ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.131 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.342 by root, Fri Dec 18 03:49:46 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
101 143
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!(flags & F_BORROWED)); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
125 } 204 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 assert (flags & F_BORROWED);
143
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 self = 0;
148 }
149
150 if (refcnt > 0)
151 return;
152
153 destroy ();
154}
155
156void
157attachable::do_destroy ()
158{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160
161 if (self)
162 hv_clear (self);
163 205
164 mortals.push_back (this); 206 mortals.push_back (this);
165} 207}
166 208
167void 209void
168attachable::destroy () 210attachable::destroy ()
169{ 211{
170 if (destroyed ()) 212 if (destroyed ())
171 return; 213 return;
172 214
173 flags |= F_DESTROYED; 215 attachable_flags |= F_DESTROYED;
174 do_destroy (); 216 do_destroy ();
217 sever_self ();
175} 218}
176 219
177void 220void
178attachable::check_mortals () 221attachable::check_mortals ()
179{ 222{
180 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
181 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
182 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
183 252
184 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
185 254 if (obj->self)//D make this an assert later
186 if (obj->refcnt || obj->self)
187 { 255 {
188#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
189 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
190 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
191#endif 259#endif
192 260
261 if (obj->refcnt)
262 {
193 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
194 }//D 267 }
195 else 268 else
196 { 269 {
197 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
199 delete obj; 272 delete obj;
200 } 273 }
201 } 274 }
202} 275}
203 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
204attachable & 289attachable &
205attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
206{ 291{
207 //if (self || cb) 292 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 294
210 attach = src.attach; 295 attach = src.attach;
211 return *this; 296 return *this;
212} 297}
213 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 335
216static SV * 336static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 338{
219 SV *sv; 339 SV *sv;
220 340
221 if (!ptr) 341 if (!ptr)
222 return &PL_sv_undef; 342 return newSV (0);
223 343
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 346}
227 347
228static int 348static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 350{
231 attachable *at = (attachable *)mg->mg_ptr; 351 attachable *at = (attachable *)mg->mg_ptr;
232 assert (!(at->flags & attachable::F_BORROWED)); 352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
233 at->self = 0; 356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
234 // next line makes sense, but most objects still have refcnt 0 by default 360 // next line makes sense, but most objects still have refcnt 0 by default
235 //at->refcnt_chk (); 361 //at->refcnt_chk ();
236 return 0; 362 return 0;
237} 363}
238 364
240 366
241static SV * 367static SV *
242newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
243{ 369{
244 if (!obj) 370 if (!obj)
245 return &PL_sv_undef; 371 return newSV (0);
246 372
247 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
248 { 377 {
249 obj->self = newHV ();
250 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 379
252 // borrow the refcnt from the object
253 obj->flags |= attachable::F_BORROWED;
254 obj->refcnt_dec ();
255
256 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
257 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 } 383 }
259 else 384 else
385 {
260 return newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
261}
262 387
388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
389 SvAMAGIC_on (sv);
390
391 return sv;
392 }
393}
394
395#if 0 // unused
263static void 396static void
264clearSVptr (SV *sv) 397clearSVptr (SV *sv)
265{ 398{
266 if (SvROK (sv)) 399 if (SvROK (sv))
267 sv = SvRV (sv); 400 sv = SvRV (sv);
268 401
269 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
270 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
271} 404}
405#endif
406
407static long
408SvPTR_nc (SV *sv)
409{
410 sv = SvRV (sv);
411
412 // very important shortcut
413 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
414 return (long)SvMAGIC (sv)->mg_ptr;
415
416 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
417 return (long)mg->mg_ptr;
418
419 croak ("perl code used object, but C object is already destroyed, caught");
420}
272 421
273static long 422static long
274SvPTR (SV *sv, const char *klass) 423SvPTR (SV *sv, const char *klass)
275{ 424{
276 if (!sv_derived_from (sv, klass)) 425 if (!sv_derived_from (sv, klass))
277 croak ("object of type %s expected", klass); 426 croak ("object of type %s expected", klass);
278 427
279 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 428 return SvPTR_nc (sv);
280
281 if (!mg)
282 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
283
284 return (long)mg->mg_ptr;
285} 429}
286 430
287static long 431static long noinline
288SvPTR_ornull (SV *sv, const char *klass) 432SvPTR_ornull (SV *sv, const char *klass)
289{ 433{
290 if (SvOK (sv)) 434 if (expect_false (!SvOK (sv))) return 0;
435
291 return SvPTR (sv, klass); 436 return SvPTR (sv, klass);
292 else
293 return 0;
294} 437}
295 438
439static long noinline
440SvPTR_ornull_client (SV *sv)
441{
442 if (expect_false (!SvOK (sv))) return 0;
443
444 if (!SvROK (sv)
445 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
446 && !sv_derived_from (sv, "cf::client")))
447 croak ("object of type cf::client expected");
448
449 return SvPTR_nc (sv);
450}
451
452static long noinline
453SvPTR_ornull_object (SV *sv)
454{
455 if (expect_false (!SvOK (sv))) return 0;
456
457 if (!SvROK (sv)
458 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
460 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
461 && !sv_derived_from (sv, "cf::object")))
462 croak ("object of type cf::object expected");
463
464 return SvPTR_nc (sv);
465}
466
467static long noinline
468SvPTR_ornull_player (SV *sv)
469{
470 if (expect_false (!SvOK (sv))) return 0;
471
472 if (!SvROK (sv)
473 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
474 && !sv_derived_from (sv, "cf::player")))
475 croak ("object of type cf::player expected");
476
477 return SvPTR_nc (sv);
478}
479
296inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 480static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
297inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 481static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
298inline SV *to_sv (bool v) { return newSViv (v); } 482static inline SV *to_sv (bool v) { return newSViv (v); }
299inline SV *to_sv ( signed char v) { return newSViv (v); } 483static inline SV *to_sv ( signed char v) { return newSViv (v); }
300inline SV *to_sv (unsigned char v) { return newSViv (v); } 484static inline SV *to_sv (unsigned char v) { return newSViv (v); }
301inline SV *to_sv ( signed short v) { return newSViv (v); } 485static inline SV *to_sv ( signed short v) { return newSViv (v); }
302inline SV *to_sv (unsigned short v) { return newSVuv (v); } 486static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303inline SV *to_sv ( signed int v) { return newSViv (v); } 487static inline SV *to_sv ( signed int v) { return newSViv (v); }
304inline SV *to_sv (unsigned int v) { return newSVuv (v); } 488static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
305inline SV *to_sv ( signed long v) { return newSViv (v); } 489static inline SV *to_sv ( signed long v) { return newSViv (v); }
306inline SV *to_sv (unsigned long v) { return newSVuv (v); } 490static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
307inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 491static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
308inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 492static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
309inline SV *to_sv (float v) { return newSVnv (v); } 493static inline SV *to_sv (float v) { return newSVnv (v); }
310inline SV *to_sv (double v) { return newSVnv (v); } 494static inline SV *to_sv (double v) { return newSVnv (v); }
311inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 495static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 496static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 497static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 498static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 499static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
500static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
316inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 501static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 502static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
503static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
319 504
320inline SV *to_sv (object & v) { return to_sv (&v); } 505static inline SV *to_sv (object & v) { return to_sv (&v); }
321inline SV *to_sv (living & v) { return to_sv (&v); } 506static inline SV *to_sv (living & v) { return to_sv (&v); }
322 507
323//TODO: 508static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
324inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 509static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
326 510
327inline SV *to_sv (UUID v) 511static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
328{
329 char buf[128];
330 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 return newSVpv (buf, 0);
332}
333 512
513static inline SV *to_sv (dynbuf * v)
514{
515 SV *sv = newSV (0);
516
517 sv_upgrade (sv, SVt_PV);
518 SvGROW (sv, v->size () + 1);
519 SvPOK_only (sv);
520 v->linearise (SvPVX (sv));
521 SvCUR_set (sv, v->size ());
522 *SvEND (sv) = 0;
523
524 return sv;
525}
526
527static inline SV *to_sv (dynbuf_text * v)
528{
529 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv);
531 return sv;
532}
533
334inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 534static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
335inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 535static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 541static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 542static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 543static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 544static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 546static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 548static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 549static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
350inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 550static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
351inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 551static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
352inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 552static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 553static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
554static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
354inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 555static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 556static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
356inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 557static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
558static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
559static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
560static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
358 561
359inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 562//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
360inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 563static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
361 564
362template<class T> 565template<class T>
363inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 566static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364 567
365template<int N> 568template<int N>
366inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 569static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 570
368inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 571static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 572static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 573static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 574static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373 575
576static inline void sv_to (SV *sv, std::string &v)
577{
578 STRLEN len;
579 char *data = SvPVbyte (sv, len);
580 v.assign (data, len);
581}
582
374inline void sv_to (SV *sv, UUID &v) 583static inline void sv_to (SV *sv, UUID &v)
375{ 584{
376 unsigned int version; 585 if (!v.parse (SvPV_nolen (sv)))
377
378 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 586 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380} 587}
381 588
382inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 589static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 590
384static SV * 591static SV *
385newSVdt_va (va_list &ap, data_type type) 592newSVdt_va (va_list &ap, data_type type)
386{ 593{
387 SV *sv; 594 SV *sv;
401 break; 608 break;
402 609
403 case DT_STRING: 610 case DT_STRING:
404 { 611 {
405 char *str = (char *)va_arg (ap, const char *); 612 char *str = (char *)va_arg (ap, const char *);
406 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 613 sv = str ? newSVpv (str, 0) : newSV (0);
407 } 614 }
408 break; 615 break;
409 616
410 case DT_DATA: 617 case DT_DATA:
411 { 618 {
412 char *str = (char *)va_arg (ap, const void *); 619 char *str = (char *)va_arg (ap, const void *);
413 int len = va_arg (ap, int); 620 int len = va_arg (ap, int);
414 sv = str ? newSVpv (str, len) : &PL_sv_undef; 621 sv = str ? newSVpv (str, len) : newSV (0);
415 } 622 }
416 break; 623 break;
417 624
418 case DT_OBJECT: 625 case DT_OBJECT:
419 sv = to_sv (va_arg (ap, object *)); 626 sv = to_sv (va_arg (ap, object *));
461 va_end (ap); 668 va_end (ap);
462 669
463 return sv; 670 return sv;
464} 671}
465 672
673// typemap support, mostly to avoid excessive inlining
674template<class type>
675static void noinline
676cf_obj_to (SV *arg, type &var)
677{
678 sv_to (arg, var);
679 if (!var)
680 croak ("must not pass invalid/null cf_obj here");
681}
682
683template<class object>
684static void noinline
685cf_obj_ornull_to (SV *arg, object *&var)
686{
687 if (SvOK (arg))
688 {
689 sv_to (arg, var);
690 if (!var)
691 croak ("unable to convert perl object to C++ object");
692 }
693 else
694 var = 0;
695}
696
697//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
698
466static SV * 699static SV *
467newSVcfapi (int type, ...)
468{
469 SV *sv;
470
471 va_list ap;
472 va_start (ap, type);
473
474 switch (type)
475 {
476 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486
487 default:
488 assert (("unhandled type in newSVcfapi", 0));
489 }
490
491 va_end (ap);
492
493 return sv;
494}
495
496//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497
498SV *
499registry (attachable *ext) 700registry (attachable *ext)
500{ 701{
501 if (!ext->cb) 702 if (!ext->cb)
502 ext->cb = newAV (); 703 ext->cb = newAV ();
503 704
504 return newRV_inc ((SV *)ext->cb); 705 return newRV_inc ((SV *)ext->cb);
505} 706}
506 707
507#if 0
508void attachable::clear ()
509{
510 if (self)
511 {
512 // disconnect Perl from C, to avoid crashes
513 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514
515 // clear the perl hash, might or might not be a good idea
516 hv_clear ((HV *)SvRV ((SV *)self));
517
518 SvREFCNT_dec (self);
519 self = 0;
520 }
521
522 if (cb)
523 {
524 SvREFCNT_dec (cb);
525 cb = 0;
526 }
527
528 attach = 0;
529}
530#endif
531
532///////////////////////////////////////////////////////////////////////////// 708/////////////////////////////////////////////////////////////////////////////
533 709
534extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535{
536 return 0;
537}
538
539static CommArray_s rtn_cmd;
540
541static int
542runPluginCommand (object *obj, char *params)
543{
544 return -1;
545}
546
547extern "C" void *cfperl_getPluginProperty (int *type, ...)
548{
549 va_list args;
550 char *propname;
551 int i;
552 va_start (args, type);
553 propname = va_arg (args, char *);
554 //printf ("Property name: %s\n", propname);
555
556 if (!strcmp (propname, "command?"))
557 return NULL;
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572}
573
574extern "C" int cfperl_postInitPlugin ()
575{
576 int hooktype = 1;
577 int rtype = 0;
578
579 cf_init_plugin (gethook);
580
581 return 0;
582}
583
584extern "C" int cfperl_closePlugin ()
585{
586 return 0;
587}
588
589void 710void
590cfperl_init () 711cfperl_init ()
591{ 712{
713 extern char **environ;
714
592 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 715 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
593 perl = perl_alloc (); 716 perl = perl_alloc ();
594 perl_construct (perl); 717 perl_construct (perl);
595 718
596 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 719 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597 720
598 char *argv[] = { 721 const char *argv[] = {
599 "", 722 settings.argv [0],
600 "-e" 723 "-e0"
601 "use Event; use Coro;" // required for bootstrap
602 "cf->bootstrap;" // required for datadir :*>
603 "unshift @INC, cf::datadir ();"
604 "require cf;"
605 }; 724 };
606 725
607 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 726 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
727 || perl_run (perl))
608 { 728 {
609 printf ("unable to initialize perl-interpreter, aborting.\n"); 729 printf ("unable to initialize perl-interpreter, aborting.\n");
610 exit (EXIT_FAILURE); 730 exit (EXIT_FAILURE);
611 } 731 }
612}
613 732
733 eval_pv (
734 "#line 1 'cfperl init'\n"
735 "use EV ();\n"
736 "use Coro ();\n"
737 "cf->bootstrap;\n"
738 "unshift @INC, cf::datadir ();\n"
739 "require cf;\n",
740 0
741 );
742
743 if (SvTRUE (ERRSV))
744 {
745 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
746 exit (EXIT_FAILURE);
747 }
748}
749
750void
614void cfperl_main () 751cfperl_main ()
615{ 752{
616 dSP; 753 dSP;
617 754
618 PUSHMARK (SP); 755 PUSHMARK (SP);
619 PUTBACK; 756 PUTBACK;
623void 760void
624attachable::instantiate () 761attachable::instantiate ()
625{ 762{
626 if (attach) 763 if (attach)
627 { 764 {
628 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 765 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
629 attach = 0; 766 attach = 0;
630 } 767 }
631} 768}
632 769
633void 770void
634attachable::reattach () 771attachable::reattach ()
635{ 772{
636 optimise (); 773 optimise ();
637 //TODO: check for _attachment's, very important for restarts 774 //TODO: check for _attachment's, very important for restarts
638 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 775 INVOKE_ATTACHABLE (REATTACH, this);
639} 776}
640 777
641static event_klass klass_of[NUM_EVENT_TYPES] = { 778static event_klass klass_of[NUM_EVENT_TYPES] = {
642# define def(type,name) KLASS_ ## type, 779# define def(type,name) KLASS_ ## type,
643# include "eventinc.h" 780# include "eventinc.h"
644# undef def 781# undef def
645}; 782};
646 783
647#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 784#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
648 785
649static void 786static void noinline
650gather_callbacks (AV *&callbacks, AV *registry, event_type event) 787gather_callbacks (AV *&callbacks, AV *registry, event_type event)
651{ 788{
652 // event must be in array 789 // event must be in array
653 if (event >= 0 && event <= AvFILLp (registry)) 790 if (event >= 0 && event <= AvFILLp (registry))
654 { 791 {
686} 823}
687 824
688void 825void
689global::gather_callbacks (AV *&callbacks, event_type event) const 826global::gather_callbacks (AV *&callbacks, event_type event) const
690{ 827{
691 ::gather_callbacks (callbacks, cb_object, event); 828 ::gather_callbacks (callbacks, cb_global, event);
692} 829}
693 830
694void 831void
695object::gather_callbacks (AV *&callbacks, event_type event) const 832object::gather_callbacks (AV *&callbacks, event_type event) const
696{ 833{
697 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 834 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
698 { 835 {
699 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 836 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
700 837
701 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 838 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 839 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703 } 840 }
704 841
740{ 877{
741 attachable::gather_callbacks (callbacks, event); 878 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_map, event); 879 ::gather_callbacks (callbacks, cb_map, event);
743} 880}
744 881
882static void noinline
883_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
884{
885 for (int event = 0; event <= AvFILLp (registry); ++event)
886 {
887 SV *cbs_ = AvARRAY (registry)[event];
888
889 // element must be list of callback entries
890 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
891 {
892 AV *cbs = (AV *)SvRV (cbs_);
893
894 // no callback entries, no callbacks to call
895 if (AvFILLp (cbs) >= 0)
896 set.set (event);
897 }
898 }
899}
900
901// very slow and inefficient way to recalculate the global want bitsets
902static void
903_recalc_want ()
904{
905 ev_want_event.reset ();
906
907 _recalc_want (ev_want_event, cb_global);
908 _recalc_want (ev_want_event, cb_attachable);
909 _recalc_want (ev_want_event, cb_object);
910 _recalc_want (ev_want_event, cb_client);
911 _recalc_want (ev_want_event, cb_player);
912 _recalc_want (ev_want_event, cb_map);
913
914 ev_want_type.reset ();
915
916 for (int type = 0; type <= AvFILLp (cb_type); ++type)
917 {
918 SV *cbs_ = AvARRAY (cb_type)[type];
919
920 // element must be list of callback entries
921 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
922 {
923 AV *cbs = (AV *)SvRV (cbs_);
924
925 // no callback entries, no callbacks to call
926 if (AvFILLp (cbs) >= 0)
927 ev_want_type.set (type % NUM_TYPES);
928 }
929 }
930}
931
745bool 932bool
746attachable::invoke (event_type event, ...) 933attachable::invoke (event_type event, ...)
747{ 934{
748 data_type dt; 935 data_type dt;
749 va_list ap;
750
751 va_start (ap, event);
752 936
753 // callback call ordering should be: 937 // callback call ordering should be:
754 // 1. per-object callback 938 // 1. per-object callback
755 // 2. per-class object 939 // 2. per-class object
756 // 3. per-type callback 940 // 3. per-type callback
760 gather_callbacks (callbacks, event); 944 gather_callbacks (callbacks, event);
761 945
762 // short-circuit processing if no callbacks found/defined 946 // short-circuit processing if no callbacks found/defined
763 if (!callbacks) 947 if (!callbacks)
764 return 0; 948 return 0;
949
950 va_list ap;
951 va_start (ap, event);
765 952
766 CALL_BEGIN (3); 953 CALL_BEGIN (3);
767 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 954 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 955 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 956
793 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 980 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
794 } 981 }
795 982
796 va_end (ap); 983 va_end (ap);
797 984
798 CALL_CALL ("cf::do_invoke", G_SCALAR); 985 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
799 count = count > 0 ? POPi : 0; 986 count = count > 0 ? POPi : 0;
800 987
801 CALL_END; 988 CALL_END;
802 989
803 return count; 990 return count;
804} 991}
805 992
806SV * 993static SV *
807cfperl_result (int idx) 994cfperl_result (int idx)
808{ 995{
809 AV *av = get_av ("cfperl::invoke_results", 0); 996 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
810 if (!av) 997 if (!av)
811 return &PL_sv_undef; 998 return &PL_sv_undef;
812 999
813 SV **sv = av_fetch (av, idx, 0); 1000 SV **sv = av_fetch (av, idx, 0);
814 if (!sv) 1001 if (!sv)
828{ 1015{
829 return SvNV (cfperl_result (idx)); 1016 return SvNV (cfperl_result (idx));
830} 1017}
831 1018
832///////////////////////////////////////////////////////////////////////////// 1019/////////////////////////////////////////////////////////////////////////////
1020// various c++ => perl glue functions
833 1021
834void 1022void
1023cfperl_tick ()
1024{
1025 tick_pending = 1;
1026
1027 if (tick_inhibit)
1028 return;
1029
1030 tick_pending = 0;
1031
1032 dSP;
1033
1034 PUSHMARK (SP);
1035 PUTBACK;
1036 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1037
1038 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1039}
1040
1041void
835maptile::emergency_save () 1042cfperl_emergency_save ()
836{ 1043{
837 CALL_BEGIN (0); 1044 CALL_BEGIN (0);
838 CALL_CALL ("cf::map::emergency_save", G_VOID); 1045 CALL_CALL ("cf::emergency_save", G_VOID);
839 CALL_END; 1046 CALL_END;
1047}
1048
1049void
1050cfperl_cleanup (int make_core)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (make_core);
1054 CALL_CALL ("cf::post_cleanup", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059cfperl_make_book (object *book, int level)
1060{
1061 CALL_BEGIN (2);
1062 CALL_ARG (book);
1063 CALL_ARG (level);
1064 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END;
1066}
1067
1068void
1069cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1070{
1071 CALL_BEGIN (4);
1072 CALL_ARG (ns);
1073 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg));
1075 CALL_ARG (color);
1076 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1077 CALL_END;
1078}
1079
1080int
1081cfperl_can_merge (object *ob1, object *ob2)
1082{
1083 int can;
1084
1085 CALL_BEGIN (2);
1086 CALL_ARG (ob1);
1087 CALL_ARG (ob2);
1088 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1089 can = count && SvTRUE (TOPs);
1090 CALL_END;
1091
1092 return can;
1093}
1094
1095void
1096cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1097{
1098 CALL_BEGIN (4);
1099 CALL_ARG (ob);
1100 CALL_ARG (state);
1101 CALL_ARG (activator);
1102 CALL_ARG (originator);
1103 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END;
1105}
1106
1107player *
1108player::find (const char *name)
1109{
1110 CALL_BEGIN (1);
1111 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR);
1113
1114 player *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120}
1121
1122maptile *
1123find_style (const char *dirname, const char *stylename, int difficulty)
1124{
1125 CALL_BEGIN (3);
1126 CALL_ARG (dirname);
1127 CALL_ARG (stylename);
1128 CALL_ARG (difficulty);
1129 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1130
1131 maptile *retval = 0;
1132 if (count) sv_to (POPs, retval);
1133
1134 CALL_END;
1135
1136 return retval;
840} 1137}
841 1138
842maptile * 1139maptile *
843maptile::find_sync (const char *path, maptile *origin) 1140maptile::find_sync (const char *path, maptile *origin)
844{ 1141{
845 CALL_BEGIN (2); 1142 CALL_BEGIN (2);
846 CALL_ARG (path); 1143 CALL_ARG (path);
847 CALL_ARG (origin); 1144 CALL_ARG (origin);
848 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1145 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 1146
850 maptile *retval; 1147 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1148 if (count) sv_to (POPs, retval);
854 else 1149
855 retval = 0; 1150 CALL_END;
1151
1152 return retval;
1153}
1154
1155maptile *
1156maptile::find_async (const char *path, maptile *origin, bool load)
1157{
1158 CALL_BEGIN (3);
1159 CALL_ARG (path);
1160 CALL_ARG (origin);
1161 CALL_ARG (load);
1162 CALL_CALL ("cf::map::find_async", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
856 1166
857 CALL_END; 1167 CALL_END;
858 1168
859 return retval; 1169 return retval;
860} 1170}
863maptile::do_load_sync () 1173maptile::do_load_sync ()
864{ 1174{
865 CALL_BEGIN (1); 1175 CALL_BEGIN (1);
866 CALL_ARG (this); 1176 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1177 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869}
870
871void
872maptile::change_all_map_light (int change)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END; 1178 CALL_END;
878} 1179}
879 1180
880void 1181void
881object::enter_exit (object *exit) 1182object::enter_exit (object *exit)
888 CALL_ARG (exit); 1189 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1191 CALL_END;
891} 1192}
892 1193
1194void
1195object::player_goto (const char *path, int x, int y)
1196{
1197 if (type != PLAYER)
1198 return;
1199
1200 CALL_BEGIN (4);
1201 CALL_ARG (this);
1202 CALL_ARG (path);
1203 CALL_ARG (x);
1204 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END;
1207}
1208
1209const char *
1210object::ref () const
1211{
1212 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else
1215 return 0;
1216}
1217
1218object *
1219object::deref (const char *ref)
1220{
1221 object *retval = 0;
1222
1223 if (ref)
1224 {
1225 CALL_BEGIN (1);
1226 CALL_ARG (ref);
1227 CALL_CALL ("cf::object::deref", G_SCALAR);
1228
1229 if (count)
1230 sv_to (POPs, retval);
1231
1232 CALL_END;
1233 }
1234
1235 return retval;
1236}
1237
1238void
1239log_backtrace (const char *msg)
1240{
1241#if HAVE_BACKTRACE
1242 void *addr [20];
1243 int size = backtrace (addr, 20);
1244
1245 CALL_BEGIN (size);
1246 CALL_ARG (msg);
1247 for (int i = 0; i < size; ++i)
1248 CALL_ARG ((IV)addr [i]);
1249 CALL_CALL ("cf::_log_backtrace", G_VOID);
1250 CALL_END;
1251#endif
1252}
1253
1254bool
1255is_match_expr (const char *expr)
1256{
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258}
1259
1260bool
1261match (const char *expr, object *ob, object *self, object *source, object *originator)
1262{
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1;
1265
1266 CALL_BEGIN (5);
1267 CALL_ARG (expr);
1268 CALL_ARG (ob);
1269 CALL_ARG (self);
1270 CALL_ARG (source);
1271 CALL_ARG (originator);
1272 CALL_CALL (cv_cf_match_match, G_SCALAR);
1273
1274 bool matched = count && SvTRUE (TOPs);
1275
1276 CALL_END;
1277
1278 return matched;
1279}
1280
1281object *
1282match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1283{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_ARRAY);
1294
1295 object *one = 0;
1296
1297 if (count)
1298 sv_to (TOPs, one);
1299
1300 CALL_END;
1301
1302 return one;
1303}
1304
893///////////////////////////////////////////////////////////////////////////// 1305/////////////////////////////////////////////////////////////////////////////
894 1306
895struct EventAPI *watcher_base::GEventAPI; 1307struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1308struct CoroAPI *coroapi::GCoroAPI;
897 1309
898int coroapi::cede_counter;
899
900static void iw_dispatch (pe_event *ev)
901{
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904}
905
906void 1310void
907iw::alloc () 1311coroapi::do_cede_to_tick ()
908{ 1312{
909 pe = GEventAPI->new_idle (0, 0); 1313 cede_pending = 0;
910 1314 cede ();
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1315}
914 1316
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1317void
922iow::alloc () 1318coroapi::wait_for_tick ()
923{ 1319{
924 pe = GEventAPI->new_io (0, 0); 1320 CALL_BEGIN (0);
925 1321 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 pe->base.callback = (void *)iow_dispatch; 1322 CALL_END;
927 pe->base.ext_data = (void *)this;
928
929 pe->fd = -1;
930 pe->poll = 0;
931} 1323}
932 1324
933void 1325void
934iow::fd (int fd) 1326coroapi::wait_for_tick_begin ()
935{ 1327{
936 pe->fd = fd; 1328 CALL_BEGIN (0);
937} 1329 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
938 1330 CALL_END;
939int
940iow::poll ()
941{
942 return pe->poll;
943} 1331}
944 1332
945void 1333void
946iow::poll (int events) 1334iow::poll (int events)
947{ 1335{
948 if (pe->poll != events) 1336 if (events != this->events)
949 { 1337 {
1338 int active = ev_is_active ((ev_io *)this);
950 if (pe->poll) stop (); 1339 if (active) stop ();
951 pe->poll = events; 1340 ev_io_set ((ev_io *)this, fd, events);
952 if (pe->poll) start (); 1341 if (active) start ();
953 } 1342 }
954} 1343}
955 1344
956void 1345static void
957_connect_to_perl () 1346_connect_to_perl_1 ()
958{ 1347{
959 stash_cf = gv_stashpv ("cf" , 1); 1348 stash_cf = gv_stashpv ("cf", 1);
960 1349
961 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1350 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1351 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1352 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1353 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1354 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
965 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1355 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1356 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1357 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1358 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1359 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970 1360
971 sv_runtime = get_sv ("cf::RUNTIME", 1); 1361 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
972 sv_upgrade (sv_runtime, SVt_NV); 1362 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1363 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1364 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
973 1365
974 cb_global = get_av ("cf::CB_GLOBAL", 1); 1366 cb_global = get_av ("cf::CB_GLOBAL", 1);
975 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1367 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976 cb_object = get_av ("cf::CB_OBJECT", 1); 1368 cb_object = get_av ("cf::CB_OBJECT", 1);
977 cb_player = get_av ("cf::CB_PLAYER", 1); 1369 cb_player = get_av ("cf::CB_PLAYER", 1);
978 cb_client = get_av ("cf::CB_CLIENT", 1); 1370 cb_client = get_av ("cf::CB_CLIENT", 1);
979 cb_type = get_av ("cf::CB_TYPE" , 1); 1371 cb_type = get_av ("cf::CB_TYPE" , 1);
980 cb_map = get_av ("cf::CB_MAP" , 1); 1372 cb_map = get_av ("cf::CB_MAP" , 1);
981} 1373}
982 1374
1375static void
1376_connect_to_perl_2 ()
1377{
1378 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1379 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1380 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1381 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1382 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1383}
1384
983MODULE = cf PACKAGE = cf PREFIX = cf_ 1385MODULE = cf PACKAGE = cf PREFIX = cf_
984 1386
985BOOT: 1387BOOT:
986{ 1388{
1389 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1390 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1391
987 _connect_to_perl (); 1392 _connect_to_perl_1 ();
988
989 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 1393
992 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1394 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1395
1396 //{
1397 // require_pv ("Time::HiRes");
1398 //
1399 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1400 // if (!svp) croak ("Time::HiRes is required");
1401 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1402 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1403 //}
993 1404
994 static const struct { 1405 static const struct {
995 const char *name; 1406 const char *name;
996 IV iv; 1407 IV iv;
997 } *civ, const_iv[] = { 1408 } *civ, const_iv[] = {
998# define const_iv(name) { # name, (IV)name }, 1409# define const_iv(name) { # name, (IV)name },
999 const_iv (llevError) 1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1000 const_iv (llevInfo) 1411 const_iv (logBacktrace)
1001 const_iv (llevDebug) 1412
1002 const_iv (llevMonster) 1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1003 1416
1004 const_iv (MAX_TIME) 1417 const_iv (MAX_TIME)
1005 const_iv (PLAYER)
1006 const_iv (TRANSPORT)
1007 const_iv (ROD)
1008 const_iv (TREASURE)
1009 const_iv (POTION)
1010 const_iv (FOOD)
1011 const_iv (POISON)
1012 const_iv (BOOK)
1013 const_iv (CLOCK) 1418 const_iv (MAXSOCKBUF)
1014 const_iv (ARROW) 1419
1015 const_iv (BOW)
1016 const_iv (WEAPON)
1017 const_iv (ARMOUR)
1018 const_iv (PEDESTAL)
1019 const_iv (ALTAR)
1020 const_iv (LOCKED_DOOR)
1021 const_iv (SPECIAL_KEY)
1022 const_iv (MAP)
1023 const_iv (DOOR)
1024 const_iv (KEY)
1025 const_iv (TIMED_GATE)
1026 const_iv (TRIGGER)
1027 const_iv (GRIMREAPER)
1028 const_iv (MAGIC_EAR)
1029 const_iv (TRIGGER_BUTTON)
1030 const_iv (TRIGGER_ALTAR)
1031 const_iv (TRIGGER_PEDESTAL)
1032 const_iv (SHIELD)
1033 const_iv (HELMET)
1034 const_iv (HORN)
1035 const_iv (MONEY)
1036 const_iv (CLASS)
1037 const_iv (GRAVESTONE)
1038 const_iv (AMULET)
1039 const_iv (PLAYERMOVER)
1040 const_iv (TELEPORTER)
1041 const_iv (CREATOR)
1042 const_iv (SKILL)
1043 const_iv (EARTHWALL)
1044 const_iv (GOLEM)
1045 const_iv (THROWN_OBJ)
1046 const_iv (BLINDNESS)
1047 const_iv (GOD)
1048 const_iv (DETECTOR)
1049 const_iv (TRIGGER_MARKER)
1050 const_iv (DEAD_OBJECT)
1051 const_iv (DRINK)
1052 const_iv (MARKER)
1053 const_iv (HOLY_ALTAR)
1054 const_iv (PLAYER_CHANGER)
1055 const_iv (BATTLEGROUND)
1056 const_iv (PEACEMAKER)
1057 const_iv (GEM)
1058 const_iv (FIREWALL)
1059 const_iv (ANVIL)
1060 const_iv (CHECK_INV)
1061 const_iv (MOOD_FLOOR) 1420 const_iv (NUM_BODY_LOCATIONS)
1062 const_iv (EXIT) 1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1063 const_iv (ENCOUNTER) 1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1064 const_iv (SHOP_FLOOR) 1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1065 const_iv (SHOP_MAT) 1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1066 const_iv (RING) 1425 const_iv (body_wrist) const_iv (body_waist)
1067 const_iv (FLOOR)
1068 const_iv (FLESH)
1069 const_iv (INORGANIC)
1070 const_iv (SKILL_TOOL)
1071 const_iv (LIGHTER)
1072 const_iv (BUILDABLE_WALL)
1073 const_iv (MISC_OBJECT)
1074 const_iv (LAMP)
1075 const_iv (DUPLICATOR)
1076 const_iv (SPELLBOOK)
1077 const_iv (CLOAK)
1078 const_iv (SPINNER)
1079 const_iv (GATE)
1080 const_iv (BUTTON)
1081 const_iv (CF_HANDLE)
1082 const_iv (HOLE)
1083 const_iv (TRAPDOOR)
1084 const_iv (SIGN)
1085 const_iv (BOOTS)
1086 const_iv (GLOVES)
1087 const_iv (SPELL)
1088 const_iv (SPELL_EFFECT)
1089 const_iv (CONVERTER)
1090 const_iv (BRACERS)
1091 const_iv (POISONING)
1092 const_iv (SAVEBED)
1093 const_iv (WAND)
1094 const_iv (SCROLL)
1095 const_iv (DIRECTOR)
1096 const_iv (GIRDLE)
1097 const_iv (FORCE)
1098 const_iv (POTION_EFFECT)
1099 const_iv (EVENT_CONNECTOR)
1100 const_iv (CLOSE_CON)
1101 const_iv (CONTAINER)
1102 const_iv (ARMOUR_IMPROVER)
1103 const_iv (WEAPON_IMPROVER)
1104 const_iv (SKILLSCROLL)
1105 const_iv (DEEP_SWAMP)
1106 const_iv (IDENTIFY_ALTAR)
1107 const_iv (MENU)
1108 const_iv (RUNE)
1109 const_iv (TRAP)
1110 const_iv (POWER_CRYSTAL)
1111 const_iv (CORPSE)
1112 const_iv (DISEASE)
1113 const_iv (SYMPTOM)
1114 const_iv (BUILDER)
1115 const_iv (MATERIAL)
1116 const_iv (ITEM_TRANSFORMER)
1117 1426
1118 const_iv (NUM_SUBTYPES) 1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1119 1456
1120 const_iv (ST_BD_BUILD) 1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1121 const_iv (ST_BD_REMOVE)
1122 1458
1123 const_iv (ST_MAT_FLOOR) 1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1124 const_iv (ST_MAT_WALL) 1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1125 const_iv (ST_MAT_ITEM)
1126 1461
1127 const_iv (AT_PHYSICAL) 1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (AT_MAGIC) 1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (AT_FIRE) 1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1130 const_iv (AT_ELECTRICITY) 1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1131 const_iv (AT_COLD) 1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1132 const_iv (AT_CONFUSION) 1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1133 const_iv (AT_ACID) 1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 const_iv (AT_DRAIN)
1135 const_iv (AT_WEAPONMAGIC)
1136 const_iv (AT_GHOSTHIT)
1137 const_iv (AT_POISON)
1138 const_iv (AT_SLOW)
1139 const_iv (AT_PARALYZE)
1140 const_iv (AT_TURN_UNDEAD)
1141 const_iv (AT_FEAR)
1142 const_iv (AT_CANCELLATION)
1143 const_iv (AT_DEPLETE)
1144 const_iv (AT_DEATH)
1145 const_iv (AT_CHAOS)
1146 const_iv (AT_COUNTERSPELL)
1147 const_iv (AT_GODPOWER)
1148 const_iv (AT_HOLYWORD)
1149 const_iv (AT_BLIND)
1150 const_iv (AT_INTERNAL)
1151 const_iv (AT_LIFE_STEALING)
1152 const_iv (AT_DISEASE)
1153 1469
1154 const_iv (WEAP_HIT) 1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1155 const_iv (WEAP_SLASH) 1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1156 const_iv (WEAP_PIERCE)
1157 const_iv (WEAP_CLEAVE)
1158 const_iv (WEAP_SLICE)
1159 const_iv (WEAP_STAB)
1160 const_iv (WEAP_WHIP)
1161 const_iv (WEAP_CRUSH)
1162 const_iv (WEAP_BLUD) 1472 const_iv (WEAP_BLUD)
1163 1473
1164 const_iv (FLAG_ALIVE) 1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1165 const_iv (FLAG_WIZ) 1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1166 const_iv (FLAG_REMOVED) 1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1512
1513 const_iv (SP_RAISE_DEAD)
1167 const_iv (FLAG_FREED) 1514 const_iv (SP_RUNE)
1168 const_iv (FLAG_WAS_WIZ) 1515 const_iv (SP_MAKE_MARK)
1169 const_iv (FLAG_APPLIED) 1516 const_iv (SP_BOLT)
1170 const_iv (FLAG_UNPAID) 1517 const_iv (SP_BULLET)
1171 const_iv (FLAG_USE_SHIELD) 1518 const_iv (SP_EXPLOSION)
1172 const_iv (FLAG_NO_PICK) 1519 const_iv (SP_CONE)
1173 const_iv (FLAG_ANIMATE) 1520 const_iv (SP_BOMB)
1174 const_iv (FLAG_MONSTER) 1521 const_iv (SP_WONDER)
1175 const_iv (FLAG_FRIENDLY) 1522 const_iv (SP_SMITE)
1176 const_iv (FLAG_GENERATOR) 1523 const_iv (SP_MAGIC_MISSILE)
1177 const_iv (FLAG_IS_THROWN) 1524 const_iv (SP_SUMMON_GOLEM)
1178 const_iv (FLAG_AUTO_APPLY) 1525 const_iv (SP_DIMENSION_DOOR)
1179 const_iv (FLAG_PLAYER_SOLD) 1526 const_iv (SP_MAGIC_MAPPING)
1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1180 const_iv (FLAG_SEE_INVISIBLE) 1531 const_iv (SP_INVISIBLE)
1181 const_iv (FLAG_CAN_ROLL)
1182 const_iv (FLAG_OVERLAY_FLOOR)
1183 const_iv (FLAG_IS_TURNABLE)
1184 const_iv (FLAG_IS_USED_UP)
1185 const_iv (FLAG_IDENTIFIED)
1186 const_iv (FLAG_REFLECTING)
1187 const_iv (FLAG_CHANGING)
1188 const_iv (FLAG_SPLITTING)
1189 const_iv (FLAG_HITBACK)
1190 const_iv (FLAG_STARTEQUIP)
1191 const_iv (FLAG_BLOCKSVIEW)
1192 const_iv (FLAG_UNDEAD)
1193 const_iv (FLAG_SCARED)
1194 const_iv (FLAG_UNAGGRESSIVE)
1195 const_iv (FLAG_REFL_MISSILE)
1196 const_iv (FLAG_REFL_SPELL)
1197 const_iv (FLAG_NO_MAGIC)
1198 const_iv (FLAG_NO_FIX_PLAYER)
1199 const_iv (FLAG_IS_LIGHTABLE)
1200 const_iv (FLAG_TEAR_DOWN)
1201 const_iv (FLAG_RUN_AWAY)
1202 const_iv (FLAG_PICK_UP)
1203 const_iv (FLAG_UNIQUE)
1204 const_iv (FLAG_NO_DROP)
1205 const_iv (FLAG_WIZCAST)
1206 const_iv (FLAG_CAST_SPELL)
1207 const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_USE_RANGE)
1209 const_iv (FLAG_USE_BOW)
1210 const_iv (FLAG_USE_ARMOUR)
1211 const_iv (FLAG_USE_WEAPON)
1212 const_iv (FLAG_USE_RING)
1213 const_iv (FLAG_READY_RANGE)
1214 const_iv (FLAG_READY_BOW)
1215 const_iv (FLAG_XRAYS)
1216 const_iv (FLAG_NO_APPLY)
1217 const_iv (FLAG_IS_FLOOR)
1218 const_iv (FLAG_LIFESAVE)
1219 const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_SLEEP)
1221 const_iv (FLAG_STAND_STILL)
1222 const_iv (FLAG_RANDOM_MOVE)
1223 const_iv (FLAG_ONLY_ATTACK)
1224 const_iv (FLAG_CONFUSED)
1225 const_iv (FLAG_STEALTH)
1226 const_iv (FLAG_WIZPASS)
1227 const_iv (FLAG_IS_LINKED)
1228 const_iv (FLAG_CURSED)
1229 const_iv (FLAG_DAMNED)
1230 const_iv (FLAG_SEE_ANYWHERE)
1231 const_iv (FLAG_KNOWN_MAGICAL)
1232 const_iv (FLAG_KNOWN_CURSED)
1233 const_iv (FLAG_CAN_USE_SKILL)
1234 const_iv (FLAG_BEEN_APPLIED)
1235 const_iv (FLAG_READY_SCROLL)
1236 const_iv (FLAG_USE_ROD)
1237 const_iv (FLAG_USE_HORN)
1238 const_iv (FLAG_MAKE_INVIS)
1239 const_iv (FLAG_INV_LOCKED)
1240 const_iv (FLAG_IS_WOODED)
1241 const_iv (FLAG_IS_HILLY)
1242 const_iv (FLAG_READY_SKILL)
1243 const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_NO_SKILL_IDENT)
1245 const_iv (FLAG_BLIND)
1246 const_iv (FLAG_SEE_IN_DARK)
1247 const_iv (FLAG_IS_CAULDRON)
1248 const_iv (FLAG_NO_STEAL)
1249 const_iv (FLAG_ONE_HIT)
1250 const_iv (FLAG_CLIENT_SENT)
1251 const_iv (FLAG_BERSERK)
1252 const_iv (FLAG_NEUTRAL)
1253 const_iv (FLAG_NO_ATTACK)
1254 const_iv (FLAG_NO_DAMAGE)
1255 const_iv (FLAG_OBJ_ORIGINAL)
1256 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257 const_iv (FLAG_ACTIVATE_ON_PUSH)
1258 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259 const_iv (FLAG_IS_WATER)
1260 const_iv (FLAG_CONTENT_ON_GEN)
1261 const_iv (FLAG_IS_A_TEMPLATE)
1262 const_iv (FLAG_IS_BUILDABLE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1532 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1533 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1534 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1535 const_iv (SP_EARTH_TO_DUST)
1294 1536 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1537 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1550 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1564 const_iv (F_LOCKED)
1304 1565
1305 const_iv (F_BUY) 1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1567
1309 const_iv (P_BLOCKSVIEW) 1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1570
1318 const_iv (UP_OBJ_INSERT) 1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1572
1323 const_iv (INS_NO_MERGE) 1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1575
1330 const_iv (WILL_APPLY_HANDLE) 1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1578
1336 const_iv (SAVE_MODE) 1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1580
1339 const_iv (M_PAPER) 1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1585
1354 const_iv (SK_EXP_ADD_SKILL) 1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1588
1360 const_iv (SK_LOCKPICKING) 1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1599 const_iv (SK_POISON_NAIL)
1401 1600
1402 const_iv (SOUND_NEW_PLAYER) 1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1607
1427 const_iv (PREFER_LOW) 1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1609
1430 const_iv (ATNR_PHYSICAL) 1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1617
1457 const_iv (MAP_FLUSH) 1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_PLAYER_UNIQUE)
1459 const_iv (MAP_BLOCK)
1460 const_iv (MAP_STYLE) 1619 const_iv (MAP_INACTIVE)
1461 const_iv (MAP_OVERLAY)
1462 1620
1463 const_iv (MAP_IN_MEMORY) 1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1464 const_iv (MAP_SWAPPED) 1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1465 const_iv (MAP_LOADING)
1466 const_iv (MAP_SAVING)
1467 1623
1468 const_iv (KLASS_ATTACHABLE) 1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1469 const_iv (KLASS_GLOBAL)
1470 const_iv (KLASS_OBJECT)
1471 const_iv (KLASS_CLIENT)
1472 const_iv (KLASS_PLAYER)
1473 const_iv (KLASS_MAP)
1474 1625
1475 const_iv (CS_QUERY_YESNO) 1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (CS_QUERY_SINGLECHAR)
1477 const_iv (CS_QUERY_HIDEINPUT)
1478 1627
1479 const_iv (ST_DEAD) 1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (ST_SETUP)
1481 const_iv (ST_PLAYING)
1482 const_iv (ST_CUSTOM)
1483 1629
1484 const_iv (ST_CHANGE_CLASS) 1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1631
1490 // random map generator 1632 // random map generator
1491 const_iv (LAYOUT_NONE) 1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1635
1499 const_iv (RMOPT_RANDOM) 1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1639
1509 const_iv (SYMMETRY_RANDOM) 1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1642
1512 const_iv (SYMMETRY_Y) 1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1648 };
1515 1649
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1652
1535 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 av_push (event, newSViv (eiv->klass)); 1670 av_push (event, newSViv (eiv->klass));
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1672 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 } 1673 }
1540}
1541 1674
1675 // used by autogenerated BOOT sections from genacc
1676 av_reflect = get_av ("cf::REFLECT", 1);
1677}
1678
1679void _gv_clear (SV *gv)
1680 CODE:
1681 assert (SvTYPE (gv) == SVt_PVGV);
1682# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1683 f (GvGP (gv)->gp_form);
1684 f (GvGP (gv)->gp_io);
1685 f (GvGP (gv)->gp_sv);
1686 f (GvGP (gv)->gp_av);
1687 f (GvGP (gv)->gp_hv);
1688 f (GvGP (gv)->gp_cv);
1689 GvCVGEN (gv) = 0;
1690 GvMULTI_off (gv);
1691# undef f
1692
1542void _connect_to_perl () 1693void _connect_to_perl_1 ()
1543 1694
1695void _connect_to_perl_2 ()
1696
1697void _recalc_want ()
1698
1699# not used by default anymore
1544void _global_reattach () 1700void _global_reattach ()
1545 CODE: 1701 CODE:
1546{ 1702{
1547 // reattach to all attachable objects in the game. 1703 // reattach to all attachable objects in the game.
1548 for_all_clients (ns) 1704 for_all_clients (ns)
1549 ns->reattach (); 1705 ns->reattach ();
1550 1706
1551 for_all_players (pl)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for_all_objects (op) 1707 for_all_objects (op)
1559 op->reattach (); 1708 op->reattach ();
1560} 1709}
1561 1710
1711# support function for map-world.ext
1712void _quantise (SV *data_sv, SV *plt_sv)
1713 CODE:
1714{
1715 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1716 croak ("_quantise called with invalid agruments");
1717
1718 plt_sv = SvRV (plt_sv);
1719 SV **plt = AvARRAY (plt_sv);
1720 int plt_count = AvFILL (plt_sv) + 1;
1721
1722 STRLEN len;
1723 char *data = SvPVbyte (data_sv, len);
1724 char *dst = data;
1725
1726 while (len >= 3)
1727 {
1728 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1729 {
1730 char *val = SvPVX (*val_sv);
1731
1732 if (val [0] == data [0]
1733 && val [1] == data [1]
1734 && val [2] == data [2])
1735 {
1736 *dst++ = val [3];
1737 goto next;
1738 }
1739 }
1740
1741 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1742 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1743 dst - SvPVX (data_sv), len);
1744
1745 next:
1746 data += 3;
1747 len -= 3;
1748 }
1749
1750 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1751}
1752
1753void init_anim ()
1754
1755void init_globals ()
1756
1757void init_experience ()
1758
1759void init_attackmess ()
1760
1761void init_dynamic ()
1762
1763void load_settings ()
1764
1765void load_materials ()
1766
1767void init_uuid ()
1768 CODE:
1769 UUID::init ();
1770
1771void init_signals ()
1772
1773void init_commands ()
1774
1775void init_skills ()
1776
1777void init_beforeplay ()
1778
1779void evthread_start (int aiofd)
1780
1781void cede_to_tick ()
1782 CODE:
1783 coroapi::cede_to_tick ();
1784
1785NV till_tick ()
1786 CODE:
1787 RETVAL = SvNVX (sv_next_tick) - now ();
1788 OUTPUT:
1789 RETVAL
1790
1791int tick_inhibit ()
1792 CODE:
1793 RETVAL = tick_inhibit;
1794 OUTPUT:
1795 RETVAL
1796
1797void tick_inhibit_inc ()
1798 CODE:
1799 ++tick_inhibit;
1800
1801void tick_inhibit_dec ()
1802 CODE:
1803 if (!--tick_inhibit)
1804 if (tick_pending)
1805 {
1806 ev_async_send (EV_DEFAULT, &tick_watcher);
1807 coroapi::cede ();
1808 }
1809
1810void server_tick ()
1811 CODE:
1812{
1813 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime);
1817
1818 server_tick ();
1819
1820 NOW = ev_time ();
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1824}
1825
1562NV floor (NV x) 1826NV floor (NV x)
1563 1827
1564NV ceil (NV x) 1828NV ceil (NV x)
1565 1829
1566void server_tick () 1830NV rndm (...)
1831 ALIAS:
1832 rmg_rndm = 1
1567 CODE: 1833 CODE:
1568 runtime = SvNVx (sv_runtime); 1834{
1569 server_tick (); 1835 rand_gen &gen = ix ? rmg_rndm : rndm;
1836 switch (items)
1837 {
1838 case 0: RETVAL = gen (); break;
1839 case 1: RETVAL = gen (SvUV (ST (0))); break;
1840 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1841 default: croak ("cf::rndm requires none, one or two parameters."); break;
1842 }
1843}
1844 OUTPUT:
1845 RETVAL
1570 1846
1847NV clamp (NV value, NV min_value, NV max_value)
1848 CODE:
1849 RETVAL = clamp (value, min_value, max_value);
1850 OUTPUT:
1851 RETVAL
1852
1853NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1854 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT:
1857 RETVAL
1858
1859void weaken (...)
1860 PROTOTYPE: @
1861 CODE:
1862 while (items > 0)
1863 sv_rvweaken (ST (--items));
1864
1571void 1865void
1572LOG (int level, char *msg) 1866log_backtrace (utf8_string msg)
1867
1868void
1869LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1870 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1871 C_ARGS: flags, "%s", msg
1575 1872
1576char *path_combine (char *base, char *path) 1873octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1874 PROTOTYPE: $$
1578 1875
1579char *path_combine_and_normalize (char *base, char *path) 1876octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1581 1878
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1879void
1591sub_generation_inc () 1880sub_generation_inc ()
1592 CODE: 1881 CODE:
1593 PL_sub_generation++; 1882 PL_sub_generation++;
1594 1883
1595char * 1884const_octet_string
1596mapdir () 1885mapdir ()
1597 PROTOTYPE: 1886 PROTOTYPE:
1598 ALIAS: 1887 ALIAS:
1599 mapdir = 0 1888 mapdir = 0
1600 uniquedir = 1 1889 uniquedir = 1
1616 } 1905 }
1617 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1618 1907
1619void abort () 1908void abort ()
1620 1909
1910void reset_signals ()
1911
1912void fork_abort (const_octet_string cause = "cf::fork_abort")
1913
1914void cleanup (const_octet_string cause, bool make_core = false)
1915
1621void emergency_save () 1916void emergency_save ()
1622 1917
1623void _exit (int status = 0) 1918void _exit (int status = EXIT_SUCCESS)
1624 1919
1625#if _POSIX_MEMLOCK 1920#if _POSIX_MEMLOCK
1626 1921
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1922int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1923 INIT:
1924#if __GLIBC__
1925 mallopt (M_TOP_PAD, 1024 * 1024);
1926 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1927 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1928 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1929#endif
1628 1930
1629int munlockall () 1931int munlockall ()
1630 1932
1631#endif 1933#endif
1632 1934
1935int
1936malloc_trim (IV pad = 0)
1937
1938void
1939mallinfo ()
1940 PPCODE:
1941{
1942#if __GLIBC__
1943 struct mallinfo mai = mallinfo ();
1944 EXTEND (SP, 10*2);
1945 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1946 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1947 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1949 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1950 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1952 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1954 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1955#endif
1956 EXTEND (SP, 5*2);
1957 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1959 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1960 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1961 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1962}
1963
1633int find_animation (char *text) 1964int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1965 PROTOTYPE: $
1635 1966
1636int random_roll (int min, int max, object *op, int goodbad); 1967int random_roll (int min, int max, object *op, int goodbad);
1637 1968
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1969const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1970
1640int 1971int
1641exp_to_level (val64 exp) 1972exp_to_level (val64 exp)
1642 CODE: 1973 CODE:
1643{ 1974{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 2005 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 2006 else
1676 XSRETURN_UNDEF; 2007 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1678 2009
2010UUID
2011uuid_cur ()
2012 CODE:
2013 RETVAL = UUID::cur;
2014 OUTPUT:
2015 RETVAL
2016
2017UUID
2018uuid_gen ()
2019 CODE:
2020 RETVAL = UUID::gen ();
2021 OUTPUT:
2022 RETVAL
2023
2024val64
2025uuid_seq (UUID uuid)
2026 CODE:
2027 RETVAL = uuid.seq;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_str (val64 seq)
2033 CODE:
2034 RETVAL.seq = seq;
2035 OUTPUT:
2036 RETVAL
2037
2038void
2039coin_names ()
2040 PPCODE:
2041 EXTEND (SP, NUM_COINS);
2042 for (int i = 0; i < NUM_COINS; ++i)
2043 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2044
2045void
2046coin_archetypes ()
2047 PPCODE:
2048 EXTEND (SP, NUM_COINS);
2049 for (int i = 0; i < NUM_COINS; ++i)
2050 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2051
2052bool
2053load_resource_file_ (octet_string filename)
2054
2055void
2056fix_weight ()
2057
1679MODULE = cf PACKAGE = cf::attachable 2058MODULE = cf PACKAGE = cf::attachable
1680 2059
1681int 2060int
1682valid (SV *obj) 2061valid (SV *obj)
1683 CODE: 2062 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2063 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 2064 OUTPUT:
1686 RETVAL 2065 RETVAL
1687 2066
2067void
2068debug_trace (attachable *obj, bool on = true)
2069 CODE:
2070 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2071 if (on)
2072 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2073
2074int mortals_size ()
2075 CODE:
2076 RETVAL = attachable::mortals.size ();
2077 OUTPUT: RETVAL
2078
2079#object *mortals (U32 index)
2080# CODE:
2081# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082# OUTPUT: RETVAL
2083
1688INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2084INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1689 2085
1690MODULE = cf PACKAGE = cf::global 2086MODULE = cf PACKAGE = cf::global
1691 2087
1692int invoke (SV *klass, int event, ...) 2088int invoke (SV *klass, int event, ...)
1693 CODE: 2089 CODE:
1697 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1699 2095
1700MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2096MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701 2097
1702INCLUDE: $PERL genacc object ../include/object.h | 2098INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1703 2099
1704int invoke (object *op, int event, ...) 2100int invoke (object *op, int event, ...)
1705 CODE: 2101 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2105 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1711 2107
1712SV *registry (object *op) 2108SV *registry (object *op)
1713 2109
1714void mortals () 2110int objects_size ()
1715 PPCODE: 2111 CODE:
1716 EXTEND (SP, object::mortals.size ());
1717 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718 PUSHs (to_sv (*i));
1719
1720object *first ()
1721 CODE:
1722 RETVAL = object::first; 2112 RETVAL = objects.size ();
1723 OUTPUT: RETVAL 2113 OUTPUT: RETVAL
2114
2115object *objects (U32 index)
2116 CODE:
2117 RETVAL = index < objects.size () ? objects [index] : 0;
2118 OUTPUT: RETVAL
2119
2120int actives_size ()
2121 CODE:
2122 RETVAL = actives.size ();
2123 OUTPUT: RETVAL
2124
2125object *actives (U32 index)
2126 CODE:
2127 RETVAL = index < actives.size () ? actives [index] : 0;
2128 OUTPUT: RETVAL
2129
2130int mortals_size ()
2131 CODE:
2132 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL
2134
2135const char *slot_use_name (U32 slot)
2136 ALIAS:
2137 slot_nonuse_name = 1
2138 CODE:
2139{
2140 if (slot >= NUM_BODY_LOCATIONS)
2141 croak ("body slot index out of range");
2142
2143 switch (ix)
2144 {
2145 case 0: RETVAL = body_locations[slot].use_name; break;
2146 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2147 }
2148}
2149 OUTPUT:
2150 RETVAL
1724 2151
1725# missing properties 2152# missing properties
1726 2153
1727object *head (object *op) 2154object *head (object *op)
1728 PROTOTYPE: $ 2155 PROTOTYPE: $
1729 CODE: 2156 CODE:
1730 RETVAL = op->head ? op->head : op;
1731 OUTPUT: RETVAL
1732
1733int is_head (object *op)
1734 PROTOTYPE: $
1735 CODE:
1736 RETVAL = !op->head; 2157 RETVAL = op->head_ ();
1737 OUTPUT: RETVAL 2158 OUTPUT: RETVAL
1738 2159
1739void 2160void
1740inv (object *obj) 2161inv (object *obj)
1741 PROTOTYPE: $ 2162 PROTOTYPE: $
1742 PPCODE: 2163 PPCODE:
1743{ 2164{
1744 object *o;
1745 for (o = obj->inv; o; o = o->below) 2165 for (object *o = obj->inv; o; o = o->below)
1746 XPUSHs (sv_2mortal (to_sv (o))); 2166 XPUSHs (sv_2mortal (to_sv (o)));
1747} 2167}
1748 2168
1749void 2169void
1750set_animation (object *op, int idx) 2170set_animation (object *op, int idx)
1751 CODE: 2171 CODE:
1752 SET_ANIMATION (op, idx); 2172 SET_ANIMATION (op, idx);
1753 2173
2174int
2175num_animations (object *op)
2176 CODE:
2177 RETVAL = NUM_ANIMATIONS (op);
2178 OUTPUT: RETVAL
2179
2180int slot_info (object *op, UV slot, int value = 0)
2181 ALIAS:
2182 slot_used = 1
2183 CODE:
2184{
2185 if (slot >= NUM_BODY_LOCATIONS)
2186 croak ("body slot index out of range");
2187
2188 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2189
2190 if (items > 2)
2191 if (ix)
2192 op->slot[slot].used = value;
2193 else
2194 op->slot[slot].info = value;
2195}
2196 OUTPUT:
2197 RETVAL
2198
1754object *find_best_object_match (object *op, const char *match) 2199object *find_best_object_match (object *op, utf8_string match)
1755 2200
1756object *find_marked_object (object *op) 2201object *find_marked_object (object *op)
1757 2202
1758int need_identify (object *obj); 2203int need_identify (object *obj);
1759 2204
1771 2216
1772void apply_below (object *op) 2217void apply_below (object *op)
1773 CODE: 2218 CODE:
1774 player_apply_below (op); 2219 player_apply_below (op);
1775 2220
1776object *cf_object_present_archname_inside (object *op, char *whatstr) 2221int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1777 2222
1778int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2223int casting_level (object *caster, object *spell)
1779
1780int cf_object_change_map (object *op, int x, int y, maptile *map)
1781
1782#//TODO
1783object *clone_ (object *op, int recursive = 0)
1784 CODE:
1785 if (recursive)
1786 RETVAL = object_create_clone (op);
1787 else
1788 {
1789 RETVAL = object::create ();
1790 op->copy_to (RETVAL);
1791 }
1792 OUTPUT: RETVAL
1793 2224
1794int pay_item (object *op, object *buyer) 2225int pay_item (object *op, object *buyer)
1795 CODE: 2226 CODE:
1796 RETVAL = pay_for_item (op, buyer); 2227 RETVAL = pay_for_item (op, buyer);
1797 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
1801 RETVAL = pay_for_amount (amount, op); 2232 RETVAL = pay_for_amount (amount, op);
1802 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
1803 2234
1804void pay_player (object *op, uint64 amount) 2235void pay_player (object *op, uint64 amount)
1805 2236
1806val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2237val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1807 2238
1808int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2239int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1809 2240
1810void learn_spell (object *op, object *sp, int special_prayer = 0) 2241void learn_spell (object *op, object *sp, int special_prayer = 0)
1811 CODE: 2242 CODE:
1812 do_learn_spell (op, sp, special_prayer); 2243 do_learn_spell (op, sp, special_prayer);
1813 2244
1814void forget_spell (object *op, object *sp) 2245void forget_spell (object *op, object *sp)
1815 CODE: 2246 CODE:
1816 do_forget_spell (op, query_name (sp)); 2247 do_forget_spell (op, query_name (sp));
1817 2248
1818object *check_for_spell (object *op, char *spellname) 2249object *check_for_spell (object *op, utf8_string spellname)
1819 CODE: 2250 CODE:
1820 RETVAL = check_spell_known (op, spellname); 2251 RETVAL = check_spell_known (op, spellname);
1821 OUTPUT: RETVAL 2252 OUTPUT: RETVAL
1822 2253
1823int query_money (object *op) 2254int query_money (object *op)
1832 2263
1833void drop (object *who, object *op) 2264void drop (object *who, object *op)
1834 2265
1835void pick_up (object *who, object *op) 2266void pick_up (object *who, object *op)
1836 2267
1837object *cf_object_insert_object (object *op, object *container)
1838
1839object *cf_object_insert_in_ob (object *ob, object *where)
1840
1841int cf_object_teleport (object *op, maptile *map, int x, int y)
1842
1843void update_object (object *op, int action) 2268void update_object (object *op, int action)
1844 2269
1845object *cf_create_object_by_name (const char *name)
1846
1847void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2270void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1848 2271
1849void player_lvl_adj (object *who, object *skill = 0) 2272void player_lvl_adj (object *who, object *skill = 0)
1850 2273
1851int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2274int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852 2275
1853int calc_skill_exp (object *who, object *op, object *skill); 2276int calc_skill_exp (object *who, object *op, object *skill)
1854 2277
1855void push_button (object *op); 2278void push_button (object *op, object *originator)
1856 2279
1857void use_trigger (object *op); 2280void use_trigger (object *op, object *originator)
1858 2281
1859void add_button_link (object *button, maptile *map, int connected); 2282void handle_apply_yield (object *op)
1860 2283
1861void remove_button_link (object *op); 2284int convert_item (object *item, object *converter)
1862 2285
1863 2286
1864MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2287MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865
1866object *cf_insert_ob_in_ob (object *ob, object *where)
1867 2288
1868# no clean way to get an object from an archetype - stupid idiotic 2289# no clean way to get an object from an archetype - stupid idiotic
1869# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2290# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870 2291
1871object *new (const char *archetype = 0) 2292object *new (utf8_string archetype = 0)
1872 PROTOTYPE: ;$ 2293 PROTOTYPE: ;$
1873 CODE: 2294 CODE:
1874 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2295 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1875 OUTPUT: 2296 OUTPUT:
1876 RETVAL 2297 RETVAL
1877 2298
2299object *find_object (U32 tag)
2300
2301# TODO: nuke
1878object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2302object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 PROTOTYPE: $$$$$$ 2303 PROTOTYPE: $$$$$$
1880 CODE: 2304 CODE:
1881{ 2305{
1882 int unused_type; 2306 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1883 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884}
1885 2307
1886# syntatic sugar for easier use in event callbacks. 2308 if (RETVAL->destroyed ())
1887const char *options (object *op)
1888 CODE:
1889 RETVAL = op->name;
1890 OUTPUT:
1891 RETVAL 2309 RETVAL = 0;
2310}
1892 2311
1893player *contr (object *op) 2312shstr
1894 CODE: 2313object::kv_get (shstr key)
1895 RETVAL = op->contr;
1896 OUTPUT: RETVAL
1897 2314
1898const char *get_ob_key_value (object *op, const char *key) 2315void
2316object::kv_del (shstr key)
1899 2317
1900bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2318void
2319object::kv_set (shstr key, shstr value)
1901 2320
1902object *get_nearest_player (object *ob) 2321object *get_nearest_player (object *ob)
1903 ALIAS: nearest_player = 0 2322 ALIAS: nearest_player = 0
1904 PREINIT: 2323 PREINIT:
1905 extern object *get_nearest_player (object *); 2324 extern object *get_nearest_player (object *);
1907void rangevector (object *ob, object *other, int flags = 0) 2326void rangevector (object *ob, object *other, int flags = 0)
1908 PROTOTYPE: $$;$ 2327 PROTOTYPE: $$;$
1909 PPCODE: 2328 PPCODE:
1910{ 2329{
1911 rv_vector rv; 2330 rv_vector rv;
2331
2332 PUTBACK;
1912 get_rangevector (ob, other, &rv, flags); 2333 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335
1913 EXTEND (SP, 5); 2336 EXTEND (SP, 5);
1914 PUSHs (newSVuv (rv.distance)); 2337 PUSHs (newSVuv (rv.distance));
1915 PUSHs (newSViv (rv.distance_x)); 2338 PUSHs (newSViv (rv.distance_x));
1916 PUSHs (newSViv (rv.distance_y)); 2339 PUSHs (newSViv (rv.distance_y));
1917 PUSHs (newSViv (rv.direction)); 2340 PUSHs (newSViv (rv.direction));
1918 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2341 PUSHs (to_sv (rv.part));
1919} 2342}
1920 2343
1921bool on_same_map_as (object *ob, object *other) 2344bool on_same_map_as (object *ob, object *other)
1922 CODE: 2345 CODE:
1923 RETVAL = on_same_map (ob, other); 2346 RETVAL = on_same_map (ob, other);
1924 OUTPUT: RETVAL 2347 OUTPUT: RETVAL
1925 2348
1926const char * 2349const_utf8_string
1927base_name (object *op, int plural = op->nrof > 1) 2350base_name (object *op, int plural = op->nrof > 1)
1928 CODE: 2351 CODE:
1929 RETVAL = query_base_name (op, plural); 2352 RETVAL = query_base_name (op, plural);
1930 OUTPUT: RETVAL 2353 OUTPUT: RETVAL
1931 2354
1932object *decrease_ob_nr (object *op, unsigned long i) 2355# return the tail of an object, excluding itself
2356void
2357tail (object *op)
2358 PPCODE:
2359 while ((op = op->more))
2360 XPUSHs (sv_2mortal (to_sv (op)));
1933 2361
1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2362MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935 2363
1936player *player (object *op) 2364player *player (object *op)
1937 CODE: 2365 CODE:
1938 RETVAL = op->contr; 2366 RETVAL = op->contr;
1939 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1940 2368
2369bool move_player (object *op, int dir)
2370
1941void check_score (object *op) 2371void check_score (object *op)
1942 2372
1943void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2373void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE: 2374 CODE:
1945 new_draw_info (flags, 0, op, txt); 2375 new_draw_info (flags, 0, op, txt);
1946 2376
1947object *cf_player_send_inventory (object *op)
1948
1949char *cf_player_get_ip (object *op)
1950 ALIAS: ip = 0
1951
1952object *cf_player_get_marked_item (object *op)
1953 ALIAS: marked_item = 0
1954
1955void cf_player_set_marked_item (object *op, object *ob)
1956
1957partylist *cf_player_get_party (object *op)
1958 ALIAS: party = 0
1959
1960void cf_player_set_party (object *op, partylist *party)
1961
1962void kill_player (object *op) 2377void kill_player (object *op)
1963 2378
2379void esrv_send_item (object *pl, object *item)
2380
1964void esrv_update_item (object *op, int what, object *item) 2381void esrv_update_item (object *pl, int what, object *item)
1965 C_ARGS: what, op, item 2382 C_ARGS: what, pl, item
1966 2383
1967void clear_los (object *op) 2384void esrv_del_item (object *pl, int tag)
2385 C_ARGS: pl->contr, tag
1968 2386
1969int command_teleport (object *op, char *params)
1970
1971int command_summon (object *op, char *params) 2387int command_summon (object *op, utf8_string params)
1972 2388
1973int command_arrest (object *op, char *params) 2389int command_arrest (object *op, utf8_string params)
1974
1975int command_kick (object *op, char *params)
1976
1977int command_banish (object *op, char *params)
1978 2390
1979 2391
1980MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2392MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 2393
1982INCLUDE: $PERL genacc player ../include/player.h | 2394INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1983 2395
1984int invoke (player *pl, int event, ...) 2396int invoke (player *pl, int event, ...)
1985 CODE: 2397 CODE:
1986 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 pl->ob->stats.hp = pl->ob->stats.maxhp; 2409 pl->ob->stats.hp = pl->ob->stats.maxhp;
1998 pl->ob->stats.sp = pl->ob->stats.maxsp; 2410 pl->ob->stats.sp = pl->ob->stats.maxsp;
1999 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2411 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000 pl->orig_stats = pl->ob->stats; 2412 pl->orig_stats = pl->ob->stats;
2001 2413
2002void cf_player_move (player *pl, int dir) 2414# should only be temporary
2415void esrv_new_player (player *pl)
2003 2416
2004void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2417#d# TODO: replace by blocked_los accessor, fix code using this
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010
2011bool 2418bool
2012cell_visible (player *pl, int dx, int dy) 2419cell_visible (player *pl, int dx, int dy)
2013 CODE: 2420 CODE:
2014 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2421 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2015 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2016 OUTPUT: 2422 OUTPUT:
2017 RETVAL 2423 RETVAL
2018 2424
2019void 2425void
2020send (player *pl, SV *packet) 2426send (player *pl, SV *packet)
2021 CODE: 2427 CODE:
2022{ 2428{
2023 STRLEN len; 2429 STRLEN len;
2024 char *buf = SvPVbyte (packet, len); 2430 char *buf = SvPVbyte (packet, len);
2025 2431
2432 if (len > MAXSOCKBUF)
2433 pl->failmsg ("[packet too long for client]");
2026 if (pl->ns) 2434 else if (pl->ns)
2027 pl->ns->send_packet (buf, len); 2435 pl->ns->send_packet (buf, len);
2028} 2436}
2029
2030int
2031listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038 2437
2039void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2438void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 PROTOTYPE: $;$$$ 2439 PROTOTYPE: $;$$$
2041 PPCODE: 2440 PPCODE:
2042 if (GIMME_V != G_VOID) 2441 if (GIMME_V != G_VOID)
2067 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2466 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2068 OUTPUT: RETVAL 2467 OUTPUT: RETVAL
2069 2468
2070SV *registry (maptile *map) 2469SV *registry (maptile *map)
2071 2470
2471void
2472find_tagged_objects (maptile *map, utf8_string tag = 0)
2473 PPCODE:
2474{
2475 if (!map->spaces)
2476 XSRETURN_EMPTY;
2477
2478 if (tag)
2479 {
2480 shstr_cmp tag_ (tag);
2481
2482 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2483 for (object *op = ms->bot; op; op = op->above)
2484 if (op->tag == tag_)
2485 XPUSHs (sv_2mortal (to_sv (op)));
2486 }
2487 else
2488 {
2489 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2490 for (object *op = ms->bot; op; op = op->above)
2491 if (op->tag)
2492 XPUSHs (sv_2mortal (to_sv (op)));
2493 }
2494}
2495
2072INCLUDE: $PERL genacc maptile ../include/map.h | 2496INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2497
2498void
2499adjust_daylight ()
2500 CODE:
2501 maptile::adjust_daylight ();
2502
2503int
2504outdoor_darkness (int darkness = 0)
2505 CODE:
2506 RETVAL = maptile::outdoor_darkness;
2507 if (items)
2508 maptile::outdoor_darkness = darkness;
2509 OUTPUT:
2510 RETVAL
2073 2511
2074void 2512void
2075maptile::instantiate () 2513maptile::instantiate ()
2076 2514
2077maptile *new () 2515maptile *new ()
2092 for_all_players (pl) 2530 for_all_players (pl)
2093 if (pl->ob && pl->ob->map == THIS) 2531 if (pl->ob && pl->ob->map == THIS)
2094 PUSHs (sv_2mortal (to_sv (pl->ob))); 2532 PUSHs (sv_2mortal (to_sv (pl->ob)));
2095 } 2533 }
2096 2534
2097void play_sound_map (maptile *map, int x, int y, int sound_num) 2535void
2536maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2537 CODE:
2538{
2539 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2540 croak ("maptile::add_underlay: palette must be arrayref");
2541
2542 palette = SvRV (palette);
2543
2544 STRLEN idxlen;
2545 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2546
2547 for (int x = 0; x < THIS->width; ++x)
2548 for (int y = 0; y < THIS->height; ++y)
2549 {
2550 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2551 if (op->flag [FLAG_IS_FLOOR])
2552 goto skip;
2553
2554 {
2555 int offs = offset + y * stride + x;
2556
2557 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564
2565 if (ob->randomitems && !ob->above)
2566 {
2567 ob->create_treasure (ob->randomitems);
2568
2569 for (object *op = ob->above; op; op = op->above)
2570 op->flag [FLAG_NO_MAP_SAVE] = true;
2571 // TODO: if this is a pickable object, then the item
2572 // will at a bit weird - saving inside the player
2573 // will clear the flag, but when the player drops
2574 // it without logging out, it keeps the flag.
2575 // nobody ahs reported this, but this can be rather
2576 // annoying on persistent maps.
2577 }
2578 }
2579 }
2580 }
2581
2582 skip: ;
2583 }
2584}
2585
2586void
2587maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2588 CODE:
2589{
2590 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2591 croak ("maptile::set_regiondata: palette must be arrayref");
2592
2593 palette = SvRV (palette);
2594
2595 STRLEN idxlen;
2596 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2597
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600
2601 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603
2604 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606
2607 sfree (THIS->regions, THIS->size ());
2608 delete [] THIS->regionmap;
2609
2610 THIS->regions = regions;
2611 THIS->regionmap = regionmap;
2612}
2613
2614void
2615maptile::create_region_treasure ()
2616 CODE:
2617 for (int x = 0; x < THIS->width; ++x)
2618 for (int y = 0; y < THIS->height; ++y)
2619 {
2620 region *rgn = THIS->region (x, y);
2621
2622 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2623 if (object *op = THIS->at (x, y).top)
2624 if (rgn->treasure && rndm () < rgn->treasure_density)
2625 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2626 }
2098 2627
2099int out_of_map (maptile *map, int x, int y) 2628int out_of_map (maptile *map, int x, int y)
2100 2629
2101void 2630void
2102trigger (maptile *map, long connection, bool state = true) 2631find_link (maptile *map, shstr_tmp connection)
2103 CODE:
2104 activate_connection (map, connection, state);
2105
2106void
2107get_connection (maptile *map, long connection)
2108 PPCODE: 2632 PPCODE:
2109 oblinkpt *obp = get_connection_links (map, connection); 2633 if (oblinkpt *obp = map->find_link (connection))
2110 if (obp)
2111 for (objectlink *ol = obp->link; ol; ol = ol->next) 2634 for (objectlink *ol = obp->link; ol; ol = ol->next)
2112 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2635 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2113 2636
2114object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2115
2116object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2117
2118object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2119 C_ARGS: str, map, nx, ny
2120
2121void 2637void
2122cf_map_normalise (maptile *map, int x, int y) 2638get_map_flags (maptile *map, int x, int y)
2123 PPCODE: 2639 PPCODE:
2124{ 2640{
2125 maptile *nmap = 0; 2641 maptile *nmap = 0;
2126 I16 nx = 0, ny = 0; 2642 I16 nx = 0, ny = 0;
2643
2644 PUTBACK;
2127 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2645 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2646 SPAGAIN;
2128 2647
2129 EXTEND (SP, 4); 2648 EXTEND (SP, 4);
2130 PUSHs (sv_2mortal (newSViv (flags))); 2649 PUSHs (sv_2mortal (newSViv (flags)));
2131 2650
2132 if (GIMME_V == G_ARRAY) 2651 if (GIMME_V == G_ARRAY)
2133 { 2652 {
2134 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2653 PUSHs (sv_2mortal (to_sv (nmap)));
2135 PUSHs (sv_2mortal (newSViv (nx))); 2654 PUSHs (sv_2mortal (newSViv (nx)));
2136 PUSHs (sv_2mortal (newSViv (ny))); 2655 PUSHs (sv_2mortal (newSViv (ny)));
2137 } 2656 }
2138} 2657}
2139 2658
2659mapspace *
2660ms (maptile *map, unsigned int x, unsigned int y)
2661 PROTOTYPE: $$$
2662 CODE:
2663{
2664 maptile *nmap = 0;
2665 I16 nx, ny;
2666
2667 PUTBACK;
2668 get_map_flags (map, &nmap, x, y, &nx, &ny);
2669 SPAGAIN;
2670
2671 if (!nmap)
2672 XSRETURN_UNDEF;
2673
2674 RETVAL = &nmap->at (nx, ny);
2675}
2676 OUTPUT:
2677 RETVAL
2678
2140void 2679void
2141at (maptile *map, unsigned int x, unsigned int y) 2680at (maptile *map, unsigned int x, unsigned int y)
2142 PROTOTYPE: $$$ 2681 PROTOTYPE: $$$
2143 PPCODE: 2682 PPCODE:
2144{ 2683{
2145 object *o;
2146 maptile *nmap = 0; 2684 maptile *nmap = 0;
2147 I16 nx, ny; 2685 I16 nx, ny;
2148 2686
2687 PUTBACK;
2149 get_map_flags (map, &nmap, x, y, &nx, &ny); 2688 get_map_flags (map, &nmap, x, y, &nx, &ny);
2689 SPAGAIN;
2150 2690
2151 if (nmap) 2691 if (nmap)
2152 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2692 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2153 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2693 XPUSHs (sv_2mortal (to_sv (o)));
2154} 2694}
2155 2695
2156SV * 2696SV *
2157bot_at (maptile *obj, unsigned int x, unsigned int y) 2697bot_at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2698 PROTOTYPE: $$$
2159 ALIAS: 2699 ALIAS:
2160 top_at = 1 2700 top_at = 1
2161 flags_at = 2 2701 flags_at = 2
2162 light_at = 3 2702 light_at = 3
2163 move_block_at = 4 2703 move_block_at = 4
2164 move_slow_at = 5 2704 move_slow_at = 5
2165 move_on_at = 6 2705 move_on_at = 6
2166 move_off_at = 7 2706 move_off_at = 7
2167 INIT:
2168 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2169 CODE: 2707 CODE:
2708{
2709 sint16 nx = x;
2710 sint16 ny = y;
2711
2712 if (!xy_normalise (map, nx, ny))
2713 XSRETURN_UNDEF;
2714
2715 mapspace &ms = map->at (nx, ny);
2716
2717 ms.update ();
2718
2170 switch (ix) 2719 switch (ix)
2171 { 2720 {
2172 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2721 case 0: RETVAL = to_sv (ms.bot ); break;
2173 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2722 case 1: RETVAL = to_sv (ms.top ); break;
2174 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2723 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2175 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2724 case 3: RETVAL = newSViv (ms.light ); break;
2176 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2725 case 4: RETVAL = newSVuv (ms.move_block); break;
2177 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2726 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2178 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2727 case 6: RETVAL = newSVuv (ms.move_on ); break;
2179 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2728 case 7: RETVAL = newSVuv (ms.move_off ); break;
2180 } 2729 }
2730}
2181 OUTPUT: RETVAL 2731 OUTPUT: RETVAL
2182 2732
2183void fix_walls (maptile *map, int x, int y)
2184
2185void fix_walls_around (maptile *map, int x, int y)
2186
2187const char *
2188region_name (maptile *m)
2189 CODE:
2190 RETVAL = get_name_of_region_for_map (m);
2191 OUTPUT: RETVAL
2192
2193# worst xs function of my life 2733# worst xs function of my life
2194maptile * 2734bool
2195_create_random_map (\ 2735_create_random_map (\
2196 char *path,\ 2736 maptile *self,\
2197 char *wallstyle,\ 2737 utf8_string wallstyle,\
2198 char *wall_name,\ 2738 utf8_string wall_name,\
2199 char *floorstyle,\ 2739 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2740 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2741 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2742 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2743 utf8_string doorstyle,\
2204 char *decorstyle,\ 2744 utf8_string decorstyle,\
2205 char *origin_map,\ 2745 utf8_string origin_map,\
2206 char *final_map,\ 2746 utf8_string final_map,\
2207 char *exitstyle,\ 2747 utf8_string exitstyle,\
2208 char *this_map,\ 2748 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2749 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2750 int xsize,\
2211 int Ysize,\ 2751 int ysize,\
2212 int expand2x,\ 2752 int expand2x,\
2213 int layoutoptions1,\ 2753 int layoutoptions1,\
2214 int layoutoptions2,\ 2754 int layoutoptions2,\
2215 int layoutoptions3,\ 2755 int layoutoptions3,\
2216 int symmetry,\ 2756 int symmetry,\
2221 int dungeon_depth,\ 2761 int dungeon_depth,\
2222 int decoroptions,\ 2762 int decoroptions,\
2223 int orientation,\ 2763 int orientation,\
2224 int origin_y,\ 2764 int origin_y,\
2225 int origin_x,\ 2765 int origin_x,\
2226 int random_seed,\ 2766 U32 random_seed,\
2227 val64 total_map_hp,\ 2767 val64 total_map_hp,\
2228 int map_layout_style,\ 2768 int map_layout_style,\
2229 int treasureoptions,\ 2769 int treasureoptions,\
2230 int symmetry_used,\ 2770 int symmetry_used,\
2231 region *region\ 2771 region *region,\
2772 utf8_string custom\
2232) 2773)
2233 CODE: 2774 CODE:
2234{ 2775{
2235 random_map_params rmp; 2776 random_map_params rmp;
2236 2777
2246 assign (rmp.exit_on_final_map, exit_on_final_map); 2787 assign (rmp.exit_on_final_map, exit_on_final_map);
2247 2788
2248 rmp.origin_map = origin_map; 2789 rmp.origin_map = origin_map;
2249 rmp.final_map = final_map; 2790 rmp.final_map = final_map;
2250 rmp.this_map = this_map; 2791 rmp.this_map = this_map;
2251 rmp.Xsize = Xsize; 2792 rmp.xsize = xsize;
2252 rmp.Ysize = Ysize; 2793 rmp.ysize = ysize;
2253 rmp.expand2x = expand2x; 2794 rmp.expand2x = expand2x;
2254 rmp.layoutoptions1 = layoutoptions1; 2795 rmp.layoutoptions1 = layoutoptions1;
2255 rmp.layoutoptions2 = layoutoptions2; 2796 rmp.layoutoptions2 = layoutoptions2;
2256 rmp.layoutoptions3 = layoutoptions3; 2797 rmp.layoutoptions3 = layoutoptions3;
2257 rmp.symmetry = symmetry; 2798 rmp.symmetry = symmetry;
2263 rmp.decoroptions = decoroptions; 2804 rmp.decoroptions = decoroptions;
2264 rmp.orientation = orientation; 2805 rmp.orientation = orientation;
2265 rmp.origin_y = origin_y; 2806 rmp.origin_y = origin_y;
2266 rmp.origin_x = origin_x; 2807 rmp.origin_x = origin_x;
2267 rmp.random_seed = random_seed; 2808 rmp.random_seed = random_seed;
2268 rmp.total_map_hp = total_map_hp; 2809 rmp.total_map_hp = (uint64_t) total_map_hp;
2269 rmp.map_layout_style = map_layout_style; 2810 rmp.map_layout_style = map_layout_style;
2270 rmp.treasureoptions = treasureoptions; 2811 rmp.treasureoptions = treasureoptions;
2271 rmp.symmetry_used = symmetry_used; 2812 rmp.symmetry_used = symmetry_used;
2272 rmp.region = region; 2813 rmp.region = region;
2814 rmp.custom = custom;
2273 2815
2274 RETVAL = generate_random_map (path, &rmp); 2816 RETVAL = self->generate_random_map (&rmp);
2275} 2817}
2276 OUTPUT: 2818 OUTPUT:
2277 RETVAL 2819 RETVAL
2278 2820
2821MODULE = cf PACKAGE = cf::mapspace
2822
2823INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2824
2279MODULE = cf PACKAGE = cf::arch 2825MODULE = cf PACKAGE = cf::arch
2280 2826
2281archetype *find (const char *name) 2827int archetypes_size ()
2282 CODE: 2828 CODE:
2283 RETVAL = archetype::find (name); 2829 RETVAL = archetypes.size ();
2284 OUTPUT:
2285 RETVAL
2286
2287archetype *first()
2288 PROTOTYPE:
2289 CODE:
2290 RETVAL = first_archetype;
2291 OUTPUT: RETVAL 2830 OUTPUT: RETVAL
2292 2831
2832archetype *archetypes (U32 index)
2833 CODE:
2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2835 OUTPUT: RETVAL
2836
2293INCLUDE: $PERL genacc archetype ../include/object.h | 2837INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2294 2838
2295MODULE = cf PACKAGE = cf::party 2839MODULE = cf PACKAGE = cf::party
2296 2840
2297partylist *first () 2841partylist *first ()
2298 PROTOTYPE: 2842 PROTOTYPE:
2299 CODE: 2843 CODE:
2300 RETVAL = get_firstparty (); 2844 RETVAL = get_firstparty ();
2301 OUTPUT: RETVAL 2845 OUTPUT: RETVAL
2302 2846
2303INCLUDE: $PERL genacc partylist ../include/player.h | 2847INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2304 2848
2305MODULE = cf PACKAGE = cf::region 2849MODULE = cf PACKAGE = cf::region
2306 2850
2307region *first () 2851void
2308 PROTOTYPE: 2852list ()
2309 CODE: 2853 PPCODE:
2310 RETVAL = first_region; 2854 for_all_regions (rgn)
2311 OUTPUT: RETVAL 2855 XPUSHs (sv_2mortal (to_sv (rgn)));
2312 2856
2313region *find (char *name) 2857region *find (utf8_string name)
2314 PROTOTYPE: $ 2858 PROTOTYPE: $
2315 CODE: 2859 CODE:
2316 RETVAL = get_region_by_name (name); 2860 RETVAL = region::find (name);
2317 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2318 2862
2863int specificity (region *rgn)
2864 CODE:
2865 RETVAL = 0;
2866 while (rgn = rgn->parent)
2867 RETVAL++;
2868 OUTPUT: RETVAL
2869
2319INCLUDE: $PERL genacc region ../include/map.h | 2870INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2320 2871
2321MODULE = cf PACKAGE = cf::living 2872MODULE = cf PACKAGE = cf::living
2322 2873
2323INCLUDE: $PERL genacc living ../include/living.h | 2874INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2324 2875
2325MODULE = cf PACKAGE = cf::settings 2876MODULE = cf PACKAGE = cf::settings
2326 2877
2327INCLUDE: $PERL genacc Settings ../include/global.h | 2878INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2328 2879
2329MODULE = cf PACKAGE = cf::client 2880MODULE = cf PACKAGE = cf::client
2330 2881
2331INCLUDE: $PERL genacc client ../include/client.h | 2882INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2332 2883
2333int invoke (client *ns, int event, ...) 2884int invoke (client *ns, int event, ...)
2334 CODE: 2885 CODE:
2335 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2336 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2352 CODE: 2903 CODE:
2353{ 2904{
2354 STRLEN len; 2905 STRLEN len;
2355 char *buf = SvPVbyte (packet, len); 2906 char *buf = SvPVbyte (packet, len);
2356 2907
2908 if (len > MAXSOCKBUF)
2909 {
2910 // ugly
2911 if (THIS->pl)
2912 THIS->pl->failmsg ("[packet too long for client]");
2913 }
2914 else
2357 THIS->send_packet (buf, len); 2915 THIS->send_packet (buf, len);
2358} 2916}
2359 2917
2918faceidx
2919client::need_face (utf8_string name, int pri = 0)
2920 CODE:
2921 RETVAL = face_find (name, 0);
2922 if (RETVAL)
2923 {
2924 THIS->send_face (RETVAL, pri);
2925 THIS->flush_fx ();
2926 }
2927 OUTPUT:
2928 RETVAL
2929
2930int
2931client::fx_want (int idx, int value = -1)
2932 CODE:
2933 if (0 < idx && idx < FT_NUM)
2934 {
2935 RETVAL = THIS->fx_want [idx];
2936 if (items > 2)
2937 THIS->fx_want [idx] = value;
2938 }
2939 else
2940 RETVAL = 0;
2941 OUTPUT:
2942 RETVAL
2943
2944MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2945
2946faceidx sound_find (utf8_string name)
2947
2948void sound_set (utf8_string str, faceidx face)
2949
2950# dire hack
2951void old_sound_index (int idx, faceidx face)
2952 CODE:
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face;
2955
2956MODULE = cf PACKAGE = cf::face PREFIX = face_
2957
2958#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2959
2960faceidx face_find (utf8_string name, faceidx defidx = 0)
2961
2962faceidx alloc (utf8_string name)
2963 CODE:
2964{
2965 do
2966 {
2967 RETVAL = faces.size ();
2968 faces.resize (RETVAL + 1);
2969 }
2970 while (!RETVAL); // crude way to leave index 0
2971
2972 faces [RETVAL].name = name;
2973 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2974
2975 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2976 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2977}
2978 OUTPUT: RETVAL
2979
2980void set_type (faceidx idx, int value)
2981 ALIAS:
2982 set_type = 0
2983 set_visibility = 1
2984 set_magicmap = 2
2985 set_smooth = 3
2986 set_smoothlevel = 4
2987 CODE:
2988 faceinfo *f = face_info (idx); assert (f);
2989 switch (ix)
2990 {
2991 case 0: f->type = value; break;
2992 case 1: f->visibility = value; break;
2993 case 2: f->magicmap = value; break;
2994 case 3: f->smooth = value; break;
2995 case 4: f->smoothlevel = value; break;
2996 }
2997
2998void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2999 CODE:
3000{
3001 faceinfo *f = face_info (idx); assert (f);
3002 facedata *d = &(faceset ? f->data64 : f->data32);
3003 sv_to (data, d->data);
3004 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen);
3007
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 {
3010 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen);
3012
3013 // invalidate existing client face info
3014 for_all_clients (ns)
3015 if (ns->faceset == faceset)
3016 {
3017 ns->faces_sent [idx] = false;
3018 ns->force_newmap = true;
3019 }
3020 }
3021}
3022
3023int get_data_size (faceidx idx, int faceset = 0)
3024 CODE:
3025 facedata *d = face_data (idx, faceset);
3026 if (!d) XSRETURN_UNDEF;
3027 RETVAL = d->data.size ();
3028 OUTPUT:
3029 RETVAL
3030
3031SV *get_chksum (faceidx idx, int faceset = 0)
3032 CODE:
3033 facedata *d = face_data (idx, faceset);
3034 if (!d) XSRETURN_UNDEF;
3035 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3036 OUTPUT:
3037 RETVAL
3038
3039SV *get_data (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3044 OUTPUT:
3045 RETVAL
3046
3047void invalidate (faceidx idx)
3048 CODE:
3049 for_all_clients (ns)
3050 {
3051 ns->faces_sent [idx] = false;
3052 ns->force_newmap = true;
3053 }
3054
3055void invalidate_all ()
3056 CODE:
3057 for_all_clients (ns)
3058 {
3059 ns->faces_sent.reset ();
3060 ns->force_newmap = true;
3061 }
3062
3063MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064
3065#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3066
3067animidx anim_find (utf8_string name)
3068 CODE:
3069 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL
3071
3072animidx set (utf8_string name, SV *frames, int facings = 1)
3073 CODE:
3074{
3075 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3076 croak ("frames must be an arrayref");
3077
3078 AV *av = (AV *)SvRV (frames);
3079
3080 animation *anim = &animation::find (name);
3081 if (anim->number)
3082 {
3083 anim->resize (av_len (av) + 1);
3084 anim->facings = facings;
3085 }
3086 else
3087 anim = &animation::create (name, av_len (av) + 1, facings);
3088
3089 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3091}
3092 OUTPUT: RETVAL
3093
3094void invalidate_all ()
3095 CODE:
3096 for_all_clients (ns)
3097 ns->anims_sent.reset ();
3098
3099MODULE = cf PACKAGE = cf::object::freezer
3100
3101INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3102
3103SV *
3104new (char *klass)
3105 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3107 OUTPUT: RETVAL
3108
3109void
3110DESTROY (SV *sv)
3111 CODE:
3112 object_freezer *self;
3113 sv_to (sv, self);
3114 delete self;
3115
3116MODULE = cf PACKAGE = cf::object::thawer
3117
3118INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3119
3120SV *
3121new_from_file (char *klass, octet_string path)
3122 CODE:
3123 object_thawer *f = new object_thawer (path);
3124 if (!*f)
3125 {
3126 delete f;
3127 XSRETURN_UNDEF;
3128 }
3129 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3130 OUTPUT: RETVAL
3131
3132void
3133DESTROY (SV *sv)
3134 CODE:
3135 object_thawer *self;
3136 sv_to (sv, self);
3137 delete self;
3138
3139void
3140extract_tags (object_thawer *self)
3141 PPCODE:
3142 while (self->kw != KW_EOF)
3143 {
3144 PUTBACK;
3145 coroapi::cede_to_tick ();
3146 SPAGAIN;
3147
3148 if (self->kw == KW_tag)
3149 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3150
3151 self->skip ();
3152 }
3153

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines