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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.318 by root, Thu Jan 8 21:35:54 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
101 135
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!(flags & F_BORROWED)); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
125 } 196 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 197
164 mortals.push_back (this); 198 mortals.push_back (this);
165} 199}
166 200
167void 201void
170 if (destroyed ()) 204 if (destroyed ())
171 return; 205 return;
172 206
173 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
174 do_destroy (); 208 do_destroy ();
209 sever_self ();
175} 210}
176 211
177void 212void
178attachable::check_mortals () 213attachable::check_mortals ()
179{ 214{
180 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
181 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
182 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
183 244
184 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
185 246 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 247 {
188#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
191#endif 251#endif
192 252
253 if (obj->refcnt)
254 {
193 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
194 }//D 259 }
195 else 260 else
196 { 261 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
199 delete obj; 264 delete obj;
200 } 265 }
201 } 266 }
202} 267}
203 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
204attachable & 281attachable &
205attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
206{ 283{
207 //if (self || cb) 284 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 286
210 attach = src.attach; 287 attach = src.attach;
211 return *this; 288 return *this;
212} 289}
213 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 326
216static SV * 327static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 329{
219 SV *sv; 330 SV *sv;
220 331
221 if (!ptr) 332 if (!ptr)
222 return &PL_sv_undef; 333 return newSV (0);
223 334
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 337}
227 338
228static int 339static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 341{
231 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
233 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
234 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 352 //at->refcnt_chk ();
236 return 0; 353 return 0;
237} 354}
238 355
240 357
241static SV * 358static SV *
242newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
243{ 360{
244 if (!obj) 361 if (!obj)
245 return &PL_sv_undef; 362 return newSV (0);
246 363
247 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
248 { 368 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 370
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 374 }
259 else 375 else
376 {
260 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
261} 384}
262 385
263static void 386static void
264clearSVptr (SV *sv) 387clearSVptr (SV *sv)
265{ 388{
282 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
283 406
284 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
285} 408}
286 409
287static long 410static long noinline
288SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
289{ 412{
290 if (SvOK (sv)) 413 if (SvOK (sv))
291 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
292 else 415 else
293 return 0; 416 return 0;
294} 417}
295 418
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
319 443
320inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
322 446
323//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
327inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
328{ 453{
329 char buf[128]; 454 SV *sv = newSV (0);
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 500
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 503
362template<class T> 504template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 506
365template<int N> 507template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 509
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
374inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
375{ 523{
376 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 526}
381 527
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 529
401 break; 547 break;
402 548
403 case DT_STRING: 549 case DT_STRING:
404 { 550 {
405 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 553 }
408 break; 554 break;
409 555
410 case DT_DATA: 556 case DT_DATA:
411 { 557 {
412 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
415 } 561 }
416 break; 562 break;
417 563
418 case DT_OBJECT: 564 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 607 va_end (ap);
462 608
463 return sv; 609 return sv;
464} 610}
465 611
466static SV * 612// typemap support, mostly to avoid excessive inlining
467newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
468{ 616{
469 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
470 621
471 va_list ap; 622template<class object>
472 va_start (ap, type); 623static void noinline
473 624cf_obj_ornull_to (SV *arg, object *&var)
474 switch (type) 625{
626 if (SvOK (arg))
475 { 627 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 } 631 }
490 632 else
491 va_end (ap); 633 var = 0;
492
493 return sv;
494} 634}
495 635
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 637
498SV * 638SV *
502 ext->cb = newAV (); 642 ext->cb = newAV ();
503 643
504 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
505} 645}
506 646
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
533 648
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 649void
590cfperl_init () 650cfperl_init ()
591{ 651{
652 extern char **environ;
653
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 655 perl = perl_alloc ();
594 perl_construct (perl); 656 perl_construct (perl);
595 657
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 659
598 char *argv[] = { 660 const char *argv[] = {
599 "", 661 settings.argv [0],
600 "-e" 662 "-e0"
601 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();"
604 "require cf;"
605 }; 663 };
606 664
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
608 { 667 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
611 } 670 }
612}
613 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
614void cfperl_main () 690cfperl_main ()
615{ 691{
616 dSP; 692 dSP;
617 693
618 PUSHMARK (SP); 694 PUSHMARK (SP);
619 PUTBACK; 695 PUTBACK;
623void 699void
624attachable::instantiate () 700attachable::instantiate ()
625{ 701{
626 if (attach) 702 if (attach)
627 { 703 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 705 attach = 0;
630 } 706 }
631} 707}
632 708
633void 709void
634attachable::reattach () 710attachable::reattach ()
635{ 711{
636 optimise (); 712 optimise ();
637 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
639} 715}
640 716
641static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 719# include "eventinc.h"
644# undef def 720# undef def
645}; 721};
646 722
647#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
648 724
649static void 725static void noinline
650gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
651{ 727{
652 // event must be in array 728 // event must be in array
653 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
654 { 730 {
686} 762}
687 763
688void 764void
689global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 766{
691 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
692} 768}
693 769
694void 770void
695object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 772{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 774 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 776
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 779 }
704 780
740{ 816{
741 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
743} 819}
744 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
745bool 871bool
746attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
747{ 873{
748 data_type dt; 874 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 875
753 // callback call ordering should be: 876 // callback call ordering should be:
754 // 1. per-object callback 877 // 1. per-object callback
755 // 2. per-class object 878 // 2. per-class object
756 // 3. per-type callback 879 // 3. per-type callback
760 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
761 884
762 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 886 if (!callbacks)
764 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
765 891
766 CALL_BEGIN (3); 892 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 895
804} 930}
805 931
806SV * 932SV *
807cfperl_result (int idx) 933cfperl_result (int idx)
808{ 934{
809 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 936 if (!av)
811 return &PL_sv_undef; 937 return &PL_sv_undef;
812 938
813 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 940 if (!sv)
828{ 954{
829 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
830} 956}
831 957
832///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
833 960
834void 961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
835maptile::emergency_save () 981cfperl_emergency_save ()
836{ 982{
837 CALL_BEGIN (0); 983 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
840} 1076}
841 1077
842maptile * 1078maptile *
843maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
844{ 1080{
845 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
846 CALL_ARG (path); 1082 CALL_ARG (path);
847 CALL_ARG (origin); 1083 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 1085
850 maptile *retval; 1086 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
854 else 1088
855 retval = 0; 1089 CALL_END;
1090
1091 return retval;
1092}
1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
856 1105
857 CALL_END; 1106 CALL_END;
858 1107
859 return retval; 1108 return retval;
860} 1109}
863maptile::do_load_sync () 1112maptile::do_load_sync ()
864{ 1113{
865 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
866 CALL_ARG (this); 1115 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869}
870
871void
872maptile::change_all_map_light (int change)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END; 1117 CALL_END;
878} 1118}
879 1119
880void 1120void
881object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
888 CALL_ARG (exit); 1128 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1130 CALL_END;
891} 1131}
892 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
893///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
894 1194
895struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
897 1197
898int coroapi::cede_counter;
899
900static void iw_dispatch (pe_event *ev)
901{
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904}
905
906void 1198void
907iw::alloc () 1199coroapi::do_cede_to_tick ()
908{ 1200{
909 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
910 1202 cede ();
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1203}
914 1204
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1205void
922iow::alloc () 1206coroapi::wait_for_tick ()
923{ 1207{
924 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
925 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1210 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931} 1211}
932 1212
933void 1213void
934iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
935{ 1215{
936 pe->fd = fd; 1216 CALL_BEGIN (0);
937} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
938 1218 CALL_END;
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1219}
944 1220
945void 1221void
946iow::poll (int events) 1222iow::poll (int events)
947{ 1223{
948 if (pe->poll != events) 1224 if (events != this->events)
949 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1227 if (active) stop ();
951 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1229 if (active) start ();
953 } 1230 }
954} 1231}
955 1232
956void 1233static void
957_connect_to_perl () 1234_connect_to_perl ()
958{ 1235{
959 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
960 1237
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
965 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1248
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1253
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
982 1262
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1263MODULE = cf PACKAGE = cf PREFIX = cf_
984 1264
985BOOT: 1265BOOT:
986{ 1266{
1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1269
987 _connect_to_perl (); 1270 _connect_to_perl ();
988 1271
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
993 1282
994 static const struct { 1283 static const struct {
995 const char *name; 1284 const char *name;
996 IV iv; 1285 IV iv;
997 } *civ, const_iv[] = { 1286 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1287# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1289 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1290
1002 const_iv (llevMonster) 1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1292
1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1294
1004 const_iv (MAX_TIME) 1295 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1296 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1297
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1298 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1303 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1304
1118 const_iv (NUM_SUBTYPES) 1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1119 1334
1120 const_iv (ST_BD_BUILD) 1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1336
1123 const_iv (ST_MAT_FLOOR) 1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1339
1127 const_iv (AT_PHYSICAL) 1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1347
1154 const_iv (WEAP_HIT) 1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1350 const_iv (WEAP_BLUD)
1163 1351
1164 const_iv (FLAG_ALIVE) 1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1390
1391 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1392 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1393 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1394 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1395 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1396 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1397 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1398 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1399 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1400 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1401 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1402 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1403 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1409 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1410 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1411 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1412 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1413 const_iv (SP_EARTH_TO_DUST)
1294 1414 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1415 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1428 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1442 const_iv (F_LOCKED)
1304 1443
1305 const_iv (F_BUY) 1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1445
1309 const_iv (P_BLOCKSVIEW) 1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1448
1318 const_iv (UP_OBJ_INSERT) 1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1450
1323 const_iv (INS_NO_MERGE) 1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1453
1330 const_iv (WILL_APPLY_HANDLE) 1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1456
1336 const_iv (SAVE_MODE) 1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1458
1339 const_iv (M_PAPER) 1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1463
1354 const_iv (SK_EXP_ADD_SKILL) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1466
1360 const_iv (SK_LOCKPICKING) 1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1477 const_iv (SK_POISON_NAIL)
1401 1478
1402 const_iv (SOUND_NEW_PLAYER) 1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1485
1427 const_iv (PREFER_LOW) 1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1487
1430 const_iv (ATNR_PHYSICAL) 1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1495
1457 const_iv (MAP_FLUSH) 1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE) 1497 const_iv (MAP_INACTIVE)
1461 const_iv (MAP_OVERLAY)
1462 1498
1463 const_iv (MAP_IN_MEMORY) 1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1501
1468 const_iv (KLASS_ATTACHABLE) 1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1503
1475 const_iv (CS_QUERY_YESNO) 1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1505
1479 const_iv (ST_DEAD) 1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1507
1484 const_iv (ST_CHANGE_CLASS) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1509
1490 // random map generator 1510 // random map generator
1491 const_iv (LAYOUT_NONE) 1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1513
1499 const_iv (RMOPT_RANDOM) 1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1517
1509 const_iv (SYMMETRY_RANDOM) 1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1520
1512 const_iv (SYMMETRY_Y) 1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1526 };
1515 1527
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1530
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 } 1551 }
1540} 1552}
1541 1553
1554void _gv_clear (SV *gv)
1555 CODE:
1556 assert (SvTYPE (gv) == SVt_PVGV);
1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1558 f (GvGP (gv)->gp_form);
1559 f (GvGP (gv)->gp_io);
1560 f (GvGP (gv)->gp_sv);
1561 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv);
1566# undef f
1567
1542void _connect_to_perl () 1568void _connect_to_perl ()
1543 1569
1570void _recalc_want ()
1571
1572# not used by default anymore
1544void _global_reattach () 1573void _global_reattach ()
1545 CODE: 1574 CODE:
1546{ 1575{
1547 // reattach to all attachable objects in the game. 1576 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1577 for_all_clients (ns)
1549 ns->reattach (); 1578 ns->reattach ();
1550 1579
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1580 for_all_objects (op)
1559 op->reattach (); 1581 op->reattach ();
1560} 1582}
1561 1583
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1600 {
1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1602 {
1603 char *val = SvPVX (*val_sv);
1604
1605 if (val [0] == data [0]
1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim ()
1627
1628void init_globals ()
1629
1630void init_experience ()
1631
1632void init_attackmess ()
1633
1634void init_dynamic ()
1635
1636void load_settings ()
1637
1638void load_materials ()
1639
1640void init_uuid ()
1641 CODE:
1642 UUID::init ();
1643
1644void init_signals ()
1645
1646void init_commands ()
1647
1648void init_skills ()
1649
1650void init_beforeplay ()
1651
1652void evthread_start (int aiofd)
1653
1654void cede_to_tick ()
1655 CODE:
1656 coroapi::cede_to_tick ();
1657
1658NV till_tick ()
1659 CODE:
1660 RETVAL = SvNVX (sv_next_tick) - now ();
1661 OUTPUT:
1662 RETVAL
1663
1664int tick_inhibit ()
1665 CODE:
1666 RETVAL = tick_inhibit;
1667 OUTPUT:
1668 RETVAL
1669
1670void tick_inhibit_inc ()
1671 CODE:
1672 ++tick_inhibit;
1673
1674void tick_inhibit_dec ()
1675 CODE:
1676 if (!--tick_inhibit)
1677 if (tick_pending)
1678 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede ();
1681 }
1682
1683void server_tick ()
1684 CODE:
1685{
1686 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime);
1690
1691 server_tick ();
1692
1693 NOW = ev_time ();
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1695 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1697}
1698
1562NV floor (NV x) 1699NV floor (NV x)
1563 1700
1564NV ceil (NV x) 1701NV ceil (NV x)
1565 1702
1566void server_tick () 1703NV rndm (...)
1704 ALIAS:
1705 rmg_rndm = 1
1567 CODE: 1706 CODE:
1568 runtime = SvNVx (sv_runtime); 1707{
1569 server_tick (); 1708 rand_gen &gen = ix ? rmg_rndm : rndm;
1709 switch (items)
1710 {
1711 case 0: RETVAL = gen (); break;
1712 case 1: RETVAL = gen (SvUV (ST (0))); break;
1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1714 default: croak ("cf::rndm requires none, one or two parameters."); break;
1715 }
1716}
1717 OUTPUT:
1718 RETVAL
1570 1719
1720NV clamp (NV value, NV min_value, NV max_value)
1721 CODE:
1722 RETVAL = clamp (value, min_value, max_value);
1723 OUTPUT:
1724 RETVAL
1725
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT:
1730 RETVAL
1731
1732void weaken (...)
1733 PROTOTYPE: @
1734 CODE:
1735 while (items > 0)
1736 sv_rvweaken (ST (--items));
1737
1571void 1738void
1572LOG (int level, char *msg) 1739log_backtrace (utf8_string msg)
1740
1741void
1742LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1743 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1744 C_ARGS: flags, "%s", msg
1575 1745
1576char *path_combine (char *base, char *path) 1746octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1747 PROTOTYPE: $$
1578 1748
1579char *path_combine_and_normalize (char *base, char *path) 1749octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1750 PROTOTYPE: $$
1581 1751
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1752void
1591sub_generation_inc () 1753sub_generation_inc ()
1592 CODE: 1754 CODE:
1593 PL_sub_generation++; 1755 PL_sub_generation++;
1594 1756
1595char * 1757const_octet_string
1596mapdir () 1758mapdir ()
1597 PROTOTYPE: 1759 PROTOTYPE:
1598 ALIAS: 1760 ALIAS:
1599 mapdir = 0 1761 mapdir = 0
1600 uniquedir = 1 1762 uniquedir = 1
1616 } 1778 }
1617 OUTPUT: RETVAL 1779 OUTPUT: RETVAL
1618 1780
1619void abort () 1781void abort ()
1620 1782
1783void reset_signals ()
1784
1785void fork_abort (const_octet_string cause = "cf::fork_abort")
1786
1787void cleanup (const_octet_string cause, bool make_core = false)
1788
1621void emergency_save () 1789void emergency_save ()
1622 1790
1623void _exit (int status = 0) 1791void _exit (int status = EXIT_SUCCESS)
1624 1792
1625#if _POSIX_MEMLOCK 1793#if _POSIX_MEMLOCK
1626 1794
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT:
1797#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif
1628 1803
1629int munlockall () 1804int munlockall ()
1630 1805
1631#endif 1806#endif
1632 1807
1808int
1809malloc_trim (IV pad = 0)
1810
1811void
1812mallinfo ()
1813 PPCODE:
1814{
1815#if __GLIBC__
1816 struct mallinfo mai = mallinfo ();
1817 EXTEND (SP, 10*2);
1818 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1819 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1820 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1822 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1823 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1825 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1827 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1828#endif
1829 EXTEND (SP, 5*2);
1830 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835}
1836
1633int find_animation (char *text) 1837int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1838 PROTOTYPE: $
1635 1839
1636int random_roll (int min, int max, object *op, int goodbad); 1840int random_roll (int min, int max, object *op, int goodbad);
1637 1841
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1843
1640int 1844int
1641exp_to_level (val64 exp) 1845exp_to_level (val64 exp)
1642 CODE: 1846 CODE:
1643{ 1847{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1878 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1879 else
1676 XSRETURN_UNDEF; 1880 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1678 1882
1883UUID
1884uuid_cur ()
1885 CODE:
1886 RETVAL = UUID::cur;
1887 OUTPUT:
1888 RETVAL
1889
1890UUID
1891uuid_gen ()
1892 CODE:
1893 RETVAL = UUID::gen ();
1894 OUTPUT:
1895 RETVAL
1896
1897val64
1898uuid_seq (UUID uuid)
1899 CODE:
1900 RETVAL = uuid.seq;
1901 OUTPUT:
1902 RETVAL
1903
1904UUID
1905uuid_str (val64 seq)
1906 CODE:
1907 RETVAL.seq = seq;
1908 OUTPUT:
1909 RETVAL
1910
1911void
1912coin_names ()
1913 PPCODE:
1914 EXTEND (SP, NUM_COINS);
1915 for (int i = 0; i < NUM_COINS; ++i)
1916 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1917
1918void
1919coin_archetypes ()
1920 PPCODE:
1921 EXTEND (SP, NUM_COINS);
1922 for (int i = 0; i < NUM_COINS; ++i)
1923 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1924
1925bool
1926load_resource_file_ (octet_string filename)
1927
1928void
1929fix_weight ()
1930
1679MODULE = cf PACKAGE = cf::attachable 1931MODULE = cf PACKAGE = cf::attachable
1680 1932
1681int 1933int
1682valid (SV *obj) 1934valid (SV *obj)
1683 CODE: 1935 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1936 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1937 OUTPUT:
1686 RETVAL 1938 RETVAL
1687 1939
1940void
1941debug_trace (attachable *obj, bool on = true)
1942 CODE:
1943 obj->flags &= ~attachable::F_DEBUG_TRACE;
1944 if (on)
1945 obj->flags |= attachable::F_DEBUG_TRACE;
1946
1947int mortals_size ()
1948 CODE:
1949 RETVAL = attachable::mortals.size ();
1950 OUTPUT: RETVAL
1951
1952#object *mortals (U32 index)
1953# CODE:
1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1955# OUTPUT: RETVAL
1956
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1958
1690MODULE = cf PACKAGE = cf::global 1959MODULE = cf PACKAGE = cf::global
1691 1960
1692int invoke (SV *klass, int event, ...) 1961int invoke (SV *klass, int event, ...)
1693 CODE: 1962 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1966 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1967 OUTPUT: RETVAL
1699 1968
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1969MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1970
1702INCLUDE: $PERL genacc object ../include/object.h | 1971INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1972
1704int invoke (object *op, int event, ...) 1973int invoke (object *op, int event, ...)
1705 CODE: 1974 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1975 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1976 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1978 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1711 1980
1712SV *registry (object *op) 1981SV *registry (object *op)
1713 1982
1714void mortals () 1983int objects_size ()
1715 PPCODE: 1984 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 1985 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1987
1988object *objects (U32 index)
1989 CODE:
1990 RETVAL = index < objects.size () ? objects [index] : 0;
1991 OUTPUT: RETVAL
1992
1993int actives_size ()
1994 CODE:
1995 RETVAL = actives.size ();
1996 OUTPUT: RETVAL
1997
1998object *actives (U32 index)
1999 CODE:
2000 RETVAL = index < actives.size () ? actives [index] : 0;
2001 OUTPUT: RETVAL
2002
2003int mortals_size ()
2004 CODE:
2005 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL
2007
2008const char *slot_use_name (U32 slot)
2009 ALIAS:
2010 slot_nonuse_name = 1
2011 CODE:
2012{
2013 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range");
2015
2016 switch (ix)
2017 {
2018 case 0: RETVAL = body_locations[slot].use_name; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2020 }
2021}
2022 OUTPUT:
2023 RETVAL
1724 2024
1725# missing properties 2025# missing properties
1726 2026
1727object *head (object *op) 2027object *head (object *op)
1728 PROTOTYPE: $ 2028 PROTOTYPE: $
1729 CODE: 2029 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 2030 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1738 2032
1739void 2033void
1740inv (object *obj) 2034inv (object *obj)
1741 PROTOTYPE: $ 2035 PROTOTYPE: $
1742 PPCODE: 2036 PPCODE:
1743{ 2037{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 2038 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 2039 XPUSHs (sv_2mortal (to_sv (o)));
1747} 2040}
1748 2041
1749void 2042void
1750set_animation (object *op, int idx) 2043set_animation (object *op, int idx)
1751 CODE: 2044 CODE:
1752 SET_ANIMATION (op, idx); 2045 SET_ANIMATION (op, idx);
1753 2046
2047int
2048num_animations (object *op)
2049 CODE:
2050 RETVAL = NUM_ANIMATIONS (op);
2051 OUTPUT: RETVAL
2052
2053int slot_info (object *op, UV slot, int value = 0)
2054 ALIAS:
2055 slot_used = 1
2056 CODE:
2057{
2058 if (slot >= NUM_BODY_LOCATIONS)
2059 croak ("body slot index out of range");
2060
2061 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2062
2063 if (items > 2)
2064 if (ix)
2065 op->slot[slot].used = value;
2066 else
2067 op->slot[slot].info = value;
2068}
2069 OUTPUT:
2070 RETVAL
2071
1754object *find_best_object_match (object *op, const char *match) 2072object *find_best_object_match (object *op, utf8_string match)
1755 2073
1756object *find_marked_object (object *op) 2074object *find_marked_object (object *op)
1757 2075
1758int need_identify (object *obj); 2076int need_identify (object *obj);
1759 2077
1771 2089
1772void apply_below (object *op) 2090void apply_below (object *op)
1773 CODE: 2091 CODE:
1774 player_apply_below (op); 2092 player_apply_below (op);
1775 2093
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 2094int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782#//TODO
1783object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793 2095
1794int pay_item (object *op, object *buyer) 2096int pay_item (object *op, object *buyer)
1795 CODE: 2097 CODE:
1796 RETVAL = pay_for_item (op, buyer); 2098 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1801 RETVAL = pay_for_amount (amount, op); 2103 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1803 2105
1804void pay_player (object *op, uint64 amount) 2106void pay_player (object *op, uint64 amount)
1805 2107
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2108val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 2109
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2110int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 2111
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 2112void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 2113 CODE:
1812 do_learn_spell (op, sp, special_prayer); 2114 do_learn_spell (op, sp, special_prayer);
1813 2115
1814void forget_spell (object *op, object *sp) 2116void forget_spell (object *op, object *sp)
1815 CODE: 2117 CODE:
1816 do_forget_spell (op, query_name (sp)); 2118 do_forget_spell (op, query_name (sp));
1817 2119
1818object *check_for_spell (object *op, char *spellname) 2120object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 2121 CODE:
1820 RETVAL = check_spell_known (op, spellname); 2122 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1822 2124
1823int query_money (object *op) 2125int query_money (object *op)
1832 2134
1833void drop (object *who, object *op) 2135void drop (object *who, object *op)
1834 2136
1835void pick_up (object *who, object *op) 2137void pick_up (object *who, object *op)
1836 2138
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2139void update_object (object *op, int action)
1844 2140
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2142
1849void player_lvl_adj (object *who, object *skill = 0) 2143void player_lvl_adj (object *who, object *skill = 0)
1850 2144
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2146
1853int calc_skill_exp (object *who, object *op, object *skill); 2147int calc_skill_exp (object *who, object *op, object *skill);
1854 2148
1855void push_button (object *op); 2149void push_button (object *op, object *originator);
1856 2150
1857void use_trigger (object *op); 2151void use_trigger (object *op, object *originator);
1858 2152
1859void add_button_link (object *button, maptile *map, int connected); 2153void handle_apply_yield (object *op);
1860
1861void remove_button_link (object *op);
1862 2154
1863 2155
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2156MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2157
1868# no clean way to get an object from an archetype - stupid idiotic 2158# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2159# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2160
1871object *new (const char *archetype = 0) 2161object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2162 PROTOTYPE: ;$
1873 CODE: 2163 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2164 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2165 OUTPUT:
1876 RETVAL 2166 RETVAL
1877 2167
2168object *find_object (U32 tag)
2169
2170# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2171object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2172 PROTOTYPE: $$$$$$
1880 CODE: 2173 CODE:
1881{ 2174{
1882 int unused_type; 2175 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2176}
1885 2177
1886# syntatic sugar for easier use in event callbacks. 2178shstr
1887const char *options (object *op) 2179object::kv_get (shstr key)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2180
1893player *contr (object *op) 2181void
1894 CODE: 2182object::kv_del (shstr key)
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897 2183
1898const char *get_ob_key_value (object *op, const char *key) 2184void
1899 2185object::kv_set (shstr key, shstr value)
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1901 2186
1902object *get_nearest_player (object *ob) 2187object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2188 ALIAS: nearest_player = 0
1904 PREINIT: 2189 PREINIT:
1905 extern object *get_nearest_player (object *); 2190 extern object *get_nearest_player (object *);
1907void rangevector (object *ob, object *other, int flags = 0) 2192void rangevector (object *ob, object *other, int flags = 0)
1908 PROTOTYPE: $$;$ 2193 PROTOTYPE: $$;$
1909 PPCODE: 2194 PPCODE:
1910{ 2195{
1911 rv_vector rv; 2196 rv_vector rv;
2197
2198 PUTBACK;
1912 get_rangevector (ob, other, &rv, flags); 2199 get_rangevector (ob, other, &rv, flags);
2200 SPAGAIN;
2201
1913 EXTEND (SP, 5); 2202 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2203 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2204 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2205 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2206 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2207 PUSHs (to_sv (rv.part));
1919} 2208}
1920 2209
1921bool on_same_map_as (object *ob, object *other) 2210bool on_same_map_as (object *ob, object *other)
1922 CODE: 2211 CODE:
1923 RETVAL = on_same_map (ob, other); 2212 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
1925 2214
1926const char * 2215const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2216base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2217 CODE:
1929 RETVAL = query_base_name (op, plural); 2218 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2219 OUTPUT: RETVAL
1931 2220
1932object *decrease_ob_nr (object *op, unsigned long i) 2221# return the tail of an object, excluding itself
2222void
2223tail (object *op)
2224 PPCODE:
2225 while ((op = op->more))
2226 XPUSHs (sv_2mortal (to_sv (op)));
1933 2227
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2229
1936player *player (object *op) 2230player *player (object *op)
1937 CODE: 2231 CODE:
1938 RETVAL = op->contr; 2232 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
1940 2234
2235bool move_player (object *op, int dir)
2236
1941void check_score (object *op) 2237void check_score (object *op)
1942 2238
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2239void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2240 CODE:
1945 new_draw_info (flags, 0, op, txt); 2241 new_draw_info (flags, 0, op, txt);
1946 2242
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2243void kill_player (object *op)
1963 2244
2245void esrv_send_item (object *pl, object *item)
2246
1964void esrv_update_item (object *op, int what, object *item) 2247void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2248 C_ARGS: what, pl, item
1966 2249
1967void clear_los (object *op) 2250void esrv_del_item (object *pl, int tag)
2251 C_ARGS: pl->contr, tag
1968 2252
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2253int command_summon (object *op, utf8_string params)
1972 2254
1973int command_arrest (object *op, char *params) 2255int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2256
1979 2257
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2258MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2259
1982INCLUDE: $PERL genacc player ../include/player.h | 2260INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2261
1984int invoke (player *pl, int event, ...) 2262int invoke (player *pl, int event, ...)
1985 CODE: 2263 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2264 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2265 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2275 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2276 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2277 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2278 pl->orig_stats = pl->ob->stats;
2001 2279
2002void cf_player_move (player *pl, int dir) 2280# should only be temporary
2281void esrv_new_player (player *pl)
2003 2282
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2283#d# TODO: replace by blocked_los accessor, fix code using this
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010
2011bool 2284bool
2012cell_visible (player *pl, int dx, int dy) 2285cell_visible (player *pl, int dx, int dy)
2013 CODE: 2286 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2287 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2015 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2016 OUTPUT: 2288 OUTPUT:
2017 RETVAL 2289 RETVAL
2018 2290
2019void 2291void
2020send (player *pl, SV *packet) 2292send (player *pl, SV *packet)
2021 CODE: 2293 CODE:
2022{ 2294{
2023 STRLEN len; 2295 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2296 char *buf = SvPVbyte (packet, len);
2025 2297
2298 if (len > MAXSOCKBUF)
2299 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2300 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2301 pl->ns->send_packet (buf, len);
2028} 2302}
2029
2030int
2031listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038 2303
2039void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2304void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 PROTOTYPE: $;$$$ 2305 PROTOTYPE: $;$$$
2041 PPCODE: 2306 PPCODE:
2042 if (GIMME_V != G_VOID) 2307 if (GIMME_V != G_VOID)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2332 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2333 OUTPUT: RETVAL
2069 2334
2070SV *registry (maptile *map) 2335SV *registry (maptile *map)
2071 2336
2337void
2338find_tagged_objects (maptile *map, utf8_string tag = 0)
2339 PPCODE:
2340{
2341 if (!map->spaces)
2342 XSRETURN_EMPTY;
2343
2344 if (tag)
2345 {
2346 shstr_cmp tag_ (tag);
2347
2348 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2349 for (object *op = ms->bot; op; op = op->above)
2350 if (op->tag == tag_)
2351 XPUSHs (sv_2mortal (to_sv (op)));
2352 }
2353 else
2354 {
2355 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2356 for (object *op = ms->bot; op; op = op->above)
2357 if (op->tag)
2358 XPUSHs (sv_2mortal (to_sv (op)));
2359 }
2360}
2361
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2362INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2363
2364void
2365adjust_daylight ()
2366 CODE:
2367 maptile::adjust_daylight ();
2368
2369int
2370outdoor_darkness (int darkness = 0)
2371 CODE:
2372 RETVAL = maptile::outdoor_darkness;
2373 if (items)
2374 maptile::outdoor_darkness = darkness;
2375 OUTPUT:
2376 RETVAL
2073 2377
2074void 2378void
2075maptile::instantiate () 2379maptile::instantiate ()
2076 2380
2077maptile *new () 2381maptile *new ()
2092 for_all_players (pl) 2396 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2397 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2398 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2399 }
2096 2400
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2401void
2402maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::add_underlay: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 for (int x = 0; x < THIS->width; ++x)
2414 for (int y = 0; y < THIS->height; ++y)
2415 {
2416 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2417 if (op->flag [FLAG_IS_FLOOR])
2418 goto skip_space;
2419
2420 {
2421 int offs = offset + y * stride + x;
2422 if (IN_RANGE_EXC (offs, 0, idxlen))
2423 {
2424 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2425 {
2426 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2427 ob->flag [FLAG_NO_MAP_SAVE] = true;
2428 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2429
2430 if (ob->randomitems)
2431 {
2432 if (!ob->above)
2433 {
2434 ob->create_treasure (ob->randomitems);
2435
2436 for (object *op = ob->above; op; op = op->above)
2437 op->flag [FLAG_NO_MAP_SAVE] = true;
2438 }
2439
2440 ob->randomitems = 0;
2441 }
2442 }
2443 }
2444 }
2445
2446 skip_space: ;
2447 }
2448}
2449
2450void
2451maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2452 CODE:
2453{
2454 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2455 croak ("maptile::set_regiondata: palette must be arrayref");
2456
2457 palette = SvRV (palette);
2458
2459 STRLEN idxlen;
2460 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2461
2462 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2463 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2464
2465 for (int i = av_len ((AV *)palette) + 1; i--; )
2466 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2467
2468 for (int y = 0; y < THIS->height; ++y)
2469 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2470
2471 sfree (THIS->regions, THIS->size ());
2472 delete [] THIS->regionmap;
2473
2474 THIS->regions = regions;
2475 THIS->regionmap = regionmap;
2476}
2477
2478void
2479maptile::create_region_treasure ()
2480 CODE:
2481 for (int x = 0; x < THIS->width; ++x)
2482 for (int y = 0; y < THIS->height; ++y)
2483 {
2484 region *rgn = THIS->region (x, y);
2485
2486 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2487 if (object *op = THIS->at (x, y).top)
2488 if (rgn->treasure && rndm () < rgn->treasure_density)
2489 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2490 }
2098 2491
2099int out_of_map (maptile *map, int x, int y) 2492int out_of_map (maptile *map, int x, int y)
2100 2493
2101void 2494void
2102trigger (maptile *map, long connection, bool state = true) 2495find_link (maptile *map, shstr_tmp connection)
2103 CODE:
2104 activate_connection (map, connection, state);
2105
2106void
2107get_connection (maptile *map, long connection)
2108 PPCODE: 2496 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2497 if (oblinkpt *obp = map->find_link (connection))
2110 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2498 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2499 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2500
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2501void
2122cf_map_normalise (maptile *map, int x, int y) 2502get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2503 PPCODE:
2124{ 2504{
2125 maptile *nmap = 0; 2505 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2506 I16 nx = 0, ny = 0;
2507
2508 PUTBACK;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2128 2511
2129 EXTEND (SP, 4); 2512 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2513 PUSHs (sv_2mortal (newSViv (flags)));
2131 2514
2132 if (GIMME_V == G_ARRAY) 2515 if (GIMME_V == G_ARRAY)
2133 { 2516 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2517 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2518 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2519 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2520 }
2138} 2521}
2139 2522
2523mapspace *
2524ms (maptile *map, unsigned int x, unsigned int y)
2525 PROTOTYPE: $$$
2526 CODE:
2527{
2528 maptile *nmap = 0;
2529 I16 nx, ny;
2530
2531 PUTBACK;
2532 get_map_flags (map, &nmap, x, y, &nx, &ny);
2533 SPAGAIN;
2534
2535 if (!nmap)
2536 XSRETURN_UNDEF;
2537
2538 RETVAL = &nmap->at (nx, ny);
2539}
2540 OUTPUT:
2541 RETVAL
2542
2140void 2543void
2141at (maptile *map, unsigned int x, unsigned int y) 2544at (maptile *map, unsigned int x, unsigned int y)
2142 PROTOTYPE: $$$ 2545 PROTOTYPE: $$$
2143 PPCODE: 2546 PPCODE:
2144{ 2547{
2145 object *o;
2146 maptile *nmap = 0; 2548 maptile *nmap = 0;
2147 I16 nx, ny; 2549 I16 nx, ny;
2148 2550
2551 PUTBACK;
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2552 get_map_flags (map, &nmap, x, y, &nx, &ny);
2553 SPAGAIN;
2150 2554
2151 if (nmap) 2555 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2556 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2557 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2558}
2155 2559
2156SV * 2560SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2561bot_at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2562 PROTOTYPE: $$$
2159 ALIAS: 2563 ALIAS:
2160 top_at = 1 2564 top_at = 1
2161 flags_at = 2 2565 flags_at = 2
2162 light_at = 3 2566 light_at = 3
2163 move_block_at = 4 2567 move_block_at = 4
2164 move_slow_at = 5 2568 move_slow_at = 5
2165 move_on_at = 6 2569 move_on_at = 6
2166 move_off_at = 7 2570 move_off_at = 7
2167 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2571 CODE:
2572{
2573 sint16 nx = x;
2574 sint16 ny = y;
2575
2576 if (!xy_normalise (map, nx, ny))
2577 XSRETURN_UNDEF;
2578
2579 mapspace &ms = map->at (nx, ny);
2580
2581 ms.update ();
2582
2170 switch (ix) 2583 switch (ix)
2171 { 2584 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2585 case 0: RETVAL = to_sv (ms.bot ); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2586 case 1: RETVAL = to_sv (ms.top ); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2587 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2588 case 3: RETVAL = newSViv (ms.light ); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2589 case 4: RETVAL = newSVuv (ms.move_block); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2590 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2591 case 6: RETVAL = newSVuv (ms.move_on ); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2592 case 7: RETVAL = newSVuv (ms.move_off ); break;
2180 } 2593 }
2594}
2181 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2182 2596
2183void fix_walls (maptile *map, int x, int y) 2597void fix_walls (maptile *map, int x, int y)
2184 2598
2185void fix_walls_around (maptile *map, int x, int y) 2599void fix_walls_around (maptile *map, int x, int y)
2186 2600
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2601# worst xs function of my life
2194maptile * 2602bool
2195_create_random_map (\ 2603_create_random_map (\
2196 char *path,\ 2604 maptile *self,\
2197 char *wallstyle,\ 2605 utf8_string wallstyle,\
2198 char *wall_name,\ 2606 utf8_string wall_name,\
2199 char *floorstyle,\ 2607 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2608 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2609 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2610 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2611 utf8_string doorstyle,\
2204 char *decorstyle,\ 2612 utf8_string decorstyle,\
2205 char *origin_map,\ 2613 utf8_string origin_map,\
2206 char *final_map,\ 2614 utf8_string final_map,\
2207 char *exitstyle,\ 2615 utf8_string exitstyle,\
2208 char *this_map,\ 2616 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2617 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2618 int xsize,\
2211 int Ysize,\ 2619 int ysize,\
2212 int expand2x,\ 2620 int expand2x,\
2213 int layoutoptions1,\ 2621 int layoutoptions1,\
2214 int layoutoptions2,\ 2622 int layoutoptions2,\
2215 int layoutoptions3,\ 2623 int layoutoptions3,\
2216 int symmetry,\ 2624 int symmetry,\
2221 int dungeon_depth,\ 2629 int dungeon_depth,\
2222 int decoroptions,\ 2630 int decoroptions,\
2223 int orientation,\ 2631 int orientation,\
2224 int origin_y,\ 2632 int origin_y,\
2225 int origin_x,\ 2633 int origin_x,\
2226 int random_seed,\ 2634 U32 random_seed,\
2227 val64 total_map_hp,\ 2635 val64 total_map_hp,\
2228 int map_layout_style,\ 2636 int map_layout_style,\
2229 int treasureoptions,\ 2637 int treasureoptions,\
2230 int symmetry_used,\ 2638 int symmetry_used,\
2231 region *region\ 2639 region *region,\
2640 utf8_string custom\
2232) 2641)
2233 CODE: 2642 CODE:
2234{ 2643{
2235 random_map_params rmp; 2644 random_map_params rmp;
2236 2645
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2655 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2656
2248 rmp.origin_map = origin_map; 2657 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2658 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2659 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2660 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2661 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2662 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2663 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2664 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2665 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2666 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2672 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2673 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2674 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2675 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2676 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2677 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2678 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2679 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2680 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2681 rmp.region = region;
2682 rmp.custom = custom;
2273 2683
2274 RETVAL = generate_random_map (path, &rmp); 2684 RETVAL = self->generate_random_map (&rmp);
2275} 2685}
2276 OUTPUT: 2686 OUTPUT:
2277 RETVAL 2687 RETVAL
2278 2688
2689MODULE = cf PACKAGE = cf::mapspace
2690
2691INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2692
2279MODULE = cf PACKAGE = cf::arch 2693MODULE = cf PACKAGE = cf::arch
2280 2694
2281archetype *find (const char *name) 2695int archetypes_size ()
2282 CODE: 2696 CODE:
2283 RETVAL = archetype::find (name); 2697 RETVAL = archetypes.size ();
2284 OUTPUT: 2698 OUTPUT: RETVAL
2285 RETVAL
2286 2699
2287archetype *first() 2700archetype *archetypes (U32 index)
2288 PROTOTYPE: 2701 CODE:
2289 CODE: 2702 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2703 OUTPUT: RETVAL
2704
2705object *instantiate (archetype *arch)
2706 CODE:
2707 RETVAL = arch_to_object (arch);
2708 OUTPUT:
2291 OUTPUT: RETVAL 2709 RETVAL
2292 2710
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2711INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2712
2295MODULE = cf PACKAGE = cf::party 2713MODULE = cf PACKAGE = cf::party
2296 2714
2297partylist *first () 2715partylist *first ()
2298 PROTOTYPE: 2716 PROTOTYPE:
2299 CODE: 2717 CODE:
2300 RETVAL = get_firstparty (); 2718 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2719 OUTPUT: RETVAL
2302 2720
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2721INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2722
2305MODULE = cf PACKAGE = cf::region 2723MODULE = cf PACKAGE = cf::region
2306 2724
2307region *first () 2725void
2308 PROTOTYPE: 2726list ()
2309 CODE: 2727 PPCODE:
2310 RETVAL = first_region; 2728 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2729 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2730
2313region *find (char *name) 2731region *find (utf8_string name)
2314 PROTOTYPE: $ 2732 PROTOTYPE: $
2315 CODE: 2733 CODE:
2316 RETVAL = get_region_by_name (name); 2734 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2735 OUTPUT: RETVAL
2318 2736
2737int specificity (region *rgn)
2738 CODE:
2739 RETVAL = 0;
2740 while (rgn = rgn->parent)
2741 RETVAL++;
2742 OUTPUT: RETVAL
2743
2319INCLUDE: $PERL genacc region ../include/map.h | 2744INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2745
2321MODULE = cf PACKAGE = cf::living 2746MODULE = cf PACKAGE = cf::living
2322 2747
2323INCLUDE: $PERL genacc living ../include/living.h | 2748INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2749
2325MODULE = cf PACKAGE = cf::settings 2750MODULE = cf PACKAGE = cf::settings
2326 2751
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2752INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2753
2329MODULE = cf PACKAGE = cf::client 2754MODULE = cf PACKAGE = cf::client
2330 2755
2331INCLUDE: $PERL genacc client ../include/client.h | 2756INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2757
2333int invoke (client *ns, int event, ...) 2758int invoke (client *ns, int event, ...)
2334 CODE: 2759 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2760 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2777 CODE:
2353{ 2778{
2354 STRLEN len; 2779 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2780 char *buf = SvPVbyte (packet, len);
2356 2781
2782 if (len > MAXSOCKBUF)
2783 {
2784 // ugly
2785 if (THIS->pl)
2786 THIS->pl->failmsg ("[packet too long for client]");
2787 }
2788 else
2357 THIS->send_packet (buf, len); 2789 THIS->send_packet (buf, len);
2358} 2790}
2359 2791
2792faceidx
2793client::need_face (utf8_string name, int pri = 0)
2794 CODE:
2795 RETVAL = face_find (name, 0);
2796 if (RETVAL)
2797 {
2798 THIS->send_face (RETVAL, pri);
2799 THIS->flush_fx ();
2800 }
2801 OUTPUT:
2802 RETVAL
2803
2804int
2805client::fx_want (int idx, int value = -1)
2806 CODE:
2807 if (0 < idx && idx < FT_NUM)
2808 {
2809 RETVAL = THIS->fx_want [idx];
2810 if (items > 2)
2811 THIS->fx_want [idx] = value;
2812 }
2813 else
2814 RETVAL = 0;
2815 OUTPUT:
2816 RETVAL
2817
2818MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2819
2820faceidx sound_find (utf8_string name)
2821
2822void sound_set (utf8_string str, faceidx face)
2823
2824# dire hack
2825void old_sound_index (int idx, faceidx face)
2826 CODE:
2827 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2828 old_sound_index [idx] = face;
2829
2830MODULE = cf PACKAGE = cf::face PREFIX = face_
2831
2832#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2833
2834faceidx face_find (utf8_string name, faceidx defidx = 0)
2835
2836faceidx alloc (utf8_string name)
2837 CODE:
2838{
2839 do
2840 {
2841 RETVAL = faces.size ();
2842 faces.resize (RETVAL + 1);
2843 }
2844 while (!RETVAL); // crude way to leave index 0
2845
2846 faces [RETVAL].name = name;
2847 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2848
2849 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2850 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2851}
2852 OUTPUT: RETVAL
2853
2854void set_type (faceidx idx, int value)
2855 ALIAS:
2856 set_type = 0
2857 set_visibility = 1
2858 set_magicmap = 2
2859 set_smooth = 3
2860 set_smoothlevel = 4
2861 CODE:
2862 faceinfo *f = face_info (idx); assert (f);
2863 switch (ix)
2864 {
2865 case 0: f->type = value; break;
2866 case 1: f->visibility = value; break;
2867 case 2: f->magicmap = value; break;
2868 case 3: f->smooth = value; break;
2869 case 4: f->smoothlevel = value; break;
2870 }
2871
2872void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2873 CODE:
2874{
2875 faceinfo *f = face_info (idx); assert (f);
2876 facedata *d = &(faceset ? f->data64 : f->data32);
2877 sv_to (data, d->data);
2878 STRLEN clen;
2879 char *cdata = SvPVbyte (chksum, clen);
2880 clen = min (CHKSUM_SIZE, clen);
2881
2882 if (memcmp (d->chksum, cdata, clen))
2883 {
2884 memcpy (d->chksum, cdata, clen);
2885
2886 // invalidate existing client face info
2887 for_all_clients (ns)
2888 if (ns->faceset == faceset)
2889 {
2890 ns->faces_sent [idx] = false;
2891 ns->force_newmap = true;
2892 }
2893 }
2894}
2895
2896int get_data_size (faceidx idx, int faceset = 0)
2897 CODE:
2898 facedata *d = face_data (idx, faceset);
2899 if (!d) XSRETURN_UNDEF;
2900 RETVAL = d->data.size ();
2901 OUTPUT:
2902 RETVAL
2903
2904SV *get_chksum (faceidx idx, int faceset = 0)
2905 CODE:
2906 facedata *d = face_data (idx, faceset);
2907 if (!d) XSRETURN_UNDEF;
2908 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2909 OUTPUT:
2910 RETVAL
2911
2912SV *get_data (faceidx idx, int faceset = 0)
2913 CODE:
2914 facedata *d = face_data (idx, faceset);
2915 if (!d) XSRETURN_UNDEF;
2916 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2917 OUTPUT:
2918 RETVAL
2919
2920void invalidate (faceidx idx)
2921 CODE:
2922 for_all_clients (ns)
2923 {
2924 ns->faces_sent [idx] = false;
2925 ns->force_newmap = true;
2926 }
2927
2928void invalidate_all ()
2929 CODE:
2930 for_all_clients (ns)
2931 {
2932 ns->faces_sent.reset ();
2933 ns->force_newmap = true;
2934 }
2935
2936MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2937
2938#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2939
2940animidx anim_find (utf8_string name)
2941 CODE:
2942 RETVAL = animation::find (name).number;
2943 OUTPUT: RETVAL
2944
2945animidx set (utf8_string name, SV *frames, int facings = 1)
2946 CODE:
2947{
2948 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2949 croak ("frames must be an arrayref");
2950
2951 AV *av = (AV *)SvRV (frames);
2952
2953 animation *anim = &animation::find (name);
2954 if (anim->number)
2955 {
2956 anim->resize (av_len (av) + 1);
2957 anim->facings = facings;
2958 }
2959 else
2960 anim = &animation::create (name, av_len (av) + 1, facings);
2961
2962 for (int i = 0; i < anim->num_animations; ++i)
2963 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2964}
2965 OUTPUT: RETVAL
2966
2967void invalidate_all ()
2968 CODE:
2969 for_all_clients (ns)
2970 ns->anims_sent.reset ();
2971
2972MODULE = cf PACKAGE = cf::object::freezer
2973
2974INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2975
2976SV *
2977new (char *klass)
2978 CODE:
2979 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2980 OUTPUT: RETVAL
2981
2982void
2983DESTROY (SV *sv)
2984 CODE:
2985 object_freezer *self;
2986 sv_to (sv, self);
2987 delete self;
2988
2989MODULE = cf PACKAGE = cf::object::thawer
2990
2991INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2992
2993SV *
2994new_from_file (char *klass, octet_string path)
2995 CODE:
2996 object_thawer *f = new object_thawer (path);
2997 if (!*f)
2998 {
2999 delete f;
3000 XSRETURN_UNDEF;
3001 }
3002 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3003 OUTPUT: RETVAL
3004
3005void
3006DESTROY (SV *sv)
3007 CODE:
3008 object_thawer *self;
3009 sv_to (sv, self);
3010 delete self;
3011
3012void
3013extract_tags (object_thawer *self)
3014 PPCODE:
3015 while (self->kw != KW_EOF)
3016 {
3017 PUTBACK;
3018 coroapi::cede_to_tick ();
3019 SPAGAIN;
3020
3021 if (self->kw == KW_tag)
3022 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3023
3024 self->skip ();
3025 }
3026

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