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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.195 by root, Tue Apr 24 00:42:02 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
116 flags |=0x3300;//D
106 assert (!self); 117 assert (!self);
118 assert (!cb);
107} 119}
108 120
109int 121int
110attachable::refcnt_cnt () const 122attachable::refcnt_cnt () const
111{ 123{
112 return refcnt + (self ? SvREFCNT (self) : 0); 124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
113} 144}
114 145
115void 146void
116attachable::optimise () 147attachable::optimise ()
117{ 148{
118 if (self 149 if (self
119 && SvREFCNT (self) == 1 150 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
121 { 172 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 173 SvREFCNT_dec (cb);
174 cb = 0;
124 } 175 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135 176
136 if (self) 177 if (self)
137 { 178 sever_self ();
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144 179
145void 180 flags |= 0x20; //D
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this); 181 mortals.push_back (this);
154} 182}
155 183
156void 184void
157attachable::destroy () 185attachable::destroy ()
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
171 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
172 212
173 obj->refcnt_chk (); // unborrow from perl, if necessary 213 obj->refcnt_chk (); // unborrow from perl, if necessary
174 214
215 //if (obj->refcnt > 0 || obj->self)
175 if (obj->refcnt || obj->self) 216 if (obj->refcnt || obj->self)
176 { 217 {
177#if 0 218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180#endif
181
182 ++i; // further delay freeing 219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
183 }//D 223 }
184 else 224 else
185 { 225 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 226 mortals.erase (i);
188 delete obj; 227 delete obj;
189 } 228 }
190 } 229 }
191} 230}
216 255
217static int 256static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 258{
220 attachable *at = (attachable *)mg->mg_ptr; 259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
221 at->self = 0; 264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
222 // next line makes sense, but most objects still have refcnt 0 by default 268 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 269 //at->refcnt_chk ();
224 return 0; 270 return 0;
225} 271}
226 272
234 280
235 if (!obj->self) 281 if (!obj->self)
236 { 282 {
237 obj->self = newHV (); 283 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 285 obj->flags |= (obj->flags & 0xc0) << 8;
240 // borrow the refcnt from the object 286 obj->flags &= ~0xc0;//D
241 // it is important thta no refcnt_chk is being executed here 287 obj->flags |= 0x10;//D
242 obj->refcnt_dec ();
243 288
244 // now bless the object _once_ 289 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 291 }
247 else 292 else
293 {
248 return newRV_inc ((SV *)obj->self); 294 SV *sv = newRV_inc ((SV *)obj->self);
295
296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
249} 301}
250 302
251static void 303static void
252clearSVptr (SV *sv) 304clearSVptr (SV *sv)
253{ 305{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 359
308inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
310 362
311//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 365
315inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
316{ 367{
317 char buf[128]; 368 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
320} 371}
321 372
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 397
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 400
350template<class T> 401template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 403
353template<int N> 404template<int N>
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
361 419
362inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
363{ 421{
364 unsigned int version; 422 unsigned int version;
365 423
489 if (!ext->cb) 547 if (!ext->cb)
490 ext->cb = newAV (); 548 ext->cb = newAV ();
491 549
492 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
493} 551}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 552
520///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
521 554
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 556{
581 perl = perl_alloc (); 614 perl = perl_alloc ();
582 perl_construct (perl); 615 perl_construct (perl);
583 616
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 618
586 char *argv[] = { 619 const char *argv[] = {
587 "", 620 "",
588 "-e" 621 "-e"
589 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
592 "require cf;" 625 "require cf;"
593 }; 626 };
594 627
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
596 { 630 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
599 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
600} 642}
601 643
602void cfperl_main () 644void cfperl_main ()
603{ 645{
604 dSP; 646 dSP;
825 CALL_BEGIN (0); 867 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 869 CALL_END;
828} 870}
829 871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
830maptile * 881maptile *
831maptile::find_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
832{ 883{
833 CALL_BEGIN (2); 884 CALL_BEGIN (2);
834 CALL_ARG (path); 885 CALL_ARG (path);
835 CALL_ARG (origin); 886 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 908
838 maptile *retval; 909 maptile *retval;
839 910
840 if (count) 911 if (count)
841 sv_to (POPs, retval); 912 sv_to (POPs, retval);
882 953
883struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
885 956
886int coroapi::cede_counter; 957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
887 960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
888static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
889{ 1005{
890 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1007 w->call (*w);
892} 1008}
893 1009
894void 1010void
895iw::alloc () 1011iw::alloc ()
896{ 1012{
897 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
898 1014
1015 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
901} 1018}
902 1019
903static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
909void 1026void
910iow::alloc () 1027iow::alloc ()
911{ 1028{
912 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
913 1030
1031 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
916 1034
917 pe->fd = -1; 1035 pe->fd = -1;
918 pe->poll = 0; 1036 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1076
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1079
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1088
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
972 1090
973BOOT: 1091BOOT:
974{ 1092{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1095
1096 _connect_to_perl ();
1097
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
981 1108
982 static const struct { 1109 static const struct {
983 const char *name; 1110 const char *name;
984 IV iv; 1111 IV iv;
985 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1115
989 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
990 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1119
992 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1121
994 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
995 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
996 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
997 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
998 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
999 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1000 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1001 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1002 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1003 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1004 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1005 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1006 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1007 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1008 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1009 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1010 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1011 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1012 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1013 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1014 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1015 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1016 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1017 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1018 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1019 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1020 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1021 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR)
1050 const_iv (EXIT)
1051 const_iv (ENCOUNTER)
1052 const_iv (SHOP_FLOOR)
1053 const_iv (SHOP_MAT)
1054 const_iv (RING)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1150
1106 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1107 1152
1108 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1109 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1110 1155
1111 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1112 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1113 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1114 1163
1115 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1116 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1117 const_iv (AT_FIRE)
1118 const_iv (AT_ELECTRICITY)
1119 const_iv (AT_COLD)
1120 const_iv (AT_CONFUSION)
1121 const_iv (AT_ACID)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141
1142 const_iv (WEAP_HIT)
1143 const_iv (WEAP_SLASH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1151 1167
1152 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1156 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1157 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1158 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1159 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1160 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1161 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1162 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1163 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1164 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1165 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1166 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1167 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1169 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1171 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1172 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1173 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1174 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1175 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1176 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251 1194
1252 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1253 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1254 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1255 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1269 1200
1270 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1271 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF)
1278 1203
1279 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282 1205
1283 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1284 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED)
1288 const_iv (F_DAMNED)
1289 const_iv (F_OPEN)
1290 const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1292 1209
1293 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1211
1297 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1214
1306 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1216
1311 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1219
1318 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1222
1324 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1224
1327 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1229
1342 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1232
1348 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1389 1244
1390 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1251
1415 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1253
1418 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1261
1445 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1263
1451 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1266
1456 const_iv (KLASS_ATTACHABLE) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1268
1463 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1270
1467 const_iv (ST_DEAD) 1271 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471
1472 const_iv (ST_CHANGE_CLASS)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1272
1478 // random map generator 1273 // random map generator
1479 const_iv (LAYOUT_NONE) 1274 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1275 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1276
1487 const_iv (RMOPT_RANDOM) 1277 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1278 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1279 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1280
1497 const_iv (SYMMETRY_RANDOM) 1281 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1282 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1283
1500 const_iv (SYMMETRY_Y) 1284 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1285 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1286 const_iv (GT_MINIMAL)
1502 }; 1287 };
1503 1288
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1290 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1291
1534{ 1319{
1535 // reattach to all attachable objects in the game. 1320 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1321 for_all_clients (ns)
1537 ns->reattach (); 1322 ns->reattach ();
1538 1323
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1324 for_all_objects (op)
1547 op->reattach (); 1325 op->reattach ();
1548} 1326}
1549 1327
1328void _post_tick ()
1329 CODE:
1330 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1331
1332# support function for map-world.ext
1333void _quantise (SV *data_sv, SV *plt_sv)
1334 CODE:
1335{
1336 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1337 croak ("_quantise called with invalid agruments");
1338
1339 plt_sv = SvRV (plt_sv);
1340 SV **plt = AvARRAY (plt_sv);
1341 int plt_count = AvFILL (plt_sv) + 1;
1342
1343 STRLEN len;
1344 char *data = SvPVbyte (data_sv, len);
1345 char *dst = data;
1346
1347 while (len >= 3)
1348 {
1349 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1350 {
1351 char *val = SvPVX (*val_sv);
1352
1353 if (val [0] == data [0]
1354 && val [1] == data [1]
1355 && val [2] == data [2])
1356 {
1357 *dst++ = val [3];
1358 goto next;
1359 }
1360 }
1361
1362 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1363 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1364 dst - SvPVX (data_sv), len);
1365
1366 next:
1367 data += 3;
1368 len -= 3;
1369 }
1370
1371 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1372}
1373
1550NV floor (NV x) 1374NV floor (NV x)
1551 1375
1552NV ceil (NV x) 1376NV ceil (NV x)
1377
1378NV rndm (...)
1379 CODE:
1380 switch (items)
1381 {
1382 case 0: RETVAL = rndm (); break;
1383 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1384 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1385 default: croak ("cf::rndm requires none, one or two parameters."); break;
1386 }
1387 OUTPUT:
1388 RETVAL
1553 1389
1554void server_tick () 1390void server_tick ()
1555 CODE: 1391 CODE:
1556 runtime = SvNVx (sv_runtime); 1392 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1393 server_tick ();
1558 1394
1559void 1395void
1560LOG (int level, char *msg) 1396LOG (int level, utf8_string msg)
1561 PROTOTYPE: $$ 1397 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1398 C_ARGS: (LogLevel)level, "%s", msg
1563 1399
1564char *path_combine (char *base, char *path) 1400octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1566 1402
1567char *path_combine_and_normalize (char *base, char *path) 1403octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1404 PROTOTYPE: $$
1569 1405
1570const char * 1406const_octet_string
1571get_maps_directory (char *path) 1407get_maps_directory (octet_string path)
1572 PROTOTYPE: $ 1408 PROTOTYPE: $
1573 ALIAS: maps_directory = 0 1409 ALIAS: maps_directory = 0
1574 CODE: 1410 CODE:
1575 RETVAL = create_pathname (path); 1411 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL 1412 OUTPUT: RETVAL
1578void 1414void
1579sub_generation_inc () 1415sub_generation_inc ()
1580 CODE: 1416 CODE:
1581 PL_sub_generation++; 1417 PL_sub_generation++;
1582 1418
1583char * 1419const_octet_string
1584mapdir () 1420mapdir ()
1585 PROTOTYPE: 1421 PROTOTYPE:
1586 ALIAS: 1422 ALIAS:
1587 mapdir = 0 1423 mapdir = 0
1588 uniquedir = 1 1424 uniquedir = 1
1604 } 1440 }
1605 OUTPUT: RETVAL 1441 OUTPUT: RETVAL
1606 1442
1607void abort () 1443void abort ()
1608 1444
1445void fork_abort (octet_string cause = "cf::fork_abort")
1446
1609void cleanup (const char *cause, bool make_core = false) 1447void cleanup (octet_string cause, bool make_core = false)
1610 1448
1611void emergency_save () 1449void emergency_save ()
1612 1450
1613void _exit (int status = 0) 1451void _exit (int status = EXIT_SUCCESS)
1452
1453UV sv_2watcher (SV *w)
1454 CODE:
1455 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1456 OUTPUT:
1457 RETVAL
1614 1458
1615#if _POSIX_MEMLOCK 1459#if _POSIX_MEMLOCK
1616 1460
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1461int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1462
1619int munlockall () 1463int munlockall ()
1620 1464
1621#endif 1465#endif
1622 1466
1623int find_animation (char *text) 1467int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1468 PROTOTYPE: $
1625 1469
1626int random_roll (int min, int max, object *op, int goodbad); 1470int random_roll (int min, int max, object *op, int goodbad);
1627 1471
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1472const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1473
1630int 1474int
1631exp_to_level (val64 exp) 1475exp_to_level (val64 exp)
1632 CODE: 1476 CODE:
1633{ 1477{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1508 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1509 else
1666 XSRETURN_UNDEF; 1510 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1511 OUTPUT: RETVAL
1668 1512
1513bool
1514load_resource_file (octet_string filename)
1515
1669MODULE = cf PACKAGE = cf::attachable 1516MODULE = cf PACKAGE = cf::attachable
1670 1517
1671int 1518int
1672valid (SV *obj) 1519valid (SV *obj)
1673 CODE: 1520 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1521 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1522 OUTPUT:
1676 RETVAL 1523 RETVAL
1677 1524
1525void
1526debug_trace (attachable *obj, bool on = true)
1527 CODE:
1528 obj->flags &= ~attachable::F_DEBUG_TRACE;
1529 if (on)
1530 obj->flags |= attachable::F_DEBUG_TRACE;
1531
1532int mortals_size ()
1533 CODE:
1534 RETVAL = attachable::mortals.size ();
1535 OUTPUT: RETVAL
1536
1537#object *mortals (U32 index)
1538# CODE:
1539# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1540# OUTPUT: RETVAL
1541
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1542INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1679 1543
1680MODULE = cf PACKAGE = cf::global 1544MODULE = cf PACKAGE = cf::global
1681 1545
1682int invoke (SV *klass, int event, ...) 1546int invoke (SV *klass, int event, ...)
1683 CODE: 1547 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1551 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1552 OUTPUT: RETVAL
1689 1553
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1554MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1555
1692INCLUDE: $PERL genacc object ../include/object.h | 1556INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1557
1694int invoke (object *op, int event, ...) 1558int invoke (object *op, int event, ...)
1695 CODE: 1559 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1560 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1563 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1564 OUTPUT: RETVAL
1701 1565
1702SV *registry (object *op) 1566SV *registry (object *op)
1703 1567
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1568int objects_size ()
1711 CODE: 1569 CODE:
1712 RETVAL = objects.size (); 1570 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1571 OUTPUT: RETVAL
1714 1572
1754void 1612void
1755set_animation (object *op, int idx) 1613set_animation (object *op, int idx)
1756 CODE: 1614 CODE:
1757 SET_ANIMATION (op, idx); 1615 SET_ANIMATION (op, idx);
1758 1616
1617int
1618num_animations (object *op)
1619 CODE:
1620 RETVAL = NUM_ANIMATIONS (op);
1621 OUTPUT: RETVAL
1622
1759object *find_best_object_match (object *op, const char *match) 1623object *find_best_object_match (object *op, utf8_string match)
1760 1624
1761object *find_marked_object (object *op) 1625object *find_marked_object (object *op)
1762 1626
1763int need_identify (object *obj); 1627int need_identify (object *obj);
1764 1628
1765int apply_shop_mat (object *shop_mat, object *op); 1629int apply_shop_mat (object *shop_mat, object *op);
1630
1631int move_player (object *op, int dir)
1632 CODE:
1633 RETVAL = move_player (op, dir);
1634 OUTPUT:
1635 RETVAL
1766 1636
1767int move (object *op, int dir, object *originator = op) 1637int move (object *op, int dir, object *originator = op)
1768 CODE: 1638 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1639 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1640 OUTPUT:
1776 1646
1777void apply_below (object *op) 1647void apply_below (object *op)
1778 CODE: 1648 CODE:
1779 player_apply_below (op); 1649 player_apply_below (op);
1780 1650
1651int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1652
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1653object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 1654
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1655int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 1656
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 1657int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1658
1806 RETVAL = pay_for_amount (amount, op); 1678 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1679 OUTPUT: RETVAL
1808 1680
1809void pay_player (object *op, uint64 amount) 1681void pay_player (object *op, uint64 amount)
1810 1682
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1683val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1684
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1685int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1686
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1687void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1688 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1689 do_learn_spell (op, sp, special_prayer);
1818 1690
1819void forget_spell (object *op, object *sp) 1691void forget_spell (object *op, object *sp)
1820 CODE: 1692 CODE:
1821 do_forget_spell (op, query_name (sp)); 1693 do_forget_spell (op, query_name (sp));
1822 1694
1823object *check_for_spell (object *op, char *spellname) 1695object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1696 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1697 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1698 OUTPUT: RETVAL
1827 1699
1828int query_money (object *op) 1700int query_money (object *op)
1837 1709
1838void drop (object *who, object *op) 1710void drop (object *who, object *op)
1839 1711
1840void pick_up (object *who, object *op) 1712void pick_up (object *who, object *op)
1841 1713
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 1714int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 1715
1848void update_object (object *op, int action) 1716void update_object (object *op, int action)
1849 1717
1850object *cf_create_object_by_name (const char *name) 1718object *cf_create_object_by_name (utf8_string name)
1851 1719
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1720void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1721
1854void player_lvl_adj (object *who, object *skill = 0) 1722void player_lvl_adj (object *who, object *skill = 0)
1855 1723
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1724int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1725
1871object *cf_insert_ob_in_ob (object *ob, object *where) 1739object *cf_insert_ob_in_ob (object *ob, object *where)
1872 1740
1873# no clean way to get an object from an archetype - stupid idiotic 1741# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1742# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 1743
1876object *new (const char *archetype = 0) 1744object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 1745 PROTOTYPE: ;$
1878 CODE: 1746 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1747 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1880 OUTPUT: 1748 OUTPUT:
1881 RETVAL 1749 RETVAL
1886{ 1754{
1887 int unused_type; 1755 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1756 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 1757}
1890 1758
1891# syntatic sugar for easier use in event callbacks.
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897
1898player *contr (object *op) 1759player *contr (object *op)
1899 CODE: 1760 CODE:
1900 RETVAL = op->contr; 1761 RETVAL = op->contr;
1901 OUTPUT: RETVAL 1762 OUTPUT: RETVAL
1902 1763
1903const char *get_ob_key_value (object *op, const char *key) 1764const_utf8_string get_ob_key_value (object *op, utf8_string key)
1904 1765
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1766bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 1767
1907object *get_nearest_player (object *ob) 1768object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 1769 ALIAS: nearest_player = 0
1909 PREINIT: 1770 PREINIT:
1910 extern object *get_nearest_player (object *); 1771 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 1787bool on_same_map_as (object *ob, object *other)
1927 CODE: 1788 CODE:
1928 RETVAL = on_same_map (ob, other); 1789 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1930 1791
1931const char * 1792const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 1793base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 1794 CODE:
1934 RETVAL = query_base_name (op, plural); 1795 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1936 1797
1943 RETVAL = op->contr; 1804 RETVAL = op->contr;
1944 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1945 1806
1946void check_score (object *op) 1807void check_score (object *op)
1947 1808
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1809void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 1810 CODE:
1950 new_draw_info (flags, 0, op, txt); 1811 new_draw_info (flags, 0, op, txt);
1951 1812
1952object *cf_player_send_inventory (object *op) 1813object *cf_player_send_inventory (object *op)
1953 1814
1954char *cf_player_get_ip (object *op) 1815octet_string cf_player_get_ip (object *op)
1955 ALIAS: ip = 0 1816 ALIAS: ip = 0
1956 1817
1957object *cf_player_get_marked_item (object *op) 1818object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0 1819 ALIAS: marked_item = 0
1959 1820
1969void esrv_update_item (object *op, int what, object *item) 1830void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 1831 C_ARGS: what, op, item
1971 1832
1972void clear_los (object *op) 1833void clear_los (object *op)
1973 1834
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 1835int command_summon (object *op, utf8_string params)
1977 1836
1978int command_arrest (object *op, char *params) 1837int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 1838
1984 1839
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1840MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 1841
1987INCLUDE: $PERL genacc player ../include/player.h | 1842INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 1843
1989int invoke (player *pl, int event, ...) 1844int invoke (player *pl, int event, ...)
1990 CODE: 1845 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1846 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2005 pl->orig_stats = pl->ob->stats; 1860 pl->orig_stats = pl->ob->stats;
2006 1861
2007void cf_player_move (player *pl, int dir) 1862void cf_player_move (player *pl, int dir)
2008 1863
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1864void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 1865
2016bool 1866bool
2017cell_visible (player *pl, int dx, int dy) 1867cell_visible (player *pl, int dx, int dy)
2018 CODE: 1868 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1869 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1922 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
2074 1924
2075SV *registry (maptile *map) 1925SV *registry (maptile *map)
2076 1926
2077INCLUDE: $PERL genacc maptile ../include/map.h | 1927INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 1928
2079void 1929void
2080maptile::instantiate () 1930maptile::instantiate ()
2081 1931
2082maptile *new () 1932maptile *new ()
2097 for_all_players (pl) 1947 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 1948 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 1949 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 1950 }
2101 1951
1952void
1953maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1954 CODE:
1955{
1956 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1957 croak ("maptile::add_underlay: palette must be arrayref");
1958
1959 palette = SvRV (palette);
1960
1961 STRLEN idxlen;
1962 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1963
1964 for (int x = 0; x < THIS->width; ++x)
1965 for (int y = 0; y < THIS->height; ++y)
1966 {
1967 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1968 if (op->flag [FLAG_IS_FLOOR])
1969 goto skip_space;
1970
1971 {
1972 int offs = offset + y * stride + x;
1973 if (IN_RANGE_EXC (offs, 0, idxlen))
1974 {
1975 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1976 {
1977 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1978 ob->flag [FLAG_NO_MAP_SAVE] = true;
1979 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1980 }
1981 }
1982 }
1983
1984 skip_space: ;
1985 }
1986}
1987
1988void
1989maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1990 CODE:
1991{
1992 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1993 croak ("maptile::set_regiondata: palette must be arrayref");
1994
1995 palette = SvRV (palette);
1996
1997 STRLEN idxlen;
1998 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1999
2000 region **regionmap = (region **)malloc (
2001 (av_len ((AV *)palette) + 1) * sizeof (region *));
2002 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2003
2004 for (int i = av_len ((AV *)palette) + 1; i--; )
2005 regionmap [i] = region::find (
2006 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2007
2008 for (int y = 0; y < THIS->height; ++y)
2009 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2010
2011 sfree (THIS->regions, THIS->size ());
2012 free (THIS->regionmap);
2013
2014 THIS->regions = regions;
2015 THIS->regionmap = regionmap;
2016}
2017
2018void
2019maptile::create_region_treasure ()
2020 CODE:
2021{
2022 object *op = object::create ();
2023 op->type = FLOOR;
2024 op->map = THIS;
2025
2026 for (int x = 0; x < THIS->width; ++x)
2027 for (int y = 0; y < THIS->height; ++y)
2028 {
2029 region *rgn = THIS->region (x, y);
2030
2031 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2032 if (rgn->treasure && rndm () < rgn->treasure_density)
2033 {
2034 op->x = x;
2035 op->y = y;
2036 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2037 }
2038 }
2039
2040 op->destroy ();
2041}
2042
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2043void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2044
2104int out_of_map (maptile *map, int x, int y) 2045int out_of_map (maptile *map, int x, int y)
2105 2046
2106void 2047void
2122 2063
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2064object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2065 C_ARGS: str, map, nx, ny
2125 2066
2126void 2067void
2127cf_map_normalise (maptile *map, int x, int y) 2068get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2069 PPCODE:
2129{ 2070{
2130 maptile *nmap = 0; 2071 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2072 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2073 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2128
2188void fix_walls (maptile *map, int x, int y) 2129void fix_walls (maptile *map, int x, int y)
2189 2130
2190void fix_walls_around (maptile *map, int x, int y) 2131void fix_walls_around (maptile *map, int x, int y)
2191 2132
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2133# worst xs function of my life
2199maptile * 2134bool
2200_create_random_map (\ 2135_create_random_map (\
2201 char *path,\ 2136 maptile *self,\
2202 char *wallstyle,\ 2137 utf8_string wallstyle,\
2203 char *wall_name,\ 2138 utf8_string wall_name,\
2204 char *floorstyle,\ 2139 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2140 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2141 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2142 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2143 utf8_string doorstyle,\
2209 char *decorstyle,\ 2144 utf8_string decorstyle,\
2210 char *origin_map,\ 2145 utf8_string origin_map,\
2211 char *final_map,\ 2146 utf8_string final_map,\
2212 char *exitstyle,\ 2147 utf8_string exitstyle,\
2213 char *this_map,\ 2148 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2149 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2150 int xsize,\
2216 int Ysize,\ 2151 int ysize,\
2217 int expand2x,\ 2152 int expand2x,\
2218 int layoutoptions1,\ 2153 int layoutoptions1,\
2219 int layoutoptions2,\ 2154 int layoutoptions2,\
2220 int layoutoptions3,\ 2155 int layoutoptions3,\
2221 int symmetry,\ 2156 int symmetry,\
2226 int dungeon_depth,\ 2161 int dungeon_depth,\
2227 int decoroptions,\ 2162 int decoroptions,\
2228 int orientation,\ 2163 int orientation,\
2229 int origin_y,\ 2164 int origin_y,\
2230 int origin_x,\ 2165 int origin_x,\
2231 int random_seed,\ 2166 U32 random_seed,\
2232 val64 total_map_hp,\ 2167 val64 total_map_hp,\
2233 int map_layout_style,\ 2168 int map_layout_style,\
2234 int treasureoptions,\ 2169 int treasureoptions,\
2235 int symmetry_used,\ 2170 int symmetry_used,\
2236 region *region\ 2171 region *region,\
2172 utf8_string custom\
2237) 2173)
2238 CODE: 2174 CODE:
2239{ 2175{
2240 random_map_params rmp; 2176 random_map_params rmp;
2241 2177
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2187 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2188
2253 rmp.origin_map = origin_map; 2189 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2190 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2191 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2192 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2193 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2194 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2195 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2196 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2197 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2198 rmp.symmetry = symmetry;
2273 rmp.total_map_hp = total_map_hp; 2209 rmp.total_map_hp = total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2210 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2211 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2212 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2213 rmp.region = region;
2214 rmp.custom = custom;
2278 2215
2279 RETVAL = generate_random_map (path, &rmp); 2216 RETVAL = self->generate_random_map (&rmp);
2280} 2217}
2281 OUTPUT: 2218 OUTPUT:
2282 RETVAL 2219 RETVAL
2283 2220
2284MODULE = cf PACKAGE = cf::arch 2221MODULE = cf PACKAGE = cf::arch
2285 2222
2286archetype *find (const char *name) 2223archetype *find (utf8_string name)
2287 CODE: 2224 CODE:
2288 RETVAL = archetype::find (name); 2225 RETVAL = archetype::find (name);
2289 OUTPUT: 2226 OUTPUT:
2290 RETVAL 2227 RETVAL
2291 2228
2293 PROTOTYPE: 2230 PROTOTYPE:
2294 CODE: 2231 CODE:
2295 RETVAL = first_archetype; 2232 RETVAL = first_archetype;
2296 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
2297 2234
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2235INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2236
2300MODULE = cf PACKAGE = cf::party 2237MODULE = cf PACKAGE = cf::party
2301 2238
2302partylist *first () 2239partylist *first ()
2303 PROTOTYPE: 2240 PROTOTYPE:
2304 CODE: 2241 CODE:
2305 RETVAL = get_firstparty (); 2242 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2243 OUTPUT: RETVAL
2307 2244
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2245INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2246
2310MODULE = cf PACKAGE = cf::region 2247MODULE = cf PACKAGE = cf::region
2311 2248
2312region *first () 2249void
2313 PROTOTYPE: 2250list ()
2314 CODE: 2251 PPCODE:
2315 RETVAL = first_region; 2252 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2253 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2254
2318region *find (char *name) 2255region *find (utf8_string name)
2319 PROTOTYPE: $ 2256 PROTOTYPE: $
2320 CODE: 2257 CODE:
2321 RETVAL = get_region_by_name (name); 2258 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2259 OUTPUT: RETVAL
2323 2260
2261region *find_fuzzy (utf8_string name)
2262 PROTOTYPE: $
2263 CODE:
2264 RETVAL = region::find_fuzzy (name);
2265 OUTPUT: RETVAL
2266
2267int specificity (region *rgn)
2268 CODE:
2269 RETVAL = 0;
2270 while (rgn = rgn->parent)
2271 RETVAL++;
2272 OUTPUT: RETVAL
2273
2324INCLUDE: $PERL genacc region ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2275
2326MODULE = cf PACKAGE = cf::living 2276MODULE = cf PACKAGE = cf::living
2327 2277
2328INCLUDE: $PERL genacc living ../include/living.h | 2278INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2279
2330MODULE = cf PACKAGE = cf::settings 2280MODULE = cf PACKAGE = cf::settings
2331 2281
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2282INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2283
2334MODULE = cf PACKAGE = cf::client 2284MODULE = cf PACKAGE = cf::client
2335 2285
2336INCLUDE: $PERL genacc client ../include/client.h | 2286INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2287
2338int invoke (client *ns, int event, ...) 2288int invoke (client *ns, int event, ...)
2339 CODE: 2289 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2290 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2291 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2310 char *buf = SvPVbyte (packet, len);
2361 2311
2362 THIS->send_packet (buf, len); 2312 THIS->send_packet (buf, len);
2363} 2313}
2364 2314
2315MODULE = cf PACKAGE = cf::face PREFIX = face_
2316
2317#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2318
2319faceidx face_find (utf8_string name, faceidx defidx = 0)
2320
2321faceidx alloc (utf8_string name)
2322 CODE:
2323{
2324 do
2325 {
2326 RETVAL = faces.size ();
2327 faces.resize (RETVAL + 1);
2328 }
2329 while (!RETVAL); // crude way to leave index 0
2330
2331 faces [RETVAL].name = name;
2332 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2333
2334 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2335 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2336}
2337 OUTPUT: RETVAL
2338
2339void set (faceidx idx, int visibility, int magicmap)
2340 CODE:
2341 faceinfo *f = face_info (idx);
2342 assert (f);
2343 f->visibility = visibility;
2344 f->magicmap = magicmap;
2345
2346void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2347 CODE:
2348 faceinfo *f = face_info (idx); assert (f);
2349 f->smooth = smooth;
2350 f->smoothlevel = smoothlevel;
2351
2352void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2353 CODE:
2354{
2355 facedata *d = face_data (idx, faceset);
2356 assert (d);
2357 sv_to (data, d->data);
2358 STRLEN clen;
2359 char *cdata = SvPVbyte (chksum, clen);
2360 clen = min (CHKSUM_SIZE, clen);
2361
2362 if (memcmp (d->chksum, cdata, clen))
2363 {
2364 memcpy (d->chksum, cdata, clen);
2365
2366 // invalidate existing client face info
2367 for_all_clients (ns)
2368 if (ns->faceset == faceset)
2369 {
2370 ns->faces_sent [idx] = false;
2371 ns->force_newmap = true;
2372 }
2373 }
2374}
2375
2376void invalidate (faceidx idx)
2377 CODE:
2378 for_all_clients (ns)
2379 {
2380 ns->faces_sent [idx] = false;
2381 ns->force_newmap = true;
2382 }
2383
2384void invalidate_all ()
2385 CODE:
2386 for_all_clients (ns)
2387 {
2388 ns->faces_sent.reset ();
2389 ns->force_newmap = true;
2390 }
2391
2392MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2393
2394#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2395
2396animidx anim_find (utf8_string name)
2397 CODE:
2398 RETVAL = animation::find (name).number;
2399 OUTPUT: RETVAL
2400
2401animidx set (utf8_string name, SV *frames, int facings = 1)
2402 CODE:
2403{
2404 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2405 croak ("frames must be an arrayref");
2406
2407 AV *av = (AV *)SvRV (frames);
2408
2409 animation *anim = &animation::find (name);
2410 if (anim->number)
2411 {
2412 anim->resize (av_len (av) + 1);
2413 anim->facings = facings;
2414 }
2415 else
2416 anim = &animation::create (name, av_len (av) + 1, facings);
2417
2418 for (int i = 0; i < anim->num_animations; ++i)
2419 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2420}
2421 OUTPUT: RETVAL
2422
2423void invalidate_all ()
2424 CODE:
2425 for_all_clients (ns)
2426 ns->anims_sent.reset ();
2427

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