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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.189 by root, Tue Apr 17 10:06:34 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
53 61
54#if IVSIZE >= 8 62#if IVSIZE >= 8
55 typedef IV val64; 63 typedef IV val64;
56# define newSVval64 newSViv 64# define newSVval64 newSViv
57# define SvVAL64 SvIV 65# define SvVAL64 SvIV
69 77
70double runtime; 78double runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
75 83
76static HV 84static HV
77 *stash_cf, 85 *stash_cf,
78 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
101 109
102unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
103 111
104attachable::~attachable () 112attachable::~attachable ()
105{ 113{
114 flags |=0x3300;//D
106 assert (!self); 115 assert (!self);
116 assert (!cb);
107} 117}
108 118
109int 119int
110attachable::refcnt_cnt () const 120attachable::refcnt_cnt () const
111{ 121{
112 return refcnt + (self ? SvREFCNT (self) : 0); 122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152}
153
154// check wether the object really is dead
155void
156attachable::do_check ()
157{
158 if (refcnt_cnt () > 0)
159 return;
160
161 destroy ();
162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
121 { 170 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 171 SvREFCNT_dec (cb);
172 cb = 0;
124 } 173 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135 174
136 if (self) 175 if (self)
137 { 176 sever_self ();
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144 177
145void 178 flags |= 0x20; //D
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this); 179 mortals.push_back (this);
154} 180}
155 181
156void 182void
157attachable::destroy () 183attachable::destroy ()
164} 190}
165 191
166void 192void
167attachable::check_mortals () 193attachable::check_mortals ()
168{ 194{
169 for (int i = 0; i < mortals.size (); ) 195 static int i = 0;
196
197 for (;;)
170 { 198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
171 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
172 210
173 obj->refcnt_chk (); // unborrow from perl, if necessary 211 obj->refcnt_chk (); // unborrow from perl, if necessary
174 212
213 //if (obj->refcnt > 0 || obj->self)
175 if (obj->refcnt || obj->self) 214 if (obj->refcnt || obj->self)
176 { 215 {
177#if 0 216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180#endif
181
182 ++i; // further delay freeing 217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
183 }//D 221 }
184 else 222 else
185 { 223 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 224 mortals.erase (i);
188 delete obj; 225 delete obj;
189 } 226 }
190 } 227 }
191} 228}
216 253
217static int 254static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 256{
220 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
221 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
222 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 267 //at->refcnt_chk ();
224 return 0; 268 return 0;
225} 269}
226 270
234 278
235 if (!obj->self) 279 if (!obj->self)
236 { 280 {
237 obj->self = newHV (); 281 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 283 obj->flags |= (obj->flags & 0xc0) << 8;
240 // borrow the refcnt from the object 284 obj->flags &= ~0xc0;//D
241 // it is important thta no refcnt_chk is being executed here 285 obj->flags |= 0x10;//D
242 obj->refcnt_dec ();
243 286
244 // now bless the object _once_ 287 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 289 }
247 else 290 else
291 {
248 return newRV_inc ((SV *)obj->self); 292 SV *sv = newRV_inc ((SV *)obj->self);
293
294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
249} 299}
250 300
251static void 301static void
252clearSVptr (SV *sv) 302clearSVptr (SV *sv)
253{ 303{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 357
308inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
310 360
311//TODO:
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
314 364
315inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
316{ 366{
317 char buf[128]; 367 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
320} 370}
321 371
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 396
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 399
350template<class T> 400template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 402
353template<int N> 403template<int N>
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
361 418
362inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
363{ 420{
364 unsigned int version; 421 unsigned int version;
365 422
489 if (!ext->cb) 546 if (!ext->cb)
490 ext->cb = newAV (); 547 ext->cb = newAV ();
491 548
492 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
493} 550}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 551
520///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
521 553
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 555{
581 perl = perl_alloc (); 613 perl = perl_alloc ();
582 perl_construct (perl); 614 perl_construct (perl);
583 615
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 617
586 char *argv[] = { 618 const char *argv[] = {
587 "", 619 "",
588 "-e" 620 "-e"
589 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
592 "require cf;" 624 "require cf;"
593 }; 625 };
594 626
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
596 { 629 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
599 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
600} 641}
601 642
602void cfperl_main () 643void cfperl_main ()
603{ 644{
604 dSP; 645 dSP;
825 CALL_BEGIN (0); 866 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 868 CALL_END;
828} 869}
829 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
830maptile * 880maptile *
831maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
832{ 882{
833 CALL_BEGIN (2); 883 CALL_BEGIN (2);
834 CALL_ARG (path); 884 CALL_ARG (path);
835 CALL_ARG (origin); 885 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 907
838 maptile *retval; 908 maptile *retval;
839 909
840 if (count) 910 if (count)
841 sv_to (POPs, retval); 911 sv_to (POPs, retval);
882 952
883struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
885 955
886int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
887 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
888static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
889{ 1004{
890 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1006 w->call (*w);
892} 1007}
893 1008
894void 1009void
895iw::alloc () 1010iw::alloc ()
896{ 1011{
897 pe = GEventAPI->new_idle (0, 0); 1012 pe = GEventAPI->new_idle (0, 0);
898 1013
1014 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1015 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1016 pe->base.ext_data = (void *)this;
901} 1017}
902 1018
903static void iow_dispatch (pe_event *ev) 1019static void iow_dispatch (pe_event *ev)
909void 1025void
910iow::alloc () 1026iow::alloc ()
911{ 1027{
912 pe = GEventAPI->new_io (0, 0); 1028 pe = GEventAPI->new_io (0, 0);
913 1029
1030 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1031 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1032 pe->base.ext_data = (void *)this;
916 1033
917 pe->fd = -1; 1034 pe->fd = -1;
918 pe->poll = 0; 1035 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1075
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1078
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1087
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
972 1089
973BOOT: 1090BOOT:
974{ 1091{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1094
1095 _connect_to_perl ();
1096
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
981 1107
982 static const struct { 1108 static const struct {
983 const char *name; 1109 const char *name;
984 IV iv; 1110 IV iv;
985 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1114
989 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
990 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1118
992 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1120
994 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
995 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
996 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
997 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
998 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
999 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1000 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1001 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1002 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1003 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1004 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1005 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1006 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1007 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1008 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1009 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1010 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1011 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1012 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1013 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1014 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1015 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1016 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1017 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1018 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1019 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1020 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1021 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR)
1050 const_iv (EXIT)
1051 const_iv (ENCOUNTER)
1052 const_iv (SHOP_FLOOR)
1053 const_iv (SHOP_MAT)
1054 const_iv (RING)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1149
1106 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1107 1151
1108 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1109 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1110 1154
1111 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1112 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1113 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1114 1162
1115 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1116 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1117 const_iv (AT_FIRE)
1118 const_iv (AT_ELECTRICITY)
1119 const_iv (AT_COLD)
1120 const_iv (AT_CONFUSION)
1121 const_iv (AT_ACID)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141
1142 const_iv (WEAP_HIT)
1143 const_iv (WEAP_SLASH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1151 1166
1152 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1156 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1157 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1158 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1159 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1160 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1161 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1162 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1163 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1164 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1165 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1166 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1167 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1169 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1171 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1172 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1173 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1174 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1175 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1176 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251 1193
1252 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1253 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1254 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1255 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1269 1199
1270 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1271 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF)
1278 1202
1279 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282 1204
1283 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1284 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED)
1288 const_iv (F_DAMNED)
1289 const_iv (F_OPEN)
1290 const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1292 1208
1293 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1210
1297 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1213
1306 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1215
1311 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1218
1318 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1221
1324 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1223
1327 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1228
1342 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1231
1348 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1389 1243
1390 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1250
1415 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1252
1418 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1260
1445 const_iv (MAP_FLUSH) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1262
1451 const_iv (MAP_IN_MEMORY) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1265
1456 const_iv (KLASS_ATTACHABLE) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1267
1463 const_iv (CS_QUERY_YESNO) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466
1467 const_iv (ST_DEAD)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1269
1472 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1473 1271
1474 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1273
1478 // random map generator 1274 // random map generator
1479 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1277
1487 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1281
1497 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X)
1500 const_iv (SYMMETRY_Y)
1501 const_iv (SYMMETRY_XY)
1502 }; 1284 };
1503 1285
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1288
1534{ 1316{
1535 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1318 for_all_clients (ns)
1537 ns->reattach (); 1319 ns->reattach ();
1538 1320
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1321 for_all_objects (op)
1547 op->reattach (); 1322 op->reattach ();
1548} 1323}
1549 1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1550NV floor (NV x) 1329NV floor (NV x)
1551 1330
1552NV ceil (NV x) 1331NV ceil (NV x)
1332
1333NV rndm (...)
1334 CODE:
1335 switch (items)
1336 {
1337 case 0: RETVAL = rndm (); break;
1338 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1339 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1340 default: croak ("cf::rndm requires none, one or two parameters."); break;
1341 }
1342 OUTPUT:
1343 RETVAL
1553 1344
1554void server_tick () 1345void server_tick ()
1555 CODE: 1346 CODE:
1556 runtime = SvNVx (sv_runtime); 1347 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1348 server_tick ();
1558 1349
1559void 1350void
1560LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1561 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1563 1354
1564char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1566 1357
1567char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1569 1360
1570const char * 1361const_octet_string
1571get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1572 PROTOTYPE: $ 1363 PROTOTYPE: $
1573 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1574 CODE: 1365 CODE:
1575 RETVAL = create_pathname (path); 1366 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL 1367 OUTPUT: RETVAL
1578void 1369void
1579sub_generation_inc () 1370sub_generation_inc ()
1580 CODE: 1371 CODE:
1581 PL_sub_generation++; 1372 PL_sub_generation++;
1582 1373
1583char * 1374const_octet_string
1584mapdir () 1375mapdir ()
1585 PROTOTYPE: 1376 PROTOTYPE:
1586 ALIAS: 1377 ALIAS:
1587 mapdir = 0 1378 mapdir = 0
1588 uniquedir = 1 1379 uniquedir = 1
1604 } 1395 }
1605 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1606 1397
1607void abort () 1398void abort ()
1608 1399
1400void fork_abort (octet_string cause = "cf::fork_abort")
1401
1609void cleanup (const char *cause, bool make_core = false) 1402void cleanup (octet_string cause, bool make_core = false)
1610 1403
1611void emergency_save () 1404void emergency_save ()
1612 1405
1613void _exit (int status = 0) 1406void _exit (int status = EXIT_SUCCESS)
1407
1408UV sv_2watcher (SV *w)
1409 CODE:
1410 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1411 OUTPUT:
1412 RETVAL
1614 1413
1615#if _POSIX_MEMLOCK 1414#if _POSIX_MEMLOCK
1616 1415
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1416int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1417
1619int munlockall () 1418int munlockall ()
1620 1419
1621#endif 1420#endif
1622 1421
1623int find_animation (char *text) 1422int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1423 PROTOTYPE: $
1625 1424
1626int random_roll (int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1627 1426
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1428
1630int 1429int
1631exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1632 CODE: 1431 CODE:
1633{ 1432{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1464 else
1666 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1668 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1471bool
1472load_archetype_file (octet_string filename)
1473
1474bool
1475load_treasure_file (octet_string filename)
1476
1669MODULE = cf PACKAGE = cf::attachable 1477MODULE = cf PACKAGE = cf::attachable
1670 1478
1671int 1479int
1672valid (SV *obj) 1480valid (SV *obj)
1673 CODE: 1481 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1482 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1483 OUTPUT:
1676 RETVAL 1484 RETVAL
1677 1485
1486void
1487debug_trace (attachable *obj, bool on = true)
1488 CODE:
1489 obj->flags &= ~attachable::F_DEBUG_TRACE;
1490 if (on)
1491 obj->flags |= attachable::F_DEBUG_TRACE;
1492
1493int mortals_size ()
1494 CODE:
1495 RETVAL = attachable::mortals.size ();
1496 OUTPUT: RETVAL
1497
1498#object *mortals (U32 index)
1499# CODE:
1500# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1501# OUTPUT: RETVAL
1502
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1503INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1679 1504
1680MODULE = cf PACKAGE = cf::global 1505MODULE = cf PACKAGE = cf::global
1681 1506
1682int invoke (SV *klass, int event, ...) 1507int invoke (SV *klass, int event, ...)
1683 CODE: 1508 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1512 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1513 OUTPUT: RETVAL
1689 1514
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1515MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1516
1692INCLUDE: $PERL genacc object ../include/object.h | 1517INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1518
1694int invoke (object *op, int event, ...) 1519int invoke (object *op, int event, ...)
1695 CODE: 1520 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1521 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1522 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1524 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1525 OUTPUT: RETVAL
1701 1526
1702SV *registry (object *op) 1527SV *registry (object *op)
1703 1528
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1529int objects_size ()
1711 CODE: 1530 CODE:
1712 RETVAL = objects.size (); 1531 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1532 OUTPUT: RETVAL
1714 1533
1754void 1573void
1755set_animation (object *op, int idx) 1574set_animation (object *op, int idx)
1756 CODE: 1575 CODE:
1757 SET_ANIMATION (op, idx); 1576 SET_ANIMATION (op, idx);
1758 1577
1578int
1579num_animations (object *op)
1580 CODE:
1581 RETVAL = NUM_ANIMATIONS (op);
1582 OUTPUT: RETVAL
1583
1759object *find_best_object_match (object *op, const char *match) 1584object *find_best_object_match (object *op, utf8_string match)
1760 1585
1761object *find_marked_object (object *op) 1586object *find_marked_object (object *op)
1762 1587
1763int need_identify (object *obj); 1588int need_identify (object *obj);
1764 1589
1765int apply_shop_mat (object *shop_mat, object *op); 1590int apply_shop_mat (object *shop_mat, object *op);
1591
1592int move_player (object *op, int dir)
1593 CODE:
1594 RETVAL = move_player (op, dir);
1595 OUTPUT:
1596 RETVAL
1766 1597
1767int move (object *op, int dir, object *originator = op) 1598int move (object *op, int dir, object *originator = op)
1768 CODE: 1599 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1600 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1601 OUTPUT:
1776 1607
1777void apply_below (object *op) 1608void apply_below (object *op)
1778 CODE: 1609 CODE:
1779 player_apply_below (op); 1610 player_apply_below (op);
1780 1611
1612int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1613
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1614object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 1615
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1616int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 1617
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 1618int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1619
1806 RETVAL = pay_for_amount (amount, op); 1639 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1640 OUTPUT: RETVAL
1808 1641
1809void pay_player (object *op, uint64 amount) 1642void pay_player (object *op, uint64 amount)
1810 1643
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1644val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1645
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1646int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1647
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1648void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1649 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1650 do_learn_spell (op, sp, special_prayer);
1818 1651
1819void forget_spell (object *op, object *sp) 1652void forget_spell (object *op, object *sp)
1820 CODE: 1653 CODE:
1821 do_forget_spell (op, query_name (sp)); 1654 do_forget_spell (op, query_name (sp));
1822 1655
1823object *check_for_spell (object *op, char *spellname) 1656object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1657 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1658 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1827 1660
1828int query_money (object *op) 1661int query_money (object *op)
1837 1670
1838void drop (object *who, object *op) 1671void drop (object *who, object *op)
1839 1672
1840void pick_up (object *who, object *op) 1673void pick_up (object *who, object *op)
1841 1674
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 1675int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 1676
1848void update_object (object *op, int action) 1677void update_object (object *op, int action)
1849 1678
1850object *cf_create_object_by_name (const char *name) 1679object *cf_create_object_by_name (utf8_string name)
1851 1680
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1681void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1682
1854void player_lvl_adj (object *who, object *skill = 0) 1683void player_lvl_adj (object *who, object *skill = 0)
1855 1684
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1685int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1686
1871object *cf_insert_ob_in_ob (object *ob, object *where) 1700object *cf_insert_ob_in_ob (object *ob, object *where)
1872 1701
1873# no clean way to get an object from an archetype - stupid idiotic 1702# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1703# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 1704
1876object *new (const char *archetype = 0) 1705object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 1706 PROTOTYPE: ;$
1878 CODE: 1707 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1708 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1880 OUTPUT: 1709 OUTPUT:
1881 RETVAL 1710 RETVAL
1886{ 1715{
1887 int unused_type; 1716 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1717 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 1718}
1890 1719
1891# syntatic sugar for easier use in event callbacks.
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897
1898player *contr (object *op) 1720player *contr (object *op)
1899 CODE: 1721 CODE:
1900 RETVAL = op->contr; 1722 RETVAL = op->contr;
1901 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1902 1724
1903const char *get_ob_key_value (object *op, const char *key) 1725const_utf8_string get_ob_key_value (object *op, utf8_string key)
1904 1726
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1727bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 1728
1907object *get_nearest_player (object *ob) 1729object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 1730 ALIAS: nearest_player = 0
1909 PREINIT: 1731 PREINIT:
1910 extern object *get_nearest_player (object *); 1732 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 1748bool on_same_map_as (object *ob, object *other)
1927 CODE: 1749 CODE:
1928 RETVAL = on_same_map (ob, other); 1750 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
1930 1752
1931const char * 1753const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 1754base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 1755 CODE:
1934 RETVAL = query_base_name (op, plural); 1756 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1936 1758
1943 RETVAL = op->contr; 1765 RETVAL = op->contr;
1944 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1945 1767
1946void check_score (object *op) 1768void check_score (object *op)
1947 1769
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1770void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 1771 CODE:
1950 new_draw_info (flags, 0, op, txt); 1772 new_draw_info (flags, 0, op, txt);
1951 1773
1952object *cf_player_send_inventory (object *op) 1774object *cf_player_send_inventory (object *op)
1953 1775
1954char *cf_player_get_ip (object *op) 1776octet_string cf_player_get_ip (object *op)
1955 ALIAS: ip = 0 1777 ALIAS: ip = 0
1956 1778
1957object *cf_player_get_marked_item (object *op) 1779object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0 1780 ALIAS: marked_item = 0
1959 1781
1969void esrv_update_item (object *op, int what, object *item) 1791void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 1792 C_ARGS: what, op, item
1971 1793
1972void clear_los (object *op) 1794void clear_los (object *op)
1973 1795
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 1796int command_summon (object *op, utf8_string params)
1977 1797
1978int command_arrest (object *op, char *params) 1798int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 1799
1984 1800
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1801MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 1802
1987INCLUDE: $PERL genacc player ../include/player.h | 1803INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 1804
1989int invoke (player *pl, int event, ...) 1805int invoke (player *pl, int event, ...)
1990 CODE: 1806 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1807 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2005 pl->orig_stats = pl->ob->stats; 1821 pl->orig_stats = pl->ob->stats;
2006 1822
2007void cf_player_move (player *pl, int dir) 1823void cf_player_move (player *pl, int dir)
2008 1824
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1825void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 1826
2016bool 1827bool
2017cell_visible (player *pl, int dx, int dy) 1828cell_visible (player *pl, int dx, int dy)
2018 CODE: 1829 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1830 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1883 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
2074 1885
2075SV *registry (maptile *map) 1886SV *registry (maptile *map)
2076 1887
2077INCLUDE: $PERL genacc maptile ../include/map.h | 1888INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 1889
2079void 1890void
2080maptile::instantiate () 1891maptile::instantiate ()
2081 1892
2082maptile *new () 1893maptile *new ()
2097 for_all_players (pl) 1908 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 1909 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 1910 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 1911 }
2101 1912
1913void
1914maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1915 CODE:
1916{
1917 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1918 croak ("maptile::add_underlay: palette must be arrayref");
1919
1920 palette = SvRV (palette);
1921
1922 STRLEN idxlen;
1923 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1924
1925 for (int x = 0; x < THIS->width; ++x)
1926 for (int y = 0; y < THIS->height; ++y)
1927 {
1928 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1929 if (op->flag [FLAG_IS_FLOOR])
1930 goto skip_space;
1931
1932 {
1933 int offs = offset + y * stride + x;
1934 if (IN_RANGE_EXC (offs, 0, idxlen))
1935 {
1936 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1937 {
1938 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1939 ob->flag [FLAG_NO_MAP_SAVE] = true;
1940 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1941 }
1942 }
1943 }
1944
1945 skip_space: ;
1946 }
1947}
1948
1949void
1950maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::set_regiondata: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 region **regionmap = (region **)malloc (
1962 (av_len ((AV *)palette) + 1) * sizeof (region *));
1963 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1964
1965 for (int i = av_len ((AV *)palette) + 1; i--; )
1966 regionmap [i] = region::find (
1967 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1968
1969 for (int y = 0; y < THIS->height; ++y)
1970 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1971
1972 sfree (THIS->regions, THIS->size ());
1973 free (THIS->regionmap);
1974
1975 THIS->regions = regions;
1976 THIS->regionmap = regionmap;
1977}
1978
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 1979void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 1980
2104int out_of_map (maptile *map, int x, int y) 1981int out_of_map (maptile *map, int x, int y)
2105 1982
2106void 1983void
2122 1999
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2000object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2001 C_ARGS: str, map, nx, ny
2125 2002
2126void 2003void
2127cf_map_normalise (maptile *map, int x, int y) 2004get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2005 PPCODE:
2129{ 2006{
2130 maptile *nmap = 0; 2007 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2008 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2009 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2064
2188void fix_walls (maptile *map, int x, int y) 2065void fix_walls (maptile *map, int x, int y)
2189 2066
2190void fix_walls_around (maptile *map, int x, int y) 2067void fix_walls_around (maptile *map, int x, int y)
2191 2068
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2069# worst xs function of my life
2199maptile * 2070bool
2200_create_random_map (\ 2071_create_random_map (\
2201 char *path,\ 2072 maptile *self,\
2202 char *wallstyle,\ 2073 utf8_string wallstyle,\
2203 char *wall_name,\ 2074 utf8_string wall_name,\
2204 char *floorstyle,\ 2075 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2076 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2077 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2078 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2079 utf8_string doorstyle,\
2209 char *decorstyle,\ 2080 utf8_string decorstyle,\
2210 char *origin_map,\ 2081 utf8_string origin_map,\
2211 char *final_map,\ 2082 utf8_string final_map,\
2212 char *exitstyle,\ 2083 utf8_string exitstyle,\
2213 char *this_map,\ 2084 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2085 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2086 int xsize,\
2216 int Ysize,\ 2087 int ysize,\
2217 int expand2x,\ 2088 int expand2x,\
2218 int layoutoptions1,\ 2089 int layoutoptions1,\
2219 int layoutoptions2,\ 2090 int layoutoptions2,\
2220 int layoutoptions3,\ 2091 int layoutoptions3,\
2221 int symmetry,\ 2092 int symmetry,\
2226 int dungeon_depth,\ 2097 int dungeon_depth,\
2227 int decoroptions,\ 2098 int decoroptions,\
2228 int orientation,\ 2099 int orientation,\
2229 int origin_y,\ 2100 int origin_y,\
2230 int origin_x,\ 2101 int origin_x,\
2231 int random_seed,\ 2102 U32 random_seed,\
2232 val64 total_map_hp,\ 2103 val64 total_map_hp,\
2233 int map_layout_style,\ 2104 int map_layout_style,\
2234 int treasureoptions,\ 2105 int treasureoptions,\
2235 int symmetry_used,\ 2106 int symmetry_used,\
2236 region *region\ 2107 region *region,\
2108 utf8_string custom\
2237) 2109)
2238 CODE: 2110 CODE:
2239{ 2111{
2240 random_map_params rmp; 2112 random_map_params rmp;
2241 2113
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2123 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2124
2253 rmp.origin_map = origin_map; 2125 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2126 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2127 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2128 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2129 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2130 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2131 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2132 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2133 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2134 rmp.symmetry = symmetry;
2273 rmp.total_map_hp = total_map_hp; 2145 rmp.total_map_hp = total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2146 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2147 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2148 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2149 rmp.region = region;
2150 rmp.custom = custom;
2278 2151
2279 RETVAL = generate_random_map (path, &rmp); 2152 RETVAL = self->generate_random_map (&rmp);
2280} 2153}
2281 OUTPUT: 2154 OUTPUT:
2282 RETVAL 2155 RETVAL
2283 2156
2284MODULE = cf PACKAGE = cf::arch 2157MODULE = cf PACKAGE = cf::arch
2285 2158
2286archetype *find (const char *name) 2159archetype *find (utf8_string name)
2287 CODE: 2160 CODE:
2288 RETVAL = archetype::find (name); 2161 RETVAL = archetype::find (name);
2289 OUTPUT: 2162 OUTPUT:
2290 RETVAL 2163 RETVAL
2291 2164
2293 PROTOTYPE: 2166 PROTOTYPE:
2294 CODE: 2167 CODE:
2295 RETVAL = first_archetype; 2168 RETVAL = first_archetype;
2296 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2297 2170
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2171INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2172
2300MODULE = cf PACKAGE = cf::party 2173MODULE = cf PACKAGE = cf::party
2301 2174
2302partylist *first () 2175partylist *first ()
2303 PROTOTYPE: 2176 PROTOTYPE:
2304 CODE: 2177 CODE:
2305 RETVAL = get_firstparty (); 2178 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
2307 2180
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2182
2310MODULE = cf PACKAGE = cf::region 2183MODULE = cf PACKAGE = cf::region
2311 2184
2312region *first () 2185void
2313 PROTOTYPE: 2186list ()
2314 CODE: 2187 PPCODE:
2315 RETVAL = first_region; 2188 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2189 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2190
2318region *find (char *name) 2191region *find (utf8_string name)
2319 PROTOTYPE: $ 2192 PROTOTYPE: $
2320 CODE: 2193 CODE:
2321 RETVAL = get_region_by_name (name); 2194 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2195 OUTPUT: RETVAL
2323 2196
2197region *find_fuzzy (utf8_string name)
2198 PROTOTYPE: $
2199 CODE:
2200 RETVAL = region::find_fuzzy (name);
2201 OUTPUT: RETVAL
2202
2203int specificity (region *rgn)
2204 CODE:
2205 RETVAL = 0;
2206 while (rgn = rgn->parent)
2207 RETVAL++;
2208 OUTPUT: RETVAL
2209
2324INCLUDE: $PERL genacc region ../include/map.h | 2210INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2325 2211
2326MODULE = cf PACKAGE = cf::living 2212MODULE = cf PACKAGE = cf::living
2327 2213
2328INCLUDE: $PERL genacc living ../include/living.h | 2214INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2215
2330MODULE = cf PACKAGE = cf::settings 2216MODULE = cf PACKAGE = cf::settings
2331 2217
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2218INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2219
2334MODULE = cf PACKAGE = cf::client 2220MODULE = cf PACKAGE = cf::client
2335 2221
2336INCLUDE: $PERL genacc client ../include/client.h | 2222INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2223
2338int invoke (client *ns, int event, ...) 2224int invoke (client *ns, int event, ...)
2339 CODE: 2225 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2226 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2246 char *buf = SvPVbyte (packet, len);
2361 2247
2362 THIS->send_packet (buf, len); 2248 THIS->send_packet (buf, len);
2363} 2249}
2364 2250
2251MODULE = cf PACKAGE = cf::face PREFIX = face_
2252
2253#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2254
2255faceidx face_find (utf8_string name, faceidx defidx = 0)
2256
2257faceidx alloc (utf8_string name)
2258 CODE:
2259{
2260 do
2261 {
2262 RETVAL = faces.size ();
2263 faces.resize (RETVAL + 1);
2264 }
2265 while (!RETVAL); // crude way to leave index 0
2266
2267 faces [RETVAL].name = name;
2268 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2269
2270 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2271 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2272}
2273 OUTPUT: RETVAL
2274
2275void set (faceidx idx, int visibility, int magicmap)
2276 CODE:
2277 faceinfo *f = face_info (idx);
2278 assert (f);
2279 f->visibility = visibility;
2280 f->magicmap = magicmap;
2281
2282void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2283 CODE:
2284 faceinfo *f = face_info (idx); assert (f);
2285 f->smooth = smooth;
2286 f->smoothlevel = smoothlevel;
2287
2288void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2289 CODE:
2290{
2291 facedata *d = face_data (idx, faceset);
2292 assert (d);
2293 sv_to (data, d->data);
2294 STRLEN clen;
2295 char *cdata = SvPVbyte (chksum, clen);
2296 clen = min (CHKSUM_SIZE, clen);
2297
2298 if (memcmp (d->chksum, cdata, clen))
2299 {
2300 memcpy (d->chksum, cdata, clen);
2301
2302 // invalidate existing client face info
2303 for_all_clients (ns)
2304 if (ns->faceset == faceset)
2305 {
2306 ns->faces_sent [idx] = false;
2307 ns->force_newmap = true;
2308 }
2309 }
2310}
2311
2312void invalidate (faceidx idx)
2313 CODE:
2314 for_all_clients (ns)
2315 {
2316 ns->faces_sent [idx] = false;
2317 ns->force_newmap = true;
2318 }
2319
2320void invalidate_all ()
2321 CODE:
2322 for_all_clients (ns)
2323 {
2324 ns->faces_sent.reset ();
2325 ns->force_newmap = true;
2326 }
2327
2328MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2329
2330#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2331
2332animidx anim_find (utf8_string name)
2333 CODE:
2334 RETVAL = animation::find (name).number;
2335 OUTPUT: RETVAL
2336
2337animidx set (utf8_string name, SV *frames, int facings = 1)
2338 CODE:
2339{
2340 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2341 croak ("frames must be an arrayref");
2342
2343 AV *av = (AV *)SvRV (frames);
2344
2345 animation *anim = &animation::find (name);
2346 if (anim->number)
2347 {
2348 anim->resize (av_len (av) + 1);
2349 anim->facings = facings;
2350 }
2351 else
2352 anim = &animation::create (name, av_len (av) + 1, facings);
2353
2354 for (int i = 0; i < anim->num_animations; ++i)
2355 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2356}
2357 OUTPUT: RETVAL
2358
2359void invalidate_all ()
2360 CODE:
2361 for_all_clients (ns)
2362 ns->anims_sent.reset ();
2363

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