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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.322 by root, Sun Oct 11 18:18:04 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
122
88// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
89template<class super> 124template<class super>
90static super * 125static super *
91is_a (attachable *at) 126is_a (attachable *at)
92{ 127{
101 136
102unordered_vector<attachable *> attachable::mortals; 137unordered_vector<attachable *> attachable::mortals;
103 138
104attachable::~attachable () 139attachable::~attachable ()
105{ 140{
106 assert (!(flags & F_BORROWED)); 141 assert (!self);
142 assert (!cb);
107} 143}
108 144
109int 145int
110attachable::refcnt_cnt () const 146attachable::refcnt_cnt () const
111{ 147{
112 return refcnt + (self ? SvREFCNT (self) : 0); 148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149}
150
151void
152attachable::sever_self ()
153{
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
113} 167}
114 168
115void 169void
116attachable::optimise () 170attachable::optimise ()
117{ 171{
118 if (self 172 if (self
119 && SvREFCNT (self) == 1 173 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 174 && !HvTOTALKEYS (self))
175 sever_self ();
176}
177
178// check wether the object really is dead
179void
180attachable::do_check ()
181{
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186}
187
188void
189attachable::do_destroy ()
190{
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
121 { 194 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 195 SvREFCNT_dec (cb);
196 cb = 0;
125 } 197 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 198
164 mortals.push_back (this); 199 mortals.push_back (this);
165} 200}
166 201
167void 202void
170 if (destroyed ()) 205 if (destroyed ())
171 return; 206 return;
172 207
173 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
174 do_destroy (); 209 do_destroy ();
210 sever_self ();
175} 211}
176 212
177void 213void
178attachable::check_mortals () 214attachable::check_mortals ()
179{ 215{
180 for (int i = 0; i < mortals.size (); ) 216 static int i = 0;
217
218 for (;;)
181 { 219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
182 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
183 245
184 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
185 247 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 248 {
188#if 0 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 250 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 251 }
191#endif 252#endif
192 253
254 if (obj->refcnt)
255 {
193 ++i; // further delay freeing 256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
194 }//D 260 }
195 else 261 else
196 { 262 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
199 delete obj; 265 delete obj;
200 } 266 }
201 } 267 }
202} 268}
203 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
204attachable & 282attachable &
205attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
206{ 284{
207 //if (self || cb) 285 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 287
210 attach = src.attach; 288 attach = src.attach;
211 return *this; 289 return *this;
212} 290}
213 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 326
216static SV * 327static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 329{
219 SV *sv; 330 SV *sv;
220 331
221 if (!ptr) 332 if (!ptr)
222 return &PL_sv_undef; 333 return newSV (0);
223 334
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 337}
227 338
228static int 339static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 341{
231 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
233 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
234 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 352 //at->refcnt_chk ();
236 return 0; 353 return 0;
237} 354}
238 355
240 357
241static SV * 358static SV *
242newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
243{ 360{
244 if (!obj) 361 if (!obj)
245 return &PL_sv_undef; 362 return newSV (0);
246 363
247 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
248 { 368 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 370
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 374 }
259 else 375 else
376 {
260 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
261} 384}
262 385
263static void 386static void
264clearSVptr (SV *sv) 387clearSVptr (SV *sv)
265{ 388{
282 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
283 406
284 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
285} 408}
286 409
287static long 410static long noinline
288SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
289{ 412{
290 if (SvOK (sv)) 413 if (SvOK (sv))
291 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
292 else 415 else
293 return 0; 416 return 0;
294} 417}
295 418
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
319 443
320inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
322 446
323//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
327inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
328{ 453{
329 char buf[128]; 454 SV *sv = newSV (0);
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 500
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 503
362template<class T> 504template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 506
365template<int N> 507template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 509
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
374inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
375{ 523{
376 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 526}
381 527
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 529
401 break; 547 break;
402 548
403 case DT_STRING: 549 case DT_STRING:
404 { 550 {
405 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 553 }
408 break; 554 break;
409 555
410 case DT_DATA: 556 case DT_DATA:
411 { 557 {
412 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
415 } 561 }
416 break; 562 break;
417 563
418 case DT_OBJECT: 564 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 607 va_end (ap);
462 608
463 return sv; 609 return sv;
464} 610}
465 611
466static SV * 612// typemap support, mostly to avoid excessive inlining
467newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
468{ 616{
469 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
470 621
471 va_list ap; 622template<class object>
472 va_start (ap, type); 623static void noinline
473 624cf_obj_ornull_to (SV *arg, object *&var)
474 switch (type) 625{
626 if (SvOK (arg))
475 { 627 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 } 631 }
490 632 else
491 va_end (ap); 633 var = 0;
492
493 return sv;
494} 634}
495 635
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 637
498SV * 638SV *
502 ext->cb = newAV (); 642 ext->cb = newAV ();
503 643
504 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
505} 645}
506 646
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
533 648
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 649void
590cfperl_init () 650cfperl_init ()
591{ 651{
652 extern char **environ;
653
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 655 perl = perl_alloc ();
594 perl_construct (perl); 656 perl_construct (perl);
595 657
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 659
598 char *argv[] = { 660 const char *argv[] = {
599 "", 661 settings.argv [0],
600 "-e" 662 "-e0"
601 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();"
604 "require cf;"
605 }; 663 };
606 664
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
608 { 667 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
611 } 670 }
612}
613 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
614void cfperl_main () 690cfperl_main ()
615{ 691{
616 dSP; 692 dSP;
617 693
618 PUSHMARK (SP); 694 PUSHMARK (SP);
619 PUTBACK; 695 PUTBACK;
623void 699void
624attachable::instantiate () 700attachable::instantiate ()
625{ 701{
626 if (attach) 702 if (attach)
627 { 703 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 705 attach = 0;
630 } 706 }
631} 707}
632 708
633void 709void
634attachable::reattach () 710attachable::reattach ()
635{ 711{
636 optimise (); 712 optimise ();
637 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
639} 715}
640 716
641static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 719# include "eventinc.h"
644# undef def 720# undef def
645}; 721};
646 722
647#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
648 724
649static void 725static void noinline
650gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
651{ 727{
652 // event must be in array 728 // event must be in array
653 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
654 { 730 {
686} 762}
687 763
688void 764void
689global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 766{
691 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
692} 768}
693 769
694void 770void
695object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 772{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 774 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 776
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 779 }
704 780
740{ 816{
741 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
743} 819}
744 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
745bool 871bool
746attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
747{ 873{
748 data_type dt; 874 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 875
753 // callback call ordering should be: 876 // callback call ordering should be:
754 // 1. per-object callback 877 // 1. per-object callback
755 // 2. per-class object 878 // 2. per-class object
756 // 3. per-type callback 879 // 3. per-type callback
760 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
761 884
762 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 886 if (!callbacks)
764 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
765 891
766 CALL_BEGIN (3); 892 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 895
804} 930}
805 931
806SV * 932SV *
807cfperl_result (int idx) 933cfperl_result (int idx)
808{ 934{
809 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 936 if (!av)
811 return &PL_sv_undef; 937 return &PL_sv_undef;
812 938
813 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 940 if (!sv)
828{ 954{
829 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
830} 956}
831 957
832///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
833 960
834void 961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
835maptile::emergency_save () 981cfperl_emergency_save ()
836{ 982{
837 CALL_BEGIN (0); 983 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
840} 1076}
841 1077
842maptile * 1078maptile *
843maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
844{ 1080{
845 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
846 CALL_ARG (path); 1082 CALL_ARG (path);
847 CALL_ARG (origin); 1083 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 1085
850 maptile *retval; 1086 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
854 else 1088
855 retval = 0; 1089 CALL_END;
1090
1091 return retval;
1092}
1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
856 1105
857 CALL_END; 1106 CALL_END;
858 1107
859 return retval; 1108 return retval;
860} 1109}
863maptile::do_load_sync () 1112maptile::do_load_sync ()
864{ 1113{
865 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
866 CALL_ARG (this); 1115 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869}
870
871void
872maptile::change_all_map_light (int change)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END; 1117 CALL_END;
878} 1118}
879 1119
880void 1120void
881object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
888 CALL_ARG (exit); 1128 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1130 CALL_END;
891} 1131}
892 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
1193bool is_match_expr (const char *expr)
1194{
1195 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1196}
1197
1198bool match (const char *expr, object *ob, object *self, object *source, object *originator)
1199{
1200 bool matched;
1201
1202 CALL_BEGIN (5);
1203 CALL_ARG (expr);
1204 CALL_ARG (ob);
1205 CALL_ARG (self);
1206 CALL_ARG (source);
1207 CALL_ARG (originator);
1208 CALL_CALL ("cf::match::match", G_SCALAR);
1209
1210 matched = count && SvTRUE (POPs);
1211
1212 CALL_END;
1213
1214 return matched;
1215}
1216
893///////////////////////////////////////////////////////////////////////////// 1217/////////////////////////////////////////////////////////////////////////////
894 1218
895struct EventAPI *watcher_base::GEventAPI; 1219struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1220struct CoroAPI *coroapi::GCoroAPI;
897 1221
898int coroapi::cede_counter;
899
900static void iw_dispatch (pe_event *ev)
901{
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904}
905
906void 1222void
907iw::alloc () 1223coroapi::do_cede_to_tick ()
908{ 1224{
909 pe = GEventAPI->new_idle (0, 0); 1225 cede_pending = 0;
910 1226 cede ();
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1227}
914 1228
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1229void
922iow::alloc () 1230coroapi::wait_for_tick ()
923{ 1231{
924 pe = GEventAPI->new_io (0, 0); 1232 CALL_BEGIN (0);
925 1233 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1234 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931} 1235}
932 1236
933void 1237void
934iow::fd (int fd) 1238coroapi::wait_for_tick_begin ()
935{ 1239{
936 pe->fd = fd; 1240 CALL_BEGIN (0);
937} 1241 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
938 1242 CALL_END;
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1243}
944 1244
945void 1245void
946iow::poll (int events) 1246iow::poll (int events)
947{ 1247{
948 if (pe->poll != events) 1248 if (events != this->events)
949 { 1249 {
1250 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1251 if (active) stop ();
951 pe->poll = events; 1252 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1253 if (active) start ();
953 } 1254 }
954} 1255}
955 1256
956void 1257static void
957_connect_to_perl () 1258_connect_to_perl ()
958{ 1259{
959 stash_cf = gv_stashpv ("cf" , 1); 1260 stash_cf = gv_stashpv ("cf", 1);
960 1261
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1262 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1263 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1264 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1265 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1266 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
965 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1267 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1268 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1269 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1270 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1271 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1272
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1273 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1274 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1275 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1276 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1277
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1278 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1279 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1280 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1281 cb_player = get_av ("cf::CB_PLAYER", 1);
978 cb_client = get_av ("cf::CB_CLIENT", 1); 1282 cb_client = get_av ("cf::CB_CLIENT", 1);
979 cb_type = get_av ("cf::CB_TYPE" , 1); 1283 cb_type = get_av ("cf::CB_TYPE" , 1);
980 cb_map = get_av ("cf::CB_MAP" , 1); 1284 cb_map = get_av ("cf::CB_MAP" , 1);
1285
1286 av_reflect = get_av ("cf::REFLECT" , 1);
981} 1287}
982 1288
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1289MODULE = cf PACKAGE = cf PREFIX = cf_
984 1290
985BOOT: 1291BOOT:
986{ 1292{
1293 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1294 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1295
987 _connect_to_perl (); 1296 _connect_to_perl ();
988 1297
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1298 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1299
1300 //{
1301 // require_pv ("Time::HiRes");
1302 //
1303 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1304 // if (!svp) croak ("Time::HiRes is required");
1305 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1306 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1307 //}
993 1308
994 static const struct { 1309 static const struct {
995 const char *name; 1310 const char *name;
996 IV iv; 1311 IV iv;
997 } *civ, const_iv[] = { 1312 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1313# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1314 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1315 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1316
1002 const_iv (llevMonster) 1317 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1318
1319 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1320
1004 const_iv (MAX_TIME) 1321 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1322 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1323
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1324 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1325 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1326 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1327 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1328 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1329 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1330
1118 const_iv (NUM_SUBTYPES) 1331 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1332 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1333 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1334 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1335 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1336 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1337 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1338 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1339 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1340 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1341 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1342 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1343 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1344 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1345 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1346 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1347 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1348 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1349 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1350 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1351 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1352 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1353 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1354 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1355 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1356 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1357 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1358 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1359 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1119 1360
1120 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1362
1123 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1365
1127 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1373
1154 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1163 1377
1164 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1404
1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1410 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1411
1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1414
1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1416
1417 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1418 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1419 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1420 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1421 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1422 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1423 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1424 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1425 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1426 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1427 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1428 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1429 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1430 const_iv (SP_MAGIC_MAPPING)
1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1435 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1436 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1437 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1438 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1439 const_iv (SP_EARTH_TO_DUST)
1294 1440 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1441 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1304 1469
1305 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1471
1309 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1474
1318 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1476
1323 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1479
1330 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1482
1336 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1484
1339 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1489
1354 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1492
1360 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1401 1504
1402 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1511
1427 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1513
1430 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1521
1457 const_iv (MAP_FLUSH) 1522 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE) 1523 const_iv (MAP_INACTIVE)
1461 const_iv (MAP_OVERLAY)
1462 1524
1463 const_iv (MAP_IN_MEMORY) 1525 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1526 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1527
1468 const_iv (KLASS_ATTACHABLE) 1528 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1529
1475 const_iv (CS_QUERY_YESNO) 1530 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1531
1479 const_iv (ST_DEAD) 1532 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1533
1484 const_iv (ST_CHANGE_CLASS) 1534 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1535
1490 // random map generator 1536 // random map generator
1491 const_iv (LAYOUT_NONE) 1537 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1538 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1539
1499 const_iv (RMOPT_RANDOM) 1540 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1541 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1542 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1543
1509 const_iv (SYMMETRY_RANDOM) 1544 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1545 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1546
1512 const_iv (SYMMETRY_Y) 1547 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1548 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1549
1550 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1551 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1552 };
1515 1553
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1556
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1575 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1576 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 } 1577 }
1540} 1578}
1541 1579
1580void _gv_clear (SV *gv)
1581 CODE:
1582 assert (SvTYPE (gv) == SVt_PVGV);
1583# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1584 f (GvGP (gv)->gp_form);
1585 f (GvGP (gv)->gp_io);
1586 f (GvGP (gv)->gp_sv);
1587 f (GvGP (gv)->gp_av);
1588 f (GvGP (gv)->gp_hv);
1589 f (GvGP (gv)->gp_cv);
1590 GvCVGEN (gv) = 0;
1591 GvMULTI_off (gv);
1592# undef f
1593
1542void _connect_to_perl () 1594void _connect_to_perl ()
1543 1595
1596void _recalc_want ()
1597
1598# not used by default anymore
1544void _global_reattach () 1599void _global_reattach ()
1545 CODE: 1600 CODE:
1546{ 1601{
1547 // reattach to all attachable objects in the game. 1602 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1603 for_all_clients (ns)
1549 ns->reattach (); 1604 ns->reattach ();
1550 1605
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1606 for_all_objects (op)
1559 op->reattach (); 1607 op->reattach ();
1560} 1608}
1561 1609
1610# support function for map-world.ext
1611void _quantise (SV *data_sv, SV *plt_sv)
1612 CODE:
1613{
1614 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1615 croak ("_quantise called with invalid agruments");
1616
1617 plt_sv = SvRV (plt_sv);
1618 SV **plt = AvARRAY (plt_sv);
1619 int plt_count = AvFILL (plt_sv) + 1;
1620
1621 STRLEN len;
1622 char *data = SvPVbyte (data_sv, len);
1623 char *dst = data;
1624
1625 while (len >= 3)
1626 {
1627 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1628 {
1629 char *val = SvPVX (*val_sv);
1630
1631 if (val [0] == data [0]
1632 && val [1] == data [1]
1633 && val [2] == data [2])
1634 {
1635 *dst++ = val [3];
1636 goto next;
1637 }
1638 }
1639
1640 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1641 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1642 dst - SvPVX (data_sv), len);
1643
1644 next:
1645 data += 3;
1646 len -= 3;
1647 }
1648
1649 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1650}
1651
1652void init_anim ()
1653
1654void init_globals ()
1655
1656void init_experience ()
1657
1658void init_attackmess ()
1659
1660void init_dynamic ()
1661
1662void load_settings ()
1663
1664void load_materials ()
1665
1666void init_uuid ()
1667 CODE:
1668 UUID::init ();
1669
1670void init_signals ()
1671
1672void init_commands ()
1673
1674void init_skills ()
1675
1676void init_beforeplay ()
1677
1678void evthread_start (int aiofd)
1679
1680void cede_to_tick ()
1681 CODE:
1682 coroapi::cede_to_tick ();
1683
1684NV till_tick ()
1685 CODE:
1686 RETVAL = SvNVX (sv_next_tick) - now ();
1687 OUTPUT:
1688 RETVAL
1689
1690int tick_inhibit ()
1691 CODE:
1692 RETVAL = tick_inhibit;
1693 OUTPUT:
1694 RETVAL
1695
1696void tick_inhibit_inc ()
1697 CODE:
1698 ++tick_inhibit;
1699
1700void tick_inhibit_dec ()
1701 CODE:
1702 if (!--tick_inhibit)
1703 if (tick_pending)
1704 {
1705 ev_async_send (EV_DEFAULT, &tick_watcher);
1706 coroapi::cede ();
1707 }
1708
1709void server_tick ()
1710 CODE:
1711{
1712 NOW = ev_now (EV_DEFAULT);
1713 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1714 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1715 runtime = SvNVX (sv_runtime);
1716
1717 server_tick ();
1718
1719 NOW = ev_time ();
1720 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1721 runtime += TICK;
1722 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1723}
1724
1562NV floor (NV x) 1725NV floor (NV x)
1563 1726
1564NV ceil (NV x) 1727NV ceil (NV x)
1565 1728
1566void server_tick () 1729NV rndm (...)
1730 ALIAS:
1731 rmg_rndm = 1
1567 CODE: 1732 CODE:
1568 runtime = SvNVx (sv_runtime); 1733{
1569 server_tick (); 1734 rand_gen &gen = ix ? rmg_rndm : rndm;
1735 switch (items)
1736 {
1737 case 0: RETVAL = gen (); break;
1738 case 1: RETVAL = gen (SvUV (ST (0))); break;
1739 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1740 default: croak ("cf::rndm requires none, one or two parameters."); break;
1741 }
1742}
1743 OUTPUT:
1744 RETVAL
1570 1745
1746NV clamp (NV value, NV min_value, NV max_value)
1747 CODE:
1748 RETVAL = clamp (value, min_value, max_value);
1749 OUTPUT:
1750 RETVAL
1751
1752NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1753 CODE:
1754 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1755 OUTPUT:
1756 RETVAL
1757
1758void weaken (...)
1759 PROTOTYPE: @
1760 CODE:
1761 while (items > 0)
1762 sv_rvweaken (ST (--items));
1763
1571void 1764void
1572LOG (int level, char *msg) 1765log_backtrace (utf8_string msg)
1766
1767void
1768LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1769 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1770 C_ARGS: flags, "%s", msg
1575 1771
1576char *path_combine (char *base, char *path) 1772octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1773 PROTOTYPE: $$
1578 1774
1579char *path_combine_and_normalize (char *base, char *path) 1775octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1776 PROTOTYPE: $$
1581 1777
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1778void
1591sub_generation_inc () 1779sub_generation_inc ()
1592 CODE: 1780 CODE:
1593 PL_sub_generation++; 1781 PL_sub_generation++;
1594 1782
1595char * 1783const_octet_string
1596mapdir () 1784mapdir ()
1597 PROTOTYPE: 1785 PROTOTYPE:
1598 ALIAS: 1786 ALIAS:
1599 mapdir = 0 1787 mapdir = 0
1600 uniquedir = 1 1788 uniquedir = 1
1616 } 1804 }
1617 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1618 1806
1619void abort () 1807void abort ()
1620 1808
1809void reset_signals ()
1810
1811void fork_abort (const_octet_string cause = "cf::fork_abort")
1812
1813void cleanup (const_octet_string cause, bool make_core = false)
1814
1621void emergency_save () 1815void emergency_save ()
1622 1816
1623void _exit (int status = 0) 1817void _exit (int status = EXIT_SUCCESS)
1624 1818
1625#if _POSIX_MEMLOCK 1819#if _POSIX_MEMLOCK
1626 1820
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1821int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1822 INIT:
1823#if __GLIBC__
1824 mallopt (M_TOP_PAD, 1024 * 1024);
1825 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1826 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1827 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1828#endif
1628 1829
1629int munlockall () 1830int munlockall ()
1630 1831
1631#endif 1832#endif
1632 1833
1834int
1835malloc_trim (IV pad = 0)
1836
1837void
1838mallinfo ()
1839 PPCODE:
1840{
1841#if __GLIBC__
1842 struct mallinfo mai = mallinfo ();
1843 EXTEND (SP, 10*2);
1844 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1845 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1846 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1847 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1848 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1849 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1850 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1851 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1852 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1853 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1854#endif
1855 EXTEND (SP, 5*2);
1856 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1857 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1858 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1859 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1860 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1861}
1862
1633int find_animation (char *text) 1863int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1864 PROTOTYPE: $
1635 1865
1636int random_roll (int min, int max, object *op, int goodbad); 1866int random_roll (int min, int max, object *op, int goodbad);
1637 1867
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1868const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1869
1640int 1870int
1641exp_to_level (val64 exp) 1871exp_to_level (val64 exp)
1642 CODE: 1872 CODE:
1643{ 1873{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1904 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1905 else
1676 XSRETURN_UNDEF; 1906 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1678 1908
1909UUID
1910uuid_cur ()
1911 CODE:
1912 RETVAL = UUID::cur;
1913 OUTPUT:
1914 RETVAL
1915
1916UUID
1917uuid_gen ()
1918 CODE:
1919 RETVAL = UUID::gen ();
1920 OUTPUT:
1921 RETVAL
1922
1923val64
1924uuid_seq (UUID uuid)
1925 CODE:
1926 RETVAL = uuid.seq;
1927 OUTPUT:
1928 RETVAL
1929
1930UUID
1931uuid_str (val64 seq)
1932 CODE:
1933 RETVAL.seq = seq;
1934 OUTPUT:
1935 RETVAL
1936
1937void
1938coin_names ()
1939 PPCODE:
1940 EXTEND (SP, NUM_COINS);
1941 for (int i = 0; i < NUM_COINS; ++i)
1942 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1943
1944void
1945coin_archetypes ()
1946 PPCODE:
1947 EXTEND (SP, NUM_COINS);
1948 for (int i = 0; i < NUM_COINS; ++i)
1949 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1950
1951bool
1952load_resource_file_ (octet_string filename)
1953
1954void
1955fix_weight ()
1956
1679MODULE = cf PACKAGE = cf::attachable 1957MODULE = cf PACKAGE = cf::attachable
1680 1958
1681int 1959int
1682valid (SV *obj) 1960valid (SV *obj)
1683 CODE: 1961 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1962 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1963 OUTPUT:
1686 RETVAL 1964 RETVAL
1687 1965
1966void
1967debug_trace (attachable *obj, bool on = true)
1968 CODE:
1969 obj->flags &= ~attachable::F_DEBUG_TRACE;
1970 if (on)
1971 obj->flags |= attachable::F_DEBUG_TRACE;
1972
1973int mortals_size ()
1974 CODE:
1975 RETVAL = attachable::mortals.size ();
1976 OUTPUT: RETVAL
1977
1978#object *mortals (U32 index)
1979# CODE:
1980# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1981# OUTPUT: RETVAL
1982
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1983INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 1984
1690MODULE = cf PACKAGE = cf::global 1985MODULE = cf PACKAGE = cf::global
1691 1986
1692int invoke (SV *klass, int event, ...) 1987int invoke (SV *klass, int event, ...)
1693 CODE: 1988 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1992 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1699 1994
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1995MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 1996
1702INCLUDE: $PERL genacc object ../include/object.h | 1997INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 1998
1704int invoke (object *op, int event, ...) 1999int invoke (object *op, int event, ...)
1705 CODE: 2000 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2001 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2002 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2004 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
1711 2006
1712SV *registry (object *op) 2007SV *registry (object *op)
1713 2008
1714void mortals () 2009int objects_size ()
1715 PPCODE: 2010 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 2011 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
2013
2014object *objects (U32 index)
2015 CODE:
2016 RETVAL = index < objects.size () ? objects [index] : 0;
2017 OUTPUT: RETVAL
2018
2019int actives_size ()
2020 CODE:
2021 RETVAL = actives.size ();
2022 OUTPUT: RETVAL
2023
2024object *actives (U32 index)
2025 CODE:
2026 RETVAL = index < actives.size () ? actives [index] : 0;
2027 OUTPUT: RETVAL
2028
2029int mortals_size ()
2030 CODE:
2031 RETVAL = attachable::mortals.size ();
2032 OUTPUT: RETVAL
2033
2034const char *slot_use_name (U32 slot)
2035 ALIAS:
2036 slot_nonuse_name = 1
2037 CODE:
2038{
2039 if (slot >= NUM_BODY_LOCATIONS)
2040 croak ("body slot index out of range");
2041
2042 switch (ix)
2043 {
2044 case 0: RETVAL = body_locations[slot].use_name; break;
2045 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2046 }
2047}
2048 OUTPUT:
2049 RETVAL
1724 2050
1725# missing properties 2051# missing properties
1726 2052
1727object *head (object *op) 2053object *head (object *op)
1728 PROTOTYPE: $ 2054 PROTOTYPE: $
1729 CODE: 2055 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 2056 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1738 2058
1739void 2059void
1740inv (object *obj) 2060inv (object *obj)
1741 PROTOTYPE: $ 2061 PROTOTYPE: $
1742 PPCODE: 2062 PPCODE:
1743{ 2063{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 2064 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 2065 XPUSHs (sv_2mortal (to_sv (o)));
1747} 2066}
1748 2067
1749void 2068void
1750set_animation (object *op, int idx) 2069set_animation (object *op, int idx)
1751 CODE: 2070 CODE:
1752 SET_ANIMATION (op, idx); 2071 SET_ANIMATION (op, idx);
1753 2072
2073int
2074num_animations (object *op)
2075 CODE:
2076 RETVAL = NUM_ANIMATIONS (op);
2077 OUTPUT: RETVAL
2078
2079int slot_info (object *op, UV slot, int value = 0)
2080 ALIAS:
2081 slot_used = 1
2082 CODE:
2083{
2084 if (slot >= NUM_BODY_LOCATIONS)
2085 croak ("body slot index out of range");
2086
2087 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2088
2089 if (items > 2)
2090 if (ix)
2091 op->slot[slot].used = value;
2092 else
2093 op->slot[slot].info = value;
2094}
2095 OUTPUT:
2096 RETVAL
2097
1754object *find_best_object_match (object *op, const char *match) 2098object *find_best_object_match (object *op, utf8_string match)
1755 2099
1756object *find_marked_object (object *op) 2100object *find_marked_object (object *op)
1757 2101
1758int need_identify (object *obj); 2102int need_identify (object *obj);
1759 2103
1771 2115
1772void apply_below (object *op) 2116void apply_below (object *op)
1773 CODE: 2117 CODE:
1774 player_apply_below (op); 2118 player_apply_below (op);
1775 2119
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 2120int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782#//TODO
1783object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793 2121
1794int pay_item (object *op, object *buyer) 2122int pay_item (object *op, object *buyer)
1795 CODE: 2123 CODE:
1796 RETVAL = pay_for_item (op, buyer); 2124 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1801 RETVAL = pay_for_amount (amount, op); 2129 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 2130 OUTPUT: RETVAL
1803 2131
1804void pay_player (object *op, uint64 amount) 2132void pay_player (object *op, uint64 amount)
1805 2133
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2134val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 2135
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2136int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 2137
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 2138void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 2139 CODE:
1812 do_learn_spell (op, sp, special_prayer); 2140 do_learn_spell (op, sp, special_prayer);
1813 2141
1814void forget_spell (object *op, object *sp) 2142void forget_spell (object *op, object *sp)
1815 CODE: 2143 CODE:
1816 do_forget_spell (op, query_name (sp)); 2144 do_forget_spell (op, query_name (sp));
1817 2145
1818object *check_for_spell (object *op, char *spellname) 2146object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 2147 CODE:
1820 RETVAL = check_spell_known (op, spellname); 2148 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 2149 OUTPUT: RETVAL
1822 2150
1823int query_money (object *op) 2151int query_money (object *op)
1832 2160
1833void drop (object *who, object *op) 2161void drop (object *who, object *op)
1834 2162
1835void pick_up (object *who, object *op) 2163void pick_up (object *who, object *op)
1836 2164
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2165void update_object (object *op, int action)
1844 2166
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2167void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2168
1849void player_lvl_adj (object *who, object *skill = 0) 2169void player_lvl_adj (object *who, object *skill = 0)
1850 2170
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2171int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2172
1853int calc_skill_exp (object *who, object *op, object *skill); 2173int calc_skill_exp (object *who, object *op, object *skill);
1854 2174
1855void push_button (object *op); 2175void push_button (object *op, object *originator);
1856 2176
1857void use_trigger (object *op); 2177void use_trigger (object *op, object *originator);
1858 2178
1859void add_button_link (object *button, maptile *map, int connected); 2179void handle_apply_yield (object *op);
1860 2180
1861void remove_button_link (object *op); 2181int convert_item (object *item, object *converter);
1862 2182
1863 2183
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2184MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2185
1868# no clean way to get an object from an archetype - stupid idiotic 2186# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2187# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2188
1871object *new (const char *archetype = 0) 2189object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2190 PROTOTYPE: ;$
1873 CODE: 2191 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2192 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2193 OUTPUT:
1876 RETVAL 2194 RETVAL
1877 2195
2196object *find_object (U32 tag)
2197
2198# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2199object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2200 PROTOTYPE: $$$$$$
1880 CODE: 2201 CODE:
1881{ 2202{
1882 int unused_type; 2203 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884} 2204}
1885 2205
1886# syntatic sugar for easier use in event callbacks. 2206shstr
1887const char *options (object *op) 2207object::kv_get (shstr key)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL
1892 2208
1893player *contr (object *op) 2209void
1894 CODE: 2210object::kv_del (shstr key)
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897 2211
1898const char *get_ob_key_value (object *op, const char *key) 2212void
1899 2213object::kv_set (shstr key, shstr value)
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1901 2214
1902object *get_nearest_player (object *ob) 2215object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2216 ALIAS: nearest_player = 0
1904 PREINIT: 2217 PREINIT:
1905 extern object *get_nearest_player (object *); 2218 extern object *get_nearest_player (object *);
1907void rangevector (object *ob, object *other, int flags = 0) 2220void rangevector (object *ob, object *other, int flags = 0)
1908 PROTOTYPE: $$;$ 2221 PROTOTYPE: $$;$
1909 PPCODE: 2222 PPCODE:
1910{ 2223{
1911 rv_vector rv; 2224 rv_vector rv;
2225
2226 PUTBACK;
1912 get_rangevector (ob, other, &rv, flags); 2227 get_rangevector (ob, other, &rv, flags);
2228 SPAGAIN;
2229
1913 EXTEND (SP, 5); 2230 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2231 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2232 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2233 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2234 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2235 PUSHs (to_sv (rv.part));
1919} 2236}
1920 2237
1921bool on_same_map_as (object *ob, object *other) 2238bool on_same_map_as (object *ob, object *other)
1922 CODE: 2239 CODE:
1923 RETVAL = on_same_map (ob, other); 2240 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
1925 2242
1926const char * 2243const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2244base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2245 CODE:
1929 RETVAL = query_base_name (op, plural); 2246 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2247 OUTPUT: RETVAL
1931 2248
1932object *decrease_ob_nr (object *op, unsigned long i) 2249# return the tail of an object, excluding itself
2250void
2251tail (object *op)
2252 PPCODE:
2253 while ((op = op->more))
2254 XPUSHs (sv_2mortal (to_sv (op)));
1933 2255
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2256MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2257
1936player *player (object *op) 2258player *player (object *op)
1937 CODE: 2259 CODE:
1938 RETVAL = op->contr; 2260 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2261 OUTPUT: RETVAL
1940 2262
2263bool move_player (object *op, int dir)
2264
1941void check_score (object *op) 2265void check_score (object *op)
1942 2266
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2267void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2268 CODE:
1945 new_draw_info (flags, 0, op, txt); 2269 new_draw_info (flags, 0, op, txt);
1946 2270
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2271void kill_player (object *op)
1963 2272
2273void esrv_send_item (object *pl, object *item)
2274
1964void esrv_update_item (object *op, int what, object *item) 2275void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2276 C_ARGS: what, pl, item
1966 2277
1967void clear_los (object *op) 2278void esrv_del_item (object *pl, int tag)
2279 C_ARGS: pl->contr, tag
1968 2280
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2281int command_summon (object *op, utf8_string params)
1972 2282
1973int command_arrest (object *op, char *params) 2283int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2284
1979 2285
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2286MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2287
1982INCLUDE: $PERL genacc player ../include/player.h | 2288INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2289
1984int invoke (player *pl, int event, ...) 2290int invoke (player *pl, int event, ...)
1985 CODE: 2291 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2292 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2293 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2303 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2304 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2305 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2306 pl->orig_stats = pl->ob->stats;
2001 2307
2002void cf_player_move (player *pl, int dir) 2308# should only be temporary
2309void esrv_new_player (player *pl)
2003 2310
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2311#d# TODO: replace by blocked_los accessor, fix code using this
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010
2011bool 2312bool
2012cell_visible (player *pl, int dx, int dy) 2313cell_visible (player *pl, int dx, int dy)
2013 CODE: 2314 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2315 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2015 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2016 OUTPUT: 2316 OUTPUT:
2017 RETVAL 2317 RETVAL
2018 2318
2019void 2319void
2020send (player *pl, SV *packet) 2320send (player *pl, SV *packet)
2021 CODE: 2321 CODE:
2022{ 2322{
2023 STRLEN len; 2323 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2324 char *buf = SvPVbyte (packet, len);
2025 2325
2326 if (len > MAXSOCKBUF)
2327 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2328 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2329 pl->ns->send_packet (buf, len);
2028} 2330}
2029
2030int
2031listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038 2331
2039void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2332void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 PROTOTYPE: $;$$$ 2333 PROTOTYPE: $;$$$
2041 PPCODE: 2334 PPCODE:
2042 if (GIMME_V != G_VOID) 2335 if (GIMME_V != G_VOID)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2360 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
2069 2362
2070SV *registry (maptile *map) 2363SV *registry (maptile *map)
2071 2364
2365void
2366find_tagged_objects (maptile *map, utf8_string tag = 0)
2367 PPCODE:
2368{
2369 if (!map->spaces)
2370 XSRETURN_EMPTY;
2371
2372 if (tag)
2373 {
2374 shstr_cmp tag_ (tag);
2375
2376 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2377 for (object *op = ms->bot; op; op = op->above)
2378 if (op->tag == tag_)
2379 XPUSHs (sv_2mortal (to_sv (op)));
2380 }
2381 else
2382 {
2383 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2384 for (object *op = ms->bot; op; op = op->above)
2385 if (op->tag)
2386 XPUSHs (sv_2mortal (to_sv (op)));
2387 }
2388}
2389
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2390INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2391
2392void
2393adjust_daylight ()
2394 CODE:
2395 maptile::adjust_daylight ();
2396
2397int
2398outdoor_darkness (int darkness = 0)
2399 CODE:
2400 RETVAL = maptile::outdoor_darkness;
2401 if (items)
2402 maptile::outdoor_darkness = darkness;
2403 OUTPUT:
2404 RETVAL
2073 2405
2074void 2406void
2075maptile::instantiate () 2407maptile::instantiate ()
2076 2408
2077maptile *new () 2409maptile *new ()
2092 for_all_players (pl) 2424 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2425 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2426 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2427 }
2096 2428
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2429void
2430maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2431 CODE:
2432{
2433 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2434 croak ("maptile::add_underlay: palette must be arrayref");
2435
2436 palette = SvRV (palette);
2437
2438 STRLEN idxlen;
2439 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2440
2441 for (int x = 0; x < THIS->width; ++x)
2442 for (int y = 0; y < THIS->height; ++y)
2443 {
2444 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2445 if (op->flag [FLAG_IS_FLOOR])
2446 goto skip_space;
2447
2448 {
2449 int offs = offset + y * stride + x;
2450 if (IN_RANGE_EXC (offs, 0, idxlen))
2451 {
2452 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2453 {
2454 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2455 ob->flag [FLAG_NO_MAP_SAVE] = true;
2456 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2457
2458 if (ob->randomitems)
2459 {
2460 if (!ob->above)
2461 {
2462 ob->create_treasure (ob->randomitems);
2463
2464 for (object *op = ob->above; op; op = op->above)
2465 op->flag [FLAG_NO_MAP_SAVE] = true;
2466 }
2467
2468 ob->randomitems = 0;
2469 }
2470 }
2471 }
2472 }
2473
2474 skip_space: ;
2475 }
2476}
2477
2478void
2479maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2480 CODE:
2481{
2482 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2483 croak ("maptile::set_regiondata: palette must be arrayref");
2484
2485 palette = SvRV (palette);
2486
2487 STRLEN idxlen;
2488 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2489
2490 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2491 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2492
2493 for (int i = av_len ((AV *)palette) + 1; i--; )
2494 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2495
2496 for (int y = 0; y < THIS->height; ++y)
2497 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2498
2499 sfree (THIS->regions, THIS->size ());
2500 delete [] THIS->regionmap;
2501
2502 THIS->regions = regions;
2503 THIS->regionmap = regionmap;
2504}
2505
2506void
2507maptile::create_region_treasure ()
2508 CODE:
2509 for (int x = 0; x < THIS->width; ++x)
2510 for (int y = 0; y < THIS->height; ++y)
2511 {
2512 region *rgn = THIS->region (x, y);
2513
2514 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2515 if (object *op = THIS->at (x, y).top)
2516 if (rgn->treasure && rndm () < rgn->treasure_density)
2517 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2518 }
2098 2519
2099int out_of_map (maptile *map, int x, int y) 2520int out_of_map (maptile *map, int x, int y)
2100 2521
2101void 2522void
2102trigger (maptile *map, long connection, bool state = true) 2523find_link (maptile *map, shstr_tmp connection)
2103 CODE:
2104 activate_connection (map, connection, state);
2105
2106void
2107get_connection (maptile *map, long connection)
2108 PPCODE: 2524 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2525 if (oblinkpt *obp = map->find_link (connection))
2110 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2526 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2527 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2528
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2529void
2122cf_map_normalise (maptile *map, int x, int y) 2530get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2531 PPCODE:
2124{ 2532{
2125 maptile *nmap = 0; 2533 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2534 I16 nx = 0, ny = 0;
2535
2536 PUTBACK;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2537 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2538 SPAGAIN;
2128 2539
2129 EXTEND (SP, 4); 2540 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2541 PUSHs (sv_2mortal (newSViv (flags)));
2131 2542
2132 if (GIMME_V == G_ARRAY) 2543 if (GIMME_V == G_ARRAY)
2133 { 2544 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2545 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2546 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2547 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2548 }
2138} 2549}
2139 2550
2551mapspace *
2552ms (maptile *map, unsigned int x, unsigned int y)
2553 PROTOTYPE: $$$
2554 CODE:
2555{
2556 maptile *nmap = 0;
2557 I16 nx, ny;
2558
2559 PUTBACK;
2560 get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2562
2563 if (!nmap)
2564 XSRETURN_UNDEF;
2565
2566 RETVAL = &nmap->at (nx, ny);
2567}
2568 OUTPUT:
2569 RETVAL
2570
2140void 2571void
2141at (maptile *map, unsigned int x, unsigned int y) 2572at (maptile *map, unsigned int x, unsigned int y)
2142 PROTOTYPE: $$$ 2573 PROTOTYPE: $$$
2143 PPCODE: 2574 PPCODE:
2144{ 2575{
2145 object *o;
2146 maptile *nmap = 0; 2576 maptile *nmap = 0;
2147 I16 nx, ny; 2577 I16 nx, ny;
2148 2578
2579 PUTBACK;
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2580 get_map_flags (map, &nmap, x, y, &nx, &ny);
2581 SPAGAIN;
2150 2582
2151 if (nmap) 2583 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2584 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2585 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2586}
2155 2587
2156SV * 2588SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2589bot_at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2590 PROTOTYPE: $$$
2159 ALIAS: 2591 ALIAS:
2160 top_at = 1 2592 top_at = 1
2161 flags_at = 2 2593 flags_at = 2
2162 light_at = 3 2594 light_at = 3
2163 move_block_at = 4 2595 move_block_at = 4
2164 move_slow_at = 5 2596 move_slow_at = 5
2165 move_on_at = 6 2597 move_on_at = 6
2166 move_off_at = 7 2598 move_off_at = 7
2167 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2599 CODE:
2600{
2601 sint16 nx = x;
2602 sint16 ny = y;
2603
2604 if (!xy_normalise (map, nx, ny))
2605 XSRETURN_UNDEF;
2606
2607 mapspace &ms = map->at (nx, ny);
2608
2609 ms.update ();
2610
2170 switch (ix) 2611 switch (ix)
2171 { 2612 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2613 case 0: RETVAL = to_sv (ms.bot ); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2614 case 1: RETVAL = to_sv (ms.top ); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2615 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2616 case 3: RETVAL = newSViv (ms.light ); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2617 case 4: RETVAL = newSVuv (ms.move_block); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2618 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2619 case 6: RETVAL = newSVuv (ms.move_on ); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2620 case 7: RETVAL = newSVuv (ms.move_off ); break;
2180 } 2621 }
2622}
2181 OUTPUT: RETVAL 2623 OUTPUT: RETVAL
2182 2624
2183void fix_walls (maptile *map, int x, int y) 2625void fix_walls (maptile *map, int x, int y)
2184 2626
2185void fix_walls_around (maptile *map, int x, int y) 2627void fix_walls_around (maptile *map, int x, int y)
2186 2628
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2629# worst xs function of my life
2194maptile * 2630bool
2195_create_random_map (\ 2631_create_random_map (\
2196 char *path,\ 2632 maptile *self,\
2197 char *wallstyle,\ 2633 utf8_string wallstyle,\
2198 char *wall_name,\ 2634 utf8_string wall_name,\
2199 char *floorstyle,\ 2635 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2636 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2637 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2638 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2639 utf8_string doorstyle,\
2204 char *decorstyle,\ 2640 utf8_string decorstyle,\
2205 char *origin_map,\ 2641 utf8_string origin_map,\
2206 char *final_map,\ 2642 utf8_string final_map,\
2207 char *exitstyle,\ 2643 utf8_string exitstyle,\
2208 char *this_map,\ 2644 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2645 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2646 int xsize,\
2211 int Ysize,\ 2647 int ysize,\
2212 int expand2x,\ 2648 int expand2x,\
2213 int layoutoptions1,\ 2649 int layoutoptions1,\
2214 int layoutoptions2,\ 2650 int layoutoptions2,\
2215 int layoutoptions3,\ 2651 int layoutoptions3,\
2216 int symmetry,\ 2652 int symmetry,\
2221 int dungeon_depth,\ 2657 int dungeon_depth,\
2222 int decoroptions,\ 2658 int decoroptions,\
2223 int orientation,\ 2659 int orientation,\
2224 int origin_y,\ 2660 int origin_y,\
2225 int origin_x,\ 2661 int origin_x,\
2226 int random_seed,\ 2662 U32 random_seed,\
2227 val64 total_map_hp,\ 2663 val64 total_map_hp,\
2228 int map_layout_style,\ 2664 int map_layout_style,\
2229 int treasureoptions,\ 2665 int treasureoptions,\
2230 int symmetry_used,\ 2666 int symmetry_used,\
2231 region *region\ 2667 region *region,\
2668 utf8_string custom\
2232) 2669)
2233 CODE: 2670 CODE:
2234{ 2671{
2235 random_map_params rmp; 2672 random_map_params rmp;
2236 2673
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2683 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2684
2248 rmp.origin_map = origin_map; 2685 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2686 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2687 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2688 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2689 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2690 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2691 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2692 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2693 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2694 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2700 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2701 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2702 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2703 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2704 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2705 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2706 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2707 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2708 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2709 rmp.region = region;
2710 rmp.custom = custom;
2273 2711
2274 RETVAL = generate_random_map (path, &rmp); 2712 RETVAL = self->generate_random_map (&rmp);
2275} 2713}
2276 OUTPUT: 2714 OUTPUT:
2277 RETVAL 2715 RETVAL
2278 2716
2717MODULE = cf PACKAGE = cf::mapspace
2718
2719INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2720
2279MODULE = cf PACKAGE = cf::arch 2721MODULE = cf PACKAGE = cf::arch
2280 2722
2281archetype *find (const char *name) 2723int archetypes_size ()
2282 CODE: 2724 CODE:
2283 RETVAL = archetype::find (name); 2725 RETVAL = archetypes.size ();
2284 OUTPUT: 2726 OUTPUT: RETVAL
2285 RETVAL
2286 2727
2287archetype *first() 2728archetype *archetypes (U32 index)
2288 PROTOTYPE: 2729 CODE:
2289 CODE: 2730 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2731 OUTPUT: RETVAL
2732
2733object *instantiate (archetype *arch)
2734 CODE:
2735 RETVAL = arch_to_object (arch);
2736 OUTPUT:
2291 OUTPUT: RETVAL 2737 RETVAL
2292 2738
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2739INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2740
2295MODULE = cf PACKAGE = cf::party 2741MODULE = cf PACKAGE = cf::party
2296 2742
2297partylist *first () 2743partylist *first ()
2298 PROTOTYPE: 2744 PROTOTYPE:
2299 CODE: 2745 CODE:
2300 RETVAL = get_firstparty (); 2746 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2747 OUTPUT: RETVAL
2302 2748
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2749INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2750
2305MODULE = cf PACKAGE = cf::region 2751MODULE = cf PACKAGE = cf::region
2306 2752
2307region *first () 2753void
2308 PROTOTYPE: 2754list ()
2309 CODE: 2755 PPCODE:
2310 RETVAL = first_region; 2756 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2757 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2758
2313region *find (char *name) 2759region *find (utf8_string name)
2314 PROTOTYPE: $ 2760 PROTOTYPE: $
2315 CODE: 2761 CODE:
2316 RETVAL = get_region_by_name (name); 2762 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2763 OUTPUT: RETVAL
2318 2764
2765int specificity (region *rgn)
2766 CODE:
2767 RETVAL = 0;
2768 while (rgn = rgn->parent)
2769 RETVAL++;
2770 OUTPUT: RETVAL
2771
2319INCLUDE: $PERL genacc region ../include/map.h | 2772INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2773
2321MODULE = cf PACKAGE = cf::living 2774MODULE = cf PACKAGE = cf::living
2322 2775
2323INCLUDE: $PERL genacc living ../include/living.h | 2776INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2777
2325MODULE = cf PACKAGE = cf::settings 2778MODULE = cf PACKAGE = cf::settings
2326 2779
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2780INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2781
2329MODULE = cf PACKAGE = cf::client 2782MODULE = cf PACKAGE = cf::client
2330 2783
2331INCLUDE: $PERL genacc client ../include/client.h | 2784INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2785
2333int invoke (client *ns, int event, ...) 2786int invoke (client *ns, int event, ...)
2334 CODE: 2787 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2788 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2805 CODE:
2353{ 2806{
2354 STRLEN len; 2807 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2808 char *buf = SvPVbyte (packet, len);
2356 2809
2810 if (len > MAXSOCKBUF)
2811 {
2812 // ugly
2813 if (THIS->pl)
2814 THIS->pl->failmsg ("[packet too long for client]");
2815 }
2816 else
2357 THIS->send_packet (buf, len); 2817 THIS->send_packet (buf, len);
2358} 2818}
2359 2819
2820faceidx
2821client::need_face (utf8_string name, int pri = 0)
2822 CODE:
2823 RETVAL = face_find (name, 0);
2824 if (RETVAL)
2825 {
2826 THIS->send_face (RETVAL, pri);
2827 THIS->flush_fx ();
2828 }
2829 OUTPUT:
2830 RETVAL
2831
2832int
2833client::fx_want (int idx, int value = -1)
2834 CODE:
2835 if (0 < idx && idx < FT_NUM)
2836 {
2837 RETVAL = THIS->fx_want [idx];
2838 if (items > 2)
2839 THIS->fx_want [idx] = value;
2840 }
2841 else
2842 RETVAL = 0;
2843 OUTPUT:
2844 RETVAL
2845
2846MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2847
2848faceidx sound_find (utf8_string name)
2849
2850void sound_set (utf8_string str, faceidx face)
2851
2852# dire hack
2853void old_sound_index (int idx, faceidx face)
2854 CODE:
2855 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2856 old_sound_index [idx] = face;
2857
2858MODULE = cf PACKAGE = cf::face PREFIX = face_
2859
2860#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2861
2862faceidx face_find (utf8_string name, faceidx defidx = 0)
2863
2864faceidx alloc (utf8_string name)
2865 CODE:
2866{
2867 do
2868 {
2869 RETVAL = faces.size ();
2870 faces.resize (RETVAL + 1);
2871 }
2872 while (!RETVAL); // crude way to leave index 0
2873
2874 faces [RETVAL].name = name;
2875 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2876
2877 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2878 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2879}
2880 OUTPUT: RETVAL
2881
2882void set_type (faceidx idx, int value)
2883 ALIAS:
2884 set_type = 0
2885 set_visibility = 1
2886 set_magicmap = 2
2887 set_smooth = 3
2888 set_smoothlevel = 4
2889 CODE:
2890 faceinfo *f = face_info (idx); assert (f);
2891 switch (ix)
2892 {
2893 case 0: f->type = value; break;
2894 case 1: f->visibility = value; break;
2895 case 2: f->magicmap = value; break;
2896 case 3: f->smooth = value; break;
2897 case 4: f->smoothlevel = value; break;
2898 }
2899
2900void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2901 CODE:
2902{
2903 faceinfo *f = face_info (idx); assert (f);
2904 facedata *d = &(faceset ? f->data64 : f->data32);
2905 sv_to (data, d->data);
2906 STRLEN clen;
2907 char *cdata = SvPVbyte (chksum, clen);
2908 clen = min (CHKSUM_SIZE, clen);
2909
2910 if (memcmp (d->chksum, cdata, clen))
2911 {
2912 memcpy (d->chksum, cdata, clen);
2913
2914 // invalidate existing client face info
2915 for_all_clients (ns)
2916 if (ns->faceset == faceset)
2917 {
2918 ns->faces_sent [idx] = false;
2919 ns->force_newmap = true;
2920 }
2921 }
2922}
2923
2924int get_data_size (faceidx idx, int faceset = 0)
2925 CODE:
2926 facedata *d = face_data (idx, faceset);
2927 if (!d) XSRETURN_UNDEF;
2928 RETVAL = d->data.size ();
2929 OUTPUT:
2930 RETVAL
2931
2932SV *get_chksum (faceidx idx, int faceset = 0)
2933 CODE:
2934 facedata *d = face_data (idx, faceset);
2935 if (!d) XSRETURN_UNDEF;
2936 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2937 OUTPUT:
2938 RETVAL
2939
2940SV *get_data (faceidx idx, int faceset = 0)
2941 CODE:
2942 facedata *d = face_data (idx, faceset);
2943 if (!d) XSRETURN_UNDEF;
2944 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2945 OUTPUT:
2946 RETVAL
2947
2948void invalidate (faceidx idx)
2949 CODE:
2950 for_all_clients (ns)
2951 {
2952 ns->faces_sent [idx] = false;
2953 ns->force_newmap = true;
2954 }
2955
2956void invalidate_all ()
2957 CODE:
2958 for_all_clients (ns)
2959 {
2960 ns->faces_sent.reset ();
2961 ns->force_newmap = true;
2962 }
2963
2964MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2965
2966#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2967
2968animidx anim_find (utf8_string name)
2969 CODE:
2970 RETVAL = animation::find (name).number;
2971 OUTPUT: RETVAL
2972
2973animidx set (utf8_string name, SV *frames, int facings = 1)
2974 CODE:
2975{
2976 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2977 croak ("frames must be an arrayref");
2978
2979 AV *av = (AV *)SvRV (frames);
2980
2981 animation *anim = &animation::find (name);
2982 if (anim->number)
2983 {
2984 anim->resize (av_len (av) + 1);
2985 anim->facings = facings;
2986 }
2987 else
2988 anim = &animation::create (name, av_len (av) + 1, facings);
2989
2990 for (int i = 0; i < anim->num_animations; ++i)
2991 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2992}
2993 OUTPUT: RETVAL
2994
2995void invalidate_all ()
2996 CODE:
2997 for_all_clients (ns)
2998 ns->anims_sent.reset ();
2999
3000MODULE = cf PACKAGE = cf::object::freezer
3001
3002INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3003
3004SV *
3005new (char *klass)
3006 CODE:
3007 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3008 OUTPUT: RETVAL
3009
3010void
3011DESTROY (SV *sv)
3012 CODE:
3013 object_freezer *self;
3014 sv_to (sv, self);
3015 delete self;
3016
3017MODULE = cf PACKAGE = cf::object::thawer
3018
3019INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3020
3021SV *
3022new_from_file (char *klass, octet_string path)
3023 CODE:
3024 object_thawer *f = new object_thawer (path);
3025 if (!*f)
3026 {
3027 delete f;
3028 XSRETURN_UNDEF;
3029 }
3030 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3031 OUTPUT: RETVAL
3032
3033void
3034DESTROY (SV *sv)
3035 CODE:
3036 object_thawer *self;
3037 sv_to (sv, self);
3038 delete self;
3039
3040void
3041extract_tags (object_thawer *self)
3042 PPCODE:
3043 while (self->kw != KW_EOF)
3044 {
3045 PUTBACK;
3046 coroapi::cede_to_tick ();
3047 SPAGAIN;
3048
3049 if (self->kw == KW_tag)
3050 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3051
3052 self->skip ();
3053 }
3054

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