
1820void
1821coin_names ()
1822 PPCODE:
1823 EXTEND (SP, NUM_COINS);
1824 for (int i = 0; i < NUM_COINS; ++i)
1825 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1826
1827void
1828coin_archetypes ()
1829 PPCODE:
1830 EXTEND (SP, NUM_COINS);
1831 for (int i = 0; i < NUM_COINS; ++i)
1832 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1833
1834bool
1835load_resource_file_ (octet_string filename)
1836
1837void
1838fix_weight ()
1839
1679MODULE = cf PACKAGE = cf::attachable 1840MODULE = cf PACKAGE = cf::attachable
1680 1841
1681int 1842int
1682valid (SV *obj) 1843valid (SV *obj)
1683 CODE: 1844 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1845 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1846 OUTPUT:
1686 RETVAL 1847 RETVAL
1687 1848
1849void
1850debug_trace (attachable *obj, bool on = true)
1851 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE;
1855
1856int mortals_size ()
1857 CODE:
1858 RETVAL = attachable::mortals.size ();
1859 OUTPUT: RETVAL
1860
1861#object *mortals (U32 index)
1862# CODE:
1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1864# OUTPUT: RETVAL
1865
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1867
1690MODULE = cf PACKAGE = cf::global 1868MODULE = cf PACKAGE = cf::global
1691 1869
1692int invoke (SV *klass, int event, ...) 1870int invoke (SV *klass, int event, ...)
1693 CODE: 1871 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1876 OUTPUT: RETVAL
1699 1877
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1879
1702INCLUDE: $PERL genacc object ../include/object.h | 1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1881
1704int invoke (object *op, int event, ...) 1882int invoke (object *op, int event, ...)
1705 CODE: 1883 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1887 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1888 OUTPUT: RETVAL
1711 1889
1712SV *registry (object *op) 1890SV *registry (object *op)
1713 1891
1714void mortals () 1892int objects_size ()
1715 PPCODE: 1893 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1894 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1896
1897object *objects (U32 index)
1898 CODE:
1899 RETVAL = index < objects.size () ? objects [index] : 0;
1900 OUTPUT: RETVAL
1901
1902int actives_size ()
1903 CODE:
1904 RETVAL = actives.size ();
1905 OUTPUT: RETVAL
1906
1907object *actives (U32 index)
1908 CODE:
1909 RETVAL = index < actives.size () ? actives [index] : 0;
1910 OUTPUT: RETVAL
1911
1912int mortals_size ()
1913 CODE:
1914 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL
1916
1917const char *slot_use_name (U32 slot)
1918 ALIAS:
1919 slot_nonuse_name = 1
1920 CODE:
1921{
1922 if (slot >= NUM_BODY_LOCATIONS)
1923 croak ("body slot index out of range");
1924
1925 switch (ix)
1926 {
1927 case 0: RETVAL = body_locations[slot].use_name; break;
1928 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1929 }
1930}
1931 OUTPUT:
1932 RETVAL
1724 1933
1725# missing properties 1934# missing properties
1726 1935
1727object *head (object *op) 1936object *head (object *op)
1728 PROTOTYPE: $ 1937 PROTOTYPE: $
1729 CODE: 1938 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 1939 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 1940 OUTPUT: RETVAL
1738 1941
1739void 1942void
1740inv (object *obj) 1943inv (object *obj)
1741 PROTOTYPE: $ 1944 PROTOTYPE: $
1742 PPCODE: 1945 PPCODE:
1743{ 1946{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 1947 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 1948 XPUSHs (sv_2mortal (to_sv (o)));
1747} 1949}
1748 1950
1749void 1951void
1750set_animation (object *op, int idx) 1952set_animation (object *op, int idx)
1751 CODE: 1953 CODE:
1752 SET_ANIMATION (op, idx); 1954 SET_ANIMATION (op, idx);
1753 1955
1956int
1957num_animations (object *op)
1958 CODE:
1959 RETVAL = NUM_ANIMATIONS (op);
1960 OUTPUT: RETVAL
1961
1962int slot_info (object *op, UV slot, int value = 0)
1963 ALIAS:
1964 slot_used = 1
1965 CODE:
1966{
1967 if (slot >= NUM_BODY_LOCATIONS)
1968 croak ("body slot index out of range");
1969
1970 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1971
1972 if (items > 2)
1973 if (ix)
1974 op->slot[slot].used = value;
1975 else
1976 op->slot[slot].info = value;
1977}
1978 OUTPUT:
1979 RETVAL
1980
1754object *find_best_object_match (object *op, const char *match) 1981object *find_best_object_match (object *op, utf8_string match)
1755 1982
1756object *find_marked_object (object *op) 1983object *find_marked_object (object *op)
1757 1984
1758int need_identify (object *obj); 1985int need_identify (object *obj);
1759 1986
1771 1998
1772void apply_below (object *op) 1999void apply_below (object *op)
1773 CODE: 2000 CODE:
1774 player_apply_below (op); 2001 player_apply_below (op);
1775 2002
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 2003int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782#//TODO
1783object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793 2004
1794int pay_item (object *op, object *buyer) 2005int pay_item (object *op, object *buyer)
1795 CODE: 2006 CODE:
1796 RETVAL = pay_for_item (op, buyer); 2007 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1801 RETVAL = pay_for_amount (amount, op); 2012 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1803 2014
1804void pay_player (object *op, uint64 amount) 2015void pay_player (object *op, uint64 amount)
1805 2016
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2017val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 2018
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2019int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 2020
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 2021void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 2022 CODE:
1812 do_learn_spell (op, sp, special_prayer); 2023 do_learn_spell (op, sp, special_prayer);
1813 2024
1814void forget_spell (object *op, object *sp) 2025void forget_spell (object *op, object *sp)
1815 CODE: 2026 CODE:
1816 do_forget_spell (op, query_name (sp)); 2027 do_forget_spell (op, query_name (sp));
1817 2028
1818object *check_for_spell (object *op, char *spellname) 2029object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 2030 CODE:
1820 RETVAL = check_spell_known (op, spellname); 2031 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 2032 OUTPUT: RETVAL
1822 2033
1823int query_money (object *op) 2034int query_money (object *op)
1832 2043
1833void drop (object *who, object *op) 2044void drop (object *who, object *op)
1834 2045
1835void pick_up (object *who, object *op) 2046void pick_up (object *who, object *op)
1836 2047
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2048void update_object (object *op, int action)
1844 2049
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2050void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2051
1849void player_lvl_adj (object *who, object *skill = 0) 2052void player_lvl_adj (object *who, object *skill = 0)
1850 2053
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2055
1858 2061
1859void add_button_link (object *button, maptile *map, int connected); 2062void add_button_link (object *button, maptile *map, int connected);
1860 2063
1861void remove_button_link (object *op); 2064void remove_button_link (object *op);
1862 2065
2066void handle_apply_yield (object *op);
2067
1863 2068
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2069MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2070
1868# no clean way to get an object from an archetype - stupid idiotic 2071# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2073
1871object *new (const char *archetype = 0) 2074object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2075 PROTOTYPE: ;$
1873 CODE: 2076 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2077 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2078 OUTPUT:
1876 RETVAL 2079 RETVAL
1877 2080
2081object *find_object (U32 tag)
2082
2083# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2085 PROTOTYPE: $$$$$$
1880 CODE: 2086 CODE:
1881{ 2087{
1882 int unused_type; 2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2089}
1885 2090
1886# syntatic sugar for easier use in event callbacks. 2091shstr
1887const char *options (object *op) 2092object::kv_get (shstr key)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2093
1893player *contr (object *op) 2094void
1894 CODE: 2095object::kv_del (shstr key)
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897 2096
1898const char *get_ob_key_value (object *op, const char *key) 2097void
1899 2098object::kv_set (shstr key, shstr value)
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1901 2099
1902object *get_nearest_player (object *ob) 2100object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2101 ALIAS: nearest_player = 0
1904 PREINIT: 2102 PREINIT:
1905 extern object *get_nearest_player (object *); 2103 extern object *get_nearest_player (object *);
1907void rangevector (object *ob, object *other, int flags = 0) 2105void rangevector (object *ob, object *other, int flags = 0)
1908 PROTOTYPE: $$;$ 2106 PROTOTYPE: $$;$
1909 PPCODE: 2107 PPCODE:
1910{ 2108{
1911 rv_vector rv; 2109 rv_vector rv;
2110
2111 PUTBACK;
1912 get_rangevector (ob, other, &rv, flags); 2112 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114
1913 EXTEND (SP, 5); 2115 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2116 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2117 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2118 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2119 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2120 PUSHs (to_sv (rv.part));
1919} 2121}
1920 2122
1921bool on_same_map_as (object *ob, object *other) 2123bool on_same_map_as (object *ob, object *other)
1922 CODE: 2124 CODE:
1923 RETVAL = on_same_map (ob, other); 2125 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1925 2127
1926const char * 2128const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2129base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2130 CODE:
1929 RETVAL = query_base_name (op, plural); 2131 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
1931 2133
1932object *decrease_ob_nr (object *op, unsigned long i) 2134# return the tail of an object, excluding itself
2135void
2136tail (object *op)
2137 PPCODE:
2138 while ((op = op->more))
2139 XPUSHs (sv_2mortal (to_sv (op)));
1933 2140
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2141MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2142
1936player *player (object *op) 2143player *player (object *op)
1937 CODE: 2144 CODE:
1938 RETVAL = op->contr; 2145 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1940 2147
2148bool move_player (object *op, int dir)
2149
1941void check_score (object *op) 2150void check_score (object *op)
1942 2151
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2153 CODE:
1945 new_draw_info (flags, 0, op, txt); 2154 new_draw_info (flags, 0, op, txt);
1946 2155
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2156void kill_player (object *op)
1963 2157
2158void esrv_send_item (object *pl, object *item)
2159
1964void esrv_update_item (object *op, int what, object *item) 2160void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2161 C_ARGS: what, pl, item
1966 2162
1967void clear_los (object *op) 2163void esrv_del_item (object *pl, int tag)
2164 C_ARGS: pl->contr, tag
1968 2165
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
1972 2167
1973int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2169
1979 2170
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2172
1982INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2174
1984int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
1985 CODE: 2176 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2001 2192
2002void cf_player_move (player *pl, int dir) 2193void clear_los (player *pl)
2003
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010 2194
2011bool 2195bool
2012cell_visible (player *pl, int dx, int dy) 2196cell_visible (player *pl, int dx, int dy)
2013 CODE: 2197 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2021 CODE: 2205 CODE:
2022{ 2206{
2023 STRLEN len; 2207 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2208 char *buf = SvPVbyte (packet, len);
2025 2209
2210 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2212 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2213 pl->ns->send_packet (buf, len);
2028} 2214}
2029
2030int
2031listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038 2215
2039void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2216void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 PROTOTYPE: $;$$$ 2217 PROTOTYPE: $;$$$
2041 PPCODE: 2218 PPCODE:
2042 if (GIMME_V != G_VOID) 2219 if (GIMME_V != G_VOID)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2244 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2245 OUTPUT: RETVAL
2069 2246
2070SV *registry (maptile *map) 2247SV *registry (maptile *map)
2071 2248
2249void
2250find_tagged_objects (maptile *map, utf8_string tag = 0)
2251 PPCODE:
2252{
2253 if (!map->spaces)
2254 XSRETURN_EMPTY;
2255
2256 if (tag)
2257 {
2258 shstr_cmp tag_ (tag);
2259
2260 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2261 for (object *op = ms->bot; op; op = op->above)
2262 if (op->tag == tag_)
2263 XPUSHs (sv_2mortal (to_sv (op)));
2264 }
2265 else
2266 {
2267 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2268 for (object *op = ms->bot; op; op = op->above)
2269 if (op->tag)
2270 XPUSHs (sv_2mortal (to_sv (op)));
2271 }
2272}
2273
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2073 2275
2074void 2276void
2075maptile::instantiate () 2277maptile::instantiate ()
2076 2278
2077maptile *new () 2279maptile *new ()
2092 for_all_players (pl) 2294 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2295 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2296 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2297 }
2096 2298
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2299void
2300maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::add_underlay: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 for (int x = 0; x < THIS->width; ++x)
2312 for (int y = 0; y < THIS->height; ++y)
2313 {
2314 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2315 if (op->flag [FLAG_IS_FLOOR])
2316 goto skip_space;
2317
2318 {
2319 int offs = offset + y * stride + x;
2320 if (IN_RANGE_EXC (offs, 0, idxlen))
2321 {
2322 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2323 {
2324 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2325 ob->flag [FLAG_NO_MAP_SAVE] = true;
2326 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2327
2328 if (ob->randomitems)
2329 {
2330 if (!ob->above)
2331 {
2332 ob->create_treasure (ob->randomitems);
2333
2334 for (object *op = ob->above; op; op = op->above)
2335 op->flag [FLAG_NO_MAP_SAVE] = true;
2336 }
2337
2338 ob->randomitems = 0;
2339 }
2340 }
2341 }
2342 }
2343
2344 skip_space: ;
2345 }
2346}
2347
2348void
2349maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2350 CODE:
2351{
2352 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2353 croak ("maptile::set_regiondata: palette must be arrayref");
2354
2355 palette = SvRV (palette);
2356
2357 STRLEN idxlen;
2358 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2359
2360 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2361 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2362
2363 for (int i = av_len ((AV *)palette) + 1; i--; )
2364 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2365
2366 for (int y = 0; y < THIS->height; ++y)
2367 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2368
2369 sfree (THIS->regions, THIS->size ());
2370 delete [] THIS->regionmap;
2371
2372 THIS->regions = regions;
2373 THIS->regionmap = regionmap;
2374}
2375
2376void
2377maptile::create_region_treasure ()
2378 CODE:
2379{
2380 object *op = object::create ();
2381 op->type = FLOOR;
2382 op->map = THIS;
2383
2384 for (int x = 0; x < THIS->width; ++x)
2385 for (int y = 0; y < THIS->height; ++y)
2386 {
2387 region *rgn = THIS->region (x, y);
2388
2389 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2390 if (rgn->treasure && rndm () < rgn->treasure_density)
2391 {
2392 op->x = x;
2393 op->y = y;
2394 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2395 }
2396 }
2397
2398 op->destroy ();
2399}
2098 2400
2099int out_of_map (maptile *map, int x, int y) 2401int out_of_map (maptile *map, int x, int y)
2100 2402
2101void 2403void
2102trigger (maptile *map, long connection, bool state = true) 2404trigger (maptile *map, long connection, bool state = true)
2107get_connection (maptile *map, long connection) 2409get_connection (maptile *map, long connection)
2108 PPCODE: 2410 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2411 oblinkpt *obp = get_connection_links (map, connection);
2110 if (obp) 2412 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2413 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2414 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2415
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2416void
2122cf_map_normalise (maptile *map, int x, int y) 2417get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2418 PPCODE:
2124{ 2419{
2125 maptile *nmap = 0; 2420 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2421 I16 nx = 0, ny = 0;
2422
2423 PUTBACK;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2424 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2425 SPAGAIN;
2128 2426
2129 EXTEND (SP, 4); 2427 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2428 PUSHs (sv_2mortal (newSViv (flags)));
2131 2429
2132 if (GIMME_V == G_ARRAY) 2430 if (GIMME_V == G_ARRAY)
2133 { 2431 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2432 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2433 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2434 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2435 }
2138} 2436}
2139 2437
2438mapspace *
2439ms (maptile *map, unsigned int x, unsigned int y)
2440 PROTOTYPE: $$$
2441 CODE:
2442{
2443 maptile *nmap = 0;
2444 I16 nx, ny;
2445
2446 PUTBACK;
2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2448 SPAGAIN;
2449
2450 if (!nmap)
2451 XSRETURN_UNDEF;
2452
2453 RETVAL = &nmap->at (nx, ny);
2454}
2455 OUTPUT:
2456 RETVAL
2457
2140void 2458void
2141at (maptile *map, unsigned int x, unsigned int y) 2459at (maptile *map, unsigned int x, unsigned int y)
2142 PROTOTYPE: $$$ 2460 PROTOTYPE: $$$
2143 PPCODE: 2461 PPCODE:
2144{ 2462{
2145 object *o;
2146 maptile *nmap = 0; 2463 maptile *nmap = 0;
2147 I16 nx, ny; 2464 I16 nx, ny;
2148 2465
2466 PUTBACK;
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2467 get_map_flags (map, &nmap, x, y, &nx, &ny);
2468 SPAGAIN;
2150 2469
2151 if (nmap) 2470 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2471 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2472 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2473}
2155 2474
2156SV * 2475SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2476bot_at (maptile *obj, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2477 PROTOTYPE: $$$
2167 INIT: 2486 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2487 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2488 CODE:
2170 switch (ix) 2489 switch (ix)
2171 { 2490 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2491 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2492 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2493 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2494 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2495 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2496 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2497 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2498 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2180 } 2499 }
2181 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2182 2501
2183void fix_walls (maptile *map, int x, int y) 2502void fix_walls (maptile *map, int x, int y)
2184 2503
2185void fix_walls_around (maptile *map, int x, int y) 2504void fix_walls_around (maptile *map, int x, int y)
2186 2505
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2506# worst xs function of my life
2194maptile * 2507bool
2195_create_random_map (\ 2508_create_random_map (\
2196 char *path,\ 2509 maptile *self,\
2197 char *wallstyle,\ 2510 utf8_string wallstyle,\
2198 char *wall_name,\ 2511 utf8_string wall_name,\
2199 char *floorstyle,\ 2512 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2513 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2514 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2515 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2516 utf8_string doorstyle,\
2204 char *decorstyle,\ 2517 utf8_string decorstyle,\
2205 char *origin_map,\ 2518 utf8_string origin_map,\
2206 char *final_map,\ 2519 utf8_string final_map,\
2207 char *exitstyle,\ 2520 utf8_string exitstyle,\
2208 char *this_map,\ 2521 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2522 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2523 int xsize,\
2211 int Ysize,\ 2524 int ysize,\
2212 int expand2x,\ 2525 int expand2x,\
2213 int layoutoptions1,\ 2526 int layoutoptions1,\
2214 int layoutoptions2,\ 2527 int layoutoptions2,\
2215 int layoutoptions3,\ 2528 int layoutoptions3,\
2216 int symmetry,\ 2529 int symmetry,\
2221 int dungeon_depth,\ 2534 int dungeon_depth,\
2222 int decoroptions,\ 2535 int decoroptions,\
2223 int orientation,\ 2536 int orientation,\
2224 int origin_y,\ 2537 int origin_y,\
2225 int origin_x,\ 2538 int origin_x,\
2226 int random_seed,\ 2539 U32 random_seed,\
2227 val64 total_map_hp,\ 2540 val64 total_map_hp,\
2228 int map_layout_style,\ 2541 int map_layout_style,\
2229 int treasureoptions,\ 2542 int treasureoptions,\
2230 int symmetry_used,\ 2543 int symmetry_used,\
2231 region *region\ 2544 region *region,\
2545 utf8_string custom\
2232) 2546)
2233 CODE: 2547 CODE:
2234{ 2548{
2235 random_map_params rmp; 2549 random_map_params rmp;
2236 2550
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2560 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2561
2248 rmp.origin_map = origin_map; 2562 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2563 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2564 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2565 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2566 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2567 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2568 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2569 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2570 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2571 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2577 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2578 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2579 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2580 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2581 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2582 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2583 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2584 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2585 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2586 rmp.region = region;
2587 rmp.custom = custom;
2273 2588
2274 RETVAL = generate_random_map (path, &rmp); 2589 RETVAL = self->generate_random_map (&rmp);
2275} 2590}
2276 OUTPUT: 2591 OUTPUT:
2277 RETVAL 2592 RETVAL
2278 2593
2594MODULE = cf PACKAGE = cf::mapspace
2595
2596INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2597
2279MODULE = cf PACKAGE = cf::arch 2598MODULE = cf PACKAGE = cf::arch
2280 2599
2281archetype *find (const char *name) 2600int archetypes_size ()
2282 CODE: 2601 CODE:
2283 RETVAL = archetype::find (name); 2602 RETVAL = archetypes.size ();
2284 OUTPUT: 2603 OUTPUT: RETVAL
2285 RETVAL
2286 2604
2287archetype *first() 2605archetype *archetypes (U32 index)
2288 PROTOTYPE: 2606 CODE:
2289 CODE: 2607 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2608 OUTPUT: RETVAL
2609
2610object *instantiate (archetype *arch)
2611 CODE:
2612 RETVAL = arch_to_object (arch);
2613 OUTPUT:
2291 OUTPUT: RETVAL 2614 RETVAL
2292 2615
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2616INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2617
2295MODULE = cf PACKAGE = cf::party 2618MODULE = cf PACKAGE = cf::party
2296 2619
2297partylist *first () 2620partylist *first ()
2298 PROTOTYPE: 2621 PROTOTYPE:
2299 CODE: 2622 CODE:
2300 RETVAL = get_firstparty (); 2623 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2302 2625
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2626INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2627
2305MODULE = cf PACKAGE = cf::region 2628MODULE = cf PACKAGE = cf::region
2306 2629
2307region *first () 2630void
2308 PROTOTYPE: 2631list ()
2309 CODE: 2632 PPCODE:
2310 RETVAL = first_region; 2633 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2634 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2635
2313region *find (char *name) 2636region *find (utf8_string name)
2314 PROTOTYPE: $ 2637 PROTOTYPE: $
2315 CODE: 2638 CODE:
2316 RETVAL = get_region_by_name (name); 2639 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2640 OUTPUT: RETVAL
2318 2641
2642region *find_fuzzy (utf8_string name)
2643 PROTOTYPE: $
2644 CODE:
2645 RETVAL = region::find_fuzzy (name);
2646 OUTPUT: RETVAL
2647
2648int specificity (region *rgn)
2649 CODE:
2650 RETVAL = 0;
2651 while (rgn = rgn->parent)
2652 RETVAL++;
2653 OUTPUT: RETVAL
2654
2319INCLUDE: $PERL genacc region ../include/map.h | 2655INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2656
2321MODULE = cf PACKAGE = cf::living 2657MODULE = cf PACKAGE = cf::living
2322 2658
2323INCLUDE: $PERL genacc living ../include/living.h | 2659INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2660
2325MODULE = cf PACKAGE = cf::settings 2661MODULE = cf PACKAGE = cf::settings
2326 2662
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2663INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2664
2329MODULE = cf PACKAGE = cf::client 2665MODULE = cf PACKAGE = cf::client
2330 2666
2331INCLUDE: $PERL genacc client ../include/client.h | 2667INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2668
2333int invoke (client *ns, int event, ...) 2669int invoke (client *ns, int event, ...)
2334 CODE: 2670 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2671 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2672 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2688 CODE:
2353{ 2689{
2354 STRLEN len; 2690 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2691 char *buf = SvPVbyte (packet, len);
2356 2692
2693 if (len > MAXSOCKBUF)
2694 {
2695 // ugly
2696 if (THIS->pl)
2697 THIS->pl->failmsg ("[packet too long for client]");
2698 }
2699 else
2357 THIS->send_packet (buf, len); 2700 THIS->send_packet (buf, len);
2358} 2701}
2359 2702
2703faceidx
2704client::need_face (utf8_string name, int pri = 0)
2705 CODE:
2706 RETVAL = face_find (name, 0);
2707 if (RETVAL)
2708 {
2709 THIS->send_face (RETVAL, pri);
2710 THIS->flush_fx ();
2711 }
2712 OUTPUT:
2713 RETVAL
2714
2715int
2716client::fx_want (int idx, int value = -1)
2717 CODE:
2718 if (0 < idx && idx < FT_NUM)
2719 {
2720 RETVAL = THIS->fx_want [idx];
2721 if (items > 2)
2722 THIS->fx_want [idx] = value;
2723 }
2724 else
2725 RETVAL = 0;
2726 OUTPUT:
2727 RETVAL
2728
2729MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2730
2731faceidx sound_find (utf8_string name)
2732
2733void sound_set (utf8_string str, faceidx face)
2734
2735# dire hack
2736void old_sound_index (int idx, faceidx face)
2737 CODE:
2738 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2739 old_sound_index [idx] = face;
2740
2741MODULE = cf PACKAGE = cf::face PREFIX = face_
2742
2743#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2744
2745faceidx face_find (utf8_string name, faceidx defidx = 0)
2746
2747faceidx alloc (utf8_string name)
2748 CODE:
2749{
2750 do
2751 {
2752 RETVAL = faces.size ();
2753 faces.resize (RETVAL + 1);
2754 }
2755 while (!RETVAL); // crude way to leave index 0
2756
2757 faces [RETVAL].name = name;
2758 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2759
2760 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2761 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2762}
2763 OUTPUT: RETVAL
2764
2765void set_type (faceidx idx, int value)
2766 ALIAS:
2767 set_type = 0
2768 set_visibility = 1
2769 set_magicmap = 2
2770 set_smooth = 3
2771 set_smoothlevel = 4
2772 CODE:
2773 faceinfo *f = face_info (idx); assert (f);
2774 switch (ix)
2775 {
2776 case 0: f->type = value; break;
2777 case 1: f->visibility = value; break;
2778 case 2: f->magicmap = value; break;
2779 case 3: f->smooth = value; break;
2780 case 4: f->smoothlevel = value; break;
2781 }
2782
2783void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2784 CODE:
2785{
2786 faceinfo *f = face_info (idx); assert (f);
2787 facedata *d = &(faceset ? f->data64 : f->data32);
2788 sv_to (data, d->data);
2789 STRLEN clen;
2790 char *cdata = SvPVbyte (chksum, clen);
2791 clen = min (CHKSUM_SIZE, clen);
2792
2793 if (memcmp (d->chksum, cdata, clen))
2794 {
2795 memcpy (d->chksum, cdata, clen);
2796
2797 // invalidate existing client face info
2798 for_all_clients (ns)
2799 if (ns->faceset == faceset)
2800 {
2801 ns->faces_sent [idx] = false;
2802 ns->force_newmap = true;
2803 }
2804 }
2805}
2806
2807int get_data_size (faceidx idx, int faceset = 0)
2808 CODE:
2809 facedata *d = face_data (idx, faceset);
2810 if (!d) XSRETURN_UNDEF;
2811 RETVAL = d->data.size ();
2812 OUTPUT:
2813 RETVAL
2814
2815SV *get_chksum (faceidx idx, int faceset = 0)
2816 CODE:
2817 facedata *d = face_data (idx, faceset);
2818 if (!d) XSRETURN_UNDEF;
2819 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2820 OUTPUT:
2821 RETVAL
2822
2823SV *get_data (faceidx idx, int faceset = 0)
2824 CODE:
2825 facedata *d = face_data (idx, faceset);
2826 if (!d) XSRETURN_UNDEF;
2827 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2828 OUTPUT:
2829 RETVAL
2830
2831void invalidate (faceidx idx)
2832 CODE:
2833 for_all_clients (ns)
2834 {
2835 ns->faces_sent [idx] = false;
2836 ns->force_newmap = true;
2837 }
2838
2839void invalidate_all ()
2840 CODE:
2841 for_all_clients (ns)
2842 {
2843 ns->faces_sent.reset ();
2844 ns->force_newmap = true;
2845 }
2846
2847MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2848
2849#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2850
2851animidx anim_find (utf8_string name)
2852 CODE:
2853 RETVAL = animation::find (name).number;
2854 OUTPUT: RETVAL
2855
2856animidx set (utf8_string name, SV *frames, int facings = 1)
2857 CODE:
2858{
2859 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2860 croak ("frames must be an arrayref");
2861
2862 AV *av = (AV *)SvRV (frames);
2863
2864 animation *anim = &animation::find (name);
2865 if (anim->number)
2866 {
2867 anim->resize (av_len (av) + 1);
2868 anim->facings = facings;
2869 }
2870 else
2871 anim = &animation::create (name, av_len (av) + 1, facings);
2872
2873 for (int i = 0; i < anim->num_animations; ++i)
2874 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2875}
2876 OUTPUT: RETVAL
2877
2878void invalidate_all ()
2879 CODE:
2880 for_all_clients (ns)
2881 ns->anims_sent.reset ();
2882
2883MODULE = cf PACKAGE = cf::object::freezer
2884
2885INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2886
2887SV *
2888new (char *klass)
2889 CODE:
2890 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2891 OUTPUT: RETVAL
2892
2893void
2894DESTROY (SV *sv)
2895 CODE:
2896 object_freezer *self;
2897 sv_to (sv, self);
2898 delete self;
2899
2900MODULE = cf PACKAGE = cf::object::thawer
2901
2902INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2903
2904SV *
2905new_from_file (char *klass, octet_string path)
2906 CODE:
2907 object_thawer *f = new object_thawer (path);
2908 if (!*f)
2909 {
2910 delete f;
2911 XSRETURN_UNDEF;
2912 }
2913 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2914 OUTPUT: RETVAL
2915
2916void
2917DESTROY (SV *sv)
2918 CODE:
2919 object_thawer *self;
2920 sv_to (sv, self);
2921 delete self;
2922
2923void
2924extract_tags (object_thawer *self)
2925 PPCODE:
2926 while (self->kw != KW_EOF)
2927 {
2928 PUTBACK;
2929 coroapi::cede_to_tick ();
2930 SPAGAIN;
2931
2932 if (self->kw == KW_tag)
2933 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2934
2935 self->skip ();
2936 }
2937

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