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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.212 by root, Tue May 22 10:50:01 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!self); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
121 { 176 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
124 } 179 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 180
153 mortals.push_back (this); 181 mortals.push_back (this);
154} 182}
155 183
156void 184void
159 if (destroyed ()) 187 if (destroyed ())
160 return; 188 return;
161 189
162 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
163 do_destroy (); 191 do_destroy ();
192 sever_self ();
164} 193}
165 194
166void 195void
167attachable::check_mortals () 196attachable::check_mortals ()
168{ 197{
169 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
170 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
171 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
172 213
173 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
174 215 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 216 {
177#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
180#endif 220#endif
181 221
222 if (obj->refcnt)
223 {
182 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
183 }//D 228 }
184 else 229 else
185 { 230 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
188 delete obj; 233 delete obj;
189 } 234 }
190 } 235 }
191} 236}
192 237
216 261
217static int 262static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 264{
220 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
221 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
222 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 275 //at->refcnt_chk ();
224 return 0; 276 return 0;
225} 277}
226 278
235 if (!obj->self) 287 if (!obj->self)
236 { 288 {
237 obj->self = newHV (); 289 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 291
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 292 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 294 }
247 else 295 else
296 {
248 return newRV_inc ((SV *)obj->self); 297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
249} 304}
250 305
251static void 306static void
252clearSVptr (SV *sv) 307clearSVptr (SV *sv)
253{ 308{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 362
308inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
310 365
311//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 368
315inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
316{ 370{
317 char buf[128]; 371 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
320} 374}
321 375
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 400
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 403
350template<class T> 404template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 406
353template<int N> 407template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 409
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
361 421
362inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
363{ 423{
364 unsigned int version; 424 unsigned int version;
365 425
489 if (!ext->cb) 549 if (!ext->cb)
490 ext->cb = newAV (); 550 ext->cb = newAV ();
491 551
492 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
493} 553}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 554
520///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
521 556
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 558{
581 perl = perl_alloc (); 616 perl = perl_alloc ();
582 perl_construct (perl); 617 perl_construct (perl);
583 618
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 620
586 char *argv[] = { 621 const char *argv[] = {
587 "", 622 settings.argv [0],
588 "-e" 623 "-e"
589 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
592 "require cf;" 627 "require cf;"
593 }; 628 };
594 629
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
596 { 632 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
599 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
600} 644}
601 645
602void cfperl_main () 646void cfperl_main ()
603{ 647{
604 dSP; 648 dSP;
674} 718}
675 719
676void 720void
677global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 722{
679 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
680} 724}
681 725
682void 726void
683object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 728{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 730 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 732
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 735 }
692 736
728{ 772{
729 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
731} 775}
732 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
733bool 827bool
734attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
735{ 829{
736 data_type dt; 830 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 831
741 // callback call ordering should be: 832 // callback call ordering should be:
742 // 1. per-object callback 833 // 1. per-object callback
743 // 2. per-class object 834 // 2. per-class object
744 // 3. per-type callback 835 // 3. per-type callback
825 CALL_BEGIN (0); 916 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 918 CALL_END;
828} 919}
829 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
830maptile * 930maptile *
831maptile::find_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
832{ 932{
833 CALL_BEGIN (2); 933 CALL_BEGIN (2);
834 CALL_ARG (path); 934 CALL_ARG (path);
835 CALL_ARG (origin); 935 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 957
838 maptile *retval; 958 maptile *retval;
839 959
840 if (count) 960 if (count)
841 sv_to (POPs, retval); 961 sv_to (POPs, retval);
876 CALL_ARG (exit); 996 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 998 CALL_END;
879} 999}
880 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
881///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
882 1018
883struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
885 1021
886int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
887 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
888static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
889{ 1070{
890 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1072 w->call (*w);
892} 1073}
893 1074
894void 1075void
895iw::alloc () 1076iw::alloc ()
896{ 1077{
897 pe = GEventAPI->new_idle (0, 0); 1078 pe = GEventAPI->new_idle (0, 0);
898 1079
1080 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1081 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1082 pe->base.ext_data = (void *)this;
901} 1083}
902 1084
903static void iow_dispatch (pe_event *ev) 1085static void iow_dispatch (pe_event *ev)
909void 1091void
910iow::alloc () 1092iow::alloc ()
911{ 1093{
912 pe = GEventAPI->new_io (0, 0); 1094 pe = GEventAPI->new_io (0, 0);
913 1095
1096 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1097 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1098 pe->base.ext_data = (void *)this;
916 1099
917 pe->fd = -1; 1100 pe->fd = -1;
918 pe->poll = 0; 1101 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1141
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1144
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1153
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
972 1155
973BOOT: 1156BOOT:
974{ 1157{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1160
1161 _connect_to_perl ();
1162
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
981 1173
982 static const struct { 1174 static const struct {
983 const char *name; 1175 const char *name;
984 IV iv; 1176 IV iv;
985 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1180 const_iv (logBacktrace)
989 const_iv (llevDebug) 1181
990 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1185
992 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1187
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1194
1106 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1223
1108 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1225
1111 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1228
1115 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1236
1142 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1151 1240
1152 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1156 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1157 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1158 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1159 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1160 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1161 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1162 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1163 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1164 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1165 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1166 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1167 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1169 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1171 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1172 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1173 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1174 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1175 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1176 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251 1267
1252 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1253 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1254 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1255 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1269 1273
1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1276
1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1278
1279 const_iv (SP_RAISE_DEAD)
1280 const_iv (SP_RUNE)
1281 const_iv (SP_MAKE_MARK)
1282 const_iv (SP_BOLT)
1283 const_iv (SP_BULLET)
1270 const_iv (UPD_LOCATION) 1284 const_iv (SP_EXPLOSION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE) 1285 const_iv (SP_CONE)
1286 const_iv (SP_BOMB)
1287 const_iv (SP_WONDER)
1274 const_iv (UPD_NAME) 1288 const_iv (SP_SMITE)
1275 const_iv (UPD_ANIM) 1289 const_iv (SP_MAGIC_MISSILE)
1276 const_iv (UPD_ANIMSPEED) 1290 const_iv (SP_SUMMON_GOLEM)
1277 const_iv (UPD_NROF) 1291 const_iv (SP_DIMENSION_DOOR)
1278 1292 const_iv (SP_MAGIC_MAPPING)
1279 const_iv (UPD_SP_MANA)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282
1283 const_iv (F_APPLIED)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC) 1293 const_iv (SP_MAGIC_WALL)
1294 const_iv (SP_DESTRUCTION)
1295 const_iv (SP_PERCEIVE_SELF)
1296 const_iv (SP_WORD_OF_RECALL)
1297 const_iv (SP_INVISIBLE)
1298 const_iv (SP_PROBE)
1299 const_iv (SP_HEALING)
1300 const_iv (SP_CREATE_FOOD)
1301 const_iv (SP_EARTH_TO_DUST)
1302 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (SP_BLESS)
1287 const_iv (F_CURSED) 1304 const_iv (SP_CURSE)
1305 const_iv (SP_SUMMON_MONSTER)
1306 const_iv (SP_CHARGING)
1307 const_iv (SP_POLYMORPH)
1308 const_iv (SP_ALCHEMY)
1309 const_iv (SP_REMOVE_CURSE)
1310 const_iv (SP_IDENTIFY)
1311 const_iv (SP_DETECTION)
1312 const_iv (SP_MOOD_CHANGE)
1313 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1314 const_iv (SP_SWARM)
1315 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1316 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1317 const_iv (SP_CREATE_MISSILE)
1318 const_iv (SP_CONSECRATE)
1319 const_iv (SP_ANIMATE_WEAPON)
1320 const_iv (SP_LIGHT)
1321 const_iv (SP_CHANGE_MAP_LIGHT)
1322 const_iv (SP_FAERY_FIRE)
1323 const_iv (SP_CAUSE_DISEASE)
1324 const_iv (SP_AURA)
1325 const_iv (SP_TOWN_PORTAL)
1326 const_iv (SP_PARTY_SPELL)
1327
1328 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1329 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1330 const_iv (F_LOCKED)
1292 1331
1293 const_iv (F_BUY) 1332 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1333
1297 const_iv (P_BLOCKSVIEW) 1334 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1335 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1336
1306 const_iv (UP_OBJ_INSERT) 1337 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1338
1311 const_iv (INS_NO_MERGE) 1339 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1340 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1341
1318 const_iv (WILL_APPLY_HANDLE) 1342 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1343 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1344
1324 const_iv (SAVE_MODE) 1345 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1346
1327 const_iv (M_PAPER) 1347 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1348 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1349 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1350 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1351
1342 const_iv (SK_EXP_ADD_SKILL) 1352 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1353 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1354
1348 const_iv (SK_LOCKPICKING) 1355 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1356 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1357 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1358 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1359 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1360 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1361 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1362 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1363 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1364 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1365 const_iv (SK_POISON_NAIL)
1389 1366
1390 const_iv (SOUND_NEW_PLAYER) 1367 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1368 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1369 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1370 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1371 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1372 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1373
1415 const_iv (PREFER_LOW) 1374 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1375
1418 const_iv (ATNR_PHYSICAL) 1376 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1377 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1378 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1379 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1380 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1381 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1382 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1383
1445 const_iv (MAP_FLUSH) 1384 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1385
1451 const_iv (MAP_IN_MEMORY) 1386 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1387 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1388
1456 const_iv (KLASS_ATTACHABLE) 1389 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1390
1463 const_iv (CS_QUERY_YESNO) 1391 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1392
1467 const_iv (ST_DEAD) 1393 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471
1472 const_iv (ST_CHANGE_CLASS)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1394
1478 // random map generator 1395 // random map generator
1479 const_iv (LAYOUT_NONE) 1396 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1397 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1398
1487 const_iv (RMOPT_RANDOM) 1399 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1400 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1401 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1402
1497 const_iv (SYMMETRY_RANDOM) 1403 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1404 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1405
1500 const_iv (SYMMETRY_Y) 1406 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1407 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1408 const_iv (GT_MINIMAL)
1502 }; 1409 };
1503 1410
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1411 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1412 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1413
1527 } 1434 }
1528} 1435}
1529 1436
1530void _connect_to_perl () 1437void _connect_to_perl ()
1531 1438
1439void _recalc_want ()
1440
1532void _global_reattach () 1441void _global_reattach ()
1533 CODE: 1442 CODE:
1534{ 1443{
1535 // reattach to all attachable objects in the game. 1444 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1445 for_all_clients (ns)
1537 ns->reattach (); 1446 ns->reattach ();
1538 1447
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1448 for_all_objects (op)
1547 op->reattach (); 1449 op->reattach ();
1548} 1450}
1549 1451
1452void _post_tick ()
1453 CODE:
1454 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1455
1456# support function for map-world.ext
1457void _quantise (SV *data_sv, SV *plt_sv)
1458 CODE:
1459{
1460 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1461 croak ("_quantise called with invalid agruments");
1462
1463 plt_sv = SvRV (plt_sv);
1464 SV **plt = AvARRAY (plt_sv);
1465 int plt_count = AvFILL (plt_sv) + 1;
1466
1467 STRLEN len;
1468 char *data = SvPVbyte (data_sv, len);
1469 char *dst = data;
1470
1471 while (len >= 3)
1472 {
1473 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1474 {
1475 char *val = SvPVX (*val_sv);
1476
1477 if (val [0] == data [0]
1478 && val [1] == data [1]
1479 && val [2] == data [2])
1480 {
1481 *dst++ = val [3];
1482 goto next;
1483 }
1484 }
1485
1486 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1487 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1488 dst - SvPVX (data_sv), len);
1489
1490 next:
1491 data += 3;
1492 len -= 3;
1493 }
1494
1495 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1496}
1497
1550NV floor (NV x) 1498NV floor (NV x)
1551 1499
1552NV ceil (NV x) 1500NV ceil (NV x)
1501
1502NV rndm (...)
1503 CODE:
1504 switch (items)
1505 {
1506 case 0: RETVAL = rndm (); break;
1507 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1508 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1509 default: croak ("cf::rndm requires none, one or two parameters."); break;
1510 }
1511 OUTPUT:
1512 RETVAL
1513
1514NV clamp (NV value, NV min_value, NV max_value)
1515 CODE:
1516 RETVAL = clamp (value, min_value, max_value);
1517 OUTPUT:
1518 RETVAL
1519
1520NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1521 CODE:
1522 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1523 OUTPUT:
1524 RETVAL
1525
1526void cede_to_tick ()
1527 CODE:
1528 coroapi::cede_to_tick ();
1553 1529
1554void server_tick () 1530void server_tick ()
1555 CODE: 1531 CODE:
1556 runtime = SvNVx (sv_runtime); 1532 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1533 server_tick ();
1558 1534
1559void 1535void
1560LOG (int level, char *msg) 1536log_backtrace (utf8_string msg)
1537
1538void
1539LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1540 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1541 C_ARGS: flags, "%s", msg
1563 1542
1564char *path_combine (char *base, char *path) 1543octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1544 PROTOTYPE: $$
1566 1545
1567char *path_combine_and_normalize (char *base, char *path) 1546octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1547 PROTOTYPE: $$
1569 1548
1570const char * 1549const_octet_string
1571get_maps_directory (char *path) 1550get_maps_directory (octet_string path)
1572 PROTOTYPE: $ 1551 PROTOTYPE: $
1573 ALIAS: maps_directory = 0 1552 ALIAS: maps_directory = 0
1574 CODE: 1553 CODE:
1575 RETVAL = create_pathname (path); 1554 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1578void 1557void
1579sub_generation_inc () 1558sub_generation_inc ()
1580 CODE: 1559 CODE:
1581 PL_sub_generation++; 1560 PL_sub_generation++;
1582 1561
1583char * 1562const_octet_string
1584mapdir () 1563mapdir ()
1585 PROTOTYPE: 1564 PROTOTYPE:
1586 ALIAS: 1565 ALIAS:
1587 mapdir = 0 1566 mapdir = 0
1588 uniquedir = 1 1567 uniquedir = 1
1604 } 1583 }
1605 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1606 1585
1607void abort () 1586void abort ()
1608 1587
1588void reset_signals ()
1589
1590void fork_abort (octet_string cause = "cf::fork_abort")
1591
1609void cleanup (const char *cause, bool make_core = false) 1592void cleanup (octet_string cause, bool make_core = false)
1610 1593
1611void emergency_save () 1594void emergency_save ()
1612 1595
1613void _exit (int status = 0) 1596void _exit (int status = EXIT_SUCCESS)
1597
1598UV sv_2watcher (SV *w)
1599 CODE:
1600 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1601 OUTPUT:
1602 RETVAL
1614 1603
1615#if _POSIX_MEMLOCK 1604#if _POSIX_MEMLOCK
1616 1605
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1606int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1607
1619int munlockall () 1608int munlockall ()
1620 1609
1621#endif 1610#endif
1622 1611
1623int find_animation (char *text) 1612int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1613 PROTOTYPE: $
1625 1614
1626int random_roll (int min, int max, object *op, int goodbad); 1615int random_roll (int min, int max, object *op, int goodbad);
1627 1616
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1617const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1618
1630int 1619int
1631exp_to_level (val64 exp) 1620exp_to_level (val64 exp)
1632 CODE: 1621 CODE:
1633{ 1622{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1653 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1654 else
1666 XSRETURN_UNDEF; 1655 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1668 1657
1658bool
1659load_resource_file (octet_string filename)
1660
1669MODULE = cf PACKAGE = cf::attachable 1661MODULE = cf PACKAGE = cf::attachable
1670 1662
1671int 1663int
1672valid (SV *obj) 1664valid (SV *obj)
1673 CODE: 1665 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1666 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1667 OUTPUT:
1676 RETVAL 1668 RETVAL
1677 1669
1670void
1671debug_trace (attachable *obj, bool on = true)
1672 CODE:
1673 obj->flags &= ~attachable::F_DEBUG_TRACE;
1674 if (on)
1675 obj->flags |= attachable::F_DEBUG_TRACE;
1676
1677int mortals_size ()
1678 CODE:
1679 RETVAL = attachable::mortals.size ();
1680 OUTPUT: RETVAL
1681
1682#object *mortals (U32 index)
1683# CODE:
1684# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1685# OUTPUT: RETVAL
1686
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1687INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1679 1688
1680MODULE = cf PACKAGE = cf::global 1689MODULE = cf PACKAGE = cf::global
1681 1690
1682int invoke (SV *klass, int event, ...) 1691int invoke (SV *klass, int event, ...)
1683 CODE: 1692 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1697 OUTPUT: RETVAL
1689 1698
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1700
1692INCLUDE: $PERL genacc object ../include/object.h | 1701INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1702
1694int invoke (object *op, int event, ...) 1703int invoke (object *op, int event, ...)
1695 CODE: 1704 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1701 1710
1702SV *registry (object *op) 1711SV *registry (object *op)
1703 1712
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1713int objects_size ()
1711 CODE: 1714 CODE:
1712 RETVAL = objects.size (); 1715 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1716 OUTPUT: RETVAL
1714 1717
1724 1727
1725object *actives (U32 index) 1728object *actives (U32 index)
1726 CODE: 1729 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1730 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1732
1733const char *slot_save_name (U32 slot)
1734 ALIAS:
1735 slot_use_name = 1
1736 slot_nonuse_name = 2
1737 CODE:
1738{
1739 if (slot >= NUM_BODY_LOCATIONS)
1740 croak ("body slot index out of range");
1741
1742 switch (ix)
1743 {
1744 case 0: RETVAL = body_locations[slot].save_name; break;
1745 case 1: RETVAL = body_locations[slot].use_name; break;
1746 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1747 }
1748}
1749 OUTPUT:
1750 RETVAL
1729 1751
1730# missing properties 1752# missing properties
1731 1753
1732object *head (object *op) 1754object *head (object *op)
1733 PROTOTYPE: $ 1755 PROTOTYPE: $
1754void 1776void
1755set_animation (object *op, int idx) 1777set_animation (object *op, int idx)
1756 CODE: 1778 CODE:
1757 SET_ANIMATION (op, idx); 1779 SET_ANIMATION (op, idx);
1758 1780
1781int
1782num_animations (object *op)
1783 CODE:
1784 RETVAL = NUM_ANIMATIONS (op);
1785 OUTPUT: RETVAL
1786
1787int slot_info (object *op, UV slot, int value = 0)
1788 ALIAS:
1789 slot_used = 1
1790 CODE:
1791{
1792 if (slot >= NUM_BODY_LOCATIONS)
1793 croak ("body slot index out of range");
1794
1795 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1796
1797 if (items > 2)
1798 if (ix)
1799 op->slot[slot].used = value;
1800 else
1801 op->slot[slot].info = value;
1802}
1803 OUTPUT:
1804 RETVAL
1805
1759object *find_best_object_match (object *op, const char *match) 1806object *find_best_object_match (object *op, utf8_string match)
1760 1807
1761object *find_marked_object (object *op) 1808object *find_marked_object (object *op)
1762 1809
1763int need_identify (object *obj); 1810int need_identify (object *obj);
1764 1811
1765int apply_shop_mat (object *shop_mat, object *op); 1812int apply_shop_mat (object *shop_mat, object *op);
1813
1814int move_player (object *op, int dir)
1815 CODE:
1816 RETVAL = move_player (op, dir);
1817 OUTPUT:
1818 RETVAL
1766 1819
1767int move (object *op, int dir, object *originator = op) 1820int move (object *op, int dir, object *originator = op)
1768 CODE: 1821 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1822 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1823 OUTPUT:
1776 1829
1777void apply_below (object *op) 1830void apply_below (object *op)
1778 CODE: 1831 CODE:
1779 player_apply_below (op); 1832 player_apply_below (op);
1780 1833
1834int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1835
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1836object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 1837
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1838int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 1839
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 1840int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1841
1806 RETVAL = pay_for_amount (amount, op); 1861 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1808 1863
1809void pay_player (object *op, uint64 amount) 1864void pay_player (object *op, uint64 amount)
1810 1865
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1866val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1867
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1868int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1869
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1870void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1871 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1872 do_learn_spell (op, sp, special_prayer);
1818 1873
1819void forget_spell (object *op, object *sp) 1874void forget_spell (object *op, object *sp)
1820 CODE: 1875 CODE:
1821 do_forget_spell (op, query_name (sp)); 1876 do_forget_spell (op, query_name (sp));
1822 1877
1823object *check_for_spell (object *op, char *spellname) 1878object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1879 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1880 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1827 1882
1828int query_money (object *op) 1883int query_money (object *op)
1837 1892
1838void drop (object *who, object *op) 1893void drop (object *who, object *op)
1839 1894
1840void pick_up (object *who, object *op) 1895void pick_up (object *who, object *op)
1841 1896
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 1897int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 1898
1848void update_object (object *op, int action) 1899void update_object (object *op, int action)
1849 1900
1850object *cf_create_object_by_name (const char *name) 1901object *cf_create_object_by_name (utf8_string name)
1851 1902
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1903void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1904
1854void player_lvl_adj (object *who, object *skill = 0) 1905void player_lvl_adj (object *who, object *skill = 0)
1855 1906
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1907int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1908
1871object *cf_insert_ob_in_ob (object *ob, object *where) 1922object *cf_insert_ob_in_ob (object *ob, object *where)
1872 1923
1873# no clean way to get an object from an archetype - stupid idiotic 1924# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1925# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 1926
1876object *new (const char *archetype = 0) 1927object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 1928 PROTOTYPE: ;$
1878 CODE: 1929 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1930 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1880 OUTPUT: 1931 OUTPUT:
1881 RETVAL 1932 RETVAL
1886{ 1937{
1887 int unused_type; 1938 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1939 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 1940}
1890 1941
1891# syntatic sugar for easier use in event callbacks.
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897
1898player *contr (object *op) 1942player *contr (object *op)
1899 CODE: 1943 CODE:
1900 RETVAL = op->contr; 1944 RETVAL = op->contr;
1901 OUTPUT: RETVAL 1945 OUTPUT: RETVAL
1902 1946
1903const char *get_ob_key_value (object *op, const char *key) 1947const_utf8_string get_ob_key_value (object *op, utf8_string key)
1904 1948
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1949bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 1950
1907object *get_nearest_player (object *ob) 1951object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 1952 ALIAS: nearest_player = 0
1909 PREINIT: 1953 PREINIT:
1910 extern object *get_nearest_player (object *); 1954 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 1970bool on_same_map_as (object *ob, object *other)
1927 CODE: 1971 CODE:
1928 RETVAL = on_same_map (ob, other); 1972 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 1973 OUTPUT: RETVAL
1930 1974
1931const char * 1975const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 1976base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 1977 CODE:
1934 RETVAL = query_base_name (op, plural); 1978 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1936 1980
1943 RETVAL = op->contr; 1987 RETVAL = op->contr;
1944 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1945 1989
1946void check_score (object *op) 1990void check_score (object *op)
1947 1991
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1992void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 1993 CODE:
1950 new_draw_info (flags, 0, op, txt); 1994 new_draw_info (flags, 0, op, txt);
1951
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966 1995
1967void kill_player (object *op) 1996void kill_player (object *op)
1968 1997
1969void esrv_update_item (object *op, int what, object *item) 1998void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 1999 C_ARGS: what, op, item
1971 2000
1972void clear_los (object *op) 2001void clear_los (object *op)
1973 2002
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2003int command_summon (object *op, utf8_string params)
1977 2004
1978int command_arrest (object *op, char *params) 2005int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2006
1984 2007
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2008MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2009
1987INCLUDE: $PERL genacc player ../include/player.h | 2010INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2011
1989int invoke (player *pl, int event, ...) 2012int invoke (player *pl, int event, ...)
1990 CODE: 2013 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2005 pl->orig_stats = pl->ob->stats; 2028 pl->orig_stats = pl->ob->stats;
2006 2029
2007void cf_player_move (player *pl, int dir) 2030void cf_player_move (player *pl, int dir)
2008 2031
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2032void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2033
2016bool 2034bool
2017cell_visible (player *pl, int dx, int dy) 2035cell_visible (player *pl, int dx, int dy)
2018 CODE: 2036 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2037 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2090 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
2074 2092
2075SV *registry (maptile *map) 2093SV *registry (maptile *map)
2076 2094
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2095INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2096
2079void 2097void
2080maptile::instantiate () 2098maptile::instantiate ()
2081 2099
2082maptile *new () 2100maptile *new ()
2097 for_all_players (pl) 2115 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2116 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2117 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2118 }
2101 2119
2120void
2121maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2122 CODE:
2123{
2124 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2125 croak ("maptile::add_underlay: palette must be arrayref");
2126
2127 palette = SvRV (palette);
2128
2129 STRLEN idxlen;
2130 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2131
2132 for (int x = 0; x < THIS->width; ++x)
2133 for (int y = 0; y < THIS->height; ++y)
2134 {
2135 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2136 if (op->flag [FLAG_IS_FLOOR])
2137 goto skip_space;
2138
2139 {
2140 int offs = offset + y * stride + x;
2141 if (IN_RANGE_EXC (offs, 0, idxlen))
2142 {
2143 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2144 {
2145 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2146 ob->flag [FLAG_NO_MAP_SAVE] = true;
2147 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2148
2149 if (ob->randomitems)
2150 {
2151 if (!ob->above)
2152 {
2153 ob->create_treasure (ob->randomitems);
2154
2155 for (object *op = ob->above; op; op = op->above)
2156 op->flag [FLAG_NO_MAP_SAVE] = true;
2157 }
2158
2159 ob->randomitems = 0;
2160 }
2161 }
2162 }
2163 }
2164
2165 skip_space: ;
2166 }
2167}
2168
2169void
2170maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2171 CODE:
2172{
2173 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2174 croak ("maptile::set_regiondata: palette must be arrayref");
2175
2176 palette = SvRV (palette);
2177
2178 STRLEN idxlen;
2179 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2180
2181 region **regionmap = (region **)malloc (
2182 (av_len ((AV *)palette) + 1) * sizeof (region *));
2183 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2184
2185 for (int i = av_len ((AV *)palette) + 1; i--; )
2186 regionmap [i] = region::find (
2187 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188
2189 for (int y = 0; y < THIS->height; ++y)
2190 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2191
2192 sfree (THIS->regions, THIS->size ());
2193 free (THIS->regionmap);
2194
2195 THIS->regions = regions;
2196 THIS->regionmap = regionmap;
2197}
2198
2199void
2200maptile::create_region_treasure ()
2201 CODE:
2202{
2203 object *op = object::create ();
2204 op->type = FLOOR;
2205 op->map = THIS;
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 region *rgn = THIS->region (x, y);
2211
2212 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2213 if (rgn->treasure && rndm () < rgn->treasure_density)
2214 {
2215 op->x = x;
2216 op->y = y;
2217 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2218 }
2219 }
2220
2221 op->destroy ();
2222}
2223
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2224void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2225
2104int out_of_map (maptile *map, int x, int y) 2226int out_of_map (maptile *map, int x, int y)
2105 2227
2106void 2228void
2122 2244
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2245object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2246 C_ARGS: str, map, nx, ny
2125 2247
2126void 2248void
2127cf_map_normalise (maptile *map, int x, int y) 2249get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2250 PPCODE:
2129{ 2251{
2130 maptile *nmap = 0; 2252 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2253 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2309
2188void fix_walls (maptile *map, int x, int y) 2310void fix_walls (maptile *map, int x, int y)
2189 2311
2190void fix_walls_around (maptile *map, int x, int y) 2312void fix_walls_around (maptile *map, int x, int y)
2191 2313
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2314# worst xs function of my life
2199maptile * 2315bool
2200_create_random_map (\ 2316_create_random_map (\
2201 char *path,\ 2317 maptile *self,\
2202 char *wallstyle,\ 2318 utf8_string wallstyle,\
2203 char *wall_name,\ 2319 utf8_string wall_name,\
2204 char *floorstyle,\ 2320 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2321 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2322 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2323 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2324 utf8_string doorstyle,\
2209 char *decorstyle,\ 2325 utf8_string decorstyle,\
2210 char *origin_map,\ 2326 utf8_string origin_map,\
2211 char *final_map,\ 2327 utf8_string final_map,\
2212 char *exitstyle,\ 2328 utf8_string exitstyle,\
2213 char *this_map,\ 2329 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2330 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2331 int xsize,\
2216 int Ysize,\ 2332 int ysize,\
2217 int expand2x,\ 2333 int expand2x,\
2218 int layoutoptions1,\ 2334 int layoutoptions1,\
2219 int layoutoptions2,\ 2335 int layoutoptions2,\
2220 int layoutoptions3,\ 2336 int layoutoptions3,\
2221 int symmetry,\ 2337 int symmetry,\
2226 int dungeon_depth,\ 2342 int dungeon_depth,\
2227 int decoroptions,\ 2343 int decoroptions,\
2228 int orientation,\ 2344 int orientation,\
2229 int origin_y,\ 2345 int origin_y,\
2230 int origin_x,\ 2346 int origin_x,\
2231 int random_seed,\ 2347 U32 random_seed,\
2232 val64 total_map_hp,\ 2348 val64 total_map_hp,\
2233 int map_layout_style,\ 2349 int map_layout_style,\
2234 int treasureoptions,\ 2350 int treasureoptions,\
2235 int symmetry_used,\ 2351 int symmetry_used,\
2236 region *region\ 2352 region *region,\
2353 utf8_string custom\
2237) 2354)
2238 CODE: 2355 CODE:
2239{ 2356{
2240 random_map_params rmp; 2357 random_map_params rmp;
2241 2358
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2368 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2369
2253 rmp.origin_map = origin_map; 2370 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2371 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2372 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2373 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2374 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2375 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2376 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2377 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2378 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2379 rmp.symmetry = symmetry;
2273 rmp.total_map_hp = total_map_hp; 2390 rmp.total_map_hp = total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2391 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2392 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2393 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2394 rmp.region = region;
2395 rmp.custom = custom;
2278 2396
2279 RETVAL = generate_random_map (path, &rmp); 2397 RETVAL = self->generate_random_map (&rmp);
2280} 2398}
2281 OUTPUT: 2399 OUTPUT:
2282 RETVAL 2400 RETVAL
2283 2401
2284MODULE = cf PACKAGE = cf::arch 2402MODULE = cf PACKAGE = cf::arch
2285 2403
2286archetype *find (const char *name) 2404archetype *find (utf8_string name)
2287 CODE: 2405 CODE:
2288 RETVAL = archetype::find (name); 2406 RETVAL = archetype::find (name);
2289 OUTPUT: 2407 OUTPUT:
2290 RETVAL 2408 RETVAL
2291 2409
2293 PROTOTYPE: 2411 PROTOTYPE:
2294 CODE: 2412 CODE:
2295 RETVAL = first_archetype; 2413 RETVAL = first_archetype;
2296 OUTPUT: RETVAL 2414 OUTPUT: RETVAL
2297 2415
2416object *instantiate (archetype *arch)
2417 CODE:
2418 RETVAL = arch_to_object (arch);
2419 OUTPUT:
2420 RETVAL
2421
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2422INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2423
2300MODULE = cf PACKAGE = cf::party 2424MODULE = cf PACKAGE = cf::party
2301 2425
2302partylist *first () 2426partylist *first ()
2303 PROTOTYPE: 2427 PROTOTYPE:
2304 CODE: 2428 CODE:
2305 RETVAL = get_firstparty (); 2429 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2430 OUTPUT: RETVAL
2307 2431
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2432INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2433
2310MODULE = cf PACKAGE = cf::region 2434MODULE = cf PACKAGE = cf::region
2311 2435
2312region *first () 2436void
2313 PROTOTYPE: 2437list ()
2314 CODE: 2438 PPCODE:
2315 RETVAL = first_region; 2439 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2440 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2441
2318region *find (char *name) 2442region *find (utf8_string name)
2319 PROTOTYPE: $ 2443 PROTOTYPE: $
2320 CODE: 2444 CODE:
2321 RETVAL = get_region_by_name (name); 2445 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2446 OUTPUT: RETVAL
2323 2447
2448region *find_fuzzy (utf8_string name)
2449 PROTOTYPE: $
2450 CODE:
2451 RETVAL = region::find_fuzzy (name);
2452 OUTPUT: RETVAL
2453
2454int specificity (region *rgn)
2455 CODE:
2456 RETVAL = 0;
2457 while (rgn = rgn->parent)
2458 RETVAL++;
2459 OUTPUT: RETVAL
2460
2324INCLUDE: $PERL genacc region ../include/map.h | 2461INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2462
2326MODULE = cf PACKAGE = cf::living 2463MODULE = cf PACKAGE = cf::living
2327 2464
2328INCLUDE: $PERL genacc living ../include/living.h | 2465INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2466
2330MODULE = cf PACKAGE = cf::settings 2467MODULE = cf PACKAGE = cf::settings
2331 2468
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2469INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2470
2334MODULE = cf PACKAGE = cf::client 2471MODULE = cf PACKAGE = cf::client
2335 2472
2336INCLUDE: $PERL genacc client ../include/client.h | 2473INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2474
2338int invoke (client *ns, int event, ...) 2475int invoke (client *ns, int event, ...)
2339 CODE: 2476 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2477 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2478 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2497 char *buf = SvPVbyte (packet, len);
2361 2498
2362 THIS->send_packet (buf, len); 2499 THIS->send_packet (buf, len);
2363} 2500}
2364 2501
2502MODULE = cf PACKAGE = cf::face PREFIX = face_
2503
2504#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2505
2506faceidx face_find (utf8_string name, faceidx defidx = 0)
2507
2508faceidx alloc (utf8_string name)
2509 CODE:
2510{
2511 do
2512 {
2513 RETVAL = faces.size ();
2514 faces.resize (RETVAL + 1);
2515 }
2516 while (!RETVAL); // crude way to leave index 0
2517
2518 faces [RETVAL].name = name;
2519 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2520
2521 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2522 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2523}
2524 OUTPUT: RETVAL
2525
2526void set (faceidx idx, int visibility, int magicmap)
2527 CODE:
2528 faceinfo *f = face_info (idx);
2529 assert (f);
2530 f->visibility = visibility;
2531 f->magicmap = magicmap;
2532
2533void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2534 CODE:
2535 faceinfo *f = face_info (idx); assert (f);
2536 f->smooth = smooth;
2537 f->smoothlevel = smoothlevel;
2538
2539void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2540 CODE:
2541{
2542 facedata *d = face_data (idx, faceset);
2543 assert (d);
2544 sv_to (data, d->data);
2545 STRLEN clen;
2546 char *cdata = SvPVbyte (chksum, clen);
2547 clen = min (CHKSUM_SIZE, clen);
2548
2549 if (memcmp (d->chksum, cdata, clen))
2550 {
2551 memcpy (d->chksum, cdata, clen);
2552
2553 // invalidate existing client face info
2554 for_all_clients (ns)
2555 if (ns->faceset == faceset)
2556 {
2557 ns->faces_sent [idx] = false;
2558 ns->force_newmap = true;
2559 }
2560 }
2561}
2562
2563void invalidate (faceidx idx)
2564 CODE:
2565 for_all_clients (ns)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570
2571void invalidate_all ()
2572 CODE:
2573 for_all_clients (ns)
2574 {
2575 ns->faces_sent.reset ();
2576 ns->force_newmap = true;
2577 }
2578
2579MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2580
2581#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2582
2583animidx anim_find (utf8_string name)
2584 CODE:
2585 RETVAL = animation::find (name).number;
2586 OUTPUT: RETVAL
2587
2588animidx set (utf8_string name, SV *frames, int facings = 1)
2589 CODE:
2590{
2591 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2592 croak ("frames must be an arrayref");
2593
2594 AV *av = (AV *)SvRV (frames);
2595
2596 animation *anim = &animation::find (name);
2597 if (anim->number)
2598 {
2599 anim->resize (av_len (av) + 1);
2600 anim->facings = facings;
2601 }
2602 else
2603 anim = &animation::create (name, av_len (av) + 1, facings);
2604
2605 for (int i = 0; i < anim->num_animations; ++i)
2606 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2607}
2608 OUTPUT: RETVAL
2609
2610void invalidate_all ()
2611 CODE:
2612 for_all_clients (ns)
2613 ns->anims_sent.reset ();
2614

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