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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.330 by root, Wed Nov 4 18:17:58 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
101 143
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!(flags & F_BORROWED)); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
125 } 204 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 205
164 mortals.push_back (this); 206 mortals.push_back (this);
165} 207}
166 208
167void 209void
170 if (destroyed ()) 212 if (destroyed ())
171 return; 213 return;
172 214
173 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
174 do_destroy (); 216 do_destroy ();
217 sever_self ();
175} 218}
176 219
177void 220void
178attachable::check_mortals () 221attachable::check_mortals ()
179{ 222{
180 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
181 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
182 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
183 252
184 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
185 254 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 255 {
188#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
191#endif 259#endif
192 260
261 if (obj->refcnt)
262 {
193 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
194 }//D 267 }
195 else 268 else
196 { 269 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
199 delete obj; 272 delete obj;
200 } 273 }
201 } 274 }
202} 275}
203 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
204attachable & 289attachable &
205attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
206{ 291{
207 //if (self || cb) 292 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 294
210 attach = src.attach; 295 attach = src.attach;
211 return *this; 296 return *this;
212} 297}
213 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 333
216static SV * 334static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 336{
219 SV *sv; 337 SV *sv;
220 338
221 if (!ptr) 339 if (!ptr)
222 return &PL_sv_undef; 340 return newSV (0);
223 341
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 344}
227 345
228static int 346static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 348{
231 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
233 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
234 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 359 //at->refcnt_chk ();
236 return 0; 360 return 0;
237} 361}
238 362
240 364
241static SV * 365static SV *
242newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
243{ 367{
244 if (!obj) 368 if (!obj)
245 return &PL_sv_undef; 369 return newSV (0);
246 370
247 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
248 { 375 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 377
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 381 }
259 else 382 else
383 {
260 return newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
385
386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
261} 391}
262 392
263static void 393static void
264clearSVptr (SV *sv) 394clearSVptr (SV *sv)
265{ 395{
282 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
283 413
284 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
285} 415}
286 416
287static long 417static long noinline
288SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
289{ 419{
290 if (SvOK (sv)) 420 if (SvOK (sv))
291 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
292 else 422 else
293 return 0; 423 return 0;
294} 424}
295 425
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
319 450
320inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
322 453
323//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
327inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
328{ 460{
329 char buf[128]; 461 SV *sv = newSV (0);
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
358 507
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 510
362template<class T> 511template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 513
365template<int N> 514template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 516
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
374inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
375{ 530{
376 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 533}
381 534
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 536
401 break; 554 break;
402 555
403 case DT_STRING: 556 case DT_STRING:
404 { 557 {
405 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 560 }
408 break; 561 break;
409 562
410 case DT_DATA: 563 case DT_DATA:
411 { 564 {
412 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
415 } 568 }
416 break; 569 break;
417 570
418 case DT_OBJECT: 571 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 614 va_end (ap);
462 615
463 return sv; 616 return sv;
464} 617}
465 618
466static SV * 619// typemap support, mostly to avoid excessive inlining
467newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
468{ 623{
469 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
470 628
471 va_list ap; 629template<class object>
472 va_start (ap, type); 630static void noinline
473 631cf_obj_ornull_to (SV *arg, object *&var)
474 switch (type) 632{
633 if (SvOK (arg))
475 { 634 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 } 638 }
490 639 else
491 va_end (ap); 640 var = 0;
492
493 return sv;
494} 641}
495 642
496////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497 644
498SV * 645SV *
502 ext->cb = newAV (); 649 ext->cb = newAV ();
503 650
504 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
505} 652}
506 653
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
533 655
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 656void
590cfperl_init () 657cfperl_init ()
591{ 658{
659 extern char **environ;
660
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 662 perl = perl_alloc ();
594 perl_construct (perl); 663 perl_construct (perl);
595 664
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 666
598 char *argv[] = { 667 const char *argv[] = {
599 "", 668 settings.argv [0],
600 "-e" 669 "-e0"
601 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();"
604 "require cf;"
605 }; 670 };
606 671
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
608 { 674 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
611 } 677 }
612}
613 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
614void cfperl_main () 697cfperl_main ()
615{ 698{
616 dSP; 699 dSP;
617 700
618 PUSHMARK (SP); 701 PUSHMARK (SP);
619 PUTBACK; 702 PUTBACK;
623void 706void
624attachable::instantiate () 707attachable::instantiate ()
625{ 708{
626 if (attach) 709 if (attach)
627 { 710 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 712 attach = 0;
630 } 713 }
631} 714}
632 715
633void 716void
634attachable::reattach () 717attachable::reattach ()
635{ 718{
636 optimise (); 719 optimise ();
637 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
639} 722}
640 723
641static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 726# include "eventinc.h"
644# undef def 727# undef def
645}; 728};
646 729
647#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
648 731
649static void 732static void noinline
650gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
651{ 734{
652 // event must be in array 735 // event must be in array
653 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
654 { 737 {
686} 769}
687 770
688void 771void
689global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 773{
691 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
692} 775}
693 776
694void 777void
695object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 779{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 781 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 783
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 786 }
704 787
740{ 823{
741 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
743} 826}
744 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
745bool 878bool
746attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
747{ 880{
748 data_type dt; 881 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 882
753 // callback call ordering should be: 883 // callback call ordering should be:
754 // 1. per-object callback 884 // 1. per-object callback
755 // 2. per-class object 885 // 2. per-class object
756 // 3. per-type callback 886 // 3. per-type callback
760 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
761 891
762 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 893 if (!callbacks)
764 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
765 898
766 CALL_BEGIN (3); 899 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 902
793 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
794 } 927 }
795 928
796 va_end (ap); 929 va_end (ap);
797 930
798 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
799 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
800 933
801 CALL_END; 934 CALL_END;
802 935
803 return count; 936 return count;
804} 937}
805 938
806SV * 939SV *
807cfperl_result (int idx) 940cfperl_result (int idx)
808{ 941{
809 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 943 if (!av)
811 return &PL_sv_undef; 944 return &PL_sv_undef;
812 945
813 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 947 if (!sv)
828{ 961{
829 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
830} 963}
831 964
832///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
833 967
834void 968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
986
987void
835maptile::emergency_save () 988cfperl_emergency_save ()
836{ 989{
837 CALL_BEGIN (0); 990 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
840} 1083}
841 1084
842maptile * 1085maptile *
843maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
844{ 1087{
845 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
846 CALL_ARG (path); 1089 CALL_ARG (path);
847 CALL_ARG (origin); 1090 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 1092
850 maptile *retval; 1093 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
854 else 1095
855 retval = 0; 1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
856 1112
857 CALL_END; 1113 CALL_END;
858 1114
859 return retval; 1115 return retval;
860} 1116}
863maptile::do_load_sync () 1119maptile::do_load_sync ()
864{ 1120{
865 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
866 CALL_ARG (this); 1122 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869}
870
871void
872maptile::change_all_map_light (int change)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END; 1124 CALL_END;
878} 1125}
879 1126
880void 1127void
881object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
888 CALL_ARG (exit); 1135 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1137 CALL_END;
891} 1138}
892 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
893///////////////////////////////////////////////////////////////////////////// 1227/////////////////////////////////////////////////////////////////////////////
894 1228
895struct EventAPI *watcher_base::GEventAPI; 1229struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1230struct CoroAPI *coroapi::GCoroAPI;
897 1231
898int coroapi::cede_counter;
899
900static void iw_dispatch (pe_event *ev)
901{
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904}
905
906void 1232void
907iw::alloc () 1233coroapi::do_cede_to_tick ()
908{ 1234{
909 pe = GEventAPI->new_idle (0, 0); 1235 cede_pending = 0;
910 1236 cede ();
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1237}
914 1238
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1239void
922iow::alloc () 1240coroapi::wait_for_tick ()
923{ 1241{
924 pe = GEventAPI->new_io (0, 0); 1242 CALL_BEGIN (0);
925 1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1244 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931} 1245}
932 1246
933void 1247void
934iow::fd (int fd) 1248coroapi::wait_for_tick_begin ()
935{ 1249{
936 pe->fd = fd; 1250 CALL_BEGIN (0);
937} 1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
938 1252 CALL_END;
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1253}
944 1254
945void 1255void
946iow::poll (int events) 1256iow::poll (int events)
947{ 1257{
948 if (pe->poll != events) 1258 if (events != this->events)
949 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1261 if (active) stop ();
951 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1263 if (active) start ();
953 } 1264 }
954} 1265}
955 1266
956void 1267static void
957_connect_to_perl () 1268_connect_to_perl_1 ()
958{ 1269{
959 stash_cf = gv_stashpv ("cf" , 1); 1270 stash_cf = gv_stashpv ("cf", 1);
960 1271
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
965 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1282
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1287
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1290 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1291 cb_player = get_av ("cf::CB_PLAYER", 1);
978 cb_client = get_av ("cf::CB_CLIENT", 1); 1292 cb_client = get_av ("cf::CB_CLIENT", 1);
979 cb_type = get_av ("cf::CB_TYPE" , 1); 1293 cb_type = get_av ("cf::CB_TYPE" , 1);
980 cb_map = get_av ("cf::CB_MAP" , 1); 1294 cb_map = get_av ("cf::CB_MAP" , 1);
981} 1295}
982 1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
984 1308
985BOOT: 1309BOOT:
986{ 1310{
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
987 _connect_to_perl (); 1314 _connect_to_perl_1 ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1315
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
993 1326
994 static const struct { 1327 static const struct {
995 const char *name; 1328 const char *name;
996 IV iv; 1329 IV iv;
997 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1333 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1334
1002 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1338
1004 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1341
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1348
1118 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1119 1378
1120 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1380
1123 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1383
1127 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1391
1154 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1163 1395
1164 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1294 1458 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1304 1487
1305 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1489
1309 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1492
1318 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1494
1323 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1497
1330 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1500
1336 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1502
1339 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1507
1354 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1510
1360 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1401 1522
1402 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1529
1427 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1531
1430 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1539
1457 const_iv (MAP_FLUSH) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE) 1541 const_iv (MAP_INACTIVE)
1461 const_iv (MAP_OVERLAY)
1462 1542
1463 const_iv (MAP_IN_MEMORY) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1545
1468 const_iv (KLASS_ATTACHABLE) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1547
1475 const_iv (CS_QUERY_YESNO) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1549
1479 const_iv (ST_DEAD) 1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1551
1484 const_iv (ST_CHANGE_CLASS) 1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1553
1490 // random map generator 1554 // random map generator
1491 const_iv (LAYOUT_NONE) 1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1557
1499 const_iv (RMOPT_RANDOM) 1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1561
1509 const_iv (SYMMETRY_RANDOM) 1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1564
1512 const_iv (SYMMETRY_Y) 1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1570 };
1515 1571
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1574
1535 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 } 1595 }
1540}
1541 1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599}
1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1542void _connect_to_perl () 1615void _connect_to_perl_1 ()
1543 1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1544void _global_reattach () 1622void _global_reattach ()
1545 CODE: 1623 CODE:
1546{ 1624{
1547 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1626 for_all_clients (ns)
1549 ns->reattach (); 1627 ns->reattach ();
1550 1628
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1629 for_all_objects (op)
1559 op->reattach (); 1630 op->reattach ();
1560} 1631}
1561 1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1747
1562NV floor (NV x) 1748NV floor (NV x)
1563 1749
1564NV ceil (NV x) 1750NV ceil (NV x)
1565 1751
1566void server_tick () 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1567 CODE: 1755 CODE:
1568 runtime = SvNVx (sv_runtime); 1756{
1569 server_tick (); 1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1758 switch (items)
1759 {
1760 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1764 }
1765}
1766 OUTPUT:
1767 RETVAL
1570 1768
1769NV clamp (NV value, NV min_value, NV max_value)
1770 CODE:
1771 RETVAL = clamp (value, min_value, max_value);
1772 OUTPUT:
1773 RETVAL
1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1571void 1787void
1572LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1575 1794
1576char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1578 1797
1579char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1581 1800
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1801void
1591sub_generation_inc () 1802sub_generation_inc ()
1592 CODE: 1803 CODE:
1593 PL_sub_generation++; 1804 PL_sub_generation++;
1594 1805
1595char * 1806const_octet_string
1596mapdir () 1807mapdir ()
1597 PROTOTYPE: 1808 PROTOTYPE:
1598 ALIAS: 1809 ALIAS:
1599 mapdir = 0 1810 mapdir = 0
1600 uniquedir = 1 1811 uniquedir = 1
1616 } 1827 }
1617 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1618 1829
1619void abort () 1830void abort ()
1620 1831
1832void reset_signals ()
1833
1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1835
1836void cleanup (const_octet_string cause, bool make_core = false)
1837
1621void emergency_save () 1838void emergency_save ()
1622 1839
1623void _exit (int status = 0) 1840void _exit (int status = EXIT_SUCCESS)
1624 1841
1625#if _POSIX_MEMLOCK 1842#if _POSIX_MEMLOCK
1626 1843
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1628 1852
1629int munlockall () 1853int munlockall ()
1630 1854
1631#endif 1855#endif
1632 1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1633int find_animation (char *text) 1886int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1887 PROTOTYPE: $
1635 1888
1636int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1637 1890
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1892
1640int 1893int
1641exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1642 CODE: 1895 CODE:
1643{ 1896{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1928 else
1676 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1678 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974bool
1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1979
1679MODULE = cf PACKAGE = cf::attachable 1980MODULE = cf PACKAGE = cf::attachable
1680 1981
1681int 1982int
1682valid (SV *obj) 1983valid (SV *obj)
1683 CODE: 1984 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1986 OUTPUT:
1686 RETVAL 1987 RETVAL
1687 1988
1989void
1990debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001#object *mortals (U32 index)
2002# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL
2005
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 2007
1690MODULE = cf PACKAGE = cf::global 2008MODULE = cf PACKAGE = cf::global
1691 2009
1692int invoke (SV *klass, int event, ...) 2010int invoke (SV *klass, int event, ...)
1693 CODE: 2011 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 2016 OUTPUT: RETVAL
1699 2017
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 2019
1702INCLUDE: $PERL genacc object ../include/object.h | 2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 2021
1704int invoke (object *op, int event, ...) 2022int invoke (object *op, int event, ...)
1705 CODE: 2023 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1711 2029
1712SV *registry (object *op) 2030SV *registry (object *op)
1713 2031
1714void mortals () 2032int objects_size ()
1715 PPCODE: 2033 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 2034 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
2036
2037object *objects (U32 index)
2038 CODE:
2039 RETVAL = index < objects.size () ? objects [index] : 0;
2040 OUTPUT: RETVAL
2041
2042int actives_size ()
2043 CODE:
2044 RETVAL = actives.size ();
2045 OUTPUT: RETVAL
2046
2047object *actives (U32 index)
2048 CODE:
2049 RETVAL = index < actives.size () ? actives [index] : 0;
2050 OUTPUT: RETVAL
2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
1724 2073
1725# missing properties 2074# missing properties
1726 2075
1727object *head (object *op) 2076object *head (object *op)
1728 PROTOTYPE: $ 2077 PROTOTYPE: $
1729 CODE: 2078 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 2079 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1738 2081
1739void 2082void
1740inv (object *obj) 2083inv (object *obj)
1741 PROTOTYPE: $ 2084 PROTOTYPE: $
1742 PPCODE: 2085 PPCODE:
1743{ 2086{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1747} 2089}
1748 2090
1749void 2091void
1750set_animation (object *op, int idx) 2092set_animation (object *op, int idx)
1751 CODE: 2093 CODE:
1752 SET_ANIMATION (op, idx); 2094 SET_ANIMATION (op, idx);
1753 2095
2096int
2097num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
2101
2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
1754object *find_best_object_match (object *op, const char *match) 2121object *find_best_object_match (object *op, utf8_string match)
1755 2122
1756object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
1757 2124
1758int need_identify (object *obj); 2125int need_identify (object *obj);
1759 2126
1771 2138
1772void apply_below (object *op) 2139void apply_below (object *op)
1773 CODE: 2140 CODE:
1774 player_apply_below (op); 2141 player_apply_below (op);
1775 2142
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777 2144
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2145int casting_level (object *caster, object *spell)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782#//TODO
1783object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793 2146
1794int pay_item (object *op, object *buyer) 2147int pay_item (object *op, object *buyer)
1795 CODE: 2148 CODE:
1796 RETVAL = pay_for_item (op, buyer); 2149 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
1801 RETVAL = pay_for_amount (amount, op); 2154 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 2155 OUTPUT: RETVAL
1803 2156
1804void pay_player (object *op, uint64 amount) 2157void pay_player (object *op, uint64 amount)
1805 2158
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2159val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 2160
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2161int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 2162
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 2163void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 2164 CODE:
1812 do_learn_spell (op, sp, special_prayer); 2165 do_learn_spell (op, sp, special_prayer);
1813 2166
1814void forget_spell (object *op, object *sp) 2167void forget_spell (object *op, object *sp)
1815 CODE: 2168 CODE:
1816 do_forget_spell (op, query_name (sp)); 2169 do_forget_spell (op, query_name (sp));
1817 2170
1818object *check_for_spell (object *op, char *spellname) 2171object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 2172 CODE:
1820 RETVAL = check_spell_known (op, spellname); 2173 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1822 2175
1823int query_money (object *op) 2176int query_money (object *op)
1832 2185
1833void drop (object *who, object *op) 2186void drop (object *who, object *op)
1834 2187
1835void pick_up (object *who, object *op) 2188void pick_up (object *who, object *op)
1836 2189
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2190void update_object (object *op, int action)
1844 2191
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2192void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2193
1849void player_lvl_adj (object *who, object *skill = 0) 2194void player_lvl_adj (object *who, object *skill = 0)
1850 2195
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2196int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2197
1853int calc_skill_exp (object *who, object *op, object *skill); 2198int calc_skill_exp (object *who, object *op, object *skill);
1854 2199
1855void push_button (object *op); 2200void push_button (object *op, object *originator);
1856 2201
1857void use_trigger (object *op); 2202void use_trigger (object *op, object *originator);
1858 2203
1859void add_button_link (object *button, maptile *map, int connected); 2204void handle_apply_yield (object *op);
1860 2205
1861void remove_button_link (object *op); 2206int convert_item (object *item, object *converter);
1862 2207
1863 2208
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2209MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2210
1868# no clean way to get an object from an archetype - stupid idiotic 2211# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2212# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2213
1871object *new (const char *archetype = 0) 2214object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2215 PROTOTYPE: ;$
1873 CODE: 2216 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2217 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2218 OUTPUT:
1876 RETVAL 2219 RETVAL
1877 2220
2221object *find_object (U32 tag)
2222
2223# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2224object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2225 PROTOTYPE: $$$$$$
1880 CODE: 2226 CODE:
1881{ 2227{
1882 int unused_type; 2228 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884}
1885 2229
1886# syntatic sugar for easier use in event callbacks. 2230 if (RETVAL->destroyed ())
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL 2231 RETVAL = 0;
2232}
1892 2233
1893player *contr (object *op) 2234shstr
1894 CODE: 2235object::kv_get (shstr key)
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897 2236
1898const char *get_ob_key_value (object *op, const char *key) 2237void
2238object::kv_del (shstr key)
1899 2239
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2240void
2241object::kv_set (shstr key, shstr value)
1901 2242
1902object *get_nearest_player (object *ob) 2243object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2244 ALIAS: nearest_player = 0
1904 PREINIT: 2245 PREINIT:
1905 extern object *get_nearest_player (object *); 2246 extern object *get_nearest_player (object *);
1907void rangevector (object *ob, object *other, int flags = 0) 2248void rangevector (object *ob, object *other, int flags = 0)
1908 PROTOTYPE: $$;$ 2249 PROTOTYPE: $$;$
1909 PPCODE: 2250 PPCODE:
1910{ 2251{
1911 rv_vector rv; 2252 rv_vector rv;
2253
2254 PUTBACK;
1912 get_rangevector (ob, other, &rv, flags); 2255 get_rangevector (ob, other, &rv, flags);
2256 SPAGAIN;
2257
1913 EXTEND (SP, 5); 2258 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2259 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2260 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2261 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2262 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2263 PUSHs (to_sv (rv.part));
1919} 2264}
1920 2265
1921bool on_same_map_as (object *ob, object *other) 2266bool on_same_map_as (object *ob, object *other)
1922 CODE: 2267 CODE:
1923 RETVAL = on_same_map (ob, other); 2268 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
1925 2270
1926const char * 2271const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2272base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2273 CODE:
1929 RETVAL = query_base_name (op, plural); 2274 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2275 OUTPUT: RETVAL
1931 2276
1932object *decrease_ob_nr (object *op, unsigned long i) 2277# return the tail of an object, excluding itself
2278void
2279tail (object *op)
2280 PPCODE:
2281 while ((op = op->more))
2282 XPUSHs (sv_2mortal (to_sv (op)));
1933 2283
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2284MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2285
1936player *player (object *op) 2286player *player (object *op)
1937 CODE: 2287 CODE:
1938 RETVAL = op->contr; 2288 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
1940 2290
2291bool move_player (object *op, int dir)
2292
1941void check_score (object *op) 2293void check_score (object *op)
1942 2294
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2295void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2296 CODE:
1945 new_draw_info (flags, 0, op, txt); 2297 new_draw_info (flags, 0, op, txt);
1946 2298
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2299void kill_player (object *op)
1963 2300
2301void esrv_send_item (object *pl, object *item)
2302
1964void esrv_update_item (object *op, int what, object *item) 2303void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2304 C_ARGS: what, pl, item
1966 2305
1967void clear_los (object *op) 2306void esrv_del_item (object *pl, int tag)
2307 C_ARGS: pl->contr, tag
1968 2308
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2309int command_summon (object *op, utf8_string params)
1972 2310
1973int command_arrest (object *op, char *params) 2311int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2312
1979 2313
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2314MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2315
1982INCLUDE: $PERL genacc player ../include/player.h | 2316INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2317
1984int invoke (player *pl, int event, ...) 2318int invoke (player *pl, int event, ...)
1985 CODE: 2319 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2320 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2331 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2332 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2333 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2334 pl->orig_stats = pl->ob->stats;
2001 2335
2002void cf_player_move (player *pl, int dir) 2336# should only be temporary
2337void esrv_new_player (player *pl)
2003 2338
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2339#d# TODO: replace by blocked_los accessor, fix code using this
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010
2011bool 2340bool
2012cell_visible (player *pl, int dx, int dy) 2341cell_visible (player *pl, int dx, int dy)
2013 CODE: 2342 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2343 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2015 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2016 OUTPUT: 2344 OUTPUT:
2017 RETVAL 2345 RETVAL
2018 2346
2019void 2347void
2020send (player *pl, SV *packet) 2348send (player *pl, SV *packet)
2021 CODE: 2349 CODE:
2022{ 2350{
2023 STRLEN len; 2351 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2352 char *buf = SvPVbyte (packet, len);
2025 2353
2354 if (len > MAXSOCKBUF)
2355 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2356 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2357 pl->ns->send_packet (buf, len);
2028} 2358}
2029
2030int
2031listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038 2359
2039void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2360void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 PROTOTYPE: $;$$$ 2361 PROTOTYPE: $;$$$
2041 PPCODE: 2362 PPCODE:
2042 if (GIMME_V != G_VOID) 2363 if (GIMME_V != G_VOID)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2388 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2389 OUTPUT: RETVAL
2069 2390
2070SV *registry (maptile *map) 2391SV *registry (maptile *map)
2071 2392
2393void
2394find_tagged_objects (maptile *map, utf8_string tag = 0)
2395 PPCODE:
2396{
2397 if (!map->spaces)
2398 XSRETURN_EMPTY;
2399
2400 if (tag)
2401 {
2402 shstr_cmp tag_ (tag);
2403
2404 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2405 for (object *op = ms->bot; op; op = op->above)
2406 if (op->tag == tag_)
2407 XPUSHs (sv_2mortal (to_sv (op)));
2408 }
2409 else
2410 {
2411 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2412 for (object *op = ms->bot; op; op = op->above)
2413 if (op->tag)
2414 XPUSHs (sv_2mortal (to_sv (op)));
2415 }
2416}
2417
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2418INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2419
2420void
2421adjust_daylight ()
2422 CODE:
2423 maptile::adjust_daylight ();
2424
2425int
2426outdoor_darkness (int darkness = 0)
2427 CODE:
2428 RETVAL = maptile::outdoor_darkness;
2429 if (items)
2430 maptile::outdoor_darkness = darkness;
2431 OUTPUT:
2432 RETVAL
2073 2433
2074void 2434void
2075maptile::instantiate () 2435maptile::instantiate ()
2076 2436
2077maptile *new () 2437maptile *new ()
2092 for_all_players (pl) 2452 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2453 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2454 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2455 }
2096 2456
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2457void
2458maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2459 CODE:
2460{
2461 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2462 croak ("maptile::add_underlay: palette must be arrayref");
2463
2464 palette = SvRV (palette);
2465
2466 STRLEN idxlen;
2467 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2468
2469 for (int x = 0; x < THIS->width; ++x)
2470 for (int y = 0; y < THIS->height; ++y)
2471 {
2472 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2473 if (op->flag [FLAG_IS_FLOOR])
2474 goto skip_space;
2475
2476 {
2477 int offs = offset + y * stride + x;
2478 if (IN_RANGE_EXC (offs, 0, idxlen))
2479 {
2480 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2481 {
2482 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2483 ob->flag [FLAG_NO_MAP_SAVE] = true;
2484 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2485
2486 if (ob->randomitems)
2487 {
2488 if (!ob->above)
2489 {
2490 ob->create_treasure (ob->randomitems);
2491
2492 for (object *op = ob->above; op; op = op->above)
2493 op->flag [FLAG_NO_MAP_SAVE] = true;
2494 }
2495
2496 ob->randomitems = 0;
2497 }
2498 }
2499 }
2500 }
2501
2502 skip_space: ;
2503 }
2504}
2505
2506void
2507maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2508 CODE:
2509{
2510 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2511 croak ("maptile::set_regiondata: palette must be arrayref");
2512
2513 palette = SvRV (palette);
2514
2515 STRLEN idxlen;
2516 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2517
2518 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2519 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2520
2521 for (int i = av_len ((AV *)palette) + 1; i--; )
2522 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2523
2524 for (int y = 0; y < THIS->height; ++y)
2525 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2526
2527 sfree (THIS->regions, THIS->size ());
2528 delete [] THIS->regionmap;
2529
2530 THIS->regions = regions;
2531 THIS->regionmap = regionmap;
2532}
2533
2534void
2535maptile::create_region_treasure ()
2536 CODE:
2537 for (int x = 0; x < THIS->width; ++x)
2538 for (int y = 0; y < THIS->height; ++y)
2539 {
2540 region *rgn = THIS->region (x, y);
2541
2542 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2543 if (object *op = THIS->at (x, y).top)
2544 if (rgn->treasure && rndm () < rgn->treasure_density)
2545 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2546 }
2098 2547
2099int out_of_map (maptile *map, int x, int y) 2548int out_of_map (maptile *map, int x, int y)
2100 2549
2101void 2550void
2102trigger (maptile *map, long connection, bool state = true) 2551find_link (maptile *map, shstr_tmp connection)
2103 CODE:
2104 activate_connection (map, connection, state);
2105
2106void
2107get_connection (maptile *map, long connection)
2108 PPCODE: 2552 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2553 if (oblinkpt *obp = map->find_link (connection))
2110 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2554 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2555 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2556
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2557void
2122cf_map_normalise (maptile *map, int x, int y) 2558get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2559 PPCODE:
2124{ 2560{
2125 maptile *nmap = 0; 2561 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2562 I16 nx = 0, ny = 0;
2563
2564 PUTBACK;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2565 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2566 SPAGAIN;
2128 2567
2129 EXTEND (SP, 4); 2568 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2569 PUSHs (sv_2mortal (newSViv (flags)));
2131 2570
2132 if (GIMME_V == G_ARRAY) 2571 if (GIMME_V == G_ARRAY)
2133 { 2572 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2573 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2574 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2575 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2576 }
2138} 2577}
2139 2578
2579mapspace *
2580ms (maptile *map, unsigned int x, unsigned int y)
2581 PROTOTYPE: $$$
2582 CODE:
2583{
2584 maptile *nmap = 0;
2585 I16 nx, ny;
2586
2587 PUTBACK;
2588 get_map_flags (map, &nmap, x, y, &nx, &ny);
2589 SPAGAIN;
2590
2591 if (!nmap)
2592 XSRETURN_UNDEF;
2593
2594 RETVAL = &nmap->at (nx, ny);
2595}
2596 OUTPUT:
2597 RETVAL
2598
2140void 2599void
2141at (maptile *map, unsigned int x, unsigned int y) 2600at (maptile *map, unsigned int x, unsigned int y)
2142 PROTOTYPE: $$$ 2601 PROTOTYPE: $$$
2143 PPCODE: 2602 PPCODE:
2144{ 2603{
2145 object *o;
2146 maptile *nmap = 0; 2604 maptile *nmap = 0;
2147 I16 nx, ny; 2605 I16 nx, ny;
2148 2606
2607 PUTBACK;
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2608 get_map_flags (map, &nmap, x, y, &nx, &ny);
2609 SPAGAIN;
2150 2610
2151 if (nmap) 2611 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2612 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2613 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2614}
2155 2615
2156SV * 2616SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2617bot_at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2618 PROTOTYPE: $$$
2159 ALIAS: 2619 ALIAS:
2160 top_at = 1 2620 top_at = 1
2161 flags_at = 2 2621 flags_at = 2
2162 light_at = 3 2622 light_at = 3
2163 move_block_at = 4 2623 move_block_at = 4
2164 move_slow_at = 5 2624 move_slow_at = 5
2165 move_on_at = 6 2625 move_on_at = 6
2166 move_off_at = 7 2626 move_off_at = 7
2167 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2627 CODE:
2628{
2629 sint16 nx = x;
2630 sint16 ny = y;
2631
2632 if (!xy_normalise (map, nx, ny))
2633 XSRETURN_UNDEF;
2634
2635 mapspace &ms = map->at (nx, ny);
2636
2637 ms.update ();
2638
2170 switch (ix) 2639 switch (ix)
2171 { 2640 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2641 case 0: RETVAL = to_sv (ms.bot ); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2642 case 1: RETVAL = to_sv (ms.top ); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2643 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2644 case 3: RETVAL = newSViv (ms.light ); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2645 case 4: RETVAL = newSVuv (ms.move_block); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2646 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2647 case 6: RETVAL = newSVuv (ms.move_on ); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2648 case 7: RETVAL = newSVuv (ms.move_off ); break;
2180 } 2649 }
2650}
2181 OUTPUT: RETVAL 2651 OUTPUT: RETVAL
2182 2652
2183void fix_walls (maptile *map, int x, int y)
2184
2185void fix_walls_around (maptile *map, int x, int y)
2186
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2653# worst xs function of my life
2194maptile * 2654bool
2195_create_random_map (\ 2655_create_random_map (\
2196 char *path,\ 2656 maptile *self,\
2197 char *wallstyle,\ 2657 utf8_string wallstyle,\
2198 char *wall_name,\ 2658 utf8_string wall_name,\
2199 char *floorstyle,\ 2659 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2660 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2661 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2662 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2663 utf8_string doorstyle,\
2204 char *decorstyle,\ 2664 utf8_string decorstyle,\
2205 char *origin_map,\ 2665 utf8_string origin_map,\
2206 char *final_map,\ 2666 utf8_string final_map,\
2207 char *exitstyle,\ 2667 utf8_string exitstyle,\
2208 char *this_map,\ 2668 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2669 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2670 int xsize,\
2211 int Ysize,\ 2671 int ysize,\
2212 int expand2x,\ 2672 int expand2x,\
2213 int layoutoptions1,\ 2673 int layoutoptions1,\
2214 int layoutoptions2,\ 2674 int layoutoptions2,\
2215 int layoutoptions3,\ 2675 int layoutoptions3,\
2216 int symmetry,\ 2676 int symmetry,\
2221 int dungeon_depth,\ 2681 int dungeon_depth,\
2222 int decoroptions,\ 2682 int decoroptions,\
2223 int orientation,\ 2683 int orientation,\
2224 int origin_y,\ 2684 int origin_y,\
2225 int origin_x,\ 2685 int origin_x,\
2226 int random_seed,\ 2686 U32 random_seed,\
2227 val64 total_map_hp,\ 2687 val64 total_map_hp,\
2228 int map_layout_style,\ 2688 int map_layout_style,\
2229 int treasureoptions,\ 2689 int treasureoptions,\
2230 int symmetry_used,\ 2690 int symmetry_used,\
2231 region *region\ 2691 region *region,\
2692 utf8_string custom\
2232) 2693)
2233 CODE: 2694 CODE:
2234{ 2695{
2235 random_map_params rmp; 2696 random_map_params rmp;
2236 2697
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2707 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2708
2248 rmp.origin_map = origin_map; 2709 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2710 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2711 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2712 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2713 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2714 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2715 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2716 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2717 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2718 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2724 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2725 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2726 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2727 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2728 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2729 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2730 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2731 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2732 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2733 rmp.region = region;
2734 rmp.custom = custom;
2273 2735
2274 RETVAL = generate_random_map (path, &rmp); 2736 RETVAL = self->generate_random_map (&rmp);
2275} 2737}
2276 OUTPUT: 2738 OUTPUT:
2277 RETVAL 2739 RETVAL
2278 2740
2741MODULE = cf PACKAGE = cf::mapspace
2742
2743INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2744
2279MODULE = cf PACKAGE = cf::arch 2745MODULE = cf PACKAGE = cf::arch
2280 2746
2281archetype *find (const char *name) 2747int archetypes_size ()
2282 CODE: 2748 CODE:
2283 RETVAL = archetype::find (name); 2749 RETVAL = archetypes.size ();
2284 OUTPUT: 2750 OUTPUT: RETVAL
2285 RETVAL
2286 2751
2287archetype *first() 2752archetype *archetypes (U32 index)
2288 PROTOTYPE: 2753 CODE:
2289 CODE: 2754 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2290 RETVAL = first_archetype; 2755 OUTPUT: RETVAL
2756
2757object *instantiate (archetype *arch)
2758 CODE:
2759 RETVAL = arch_to_object (arch);
2760 OUTPUT:
2291 OUTPUT: RETVAL 2761 RETVAL
2292 2762
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2763INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2764
2295MODULE = cf PACKAGE = cf::party 2765MODULE = cf PACKAGE = cf::party
2296 2766
2297partylist *first () 2767partylist *first ()
2298 PROTOTYPE: 2768 PROTOTYPE:
2299 CODE: 2769 CODE:
2300 RETVAL = get_firstparty (); 2770 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2771 OUTPUT: RETVAL
2302 2772
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2773INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2774
2305MODULE = cf PACKAGE = cf::region 2775MODULE = cf PACKAGE = cf::region
2306 2776
2307region *first () 2777void
2308 PROTOTYPE: 2778list ()
2309 CODE: 2779 PPCODE:
2310 RETVAL = first_region; 2780 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2781 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2782
2313region *find (char *name) 2783region *find (utf8_string name)
2314 PROTOTYPE: $ 2784 PROTOTYPE: $
2315 CODE: 2785 CODE:
2316 RETVAL = get_region_by_name (name); 2786 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2787 OUTPUT: RETVAL
2318 2788
2789int specificity (region *rgn)
2790 CODE:
2791 RETVAL = 0;
2792 while (rgn = rgn->parent)
2793 RETVAL++;
2794 OUTPUT: RETVAL
2795
2319INCLUDE: $PERL genacc region ../include/map.h | 2796INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2797
2321MODULE = cf PACKAGE = cf::living 2798MODULE = cf PACKAGE = cf::living
2322 2799
2323INCLUDE: $PERL genacc living ../include/living.h | 2800INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2801
2325MODULE = cf PACKAGE = cf::settings 2802MODULE = cf PACKAGE = cf::settings
2326 2803
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2804INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2805
2329MODULE = cf PACKAGE = cf::client 2806MODULE = cf PACKAGE = cf::client
2330 2807
2331INCLUDE: $PERL genacc client ../include/client.h | 2808INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2809
2333int invoke (client *ns, int event, ...) 2810int invoke (client *ns, int event, ...)
2334 CODE: 2811 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2812 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2813 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2829 CODE:
2353{ 2830{
2354 STRLEN len; 2831 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2832 char *buf = SvPVbyte (packet, len);
2356 2833
2834 if (len > MAXSOCKBUF)
2835 {
2836 // ugly
2837 if (THIS->pl)
2838 THIS->pl->failmsg ("[packet too long for client]");
2839 }
2840 else
2357 THIS->send_packet (buf, len); 2841 THIS->send_packet (buf, len);
2358} 2842}
2359 2843
2844faceidx
2845client::need_face (utf8_string name, int pri = 0)
2846 CODE:
2847 RETVAL = face_find (name, 0);
2848 if (RETVAL)
2849 {
2850 THIS->send_face (RETVAL, pri);
2851 THIS->flush_fx ();
2852 }
2853 OUTPUT:
2854 RETVAL
2855
2856int
2857client::fx_want (int idx, int value = -1)
2858 CODE:
2859 if (0 < idx && idx < FT_NUM)
2860 {
2861 RETVAL = THIS->fx_want [idx];
2862 if (items > 2)
2863 THIS->fx_want [idx] = value;
2864 }
2865 else
2866 RETVAL = 0;
2867 OUTPUT:
2868 RETVAL
2869
2870MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2871
2872faceidx sound_find (utf8_string name)
2873
2874void sound_set (utf8_string str, faceidx face)
2875
2876# dire hack
2877void old_sound_index (int idx, faceidx face)
2878 CODE:
2879 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2880 old_sound_index [idx] = face;
2881
2882MODULE = cf PACKAGE = cf::face PREFIX = face_
2883
2884#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2885
2886faceidx face_find (utf8_string name, faceidx defidx = 0)
2887
2888faceidx alloc (utf8_string name)
2889 CODE:
2890{
2891 do
2892 {
2893 RETVAL = faces.size ();
2894 faces.resize (RETVAL + 1);
2895 }
2896 while (!RETVAL); // crude way to leave index 0
2897
2898 faces [RETVAL].name = name;
2899 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2900
2901 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2902 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2903}
2904 OUTPUT: RETVAL
2905
2906void set_type (faceidx idx, int value)
2907 ALIAS:
2908 set_type = 0
2909 set_visibility = 1
2910 set_magicmap = 2
2911 set_smooth = 3
2912 set_smoothlevel = 4
2913 CODE:
2914 faceinfo *f = face_info (idx); assert (f);
2915 switch (ix)
2916 {
2917 case 0: f->type = value; break;
2918 case 1: f->visibility = value; break;
2919 case 2: f->magicmap = value; break;
2920 case 3: f->smooth = value; break;
2921 case 4: f->smoothlevel = value; break;
2922 }
2923
2924void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2925 CODE:
2926{
2927 faceinfo *f = face_info (idx); assert (f);
2928 facedata *d = &(faceset ? f->data64 : f->data32);
2929 sv_to (data, d->data);
2930 STRLEN clen;
2931 char *cdata = SvPVbyte (chksum, clen);
2932 clen = min (CHKSUM_SIZE, clen);
2933
2934 if (memcmp (d->chksum, cdata, clen))
2935 {
2936 memcpy (d->chksum, cdata, clen);
2937
2938 // invalidate existing client face info
2939 for_all_clients (ns)
2940 if (ns->faceset == faceset)
2941 {
2942 ns->faces_sent [idx] = false;
2943 ns->force_newmap = true;
2944 }
2945 }
2946}
2947
2948int get_data_size (faceidx idx, int faceset = 0)
2949 CODE:
2950 facedata *d = face_data (idx, faceset);
2951 if (!d) XSRETURN_UNDEF;
2952 RETVAL = d->data.size ();
2953 OUTPUT:
2954 RETVAL
2955
2956SV *get_chksum (faceidx idx, int faceset = 0)
2957 CODE:
2958 facedata *d = face_data (idx, faceset);
2959 if (!d) XSRETURN_UNDEF;
2960 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2961 OUTPUT:
2962 RETVAL
2963
2964SV *get_data (faceidx idx, int faceset = 0)
2965 CODE:
2966 facedata *d = face_data (idx, faceset);
2967 if (!d) XSRETURN_UNDEF;
2968 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2969 OUTPUT:
2970 RETVAL
2971
2972void invalidate (faceidx idx)
2973 CODE:
2974 for_all_clients (ns)
2975 {
2976 ns->faces_sent [idx] = false;
2977 ns->force_newmap = true;
2978 }
2979
2980void invalidate_all ()
2981 CODE:
2982 for_all_clients (ns)
2983 {
2984 ns->faces_sent.reset ();
2985 ns->force_newmap = true;
2986 }
2987
2988MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2989
2990#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2991
2992animidx anim_find (utf8_string name)
2993 CODE:
2994 RETVAL = animation::find (name).number;
2995 OUTPUT: RETVAL
2996
2997animidx set (utf8_string name, SV *frames, int facings = 1)
2998 CODE:
2999{
3000 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3001 croak ("frames must be an arrayref");
3002
3003 AV *av = (AV *)SvRV (frames);
3004
3005 animation *anim = &animation::find (name);
3006 if (anim->number)
3007 {
3008 anim->resize (av_len (av) + 1);
3009 anim->facings = facings;
3010 }
3011 else
3012 anim = &animation::create (name, av_len (av) + 1, facings);
3013
3014 for (int i = 0; i < anim->num_animations; ++i)
3015 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3016}
3017 OUTPUT: RETVAL
3018
3019void invalidate_all ()
3020 CODE:
3021 for_all_clients (ns)
3022 ns->anims_sent.reset ();
3023
3024MODULE = cf PACKAGE = cf::object::freezer
3025
3026INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3027
3028SV *
3029new (char *klass)
3030 CODE:
3031 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3032 OUTPUT: RETVAL
3033
3034void
3035DESTROY (SV *sv)
3036 CODE:
3037 object_freezer *self;
3038 sv_to (sv, self);
3039 delete self;
3040
3041MODULE = cf PACKAGE = cf::object::thawer
3042
3043INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3044
3045SV *
3046new_from_file (char *klass, octet_string path)
3047 CODE:
3048 object_thawer *f = new object_thawer (path);
3049 if (!*f)
3050 {
3051 delete f;
3052 XSRETURN_UNDEF;
3053 }
3054 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3055 OUTPUT: RETVAL
3056
3057void
3058DESTROY (SV *sv)
3059 CODE:
3060 object_thawer *self;
3061 sv_to (sv, self);
3062 delete self;
3063
3064void
3065extract_tags (object_thawer *self)
3066 PPCODE:
3067 while (self->kw != KW_EOF)
3068 {
3069 PUTBACK;
3070 coroapi::cede_to_tick ();
3071 SPAGAIN;
3072
3073 if (self->kw == KW_tag)
3074 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3075
3076 self->skip ();
3077 }
3078

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